From 416ca901389b049eaaf2edbce631396772dbeb20 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Wed, 12 Jan 2011 16:58:37 +0000 Subject: glsl: Make builtin_compiler build on Windows with MSVC. --- src/glsl/SConscript | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) (limited to 'src/glsl/SConscript') diff --git a/src/glsl/SConscript b/src/glsl/SConscript index 577aedfe61..a22fceb75c 100644 --- a/src/glsl/SConscript +++ b/src/glsl/SConscript @@ -84,7 +84,11 @@ if env['msvc']: env.Prepend(CPPPATH = ['#/src/getopt']) env.PrependUnique(LIBS = [getopt]) -env.Prepend(LIBS = ['talloc']) +if env['platform'] == 'windows': + env.Prepend(LIBS = [talloc]) +else: + env.Prepend(LIBS = ['talloc']) + env.Append(CPPPATH = ['#/src/glsl']) builtin_compiler = env.Program( @@ -103,6 +107,14 @@ env.CodeGenerate( env.Depends('builtin_function.cpp', ['builtins/tools/generate_builtins.py', 'builtins/tools/texture_builtins.py'] + Glob('builtins/ir/*')) +if env['msvc']: + # There is no LD_LIBRARY_PATH equivalent on Windows. We need to ensure + # talloc.dll is on the same dir as builtin_function. + talloc_dll_src = talloc.dir.File('talloc.dll') + talloc_dll_dst = builtin_compiler[0].dir.File('talloc.dll') + talloc_dll = env.Command(talloc_dll_dst, talloc_dll_src, Copy(talloc_dll_dst, talloc_dll_src)) + env.Depends('builtin_function.cpp', talloc_dll) + glsl = env.ConvenienceLibrary( target = 'glsl', source = sources + [ 'builtin_function.cpp' ], -- cgit v1.2.3