From 5854d4583c6e8885185e12a0636f77489a62e24c Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 9 Aug 2010 21:22:17 -0700 Subject: glsl2: Add a pass to transform ir_binop_sub to add(op0, neg(op1)) All the current HW backends transform subtract to adding the negation, so I haven't bothered peepholing it back out in Mesa IR. This allows some subtract of subtract to get removed in ir_algebraic. --- src/glsl/linker.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/glsl/linker.cpp') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 52c9322788..c462d31ef3 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1284,6 +1284,7 @@ link_shaders(struct gl_shader_program *prog) do_mod_to_fract(ir); do_div_to_mul_rcp(ir); do_explog_to_explog2(ir); + do_sub_to_add_neg(ir); do { progress = false; -- cgit v1.2.3