From 629198b96a8f471c48932d6af56184b6c33b5fe5 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Tue, 29 Jun 2010 11:31:04 -0700 Subject: glsl2: Preprocessed source doesn't need to live past compile time. --- src/glsl/main.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) (limited to 'src/glsl') diff --git a/src/glsl/main.cpp b/src/glsl/main.cpp index 8b2eeaa13a..fa63853b47 100644 --- a/src/glsl/main.cpp +++ b/src/glsl/main.cpp @@ -129,11 +129,8 @@ compile_shader(struct gl_shader *shader) state->Const.MaxDrawBuffers = 2; - /* Create a new context for the preprocessor output. Ultimately, this - * should probably be the parser context, but there isn't one yet. - */ const char *source = shader->Source; - state->error = preprocess(shader, &source, &state->info_log); + state->error = preprocess(state, &source, &state->info_log); if (!state->error) { _mesa_glsl_lexer_ctor(state, source); -- cgit v1.2.3