From bda27424cf04c0d2ec2b49c56f562d5b2d2f0bff Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Fri, 25 Jun 2010 13:38:38 -0700 Subject: glsl2: Use the parser state as the talloc context for dead code elimination. This cuts runtime by around 20% from talloc_parent() lookups. --- src/glsl/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/glsl/main.cpp') diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index dcd9bd69c0..b32e2ad3db 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -157,7 +157,7 @@ compile_shader(struct glsl_shader *shader) progress = do_if_simplification(&shader->ir) || progress; progress = do_copy_propagation(&shader->ir) || progress; progress = do_dead_code_local(&shader->ir) || progress; - progress = do_dead_code_unlinked(&shader->ir) || progress; + progress = do_dead_code_unlinked(state, &shader->ir) || progress; progress = do_constant_variable_unlinked(&shader->ir) || progress; progress = do_constant_folding(&shader->ir) || progress; progress = do_vec_index_to_swizzle(&shader->ir) || progress; -- cgit v1.2.3