From 491f384c3958067e6c4c994041f5d8d413b806bc Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 10 Dec 2009 16:29:04 +0000 Subject: scons: Get GLSL code building correctly when cross compiling. This is quite messy. GLSL code has to be built twice: one for the host OS, another for the target OS. --- src/glsl/pp/SConscript | 24 ------------------------ 1 file changed, 24 deletions(-) delete mode 100644 src/glsl/pp/SConscript (limited to 'src/glsl/pp/SConscript') diff --git a/src/glsl/pp/SConscript b/src/glsl/pp/SConscript deleted file mode 100644 index 5bd615c8d7..0000000000 --- a/src/glsl/pp/SConscript +++ /dev/null @@ -1,24 +0,0 @@ -Import('*') - -env = env.Clone() - -glsl = env.StaticLibrary( - target = 'glsl', - source = [ - 'sl_pp_context.c', - 'sl_pp_define.c', - 'sl_pp_dict.c', - 'sl_pp_error.c', - 'sl_pp_expression.c', - 'sl_pp_extension.c', - 'sl_pp_if.c', - 'sl_pp_line.c', - 'sl_pp_macro.c', - 'sl_pp_pragma.c', - 'sl_pp_process.c', - 'sl_pp_purify.c', - 'sl_pp_token.c', - 'sl_pp_version.c', - ], -) -Export('glsl') -- cgit v1.2.3