From 33cf477c37535e39858b26caa282e167f1ab04d8 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Mon, 15 Feb 2010 19:34:38 +0000 Subject: wgl: Be lenient when sharing contexts. My first reading of MS docs was wrong. It says: All rendering contexts of a shared display list must use an identical pixel format. Otherwise the results depend on the implementation of OpenGL used. That is, it is OK to share contexts with different pixel formats. Adobe Premiere Pro tries to do that: share lists between a rgbx8 and a rgba8 pixel format. --- src/gallium/state_trackers/wgl/stw_context.c | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/state_trackers/wgl/stw_context.c b/src/gallium/state_trackers/wgl/stw_context.c index c2f9c7550e..05ccd5febc 100644 --- a/src/gallium/state_trackers/wgl/stw_context.c +++ b/src/gallium/state_trackers/wgl/stw_context.c @@ -113,8 +113,7 @@ DrvShareLists( ctx1 = stw_lookup_context_locked( dhglrc1 ); ctx2 = stw_lookup_context_locked( dhglrc2 ); - if (ctx1 && ctx2 && - ctx1->iPixelFormat == ctx2->iPixelFormat) { + if (ctx1 && ctx2) { ret = _mesa_share_state(ctx2->st->ctx, ctx1->st->ctx); } -- cgit v1.2.3