From 12d5203bb39a6146c5fd08b66f49b4fc1feb1162 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Wed, 27 Jan 2010 14:45:56 +0000 Subject: svga: Fix PIPE_LOGICOP_INVERT. Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya. --- src/gallium/drivers/svga/svga_pipe_blend.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/drivers/svga/svga_pipe_blend.c b/src/gallium/drivers/svga/svga_pipe_blend.c index b60117f090..594eec7166 100644 --- a/src/gallium/drivers/svga/svga_pipe_blend.c +++ b/src/gallium/drivers/svga/svga_pipe_blend.c @@ -92,6 +92,7 @@ svga_create_blend_state(struct pipe_context *pipe, if (templ->logicop_enable) { switch (templ->logicop_func) { case PIPE_LOGICOP_XOR: + case PIPE_LOGICOP_INVERT: blend->need_white_fragments = TRUE; blend->rt[i].blend_enable = TRUE; blend->rt[i].srcblend = SVGA3D_BLENDOP_ONE; @@ -125,12 +126,6 @@ svga_create_blend_state(struct pipe_context *pipe, blend->rt[i].dstblend = SVGA3D_BLENDOP_ONE; blend->rt[i].blendeq = SVGA3D_BLENDEQ_MAXIMUM; break; - case PIPE_LOGICOP_INVERT: - blend->rt[i].blend_enable = TRUE; - blend->rt[i].srcblend = SVGA3D_BLENDOP_INVSRCCOLOR; - blend->rt[i].dstblend = SVGA3D_BLENDOP_ZERO; - blend->rt[i].blendeq = SVGA3D_BLENDEQ_ADD; - break; case PIPE_LOGICOP_AND: /* Approximate with minimum - works for the 0 & anything case: */ blend->rt[i].blend_enable = TRUE; -- cgit v1.2.3