From f1d5a9419784e939da1a4bcc482567f315da541a Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 18 Aug 2010 17:39:57 -0700 Subject: glsl: Also strdup the names of uniform list entries for >vec4 types. Fixes double-free since the fix to free all of the uniform list. --- src/glsl/linker.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl/linker.cpp') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index b256574446..2dc569777e 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -843,7 +843,7 @@ assign_uniform_locations(struct gl_shader_program *prog) n->u[0].Name = strdup(var->name); for (unsigned j = 1; j < vec4_slots; j++) - n->u[j].Name = n->u[0].Name; + n->u[j].Name = strdup(var->name); hash_table_insert(ht, n, n->u[0].Name); uniforms.push_tail(& n->link); -- cgit v1.2.3