From 288d4b6ebed85e0d3bf6d3aecf75f2627b70402d Mon Sep 17 00:00:00 2001 From: Sean D'Epagnier Date: Sat, 5 Aug 2006 08:24:29 +0000 Subject: Modularized code into multiple files. Added gamemode stubs, iconify support, joystick stubs. Fixed color index mode, added 8 bit alpha blending, enabled cmaps even with 15, 16, 24, and 32 depths as some fbdev drivers need this. Fixed compiling with -ansi Using SIGIO for keyboard input, so that vt switching is enabled even if the program is locked. Fixed numerous small bugs. --- src/glut/fbdev/callback.c | 172 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 172 insertions(+) create mode 100644 src/glut/fbdev/callback.c (limited to 'src/glut/fbdev/callback.c') diff --git a/src/glut/fbdev/callback.c b/src/glut/fbdev/callback.c new file mode 100644 index 0000000000..37373672d3 --- /dev/null +++ b/src/glut/fbdev/callback.c @@ -0,0 +1,172 @@ +/* + * Mesa 3-D graphics library + * Version: 6.5 + * Copyright (C) 1995-2006 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +/* + * Library for glut using mesa fbdev driver + * + * Written by Sean D'Epagnier (c) 2006 + */ + +#include + +#include "internal.h" + +void (*DisplayFunc)(void) = NULL; +void (*ReshapeFunc)(int width, int height) = NULL; +void (*KeyboardFunc)(unsigned char key, int x, int y) = NULL; +void (*KeyboardUpFunc)(unsigned char key, int x, int y) = NULL; +void (*MouseFunc)(int key, int state, int x, int y) = NULL; +void (*MotionFunc)(int x, int y) = NULL; +void (*PassiveMotionFunc)(int x, int y) = NULL; +void (*VisibilityFunc)(int state) = NULL; +void (*SpecialFunc)(int key, int x, int y) = NULL; +void (*SpecialUpFunc)(int key, int x, int y) = NULL; +void (*IdleFunc)(void) = NULL; +void (*MenuStatusFunc)(int state, int x, int y) = NULL; +void (*MenuStateFunc)(int state) = NULL; + +void glutDisplayFunc(void (*func)(void)) +{ + DisplayFunc = func; +} + +void glutOverlayDisplayFunc(void (*func)(void)) +{ +} + +void glutWindowStatusFunc(void (*func)(int state)) +{ +} + +void glutReshapeFunc(void (*func)(int width, int height)) +{ + ReshapeFunc = func; +} + +void glutKeyboardFunc(void (*func)(unsigned char key, int x, int y)) +{ + KeyboardFunc = func; +} + +void glutKeyboardUpFunc(void (*func)(unsigned char key, int x, int y)) +{ + KeyboardUpFunc = func; +} + +void glutMouseFunc(void (*func)(int button, int state, int x, int y)) +{ + MouseEnabled = 1; + MouseFunc = func; +} + +void glutMotionFunc(void (*func)(int x, int y)) +{ + MouseEnabled = 1; + MotionFunc = func; +} + +void glutPassiveMotionFunc(void (*func)(int x, int y)) +{ + MouseEnabled = 1; + PassiveMotionFunc = func; +} + +void glutJoystickFunc(void (*func)(unsigned int buttonMask, + int x, int y, int z), int pollInterval) +{ +} + +void glutVisibilityFunc(void (*func)(int state)) +{ + VisibilityFunc = func; +} + +void glutEntryFunc(void (*func)(int state)) +{ +} + +void glutSpecialFunc(void (*func)(int key, int x, int y)) +{ + SpecialFunc = func; +} + +void glutSpecialUpFunc(void (*func)(int key, int x, int y)) +{ + SpecialUpFunc = func; +} + +void glutSpaceballMotionFunc(void (*func)(int x, int y, int z)) +{ +} + +void glutSpaceballRotateFunc(void (*func)(int x, int y, int z)) +{ +} + +void glutSpaceballButtonFunc(void (*func)(int button, int state)) +{ +} + +void glutButtonBoxFunc(void (*func)(int button, int state)) +{ +} + +void glutDialsFunc(void (*func)(int dial, int value)) +{ +} + +void glutTabletMotionFunc(void (*func)(int x, int y)) +{ +} + +void glutTabletButtonFunc(void (*func)(int button, int state, + int x, int y)) +{ +} + +void glutMenuStatusFunc(void (*func)(int status, int x, int y)) +{ + MenuStatusFunc = func; +} + +void glutMenuStateFunc(void (*func)(int status)) +{ + MenuStateFunc = func; +} + +void glutIdleFunc(void (*func)(void)) +{ + IdleFunc = func; +} + +void glutTimerFunc(unsigned int msecs, + void (*func)(int value), int value) +{ + struct GlutTimer **head = &GlutTimers, *timer = malloc(sizeof *timer); + timer->time = glutGet(GLUT_ELAPSED_TIME) + msecs; + timer->func = func; + timer->value = value; + + while(*head && (*head)->time < timer->time) + head = &(*head)->next; + + timer->next = *head; + *head = timer; +} -- cgit v1.2.3