From 43ff8f1a4b90554eae489cebb7e05f983dd9ad66 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 11 Aug 2010 16:53:52 -0700 Subject: glsl2: Rework builtin function generation. Each language version/extension and target now has a "profile" containing all of the available builtin function prototypes. These are written in GLSL, and come directly out of the GLSL spec (except for expanding genType). A new builtins/ir/ folder contains the hand-written IR for each builtin, regardless of what version includes it. Only those definitions that have prototypes in the profile will be included. The autogenerated IR for texture builtins is no longer written to disk, so there's no longer any confusion as to what's hand-written or generated. All scripts are now in python instead of perl. --- src/glsl/builtins/ir/smoothstep | 153 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 153 insertions(+) create mode 100644 src/glsl/builtins/ir/smoothstep (limited to 'src/glsl/builtins/ir/smoothstep') diff --git a/src/glsl/builtins/ir/smoothstep b/src/glsl/builtins/ir/smoothstep new file mode 100644 index 0000000000..663eec6341 --- /dev/null +++ b/src/glsl/builtins/ir/smoothstep @@ -0,0 +1,153 @@ +((function smoothstep + (signature float + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) float x)) + ((declare () float t) + + (assign (constant bool (1)) (var_ref t) + (expression float max + (expression float min + (expression float / (expression float - (var_ref x) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (return (expression float * (var_ref t) (expression float * (var_ref t) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (var_ref t)))))))) + + (signature vec2 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec2 x)) + ((declare () vec2 t) + (declare () vec2 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + (return (var_ref retval)) + )) + + (signature vec3 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec3 x)) + ((declare () vec3 t) + (declare () vec3 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + (return (var_ref retval)) + )) + + + (signature vec4 + (parameters + (declare (in) float edge0) + (declare (in) float edge1) + (declare (in) vec4 x)) + ((declare () vec4 t) + (declare () vec4 retval) + + (assign (constant bool (1)) (swiz x (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz x (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz x (var_ref retval)) (expression float * (swiz x (var_ref t)) (expression float * (swiz x (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz x (var_ref t))))))) + + (assign (constant bool (1)) (swiz y (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz y (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz y (var_ref retval)) (expression float * (swiz y (var_ref t)) (expression float * (swiz y (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz y (var_ref t))))))) + + (assign (constant bool (1)) (swiz z (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz z (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz z (var_ref retval)) (expression float * (swiz z (var_ref t)) (expression float * (swiz z (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz z (var_ref t))))))) + + (assign (constant bool (1)) (swiz w (var_ref t)) + (expression float max + (expression float min + (expression float / (expression float - (swiz w (var_ref x)) (var_ref edge0)) (expression float - (var_ref edge1) (var_ref edge0))) + (constant float (1.0))) + (constant float (0.0)))) + (assign (constant bool (1)) (swiz w (var_ref retval)) (expression float * (swiz w (var_ref t)) (expression float * (swiz w (var_ref t)) (expression float - (constant float (3.000000)) (expression float * (constant float (2.000000)) (swiz w (var_ref t))))))) + (return (var_ref retval)) + )) + + (signature vec2 + (parameters + (declare (in) vec2 edge0) + (declare (in) vec2 edge1) + (declare (in) vec2 x)) + ((return (expression vec2 max + (expression vec2 min + (expression vec2 / (expression vec2 - (var_ref x) (var_ref edge0)) (expression vec2 - (var_ref edge1) (var_ref edge0))) + (constant vec2 (1.0 1.0))) + (constant vec2 (0.0 0.0)))))) + + (signature vec3 + (parameters + (declare (in) vec3 edge0) + (declare (in) vec3 edge1) + (declare (in) vec3 x)) + ((return (expression vec3 max + (expression vec3 min + (expression vec3 / (expression vec3 - (var_ref x) (var_ref edge0)) (expression vec3 - (var_ref edge1) (var_ref edge0))) + (constant vec3 (1.0 1.0 1.0))) + (constant vec3 (0.0 0.0 0.0)))))) + + (signature vec4 + (parameters + (declare (in) vec4 edge0) + (declare (in) vec4 edge1) + (declare (in) vec4 x)) + ((return (expression vec4 max + (expression vec4 min + (expression vec4 / (expression vec4 - (var_ref x) (var_ref edge0)) (expression vec4 - (var_ref edge1) (var_ref edge0))) + (constant vec4 (1.0 1.0 1.0 1.0))) + (constant vec4 (0.0 0.0 0.0 0.0)))))) +)) + -- cgit v1.2.3