From 849e18153cd91d812f694b806a84008498860bc3 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Wed, 30 Jun 2010 11:49:17 -0700 Subject: glsl2: Use Mesa's gl_shader_program instead of our own struct glsl_program. This avoids more allocation and shuffling of data around. --- src/glsl/main.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/glsl/main.cpp') diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index e78af42ac6..1ed22e1f33 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -206,9 +206,9 @@ main(int argc, char **argv) if (argc <= optind) usage_fail(argv[0]); - struct glsl_program *whole_program; + struct gl_shader_program *whole_program; - whole_program = talloc_zero (NULL, struct glsl_program); + whole_program = talloc_zero (NULL, struct gl_shader_program); assert(whole_program != NULL); for (/* empty */; argc > optind; optind++) { -- cgit v1.2.3