From 6dc204c5dc723bbf9337aa7787cd6cc309a24285 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Thu, 14 Oct 2010 13:40:26 -0700 Subject: glsl: Add front-end support for GLSL 1.30's roundEven built-in. Implemented using the op-code introduced in the previous commit. --- src/glsl/builtins/ir/roundEven | 21 +++++++++++++++++++++ src/glsl/builtins/profiles/130.frag | 5 +++++ src/glsl/builtins/profiles/130.vert | 5 +++++ 3 files changed, 31 insertions(+) create mode 100644 src/glsl/builtins/ir/roundEven (limited to 'src/glsl/builtins') diff --git a/src/glsl/builtins/ir/roundEven b/src/glsl/builtins/ir/roundEven new file mode 100644 index 0000000000..a9c99b6f44 --- /dev/null +++ b/src/glsl/builtins/ir/roundEven @@ -0,0 +1,21 @@ +((function roundEven + (signature float + (parameters + (declare (in) float arg0)) + ((return (expression float round_even (var_ref arg0))))) + + (signature vec2 + (parameters + (declare (in) vec2 arg0)) + ((return (expression vec2 round_even (var_ref arg0))))) + + (signature vec3 + (parameters + (declare (in) vec3 arg0)) + ((return (expression vec3 round_even (var_ref arg0))))) + + (signature vec4 + (parameters + (declare (in) vec4 arg0)) + ((return (expression vec4 round_even (var_ref arg0))))) +)) diff --git a/src/glsl/builtins/profiles/130.frag b/src/glsl/builtins/profiles/130.frag index 51ee35ec09..c8b6319ae6 100644 --- a/src/glsl/builtins/profiles/130.frag +++ b/src/glsl/builtins/profiles/130.frag @@ -148,6 +148,11 @@ vec2 trunc(vec2 x); vec3 trunc(vec3 x); vec4 trunc(vec4 x); +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); diff --git a/src/glsl/builtins/profiles/130.vert b/src/glsl/builtins/profiles/130.vert index d5674c27e2..9d1056f282 100644 --- a/src/glsl/builtins/profiles/130.vert +++ b/src/glsl/builtins/profiles/130.vert @@ -148,6 +148,11 @@ vec2 trunc(vec2 x); vec3 trunc(vec3 x); vec4 trunc(vec4 x); +float roundEven(float x); +vec2 roundEven(vec2 x); +vec3 roundEven(vec3 x); +vec4 roundEven(vec4 x); + float ceil(float x); vec2 ceil(vec2 x); vec3 ceil(vec3 x); -- cgit v1.2.3