From 6793506faa13c259b1f36fb4cbe21841f851e248 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 14 Apr 2010 02:33:17 +0200 Subject: r300g: make setting up fragment depth output less hackish --- src/gallium/drivers/r300/r300_emit.c | 20 ++++---------------- src/gallium/drivers/r300/r300_fs.c | 10 ++++++++++ src/gallium/drivers/r300/r300_fs.h | 4 ++++ 3 files changed, 18 insertions(+), 16 deletions(-) (limited to 'src/gallium') diff --git a/src/gallium/drivers/r300/r300_emit.c b/src/gallium/drivers/r300/r300_emit.c index dd02eae70f..ce5023c214 100644 --- a/src/gallium/drivers/r300/r300_emit.c +++ b/src/gallium/drivers/r300/r300_emit.c @@ -233,18 +233,6 @@ static uint32_t pack_float24(float f) return float24; } -static void r300_emit_fragment_depth_config(struct r300_context* r300) -{ - CS_LOCALS(r300); - if (r300_fragment_shader_writes_depth(r300_fs(r300))) { - OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SHADER); - OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W24 | R300_W_SRC_US); - } else { - OUT_CS_REG(R300_FG_DEPTH_SRC, R300_FG_DEPTH_SRC_SCAN); - OUT_CS_REG(R300_US_W_FMT, R300_W_FMT_W0 | R300_W_SRC_US); - } -} - unsigned r300_get_fs_atom_size(struct r300_context *r300) { struct r300_fragment_shader *fs = r300_fs(r300); @@ -315,8 +303,8 @@ void r300_emit_fs(struct r300_context* r300, unsigned size, void *state) } } - r300_emit_fragment_depth_config(r300); - cs_count -= 4; + OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src); + OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w); END_CS; } @@ -435,8 +423,8 @@ void r500_emit_fs(struct r300_context* r300, unsigned size, void *state) } } - r300_emit_fragment_depth_config(r300); - cs_count -= 4; + OUT_CS_REG(R300_FG_DEPTH_SRC, fs->shader->fg_depth_src); + OUT_CS_REG(R300_US_W_FMT, fs->shader->us_out_w); END_CS; } diff --git a/src/gallium/drivers/r300/r300_fs.c b/src/gallium/drivers/r300/r300_fs.c index f75d282205..8da0796e70 100644 --- a/src/gallium/drivers/r300/r300_fs.c +++ b/src/gallium/drivers/r300/r300_fs.c @@ -31,6 +31,7 @@ #include "r300_context.h" #include "r300_screen.h" #include "r300_fs.h" +#include "r300_reg.h" #include "r300_tgsi_to_rc.h" #include "radeon_code.h" @@ -298,6 +299,15 @@ static void r300_translate_fragment_shader( } } + /* Setup shader depth output. */ + if (shader->code.writes_depth) { + shader->fg_depth_src = R300_FG_DEPTH_SRC_SHADER; + shader->us_out_w = R300_W_FMT_W24 | R300_W_SRC_US; + } else { + shader->fg_depth_src = R300_FG_DEPTH_SRC_SCAN; + shader->us_out_w = R300_W_FMT_W0 | R300_W_SRC_US; + } + /* And, finally... */ rc_destroy(&compiler.Base); } diff --git a/src/gallium/drivers/r300/r300_fs.h b/src/gallium/drivers/r300/r300_fs.h index 014703b2c4..1cc4355359 100644 --- a/src/gallium/drivers/r300/r300_fs.h +++ b/src/gallium/drivers/r300/r300_fs.h @@ -43,6 +43,10 @@ struct r300_fragment_shader_code { unsigned immediates_count; unsigned rc_state_count; + /* Registers for fragment depth output setup. */ + uint32_t fg_depth_src; /* R300_FG_DEPTH_SRC: 0x4bd8 */ + uint32_t us_out_w; /* R300_US_W_FMT: 0x46b4 */ + struct r300_fragment_program_external_state compare_state; struct rX00_fragment_program_code code; -- cgit v1.2.3