From a4dcdcf0ffae4c6cf52354fbd63c95d7d7815fd9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 19 Aug 1999 13:57:42 +0000 Subject: initial check-in (post crash) --- src/glut/glx/glut_menu.c | 1010 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1010 insertions(+) create mode 100644 src/glut/glx/glut_menu.c (limited to 'src/glut/glx/glut_menu.c') diff --git a/src/glut/glx/glut_menu.c b/src/glut/glx/glut_menu.c new file mode 100644 index 0000000000..2af3482afc --- /dev/null +++ b/src/glut/glx/glut_menu.c @@ -0,0 +1,1010 @@ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +/* The Win32 GLUT file win32_menu.c completely re-implements all + the menuing functionality implemented. This file is used only by + the X Window System version of GLUT. */ + +#include +#include +#include +#include +#include + +#include +#include +#include /* for XC_arrow */ + +#include "glutint.h" +#include "layerutil.h" + +void (CDECL *__glutMenuStatusFunc) (int, int, int); +GLUTmenuItem *__glutItemSelected; +GLUTmenu **__glutMenuList = NULL; + +static int menuListSize = 0; +static XFontStruct *menuFont = NULL; +static Cursor menuCursor; +static Colormap menuColormap; +static Visual *menuVisual; +static int menuDepth; +static int fontHeight; +static GC blackGC, grayGC, whiteGC; +static unsigned long menuBlack, menuWhite, menuGray; +static unsigned long useSaveUnders; + +/* A replacement for XAllocColor (originally by Brian Paul). + This function should never fail to allocate a color. When + XAllocColor fails, we return the nearest matching color. If + we have to allocate many colors this function isn't a great + solution; the XQueryColors() could be done just once. */ +static void +noFaultXAllocColor(Display * dpy, Colormap cmap, int cmapSize, + XColor * color) +{ + XColor *ctable, subColor; + int i, bestmatch; + double mindist; /* 3*2^16^2 exceeds 32-bit long int + precision. */ + + for (;;) { + /* First try just using XAllocColor. */ + if (XAllocColor(dpy, cmap, color)) { + return; + } + + /* Retrieve color table entries. */ + /* XXX alloca canidate. */ + ctable = (XColor *) malloc(cmapSize * sizeof(XColor)); + for (i = 0; i < cmapSize; i++) + ctable[i].pixel = i; + XQueryColors(dpy, cmap, ctable, cmapSize); + + /* Find best match. */ + bestmatch = -1; + mindist = 0.0; + for (i = 0; i < cmapSize; i++) { + double dr = (double) color->red - (double) ctable[i].red; + double dg = (double) color->green - (double) ctable[i].green; + double db = (double) color->blue - (double) ctable[i].blue; + double dist = dr * dr + dg * dg + db * db; + if (bestmatch < 0 || dist < mindist) { + bestmatch = i; + mindist = dist; + } + } + + /* Return result. */ + subColor.red = ctable[bestmatch].red; + subColor.green = ctable[bestmatch].green; + subColor.blue = ctable[bestmatch].blue; + free(ctable); + if (XAllocColor(dpy, cmap, &subColor)) { + *color = subColor; + return; + } + /* Extremely unlikely, but possibly color was deallocated + and reallocated by someone else before we could + XAllocColor the color cell we located. If so, loop + again... */ + } +} + +static int +ifSunCreator(void) +{ + char *xvendor, *glvendor, *renderer; + int isSunCreator = 0; /* Until proven that it is. */ + int savedDisplayMode; + char *savedDisplayString; + GLUTwindow *window; + +#define VENDOR_SUN "Sun Microsystems" +#define RENDERER_CREATOR "Creator" + + /* Check the X vendor string first. It is easier to check + than the OpenGL vendor and renderer strings since it + doesn't require a valid OpenGL rendering context. Bail + early if not connected to a Sun. */ + xvendor = ServerVendor(__glutDisplay); + if (!strncmp(xvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) { + + /* We need a valid current OpenGL rendering context to be + able to call glGetString successfully. If there is not + a current window, set up a temporary one just to call + glGetString with (gag, expensive). */ + if (__glutCurrentWindow) { + window = NULL; + } else { + savedDisplayMode = __glutDisplayMode; + savedDisplayString = __glutDisplayString; + __glutDisplayMode = GLUT_RGB | GLUT_SINGLE; + __glutDisplayString = NULL; + window = __glutCreateWindow(NULL, 0, 0, 1, 1, 0); + } + + glvendor = (char *) glGetString(GL_VENDOR); + if (!strncmp(glvendor, VENDOR_SUN, sizeof(VENDOR_SUN) - 1)) { + renderer = (char *) glGetString(GL_RENDERER); + if (!strncmp(renderer, RENDERER_CREATOR, sizeof(RENDERER_CREATOR) - 1)) { + isSunCreator = 1; + } + } + /* Destroy the temporary window for glGetString if one + needed to be created. */ + if (window) { + __glutDestroyWindow(window, window); + __glutDisplayMode = savedDisplayMode; + __glutDisplayString = savedDisplayString; + } + } + return isSunCreator; +} + +static void +menuVisualSetup(void) +{ + XLayerVisualInfo template, *visual, *overlayVisuals; + XColor color; + Status status; + Bool presumablyMesa; + int layer, nVisuals, i, dummy; + unsigned long *placeHolders = NULL; + int numPlaceHolders; + Bool allocateHigh; + + allocateHigh = ifSunCreator(); + + /* Start with the highest overlay layer and work down. I + don't think any hardware has more than 3 overlay layers. */ + for (layer = 3; layer > 0; layer--) { + template.layer = layer; + template.vinfo.screen = __glutScreen; + overlayVisuals = __glutXGetLayerVisualInfo(__glutDisplay, + VisualScreenMask | VisualLayerMask, &template, &nVisuals); + if (overlayVisuals) { + /* First, check if the default visual is in this layer. + If the default visual is in this layer, we try to use + it since it has pre-defined black and white pixels and + + using the default visual will probably minimize + colormap flashing problems. Suggested by Thomas Roell + (thomas@xig.com). */ + for (i = 0; i < nVisuals; i++) { + visual = &overlayVisuals[i]; + if (visual->vinfo.colormap_size >= 3) { + /* Compare visual IDs just to be safe. */ + if (visual->vinfo.visual->visualid == DefaultVisual(__glutDisplay, __glutScreen)->visualid) { + /* Settle for default visual. */ + menuVisual = DefaultVisual(__glutDisplay, __glutScreen); + menuDepth = DefaultDepth(__glutDisplay, __glutScreen); + menuColormap = DefaultColormap(__glutDisplay, __glutScreen); + menuBlack = BlackPixel(__glutDisplay, __glutScreen); + menuWhite = WhitePixel(__glutDisplay, __glutScreen); + color.red = color.green = color.blue = 0xaa00; + noFaultXAllocColor(__glutDisplay, menuColormap, + menuVisual->map_entries, &color); + menuGray = color.pixel; + useSaveUnders = 0; + XFree(overlayVisuals); + return; + } + } + } + for (i = 0; i < nVisuals; i++) { + visual = &overlayVisuals[i]; + if (visual->vinfo.colormap_size >= 3) { + if (allocateHigh) { + /* For Sun's Creator graphics, try to force the + read-only colors to the high end of the colormap + by first allocating read-write place-holder cells + for all but the last three cells. This helps + avoid colormap flashing problems. */ + numPlaceHolders = visual->vinfo.colormap_size - 3; + if (numPlaceHolders > 0) { + placeHolders = (unsigned long *) + malloc(numPlaceHolders * sizeof(unsigned long)); + /* A malloc failure would be harmless. */ + } + } + menuColormap = XCreateColormap(__glutDisplay, __glutRoot, + visual->vinfo.visual, AllocNone); + if (placeHolders) { + /* Again for Sun's Creator graphics, do the actual + read-write place-holder cell allocation. */ + status = XAllocColorCells(__glutDisplay, menuColormap, False, 0, 0, + placeHolders, numPlaceHolders); + if (!status) { + XFreeColormap(__glutDisplay, menuColormap); + free(placeHolders); + continue; + } + } + /* Allocate overlay colormap cells in defined order: + gray, black, white to match the IRIS GL allocation + scheme. Increases likelihood of less overlay + colormap flashing. */ + /* XXX Nice if these 3 AllocColor's could be done in + one protocol round-trip. */ + color.red = color.green = color.blue = 0xaa00; + status = XAllocColor(__glutDisplay, + menuColormap, &color); + if (!status) { + XFreeColormap(__glutDisplay, menuColormap); + if (placeHolders) { + free(placeHolders); + } + continue; + } + menuGray = color.pixel; + color.red = color.green = color.blue = 0x0000; + status = XAllocColor(__glutDisplay, + menuColormap, &color); + if (!status) { + XFreeColormap(__glutDisplay, menuColormap); + if (placeHolders) { + free(placeHolders); + } + continue; + } + menuBlack = color.pixel; + color.red = color.green = color.blue = 0xffff; + status = XAllocColor(__glutDisplay, + menuColormap, &color); + if (!status) { + XFreeColormap(__glutDisplay, menuColormap); + if (placeHolders) { + free(placeHolders); + } + continue; + } + if (placeHolders) { + /* Now free the placeholder cells. */ + XFreeColors(__glutDisplay, menuColormap, + placeHolders, numPlaceHolders, 0); + free(placeHolders); + } + menuWhite = color.pixel; + menuVisual = visual->vinfo.visual; + menuDepth = visual->vinfo.depth; + /* If using overlays, do not request "save unders". */ + useSaveUnders = 0; + XFree(overlayVisuals); + return; + } + } + XFree(overlayVisuals); + } + } + /* Settle for default visual. */ + menuVisual = DefaultVisual(__glutDisplay, __glutScreen); + menuDepth = DefaultDepth(__glutDisplay, __glutScreen); + menuColormap = DefaultColormap(__glutDisplay, __glutScreen); + menuBlack = BlackPixel(__glutDisplay, __glutScreen); + menuWhite = WhitePixel(__glutDisplay, __glutScreen); + color.red = color.green = color.blue = 0xaa00; + noFaultXAllocColor(__glutDisplay, menuColormap, + menuVisual->map_entries, &color); + menuGray = color.pixel; + + /* When no overlays are supported, we would like to use X + "save unders" to avoid exposes to windows obscured by + pop-up menus. However, OpenGL's direct rendering support + means OpenGL interacts poorly with X backing store and + save unders. X servers do not (in implementation + practice) redirect OpenGL rendering destined to obscured + window regions into backing store. + + Implementation solutions exist for this problem, but they + are expensive and high-end OpenGL implementations + typically provide fast rendering and/or overlays to + obviate the problem associated of user interfaces (pop-up + menus) forcing redraws of complex normal plane scenes. + (See support for overlays pop-up menus above.) + + Mesa 3D, however, does not support direct rendering. + Overlays are often unavailable to Mesa, and Mesa is also + relatively slow. For these reasons, Mesa-rendering GLUT + programs can and should use X save unders. + + Look for the GLX extension. If _not_ supported, we are + presumably using Mesa so enable save unders. */ + + presumablyMesa = !XQueryExtension(__glutDisplay, "GLX", + &dummy, &dummy, &dummy); + + if (presumablyMesa) { + useSaveUnders = CWSaveUnder; + } else { + useSaveUnders = 0; + } +} + +static void +menuSetup(void) +{ + if (menuFont) { + /* MenuFont overload to indicate menu initalization. */ + return; + } + menuFont = XLoadQueryFont(__glutDisplay, + "-*-helvetica-bold-o-normal--14-*-*-*-p-*-iso8859-1"); + if (!menuFont) { + /* Try back up font. */ + menuFont = XLoadQueryFont(__glutDisplay, "fixed"); + } + if (!menuFont) { + __glutFatalError("could not load font."); + } + menuVisualSetup(); + fontHeight = menuFont->ascent + menuFont->descent; + menuCursor = XCreateFontCursor(__glutDisplay, XC_arrow); +} + +static void +menuGraphicsContextSetup(Window win) +{ + XGCValues gcvals; + + if (blackGC != None) { + return; + } + gcvals.font = menuFont->fid; + gcvals.foreground = menuBlack; + blackGC = XCreateGC(__glutDisplay, win, + GCFont | GCForeground, &gcvals); + gcvals.foreground = menuGray; + grayGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals); + gcvals.foreground = menuWhite; + whiteGC = XCreateGC(__glutDisplay, win, GCForeground, &gcvals); +} + +void +__glutSetMenu(GLUTmenu * menu) +{ + __glutCurrentMenu = menu; +} + +static void +unmapMenu(GLUTmenu * menu) +{ + if (menu->cascade) { + unmapMenu(menu->cascade); + menu->cascade = NULL; + } + menu->anchor = NULL; + menu->highlighted = NULL; + XUnmapWindow(__glutDisplay, menu->win); +} + +static void +finishMenu(Window win, int x, int y) +{ + Window dummy; + int rc; + + unmapMenu(__glutMappedMenu); + XUngrabPointer(__glutDisplay, CurrentTime); + + /* Popping up an overlay popup menu will install its own + colormap. If the window associated with the menu has an + overlay, install that window's overlay colormap so the + overlay isn't left using the popup menu's colormap. */ + if (__glutMenuWindow->overlay) { + XInstallColormap(__glutDisplay, + __glutMenuWindow->overlay->colormap->cmap); + } + + /* This XFlush is needed to to make sure the pointer is + really ungrabbed when the application's menu callback is + called. Otherwise, a deadlock might happen because the + application may try to read from an terminal window, but + yet the ungrab hasn't really happened since it hasn't been + flushed out. */ + XFlush(__glutDisplay); + + if (__glutMenuStatusFunc) { + if (win != __glutMenuWindow->win) { + /* The button release may have occurred in a window other + than the window requesting the pop-up menu (for + example, one of the submenu windows). In this case, we + need to translate the coordinates into the coordinate + system of the window associated with the window. */ + rc = XTranslateCoordinates(__glutDisplay, win, __glutMenuWindow->win, + x, y, &x, &y, &dummy); + assert(rc != False); /* Will always be on same screen. */ + } + __glutSetWindow(__glutMenuWindow); + __glutSetMenu(__glutMappedMenu); + + /* Setting __glutMappedMenu to NULL permits operations that + change menus or destroy the menu window again. */ + __glutMappedMenu = NULL; + + __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y); + } + /* Setting __glutMappedMenu to NULL permits operations that + change menus or destroy the menu window again. */ + __glutMappedMenu = NULL; + + /* If an item is selected and it is not a submenu trigger, + generate menu callback. */ + if (__glutItemSelected && !__glutItemSelected->isTrigger) { + __glutSetWindow(__glutMenuWindow); + /* When menu callback is triggered, current menu should be + set to the callback menu. */ + __glutSetMenu(__glutItemSelected->menu); + __glutItemSelected->menu->select( + __glutItemSelected->value); + } + __glutMenuWindow = NULL; +} + +#define MENU_BORDER 1 +#define MENU_GAP 2 +#define MENU_ARROW_GAP 6 +#define MENU_ARROW_WIDTH 8 + +static void +mapMenu(GLUTmenu * menu, int x, int y) +{ + XWindowChanges changes; + unsigned int mask; + int subMenuExtension, num; + + /* If there are submenus, we need to provide extra space for + the submenu pull arrow. */ + if (menu->submenus > 0) { + subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH; + } else { + subMenuExtension = 0; + } + + changes.stack_mode = Above; + mask = CWStackMode | CWX | CWY; + /* If the menu isn't managed (ie, validated so all the + InputOnly subwindows are the right size), do so. */ + if (!menu->managed) { + GLUTmenuItem *item; + + item = menu->list; + num = menu->num; + while (item) { + XWindowChanges itemupdate; + + itemupdate.y = (num - 1) * fontHeight + MENU_GAP; + itemupdate.width = menu->pixwidth; + itemupdate.width += subMenuExtension; + XConfigureWindow(__glutDisplay, item->win, + CWWidth | CWY, &itemupdate); + item = item->next; + num--; + } + menu->pixheight = MENU_GAP + + fontHeight * menu->num + MENU_GAP; + changes.height = menu->pixheight; + changes.width = MENU_GAP + + menu->pixwidth + subMenuExtension + MENU_GAP; + mask |= CWWidth | CWHeight; + menu->managed = True; + } + /* Make sure menu appears fully on screen. */ + if (y + menu->pixheight >= __glutScreenHeight) { + changes.y = __glutScreenHeight - menu->pixheight; + } else { + changes.y = y; + } + if (x + menu->pixwidth + subMenuExtension >= + __glutScreenWidth) { + changes.x = __glutScreenWidth - + menu->pixwidth + subMenuExtension; + } else { + changes.x = x; + } + + /* Rember where the menu is placed so submenus can be + properly placed relative to it. */ + menu->x = changes.x; + menu->y = changes.y; + + XConfigureWindow(__glutDisplay, menu->win, mask, &changes); + XInstallColormap(__glutDisplay, menuColormap); + /* XXX The XRaiseWindow below should not be necessary because + the XConfigureWindow requests an Above stack mode (same as + XRaiseWindow), but some Sun users complained this was still + necessary. Probably some window manager or X server bug on + these machines?? */ + XRaiseWindow(__glutDisplay, menu->win); + XMapWindow(__glutDisplay, menu->win); +} + +static void +startMenu(GLUTmenu * menu, GLUTwindow * window, + int x, int y, int x_win, int y_win) +{ + int grab; + + assert(__glutMappedMenu == NULL); + grab = XGrabPointer(__glutDisplay, __glutRoot, True, + ButtonPressMask | ButtonReleaseMask, + GrabModeAsync, GrabModeAsync, + __glutRoot, menuCursor, CurrentTime); + if (grab != GrabSuccess) { + /* Somebody else has pointer grabbed, ignore menu + activation. */ + return; + } + __glutMappedMenu = menu; + __glutMenuWindow = window; + __glutItemSelected = NULL; + if (__glutMenuStatusFunc) { + __glutSetMenu(menu); + __glutSetWindow(window); + __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win); + } + mapMenu(menu, x, y); +} + +static void +paintSubMenuArrow(Window win, int x, int y) +{ + XPoint p[5]; + + p[0].x = p[4].x = x; + p[0].y = p[4].y = y - menuFont->ascent + 1; + p[1].x = p[0].x + MENU_ARROW_WIDTH - 1; + p[1].y = p[0].y + (menuFont->ascent / 2) - 1; + p[2].x = p[1].x; + p[2].y = p[1].y + 1; + p[3].x = p[0].x; + p[3].y = p[0].y + menuFont->ascent - 2; + XFillPolygon(__glutDisplay, win, + whiteGC, p, 4, Convex, CoordModeOrigin); + XDrawLines(__glutDisplay, win, blackGC, p, 5, CoordModeOrigin); +} + +static void +paintMenuItem(GLUTmenuItem * item, int num) +{ + Window win = item->menu->win; + GC gc; + int y; + int subMenuExtension; + + if (item->menu->submenus > 0) { + subMenuExtension = MENU_ARROW_GAP + MENU_ARROW_WIDTH; + } else { + subMenuExtension = 0; + } + if (item->menu->highlighted == item) { + gc = whiteGC; + } else { + gc = grayGC; + } + y = MENU_GAP + fontHeight * num - menuFont->descent; + XFillRectangle(__glutDisplay, win, gc, + MENU_GAP, y - fontHeight + menuFont->descent, + item->menu->pixwidth + subMenuExtension, fontHeight); + XDrawString(__glutDisplay, win, blackGC, + MENU_GAP, y, item->label, item->len); + if (item->isTrigger) { + paintSubMenuArrow(win, + item->menu->pixwidth + MENU_ARROW_GAP + 1, y); + } +} + +static void +paintMenu(GLUTmenu * menu) +{ + GLUTmenuItem *item; + int i = menu->num; + int y = MENU_GAP + fontHeight * i - menuFont->descent; + + item = menu->list; + while (item) { + if (item->menu->highlighted == item) { + paintMenuItem(item, i); + } else { + /* Quick render of the menu item; assume background + already cleared to gray. */ + XDrawString(__glutDisplay, menu->win, blackGC, + 2, y, item->label, item->len); + if (item->isTrigger) { + paintSubMenuArrow(menu->win, + menu->pixwidth + MENU_ARROW_GAP + 1, y); + } + } + i--; + y -= fontHeight; + item = item->next; + } +} + +static GLUTmenuItem * +getMenuItem(GLUTmenu * menu, Window win, int *which) +{ + GLUTmenuItem *item; + int i; + + if (menu->searched) { + __glutFatalError("submenu infinite loop detected"); + } + menu->searched = True; + i = menu->num; + item = menu->list; + while (item) { + if (item->win == win) { + *which = i; + menu->searched = False; + return item; + } + if (item->isTrigger) { + GLUTmenuItem *subitem; + + subitem = __glutGetMenuItem(__glutMenuList[item->value], + win, which); + if (subitem) { + menu->searched = False; + return subitem; + } + } + i--; + item = item->next; + } + menu->searched = False; + return NULL; +} + +static int +getMenuItemIndex(GLUTmenuItem * item) +{ + int count = 0; + + while (item) { + count++; + item = item->next; + } + return count; +} + +static GLUTmenu * +getMenu(Window win) +{ + GLUTmenu *menu; + + menu = __glutMappedMenu; + while (menu) { + if (win == menu->win) { + return menu; + } + menu = menu->cascade; + } + return NULL; +} + +static GLUTmenu * +getMenuByNum(int menunum) +{ + if (menunum < 1 || menunum > menuListSize) { + return NULL; + } + return __glutMenuList[menunum - 1]; +} + +static int +getUnusedMenuSlot(void) +{ + int i; + + /* Look for allocated, unused slot. */ + for (i = 0; i < menuListSize; i++) { + if (!__glutMenuList[i]) { + return i; + } + } + /* Allocate a new slot. */ + menuListSize++; + if (__glutMenuList) { + __glutMenuList = (GLUTmenu **) + realloc(__glutMenuList, menuListSize * sizeof(GLUTmenu *)); + } else { + /* XXX Some realloc's do not correctly perform a malloc + when asked to perform a realloc on a NULL pointer, + though the ANSI C library spec requires this. */ + __glutMenuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *)); + } + if (!__glutMenuList) { + __glutFatalError("out of memory."); + } + __glutMenuList[menuListSize - 1] = NULL; + return menuListSize - 1; +} + +void +__glutMenuModificationError(void) +{ + /* XXX Remove the warning after GLUT 3.0. */ + __glutWarning("The following is a new check for GLUT 3.0; update your code."); + __glutFatalError("menu manipulation not allowed while menus in use."); +} + + +static void +menuItemEnterOrLeave(GLUTmenuItem * item, + int num, int type) +{ + int alreadyUp = 0; + + if (type == EnterNotify) { + GLUTmenuItem *prevItem = item->menu->highlighted; + + if (prevItem && prevItem != item) { + /* If there's an already higlighted item in this menu + that is different from this one (we could be + re-entering an item with an already cascaded + submenu!), unhighlight the previous item. */ + item->menu->highlighted = NULL; + paintMenuItem(prevItem, getMenuItemIndex(prevItem)); + } + item->menu->highlighted = item; + __glutItemSelected = item; + if (item->menu->cascade) { + if (!item->isTrigger) { + /* Entered a menu item that is not a submenu trigger, + so pop down the current submenu cascade of this + menu. */ + unmapMenu(item->menu->cascade); + item->menu->cascade = NULL; + } else { + GLUTmenu *submenu = __glutMenuList[item->value]; + + if (submenu->anchor == item) { + /* We entered the submenu trigger for the submenu + that is already up, so don't take down the + submenu. */ + alreadyUp = 1; + } else { + /* Submenu already popped up for some other submenu + item of this menu; need to pop down that other + submenu cascade. */ + unmapMenu(item->menu->cascade); + item->menu->cascade = NULL; + } + } + } + if (!alreadyUp) { + /* Make sure the menu item gets painted with + highlighting. */ + paintMenuItem(item, num); + } else { + /* If already up, should already be highlighted. */ + } + } else { + /* LeaveNotify: Handle leaving a menu item... */ + if (item->menu->cascade && + item->menu->cascade->anchor == item) { + /* If there is a submenu casacaded from this item, do not + change the highlighting on this item upon leaving. */ + } else { + /* Unhighlight this menu item. */ + item->menu->highlighted = NULL; + paintMenuItem(item, num); + } + __glutItemSelected = NULL; + } + if (item->isTrigger) { + if (type == EnterNotify && !alreadyUp) { + GLUTmenu *submenu = __glutMenuList[item->value]; + + mapMenu(submenu, + item->menu->x + item->menu->pixwidth + + MENU_ARROW_GAP + MENU_ARROW_WIDTH + + MENU_GAP + MENU_BORDER, + item->menu->y + fontHeight * (num - 1) + MENU_GAP); + item->menu->cascade = submenu; + submenu->anchor = item; + } + } +} + +/* Installs callback functions for use by glut_event.c The point + of this is so that GLUT's menu code only gets linked into + GLUT binaries (assuming a static library) if the GLUT menu + API is used. */ +static void +installMenuCallbacks(void) +{ + __glutMenuItemEnterOrLeave = menuItemEnterOrLeave; + __glutFinishMenu = finishMenu; + __glutPaintMenu = paintMenu; + __glutStartMenu = startMenu; + __glutGetMenuByNum = getMenuByNum; + __glutGetMenu = getMenu; + __glutGetMenuItem = getMenuItem; +} + +int APIENTRY +glutCreateMenu(GLUTselectCB selectFunc) +{ + XSetWindowAttributes wa; + GLUTmenu *menu; + int menuid; + + if (__glutMappedMenu) { + __glutMenuModificationError(); + } + if (!__glutDisplay) { + __glutOpenXConnection(NULL); + } + + installMenuCallbacks(); + + menuid = getUnusedMenuSlot(); + menu = (GLUTmenu *) malloc(sizeof(GLUTmenu)); + if (!menu) { + __glutFatalError("out of memory."); + } + menu->id = menuid; + menu->num = 0; + menu->submenus = 0; + menu->managed = False; + menu->searched = False; + menu->pixwidth = 0; + menu->select = selectFunc; + menu->list = NULL; + menu->cascade = NULL; + menu->highlighted = NULL; + menu->anchor = NULL; + menuSetup(); + wa.override_redirect = True; + wa.background_pixel = menuGray; + wa.border_pixel = menuBlack; + wa.colormap = menuColormap; + wa.event_mask = StructureNotifyMask | ExposureMask | + ButtonPressMask | ButtonReleaseMask | + EnterWindowMask | LeaveWindowMask; + /* Save unders really only enabled if useSaveUnders is set to + CWSaveUnder, ie. using Mesa 3D. See earlier comments. */ + wa.save_under = True; + menu->win = XCreateWindow(__glutDisplay, __glutRoot, + /* Real position determined when mapped. */ + 0, 0, + /* Real size will be determined when menu is manged. */ + 1, 1, + MENU_BORDER, menuDepth, InputOutput, menuVisual, + CWOverrideRedirect | CWBackPixel | CWBorderPixel | + CWEventMask | CWColormap | useSaveUnders, + &wa); + menuGraphicsContextSetup(menu->win); + __glutMenuList[menuid] = menu; + __glutSetMenu(menu); + return menuid + 1; +} + +/* CENTRY */ +int APIENTRY +glutGetMenu(void) +{ + if (__glutCurrentMenu) { + return __glutCurrentMenu->id + 1; + } else { + return 0; + } +} + +void APIENTRY +glutSetMenu(int menuid) +{ + GLUTmenu *menu; + + if (menuid < 1 || menuid > menuListSize) { + __glutWarning("glutSetMenu attempted on bogus menu."); + return; + } + menu = __glutMenuList[menuid - 1]; + if (!menu) { + __glutWarning("glutSetMenu attempted on bogus menu."); + return; + } + __glutSetMenu(menu); +} +/* ENDCENTRY */ + +void +__glutSetMenuItem(GLUTmenuItem * item, const char *label, + int value, Bool isTrigger) +{ + GLUTmenu *menu; + + menu = item->menu; + item->label = __glutStrdup(label); + if (!item->label) { + __glutFatalError("out of memory."); + } + item->isTrigger = isTrigger; + item->len = (int) strlen(label); + item->value = value; + item->pixwidth = XTextWidth(menuFont, label, item->len) + 4; + if (item->pixwidth > menu->pixwidth) { + menu->pixwidth = item->pixwidth; + } + menu->managed = False; +} + +/* CENTRY */ +void APIENTRY +glutAddMenuEntry(const char *label, int value) +{ + XSetWindowAttributes wa; + GLUTmenuItem *entry; + + if (__glutMappedMenu) { + __glutMenuModificationError(); + } + entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); + if (!entry) { + __glutFatalError("out of memory."); + } + entry->menu = __glutCurrentMenu; + __glutSetMenuItem(entry, label, value, False); + wa.event_mask = EnterWindowMask | LeaveWindowMask; + entry->win = XCreateWindow(__glutDisplay, + __glutCurrentMenu->win, MENU_GAP, + __glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */ + entry->pixwidth, fontHeight, /* width & height */ + 0, CopyFromParent, InputOnly, CopyFromParent, + CWEventMask, &wa); + XMapWindow(__glutDisplay, entry->win); + __glutCurrentMenu->num++; + entry->next = __glutCurrentMenu->list; + __glutCurrentMenu->list = entry; +} + +void APIENTRY +glutAddSubMenu(const char *label, int menu) +{ + XSetWindowAttributes wa; + GLUTmenuItem *submenu; + + if (__glutMappedMenu) { + __glutMenuModificationError(); + } + submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); + if (!submenu) { + __glutFatalError("out of memory."); + } + __glutCurrentMenu->submenus++; + submenu->menu = __glutCurrentMenu; + __glutSetMenuItem(submenu, label, /* base 0 */ menu - 1, True); + wa.event_mask = EnterWindowMask | LeaveWindowMask; + submenu->win = XCreateWindow(__glutDisplay, + __glutCurrentMenu->win, MENU_GAP, + __glutCurrentMenu->num * fontHeight + MENU_GAP, /* x & y */ + submenu->pixwidth, fontHeight, /* width & height */ + 0, CopyFromParent, InputOnly, CopyFromParent, + CWEventMask, &wa); + XMapWindow(__glutDisplay, submenu->win); + __glutCurrentMenu->num++; + submenu->next = __glutCurrentMenu->list; + __glutCurrentMenu->list = submenu; +} + +void APIENTRY +glutAttachMenu(int button) +{ + if (__glutMappedMenu) { + __glutMenuModificationError(); + } + installMenuCallbacks(); + if (__glutCurrentWindow->menu[button] < 1) { + __glutCurrentWindow->buttonUses++; + } + __glutChangeWindowEventMask( + ButtonPressMask | ButtonReleaseMask, True); + __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1; +} +/* ENDCENTRY */ -- cgit v1.2.3