From 2462a536ea5c98867296905e3da127eba7c7bdff Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Sun, 18 Jul 2010 15:59:43 -0700 Subject: glsl2: Add a constructor for _mesa_glsl_parse_state Coming changes to the handling of built-in functions necessitate this. --- src/glsl/Makefile | 1 + src/glsl/glsl_parser_extras.cpp | 41 +++++++++++++++++++++++++++++++++++++++++ src/glsl/glsl_parser_extras.h | 22 ++++++++++++++++++++++ 3 files changed, 64 insertions(+) (limited to 'src/glsl') diff --git a/src/glsl/Makefile b/src/glsl/Makefile index 7bf95fbfc2..2b040377b0 100644 --- a/src/glsl/Makefile +++ b/src/glsl/Makefile @@ -93,6 +93,7 @@ INCLUDES = \ -I../mesa \ -I../mapi \ -I../mesa/shader \ + -I../../include \ $(LIBRARY_INCLUDES) ALL_SOURCES = \ diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index cb7b6d36a2..bcf2579733 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -34,6 +34,47 @@ extern "C" { #include "glsl_parser_extras.h" #include "glsl_parser.h" +_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct __GLcontextRec *ctx, + GLenum target, void *mem_ctx) +{ + switch (target) { + case GL_VERTEX_SHADER: this->target = vertex_shader; break; + case GL_FRAGMENT_SHADER: this->target = fragment_shader; break; + case GL_GEOMETRY_SHADER: this->target = geometry_shader; break; + } + + this->scanner = NULL; + this->translation_unit.make_empty(); + this->symbols = new(mem_ctx) glsl_symbol_table; + this->info_log = talloc_strdup(mem_ctx, ""); + this->error = false; + this->loop_or_switch_nesting = NULL; + this->ARB_texture_rectangle_enable = true; + + if (ctx != NULL) { + this->extensions = &ctx->Extensions; + + this->Const.MaxLights = ctx->Const.MaxLights; + this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes; + this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits; + this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits; + this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs; + this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents; + this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4; + this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits; + this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits; + this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits; + this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents; + + this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers; + } else { + static struct gl_extensions null_extensions; + + memset(&null_extensions, 0, sizeof(null_extensions)); + this->extensions = &null_extensions; + } +} + const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target) { diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index fed6e8c823..e2efbd9ac9 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -35,7 +35,29 @@ enum _mesa_glsl_parser_targets { ir_shader }; +struct __GLcontextRec; + struct _mesa_glsl_parse_state { + _mesa_glsl_parse_state(struct __GLcontextRec *ctx, GLenum target, + void *mem_ctx); + + /* Callers of this talloc-based new need not call delete. It's + * easier to just talloc_free 'ctx' (or any of its ancestors). */ + static void* operator new(size_t size, void *ctx) + { + void *mem = talloc_zero_size(ctx, size); + assert(mem != NULL); + + return mem; + } + + /* If the user *does* call delete, that's OK, we will just + * talloc_free in that case. */ + static void operator delete(void *mem) + { + talloc_free(mem); + } + void *scanner; exec_list translation_unit; glsl_symbol_table *symbols; -- cgit v1.2.3