From b83846475bac76268d75f53632faf8aad8cad02c Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 18 Aug 2010 16:56:39 -0700 Subject: glsl2: Free the shader compiler at dri screen destruction. Hooray, we can valgrind again without adding suppressions. This also adds an interface for use by an implementation of glReleaseShaderCompiler(). --- src/glsl/glsl_parser_extras.cpp | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) (limited to 'src/glsl/glsl_parser_extras.cpp') diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index d1bb1ae5ec..b864218d50 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -741,3 +741,33 @@ do_common_optimization(exec_list *ir, bool linked) return progress; } + +extern "C" { + +/** + * To be called at GL teardown time, this frees compiler datastructures. + * + * After calling this, any previously compiled shaders and shader + * programs would be invalid. So this should happen at approximately + * program exit. + */ +void +_mesa_destroy_shader_compiler(void) +{ + _mesa_destroy_shader_compiler_caches(); + + _mesa_glsl_release_types(); +} + +/** + * Releases compiler caches to trade off performance for memory. + * + * Intended to be used with glReleaseShaderCompiler(). + */ +void +_mesa_destroy_shader_compiler_caches(void) +{ + _mesa_glsl_release_functions(); +} + +} -- cgit v1.2.3