From 43ff8f1a4b90554eae489cebb7e05f983dd9ad66 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 11 Aug 2010 16:53:52 -0700 Subject: glsl2: Rework builtin function generation. Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl. --- src/glsl/builtins/ir/asin | 97 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 src/glsl/builtins/ir/asin (limited to 'src/glsl/builtins/ir/asin') diff --git a/src/glsl/builtins/ir/asin b/src/glsl/builtins/ir/asin new file mode 100644 index 0000000000..e230ad614e --- /dev/null +++ b/src/glsl/builtins/ir/asin @@ -0,0 +1,97 @@ +((function asin + (signature float + (parameters + (declare (in) float x)) + ((return (expression float * + (expression float sign (var_ref x)) + (expression float - + (expression float * + (constant float (3.1415926)) + (constant float (0.5))) + (expression float * + (expression float sqrt + (expression float - + (constant float (1.0)) + (expression float abs (var_ref x)))) + (expression float + + (constant float (1.5707288)) + (expression float * + (expression float abs (var_ref x)) + (expression float + + (constant float (-0.2121144)) + (expression float * + (constant float (0.0742610)) + (expression float abs (var_ref x)))))))))))) + + (signature vec2 + (parameters + (declare (in) vec2 x)) + ((return (expression vec2 * + (expression vec2 sign (var_ref x)) + (expression vec2 - + (expression float * + (constant float (3.1415926)) + (constant float (0.5))) + (expression vec2 * + (expression vec2 sqrt + (expression vec2 - + (constant float (1.0)) + (expression vec2 abs (var_ref x)))) + (expression vec2 + + (constant float (1.5707288)) + (expression vec2 * + (expression vec2 abs (var_ref x)) + (expression vec2 + + (constant float (-0.2121144)) + (expression vec2 * + (constant float (0.0742610)) + (expression vec2 abs (var_ref x)))))))))))) + + (signature vec3 + (parameters + (declare (in) vec3 x)) + ((return (expression vec3 * + (expression vec3 sign (var_ref x)) + (expression vec3 - + (expression float * + (constant float (3.1415926)) + (constant float (0.5))) + (expression vec3 * + (expression vec3 sqrt + (expression vec3 - + (constant float (1.0)) + (expression vec3 abs (var_ref x)))) + (expression vec3 + + (constant float (1.5707288)) + (expression vec3 * + (expression vec3 abs (var_ref x)) + (expression vec3 + + (constant float (-0.2121144)) + (expression vec3 * + (constant float (0.0742610)) + (expression vec3 abs (var_ref x)))))))))))) + + (signature vec4 + (parameters + (declare (in) vec4 x)) + ((return (expression vec4 * + (expression vec4 sign (var_ref x)) + (expression vec4 - + (expression float * + (constant float (3.1415926)) + (constant float (0.5))) + (expression vec4 * + (expression vec4 sqrt + (expression vec4 - + (constant float (1.0)) + (expression vec4 abs (var_ref x)))) + (expression vec4 + + (constant float (1.5707288)) + (expression vec4 * + (expression vec4 abs (var_ref x)) + (expression vec4 + + (constant float (-0.2121144)) + (expression vec4 * + (constant float (0.0742610)) + (expression vec4 abs (var_ref x)))))))))))) +)) -- cgit v1.2.3