From ef5f1948316664055c1444d12076c7d86589a8b9 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Tue, 29 Jun 2010 17:58:43 -0700 Subject: linker: Don't dynamically allocate slots for linked shaders The can be at most one shader per stage. There are currently only two stages. There is zero reason to dynamically size this array. --- src/glsl/linker.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/glsl') diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index a53e91d2ef..11fccba378 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -823,8 +823,6 @@ link_shaders(struct gl_shader_program *prog) goto done; - prog->_LinkedShaders = (struct gl_shader **) - calloc(2, sizeof(struct gl_shader *)); prog->_NumLinkedShaders = 0; if (num_vert_shaders > 0) { -- cgit v1.2.3