From 8d61a23b1a1d0d4b21f0fab64f6d863a8ee3d7f1 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 5 Aug 2010 16:00:46 -0700 Subject: glsl2: Don't assert in a couple of places when encountering sampler arrays. Fixes glean shaderAPI. --- src/glsl/linker.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) (limited to 'src/glsl/linker.cpp') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 9d6de242f5..e93c2f5554 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -793,11 +793,13 @@ assign_uniform_locations(struct gl_shader_program *prog) if ((var == NULL) || (var->mode != ir_var_uniform)) continue; - if (var->type->is_sampler()) - continue; - const unsigned vec4_slots = (var->component_slots() + 3) / 4; - assert(vec4_slots != 0); + if (vec4_slots == 0) { + /* If we've got a sampler or an aggregate of them, the size can + * end up zero. Don't allocate any space. + */ + continue; + } uniform_node *n = (uniform_node *) hash_table_find(ht, var->name); if (n == NULL) { -- cgit v1.2.3