From d3073f58c17d8675a2ecdd5dfa83e5520c78e1a8 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Fri, 21 Jan 2011 14:32:31 -0800 Subject: Convert everything from the talloc API to the ralloc API. --- src/glsl/linker.cpp | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/glsl/linker.cpp') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index 4332338df8..3d1b8a2f70 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -172,9 +172,9 @@ linker_error_printf(gl_shader_program *prog, const char *fmt, ...) { va_list ap; - prog->InfoLog = talloc_strdup_append(prog->InfoLog, "error: "); + ralloc_strcat(&prog->InfoLog, "error: "); va_start(ap, fmt); - prog->InfoLog = talloc_vasprintf_append(prog->InfoLog, fmt, ap); + ralloc_vasprintf_append(&prog->InfoLog, fmt, ap); va_end(ap); } @@ -432,7 +432,7 @@ cross_validate_globals(struct gl_shader_program *prog, * FINISHME: will fail. */ existing->constant_value = - var->constant_value->clone(talloc_parent(existing), NULL); + var->constant_value->clone(ralloc_parent(existing), NULL); } if (existing->invariant != var->invariant) { @@ -1015,7 +1015,7 @@ add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, if (type->is_record()) { for (unsigned int i = 0; i < type->length; i++) { const glsl_type *field_type = type->fields.structure[i].type; - char *field_name = talloc_asprintf(mem_ctx, "%s.%s", name, + char *field_name = ralloc_asprintf(mem_ctx, "%s.%s", name, type->fields.structure[i].name); add_uniform(mem_ctx, uniforms, ht, field_name, field_type, @@ -1031,7 +1031,7 @@ add_uniform(void *mem_ctx, exec_list *uniforms, struct hash_table *ht, /* Array of structures. */ if (array_elem_type->is_record()) { for (unsigned int i = 0; i < type->length; i++) { - char *elem_name = talloc_asprintf(mem_ctx, "%s[%d]", name, i); + char *elem_name = ralloc_asprintf(mem_ctx, "%s[%d]", name, i); add_uniform(mem_ctx, uniforms, ht, elem_name, array_elem_type, shader_type, next_shader_pos, total_uniforms); } @@ -1093,7 +1093,7 @@ assign_uniform_locations(struct gl_shader_program *prog) unsigned total_uniforms = 0; hash_table *ht = hash_table_ctor(32, hash_table_string_hash, hash_table_string_compare); - void *mem_ctx = talloc_new(NULL); + void *mem_ctx = ralloc_context(NULL); for (unsigned i = 0; i < MESA_SHADER_TYPES; i++) { if (prog->_LinkedShaders[i] == NULL) @@ -1122,7 +1122,7 @@ assign_uniform_locations(struct gl_shader_program *prog) } } - talloc_free(mem_ctx); + ralloc_free(mem_ctx); gl_uniform_list *ul = (gl_uniform_list *) calloc(1, sizeof(gl_uniform_list)); @@ -1490,16 +1490,16 @@ assign_varying_locations(struct gl_shader_program *prog, void link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) { - void *mem_ctx = talloc_init("temporary linker context"); + void *mem_ctx = ralloc_context(NULL); // temporary linker context prog->LinkStatus = false; prog->Validated = false; prog->_Used = false; if (prog->InfoLog != NULL) - talloc_free(prog->InfoLog); + ralloc_free(prog->InfoLog); - prog->InfoLog = talloc_strdup(NULL, ""); + prog->InfoLog = ralloc_strdup(NULL, ""); /* Separate the shaders into groups based on their type. */ @@ -1694,5 +1694,5 @@ done: reparent_ir(prog->_LinkedShaders[i]->ir, prog->_LinkedShaders[i]->ir); } - talloc_free(mem_ctx); + ralloc_free(mem_ctx); } -- cgit v1.2.3