From 7e2aa91507a5883e33473e0a94215ee3985baad1 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Mon, 19 Jul 2010 17:12:42 -0700 Subject: glsl2: Add and use new variable mode ir_var_temporary This is quite a large patch because breaking it into smaller pieces would result in the tree being intermitently broken. The big changes are: * Add the ir_var_temporary variable mode * Change the ir_variable constructor to take the mode as a parameter and correctly specify the mode for all ir_varables. * Change the linker to not cross validate ir_var_temporary variables. * Change the linker to pull all ir_var_temporary variables from global scope into 'main'. --- src/glsl/ir.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/glsl/ir.cpp') diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index ba8ee7b9ac..146ff17af3 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -748,10 +748,12 @@ ir_swizzle::variable_referenced() return this->val->variable_referenced(); } -ir_variable::ir_variable(const struct glsl_type *type, const char *name) + +ir_variable::ir_variable(const struct glsl_type *type, const char *name, + ir_variable_mode mode) : max_array_access(0), read_only(false), centroid(false), invariant(false), shader_in(false), shader_out(false), - mode(ir_var_auto), interpolation(ir_var_smooth), array_lvalue(false) + mode(mode), interpolation(ir_var_smooth), array_lvalue(false) { this->ir_type = ir_type_variable; this->type = type; -- cgit v1.2.3