From f8946699ecfa5bc6566821fb855072bbdbd716b2 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 20 Jul 2010 14:03:35 -0700 Subject: glsl2: Add definitions of the builtin constants present in GLSL 1.10. Fixes: glsl1-built-in constants --- src/glsl/ir_variable.cpp | 38 ++++++++++++++++++++++++++++++++------ 1 file changed, 32 insertions(+), 6 deletions(-) (limited to 'src/glsl/ir_variable.cpp') diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index a0b66b7770..4593c18112 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -93,6 +93,16 @@ add_builtin_variable(const builtin_variable *proto, exec_list *instructions, symtab); } +static void +add_builtin_constant(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + const char *name, int value) +{ + ir_variable *const var = add_variable(name, ir_var_auto, + -1, glsl_type::int_type, + instructions, state->symbols); + var->constant_value = new(var) ir_constant(value); +} static void generate_110_uniforms(exec_list *instructions, @@ -105,12 +115,28 @@ generate_110_uniforms(exec_list *instructions, instructions, state->symbols); } - ir_variable *const mtc = add_variable("gl_MaxTextureCoords", ir_var_auto, - -1, glsl_type::int_type, - instructions, state->symbols); - mtc->constant_value = new(mtc) - ir_constant(int(state->Const.MaxTextureCoords)); - + add_builtin_constant(instructions, state, "gl_MaxLights", + state->Const.MaxLights); + add_builtin_constant(instructions, state, "gl_MaxClipPlanes", + state->Const.MaxClipPlanes); + add_builtin_constant(instructions, state, "gl_MaxTextureUnits", + state->Const.MaxTextureUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureCoords", + state->Const.MaxTextureCoords); + add_builtin_constant(instructions, state, "gl_MaxVertexAttribs", + state->Const.MaxVertexAttribs); + add_builtin_constant(instructions, state, "gl_MaxVertexUniformComponents", + state->Const.MaxVertexUniformComponents); + add_builtin_constant(instructions, state, "gl_MaxVaryingFloats", + state->Const.MaxVaryingFloats); + add_builtin_constant(instructions, state, "gl_MaxVertexTextureImageUnits", + state->Const.MaxVertexTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxCombinedTextureImageUnits", + state->Const.MaxCombinedTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxTextureImageUnits", + state->Const.MaxTextureImageUnits); + add_builtin_constant(instructions, state, "gl_MaxFragmentUniformComponents", + state->Const.MaxFragmentUniformComponents); const glsl_type *const mat4_array_type = glsl_type::get_array_instance(state->symbols, glsl_type::mat4_type, -- cgit v1.2.3