From 491f384c3958067e6c4c994041f5d8d413b806bc Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 10 Dec 2009 16:29:04 +0000 Subject: scons: Get GLSL code building correctly when cross compiling. This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. --- src/glsl/apps/SConscript | 36 ------------------------------------ 1 file changed, 36 deletions(-) delete mode 100644 src/glsl/apps/SConscript (limited to 'src/glsl/apps/SConscript') diff --git a/src/glsl/apps/SConscript b/src/glsl/apps/SConscript deleted file mode 100644 index 4c81b3be95..0000000000 --- a/src/glsl/apps/SConscript +++ /dev/null @@ -1,36 +0,0 @@ -Import('*') - -env = env.Clone() - -if env['platform'] == 'windows': - env.PrependUnique(LIBS = [ - 'user32', - ]) - -env.Prepend(LIBS = [glsl, glslcl]) - -env.Program( - target = 'purify', - source = ['purify.c'], -) - -env.Program( - target = 'tokenise', - source = ['tokenise.c'], -) - -env.Program( - target = 'version', - source = ['version.c'], -) - -env.Program( - target = 'process', - source = ['process.c'], -) - -glsl_compile = env.Program( - target = 'compile', - source = ['compile.c'], -) -Export('glsl_compile') -- cgit v1.2.3