From 29285882676388aacff123e8bdf025904abf8ea9 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 24 Jun 2010 15:32:15 -0700 Subject: glsl2: Move the compiler to the subdirectory it will live in in Mesa. --- src/glsl/builtins/110_fs/derivatives | 73 ++++++++++++++++++++++ src/glsl/builtins/110_fs/textures | 113 +++++++++++++++++++++++++++++++++++ 2 files changed, 186 insertions(+) create mode 100644 src/glsl/builtins/110_fs/derivatives create mode 100644 src/glsl/builtins/110_fs/textures (limited to 'src/glsl/builtins/110_fs') diff --git a/src/glsl/builtins/110_fs/derivatives b/src/glsl/builtins/110_fs/derivatives new file mode 100644 index 0000000000..b79852ee1f --- /dev/null +++ b/src/glsl/builtins/110_fs/derivatives @@ -0,0 +1,73 @@ +((function dFdx + (signature float + (parameters + (declare (in) float p)) + ((return (expression float dFdx (var_ref p))))) + + (signature vec2 + (parameters + (declare (in) vec2 p)) + ((return (expression vec2 dFdx (var_ref p))))) + + (signature vec3 + (parameters + (declare (in) vec3 p)) + ((return (expression vec3 dFdx (var_ref p))))) + + (signature vec4 + (parameters + (declare (in) vec4 p)) + ((return (expression vec4 dFdx (var_ref p))))) + ) + + (function dFdy + (signature float + (parameters + (declare (in) float p)) + ((return (expression float dFdy (var_ref p))))) + + (signature vec2 + (parameters + (declare (in) vec2 p)) + ((return (expression vec2 dFdy (var_ref p))))) + + (signature vec3 + (parameters + (declare (in) vec3 p)) + ((return (expression vec3 dFdy (var_ref p))))) + + (signature vec4 + (parameters + (declare (in) vec4 p)) + ((return (expression vec4 dFdy (var_ref p))))) + ) + + (function fwidth + (signature float + (parameters + (declare (in) float p)) + ((return (expression float + + (expression float abs (expression float dFdx (var_ref p))) + (expression float abs (expression float dFdy (var_ref p))))))) + + (signature vec2 + (parameters + (declare (in) vec2 p)) + ((return (expression vec2 + + (expression vec2 abs (expression vec2 dFdx (var_ref p))) + (expression vec2 abs (expression vec2 dFdy (var_ref p))))))) + + (signature vec3 + (parameters + (declare (in) vec3 p)) + ((return (expression vec3 + + (expression vec3 abs (expression vec3 dFdx (var_ref p))) + (expression vec3 abs (expression vec3 dFdy (var_ref p))))))) + + (signature vec4 + (parameters + (declare (in) vec4 p)) + ((return (expression vec4 + + (expression vec4 abs (expression vec4 dFdx (var_ref p))) + (expression vec4 abs (expression vec4 dFdy (var_ref p))))))) +)) diff --git a/src/glsl/builtins/110_fs/textures b/src/glsl/builtins/110_fs/textures new file mode 100644 index 0000000000..38f3787e9e --- /dev/null +++ b/src/glsl/builtins/110_fs/textures @@ -0,0 +1,113 @@ +((function texture1D + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) float P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture1DProj + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) vec2 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz y (var_ref P)) () (var_ref bias) )))) + + (signature vec4 + (parameters + (declare (in) sampler1D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function texture2D + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec2 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture2DProj + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz z (var_ref P)) () (var_ref bias) )))) + + (signature vec4 + (parameters + (declare (in) sampler2D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function texture3D + (signature vec4 + (parameters + (declare (in) sampler3D sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function texture3DProj + (signature vec4 + (parameters + (declare (in) sampler3D sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xyz (var_ref P)) (0 0 0) (swiz w (var_ref P)) () (var_ref bias) )))) + +) + (function textureCube + (signature vec4 + (parameters + (declare (in) samplerCube sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (var_ref P) (0 0 0) 1 () (var_ref bias) )))) + +) + (function shadow1D + (signature vec4 + (parameters + (declare (in) sampler1DShadow sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow1DProj + (signature vec4 + (parameters + (declare (in) sampler1DShadow sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz x (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow2D + (signature vec4 + (parameters + (declare (in) sampler2DShadow sampler) + (declare (in) vec3 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) 1 (swiz z (var_ref P)) (var_ref bias) )))) + +) + (function shadow2DProj + (signature vec4 + (parameters + (declare (in) sampler2DShadow sampler) + (declare (in) vec4 P) + (declare (in) float bias) ) + ((return (txb (var_ref sampler) (swiz xy (var_ref P)) (0 0 0) (swiz w (var_ref P)) (swiz z (var_ref P)) (var_ref bias) )))) + +)) -- cgit 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