From 66d4c65ee2c311ea0c71c39a28456d0c11798d6b Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 27 Jul 2010 11:28:26 -0700 Subject: glsl2: Make the dead code handler make its own talloc context. This way, we don't need to pass in a parse state, and the context doesn't grow with the number of passes through optimization. --- src/glsl/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl/main.cpp') diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index b62902278c..08b133f124 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -162,7 +162,7 @@ compile_shader(struct gl_shader *shader) progress = do_if_simplification(shader->ir) || progress; progress = do_copy_propagation(shader->ir) || progress; progress = do_dead_code_local(shader->ir) || progress; - progress = do_dead_code_unlinked(state, shader->ir) || progress; + progress = do_dead_code_unlinked(shader->ir) || progress; progress = do_constant_variable_unlinked(shader->ir) || progress; progress = do_constant_folding(shader->ir) || progress; progress = do_algebraic(shader->ir) || progress; -- cgit v1.2.3