From 1cbcf6693aa490c4dcb56712bfb9998deb270f08 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Sat, 14 Aug 2010 15:35:57 +0100 Subject: glsl: Standardize a few more uses of struct vs class keyword. --- src/glsl/glsl_types.h | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/glsl/glsl_types.h') diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h index 97d0d98c62..80cec635d9 100644 --- a/src/glsl/glsl_types.h +++ b/src/glsl/glsl_types.h @@ -35,6 +35,7 @@ extern "C" { } struct _mesa_glsl_parse_state; +struct glsl_symbol_table; extern "C" void _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state); @@ -209,7 +210,7 @@ struct glsl_type { /** * Generate the constructor for this type and add it to the symbol table */ - class ir_function *generate_constructor(class glsl_symbol_table *) const; + class ir_function *generate_constructor(glsl_symbol_table *) const; /** * Query the total number of scalars that make up a scalar, vector or matrix @@ -449,12 +450,12 @@ private: * the world in a public header file. */ /*@{*/ - static void generate_110_types(class glsl_symbol_table *); - static void generate_120_types(class glsl_symbol_table *); - static void generate_130_types(class glsl_symbol_table *); - static void generate_ARB_texture_rectangle_types(class glsl_symbol_table *, + static void generate_110_types(glsl_symbol_table *); + static void generate_120_types(glsl_symbol_table *); + static void generate_130_types(glsl_symbol_table *); + static void generate_ARB_texture_rectangle_types(glsl_symbol_table *, bool); - static void generate_EXT_texture_array_types(class glsl_symbol_table *, + static void generate_EXT_texture_array_types(glsl_symbol_table *, bool); /*@}*/ -- cgit v1.2.3