From 29285882676388aacff123e8bdf025904abf8ea9 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 24 Jun 2010 15:32:15 -0700 Subject: glsl2: Move the compiler to the subdirectory it will live in in Mesa. --- src/glsl/tests/array-01.glsl | 3 +++ src/glsl/tests/array-02.glsl | 3 +++ src/glsl/tests/array-03.glsl | 3 +++ src/glsl/tests/array-04.glsl | 2 ++ src/glsl/tests/array-05.glsl | 2 ++ src/glsl/tests/array-06.glsl | 2 ++ src/glsl/tests/array-07.glsl | 2 ++ src/glsl/tests/array-08.glsl | 2 ++ src/glsl/tests/array-09.glsl | 9 +++++++++ src/glsl/tests/array-10.glsl | 11 +++++++++++ src/glsl/tests/array-11.glsl | 9 +++++++++ src/glsl/tests/array-12.glsl | 11 +++++++++++ src/glsl/tests/array-13.glsl | 11 +++++++++++ src/glsl/tests/attribute-01.glsl | 7 +++++++ src/glsl/tests/attribute-02.glsl | 7 +++++++ src/glsl/tests/attribute-03.glsl | 7 +++++++ src/glsl/tests/attribute-04.glsl | 7 +++++++ src/glsl/tests/attribute-05.glsl | 7 +++++++ src/glsl/tests/attribute-06.glsl | 7 +++++++ src/glsl/tests/attribute-07.glsl | 7 +++++++ src/glsl/tests/attribute-08.glsl | 7 +++++++ src/glsl/tests/attribute-09.glsl | 7 +++++++ src/glsl/tests/attribute-10.glsl | 8 ++++++++ src/glsl/tests/attribute-11.glsl | 8 ++++++++ src/glsl/tests/condition-01.glsl | 8 ++++++++ src/glsl/tests/condition-02.glsl | 8 ++++++++ src/glsl/tests/condition-03.glsl | 8 ++++++++ src/glsl/tests/condition-04.glsl | 8 ++++++++ src/glsl/tests/condition-05.glsl | 13 +++++++++++++ src/glsl/tests/constructor-01.glsl | 6 ++++++ src/glsl/tests/constructor-02.glsl | 7 +++++++ src/glsl/tests/constructor-03.glsl | 12 ++++++++++++ src/glsl/tests/constructor-04.glsl | 14 ++++++++++++++ src/glsl/tests/constructor-05.glsl | 13 +++++++++++++ src/glsl/tests/constructor-06.glsl | 13 +++++++++++++ src/glsl/tests/constructor-07.glsl | 13 +++++++++++++ src/glsl/tests/constructor-08.glsl | 13 +++++++++++++ src/glsl/tests/constructor-09.glsl | 26 ++++++++++++++++++++++++++ src/glsl/tests/function-01.glsl | 16 ++++++++++++++++ src/glsl/tests/function-02.glsl | 16 ++++++++++++++++ src/glsl/tests/function-03.glsl | 16 ++++++++++++++++ src/glsl/tests/function-04.glsl | 15 +++++++++++++++ src/glsl/tests/function-05.glsl | 26 ++++++++++++++++++++++++++ src/glsl/tests/if-01.glsl | 11 +++++++++++ src/glsl/tests/if-02.glsl | 11 +++++++++++ src/glsl/tests/if-03.glsl | 11 +++++++++++ src/glsl/tests/if-04.glsl | 11 +++++++++++ src/glsl/tests/matrix-01.glsl | 6 ++++++ src/glsl/tests/matrix-02.glsl | 6 ++++++ src/glsl/tests/matrix-03.glsl | 6 ++++++ src/glsl/tests/matrix-04.glsl | 6 ++++++ src/glsl/tests/matrix-05.glsl | 6 ++++++ src/glsl/tests/matrix-06.glsl | 6 ++++++ src/glsl/tests/matrix-07.glsl | 27 +++++++++++++++++++++++++++ src/glsl/tests/matrix-08.glsl | 19 +++++++++++++++++++ src/glsl/tests/matrix-09.glsl | 11 +++++++++++ src/glsl/tests/matrix-10.glsl | 12 ++++++++++++ src/glsl/tests/parameters-01.glsl | 11 +++++++++++ src/glsl/tests/parameters-02.glsl | 11 +++++++++++ src/glsl/tests/parameters-03.glsl | 9 +++++++++ src/glsl/tests/qualifier-01.glsl | 3 +++ src/glsl/tests/qualifier-02.glsl | 2 ++ src/glsl/tests/qualifier-03.glsl | 2 ++ src/glsl/tests/qualifier-04.glsl | 3 +++ src/glsl/tests/qualifier-05.glsl | 3 +++ src/glsl/tests/qualifier-06.glsl | 7 +++++++ src/glsl/tests/qualifier-07.glsl | 7 +++++++ src/glsl/tests/swiz-01.glsl | 11 +++++++++++ src/glsl/tests/swiz-02.glsl | 11 +++++++++++ src/glsl/tests/void-01.glsl | 2 ++ 70 files changed, 631 insertions(+) create mode 100644 src/glsl/tests/array-01.glsl create mode 100644 src/glsl/tests/array-02.glsl create mode 100644 src/glsl/tests/array-03.glsl create mode 100644 src/glsl/tests/array-04.glsl create mode 100644 src/glsl/tests/array-05.glsl create mode 100644 src/glsl/tests/array-06.glsl create mode 100644 src/glsl/tests/array-07.glsl create mode 100644 src/glsl/tests/array-08.glsl create mode 100644 src/glsl/tests/array-09.glsl create mode 100644 src/glsl/tests/array-10.glsl create mode 100644 src/glsl/tests/array-11.glsl create mode 100644 src/glsl/tests/array-12.glsl create mode 100644 src/glsl/tests/array-13.glsl create mode 100644 src/glsl/tests/attribute-01.glsl create mode 100644 src/glsl/tests/attribute-02.glsl create mode 100644 src/glsl/tests/attribute-03.glsl create mode 100644 src/glsl/tests/attribute-04.glsl create mode 100644 src/glsl/tests/attribute-05.glsl create mode 100644 src/glsl/tests/attribute-06.glsl create mode 100644 src/glsl/tests/attribute-07.glsl create mode 100644 src/glsl/tests/attribute-08.glsl create mode 100644 src/glsl/tests/attribute-09.glsl create mode 100644 src/glsl/tests/attribute-10.glsl create mode 100644 src/glsl/tests/attribute-11.glsl create mode 100644 src/glsl/tests/condition-01.glsl create mode 100644 src/glsl/tests/condition-02.glsl create mode 100644 src/glsl/tests/condition-03.glsl create mode 100644 src/glsl/tests/condition-04.glsl create mode 100644 src/glsl/tests/condition-05.glsl create mode 100644 src/glsl/tests/constructor-01.glsl create mode 100644 src/glsl/tests/constructor-02.glsl create mode 100644 src/glsl/tests/constructor-03.glsl create mode 100644 src/glsl/tests/constructor-04.glsl create mode 100644 src/glsl/tests/constructor-05.glsl create mode 100644 src/glsl/tests/constructor-06.glsl create mode 100644 src/glsl/tests/constructor-07.glsl create mode 100644 src/glsl/tests/constructor-08.glsl create mode 100644 src/glsl/tests/constructor-09.glsl create mode 100644 src/glsl/tests/function-01.glsl create mode 100644 src/glsl/tests/function-02.glsl create mode 100644 src/glsl/tests/function-03.glsl create mode 100644 src/glsl/tests/function-04.glsl create mode 100644 src/glsl/tests/function-05.glsl create mode 100644 src/glsl/tests/if-01.glsl create mode 100644 src/glsl/tests/if-02.glsl create mode 100644 src/glsl/tests/if-03.glsl create mode 100644 src/glsl/tests/if-04.glsl create mode 100644 src/glsl/tests/matrix-01.glsl create mode 100644 src/glsl/tests/matrix-02.glsl create mode 100644 src/glsl/tests/matrix-03.glsl create mode 100644 src/glsl/tests/matrix-04.glsl create mode 100644 src/glsl/tests/matrix-05.glsl create mode 100644 src/glsl/tests/matrix-06.glsl create mode 100644 src/glsl/tests/matrix-07.glsl create mode 100644 src/glsl/tests/matrix-08.glsl create mode 100644 src/glsl/tests/matrix-09.glsl create mode 100644 src/glsl/tests/matrix-10.glsl create mode 100644 src/glsl/tests/parameters-01.glsl create mode 100644 src/glsl/tests/parameters-02.glsl create mode 100644 src/glsl/tests/parameters-03.glsl create mode 100644 src/glsl/tests/qualifier-01.glsl create mode 100644 src/glsl/tests/qualifier-02.glsl create mode 100644 src/glsl/tests/qualifier-03.glsl create mode 100644 src/glsl/tests/qualifier-04.glsl create mode 100644 src/glsl/tests/qualifier-05.glsl create mode 100644 src/glsl/tests/qualifier-06.glsl create mode 100644 src/glsl/tests/qualifier-07.glsl create mode 100644 src/glsl/tests/swiz-01.glsl create mode 100644 src/glsl/tests/swiz-02.glsl create mode 100644 src/glsl/tests/void-01.glsl (limited to 'src/glsl/tests') diff --git a/src/glsl/tests/array-01.glsl b/src/glsl/tests/array-01.glsl new file mode 100644 index 0000000000..d14135fb3a --- /dev/null +++ b/src/glsl/tests/array-01.glsl @@ -0,0 +1,3 @@ +#version 120 +/* FAIL - array size type must be int */ +uniform vec4 [3.2] a; diff --git a/src/glsl/tests/array-02.glsl b/src/glsl/tests/array-02.glsl new file mode 100644 index 0000000000..d743617158 --- /dev/null +++ b/src/glsl/tests/array-02.glsl @@ -0,0 +1,3 @@ +#version 120 +/* FAIL - array size type must be scalar */ +uniform vec4 [ivec4(3)] a; diff --git a/src/glsl/tests/array-03.glsl b/src/glsl/tests/array-03.glsl new file mode 100644 index 0000000000..0026913f01 --- /dev/null +++ b/src/glsl/tests/array-03.glsl @@ -0,0 +1,3 @@ +#version 120 +/* PASS */ +uniform vec4 [3] a; diff --git a/src/glsl/tests/array-04.glsl b/src/glsl/tests/array-04.glsl new file mode 100644 index 0000000000..70f434d8ab --- /dev/null +++ b/src/glsl/tests/array-04.glsl @@ -0,0 +1,2 @@ +/* FAIL - array size type must be int */ +uniform vec4 a[3.2]; diff --git a/src/glsl/tests/array-05.glsl b/src/glsl/tests/array-05.glsl new file mode 100644 index 0000000000..168704096b --- /dev/null +++ b/src/glsl/tests/array-05.glsl @@ -0,0 +1,2 @@ +/* FAIL - array size type must be scalar */ +uniform vec4 a[ivec4(3)]; diff --git a/src/glsl/tests/array-06.glsl b/src/glsl/tests/array-06.glsl new file mode 100644 index 0000000000..46b43795be --- /dev/null +++ b/src/glsl/tests/array-06.glsl @@ -0,0 +1,2 @@ +/* PASS */ +uniform vec4 a[3]; diff --git a/src/glsl/tests/array-07.glsl b/src/glsl/tests/array-07.glsl new file mode 100644 index 0000000000..161ffbf2f2 --- /dev/null +++ b/src/glsl/tests/array-07.glsl @@ -0,0 +1,2 @@ +/* FAIL - array size must be > 0 */ +uniform vec4 a[0]; diff --git a/src/glsl/tests/array-08.glsl b/src/glsl/tests/array-08.glsl new file mode 100644 index 0000000000..4bf0c6bd51 --- /dev/null +++ b/src/glsl/tests/array-08.glsl @@ -0,0 +1,2 @@ +/* FAIL - array size must be > 0 */ +uniform vec4 a[-1]; diff --git a/src/glsl/tests/array-09.glsl b/src/glsl/tests/array-09.glsl new file mode 100644 index 0000000000..cad6d0e54e --- /dev/null +++ b/src/glsl/tests/array-09.glsl @@ -0,0 +1,9 @@ +#version 120 +/* PASS */ + +void main() +{ + vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0)); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/array-10.glsl b/src/glsl/tests/array-10.glsl new file mode 100644 index 0000000000..019aa21150 --- /dev/null +++ b/src/glsl/tests/array-10.glsl @@ -0,0 +1,11 @@ +/* FAIL - array constructors forbidden in GLSL 1.10 + * + * This can also generate an error because the 'vec4[]' style syntax is + * illegal in GLSL 1.10. + */ +void main() +{ + vec4 a[2] = vec4 [2] (vec4(1.0), vec4(2.0)); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/array-11.glsl b/src/glsl/tests/array-11.glsl new file mode 100644 index 0000000000..51d94e9477 --- /dev/null +++ b/src/glsl/tests/array-11.glsl @@ -0,0 +1,9 @@ +#version 120 +/* PASS */ + +void main() +{ + vec4 a[] = vec4 [] (vec4(1.0), vec4(2.0)); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/array-12.glsl b/src/glsl/tests/array-12.glsl new file mode 100644 index 0000000000..7fc9579452 --- /dev/null +++ b/src/glsl/tests/array-12.glsl @@ -0,0 +1,11 @@ +#version 120 +/* FAIL - array must have an implicit or explicit size */ + +void main() +{ + vec4 a[]; + + a = vec4 [2] (vec4(1.0), vec4(2.0)); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/array-13.glsl b/src/glsl/tests/array-13.glsl new file mode 100644 index 0000000000..cc7e29a5f7 --- /dev/null +++ b/src/glsl/tests/array-13.glsl @@ -0,0 +1,11 @@ +#version 120 +/* PASS */ + +void main() +{ + vec4 a[2]; + + a = vec4 [] (vec4(1.0), vec4(2.0)); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/attribute-01.glsl b/src/glsl/tests/attribute-01.glsl new file mode 100644 index 0000000000..18e9e4468a --- /dev/null +++ b/src/glsl/tests/attribute-01.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type int */ +attribute int i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-02.glsl b/src/glsl/tests/attribute-02.glsl new file mode 100644 index 0000000000..6b6df74d25 --- /dev/null +++ b/src/glsl/tests/attribute-02.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type ivec2 */ +attribute ivec2 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-03.glsl b/src/glsl/tests/attribute-03.glsl new file mode 100644 index 0000000000..870de9e814 --- /dev/null +++ b/src/glsl/tests/attribute-03.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type ivec3 */ +attribute ivec3 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-04.glsl b/src/glsl/tests/attribute-04.glsl new file mode 100644 index 0000000000..14af2fcaad --- /dev/null +++ b/src/glsl/tests/attribute-04.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type ivec4 */ +attribute ivec4 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-05.glsl b/src/glsl/tests/attribute-05.glsl new file mode 100644 index 0000000000..18822c7854 --- /dev/null +++ b/src/glsl/tests/attribute-05.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type bool */ +attribute bool i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-06.glsl b/src/glsl/tests/attribute-06.glsl new file mode 100644 index 0000000000..f18027b81a --- /dev/null +++ b/src/glsl/tests/attribute-06.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type bvec2 */ +attribute bvec2 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-07.glsl b/src/glsl/tests/attribute-07.glsl new file mode 100644 index 0000000000..0af13ba84b --- /dev/null +++ b/src/glsl/tests/attribute-07.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type bvec3 */ +attribute bvec3 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-08.glsl b/src/glsl/tests/attribute-08.glsl new file mode 100644 index 0000000000..b069c04d1b --- /dev/null +++ b/src/glsl/tests/attribute-08.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have type bvec4 */ +attribute bvec4 i; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-09.glsl b/src/glsl/tests/attribute-09.glsl new file mode 100644 index 0000000000..6a607244b9 --- /dev/null +++ b/src/glsl/tests/attribute-09.glsl @@ -0,0 +1,7 @@ +/* FAIL - attribute cannot have array type in GLSL 1.10 */ +attribute vec4 i[10]; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-10.glsl b/src/glsl/tests/attribute-10.glsl new file mode 100644 index 0000000000..6f5ef63a01 --- /dev/null +++ b/src/glsl/tests/attribute-10.glsl @@ -0,0 +1,8 @@ +#version 120 +/* FAIL - attribute cannot have array type in GLSL 1.20 */ +attribute vec4 i[10]; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/attribute-11.glsl b/src/glsl/tests/attribute-11.glsl new file mode 100644 index 0000000000..47cb5a0583 --- /dev/null +++ b/src/glsl/tests/attribute-11.glsl @@ -0,0 +1,8 @@ +#version 130 +/* FAIL - attribute cannot have array type in GLSL 1.30 */ +attribute vec4 i[10]; + +void main() +{ + gl_Position = vec4(1.0); +} diff --git a/src/glsl/tests/condition-01.glsl b/src/glsl/tests/condition-01.glsl new file mode 100644 index 0000000000..d89c313117 --- /dev/null +++ b/src/glsl/tests/condition-01.glsl @@ -0,0 +1,8 @@ +/* FAIL - :? condition is not bool scalar */ + +uniform bvec4 a; + +void main() +{ + gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/condition-02.glsl b/src/glsl/tests/condition-02.glsl new file mode 100644 index 0000000000..cbd0e18d9a --- /dev/null +++ b/src/glsl/tests/condition-02.glsl @@ -0,0 +1,8 @@ +/* FAIL - :? condition is not bool scalar */ + +uniform float a; + +void main() +{ + gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/condition-03.glsl b/src/glsl/tests/condition-03.glsl new file mode 100644 index 0000000000..9af5d7aa47 --- /dev/null +++ b/src/glsl/tests/condition-03.glsl @@ -0,0 +1,8 @@ +/* PASS */ + +uniform bool a; + +void main() +{ + gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/condition-04.glsl b/src/glsl/tests/condition-04.glsl new file mode 100644 index 0000000000..f440b7e995 --- /dev/null +++ b/src/glsl/tests/condition-04.glsl @@ -0,0 +1,8 @@ +/* FAIL - type of second two operands must match */ + +uniform bool a; + +void main() +{ + gl_Position = (a) ? vec4(1.0, 0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0); +} diff --git a/src/glsl/tests/condition-05.glsl b/src/glsl/tests/condition-05.glsl new file mode 100644 index 0000000000..3dff18f519 --- /dev/null +++ b/src/glsl/tests/condition-05.glsl @@ -0,0 +1,13 @@ +#version 120 +/* PASS */ + +uniform bool a; +uniform int b; + +void main() +{ + float x; + + x = (a) ? 2.0 : b; + gl_Position = vec4(x); +} diff --git a/src/glsl/tests/constructor-01.glsl b/src/glsl/tests/constructor-01.glsl new file mode 100644 index 0000000000..fdfaf89866 --- /dev/null +++ b/src/glsl/tests/constructor-01.glsl @@ -0,0 +1,6 @@ +/* PASS */ + +void main() +{ + gl_Position = vec4(1.0, 1.0, 1.0, 0.0);; +} diff --git a/src/glsl/tests/constructor-02.glsl b/src/glsl/tests/constructor-02.glsl new file mode 100644 index 0000000000..47acbe9db1 --- /dev/null +++ b/src/glsl/tests/constructor-02.glsl @@ -0,0 +1,7 @@ +/* FAIL - cannot construct samplers */ +void main() +{ + int i; + + i = sampler2D(0); +} diff --git a/src/glsl/tests/constructor-03.glsl b/src/glsl/tests/constructor-03.glsl new file mode 100644 index 0000000000..07ec225633 --- /dev/null +++ b/src/glsl/tests/constructor-03.glsl @@ -0,0 +1,12 @@ +/* FAIL - cannot construct a matrix from a matrix in GLSL 1.10 */ + +uniform mat2 a; + +void main() +{ + mat2 b; + + b = mat2(a); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-04.glsl b/src/glsl/tests/constructor-04.glsl new file mode 100644 index 0000000000..19d5e011de --- /dev/null +++ b/src/glsl/tests/constructor-04.glsl @@ -0,0 +1,14 @@ +#version 120 +/* FAIL - matrix must be only parameter to matrix constructor */ + +uniform mat2 a; +uniform float x; + +void main() +{ + mat2 b; + + b = mat2(a, x); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-05.glsl b/src/glsl/tests/constructor-05.glsl new file mode 100644 index 0000000000..9c74f75a40 --- /dev/null +++ b/src/glsl/tests/constructor-05.glsl @@ -0,0 +1,13 @@ +/* FAIL - too few components supplied to constructor */ + +uniform vec2 a; +uniform float x; + +void main() +{ + mat2 b; + + b = mat2(a, x); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-06.glsl b/src/glsl/tests/constructor-06.glsl new file mode 100644 index 0000000000..d77a5f9e89 --- /dev/null +++ b/src/glsl/tests/constructor-06.glsl @@ -0,0 +1,13 @@ +#version 120 +/* PASS */ + +uniform mat2 a; + +void main() +{ + mat2 b; + + b = mat2(a); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-07.glsl b/src/glsl/tests/constructor-07.glsl new file mode 100644 index 0000000000..92322506ed --- /dev/null +++ b/src/glsl/tests/constructor-07.glsl @@ -0,0 +1,13 @@ +/* PASS */ + +uniform ivec2 a; +uniform ivec2 b; + +void main() +{ + mat2 c; + + c = mat2(a, b); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-08.glsl b/src/glsl/tests/constructor-08.glsl new file mode 100644 index 0000000000..27153f0cda --- /dev/null +++ b/src/glsl/tests/constructor-08.glsl @@ -0,0 +1,13 @@ +/* PASS */ + +uniform float a; +uniform float b; + +void main() +{ + ivec2 c; + + c = ivec2(a, b); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/constructor-09.glsl b/src/glsl/tests/constructor-09.glsl new file mode 100644 index 0000000000..1985699b30 --- /dev/null +++ b/src/glsl/tests/constructor-09.glsl @@ -0,0 +1,26 @@ +/* PASS */ + +uniform int a; +uniform float b; +uniform bool c; + +void main() +{ + float x; + int y; + bool z; + + x = float(a); + x = float(b); + x = float(c); + + y = int(a); + y = int(b); + y = int(c); + + z = bool(a); + z = bool(b); + z = bool(c); + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/function-01.glsl b/src/glsl/tests/function-01.glsl new file mode 100644 index 0000000000..0eaa2397ab --- /dev/null +++ b/src/glsl/tests/function-01.glsl @@ -0,0 +1,16 @@ +/* FAIL - no function named 'foo' exists */ + +vec4 bar(float x, float y, float z, float w) +{ + vec4 v; + v.x = x; + v.y = y; + v.z = z; + v.w = w; + return v; +} + +void main() +{ + gl_Position = foo(1.0, 1.0, 1.0, 0.0); +} diff --git a/src/glsl/tests/function-02.glsl b/src/glsl/tests/function-02.glsl new file mode 100644 index 0000000000..941fcc1ef7 --- /dev/null +++ b/src/glsl/tests/function-02.glsl @@ -0,0 +1,16 @@ +/* FAIL - no version of 'foo' matches the call to 'foo' */ + +vec4 foo(float x, float y, float z, float w) +{ + vec4 v; + v.x = x; + v.y = y; + v.z = z; + v.w = w; + return v; +} + +void main() +{ + gl_Position = foo(1.0, 1.0, 1.0); +} diff --git a/src/glsl/tests/function-03.glsl b/src/glsl/tests/function-03.glsl new file mode 100644 index 0000000000..b0da42f8e9 --- /dev/null +++ b/src/glsl/tests/function-03.glsl @@ -0,0 +1,16 @@ +/* PASS */ + +vec4 foo(in float x, in float y, float z, float w) +{ + vec4 v; + v.x = x; + v.y = y; + v.z = z; + v.w = w; + return v; +} + +void main() +{ + gl_Position = foo(1.0, 1.0, 1.0, 0.0); +} diff --git a/src/glsl/tests/function-04.glsl b/src/glsl/tests/function-04.glsl new file mode 100644 index 0000000000..dfc0d2b7a6 --- /dev/null +++ b/src/glsl/tests/function-04.glsl @@ -0,0 +1,15 @@ +/* FAIL - type mismatch in assignment */ + +vec3 foo(float x, float y, float z) +{ + vec3 v; + v.x = x; + v.y = y; + v.z = z; + return v; +} + +void main() +{ + gl_Position = foo(1.0, 1.0, 1.0); +} diff --git a/src/glsl/tests/function-05.glsl b/src/glsl/tests/function-05.glsl new file mode 100644 index 0000000000..43365bf606 --- /dev/null +++ b/src/glsl/tests/function-05.glsl @@ -0,0 +1,26 @@ +/* PASS */ + +vec4 foo(in float x, in float y, float z, float w) +{ + vec4 v; + v.x = x; + v.y = y; + v.z = z; + v.w = w; + return v; +} + +vec4 foo(in float x) +{ + vec4 v; + v.x = x; + v.y = x; + v.z = x; + v.w = x; +} + +void main() +{ + gl_Position = foo(1.0, 1.0, 1.0, 0.0); + gl_Position = foo(2.0); +} diff --git a/src/glsl/tests/if-01.glsl b/src/glsl/tests/if-01.glsl new file mode 100644 index 0000000000..ca9abd54f7 --- /dev/null +++ b/src/glsl/tests/if-01.glsl @@ -0,0 +1,11 @@ +/* FAIL - if-statement condition is not bool scalar */ + +uniform bvec4 a; + +void main() +{ + if (a) + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); + else + gl_Position = vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/if-02.glsl b/src/glsl/tests/if-02.glsl new file mode 100644 index 0000000000..7adccea043 --- /dev/null +++ b/src/glsl/tests/if-02.glsl @@ -0,0 +1,11 @@ +/* FAIL - if-statement condition is not bool scalar */ + +uniform float a; + +void main() +{ + if (a) + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); + else + gl_Position = vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/if-03.glsl b/src/glsl/tests/if-03.glsl new file mode 100644 index 0000000000..179618c716 --- /dev/null +++ b/src/glsl/tests/if-03.glsl @@ -0,0 +1,11 @@ +/* PASS */ + +uniform bool a; + +void main() +{ + if (a) + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); + else + gl_Position = vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/if-04.glsl b/src/glsl/tests/if-04.glsl new file mode 100644 index 0000000000..7b711fb7ed --- /dev/null +++ b/src/glsl/tests/if-04.glsl @@ -0,0 +1,11 @@ +/* PASS */ + +uniform bvec4 a; + +void main() +{ + if (a.x) + gl_Position = vec4(1.0, 0.0, 0.0, 1.0); + else + gl_Position = vec4(0.0, 1.0, 0.0, 1.0); +} diff --git a/src/glsl/tests/matrix-01.glsl b/src/glsl/tests/matrix-01.glsl new file mode 100644 index 0000000000..f46416c8f6 --- /dev/null +++ b/src/glsl/tests/matrix-01.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat2x3 m; +} diff --git a/src/glsl/tests/matrix-02.glsl b/src/glsl/tests/matrix-02.glsl new file mode 100644 index 0000000000..0630722b79 --- /dev/null +++ b/src/glsl/tests/matrix-02.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat2x4 m; +} diff --git a/src/glsl/tests/matrix-03.glsl b/src/glsl/tests/matrix-03.glsl new file mode 100644 index 0000000000..925dc80625 --- /dev/null +++ b/src/glsl/tests/matrix-03.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat3x2 m; +} diff --git a/src/glsl/tests/matrix-04.glsl b/src/glsl/tests/matrix-04.glsl new file mode 100644 index 0000000000..5275619b31 --- /dev/null +++ b/src/glsl/tests/matrix-04.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat3x4 m; +} diff --git a/src/glsl/tests/matrix-05.glsl b/src/glsl/tests/matrix-05.glsl new file mode 100644 index 0000000000..74e1fd2514 --- /dev/null +++ b/src/glsl/tests/matrix-05.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat4x2 m; +} diff --git a/src/glsl/tests/matrix-06.glsl b/src/glsl/tests/matrix-06.glsl new file mode 100644 index 0000000000..0a512b8523 --- /dev/null +++ b/src/glsl/tests/matrix-06.glsl @@ -0,0 +1,6 @@ +/* FAIL - non-square matrices are not available in GLSL 1.10 */ + +void main() +{ + mat4x3 m; +} diff --git a/src/glsl/tests/matrix-07.glsl b/src/glsl/tests/matrix-07.glsl new file mode 100644 index 0000000000..0b59aa69d5 --- /dev/null +++ b/src/glsl/tests/matrix-07.glsl @@ -0,0 +1,27 @@ +/* PASS */ + +uniform mat2 a; +uniform mat2 b; +uniform mat2 c; +uniform mat2 d; +uniform mat3 e; +uniform mat3 f; +uniform mat3 g; +uniform mat3 h; +uniform mat4 i; +uniform mat4 j; +uniform mat4 k; +uniform mat4 l; + +void main() +{ + mat2 x; + mat3 y; + mat4 z; + + x = a * b + c / d; + y = e * f + g / h; + z = i * j + k / l; + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/matrix-08.glsl b/src/glsl/tests/matrix-08.glsl new file mode 100644 index 0000000000..38138d22de --- /dev/null +++ b/src/glsl/tests/matrix-08.glsl @@ -0,0 +1,19 @@ +#version 120 +/* PASS */ + +uniform mat2x3 a; +uniform mat3x2 b; +uniform mat3x3 c; +uniform mat3x3 d; + +void main() +{ + mat3x3 x; + + /* Multiplying a 2 column, 3 row matrix with a 3 column, 2 row matrix + * results in a 3 column, 3 row matrix. + */ + x = (a * b) + c / d; + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/matrix-09.glsl b/src/glsl/tests/matrix-09.glsl new file mode 100644 index 0000000000..18afbcacea --- /dev/null +++ b/src/glsl/tests/matrix-09.glsl @@ -0,0 +1,11 @@ +/* FAIL - matrix-to-matrix constructors are not available in GLSL 1.10 */ + +uniform mat3 a; + +void main() +{ + mat2 m; + + m = mat2(a); + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/matrix-10.glsl b/src/glsl/tests/matrix-10.glsl new file mode 100644 index 0000000000..20b55180cb --- /dev/null +++ b/src/glsl/tests/matrix-10.glsl @@ -0,0 +1,12 @@ +#version 120 +/* PASS */ + +uniform mat3 a; + +void main() +{ + mat2 m; + + m = mat2(a); + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/parameters-01.glsl b/src/glsl/tests/parameters-01.glsl new file mode 100644 index 0000000000..b485106e9d --- /dev/null +++ b/src/glsl/tests/parameters-01.glsl @@ -0,0 +1,11 @@ +/* FAIL: redefinition of a() */ + +void a() +{ + ; +} + +void a() +{ + ; +} diff --git a/src/glsl/tests/parameters-02.glsl b/src/glsl/tests/parameters-02.glsl new file mode 100644 index 0000000000..7ff5f59ab7 --- /dev/null +++ b/src/glsl/tests/parameters-02.glsl @@ -0,0 +1,11 @@ +/* PASS */ + +void a() +{ + ; +} + +void a(float x) +{ + ; +} diff --git a/src/glsl/tests/parameters-03.glsl b/src/glsl/tests/parameters-03.glsl new file mode 100644 index 0000000000..7ec30f80cc --- /dev/null +++ b/src/glsl/tests/parameters-03.glsl @@ -0,0 +1,9 @@ +/* FAIL - x is redeclared in the function body at the same scope as the + * parameter + */ +void a(float x, float y) +{ + float x; + + x = y; +} diff --git a/src/glsl/tests/qualifier-01.glsl b/src/glsl/tests/qualifier-01.glsl new file mode 100644 index 0000000000..54ec3572a2 --- /dev/null +++ b/src/glsl/tests/qualifier-01.glsl @@ -0,0 +1,3 @@ +#version 130 +/* FAIL - inout only allowed in parameter list */ +inout vec4 foo; diff --git a/src/glsl/tests/qualifier-02.glsl b/src/glsl/tests/qualifier-02.glsl new file mode 100644 index 0000000000..b635d52aa2 --- /dev/null +++ b/src/glsl/tests/qualifier-02.glsl @@ -0,0 +1,2 @@ +/* FAIL - in only allowed in parameter list in GLSL 1.10 */ +in foo; diff --git a/src/glsl/tests/qualifier-03.glsl b/src/glsl/tests/qualifier-03.glsl new file mode 100644 index 0000000000..7e448034a7 --- /dev/null +++ b/src/glsl/tests/qualifier-03.glsl @@ -0,0 +1,2 @@ +/* FAIL - out only allowed in parameter list in GLSL 1.10 */ +out vec4 foo; diff --git a/src/glsl/tests/qualifier-04.glsl b/src/glsl/tests/qualifier-04.glsl new file mode 100644 index 0000000000..d03cafc1db --- /dev/null +++ b/src/glsl/tests/qualifier-04.glsl @@ -0,0 +1,3 @@ +#version 130 +/* PASS */ +in vec4 foo; diff --git a/src/glsl/tests/qualifier-05.glsl b/src/glsl/tests/qualifier-05.glsl new file mode 100644 index 0000000000..15281f3384 --- /dev/null +++ b/src/glsl/tests/qualifier-05.glsl @@ -0,0 +1,3 @@ +#version 130 +/* PASS */ +out vec4 foo; diff --git a/src/glsl/tests/qualifier-06.glsl b/src/glsl/tests/qualifier-06.glsl new file mode 100644 index 0000000000..1907a087c8 --- /dev/null +++ b/src/glsl/tests/qualifier-06.glsl @@ -0,0 +1,7 @@ +/* FAIL - in only allowed in parameter list in GLSL 1.10 */ +void main() +{ + in vec4 foo; + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/qualifier-07.glsl b/src/glsl/tests/qualifier-07.glsl new file mode 100644 index 0000000000..12568a57db --- /dev/null +++ b/src/glsl/tests/qualifier-07.glsl @@ -0,0 +1,7 @@ +/* FAIL - out only allowed in parameter list in GLSL 1.10 */ +void main() +{ + out vec4 foo; + + gl_Position = gl_Vertex; +} diff --git a/src/glsl/tests/swiz-01.glsl b/src/glsl/tests/swiz-01.glsl new file mode 100644 index 0000000000..3268fa178c --- /dev/null +++ b/src/glsl/tests/swiz-01.glsl @@ -0,0 +1,11 @@ +/* PASS */ +#version 120 + +void main() +{ + float a; + vec4 b; + + b.x = 6.0; + a = b.x; +} diff --git a/src/glsl/tests/swiz-02.glsl b/src/glsl/tests/swiz-02.glsl new file mode 100644 index 0000000000..e3f043c47b --- /dev/null +++ b/src/glsl/tests/swiz-02.glsl @@ -0,0 +1,11 @@ +/* FAIL: assignment of a vec2 to a float */ +#version 120 + +void main() +{ + float a; + vec4 b; + + b.x = 6.0; + a = b.xy; +} diff --git a/src/glsl/tests/void-01.glsl b/src/glsl/tests/void-01.glsl new file mode 100644 index 0000000000..5719edc0b6 --- /dev/null +++ b/src/glsl/tests/void-01.glsl @@ -0,0 +1,2 @@ +/* FAIL - cannot declare a variable as having type `void' */ +void foo; -- cgit v1.2.3