From 90ee7a41443a971d6ff2e0a6e90997806c28d11b Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Tue, 7 Aug 2007 10:18:04 +0100 Subject: Gutsy oopses on touch of existing file. Workaround. --- src/glut/beos/Makefile | 1 + src/glut/directfb/Makefile | 1 + src/glut/fbdev/Makefile | 1 + src/glut/ggi/Makefile | 1 + src/glut/glx/Makefile | 1 + src/glut/mini/Makefile | 1 + 6 files changed, 6 insertions(+) (limited to 'src/glut') diff --git a/src/glut/beos/Makefile b/src/glut/beos/Makefile index 3ff928bfd7..a7ba512cb1 100644 --- a/src/glut/beos/Makefile +++ b/src/glut/beos/Makefile @@ -91,6 +91,7 @@ clean: -rm -f *.o depend: $(SOURCES) + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null diff --git a/src/glut/directfb/Makefile b/src/glut/directfb/Makefile index 3791b16df8..e881b8aacd 100644 --- a/src/glut/directfb/Makefile +++ b/src/glut/directfb/Makefile @@ -70,6 +70,7 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) # Run 'make -f Makefile.solo dep' to update the dependencies if you change # what's included by any source file. depend: $(SOURCES) + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null diff --git a/src/glut/fbdev/Makefile b/src/glut/fbdev/Makefile index 254ff8c098..b32b4141e8 100644 --- a/src/glut/fbdev/Makefile +++ b/src/glut/fbdev/Makefile @@ -77,6 +77,7 @@ install: # Run 'make -f Makefile.solo dep' to update the dependencies if you change # what's included by any source file. depend: $(SOURCES) + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null diff --git a/src/glut/ggi/Makefile b/src/glut/ggi/Makefile index 1bef6c23a3..748c83c228 100644 --- a/src/glut/ggi/Makefile +++ b/src/glut/ggi/Makefile @@ -46,6 +46,7 @@ clean: depend: $(SOURCES) + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) diff --git a/src/glut/glx/Makefile b/src/glut/glx/Makefile index 7e1d56b327..910c6fa28a 100644 --- a/src/glut/glx/Makefile +++ b/src/glut/glx/Makefile @@ -113,6 +113,7 @@ clean: depend: $(SOURCES) @ echo "running $(MKDEP)" + @ rm -f depend @ touch depend @ $(MKDEP) $(MKDEP_OPTIONS) -I$(TOP)/include $(SOURCES) \ > /dev/null diff --git a/src/glut/mini/Makefile b/src/glut/mini/Makefile index 177bfe2d2b..980306d0e2 100644 --- a/src/glut/mini/Makefile +++ b/src/glut/mini/Makefile @@ -64,6 +64,7 @@ $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME): depend $(OBJECTS) # Run 'make -f Makefile.solo dep' to update the dependencies if you change # what's included by any source file. depend: $(SOURCES) + rm -f depend touch depend $(MKDEP) $(MKDEP_OPTIONS) $(INCLUDES) $(SOURCES) > /dev/null -- cgit v1.2.3 From 918ea5168baaecdf70f5ea37e5815cacf9558163 Mon Sep 17 00:00:00 2001 From: Michal Krol Date: Mon, 29 Oct 2007 19:50:10 +0000 Subject: Rename 'mms-config.' to 'mms.config'. It looks like Windows does not like filenames ending with a dot, in effect renaming it to 'mms-config'. --- mms-config. | 23 ----------------------- mms.config | 23 +++++++++++++++++++++++ progs/demos/descrip.mms | 2 +- progs/tests/descrip.mms | 2 +- progs/util/descrip.mms | 2 +- progs/xdemos/descrip.mms | 2 +- src/descrip.mms | 2 +- src/glu/mesa/descrip.mms | 2 +- src/glu/sgi/descrip.mms | 2 +- src/glut/glx/descrip.mms | 2 +- src/mesa/drivers/common/descrip.mms | 2 +- src/mesa/drivers/osmesa/descrip.mms | 2 +- src/mesa/drivers/x11/descrip.mms | 2 +- src/mesa/glapi/descrip.mms | 2 +- src/mesa/main/descrip.mms | 2 +- src/mesa/math/descrip.mms | 2 +- src/mesa/shader/descrip.mms | 2 +- src/mesa/shader/grammar/descrip.mms | 2 +- src/mesa/shader/slang/descrip.mms | 2 +- src/mesa/swrast/descrip.mms | 2 +- src/mesa/swrast_setup/descrip.mms | 2 +- src/mesa/tnl/descrip.mms | 2 +- src/mesa/vbo/descrip.mms | 2 +- 23 files changed, 44 insertions(+), 44 deletions(-) delete mode 100644 mms-config. create mode 100644 mms.config (limited to 'src/glut') diff --git a/mms-config. b/mms-config. deleted file mode 100644 index 6a960084b3..0000000000 --- a/mms-config. +++ /dev/null @@ -1,23 +0,0 @@ -# Makefile for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - - -#vms -.ifdef SHARE -GL_SHAR = libMesaGL.exe -GLU_SHAR = libMesaGLU.exe -GLUT_SHAR = libglut.exe -.endif -GL_LIB = libMesaGL.olb -GLU_LIB = libMesaGLU.olb -GLUT_LIB = libglut.olb -CC = cc -CXX = cxx/define=(LIBRARYBUILD=1)/assume=(nostdnew,noglobal_array_new) -CFLAGS1 = -MAKELIB = library/create -RANLIB = true -.ifdef SHARE -XLIBS = [--.vms]xlib_share/opt -.else -XLIBS = [--.vms]xlib/opt -.endif diff --git a/mms.config b/mms.config new file mode 100644 index 0000000000..6a960084b3 --- /dev/null +++ b/mms.config @@ -0,0 +1,23 @@ +# Makefile for VMS +# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl + + +#vms +.ifdef SHARE +GL_SHAR = libMesaGL.exe +GLU_SHAR = libMesaGLU.exe +GLUT_SHAR = libglut.exe +.endif +GL_LIB = libMesaGL.olb +GLU_LIB = libMesaGLU.olb +GLUT_LIB = libglut.olb +CC = cc +CXX = cxx/define=(LIBRARYBUILD=1)/assume=(nostdnew,noglobal_array_new) +CFLAGS1 = +MAKELIB = library/create +RANLIB = true +.ifdef SHARE +XLIBS = [--.vms]xlib_share/opt +.else +XLIBS = [--.vms]xlib/opt +.endif diff --git a/progs/demos/descrip.mms b/progs/demos/descrip.mms index a374fdf13d..bb2489fc3b 100644 --- a/progs/demos/descrip.mms +++ b/progs/demos/descrip.mms @@ -5,7 +5,7 @@ .first define gl [--.include.gl] -.include [--]mms-config. +.include [--]mms.config ##### MACROS ##### diff --git a/progs/tests/descrip.mms b/progs/tests/descrip.mms index b6ba3e1aeb..567b76bc4b 100644 --- a/progs/tests/descrip.mms +++ b/progs/tests/descrip.mms @@ -5,7 +5,7 @@ .first define gl [--.include.gl] -.include [--]mms-config. +.include [--]mms.config ##### MACROS ##### diff --git a/progs/util/descrip.mms b/progs/util/descrip.mms index 21dec4b9be..b2ee5ec971 100644 --- a/progs/util/descrip.mms +++ b/progs/util/descrip.mms @@ -5,7 +5,7 @@ .first define gl [--.include.gl] -.include [--]mms-config. +.include [--]mms.config ##### MACROS ##### diff --git a/progs/xdemos/descrip.mms b/progs/xdemos/descrip.mms index aa74daff59..fe6a3c44e6 100644 --- a/progs/xdemos/descrip.mms +++ b/progs/xdemos/descrip.mms @@ -5,7 +5,7 @@ .first define gl [--.include.gl] -.include [--]mms-config. +.include [--]mms.config ##### MACROS ##### diff --git a/src/descrip.mms b/src/descrip.mms index 71b8ea16ac..79c7d98d25 100644 --- a/src/descrip.mms +++ b/src/descrip.mms @@ -1,7 +1,7 @@ # Makefile for Mesa for VMS # contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -.include [-]mms-config. +.include [-]mms.config all : set default [.mesa] diff --git a/src/glu/mesa/descrip.mms b/src/glu/mesa/descrip.mms index 2b3f64d8bc..12eb6a437a 100644 --- a/src/glu/mesa/descrip.mms +++ b/src/glu/mesa/descrip.mms @@ -4,7 +4,7 @@ .first define gl [-.include.gl] -.include [-]mms-config. +.include [-]mms.config ##### MACROS ##### diff --git a/src/glu/sgi/descrip.mms b/src/glu/sgi/descrip.mms index 5abc8b2e04..49d618e6c9 100644 --- a/src/glu/sgi/descrip.mms +++ b/src/glu/sgi/descrip.mms @@ -4,7 +4,7 @@ .first define gl [---.include.gl] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/glut/glx/descrip.mms b/src/glut/glx/descrip.mms index 2e858309b6..358b417511 100644 --- a/src/glut/glx/descrip.mms +++ b/src/glut/glx/descrip.mms @@ -4,7 +4,7 @@ .first define gl [---.include.gl] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### GLUT_MAJOR = 3 diff --git a/src/mesa/drivers/common/descrip.mms b/src/mesa/drivers/common/descrip.mms index 3cb856d12c..c2c119db7f 100644 --- a/src/mesa/drivers/common/descrip.mms +++ b/src/mesa/drivers/common/descrip.mms @@ -8,7 +8,7 @@ define tnl [--.tnl] define swrast [--.swrast] -.include [----]mms-config. +.include [----]mms.config ##### MACROS ##### diff --git a/src/mesa/drivers/osmesa/descrip.mms b/src/mesa/drivers/osmesa/descrip.mms index 4035b24e4e..5be194bcee 100644 --- a/src/mesa/drivers/osmesa/descrip.mms +++ b/src/mesa/drivers/osmesa/descrip.mms @@ -11,7 +11,7 @@ define array_cache [--.array_cache] define drivers [-] -.include [----]mms-config. +.include [----]mms.config ##### MACROS ##### diff --git a/src/mesa/drivers/x11/descrip.mms b/src/mesa/drivers/x11/descrip.mms index 6c6184b2c3..f181707a14 100644 --- a/src/mesa/drivers/x11/descrip.mms +++ b/src/mesa/drivers/x11/descrip.mms @@ -11,7 +11,7 @@ define array_cache [--.array_cache] define drivers [-] -.include [----]mms-config. +.include [----]mms.config ##### MACROS ##### diff --git a/src/mesa/glapi/descrip.mms b/src/mesa/glapi/descrip.mms index f17e5329b6..16bf6387e8 100644 --- a/src/mesa/glapi/descrip.mms +++ b/src/mesa/glapi/descrip.mms @@ -5,7 +5,7 @@ .first define gl [---.include.gl] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms index d09c57b321..2bd388be89 100644 --- a/src/mesa/main/descrip.mms +++ b/src/mesa/main/descrip.mms @@ -7,7 +7,7 @@ define math [-.math] define shader [-.shader] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/math/descrip.mms b/src/mesa/math/descrip.mms index a3f20c2f25..5b9e9915f8 100644 --- a/src/mesa/math/descrip.mms +++ b/src/mesa/math/descrip.mms @@ -6,7 +6,7 @@ define gl [---.include.gl] define math [-.math] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms index d70cec3830..f5d04cfa78 100644 --- a/src/mesa/shader/descrip.mms +++ b/src/mesa/shader/descrip.mms @@ -7,7 +7,7 @@ define swrast [-.swrast] define array_cache [-.array_cache] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms index f7fbee96bc..cff53ee872 100644 --- a/src/mesa/shader/grammar/descrip.mms +++ b/src/mesa/shader/grammar/descrip.mms @@ -8,7 +8,7 @@ define swrast [--.swrast] define array_cache [--.array_cache] -.include [----]mms-config. +.include [----]mms.config ##### MACROS ##### diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms index c86763718a..8b9cd822b8 100644 --- a/src/mesa/shader/slang/descrip.mms +++ b/src/mesa/shader/slang/descrip.mms @@ -8,7 +8,7 @@ define swrast [--.swrast] define array_cache [--.array_cache] -.include [----]mms-config. +.include [----]mms.config ##### MACROS ##### diff --git a/src/mesa/swrast/descrip.mms b/src/mesa/swrast/descrip.mms index 4d49673b5d..4d446600ba 100644 --- a/src/mesa/swrast/descrip.mms +++ b/src/mesa/swrast/descrip.mms @@ -8,7 +8,7 @@ define swrast [-.swrast] define array_cache [-.array_cache] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/swrast_setup/descrip.mms b/src/mesa/swrast_setup/descrip.mms index e5e48afb3d..0ab81c07d3 100644 --- a/src/mesa/swrast_setup/descrip.mms +++ b/src/mesa/swrast_setup/descrip.mms @@ -9,7 +9,7 @@ define swrast [-.swrast] define array_cache [-.array_cache] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms index 91e32bf978..a9aed89f1d 100644 --- a/src/mesa/tnl/descrip.mms +++ b/src/mesa/tnl/descrip.mms @@ -8,7 +8,7 @@ define shader [-.shader] define array_cache [-.array_cache] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### diff --git a/src/mesa/vbo/descrip.mms b/src/mesa/vbo/descrip.mms index 4ab22e4005..e00b6703aa 100644 --- a/src/mesa/vbo/descrip.mms +++ b/src/mesa/vbo/descrip.mms @@ -11,7 +11,7 @@ define swrast [-.swrast] define swrast_setup [-.swrast_setup] -.include [---]mms-config. +.include [---]mms.config ##### MACROS ##### -- cgit v1.2.3 From 2d38d1b3005c02273abf3941df5dddc245a6b792 Mon Sep 17 00:00:00 2001 From: Jos├й Fonseca Date: Mon, 25 Feb 2008 17:11:28 +0900 Subject: Remove files of unsupported build systems. --- Makefile.DJ | 88 -- Makefile.mgw | 110 -- configs/config.mgw | 42 - descrip.mms | 22 - mms.config | 23 - progs/demos/descrip.mms | 90 -- progs/samples/Makefile.DJ | 85 - progs/samples/Makefile.mgw | 93 -- progs/tests/descrip.mms | 84 - progs/util/descrip.mms | 42 - progs/xdemos/descrip.mms | 83 - src/descrip.mms | 43 - src/glu/descrip.mms | 9 - src/glu/mesa/Makefile.DJ | 100 -- src/glu/mesa/descrip.mms | 61 - src/glu/mesa/mms_depend | 15 - src/glu/sgi/Makefile.DJ | 188 --- src/glu/sgi/Makefile.mgw | 229 --- src/glu/sgi/descrip.mms | 451 ------ src/glut/dos/Makefile.DJ | 126 -- src/glut/glx/Makefile.mgw | 198 --- src/glut/glx/descrip.mms | 208 --- src/glut/glx/mms_depend | 72 - src/mesa/Makefile.DJ | 166 -- src/mesa/Makefile.mgw | 235 --- src/mesa/descrip.mms | 26 - src/mesa/drivers/common/descrip.mms | 38 - src/mesa/drivers/osmesa/descrip.mms | 41 - src/mesa/drivers/x11/descrip.mms | 51 - src/mesa/glapi/descrip.mms | 37 - src/mesa/main/descrip.mms | 221 --- src/mesa/math/descrip.mms | 45 - src/mesa/shader/descrip.mms | 76 - src/mesa/shader/grammar/descrip.mms | 41 - src/mesa/shader/slang/descrip.mms | 65 - src/mesa/swrast/descrip.mms | 80 - src/mesa/swrast_setup/descrip.mms | 39 - src/mesa/tnl/descrip.mms | 75 - src/mesa/vbo/descrip.mms | 60 - vms/analyze_map.com | 148 -- vms/xlib.opt | 2 - vms/xlib_share.opt | 7 - windows/VC6/mesa/gdi/gdi.dsp | 211 --- windows/VC6/mesa/glu/compileDebug.txt | 82 - windows/VC6/mesa/glu/compileRelease.txt | 82 - windows/VC6/mesa/glu/glu.dsp | 2579 ------------------------------- windows/VC6/mesa/glu/objectsDebug.txt | 73 - windows/VC6/mesa/glu/objectsRelease.txt | 73 - windows/VC6/mesa/mesa.dsw | 74 - windows/VC6/mesa/mesa/mesa.dsp | 1582 ------------------- windows/VC6/mesa/osmesa/osmesa.dsp | 195 --- windows/VC6/progs/demos/gears.dsp | 114 -- windows/VC6/progs/glut/glut.dsp | 333 ---- windows/VC6/progs/progs.dsw | 41 - windows/VC7/mesa/gdi/gdi.vcproj | 181 --- windows/VC7/mesa/glu/glu.vcproj | 752 --------- windows/VC7/mesa/mesa.sln | 41 - windows/VC7/mesa/mesa/mesa.vcproj | 1114 ------------- windows/VC7/mesa/osmesa/osmesa.vcproj | 168 -- windows/VC7/progs/demos/gears.vcproj | 154 -- windows/VC7/progs/glut/glut.vcproj | 322 ---- windows/VC7/progs/progs.sln | 27 - windows/VC8/mesa/gdi/gdi.vcproj | 260 ---- windows/VC8/mesa/glu/glu.vcproj | 1022 ------------ windows/VC8/mesa/mesa.sln | 43 - windows/VC8/mesa/mesa/mesa.vcproj | 1753 --------------------- windows/VC8/mesa/osmesa/osmesa.vcproj | 243 --- windows/VC8/progs/demos/gears.vcproj | 239 --- windows/VC8/progs/glut/glut.vcproj | 449 ------ windows/VC8/progs/progs.sln | 28 - 70 files changed, 16150 deletions(-) delete mode 100644 Makefile.DJ delete mode 100644 Makefile.mgw delete mode 100644 configs/config.mgw delete mode 100644 descrip.mms delete mode 100644 mms.config delete mode 100644 progs/demos/descrip.mms delete mode 100644 progs/samples/Makefile.DJ delete mode 100644 progs/samples/Makefile.mgw delete mode 100644 progs/tests/descrip.mms delete mode 100644 progs/util/descrip.mms delete mode 100644 progs/xdemos/descrip.mms delete mode 100644 src/descrip.mms delete mode 100644 src/glu/descrip.mms delete mode 100644 src/glu/mesa/Makefile.DJ delete mode 100644 src/glu/mesa/descrip.mms delete mode 100644 src/glu/mesa/mms_depend delete mode 100644 src/glu/sgi/Makefile.DJ delete mode 100644 src/glu/sgi/Makefile.mgw delete mode 100644 src/glu/sgi/descrip.mms delete mode 100644 src/glut/dos/Makefile.DJ delete mode 100644 src/glut/glx/Makefile.mgw delete mode 100644 src/glut/glx/descrip.mms delete mode 100644 src/glut/glx/mms_depend delete mode 100644 src/mesa/Makefile.DJ delete mode 100644 src/mesa/Makefile.mgw delete mode 100644 src/mesa/descrip.mms delete mode 100644 src/mesa/drivers/common/descrip.mms delete mode 100644 src/mesa/drivers/osmesa/descrip.mms delete mode 100644 src/mesa/drivers/x11/descrip.mms delete mode 100644 src/mesa/glapi/descrip.mms delete mode 100644 src/mesa/main/descrip.mms delete mode 100644 src/mesa/math/descrip.mms delete mode 100644 src/mesa/shader/descrip.mms delete mode 100644 src/mesa/shader/grammar/descrip.mms delete mode 100644 src/mesa/shader/slang/descrip.mms delete mode 100644 src/mesa/swrast/descrip.mms delete mode 100644 src/mesa/swrast_setup/descrip.mms delete mode 100644 src/mesa/tnl/descrip.mms delete mode 100644 src/mesa/vbo/descrip.mms delete mode 100644 vms/analyze_map.com delete mode 100644 vms/xlib.opt delete mode 100644 vms/xlib_share.opt delete mode 100644 windows/VC6/mesa/gdi/gdi.dsp delete mode 100644 windows/VC6/mesa/glu/compileDebug.txt delete mode 100644 windows/VC6/mesa/glu/compileRelease.txt delete mode 100644 windows/VC6/mesa/glu/glu.dsp delete mode 100644 windows/VC6/mesa/glu/objectsDebug.txt delete mode 100644 windows/VC6/mesa/glu/objectsRelease.txt delete mode 100644 windows/VC6/mesa/mesa.dsw delete mode 100644 windows/VC6/mesa/mesa/mesa.dsp delete mode 100644 windows/VC6/mesa/osmesa/osmesa.dsp delete mode 100644 windows/VC6/progs/demos/gears.dsp delete mode 100644 windows/VC6/progs/glut/glut.dsp delete mode 100644 windows/VC6/progs/progs.dsw delete mode 100644 windows/VC7/mesa/gdi/gdi.vcproj delete mode 100644 windows/VC7/mesa/glu/glu.vcproj delete mode 100644 windows/VC7/mesa/mesa.sln delete mode 100644 windows/VC7/mesa/mesa/mesa.vcproj delete mode 100644 windows/VC7/mesa/osmesa/osmesa.vcproj delete mode 100644 windows/VC7/progs/demos/gears.vcproj delete mode 100644 windows/VC7/progs/glut/glut.vcproj delete mode 100644 windows/VC7/progs/progs.sln delete mode 100644 windows/VC8/mesa/gdi/gdi.vcproj delete mode 100644 windows/VC8/mesa/glu/glu.vcproj delete mode 100644 windows/VC8/mesa/mesa.sln delete mode 100644 windows/VC8/mesa/mesa/mesa.vcproj delete mode 100644 windows/VC8/mesa/osmesa/osmesa.vcproj delete mode 100644 windows/VC8/progs/demos/gears.vcproj delete mode 100644 windows/VC8/progs/glut/glut.vcproj delete mode 100644 windows/VC8/progs/progs.sln (limited to 'src/glut') diff --git a/Makefile.DJ b/Makefile.DJ deleted file mode 100644 index deaac09d18..0000000000 --- a/Makefile.DJ +++ /dev/null @@ -1,88 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# DOS/DJGPP makefile for Mesa -# -# Author: Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most DMesa code and requires fxMesa. -# As a consequence, you'll need the DJGPP Glide3 -# library to build any application. -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build everything -# libgl: build GL -# libglu: build GLU -# libglut: build GLUT -# clean: remove object files -# realclean: remove all generated files -# - - - -.PHONY : all libgl libglu libglut clean realclean - -CFLAGS = -Wall -W -pedantic -CFLAGS += -O2 -ffast-math - -export CFLAGS - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -all: libgl libglu libglut - -libgl: lib - $(MAKE) -f Makefile.DJ -C src/mesa -libglu: lib - $(MAKE) -f Makefile.DJ -C src/glu/sgi -libglut: lib - $(MAKE) -f Makefile.DJ -C src/glut/dos - -lib: - mkdir lib - -clean: - $(MAKE) -f Makefile.DJ clean -C src/mesa - $(MAKE) -f Makefile.DJ clean -C src/glu/mesa - $(MAKE) -f Makefile.DJ clean -C src/glu/sgi - $(MAKE) -f Makefile.DJ clean -C src/glut/dos - -realclean: clean - -$(call UNLINK,lib/*.a) - -$(call UNLINK,lib/*.dxe) diff --git a/Makefile.mgw b/Makefile.mgw deleted file mode 100644 index 3dc9f62643..0000000000 --- a/Makefile.mgw +++ /dev/null @@ -1,110 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# MinGW makefile v1.2 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most WMesa code and requires fxMesa. -# As a consequence, you'll need the Win32 Glide3 -# library to build any application. -# default = no -# ICD=1 build the installable client driver interface -# (windows opengl driver interface) -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build everything -# libgl: build GL -# clean: remove object files -# realclean: remove all generated files -# - -# MinGW core makefile updated for Mesa 7.0 -# -# Updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) MAlthough more tests are needed, it can be used individually! - - -.PHONY : all libgl clean realclean - -ifeq ($(ICD),1) - # when -std=c99 mingw will not define WIN32 - CFLAGS = -Wall -Werror -else - # I love c89 - CFLAGS = -Wall -pedantic -endif -CFLAGS += -O2 -ffast-math - -export CFLAGS - - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -all: libgl libglu libglut example - -libgl: lib - $(MAKE) -f Makefile.mgw -C src/mesa - -libglu: libgl - $(MAKE) -f Makefile.mgw -C src/glu/sgi - -libglut: libglu - $(MAKE) -f Makefile.mgw -C src/glut/glx - -example: libglut - $(MAKE) -f Makefile.mgw star -C progs/samples - copy progs\samples\star.exe lib - -lib: - mkdir lib - -clean: - $(MAKE) -f Makefile.mgw clean -C src/mesa - $(MAKE) -f Makefile.mgw clean -C src/glu/sgi - $(MAKE) -f Makefile.mgw clean -C src/glut/glx - -realclean: clean - -$(call UNLINK,lib/*.a) - -$(call UNLINK,lib/*.dll) diff --git a/configs/config.mgw b/configs/config.mgw deleted file mode 100644 index b961eb965c..0000000000 --- a/configs/config.mgw +++ /dev/null @@ -1,42 +0,0 @@ -# MinGW config include file updated for Mesa 7.0 -# -# Updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) Although more tests are needed, it can be used individually! - -# The generated DLLs by MingW with STDCALL are not totally compatible -# with the ones linked by Microsoft's compilers. -# -# xxx_USING_STDCALL = 1 Compiling MESA with __stdcall. This is default! -# -# xxx_USING_STDCALL = 0 Compiling MESA without __stdcall. I like this:) -# - -# In fact, GL_USING_STDCALL and GLUT_USING_STDCALL can be -# different. For example: -# -# GL_USING_STDCALL = 0 -# GLUT_USING_STDCALL = 1 -# -# Suggested setting: -# -# ALL_USING_STDCALL = 1 -# -# That's default! -# - - -ALL_USING_STDCALL = 1 - - -ifeq ($(ALL_USING_STDCALL),1) - GL_USING_STDCALL = 1 - GLUT_USING_STDCALL = 1 -else - GL_USING_STDCALL = 0 - GLUT_USING_STDCALL = 0 -endif diff --git a/descrip.mms b/descrip.mms deleted file mode 100644 index f2f8434913..0000000000 --- a/descrip.mms +++ /dev/null @@ -1,22 +0,0 @@ -# Makefile for Mesa for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -macro : - @ macro="" -.ifdef NOSHARE -.else - @ if f$getsyi("HW_MODEL") .ge. 1024 then macro= "/MACRO=(SHARE=1)" -.endif - $(MMS)$(MMSQUALIFIERS)'macro' all - -all : - if f$search("lib.dir") .eqs. "" then create/directory [.lib] - set default [.src] - $(MMS)$(MMSQUALIFIERS) - set default [-.progs.util] - $(MMS)$(MMSQUALIFIERS) - set default [-.demos] - $(MMS)$(MMSQUALIFIERS) - set default [-.xdemos] - $(MMS)$(MMSQUALIFIERS) - if f$search("[-]tests.DIR") .nes. "" then pipe set default [-.tests] ; $(MMS)$(MMSQUALIFIERS) diff --git a/mms.config b/mms.config deleted file mode 100644 index 6a960084b3..0000000000 --- a/mms.config +++ /dev/null @@ -1,23 +0,0 @@ -# Makefile for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - - -#vms -.ifdef SHARE -GL_SHAR = libMesaGL.exe -GLU_SHAR = libMesaGLU.exe -GLUT_SHAR = libglut.exe -.endif -GL_LIB = libMesaGL.olb -GLU_LIB = libMesaGLU.olb -GLUT_LIB = libglut.olb -CC = cc -CXX = cxx/define=(LIBRARYBUILD=1)/assume=(nostdnew,noglobal_array_new) -CFLAGS1 = -MAKELIB = library/create -RANLIB = true -.ifdef SHARE -XLIBS = [--.vms]xlib_share/opt -.else -XLIBS = [--.vms]xlib/opt -.endif diff --git a/progs/demos/descrip.mms b/progs/demos/descrip.mms deleted file mode 100644 index bb2489fc3b..0000000000 --- a/progs/demos/descrip.mms +++ /dev/null @@ -1,90 +0,0 @@ -# Makefile for GLUT-based demo programs for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last update : 20 May 2005 - -.first - define gl [--.include.gl] - -.include [--]mms.config - -##### MACROS ##### - -INCDIR = ([--.include],[-.util]) -CFLAGS =/include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm - -.ifdef SHARE -GL_LIBS = $(XLIBS) -LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR) -.else -GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) -LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB) -.endif - - -PROGS = bounce.exe;,clearspd.exe;,drawpix.exe;,gamma.exe;,gears.exe;,\ - glinfo.exe;,glutfx.exe;,isosurf.exe;,morph3d.exe;,\ - paltex.exe;,pointblast.exe;,reflect.exe;,spectex.exe;,stex3d.exe;,\ - tessdemo.exe;,texcyl.exe;,texobj.exe;,trispd.exe;,winpos.exe; - - -##### RULES ##### -.obj.exe : - cxxlink $(MMS$TARGET_NAME),$(GL_LIBS) - -##### TARGETS ##### -default : - $(MMS)$(MMSQUALIFIERS) $(PROGS) - -clean : - delete *.obj;* - -realclean : - delete $(PROGS) - delete *.obj;* - -bounce.exe; : bounce.obj $(LIB_DEP) -clearspd.exe; : clearspd.obj $(LIB_DEP) -drawpix.exe; : drawpix.obj $(LIB_DEP) [-.util]readtex.obj - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -gamma.exe; : gamma.obj $(LIB_DEP) -gears.exe; : gears.obj $(LIB_DEP) -glinfo.exe; : glinfo.obj $(LIB_DEP) -glutfx.exe; : glutfx.obj $(LIB_DEP) -isosurf.exe; : isosurf.obj $(LIB_DEP) [-.util]readtex.obj - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -morph3d.exe; : morph3d.obj $(LIB_DEP) -paltex.exe; : paltex.obj $(LIB_DEP) -pointblast.exe; : pointblast.obj $(LIB_DEP) -reflect.exe; : reflect.obj [-.util]readtex.obj [-.util]showbuffer.obj\ - $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex,showbuffer,$(GL_LIBS) -spectex.exe; : spectex.obj $(LIB_DEP) -stex3d.exe; : stex3d.obj $(LIB_DEP) -tessdemo.exe; : tessdemo.obj $(LIB_DEP) -texcyl.exe; : texcyl.obj [-.util]readtex.obj $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) -texobj.exe; : texobj.obj $(LIB_DEP) -trispd.exe; : trispd.obj $(LIB_DEP) -winpos.exe; : winpos.obj [-.util]readtex.obj $(LIB_DEP) - cxxlink $(MMS$TARGET_NAME),[-.util]readtex.obj,$(GL_LIBS) - - -bounce.obj : bounce.c -clearspd.obj : clearspd.c -drawpix.obj : drawpix.c -gamma.obj : gamma.c -gears.obj : gears.c -glinfo.obj : glinfo.c -glutfx.obj : glutfx.c -isosurf.obj : isosurf.c -morph3d.obj : morph3d.c -paltex.obj : paltex.c -pointblast.obj : pointblast.c -reflect.obj : reflect.c -spectex.obj : spectex.c -stex3d.obj : stex3d.c -tessdemo.obj : tessdemo.c -texcyl.obj : texcyl.c -texobj.obj : texobj.c -trispd.obj : trispd.c -winpos.obj : winpos.c diff --git a/progs/samples/Makefile.DJ b/progs/samples/Makefile.DJ deleted file mode 100644 index cda4e05941..0000000000 --- a/progs/samples/Makefile.DJ +++ /dev/null @@ -1,85 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# DOS/DJGPP samples makefile v1.6 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most DMesa code and requires fxMesa. -# As a consequence, you'll need the DJGPP Glide3 -# library to build any application. -# default = no -# DXE=1 use DXE modules (see README.DJ for details). -# default = no -# -# Targets: -# build a specific file -# - - - -.PHONY: all -.SUFFIXES: .c .o .exe -.SECONDARY: ../util/readtex.o ../util/showbuffer.o - -TOP = ../.. -GLIDE ?= $(TOP)/glide3 - -CC = gcc -CFLAGS = -Wall -W -pedantic -CFLAGS += -O2 -ffast-math -CFLAGS += -I$(TOP)/include -I../util -CFLAGS += -DGLUT_IMPORT_LIB -ifeq ($(FX),1) -CFLAGS += -DFX -endif - -LD = gxx -LDFLAGS = -s -L$(TOP)/lib - -ifeq ($(DXE),1) -LDLIBS += -liglut -liglu -ligl -else -LDLIBS = -lglut -lglu -lgl -ifeq ($(FX),1) -LDFLAGS += -L$(GLIDE)/lib -LDLIBS += -lgld3x -endif -endif - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -%.exe: ../util/readtex.o ../util/showbuffer.o %.o - $(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS) - -all: - $(error Must specify to build) diff --git a/progs/samples/Makefile.mgw b/progs/samples/Makefile.mgw deleted file mode 100644 index 3b2fd785de..0000000000 --- a/progs/samples/Makefile.mgw +++ /dev/null @@ -1,93 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# MinGW samples makefile v1.2 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - -# MinGW samples makefile updated for Mesa 7.0 -# -# Updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) Although more tests are needed, it can be used individually! - -# -# Available options: -# -# Environment variables: -# -# Targets: -# build a specific file -# - - - -.PHONY: all -.SUFFIXES: .c .o .exe -.SECONDARY: ../util/readtex.o ../util/showbuffer.o - -TOP = ../.. - -include $(TOP)/configs/config.mgw -ALL_USING_STDCALL ?= 1 -GL_USING_STDCALL ?= 1 -GLUT_USING_STDCALL ?= 1 - -CC = mingw32-gcc -CFLAGS = -Wall -pedantic -CFLAGS += -O2 -ffast-math -CFLAGS += -I$(TOP)/include -I../util -ifeq ($(FX),1) - CFLAGS += -DFX -endif - -CFLAGS += -DGLUT_DISABLE_ATEXIT_HACK - -ifeq ($(GL_USING_STDCALL),0) - CFLAGS += -DGL_NO_STDCALL -endif - -ifeq ($(GLUT_USING_STDCALL),1) - CFLAGS += -D_STDCALL_SUPPORTED -else - CFLAGS += -DGLUT_NO_STDCALL -endif - - -LD = mingw32-g++ -LDFLAGS = -s -L$(TOP)/lib - -LDLIBS = -lglut32 -lglu32 -lopengl32 - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -%.exe: ../util/readtex.o ../util/showbuffer.o %.o - $(LD) -o $@ $(LDFLAGS) $^ $(LDLIBS) - -all: - $(error Must specify to build) diff --git a/progs/tests/descrip.mms b/progs/tests/descrip.mms deleted file mode 100644 index 567b76bc4b..0000000000 --- a/progs/tests/descrip.mms +++ /dev/null @@ -1,84 +0,0 @@ -# Makefile for GLUT-based demo programs for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - - -.first - define gl [--.include.gl] - -.include [--]mms.config - -##### MACROS ##### - -INCDIR = ([--.include],[-.util]) -CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm - -.ifdef SHARE -GL_LIBS = $(XLIBS) -.else -GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) -.endif - -LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB) - -PROGS = cva.exe,\ - dinoshade.exe,\ - fogcoord.exe,\ - manytex.exe,\ - multipal.exe,\ - projtex.exe,\ - seccolor.exe,\ - sharedtex.exe,\ - texline.exe,\ - texwrap.exe,\ - vptest1.exe,\ - vptest2.exe,\ - vptest3.exe,\ - vptorus.exe,\ - vpwarpmesh.exe - -##### RULES ##### -.obj.exe : - cxxlink $(MMS$TARGET_NAME),$(GL_LIBS) - -##### TARGETS ##### -default : - $(MMS)$(MMSQUALIFIERS) $(PROGS) - -clean : - delete *.obj;* - -realclean : - delete $(PROGS) - delete *.obj;* - -cva.exe : cva.obj $(LIB_DEP) -dinoshade.exe : dinoshade.obj $(LIB_DEP) -fogcoord.exe : fogcoord.obj $(LIB_DEP) -manytex.exe : manytex.obj $(LIB_DEP) -multipal.exe : multipal.obj $(LIB_DEP) -projtex.exe : projtex.obj $(LIB_DEP) -seccolor.exe : seccolor.obj $(LIB_DEP) -sharedtex.exe : sharedtex.obj $(LIB_DEP) -texline.exe : texline.obj $(LIB_DEP) -texwrap.exe : texwrap.obj $(LIB_DEP) -vptest1.exe : vptest1.obj $(LIB_DEP) -vptest2.exe : vptest2.obj $(LIB_DEP) -vptest3.exe : vptest3.obj $(LIB_DEP) -vptorus.exe : vptorus.obj $(LIB_DEP) -vpwarpmesh.exe : vpwarpmesh.obj $(LIB_DEP) - -cva.obj : cva.c -dinoshade.obj : dinoshade.c -fogcoord.obj : fogcoord.c -manytex.obj : manytex.c -multipal.obj : multipal.c -projtex.obj : projtex.c -seccolor.obj : seccolor.c -sharedtex.obj : sharedtex.c -texline.obj : texline.c -texwrap.obj : texwrap.c -vptest1.obj : vptest1.c -vptest2.obj : vptest2.c -vptest3.obj : vptest3.c -vptorus.obj : vptorus.c -vpwarpmesh.obj : vpwarpmesh.c diff --git a/progs/util/descrip.mms b/progs/util/descrip.mms deleted file mode 100644 index b2ee5ec971..0000000000 --- a/progs/util/descrip.mms +++ /dev/null @@ -1,42 +0,0 @@ -# Makefile for GLUT-based demo programs for VMS -# contributed by Jouk Jansen joukj@crys.chem.uva.nl - - -.first - define gl [--.include.gl] - -.include [--]mms.config - -##### MACROS ##### - -INCDIR = ([--.include],[-.util]) -CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm - -.ifdef SHARE -GL_LIBS = $(XLIBS) -LIB_DEP = [--.lib]$(GL_SHAR) [--.lib]$(GLU_SHAR) [--.lib]$(GLUT_SHAR) -.else -GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) -LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB) -.endif - - -OBJS =readtex.obj,showbuffer.obj - - -##### RULES ##### -.obj.exe : - cxxlink $(MMS$TARGET_NAME),$(GL_LIBS) - -##### TARGETS ##### -default : - $(MMS)$(MMSQUALIFIERS) $(OBJS) - -clean : - delete *.obj;* - -realclean : - delete *.obj;* - -readtex.obj : readtex.c -showbuffer.obj : showbuffer.c diff --git a/progs/xdemos/descrip.mms b/progs/xdemos/descrip.mms deleted file mode 100644 index fe6a3c44e6..0000000000 --- a/progs/xdemos/descrip.mms +++ /dev/null @@ -1,83 +0,0 @@ -# Makefile for GLUT-based demo programs for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - - -.first - define gl [--.include.gl] - -.include [--]mms.config - -##### MACROS ##### - -INCDIR = ([--.include],[-.util]) -CFLAGS = /include=$(INCDIR)/prefix=all/name=(as_is,short)/nowarn/float=ieee/ieee=denorm - -.ifdef SHARE -GL_LIBS = $(XLIBS) -.else -GL_LIBS = [--.lib]libGLUT/l,libMesaGLU/l,libMesaGL/l,$(XLIBS) -.endif - -LIB_DEP = [--.lib]$(GL_LIB) [--.lib]$(GLU_LIB) [--.lib]$(GLUT_LIB) - -PROGS =glthreads.exe,\ - glxdemo.exe,\ - glxgears.exe,\ - glxheads.exe,\ - glxinfo.exe,\ - glxpixmap.exe,\ - manywin.exe,\ - offset.exe,\ - pbinfo.exe,\ - pbdemo.exe,\ - wincopy.exe,\ - xdemo.exe,\ - xfont.exe - -##### RULES ##### -.obj.exe : - cxxlink $(MMS$TARGET_NAME),$(GL_LIBS) - -##### TARGETS ##### -default : - $(MMS)$(MMSQUALIFIERS) $(PROGS) - -clean : - delete *.obj;* - -realclean : - delete $(PROGS) - delete *.obj;* - - -glthreads.exe : glthreads.obj $(LIB_DEP) -glxdemo.exe : glxdemo.obj $(LIB_DEP) -glxgears.exe : glxgears.obj $(LIB_DEP) -glxheads.exe : glxheads.obj $(LIB_DEP) -glxinfo.exe : glxinfo.obj $(LIB_DEP) -glxpixmap.exe : glxpixmap.obj $(LIB_DEP) -manywin.exe : manywin.obj $(LIB_DEP) -offset.exe : offset.obj $(LIB_DEP) -pbinfo.exe : pbinfo.obj pbutil.obj $(LIB_DEP) - cxxlink pbinfo.obj,pbutil.obj,$(GL_LIBS) -pbdemo.exe : pbdemo.obj pbutil.obj $(LIB_DEP) - cxxlink pbdemo.obj,pbutil.obj,$(GL_LIBS) -wincopy.exe : wincopy.obj $(LIB_DEP) -xdemo.exe : xdemo.obj $(LIB_DEP) -xfont.exe :xfont.obj $(LIB_DEP) - - -glthreads.obj : glthreads.c -glxdemo.obj : glxdemo.c -glxgears.obj : glxgears.c -glxheads.obj : glxheads.c -glxinfo.obj : glxinfo.c -glxpixmap.obj : glxpixmap.c -manywin.obj : manywin.c -offset.obj : offset.c -pbinfo.obj : pbinfo.c -pbutil.obj : pbutil.c -pbdemo.obj : pbdemo.c -wincopy.obj : wincopy.c -xdemo.obj : xdemo.c -xfont.obj :xfont.c diff --git a/src/descrip.mms b/src/descrip.mms deleted file mode 100644 index 79c7d98d25..0000000000 --- a/src/descrip.mms +++ /dev/null @@ -1,43 +0,0 @@ -# Makefile for Mesa for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -.include [-]mms.config - -all : - set default [.mesa] - $(MMS)$(MMSQUALIFIERS) - set default [-] -.ifdef SHARE - $(MMS)$(MMSQUALIFIERS) [-.lib]$(GL_SHAR) -.endif - set default [.glu] - $(MMS)$(MMSQUALIFIERS) - set default [-.glut.glx] - $(MMS)$(MMSQUALIFIERS) - set default [--] - -[-.lib]$(GL_SHAR) : [-.lib]$(GL_LIB) - @ WRITE_ SYS$OUTPUT " generating libmesa.opt" - @ library/extract=* [-.lib]$(GL_LIB) - @ OPEN_/WRITE FILE libmesa.opt - @ WRITE_ FILE "!" - @ WRITE_ FILE "! libmesa.opt generated by DESCRIP.$(MMS_EXT)" - @ WRITE_ FILE "!" - @ WRITE_ FILE "IDENTIFICATION=""mesa5.1""" - @ WRITE_ FILE "GSMATCH=LEQUAL,5,1 - @ WRITE_ FILE "libmesagl.obj" - @ write_ file "sys$share:decw$xextlibshr/share" - @ write_ file "sys$share:decw$xlibshr/share" - @ write_ file "sys$share:pthread$rtl/share" - @ CLOSE_ FILE - @ $(MMS)$(MMSQUALIFIERS)/ignore=warning mesa_vms - @ WRITE_ SYS$OUTPUT " linking ..." - @ LINK_/NODEB/SHARE=[-.lib]$(GL_SHAR)/MAP=libmesa.map/FULL libmesa.opt/opt,\ - mesa_vms.opt/opt - @ delete libmesagl.obj;* - -mesa_vms : - @ WRITE_ SYS$OUTPUT " generating libmesa.map ..." - @ LINK_/NODEB/NOSHARE/NOEXE/MAP=libmesa.map/FULL libmesa.opt/OPT - @ WRITE_ SYS$OUTPUT " analyzing libmesa.map ..." - @ @[-.vms]analyze_map.com libmesa.map mesa_vms.opt diff --git a/src/glu/descrip.mms b/src/glu/descrip.mms deleted file mode 100644 index 6d5cd858da..0000000000 --- a/src/glu/descrip.mms +++ /dev/null @@ -1,9 +0,0 @@ -# Makefile for Mesa for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -all : -# PIPE is avalailable on VMS7.0 and higher. For lower versions split the -#command in two conditional command. JJ - if f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .nes. "" then pipe set default [.sgi] ; $(MMS)$(MMSQUALIFIERS) - if f$search("SYS$SYSTEM:CXX$COMPILER.EXE") .eqs. "" then pipe set default [.mesa] ; $(MMS)$(MMSQUALIFIERS) - set default [-] diff --git a/src/glu/mesa/Makefile.DJ b/src/glu/mesa/Makefile.DJ deleted file mode 100644 index 92bcdaae94..0000000000 --- a/src/glu/mesa/Makefile.DJ +++ /dev/null @@ -1,100 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# DOS/DJGPP glu makefile v1.5 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# Targets: -# all: build GLU -# clean: remove object files -# - - - -.PHONY: all clean - -TOP = ../../.. -LIBDIR = $(TOP)/lib -GLU_LIB = libglu.a -GLU_DXE = glu.dxe -GLU_IMP = libiglu.a - -export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib - -CC = gcc -CFLAGS += -I$(TOP)/include - -AR = ar -ARFLAGS = crus - -HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe) - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -CORE_SOURCES = \ - glu.c \ - mipmap.c \ - nurbs.c \ - nurbscrv.c \ - nurbssrf.c \ - nurbsutl.c \ - polytest.c \ - project.c \ - quadric.c \ - tess.c \ - tesselat.c - -SOURCES = $(CORE_SOURCES) - -OBJECTS = $(SOURCES:.c=.o) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< - -all: $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP) - -$(LIBDIR)/$(GLU_LIB): $(OBJECTS) - $(AR) $(ARFLAGS) $@ $^ - -$(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP): $(OBJECTS) -ifeq ($(HAVEDXE3),) - $(warning Missing DXE3 package... Skipping $(GLU_DXE)) -else - -dxe3gen -o $(LIBDIR)/$(GLU_DXE) -Y $(LIBDIR)/$(GLU_IMP) -D "MesaGLU DJGPP" -E _glu -P gl.dxe -U $^ -endif - -clean: - -$(call UNLINK,*.o) diff --git a/src/glu/mesa/descrip.mms b/src/glu/mesa/descrip.mms deleted file mode 100644 index 12eb6a437a..0000000000 --- a/src/glu/mesa/descrip.mms +++ /dev/null @@ -1,61 +0,0 @@ -# Makefile for GLU for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -.first - define gl [-.include.gl] - -.include [-]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = $disk2:[-.include] -LIBDIR = [-.lib] -CFLAGS = /include=$(INCDIR)/define=(FBIND=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \ - polytest.c project.c quadric.c tess.c tesselat.c - -OBJECTS =glu.obj,mipmap.obj,nurbs.obj,nurbscrv.obj,nurbssrf.obj,nurbsutl.obj,\ - polytest.obj,project.obj,quadric.obj,tess.obj,tesselat.obj - - -##### RULES ##### - -VERSION=MesaGlu V3.2 - -##### TARGETS ##### - -# Make the library: -$(LIBDIR)$(GLU_LIB) : $(OBJECTS) -.ifdef SHARE - @ WRITE_ SYS$OUTPUT " generating mesagl1.opt" - @ OPEN_/WRITE FILE mesagl1.opt - @ WRITE_ FILE "!" - @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)" - @ WRITE_ FILE "!" - @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)""" - @ WRITE_ FILE "GSMATCH=LEQUAL,3,2 - @ WRITE_ FILE "$(OBJECTS)" - @ WRITE_ FILE "[-.lib]libmesagl.exe/SHARE" - @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE" - @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE" - @ CLOSE_ FILE - @ WRITE_ SYS$OUTPUT " generating mesagl.map ..." - @ LINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT - @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..." - @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt - @ WRITE_ SYS$OUTPUT " linking $(GLU_LIB) ..." - @ LINK_/noinform/NODEB/SHARE=$(GLU_LIB)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt -.else - @ $(MAKELIB) $(GLU_LIB) $(OBJECTS) -.endif - @ rename $(GLU_LIB)* $(LIBDIR) - -clean : - delete *.obj;* - purge - -include mms_depend. - diff --git a/src/glu/mesa/mms_depend b/src/glu/mesa/mms_depend deleted file mode 100644 index ed59ca9de8..0000000000 --- a/src/glu/mesa/mms_depend +++ /dev/null @@ -1,15 +0,0 @@ -# DO NOT DELETE THIS LINE -- make depend depends on it. - -glu.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h -mipmap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h -nurbs.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h -nurbscrv.obj : nurbs.h gluP.h [-.include.gl]gl.h [-.include.gl]glu.h -nurbssrf.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h -nurbsutl.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h nurbs.h -project.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h -quadric.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h -tess.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h -tess_fist.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h -tess_hash.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h -tess_heap.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h -tess_clip.obj : gluP.h [-.include.gl]gl.h [-.include.gl]glu.h tess.h diff --git a/src/glu/sgi/Makefile.DJ b/src/glu/sgi/Makefile.DJ deleted file mode 100644 index b5df3e846a..0000000000 --- a/src/glu/sgi/Makefile.DJ +++ /dev/null @@ -1,188 +0,0 @@ -# Mesa 3-D graphics library -# Version: 4.0 -# -# Copyright (C) 1999 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# DOS/DJGPP glu makefile v1.5 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# Targets: -# all: build GLU -# clean: remove object files -# - - - -.PHONY: all clean - -TOP = ../../.. -LIBDIR = $(TOP)/lib -GLU_LIB = libglu.a -GLU_DXE = glu.dxe -GLU_IMP = libiglu.a - -export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib - -CC = gcc -CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include -Iinclude -CXX = gpp -CXXFLAGS = $(CFLAGS) -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess - -AR = ar -ARFLAGS = crus - -HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe) - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -C_SOURCES = \ - libutil/error.c \ - libutil/glue.c \ - libutil/mipmap.c \ - libutil/project.c \ - libutil/quad.c \ - libutil/registry.c \ - libtess/dict.c \ - libtess/geom.c \ - libtess/memalloc.c \ - libtess/mesh.c \ - libtess/normal.c \ - libtess/priorityq.c \ - libtess/render.c \ - libtess/sweep.c \ - libtess/tess.c \ - libtess/tessmono.c - -CC_SOURCES = \ - libnurbs/interface/bezierEval.cc \ - libnurbs/interface/bezierPatch.cc \ - libnurbs/interface/bezierPatchMesh.cc \ - libnurbs/interface/glcurveval.cc \ - libnurbs/interface/glinterface.cc \ - libnurbs/interface/glrenderer.cc \ - libnurbs/interface/glsurfeval.cc \ - libnurbs/interface/incurveeval.cc \ - libnurbs/interface/insurfeval.cc \ - libnurbs/internals/arc.cc \ - libnurbs/internals/arcsorter.cc \ - libnurbs/internals/arctess.cc \ - libnurbs/internals/backend.cc \ - libnurbs/internals/basiccrveval.cc \ - libnurbs/internals/basicsurfeval.cc \ - libnurbs/internals/bin.cc \ - libnurbs/internals/bufpool.cc \ - libnurbs/internals/cachingeval.cc \ - libnurbs/internals/ccw.cc \ - libnurbs/internals/coveandtiler.cc \ - libnurbs/internals/curve.cc \ - libnurbs/internals/curvelist.cc \ - libnurbs/internals/curvesub.cc \ - libnurbs/internals/dataTransform.cc \ - libnurbs/internals/displaylist.cc \ - libnurbs/internals/flist.cc \ - libnurbs/internals/flistsorter.cc \ - libnurbs/internals/hull.cc \ - libnurbs/internals/intersect.cc \ - libnurbs/internals/knotvector.cc \ - libnurbs/internals/mapdesc.cc \ - libnurbs/internals/mapdescv.cc \ - libnurbs/internals/maplist.cc \ - libnurbs/internals/mesher.cc \ - libnurbs/internals/monoTriangulationBackend.cc \ - libnurbs/internals/monotonizer.cc \ - libnurbs/internals/mycode.cc \ - libnurbs/internals/nurbsinterfac.cc \ - libnurbs/internals/nurbstess.cc \ - libnurbs/internals/patch.cc \ - libnurbs/internals/patchlist.cc \ - libnurbs/internals/quilt.cc \ - libnurbs/internals/reader.cc \ - libnurbs/internals/renderhints.cc \ - libnurbs/internals/slicer.cc \ - libnurbs/internals/sorter.cc \ - libnurbs/internals/splitarcs.cc \ - libnurbs/internals/subdivider.cc \ - libnurbs/internals/tobezier.cc \ - libnurbs/internals/trimline.cc \ - libnurbs/internals/trimregion.cc \ - libnurbs/internals/trimvertpool.cc \ - libnurbs/internals/uarray.cc \ - libnurbs/internals/varray.cc \ - libnurbs/nurbtess/directedLine.cc \ - libnurbs/nurbtess/gridWrap.cc \ - libnurbs/nurbtess/monoChain.cc \ - libnurbs/nurbtess/monoPolyPart.cc \ - libnurbs/nurbtess/monoTriangulation.cc \ - libnurbs/nurbtess/partitionX.cc \ - libnurbs/nurbtess/partitionY.cc \ - libnurbs/nurbtess/polyDBG.cc \ - libnurbs/nurbtess/polyUtil.cc \ - libnurbs/nurbtess/primitiveStream.cc \ - libnurbs/nurbtess/quicksort.cc \ - libnurbs/nurbtess/rectBlock.cc \ - libnurbs/nurbtess/sampleComp.cc \ - libnurbs/nurbtess/sampleCompBot.cc \ - libnurbs/nurbtess/sampleCompRight.cc \ - libnurbs/nurbtess/sampleCompTop.cc \ - libnurbs/nurbtess/sampleMonoPoly.cc \ - libnurbs/nurbtess/sampledLine.cc \ - libnurbs/nurbtess/searchTree.cc - -SOURCES = $(C_SOURCES) $(CC_SOURCES) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.cc.o: - $(CXX) -o $@ $(CXXFLAGS) -c $< - -all: $(LIBDIR)/$(GLU_LIB) $(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP) - -$(LIBDIR)/$(GLU_LIB): $(OBJECTS) - $(AR) $(ARFLAGS) $@ $^ - -$(LIBDIR)/$(GLU_DXE) $(LIBDIR)/$(GLU_IMP): $(OBJECTS) -ifeq ($(HAVEDXE3),) - $(warning Missing DXE3 package... Skipping $(GLU_DXE)) -else - -dxe3gen -o $(LIBDIR)/$(GLU_DXE) -Y $(LIBDIR)/$(GLU_IMP) -D "MesaGLU/SGI DJGPP" -E _glu -P gl.dxe -U $^ -endif - -clean: - -$(call UNLINK,libutil/*.o) - -$(call UNLINK,libtess/*.o) - -$(call UNLINK,libnurbs/interface/*.o) - -$(call UNLINK,libnurbs/internals/*.o) - -$(call UNLINK,libnurbs/nurbtess/*.o) diff --git a/src/glu/sgi/Makefile.mgw b/src/glu/sgi/Makefile.mgw deleted file mode 100644 index 43b421e737..0000000000 --- a/src/glu/sgi/Makefile.mgw +++ /dev/null @@ -1,229 +0,0 @@ -# Mesa 3-D graphics library -# Version: 5.1 -# -# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# MinGW core makefile v1.4 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - -# MinGW core-glu makefile updated for Mesa 7.0 -# -# Updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) Although more tests are needed, it can be used individually! - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most WMesa code and requires fxMesa. -# As a consequence, you'll need the Win32 Glide3 -# library to build any application. -# default = no -# ICD=1 build the installable client driver interface -# (windows opengl driver interface) -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build GL -# clean: remove object files -# - - - -.PHONY: all clean -.INTERMEDIATE: x86/gen_matypes.exe -.SUFFIXES: .rc .res - -# Set this to the prefix of your build tools, i.e. mingw32- -TOOLS_PREFIX = mingw32- - -TOP = ../../.. - -LIBDIR = $(TOP)/lib - -GLU_DLL = glu32.dll -GLU_IMP = libglu32.a -GLU_DEF = glu.def - -include $(TOP)/configs/config.mgw -GL_USING_STDCALL ?= 1 - -LDLIBS = -L$(LIBDIR) -lopengl32 -LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GLU_IMP) -Wl,--output-def=$(LIBDIR)/$(GLU_DEF) - -CFLAGS += -DBUILD_GLU32 -D_DLL - -ifeq ($(GL_USING_STDCALL),1) - LDFLAGS += -Wl,--add-stdcall-alias -else - CFLAGS += -DGL_NO_STDCALL -endif - -CC = gcc -CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include -Iinclude -CXX = g++ -CXXFLAGS = $(CFLAGS) -Ilibnurbs/internals -Ilibnurbs/interface -Ilibnurbs/nurbtess - -AR = ar -ARFLAGS = crus - -UNLINK = del $(subst /,\,$(1)) -ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif -ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif - -C_SOURCES = \ - libutil/error.c \ - libutil/glue.c \ - libutil/mipmap.c \ - libutil/project.c \ - libutil/quad.c \ - libutil/registry.c \ - libtess/dict.c \ - libtess/geom.c \ - libtess/memalloc.c \ - libtess/mesh.c \ - libtess/normal.c \ - libtess/priorityq.c \ - libtess/render.c \ - libtess/sweep.c \ - libtess/tess.c \ - libtess/tessmono.c - -CC_SOURCES = \ - libnurbs/interface/bezierEval.cc \ - libnurbs/interface/bezierPatch.cc \ - libnurbs/interface/bezierPatchMesh.cc \ - libnurbs/interface/glcurveval.cc \ - libnurbs/interface/glinterface.cc \ - libnurbs/interface/glrenderer.cc \ - libnurbs/interface/glsurfeval.cc \ - libnurbs/interface/incurveeval.cc \ - libnurbs/interface/insurfeval.cc \ - libnurbs/internals/arc.cc \ - libnurbs/internals/arcsorter.cc \ - libnurbs/internals/arctess.cc \ - libnurbs/internals/backend.cc \ - libnurbs/internals/basiccrveval.cc \ - libnurbs/internals/basicsurfeval.cc \ - libnurbs/internals/bin.cc \ - libnurbs/internals/bufpool.cc \ - libnurbs/internals/cachingeval.cc \ - libnurbs/internals/ccw.cc \ - libnurbs/internals/coveandtiler.cc \ - libnurbs/internals/curve.cc \ - libnurbs/internals/curvelist.cc \ - libnurbs/internals/curvesub.cc \ - libnurbs/internals/dataTransform.cc \ - libnurbs/internals/displaylist.cc \ - libnurbs/internals/flist.cc \ - libnurbs/internals/flistsorter.cc \ - libnurbs/internals/hull.cc \ - libnurbs/internals/intersect.cc \ - libnurbs/internals/knotvector.cc \ - libnurbs/internals/mapdesc.cc \ - libnurbs/internals/mapdescv.cc \ - libnurbs/internals/maplist.cc \ - libnurbs/internals/mesher.cc \ - libnurbs/internals/monoTriangulationBackend.cc \ - libnurbs/internals/monotonizer.cc \ - libnurbs/internals/mycode.cc \ - libnurbs/internals/nurbsinterfac.cc \ - libnurbs/internals/nurbstess.cc \ - libnurbs/internals/patch.cc \ - libnurbs/internals/patchlist.cc \ - libnurbs/internals/quilt.cc \ - libnurbs/internals/reader.cc \ - libnurbs/internals/renderhints.cc \ - libnurbs/internals/slicer.cc \ - libnurbs/internals/sorter.cc \ - libnurbs/internals/splitarcs.cc \ - libnurbs/internals/subdivider.cc \ - libnurbs/internals/tobezier.cc \ - libnurbs/internals/trimline.cc \ - libnurbs/internals/trimregion.cc \ - libnurbs/internals/trimvertpool.cc \ - libnurbs/internals/uarray.cc \ - libnurbs/internals/varray.cc \ - libnurbs/nurbtess/directedLine.cc \ - libnurbs/nurbtess/gridWrap.cc \ - libnurbs/nurbtess/monoChain.cc \ - libnurbs/nurbtess/monoPolyPart.cc \ - libnurbs/nurbtess/monoTriangulation.cc \ - libnurbs/nurbtess/partitionX.cc \ - libnurbs/nurbtess/partitionY.cc \ - libnurbs/nurbtess/polyDBG.cc \ - libnurbs/nurbtess/polyUtil.cc \ - libnurbs/nurbtess/primitiveStream.cc \ - libnurbs/nurbtess/quicksort.cc \ - libnurbs/nurbtess/rectBlock.cc \ - libnurbs/nurbtess/sampleComp.cc \ - libnurbs/nurbtess/sampleCompBot.cc \ - libnurbs/nurbtess/sampleCompRight.cc \ - libnurbs/nurbtess/sampleCompTop.cc \ - libnurbs/nurbtess/sampleMonoPoly.cc \ - libnurbs/nurbtess/sampledLine.cc \ - libnurbs/nurbtess/searchTree.cc - -SOURCES = $(C_SOURCES) $(CC_SOURCES) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.cc.o: - $(CXX) -o $@ $(CXXFLAGS) -c $< - - -all: $(LIBDIR) $(LIBDIR)/$(GLU_DLL) $(LIBDIR)/$(GLU_IMP) - -$(LIBDIR): - mkdir -p $(LIBDIR) - -$(LIBDIR)/$(GLU_DLL) $(LIBDIR)/$(GLU_IMP): $(OBJECTS) - g++ -shared -fPIC -o $(LIBDIR)/$(GLU_DLL) $(LDFLAGS) \ - $^ $(LDLIBS) - - - -clean: - -$(call UNLINK,libutil/*.o) - -$(call UNLINK,libtess/*.o) - -$(call UNLINK,libnurbs/interface/*.o) - -$(call UNLINK,libnurbs/internals/*.o) - -$(call UNLINK,libnurbs/nurbtess/*.o) diff --git a/src/glu/sgi/descrip.mms b/src/glu/sgi/descrip.mms deleted file mode 100644 index 49d618e6c9..0000000000 --- a/src/glu/sgi/descrip.mms +++ /dev/null @@ -1,451 +0,0 @@ -# Makefile for GLU for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -.first - define gl [---.include.gl] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR =([-.include],[.include],[.internals],[.libnurbs.internals],\ - [.libnurbs.interface],[.libnurbs.nurbtess]) -LIBDIR = [---.lib] -CFLAGS = /include=$(INCDIR)/name=(as_is,short)/float=ieee/ieee=denorm - -LU_OBJECTS=\ - [.libutil]error.obj, \ - [.libutil]glue.obj, \ - [.libutil]mipmap.obj,\ - [.libutil]project.obj,\ - [.libutil]quad.obj, \ - [.libutil]registry.obj - -LT_OBJECTS=[.libtess]dict.obj, \ - [.libtess]geom.obj, \ - [.libtess]memalloc.obj,\ - [.libtess]mesh.obj, \ - [.libtess]normal.obj,\ - [.libtess]priorityq.obj,\ - [.libtess]render.obj,\ - [.libtess]sweep.obj, \ - [.libtess]tess.obj, \ - [.libtess]tessmono.obj - -LI_OBJECTS=[.libnurbs.interface]bezierEval.obj, \ - [.libnurbs.interface]bezierPatch.obj, \ - [.libnurbs.interface]bezierPatchMesh.obj, \ - [.libnurbs.interface]glcurveval.obj, \ - [.libnurbs.interface]glinterface.obj - -LI_OBJECTS1=[.libnurbs.interface]glrenderer.obj, \ - [.libnurbs.interface]glsurfeval.obj, \ - [.libnurbs.interface]incurveeval.obj, \ - [.libnurbs.interface]insurfeval.obj - -LI2_OBJECTS=[.libnurbs.internals]arc.obj, \ - [.libnurbs.internals]arcsorter.obj, \ - [.libnurbs.internals]arctess.obj, \ - [.libnurbs.internals]backend.obj, \ - [.libnurbs.internals]basiccrveval.obj, \ - [.libnurbs.internals]basicsurfeval.obj - -LI2_OBJECTS1=[.libnurbs.internals]bin.obj, \ - [.libnurbs.internals]bufpool.obj, \ - [.libnurbs.internals]cachingeval.obj, \ - [.libnurbs.internals]ccw.obj, \ - [.libnurbs.internals]coveandtiler.obj, \ - [.libnurbs.internals]curve.obj, \ - [.libnurbs.internals]curvelist.obj - -LI2_OBJECTS2=[.libnurbs.internals]curvesub.obj, \ - [.libnurbs.internals]dataTransform.obj, \ - [.libnurbs.internals]displaylist.obj, \ - [.libnurbs.internals]flist.obj, \ - [.libnurbs.internals]flistsorter.obj - -LI2_OBJECTS3=[.libnurbs.internals]hull.obj, \ - [.libnurbs.internals]intersect.obj, \ - [.libnurbs.internals]knotvector.obj, \ - [.libnurbs.internals]mapdesc.obj - -LI2_OBJECTS4=[.libnurbs.internals]mapdescv.obj, \ - [.libnurbs.internals]maplist.obj, \ - [.libnurbs.internals]mesher.obj, \ - [.libnurbs.internals]monoTriangulationBackend.obj,\ - [.libnurbs.internals]monotonizer.obj - -LI2_OBJECTS5=[.libnurbs.internals]mycode.obj, \ - [.libnurbs.internals]nurbsinterfac.obj, \ - [.libnurbs.internals]nurbstess.obj, \ - [.libnurbs.internals]patch.obj - -LI2_OBJECTS6=[.libnurbs.internals]patchlist.obj, \ - [.libnurbs.internals]quilt.obj, \ - [.libnurbs.internals]reader.obj, \ - [.libnurbs.internals]renderhints.obj, \ - [.libnurbs.internals]slicer.obj - -LI2_OBJECTS7=[.libnurbs.internals]sorter.obj, \ - [.libnurbs.internals]splitarcs.obj, \ - [.libnurbs.internals]subdivider.obj, \ - [.libnurbs.internals]tobezier.obj - -LI2_OBJECTS8=[.libnurbs.internals]trimline.obj, \ - [.libnurbs.internals]trimregion.obj, \ - [.libnurbs.internals]trimvertpool.obj, \ - [.libnurbs.internals]uarray.obj, \ - [.libnurbs.internals]varray.obj - -LN_OBJECTS=[.libnurbs.nurbtess]directedLine.obj, \ - [.libnurbs.nurbtess]gridWrap.obj, \ - [.libnurbs.nurbtess]monoChain.obj, \ - [.libnurbs.nurbtess]monoPolyPart.obj, \ - [.libnurbs.nurbtess]monoTriangulation.obj - -LN_OBJECTS1=[.libnurbs.nurbtess]partitionX.obj, \ - [.libnurbs.nurbtess]partitionY.obj, \ - [.libnurbs.nurbtess]polyDBG.obj - -LN_OBJECTS2=[.libnurbs.nurbtess]polyUtil.obj, \ - [.libnurbs.nurbtess]primitiveStream.obj, \ - [.libnurbs.nurbtess]quicksort.obj, \ - [.libnurbs.nurbtess]rectBlock.obj - -LN_OBJECTS3=[.libnurbs.nurbtess]sampleComp.obj, \ - [.libnurbs.nurbtess]sampleCompBot.obj, \ - [.libnurbs.nurbtess]sampleCompRight.obj - -LN_OBJECTS4=[.libnurbs.nurbtess]sampleCompTop.obj, \ - [.libnurbs.nurbtess]sampleMonoPoly.obj,\ - [.libnurbs.nurbtess]sampledLine.obj, \ - [.libnurbs.nurbtess]searchTree.obj - -##### RULES ##### - -VERSION=MesaGlu V3.5 - -##### TARGETS ##### - -# Make the library: -$(LIBDIR)$(GLU_LIB) : $(LU_OBJECTS) $(LT_OBJECTS) $(LI_OBJECTS) $(LI_OBJECTS1)\ - $(LI2_OBJECTS) $(LI2_OBJECTS1) $(LI2_OBJECTS2)\ - $(LI2_OBJECTS3) $(LI2_OBJECTS4) $(LI2_OBJECTS5)\ - $(LI2_OBJECTS6) $(LI2_OBJECTS7) $(LI2_OBJECTS8)\ - $(LN_OBJECTS) $(LN_OBJECTS1) $(LN_OBJECTS2)\ - $(LN_OBJECTS3) $(LN_OBJECTS4) - @ $(MAKELIB) $(GLU_LIB) $(LU_OBJECTS),$(LT_OBJECTS),$(LI_OBJECTS),\ - $(LI2_OBJECTS),$(LN_OBJECTS) - @ rename $(GLU_LIB)* $(LIBDIR) -.ifdef SHARE - @ WRITE_ SYS$OUTPUT " generating mesagl1.opt" - @ OPEN_/WRITE FILE mesagl1.opt - @ WRITE_ FILE "!" - @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)" - @ WRITE_ FILE "!" - @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)""" - @ WRITE_ FILE "GSMATCH=LEQUAL,3,5 - @ WRITE_ FILE "$(LU_OBJECTS)" - @ WRITE_ FILE "$(LT_OBJECTS)" - @ WRITE_ FILE "$(LI_OBJECTS)" - @ WRITE_ FILE "$(LI_OBJECTS1)" - @ WRITE_ FILE "$(LI2_OBJECTS)" - @ WRITE_ FILE "$(LI2_OBJECTS1)" - @ WRITE_ FILE "$(LI2_OBJECTS2)" - @ WRITE_ FILE "$(LI2_OBJECTS3)" - @ WRITE_ FILE "$(LI2_OBJECTS4)" - @ WRITE_ FILE "$(LI2_OBJECTS5)" - @ WRITE_ FILE "$(LI2_OBJECTS6)" - @ WRITE_ FILE "$(LI2_OBJECTS7)" - @ WRITE_ FILE "$(LI2_OBJECTS8)" - @ WRITE_ FILE "$(LN_OBJECTS)" - @ WRITE_ FILE "$(LN_OBJECTS1)" - @ WRITE_ FILE "$(LN_OBJECTS2)" - @ WRITE_ FILE "$(LN_OBJECTS3)" - @ WRITE_ FILE "$(LN_OBJECTS4)" - @ WRITE_ FILE "[---.lib]libmesagl.exe/SHARE" - @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE" - @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE" - @ CLOSE_ FILE -# @ WRITE_ SYS$OUTPUT " generating mesagl.map ..." -# @ CXXLINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT -# @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..." -# @ @[-.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt - @ WRITE_ SYS$OUTPUT " linking $(GLU_SHAR) ..." -# @ CXXLINK_/noinform/NODEB/SHARE=$(GLU_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt - @ CXXLINK_/noinform/NODEB/SHARE=$(GLU_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesaglu.opt/opt - @ rename $(GLU_SHAR)* $(LIBDIR) -.endif - -clean : - delete [...]*.obj;* - purge - -[.libutil]error.obj : [.libutil]error.c - $(CC) $(CFLAGS) /obj=[.libutil]error.obj [.libutil]error.c - -[.libutil]glue.obj : [.libutil]glue.c - $(CC) $(CFLAGS) /obj=[.libutil]glue.obj [.libutil]glue.c - -[.libutil]mipmap.obj : [.libutil]mipmap.c - $(CC) $(CFLAGS) /obj=[.libutil]mipmap.obj [.libutil]mipmap.c - -[.libutil]project.obj : [.libutil]project.c - $(CC) $(CFLAGS) /obj=[.libutil]project.obj [.libutil]project.c - -[.libutil]quad.obj : [.libutil]quad.c - $(CC) $(CFLAGS) /obj=[.libutil]quad.obj [.libutil]quad.c - -[.libutil]registry.obj : [.libutil]registry.c - $(CC) $(CFLAGS) /obj=[.libutil]registry.obj [.libutil]registry.c - -[.libtess]dict.obj : [.libtess]dict.c - $(CC) $(CFLAGS) /obj=[.libtess]dict.obj [.libtess]dict.c - -[.libtess]geom.obj : [.libtess]geom.c - $(CC) $(CFLAGS) /obj=[.libtess]geom.obj [.libtess]geom.c - -[.libtess]memalloc.obj : [.libtess]memalloc.c - $(CC) $(CFLAGS) /obj=[.libtess]memalloc.obj [.libtess]memalloc.c - -[.libtess]mesh.obj : [.libtess]mesh.c - $(CC) $(CFLAGS) /obj=[.libtess]mesh.obj [.libtess]mesh.c - -[.libtess]normal.obj : [.libtess]normal.c - $(CC) $(CFLAGS) /obj=[.libtess]normal.obj [.libtess]normal.c - -[.libtess]priorityq.obj : [.libtess]priorityq.c - $(CC) $(CFLAGS) /obj=[.libtess]priorityq.obj [.libtess]priorityq.c - -[.libtess]render.obj : [.libtess]render.c - $(CC) $(CFLAGS) /obj=[.libtess]render.obj [.libtess]render.c - -[.libtess]sweep.obj : [.libtess]sweep.c - $(CC) $(CFLAGS) /obj=[.libtess]sweep.obj [.libtess]sweep.c - -[.libtess]tess.obj : [.libtess]tess.c - $(CC) $(CFLAGS) /obj=[.libtess]tess.obj [.libtess]tess.c - -[.libtess]tessmono.obj : [.libtess]tessmono.c - $(CC) $(CFLAGS) /obj=[.libtess]tessmono.obj [.libtess]tessmono.c - -[.libnurbs.interface]bezierEval.obj : [.libnurbs.interface]bezierEval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierEval.obj [.libnurbs.interface]bezierEval.cc - -[.libnurbs.interface]bezierPatch.obj : [.libnurbs.interface]bezierPatch.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierPatch.obj [.libnurbs.interface]bezierPatch.cc - -[.libnurbs.interface]bezierPatchMesh.obj : [.libnurbs.interface]bezierPatchMesh.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]bezierPatchMesh.obj [.libnurbs.interface]bezierPatchMesh.cc - -[.libnurbs.interface]glcurveval.obj : [.libnurbs.interface]glcurveval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glcurveval.obj [.libnurbs.interface]glcurveval.cc - -[.libnurbs.interface]glinterface.obj : [.libnurbs.interface]glinterface.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glinterface.obj [.libnurbs.interface]glinterface.cc - -[.libnurbs.interface]glrenderer.obj : [.libnurbs.interface]glrenderer.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glrenderer.obj [.libnurbs.interface]glrenderer.cc - -[.libnurbs.interface]glsurfeval.obj : [.libnurbs.interface]glsurfeval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]glsurfeval.obj [.libnurbs.interface]glsurfeval.cc - -[.libnurbs.interface]incurveeval.obj : [.libnurbs.interface]incurveeval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]incurveeval.obj [.libnurbs.interface]incurveeval.cc - -[.libnurbs.interface]insurfeval.obj : [.libnurbs.interface]insurfeval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.interface]insurfeval.obj [.libnurbs.interface]insurfeval.cc - -[.libnurbs.internals]arc.obj : [.libnurbs.internals]arc.cc - $(CXX) $(CFLAGS)/list/show=all /obj=[.libnurbs.internals]arc.obj [.libnurbs.internals]arc.cc - -[.libnurbs.internals]arcsorter.obj : [.libnurbs.internals]arcsorter.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]arcsorter.obj [.libnurbs.internals]arcsorter.cc - -[.libnurbs.internals]arctess.obj : [.libnurbs.internals]arctess.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]arctess.obj [.libnurbs.internals]arctess.cc - -[.libnurbs.internals]backend.obj : [.libnurbs.internals]backend.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]backend.obj [.libnurbs.internals]backend.cc - -[.libnurbs.internals]basiccrveval.obj : [.libnurbs.internals]basiccrveval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]basiccrveval.obj [.libnurbs.internals]basiccrveval.cc - -[.libnurbs.internals]basicsurfeval.obj : [.libnurbs.internals]basicsurfeval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]basicsurfeval.obj [.libnurbs.internals]basicsurfeval.cc - -[.libnurbs.internals]bin.obj : [.libnurbs.internals]bin.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]bin.obj [.libnurbs.internals]bin.cc - -[.libnurbs.internals]bufpool.obj : [.libnurbs.internals]bufpool.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]bufpool.obj [.libnurbs.internals]bufpool.cc - -[.libnurbs.internals]cachingeval.obj : [.libnurbs.internals]cachingeval.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]cachingeval.obj [.libnurbs.internals]cachingeval.cc - -[.libnurbs.internals]ccw.obj : [.libnurbs.internals]ccw.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]ccw.obj [.libnurbs.internals]ccw.cc - -[.libnurbs.internals]coveandtiler.obj : [.libnurbs.internals]coveandtiler.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]coveandtiler.obj [.libnurbs.internals]coveandtiler.cc - -[.libnurbs.internals]curve.obj : [.libnurbs.internals]curve.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curve.obj [.libnurbs.internals]curve.cc - -[.libnurbs.internals]curvelist.obj : [.libnurbs.internals]curvelist.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curvelist.obj [.libnurbs.internals]curvelist.cc - -[.libnurbs.internals]curvesub.obj : [.libnurbs.internals]curvesub.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]curvesub.obj [.libnurbs.internals]curvesub.cc - -[.libnurbs.internals]dataTransform.obj : [.libnurbs.internals]dataTransform.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]dataTransform.obj [.libnurbs.internals]dataTransform.cc - -[.libnurbs.internals]displaylist.obj : [.libnurbs.internals]displaylist.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]displaylist.obj [.libnurbs.internals]displaylist.cc - -[.libnurbs.internals]flist.obj : [.libnurbs.internals]flist.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]flist.obj [.libnurbs.internals]flist.cc - -[.libnurbs.internals]flistsorter.obj : [.libnurbs.internals]flistsorter.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]flistsorter.obj [.libnurbs.internals]flistsorter.cc - -[.libnurbs.internals]hull.obj : [.libnurbs.internals]hull.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]hull.obj [.libnurbs.internals]hull.cc - -[.libnurbs.internals]intersect.obj : [.libnurbs.internals]intersect.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]intersect.obj [.libnurbs.internals]intersect.cc - -[.libnurbs.internals]knotvector.obj : [.libnurbs.internals]knotvector.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]knotvector.obj [.libnurbs.internals]knotvector.cc - -[.libnurbs.internals]mapdesc.obj : [.libnurbs.internals]mapdesc.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mapdesc.obj [.libnurbs.internals]mapdesc.cc - -[.libnurbs.internals]mapdescv.obj : [.libnurbs.internals]mapdescv.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mapdescv.obj [.libnurbs.internals]mapdescv.cc - -[.libnurbs.internals]maplist.obj : [.libnurbs.internals]maplist.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]maplist.obj [.libnurbs.internals]maplist.cc - -[.libnurbs.internals]mesher.obj : [.libnurbs.internals]mesher.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mesher.obj [.libnurbs.internals]mesher.cc - -[.libnurbs.internals]monoTriangulationBackend.obj : [.libnurbs.internals]monoTriangulationBackend.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]monoTriangulationBackend.obj [.libnurbs.internals]monoTriangulationBackend.cc - -[.libnurbs.internals]monotonizer.obj : [.libnurbs.internals]monotonizer.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]monotonizer.obj [.libnurbs.internals]monotonizer.cc - -[.libnurbs.internals]mycode.obj : [.libnurbs.internals]mycode.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]mycode.obj [.libnurbs.internals]mycode.cc - -[.libnurbs.internals]nurbsinterfac.obj : [.libnurbs.internals]nurbsinterfac.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]nurbsinterfac.obj [.libnurbs.internals]nurbsinterfac.cc - -[.libnurbs.internals]nurbstess.obj : [.libnurbs.internals]nurbstess.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]nurbstess.obj [.libnurbs.internals]nurbstess.cc - -[.libnurbs.internals]patch.obj : [.libnurbs.internals]patch.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]patch.obj [.libnurbs.internals]patch.cc - -[.libnurbs.internals]patchlist.obj : [.libnurbs.internals]patchlist.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]patchlist.obj [.libnurbs.internals]patchlist.cc - -[.libnurbs.internals]quilt.obj : [.libnurbs.internals]quilt.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]quilt.obj [.libnurbs.internals]quilt.cc - -[.libnurbs.internals]reader.obj : [.libnurbs.internals]reader.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]reader.obj [.libnurbs.internals]reader.cc - -[.libnurbs.internals]renderhints.obj : [.libnurbs.internals]renderhints.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]renderhints.obj [.libnurbs.internals]renderhints.cc - -[.libnurbs.internals]slicer.obj : [.libnurbs.internals]slicer.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]slicer.obj [.libnurbs.internals]slicer.cc - -[.libnurbs.internals]sorter.obj : [.libnurbs.internals]sorter.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]sorter.obj [.libnurbs.internals]sorter.cc - -[.libnurbs.internals]splitarcs.obj : [.libnurbs.internals]splitarcs.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]splitarcs.obj [.libnurbs.internals]splitarcs.cc - -[.libnurbs.internals]subdivider.obj : [.libnurbs.internals]subdivider.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]subdivider.obj [.libnurbs.internals]subdivider.cc - -[.libnurbs.internals]tobezier.obj : [.libnurbs.internals]tobezier.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]tobezier.obj [.libnurbs.internals]tobezier.cc - -[.libnurbs.internals]trimline.obj : [.libnurbs.internals]trimline.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimline.obj [.libnurbs.internals]trimline.cc - -[.libnurbs.internals]trimregion.obj : [.libnurbs.internals]trimregion.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimregion.obj [.libnurbs.internals]trimregion.cc - -[.libnurbs.internals]trimvertpool.obj : [.libnurbs.internals]trimvertpool.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]trimvertpool.obj [.libnurbs.internals]trimvertpool.cc - -[.libnurbs.internals]uarray.obj : [.libnurbs.internals]uarray.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]uarray.obj [.libnurbs.internals]uarray.cc - -[.libnurbs.internals]varray.obj : [.libnurbs.internals]varray.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.internals]varray.obj [.libnurbs.internals]varray.cc - -[.libnurbs.nurbtess]directedLine.obj : [.libnurbs.nurbtess]directedLine.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]directedLine.obj [.libnurbs.nurbtess]directedLine.cc - -[.libnurbs.nurbtess]gridWrap.obj : [.libnurbs.nurbtess]gridWrap.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]gridWrap.obj [.libnurbs.nurbtess]gridWrap.cc - -[.libnurbs.nurbtess]monoChain.obj : [.libnurbs.nurbtess]monoChain.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoChain.obj [.libnurbs.nurbtess]monoChain.cc - -[.libnurbs.nurbtess]monoPolyPart.obj : [.libnurbs.nurbtess]monoPolyPart.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoPolyPart.obj [.libnurbs.nurbtess]monoPolyPart.cc - -[.libnurbs.nurbtess]monoTriangulation.obj : [.libnurbs.nurbtess]monoTriangulation.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]monoTriangulation.obj [.libnurbs.nurbtess]monoTriangulation.cc - -[.libnurbs.nurbtess]partitionX.obj : [.libnurbs.nurbtess]partitionX.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]partitionX.obj [.libnurbs.nurbtess]partitionX.cc - -[.libnurbs.nurbtess]partitionY.obj : [.libnurbs.nurbtess]partitionY.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]partitionY.obj [.libnurbs.nurbtess]partitionY.cc - -[.libnurbs.nurbtess]polyDBG.obj : [.libnurbs.nurbtess]polyDBG.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]polyDBG.obj [.libnurbs.nurbtess]polyDBG.cc - -[.libnurbs.nurbtess]polyUtil.obj : [.libnurbs.nurbtess]polyUtil.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]polyUtil.obj [.libnurbs.nurbtess]polyUtil.cc - -[.libnurbs.nurbtess]primitiveStream.obj : [.libnurbs.nurbtess]primitiveStream.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]primitiveStream.obj [.libnurbs.nurbtess]primitiveStream.cc - -[.libnurbs.nurbtess]quicksort.obj : [.libnurbs.nurbtess]quicksort.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]quicksort.obj [.libnurbs.nurbtess]quicksort.cc - -[.libnurbs.nurbtess]rectBlock.obj : [.libnurbs.nurbtess]rectBlock.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]rectBlock.obj [.libnurbs.nurbtess]rectBlock.cc - -[.libnurbs.nurbtess]sampleComp.obj : [.libnurbs.nurbtess]sampleComp.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleComp.obj [.libnurbs.nurbtess]sampleComp.cc - -[.libnurbs.nurbtess]sampleCompBot.obj : [.libnurbs.nurbtess]sampleCompBot.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompBot.obj [.libnurbs.nurbtess]sampleCompBot.cc - -[.libnurbs.nurbtess]sampleCompRight.obj : [.libnurbs.nurbtess]sampleCompRight.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompRight.obj [.libnurbs.nurbtess]sampleCompRight.cc - -[.libnurbs.nurbtess]sampleCompTop.obj : [.libnurbs.nurbtess]sampleCompTop.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleCompTop.obj [.libnurbs.nurbtess]sampleCompTop.cc - -[.libnurbs.nurbtess]sampleMonoPoly.obj : [.libnurbs.nurbtess]sampleMonoPoly.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampleMonoPoly.obj [.libnurbs.nurbtess]sampleMonoPoly.cc - -[.libnurbs.nurbtess]sampledLine.obj : [.libnurbs.nurbtess]sampledLine.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]sampledLine.obj [.libnurbs.nurbtess]sampledLine.cc - -[.libnurbs.nurbtess]searchTree.obj : [.libnurbs.nurbtess]searchTree.cc - $(CXX) $(CFLAGS) /obj=[.libnurbs.nurbtess]searchTree.obj [.libnurbs.nurbtess]searchTree.cc diff --git a/src/glut/dos/Makefile.DJ b/src/glut/dos/Makefile.DJ deleted file mode 100644 index 7e4e0b8576..0000000000 --- a/src/glut/dos/Makefile.DJ +++ /dev/null @@ -1,126 +0,0 @@ -# DOS/DJGPP Mesa Utility Toolkit -# Version: 1.0 -# -# Copyright (C) 2005 Daniel Borca All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# DANIEL BORCA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER -# IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# GLIDE path to Glide3 SDK; used to resolve DXEs. -# default = $(TOP)/glide3 -# -# Targets: -# all: build GLUT -# clean: remove object files -# - - - -.PHONY: all clean - -TOP = ../../.. -GLIDE ?= $(TOP)/glide3 -LIBDIR = $(TOP)/lib -GLUT_LIB = libglut.a -GLUT_DXE = glut.dxe -GLUT_IMP = libiglut.a - -export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib - -CC = gcc -CFLAGS += -I$(TOP)/include -I. -IPC_HW -CFLAGS += -DGLUT_IMPORT_LIB - -AR = ar -ARFLAGS = crus - -HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe) - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -CORE_SOURCES = \ - loop.c \ - callback.c \ - color.c \ - extens.c \ - init.c \ - menu.c \ - mouse.c \ - overlay.c \ - state.c \ - util.c \ - window.c \ - f8x13.c \ - f9x15.c \ - hel10.c \ - hel12.c \ - hel18.c \ - tr10.c \ - tr24.c \ - mroman.c \ - roman.c \ - bitmap.c \ - stroke.c \ - teapot.c \ - shapes.c - -PC_HW_SOURCES = \ - PC_HW/pc_hw.c \ - PC_HW/pc_keyb.c \ - PC_HW/pc_mouse.c \ - PC_HW/pc_timer.c \ - PC_HW/pc_irq.S - -SOURCES = $(CORE_SOURCES) $(PC_HW_SOURCES) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.S.o: - $(CC) -o $@ $(CFLAGS) -c $< -.s.o: - $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< - -all: $(LIBDIR)/$(GLUT_LIB) $(LIBDIR)/$(GLUT_DXE) $(LIBDIR)/$(GLUT_IMP) - -$(LIBDIR)/$(GLUT_LIB): $(OBJECTS) - $(AR) $(ARFLAGS) $@ $^ - -$(LIBDIR)/$(GLUT_DXE) $(LIBDIR)/$(GLUT_IMP): $(OBJECTS) -ifeq ($(HAVEDXE3),) - $(warning Missing DXE3 package... Skipping $(GLUT_DXE)) -else - -dxe3gen -o $(LIBDIR)/$(GLUT_DXE) -Y $(LIBDIR)/$(GLUT_IMP) -D "MesaGLUT DJGPP" -E _glut -P gl.dxe -U $^ -endif - -clean: - -$(call UNLINK,*.o) - -$(call UNLINK,PC_HW/*.o) - --include depend diff --git a/src/glut/glx/Makefile.mgw b/src/glut/glx/Makefile.mgw deleted file mode 100644 index ae4eb6addc..0000000000 --- a/src/glut/glx/Makefile.mgw +++ /dev/null @@ -1,198 +0,0 @@ -# Mesa 3-D graphics library -# Version: 5.1 -# -# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# MinGW core makefile v1.4 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - -# MinGW core-glut makefile updated for Mesa 7.0 -# -# Updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) Although more tests are needed, it can be used individually! - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most WMesa code and requires fxMesa. -# As a consequence, you'll need the Win32 Glide3 -# library to build any application. -# default = no -# ICD=1 build the installable client driver interface -# (windows opengl driver interface) -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build GL -# clean: remove object files -# - - - -.PHONY: all clean -.INTERMEDIATE: x86/gen_matypes.exe -.SUFFIXES: .rc .res - -# Set this to the prefix of your build tools, i.e. mingw32- -TOOLS_PREFIX = mingw32- - -TOP = ../../.. - -LIBDIR = $(TOP)/lib - -GLUT_DLL = glut32.dll -GLUT_IMP = libglut32.a -GLUT_DEF = glut.def - -include $(TOP)/configs/config.mgw -GLUT_USING_STDCALL ?= 1 - - - -LDLIBS = -L$(LIBDIR) -lwinmm -lgdi32 -luser32 -lopengl32 -lglu32 -LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GLUT_IMP) -Wl,--output-def=$(LIBDIR)/$(GLUT_DEF) - -CFLAGS += -DBUILD_GLUT32 -DGLUT_BUILDING_LIB -DMESA -D_DLL - -ifeq ($(GL_USING_STDCALL),0) - CFLAGS += -DGL_NO_STDCALL -endif - -ifeq ($(GLUT_USING_STDCALL),1) - CFLAGS += -D_STDCALL_SUPPORTED - LDFLAGS += -Wl,--add-stdcall-alias -else - CFLAGS += -DGLUT_NO_STDCALL -endif - -CFLAGS += -DNDEBUG -DLIBRARYBUILD -I$(TOP)/include - -CC = gcc -CXX = g++ -CXXFLAGS = $(CFLAGS) - -AR = ar -ARFLAGS = crus - -UNLINK = del $(subst /,\,$(1)) -ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif -ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif - -HDRS = glutint.h glutstroke.h glutbitmap.h glutwin32.h stroke.h win32_glx.h win32_x11.h - -SRCS = \ - glut_bitmap.c \ - glut_bwidth.c \ - glut_cindex.c \ - glut_cmap.c \ - glut_cursor.c \ - glut_dials.c \ - glut_dstr.c \ - glut_event.c \ - glut_ext.c \ - glut_fbc.c \ - glut_fullscrn.c \ - glut_gamemode.c \ - glut_get.c \ - glut_init.c \ - glut_input.c \ - glut_joy.c \ - glut_key.c \ - glut_keyctrl.c \ - glut_keyup.c \ - glut_mesa.c \ - glut_modifier.c \ - glut_overlay.c \ - glut_shapes.c \ - glut_space.c \ - glut_stroke.c \ - glut_swap.c \ - glut_swidth.c \ - glut_tablet.c \ - glut_teapot.c \ - glut_util.c \ - glut_vidresize.c \ - glut_warp.c \ - glut_win.c \ - glut_winmisc.c \ - win32_glx.c \ - win32_menu.c \ - win32_util.c \ - win32_winproc.c \ - win32_x11.c - - -SRCSSEMIGENS = \ - glut_8x13.c \ - glut_9x15.c \ - glut_hel10.c \ - glut_hel12.c \ - glut_hel18.c \ - glut_mroman.c \ - glut_roman.c \ - glut_tr10.c \ - glut_tr24.c - - - -SOURCES = $(SRCS) $(SRCSSEMIGENS) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.cc.o: - $(CXX) -o $@ $(CXXFLAGS) -c $< - - -all: $(LIBDIR) $(LIBDIR)/$(GLUT_DLL) $(LIBDIR)/$(GLUT_IMP) - -$(LIBDIR): - mkdir -p $(LIBDIR) - -$(LIBDIR)/$(GLUT_DLL) $(LIBDIR)/$(GLUT_IMP): $(OBJECTS) - $(CXX) -shared -fPIC -o $(LIBDIR)/$(GLUT_DLL) $(LDFLAGS) \ - $^ $(LDLIBS) - - - -clean: - -$(call UNLINK,*.o) \ No newline at end of file diff --git a/src/glut/glx/descrip.mms b/src/glut/glx/descrip.mms deleted file mode 100644 index 358b417511..0000000000 --- a/src/glut/glx/descrip.mms +++ /dev/null @@ -1,208 +0,0 @@ -# Makefile for GLUT for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -.first - define gl [---.include.gl] - -.include [---]mms.config - -##### MACROS ##### -GLUT_MAJOR = 3 -GLUT_MINOR = 7 - -VPATH = RCS - -INCDIR = [---.include] -LIBDIR = [---.lib] -CFLAGS = /nowarn/include=$(INCDIR)/prefix=all/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ -glut_8x13.c \ -glut_9x15.c \ -glut_bitmap.c \ -glut_bwidth.c \ -glut_cindex.c \ -glut_cmap.c \ -glut_cursor.c \ -glut_dials.c \ -glut_dstr.c \ -glut_event.c \ -glut_ext.c \ -glut_fullscrn.c \ -glut_gamemode.c \ -glut_get.c \ -glut_glxext.c \ -glut_hel10.c \ -glut_hel12.c \ -glut_hel18.c \ -glut_init.c \ -glut_input.c \ -glut_joy.c \ -glut_key.c \ -glut_keyctrl.c \ -glut_keyup.c \ -glut_menu.c \ -glut_menu2.c \ -glut_mesa.c \ -glut_modifier.c \ -glut_mroman.c \ -glut_overlay.c \ -glut_roman.c \ -glut_shapes.c \ -glut_space.c \ -glut_stroke.c \ -glut_swap.c \ -glut_swidth.c \ -glut_tablet.c \ -glut_teapot.c \ -glut_tr10.c \ -glut_tr24.c \ -glut_util.c \ -glut_vidresize.c \ -glut_warp.c \ -glut_win.c \ -glut_winmisc.c \ -layerutil.c - -OBJECTS0=glut_8x13.obj,\ -glut_9x15.obj,\ -glut_bitmap.obj,\ -glut_bwidth.obj,\ -glut_cindex.obj,\ -glut_cmap.obj,\ -glut_cursor.obj,\ -glut_dials.obj,\ -glut_dstr.obj,\ -glut_event.obj,\ -glut_ext.obj,\ -glut_fullscrn.obj,\ -glut_gamemode.obj - -OBJECTS1=glut_get.obj,\ -glut_glxext.obj,\ -glut_hel10.obj,\ -glut_hel12.obj,\ -glut_hel18.obj,\ -glut_init.obj,\ -glut_input.obj,\ -glut_joy.obj,\ -glut_key.obj,\ -glut_keyctrl.obj,\ -glut_keyup.obj,\ -glut_menu.obj,\ -glut_menu2.obj,\ -glut_mesa.obj,\ -glut_modifier.obj - -OBJECTS2=glut_mroman.obj,\ -glut_overlay.obj,\ -glut_roman.obj,\ -glut_shapes.obj,\ -glut_space.obj,\ -glut_stroke.obj,\ -glut_swap.obj,\ -glut_swidth.obj,\ -glut_tablet.obj,\ -glut_teapot.obj,\ -glut_tr10.obj,\ -glut_tr24.obj,\ -glut_util.obj,\ -glut_vidresize.obj - -OBJECTS3=glut_warp.obj,\ -glut_win.obj,\ -glut_winmisc.obj,\ -layerutil.obj - -##### RULES ##### - -VERSION=Glut V3.7 - -##### TARGETS ##### - -# Make the library -$(LIBDIR)$(GLUT_LIB) : $(OBJECTS0) $(OBJECTS1) $(OBJECTS2) $(OBJECTS3) - @ $(MAKELIB) $(GLUT_LIB) $(OBJECTS0) - @ library $(GLUT_LIB) $(OBJECTS1) - @ library $(GLUT_LIB) $(OBJECTS2) - @ library $(GLUT_LIB) $(OBJECTS3) - @ rename $(GLUT_LIB)* $(LIBDIR) -.ifdef SHARE - @ WRITE_ SYS$OUTPUT " generating mesagl1.opt" - @ OPEN_/WRITE FILE mesagl1.opt - @ WRITE_ FILE "!" - @ WRITE_ FILE "! mesagl1.opt generated by DESCRIP.$(MMS_EXT)" - @ WRITE_ FILE "!" - @ WRITE_ FILE "IDENTIFICATION=""$(VERSION)""" - @ WRITE_ FILE "GSMATCH=LEQUAL,3,7 - @ WRITE_ FILE "$(OBJECTS0)" - @ WRITE_ FILE "$(OBJECTS1)" - @ WRITE_ FILE "$(OBJECTS2)" - @ WRITE_ FILE "$(OBJECTS3)" - @ WRITE_ FILE "[---.lib]libmesaglu.exe/SHARE" - @ WRITE_ FILE "[---.lib]libmesagl.exe/SHARE" - @ write file "sys$library:decw$xmulibshr.exe/share" - @ WRITE_ FILE "SYS$SHARE:DECW$XEXTLIBSHR/SHARE" - @ WRITE_ FILE "SYS$SHARE:DECW$XLIBSHR/SHARE" - @ CLOSE_ FILE - @ WRITE_ SYS$OUTPUT " generating mesagl.map ..." - @ CXXLINK_/NODEB/NOSHARE/NOEXE/MAP=mesagl.map/FULL mesagl1.opt/OPT - @ WRITE_ SYS$OUTPUT " analyzing mesagl.map ..." - @ @[---.vms]ANALYZE_MAP.COM mesagl.map mesagl.opt - @ WRITE_ SYS$OUTPUT " linking $(GLUT_SHAR) ..." - @ CXXLINK_/NODEB/SHARE=$(GLUT_SHAR)/MAP=mesagl.map/FULL mesagl1.opt/opt,mesagl.opt/opt - @ rename $(GLUT_SHAR)* $(LIBDIR) -.endif - -clean : - delete *.obj;* - purge - -include mms_depend. - -glut_8x13.obj : glut_8x13.c -glut_9x15.obj : glut_9x15.c -glut_bitmap.obj : glut_bitmap.c -glut_bwidth.obj : glut_bwidth.c -glut_cindex.obj : glut_cindex.c -glut_cmap.obj : glut_cmap.c -glut_cursor.obj : glut_cursor.c -glut_dials.obj : glut_dials.c -glut_dstr.obj : glut_dstr.c -glut_event.obj : glut_event.c -glut_ext.obj : glut_ext.c -glut_fullscrn.obj : glut_fullscrn.c -glut_gamemode.obj : glut_gamemode.c -glut_get.obj : glut_get.c -glut_glxext.obj : glut_glxext.c -glut_hel10.obj : glut_hel10.c -glut_hel12.obj : glut_hel12.c -glut_hel18.obj : glut_hel18.c -glut_init.obj : glut_init.c -glut_input.obj : glut_input.c -glut_joy.obj : glut_joy.c -glut_key.obj : glut_key.c -glut_keyctrl.obj : glut_keyctrl.c -glut_keyup.obj : glut_keyup.c -glut_menu.obj : glut_menu.c -glut_menu2.obj : glut_menu2.c -glut_mesa.obj : glut_mesa.c -glut_modifier.obj : glut_modifier.c -glut_mroman.obj : glut_mroman.c -glut_overlay.obj : glut_overlay.c -glut_roman.obj : glut_roman.c -glut_shapes.obj : glut_shapes.c -glut_space.obj : glut_space.c -glut_stroke.obj : glut_stroke.c -glut_swap.obj : glut_swap.c -glut_swidth.obj : glut_swidth.c -glut_tablet.obj : glut_tablet.c -glut_teapot.obj : glut_teapot.c -glut_tr10.obj : glut_tr10.c -glut_tr24.obj : glut_tr24.c -glut_util.obj : glut_util.c -glut_vidresize.obj : glut_vidresize.c -glut_warp.obj : glut_warp.c -glut_win.obj : glut_win.c -glut_winmisc.obj : glut_winmisc.c -layerutil.obj : layerutil.c diff --git a/src/glut/glx/mms_depend b/src/glut/glx/mms_depend deleted file mode 100644 index 98f87c29e2..0000000000 --- a/src/glut/glx/mms_depend +++ /dev/null @@ -1,72 +0,0 @@ -# DO NOT DELETE - -glut_8x13.obj : glutbitmap.h [---.include.gl]gl.h -glut_9x15.obj : glutbitmap.h [---.include.gl]gl.h -glut_bitmap.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_bitmap.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_bitmap.obj : glutbitmap.h -glut_bwidth.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_bwidth.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_bwidth.obj : glutbitmap.h -glut_cindex.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_cindex.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_cindex.obj : layerutil.h -glut_cursor.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_cursor.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_dials.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_dials.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h -glut_dstr.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_dstr.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h -glut_event.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_event.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_ext.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_ext.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_fullscrn.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_fullscrn.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h -glut_fullscrn.obj : [---.include.gl]glu.h -glut_get.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_get.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_hel10.obj : glutbitmap.h [---.include.gl]gl.h -glut_hel12.obj : glutbitmap.h [---.include.gl]gl.h -glut_hel18.obj : glutbitmap.h [---.include.gl]gl.h -glut_init.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_init.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_menu.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_menu.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h layerutil.h -glut_mesa.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_mesa.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h -glut_modifier.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_modifier.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h -glut_modifier.obj : [---.include.gl]glu.h -glut_mroman.obj : glutstroke.h -glut_overlay.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_overlay.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_overlay.obj : layerutil.h -glut_roman.obj : glutstroke.h -glut_shapes.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_shapes.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_space.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_space.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h -glut_stroke.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_stroke.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_stroke.obj : glutstroke.h -glut_swidth.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_swidth.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_swidth.obj : glutstroke.h -glut_tablet.obj : glutint.h [---.include.gl]glx.h [---.include.gl]gl.h -glut_tablet.obj : [---.include.gl]xmesa.h [---.include.gl]glut.h [---.include.gl]glu.h -glut_teapot.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_tr10.obj : glutbitmap.h [---.include.gl]gl.h -glut_tr24.obj : glutbitmap.h [---.include.gl]gl.h -glut_util.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_util.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_vidresize.obj : [---.include.gl]glx.h [---.include.gl]gl.h -glut_vidresize.obj : [---.include.gl]xmesa.h glutint.h [---.include.gl]glut.h -glut_vidresize.obj : [---.include.gl]glu.h -glut_warp.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_warp.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_win.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_win.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -glut_winmisc.obj : [---.include.gl]glut.h [---.include.gl]gl.h [---.include.gl]glu.h -glut_winmisc.obj : glutint.h [---.include.gl]glx.h [---.include.gl]xmesa.h -layerutil.obj : layerutil.h diff --git a/src/mesa/Makefile.DJ b/src/mesa/Makefile.DJ deleted file mode 100644 index 06a13fb1ab..0000000000 --- a/src/mesa/Makefile.DJ +++ /dev/null @@ -1,166 +0,0 @@ -# Mesa 3-D graphics library -# Version: 5.1 -# -# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# DOS/DJGPP core makefile v1.7 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most DMesa code and requires fxMesa. -# As a consequence, you'll need the DJGPP Glide3 -# library to build any application. -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build GL -# clean: remove object files -# - - - -.PHONY: all clean -.INTERMEDIATE: x86/gen_matypes.exe - -TOP = ../.. -GLIDE ?= $(TOP)/glide3 -LIBDIR = $(TOP)/lib -GL_LIB = libgl.a -GL_DXE = gl.dxe -GL_IMP = libigl.a - -export LD_LIBRARY_PATH := $(LD_LIBRARY_PATH);$(LIBDIR);$(GLIDE)/lib - -CC = gcc -CFLAGS += $(INCLUDE_DIRS) -CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1 -ifeq ($(FX),1) -CFLAGS += -D__DOS__ -CFLAGS += -I$(GLIDE)/include -DFX -LIBNAME = "Mesa/FX DJGPP" -else -LIBNAME = "Mesa DJGPP" -endif - -AR = ar -ARFLAGS = crus - -HAVEDXE3 = $(wildcard $(DJDIR)/bin/dxe3gen.exe) - -ifeq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = del $(subst /,\,$(1)) -else -UNLINK = $(RM) $(1) -endif - -include sources - -ifeq ($(X86),1) -CFLAGS += -DUSE_X86_ASM -CFLAGS += -DUSE_MMX_ASM -CFLAGS += -DUSE_SSE_ASM -CFLAGS += -DUSE_3DNOW_ASM -X86_SOURCES += $(X86_API) -else -X86_SOURCES = -endif - -DRIVER_SOURCES = \ - drivers/dos/dmesa.c -ifeq ($(FX),1) -DRIVER_SOURCES += \ - $(GLIDE_DRIVER_SOURCES) -else -DRIVER_SOURCES += \ - $(OSMESA_DRIVER_SOURCES) \ - drivers/dos/video.c \ - drivers/dos/vesa.c \ - drivers/dos/blit.S \ - drivers/dos/vga.c \ - drivers/dos/null.c \ - drivers/dos/dpmi.c -endif - -SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.S.o: - $(CC) -o $@ $(CFLAGS) -c $< -.s.o: - $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< - -all: $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP) - -$(LIBDIR)/$(GL_LIB): $(OBJECTS) - $(AR) $(ARFLAGS) $@ $^ - -$(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP): $(OBJECTS) -ifeq ($(HAVEDXE3),) - $(warning Missing DXE3 package... Skipping $(GL_DXE)) -else -ifeq ($(FX),1) - -dxe3gen -o $(LIBDIR)/$(GL_DXE) -Y $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -P glide3x.dxe -U $^ -else - -dxe3gen -o $(LIBDIR)/$(GL_DXE) -Y $(LIBDIR)/$(GL_IMP) -D $(LIBNAME) -E _gl -E _DMesa -U $^ -endif -endif - -$(X86_OBJECTS): x86/matypes.h - -x86/matypes.h: x86/gen_matypes.exe - $< > $@ - -x86/gen_matypes.exe: x86/gen_matypes.c - $(CC) -o $@ $(CFLAGS) -s $< - -clean: - -$(call UNLINK,array_cache/*.o) - -$(call UNLINK,glapi/*.o) - -$(call UNLINK,main/*.o) - -$(call UNLINK,math/*.o) - -$(call UNLINK,shader/*.o) - -$(call UNLINK,sparc/*.o) - -$(call UNLINK,ppc/*.o) - -$(call UNLINK,swrast/*.o) - -$(call UNLINK,swrast_setup/*.o) - -$(call UNLINK,tnl/*.o) - -$(call UNLINK,x86/*.o) - -$(call UNLINK,drivers/common/*.o) - -$(call UNLINK,drivers/dos/*.o) - -$(call UNLINK,drivers/glide/*.o) diff --git a/src/mesa/Makefile.mgw b/src/mesa/Makefile.mgw deleted file mode 100644 index 3b52834bd1..0000000000 --- a/src/mesa/Makefile.mgw +++ /dev/null @@ -1,235 +0,0 @@ -# Mesa 3-D graphics library -# Version: 7.0 -# -# Copyright (C) 1999-2003 Brian Paul All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the "Software"), -# to deal in the Software without restriction, including without limitation -# the rights to use, copy, modify, merge, publish, distribute, sublicense, -# and/or sell copies of the Software, and to permit persons to whom the -# Software is furnished to do so, subject to the following conditions: -# -# The above copyright notice and this permission notice shall be included -# in all copies or substantial portions of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL -# BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN -# AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN -# CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - -# MinGW core makefile v1.4 for Mesa -# -# Copyright (C) 2002 - Daniel Borca -# Email : dborca@users.sourceforge.net -# Web : http://www.geocities.com/dborca - -# MinGW core-gl makefile updated for Mesa 7.0 -# -# updated : by Heromyth, on 2007-7-21 -# Email : zxpmyth@yahoo.com.cn -# Bugs : 1) All the default settings work fine. But the setting X86=1 can't work. -# The others havn't been tested yet. -# 2) The generated DLLs are *not* compatible with the ones built -# with the other compilers like VC8, especially for GLUT. -# 3) Although more tests are needed, it can be used individually! - - -# -# Available options: -# -# Environment variables: -# CFLAGS -# -# GLIDE path to Glide3 SDK; used with FX. -# default = $(TOP)/glide3 -# FX=1 build for 3dfx Glide3. Note that this disables -# compilation of most WMesa code and requires fxMesa. -# As a consequence, you'll need the Win32 Glide3 -# library to build any application. -# default = no -# ICD=1 build the installable client driver interface -# (windows opengl driver interface) -# default = no -# X86=1 optimize for x86 (if possible, use MMX, SSE, 3DNow). -# default = no -# -# Targets: -# all: build GL -# clean: remove object files -# - - -.PHONY: all clean -.INTERMEDIATE: x86/gen_matypes.exe -.SUFFIXES: .rc .res - -# Set this to the prefix of your build tools, i.e. mingw32- -TOOLS_PREFIX = mingw32- - - - -TOP = ../.. -GLIDE ?= $(TOP)/glide3 -LIBDIR = $(TOP)/lib -ifeq ($(ICD),1) - GL_DLL = mesa32.dll - GL_IMP = libmesa32.a -else - GL_DLL = opengl32.dll - GL_IMP = libopengl32.a -endif - -GL_DEF = gl.def - -include $(TOP)/configs/config.mgw -GL_USING_STDCALL ?= 1 - -MESA_LIB = libmesa.a - -LDLIBS = -lgdi32 -luser32 -liberty -LDFLAGS = -Wl,--out-implib=$(LIBDIR)/$(GL_IMP) -Wl,--output-def=$(LIBDIR)/gl.def - -CC = $(TOOLS_PREFIX)gcc -CFLAGS += -DBUILD_GL32 -D_OPENGL32_ -D_DLL -DMESA_MINWARN -DNDEBUG -D_USRDLL -DGDI_EXPORTS - -ifeq ($(GL_USING_STDCALL),1) - LDFLAGS += -Wl,--add-stdcall-alias -else - CFLAGS += -DGL_NO_STDCALL -endif - -CFLAGS += -DUSE_EXTERNAL_DXTN_LIB=1 -ifeq ($(FX),1) - CFLAGS += -I$(GLIDE)/include -DFX - LDLIBS += -L$(GLIDE)/lib -lglide3x - GL_DEF = drivers/windows/fx/fxopengl.def - GL_RES = drivers/windows/fx/fx.rc -else - ifeq ($(ICD),1) - CFLAGS += -DUSE_MGL_NAMESPACE - GL_DEF = drivers/windows/icd/mesa.def - else - GL_DEF = drivers/windows/gdi/mesa.def - endif -endif - -AR = ar -ARFLAGS = crus - -UNLINK = del $(subst /,\,$(1)) -ifneq ($(wildcard $(addsuffix /rm.exe,$(subst ;, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif -ifneq ($(wildcard $(addsuffix /rm,$(subst :, ,$(PATH)))),) -UNLINK = $(RM) $(1) -endif - -include sources - -CFLAGS += $(INCLUDE_DIRS) - -ifeq ($(X86),1) -CFLAGS += -DUSE_X86_ASM -CFLAGS += -DUSE_MMX_ASM -CFLAGS += -DUSE_SSE_ASM -CFLAGS += -DUSE_3DNOW_ASM -X86_SOURCES += $(X86_API) -else -X86_SOURCES = -endif - -ifeq ($(FX),1) -DRIVER_SOURCES = \ - $(GLIDE_DRIVER_SOURCES) \ - drivers/windows/fx/fxwgl.c -else -ifeq ($(ICD),1) -DRIVER_SOURCES = \ - drivers/windows/gdi/wmesa.c \ - drivers/windows/icd/icd.c -else -DRIVER_SOURCES = \ - drivers/windows/gdi/wmesa.c \ - drivers/windows/gdi/wgl.c -endif -endif - -SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(COMMON_DRIVER_SOURCES) $(DRIVER_SOURCES) - -OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) - -X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) - -RESOURCE = $(GL_RES:.rc=.res) - -.c.o: - $(CC) -o $@ $(CFLAGS) -c $< -.s.o: - $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< - -.rc.res: - windres -o $@ -Irc -Ocoff $< - -all: $(LIBDIR) $(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP) - -$(LIBDIR): - mkdir -p $(LIBDIR) - -$(LIBDIR)/$(GL_DLL) $(LIBDIR)/$(GL_IMP): $(OBJECTS) $(RESOURCE) - $(CC) -shared -fPIC -o $(LIBDIR)/$(GL_DLL) $(LDFLAGS) \ - $^ $(LDLIBS) - -$(X86_OBJECTS): x86/matypes.h - -x86/matypes.h: x86/gen_matypes.exe - $(subst /,\,$< > $@) - -x86/gen_matypes.exe: x86/gen_matypes.c - $(CC) -o $@ $(CFLAGS) -s $< - -# [dBorca] -# glapi_x86.S needs some adjustments -# in order to generate correct entrypoints -# Trick: change the following condition to -# be always false if you need C entrypoints -# with USE_X86_ASM (useful for trace/debug) -ifeq (1,1) -x86/glapi_x86.o: x86/glapi_x86.S - $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< -else -main/dispatch.o: main/dispatch.c - $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< -glapi/glapi.o: glapi/glapi.c - $(CC) -o $@ $(CFLAGS) -UUSE_X86_ASM -c $< -endif - -# [dBorca] -# if we want codegen, we have to stdcall -tnl/t_vtx_x86_gcc.o: tnl/t_vtx_x86_gcc.S - $(CC) -o $@ $(CFLAGS) -DSTDCALL_API -c $< - -clean: - -$(call UNLINK,glapi/*.o) - -$(call UNLINK,main/*.o) - -$(call UNLINK,math/*.o) - -$(call UNLINK,vbo/*.o) - -$(call UNLINK,shader/*.o) - -$(call UNLINK,shader/slang/*.o) - -$(call UNLINK,shader/grammar/*.o) - -$(call UNLINK,sparc/*.o) - -$(call UNLINK,ppc/*.o) - -$(call UNLINK,swrast/*.o) - -$(call UNLINK,swrast_setup/*.o) - -$(call UNLINK,tnl/*.o) - -$(call UNLINK,x86/*.o) - -$(call UNLINK,x86/rtasm/*.o) - -$(call UNLINK,x86-64/*.o) - -$(call UNLINK,drivers/common/*.o) - -$(call UNLINK,drivers/glide/*.o) - -$(call UNLINK,drivers/windows/fx/*.o) - -$(call UNLINK,drivers/windows/fx/*.res) - -$(call UNLINK,drivers/windows/gdi/*.o) - -$(call UNLINK,drivers/windows/icd/*.o) diff --git a/src/mesa/descrip.mms b/src/mesa/descrip.mms deleted file mode 100644 index a12e3fc1b7..0000000000 --- a/src/mesa/descrip.mms +++ /dev/null @@ -1,26 +0,0 @@ -# Makefile for Mesa for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl - -all : - set default [.main] - $(MMS)$(MMSQUALIFIERS) - set default [-.glapi] - $(MMS)$(MMSQUALIFIERS) - set default [-.shader] - $(MMS)$(MMSQUALIFIERS) - set default [-.drivers.common] - $(MMS)$(MMSQUALIFIERS) - set default [-.x11] - $(MMS)$(MMSQUALIFIERS) - set default [-.osmesa] - $(MMS)$(MMSQUALIFIERS) - set default [--.math] - $(MMS)$(MMSQUALIFIERS) - set default [-.tnl] - $(MMS)$(MMSQUALIFIERS) - set default [-.swrast] - $(MMS)$(MMSQUALIFIERS) - set default [-.swrast_setup] - $(MMS)$(MMSQUALIFIERS) - set default [-.array_cache] - $(MMS)$(MMSQUALIFIERS) diff --git a/src/mesa/drivers/common/descrip.mms b/src/mesa/drivers/common/descrip.mms deleted file mode 100644 index c2c119db7f..0000000000 --- a/src/mesa/drivers/common/descrip.mms +++ /dev/null @@ -1,38 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 2 November 2005 - -.first - define gl [----.include.gl] - define math [--.math] - define tnl [--.tnl] - define swrast [--.swrast] - -.include [----]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi],[--.shader] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = driverfuncs.c - -OBJECTS =driverfuncs.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -driverfuncs.obj : driverfuncs.c diff --git a/src/mesa/drivers/osmesa/descrip.mms b/src/mesa/drivers/osmesa/descrip.mms deleted file mode 100644 index 5be194bcee..0000000000 --- a/src/mesa/drivers/osmesa/descrip.mms +++ /dev/null @@ -1,41 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 16 June 2003 - -.first - define gl [----.include.gl] - define math [--.math] - define tnl [--.tnl] - define swrast [--.swrast] - define swrast_setup [--.swrast_setup] - define array_cache [--.array_cache] - define drivers [-] - -.include [----]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = osmesa.c - -OBJECTS = osmesa.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -osmesa.obj : osmesa.c diff --git a/src/mesa/drivers/x11/descrip.mms b/src/mesa/drivers/x11/descrip.mms deleted file mode 100644 index f181707a14..0000000000 --- a/src/mesa/drivers/x11/descrip.mms +++ /dev/null @@ -1,51 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 16 June 2003 - -.first - define gl [----.include.gl] - define math [--.math] - define tnl [--.tnl] - define swrast [--.swrast] - define swrast_setup [--.swrast_setup] - define array_cache [--.array_cache] - define drivers [-] - -.include [----]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi] -LIBDIR = [----.lib] -CFLAGS =/include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = fakeglx.c glxapi.c xfonts.c xm_api.c xm_dd.c xm_line.c xm_span.c\ - xm_tri.c xm_buffer.c - -OBJECTS =fakeglx.obj,glxapi.obj,xfonts.obj,xm_api.obj,xm_dd.obj,xm_line.obj,\ - xm_span.obj,xm_tri.obj,xm_buffer.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -fakeglx.obj : fakeglx.c -glxapi.obj : glxapi.c -xfonts.obj : xfonts.c -xm_api.obj : xm_api.c -xm_buffer.obj : xm_buffer.c -xm_dd.obj : xm_dd.c -xm_line.obj : xm_line.c -xm_span.obj : xm_span.c -xm_tri.obj : xm_tri.c diff --git a/src/mesa/glapi/descrip.mms b/src/mesa/glapi/descrip.mms deleted file mode 100644 index 16bf6387e8..0000000000 --- a/src/mesa/glapi/descrip.mms +++ /dev/null @@ -1,37 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 16 June 2003 - -.first - define gl [---.include.gl] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = glapi.c glthread.c - -OBJECTS = glapi.obj,glthread.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -glapi.obj : glapi.c - -glthread.obj : glthread.c diff --git a/src/mesa/main/descrip.mms b/src/mesa/main/descrip.mms deleted file mode 100644 index 2bd388be89..0000000000 --- a/src/mesa/main/descrip.mms +++ /dev/null @@ -1,221 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 10 May 2005 - -.first - define gl [---.include.gl] - define math [-.math] - define shader [-.shader] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.glapi],[-.shader] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES =accum.c \ - api_arrayelt.c \ - api_loopback.c \ - api_noop.c \ - api_validate.c \ - attrib.c \ - arrayobj.c \ - blend.c \ - bufferobj.c \ - buffers.c \ - clip.c \ - colortab.c \ - context.c \ - convolve.c \ - debug.c \ - depth.c \ - depthstencil.c \ - dispatch.c \ - dlist.c \ - drawpix.c \ - enable.c \ - enums.c \ - eval.c \ - execmem.c \ - extensions.c \ - fbobject.c \ - feedback.c \ - fog.c \ - framebuffer.c \ - get.c \ - getstring.c \ - hash.c \ - hint.c \ - histogram.c \ - image.c \ - imports.c \ - light.c \ - lines.c \ - matrix.c \ - mipmap.c \ - mm.c \ - occlude.c \ - pixel.c \ - points.c \ - polygon.c \ - rastpos.c \ - rbadaptors.c \ - renderbuffer.c \ - state.c \ - stencil.c \ - texcompress.c \ - texcompress_fxt1.c \ - texcompress_s3tc.c \ - texenvprogram.c \ - texformat.c \ - teximage.c \ - texobj.c \ - texrender.c \ - texstate.c \ - texstore.c \ - varray.c \ - vtxfmt.c - -OBJECTS=accum.obj,\ -api_arrayelt.obj,\ -api_loopback.obj,\ -api_noop.obj,\ -api_validate.obj,\ -arrayobj.obj,\ -attrib.obj,\ -blend.obj,\ -bufferobj.obj,\ -buffers.obj,\ -clip.obj,\ -colortab.obj,\ -context.obj,\ -convolve.obj,\ -debug.obj,\ -depth.obj,\ -depthstencil.obj,\ -dispatch.obj,\ -dlist.obj,\ -drawpix.obj,\ -enable.obj,\ -enums.obj,\ -eval.obj,\ -execmem.obj,\ -extensions.obj,\ -fbobject.obj,\ -feedback.obj,\ -fog.obj,\ -framebuffer.obj,\ -get.obj,\ -getstring.obj,\ -hash.obj,\ -hint.obj,\ -histogram.obj,\ -image.obj,\ -imports.obj,\ -light.obj,\ -lines.obj,\ -matrix.obj,\ -mipmap.obj,\ -mm.obj,\ -occlude.obj,\ -pixel.obj,\ -points.obj,\ -polygon.obj,\ -rastpos.obj,\ -renderbuffer.obj,\ -state.obj,\ -stencil.obj,\ -texcompress.obj,\ -texcompress_fxt1.obj,\ -texcompress_s3tc.obj,\ -texenvprogram.obj,\ -texformat.obj,\ -teximage.obj,\ -texobj.obj,\ -texrender.obj,\ -texstate.obj,\ -texstore.obj,\ -varray.obj,\ -vtxfmt.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ $(MAKELIB) $(GL_LIB) $(OBJECTS) - @ rename $(GL_LIB)* $(LIBDIR) - -clean : - purge - delete *.obj;* - -accum.obj : accum.c -api_arrayelt.obj : api_arrayelt.c -api_loopback.obj : api_loopback.c -api_noop.obj : api_noop.c -api_validate.obj : api_validate.c -arrayobj.obj : arrayobj.c -attrib.obj : attrib.c -blend.obj : blend.c -bufferobj.obj : bufferobj.c -buffers.obj : buffers.c -clip.obj : clip.c -colortab.obj : colortab.c -context.obj : context.c -convolve.obj : convolve.c -debug.obj : debug.c -depth.obj : depth.c -depthstencil.obj : depthstencil.c -dispatch.obj : dispatch.c -dlist.obj : dlist.c -drawpix.obj : drawpix.c -enable.obj : enable.c -enums.obj : enums.c -eval.obj : eval.c -execmem.obj : execmem.c -extensions.obj : extensions.c -fbobject.obj : fbobject.c -feedback.obj : feedback.c -fog.obj : fog.c -framebuffer.obj : framebuffer.c -get.obj : get.c -getstring.obj : getstring.c -hash.obj : hash.c -hint.obj : hint.c -histogram.obj : histogram.c -image.obj : image.c -imports.obj : imports.c vsnprintf.c -light.obj : light.c -lines.obj : lines.c -matrix.obj : matrix.c -mipmap.obj : mipmap.c -mm.obj : mm.c -occlude.obj : occlude.c -pixel.obj : pixel.c -points.obj : points.c -polygon.obj : polygon.c -rastpos.obj : rastpos.c -rbadaptors.obj : rbadaptors.c -renderbuffer.obj : renderbuffer.c -state.obj : state.c -stencil.obj : stencil.c -texcompress.obj : texcompress.c -texcompress_fxt1.obj : texcompress_fxt1.c - cc$(CFLAGS)/warn=(disable=SHIFTCOUNT) texcompress_fxt1.c -texcompress_s3tc.obj : texcompress_s3tc.c -texenvprogram.obj : texenvprogram.c -texformat.obj : texformat.c -teximage.obj : teximage.c -texobj.obj : texobj.c -texrender.obj : texrender.c -texstate.obj : texstate.c -texstore.obj : texstore.c -varray.obj : varray.c -vtxfmt.obj : vtxfmt.c diff --git a/src/mesa/math/descrip.mms b/src/mesa/math/descrip.mms deleted file mode 100644 index 5b9e9915f8..0000000000 --- a/src/mesa/math/descrip.mms +++ /dev/null @@ -1,45 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 16 June 2003 - -.first - define gl [---.include.gl] - define math [-.math] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = m_debug_clip.c m_debug_norm.c m_debug_xform.c m_eval.c m_matrix.c\ - m_translate.c m_vector.c m_xform.c - -OBJECTS = m_debug_clip.obj,m_debug_norm.obj,m_debug_xform.obj,m_eval.obj,\ - m_matrix.obj,m_translate.obj,m_vector.obj,m_xform.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -m_debug_clip.obj : m_debug_clip.c -m_debug_norm.obj : m_debug_norm.c -m_debug_xform.obj : m_debug_xform.c -m_eval.obj : m_eval.c -m_matrix.obj : m_matrix.c -m_translate.obj : m_translate.c -m_vector.obj : m_vector.c -m_xform.obj : m_xform.c diff --git a/src/mesa/shader/descrip.mms b/src/mesa/shader/descrip.mms deleted file mode 100644 index f5d04cfa78..0000000000 --- a/src/mesa/shader/descrip.mms +++ /dev/null @@ -1,76 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 20 November 2006 -.first - define gl [---.include.gl] - define math [-.math] - define swrast [-.swrast] - define array_cache [-.array_cache] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[.grammar],[-.main],[-.glapi],[.slang] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1,"__extension__=")/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ - atifragshader.c \ - arbprogparse.c \ - arbprogram.c \ - nvfragparse.c \ - nvprogram.c \ - nvvertexec.c \ - nvvertparse.c \ - program.c \ - shaderobjects.c \ - shaderobjects_3dlabs.c - -OBJECTS = \ - atifragshader.obj,\ - arbprogparse.obj,\ - arbprogram.obj,\ - nvfragparse.obj,\ - nvprogram.obj,\ - nvvertexec.obj,\ - nvvertparse.obj,\ - program.obj,\ - shaderobjects.obj,\ - shaderobjects_3dlabs.obj - - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - set def [.slang] - $(MMS)$(MMSQUALIFIERS) - set def [-.grammar] - $(MMS)$(MMSQUALIFIERS) - set def [-] - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -atifragshader.obj : atifragshader.c -arbprogparse.obj : arbprogparse.c -arbprogram.obj : arbprogram.c -nvfragparse.obj : nvfragparse.c -nvprogram.obj : nvprogram.c -nvvertexec.obj : nvvertexec.c -nvvertparse.obj : nvvertparse.c -program.obj : program.c -shaderobjects.obj : shaderobjects.c - cc$(CFLAGS)/nowarn shaderobjects.c -shaderobjects_3dlabs.obj : shaderobjects_3dlabs.c diff --git a/src/mesa/shader/grammar/descrip.mms b/src/mesa/shader/grammar/descrip.mms deleted file mode 100644 index cff53ee872..0000000000 --- a/src/mesa/shader/grammar/descrip.mms +++ /dev/null @@ -1,41 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 1 June 2005 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - -.include [----]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[],[--.main],[--.glapi],[-.slang] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = grammar_mesa.c - -OBJECTS = grammar_mesa.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -all : - $(MMS)$(MMSQUALIFIERS) $(LIBDIR)$(GL_LIB) - -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -grammar_mesa.obj : grammar_mesa.c grammar.c diff --git a/src/mesa/shader/slang/descrip.mms b/src/mesa/shader/slang/descrip.mms deleted file mode 100644 index 8b9cd822b8..0000000000 --- a/src/mesa/shader/slang/descrip.mms +++ /dev/null @@ -1,65 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 17 March 2006 - -.first - define gl [----.include.gl] - define math [--.math] - define swrast [--.swrast] - define array_cache [--.array_cache] - -.include [----]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [----.include],[--.main],[--.glapi],[-.slang],[-.grammar],[-] -LIBDIR = [----.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = \ - slang_compile.c,slang_preprocess.c - -OBJECTS = \ - slang_compile.obj,slang_preprocess.obj,slang_utility.obj,\ - slang_execute.obj,slang_assemble.obj,slang_assemble_conditional.obj,\ - slang_assemble_constructor.obj,slang_assemble_typeinfo.obj,\ - slang_storage.obj,slang_assemble_assignment.obj,\ - slang_compile_function.obj,slang_compile_struct.obj,\ - slang_compile_variable.obj,slang_compile_operation.obj,\ - slang_library_noise.obj,slang_link.obj,slang_export.obj,\ - slang_analyse.obj,slang_library_texsample.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -slang_compile.obj : slang_compile.c -slang_preprocess.obj : slang_preprocess.c -slang_utility.obj : slang_utility.c -slang_execute.obj : slang_execute.c -slang_assemble.obj : slang_assemble.c -slang_assemble_conditional.obj : slang_assemble_conditional.c -slang_assemble_constructor.obj : slang_assemble_constructor.c -slang_assemble_typeinfo.obj : slang_assemble_typeinfo.c -slang_storage.obj : slang_storage.c -slang_assemble_assignment.obj : slang_assemble_assignment.c -slang_compile_function.obj : slang_compile_function.c -slang_compile_struct.obj : slang_compile_struct.c -slang_compile_variable.obj : slang_compile_variable.c -slang_compile_operation.obj : slang_compile_operation.c -slang_library_noise.obj : slang_library_noise.c -slang_link.obj : slang_link.c -slang_export.obj : slang_export.c -slang_analyse.obj : slang_analyse.c -slang_library_texsample.obj : slang_library_texsample.c diff --git a/src/mesa/swrast/descrip.mms b/src/mesa/swrast/descrip.mms deleted file mode 100644 index 4d446600ba..0000000000 --- a/src/mesa/swrast/descrip.mms +++ /dev/null @@ -1,80 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 21 February 2006 - -.first - define gl [---.include.gl] - define math [-.math] - define swrast [-.swrast] - define array_cache [-.array_cache] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = s_aaline.c s_aatriangle.c s_accum.c s_alpha.c \ - s_bitmap.c s_blend.c s_blit.c s_buffers.c s_context.c \ - s_copypix.c s_depth.c \ - s_drawpix.c s_feedback.c s_fog.c s_imaging.c s_lines.c s_logic.c \ - s_masking.c s_nvfragprog.c s_points.c s_readpix.c \ - s_span.c s_stencil.c s_texstore.c s_texcombine.c s_texfilter.c \ - s_triangle.c s_zoom.c s_atifragshader.c s_arbshader.c - -OBJECTS = s_aaline.obj,s_aatriangle.obj,s_accum.obj,s_alpha.obj,\ - s_bitmap.obj,s_blend.obj,s_blit.obj,s_arbshader.obj,\ - s_buffers.obj,s_context.obj,s_atifragshader.obj,\ - s_copypix.obj,s_depth.obj,s_drawpix.obj,s_feedback.obj,s_fog.obj,\ - s_imaging.obj,s_lines.obj,s_logic.obj,s_masking.obj,s_nvfragprog.obj,\ - s_points.obj,s_readpix.obj,s_span.obj,s_stencil.obj,\ - s_texstore.obj,s_texcombine.obj,s_texfilter.obj,s_triangle.obj,\ - s_zoom.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -s_atifragshader.obj : s_atifragshader.c -s_aaline.obj : s_aaline.c -s_aatriangle.obj : s_aatriangle.c -s_accum.obj : s_accum.c -s_alpha.obj : s_alpha.c -s_bitmap.obj : s_bitmap.c -s_blend.obj : s_blend.c -s_blit.obj : s_blit.c -s_buffers.obj : s_buffers.c -s_context.obj : s_context.c -s_copypix.obj : s_copypix.c -s_depth.obj : s_depth.c -s_drawpix.obj : s_drawpix.c -s_feedback.obj : s_feedback.c -s_fog.obj : s_fog.c -s_imaging.obj : s_imaging.c -s_lines.obj : s_lines.c -s_logic.obj : s_logic.c -s_masking.obj : s_masking.c -s_nvfragprog.obj : s_nvfragprog.c -s_points.obj : s_points.c -s_readpix.obj : s_readpix.c -s_span.obj : s_span.c -s_stencil.obj : s_stencil.c -s_texstore.obj : s_texstore.c -s_texcombine.obj : s_texcombine.c -s_texfilter.obj : s_texfilter.c -s_triangle.obj : s_triangle.c -s_zoom.obj : s_zoom.c -s_arbshader.obj : s_arbshader.c diff --git a/src/mesa/swrast_setup/descrip.mms b/src/mesa/swrast_setup/descrip.mms deleted file mode 100644 index 0ab81c07d3..0000000000 --- a/src/mesa/swrast_setup/descrip.mms +++ /dev/null @@ -1,39 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.stm.tudelft.nl -# Last revision : 16 June 2003 - -.first - define gl [---.include.gl] - define math [-.math] - define tnl [-.tnl] - define swrast [-.swrast] - define array_cache [-.array_cache] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = ss_context.c ss_triangle.c - -OBJECTS = ss_context.obj,ss_triangle.obj -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -ss_context.obj : ss_context.c -ss_triangle.obj : ss_triangle.c diff --git a/src/mesa/tnl/descrip.mms b/src/mesa/tnl/descrip.mms deleted file mode 100644 index a9aed89f1d..0000000000 --- a/src/mesa/tnl/descrip.mms +++ /dev/null @@ -1,75 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 21 February 2006 - -.first - define gl [---.include.gl] - define math [-.math] - define shader [-.shader] - define array_cache [-.array_cache] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES = t_array_api.c t_array_import.c t_context.c \ - t_pipeline.c t_vb_fog.c t_save_api.c t_vtx_api.c \ - t_vb_light.c t_vb_normals.c t_vb_points.c t_vb_program.c \ - t_vb_render.c t_vb_texgen.c t_vb_texmat.c t_vb_vertex.c \ - t_vtx_eval.c t_vtx_exec.c t_save_playback.c t_save_loopback.c \ - t_vertex.c t_vtx_generic.c t_vtx_x86.c t_vertex_generic.c \ - t_vb_arbprogram.c t_vp_build.c t_vb_arbshader.c - -OBJECTS = t_array_api.obj,t_array_import.obj,t_context.obj,\ - t_pipeline.obj,t_vb_fog.obj,t_vb_light.obj,t_vb_normals.obj,\ - t_vb_points.obj,t_vb_program.obj,t_vb_render.obj,t_vb_texgen.obj,\ - t_vb_texmat.obj,t_vb_vertex.obj,t_save_api.obj,t_vtx_api.obj,\ - t_vtx_eval.obj,t_vtx_exec.obj,t_save_playback.obj,t_save_loopback.obj,\ - t_vertex.obj,t_vtx_generic.obj,t_vtx_x86.obj,t_vertex_generic.obj,\ - t_vb_arbprogram.obj,t_vp_build.obj,t_vb_arbshader.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -t_array_api.obj : t_array_api.c -t_array_import.obj : t_array_import.c -t_context.obj : t_context.c -t_pipeline.obj : t_pipeline.c -t_vb_fog.obj : t_vb_fog.c -t_vb_light.obj : t_vb_light.c -t_vb_normals.obj : t_vb_normals.c -t_vb_points.obj : t_vb_points.c -t_vb_program.obj : t_vb_program.c -t_vb_render.obj : t_vb_render.c -t_vb_texgen.obj : t_vb_texgen.c -t_vb_texmat.obj : t_vb_texmat.c -t_vb_vertex.obj : t_vb_vertex.c -t_save_api.obj : t_save_api.c -t_vtx_api.obj : t_vtx_api.c -t_vtx_eval.obj : t_vtx_eval.c -t_vtx_exec.obj : t_vtx_exec.c -t_save_playback.obj : t_save_playback.c -t_save_loopback.obj : t_save_loopback.c -t_vertex.obj : t_vertex.c -t_vtx_x86.obj : t_vtx_x86.c -t_vtx_generic.obj : t_vtx_generic.c -t_vertex_generic.obj : t_vertex_generic.c -t_vb_arbprogram.obj : t_vb_arbprogram.c -t_vp_build.obj : t_vp_build.c -t_vb_arbshader.obj : t_vb_arbshader.c diff --git a/src/mesa/vbo/descrip.mms b/src/mesa/vbo/descrip.mms deleted file mode 100644 index e00b6703aa..0000000000 --- a/src/mesa/vbo/descrip.mms +++ /dev/null @@ -1,60 +0,0 @@ -# Makefile for core library for VMS -# contributed by Jouk Jansen joukj@hrem.nano.tudelft.nl -# Last revision : 7 March 2007 - -.first - define gl [---.include.gl] - define math [-.math] - define vbo [-.vbo] - define tnl [-.tnl] - define shader [-.shader] - define swrast [-.swrast] - define swrast_setup [-.swrast_setup] - -.include [---]mms.config - -##### MACROS ##### - -VPATH = RCS - -INCDIR = [---.include],[-.main],[-.glapi],[-.shader],[-.shader.slang] -LIBDIR = [---.lib] -CFLAGS = /include=($(INCDIR),[])/define=(PTHREADS=1)/name=(as_is,short)/float=ieee/ieee=denorm - -SOURCES =vbo_context.c,vbo_exec.c,vbo_exec_api.c,vbo_exec_array.c,\ - vbo_exec_draw.c,vbo_exec_eval.c,vbo_rebase.c,vbo_save.c,\ - vbo_save_api.c,vbo_save_draw.c,vbo_save_loopback.c,\ - vbo_split.c,vbo_split_copy.c,vbo_split_inplace.c - -OBJECTS =vbo_context.obj,vbo_exec.obj,vbo_exec_api.obj,vbo_exec_array.obj,\ - vbo_exec_draw.obj,vbo_exec_eval.obj,vbo_rebase.obj,vbo_save.obj,\ - vbo_save_api.obj,vbo_save_draw.obj,vbo_save_loopback.obj,\ - vbo_split.obj,vbo_split_copy.obj,vbo_split_inplace.obj - -##### RULES ##### - -VERSION=Mesa V3.4 - -##### TARGETS ##### -# Make the library -$(LIBDIR)$(GL_LIB) : $(OBJECTS) - @ library $(LIBDIR)$(GL_LIB) $(OBJECTS) - -clean : - purge - delete *.obj;* - -vbo_context.obj : vbo_context.c -vbo_exec.obj : vbo_exec.c -vbo_exec_api.obj : vbo_exec_api.c -vbo_exec_array.obj : vbo_exec_array.c -vbo_exec_draw.obj : vbo_exec_draw.c -vbo_exec_eval.obj : vbo_exec_eval.c -vbo_rebase.obj : vbo_rebase.c -vbo_save.obj : vbo_save.c -vbo_save_api.obj : vbo_save_api.c -vbo_save_draw.obj : vbo_save_draw.c -vbo_save_loopback.obj : vbo_save_loopback.c -vbo_split.obj : vbo_split.c -vbo_split_copy.obj : vbo_split_copy.c -vbo_split_inplace.obj : vbo_split_inplace.c diff --git a/vms/analyze_map.com b/vms/analyze_map.com deleted file mode 100644 index d024ffcf90..0000000000 --- a/vms/analyze_map.com +++ /dev/null @@ -1,148 +0,0 @@ -$! Analyze Map for OpenVMS AXP -$! -$! Originally found in the distribution of gv -$! http://wwwthep.physik.uni-mainz.de/~plass/gv/ -$! -$! 1-Jul-1999 : modified to be used with $BSS$ & $READONLY sections in the -$! map-file by J. Jansen (joukj@hrem.stm.tudelft.nl) -$! -$ SET SYMBOL/GENERAL/SCOPE=(NOLOCAL,NOGLOBAL) -$ SAY := "WRITE_ SYS$OUTPUT" -$ -$ IF F$SEARCH("''P1'") .EQS. "" -$ THEN -$ SAY " ANALYZE_MAP.COM: Error, no mapfile provided" -$ EXIT_ -$ ENDIF -$ IF "''P2'" .EQS. "" -$ THEN -$ SAY " ANALYZE_MAP.COM: Error, no output file provided" -$ EXIT_ -$ ENDIF -$ -$ LINK_TMP = F$PARSE(P2,,,"DEVICE")+F$PARSE(P2,,,"DIRECTORY")+F$PARSE(P2,,,"NAME")+".TMP" -$ -$ SAY " checking PSECT list in ''P2'" -$ OPEN_/READ IN 'P1' -$ LOOP_PSECT_SEARCH: -$ READ_/END=EOF_PSECT IN REC -$ LOOP_PSECT_SEARCH0: -$ if F$EXTRACT(0,5,REC) .eqs. "$DATA" .or. F$EXTRACT(0,5,REC) .eqs. - - "$BSS$" .or. f$extract(0,10,rec) .eqs. "$READONLY$" then goto do_data -$ if F$EXTRACT(0,14,REC) .eqs. "$READONLY_ADDR" then goto do_readonly -$ goto LOOP_PSECT_SEARCH -$ do_data: -$ LAST = "" -$ LOOP_PSECT: -$ READ_/END=EOF_PSECT IN REC -$ if F$EXTRACT(0,1,REC) .eqs. "$" .and. F$EXTRACT(0,5,REC) .nes. "$DATA" - - .and. F$EXTRACT(0,5,REC) .nes. "$BSS$" .and. f$extract(0,10,rec) - - .nes. "$READONLY$" then goto LOOP_PSECT_SEARCH0 -$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE, WRT,NOVEC" .nes. REC -$ then -$ J = F$LOCATE(" ",REC) -$ S = F$EXTRACT(0,J,REC) -$ IF S .EQS. LAST THEN GOTO LOOP_PSECT -$ P$_'S= 1 -$ LAST = S -$ endif -$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE,NOWRT,NOVEC" .nes. REC -$ then -$ J = F$LOCATE(" ",REC) -$ S = F$EXTRACT(0,J,REC) -$ IF S .EQS. LAST THEN GOTO LOOP_PSECT -$ P$_'S= 1 -$ LAST = S -$ endif -$ GOTO LOOP_PSECT -$ -$ do_readonly: -$ LAST = "" -$ LOOP_PSECT3: -$ READ_/END=EOF_PSECT IN REC -$ if F$EXTRACT(0,1,REC) .eqs. "-" .or. F$EXTRACT(0,3,REC) .eqs. "NL:" then - - goto loop_psect3 -$ if F$EXTRACT(0,1,REC) .eqs. "$" .and. F$EXTRACT(0,14,REC) .nes. - - "$READONLY_ADDR" then goto LOOP_PSECT_SEARCH0 -$ if REC - "OCTA" .nes. REC -$ then -$ J = F$LOCATE(" ",REC) -$ S = F$EXTRACT(0,J,REC) -$ IF S .EQS. LAST THEN GOTO LOOP_PSECT3 -$ P$_'S= 1 -$ LAST = S -$ endif -$ GOTO LOOP_PSECT3 -$ -$ EOF_PSECT: -$ CLOSE_ IN -$ -$ SAY " appending list of UNIVERSAL procedures to ''P2'" -$ SEARCH_/NOHIGH/WINDOW=(0,0) 'P1' " R-"/OUT='LINK_TMP -$ OPEN_/READ IN 'LINK_TMP -$ OPEN_/write OUT 'P2' -$ WRITE_ OUT "!" -$ WRITE_ OUT "! ### UNIVERSAL procedures and global definitions extracted from ''P1'" -$ WRITE_ OUT "!" -$ write_ OUT "case_sensitive=YES" -$ LOOP_UNIVERSAL: -$ READ_/END=EOF_UNIVERSAL IN REC -$ J = F$LOCATE(" R-",REC) -$ S = F$EXTRACT(J+3,F$length(rec),REC) -$ J = F$LOCATE(" ",S) -$ S = F$EXTRACT(0,J,S) -$ PP$_'S= 1 -$ IF F$TYPE(P$_'S').EQS."" -$ THEN -$ WRITE_ OUT "symbol_vector = ("+S+" = PROCEDURE)" -$ ELSE -$ WRITE_ OUT "symbol_vector = ("+S+" = DATA)" -$ ENDIF -$ GOTO LOOP_UNIVERSAL -$ EOF_UNIVERSAL: -$ CLOSE_ IN -$ CLOSE_ OUT -$! -$ SAY " creating PSECT list in ''P2'" -$ OPEN_/READ IN 'P1' -$ OPEN_/append OUT 'P2' -$ WRITE_ OUT "!" -$ WRITE_ OUT "! ### PSECT list extracted from ''P1'" -$ WRITE_ OUT "!" -$ LOOP_PSECT_SEARCH1: -$ READ_/END=EOF_PSECT1 IN REC -$ if F$EXTRACT(0,5,REC) .nes. "$DATA" .and. F$EXTRACT(0,5,REC) .nes. - - "$BSS$" .and. f$extract(0,10,rec) .nes. "$READONLY$" then goto - - LOOP_PSECT_SEARCH1 -$ LAST = "" -$ LOOP_PSECT1: -$ READ_/END=EOF_PSECT1 IN REC -$ if F$EXTRACT(0,1,REC) .eqs. "$" .and. F$EXTRACT(0,5,REC) .nes. "$DATA" - - .and. F$EXTRACT(0,5,REC) .nes. "$BSS$" .and. f$extract(0,10,rec) - - .nes. "$READONLY$" then goto LOOP_PSECT_SEARCH1 -$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE, WRT,NOVEC" .nes. REC -$ then -$ J = F$LOCATE(" ",REC) -$ S = F$EXTRACT(0,J,REC) -$ IF S .EQS. LAST THEN GOTO LOOP_PSECT1 -$ IF F$TYPE(PP$_'S').nes."" then WRITE_ OUT "symbol_vector = (" + S + " = PSECT)" -$ P$_'S= 1 -$ LAST = S -$ endif -$ if REC - "NOPIC,OVR,REL,GBL,NOSHR,NOEXE,NOWRT,NOVEC" .nes. REC -$ then -$ J = F$LOCATE(" ",REC) -$ S = F$EXTRACT(0,J,REC) -$ IF S .EQS. LAST THEN GOTO LOOP_PSECT1 -$ IF F$TYPE(PP$_'S').nes."" then WRITE_ OUT "symbol_vector = (" + S + " = PSECT)" -$ P$_'S= 1 -$ LAST = S -$ endif -$ GOTO LOOP_PSECT1 -$ -$ EOF_PSECT1: -$ CLOSE_ IN -$ CLOSE_ OUT -$ if f$search("''LINK_TMP'") .nes. "" then DELETE_/NOLOG/NOCONFIRM 'LINK_TMP';* -$ -$ EXIT_ diff --git a/vms/xlib.opt b/vms/xlib.opt deleted file mode 100644 index acae358b57..0000000000 --- a/vms/xlib.opt +++ /dev/null @@ -1,2 +0,0 @@ -sys$library:decw$xlibshr.exe/share -sys$library:decw$xmulibshr.exe/share diff --git a/vms/xlib_share.opt b/vms/xlib_share.opt deleted file mode 100644 index ebe039f012..0000000000 --- a/vms/xlib_share.opt +++ /dev/null @@ -1,7 +0,0 @@ -[--.lib]libmesagl.exe/share -[--.lib]libmesaglu.exe/share -[--.lib]libglut.exe/share -sys$library:decw$xlibshr.exe/share -sys$library:decw$xmulibshr.exe/share -sys$library:decw$xmlibshr12/share -sys$library:decw$xtlibshrr5/share diff --git a/windows/VC6/mesa/gdi/gdi.dsp b/windows/VC6/mesa/gdi/gdi.dsp deleted file mode 100644 index ef38215216..0000000000 --- a/windows/VC6/mesa/gdi/gdi.dsp +++ /dev/null @@ -1,211 +0,0 @@ -# Microsoft Developer Studio Project File - Name="gdi" - Package Owner=<4> -# Microsoft Developer Studio Generated Build File, Format Version 6.00 -# ** DO NOT EDIT ** - -# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 - -CFG=gdi - Win32 Debug x86 -!MESSAGE This is not a valid makefile. To build this project using NMAKE, -!MESSAGE use the Export Makefile command and run -!MESSAGE -!MESSAGE NMAKE /f "gdi.mak". -!MESSAGE -!MESSAGE You can specify a configuration when running NMAKE -!MESSAGE by defining the macro CFG on the command line. For example: -!MESSAGE -!MESSAGE NMAKE /f "gdi.mak" CFG="gdi - Win32 Debug x86" -!MESSAGE -!MESSAGE Possible choices for configuration are: -!MESSAGE -!MESSAGE "gdi - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "gdi - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "gdi - Win32 Release x86" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE "gdi - Win32 Debug x86" (based on "Win32 (x86) Dynamic-Link Library") -!MESSAGE - -# Begin Project -# PROP AllowPerConfigDependencies 0 -# PROP Scc_ProjName "" -# PROP Scc_LocalPath "" -CPP=cl.exe -MTL=midl.exe -RSC=rc.exe - -!IF "$(CFG)" == "gdi - Win32 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "Release" -# PROP BASE Intermediate_Dir "Release" -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "Release" -# PROP Intermediate_Dir "Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP 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"../../../../include" -/I "../../../../src/glu/sgi/include" -/I "../../../../src/glu/sgi/libnurbs/interface" -/I "../../../../src/glu/sgi/libnurbs/internals" -/I "../../../../src/glu/sgi/libnurbs/nurbtess" -/D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" -/D "_USRDLL" /D "GLU_EXPORTS" /D "BUILD_GL32" /D "LIBRARYBUILD" -/Fo"Debug/" /Fd"Debug/" /GZ -../../../../src/glu/sgi/libnurbs/interface/bezierEval.cc -../../../../src/glu/sgi/libnurbs/interface/bezierPatch.cc -../../../../src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc -../../../../src/glu/sgi/libnurbs/interface/glcurveval.cc -../../../../src/glu/sgi/libnurbs/interface/glinterface.cc -../../../../src/glu/sgi/libnurbs/interface/glrenderer.cc -../../../../src/glu/sgi/libnurbs/interface/glsurfeval.cc -../../../../src/glu/sgi/libnurbs/interface/incurveeval.cc -../../../../src/glu/sgi/libnurbs/interface/insurfeval.cc -../../../../src/glu/sgi/libnurbs/internals/arc.cc -../../../../src/glu/sgi/libnurbs/internals/arcsorter.cc 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ProjectSection(ProjectDependencies) = postProject - {A1B24907-E196-4826-B6AF-26723629B633} = {A1B24907-E196-4826-B6AF-26723629B633} - EndProjectSection -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {A1B24907-E196-4826-B6AF-26723629B633}.Debug|Win32.ActiveCfg = Debug|Win32 - {A1B24907-E196-4826-B6AF-26723629B633}.Debug|Win32.Build.0 = Debug|Win32 - {A1B24907-E196-4826-B6AF-26723629B633}.Release|Win32.ActiveCfg = Release|Win32 - {A1B24907-E196-4826-B6AF-26723629B633}.Release|Win32.Build.0 = Release|Win32 - {2E50FDAF-430B-475B-AE6B-60B68F2875BA}.Debug|Win32.ActiveCfg = Debug|Win32 - {2E50FDAF-430B-475B-AE6B-60B68F2875BA}.Debug|Win32.Build.0 = Debug|Win32 - {2E50FDAF-430B-475B-AE6B-60B68F2875BA}.Release|Win32.ActiveCfg = Release|Win32 - {2E50FDAF-430B-475B-AE6B-60B68F2875BA}.Release|Win32.Build.0 = Release|Win32 - {2120C974-2717-4709-B44F-D6E6D0A56448}.Debug|Win32.ActiveCfg = Debug|Win32 - {2120C974-2717-4709-B44F-D6E6D0A56448}.Debug|Win32.Build.0 = Debug|Win32 - {2120C974-2717-4709-B44F-D6E6D0A56448}.Release|Win32.ActiveCfg = Release|Win32 - {2120C974-2717-4709-B44F-D6E6D0A56448}.Release|Win32.Build.0 = Release|Win32 - {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Debug|Win32.ActiveCfg = Debug|Win32 - {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Debug|Win32.Build.0 = Debug|Win32 - {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.ActiveCfg = Release|Win32 - {8D6CD423-383B-49E7-81BC-D20C70B07DF5}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal diff --git a/windows/VC8/mesa/mesa/mesa.vcproj b/windows/VC8/mesa/mesa/mesa.vcproj deleted file mode 100644 index 58856842a3..0000000000 --- a/windows/VC8/mesa/mesa/mesa.vcproj +++ /dev/null @@ -1,1753 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - 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ProjectSection(ProjectDependencies) = postProject - {0234F0D2-C8A6-4C4D-93E7-0E2248049C67} = {0234F0D2-C8A6-4C4D-93E7-0E2248049C67} - EndProjectSection -EndProject -Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glut", "glut\glut.vcproj", "{0234F0D2-C8A6-4C4D-93E7-0E2248049C67}" -EndProject -Global - GlobalSection(SolutionConfigurationPlatforms) = preSolution - Debug|Win32 = Debug|Win32 - Release|Win32 = Release|Win32 - EndGlobalSection - GlobalSection(ProjectConfigurationPlatforms) = postSolution - {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.ActiveCfg = Debug|Win32 - {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Debug|Win32.Build.0 = Debug|Win32 - {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release|Win32.ActiveCfg = Release|Win32 - {3A7B0671-10F8-45D1-B012-F6D650F817CE}.Release|Win32.Build.0 = Release|Win32 - {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.ActiveCfg = Debug|Win32 - {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Debug|Win32.Build.0 = Debug|Win32 - {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.ActiveCfg = Release|Win32 - {0234F0D2-C8A6-4C4D-93E7-0E2248049C67}.Release|Win32.Build.0 = Release|Win32 - EndGlobalSection - GlobalSection(SolutionProperties) = preSolution - HideSolutionNode = FALSE - EndGlobalSection -EndGlobal -- cgit v1.2.3 From 2573f0e5d6f37f1a663bd472055babc97cfb3959 Mon Sep 17 00:00:00 2001 From: Jos├й Fonseca Date: Thu, 28 Feb 2008 15:53:13 +0900 Subject: Convert crlf->lf line endings. Windows/DOS users should enable core.autocrlf from now on. --- docs/README.WIN32 | 326 +-- doxygen/Makefile | 66 +- doxygen/doxy.bat | 38 +- include/GL/mglmesa.h | 158 +- progs/demos/geartrain.dat | 238 +- progs/ggi/sphere.asc | 264 +- progs/ggi/torus.asc | 528 ++-- src/glu/mesa/Makefile.m32 | 124 +- src/glut/glx/fxglut.def | 206 +- src/glut/os2/Makefile | 840 +++--- src/glut/os2/glutOverlay.cpp | 266 +- src/glut/os2/glut_8x13.cpp | 4152 +++++++++++++-------------- src/glut/os2/glut_9x15.cpp | 4154 +++++++++++++-------------- src/glut/os2/glut_bitmap.cpp | 114 +- src/glut/os2/glut_cmap.cpp | 798 +++--- src/glut/os2/glut_cursor.cpp | 420 +-- src/glut/os2/glut_event.cpp | 2798 +++++++++--------- src/glut/os2/glut_ext.cpp | 408 +-- src/glut/os2/glut_fullscrn.cpp | 76 +- src/glut/os2/glut_get.cpp | 464 +-- src/glut/os2/glut_hel10.cpp | 3562 +++++++++++------------ src/glut/os2/glut_hel12.cpp | 3582 +++++++++++------------ src/glut/os2/glut_hel18.cpp | 3800 ++++++++++++------------- src/glut/os2/glut_init.cpp | 902 +++--- src/glut/os2/glut_input.cpp | 1256 ++++---- src/glut/os2/glut_key.cpp | 58 +- src/glut/os2/glut_keyctrl.cpp | 58 +- src/glut/os2/glut_keyup.cpp | 58 +- src/glut/os2/glut_mesa.cpp | 114 +- src/glut/os2/glut_modifier.cpp | 62 +- src/glut/os2/glut_roman.cpp | 4902 ++++++++++++++++---------------- src/glut/os2/glut_shapes.cpp | 1190 ++++---- src/glut/os2/glut_stroke.cpp | 84 +- src/glut/os2/glut_swap.cpp | 134 +- src/glut/os2/glut_teapot.cpp | 420 +-- src/glut/os2/glut_tr24.cpp | 4126 +++++++++++++-------------- src/glut/os2/glut_util.cpp | 180 +- src/glut/os2/glut_vidresize.cpp | 464 +-- src/glut/os2/glut_warp.cpp | 58 +- src/glut/os2/glutbitmap.h | 64 +- src/glut/os2/glutstroke.h | 84 +- src/glut/os2/layerutil.h | 118 +- src/glut/os2/libGlut.DEF | 188 +- src/mesa/drivers/allegro/amesa.c | 824 +++--- src/mesa/drivers/allegro/direct.h | 378 +-- src/mesa/drivers/allegro/generic.h | 468 +-- src/mesa/drivers/d3d/D3DCAPS.CPP | 500 ++-- src/mesa/drivers/d3d/D3DHAL.H | 136 +- src/mesa/drivers/d3d/D3DInit.cpp | 1782 ++++++------ src/mesa/drivers/d3d/D3DMESA.H | 166 +- src/mesa/drivers/d3d/D3DRaster.cpp | 426 +-- src/mesa/drivers/d3d/D3DTEXT.CPP | 1152 ++++---- src/mesa/drivers/d3d/D3DTextureMgr.cpp | 1894 ++++++------ src/mesa/drivers/d3d/D3DTextureMgr.h | 124 +- src/mesa/drivers/d3d/D3DUTILS.CPP | 1276 ++++----- src/mesa/drivers/d3d/DDrawPROCS.c | 798 +++--- src/mesa/drivers/d3d/DEBUG.C | 286 +- src/mesa/drivers/d3d/DEBUG.H | 180 +- src/mesa/drivers/d3d/DbgEnv.bat | 50 +- src/mesa/drivers/d3d/MAKEFILE | 202 +- src/mesa/drivers/d3d/OPENGL32.DEF | 884 +++--- src/mesa/drivers/d3d/WGL.C | 2524 ++++++++-------- 62 files changed, 27976 insertions(+), 27976 deletions(-) (limited to 'src/glut') diff --git a/docs/README.WIN32 b/docs/README.WIN32 index ce595076bd..97e1ffb7a7 100644 --- a/docs/README.WIN32 +++ b/docs/README.WIN32 @@ -1,163 +1,163 @@ -File: docs/README.WIN32 - -Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net - -Quick Start ------ ----- - -Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same -directory. The libs and demos build separately, so if you do not care -about the demos or GLUT, you only need to unzip MesaLib. If you unzip -more than one ZIP file, they all need to be unzipped into the same -directory. Don't worry, you will not overwrite anything. - -The Windows build system uses Microsoft Visual Studio. Project files -for a specific version of Visual Studio are in their own directory in -the top-level "windows" directory. For example, Visual Studio 8 files -are in windows/VC8. - -Support has been dropped for versions of Visual Studio prior to 8. The -main reason is because Microsoft now provides a free compiler and -developer environment. Visual Studio Express can be found at - -http://msdn.microsoft.com/vstudio/express/visualc/default.aspx - -You'll also need the Platform SDK. Instructions for obtaining and -using the SDK with Visual Studio Express can be found at - -http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ - -If you are stuck using VC6 or VC7, you may start with these project -files, but you may need to modify them to reflect changes in the -Mesa source code tree. If you sucessfully update the project files, -please submit them to the author of this document so that they may -be included in the next distribution. - -The project files to build the core Mesa library, Windows Mesa -drivers, OSMesa, and GLU are in the mesa directory. The project files -to build GLUT and some demo programs are in the progs directory. - -Makefiles are no longer shipped or supported, but can be generated -from the projects using Visual Studio. - - -Windows Drivers -------- ------- - -At this time, only the GDI driver is known to work. Most of the demos -in progs/demos should work with this driver. - -Source code also exists in the tree for other drivers in -src/mesa/drivers/windows, but the status of this code is unknown. - -The GDI driver operates basically by writing pixel spans into a DIB -section and then blitting the DIB to the window. The driver was -recently cleaned up and rewitten and so may have bugs or may be -missing some functionality. The older versions of the CVS source may -be useful in figuring out any problems, or report them to me. - -To build Mesa with the GDI driver, build the mesa, gdi, and glu -projects in the Visual Studio workspace found at - - windows/VC8/mesa/mesa.sln - -The osmesa DLL can also be built with the osmesa project. - -The build system creates a lib top-level directory and copies -resulting LIB and DLL files to this lib directory. The files are: - - OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB - OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL - -If the MesaDemos ZIP file was extracted, the DLL files are also copied -to the demos directory. This facilitates running the demos as described -below. - - -GLUT and Demos ----- --- ----- - -A Visual Studio workspace can be found at - - windows/VC8/progs/progs.sln - -It can be used to build GLUT and a few demos. The GLUT lib and DLL -are copied to the top-level lib directory, along with the Mesa libs. - -The demo build system expects to find the LIB files in the top level -lib directory, so you must build the Mesa libs first. The demo -executables are placed in the demos directory, because some of them -rely on data files found there. Also, the Mesa lib DLL's were copied -there by the Mesa lib build process. Therefore, you should be able to -simply run the demo executables from the demo directory. - -If you want to run the demos from the Visual Studio, you may have to -change the startup directory and explicitly state where the executables are. - -You may also build all the demo programs by using a makefile. Go to -the progs/demos directory and make sure you have executed VCVARS32.BAT -or whatever setup script is appropriate for your compiler. Then, - - nmake -f Makefile.win - -should build all the demos. - - -Build System Notes ------ ------ ----- - -VC6 (not actively supported) ---- - -Visual Studio 6 does not recognize files with the .cc extension as C++ -language files, without a lot of unnatural tweaking. So, the VC6 -build process uses custom build steps to compile these files in the -GLU library. - -Two additional configurations are provided, Debug x86 and Release x86 -that activate the shader code compilation by defining SLANG_86. It is -unknown if and how this works. - -VC7 (not actively supported) ---- - -The above-mentioned .cc problem does not exist in this version. - -VC8 ---- - -No notes. - - -General -------- - -After building, you can copy the above DLL files to a place in your -PATH such as $SystemRoot/SYSTEM32. If you don't like putting things -in a system directory, place them in the same directory as the -executable(s). Be careful about accidentially overwriting files of -the same name in the SYSTEM32 directory. - -The DLL files are built so that the external entry points use the -stdcall calling convention. - -Static LIB files are not built. The LIB files that are built with are -the linker import files associated with the DLL files. - -The si-glu sources are used to build the GLU libs. This was done -mainly to get the better tessellator code. - -To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE -to the project settings. You will also need to edit src/mesa.def to -change all the gl* symbols to mgl*. Because this is easy to do with a -global replace operation in a text editor, no additional mangled -version of mesa.def is maintained or shipped. - -If you have a Windows-related build problem or question, it is -probably better to direct it to me (kschultz@users.sourceforge.net), -rather than directly to the other Mesa developers. I will help you as -much as I can. I also monitor the Mesa mailing lists and will answer -questions in this area there as well. - - -Karl Schultz +File: docs/README.WIN32 + +Last updated: Apr 25, 2007 - Karl Schultz - kschultz@users.sourceforge.net + +Quick Start +----- ----- + +Unzip the MesaLib, MesaGLUT, and MesaDemos ZIP files into the same +directory. The libs and demos build separately, so if you do not care +about the demos or GLUT, you only need to unzip MesaLib. If you unzip +more than one ZIP file, they all need to be unzipped into the same +directory. Don't worry, you will not overwrite anything. + +The Windows build system uses Microsoft Visual Studio. Project files +for a specific version of Visual Studio are in their own directory in +the top-level "windows" directory. For example, Visual Studio 8 files +are in windows/VC8. + +Support has been dropped for versions of Visual Studio prior to 8. The +main reason is because Microsoft now provides a free compiler and +developer environment. Visual Studio Express can be found at + +http://msdn.microsoft.com/vstudio/express/visualc/default.aspx + +You'll also need the Platform SDK. Instructions for obtaining and +using the SDK with Visual Studio Express can be found at + +http://msdn.microsoft.com/vstudio/express/visualc/usingpsdk/ + +If you are stuck using VC6 or VC7, you may start with these project +files, but you may need to modify them to reflect changes in the +Mesa source code tree. If you sucessfully update the project files, +please submit them to the author of this document so that they may +be included in the next distribution. + +The project files to build the core Mesa library, Windows Mesa +drivers, OSMesa, and GLU are in the mesa directory. The project files +to build GLUT and some demo programs are in the progs directory. + +Makefiles are no longer shipped or supported, but can be generated +from the projects using Visual Studio. + + +Windows Drivers +------- ------- + +At this time, only the GDI driver is known to work. Most of the demos +in progs/demos should work with this driver. + +Source code also exists in the tree for other drivers in +src/mesa/drivers/windows, but the status of this code is unknown. + +The GDI driver operates basically by writing pixel spans into a DIB +section and then blitting the DIB to the window. The driver was +recently cleaned up and rewitten and so may have bugs or may be +missing some functionality. The older versions of the CVS source may +be useful in figuring out any problems, or report them to me. + +To build Mesa with the GDI driver, build the mesa, gdi, and glu +projects in the Visual Studio workspace found at + + windows/VC8/mesa/mesa.sln + +The osmesa DLL can also be built with the osmesa project. + +The build system creates a lib top-level directory and copies +resulting LIB and DLL files to this lib directory. The files are: + + OPENGL32.LIB, GLU32.LIB, OSMESA32.LIB + OPENGL32.DLL, GLU32.DLL, OSMESA32.DLL + +If the MesaDemos ZIP file was extracted, the DLL files are also copied +to the demos directory. This facilitates running the demos as described +below. + + +GLUT and Demos +---- --- ----- + +A Visual Studio workspace can be found at + + windows/VC8/progs/progs.sln + +It can be used to build GLUT and a few demos. The GLUT lib and DLL +are copied to the top-level lib directory, along with the Mesa libs. + +The demo build system expects to find the LIB files in the top level +lib directory, so you must build the Mesa libs first. The demo +executables are placed in the demos directory, because some of them +rely on data files found there. Also, the Mesa lib DLL's were copied +there by the Mesa lib build process. Therefore, you should be able to +simply run the demo executables from the demo directory. + +If you want to run the demos from the Visual Studio, you may have to +change the startup directory and explicitly state where the executables are. + +You may also build all the demo programs by using a makefile. Go to +the progs/demos directory and make sure you have executed VCVARS32.BAT +or whatever setup script is appropriate for your compiler. Then, + + nmake -f Makefile.win + +should build all the demos. + + +Build System Notes +----- ------ ----- + +VC6 (not actively supported) +--- + +Visual Studio 6 does not recognize files with the .cc extension as C++ +language files, without a lot of unnatural tweaking. So, the VC6 +build process uses custom build steps to compile these files in the +GLU library. + +Two additional configurations are provided, Debug x86 and Release x86 +that activate the shader code compilation by defining SLANG_86. It is +unknown if and how this works. + +VC7 (not actively supported) +--- + +The above-mentioned .cc problem does not exist in this version. + +VC8 +--- + +No notes. + + +General +------- + +After building, you can copy the above DLL files to a place in your +PATH such as $SystemRoot/SYSTEM32. If you don't like putting things +in a system directory, place them in the same directory as the +executable(s). Be careful about accidentially overwriting files of +the same name in the SYSTEM32 directory. + +The DLL files are built so that the external entry points use the +stdcall calling convention. + +Static LIB files are not built. The LIB files that are built with are +the linker import files associated with the DLL files. + +The si-glu sources are used to build the GLU libs. This was done +mainly to get the better tessellator code. + +To build "mangled" Mesa, add the preprocessor define USE_MGL_NAMESPACE +to the project settings. You will also need to edit src/mesa.def to +change all the gl* symbols to mgl*. Because this is easy to do with a +global replace operation in a text editor, no additional mangled +version of mesa.def is maintained or shipped. + +If you have a Windows-related build problem or question, it is +probably better to direct it to me (kschultz@users.sourceforge.net), +rather than directly to the other Mesa developers. I will help you as +much as I can. I also monitor the Mesa mailing lists and will answer +questions in this area there as well. + + +Karl Schultz diff --git a/doxygen/Makefile b/doxygen/Makefile index e67900474e..d8dd555b05 100644 --- a/doxygen/Makefile +++ b/doxygen/Makefile @@ -1,33 +1,33 @@ - -default: full - -all: full subset - -%.tag: %.doxy - doxygen $< - -FULL = \ - main.doxy \ - math.doxy \ - vbo.doxy \ - glapi.doxy \ - shader.doxy \ - swrast.doxy \ - swrast_setup.doxy \ - tnl.doxy \ - tnl_dd.doxy - -full: $(FULL:.doxy=.tag) - $(foreach FILE,$(FULL),doxygen $(FILE);) - -SUBSET = \ - main.doxy \ - math.doxy \ - miniglx.doxy - -subset: $(SUBSET:.doxy=.tag) - $(foreach FILE,$(SUBSET),doxygen $(FILE);) - -clean: - rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=) - rm -rf *.tag + +default: full + +all: full subset + +%.tag: %.doxy + doxygen $< + +FULL = \ + main.doxy \ + math.doxy \ + vbo.doxy \ + glapi.doxy \ + shader.doxy \ + swrast.doxy \ + swrast_setup.doxy \ + tnl.doxy \ + tnl_dd.doxy + +full: $(FULL:.doxy=.tag) + $(foreach FILE,$(FULL),doxygen $(FILE);) + +SUBSET = \ + main.doxy \ + math.doxy \ + miniglx.doxy + +subset: $(SUBSET:.doxy=.tag) + $(foreach FILE,$(SUBSET),doxygen $(FILE);) + +clean: + rm -rf $(FULL:.doxy=) $(SUBSET:.doxy=) + rm -rf *.tag diff --git a/doxygen/doxy.bat b/doxygen/doxy.bat index 7a53f6ebc2..331b931928 100644 --- a/doxygen/doxy.bat +++ b/doxygen/doxy.bat @@ -1,19 +1,19 @@ -doxygen tnl_dd.doxy -doxygen vbo.doxy -doxygen math.doxy -doxygen swrast.doxy -doxygen swrast_setup.doxy -doxygen tnl.doxy -doxygen core.doxy -doxygen glapi.doxy -doxygen shader.doxy - -echo Building again, to resolve tags -doxygen tnl_dd.doxy -doxygen vbo.doxy -doxygen math.doxy -doxygen swrast.doxy -doxygen swrast_setup.doxy -doxygen tnl.doxy -doxygen glapi.doxy -doxygen shader.doxy +doxygen tnl_dd.doxy +doxygen vbo.doxy +doxygen math.doxy +doxygen swrast.doxy +doxygen swrast_setup.doxy +doxygen tnl.doxy +doxygen core.doxy +doxygen glapi.doxy +doxygen shader.doxy + +echo Building again, to resolve tags +doxygen tnl_dd.doxy +doxygen vbo.doxy +doxygen math.doxy +doxygen swrast.doxy +doxygen swrast_setup.doxy +doxygen tnl.doxy +doxygen glapi.doxy +doxygen shader.doxy diff --git a/include/GL/mglmesa.h b/include/GL/mglmesa.h index d9ba61c175..0f9f789571 100644 --- a/include/GL/mglmesa.h +++ b/include/GL/mglmesa.h @@ -1,79 +1,79 @@ -/**************************************************************************** -* -* Mesa bindings for SciTech MGL -* -* Copyright (C) 1996 SciTech Software. -* All rights reserved. -* -* Filename: mglmesa.h -* Version: Revision: 1.1.1.1 -* -* Language: ANSI C -* Environment: Any -* -* Description: Header file for the Mesa/OpenGL interface bindings for the -* SciTech MGL graphics library. Uses the MGL internal -* device context structures to get direct access to the -* high performance MGL rasterization functions for maximum -* performance. Utilizes the VESA VBE/AF Accelerator Functions -* via the MGL's accelerated device driver functions, as well -* as basic DirectDraw accelerated functions provided by the -* MGL. -* -* This library is free software; you can redistribute it and/or -* modify it under the terms of the GNU Library General Public -* License as published by the Free Software Foundation; either -* version 2 of the License, or (at your option) any later version. -* -* This library is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -* Library General Public License for more details. -* -* You should have received a copy of the GNU Library General Public -* License along with this library; if not, write to the Free -* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. -* -* -****************************************************************************/ - -#ifndef __MGLMESA_H -#define __MGLMESA_H - -#include "mgraph.h" - -/*------------------------- Function Prototypes ---------------------------*/ - -#ifdef __cplusplus -extern "C" { /* Use "C" linkage when in C++ mode */ -#endif - -#ifndef __WINDOWS__ -#define GLAPIENTRY -#endif - -#ifdef __WINDOWS__ -bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version); -#endif -void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual); -bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual); -bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC); -void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc); -void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc); -void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT); - -/* Palette manipulation support. The reason we provide palette manipulation - * routines is so that when rendering in double buffered modes with a - * software backbuffer, the palette for the backbuffer is kept consistent - * with the hardware front buffer. - */ - -void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue); -void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex); -void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT); - -#ifdef __cplusplus -} /* End of "C" linkage for C++ */ -#endif /* __cplusplus */ - -#endif /* __MGLMESA_H */ +/**************************************************************************** +* +* Mesa bindings for SciTech MGL +* +* Copyright (C) 1996 SciTech Software. +* All rights reserved. +* +* Filename: mglmesa.h +* Version: Revision: 1.1.1.1 +* +* Language: ANSI C +* Environment: Any +* +* Description: Header file for the Mesa/OpenGL interface bindings for the +* SciTech MGL graphics library. Uses the MGL internal +* device context structures to get direct access to the +* high performance MGL rasterization functions for maximum +* performance. Utilizes the VESA VBE/AF Accelerator Functions +* via the MGL's accelerated device driver functions, as well +* as basic DirectDraw accelerated functions provided by the +* MGL. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Library General Public +* License as published by the Free Software Foundation; either +* version 2 of the License, or (at your option) any later version. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Library General Public License for more details. +* +* You should have received a copy of the GNU Library General Public +* License along with this library; if not, write to the Free +* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. +* +* +****************************************************************************/ + +#ifndef __MGLMESA_H +#define __MGLMESA_H + +#include "mgraph.h" + +/*------------------------- Function Prototypes ---------------------------*/ + +#ifdef __cplusplus +extern "C" { /* Use "C" linkage when in C++ mode */ +#endif + +#ifndef __WINDOWS__ +#define GLAPIENTRY +#endif + +#ifdef __WINDOWS__ +bool GLAPIENTRY MGLMesaInitDLL(MGLCallbacks *cb,char *version); +#endif +void GLAPIENTRY MGLMesaChooseVisual(MGLDC *dc,MGLVisual *visual); +bool GLAPIENTRY MGLMesaSetVisual(MGLDC *dc,MGLVisual *visual); +bool GLAPIENTRY MGLMesaCreateContext(MGLDC *dc,bool forceMemDC); +void GLAPIENTRY MGLMesaDestroyContext(MGLDC *dc); +void GLAPIENTRY MGLMesaMakeCurrent(MGLDC *dc); +void GLAPIENTRY MGLMesaSwapBuffers(MGLDC *dc,bool waitVRT); + +/* Palette manipulation support. The reason we provide palette manipulation + * routines is so that when rendering in double buffered modes with a + * software backbuffer, the palette for the backbuffer is kept consistent + * with the hardware front buffer. + */ + +void GLAPIENTRY MGLMesaSetPaletteEntry(MGLDC *dc,int entry,uchar red,uchar green,uchar blue); +void GLAPIENTRY MGLMesaSetPalette(MGLDC *dc,palette_t *pal,int numColors,int startIndex); +void GLAPIENTRY MGLMesaRealizePalette(MGLDC *dc,int numColors,int startIndex,int waitVRT); + +#ifdef __cplusplus +} /* End of "C" linkage for C++ */ +#endif /* __cplusplus */ + +#endif /* __MGLMESA_H */ diff --git a/progs/demos/geartrain.dat b/progs/demos/geartrain.dat index 374de48bd5..09fe4c64c2 100644 --- a/progs/demos/geartrain.dat +++ b/progs/demos/geartrain.dat @@ -1,119 +1,119 @@ -BACKGROUND = 0.000 0.500 0.700 - -ANAME = AXLE1 -ARADIUS = 1.000 -AAXIS = 2 -APOSITION = -7.000 0.000 0.000 -ACOLOR = 0.800 0.500 0.200 -ALENGTH = 6.000 -AMOTORED = 1 -AANGULARVELOCITY = 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79: A:39 B:4 C:0 AB:1 BC:1 CA:0 +Smoothing: 8 + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + Page 4 + + + diff --git a/src/glu/mesa/Makefile.m32 b/src/glu/mesa/Makefile.m32 index 3e217ef5d5..e2cf9dd527 100644 --- a/src/glu/mesa/Makefile.m32 +++ b/src/glu/mesa/Makefile.m32 @@ -1,63 +1,63 @@ -# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by -# Paul Garceau - -# Mesa 3-D graphics library -# Version: 3.3 -# Copyright (C) 1995-1999 Brian Paul -# -# This library is free software; you can redistribute it and/or -# modify it under the terms of the GNU Library General Public -# License as published by the Free Software Foundation; either -# version 2 of the License, or (at your option) any later version. -# -# This library is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -# Library General Public License for more details. -# -# You should have received a copy of the GNU Library General Public -# License along with this library; if not, write to the Free -# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - - -MESA_MAJOR=3 -MESA_MINOR=3 -MESA_TINY=0 -VERSION=$(MESA_MAJOR).$(MESA_MINOR) - -CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \ - -O2 -funroll-loops \ - -fexpensive-optimizations -fomit-frame-pointer -ffast-math \ - -malign-loops=2 -malign-jumps=2 -malign-functions=2 \ - -mwindows -CC = gcc -MAKELIB = ar ru -GLU_LIB = libGLU.a - - -##### MACROS ##### - -VPATH = RCS - -INCDIR = ../include -LIBDIR = ../lib - -SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \ - polytest.c project.c quadric.c tess.c tesselat.c - -OBJECTS = $(SOURCES:.c=.o) - - - -##### RULES ##### - -.c.o: - $(CC) -c -I$(INCDIR) $(CFLAGS) $< - - - -##### TARGETS ##### - -# Make the library: -$(LIBDIR)/$(GLU_LIB): $(OBJECTS) +# Makefile for GLU for GCC-2.95.2/Mingw32 contributed by +# Paul Garceau + +# Mesa 3-D graphics library +# Version: 3.3 +# Copyright (C) 1995-1999 Brian Paul +# +# This library is free software; you can redistribute it and/or +# modify it under the terms of the GNU Library General Public +# License as published by the Free Software Foundation; either +# version 2 of the License, or (at your option) any later version. +# +# This library is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +# Library General Public License for more details. +# +# You should have received a copy of the GNU Library General Public +# License along with this library; if not, write to the Free +# Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + + +MESA_MAJOR=3 +MESA_MINOR=3 +MESA_TINY=0 +VERSION=$(MESA_MAJOR).$(MESA_MINOR) + +CFLAGS = -I. -DWIN32 -D__WIN32__ -D_WINDOWS \ + -O2 -funroll-loops \ + -fexpensive-optimizations -fomit-frame-pointer -ffast-math \ + -malign-loops=2 -malign-jumps=2 -malign-functions=2 \ + -mwindows +CC = gcc +MAKELIB = ar ru +GLU_LIB = libGLU.a + + +##### MACROS ##### + +VPATH = RCS + +INCDIR = ../include +LIBDIR = ../lib + +SOURCES = glu.c mipmap.c nurbs.c nurbscrv.c nurbssrf.c nurbsutl.c \ + polytest.c project.c quadric.c tess.c tesselat.c + +OBJECTS = $(SOURCES:.c=.o) + + + +##### RULES ##### + +.c.o: + $(CC) -c -I$(INCDIR) $(CFLAGS) $< + + + +##### TARGETS ##### + +# Make the library: +$(LIBDIR)/$(GLU_LIB): $(OBJECTS) $(MAKELIB) $(GLU_LIB) $(MAJOR) $(MINOR) $(TINY) $(OBJECTS) \ No newline at end of file diff --git a/src/glut/glx/fxglut.def b/src/glut/glx/fxglut.def index ff6ffb1d39..805a0c7222 100644 --- a/src/glut/glx/fxglut.def +++ b/src/glut/glx/fxglut.def @@ -1,103 +1,103 @@ -EXPORTS - glutInit - glutInitDisplayMode - glutInitDisplayString - glutInitWindowPosition - glutInitWindowSize - glutMainLoop - glutCreateWindow - glutCreateSubWindow - glutDestroyWindow - glutPostRedisplay - glutSwapBuffers - glutGetWindow - glutSetWindow - glutSetWindowTitle - glutSetIconTitle - glutPositionWindow - glutReshapeWindow - glutPopWindow - glutPushWindow - glutIconifyWindow - glutShowWindow - glutHideWindow - glutFullScreen - glutSetCursor - glutWarpPointer - glutEstablishOverlay - glutRemoveOverlay - glutUseLayer - glutPostOverlayRedisplay - glutShowOverlay - glutHideOverlay - glutCreateMenu - glutDestroyMenu - glutGetMenu - glutSetMenu - glutAddMenuEntry - glutAddSubMenu - glutChangeToMenuEntry - glutChangeToSubMenu - glutRemoveMenuItem - glutAttachMenu - glutDetachMenu - glutDisplayFunc - glutReshapeFunc - glutKeyboardFunc - glutMouseFunc - glutMotionFunc - glutPassiveMotionFunc - glutEntryFunc - glutVisibilityFunc - glutIdleFunc - glutTimerFunc - glutMenuStateFunc - glutSpecialFunc - glutSpaceballMotionFunc - glutSpaceballRotateFunc - glutSpaceballButtonFunc - glutButtonBoxFunc - glutDialsFunc - glutTabletMotionFunc - glutTabletButtonFunc - glutMenuStatusFunc - glutOverlayDisplayFunc - glutWindowStatusFunc - glutSetColor - glutGetColor - glutCopyColormap - glutGet - glutDeviceGet - glutExtensionSupported - glutGetModifiers - glutLayerGet - glutBitmapCharacter - glutBitmapWidth - glutStrokeCharacter - glutStrokeWidth - glutBitmapLength - glutStrokeLength - glutWireSphere - glutSolidSphere - glutWireCone - glutSolidCone - glutWireCube - glutSolidCube - glutWireTorus - glutSolidTorus - glutWireDodecahedron - glutSolidDodecahedron - glutWireTeapot - glutSolidTeapot - glutWireOctahedron - glutSolidOctahedron - glutWireTetrahedron - glutSolidTetrahedron - glutWireIcosahedron - glutSolidIcosahedron - glutVideoResizeGet - glutSetupVideoResizing - glutStopVideoResizing - glutVideoResize - glutVideoPan - glutReportErrors +EXPORTS + glutInit + glutInitDisplayMode + glutInitDisplayString + glutInitWindowPosition + glutInitWindowSize + glutMainLoop + glutCreateWindow + glutCreateSubWindow + glutDestroyWindow + glutPostRedisplay + glutSwapBuffers + glutGetWindow + glutSetWindow + glutSetWindowTitle + glutSetIconTitle + glutPositionWindow + glutReshapeWindow + glutPopWindow + glutPushWindow + glutIconifyWindow + glutShowWindow + glutHideWindow + glutFullScreen + glutSetCursor + glutWarpPointer + glutEstablishOverlay + glutRemoveOverlay + glutUseLayer + glutPostOverlayRedisplay + glutShowOverlay + glutHideOverlay + glutCreateMenu + glutDestroyMenu + glutGetMenu + glutSetMenu + glutAddMenuEntry + glutAddSubMenu + glutChangeToMenuEntry + glutChangeToSubMenu + glutRemoveMenuItem + glutAttachMenu + glutDetachMenu + glutDisplayFunc + glutReshapeFunc + glutKeyboardFunc + glutMouseFunc + glutMotionFunc + glutPassiveMotionFunc + glutEntryFunc + glutVisibilityFunc + glutIdleFunc + glutTimerFunc + glutMenuStateFunc + glutSpecialFunc + glutSpaceballMotionFunc + glutSpaceballRotateFunc + glutSpaceballButtonFunc + glutButtonBoxFunc + glutDialsFunc + glutTabletMotionFunc + glutTabletButtonFunc + glutMenuStatusFunc + glutOverlayDisplayFunc + glutWindowStatusFunc + glutSetColor + glutGetColor + glutCopyColormap + glutGet + glutDeviceGet + glutExtensionSupported + glutGetModifiers + glutLayerGet + glutBitmapCharacter + glutBitmapWidth + glutStrokeCharacter + glutStrokeWidth + glutBitmapLength + glutStrokeLength + glutWireSphere + glutSolidSphere + glutWireCone + glutSolidCone + glutWireCube + glutSolidCube + glutWireTorus + glutSolidTorus + glutWireDodecahedron + glutSolidDodecahedron + glutWireTeapot + glutSolidTeapot + glutWireOctahedron + glutSolidOctahedron + glutWireTetrahedron + glutSolidTetrahedron + glutWireIcosahedron + glutSolidIcosahedron + glutVideoResizeGet + glutSetupVideoResizing + glutStopVideoResizing + glutVideoResize + glutVideoPan + glutReportErrors diff --git a/src/glut/os2/Makefile b/src/glut/os2/Makefile index 56ad4e4c47..102a8b688d 100644 --- a/src/glut/os2/Makefile +++ b/src/glut/os2/Makefile @@ -1,420 +1,420 @@ -# Makefile -# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003 -# -# The actions included in this make file are: -# Compile::C++ Compiler -# Link::Linker -# Lib::Import Lib - -.SUFFIXES: - -.SUFFIXES: \ - .LIB .cpp .dll .obj - -.cpp.obj: - @echo " Compile::C++ Compiler " - icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s - -{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj: - @echo " Compile::C++ Compiler " - icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s - -.dll.LIB: - @echo " Lib::Import Lib " - implib.exe %|dpfF.LIB %s - -{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB: - @echo " Lib::Import Lib " - implib.exe %|dpfF.LIB %s - -all: \ - .\libGlut.LIB - -.\libGlut.dll: \ - .\os2_winproc.obj \ - .\WarpWin.obj \ - .\glutOverlay.obj \ - .\glut_8x13.obj \ - .\glut_9x15.obj \ - .\glut_bitmap.obj \ - .\glut_cindex.obj \ - .\glut_cmap.obj \ - .\glut_cursor.obj \ - .\glut_event.obj \ - .\glut_ext.obj \ - .\glut_fullscrn.obj \ - .\glut_gamemode.obj \ - .\glut_get.obj \ - .\glut_hel10.obj \ - .\glut_hel12.obj \ - .\glut_hel18.obj \ - .\glut_init.obj \ - .\glut_input.obj \ - .\glut_key.obj \ - .\glut_keyctrl.obj \ - .\glut_keyup.obj \ - .\glut_mesa.obj \ - .\glut_modifier.obj \ - .\glut_roman.obj \ - .\glut_shapes.obj \ - .\glut_stroke.obj \ - .\glut_swap.obj \ - .\glut_teapot.obj \ - .\glut_tr24.obj \ - .\glut_util.obj \ - .\glut_vidresize.obj \ - .\glut_warp.obj \ - .\glut_win.obj \ - .\glut_winmisc.obj \ - .\os2_glx.obj \ - .\os2_menu.obj \ - ..\si-glu\libGLU.lib \ - ..\MesaDll\MesaGL2.lib \ - ..\drv\DrvLoad\MesaDrvLoad.lib \ - {$(LIB)}libGlut.DEF - @echo " Link::Linker " - icc.exe @<< - /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc" - /FelibGlut.dll - ..\si-glu\libGLU.lib - ..\MesaDll\MesaGL2.lib - ..\drv\DrvLoad\MesaDrvLoad.lib - libGlut.DEF - .\os2_winproc.obj - .\WarpWin.obj - .\glutOverlay.obj - .\glut_8x13.obj - .\glut_9x15.obj - .\glut_bitmap.obj - .\glut_cindex.obj - .\glut_cmap.obj - .\glut_cursor.obj - .\glut_event.obj - .\glut_ext.obj - .\glut_fullscrn.obj - .\glut_gamemode.obj - .\glut_get.obj - .\glut_hel10.obj - .\glut_hel12.obj - .\glut_hel18.obj - .\glut_init.obj - .\glut_input.obj - .\glut_key.obj - .\glut_keyctrl.obj - .\glut_keyup.obj - .\glut_mesa.obj - .\glut_modifier.obj - .\glut_roman.obj - .\glut_shapes.obj - .\glut_stroke.obj - .\glut_swap.obj - .\glut_teapot.obj - .\glut_tr24.obj - .\glut_util.obj - .\glut_vidresize.obj - .\glut_warp.obj - .\glut_win.obj - .\glut_winmisc.obj - .\os2_glx.obj - .\os2_menu.obj -<< - -.\os2_winproc.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \ - gl\os2mesa.h \ - gl\gl.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h - -.\os2_menu.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\os2_glx.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - gl\os2mesa.h \ - gl\gl.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h - -.\glut_winmisc.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_win.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_win.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutos2.h \ - gl\os2mesa.h \ - gl\gl.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h - -.\glut_warp.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_warp.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_vidresize.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_vidresize.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_util.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_util.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_tr24.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_tr24.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glut_teapot.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_teapot.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_swap.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_swap.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_stroke.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_stroke.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_shapes.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_shapes.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_roman.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_roman.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h - -.\glut_modifier.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_modifier.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_mesa.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_mesa.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_keyup.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_keyup.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_keyctrl.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_keyctrl.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_key.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_key.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_input.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_input.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_init.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_init.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_hel18.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_hel18.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glut_hel12.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_hel12.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glut_hel10.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_hel10.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glut_get.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_get.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_gamemode.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_gamemode.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_fullscrn.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_fullscrn.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_ext.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_ext.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_event.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_event.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_cursor.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_cmap.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h - -.\glut_cindex.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_bitmap.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\glut_9x15.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glut_8x13.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h - -.\glutOverlay.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h - -.\WarpWin.obj: \ - G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \ - {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h - -.\libGlut.LIB: \ - .\libGlut.dll +# Makefile +# Created by IBM WorkFrame/2 MakeMake at 12:46:25 on 3 June 2003 +# +# The actions included in this make file are: +# Compile::C++ Compiler +# Link::Linker +# Lib::Import Lib + +.SUFFIXES: + +.SUFFIXES: \ + .LIB .cpp .dll .obj + +.cpp.obj: + @echo " Compile::C++ Compiler " + icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s + +{G:\EVGEN\MESA5\src-glut.os2pm}.cpp.obj: + @echo " Compile::C++ Compiler " + icc.exe /I..\ /I..\X86 /I..\GL /I..\swrast /I..\swrast_setup /Ss /Wcmpcndcnscnvcpydclenuextgeninilanobsordparporppcprorearettrdtruund /Tx /O /Gm /Ge- /G5 /Gf /Gi /Oi /C %s + +.dll.LIB: + @echo " Lib::Import Lib " + implib.exe %|dpfF.LIB %s + +{G:\EVGEN\MESA5\src-glut.os2pm}.dll.LIB: + @echo " Lib::Import Lib " + implib.exe %|dpfF.LIB %s + +all: \ + .\libGlut.LIB + +.\libGlut.dll: \ + .\os2_winproc.obj \ + .\WarpWin.obj \ + .\glutOverlay.obj \ + .\glut_8x13.obj \ + .\glut_9x15.obj \ + .\glut_bitmap.obj \ + .\glut_cindex.obj \ + .\glut_cmap.obj \ + .\glut_cursor.obj \ + .\glut_event.obj \ + .\glut_ext.obj \ + .\glut_fullscrn.obj \ + .\glut_gamemode.obj \ + .\glut_get.obj \ + .\glut_hel10.obj \ + .\glut_hel12.obj \ + .\glut_hel18.obj \ + .\glut_init.obj \ + .\glut_input.obj \ + .\glut_key.obj \ + .\glut_keyctrl.obj \ + .\glut_keyup.obj \ + .\glut_mesa.obj \ + .\glut_modifier.obj \ + .\glut_roman.obj \ + .\glut_shapes.obj \ + .\glut_stroke.obj \ + .\glut_swap.obj \ + .\glut_teapot.obj \ + .\glut_tr24.obj \ + .\glut_util.obj \ + .\glut_vidresize.obj \ + .\glut_warp.obj \ + .\glut_win.obj \ + .\glut_winmisc.obj \ + .\os2_glx.obj \ + .\os2_menu.obj \ + ..\si-glu\libGLU.lib \ + ..\MesaDll\MesaGL2.lib \ + ..\drv\DrvLoad\MesaDrvLoad.lib \ + {$(LIB)}libGlut.DEF + @echo " Link::Linker " + icc.exe @<< + /B" /dbgpack /exepack:2 /st:200000 /packd /optfunc" + /FelibGlut.dll + ..\si-glu\libGLU.lib + ..\MesaDll\MesaGL2.lib + ..\drv\DrvLoad\MesaDrvLoad.lib + libGlut.DEF + .\os2_winproc.obj + .\WarpWin.obj + .\glutOverlay.obj + .\glut_8x13.obj + .\glut_9x15.obj + .\glut_bitmap.obj + .\glut_cindex.obj + .\glut_cmap.obj + .\glut_cursor.obj + .\glut_event.obj + .\glut_ext.obj + .\glut_fullscrn.obj + .\glut_gamemode.obj + .\glut_get.obj + .\glut_hel10.obj + .\glut_hel12.obj + .\glut_hel18.obj + .\glut_init.obj + .\glut_input.obj + .\glut_key.obj + .\glut_keyctrl.obj + .\glut_keyup.obj + .\glut_mesa.obj + .\glut_modifier.obj + .\glut_roman.obj + .\glut_shapes.obj + .\glut_stroke.obj + .\glut_swap.obj + .\glut_teapot.obj + .\glut_tr24.obj + .\glut_util.obj + .\glut_vidresize.obj + .\glut_warp.obj + .\glut_win.obj + .\glut_winmisc.obj + .\os2_glx.obj + .\os2_menu.obj +<< + +.\os2_winproc.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\os2_winproc.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \ + gl\os2mesa.h \ + gl\gl.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2mesadef.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}context.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapi.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}mtypes.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glheader.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}config.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glapitable.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glthread.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}math/m_matrix.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Trace/tr_context.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}dd.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}conf.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_config.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/glext.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}Xthreads.h + +.\os2_menu.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\os2_menu.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\os2_glx.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\os2_glx.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + gl\os2mesa.h \ + gl\gl.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}gl_mangle.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}GL/os2_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}os2_config.h + +.\glut_winmisc.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_winmisc.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + 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{G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\glut_cursor.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_cursor.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\glut_cmap.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_cmap.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}layerutil.h + +.\glut_cindex.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_cindex.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\glut_bitmap.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_bitmap.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\glut_9x15.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_9x15.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h + +.\glut_8x13.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glut_8x13.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h + +.\glutOverlay.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\glutOverlay.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutint.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutbitmap.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutstroke.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}glutwin32.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_x11.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}win32_glx.h + +.\WarpWin.obj: \ + G:\EVGEN\MESA5\src-glut.os2pm\WarpWin.cpp \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpWin.h \ + {G:\EVGEN\MESA5\src-glut.os2pm;..\;..\X86;..\GL;..\swrast;..\swrast_setup;$(INCLUDE);}WarpGL.h + +.\libGlut.LIB: \ + .\libGlut.dll diff --git a/src/glut/os2/glutOverlay.cpp b/src/glut/os2/glutOverlay.cpp index 563708de2d..d57c4e7418 100644 --- a/src/glut/os2/glutOverlay.cpp +++ b/src/glut/os2/glutOverlay.cpp @@ -1,133 +1,133 @@ -/*********************************************************** - * Copyright (C) 1997, Be Inc. All rights reserved. - * - * FILE: glutOverlay.cpp - * - * DESCRIPTION: we don't support overlays, so this code is - * really simple - ***********************************************************/ - -/*********************************************************** - * Headers - ***********************************************************/ -#include -#include "glutint.h" -#include "glutbitmap.h" -#include "glutstroke.h" - -GLUTAPI void GLUTAPIENTRY -glutEstablishOverlay(void) -{ - __glutFatalError("OS2PM lacks overlay support."); -} - -GLUTAPI void GLUTAPIENTRY -glutUseLayer(GLenum layer) { - // ignore -} - -GLUTAPI void GLUTAPIENTRY -glutRemoveOverlay(void) { - // ignore -} - -GLUTAPI void GLUTAPIENTRY -glutPostOverlayRedisplay(void) { - // ignore -} - -GLUTAPI void GLUTAPIENTRY -glutShowOverlay(void) { - // ignore -} - -GLUTAPI void GLUTAPIENTRY glutHideOverlay(void) -{ - // ignore -} - -int GLUTAPIENTRY -glutLayerGet(GLenum param) -{ - // ignore -} - -/*********************************************************** - * Unsupported callbacks - ***********************************************************/ -GLUTAPI void GLUTAPIENTRY -glutOverlayDisplayFunc(GLUTdisplayCB displayFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutDialsFunc(GLUTdialsCB dialsFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc) -{ -} - -GLUTAPI void GLUTAPIENTRY -glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc) -{ -} -GLUTAPI void GLUTAPIENTRY -glutPostWindowOverlayRedisplay(int win) -{ // -} - -void GLUTAPIENTRY -glutInitDisplayString(const char *string) -{ // -} -void GLUTAPIENTRY -glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval) -{ // -} - -void GLUTAPIENTRY -glutForceJoystickFunc(void) -{ // -} - - -int GLUTAPIENTRY -glutBitmapWidth(GLUTbitmapFont font, int c) -{ return 0; -} -int GLUTAPIENTRY -glutBitmapLength(GLUTbitmapFont font, const unsigned char *string) -{ // - return 0; -} -int GLUTAPIENTRY -glutStrokeWidth(GLUTstrokeFont font, int c) -{ return 0; -} -int GLUTAPIENTRY -glutStrokeLength(GLUTstrokeFont font, const unsigned char *string) -{ return 0; -} +/*********************************************************** + * Copyright (C) 1997, Be Inc. All rights reserved. + * + * FILE: glutOverlay.cpp + * + * DESCRIPTION: we don't support overlays, so this code is + * really simple + ***********************************************************/ + +/*********************************************************** + * Headers + ***********************************************************/ +#include +#include "glutint.h" +#include "glutbitmap.h" +#include "glutstroke.h" + +GLUTAPI void GLUTAPIENTRY +glutEstablishOverlay(void) +{ + __glutFatalError("OS2PM lacks overlay support."); +} + +GLUTAPI void GLUTAPIENTRY +glutUseLayer(GLenum layer) { + // ignore +} + +GLUTAPI void GLUTAPIENTRY +glutRemoveOverlay(void) { + // ignore +} + +GLUTAPI void GLUTAPIENTRY +glutPostOverlayRedisplay(void) { + // ignore +} + +GLUTAPI void GLUTAPIENTRY +glutShowOverlay(void) { + // ignore +} + +GLUTAPI void GLUTAPIENTRY glutHideOverlay(void) +{ + // ignore +} + +int GLUTAPIENTRY +glutLayerGet(GLenum param) +{ + // ignore +} + +/*********************************************************** + * Unsupported callbacks + ***********************************************************/ +GLUTAPI void GLUTAPIENTRY +glutOverlayDisplayFunc(GLUTdisplayCB displayFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutSpaceballMotionFunc(GLUTspaceMotionCB spaceMotionFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutSpaceballRotateFunc(GLUTspaceRotateCB spaceRotateFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutSpaceballButtonFunc(GLUTspaceButtonCB spaceButtonFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutButtonBoxFunc(GLUTbuttonBoxCB buttonBoxFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutDialsFunc(GLUTdialsCB dialsFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutTabletMotionFunc(GLUTtabletMotionCB tabletMotionFunc) +{ +} + +GLUTAPI void GLUTAPIENTRY +glutTabletButtonFunc(GLUTtabletButtonCB tabletButtonFunc) +{ +} +GLUTAPI void GLUTAPIENTRY +glutPostWindowOverlayRedisplay(int win) +{ // +} + +void GLUTAPIENTRY +glutInitDisplayString(const char *string) +{ // +} +void GLUTAPIENTRY +glutJoystickFunc(GLUTjoystickCB joystickFunc, int pollInterval) +{ // +} + +void GLUTAPIENTRY +glutForceJoystickFunc(void) +{ // +} + + +int GLUTAPIENTRY +glutBitmapWidth(GLUTbitmapFont font, int c) +{ return 0; +} +int GLUTAPIENTRY +glutBitmapLength(GLUTbitmapFont font, const unsigned char *string) +{ // + return 0; +} +int GLUTAPIENTRY +glutStrokeWidth(GLUTstrokeFont font, int c) +{ return 0; +} +int GLUTAPIENTRY +glutStrokeLength(GLUTstrokeFont font, const unsigned char *string) +{ return 0; +} diff --git a/src/glut/os2/glut_8x13.cpp b/src/glut/os2/glut_8x13.cpp index e361e17cbf..29ea6ea070 100644 --- a/src/glut/os2/glut_8x13.cpp +++ b/src/glut/os2/glut_8x13.cpp @@ -1,2076 +1,2076 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmap8By13 XXX -#include "glutbitmap.h" -#undef glutBitmap8By13 - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch0data[] = { 0x0 }; -static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data}; -#else -static const BitmapCharRec ch0 = {0,0,0,0,8,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,8,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch127data[] = { 0x0 }; -static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data}; -#else -static const BitmapCharRec ch127 = {0,0,0,0,8,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,8,0}; -#endif - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80, -}; - -static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4, -}; - -static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x20,0x20,0x0,0xf8,0x0,0x20,0x20, -}; - -static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48, -}; - -static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50, -}; - -static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60, -}; - -static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20, -}; - -static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x6c,0x92,0x90,0x7c,0x12,0x6c, -}; - -static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30, -}; - -static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80, -}; - -static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4, -}; - -static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0x84,0x48,0x30,0x30,0x48,0x84, -}; - -static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18, -}; - -static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10, -}; - -static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50, -}; - -static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e, -}; - -static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30, -}; - -static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48, -}; - -static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30, -}; - -static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20, -}; - -static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60, -}; - -static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0x90,0x48,0x24,0x12,0x24,0x48,0x90, -}; - -static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xf0,0x0,0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0xe0,0x40,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0xc0,0x40, -}; - -static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0xc0, -}; - -static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c, -}; - -static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0x80,0xb4,0xcc,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0x80,0x40, -}; - -static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0x60,0x90,0x10,0x20,0x90,0x60, -}; - -static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xf0,0x80,0x60,0x10,0x90,0x60, -}; - -static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xfc, -}; - -static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38, -}; - -static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xfc, -}; - -static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x4,0x4,0x4,0xfc, -}; - -static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x12,0x24,0x48,0x90,0x48,0x24,0x12, -}; - -static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0xf8,0x0,0x78,0x88,0x78,0x8,0x70, -}; - -static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38, -}; - -static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xd8, -}; - -static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60, -}; - -static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0x84,0x78,0x48,0x48,0x78,0x84, -}; - -static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c, -}; - -static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20, -}; - -static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data}; - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0x90,0xa8,0x48, -}; - -static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0, -}; - -static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38, -}; - -static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xfc,0x40,0x20,0x10,0x8,0xfc, -}; - -static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0x84,0x48,0x30,0x30,0x48,0x84, -}; - -static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x44,0xaa,0x92,0x92,0x82,0x82, -}; - -static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x20,0x50,0x50,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x74,0x88,0x88,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40, -}; - -static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0x78,0x84,0x18,0x60,0x84,0x78, -}; - -static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0x40,0x40,0x40,0x40,0x44,0xb8, -}; - -static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74, -}; - -static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8, -}; - -static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x78,0x84,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0x84,0x84,0x84,0x84,0xc4,0xb8, -}; - -static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0x82,0x92,0x92,0x92,0x92,0xec, -}; - -static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60, -}; - -static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8, -}; - -static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20, -}; - -static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74, -}; - -static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38, -}; - -static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x78,0x84,0x80,0xfc,0x84,0x78, -}; - -static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4, -}; - -static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x78,0x84,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x74,0x8c,0x84,0x7c,0x4,0x78, -}; - -static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0x10,0x60,0xe0, -}; - -static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xfe, -}; - -static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x88,0x50,0x20, -}; - -static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0, -}; - -static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80, -}; - -static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0, -}; - -static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc, -}; - -static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, -}; - -static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8, -}; - -static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8, -}; - -static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84, -}; - -static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82, -}; - -static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84, -}; - -static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c, -}; - -static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, -}; - -static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc, -}; - -static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc, -}; - -static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30, -}; - -static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80, -}; - -static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xfc,0x0,0x0,0xfc, -}; - -static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8, -}; - -static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20, -}; - -static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40, -}; - -static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc, -}; - -static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38, -}; - -static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc, -}; - -static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8, -}; - -static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc, -}; - -static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20, -}; - -static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30, -}; - -static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2, -}; - -static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0x40,0xe0,0x40, -}; - -static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xfc, -}; - -static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0x80,0x60,0x70, -}; - -static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0x48,0x30,0xfc,0x30,0x48, -}; - -static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20, -}; - -static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0x80,0x60,0x70, -}; - -static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x74,0x88,0x94,0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44, -}; - -static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x20,0xf0,0x28,0x70,0xa0,0x78,0x20, -}; - -static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x48,0x48,0xfc,0x48,0xfc,0x48,0x48, -}; - -static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0x90,0x90,0x90, -}; - -static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data}; - -/* char: 0x1f */ - -static const GLubyte ch31data[] = { -0x80, -}; - -static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data}; - -/* char: 0x1e */ - -static const GLubyte ch30data[] = { -0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c, -}; - -static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data}; - -/* char: 0x1d */ - -static const GLubyte ch29data[] = { -0x80,0x40,0xfe,0x10,0xfe,0x4,0x2, -}; - -static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data}; - -/* char: 0x1c */ - -static const GLubyte ch28data[] = { -0x88,0x48,0x48,0x48,0x48,0xfc, -}; - -static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data}; - -/* char: 0x1b */ - -static const GLubyte ch27data[] = { -0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80, -}; - -static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data}; - -/* char: 0x1a */ - -static const GLubyte ch26data[] = { -0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2, -}; - -static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data}; - -/* char: 0x19 */ - -static const GLubyte ch25data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data}; - -/* char: 0x18 */ - -static const GLubyte ch24data[] = { -0x10,0x10,0x10,0x10,0x10,0xff, -}; - -static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data}; - -/* char: 0x17 */ - -static const GLubyte ch23data[] = { -0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data}; - -/* char: 0x16 */ - -static const GLubyte ch22data[] = { -0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data}; - -/* char: 0x15 */ - -static const GLubyte ch21data[] = { -0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data}; - -/* char: 0x14 */ - -static const GLubyte ch20data[] = { -0xff, -}; - -static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data}; - -/* char: 0x13 */ - -static const GLubyte ch19data[] = { -0xff, -}; - -static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data}; - -/* char: 0x12 */ - -static const GLubyte ch18data[] = { -0xff, -}; - -static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data}; - -/* char: 0x11 */ - -static const GLubyte ch17data[] = { -0xff, -}; - -static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data}; - -/* char: 0x10 */ - -static const GLubyte ch16data[] = { -0xff, -}; - -static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data}; - -/* char: 0xf */ - -static const GLubyte ch15data[] = { -0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data}; - -/* char: 0xe */ - -static const GLubyte ch14data[] = { -0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data}; - -/* char: 0xd */ - -static const GLubyte ch13data[] = { -0x80,0x80,0x80,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data}; - -/* char: 0xc */ - -static const GLubyte ch12data[] = { -0x10,0x10,0x10,0x10,0x10,0xf0, -}; - -static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data}; - -/* char: 0xb */ - -static const GLubyte ch11data[] = { -0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data}; - -/* char: 0xa */ - -static const GLubyte ch10data[] = { -0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data}; - -/* char: 0x9 */ - -static const GLubyte ch9data[] = { -0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88, -}; - -static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data}; - -/* char: 0x8 */ - -static const GLubyte ch8data[] = { -0xfe,0x10,0x10,0xfe,0x10,0x10, -}; - -static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data}; - -/* char: 0x7 */ - -static const GLubyte ch7data[] = { -0x70,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data}; - -/* char: 0x6 */ - -static const GLubyte ch6data[] = { -0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data}; - -/* char: 0x5 */ - -static const GLubyte ch5data[] = { -0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78, -}; - -static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data}; - -/* char: 0x4 */ - -static const GLubyte ch4data[] = { -0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0, -}; - -static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data}; - -/* char: 0x3 */ - -static const GLubyte ch3data[] = { -0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88, -}; - -static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data}; - -/* char: 0x2 */ - -static const GLubyte ch2data[] = { -0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa, -}; - -static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data}; - -/* char: 0x1 */ - -static const GLubyte ch1data[] = { -0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10, -}; - -static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data}; - -static const BitmapCharRec * const chars[] = { -&ch0, -&ch1, -&ch2, -&ch3, -&ch4, -&ch5, -&ch6, -&ch7, -&ch8, -&ch9, -&ch10, -&ch11, -&ch12, -&ch13, -&ch14, -&ch15, -&ch16, -&ch17, -&ch18, -&ch19, -&ch20, -&ch21, -&ch22, -&ch23, -&ch24, -&ch25, -&ch26, -&ch27, -&ch28, -&ch29, -&ch30, -&ch31, -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -&ch127, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; - -#if !defined(__IBMCPP__) -const -#endif -BitmapFontRec glutBitmap8By13 = { -"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", -256, -0, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmap8By13 XXX +#include "glutbitmap.h" +#undef glutBitmap8By13 + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch0data[] = { 0x0 }; +static const BitmapCharRec ch0 = {1,1,0,0,8,ch0data}; +#else +static const BitmapCharRec ch0 = {0,0,0,0,8,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {1,1,0,0,8,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,8,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch127data[] = { 0x0 }; +static const BitmapCharRec ch127 = {1,1,0,0,8,ch127data}; +#else +static const BitmapCharRec ch127 = {0,0,0,0,8,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,8,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,8,0}; +#endif + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch255 = {6,12,-1,2,8,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0x80,0x80,0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80, +}; + +static const BitmapCharRec ch254 = {6,10,-1,2,8,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch253 = {6,12,-1,2,8,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch252 = {6,10,-1,0,8,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch251 = {6,10,-1,0,8,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch250 = {6,10,-1,0,8,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x74,0x88,0x88,0x88,0x88,0x88,0x0,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch249 = {6,10,-1,0,8,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0x80,0x78,0xc4,0xa4,0x94,0x8c,0x78,0x4, +}; + +static const BitmapCharRec ch248 = {6,8,-1,1,8,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x20,0x20,0x0,0xf8,0x0,0x20,0x20, +}; + +static const BitmapCharRec ch247 = {5,7,-1,-1,8,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch246 = {6,10,-1,0,8,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch245 = {6,10,-1,0,8,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch244 = {6,10,-1,0,8,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch243 = {6,10,-1,0,8,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x0,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch242 = {6,10,-1,0,8,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0x84,0x84,0x84,0x84,0xc4,0xb8,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch241 = {6,10,-1,0,8,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x78,0x84,0x84,0x84,0x84,0x78,0x8,0x50,0x30,0x48, +}; + +static const BitmapCharRec ch240 = {6,10,-1,0,8,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x50,0x50, +}; + +static const BitmapCharRec ch239 = {5,10,-1,0,8,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x90,0x60, +}; + +static const BitmapCharRec ch238 = {5,10,-1,0,8,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x40,0x20, +}; + +static const BitmapCharRec ch237 = {5,10,-1,0,8,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch236 = {5,10,-1,0,8,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch235 = {6,10,-1,0,8,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch234 = {6,10,-1,0,8,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch233 = {6,10,-1,0,8,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x78,0x84,0x80,0xfc,0x84,0x78,0x0,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch232 = {6,10,-1,0,8,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x20,0x10,0x78,0x84,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch231 = {6,8,-1,2,8,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x6c,0x92,0x90,0x7c,0x12,0x6c, +}; + +static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x30,0x48,0x30, +}; + +static const BitmapCharRec ch229 = {6,10,-1,0,8,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch228 = {6,10,-1,0,8,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch227 = {6,10,-1,0,8,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch226 = {6,10,-1,0,8,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch225 = {6,10,-1,0,8,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78,0x0,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch224 = {6,10,-1,0,8,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0x80,0xb8,0xc4,0x84,0x84,0xf8,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch223 = {6,9,-1,1,8,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80, +}; + +static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x20,0x20,0x20,0x20,0x50,0x88,0x88,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch221 = {5,10,-1,0,8,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch219 = {6,10,-1,0,8,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch218 = {6,10,-1,0,8,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch217 = {6,10,-1,0,8,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0x80,0x78,0xc4,0xa4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4, +}; + +static const BitmapCharRec ch216 = {6,11,-1,1,8,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0x84,0x48,0x30,0x30,0x48,0x84, +}; + +static const BitmapCharRec ch215 = {6,6,-1,-1,8,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch214 = {7,10,0,0,8,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch213 = {7,10,0,0,8,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x24,0x18, +}; + +static const BitmapCharRec ch212 = {7,10,0,0,8,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch211 = {7,10,0,0,8,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x8,0x10, +}; + +static const BitmapCharRec ch210 = {7,10,0,0,8,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch209 = {7,10,0,0,8,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0xfc,0x42,0x42,0x42,0xe2,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch208 = {7,9,0,0,8,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50, +}; + +static const BitmapCharRec ch207 = {5,10,-1,0,8,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch206 = {5,10,-1,0,8,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch205 = {5,10,-1,0,8,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch204 = {5,10,-1,0,8,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch203 = {6,10,-1,0,8,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch202 = {6,10,-1,0,8,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch201 = {6,10,-1,0,8,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xfc,0x80,0x80,0xf0,0x80,0x80,0xfc,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch200 = {6,10,-1,0,8,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x20,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch199 = {6,11,-1,2,8,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0x9e,0x90,0x90,0xf0,0x9c,0x90,0x90,0x90,0x6e, +}; + +static const BitmapCharRec ch198 = {7,9,0,0,8,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x30,0x48,0x30, +}; + +static const BitmapCharRec ch197 = {6,10,-1,0,8,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x48, +}; + +static const BitmapCharRec ch196 = {6,10,-1,0,8,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch195 = {6,10,-1,0,8,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x48,0x30, +}; + +static const BitmapCharRec ch194 = {6,10,-1,0,8,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch193 = {6,10,-1,0,8,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0x84,0x84,0xfc,0x84,0x84,0x48,0x30,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch192 = {6,10,-1,0,8,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x78,0x84,0x84,0x80,0x40,0x20,0x20,0x0,0x20, +}; + +static const BitmapCharRec ch191 = {6,9,-1,0,8,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60, +}; + +static const BitmapCharRec ch190 = {7,10,0,0,8,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch189 = {7,10,0,0,8,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch188 = {7,10,0,0,8,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0x90,0x48,0x24,0x12,0x24,0x48,0x90, +}; + +static const BitmapCharRec ch187 = {7,7,0,-1,8,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xf0,0x0,0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch186 = {4,6,-1,-3,8,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0xe0,0x40,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch185 = {3,6,-1,-4,8,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0xc0,0x40, +}; + +static const BitmapCharRec ch184 = {2,2,-3,2,8,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0xc0, +}; + +static const BitmapCharRec ch183 = {2,1,-3,-4,8,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c, +}; + +static const BitmapCharRec ch182 = {6,9,-1,0,8,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0x80,0xb4,0xcc,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch181 = {6,7,-1,1,8,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0x80,0x40, +}; + +static const BitmapCharRec ch180 = {2,2,-3,-8,8,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0x60,0x90,0x10,0x20,0x90,0x60, +}; + +static const BitmapCharRec ch179 = {4,6,-1,-4,8,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xf0,0x80,0x60,0x10,0x90,0x60, +}; + +static const BitmapCharRec ch178 = {4,6,-1,-4,8,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch177 = {5,7,-1,-1,8,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch176 = {4,4,-2,-5,8,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xfc, +}; + +static const BitmapCharRec ch175 = {6,1,-1,-8,8,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0x38,0x44,0xaa,0xb2,0xaa,0xaa,0x92,0x44,0x38, +}; + +static const BitmapCharRec ch174 = {7,9,0,-1,8,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xfc, +}; + +static const BitmapCharRec ch173 = {6,1,-1,-4,8,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x4,0x4,0x4,0xfc, +}; + +static const BitmapCharRec ch172 = {6,4,-1,-1,8,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x12,0x24,0x48,0x90,0x48,0x24,0x12, +}; + +static const BitmapCharRec ch171 = {7,7,0,-1,8,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0xf8,0x0,0x78,0x88,0x78,0x8,0x70, +}; + +static const BitmapCharRec ch170 = {5,7,-1,-2,8,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0x38,0x44,0x92,0xaa,0xa2,0xaa,0x92,0x44,0x38, +}; + +static const BitmapCharRec ch169 = {7,9,0,-1,8,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xd8, +}; + +static const BitmapCharRec ch168 = {5,1,-1,-8,8,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x60,0x90,0x10,0x60,0x90,0x90,0x60,0x80,0x90,0x60, +}; + +static const BitmapCharRec ch167 = {4,10,-2,0,8,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch166 = {1,9,-3,0,8,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch165 = {7,9,0,0,8,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0x84,0x78,0x48,0x48,0x78,0x84, +}; + +static const BitmapCharRec ch164 = {6,6,-1,-1,8,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c, +}; + +static const BitmapCharRec ch163 = {7,9,0,0,8,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x20,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x20, +}; + +static const BitmapCharRec ch162 = {5,8,-1,-1,8,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch161 = {1,9,-3,0,8,ch161data}; + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0x90,0xa8,0x48, +}; + +static const BitmapCharRec ch126 = {5,3,-1,-6,8,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0xe0,0x10,0x10,0x20,0x18,0x20,0x10,0x10,0xe0, +}; + +static const BitmapCharRec ch125 = {5,9,-1,0,8,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch124 = {1,9,-3,0,8,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0x38,0x40,0x40,0x20,0xc0,0x20,0x40,0x40,0x38, +}; + +static const BitmapCharRec ch123 = {5,9,-2,0,8,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xfc,0x40,0x20,0x10,0x8,0xfc, +}; + +static const BitmapCharRec ch122 = {6,6,-1,0,8,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch121 = {6,8,-1,2,8,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0x84,0x48,0x30,0x30,0x48,0x84, +}; + +static const BitmapCharRec ch120 = {6,6,-1,0,8,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x44,0xaa,0x92,0x92,0x82,0x82, +}; + +static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x20,0x50,0x50,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch118 = {5,6,-1,0,8,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x74,0x88,0x88,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch117 = {6,6,-1,0,8,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x38,0x44,0x40,0x40,0x40,0xf8,0x40,0x40, +}; + +static const BitmapCharRec ch116 = {6,8,-1,0,8,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0x78,0x84,0x18,0x60,0x84,0x78, +}; + +static const BitmapCharRec ch115 = {6,6,-1,0,8,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0x40,0x40,0x40,0x40,0x44,0xb8, +}; + +static const BitmapCharRec ch114 = {6,6,-1,0,8,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x4,0x4,0x4,0x74,0x8c,0x84,0x8c,0x74, +}; + +static const BitmapCharRec ch113 = {6,8,-1,2,8,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0x80,0x80,0x80,0xb8,0xc4,0x84,0xc4,0xb8, +}; + +static const BitmapCharRec ch112 = {6,8,-1,2,8,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x78,0x84,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch111 = {6,6,-1,0,8,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0x84,0x84,0x84,0x84,0xc4,0xb8, +}; + +static const BitmapCharRec ch110 = {6,6,-1,0,8,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0x82,0x92,0x92,0x92,0x92,0xec, +}; + +static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x60, +}; + +static const BitmapCharRec ch108 = {5,9,-1,0,8,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0x84,0x88,0x90,0xe0,0x90,0x88,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch107 = {6,9,-1,0,8,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x18,0x0,0x8, +}; + +static const BitmapCharRec ch106 = {5,10,-1,2,8,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0xf8,0x20,0x20,0x20,0x20,0x60,0x0,0x20, +}; + +static const BitmapCharRec ch105 = {5,8,-1,0,8,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0x84,0x84,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch104 = {6,9,-1,0,8,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x78,0x84,0x78,0x80,0x70,0x88,0x88,0x74, +}; + +static const BitmapCharRec ch103 = {6,8,-1,2,8,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x40,0x40,0x40,0x40,0xf8,0x40,0x40,0x44,0x38, +}; + +static const BitmapCharRec ch102 = {6,9,-1,0,8,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x78,0x84,0x80,0xfc,0x84,0x78, +}; + +static const BitmapCharRec ch101 = {6,6,-1,0,8,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x74,0x8c,0x84,0x84,0x8c,0x74,0x4,0x4,0x4, +}; + +static const BitmapCharRec ch100 = {6,9,-1,0,8,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x78,0x84,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch99 = {6,6,-1,0,8,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0xb8,0xc4,0x84,0x84,0xc4,0xb8,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch98 = {6,9,-1,0,8,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x74,0x8c,0x84,0x7c,0x4,0x78, +}; + +static const BitmapCharRec ch97 = {6,6,-1,0,8,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0x10,0x60,0xe0, +}; + +static const BitmapCharRec ch96 = {4,3,-2,-6,8,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xfe, +}; + +static const BitmapCharRec ch95 = {7,1,0,1,8,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x88,0x50,0x20, +}; + +static const BitmapCharRec ch94 = {5,3,-1,-6,8,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0, +}; + +static const BitmapCharRec ch93 = {4,9,-1,0,8,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x2,0x2,0x4,0x8,0x10,0x20,0x40,0x80,0x80, +}; + +static const BitmapCharRec ch92 = {7,9,0,0,8,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0, +}; + +static const BitmapCharRec ch91 = {4,9,-2,0,8,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xfc,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0xfc, +}; + +static const BitmapCharRec ch90 = {6,9,-1,0,8,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch89 = {7,9,0,0,8,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0x82,0x82,0x44,0x28,0x10,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch88 = {7,9,0,0,8,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x44,0xaa,0x92,0x92,0x92,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch87 = {7,9,0,0,8,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch86 = {7,9,0,0,8,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, +}; + +static const BitmapCharRec ch84 = {7,9,0,0,8,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x78,0x84,0x4,0x4,0x78,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0x84,0x88,0x90,0xa0,0xf8,0x84,0x84,0x84,0xf8, +}; + +static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x4,0x78,0x94,0xa4,0x84,0x84,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch81 = {6,10,-1,1,8,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8, +}; + +static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch79 = {6,9,-1,0,8,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0x84,0x84,0x84,0x8c,0x94,0xa4,0xc4,0x84,0x84, +}; + +static const BitmapCharRec ch78 = {6,9,-1,0,8,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0x82,0x82,0x82,0x92,0x92,0xaa,0xc6,0x82,0x82, +}; + +static const BitmapCharRec ch77 = {7,9,0,0,8,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xfc,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch76 = {6,9,-1,0,8,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0x84,0x88,0x90,0xa0,0xc0,0xa0,0x90,0x88,0x84, +}; + +static const BitmapCharRec ch75 = {6,9,-1,0,8,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x70,0x88,0x8,0x8,0x8,0x8,0x8,0x8,0x3c, +}; + +static const BitmapCharRec ch74 = {6,9,-1,0,8,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, +}; + +static const BitmapCharRec ch73 = {5,9,-1,0,8,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch72 = {6,9,-1,0,8,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0x74,0x8c,0x84,0x9c,0x80,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch71 = {6,9,-1,0,8,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc, +}; + +static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xfc,0x80,0x80,0x80,0xf0,0x80,0x80,0x80,0xfc, +}; + +static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch68 = {7,9,0,0,8,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0x78,0x84,0x80,0x80,0x80,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch67 = {6,9,-1,0,8,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xfc,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch66 = {7,9,0,0,8,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0x84,0x84,0x84,0xfc,0x84,0x84,0x84,0x48,0x30, +}; + +static const BitmapCharRec ch65 = {6,9,-1,0,8,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x78,0x80,0x94,0xac,0xa4,0x9c,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch64 = {6,9,-1,0,8,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x10,0x0,0x10,0x10,0x8,0x4,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch63 = {6,9,-1,0,8,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0x80,0x40,0x20,0x10,0x8,0x10,0x20,0x40,0x80, +}; + +static const BitmapCharRec ch62 = {5,9,-1,0,8,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xfc,0x0,0x0,0xfc, +}; + +static const BitmapCharRec ch61 = {6,4,-1,-2,8,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0x8,0x10,0x20,0x40,0x80,0x40,0x20,0x10,0x8, +}; + +static const BitmapCharRec ch60 = {5,9,-2,0,8,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0x80,0x60,0x70,0x0,0x0,0x20,0x70,0x20, +}; + +static const BitmapCharRec ch59 = {4,8,-1,1,8,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0x40,0xe0,0x40,0x0,0x0,0x40,0xe0,0x40, +}; + +static const BitmapCharRec ch58 = {3,8,-2,1,8,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0x70,0x8,0x4,0x4,0x74,0x8c,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch57 = {6,9,-1,0,8,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x78,0x84,0x84,0x84,0x78,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch56 = {6,9,-1,0,8,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x40,0x40,0x20,0x20,0x10,0x10,0x8,0x4,0xfc, +}; + +static const BitmapCharRec ch55 = {6,9,-1,0,8,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x78,0x84,0x84,0xc4,0xb8,0x80,0x80,0x40,0x38, +}; + +static const BitmapCharRec ch54 = {6,9,-1,0,8,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x78,0x84,0x4,0x4,0xc4,0xb8,0x80,0x80,0xfc, +}; + +static const BitmapCharRec ch53 = {6,9,-1,0,8,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x8,0x8,0xfc,0x88,0x88,0x48,0x28,0x18,0x8, +}; + +static const BitmapCharRec ch52 = {6,9,-1,0,8,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x78,0x84,0x4,0x4,0x38,0x10,0x8,0x4,0xfc, +}; + +static const BitmapCharRec ch51 = {6,9,-1,0,8,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xfc,0x80,0x40,0x30,0x8,0x4,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch50 = {6,9,-1,0,8,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20, +}; + +static const BitmapCharRec ch49 = {5,9,-1,0,8,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x30,0x48,0x84,0x84,0x84,0x84,0x84,0x48,0x30, +}; + +static const BitmapCharRec ch48 = {6,9,-1,0,8,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0x2, +}; + +static const BitmapCharRec ch47 = {7,9,0,0,8,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0x40,0xe0,0x40, +}; + +static const BitmapCharRec ch46 = {3,3,-2,1,8,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xfc, +}; + +static const BitmapCharRec ch45 = {6,1,-1,-4,8,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0x80,0x60,0x70, +}; + +static const BitmapCharRec ch44 = {4,3,-1,1,8,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch43 = {5,5,-1,-2,8,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0x48,0x30,0xfc,0x30,0x48, +}; + +static const BitmapCharRec ch42 = {6,5,-1,-2,8,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0x40,0x40,0x20,0x20,0x20,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch41 = {3,9,-2,0,8,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x20,0x40,0x40,0x80,0x80,0x80,0x40,0x40,0x20, +}; + +static const BitmapCharRec ch40 = {3,9,-3,0,8,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0x80,0x60,0x70, +}; + +static const BitmapCharRec ch39 = {4,3,-1,-6,8,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x74,0x88,0x94,0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch38 = {6,7,-1,0,8,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x88,0x54,0x48,0x20,0x10,0x10,0x48,0xa4,0x44, +}; + +static const BitmapCharRec ch37 = {6,9,-1,0,8,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x20,0xf0,0x28,0x70,0xa0,0x78,0x20, +}; + +static const BitmapCharRec ch36 = {5,7,-1,-1,8,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x48,0x48,0xfc,0x48,0xfc,0x48,0x48, +}; + +static const BitmapCharRec ch35 = {6,7,-1,-1,8,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0x90,0x90,0x90, +}; + +static const BitmapCharRec ch34 = {4,3,-2,-6,8,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch33 = {1,9,-3,0,8,ch33data}; + +/* char: 0x1f */ + +static const GLubyte ch31data[] = { +0x80, +}; + +static const BitmapCharRec ch31 = {1,1,-3,-3,8,ch31data}; + +/* char: 0x1e */ + +static const GLubyte ch30data[] = { +0xdc,0x62,0x20,0x20,0x20,0x70,0x20,0x22,0x1c, +}; + +static const BitmapCharRec ch30 = {7,9,0,0,8,ch30data}; + +/* char: 0x1d */ + +static const GLubyte ch29data[] = { +0x80,0x40,0xfe,0x10,0xfe,0x4,0x2, +}; + +static const BitmapCharRec ch29 = {7,7,0,0,8,ch29data}; + +/* char: 0x1c */ + +static const GLubyte ch28data[] = { +0x88,0x48,0x48,0x48,0x48,0xfc, +}; + +static const BitmapCharRec ch28 = {6,6,-1,0,8,ch28data}; + +/* char: 0x1b */ + +static const GLubyte ch27data[] = { +0xfe,0x80,0x20,0x8,0x2,0x8,0x20,0x80, +}; + +static const BitmapCharRec ch27 = {7,8,0,0,8,ch27data}; + +/* char: 0x1a */ + +static const GLubyte ch26data[] = { +0xfe,0x2,0x8,0x20,0x80,0x20,0x8,0x2, +}; + +static const BitmapCharRec ch26 = {7,8,0,0,8,ch26data}; + +/* char: 0x19 */ + +static const GLubyte ch25data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch25 = {1,13,-3,2,8,ch25data}; + +/* char: 0x18 */ + +static const GLubyte ch24data[] = { +0x10,0x10,0x10,0x10,0x10,0xff, +}; + +static const BitmapCharRec ch24 = {8,6,0,2,8,ch24data}; + +/* char: 0x17 */ + +static const GLubyte ch23data[] = { +0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch23 = {8,8,0,-3,8,ch23data}; + +/* char: 0x16 */ + +static const GLubyte ch22data[] = { +0x10,0x10,0x10,0x10,0x10,0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch22 = {4,13,0,2,8,ch22data}; + +/* char: 0x15 */ + +static const GLubyte ch21data[] = { +0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch21 = {5,13,-3,2,8,ch21data}; + +/* char: 0x14 */ + +static const GLubyte ch20data[] = { +0xff, +}; + +static const BitmapCharRec ch20 = {8,1,0,1,8,ch20data}; + +/* char: 0x13 */ + +static const GLubyte ch19data[] = { +0xff, +}; + +static const BitmapCharRec ch19 = {8,1,0,-1,8,ch19data}; + +/* char: 0x12 */ + +static const GLubyte ch18data[] = { +0xff, +}; + +static const BitmapCharRec ch18 = {8,1,0,-3,8,ch18data}; + +/* char: 0x11 */ + +static const GLubyte ch17data[] = { +0xff, +}; + +static const BitmapCharRec ch17 = {8,1,0,-5,8,ch17data}; + +/* char: 0x10 */ + +static const GLubyte ch16data[] = { +0xff, +}; + +static const BitmapCharRec ch16 = {8,1,0,-7,8,ch16data}; + +/* char: 0xf */ + +static const GLubyte ch15data[] = { +0x10,0x10,0x10,0x10,0x10,0xff,0x10,0x10,0x10,0x10,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch15 = {8,13,0,2,8,ch15data}; + +/* char: 0xe */ + +static const GLubyte ch14data[] = { +0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch14 = {5,8,-3,-3,8,ch14data}; + +/* char: 0xd */ + +static const GLubyte ch13data[] = { +0x80,0x80,0x80,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch13 = {5,6,-3,2,8,ch13data}; + +/* char: 0xc */ + +static const GLubyte ch12data[] = { +0x10,0x10,0x10,0x10,0x10,0xf0, +}; + +static const BitmapCharRec ch12 = {4,6,0,2,8,ch12data}; + +/* char: 0xb */ + +static const GLubyte ch11data[] = { +0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch11 = {4,8,0,-3,8,ch11data}; + +/* char: 0xa */ + +static const GLubyte ch10data[] = { +0x8,0x8,0x8,0x8,0x3e,0x20,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch10 = {7,9,0,2,8,ch10data}; + +/* char: 0x9 */ + +static const GLubyte ch9data[] = { +0x3e,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88, +}; + +static const BitmapCharRec ch9 = {7,9,0,2,8,ch9data}; + +/* char: 0x8 */ + +static const GLubyte ch8data[] = { +0xfe,0x10,0x10,0xfe,0x10,0x10, +}; + +static const BitmapCharRec ch8 = {7,6,0,0,8,ch8data}; + +/* char: 0x7 */ + +static const GLubyte ch7data[] = { +0x70,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch7 = {5,4,-1,-5,8,ch7data}; + +/* char: 0x6 */ + +static const GLubyte ch6data[] = { +0x20,0x20,0x3c,0x20,0x3e,0xf8,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch6 = {7,9,0,2,8,ch6data}; + +/* char: 0x5 */ + +static const GLubyte ch5data[] = { +0x22,0x22,0x3c,0x22,0x3c,0x78,0x80,0x80,0x78, +}; + +static const BitmapCharRec ch5 = {7,9,0,2,8,ch5data}; + +/* char: 0x4 */ + +static const GLubyte ch4data[] = { +0x10,0x10,0x1c,0x10,0x9e,0x80,0xe0,0x80,0xf0, +}; + +static const BitmapCharRec ch4 = {7,9,0,2,8,ch4data}; + +/* char: 0x3 */ + +static const GLubyte ch3data[] = { +0x8,0x8,0x8,0x3e,0x88,0x88,0xf8,0x88,0x88, +}; + +static const BitmapCharRec ch3 = {7,9,0,2,8,ch3data}; + +/* char: 0x2 */ + +static const GLubyte ch2data[] = { +0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa, +}; + +static const BitmapCharRec ch2 = {8,12,0,2,8,ch2data}; + +/* char: 0x1 */ + +static const GLubyte ch1data[] = { +0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10, +}; + +static const BitmapCharRec ch1 = {7,7,0,-1,8,ch1data}; + +static const BitmapCharRec * const chars[] = { +&ch0, +&ch1, +&ch2, +&ch3, +&ch4, +&ch5, +&ch6, +&ch7, +&ch8, +&ch9, +&ch10, +&ch11, +&ch12, +&ch13, +&ch14, +&ch15, +&ch16, +&ch17, +&ch18, +&ch19, +&ch20, +&ch21, +&ch22, +&ch23, +&ch24, +&ch25, +&ch26, +&ch27, +&ch28, +&ch29, +&ch30, +&ch31, +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +&ch127, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; + +#if !defined(__IBMCPP__) +const +#endif +BitmapFontRec glutBitmap8By13 = { +"-misc-fixed-medium-r-normal--13-120-75-75-C-80-iso8859-1", +256, +0, +chars +}; + diff --git a/src/glut/os2/glut_9x15.cpp b/src/glut/os2/glut_9x15.cpp index a3a02a4c5f..d228a2b150 100644 --- a/src/glut/os2/glut_9x15.cpp +++ b/src/glut/os2/glut_9x15.cpp @@ -1,2077 +1,2077 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmap9By15 XXX -#include "glutbitmap.h" -#undef glutBitmap9By15 - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch0data[] = { 0x0 }; -static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data}; -#else -static const BitmapCharRec ch0 = {0,0,0,0,9,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,9,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch127data[] = { 0x0 }; -static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data}; -#else -static const BitmapCharRec ch127 = {0,0,0,0,9,0}; -#endif - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,9,0}; -#endif - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80, -}; - -static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2, -}; - -static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10, -}; - -static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48, -}; - -static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50, -}; - -static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60, -}; - -static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10, -}; - -static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40, -}; - -static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c, -}; - -static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18, -}; - -static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80, -}; - -static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2, -}; - -static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0x82,0x44,0x28,0x10,0x28,0x44,0x82, -}; - -static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50, -}; - -static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70, -}; - -static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10, -}; - -static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40, -}; - -static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e, -}; - -static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10, -}; - -static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28, -}; - -static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38, -}; - -static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8, -}; - -static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20, -}; - -static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10, -}; - -static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60, -}; - -static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90, -}; - -static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xf8,0x0,0x70,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0xe0,0x40,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0x60,0x90,0x30, -}; - -static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e, -}; - -static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0xc0,0x20, -}; - -static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0x60,0x90,0x10,0x20,0x90,0x60, -}; - -static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xf0,0x80,0x60,0x10,0x90,0x60, -}; - -static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xfc, -}; - -static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c, -}; - -static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xfc, -}; - -static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x4,0x4,0x4,0xfc, -}; - -static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12, -}; - -static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0xf8,0x0,0x78,0x90,0x70,0x90,0x60, -}; - -static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c, -}; - -static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xa0,0xa0, -}; - -static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0x82,0x7c,0x44,0x44,0x7c,0x82, -}; - -static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c, -}; - -static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8, -}; - -static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80, -}; - -static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data}; - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0x8c,0x92,0x62, -}; - -static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0, -}; - -static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38, -}; - -static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xfe,0x40,0x20,0x10,0x8,0x4,0xfe, -}; - -static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0x82,0x44,0x28,0x10,0x28,0x44,0x82, -}; - -static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x44,0xaa,0x92,0x92,0x92,0x82,0x82, -}; - -static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x10,0x28,0x28,0x44,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x7a,0x84,0x84,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20, -}; - -static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0x40,0x40,0x40,0x40,0x42,0x62,0x9c, -}; - -static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a, -}; - -static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc, -}; - -static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0x82,0x82,0x82,0x82,0x82,0xc2,0xbc, -}; - -static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0x82,0x92,0x92,0x92,0x92,0x92,0xec, -}; - -static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0, -}; - -static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc, -}; - -static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60, -}; - -static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a, -}; - -static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c, -}; - -static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2, -}; - -static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x7c,0x82,0x80,0x80,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c, -}; - -static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0x10,0x20,0x40,0xc0, -}; - -static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xff, -}; - -static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x82,0x44,0x28,0x10, -}; - -static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0, -}; - -static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0, -}; - -static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe, -}; - -static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, -}; - -static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc, -}; - -static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc, -}; - -static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82, -}; - -static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82, -}; - -static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82, -}; - -static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e, -}; - -static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, -}; - -static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe, -}; - -static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe, -}; - -static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c, -}; - -static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc, -}; - -static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10, -}; - -static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80, -}; - -static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xfe,0x0,0x0,0xfe, -}; - -static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8, -}; - -static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38, -}; - -static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe, -}; - -static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c, -}; - -static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe, -}; - -static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4, -}; - -static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe, -}; - -static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c, -}; - -static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10, -}; - -static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38, -}; - -static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2, -}; - -static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xfe, -}; - -static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0x80,0x40,0x40,0xc0,0xc0, -}; - -static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x10,0x10,0x10,0xfe,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0x10,0x92,0x54,0x38,0x54,0x92,0x10, -}; - -static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20, -}; - -static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0x80,0x40,0x20,0x30, -}; - -static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42, -}; - -static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10, -}; - -static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48, -}; - -static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0x90,0x90,0x90, -}; - -static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data}; - -/* char: 0x1f */ - -static const GLubyte ch31data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data}; - -/* char: 0x1e */ - -static const GLubyte ch30data[] = { -0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c, -}; - -static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data}; - -/* char: 0x1d */ - -static const GLubyte ch29data[] = { -0x80,0x40,0xfe,0x10,0xfe,0x4,0x2, -}; - -static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data}; - -/* char: 0x1c */ - -static const GLubyte ch28data[] = { -0x44,0x24,0x24,0x24,0x24,0x24,0xfe, -}; - -static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data}; - -/* char: 0x1b */ - -static const GLubyte ch27data[] = { -0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80, -}; - -static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data}; - -/* char: 0x1a */ - -static const GLubyte ch26data[] = { -0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4, -}; - -static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data}; - -/* char: 0x19 */ - -static const GLubyte ch25data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data}; - -/* char: 0x18 */ - -static const GLubyte ch24data[] = { -0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80, -}; - -static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data}; - -/* char: 0x17 */ - -static const GLubyte ch23data[] = { -0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0, -0x8,0x0, -}; - -static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data}; - -/* char: 0x16 */ - -static const GLubyte ch22data[] = { -0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, -}; - -static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data}; - -/* char: 0x15 */ - -static const GLubyte ch21data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data}; - -/* char: 0x14 */ - -static const GLubyte ch20data[] = { -0xff,0x80, -}; - -static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data}; - -/* char: 0x13 */ - -static const GLubyte ch19data[] = { -0xff,0x80, -}; - -static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data}; - -/* char: 0x12 */ - -static const GLubyte ch18data[] = { -0xff,0x80, -}; - -static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data}; - -/* char: 0x11 */ - -static const GLubyte ch17data[] = { -0xff,0x80, -}; - -static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data}; - -/* char: 0x10 */ - -static const GLubyte ch16data[] = { -0xff,0x80, -}; - -static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data}; - -/* char: 0xf */ - -static const GLubyte ch15data[] = { -0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0, -0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0, -}; - -static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data}; - -/* char: 0xe */ - -static const GLubyte ch14data[] = { -0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data}; - -/* char: 0xd */ - -static const GLubyte ch13data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data}; - -/* char: 0xc */ - -static const GLubyte ch12data[] = { -0x8,0x8,0x8,0x8,0x8,0x8,0xf8, -}; - -static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data}; - -/* char: 0xb */ - -static const GLubyte ch11data[] = { -0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, -}; - -static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data}; - -/* char: 0xa */ - -static const GLubyte ch10data[] = { -0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data}; - -/* char: 0x9 */ - -static const GLubyte ch9data[] = { -0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88, -}; - -static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data}; - -/* char: 0x8 */ - -static const GLubyte ch8data[] = { -0xfe,0x10,0x10,0xfe,0x10,0x10, -}; - -static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data}; - -/* char: 0x7 */ - -static const GLubyte ch7data[] = { -0x70,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data}; - -/* char: 0x6 */ - -static const GLubyte ch6data[] = { -0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data}; - -/* char: 0x5 */ - -static const GLubyte ch5data[] = { -0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78, -}; - -static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data}; - -/* char: 0x4 */ - -static const GLubyte ch4data[] = { -0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0, -}; - -static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data}; - -/* char: 0x3 */ - -static const GLubyte ch3data[] = { -0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88, -}; - -static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data}; - -/* char: 0x2 */ - -static const GLubyte ch2data[] = { -0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa, -}; - -static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data}; - -/* char: 0x1 */ - -static const GLubyte ch1data[] = { -0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10, -}; - -static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data}; - -static const BitmapCharRec * const chars[] = { -&ch0, -&ch1, -&ch2, -&ch3, -&ch4, -&ch5, -&ch6, -&ch7, -&ch8, -&ch9, -&ch10, -&ch11, -&ch12, -&ch13, -&ch14, -&ch15, -&ch16, -&ch17, -&ch18, -&ch19, -&ch20, -&ch21, -&ch22, -&ch23, -&ch24, -&ch25, -&ch26, -&ch27, -&ch28, -&ch29, -&ch30, -&ch31, -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -&ch127, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; -#if !defined(__IBMCPP__) -const -#endif - BitmapFontRec glutBitmap9By15 = { -"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", -256, -0, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmap9By15 XXX +#include "glutbitmap.h" +#undef glutBitmap9By15 + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch0data[] = { 0x0 }; +static const BitmapCharRec ch0 = {1,1,0,0,9,ch0data}; +#else +static const BitmapCharRec ch0 = {0,0,0,0,9,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {1,1,0,0,9,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,9,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch127data[] = { 0x0 }; +static const BitmapCharRec ch127 = {1,1,0,0,9,ch127data}; +#else +static const BitmapCharRec ch127 = {0,0,0,0,9,0}; +#endif + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,9,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,9,0}; +#endif + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch255 = {6,14,-1,3,9,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80, +}; + +static const BitmapCharRec ch254 = {7,12,-1,3,9,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch253 = {6,14,-1,3,9,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch252 = {7,11,-1,0,9,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch251 = {7,11,-1,0,9,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch250 = {7,11,-1,0,9,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x7a,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch249 = {7,11,-1,0,9,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0x80,0x7c,0xa2,0xa2,0x92,0x8a,0x8a,0x7c,0x2, +}; + +static const BitmapCharRec ch248 = {7,9,-1,1,9,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x10,0x38,0x10,0x0,0xfe,0x0,0x10,0x38,0x10, +}; + +static const BitmapCharRec ch247 = {7,9,-1,0,9,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch246 = {7,11,-1,0,9,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch245 = {7,11,-1,0,9,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch244 = {7,11,-1,0,9,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch243 = {7,11,-1,0,9,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch242 = {7,11,-1,0,9,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch241 = {7,11,-1,0,9,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c,0x8,0x50,0x30,0x48, +}; + +static const BitmapCharRec ch240 = {7,11,-1,0,9,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x50,0x50, +}; + +static const BitmapCharRec ch239 = {5,11,-2,0,9,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x90,0x60, +}; + +static const BitmapCharRec ch238 = {5,11,-2,0,9,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60,0x10, +}; + +static const BitmapCharRec ch237 = {5,11,-2,0,9,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x30,0x40, +}; + +static const BitmapCharRec ch236 = {5,11,-2,0,9,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch235 = {7,11,-1,0,9,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch234 = {7,11,-1,0,9,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch233 = {7,11,-1,0,9,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c,0x0,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch232 = {7,11,-1,0,9,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch231 = {7,10,-1,3,9,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x6e,0x92,0x90,0x7c,0x12,0x92,0x6c, +}; + +static const BitmapCharRec ch230 = {7,7,-1,0,9,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x18,0x24,0x18, +}; + +static const BitmapCharRec ch229 = {7,11,-1,0,9,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch228 = {7,11,-1,0,9,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch227 = {7,11,-1,0,9,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch226 = {7,11,-1,0,9,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch225 = {7,11,-1,0,9,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c,0x0,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch224 = {7,11,-1,0,9,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0x80,0xbc,0xc2,0x82,0x82,0xfc,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch223 = {7,9,-1,1,9,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc,0x80,0x80, +}; + +static const BitmapCharRec ch222 = {7,10,-1,0,9,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch221 = {7,11,-1,0,9,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch220 = {7,11,-1,0,9,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch219 = {7,11,-1,0,9,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch218 = {7,11,-1,0,9,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch217 = {7,11,-1,0,9,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0x80,0x7c,0xc2,0xa2,0xa2,0x92,0x92,0x8a,0x8a,0x86,0x7c,0x2, +}; + +static const BitmapCharRec ch216 = {7,12,-1,1,9,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0x82,0x44,0x28,0x10,0x28,0x44,0x82, +}; + +static const BitmapCharRec ch215 = {7,7,-1,-1,9,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch214 = {7,11,-1,0,9,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch213 = {7,11,-1,0,9,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch212 = {7,11,-1,0,9,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch211 = {7,11,-1,0,9,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x7c,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch210 = {7,11,-1,0,9,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0x82,0x86,0x8a,0x92,0x92,0xa2,0xc2,0x82,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch209 = {7,11,-1,0,9,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0xfc,0x42,0x42,0x42,0x42,0xf2,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch208 = {7,10,-1,0,9,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x50,0x50, +}; + +static const BitmapCharRec ch207 = {5,11,-2,0,9,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x88,0x70, +}; + +static const BitmapCharRec ch206 = {5,11,-2,0,9,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x60,0x10, +}; + +static const BitmapCharRec ch205 = {5,11,-2,0,9,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xf8,0x0,0x30,0x40, +}; + +static const BitmapCharRec ch204 = {5,11,-2,0,9,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch203 = {7,11,-1,0,9,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch202 = {7,11,-1,0,9,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch201 = {7,11,-1,0,9,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xfe,0x40,0x40,0x40,0x78,0x40,0x40,0xfe,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch200 = {7,11,-1,0,9,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x30,0x48,0x18,0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch199 = {7,13,-1,3,9,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0x9e,0x90,0x90,0x90,0xfc,0x90,0x90,0x90,0x90,0x6e, +}; + +static const BitmapCharRec ch198 = {7,10,-1,0,9,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x10,0x28,0x10, +}; + +static const BitmapCharRec ch197 = {7,11,-1,0,9,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x28,0x28, +}; + +static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch195 = {7,11,-1,0,9,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x44,0x38, +}; + +static const BitmapCharRec ch194 = {7,11,-1,0,9,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x30,0x8, +}; + +static const BitmapCharRec ch193 = {7,11,-1,0,9,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x44,0x38,0x0,0x18,0x20, +}; + +static const BitmapCharRec ch192 = {7,11,-1,0,9,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x7c,0x82,0x82,0x80,0x40,0x20,0x10,0x10,0x0,0x10, +}; + +static const BitmapCharRec ch191 = {7,10,-1,0,9,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x6,0x1a,0x12,0xa,0x66,0x92,0x10,0x20,0x90,0x60, +}; + +static const BitmapCharRec ch190 = {7,10,-1,0,9,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x1e,0x10,0xc,0x2,0xf2,0x4c,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch189 = {7,10,-1,0,9,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x6,0x1a,0x12,0xa,0xe6,0x42,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch188 = {7,10,-1,0,9,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0x90,0x48,0x24,0x12,0x12,0x24,0x48,0x90, +}; + +static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xf8,0x0,0x70,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch186 = {5,6,-1,-5,9,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0xe0,0x40,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch185 = {3,6,-1,-4,9,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0x60,0x90,0x30, +}; + +static const BitmapCharRec ch184 = {4,3,-2,3,9,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch183 = {2,2,-4,-4,9,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0xa,0xa,0xa,0xa,0xa,0x7a,0x8a,0x8a,0x8a,0x7e, +}; + +static const BitmapCharRec ch182 = {7,10,-1,0,9,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0x80,0x80,0xba,0xc6,0x82,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch181 = {7,9,-1,2,9,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0xc0,0x20, +}; + +static const BitmapCharRec ch180 = {3,2,-3,-9,9,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0x60,0x90,0x10,0x20,0x90,0x60, +}; + +static const BitmapCharRec ch179 = {4,6,-1,-4,9,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xf0,0x80,0x60,0x10,0x90,0x60, +}; + +static const BitmapCharRec ch178 = {4,6,-1,-4,9,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xfe,0x0,0x10,0x10,0x10,0xfe,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch177 = {7,9,-1,-1,9,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch176 = {4,4,-3,-6,9,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xfc, +}; + +static const BitmapCharRec ch175 = {6,1,-1,-9,9,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0x3c,0x42,0xa5,0xa9,0xbd,0xa5,0xb9,0x42,0x3c, +}; + +static const BitmapCharRec ch174 = {8,9,0,-1,9,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xfc, +}; + +static const BitmapCharRec ch173 = {6,1,-1,-4,9,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x4,0x4,0x4,0xfc, +}; + +static const BitmapCharRec ch172 = {6,4,-1,-2,9,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x12,0x24,0x48,0x90,0x90,0x48,0x24,0x12, +}; + +static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0xf8,0x0,0x78,0x90,0x70,0x90,0x60, +}; + +static const BitmapCharRec ch170 = {5,7,-3,-3,9,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0x3c,0x42,0x99,0xa5,0xa1,0xa5,0x99,0x42,0x3c, +}; + +static const BitmapCharRec ch169 = {8,9,0,-1,9,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xa0,0xa0, +}; + +static const BitmapCharRec ch168 = {3,2,-3,-9,9,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x70,0x88,0x8,0x70,0x88,0x88,0x88,0x70,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch167 = {5,11,-2,1,9,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch166 = {1,11,-4,1,9,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0x10,0x10,0x10,0x7c,0x10,0x7c,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch165 = {7,10,-1,0,9,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0x82,0x7c,0x44,0x44,0x7c,0x82, +}; + +static const BitmapCharRec ch164 = {7,6,-1,-3,9,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c, +}; + +static const BitmapCharRec ch163 = {7,10,-1,0,9,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x40,0x78,0xa4,0xa0,0x90,0x94,0x78,0x8, +}; + +static const BitmapCharRec ch162 = {6,8,-1,0,9,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80, +}; + +static const BitmapCharRec ch161 = {1,11,-4,0,9,ch161data}; + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0x8c,0x92,0x62, +}; + +static const BitmapCharRec ch126 = {7,3,-1,-7,9,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0xe0,0x10,0x10,0x10,0x20,0x18,0x18,0x20,0x10,0x10,0x10,0xe0, +}; + +static const BitmapCharRec ch125 = {5,12,-1,1,9,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch124 = {1,12,-4,1,9,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0x38,0x40,0x40,0x40,0x20,0xc0,0xc0,0x20,0x40,0x40,0x40,0x38, +}; + +static const BitmapCharRec ch123 = {5,12,-3,1,9,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xfe,0x40,0x20,0x10,0x8,0x4,0xfe, +}; + +static const BitmapCharRec ch122 = {7,7,-1,0,9,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0x78,0x84,0x4,0x74,0x8c,0x84,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch121 = {6,10,-1,3,9,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0x82,0x44,0x28,0x10,0x28,0x44,0x82, +}; + +static const BitmapCharRec ch120 = {7,7,-1,0,9,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x44,0xaa,0x92,0x92,0x92,0x82,0x82, +}; + +static const BitmapCharRec ch119 = {7,7,-1,0,9,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x10,0x28,0x28,0x44,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch118 = {7,7,-1,0,9,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x7a,0x84,0x84,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch117 = {7,7,-1,0,9,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x1c,0x22,0x20,0x20,0x20,0x20,0xfc,0x20,0x20, +}; + +static const BitmapCharRec ch116 = {7,9,-1,0,9,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0x7c,0x82,0x2,0x7c,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch115 = {7,7,-1,0,9,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0x40,0x40,0x40,0x40,0x42,0x62,0x9c, +}; + +static const BitmapCharRec ch114 = {7,7,-1,0,9,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x2,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x86,0x7a, +}; + +static const BitmapCharRec ch113 = {7,10,-1,3,9,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0x80,0x80,0x80,0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc, +}; + +static const BitmapCharRec ch112 = {7,10,-1,3,9,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch111 = {7,7,-1,0,9,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0x82,0x82,0x82,0x82,0x82,0xc2,0xbc, +}; + +static const BitmapCharRec ch110 = {7,7,-1,0,9,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0x82,0x92,0x92,0x92,0x92,0x92,0xec, +}; + +static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0, +}; + +static const BitmapCharRec ch108 = {5,10,-2,0,9,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0x82,0x8c,0xb0,0xc0,0xb0,0x8c,0x82,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch107 = {7,10,-1,0,9,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0x78,0x84,0x84,0x84,0x4,0x4,0x4,0x4,0x4,0x1c,0x0,0x0,0xc, +}; + +static const BitmapCharRec ch106 = {6,13,-1,3,9,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0xe0,0x0,0x0,0x60, +}; + +static const BitmapCharRec ch105 = {5,10,-2,0,9,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0x82,0x82,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch104 = {7,10,-1,0,9,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x7c,0x82,0x82,0x7c,0x80,0x78,0x84,0x84,0x84,0x7a, +}; + +static const BitmapCharRec ch103 = {7,10,-1,3,9,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x20,0x20,0x20,0x20,0xf8,0x20,0x20,0x22,0x22,0x1c, +}; + +static const BitmapCharRec ch102 = {7,10,-1,0,9,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x7c,0x80,0x80,0xfe,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch101 = {7,7,-1,0,9,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x7a,0x86,0x82,0x82,0x82,0x86,0x7a,0x2,0x2,0x2, +}; + +static const BitmapCharRec ch100 = {7,10,-1,0,9,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x7c,0x82,0x80,0x80,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch99 = {7,7,-1,0,9,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0xbc,0xc2,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch98 = {7,10,-1,0,9,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x7a,0x86,0x82,0x7e,0x2,0x2,0x7c, +}; + +static const BitmapCharRec ch97 = {7,7,-1,0,9,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0x10,0x20,0x40,0xc0, +}; + +static const BitmapCharRec ch96 = {4,4,-3,-6,9,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xff, +}; + +static const BitmapCharRec ch95 = {8,1,0,1,9,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x82,0x44,0x28,0x10, +}; + +static const BitmapCharRec ch94 = {7,4,-1,-6,9,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xf0,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xf0, +}; + +static const BitmapCharRec ch93 = {4,12,-2,1,9,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x2,0x4,0x4,0x8,0x10,0x10,0x20,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch92 = {7,10,-1,0,9,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xf0, +}; + +static const BitmapCharRec ch91 = {4,12,-3,1,9,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xfe,0x80,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe, +}; + +static const BitmapCharRec ch90 = {7,10,-1,0,9,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x10,0x10,0x10,0x10,0x10,0x10,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch89 = {7,10,-1,0,9,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0x82,0x82,0x44,0x28,0x10,0x10,0x28,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch88 = {7,10,-1,0,9,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x44,0xaa,0x92,0x92,0x92,0x92,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch87 = {7,10,-1,0,9,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x10,0x28,0x28,0x28,0x44,0x44,0x44,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch86 = {7,10,-1,0,9,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch85 = {7,10,-1,0,9,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, +}; + +static const BitmapCharRec ch84 = {7,10,-1,0,9,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x7c,0x82,0x82,0x2,0xc,0x70,0x80,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch83 = {7,10,-1,0,9,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0x82,0x82,0x84,0x88,0x90,0xfc,0x82,0x82,0x82,0xfc, +}; + +static const BitmapCharRec ch82 = {7,10,-1,0,9,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x6,0x8,0x7c,0x92,0xa2,0x82,0x82,0x82,0x82,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch81 = {7,12,-1,2,9,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0x80,0x80,0x80,0x80,0x80,0xfc,0x82,0x82,0x82,0xfc, +}; + +static const BitmapCharRec ch80 = {7,10,-1,0,9,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0x7c,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch79 = {7,10,-1,0,9,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0x82,0x82,0x82,0x86,0x8a,0x92,0xa2,0xc2,0x82,0x82, +}; + +static const BitmapCharRec ch78 = {7,10,-1,0,9,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0x82,0x82,0x82,0x92,0x92,0xaa,0xaa,0xc6,0x82,0x82, +}; + +static const BitmapCharRec ch77 = {7,10,-1,0,9,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xfe,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch76 = {7,10,-1,0,9,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0x82,0x84,0x88,0x90,0xa0,0xe0,0x90,0x88,0x84,0x82, +}; + +static const BitmapCharRec ch75 = {7,10,-1,0,9,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x78,0x84,0x4,0x4,0x4,0x4,0x4,0x4,0x4,0x1e, +}; + +static const BitmapCharRec ch74 = {7,10,-1,0,9,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, +}; + +static const BitmapCharRec ch73 = {5,10,-2,0,9,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0x82,0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch72 = {7,10,-1,0,9,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0x7c,0x82,0x82,0x82,0x8e,0x80,0x80,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch71 = {7,10,-1,0,9,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0x40,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe, +}; + +static const BitmapCharRec ch70 = {7,10,-1,0,9,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xfe,0x40,0x40,0x40,0x40,0x78,0x40,0x40,0x40,0xfe, +}; + +static const BitmapCharRec ch69 = {7,10,-1,0,9,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xfc,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch68 = {7,10,-1,0,9,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0x7c,0x82,0x80,0x80,0x80,0x80,0x80,0x80,0x82,0x7c, +}; + +static const BitmapCharRec ch67 = {7,10,-1,0,9,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xfc,0x42,0x42,0x42,0x42,0x7c,0x42,0x42,0x42,0xfc, +}; + +static const BitmapCharRec ch66 = {7,10,-1,0,9,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x44,0x28,0x10, +}; + +static const BitmapCharRec ch65 = {7,10,-1,0,9,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x7c,0x80,0x80,0x9a,0xa6,0xa2,0x9e,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch64 = {7,10,-1,0,9,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x10,0x0,0x10,0x10,0x8,0x4,0x2,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch63 = {7,10,-1,0,9,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80, +}; + +static const BitmapCharRec ch62 = {5,10,-2,0,9,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xfe,0x0,0x0,0xfe, +}; + +static const BitmapCharRec ch61 = {7,4,-1,-2,9,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0x8,0x10,0x20,0x40,0x80,0x80,0x40,0x20,0x10,0x8, +}; + +static const BitmapCharRec ch60 = {5,10,-2,0,9,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch59 = {2,10,-4,3,9,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch58 = {2,7,-4,0,9,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0x78,0x4,0x2,0x2,0x7a,0x86,0x82,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch57 = {7,10,-1,0,9,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x38,0x44,0x82,0x82,0x44,0x38,0x44,0x82,0x44,0x38, +}; + +static const BitmapCharRec ch56 = {7,10,-1,0,9,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x40,0x40,0x20,0x20,0x10,0x8,0x4,0x2,0x2,0xfe, +}; + +static const BitmapCharRec ch55 = {7,10,-1,0,9,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x7c,0x82,0x82,0x82,0xc2,0xbc,0x80,0x80,0x40,0x3c, +}; + +static const BitmapCharRec ch54 = {7,10,-1,0,9,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x7c,0x82,0x2,0x2,0x2,0xc2,0xbc,0x80,0x80,0xfe, +}; + +static const BitmapCharRec ch53 = {7,10,-1,0,9,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x4,0x4,0x4,0xfe,0x84,0x44,0x24,0x14,0xc,0x4, +}; + +static const BitmapCharRec ch52 = {7,10,-1,0,9,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x7c,0x82,0x2,0x2,0x2,0x1c,0x8,0x4,0x2,0xfe, +}; + +static const BitmapCharRec ch51 = {7,10,-1,0,9,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xfe,0x80,0x40,0x30,0x8,0x4,0x2,0x82,0x82,0x7c, +}; + +static const BitmapCharRec ch50 = {7,10,-1,0,9,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0xfe,0x10,0x10,0x10,0x10,0x10,0x90,0x50,0x30,0x10, +}; + +static const BitmapCharRec ch49 = {7,10,-1,0,9,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x38,0x44,0x82,0x82,0x82,0x82,0x82,0x82,0x44,0x38, +}; + +static const BitmapCharRec ch48 = {7,10,-1,0,9,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0x80,0x40,0x40,0x20,0x10,0x10,0x8,0x4,0x4,0x2, +}; + +static const BitmapCharRec ch47 = {7,10,-1,0,9,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch46 = {2,2,-4,0,9,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xfe, +}; + +static const BitmapCharRec ch45 = {7,1,-1,-4,9,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0x80,0x40,0x40,0xc0,0xc0, +}; + +static const BitmapCharRec ch44 = {2,5,-4,3,9,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x10,0x10,0x10,0xfe,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch43 = {7,7,-1,-1,9,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0x10,0x92,0x54,0x38,0x54,0x92,0x10, +}; + +static const BitmapCharRec ch42 = {7,7,-1,-1,9,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch41 = {3,12,-3,1,9,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20, +}; + +static const BitmapCharRec ch40 = {3,12,-3,1,9,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0x80,0x40,0x20,0x30, +}; + +static const BitmapCharRec ch39 = {4,4,-3,-6,9,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x62,0x94,0x88,0x94,0x62,0x60,0x90,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch38 = {7,10,-1,0,9,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x84,0x4a,0x4a,0x24,0x10,0x10,0x48,0xa4,0xa4,0x42, +}; + +static const BitmapCharRec ch37 = {7,10,-1,0,9,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x10,0x7c,0x92,0x12,0x12,0x14,0x38,0x50,0x90,0x92,0x7c,0x10, +}; + +static const BitmapCharRec ch36 = {7,12,-1,1,9,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x48,0x48,0xfc,0x48,0x48,0xfc,0x48,0x48, +}; + +static const BitmapCharRec ch35 = {6,8,-1,-1,9,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0x90,0x90,0x90, +}; + +static const BitmapCharRec ch34 = {4,3,-3,-7,9,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch33 = {1,11,-4,0,9,ch33data}; + +/* char: 0x1f */ + +static const GLubyte ch31data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch31 = {2,2,-4,-2,9,ch31data}; + +/* char: 0x1e */ + +static const GLubyte ch30data[] = { +0x5c,0xa2,0x60,0x20,0x20,0xf8,0x20,0x20,0x22,0x1c, +}; + +static const BitmapCharRec ch30 = {7,10,-1,0,9,ch30data}; + +/* char: 0x1d */ + +static const GLubyte ch29data[] = { +0x80,0x40,0xfe,0x10,0xfe,0x4,0x2, +}; + +static const BitmapCharRec ch29 = {7,7,-1,0,9,ch29data}; + +/* char: 0x1c */ + +static const GLubyte ch28data[] = { +0x44,0x24,0x24,0x24,0x24,0x24,0xfe, +}; + +static const BitmapCharRec ch28 = {7,7,-1,0,9,ch28data}; + +/* char: 0x1b */ + +static const GLubyte ch27data[] = { +0xfe,0x0,0x80,0x40,0x20,0x10,0x8,0x8,0x10,0x20,0x40,0x80, +}; + +static const BitmapCharRec ch27 = {7,12,-1,2,9,ch27data}; + +/* char: 0x1a */ + +static const GLubyte ch26data[] = { +0xfc,0x0,0x4,0x8,0x10,0x20,0x40,0x40,0x20,0x10,0x8,0x4, +}; + +static const BitmapCharRec ch26 = {6,12,-2,2,9,ch26data}; + +/* char: 0x19 */ + +static const GLubyte ch25data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch25 = {1,15,-4,3,9,ch25data}; + +/* char: 0x18 */ + +static const GLubyte ch24data[] = { +0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80, +}; + +static const BitmapCharRec ch24 = {9,7,0,3,9,ch24data}; + +/* char: 0x17 */ + +static const GLubyte ch23data[] = { +0xff,0x80,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0, +0x8,0x0, +}; + +static const BitmapCharRec ch23 = {9,9,0,-3,9,ch23data}; + +/* char: 0x16 */ + +static const GLubyte ch22data[] = { +0x8,0x8,0x8,0x8,0x8,0x8,0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, +}; + +static const BitmapCharRec ch22 = {5,15,0,3,9,ch22data}; + +/* char: 0x15 */ + +static const GLubyte ch21data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch21 = {5,15,-4,3,9,ch21data}; + +/* char: 0x14 */ + +static const GLubyte ch20data[] = { +0xff,0x80, +}; + +static const BitmapCharRec ch20 = {9,1,0,1,9,ch20data}; + +/* char: 0x13 */ + +static const GLubyte ch19data[] = { +0xff,0x80, +}; + +static const BitmapCharRec ch19 = {9,1,0,-1,9,ch19data}; + +/* char: 0x12 */ + +static const GLubyte ch18data[] = { +0xff,0x80, +}; + +static const BitmapCharRec ch18 = {9,1,0,-3,9,ch18data}; + +/* char: 0x11 */ + +static const GLubyte ch17data[] = { +0xff,0x80, +}; + +static const BitmapCharRec ch17 = {9,1,0,-5,9,ch17data}; + +/* char: 0x10 */ + +static const GLubyte ch16data[] = { +0xff,0x80, +}; + +static const BitmapCharRec ch16 = {9,1,0,-7,9,ch16data}; + +/* char: 0xf */ + +static const GLubyte ch15data[] = { +0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0xff,0x80,0x8,0x0, +0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0,0x8,0x0, +}; + +static const BitmapCharRec ch15 = {9,15,0,3,9,ch15data}; + +/* char: 0xe */ + +static const GLubyte ch14data[] = { +0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch14 = {5,9,-4,-3,9,ch14data}; + +/* char: 0xd */ + +static const GLubyte ch13data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch13 = {5,7,-4,3,9,ch13data}; + +/* char: 0xc */ + +static const GLubyte ch12data[] = { +0x8,0x8,0x8,0x8,0x8,0x8,0xf8, +}; + +static const BitmapCharRec ch12 = {5,7,0,3,9,ch12data}; + +/* char: 0xb */ + +static const GLubyte ch11data[] = { +0xf8,0x8,0x8,0x8,0x8,0x8,0x8,0x8,0x8, +}; + +static const BitmapCharRec ch11 = {5,9,0,-3,9,ch11data}; + +/* char: 0xa */ + +static const GLubyte ch10data[] = { +0x8,0x8,0x8,0x8,0x3e,0x0,0x20,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch10 = {7,10,-1,2,9,ch10data}; + +/* char: 0x9 */ + +static const GLubyte ch9data[] = { +0x3e,0x20,0x20,0x20,0x20,0x88,0x98,0xa8,0xc8,0x88, +}; + +static const BitmapCharRec ch9 = {7,10,-1,2,9,ch9data}; + +/* char: 0x8 */ + +static const GLubyte ch8data[] = { +0xfe,0x10,0x10,0xfe,0x10,0x10, +}; + +static const BitmapCharRec ch8 = {7,6,-1,0,9,ch8data}; + +/* char: 0x7 */ + +static const GLubyte ch7data[] = { +0x70,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch7 = {5,4,-2,-6,9,ch7data}; + +/* char: 0x6 */ + +static const GLubyte ch6data[] = { +0x20,0x20,0x3c,0x20,0x3e,0x0,0xf8,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch6 = {7,10,-1,2,9,ch6data}; + +/* char: 0x5 */ + +static const GLubyte ch5data[] = { +0x22,0x22,0x3c,0x22,0x3c,0x0,0x78,0x80,0x80,0x78, +}; + +static const BitmapCharRec ch5 = {7,10,-1,2,9,ch5data}; + +/* char: 0x4 */ + +static const GLubyte ch4data[] = { +0x10,0x10,0x1c,0x10,0x1e,0x80,0x80,0xe0,0x80,0xf0, +}; + +static const BitmapCharRec ch4 = {7,10,-1,2,9,ch4data}; + +/* char: 0x3 */ + +static const GLubyte ch3data[] = { +0x8,0x8,0x8,0x3e,0x0,0x88,0x88,0xf8,0x88,0x88, +}; + +static const BitmapCharRec ch3 = {7,10,-1,2,9,ch3data}; + +/* char: 0x2 */ + +static const GLubyte ch2data[] = { +0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa,0x55,0xaa, +}; + +static const BitmapCharRec ch2 = {8,14,0,3,9,ch2data}; + +/* char: 0x1 */ + +static const GLubyte ch1data[] = { +0x10,0x38,0x7c,0xfe,0x7c,0x38,0x10, +}; + +static const BitmapCharRec ch1 = {7,7,-1,0,9,ch1data}; + +static const BitmapCharRec * const chars[] = { +&ch0, +&ch1, +&ch2, +&ch3, +&ch4, +&ch5, +&ch6, +&ch7, +&ch8, +&ch9, +&ch10, +&ch11, +&ch12, +&ch13, +&ch14, +&ch15, +&ch16, +&ch17, +&ch18, +&ch19, +&ch20, +&ch21, +&ch22, +&ch23, +&ch24, +&ch25, +&ch26, +&ch27, +&ch28, +&ch29, +&ch30, +&ch31, +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +&ch127, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; +#if !defined(__IBMCPP__) +const +#endif + BitmapFontRec glutBitmap9By15 = { +"-misc-fixed-medium-r-normal--15-140-75-75-C-90-iso8859-1", +256, +0, +chars +}; + diff --git a/src/glut/os2/glut_bitmap.cpp b/src/glut/os2/glut_bitmap.cpp index 789a89ae73..40530b69c1 100644 --- a/src/glut/os2/glut_bitmap.cpp +++ b/src/glut/os2/glut_bitmap.cpp @@ -1,57 +1,57 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" -#include "glutbitmap.h" - -void GLUTAPIENTRY -glutBitmapCharacter(GLUTbitmapFont font, int c) -{ - const BitmapCharRec *ch; - BitmapFontPtr fontinfo; - GLint swapbytes, lsbfirst, rowlength; - GLint skiprows, skippixels, alignment; - -#if defined(_WIN32) - fontinfo = (BitmapFontPtr) __glutFont(font); -#else - fontinfo = (BitmapFontPtr) font; -#endif - - if (c < fontinfo->first || - c >= fontinfo->first + fontinfo->num_chars) - return; - ch = fontinfo->ch[c - fontinfo->first]; - if (ch) { - /* Save current modes. */ - glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); - glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); - glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); - glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); - glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); - glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); - /* Little endian machines (DEC Alpha for example) could - benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE - instead of GL_FALSE, but this would require changing the - generated bitmaps too. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); - glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); - glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); - glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); - glPixelStorei(GL_UNPACK_ALIGNMENT, 1); - glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, - ch->advance, 0, ch->bitmap); - /* Restore saved modes. */ - glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); - glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); - glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); - glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); - glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); - glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); - } -} + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include "glutint.h" +#include "glutbitmap.h" + +void GLUTAPIENTRY +glutBitmapCharacter(GLUTbitmapFont font, int c) +{ + const BitmapCharRec *ch; + BitmapFontPtr fontinfo; + GLint swapbytes, lsbfirst, rowlength; + GLint skiprows, skippixels, alignment; + +#if defined(_WIN32) + fontinfo = (BitmapFontPtr) __glutFont(font); +#else + fontinfo = (BitmapFontPtr) font; +#endif + + if (c < fontinfo->first || + c >= fontinfo->first + fontinfo->num_chars) + return; + ch = fontinfo->ch[c - fontinfo->first]; + if (ch) { + /* Save current modes. */ + glGetIntegerv(GL_UNPACK_SWAP_BYTES, &swapbytes); + glGetIntegerv(GL_UNPACK_LSB_FIRST, &lsbfirst); + glGetIntegerv(GL_UNPACK_ROW_LENGTH, &rowlength); + glGetIntegerv(GL_UNPACK_SKIP_ROWS, &skiprows); + glGetIntegerv(GL_UNPACK_SKIP_PIXELS, &skippixels); + glGetIntegerv(GL_UNPACK_ALIGNMENT, &alignment); + /* Little endian machines (DEC Alpha for example) could + benefit from setting GL_UNPACK_LSB_FIRST to GL_TRUE + instead of GL_FALSE, but this would require changing the + generated bitmaps too. */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, GL_FALSE); + glPixelStorei(GL_UNPACK_LSB_FIRST, GL_FALSE); + glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); + glPixelStorei(GL_UNPACK_SKIP_ROWS, 0); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glBitmap(ch->width, ch->height, ch->xorig, ch->yorig, + ch->advance, 0, ch->bitmap); + /* Restore saved modes. */ + glPixelStorei(GL_UNPACK_SWAP_BYTES, swapbytes); + glPixelStorei(GL_UNPACK_LSB_FIRST, lsbfirst); + glPixelStorei(GL_UNPACK_ROW_LENGTH, rowlength); + glPixelStorei(GL_UNPACK_SKIP_ROWS, skiprows); + glPixelStorei(GL_UNPACK_SKIP_PIXELS, skippixels); + glPixelStorei(GL_UNPACK_ALIGNMENT, alignment); + } +} diff --git a/src/glut/os2/glut_cmap.cpp b/src/glut/os2/glut_cmap.cpp index d5b8d436a5..afe44f0aca 100644 --- a/src/glut/os2/glut_cmap.cpp +++ b/src/glut/os2/glut_cmap.cpp @@ -1,399 +1,399 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#ifdef __VMS -//EK#include -#endif - -#include -#include -#include /* SunOS multithreaded assert() needs . Lame. */ -#include -#if !defined(_WIN32) && !defined(__OS2__) - #include - #include - #include /* for XA_RGB_DEFAULT_MAP atom */ - #if defined(__vms) - #include /* for XmuLookupStandardColormap */ - #else - #include /* for XmuLookupStandardColormap */ - #endif -#endif - -/* SGI optimization introduced in IRIX 6.3 to avoid X server - round trips for interning common X atoms. */ -#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) -#include -#else -#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) -#endif - -#include "glutint.h" -#include "layerutil.h" - -GLUTcolormap *__glutColormapList = NULL; - -GLUTcolormap * -__glutAssociateNewColormap(XVisualInfo * vis) -{ - GLUTcolormap *cmap; - int transparentPixel, i; - unsigned long pixels[255]; - - cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap)); - if (!cmap) - __glutFatalError("out of memory."); -#if defined(_WIN32) || defined(__OS2__) - pixels[0] = 0; /* avoid compilation warnings on win32 */ - cmap->visual = 0; - cmap->size = 256; /* always assume 256 on Win32 */ -#else - cmap->visual = vis->visual; - cmap->size = vis->visual->map_entries; -#endif - cmap->refcnt = 1; - cmap->cells = (GLUTcolorcell *) - malloc(sizeof(GLUTcolorcell) * cmap->size); - if (!cmap->cells) - __glutFatalError("out of memory."); - /* make all color cell entries be invalid */ - for (i = cmap->size - 1; i >= 0; i--) { - cmap->cells[i].component[GLUT_RED] = -1.0; - cmap->cells[i].component[GLUT_GREEN] = -1.0; - cmap->cells[i].component[GLUT_BLUE] = -1.0; - } - transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis); - if (transparentPixel == -1 || transparentPixel >= cmap->size) { - - /* If there is no transparent pixel or if the transparent - pixel is outside the range of valid colormap cells (HP - can implement their overlays this smart way since their - transparent pixel is 255), we can AllocAll the colormap. - See note below. */ - - cmap->cmap = XCreateColormap(__glutDisplay, - __glutRoot, cmap->visual, AllocAll); - } else { - - /* On machines where zero (or some other value in the range - of 0 through map_entries-1), BadAlloc may be generated - when an AllocAll overlay colormap is allocated since the - transparent pixel precludes all the cells in the colormap - being allocated (the transparent pixel is pre-allocated). - So in this case, use XAllocColorCells to allocate - map_entries-1 pixels (that is, all but the transparent - pixel. */ - -#if defined(_WIN32) || defined(__OS2__) - cmap->cmap = XCreateColormap(__glutDisplay, - __glutRoot, 0, AllocNone); -#else - cmap->cmap = XCreateColormap(__glutDisplay, - __glutRoot, vis->visual, AllocNone); - XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0, - pixels, cmap->size - 1); -#endif - } - cmap->next = __glutColormapList; - __glutColormapList = cmap; - return cmap; -} - -static GLUTcolormap * -associateColormap(XVisualInfo * vis) -{ -#if !defined(_WIN32) && !defined(__OS2__) - GLUTcolormap *cmap = __glutColormapList; - - while (cmap != NULL) { - /* Play safe: compare visual IDs, not Visual*'s. */ - if (cmap->visual->visualid == vis->visual->visualid) { - /* Already have created colormap for the visual. */ - cmap->refcnt++; - return cmap; - } - cmap = cmap->next; - } -#endif - return __glutAssociateNewColormap(vis); -} - -void -__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap) -{ -#if defined(_WIN32) || defined(__OS2__) - if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) { - *colormap = associateColormap(vi); - *cmap = (*colormap)->cmap; - } else { - *colormap = NULL; - *cmap = 0; - } -#else - Status status; - XStandardColormap *standardCmaps; - int i, numCmaps; - static Atom hpColorRecoveryAtom = -1; - int isRGB, visualClass, rc; - -#if defined(__cplusplus) || defined(c_plusplus) - visualClass = vi->c_class; -#else - visualClass = vi->class; -#endif - switch (visualClass) { - case PseudoColor: - /* Mesa might return a PseudoColor visual for RGB mode. */ - rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB); - if (rc == 0 && isRGB) { - /* Must be Mesa. */ - *colormap = NULL; - if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1 - && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) { - char *privateCmap = getenv("MESA_PRIVATE_CMAP"); - - if (privateCmap) { - /* User doesn't want to share colormaps. */ - *cmap = XCreateColormap(__glutDisplay, __glutRoot, - vi->visual, AllocNone); - } else { - /* Share the root colormap. */ - *cmap = DefaultColormap(__glutDisplay, __glutScreen); - } - } else { - /* Get our own PseudoColor colormap. */ - *cmap = XCreateColormap(__glutDisplay, __glutRoot, - vi->visual, AllocNone); - } - } else { - /* CI mode, real GLX never returns a PseudoColor visual - for RGB mode. */ - *colormap = associateColormap(vi); - *cmap = (*colormap)->cmap; - } - break; - case TrueColor: - case DirectColor: - *colormap = NULL; /* NULL if RGBA */ - - /* Hewlett-Packard supports a feature called "HP Color - Recovery". Mesa has code to use HP Color Recovery. For - Mesa to use this feature, the atom - _HP_RGB_SMOOTH_MAP_LIST must be defined on the root - window AND the colormap obtainable by XGetRGBColormaps - for that atom must be set on the window. If that - colormap is not set, the output will look stripy. */ - - if (hpColorRecoveryAtom == -1) { - char *xvendor; - -#define VENDOR_HP "Hewlett-Packard" - - /* Only makes sense to make XInternAtom round-trip if we - know that we are connected to an HP X server. */ - xvendor = ServerVendor(__glutDisplay); - if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) { - hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True); - } else { - hpColorRecoveryAtom = None; - } - } - if (hpColorRecoveryAtom != None) { - status = XGetRGBColormaps(__glutDisplay, __glutRoot, - &standardCmaps, &numCmaps, hpColorRecoveryAtom); - if (status == 1) { - for (i = 0; i < numCmaps; i++) { - if (standardCmaps[i].visualid == vi->visualid) { - *cmap = standardCmaps[i].colormap; - XFree(standardCmaps); - return; - } - } - XFree(standardCmaps); - } - } -#ifndef SOLARIS_2_4_BUG - /* Solaris 2.4 and 2.5 have a bug in their - XmuLookupStandardColormap implementations. Please - compile your Solaris 2.4 or 2.5 version of GLUT with - -DSOLARIS_2_4_BUG to work around this bug. The symptom - of the bug is that programs will get a BadMatch error - from X_CreateWindow when creating a GLUT window because - Solaris 2.4 and 2.5 create a corrupted RGB_DEFAULT_MAP - property. Note that this workaround prevents Colormap - sharing between applications, perhaps leading - unnecessary colormap installations or colormap flashing. - Sun fixed this bug in Solaris 2.6. */ - status = XmuLookupStandardColormap(__glutDisplay, - vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP, - /* replace */ False, /* retain */ True); - if (status == 1) { - status = XGetRGBColormaps(__glutDisplay, __glutRoot, - &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP); - if (status == 1) { - for (i = 0; i < numCmaps; i++) { - if (standardCmaps[i].visualid == vi->visualid) { - *cmap = standardCmaps[i].colormap; - XFree(standardCmaps); - return; - } - } - XFree(standardCmaps); - } - } -#endif - /* If no standard colormap but TrueColor, just make a - private one. */ - /* XXX Should do a better job of internal sharing for - privately allocated TrueColor colormaps. */ - /* XXX DirectColor probably needs ramps hand initialized! */ - *cmap = XCreateColormap(__glutDisplay, __glutRoot, - vi->visual, AllocNone); - break; - case StaticColor: - case StaticGray: - case GrayScale: - /* Mesa supports these visuals */ - *colormap = NULL; - *cmap = XCreateColormap(__glutDisplay, __glutRoot, - vi->visual, AllocNone); - break; - default: - __glutFatalError( - "could not allocate colormap for visual type: %d.", - visualClass); - } - return; -#endif -} - -#if !defined(_WIN32) && !defined(__OS2__) -static int -findColormaps(GLUTwindow * window, - Window * winlist, Colormap * cmaplist, int num, int max) -{ - GLUTwindow *child; - int i; - - /* Do not allow more entries that maximum number of - colormaps! */ - if (num >= max) - return num; - /* Is cmap for this window already on the list? */ - for (i = 0; i < num; i++) { - if (cmaplist[i] == window->cmap) - goto normalColormapAlreadyListed; - } - /* Not found on the list; add colormap and window. */ - winlist[num] = window->win; - cmaplist[num] = window->cmap; - num++; - -normalColormapAlreadyListed: - - /* Repeat above but for the overlay colormap if there one. */ - if (window->overlay) { - if (num >= max) - return num; - for (i = 0; i < num; i++) { - if (cmaplist[i] == window->overlay->cmap) - goto overlayColormapAlreadyListed; - } - winlist[num] = window->overlay->win; - cmaplist[num] = window->overlay->cmap; - num++; - } -overlayColormapAlreadyListed: - - /* Recursively search children. */ - child = window->children; - while (child) { - num = findColormaps(child, winlist, cmaplist, num, max); - child = child->siblings; - } - return num; -} - -void -__glutEstablishColormapsProperty(GLUTwindow * window) -{ - /* this routine is strictly X. Win32 doesn't need to do - anything of this sort (but has to do other wacky stuff - later). */ - static Atom wmColormapWindows = None; - Window *winlist; - Colormap *cmaplist; - Status status; - int maxcmaps, num; - - assert(!window->parent); - maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay, - __glutScreen)); - /* For portability reasons we don't use alloca for winlist - and cmaplist, but we could. */ - winlist = (Window *) malloc(maxcmaps * sizeof(Window)); - cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap)); - num = findColormaps(window, winlist, cmaplist, 0, maxcmaps); - if (num < 2) { - /* Property no longer needed; remove it. */ - wmColormapWindows = XSGIFastInternAtom(__glutDisplay, - "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False); - if (wmColormapWindows == None) { - __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS."); - return; - } - XDeleteProperty(__glutDisplay, window->win, wmColormapWindows); - } else { - status = XSetWMColormapWindows(__glutDisplay, window->win, - winlist, num); - /* XSetWMColormapWindows should always work unless the - WM_COLORMAP_WINDOWS property cannot be intern'ed. We - check to be safe. */ - if (status == False) - __glutFatalError("XSetWMColormapWindows returned False."); - } - /* For portability reasons we don't use alloca for winlist - and cmaplist, but we could. */ - free(winlist); - free(cmaplist); -} - -GLUTwindow * -__glutToplevelOf(GLUTwindow * window) -{ - while (window->parent) { - window = window->parent; - } - return window; -} -#endif - -void -__glutFreeColormap(GLUTcolormap * cmap) -{ - GLUTcolormap *cur, **prev; - - cmap->refcnt--; - if (cmap->refcnt == 0) { - /* remove from colormap list */ - cur = __glutColormapList; - prev = &__glutColormapList; - while (cur) { - if (cur == cmap) { - *prev = cmap->next; - break; - } - prev = &(cur->next); - cur = cur->next; - } - /* actually free colormap */ - XFreeColormap(__glutDisplay, cmap->cmap); - free(cmap->cells); - free(cmap); - } -} - + +/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#ifdef __VMS +//EK#include +#endif + +#include +#include +#include /* SunOS multithreaded assert() needs . Lame. */ +#include +#if !defined(_WIN32) && !defined(__OS2__) + #include + #include + #include /* for XA_RGB_DEFAULT_MAP atom */ + #if defined(__vms) + #include /* for XmuLookupStandardColormap */ + #else + #include /* for XmuLookupStandardColormap */ + #endif +#endif + +/* SGI optimization introduced in IRIX 6.3 to avoid X server + round trips for interning common X atoms. */ +#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) +#include +#else +#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) +#endif + +#include "glutint.h" +#include "layerutil.h" + +GLUTcolormap *__glutColormapList = NULL; + +GLUTcolormap * +__glutAssociateNewColormap(XVisualInfo * vis) +{ + GLUTcolormap *cmap; + int transparentPixel, i; + unsigned long pixels[255]; + + cmap = (GLUTcolormap *) malloc(sizeof(GLUTcolormap)); + if (!cmap) + __glutFatalError("out of memory."); +#if defined(_WIN32) || defined(__OS2__) + pixels[0] = 0; /* avoid compilation warnings on win32 */ + cmap->visual = 0; + cmap->size = 256; /* always assume 256 on Win32 */ +#else + cmap->visual = vis->visual; + cmap->size = vis->visual->map_entries; +#endif + cmap->refcnt = 1; + cmap->cells = (GLUTcolorcell *) + malloc(sizeof(GLUTcolorcell) * cmap->size); + if (!cmap->cells) + __glutFatalError("out of memory."); + /* make all color cell entries be invalid */ + for (i = cmap->size - 1; i >= 0; i--) { + cmap->cells[i].component[GLUT_RED] = -1.0; + cmap->cells[i].component[GLUT_GREEN] = -1.0; + cmap->cells[i].component[GLUT_BLUE] = -1.0; + } + transparentPixel = __glutGetTransparentPixel(__glutDisplay, vis); + if (transparentPixel == -1 || transparentPixel >= cmap->size) { + + /* If there is no transparent pixel or if the transparent + pixel is outside the range of valid colormap cells (HP + can implement their overlays this smart way since their + transparent pixel is 255), we can AllocAll the colormap. + See note below. */ + + cmap->cmap = XCreateColormap(__glutDisplay, + __glutRoot, cmap->visual, AllocAll); + } else { + + /* On machines where zero (or some other value in the range + of 0 through map_entries-1), BadAlloc may be generated + when an AllocAll overlay colormap is allocated since the + transparent pixel precludes all the cells in the colormap + being allocated (the transparent pixel is pre-allocated). + So in this case, use XAllocColorCells to allocate + map_entries-1 pixels (that is, all but the transparent + pixel. */ + +#if defined(_WIN32) || defined(__OS2__) + cmap->cmap = XCreateColormap(__glutDisplay, + __glutRoot, 0, AllocNone); +#else + cmap->cmap = XCreateColormap(__glutDisplay, + __glutRoot, vis->visual, AllocNone); + XAllocColorCells(__glutDisplay, cmap->cmap, False, 0, 0, + pixels, cmap->size - 1); +#endif + } + cmap->next = __glutColormapList; + __glutColormapList = cmap; + return cmap; +} + +static GLUTcolormap * +associateColormap(XVisualInfo * vis) +{ +#if !defined(_WIN32) && !defined(__OS2__) + GLUTcolormap *cmap = __glutColormapList; + + while (cmap != NULL) { + /* Play safe: compare visual IDs, not Visual*'s. */ + if (cmap->visual->visualid == vis->visual->visualid) { + /* Already have created colormap for the visual. */ + cmap->refcnt++; + return cmap; + } + cmap = cmap->next; + } +#endif + return __glutAssociateNewColormap(vis); +} + +void +__glutSetupColormap(XVisualInfo * vi, GLUTcolormap ** colormap, Colormap * cmap) +{ +#if defined(_WIN32) || defined(__OS2__) + if (vi->dwFlags & PFD_NEED_PALETTE || vi->iPixelType == PFD_TYPE_COLORINDEX) { + *colormap = associateColormap(vi); + *cmap = (*colormap)->cmap; + } else { + *colormap = NULL; + *cmap = 0; + } +#else + Status status; + XStandardColormap *standardCmaps; + int i, numCmaps; + static Atom hpColorRecoveryAtom = -1; + int isRGB, visualClass, rc; + +#if defined(__cplusplus) || defined(c_plusplus) + visualClass = vi->c_class; +#else + visualClass = vi->class; +#endif + switch (visualClass) { + case PseudoColor: + /* Mesa might return a PseudoColor visual for RGB mode. */ + rc = glXGetConfig(__glutDisplay, vi, GLX_RGBA, &isRGB); + if (rc == 0 && isRGB) { + /* Must be Mesa. */ + *colormap = NULL; + if (MaxCmapsOfScreen(DefaultScreenOfDisplay(__glutDisplay)) == 1 + && vi->visual == DefaultVisual(__glutDisplay, __glutScreen)) { + char *privateCmap = getenv("MESA_PRIVATE_CMAP"); + + if (privateCmap) { + /* User doesn't want to share colormaps. */ + *cmap = XCreateColormap(__glutDisplay, __glutRoot, + vi->visual, AllocNone); + } else { + /* Share the root colormap. */ + *cmap = DefaultColormap(__glutDisplay, __glutScreen); + } + } else { + /* Get our own PseudoColor colormap. */ + *cmap = XCreateColormap(__glutDisplay, __glutRoot, + vi->visual, AllocNone); + } + } else { + /* CI mode, real GLX never returns a PseudoColor visual + for RGB mode. */ + *colormap = associateColormap(vi); + *cmap = (*colormap)->cmap; + } + break; + case TrueColor: + case DirectColor: + *colormap = NULL; /* NULL if RGBA */ + + /* Hewlett-Packard supports a feature called "HP Color + Recovery". Mesa has code to use HP Color Recovery. For + Mesa to use this feature, the atom + _HP_RGB_SMOOTH_MAP_LIST must be defined on the root + window AND the colormap obtainable by XGetRGBColormaps + for that atom must be set on the window. If that + colormap is not set, the output will look stripy. */ + + if (hpColorRecoveryAtom == -1) { + char *xvendor; + +#define VENDOR_HP "Hewlett-Packard" + + /* Only makes sense to make XInternAtom round-trip if we + know that we are connected to an HP X server. */ + xvendor = ServerVendor(__glutDisplay); + if (!strncmp(xvendor, VENDOR_HP, sizeof(VENDOR_HP) - 1)) { + hpColorRecoveryAtom = XInternAtom(__glutDisplay, "_HP_RGB_SMOOTH_MAP_LIST", True); + } else { + hpColorRecoveryAtom = None; + } + } + if (hpColorRecoveryAtom != None) { + status = XGetRGBColormaps(__glutDisplay, __glutRoot, + &standardCmaps, &numCmaps, hpColorRecoveryAtom); + if (status == 1) { + for (i = 0; i < numCmaps; i++) { + if (standardCmaps[i].visualid == vi->visualid) { + *cmap = standardCmaps[i].colormap; + XFree(standardCmaps); + return; + } + } + XFree(standardCmaps); + } + } +#ifndef SOLARIS_2_4_BUG + /* Solaris 2.4 and 2.5 have a bug in their + XmuLookupStandardColormap implementations. Please + compile your Solaris 2.4 or 2.5 version of GLUT with + -DSOLARIS_2_4_BUG to work around this bug. The symptom + of the bug is that programs will get a BadMatch error + from X_CreateWindow when creating a GLUT window because + Solaris 2.4 and 2.5 create a corrupted RGB_DEFAULT_MAP + property. Note that this workaround prevents Colormap + sharing between applications, perhaps leading + unnecessary colormap installations or colormap flashing. + Sun fixed this bug in Solaris 2.6. */ + status = XmuLookupStandardColormap(__glutDisplay, + vi->screen, vi->visualid, vi->depth, XA_RGB_DEFAULT_MAP, + /* replace */ False, /* retain */ True); + if (status == 1) { + status = XGetRGBColormaps(__glutDisplay, __glutRoot, + &standardCmaps, &numCmaps, XA_RGB_DEFAULT_MAP); + if (status == 1) { + for (i = 0; i < numCmaps; i++) { + if (standardCmaps[i].visualid == vi->visualid) { + *cmap = standardCmaps[i].colormap; + XFree(standardCmaps); + return; + } + } + XFree(standardCmaps); + } + } +#endif + /* If no standard colormap but TrueColor, just make a + private one. */ + /* XXX Should do a better job of internal sharing for + privately allocated TrueColor colormaps. */ + /* XXX DirectColor probably needs ramps hand initialized! */ + *cmap = XCreateColormap(__glutDisplay, __glutRoot, + vi->visual, AllocNone); + break; + case StaticColor: + case StaticGray: + case GrayScale: + /* Mesa supports these visuals */ + *colormap = NULL; + *cmap = XCreateColormap(__glutDisplay, __glutRoot, + vi->visual, AllocNone); + break; + default: + __glutFatalError( + "could not allocate colormap for visual type: %d.", + visualClass); + } + return; +#endif +} + +#if !defined(_WIN32) && !defined(__OS2__) +static int +findColormaps(GLUTwindow * window, + Window * winlist, Colormap * cmaplist, int num, int max) +{ + GLUTwindow *child; + int i; + + /* Do not allow more entries that maximum number of + colormaps! */ + if (num >= max) + return num; + /* Is cmap for this window already on the list? */ + for (i = 0; i < num; i++) { + if (cmaplist[i] == window->cmap) + goto normalColormapAlreadyListed; + } + /* Not found on the list; add colormap and window. */ + winlist[num] = window->win; + cmaplist[num] = window->cmap; + num++; + +normalColormapAlreadyListed: + + /* Repeat above but for the overlay colormap if there one. */ + if (window->overlay) { + if (num >= max) + return num; + for (i = 0; i < num; i++) { + if (cmaplist[i] == window->overlay->cmap) + goto overlayColormapAlreadyListed; + } + winlist[num] = window->overlay->win; + cmaplist[num] = window->overlay->cmap; + num++; + } +overlayColormapAlreadyListed: + + /* Recursively search children. */ + child = window->children; + while (child) { + num = findColormaps(child, winlist, cmaplist, num, max); + child = child->siblings; + } + return num; +} + +void +__glutEstablishColormapsProperty(GLUTwindow * window) +{ + /* this routine is strictly X. Win32 doesn't need to do + anything of this sort (but has to do other wacky stuff + later). */ + static Atom wmColormapWindows = None; + Window *winlist; + Colormap *cmaplist; + Status status; + int maxcmaps, num; + + assert(!window->parent); + maxcmaps = MaxCmapsOfScreen(ScreenOfDisplay(__glutDisplay, + __glutScreen)); + /* For portability reasons we don't use alloca for winlist + and cmaplist, but we could. */ + winlist = (Window *) malloc(maxcmaps * sizeof(Window)); + cmaplist = (Colormap *) malloc(maxcmaps * sizeof(Colormap)); + num = findColormaps(window, winlist, cmaplist, 0, maxcmaps); + if (num < 2) { + /* Property no longer needed; remove it. */ + wmColormapWindows = XSGIFastInternAtom(__glutDisplay, + "WM_COLORMAP_WINDOWS", SGI_XA_WM_COLORMAP_WINDOWS, False); + if (wmColormapWindows == None) { + __glutWarning("Could not intern X atom for WM_COLORMAP_WINDOWS."); + return; + } + XDeleteProperty(__glutDisplay, window->win, wmColormapWindows); + } else { + status = XSetWMColormapWindows(__glutDisplay, window->win, + winlist, num); + /* XSetWMColormapWindows should always work unless the + WM_COLORMAP_WINDOWS property cannot be intern'ed. We + check to be safe. */ + if (status == False) + __glutFatalError("XSetWMColormapWindows returned False."); + } + /* For portability reasons we don't use alloca for winlist + and cmaplist, but we could. */ + free(winlist); + free(cmaplist); +} + +GLUTwindow * +__glutToplevelOf(GLUTwindow * window) +{ + while (window->parent) { + window = window->parent; + } + return window; +} +#endif + +void +__glutFreeColormap(GLUTcolormap * cmap) +{ + GLUTcolormap *cur, **prev; + + cmap->refcnt--; + if (cmap->refcnt == 0) { + /* remove from colormap list */ + cur = __glutColormapList; + prev = &__glutColormapList; + while (cur) { + if (cur == cmap) { + *prev = cmap->next; + break; + } + prev = &(cur->next); + cur = cur->next; + } + /* actually free colormap */ + XFreeColormap(__glutDisplay, cmap->cmap); + free(cmap->cells); + free(cmap); + } +} + diff --git a/src/glut/os2/glut_cursor.cpp b/src/glut/os2/glut_cursor.cpp index 9784e9b622..0db0aa64a4 100644 --- a/src/glut/os2/glut_cursor.cpp +++ b/src/glut/os2/glut_cursor.cpp @@ -1,210 +1,210 @@ - -/* Copyright (c) Mark J. Kilgard, 1995, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" - -#if !defined(_WIN32) && !defined(__OS2PM__) -#include /* For XA_CURSOR */ -#include -#endif - -typedef struct _CursorTable { -#if defined(_WIN32) - char* glyph; -#else - int glyph; -#endif - Cursor cursor; -} CursorTable; -/* *INDENT-OFF* */ - -static CursorTable cursorTable[] = { - {XC_arrow, None}, /* GLUT_CURSOR_RIGHT_ARROW */ - {XC_top_left_arrow, None}, /* GLUT_CURSOR_LEFT_ARROW */ - {XC_hand1, None}, /* GLUT_CURSOR_INFO */ - {XC_pirate, None}, /* GLUT_CURSOR_DESTROY */ - {XC_question_arrow, None}, /* GLUT_CURSOR_HELP */ - {XC_exchange, None}, /* GLUT_CURSOR_CYCLE */ - {XC_spraycan, None}, /* GLUT_CURSOR_SPRAY */ - {XC_watch, None}, /* GLUT_CURSOR_WAIT */ - {XC_xterm, None}, /* GLUT_CURSOR_TEXT */ - {XC_crosshair, None}, /* GLUT_CURSOR_CROSSHAIR */ - {XC_sb_v_double_arrow, None}, /* GLUT_CURSOR_UP_DOWN */ - {XC_sb_h_double_arrow, None}, /* GLUT_CURSOR_LEFT_RIGHT */ - {XC_top_side, None}, /* GLUT_CURSOR_TOP_SIDE */ - {XC_bottom_side, None}, /* GLUT_CURSOR_BOTTOM_SIDE */ - {XC_left_side, None}, /* GLUT_CURSOR_LEFT_SIDE */ - {XC_right_side, None}, /* GLUT_CURSOR_RIGHT_SIDE */ - {XC_top_left_corner, None}, /* GLUT_CURSOR_TOP_LEFT_CORNER */ - {XC_top_right_corner, None}, /* GLUT_CURSOR_TOP_RIGHT_CORNER */ - {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */ - {XC_bottom_left_corner, None}, /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */ -}; -/* *INDENT-ON* */ - -#if !defined(_WIN32) && !defined(__OS2PM__) -static Cursor blankCursor = None; -static Cursor fullCrosshairCusor = None; - -/* SGI X server's support a special property called the - _SGI_CROSSHAIR_CURSOR that when installed as a window's - cursor, becomes a full screen crosshair cursor. SGI - has special cursor generation hardware for this case. */ -static Cursor -getFullCrosshairCursor(void) -{ - Cursor cursor; - Atom crosshairAtom, actualType; - int rc, actualFormat; - unsigned long n, left; - unsigned long *value; - - if (fullCrosshairCusor == None) { - crosshairAtom = XInternAtom(__glutDisplay, - "_SGI_CROSSHAIR_CURSOR", True); - if (crosshairAtom != None) { - value = 0; /* Make compiler happy. */ - rc = XGetWindowProperty(__glutDisplay, __glutRoot, - crosshairAtom, 0, 1, False, XA_CURSOR, &actualType, - &actualFormat, &n, &left, (unsigned char **) &value); - if (rc == Success && actualFormat == 32 && n >= 1) { - cursor = value[0]; - XFree(value); - return cursor; - } - } - } - return XCreateFontCursor(__glutDisplay, XC_crosshair); -} - -/* X11 forces you to create a blank cursor if you want - to disable the cursor. */ -static Cursor -makeBlankCursor(void) -{ - static char data[1] = - {0}; - Cursor cursor; - Pixmap blank; - XColor dummy; - - blank = XCreateBitmapFromData(__glutDisplay, __glutRoot, - data, 1, 1); - if (blank == None) - __glutFatalError("out of memory."); - cursor = XCreatePixmapCursor(__glutDisplay, blank, blank, - &dummy, &dummy, 0, 0); - XFreePixmap(__glutDisplay, blank); - - return cursor; -} -#endif /* !_WIN32 && !__OS2PM__*/ - -/* Win32 and X11 use this same function to accomplish - fairly different tasks. X11 lets you just define the - cursor for a window and the window system takes care - of making sure that the window's cursor is installed - when the mouse is in the window. Win32 requires the - application to handle a WM_SETCURSOR message to install - the right cursor when windows are entered. Think of - the Win32 __glutSetCursor (called from __glutWindowProc) - as "install cursor". Think of the X11 __glutSetCursor - (called from glutSetCursor) as "define cursor". */ -void -__glutSetCursor(GLUTwindow *window) -{ - int cursor = window->cursor; - Cursor xcursor = 0; - - if (cursor >= 0 && - cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) { - if (cursorTable[cursor].cursor == None) { - cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay, - cursorTable[cursor].glyph); - } - xcursor = cursorTable[cursor].cursor; - } else { - /* Special cases. */ - switch (cursor) { - case GLUT_CURSOR_INHERIT: -#if defined(_WIN32) - while (window->parent) { - window = window->parent; - if (window->cursor != GLUT_CURSOR_INHERIT) { - __glutSetCursor(window); - return; - } - } - /* XXX Default to an arrow cursor. Is this - right or should we be letting the default - window proc be installing some system cursor? */ - xcursor = cursorTable[0].cursor; - if (xcursor == NULL) { - xcursor = - cursorTable[0].cursor = - LoadCursor(NULL, cursorTable[0].glyph); - } - -#elif defined(__OS2PM__) -//todo - xcursor = None; - -#else - xcursor = None; -#endif - break; - case GLUT_CURSOR_NONE: -#if defined(_WIN32) || defined(__OS2PM__) - xcursor = NULL; -#else - if (blankCursor == None) { - blankCursor = makeBlankCursor(); - } - xcursor = blankCursor; -#endif - break; - case GLUT_CURSOR_FULL_CROSSHAIR: -#if defined(_WIN32) - xcursor = (HICON) IDC_CROSS; -#elif defined(__OS2PM__) -//todo -#else - if (fullCrosshairCusor == None) { - fullCrosshairCusor = getFullCrosshairCursor(); - } - xcursor = fullCrosshairCusor; -#endif - break; - } - } - XDefineCursor(__glutDisplay, - window->win, xcursor); - XFlush(__glutDisplay); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutSetCursor(int cursor) -{ -#ifdef _WIN32 - POINT point; - - __glutCurrentWindow->cursor = cursor; - /* Are we in the window right now? If so, - install the cursor. */ - GetCursorPos(&point); - if (__glutCurrentWindow->win == WindowFromPoint(point)) { - __glutSetCursor(__glutCurrentWindow); - } -#elif defined(__OS2PM__) -//todo -#else - __glutCurrentWindow->cursor = cursor; - __glutSetCursor(__glutCurrentWindow); -#endif -} -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1995, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include "glutint.h" + +#if !defined(_WIN32) && !defined(__OS2PM__) +#include /* For XA_CURSOR */ +#include +#endif + +typedef struct _CursorTable { +#if defined(_WIN32) + char* glyph; +#else + int glyph; +#endif + Cursor cursor; +} CursorTable; +/* *INDENT-OFF* */ + +static CursorTable cursorTable[] = { + {XC_arrow, None}, /* GLUT_CURSOR_RIGHT_ARROW */ + {XC_top_left_arrow, None}, /* GLUT_CURSOR_LEFT_ARROW */ + {XC_hand1, None}, /* GLUT_CURSOR_INFO */ + {XC_pirate, None}, /* GLUT_CURSOR_DESTROY */ + {XC_question_arrow, None}, /* GLUT_CURSOR_HELP */ + {XC_exchange, None}, /* GLUT_CURSOR_CYCLE */ + {XC_spraycan, None}, /* GLUT_CURSOR_SPRAY */ + {XC_watch, None}, /* GLUT_CURSOR_WAIT */ + {XC_xterm, None}, /* GLUT_CURSOR_TEXT */ + {XC_crosshair, None}, /* GLUT_CURSOR_CROSSHAIR */ + {XC_sb_v_double_arrow, None}, /* GLUT_CURSOR_UP_DOWN */ + {XC_sb_h_double_arrow, None}, /* GLUT_CURSOR_LEFT_RIGHT */ + {XC_top_side, None}, /* GLUT_CURSOR_TOP_SIDE */ + {XC_bottom_side, None}, /* GLUT_CURSOR_BOTTOM_SIDE */ + {XC_left_side, None}, /* GLUT_CURSOR_LEFT_SIDE */ + {XC_right_side, None}, /* GLUT_CURSOR_RIGHT_SIDE */ + {XC_top_left_corner, None}, /* GLUT_CURSOR_TOP_LEFT_CORNER */ + {XC_top_right_corner, None}, /* GLUT_CURSOR_TOP_RIGHT_CORNER */ + {XC_bottom_right_corner, None}, /* GLUT_CURSOR_BOTTOM_RIGHT_CORNER */ + {XC_bottom_left_corner, None}, /* GLUT_CURSOR_BOTTOM_LEFT_CORNER */ +}; +/* *INDENT-ON* */ + +#if !defined(_WIN32) && !defined(__OS2PM__) +static Cursor blankCursor = None; +static Cursor fullCrosshairCusor = None; + +/* SGI X server's support a special property called the + _SGI_CROSSHAIR_CURSOR that when installed as a window's + cursor, becomes a full screen crosshair cursor. SGI + has special cursor generation hardware for this case. */ +static Cursor +getFullCrosshairCursor(void) +{ + Cursor cursor; + Atom crosshairAtom, actualType; + int rc, actualFormat; + unsigned long n, left; + unsigned long *value; + + if (fullCrosshairCusor == None) { + crosshairAtom = XInternAtom(__glutDisplay, + "_SGI_CROSSHAIR_CURSOR", True); + if (crosshairAtom != None) { + value = 0; /* Make compiler happy. */ + rc = XGetWindowProperty(__glutDisplay, __glutRoot, + crosshairAtom, 0, 1, False, XA_CURSOR, &actualType, + &actualFormat, &n, &left, (unsigned char **) &value); + if (rc == Success && actualFormat == 32 && n >= 1) { + cursor = value[0]; + XFree(value); + return cursor; + } + } + } + return XCreateFontCursor(__glutDisplay, XC_crosshair); +} + +/* X11 forces you to create a blank cursor if you want + to disable the cursor. */ +static Cursor +makeBlankCursor(void) +{ + static char data[1] = + {0}; + Cursor cursor; + Pixmap blank; + XColor dummy; + + blank = XCreateBitmapFromData(__glutDisplay, __glutRoot, + data, 1, 1); + if (blank == None) + __glutFatalError("out of memory."); + cursor = XCreatePixmapCursor(__glutDisplay, blank, blank, + &dummy, &dummy, 0, 0); + XFreePixmap(__glutDisplay, blank); + + return cursor; +} +#endif /* !_WIN32 && !__OS2PM__*/ + +/* Win32 and X11 use this same function to accomplish + fairly different tasks. X11 lets you just define the + cursor for a window and the window system takes care + of making sure that the window's cursor is installed + when the mouse is in the window. Win32 requires the + application to handle a WM_SETCURSOR message to install + the right cursor when windows are entered. Think of + the Win32 __glutSetCursor (called from __glutWindowProc) + as "install cursor". Think of the X11 __glutSetCursor + (called from glutSetCursor) as "define cursor". */ +void +__glutSetCursor(GLUTwindow *window) +{ + int cursor = window->cursor; + Cursor xcursor = 0; + + if (cursor >= 0 && + cursor < sizeof(cursorTable) / sizeof(cursorTable[0])) { + if (cursorTable[cursor].cursor == None) { + cursorTable[cursor].cursor = XCreateFontCursor(__glutDisplay, + cursorTable[cursor].glyph); + } + xcursor = cursorTable[cursor].cursor; + } else { + /* Special cases. */ + switch (cursor) { + case GLUT_CURSOR_INHERIT: +#if defined(_WIN32) + while (window->parent) { + window = window->parent; + if (window->cursor != GLUT_CURSOR_INHERIT) { + __glutSetCursor(window); + return; + } + } + /* XXX Default to an arrow cursor. Is this + right or should we be letting the default + window proc be installing some system cursor? */ + xcursor = cursorTable[0].cursor; + if (xcursor == NULL) { + xcursor = + cursorTable[0].cursor = + LoadCursor(NULL, cursorTable[0].glyph); + } + +#elif defined(__OS2PM__) +//todo + xcursor = None; + +#else + xcursor = None; +#endif + break; + case GLUT_CURSOR_NONE: +#if defined(_WIN32) || defined(__OS2PM__) + xcursor = NULL; +#else + if (blankCursor == None) { + blankCursor = makeBlankCursor(); + } + xcursor = blankCursor; +#endif + break; + case GLUT_CURSOR_FULL_CROSSHAIR: +#if defined(_WIN32) + xcursor = (HICON) IDC_CROSS; +#elif defined(__OS2PM__) +//todo +#else + if (fullCrosshairCusor == None) { + fullCrosshairCusor = getFullCrosshairCursor(); + } + xcursor = fullCrosshairCusor; +#endif + break; + } + } + XDefineCursor(__glutDisplay, + window->win, xcursor); + XFlush(__glutDisplay); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutSetCursor(int cursor) +{ +#ifdef _WIN32 + POINT point; + + __glutCurrentWindow->cursor = cursor; + /* Are we in the window right now? If so, + install the cursor. */ + GetCursorPos(&point); + if (__glutCurrentWindow->win == WindowFromPoint(point)) { + __glutSetCursor(__glutCurrentWindow); + } +#elif defined(__OS2PM__) +//todo +#else + __glutCurrentWindow->cursor = cursor; + __glutSetCursor(__glutCurrentWindow); +#endif +} +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_event.cpp b/src/glut/os2/glut_event.cpp index c556ef2826..4ece82e52b 100644 --- a/src/glut/os2/glut_event.cpp +++ b/src/glut/os2/glut_event.cpp @@ -1,1399 +1,1399 @@ -/* glut_event.c */ -/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#ifdef __VMS -#include -#endif - -#include -#include -#include -#include -#include /* Some FD_ZERO macros use memset without - prototyping memset. */ - -/* Much of the following #ifdef logic to include the proper - prototypes for the select system call is based on logic - from the X11R6.3 version of . */ - -#if !defined(_WIN32) -# ifdef __sgi -# include /* prototype for bzero used by FD_ZERO */ -# endif -# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE) -# include /* select system call interface */ -# ifdef luna -# include -# endif -# endif - /* AIX 4.2 fubar-ed , so go to heroic measures to get it */ -# if defined(AIXV4) && !defined(NFDBITS) -# include -# endif -#endif /* !_WIN32 */ - -#include - -#if defined(__OS2__) -//??? нафига ?? # include -#elif !defined(_WIN32) -# if defined(__vms) && ( __VMS_VER < 70000000 ) -# include -# else -# ifndef __vms -# include -# endif -# endif -# include -# include -# include -#else -# ifdef __CYGWIN32__ -# include -# else -# include -# endif -# ifdef __hpux - /* XXX Bert Gijsbers reports that HP-UX - needs different keysyms for the End, Insert, and Delete keys - to work on an HP 715. It would be better if HP generated - standard keysyms for standard keys. */ -# include -# endif -#endif /* !_WIN32 */ - -#include "glutint.h" - -#if defined(__vms) && ( __VMS_VER < 70000000 ) -#include -#include -extern int SYS$CLREF(int efn); -extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast, - unsigned int request_id, unsigned int flags); -extern int SYS$WFLOR(unsigned int efn, unsigned int mask); -extern int SYS$CANTIM(unsigned int request_id, unsigned int mode); -#endif /* __vms, VMs 6.2 or earlier */ - -static GLUTtimer *freeTimerList = NULL; - -GLUTidleCB __glutIdleFunc = NULL; -GLUTtimer *__glutTimerList = NULL; -#ifdef SUPPORT_FORTRAN -GLUTtimer *__glutNewTimer; -#endif -GLUTwindow *__glutWindowWorkList = NULL; -GLUTmenu *__glutMappedMenu; -GLUTmenu *__glutCurrentMenu = NULL; - -void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *); -#if !defined(_WIN32) && !defined(__OS2__) -void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL; -void (*__glutFinishMenu)(Window win, int x, int y); -void (*__glutPaintMenu)(GLUTmenu * menu); -void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win); -GLUTmenu * (*__glutGetMenuByNum)(int menunum); -GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which); -GLUTmenu * (*__glutGetMenu)(Window win); -#endif - -Atom __glutMotifHints = None; -/* Modifier mask of ~0 implies not in core input callback. */ -unsigned int __glutModifierMask = (unsigned int) ~0; -int __glutWindowDamaged = 0; - -void GLUTAPIENTRY -glutIdleFunc(GLUTidleCB idleFunc) -{ - __glutIdleFunc = idleFunc; -} - -void GLUTAPIENTRY -glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value) -{ - GLUTtimer *timer, *other; - GLUTtimer **prevptr; -#ifdef OLD_VMS - struct timeval6 now; -#else - struct timeval now; -#endif - - if (!timerFunc) - return; - - if (freeTimerList) { - timer = freeTimerList; - freeTimerList = timer->next; - } else { - timer = (GLUTtimer *) malloc(sizeof(GLUTtimer)); - if (!timer) - __glutFatalError("out of memory."); - } - - timer->func = timerFunc; -#if defined(__vms) && ( __VMS_VER < 70000000 ) - /* VMS time is expressed in units of 100 ns */ - timer->timeout.val = interval * TICKS_PER_MILLISECOND; -#else - timer->timeout.tv_sec = (int) interval / 1000; - timer->timeout.tv_usec = (int) (interval % 1000) * 1000; -#endif - timer->value = value; - timer->next = NULL; - GETTIMEOFDAY(&now); - ADD_TIME(timer->timeout, timer->timeout, now); - prevptr = &__glutTimerList; - other = *prevptr; - while (other && IS_AFTER(other->timeout, timer->timeout)) { - prevptr = &other->next; - other = *prevptr; - } - timer->next = other; -#ifdef SUPPORT_FORTRAN - __glutNewTimer = timer; /* for Fortran binding! */ -#endif - *prevptr = timer; -} - -void -handleTimeouts(void) -{ -#ifdef OLD_VMS - struct timeval6 now; -#else - struct timeval now; -#endif - GLUTtimer *timer; - - /* Assumption is that __glutTimerList is already determined - to be non-NULL. */ - GETTIMEOFDAY(&now); - while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) { - timer = __glutTimerList; - timer->func(timer->value); - __glutTimerList = timer->next; - timer->next = freeTimerList; - freeTimerList = timer; - if (!__glutTimerList) - break; - } -} - -void -__glutPutOnWorkList(GLUTwindow * window, int workMask) -{ - if (window->workMask) { - /* Already on list; just OR in new workMask. */ - window->workMask |= workMask; - } else { - /* Update work mask and add to window work list. */ - window->workMask = workMask; - /* Assert that if the window does not have a - workMask already, the window should definitely - not be the head of the work list. */ - assert(window != __glutWindowWorkList); - window->prevWorkWin = __glutWindowWorkList; - __glutWindowWorkList = window; - } -} - -void -__glutPostRedisplay(GLUTwindow * window, int layerMask) -{ - int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ? - window->shownState : window->overlay->shownState; - - /* Post a redisplay if the window is visible (or the - visibility of the window is unknown, ie. window->visState - == -1) _and_ the layer is known to be shown. */ - if (window->visState != GLUT_HIDDEN - && window->visState != GLUT_FULLY_COVERED && shown) { - __glutPutOnWorkList(window, layerMask); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutPostRedisplay(void) -{ - __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK); -} - -/* The advantage of this routine is that it saves the cost of a - glutSetWindow call (entailing an expensive OpenGL context switch), - particularly useful when multiple windows need redisplays posted at - the same times. See also glutPostWindowOverlayRedisplay. */ -void GLUTAPIENTRY -glutPostWindowRedisplay(int win) -{ - __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK); -} - -/* ENDCENTRY */ -static GLUTeventParser *eventParserList = NULL; - -/* __glutRegisterEventParser allows another module to register - to intercept X events types not otherwise acted on by the - GLUT processEventsAndTimeouts routine. The X Input - extension support code uses an event parser for handling X - Input extension events. */ - -void -__glutRegisterEventParser(GLUTeventParser * parser) -{ - parser->next = eventParserList; - eventParserList = parser; -} - -static void -markWindowHidden(GLUTwindow * window) -{ - if (GLUT_HIDDEN != window->visState) { - GLUTwindow *child; - - if (window->windowStatus) { - window->visState = GLUT_HIDDEN; - __glutSetWindow(window); - window->windowStatus(GLUT_HIDDEN); - } - /* An unmap is only reported on a single window; its - descendents need to know they are no longer visible. */ - child = window->children; - while (child) { - markWindowHidden(child); - child = child->siblings; - } - } -} - -#if !defined(_WIN32) && !defined(__OS2__) - -static void -purgeStaleWindow(Window win) -{ - GLUTstale **pEntry = &__glutStaleWindowList; - GLUTstale *entry = __glutStaleWindowList; - - /* Tranverse singly-linked stale window list look for the - window ID. */ - while (entry) { - if (entry->win == win) { - /* Found it; delete it. */ - *pEntry = entry->next; - free(entry); - return; - } else { - pEntry = &entry->next; - entry = *pEntry; - } - } -} - -/* Unlike XNextEvent, if a signal arrives, - interruptibleXNextEvent will return (with a zero return - value). This helps GLUT drop out of XNextEvent if a signal - is delivered. The intent is so that a GLUT program can call - glutIdleFunc in a signal handler to register an idle func - and then immediately get dropped into the idle func (after - returning from the signal handler). The idea is to make - GLUT's main loop reliably interruptible by signals. */ -static int -interruptibleXNextEvent(Display * dpy, XEvent * event) -{ - fd_set fds; - int rc; - - /* Flush X protocol since XPending does not do this - implicitly. */ - XFlush(__glutDisplay); - for (;;) { - if (XPending(__glutDisplay)) { - XNextEvent(dpy, event); - return 1; - } -#ifndef VMS - /* the combination ConectionNumber-select is buggy on VMS. Sometimes it - * fails. This part of the code hangs the program on VMS7.2. But even - * without it the program seems to run correctly. - * Note that this is a bug in the VMS/DECWindows run-time-libraries. - * Compaq engeneering does not want or is not able to make a fix. - * (last sentence is a quotation from Compaq when I reported the - * problem January 2000) */ - FD_ZERO(&fds); - FD_SET(__glutConnectionFD, &fds); - rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL); - if (rc < 0) { - if (errno == EINTR) { - return 0; - } else { - __glutFatalError("select error."); - } - } -#endif - } -} - -#endif - -static void -processEventsAndTimeouts(void) -{ - do { -#if defined(__OS2__) - QMSG qmsg; /* message from message queue */ - extern HAB hab; /* PM anchor block handle */ - - if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) ) - exit(0); - WinDispatchMsg( hab, /* PM anchor block handle */ - &qmsg ); /* pointer to message */ - -#elif defined(_WIN32) - MSG event; - - if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */ - exit(0); - TranslateMessage(&event); /* translate virtual-key messages */ - DispatchMessage(&event); /* call the window proc */ - /* see win32_event.c for event (message) processing procedures */ -#else - static int mappedMenuButton; - GLUTeventParser *parser; - XEvent event, ahead; - GLUTwindow *window; - GLUTkeyboardCB keyboard; - GLUTspecialCB special; - int gotEvent, width, height; - - gotEvent = interruptibleXNextEvent(__glutDisplay, &event); - if (gotEvent) { - switch (event.type) { - case MappingNotify: - XRefreshKeyboardMapping((XMappingEvent *) & event); - break; - case ConfigureNotify: - window = __glutGetWindow(event.xconfigure.window); - if (window) { - if (window->win != event.xconfigure.window) { - /* Ignore ConfigureNotify sent to the overlay - planes. GLUT could get here because overlays - select for StructureNotify events to receive - DestroyNotify. */ - break; - } - width = event.xconfigure.width; - height = event.xconfigure.height; - if (width != window->width || height != window->height) { - if (window->overlay) { - XResizeWindow(__glutDisplay, window->overlay->win, width, height); - } - window->width = width; - window->height = height; - __glutSetWindow(window); - /* Do not execute OpenGL out of sequence with - respect to the XResizeWindow request! */ - glXWaitX(); - window->reshape(width, height); - window->forceReshape = False; - /* A reshape should be considered like posting a - repair; this is necessary for the "Mesa - glXSwapBuffers to repair damage" hack to operate - correctly. Without it, there's not an initial - back buffer render from which to blit from when - damage happens to the window. */ - __glutPostRedisplay(window, GLUT_REPAIR_WORK); - } - } - break; - case Expose: - /* compress expose events */ - while (XEventsQueued(__glutDisplay, QueuedAfterReading) - > 0) { - XPeekEvent(__glutDisplay, &ahead); - if (ahead.type != Expose || - ahead.xexpose.window != event.xexpose.window) { - break; - } - XNextEvent(__glutDisplay, &event); - } - if (event.xexpose.count == 0) { - GLUTmenu *menu; - - if (__glutMappedMenu && - (menu = __glutGetMenu(event.xexpose.window))) { - __glutPaintMenu(menu); - } else { - window = __glutGetWindow(event.xexpose.window); - if (window) { - if (window->win == event.xexpose.window) { - __glutPostRedisplay(window, GLUT_REPAIR_WORK); - } else if (window->overlay && window->overlay->win == event.xexpose.window) { - __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK); - } - } - } - } else { - /* there are more exposes to read; wait to redisplay */ - } - break; - case ButtonPress: - case ButtonRelease: - if (__glutMappedMenu && event.type == ButtonRelease - && mappedMenuButton == event.xbutton.button) { - /* Menu is currently popped up and its button is - released. */ - __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y); - } else { - window = __glutGetWindow(event.xbutton.window); - if (window) { - GLUTmenu *menu; - int menuNum; - - menuNum = window->menu[event.xbutton.button - 1]; - /* Make sure that __glutGetMenuByNum is only called if there - really is a menu present. */ - if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) { - if (event.type == ButtonPress && !__glutMappedMenu) { - __glutStartMenu(menu, window, - event.xbutton.x_root, event.xbutton.y_root, - event.xbutton.x, event.xbutton.y); - mappedMenuButton = event.xbutton.button; - } else { - /* Ignore a release of a button with a menu - attatched to it when no menu is popped up, - or ignore a press when another menu is - already popped up. */ - } - } else if (window->mouse) { - __glutSetWindow(window); - __glutModifierMask = event.xbutton.state; - window->mouse(event.xbutton.button - 1, - event.type == ButtonRelease ? - GLUT_UP : GLUT_DOWN, - event.xbutton.x, event.xbutton.y); - __glutModifierMask = ~0; - } else { - /* Stray mouse events. Ignore. */ - } - } else { - /* Window might have been destroyed and all the - events for the window may not yet be received. */ - } - } - break; - case MotionNotify: - if (!__glutMappedMenu) { - window = __glutGetWindow(event.xmotion.window); - if (window) { - /* If motion function registered _and_ buttons held - * down, call motion function... */ - if (window->motion && event.xmotion.state & - (Button1Mask | Button2Mask | Button3Mask)) { - __glutSetWindow(window); - window->motion(event.xmotion.x, event.xmotion.y); - } - /* If passive motion function registered _and_ - buttons not held down, call passive motion - function... */ - else if (window->passive && - ((event.xmotion.state & - (Button1Mask | Button2Mask | Button3Mask)) == - 0)) { - __glutSetWindow(window); - window->passive(event.xmotion.x, - event.xmotion.y); - } - } - } else { - /* Motion events are thrown away when a pop up menu - is active. */ - } - break; - case KeyPress: - case KeyRelease: - window = __glutGetWindow(event.xkey.window); - if (!window) { - break; - } - if (event.type == KeyPress) { - keyboard = window->keyboard; - } else { - - /* If we are ignoring auto repeated keys for this window, - check if the next event in the X event queue is a KeyPress - for the exact same key (and at the exact same time) as the - key being released. The X11 protocol will send auto - repeated keys as such KeyRelease/KeyPress pairs. */ - - if (window->ignoreKeyRepeat) { - if (XEventsQueued(__glutDisplay, QueuedAfterReading)) { - XPeekEvent(__glutDisplay, &ahead); - if (ahead.type == KeyPress - && ahead.xkey.window == event.xkey.window - && ahead.xkey.keycode == event.xkey.keycode - && ahead.xkey.time == event.xkey.time) { - /* Pop off the repeated KeyPress and ignore - the auto repeated KeyRelease/KeyPress pair. */ - XNextEvent(__glutDisplay, &event); - break; - } - } - } - keyboard = window->keyboardUp; - } - if (keyboard) { - char tmp[1]; - int rc; - - rc = XLookupString(&event.xkey, tmp, sizeof(tmp), - NULL, NULL); - if (rc) { - __glutSetWindow(window); - __glutModifierMask = event.xkey.state; - keyboard(tmp[0], - event.xkey.x, event.xkey.y); - __glutModifierMask = ~0; - break; - } - } - if (event.type == KeyPress) { - special = window->special; - } else { - special = window->specialUp; - } - if (special) { - KeySym ks; - int key; - -/* Introduced in X11R6: (Partial list of) Keypad Functions. Define - in place in case compiling against an older pre-X11R6 - X11/keysymdef.h file. */ -#ifndef XK_KP_Home -#define XK_KP_Home 0xFF95 -#endif -#ifndef XK_KP_Left -#define XK_KP_Left 0xFF96 -#endif -#ifndef XK_KP_Up -#define XK_KP_Up 0xFF97 -#endif -#ifndef XK_KP_Right -#define XK_KP_Right 0xFF98 -#endif -#ifndef XK_KP_Down -#define XK_KP_Down 0xFF99 -#endif -#ifndef XK_KP_Prior -#define XK_KP_Prior 0xFF9A -#endif -#ifndef XK_KP_Next -#define XK_KP_Next 0xFF9B -#endif -#ifndef XK_KP_End -#define XK_KP_End 0xFF9C -#endif -#ifndef XK_KP_Insert -#define XK_KP_Insert 0xFF9E -#endif -#ifndef XK_KP_Delete -#define XK_KP_Delete 0xFF9F -#endif - - ks = XLookupKeysym((XKeyEvent *) & event, 0); - /* XXX Verbose, but makes no assumptions about keysym - layout. */ - switch (ks) { -/* *INDENT-OFF* */ - /* function keys */ - case XK_F1: key = GLUT_KEY_F1; break; - case XK_F2: key = GLUT_KEY_F2; break; - case XK_F3: key = GLUT_KEY_F3; break; - case XK_F4: key = GLUT_KEY_F4; break; - case XK_F5: key = GLUT_KEY_F5; break; - case XK_F6: key = GLUT_KEY_F6; break; - case XK_F7: key = GLUT_KEY_F7; break; - case XK_F8: key = GLUT_KEY_F8; break; - case XK_F9: key = GLUT_KEY_F9; break; - case XK_F10: key = GLUT_KEY_F10; break; - case XK_F11: key = GLUT_KEY_F11; break; - case XK_F12: key = GLUT_KEY_F12; break; - /* directional keys */ - case XK_KP_Left: - case XK_Left: key = GLUT_KEY_LEFT; break; - case XK_KP_Up: /* Introduced in X11R6. */ - case XK_Up: key = GLUT_KEY_UP; break; - case XK_KP_Right: /* Introduced in X11R6. */ - case XK_Right: key = GLUT_KEY_RIGHT; break; - case XK_KP_Down: /* Introduced in X11R6. */ - case XK_Down: key = GLUT_KEY_DOWN; break; -/* *INDENT-ON* */ - - case XK_KP_Prior: /* Introduced in X11R6. */ - case XK_Prior: - /* XK_Prior same as X11R6's XK_Page_Up */ - key = GLUT_KEY_PAGE_UP; - break; - case XK_KP_Next: /* Introduced in X11R6. */ - case XK_Next: - /* XK_Next same as X11R6's XK_Page_Down */ - key = GLUT_KEY_PAGE_DOWN; - break; - case XK_KP_Home: /* Introduced in X11R6. */ - case XK_Home: - key = GLUT_KEY_HOME; - break; -#ifdef __hpux - case XK_Select: -#endif - case XK_KP_End: /* Introduced in X11R6. */ - case XK_End: - key = GLUT_KEY_END; - break; -#ifdef __hpux - case XK_InsertChar: -#endif - case XK_KP_Insert: /* Introduced in X11R6. */ - case XK_Insert: - key = GLUT_KEY_INSERT; - break; -#ifdef __hpux - case XK_DeleteChar: -#endif - case XK_KP_Delete: /* Introduced in X11R6. */ - /* The Delete character is really an ASCII key. */ - __glutSetWindow(window); - keyboard(127, /* ASCII Delete character. */ - event.xkey.x, event.xkey.y); - goto skip; - default: - goto skip; - } - __glutSetWindow(window); - __glutModifierMask = event.xkey.state; - special(key, event.xkey.x, event.xkey.y); - __glutModifierMask = ~0; - skip:; - } - break; - case EnterNotify: - case LeaveNotify: - if (event.xcrossing.mode != NotifyNormal || - event.xcrossing.detail == NotifyNonlinearVirtual || - event.xcrossing.detail == NotifyVirtual) { - - /* Careful to ignore Enter/LeaveNotify events that - come from the pop-up menu pointer grab and ungrab. - Also, ignore "virtual" Enter/LeaveNotify events - since they represent the pointer passing through - the window hierarchy without actually entering or - leaving the actual real estate of a window. */ - - break; - } - if (__glutMappedMenu) { - GLUTmenuItem *item; - int num; - - item = __glutGetMenuItem(__glutMappedMenu, - event.xcrossing.window, &num); - if (item) { - __glutMenuItemEnterOrLeave(item, num, event.type); - break; - } - } - window = __glutGetWindow(event.xcrossing.window); - if (window) { - if (window->entry) { - if (event.type == EnterNotify) { - - /* With overlays established, X can report two - enter events for both the overlay and normal - plane window. Do not generate a second enter - callback if we reported one without an - intervening leave. */ - - if (window->entryState != EnterNotify) { - int num = window->num; - Window xid = window->win; - - window->entryState = EnterNotify; - __glutSetWindow(window); - window->entry(GLUT_ENTERED); - - if (__glutMappedMenu) { - - /* Do not generate any passive motion events - when menus are in use. */ - - } else { - - /* An EnterNotify event can result in a - "compound" callback if a passive motion - callback is also registered. In this case, - be a little paranoid about the possibility - the window could have been destroyed in the - entry callback. */ - - window = __glutWindowList[num]; - if (window && window->passive && window->win == xid) { - __glutSetWindow(window); - window->passive(event.xcrossing.x, event.xcrossing.y); - } - } - } - } else { - if (window->entryState != LeaveNotify) { - - /* When an overlay is established for a window - already mapped and with the pointer in it, - the X server will generate a leave/enter - event pair as the pointer leaves (without - moving) from the normal plane X window to - the newly mapped overlay X window (or vice - versa). This enter/leave pair should not be - reported to the GLUT program since the pair - is a consequence of creating (or destroying) - the overlay, not an actual leave from the - GLUT window. */ - - if (XEventsQueued(__glutDisplay, QueuedAfterReading)) { - XPeekEvent(__glutDisplay, &ahead); - if (ahead.type == EnterNotify && - __glutGetWindow(ahead.xcrossing.window) == window) { - XNextEvent(__glutDisplay, &event); - break; - } - } - window->entryState = LeaveNotify; - __glutSetWindow(window); - window->entry(GLUT_LEFT); - } - } - } else if (window->passive) { - __glutSetWindow(window); - window->passive(event.xcrossing.x, event.xcrossing.y); - } - } - break; - case UnmapNotify: - /* MapNotify events are not needed to maintain - visibility state since VisibilityNotify events will - be delivered when a window becomes visible from - mapping. However, VisibilityNotify events are not - delivered when a window is unmapped (for the window - or its children). */ - window = __glutGetWindow(event.xunmap.window); - if (window) { - if (window->win != event.xconfigure.window) { - /* Ignore UnmapNotify sent to the overlay planes. - GLUT could get here because overlays select for - StructureNotify events to receive DestroyNotify. - */ - break; - } - markWindowHidden(window); - } - break; - case VisibilityNotify: - window = __glutGetWindow(event.xvisibility.window); - if (window) { - /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED, - VisibilityPartiallyObscured+1 = - GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1 - = GLUT_FULLY_COVERED. */ - int visState = event.xvisibility.state + 1; - - if (visState != window->visState) { - if (window->windowStatus) { - window->visState = visState; - __glutSetWindow(window); - window->windowStatus(visState); - } - } - } - break; - case ClientMessage: - if (event.xclient.data.l[0] == __glutWMDeleteWindow) - exit(0); - break; - case DestroyNotify: - purgeStaleWindow(event.xdestroywindow.window); - break; - case CirculateNotify: - case CreateNotify: - case GravityNotify: - case ReparentNotify: - /* Uninteresting to GLUT (but possible for GLUT to - receive). */ - break; - default: - /* Pass events not directly handled by the GLUT main - event loop to any event parsers that have been - registered. In this way, X Input extension events - are passed to the correct handler without forcing - all GLUT programs to support X Input event handling. - */ - parser = eventParserList; - while (parser) { - if (parser->func(&event)) - break; - parser = parser->next; - } - break; - } - } -#endif /* _WIN32 */ - if (__glutTimerList) { - handleTimeouts(); - } - } - while (XPending(__glutDisplay)); -} - -static void -waitForSomething(void) -{ -#if defined(__vms) && ( __VMS_VER < 70000000 ) - static struct timeval6 zerotime = - {0}; - unsigned int timer_efn; -#define timer_id 'glut' /* random :-) number */ - unsigned int wait_mask; -#else - static struct timeval zerotime = - {0, 0}; -#if defined(__OS2__) - -#elif !defined(_WIN32) - fd_set fds; -#endif -#endif -#ifdef OLD_VMS - struct timeval6 now, timeout, waittime; -#else - struct timeval now, timeout, waittime; -#endif -#if !defined(_WIN32) - int rc; -#endif - - /* Flush X protocol since XPending does not do this - implicitly. */ - XFlush(__glutDisplay); - if (XPending(__glutDisplay)) { - /* It is possible (but quite rare) that XFlush may have - needed to wait for a writable X connection file - descriptor, and in the process, may have had to read off - X protocol from the file descriptor. If XPending is true, - this case occured and we should avoid waiting in select - since X protocol buffered within Xlib is due to be - processed and potentially no more X protocol is on the - file descriptor, so we would risk waiting improperly in - select. */ - goto immediatelyHandleXinput; - } -#if defined(__vms) && ( __VMS_VER < 70000000 ) - timeout = __glutTimerList->timeout; - GETTIMEOFDAY(&now); - wait_mask = 1 << (__glutConnectionFD & 31); - if (IS_AFTER(now, timeout)) { - /* We need an event flag for the timer. */ - /* XXX The `right' way to do this is to use LIB$GET_EF, but - since it needs to be in the same cluster as the EFN for - the display, we will have hack it. */ - timer_efn = __glutConnectionFD - 1; - if ((timer_efn / 32) != (__glutConnectionFD / 32)) { - timer_efn = __glutConnectionFD + 1; - } - rc = SYS$CLREF(timer_efn); - rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0); - wait_mask |= 1 << (timer_efn & 31); - } else { - timer_efn = 0; - } - rc = SYS$WFLOR(__glutConnectionFD, wait_mask); - if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) { - rc = SYS$CANTIM(timer_id, PSL$C_USER); - } - /* XXX There does not seem to be checking of "rc" in the code - above. Can any of the SYS$ routines above fail? */ -#else /* not vms6.2 or lower */ -#if defined(__OS2__) - -#elif !defined(_WIN32) - FD_ZERO(&fds); - FD_SET(__glutConnectionFD, &fds); -#endif - timeout = __glutTimerList->timeout; - GETTIMEOFDAY(&now); - if (IS_AFTER(now, timeout)) { - TIMEDELTA(waittime, timeout, now); - } else { - waittime = zerotime; - } - -#if defined(__OS2__) - DosSleep(0); -#elif !defined(_WIN32) - rc = select(__glutConnectionFD + 1, &fds, - NULL, NULL, &waittime); - if (rc < 0 && errno != EINTR) - __glutFatalError("select error."); -#else - - MsgWaitForMultipleObjects(0, NULL, FALSE, - waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT); - -#endif -#endif /* not vms6.2 or lower */ - /* Without considering the cause of select unblocking, check - for pending X events and handle any timeouts (by calling - processEventsAndTimeouts). We always look for X events - even if select returned with 0 (indicating a timeout); - otherwise we risk starving X event processing by continous - timeouts. */ - if (XPending(__glutDisplay)) { - immediatelyHandleXinput: - processEventsAndTimeouts(); - } else { - if (__glutTimerList) - handleTimeouts(); - } -} - -static void -idleWait(void) -{ - if (XPending(__glutDisplay)) { - processEventsAndTimeouts(); - } else { - if (__glutTimerList) { - handleTimeouts(); - } - } - /* Make sure idle func still exists! */ - if (__glutIdleFunc) { - __glutIdleFunc(); - } -} - -static GLUTwindow **beforeEnd; - -static GLUTwindow * -processWindowWorkList(GLUTwindow * window) -{ - int workMask; - - if (window->prevWorkWin) { - window->prevWorkWin = processWindowWorkList(window->prevWorkWin); - } else { - beforeEnd = &window->prevWorkWin; - } - - /* Capture work mask for work that needs to be done to this - window, then clear the window's work mask (excepting the - dummy work bit, see below). Then, process the captured - work mask. This allows callbacks in the processing the - captured work mask to set the window's work mask for - subsequent processing. */ - - workMask = window->workMask; - assert((workMask & GLUT_DUMMY_WORK) == 0); - - /* Set the dummy work bit, clearing all other bits, to - indicate that the window is currently on the window work - list _and_ that the window's work mask is currently being - processed. This convinces __glutPutOnWorkList that this - window is on the work list still. */ - window->workMask = GLUT_DUMMY_WORK; - - /* Optimization: most of the time, the work to do is a - redisplay and not these other types of work. Check for - the following cases as a group to before checking each one - individually one by one. This saves about 25 MIPS - instructions in the common redisplay only case. */ - if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK | - GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) { - -#if !defined(_WIN32) && !defined(__OS2__) - /* Be sure to set event mask BEFORE map window is done. */ - if (workMask & GLUT_EVENT_MASK_WORK) { - long eventMask; - - /* Make sure children are not propogating events this - window is selecting for. Be sure to do this before - enabling events on the children's parent. */ - if (window->children) { - GLUTwindow *child = window->children; - unsigned long attribMask = CWDontPropagate; - XSetWindowAttributes wa; - - wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK; - if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) { - wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK); - attribMask |= CWEventMask; - } - do { - XChangeWindowAttributes(__glutDisplay, child->win, - attribMask, &wa); - child = child->siblings; - } while (child); - } - eventMask = window->eventMask; - if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) - eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK); - XSelectInput(__glutDisplay, window->win, eventMask); - if (window->overlay) - XSelectInput(__glutDisplay, window->overlay->win, - window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK); - } -#endif /* !_WIN32 */ - /* Be sure to set device mask BEFORE map window is done. */ - if (workMask & GLUT_DEVICE_MASK_WORK) { - __glutUpdateInputDeviceMaskFunc(window); - } - /* Be sure to configure window BEFORE map window is done. */ - if (workMask & GLUT_CONFIGURE_WORK) { -#if defined(__OS2__) - RECTL changes; - -#elif defined(_WIN32) - RECT changes; - POINT point; - UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER - | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER; - - GetClientRect(window->win, &changes); - - /* If this window is a toplevel window, translate the 0,0 client - coordinate into a screen coordinate for proper placement. */ - if (!window->parent) { - point.x = 0; - point.y = 0; - ClientToScreen(window->win, &point); - changes.left = point.x; - changes.top = point.y; - } - if (window->desiredConfMask & (CWX | CWY)) { - changes.left = window->desiredX; - changes.top = window->desiredY; - flags &= ~SWP_NOMOVE; - } - if (window->desiredConfMask & (CWWidth | CWHeight)) { - changes.right = changes.left + window->desiredWidth; - changes.bottom = changes.top + window->desiredHeight; - flags &= ~SWP_NOSIZE; - /* XXX If overlay exists, resize the overlay here, ie. - if (window->overlay) ... */ - } - if (window->desiredConfMask & CWStackMode) { - flags &= ~SWP_NOZORDER; - /* XXX Overlay support might require something special here. */ - } - - /* Adjust the window rectangle because Win32 thinks that the x, y, - width & height are the WHOLE window (including decorations), - whereas GLUT treats the x, y, width & height as only the CLIENT - area of the window. Only do this to top level windows - that are not in game mode (since game mode windows do - not have any decorations). */ - if (!window->parent && window != __glutGameModeWindow) { - AdjustWindowRect(&changes, - WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, - FALSE); - } - - /* Do the repositioning, moving, and push/pop. */ - SetWindowPos(window->win, - window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST, - changes.left, changes.top, - changes.right - changes.left, changes.bottom - changes.top, - flags); - - /* Zero out the mask. */ - window->desiredConfMask = 0; - - /* This hack causes the window to go back to the right position - when it is taken out of fullscreen mode. */ - if (workMask & GLUT_FULL_SCREEN_WORK) { - window->desiredConfMask |= CWX | CWY; - window->desiredX = point.x; - window->desiredY = point.y; - } -#else /* !_WIN32 */ - XWindowChanges changes; - - changes.x = window->desiredX; - changes.y = window->desiredY; - if (window->desiredConfMask & (CWWidth | CWHeight)) { - changes.width = window->desiredWidth; - changes.height = window->desiredHeight; - if (window->overlay) - XResizeWindow(__glutDisplay, window->overlay->win, - window->desiredWidth, window->desiredHeight); - if (__glutMotifHints != None) { - if (workMask & GLUT_FULL_SCREEN_WORK) { - MotifWmHints hints; - - hints.flags = MWM_HINTS_DECORATIONS; - hints.decorations = 0; /* Absolutely no - decorations. */ - XChangeProperty(__glutDisplay, window->win, - __glutMotifHints, __glutMotifHints, 32, - PropModeReplace, (unsigned char *) &hints, 4); - if (workMask & GLUT_MAP_WORK) { - /* Handle case where glutFullScreen is called - before the first time that the window is - mapped. Some window managers will randomly or - interactively position the window the first - time it is mapped if the window's - WM_NORMAL_HINTS property does not request an - explicit position. We don't want any such - window manager interaction when going - fullscreen. Overwrite the WM_NORMAL_HINTS - property installed by glutCreateWindow's - XSetWMProperties property with one explicitly - requesting a fullscreen window. */ - XSizeHints hints; - - hints.flags = USPosition | USSize; - hints.x = 0; - hints.y = 0; - hints.width = window->desiredWidth; - hints.height = window->desiredHeight; - XSetWMNormalHints(__glutDisplay, window->win, &hints); - } - } else { - XDeleteProperty(__glutDisplay, window->win, __glutMotifHints); - } - } - } - if (window->desiredConfMask & CWStackMode) { - changes.stack_mode = window->desiredStack; - /* Do not let glutPushWindow push window beneath the - underlay. */ - if (window->parent && window->parent->overlay - && window->desiredStack == Below) { - changes.stack_mode = Above; - changes.sibling = window->parent->overlay->win; - window->desiredConfMask |= CWSibling; - } - } - XConfigureWindow(__glutDisplay, window->win, - window->desiredConfMask, &changes); - window->desiredConfMask = 0; -#endif - } -#if !defined(_WIN32) && !defined(__OS2__) - /* Be sure to establish the colormaps BEFORE map window is - done. */ - if (workMask & GLUT_COLORMAP_WORK) { - __glutEstablishColormapsProperty(window); - } -#endif - if (workMask & GLUT_MAP_WORK) { - switch (window->desiredMapState) { - case WithdrawnState: - if (window->parent) { - XUnmapWindow(__glutDisplay, window->win); - } else { - XWithdrawWindow(__glutDisplay, window->win, - __glutScreen); - } - window->shownState = 0; - break; - case NormalState: - XMapWindow(__glutDisplay, window->win); - window->shownState = 1; - break; -#ifdef _WIN32 - case GameModeState: /* Not an Xlib value. */ - ShowWindow(window->win, SW_SHOW); - window->shownState = 1; - break; -#endif - case IconicState: - XIconifyWindow(__glutDisplay, window->win, __glutScreen); - window->shownState = 0; - break; - } - } - } - if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) { - if (window->forceReshape) { - /* Guarantee that before a display callback is generated - for a window, a reshape callback must be generated. */ - __glutSetWindow(window); - window->reshape(window->width, window->height); - window->forceReshape = False; - - /* Setting the redisplay bit on the first reshape is - necessary to make the "Mesa glXSwapBuffers to repair - damage" hack operate correctly. Without indicating a - redisplay is necessary, there's not an initial back - buffer render from which to blit from when damage - happens to the window. */ - workMask |= GLUT_REDISPLAY_WORK; - } - /* The code below is more involved than otherwise necessary - because it is paranoid about the overlay or entire window - being removed or destroyed in the course of the callbacks. - Notice how the global __glutWindowDamaged is used to record - the layers' damage status. See the code in glutLayerGet for - how __glutWindowDamaged is used. The point is to not have to - update the "damaged" field after the callback since the - window (or overlay) may be destroyed (or removed) when the - callback returns. */ - - if (window->overlay && window->overlay->display) { - int num = window->num; - Window xid = window->overlay ? window->overlay->win : None; - - /* If an overlay display callback is registered, we - differentiate between a redisplay needed for the - overlay and/or normal plane. If there is no overlay - display callback registered, we simply use the - standard display callback. */ - - if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) { - if (__glutMesaSwapHackSupport) { - if (window->usedSwapBuffers) { - if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) { - SWAP_BUFFERS_WINDOW(window); - goto skippedDisplayCallback1; - } - } - } - /* Render to normal plane. */ -#ifdef _WIN32 - window->renderDc = window->hdc; -#endif - window->renderWin = window->win; - window->renderCtx = window->ctx; - __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK); - __glutSetWindow(window); - window->usedSwapBuffers = 0; - window->display(); - __glutWindowDamaged = 0; - - skippedDisplayCallback1:; - } - if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) { - window = __glutWindowList[num]; - if (window && window->overlay && - window->overlay->win == xid && window->overlay->display) { - - /* Render to overlay. */ -#ifdef _WIN32 - window->renderDc = window->overlay->hdc; -#endif - window->renderWin = window->overlay->win; - window->renderCtx = window->overlay->ctx; - __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK); - __glutSetWindow(window); - window->overlay->display(); - __glutWindowDamaged = 0; - } else { - /* Overlay may have since been destroyed or the - overlay callback may have been disabled during - normal display callback. */ - } - } - } else { - if (__glutMesaSwapHackSupport) { - if (!window->overlay && window->usedSwapBuffers) { - if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) { - SWAP_BUFFERS_WINDOW(window); - goto skippedDisplayCallback2; - } - } - } - /* Render to normal plane (and possibly overlay). */ - __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK)); - __glutSetWindow(window); - window->usedSwapBuffers = 0; - window->display(); - __glutWindowDamaged = 0; - - skippedDisplayCallback2:; - } - } - /* Combine workMask with window->workMask to determine what - finish and debug work there is. */ - workMask |= window->workMask; - - if (workMask & GLUT_FINISH_WORK) { - /* Finish work makes sure a glFinish gets done to indirect - rendering contexts. Indirect contexts tend to have much - longer latency because lots of OpenGL extension requests - can queue up in the X protocol stream. __glutSetWindow - is where the finish works gets queued for indirect - contexts. */ - __glutSetWindow(window); - glFinish(); - } - if (workMask & GLUT_DEBUG_WORK) { - __glutSetWindow(window); - glutReportErrors(); - } - /* Strip out dummy, finish, and debug work bits. */ - window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK); - if (window->workMask) { - /* Leave on work list. */ - return window; - } else { - /* Remove current window from work list. */ - return window->prevWorkWin; - } -} - -#ifndef _WIN32 -static /* X11 implementations do not need this global. */ -#endif -void -__glutProcessWindowWorkLists(void) -{ - if (__glutWindowWorkList) { - GLUTwindow *remainder, *work; - - work = __glutWindowWorkList; - __glutWindowWorkList = NULL; - if (work) { - remainder = processWindowWorkList(work); - if (remainder) { - *beforeEnd = __glutWindowWorkList; - __glutWindowWorkList = remainder; - } - } - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutMainLoop(void) -{ -#if !defined(_WIN32) - if (!__glutDisplay) - __glutFatalUsage("main loop entered with out proper initialization."); -#endif - if (!__glutWindowListSize) - __glutFatalUsage( - "main loop entered with no windows created."); - for (;;) { - __glutProcessWindowWorkLists(); - if (__glutIdleFunc || __glutWindowWorkList) { - idleWait(); - } else { - if (__glutTimerList) { - waitForSomething(); - } else { - processEventsAndTimeouts(); - } - } - } -} -/* ENDCENTRY */ +/* glut_event.c */ +/* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#ifdef __VMS +#include +#endif + +#include +#include +#include +#include +#include /* Some FD_ZERO macros use memset without + prototyping memset. */ + +/* Much of the following #ifdef logic to include the proper + prototypes for the select system call is based on logic + from the X11R6.3 version of . */ + +#if !defined(_WIN32) +# ifdef __sgi +# include /* prototype for bzero used by FD_ZERO */ +# endif +# if (defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE) +# include /* select system call interface */ +# ifdef luna +# include +# endif +# endif + /* AIX 4.2 fubar-ed , so go to heroic measures to get it */ +# if defined(AIXV4) && !defined(NFDBITS) +# include +# endif +#endif /* !_WIN32 */ + +#include + +#if defined(__OS2__) +//??? нафига ?? # include +#elif !defined(_WIN32) +# if defined(__vms) && ( __VMS_VER < 70000000 ) +# include +# else +# ifndef __vms +# include +# endif +# endif +# include +# include +# include +#else +# ifdef __CYGWIN32__ +# include +# else +# include +# endif +# ifdef __hpux + /* XXX Bert Gijsbers reports that HP-UX + needs different keysyms for the End, Insert, and Delete keys + to work on an HP 715. It would be better if HP generated + standard keysyms for standard keys. */ +# include +# endif +#endif /* !_WIN32 */ + +#include "glutint.h" + +#if defined(__vms) && ( __VMS_VER < 70000000 ) +#include +#include +extern int SYS$CLREF(int efn); +extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast, + unsigned int request_id, unsigned int flags); +extern int SYS$WFLOR(unsigned int efn, unsigned int mask); +extern int SYS$CANTIM(unsigned int request_id, unsigned int mode); +#endif /* __vms, VMs 6.2 or earlier */ + +static GLUTtimer *freeTimerList = NULL; + +GLUTidleCB __glutIdleFunc = NULL; +GLUTtimer *__glutTimerList = NULL; +#ifdef SUPPORT_FORTRAN +GLUTtimer *__glutNewTimer; +#endif +GLUTwindow *__glutWindowWorkList = NULL; +GLUTmenu *__glutMappedMenu; +GLUTmenu *__glutCurrentMenu = NULL; + +void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *); +#if !defined(_WIN32) && !defined(__OS2__) +void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL; +void (*__glutFinishMenu)(Window win, int x, int y); +void (*__glutPaintMenu)(GLUTmenu * menu); +void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win); +GLUTmenu * (*__glutGetMenuByNum)(int menunum); +GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which); +GLUTmenu * (*__glutGetMenu)(Window win); +#endif + +Atom __glutMotifHints = None; +/* Modifier mask of ~0 implies not in core input callback. */ +unsigned int __glutModifierMask = (unsigned int) ~0; +int __glutWindowDamaged = 0; + +void GLUTAPIENTRY +glutIdleFunc(GLUTidleCB idleFunc) +{ + __glutIdleFunc = idleFunc; +} + +void GLUTAPIENTRY +glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value) +{ + GLUTtimer *timer, *other; + GLUTtimer **prevptr; +#ifdef OLD_VMS + struct timeval6 now; +#else + struct timeval now; +#endif + + if (!timerFunc) + return; + + if (freeTimerList) { + timer = freeTimerList; + freeTimerList = timer->next; + } else { + timer = (GLUTtimer *) malloc(sizeof(GLUTtimer)); + if (!timer) + __glutFatalError("out of memory."); + } + + timer->func = timerFunc; +#if defined(__vms) && ( __VMS_VER < 70000000 ) + /* VMS time is expressed in units of 100 ns */ + timer->timeout.val = interval * TICKS_PER_MILLISECOND; +#else + timer->timeout.tv_sec = (int) interval / 1000; + timer->timeout.tv_usec = (int) (interval % 1000) * 1000; +#endif + timer->value = value; + timer->next = NULL; + GETTIMEOFDAY(&now); + ADD_TIME(timer->timeout, timer->timeout, now); + prevptr = &__glutTimerList; + other = *prevptr; + while (other && IS_AFTER(other->timeout, timer->timeout)) { + prevptr = &other->next; + other = *prevptr; + } + timer->next = other; +#ifdef SUPPORT_FORTRAN + __glutNewTimer = timer; /* for Fortran binding! */ +#endif + *prevptr = timer; +} + +void +handleTimeouts(void) +{ +#ifdef OLD_VMS + struct timeval6 now; +#else + struct timeval now; +#endif + GLUTtimer *timer; + + /* Assumption is that __glutTimerList is already determined + to be non-NULL. */ + GETTIMEOFDAY(&now); + while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) { + timer = __glutTimerList; + timer->func(timer->value); + __glutTimerList = timer->next; + timer->next = freeTimerList; + freeTimerList = timer; + if (!__glutTimerList) + break; + } +} + +void +__glutPutOnWorkList(GLUTwindow * window, int workMask) +{ + if (window->workMask) { + /* Already on list; just OR in new workMask. */ + window->workMask |= workMask; + } else { + /* Update work mask and add to window work list. */ + window->workMask = workMask; + /* Assert that if the window does not have a + workMask already, the window should definitely + not be the head of the work list. */ + assert(window != __glutWindowWorkList); + window->prevWorkWin = __glutWindowWorkList; + __glutWindowWorkList = window; + } +} + +void +__glutPostRedisplay(GLUTwindow * window, int layerMask) +{ + int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ? + window->shownState : window->overlay->shownState; + + /* Post a redisplay if the window is visible (or the + visibility of the window is unknown, ie. window->visState + == -1) _and_ the layer is known to be shown. */ + if (window->visState != GLUT_HIDDEN + && window->visState != GLUT_FULLY_COVERED && shown) { + __glutPutOnWorkList(window, layerMask); + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutPostRedisplay(void) +{ + __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK); +} + +/* The advantage of this routine is that it saves the cost of a + glutSetWindow call (entailing an expensive OpenGL context switch), + particularly useful when multiple windows need redisplays posted at + the same times. See also glutPostWindowOverlayRedisplay. */ +void GLUTAPIENTRY +glutPostWindowRedisplay(int win) +{ + __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK); +} + +/* ENDCENTRY */ +static GLUTeventParser *eventParserList = NULL; + +/* __glutRegisterEventParser allows another module to register + to intercept X events types not otherwise acted on by the + GLUT processEventsAndTimeouts routine. The X Input + extension support code uses an event parser for handling X + Input extension events. */ + +void +__glutRegisterEventParser(GLUTeventParser * parser) +{ + parser->next = eventParserList; + eventParserList = parser; +} + +static void +markWindowHidden(GLUTwindow * window) +{ + if (GLUT_HIDDEN != window->visState) { + GLUTwindow *child; + + if (window->windowStatus) { + window->visState = GLUT_HIDDEN; + __glutSetWindow(window); + window->windowStatus(GLUT_HIDDEN); + } + /* An unmap is only reported on a single window; its + descendents need to know they are no longer visible. */ + child = window->children; + while (child) { + markWindowHidden(child); + child = child->siblings; + } + } +} + +#if !defined(_WIN32) && !defined(__OS2__) + +static void +purgeStaleWindow(Window win) +{ + GLUTstale **pEntry = &__glutStaleWindowList; + GLUTstale *entry = __glutStaleWindowList; + + /* Tranverse singly-linked stale window list look for the + window ID. */ + while (entry) { + if (entry->win == win) { + /* Found it; delete it. */ + *pEntry = entry->next; + free(entry); + return; + } else { + pEntry = &entry->next; + entry = *pEntry; + } + } +} + +/* Unlike XNextEvent, if a signal arrives, + interruptibleXNextEvent will return (with a zero return + value). This helps GLUT drop out of XNextEvent if a signal + is delivered. The intent is so that a GLUT program can call + glutIdleFunc in a signal handler to register an idle func + and then immediately get dropped into the idle func (after + returning from the signal handler). The idea is to make + GLUT's main loop reliably interruptible by signals. */ +static int +interruptibleXNextEvent(Display * dpy, XEvent * event) +{ + fd_set fds; + int rc; + + /* Flush X protocol since XPending does not do this + implicitly. */ + XFlush(__glutDisplay); + for (;;) { + if (XPending(__glutDisplay)) { + XNextEvent(dpy, event); + return 1; + } +#ifndef VMS + /* the combination ConectionNumber-select is buggy on VMS. Sometimes it + * fails. This part of the code hangs the program on VMS7.2. But even + * without it the program seems to run correctly. + * Note that this is a bug in the VMS/DECWindows run-time-libraries. + * Compaq engeneering does not want or is not able to make a fix. + * (last sentence is a quotation from Compaq when I reported the + * problem January 2000) */ + FD_ZERO(&fds); + FD_SET(__glutConnectionFD, &fds); + rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL); + if (rc < 0) { + if (errno == EINTR) { + return 0; + } else { + __glutFatalError("select error."); + } + } +#endif + } +} + +#endif + +static void +processEventsAndTimeouts(void) +{ + do { +#if defined(__OS2__) + QMSG qmsg; /* message from message queue */ + extern HAB hab; /* PM anchor block handle */ + + if(! WinGetMsg( hab, &qmsg, 0UL, 0UL, 0UL ) ) + exit(0); + WinDispatchMsg( hab, /* PM anchor block handle */ + &qmsg ); /* pointer to message */ + +#elif defined(_WIN32) + MSG event; + + if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */ + exit(0); + TranslateMessage(&event); /* translate virtual-key messages */ + DispatchMessage(&event); /* call the window proc */ + /* see win32_event.c for event (message) processing procedures */ +#else + static int mappedMenuButton; + GLUTeventParser *parser; + XEvent event, ahead; + GLUTwindow *window; + GLUTkeyboardCB keyboard; + GLUTspecialCB special; + int gotEvent, width, height; + + gotEvent = interruptibleXNextEvent(__glutDisplay, &event); + if (gotEvent) { + switch (event.type) { + case MappingNotify: + XRefreshKeyboardMapping((XMappingEvent *) & event); + break; + case ConfigureNotify: + window = __glutGetWindow(event.xconfigure.window); + if (window) { + if (window->win != event.xconfigure.window) { + /* Ignore ConfigureNotify sent to the overlay + planes. GLUT could get here because overlays + select for StructureNotify events to receive + DestroyNotify. */ + break; + } + width = event.xconfigure.width; + height = event.xconfigure.height; + if (width != window->width || height != window->height) { + if (window->overlay) { + XResizeWindow(__glutDisplay, window->overlay->win, width, height); + } + window->width = width; + window->height = height; + __glutSetWindow(window); + /* Do not execute OpenGL out of sequence with + respect to the XResizeWindow request! */ + glXWaitX(); + window->reshape(width, height); + window->forceReshape = False; + /* A reshape should be considered like posting a + repair; this is necessary for the "Mesa + glXSwapBuffers to repair damage" hack to operate + correctly. Without it, there's not an initial + back buffer render from which to blit from when + damage happens to the window. */ + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } + } + break; + case Expose: + /* compress expose events */ + while (XEventsQueued(__glutDisplay, QueuedAfterReading) + > 0) { + XPeekEvent(__glutDisplay, &ahead); + if (ahead.type != Expose || + ahead.xexpose.window != event.xexpose.window) { + break; + } + XNextEvent(__glutDisplay, &event); + } + if (event.xexpose.count == 0) { + GLUTmenu *menu; + + if (__glutMappedMenu && + (menu = __glutGetMenu(event.xexpose.window))) { + __glutPaintMenu(menu); + } else { + window = __glutGetWindow(event.xexpose.window); + if (window) { + if (window->win == event.xexpose.window) { + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } else if (window->overlay && window->overlay->win == event.xexpose.window) { + __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK); + } + } + } + } else { + /* there are more exposes to read; wait to redisplay */ + } + break; + case ButtonPress: + case ButtonRelease: + if (__glutMappedMenu && event.type == ButtonRelease + && mappedMenuButton == event.xbutton.button) { + /* Menu is currently popped up and its button is + released. */ + __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y); + } else { + window = __glutGetWindow(event.xbutton.window); + if (window) { + GLUTmenu *menu; + int menuNum; + + menuNum = window->menu[event.xbutton.button - 1]; + /* Make sure that __glutGetMenuByNum is only called if there + really is a menu present. */ + if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) { + if (event.type == ButtonPress && !__glutMappedMenu) { + __glutStartMenu(menu, window, + event.xbutton.x_root, event.xbutton.y_root, + event.xbutton.x, event.xbutton.y); + mappedMenuButton = event.xbutton.button; + } else { + /* Ignore a release of a button with a menu + attatched to it when no menu is popped up, + or ignore a press when another menu is + already popped up. */ + } + } else if (window->mouse) { + __glutSetWindow(window); + __glutModifierMask = event.xbutton.state; + window->mouse(event.xbutton.button - 1, + event.type == ButtonRelease ? + GLUT_UP : GLUT_DOWN, + event.xbutton.x, event.xbutton.y); + __glutModifierMask = ~0; + } else { + /* Stray mouse events. Ignore. */ + } + } else { + /* Window might have been destroyed and all the + events for the window may not yet be received. */ + } + } + break; + case MotionNotify: + if (!__glutMappedMenu) { + window = __glutGetWindow(event.xmotion.window); + if (window) { + /* If motion function registered _and_ buttons held + * down, call motion function... */ + if (window->motion && event.xmotion.state & + (Button1Mask | Button2Mask | Button3Mask)) { + __glutSetWindow(window); + window->motion(event.xmotion.x, event.xmotion.y); + } + /* If passive motion function registered _and_ + buttons not held down, call passive motion + function... */ + else if (window->passive && + ((event.xmotion.state & + (Button1Mask | Button2Mask | Button3Mask)) == + 0)) { + __glutSetWindow(window); + window->passive(event.xmotion.x, + event.xmotion.y); + } + } + } else { + /* Motion events are thrown away when a pop up menu + is active. */ + } + break; + case KeyPress: + case KeyRelease: + window = __glutGetWindow(event.xkey.window); + if (!window) { + break; + } + if (event.type == KeyPress) { + keyboard = window->keyboard; + } else { + + /* If we are ignoring auto repeated keys for this window, + check if the next event in the X event queue is a KeyPress + for the exact same key (and at the exact same time) as the + key being released. The X11 protocol will send auto + repeated keys as such KeyRelease/KeyPress pairs. */ + + if (window->ignoreKeyRepeat) { + if (XEventsQueued(__glutDisplay, QueuedAfterReading)) { + XPeekEvent(__glutDisplay, &ahead); + if (ahead.type == KeyPress + && ahead.xkey.window == event.xkey.window + && ahead.xkey.keycode == event.xkey.keycode + && ahead.xkey.time == event.xkey.time) { + /* Pop off the repeated KeyPress and ignore + the auto repeated KeyRelease/KeyPress pair. */ + XNextEvent(__glutDisplay, &event); + break; + } + } + } + keyboard = window->keyboardUp; + } + if (keyboard) { + char tmp[1]; + int rc; + + rc = XLookupString(&event.xkey, tmp, sizeof(tmp), + NULL, NULL); + if (rc) { + __glutSetWindow(window); + __glutModifierMask = event.xkey.state; + keyboard(tmp[0], + event.xkey.x, event.xkey.y); + __glutModifierMask = ~0; + break; + } + } + if (event.type == KeyPress) { + special = window->special; + } else { + special = window->specialUp; + } + if (special) { + KeySym ks; + int key; + +/* Introduced in X11R6: (Partial list of) Keypad Functions. Define + in place in case compiling against an older pre-X11R6 + X11/keysymdef.h file. */ +#ifndef XK_KP_Home +#define XK_KP_Home 0xFF95 +#endif +#ifndef XK_KP_Left +#define XK_KP_Left 0xFF96 +#endif +#ifndef XK_KP_Up +#define XK_KP_Up 0xFF97 +#endif +#ifndef XK_KP_Right +#define XK_KP_Right 0xFF98 +#endif +#ifndef XK_KP_Down +#define XK_KP_Down 0xFF99 +#endif +#ifndef XK_KP_Prior +#define XK_KP_Prior 0xFF9A +#endif +#ifndef XK_KP_Next +#define XK_KP_Next 0xFF9B +#endif +#ifndef XK_KP_End +#define XK_KP_End 0xFF9C +#endif +#ifndef XK_KP_Insert +#define XK_KP_Insert 0xFF9E +#endif +#ifndef XK_KP_Delete +#define XK_KP_Delete 0xFF9F +#endif + + ks = XLookupKeysym((XKeyEvent *) & event, 0); + /* XXX Verbose, but makes no assumptions about keysym + layout. */ + switch (ks) { +/* *INDENT-OFF* */ + /* function keys */ + case XK_F1: key = GLUT_KEY_F1; break; + case XK_F2: key = GLUT_KEY_F2; break; + case XK_F3: key = GLUT_KEY_F3; break; + case XK_F4: key = GLUT_KEY_F4; break; + case XK_F5: key = GLUT_KEY_F5; break; + case XK_F6: key = GLUT_KEY_F6; break; + case XK_F7: key = GLUT_KEY_F7; break; + case XK_F8: key = GLUT_KEY_F8; break; + case XK_F9: key = GLUT_KEY_F9; break; + case XK_F10: key = GLUT_KEY_F10; break; + case XK_F11: key = GLUT_KEY_F11; break; + case XK_F12: key = GLUT_KEY_F12; break; + /* directional keys */ + case XK_KP_Left: + case XK_Left: key = GLUT_KEY_LEFT; break; + case XK_KP_Up: /* Introduced in X11R6. */ + case XK_Up: key = GLUT_KEY_UP; break; + case XK_KP_Right: /* Introduced in X11R6. */ + case XK_Right: key = GLUT_KEY_RIGHT; break; + case XK_KP_Down: /* Introduced in X11R6. */ + case XK_Down: key = GLUT_KEY_DOWN; break; +/* *INDENT-ON* */ + + case XK_KP_Prior: /* Introduced in X11R6. */ + case XK_Prior: + /* XK_Prior same as X11R6's XK_Page_Up */ + key = GLUT_KEY_PAGE_UP; + break; + case XK_KP_Next: /* Introduced in X11R6. */ + case XK_Next: + /* XK_Next same as X11R6's XK_Page_Down */ + key = GLUT_KEY_PAGE_DOWN; + break; + case XK_KP_Home: /* Introduced in X11R6. */ + case XK_Home: + key = GLUT_KEY_HOME; + break; +#ifdef __hpux + case XK_Select: +#endif + case XK_KP_End: /* Introduced in X11R6. */ + case XK_End: + key = GLUT_KEY_END; + break; +#ifdef __hpux + case XK_InsertChar: +#endif + case XK_KP_Insert: /* Introduced in X11R6. */ + case XK_Insert: + key = GLUT_KEY_INSERT; + break; +#ifdef __hpux + case XK_DeleteChar: +#endif + case XK_KP_Delete: /* Introduced in X11R6. */ + /* The Delete character is really an ASCII key. */ + __glutSetWindow(window); + keyboard(127, /* ASCII Delete character. */ + event.xkey.x, event.xkey.y); + goto skip; + default: + goto skip; + } + __glutSetWindow(window); + __glutModifierMask = event.xkey.state; + special(key, event.xkey.x, event.xkey.y); + __glutModifierMask = ~0; + skip:; + } + break; + case EnterNotify: + case LeaveNotify: + if (event.xcrossing.mode != NotifyNormal || + event.xcrossing.detail == NotifyNonlinearVirtual || + event.xcrossing.detail == NotifyVirtual) { + + /* Careful to ignore Enter/LeaveNotify events that + come from the pop-up menu pointer grab and ungrab. + Also, ignore "virtual" Enter/LeaveNotify events + since they represent the pointer passing through + the window hierarchy without actually entering or + leaving the actual real estate of a window. */ + + break; + } + if (__glutMappedMenu) { + GLUTmenuItem *item; + int num; + + item = __glutGetMenuItem(__glutMappedMenu, + event.xcrossing.window, &num); + if (item) { + __glutMenuItemEnterOrLeave(item, num, event.type); + break; + } + } + window = __glutGetWindow(event.xcrossing.window); + if (window) { + if (window->entry) { + if (event.type == EnterNotify) { + + /* With overlays established, X can report two + enter events for both the overlay and normal + plane window. Do not generate a second enter + callback if we reported one without an + intervening leave. */ + + if (window->entryState != EnterNotify) { + int num = window->num; + Window xid = window->win; + + window->entryState = EnterNotify; + __glutSetWindow(window); + window->entry(GLUT_ENTERED); + + if (__glutMappedMenu) { + + /* Do not generate any passive motion events + when menus are in use. */ + + } else { + + /* An EnterNotify event can result in a + "compound" callback if a passive motion + callback is also registered. In this case, + be a little paranoid about the possibility + the window could have been destroyed in the + entry callback. */ + + window = __glutWindowList[num]; + if (window && window->passive && window->win == xid) { + __glutSetWindow(window); + window->passive(event.xcrossing.x, event.xcrossing.y); + } + } + } + } else { + if (window->entryState != LeaveNotify) { + + /* When an overlay is established for a window + already mapped and with the pointer in it, + the X server will generate a leave/enter + event pair as the pointer leaves (without + moving) from the normal plane X window to + the newly mapped overlay X window (or vice + versa). This enter/leave pair should not be + reported to the GLUT program since the pair + is a consequence of creating (or destroying) + the overlay, not an actual leave from the + GLUT window. */ + + if (XEventsQueued(__glutDisplay, QueuedAfterReading)) { + XPeekEvent(__glutDisplay, &ahead); + if (ahead.type == EnterNotify && + __glutGetWindow(ahead.xcrossing.window) == window) { + XNextEvent(__glutDisplay, &event); + break; + } + } + window->entryState = LeaveNotify; + __glutSetWindow(window); + window->entry(GLUT_LEFT); + } + } + } else if (window->passive) { + __glutSetWindow(window); + window->passive(event.xcrossing.x, event.xcrossing.y); + } + } + break; + case UnmapNotify: + /* MapNotify events are not needed to maintain + visibility state since VisibilityNotify events will + be delivered when a window becomes visible from + mapping. However, VisibilityNotify events are not + delivered when a window is unmapped (for the window + or its children). */ + window = __glutGetWindow(event.xunmap.window); + if (window) { + if (window->win != event.xconfigure.window) { + /* Ignore UnmapNotify sent to the overlay planes. + GLUT could get here because overlays select for + StructureNotify events to receive DestroyNotify. + */ + break; + } + markWindowHidden(window); + } + break; + case VisibilityNotify: + window = __glutGetWindow(event.xvisibility.window); + if (window) { + /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED, + VisibilityPartiallyObscured+1 = + GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1 + = GLUT_FULLY_COVERED. */ + int visState = event.xvisibility.state + 1; + + if (visState != window->visState) { + if (window->windowStatus) { + window->visState = visState; + __glutSetWindow(window); + window->windowStatus(visState); + } + } + } + break; + case ClientMessage: + if (event.xclient.data.l[0] == __glutWMDeleteWindow) + exit(0); + break; + case DestroyNotify: + purgeStaleWindow(event.xdestroywindow.window); + break; + case CirculateNotify: + case CreateNotify: + case GravityNotify: + case ReparentNotify: + /* Uninteresting to GLUT (but possible for GLUT to + receive). */ + break; + default: + /* Pass events not directly handled by the GLUT main + event loop to any event parsers that have been + registered. In this way, X Input extension events + are passed to the correct handler without forcing + all GLUT programs to support X Input event handling. + */ + parser = eventParserList; + while (parser) { + if (parser->func(&event)) + break; + parser = parser->next; + } + break; + } + } +#endif /* _WIN32 */ + if (__glutTimerList) { + handleTimeouts(); + } + } + while (XPending(__glutDisplay)); +} + +static void +waitForSomething(void) +{ +#if defined(__vms) && ( __VMS_VER < 70000000 ) + static struct timeval6 zerotime = + {0}; + unsigned int timer_efn; +#define timer_id 'glut' /* random :-) number */ + unsigned int wait_mask; +#else + static struct timeval zerotime = + {0, 0}; +#if defined(__OS2__) + +#elif !defined(_WIN32) + fd_set fds; +#endif +#endif +#ifdef OLD_VMS + struct timeval6 now, timeout, waittime; +#else + struct timeval now, timeout, waittime; +#endif +#if !defined(_WIN32) + int rc; +#endif + + /* Flush X protocol since XPending does not do this + implicitly. */ + XFlush(__glutDisplay); + if (XPending(__glutDisplay)) { + /* It is possible (but quite rare) that XFlush may have + needed to wait for a writable X connection file + descriptor, and in the process, may have had to read off + X protocol from the file descriptor. If XPending is true, + this case occured and we should avoid waiting in select + since X protocol buffered within Xlib is due to be + processed and potentially no more X protocol is on the + file descriptor, so we would risk waiting improperly in + select. */ + goto immediatelyHandleXinput; + } +#if defined(__vms) && ( __VMS_VER < 70000000 ) + timeout = __glutTimerList->timeout; + GETTIMEOFDAY(&now); + wait_mask = 1 << (__glutConnectionFD & 31); + if (IS_AFTER(now, timeout)) { + /* We need an event flag for the timer. */ + /* XXX The `right' way to do this is to use LIB$GET_EF, but + since it needs to be in the same cluster as the EFN for + the display, we will have hack it. */ + timer_efn = __glutConnectionFD - 1; + if ((timer_efn / 32) != (__glutConnectionFD / 32)) { + timer_efn = __glutConnectionFD + 1; + } + rc = SYS$CLREF(timer_efn); + rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0); + wait_mask |= 1 << (timer_efn & 31); + } else { + timer_efn = 0; + } + rc = SYS$WFLOR(__glutConnectionFD, wait_mask); + if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) { + rc = SYS$CANTIM(timer_id, PSL$C_USER); + } + /* XXX There does not seem to be checking of "rc" in the code + above. Can any of the SYS$ routines above fail? */ +#else /* not vms6.2 or lower */ +#if defined(__OS2__) + +#elif !defined(_WIN32) + FD_ZERO(&fds); + FD_SET(__glutConnectionFD, &fds); +#endif + timeout = __glutTimerList->timeout; + GETTIMEOFDAY(&now); + if (IS_AFTER(now, timeout)) { + TIMEDELTA(waittime, timeout, now); + } else { + waittime = zerotime; + } + +#if defined(__OS2__) + DosSleep(0); +#elif !defined(_WIN32) + rc = select(__glutConnectionFD + 1, &fds, + NULL, NULL, &waittime); + if (rc < 0 && errno != EINTR) + __glutFatalError("select error."); +#else + + MsgWaitForMultipleObjects(0, NULL, FALSE, + waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT); + +#endif +#endif /* not vms6.2 or lower */ + /* Without considering the cause of select unblocking, check + for pending X events and handle any timeouts (by calling + processEventsAndTimeouts). We always look for X events + even if select returned with 0 (indicating a timeout); + otherwise we risk starving X event processing by continous + timeouts. */ + if (XPending(__glutDisplay)) { + immediatelyHandleXinput: + processEventsAndTimeouts(); + } else { + if (__glutTimerList) + handleTimeouts(); + } +} + +static void +idleWait(void) +{ + if (XPending(__glutDisplay)) { + processEventsAndTimeouts(); + } else { + if (__glutTimerList) { + handleTimeouts(); + } + } + /* Make sure idle func still exists! */ + if (__glutIdleFunc) { + __glutIdleFunc(); + } +} + +static GLUTwindow **beforeEnd; + +static GLUTwindow * +processWindowWorkList(GLUTwindow * window) +{ + int workMask; + + if (window->prevWorkWin) { + window->prevWorkWin = processWindowWorkList(window->prevWorkWin); + } else { + beforeEnd = &window->prevWorkWin; + } + + /* Capture work mask for work that needs to be done to this + window, then clear the window's work mask (excepting the + dummy work bit, see below). Then, process the captured + work mask. This allows callbacks in the processing the + captured work mask to set the window's work mask for + subsequent processing. */ + + workMask = window->workMask; + assert((workMask & GLUT_DUMMY_WORK) == 0); + + /* Set the dummy work bit, clearing all other bits, to + indicate that the window is currently on the window work + list _and_ that the window's work mask is currently being + processed. This convinces __glutPutOnWorkList that this + window is on the work list still. */ + window->workMask = GLUT_DUMMY_WORK; + + /* Optimization: most of the time, the work to do is a + redisplay and not these other types of work. Check for + the following cases as a group to before checking each one + individually one by one. This saves about 25 MIPS + instructions in the common redisplay only case. */ + if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK | + GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) { + +#if !defined(_WIN32) && !defined(__OS2__) + /* Be sure to set event mask BEFORE map window is done. */ + if (workMask & GLUT_EVENT_MASK_WORK) { + long eventMask; + + /* Make sure children are not propogating events this + window is selecting for. Be sure to do this before + enabling events on the children's parent. */ + if (window->children) { + GLUTwindow *child = window->children; + unsigned long attribMask = CWDontPropagate; + XSetWindowAttributes wa; + + wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK; + if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) { + wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK); + attribMask |= CWEventMask; + } + do { + XChangeWindowAttributes(__glutDisplay, child->win, + attribMask, &wa); + child = child->siblings; + } while (child); + } + eventMask = window->eventMask; + if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) + eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK); + XSelectInput(__glutDisplay, window->win, eventMask); + if (window->overlay) + XSelectInput(__glutDisplay, window->overlay->win, + window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK); + } +#endif /* !_WIN32 */ + /* Be sure to set device mask BEFORE map window is done. */ + if (workMask & GLUT_DEVICE_MASK_WORK) { + __glutUpdateInputDeviceMaskFunc(window); + } + /* Be sure to configure window BEFORE map window is done. */ + if (workMask & GLUT_CONFIGURE_WORK) { +#if defined(__OS2__) + RECTL changes; + +#elif defined(_WIN32) + RECT changes; + POINT point; + UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER + | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER; + + GetClientRect(window->win, &changes); + + /* If this window is a toplevel window, translate the 0,0 client + coordinate into a screen coordinate for proper placement. */ + if (!window->parent) { + point.x = 0; + point.y = 0; + ClientToScreen(window->win, &point); + changes.left = point.x; + changes.top = point.y; + } + if (window->desiredConfMask & (CWX | CWY)) { + changes.left = window->desiredX; + changes.top = window->desiredY; + flags &= ~SWP_NOMOVE; + } + if (window->desiredConfMask & (CWWidth | CWHeight)) { + changes.right = changes.left + window->desiredWidth; + changes.bottom = changes.top + window->desiredHeight; + flags &= ~SWP_NOSIZE; + /* XXX If overlay exists, resize the overlay here, ie. + if (window->overlay) ... */ + } + if (window->desiredConfMask & CWStackMode) { + flags &= ~SWP_NOZORDER; + /* XXX Overlay support might require something special here. */ + } + + /* Adjust the window rectangle because Win32 thinks that the x, y, + width & height are the WHOLE window (including decorations), + whereas GLUT treats the x, y, width & height as only the CLIENT + area of the window. Only do this to top level windows + that are not in game mode (since game mode windows do + not have any decorations). */ + if (!window->parent && window != __glutGameModeWindow) { + AdjustWindowRect(&changes, + WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN, + FALSE); + } + + /* Do the repositioning, moving, and push/pop. */ + SetWindowPos(window->win, + window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST, + changes.left, changes.top, + changes.right - changes.left, changes.bottom - changes.top, + flags); + + /* Zero out the mask. */ + window->desiredConfMask = 0; + + /* This hack causes the window to go back to the right position + when it is taken out of fullscreen mode. */ + if (workMask & GLUT_FULL_SCREEN_WORK) { + window->desiredConfMask |= CWX | CWY; + window->desiredX = point.x; + window->desiredY = point.y; + } +#else /* !_WIN32 */ + XWindowChanges changes; + + changes.x = window->desiredX; + changes.y = window->desiredY; + if (window->desiredConfMask & (CWWidth | CWHeight)) { + changes.width = window->desiredWidth; + changes.height = window->desiredHeight; + if (window->overlay) + XResizeWindow(__glutDisplay, window->overlay->win, + window->desiredWidth, window->desiredHeight); + if (__glutMotifHints != None) { + if (workMask & GLUT_FULL_SCREEN_WORK) { + MotifWmHints hints; + + hints.flags = MWM_HINTS_DECORATIONS; + hints.decorations = 0; /* Absolutely no + decorations. */ + XChangeProperty(__glutDisplay, window->win, + __glutMotifHints, __glutMotifHints, 32, + PropModeReplace, (unsigned char *) &hints, 4); + if (workMask & GLUT_MAP_WORK) { + /* Handle case where glutFullScreen is called + before the first time that the window is + mapped. Some window managers will randomly or + interactively position the window the first + time it is mapped if the window's + WM_NORMAL_HINTS property does not request an + explicit position. We don't want any such + window manager interaction when going + fullscreen. Overwrite the WM_NORMAL_HINTS + property installed by glutCreateWindow's + XSetWMProperties property with one explicitly + requesting a fullscreen window. */ + XSizeHints hints; + + hints.flags = USPosition | USSize; + hints.x = 0; + hints.y = 0; + hints.width = window->desiredWidth; + hints.height = window->desiredHeight; + XSetWMNormalHints(__glutDisplay, window->win, &hints); + } + } else { + XDeleteProperty(__glutDisplay, window->win, __glutMotifHints); + } + } + } + if (window->desiredConfMask & CWStackMode) { + changes.stack_mode = window->desiredStack; + /* Do not let glutPushWindow push window beneath the + underlay. */ + if (window->parent && window->parent->overlay + && window->desiredStack == Below) { + changes.stack_mode = Above; + changes.sibling = window->parent->overlay->win; + window->desiredConfMask |= CWSibling; + } + } + XConfigureWindow(__glutDisplay, window->win, + window->desiredConfMask, &changes); + window->desiredConfMask = 0; +#endif + } +#if !defined(_WIN32) && !defined(__OS2__) + /* Be sure to establish the colormaps BEFORE map window is + done. */ + if (workMask & GLUT_COLORMAP_WORK) { + __glutEstablishColormapsProperty(window); + } +#endif + if (workMask & GLUT_MAP_WORK) { + switch (window->desiredMapState) { + case WithdrawnState: + if (window->parent) { + XUnmapWindow(__glutDisplay, window->win); + } else { + XWithdrawWindow(__glutDisplay, window->win, + __glutScreen); + } + window->shownState = 0; + break; + case NormalState: + XMapWindow(__glutDisplay, window->win); + window->shownState = 1; + break; +#ifdef _WIN32 + case GameModeState: /* Not an Xlib value. */ + ShowWindow(window->win, SW_SHOW); + window->shownState = 1; + break; +#endif + case IconicState: + XIconifyWindow(__glutDisplay, window->win, __glutScreen); + window->shownState = 0; + break; + } + } + } + if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) { + if (window->forceReshape) { + /* Guarantee that before a display callback is generated + for a window, a reshape callback must be generated. */ + __glutSetWindow(window); + window->reshape(window->width, window->height); + window->forceReshape = False; + + /* Setting the redisplay bit on the first reshape is + necessary to make the "Mesa glXSwapBuffers to repair + damage" hack operate correctly. Without indicating a + redisplay is necessary, there's not an initial back + buffer render from which to blit from when damage + happens to the window. */ + workMask |= GLUT_REDISPLAY_WORK; + } + /* The code below is more involved than otherwise necessary + because it is paranoid about the overlay or entire window + being removed or destroyed in the course of the callbacks. + Notice how the global __glutWindowDamaged is used to record + the layers' damage status. See the code in glutLayerGet for + how __glutWindowDamaged is used. The point is to not have to + update the "damaged" field after the callback since the + window (or overlay) may be destroyed (or removed) when the + callback returns. */ + + if (window->overlay && window->overlay->display) { + int num = window->num; + Window xid = window->overlay ? window->overlay->win : None; + + /* If an overlay display callback is registered, we + differentiate between a redisplay needed for the + overlay and/or normal plane. If there is no overlay + display callback registered, we simply use the + standard display callback. */ + + if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) { + if (__glutMesaSwapHackSupport) { + if (window->usedSwapBuffers) { + if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) { + SWAP_BUFFERS_WINDOW(window); + goto skippedDisplayCallback1; + } + } + } + /* Render to normal plane. */ +#ifdef _WIN32 + window->renderDc = window->hdc; +#endif + window->renderWin = window->win; + window->renderCtx = window->ctx; + __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK); + __glutSetWindow(window); + window->usedSwapBuffers = 0; + window->display(); + __glutWindowDamaged = 0; + + skippedDisplayCallback1:; + } + if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) { + window = __glutWindowList[num]; + if (window && window->overlay && + window->overlay->win == xid && window->overlay->display) { + + /* Render to overlay. */ +#ifdef _WIN32 + window->renderDc = window->overlay->hdc; +#endif + window->renderWin = window->overlay->win; + window->renderCtx = window->overlay->ctx; + __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK); + __glutSetWindow(window); + window->overlay->display(); + __glutWindowDamaged = 0; + } else { + /* Overlay may have since been destroyed or the + overlay callback may have been disabled during + normal display callback. */ + } + } + } else { + if (__glutMesaSwapHackSupport) { + if (!window->overlay && window->usedSwapBuffers) { + if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) { + SWAP_BUFFERS_WINDOW(window); + goto skippedDisplayCallback2; + } + } + } + /* Render to normal plane (and possibly overlay). */ + __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK)); + __glutSetWindow(window); + window->usedSwapBuffers = 0; + window->display(); + __glutWindowDamaged = 0; + + skippedDisplayCallback2:; + } + } + /* Combine workMask with window->workMask to determine what + finish and debug work there is. */ + workMask |= window->workMask; + + if (workMask & GLUT_FINISH_WORK) { + /* Finish work makes sure a glFinish gets done to indirect + rendering contexts. Indirect contexts tend to have much + longer latency because lots of OpenGL extension requests + can queue up in the X protocol stream. __glutSetWindow + is where the finish works gets queued for indirect + contexts. */ + __glutSetWindow(window); + glFinish(); + } + if (workMask & GLUT_DEBUG_WORK) { + __glutSetWindow(window); + glutReportErrors(); + } + /* Strip out dummy, finish, and debug work bits. */ + window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK); + if (window->workMask) { + /* Leave on work list. */ + return window; + } else { + /* Remove current window from work list. */ + return window->prevWorkWin; + } +} + +#ifndef _WIN32 +static /* X11 implementations do not need this global. */ +#endif +void +__glutProcessWindowWorkLists(void) +{ + if (__glutWindowWorkList) { + GLUTwindow *remainder, *work; + + work = __glutWindowWorkList; + __glutWindowWorkList = NULL; + if (work) { + remainder = processWindowWorkList(work); + if (remainder) { + *beforeEnd = __glutWindowWorkList; + __glutWindowWorkList = remainder; + } + } + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutMainLoop(void) +{ +#if !defined(_WIN32) + if (!__glutDisplay) + __glutFatalUsage("main loop entered with out proper initialization."); +#endif + if (!__glutWindowListSize) + __glutFatalUsage( + "main loop entered with no windows created."); + for (;;) { + __glutProcessWindowWorkLists(); + if (__glutIdleFunc || __glutWindowWorkList) { + idleWait(); + } else { + if (__glutTimerList) { + waitForSomething(); + } else { + processEventsAndTimeouts(); + } + } + } +} +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_ext.cpp b/src/glut/os2/glut_ext.cpp index feb6fbfa20..6617fd6edb 100644 --- a/src/glut/os2/glut_ext.cpp +++ b/src/glut/os2/glut_ext.cpp @@ -1,204 +1,204 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include - -#include "glutint.h" - -/* CENTRY */ -int GLUTAPIENTRY -glutExtensionSupported(const char *extension) -{ - static const GLubyte *extensions = NULL; - const GLubyte *start; - GLubyte *where, *terminator; - - /* Extension names should not have spaces. */ - where = (GLubyte *) strchr(extension, ' '); - if (where || *extension == '\0') - return 0; - - if (!extensions) { - extensions = glGetString(GL_EXTENSIONS); - } - /* It takes a bit of care to be fool-proof about parsing the - OpenGL extensions string. Don't be fooled by sub-strings, - etc. */ - start = extensions; - for (;;) { - /* If your application crashes in the strstr routine below, - you are probably calling glutExtensionSupported without - having a current window. Calling glGetString without - a current OpenGL context has unpredictable results. - Please fix your program. */ - where = (GLubyte *) strstr((const char *) start, extension); - if (!where) - break; - terminator = where + strlen(extension); - if (where == start || *(where - 1) == ' ') { - if (*terminator == ' ' || *terminator == '\0') { - return 1; - } - } - start = terminator; - } - return 0; -} - - -struct name_address_pair { - const char *name; - const void *address; -}; - -static struct name_address_pair glut_functions[] = { - { "glutInit", (const void *) glutInit }, - { "glutInitDisplayMode", (const void *) glutInitDisplayMode }, - { "glutInitDisplayString", (const void *) glutInitDisplayString }, - { "glutInitWindowPosition", (const void *) glutInitWindowPosition }, - { "glutInitWindowSize", (const void *) glutInitWindowSize }, - { "glutMainLoop", (const void *) glutMainLoop }, - { "glutCreateWindow", (const void *) glutCreateWindow }, - { "glutCreateSubWindow", (const void *) glutCreateSubWindow }, - { "glutDestroyWindow", (const void *) glutDestroyWindow }, - { "glutPostRedisplay", (const void *) glutPostRedisplay }, - { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay }, - { "glutSwapBuffers", (const void *) glutSwapBuffers }, - { "glutGetWindow", (const void *) glutGetWindow }, - { "glutSetWindow", (const void *) glutSetWindow }, - { "glutSetWindowTitle", (const void *) glutSetWindowTitle }, - { "glutSetIconTitle", (const void *) glutSetIconTitle }, - { "glutPositionWindow", (const void *) glutPositionWindow }, - { "glutReshapeWindow", (const void *) glutReshapeWindow }, - { "glutPopWindow", (const void *) glutPopWindow }, - { "glutPushWindow", (const void *) glutPushWindow }, - { "glutIconifyWindow", (const void *) glutIconifyWindow }, - { "glutShowWindow", (const void *) glutShowWindow }, - { "glutHideWindow", (const void *) glutHideWindow }, - { "glutFullScreen", (const void *) glutFullScreen }, - { "glutSetCursor", (const void *) glutSetCursor }, - { "glutWarpPointer", (const void *) glutWarpPointer }, - { "glutEstablishOverlay", (const void *) glutEstablishOverlay }, - { "glutRemoveOverlay", (const void *) glutRemoveOverlay }, - { "glutUseLayer", (const void *) glutUseLayer }, - { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay }, - { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay }, - { "glutShowOverlay", (const void *) glutShowOverlay }, - { "glutHideOverlay", (const void *) glutHideOverlay }, - { "glutCreateMenu", (const void *) glutCreateMenu }, - { "glutDestroyMenu", (const void *) glutDestroyMenu }, - { "glutGetMenu", (const void *) glutGetMenu }, - { "glutSetMenu", (const void *) glutSetMenu }, - { "glutAddMenuEntry", (const void *) glutAddMenuEntry }, - { "glutAddSubMenu", (const void *) glutAddSubMenu }, - { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry }, - { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu }, - { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem }, - { "glutAttachMenu", (const void *) glutAttachMenu }, - { "glutDetachMenu", (const void *) glutDetachMenu }, - { "glutDisplayFunc", (const void *) glutDisplayFunc }, - { "glutReshapeFunc", (const void *) glutReshapeFunc }, - { "glutKeyboardFunc", (const void *) glutKeyboardFunc }, - { "glutMouseFunc", (const void *) glutMouseFunc }, - { "glutMotionFunc", (const void *) glutMotionFunc }, - { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc }, - { "glutEntryFunc", (const void *) glutEntryFunc }, - { "glutVisibilityFunc", (const void *) glutVisibilityFunc }, - { "glutIdleFunc", (const void *) glutIdleFunc }, - { "glutTimerFunc", (const void *) glutTimerFunc }, - { "glutMenuStateFunc", (const void *) glutMenuStateFunc }, - { "glutSpecialFunc", (const void *) glutSpecialFunc }, - { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc }, - { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc }, - { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc }, - { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc }, - { "glutDialsFunc", (const void *) glutDialsFunc }, - { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc }, - { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc }, - { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc }, - { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc }, - { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc }, - { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc }, - { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc }, - { "glutJoystickFunc", (const void *) glutJoystickFunc }, - { "glutSetColor", (const void *) glutSetColor }, - { "glutGetColor", (const void *) glutGetColor }, - { "glutCopyColormap", (const void *) glutCopyColormap }, - { "glutGet", (const void *) glutGet }, - { "glutDeviceGet", (const void *) glutDeviceGet }, - { "glutExtensionSupported", (const void *) glutExtensionSupported }, - { "glutGetModifiers", (const void *) glutGetModifiers }, - { "glutLayerGet", (const void *) glutLayerGet }, - { "glutGetProcAddress", (const void *) glutGetProcAddress }, - { "glutBitmapCharacter", (const void *) glutBitmapCharacter }, - { "glutBitmapWidth", (const void *) glutBitmapWidth }, - { "glutStrokeCharacter", (const void *) glutStrokeCharacter }, - { "glutStrokeWidth", (const void *) glutStrokeWidth }, - { "glutBitmapLength", (const void *) glutBitmapLength }, - { "glutStrokeLength", (const void *) glutStrokeLength }, - { "glutWireSphere", (const void *) glutWireSphere }, - { "glutSolidSphere", (const void *) glutSolidSphere }, - { "glutWireCone", (const void *) glutWireCone }, - { "glutSolidCone", (const void *) glutSolidCone }, - { "glutWireCube", (const void *) glutWireCube }, - { "glutSolidCube", (const void *) glutSolidCube }, - { "glutWireTorus", (const void *) glutWireTorus }, - { "glutSolidTorus", (const void *) glutSolidTorus }, - { "glutWireDodecahedron", (const void *) glutWireDodecahedron }, - { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron }, - { "glutWireTeapot", (const void *) glutWireTeapot }, - { "glutSolidTeapot", (const void *) glutSolidTeapot }, - { "glutWireOctahedron", (const void *) glutWireOctahedron }, - { "glutSolidOctahedron", (const void *) glutSolidOctahedron }, - { "glutWireTetrahedron", (const void *) glutWireTetrahedron }, - { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron }, - { "glutWireIcosahedron", (const void *) glutWireIcosahedron }, - { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron }, - { "glutVideoResizeGet", (const void *) glutVideoResizeGet }, - { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing }, - { "glutStopVideoResizing", (const void *) glutStopVideoResizing }, - { "glutVideoResize", (const void *) glutVideoResize }, - { "glutVideoPan", (const void *) glutVideoPan }, - { "glutReportErrors", (const void *) glutReportErrors }, - { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat }, - { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat }, - { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc }, - { "glutGameModeString", (const void *) glutGameModeString }, - { "glutEnterGameMode", (const void *) glutEnterGameMode }, - { "glutLeaveGameMode", (const void *) glutLeaveGameMode }, - { "glutGameModeGet", (const void *) glutGameModeGet }, - { NULL, NULL } -}; - - -/* XXX This isn't an official GLUT function, yet */ -void * GLUTAPIENTRY -glutGetProcAddress(const char *procName) -{ - /* Try GLUT functions first */ - int i; - for (i = 0; glut_functions[i].name; i++) { - if (strcmp(glut_functions[i].name, procName) == 0) - return (void *) glut_functions[i].address; - } - - /* Try core GL functions */ -#if defined(_WIN32) - return (void *) wglGetProcAddress((LPCSTR) procName); - -#elif defined(__OS2PM__) - return (void *) wglGetProcAddress((char *) procName); -#elif defined(GLX_ARB_get_proc_address) - return (void *) glXGetProcAddressARB((const GLubyte *) procName); -#else - return NULL; -#endif -} - - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include + +#include "glutint.h" + +/* CENTRY */ +int GLUTAPIENTRY +glutExtensionSupported(const char *extension) +{ + static const GLubyte *extensions = NULL; + const GLubyte *start; + GLubyte *where, *terminator; + + /* Extension names should not have spaces. */ + where = (GLubyte *) strchr(extension, ' '); + if (where || *extension == '\0') + return 0; + + if (!extensions) { + extensions = glGetString(GL_EXTENSIONS); + } + /* It takes a bit of care to be fool-proof about parsing the + OpenGL extensions string. Don't be fooled by sub-strings, + etc. */ + start = extensions; + for (;;) { + /* If your application crashes in the strstr routine below, + you are probably calling glutExtensionSupported without + having a current window. Calling glGetString without + a current OpenGL context has unpredictable results. + Please fix your program. */ + where = (GLubyte *) strstr((const char *) start, extension); + if (!where) + break; + terminator = where + strlen(extension); + if (where == start || *(where - 1) == ' ') { + if (*terminator == ' ' || *terminator == '\0') { + return 1; + } + } + start = terminator; + } + return 0; +} + + +struct name_address_pair { + const char *name; + const void *address; +}; + +static struct name_address_pair glut_functions[] = { + { "glutInit", (const void *) glutInit }, + { "glutInitDisplayMode", (const void *) glutInitDisplayMode }, + { "glutInitDisplayString", (const void *) glutInitDisplayString }, + { "glutInitWindowPosition", (const void *) glutInitWindowPosition }, + { "glutInitWindowSize", (const void *) glutInitWindowSize }, + { "glutMainLoop", (const void *) glutMainLoop }, + { "glutCreateWindow", (const void *) glutCreateWindow }, + { "glutCreateSubWindow", (const void *) glutCreateSubWindow }, + { "glutDestroyWindow", (const void *) glutDestroyWindow }, + { "glutPostRedisplay", (const void *) glutPostRedisplay }, + { "glutPostWindowRedisplay", (const void *) glutPostWindowRedisplay }, + { "glutSwapBuffers", (const void *) glutSwapBuffers }, + { "glutGetWindow", (const void *) glutGetWindow }, + { "glutSetWindow", (const void *) glutSetWindow }, + { "glutSetWindowTitle", (const void *) glutSetWindowTitle }, + { "glutSetIconTitle", (const void *) glutSetIconTitle }, + { "glutPositionWindow", (const void *) glutPositionWindow }, + { "glutReshapeWindow", (const void *) glutReshapeWindow }, + { "glutPopWindow", (const void *) glutPopWindow }, + { "glutPushWindow", (const void *) glutPushWindow }, + { "glutIconifyWindow", (const void *) glutIconifyWindow }, + { "glutShowWindow", (const void *) glutShowWindow }, + { "glutHideWindow", (const void *) glutHideWindow }, + { "glutFullScreen", (const void *) glutFullScreen }, + { "glutSetCursor", (const void *) glutSetCursor }, + { "glutWarpPointer", (const void *) glutWarpPointer }, + { "glutEstablishOverlay", (const void *) glutEstablishOverlay }, + { "glutRemoveOverlay", (const void *) glutRemoveOverlay }, + { "glutUseLayer", (const void *) glutUseLayer }, + { "glutPostOverlayRedisplay", (const void *) glutPostOverlayRedisplay }, + { "glutPostWindowOverlayRedisplay", (const void *) glutPostWindowOverlayRedisplay }, + { "glutShowOverlay", (const void *) glutShowOverlay }, + { "glutHideOverlay", (const void *) glutHideOverlay }, + { "glutCreateMenu", (const void *) glutCreateMenu }, + { "glutDestroyMenu", (const void *) glutDestroyMenu }, + { "glutGetMenu", (const void *) glutGetMenu }, + { "glutSetMenu", (const void *) glutSetMenu }, + { "glutAddMenuEntry", (const void *) glutAddMenuEntry }, + { "glutAddSubMenu", (const void *) glutAddSubMenu }, + { "glutChangeToMenuEntry", (const void *) glutChangeToMenuEntry }, + { "glutChangeToSubMenu", (const void *) glutChangeToSubMenu }, + { "glutRemoveMenuItem", (const void *) glutRemoveMenuItem }, + { "glutAttachMenu", (const void *) glutAttachMenu }, + { "glutDetachMenu", (const void *) glutDetachMenu }, + { "glutDisplayFunc", (const void *) glutDisplayFunc }, + { "glutReshapeFunc", (const void *) glutReshapeFunc }, + { "glutKeyboardFunc", (const void *) glutKeyboardFunc }, + { "glutMouseFunc", (const void *) glutMouseFunc }, + { "glutMotionFunc", (const void *) glutMotionFunc }, + { "glutPassiveMotionFunc", (const void *) glutPassiveMotionFunc }, + { "glutEntryFunc", (const void *) glutEntryFunc }, + { "glutVisibilityFunc", (const void *) glutVisibilityFunc }, + { "glutIdleFunc", (const void *) glutIdleFunc }, + { "glutTimerFunc", (const void *) glutTimerFunc }, + { "glutMenuStateFunc", (const void *) glutMenuStateFunc }, + { "glutSpecialFunc", (const void *) glutSpecialFunc }, + { "glutSpaceballMotionFunc", (const void *) glutSpaceballMotionFunc }, + { "glutSpaceballRotateFunc", (const void *) glutSpaceballRotateFunc }, + { "glutSpaceballButtonFunc", (const void *) glutSpaceballButtonFunc }, + { "glutButtonBoxFunc", (const void *) glutButtonBoxFunc }, + { "glutDialsFunc", (const void *) glutDialsFunc }, + { "glutTabletMotionFunc", (const void *) glutTabletMotionFunc }, + { "glutTabletButtonFunc", (const void *) glutTabletButtonFunc }, + { "glutMenuStatusFunc", (const void *) glutMenuStatusFunc }, + { "glutOverlayDisplayFunc", (const void *) glutOverlayDisplayFunc }, + { "glutWindowStatusFunc", (const void *) glutWindowStatusFunc }, + { "glutKeyboardUpFunc", (const void *) glutKeyboardUpFunc }, + { "glutSpecialUpFunc", (const void *) glutSpecialUpFunc }, + { "glutJoystickFunc", (const void *) glutJoystickFunc }, + { "glutSetColor", (const void *) glutSetColor }, + { "glutGetColor", (const void *) glutGetColor }, + { "glutCopyColormap", (const void *) glutCopyColormap }, + { "glutGet", (const void *) glutGet }, + { "glutDeviceGet", (const void *) glutDeviceGet }, + { "glutExtensionSupported", (const void *) glutExtensionSupported }, + { "glutGetModifiers", (const void *) glutGetModifiers }, + { "glutLayerGet", (const void *) glutLayerGet }, + { "glutGetProcAddress", (const void *) glutGetProcAddress }, + { "glutBitmapCharacter", (const void *) glutBitmapCharacter }, + { "glutBitmapWidth", (const void *) glutBitmapWidth }, + { "glutStrokeCharacter", (const void *) glutStrokeCharacter }, + { "glutStrokeWidth", (const void *) glutStrokeWidth }, + { "glutBitmapLength", (const void *) glutBitmapLength }, + { "glutStrokeLength", (const void *) glutStrokeLength }, + { "glutWireSphere", (const void *) glutWireSphere }, + { "glutSolidSphere", (const void *) glutSolidSphere }, + { "glutWireCone", (const void *) glutWireCone }, + { "glutSolidCone", (const void *) glutSolidCone }, + { "glutWireCube", (const void *) glutWireCube }, + { "glutSolidCube", (const void *) glutSolidCube }, + { "glutWireTorus", (const void *) glutWireTorus }, + { "glutSolidTorus", (const void *) glutSolidTorus }, + { "glutWireDodecahedron", (const void *) glutWireDodecahedron }, + { "glutSolidDodecahedron", (const void *) glutSolidDodecahedron }, + { "glutWireTeapot", (const void *) glutWireTeapot }, + { "glutSolidTeapot", (const void *) glutSolidTeapot }, + { "glutWireOctahedron", (const void *) glutWireOctahedron }, + { "glutSolidOctahedron", (const void *) glutSolidOctahedron }, + { "glutWireTetrahedron", (const void *) glutWireTetrahedron }, + { "glutSolidTetrahedron", (const void *) glutSolidTetrahedron }, + { "glutWireIcosahedron", (const void *) glutWireIcosahedron }, + { "glutSolidIcosahedron", (const void *) glutSolidIcosahedron }, + { "glutVideoResizeGet", (const void *) glutVideoResizeGet }, + { "glutSetupVideoResizing", (const void *) glutSetupVideoResizing }, + { "glutStopVideoResizing", (const void *) glutStopVideoResizing }, + { "glutVideoResize", (const void *) glutVideoResize }, + { "glutVideoPan", (const void *) glutVideoPan }, + { "glutReportErrors", (const void *) glutReportErrors }, + { "glutIgnoreKeyRepeat", (const void *) glutIgnoreKeyRepeat }, + { "glutSetKeyRepeat", (const void *) glutSetKeyRepeat }, + { "glutForceJoystickFunc", (const void *) glutForceJoystickFunc }, + { "glutGameModeString", (const void *) glutGameModeString }, + { "glutEnterGameMode", (const void *) glutEnterGameMode }, + { "glutLeaveGameMode", (const void *) glutLeaveGameMode }, + { "glutGameModeGet", (const void *) glutGameModeGet }, + { NULL, NULL } +}; + + +/* XXX This isn't an official GLUT function, yet */ +void * GLUTAPIENTRY +glutGetProcAddress(const char *procName) +{ + /* Try GLUT functions first */ + int i; + for (i = 0; glut_functions[i].name; i++) { + if (strcmp(glut_functions[i].name, procName) == 0) + return (void *) glut_functions[i].address; + } + + /* Try core GL functions */ +#if defined(_WIN32) + return (void *) wglGetProcAddress((LPCSTR) procName); + +#elif defined(__OS2PM__) + return (void *) wglGetProcAddress((char *) procName); +#elif defined(GLX_ARB_get_proc_address) + return (void *) glXGetProcAddressARB((const GLubyte *) procName); +#else + return NULL; +#endif +} + + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_fullscrn.cpp b/src/glut/os2/glut_fullscrn.cpp index d6efb68b3a..584aba4fd8 100644 --- a/src/glut/os2/glut_fullscrn.cpp +++ b/src/glut/os2/glut_fullscrn.cpp @@ -1,38 +1,38 @@ - -/* Copyright (c) Mark J. Kilgard, 1995, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutFullScreen(void) -{ - assert(!__glutCurrentWindow->parent); - IGNORE_IN_GAME_MODE(); -#if !defined(_WIN32) && !defined(__OS2PM__) - if (__glutMotifHints == None) { - __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS", - SGI_XA__MOTIF_WM_HINTS, 0); - if (__glutMotifHints == None) { - __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS."); - } - } -#endif - - __glutCurrentWindow->desiredX = 0; - __glutCurrentWindow->desiredY = 0; - __glutCurrentWindow->desiredWidth = __glutScreenWidth; - __glutCurrentWindow->desiredHeight = __glutScreenHeight; - __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight; - - __glutPutOnWorkList(__glutCurrentWindow, - GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK); -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1995, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutFullScreen(void) +{ + assert(!__glutCurrentWindow->parent); + IGNORE_IN_GAME_MODE(); +#if !defined(_WIN32) && !defined(__OS2PM__) + if (__glutMotifHints == None) { + __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS", + SGI_XA__MOTIF_WM_HINTS, 0); + if (__glutMotifHints == None) { + __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS."); + } + } +#endif + + __glutCurrentWindow->desiredX = 0; + __glutCurrentWindow->desiredY = 0; + __glutCurrentWindow->desiredWidth = __glutScreenWidth; + __glutCurrentWindow->desiredHeight = __glutScreenHeight; + __glutCurrentWindow->desiredConfMask |= CWX | CWY | CWWidth | CWHeight; + + __glutPutOnWorkList(__glutCurrentWindow, + GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK); +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_get.cpp b/src/glut/os2/glut_get.cpp index c846f48658..8921e9ab03 100644 --- a/src/glut/os2/glut_get.cpp +++ b/src/glut/os2/glut_get.cpp @@ -1,232 +1,232 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */ -#include "glutint.h" - -/* CENTRY */ -int GLUTAPIENTRY -glutGet(GLenum param) -{ - Window win, root; - int x, y, value; - unsigned int width, height, border, depth; - - switch (param) { - case GLUT_INIT_WINDOW_X: - return __glutInitX; - case GLUT_INIT_WINDOW_Y: - return __glutInitY; - case GLUT_INIT_WINDOW_WIDTH: - return __glutInitWidth; - case GLUT_INIT_WINDOW_HEIGHT: - return __glutInitHeight; - case GLUT_INIT_DISPLAY_MODE: - return __glutDisplayMode; - case GLUT_WINDOW_X: - XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win, - __glutRoot, 0, 0, &x, &y, &win); - return x; - case GLUT_WINDOW_Y: - XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win, - __glutRoot, 0, 0, &x, &y, &win); - return y; - case GLUT_WINDOW_WIDTH: - if (!__glutCurrentWindow->reshape) { - XGetGeometry(__glutDisplay, __glutCurrentWindow->win, - &root, &x, &y, - &width, &height, &border, &depth); - return width; - } - return __glutCurrentWindow->width; - case GLUT_WINDOW_HEIGHT: - if (!__glutCurrentWindow->reshape) { - XGetGeometry(__glutDisplay, __glutCurrentWindow->win, - &root, &x, &y, - &width, &height, &border, &depth); - return height; - } - return __glutCurrentWindow->height; -#ifdef __OS2__ - #define GET_CONFIG(attrib) \ - { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) \ - glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \ - else \ - glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \ - } \ - -#else - -#define GET_CONFIG(attrib) { \ - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \ - glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \ - attrib, &value); \ - } else { \ - glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \ - attrib, &value); \ - } \ -} -#endif - - case GLUT_WINDOW_BUFFER_SIZE: - GET_CONFIG(GLX_BUFFER_SIZE); - return value; - case GLUT_WINDOW_STENCIL_SIZE: - GET_CONFIG(GLX_STENCIL_SIZE); - return value; - case GLUT_WINDOW_DEPTH_SIZE: - GET_CONFIG(GLX_DEPTH_SIZE); - return value; - case GLUT_WINDOW_RED_SIZE: - GET_CONFIG(GLX_RED_SIZE); - return value; - case GLUT_WINDOW_GREEN_SIZE: - GET_CONFIG(GLX_GREEN_SIZE); - return value; - case GLUT_WINDOW_BLUE_SIZE: - GET_CONFIG(GLX_BLUE_SIZE); - return value; - case GLUT_WINDOW_ALPHA_SIZE: - GET_CONFIG(GLX_ALPHA_SIZE); - return value; - case GLUT_WINDOW_ACCUM_RED_SIZE: - GET_CONFIG(GLX_ACCUM_RED_SIZE); - return value; - case GLUT_WINDOW_ACCUM_GREEN_SIZE: - GET_CONFIG(GLX_ACCUM_GREEN_SIZE); - return value; - case GLUT_WINDOW_ACCUM_BLUE_SIZE: - GET_CONFIG(GLX_ACCUM_BLUE_SIZE); - return value; - case GLUT_WINDOW_ACCUM_ALPHA_SIZE: - GET_CONFIG(GLX_ACCUM_ALPHA_SIZE); - return value; - case GLUT_WINDOW_DOUBLEBUFFER: - GET_CONFIG(GLX_DOUBLEBUFFER); - return value; - case GLUT_WINDOW_RGBA: - GET_CONFIG(GLX_RGBA); - return value; - case GLUT_WINDOW_COLORMAP_SIZE: - GET_CONFIG(GLX_RGBA); - if (value) { - return 0; - } else { -#if defined(_WIN32) || defined(__OS2__) - /* KLUDGE: we always assume 256 colors in CI mode on - Win32 */ - return 256; -#else - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - return __glutCurrentWindow->vis->visual->map_entries; - } else { - return __glutCurrentWindow->overlay->vis->visual->map_entries; - } -#endif /* _WIN32 */ - } - case GLUT_WINDOW_PARENT: - return __glutCurrentWindow->parent ? - __glutCurrentWindow->parent->num + 1 : 0; - case GLUT_WINDOW_NUM_CHILDREN: - { - int num = 0; - GLUTwindow *children = __glutCurrentWindow->children; - - while (children) { - num++; - children = children->siblings; - } - return num; - } - case GLUT_WINDOW_NUM_SAMPLES: -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) - if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) { - GET_CONFIG(GLX_SAMPLES_SGIS); - return value; - } else { - return 0; - } -#else - /* Independent of GLX server support, multisampling not - supported by GLX client-side. */ - return 0; -#endif - case GLUT_WINDOW_STEREO: - GET_CONFIG(GLX_STEREO); - return value; - case GLUT_WINDOW_CURSOR: - return __glutCurrentWindow->cursor; - case GLUT_SCREEN_WIDTH: - return DisplayWidth(__glutDisplay, __glutScreen); - case GLUT_SCREEN_HEIGHT: - return DisplayHeight(__glutDisplay, __glutScreen); - case GLUT_SCREEN_WIDTH_MM: - return DisplayWidthMM(__glutDisplay, __glutScreen); - case GLUT_SCREEN_HEIGHT_MM: - return DisplayHeightMM(__glutDisplay, __glutScreen); - case GLUT_MENU_NUM_ITEMS: - return __glutCurrentMenu->num; - case GLUT_DISPLAY_MODE_POSSIBLE: - { - XVisualInfo *vi; - Bool dummy, visAlloced; - void *fbc; - -#if defined(_WIN32) - /* Our fake glXChooseVisual (which is called by - __glutDetermineVisual) needs an HDC to work with, so grab one - from the "root" window. */ - XHDC = GetDC(GetDesktopWindow()); -#endif - vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc); -#if defined(_WIN32) - ReleaseDC(GetDesktopWindow(), XHDC); -#endif - if (vi) { - if (visAlloced) - XFree(vi); - return 1; - } - return 0; - } - case GLUT_ELAPSED_TIME: - { -#ifdef OLD_VMS - struct timeval6 elapsed, beginning, now; -#else - struct timeval elapsed, beginning, now; -#endif - - __glutInitTime(&beginning); - GETTIMEOFDAY(&now); - TIMEDELTA(elapsed, now, beginning); - /* Return elapsed milliseconds. */ -#if defined(__vms) && ( __VMS_VER < 70000000 ) - return (int) (elapsed.val / TICKS_PER_MILLISECOND); -#else - return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000)); -#endif - } - case GLUT_WINDOW_FORMAT_ID: -#if defined(__OS2__) - return wglGetPixelFormat(__glutCurrentWindow->hdc); -#elif defined(_WIN32) - return GetPixelFormat(__glutCurrentWindow->hdc); -#else - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - return (int) __glutCurrentWindow->vis->visualid; - } else { - return (int) __glutCurrentWindow->overlay->vis->visualid; - } -#endif - default: - __glutWarning("invalid glutGet parameter: %d", param); - return -1; - } -} -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include /* SunOS 4 needs NULL defined for GETTIMEOFDAY macro. */ +#include "glutint.h" + +/* CENTRY */ +int GLUTAPIENTRY +glutGet(GLenum param) +{ + Window win, root; + int x, y, value; + unsigned int width, height, border, depth; + + switch (param) { + case GLUT_INIT_WINDOW_X: + return __glutInitX; + case GLUT_INIT_WINDOW_Y: + return __glutInitY; + case GLUT_INIT_WINDOW_WIDTH: + return __glutInitWidth; + case GLUT_INIT_WINDOW_HEIGHT: + return __glutInitHeight; + case GLUT_INIT_DISPLAY_MODE: + return __glutDisplayMode; + case GLUT_WINDOW_X: + XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win, + __glutRoot, 0, 0, &x, &y, &win); + return x; + case GLUT_WINDOW_Y: + XTranslateCoordinates(__glutDisplay, __glutCurrentWindow->win, + __glutRoot, 0, 0, &x, &y, &win); + return y; + case GLUT_WINDOW_WIDTH: + if (!__glutCurrentWindow->reshape) { + XGetGeometry(__glutDisplay, __glutCurrentWindow->win, + &root, &x, &y, + &width, &height, &border, &depth); + return width; + } + return __glutCurrentWindow->width; + case GLUT_WINDOW_HEIGHT: + if (!__glutCurrentWindow->reshape) { + XGetGeometry(__glutDisplay, __glutCurrentWindow->win, + &root, &x, &y, + &width, &height, &border, &depth); + return height; + } + return __glutCurrentWindow->height; +#ifdef __OS2__ + #define GET_CONFIG(attrib) \ + { if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) \ + glXGetConfig( __glutCurrentWindow->vis, attrib, &value); \ + else \ + glXGetConfig(__glutCurrentWindow->overlay->vis, attrib, &value); \ + } \ + +#else + +#define GET_CONFIG(attrib) { \ + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { \ + glXGetConfig(__glutDisplay, __glutCurrentWindow->vis, \ + attrib, &value); \ + } else { \ + glXGetConfig(__glutDisplay, __glutCurrentWindow->overlay->vis, \ + attrib, &value); \ + } \ +} +#endif + + case GLUT_WINDOW_BUFFER_SIZE: + GET_CONFIG(GLX_BUFFER_SIZE); + return value; + case GLUT_WINDOW_STENCIL_SIZE: + GET_CONFIG(GLX_STENCIL_SIZE); + return value; + case GLUT_WINDOW_DEPTH_SIZE: + GET_CONFIG(GLX_DEPTH_SIZE); + return value; + case GLUT_WINDOW_RED_SIZE: + GET_CONFIG(GLX_RED_SIZE); + return value; + case GLUT_WINDOW_GREEN_SIZE: + GET_CONFIG(GLX_GREEN_SIZE); + return value; + case GLUT_WINDOW_BLUE_SIZE: + GET_CONFIG(GLX_BLUE_SIZE); + return value; + case GLUT_WINDOW_ALPHA_SIZE: + GET_CONFIG(GLX_ALPHA_SIZE); + return value; + case GLUT_WINDOW_ACCUM_RED_SIZE: + GET_CONFIG(GLX_ACCUM_RED_SIZE); + return value; + case GLUT_WINDOW_ACCUM_GREEN_SIZE: + GET_CONFIG(GLX_ACCUM_GREEN_SIZE); + return value; + case GLUT_WINDOW_ACCUM_BLUE_SIZE: + GET_CONFIG(GLX_ACCUM_BLUE_SIZE); + return value; + case GLUT_WINDOW_ACCUM_ALPHA_SIZE: + GET_CONFIG(GLX_ACCUM_ALPHA_SIZE); + return value; + case GLUT_WINDOW_DOUBLEBUFFER: + GET_CONFIG(GLX_DOUBLEBUFFER); + return value; + case GLUT_WINDOW_RGBA: + GET_CONFIG(GLX_RGBA); + return value; + case GLUT_WINDOW_COLORMAP_SIZE: + GET_CONFIG(GLX_RGBA); + if (value) { + return 0; + } else { +#if defined(_WIN32) || defined(__OS2__) + /* KLUDGE: we always assume 256 colors in CI mode on + Win32 */ + return 256; +#else + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + return __glutCurrentWindow->vis->visual->map_entries; + } else { + return __glutCurrentWindow->overlay->vis->visual->map_entries; + } +#endif /* _WIN32 */ + } + case GLUT_WINDOW_PARENT: + return __glutCurrentWindow->parent ? + __glutCurrentWindow->parent->num + 1 : 0; + case GLUT_WINDOW_NUM_CHILDREN: + { + int num = 0; + GLUTwindow *children = __glutCurrentWindow->children; + + while (children) { + num++; + children = children->siblings; + } + return num; + } + case GLUT_WINDOW_NUM_SAMPLES: +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIS_multisample) + if (__glutIsSupportedByGLX("GLX_SGIS_multisample")) { + GET_CONFIG(GLX_SAMPLES_SGIS); + return value; + } else { + return 0; + } +#else + /* Independent of GLX server support, multisampling not + supported by GLX client-side. */ + return 0; +#endif + case GLUT_WINDOW_STEREO: + GET_CONFIG(GLX_STEREO); + return value; + case GLUT_WINDOW_CURSOR: + return __glutCurrentWindow->cursor; + case GLUT_SCREEN_WIDTH: + return DisplayWidth(__glutDisplay, __glutScreen); + case GLUT_SCREEN_HEIGHT: + return DisplayHeight(__glutDisplay, __glutScreen); + case GLUT_SCREEN_WIDTH_MM: + return DisplayWidthMM(__glutDisplay, __glutScreen); + case GLUT_SCREEN_HEIGHT_MM: + return DisplayHeightMM(__glutDisplay, __glutScreen); + case GLUT_MENU_NUM_ITEMS: + return __glutCurrentMenu->num; + case GLUT_DISPLAY_MODE_POSSIBLE: + { + XVisualInfo *vi; + Bool dummy, visAlloced; + void *fbc; + +#if defined(_WIN32) + /* Our fake glXChooseVisual (which is called by + __glutDetermineVisual) needs an HDC to work with, so grab one + from the "root" window. */ + XHDC = GetDC(GetDesktopWindow()); +#endif + vi = __glutDetermineWindowVisual(&dummy, &visAlloced, &fbc); +#if defined(_WIN32) + ReleaseDC(GetDesktopWindow(), XHDC); +#endif + if (vi) { + if (visAlloced) + XFree(vi); + return 1; + } + return 0; + } + case GLUT_ELAPSED_TIME: + { +#ifdef OLD_VMS + struct timeval6 elapsed, beginning, now; +#else + struct timeval elapsed, beginning, now; +#endif + + __glutInitTime(&beginning); + GETTIMEOFDAY(&now); + TIMEDELTA(elapsed, now, beginning); + /* Return elapsed milliseconds. */ +#if defined(__vms) && ( __VMS_VER < 70000000 ) + return (int) (elapsed.val / TICKS_PER_MILLISECOND); +#else + return (int) ((elapsed.tv_sec * 1000) + (elapsed.tv_usec / 1000)); +#endif + } + case GLUT_WINDOW_FORMAT_ID: +#if defined(__OS2__) + return wglGetPixelFormat(__glutCurrentWindow->hdc); +#elif defined(_WIN32) + return GetPixelFormat(__glutCurrentWindow->hdc); +#else + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + return (int) __glutCurrentWindow->vis->visualid; + } else { + return (int) __glutCurrentWindow->overlay->vis->visualid; + } +#endif + default: + __glutWarning("invalid glutGet parameter: %d", param); + return -1; + } +} +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_hel10.cpp b/src/glut/os2/glut_hel10.cpp index 6409f6181a..a9f08ff133 100644 --- a/src/glut/os2/glut_hel10.cpp +++ b/src/glut/os2/glut_hel10.cpp @@ -1,1781 +1,1781 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmapHelvetica10 XXX -#include "glutbitmap.h" -#undef glutBitmapHelvetica10 - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50, -}; - -static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50, -}; - -static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20, -}; - -static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0x70,0x88,0xc8,0xa8,0x98,0x74, -}; - -static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x20,0x0,0xf8,0x0,0x20, -}; - -static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50, -}; - -static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50, -}; - -static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50, -}; - -static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, -}; - -static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, -}; - -static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, -}; - -static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, -}; - -static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50, -}; - -static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20, -}; - -static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60, -}; - -static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x6c,0x92,0x90,0x7e,0x12,0xec, -}; - -static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20, -}; - -static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50, -}; - -static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50, -}; - -static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80, -}; - -static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48, -}; - -static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4, -}; - -static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0x88,0x50,0x20,0x50,0x88, -}; - -static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48, -}; - -static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78, -}; - -static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, -}; - -static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, -}; - -static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, -}; - -static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, -}; - -static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50, -}; - -static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80, -}; - -static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10, -}; - -static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28, -}; - -static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20, -}; - -static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0, -}; - -static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42, -}; - -static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0, -}; - -static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0xa0,0x50,0x28,0x50,0xa0, -}; - -static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xe0,0x0,0xe0,0xa0,0xe0, -}; - -static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0xc0,0x40, -}; - -static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0xc0, -}; - -static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c, -}; - -static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90, -}; - -static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0x80,0x40, -}; - -static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0xc0,0x20,0x40,0xe0, -}; - -static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xe0,0x40,0xa0,0x60, -}; - -static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xe0, -}; - -static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0x38,0x44,0xaa,0xb2,0xba,0x44,0x38, -}; - -static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xe0, -}; - -static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x8,0x8,0xf8, -}; - -static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x28,0x50,0xa0,0x50,0x28, -}; - -static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0xe0,0x0,0xa0,0x20,0xe0, -}; - -static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38, -}; - -static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xa0, -}; - -static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70, -}; - -static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0x90,0x60,0x90,0x90,0x60,0x90, -}; - -static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30, -}; - -static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10, -}; - -static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data}; - -/* char: 0xa0 */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,3,0}; -#endif - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0x98,0x64, -}; - -static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20, -}; - -static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xf0,0x80,0x40,0x20,0x10,0xf0, -}; - -static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90, -}; - -static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0x88,0x88,0x50,0x20,0x50,0x88, -}; - -static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x28,0x28,0x54,0x54,0x92,0x92, -}; - -static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x20,0x20,0x50,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x70,0x90,0x90,0x90,0x90,0x90, -}; - -static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40, -}; - -static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0x60,0x90,0x10,0x60,0x90,0x60, -}; - -static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0x80,0x80,0x80,0x80,0xc0,0xa0, -}; - -static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68, -}; - -static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0, -}; - -static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x70,0x88,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0x88,0x88,0x88,0x88,0xc8,0xb0, -}; - -static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0x92,0x92,0x92,0x92,0x92,0xec, -}; - -static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80, -}; - -static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68, -}; - -static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30, -}; - -static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x60,0x90,0x80,0xf0,0x90,0x60, -}; - -static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8, -}; - -static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x60,0x90,0x80,0x80,0x90,0x60, -}; - -static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x68,0x90,0x90,0x70,0x10,0xe0, -}; - -static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0x80,0x80,0x40, -}; - -static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xfc, -}; - -static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x88,0x50,0x50,0x20,0x20, -}; - -static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0, -}; - -static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80, -}; - -static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0, -}; - -static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8, -}; - -static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82, -}; - -static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80, -}; - -static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, -}; - -static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0, -}; - -static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0, -}; - -static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78, -}; - -static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4, -}; - -static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82, -}; - -static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88, -}; - -static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10, -}; - -static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0, -}; - -static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0, -}; - -static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10, -}; - -static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40, -0x20,0x80,0x1f,0x0, -}; - -static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60, -}; - -static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0x80,0x40,0x20,0x40,0x80, -}; - -static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xf0,0x0,0xf0, -}; - -static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0x20,0x40,0x80,0x40,0x20, -}; - -static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40, -}; - -static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0x80,0x0,0x0,0x0,0x0,0x80, -}; - -static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8, -}; - -static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10, -}; - -static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70, -}; - -static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70, -}; - -static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20, -}; - -static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0x80, -}; - -static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xf8, -}; - -static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0x80,0x40,0x40, -}; - -static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0xa0,0x40,0xa0, -}; - -static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20, -}; - -static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0x80,0x40,0x40, -}; - -static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20, -}; - -static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64, -}; - -static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20, -}; - -static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x50,0x50,0xf8,0x28,0x7c,0x28,0x28, -}; - -static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0xa0,0xa0, -}; - -static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data}; - -/* char: 0x20 ' ' */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,3,0}; -#endif - -static const BitmapCharRec * const chars[] = { -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; - -#if !defined(__IBMCPP__) -const -#endif -BitmapFontRec glutBitmapHelvetica10 = { -"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", -224, -32, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmapHelvetica10 XXX +#include "glutbitmap.h" +#undef glutBitmapHelvetica10 + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x50, +}; + +static const BitmapCharRec ch255 = {4,10,0,2,5,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch254 = {5,10,0,2,6,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch253 = {4,11,0,2,5,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50, +}; + +static const BitmapCharRec ch252 = {4,8,0,0,5,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch251 = {4,9,0,0,5,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x40,0x20, +}; + +static const BitmapCharRec ch250 = {4,9,0,0,5,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x70,0x90,0x90,0x90,0x90,0x90,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch249 = {4,9,0,0,5,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0x70,0x88,0xc8,0xa8,0x98,0x74, +}; + +static const BitmapCharRec ch248 = {6,6,0,0,6,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x20,0x0,0xf8,0x0,0x20, +}; + +static const BitmapCharRec ch247 = {5,5,0,-1,6,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50, +}; + +static const BitmapCharRec ch246 = {5,8,0,0,6,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch245 = {5,9,0,0,6,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch244 = {5,9,0,0,6,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch243 = {5,9,0,0,6,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch242 = {5,9,0,0,6,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0x90,0x90,0x90,0x90,0x90,0xe0,0x0,0xa0,0x50, +}; + +static const BitmapCharRec ch241 = {4,9,0,0,5,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x70,0x88,0x88,0x88,0x88,0x78,0x90,0x60,0x50, +}; + +static const BitmapCharRec ch240 = {5,9,0,0,6,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, +}; + +static const BitmapCharRec ch239 = {3,8,0,0,2,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, +}; + +static const BitmapCharRec ch238 = {3,9,1,0,2,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, +}; + +static const BitmapCharRec ch237 = {2,9,0,0,2,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, +}; + +static const BitmapCharRec ch236 = {2,9,1,0,2,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50, +}; + +static const BitmapCharRec ch235 = {4,8,0,0,5,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch234 = {4,9,0,0,5,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x40,0x20, +}; + +static const BitmapCharRec ch233 = {4,9,0,0,5,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x60,0x90,0x80,0xf0,0x90,0x60,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch232 = {4,9,0,0,5,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x60,0x20,0x60,0x90,0x80,0x80,0x90,0x60, +}; + +static const BitmapCharRec ch231 = {4,8,0,2,5,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x6c,0x92,0x90,0x7e,0x12,0xec, +}; + +static const BitmapCharRec ch230 = {7,6,0,0,8,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x20,0x50,0x20, +}; + +static const BitmapCharRec ch229 = {5,9,0,0,5,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50, +}; + +static const BitmapCharRec ch228 = {5,8,0,0,5,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0xa0,0x50, +}; + +static const BitmapCharRec ch227 = {5,9,0,0,5,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch226 = {5,9,0,0,5,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch225 = {5,9,0,0,5,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch224 = {5,9,0,0,5,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0xa0,0x90,0x90,0x90,0xa0,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch223 = {4,8,0,0,5,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0x80,0x80,0xf0,0x88,0x88,0xf0,0x80,0x80, +}; + +static const BitmapCharRec ch222 = {5,8,-1,0,7,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch221 = {7,11,0,0,7,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48, +}; + +static const BitmapCharRec ch220 = {6,10,-1,0,8,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch219 = {6,11,-1,0,8,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch218 = {6,11,-1,0,8,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch217 = {6,11,-1,0,8,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0x80,0x78,0xc4,0xa4,0xa4,0x94,0x94,0x8c,0x78,0x4, +}; + +static const BitmapCharRec ch216 = {6,10,-1,1,8,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0x88,0x50,0x20,0x50,0x88, +}; + +static const BitmapCharRec ch215 = {5,5,0,-1,6,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x48, +}; + +static const BitmapCharRec ch214 = {6,10,-1,0,8,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch213 = {6,11,-1,0,8,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch212 = {6,11,-1,0,8,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch211 = {6,11,-1,0,8,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch210 = {6,11,-1,0,8,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch209 = {6,11,-1,0,8,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0x78,0x44,0x42,0x42,0xf2,0x42,0x44,0x78, +}; + +static const BitmapCharRec ch208 = {7,8,0,0,8,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, +}; + +static const BitmapCharRec ch207 = {3,10,0,0,3,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, +}; + +static const BitmapCharRec ch206 = {3,11,0,0,3,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, +}; + +static const BitmapCharRec ch205 = {2,11,-1,0,3,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, +}; + +static const BitmapCharRec ch204 = {2,11,0,0,3,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x50, +}; + +static const BitmapCharRec ch203 = {5,10,-1,0,7,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xf8,0x80,0x80,0xf8,0x80,0x80,0x80,0xf8,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch202 = {5,11,-1,0,7,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch201 = {5,11,-1,0,7,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch200 = {5,11,-1,0,7,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x30,0x10,0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch199 = {6,10,-1,2,8,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0x8f,0x80,0x88,0x0,0x78,0x0,0x48,0x0,0x2f,0x80,0x28,0x0,0x18,0x0,0x1f,0x80, +}; + +static const BitmapCharRec ch198 = {9,8,0,0,10,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x10,0x28,0x10, +}; + +static const BitmapCharRec ch197 = {7,11,0,0,7,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28, +}; + +static const BitmapCharRec ch196 = {7,10,0,0,7,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch195 = {7,11,0,0,7,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch194 = {7,11,0,0,7,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch193 = {7,11,0,0,7,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch192 = {7,11,0,0,7,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x60,0x90,0x80,0x40,0x20,0x20,0x0,0x20, +}; + +static const BitmapCharRec ch191 = {4,8,-1,2,6,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0xc8,0x0,0x24,0x0,0x44,0x0,0xe2,0x0, +}; + +static const BitmapCharRec ch190 = {9,8,0,0,9,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x27,0x12,0x15,0xb,0x48,0x44,0xc4,0x42, +}; + +static const BitmapCharRec ch189 = {8,8,0,0,9,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x21,0x0,0x17,0x80,0x13,0x0,0x9,0x0,0x48,0x0,0x44,0x0,0xc4,0x0,0x42,0x0, +}; + +static const BitmapCharRec ch188 = {9,8,0,0,9,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0xa0,0x50,0x28,0x50,0xa0, +}; + +static const BitmapCharRec ch187 = {5,5,0,0,6,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xe0,0x0,0xe0,0xa0,0xe0, +}; + +static const BitmapCharRec ch186 = {3,5,0,-3,4,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch185 = {2,4,0,-3,3,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0xc0,0x40, +}; + +static const BitmapCharRec ch184 = {2,2,0,2,3,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0xc0, +}; + +static const BitmapCharRec ch183 = {2,1,0,-3,3,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x7c, +}; + +static const BitmapCharRec ch182 = {6,10,0,2,6,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0x80,0x80,0xf0,0x90,0x90,0x90,0x90,0x90, +}; + +static const BitmapCharRec ch181 = {4,8,0,2,5,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0x80,0x40, +}; + +static const BitmapCharRec ch180 = {2,2,0,-6,3,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0xc0,0x20,0x40,0xe0, +}; + +static const BitmapCharRec ch179 = {3,4,0,-3,3,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xe0,0x40,0xa0,0x60, +}; + +static const BitmapCharRec ch178 = {3,4,0,-3,3,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch177 = {5,7,0,0,6,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch176 = {4,4,0,-3,4,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xe0, +}; + +static const BitmapCharRec ch175 = {3,1,0,-7,3,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0x38,0x44,0xaa,0xb2,0xba,0x44,0x38, +}; + +static const BitmapCharRec ch174 = {7,7,-1,0,9,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xe0, +}; + +static const BitmapCharRec ch173 = {3,1,0,-3,4,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x8,0x8,0xf8, +}; + +static const BitmapCharRec ch172 = {5,3,-1,-2,7,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x28,0x50,0xa0,0x50,0x28, +}; + +static const BitmapCharRec ch171 = {5,5,0,0,6,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0xe0,0x0,0xa0,0x20,0xe0, +}; + +static const BitmapCharRec ch170 = {3,5,0,-3,4,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0x38,0x44,0x9a,0xa2,0x9a,0x44,0x38, +}; + +static const BitmapCharRec ch169 = {7,7,-1,0,9,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xa0, +}; + +static const BitmapCharRec ch168 = {3,1,0,-7,3,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x70,0x88,0x18,0x70,0xc8,0x98,0x70,0xc0,0x88,0x70, +}; + +static const BitmapCharRec ch167 = {5,10,0,2,6,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0x80,0x80,0x80,0x80,0x0,0x0,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch166 = {1,10,-1,2,3,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0x20,0xf8,0x20,0xf8,0x50,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch165 = {5,8,0,0,6,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0x90,0x60,0x90,0x90,0x60,0x90, +}; + +static const BitmapCharRec ch164 = {4,6,0,-1,5,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0xb0,0x48,0x40,0x40,0xe0,0x40,0x48,0x30, +}; + +static const BitmapCharRec ch163 = {5,8,0,0,6,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x40,0x70,0xa8,0xa0,0xa0,0xa8,0x70,0x10, +}; + +static const BitmapCharRec ch162 = {5,8,0,1,6,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch161 = {1,8,-1,2,3,ch161data}; + +/* char: 0xa0 */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,3,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,3,0}; +#endif + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0x98,0x64, +}; + +static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0x80,0x40,0x40,0x40,0x40,0x20,0x40,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch125 = {3,10,0,2,3,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch124 = {1,10,-1,2,3,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0x20,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x20, +}; + +static const BitmapCharRec ch123 = {3,10,0,2,3,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xf0,0x80,0x40,0x20,0x10,0xf0, +}; + +static const BitmapCharRec ch122 = {4,6,0,0,5,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0x80,0x40,0x40,0x60,0xa0,0xa0,0x90,0x90, +}; + +static const BitmapCharRec ch121 = {4,8,0,2,5,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0x88,0x88,0x50,0x20,0x50,0x88, +}; + +static const BitmapCharRec ch120 = {5,6,0,0,6,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x28,0x28,0x54,0x54,0x92,0x92, +}; + +static const BitmapCharRec ch119 = {7,6,0,0,8,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x20,0x20,0x50,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch118 = {5,6,0,0,6,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x70,0x90,0x90,0x90,0x90,0x90, +}; + +static const BitmapCharRec ch117 = {4,6,0,0,5,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x60,0x40,0x40,0x40,0x40,0xe0,0x40,0x40, +}; + +static const BitmapCharRec ch116 = {3,8,0,0,4,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0x60,0x90,0x10,0x60,0x90,0x60, +}; + +static const BitmapCharRec ch115 = {4,6,0,0,5,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0x80,0x80,0x80,0x80,0xc0,0xa0, +}; + +static const BitmapCharRec ch114 = {3,6,0,0,4,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x8,0x8,0x68,0x98,0x88,0x88,0x98,0x68, +}; + +static const BitmapCharRec ch113 = {5,8,0,2,6,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0x80,0x80,0xb0,0xc8,0x88,0x88,0xc8,0xb0, +}; + +static const BitmapCharRec ch112 = {5,8,0,2,6,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x70,0x88,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch111 = {5,6,0,0,6,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0x88,0x88,0x88,0x88,0xc8,0xb0, +}; + +static const BitmapCharRec ch110 = {5,6,0,0,6,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0x92,0x92,0x92,0x92,0x92,0xec, +}; + +static const BitmapCharRec ch109 = {7,6,0,0,8,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch108 = {1,8,0,0,2,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0x90,0x90,0xa0,0xc0,0xa0,0x90,0x80,0x80, +}; + +static const BitmapCharRec ch107 = {4,8,0,0,5,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch106 = {1,9,0,1,2,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch105 = {1,8,0,0,2,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch104 = {5,8,0,0,6,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x70,0x8,0x68,0x98,0x88,0x88,0x98,0x68, +}; + +static const BitmapCharRec ch103 = {5,8,0,2,6,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30, +}; + +static const BitmapCharRec ch102 = {4,8,0,0,4,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x60,0x90,0x80,0xf0,0x90,0x60, +}; + +static const BitmapCharRec ch101 = {4,6,0,0,5,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x68,0x98,0x88,0x88,0x98,0x68,0x8,0x8, +}; + +static const BitmapCharRec ch100 = {5,8,0,0,6,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x60,0x90,0x80,0x80,0x90,0x60, +}; + +static const BitmapCharRec ch99 = {4,6,0,0,5,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0xb0,0xc8,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch98 = {5,8,0,0,6,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x68,0x90,0x90,0x70,0x10,0xe0, +}; + +static const BitmapCharRec ch97 = {5,6,0,0,5,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0x80,0x80,0x40, +}; + +static const BitmapCharRec ch96 = {2,3,0,-5,3,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xfc, +}; + +static const BitmapCharRec ch95 = {6,1,0,2,6,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x88,0x50,0x50,0x20,0x20, +}; + +static const BitmapCharRec ch94 = {5,5,0,-3,6,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0, +}; + +static const BitmapCharRec ch93 = {2,10,0,2,3,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x20,0x20,0x40,0x40,0x40,0x40,0x80,0x80, +}; + +static const BitmapCharRec ch92 = {3,8,0,0,3,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0, +}; + +static const BitmapCharRec ch91 = {2,10,-1,2,3,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xf8,0x80,0x40,0x20,0x20,0x10,0x8,0xf8, +}; + +static const BitmapCharRec ch90 = {5,8,-1,0,7,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x10,0x10,0x10,0x28,0x28,0x44,0x44,0x82, +}; + +static const BitmapCharRec ch89 = {7,8,0,0,7,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0x88,0x88,0x50,0x50,0x20,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch88 = {5,8,-1,0,7,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80, +}; + +static const BitmapCharRec ch87 = {9,8,0,0,9,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch86 = {7,8,0,0,7,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch85 = {6,8,-1,0,8,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xf8, +}; + +static const BitmapCharRec ch84 = {5,8,0,0,5,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x70,0x88,0x88,0x8,0x70,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch83 = {5,8,-1,0,7,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0x88,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0, +}; + +static const BitmapCharRec ch82 = {5,8,-1,0,7,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x2,0x7c,0x8c,0x94,0x84,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch81 = {7,9,-1,1,8,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0x80,0x80,0x80,0x80,0xf0,0x88,0x88,0xf0, +}; + +static const BitmapCharRec ch80 = {5,8,-1,0,7,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x78, +}; + +static const BitmapCharRec ch79 = {6,8,-1,0,8,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0x8c,0x8c,0x94,0x94,0xa4,0xa4,0xc4,0xc4, +}; + +static const BitmapCharRec ch78 = {6,8,-1,0,8,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0x92,0x92,0x92,0xaa,0xaa,0xc6,0xc6,0x82, +}; + +static const BitmapCharRec ch77 = {7,8,-1,0,9,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xf0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch76 = {4,8,-1,0,6,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0x88,0x88,0x90,0x90,0xe0,0xa0,0x90,0x88, +}; + +static const BitmapCharRec ch75 = {5,8,-1,0,7,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x60,0x90,0x10,0x10,0x10,0x10,0x10,0x10, +}; + +static const BitmapCharRec ch74 = {4,8,0,0,5,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch73 = {1,8,-1,0,3,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0x84,0x84,0x84,0x84,0xfc,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch72 = {6,8,-1,0,8,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0x74,0x8c,0x84,0x8c,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch71 = {6,8,-1,0,8,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0x80,0x80,0x80,0x80,0xf0,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch70 = {5,8,-1,0,6,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xf8,0x80,0x80,0x80,0xf8,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch69 = {5,8,-1,0,7,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xf0,0x88,0x84,0x84,0x84,0x84,0x88,0xf0, +}; + +static const BitmapCharRec ch68 = {6,8,-1,0,8,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0x78,0x84,0x80,0x80,0x80,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch67 = {6,8,-1,0,8,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xf0,0x88,0x88,0x88,0xf0,0x88,0x88,0xf0, +}; + +static const BitmapCharRec ch66 = {5,8,-1,0,7,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0x82,0x82,0x7c,0x44,0x28,0x28,0x10,0x10, +}; + +static const BitmapCharRec ch65 = {7,8,0,0,7,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x3e,0x0,0x40,0x0,0x9b,0x0,0xa4,0x80,0xa4,0x80,0xa2,0x40,0x92,0x40,0x4d,0x40, +0x20,0x80,0x1f,0x0, +}; + +static const BitmapCharRec ch64 = {10,10,0,2,11,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x40,0x0,0x40,0x40,0x20,0x10,0x90,0x60, +}; + +static const BitmapCharRec ch63 = {4,8,-1,0,6,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0x80,0x40,0x20,0x40,0x80, +}; + +static const BitmapCharRec ch62 = {3,5,-1,-1,6,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xf0,0x0,0xf0, +}; + +static const BitmapCharRec ch61 = {4,3,0,-2,5,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0x20,0x40,0x80,0x40,0x20, +}; + +static const BitmapCharRec ch60 = {3,5,-1,-1,6,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40, +}; + +static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0x80,0x0,0x0,0x0,0x0,0x80, +}; + +static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch57 = {5,8,0,0,6,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x70,0x88,0x88,0x88,0x70,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch56 = {5,8,0,0,6,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x40,0x40,0x20,0x20,0x10,0x10,0x8,0xf8, +}; + +static const BitmapCharRec ch55 = {5,8,0,0,6,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x70,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch54 = {5,8,0,0,6,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x70,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch53 = {5,8,0,0,6,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x10,0x10,0xf8,0x90,0x50,0x50,0x30,0x10, +}; + +static const BitmapCharRec ch52 = {5,8,0,0,6,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x70,0x88,0x8,0x8,0x30,0x8,0x88,0x70, +}; + +static const BitmapCharRec ch51 = {5,8,0,0,6,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xf8,0x80,0x40,0x30,0x8,0x8,0x88,0x70, +}; + +static const BitmapCharRec ch50 = {5,8,0,0,6,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch49 = {2,8,-1,0,6,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch48 = {5,8,0,0,6,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0x80,0x80,0x40,0x40,0x40,0x40,0x20,0x20, +}; + +static const BitmapCharRec ch47 = {3,8,0,0,3,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0x80, +}; + +static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xf8, +}; + +static const BitmapCharRec ch45 = {5,1,-1,-3,7,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0x80,0x40,0x40, +}; + +static const BitmapCharRec ch44 = {2,3,0,2,3,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch43 = {5,5,0,-1,6,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0xa0,0x40,0xa0, +}; + +static const BitmapCharRec ch42 = {3,3,0,-5,4,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch41 = {3,10,-1,2,4,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x40,0x40,0x20, +}; + +static const BitmapCharRec ch40 = {3,10,0,2,4,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0x80,0x40,0x40, +}; + +static const BitmapCharRec ch39 = {2,3,-1,-5,3,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x64,0x98,0x98,0xa4,0x60,0x50,0x50,0x20, +}; + +static const BitmapCharRec ch38 = {6,8,-1,0,8,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x26,0x29,0x16,0x10,0x8,0x68,0x94,0x64, +}; + +static const BitmapCharRec ch37 = {8,8,0,0,9,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x20,0x70,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20, +}; + +static const BitmapCharRec ch36 = {5,9,0,1,6,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x50,0x50,0xf8,0x28,0x7c,0x28,0x28, +}; + +static const BitmapCharRec ch35 = {6,7,0,0,6,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0xa0,0xa0, +}; + +static const BitmapCharRec ch34 = {3,2,-1,-6,4,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch33 = {1,8,-1,0,3,ch33data}; + +/* char: 0x20 ' ' */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {0,0,0,0,3,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,3,0}; +#endif + +static const BitmapCharRec * const chars[] = { +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; + +#if !defined(__IBMCPP__) +const +#endif +BitmapFontRec glutBitmapHelvetica10 = { +"-adobe-helvetica-medium-r-normal--10-100-75-75-p-56-iso8859-1", +224, +32, +chars +}; + diff --git a/src/glut/os2/glut_hel12.cpp b/src/glut/os2/glut_hel12.cpp index cbd0548b93..f615fbb2f8 100644 --- a/src/glut/os2/glut_hel12.cpp +++ b/src/glut/os2/glut_hel12.cpp @@ -1,1791 +1,1791 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmapHelvetica12 XXX -#include "glutbitmap.h" -#undef glutBitmapHelvetica12 - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50, -}; - -static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50, -}; - -static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a, -}; - -static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x20,0x0,0xf8,0x0,0x20, -}; - -static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50, -}; - -static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68, -}; - -static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, -}; - -static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, -}; - -static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, -}; - -static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, -}; - -static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50, -}; - -static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40, -}; - -static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0, -}; - -static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30, -}; - -static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50, -}; - -static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28, -}; - -static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20, -}; - -static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10, -}; - -static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80, -}; - -static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48, -}; - -static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80, -0x21,0x0,0x1e,0x80,0x0,0x40, -}; - -static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0x88,0x50,0x20,0x50,0x88, -}; - -static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24, -}; - -static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8, -}; - -static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4, -}; - -static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10, -}; - -static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c, -}; - -static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, -}; - -static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, -}; - -static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, -}; - -static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, -}; - -static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28, -}; - -static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c, -}; - -static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0, -0x1f,0x80, -}; - -static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10, -}; - -static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28, -}; - -static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14, -}; - -static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10, -}; - -static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8, -}; - -static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20, -}; - -static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20, -}; - -static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0, -0xe1,0x0, -}; - -static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0, -0x41,0x0, -}; - -static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0, -0x41,0x0, -}; - -static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0xa0,0x50,0x28,0x50,0xa0, -}; - -static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xe0,0x0,0xe0,0xa0,0xe0, -}; - -static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0x40,0x40,0x40,0xc0,0x40, -}; - -static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0xc0,0x20,0x20,0x40, -}; - -static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0x80, -}; - -static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c, -}; - -static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0x80,0x40, -}; - -static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0xc0,0x20,0x40,0x20,0xe0, -}; - -static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xf0,0x40,0x20,0x90,0x60, -}; - -static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x60,0x90,0x90,0x60, -}; - -static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xf0, -}; - -static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0, -0x3e,0x0, -}; - -static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xf0, -}; - -static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x4,0x4,0x4,0xfc, -}; - -static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x28,0x50,0xa0,0x50,0x28, -}; - -static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0xe0,0x0,0xa0,0x20,0xe0, -}; - -static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0, -0x3e,0x0, -}; - -static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xa0, -}; - -static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88, -}; - -static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0x84,0x78,0x48,0x48,0x78,0x84, -}; - -static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30, -}; - -static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10, -}; - -static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data}; - -/* char: 0xa0 */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,4,0}; -#endif - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0x98,0x64, -}; - -static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0, -}; - -static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30, -}; - -static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xf0,0x80,0x40,0x40,0x20,0x10,0xf0, -}; - -static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0x84,0x84,0x48,0x30,0x30,0x48,0x84, -}; - -static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80, -}; - -static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x20,0x20,0x50,0x50,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x68,0x98,0x88,0x88,0x88,0x88,0x88, -}; - -static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40, -}; - -static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0x60,0x90,0x10,0x60,0x80,0x90,0x60, -}; - -static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0x80,0x80,0x80,0x80,0x80,0xc0,0xa0, -}; - -static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68, -}; - -static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0, -}; - -static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0x88,0x88,0x88,0x88,0x88,0xc8,0xb0, -}; - -static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0x92,0x92,0x92,0x92,0x92,0xda,0xa4, -}; - -static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80, -}; - -static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40, -}; - -static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, -}; - -static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68, -}; - -static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30, -}; - -static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x70,0x88,0x80,0xf8,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8, -}; - -static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x70,0x88,0x80,0x80,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, -}; - -static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x74,0x88,0x88,0x78,0x8,0x88,0x70, -}; - -static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0xc0,0x80,0x40, -}; - -static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xfe, -}; - -static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x88,0x50,0x20, -}; - -static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0, -}; - -static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80, -}; - -static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0, -}; - -static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe, -}; - -static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82, -}; - -static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80, -0x88,0x80, -}; - -static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82, -}; - -static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84, -}; - -static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, -}; - -static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78, -}; - -static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8, -}; - -static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c, -}; - -static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8, -}; - -static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c, -}; - -static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82, -}; - -static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80, -0x80,0x80, -}; - -static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84, -}; - -static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8, -}; - -static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82, -}; - -static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c, -}; - -static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc, -}; - -static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc, -}; - -static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8, -}; - -static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c, -}; - -static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8, -}; - -static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10, -}; - -static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40, -0x60,0x80,0x1f,0x0, -}; - -static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0xc0,0x30,0xc,0x30,0xc0, -}; - -static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xf8,0x0,0xf8, -}; - -static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0xc,0x30,0xc0,0x30,0xc, -}; - -static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40, -}; - -static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0x80,0x0,0x0,0x0,0x0,0x80, -}; - -static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8, -}; - -static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70, -}; - -static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8, -}; - -static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8, -}; - -static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70, -}; - -static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70, -}; - -static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20, -}; - -static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70, -}; - -static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10, -}; - -static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0x80, -}; - -static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xf8, -}; - -static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0x80,0x40,0x40, -}; - -static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x20,0x20,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0xa0,0x40,0xa0, -}; - -static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80, -}; - -static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20, -}; - -static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0x80,0x40,0xc0, -}; - -static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30, -}; - -static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0, -0x62,0x0, -}; - -static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20, -}; - -static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28, -}; - -static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0xa0,0xa0,0xa0, -}; - -static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, -}; - -static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data}; - -/* char: 0x20 ' ' */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,4,0}; -#endif - -static const BitmapCharRec * const chars[] = { -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; - -#if !defined(__IBMCPP__) -const -#endif -BitmapFontRec glutBitmapHelvetica12 = { -"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", -224, -32, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmapHelvetica12 XXX +#include "glutbitmap.h" +#undef glutBitmapHelvetica12 + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0xc0,0x20,0x20,0x20,0x30,0x50,0x50,0x48,0x88,0x88,0x0,0x50, +}; + +static const BitmapCharRec ch255 = {5,12,-1,3,7,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch254 = {5,12,-1,3,7,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch253 = {5,13,-1,3,7,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50, +}; + +static const BitmapCharRec ch252 = {5,9,-1,0,7,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch251 = {5,10,-1,0,7,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch250 = {5,10,-1,0,7,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x68,0x98,0x88,0x88,0x88,0x88,0x88,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch249 = {5,10,-1,0,7,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0xb8,0x44,0x64,0x54,0x4c,0x44,0x3a, +}; + +static const BitmapCharRec ch248 = {7,7,0,0,7,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x20,0x0,0xf8,0x0,0x20, +}; + +static const BitmapCharRec ch247 = {5,5,-1,-1,7,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50, +}; + +static const BitmapCharRec ch246 = {5,9,-1,0,7,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch245 = {5,10,-1,0,7,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch244 = {5,10,-1,0,7,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch243 = {5,10,-1,0,7,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch242 = {5,10,-1,0,7,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch241 = {5,10,-1,0,7,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x70,0x88,0x88,0x88,0x88,0x78,0x8,0x50,0x30,0x68, +}; + +static const BitmapCharRec ch240 = {5,10,-1,0,7,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, +}; + +static const BitmapCharRec ch239 = {3,9,0,0,3,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, +}; + +static const BitmapCharRec ch238 = {3,10,0,0,3,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, +}; + +static const BitmapCharRec ch237 = {2,10,-1,0,3,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, +}; + +static const BitmapCharRec ch236 = {2,10,0,0,3,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50, +}; + +static const BitmapCharRec ch235 = {5,9,-1,0,7,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch234 = {5,10,-1,0,7,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch233 = {5,10,-1,0,7,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x70,0x88,0x80,0xf8,0x88,0x88,0x70,0x0,0x20,0x40, +}; + +static const BitmapCharRec ch232 = {5,10,-1,0,7,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x60,0x10,0x20,0x70,0x88,0x80,0x80,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch231 = {5,10,-1,3,7,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x77,0x0,0x88,0x80,0x88,0x0,0x7f,0x80,0x8,0x80,0x88,0x80,0x77,0x0, +}; + +static const BitmapCharRec ch230 = {9,7,-1,0,11,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x30,0x48,0x30, +}; + +static const BitmapCharRec ch229 = {6,10,-1,0,7,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50, +}; + +static const BitmapCharRec ch228 = {6,9,-1,0,7,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x28, +}; + +static const BitmapCharRec ch227 = {6,10,-1,0,7,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x50,0x20, +}; + +static const BitmapCharRec ch226 = {6,10,-1,0,7,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x20,0x10, +}; + +static const BitmapCharRec ch225 = {6,10,-1,0,7,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch224 = {6,10,-1,0,7,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0xb0,0x88,0x88,0x88,0xb0,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch223 = {5,9,-1,0,7,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0x80,0x80,0xf8,0x84,0x84,0x84,0xf8,0x80,0x80, +}; + +static const BitmapCharRec ch222 = {6,9,-1,0,8,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch221 = {7,12,-1,0,9,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x48, +}; + +static const BitmapCharRec ch220 = {6,11,-1,0,8,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch219 = {6,12,-1,0,8,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch218 = {6,12,-1,0,8,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch217 = {6,12,-1,0,8,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0x80,0x0,0x5e,0x0,0x21,0x0,0x50,0x80,0x48,0x80,0x44,0x80,0x44,0x80,0x42,0x80, +0x21,0x0,0x1e,0x80,0x0,0x40, +}; + +static const BitmapCharRec ch216 = {10,11,0,1,10,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0x88,0x50,0x20,0x50,0x88, +}; + +static const BitmapCharRec ch215 = {5,5,-1,-1,7,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x24, +}; + +static const BitmapCharRec ch214 = {8,11,-1,0,10,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch213 = {8,12,-1,0,10,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x14,0x8, +}; + +static const BitmapCharRec ch212 = {8,12,-1,0,10,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x4, +}; + +static const BitmapCharRec ch211 = {8,12,-1,0,10,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c,0x0,0x8,0x10, +}; + +static const BitmapCharRec ch210 = {8,12,-1,0,10,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch209 = {7,12,-1,0,9,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0x7c,0x42,0x41,0x41,0xf1,0x41,0x41,0x42,0x7c, +}; + +static const BitmapCharRec ch208 = {8,9,0,0,9,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0, +}; + +static const BitmapCharRec ch207 = {3,11,0,0,3,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0xa0,0x40, +}; + +static const BitmapCharRec ch206 = {3,12,0,0,3,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80,0x40, +}; + +static const BitmapCharRec ch205 = {2,12,-1,0,3,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40,0x80, +}; + +static const BitmapCharRec ch204 = {2,12,0,0,3,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28, +}; + +static const BitmapCharRec ch203 = {6,11,-1,0,8,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch202 = {6,12,-1,0,8,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch201 = {6,12,-1,0,8,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch200 = {6,12,-1,0,8,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x30,0x8,0x8,0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c, +}; + +static const BitmapCharRec ch199 = {7,12,-1,3,9,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0x8f,0x80,0x88,0x0,0x88,0x0,0x78,0x0,0x4f,0x80,0x48,0x0,0x28,0x0,0x28,0x0, +0x1f,0x80, +}; + +static const BitmapCharRec ch198 = {9,9,-1,0,11,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x10,0x28,0x10, +}; + +static const BitmapCharRec ch197 = {7,12,-1,0,9,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28, +}; + +static const BitmapCharRec ch196 = {7,11,-1,0,9,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x14, +}; + +static const BitmapCharRec ch195 = {7,12,-1,0,9,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x28,0x10, +}; + +static const BitmapCharRec ch194 = {7,12,-1,0,9,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x8, +}; + +static const BitmapCharRec ch193 = {7,12,-1,0,9,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x10,0x10,0x0,0x10,0x20, +}; + +static const BitmapCharRec ch192 = {7,12,-1,0,9,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x70,0x88,0x88,0x40,0x40,0x20,0x20,0x0,0x20, +}; + +static const BitmapCharRec ch191 = {5,9,-1,3,7,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x21,0x0,0x17,0x80,0x15,0x0,0xb,0x0,0xc9,0x0,0x24,0x0,0x44,0x0,0x22,0x0, +0xe1,0x0, +}; + +static const BitmapCharRec ch190 = {9,9,0,0,10,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x47,0x80,0x22,0x0,0x11,0x0,0x14,0x80,0x4b,0x0,0x48,0x0,0x44,0x0,0xc2,0x0, +0x41,0x0, +}; + +static const BitmapCharRec ch189 = {9,9,0,0,10,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x41,0x0,0x27,0x80,0x15,0x0,0x13,0x0,0x49,0x0,0x44,0x0,0x44,0x0,0xc2,0x0, +0x41,0x0, +}; + +static const BitmapCharRec ch188 = {9,9,0,0,10,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0xa0,0x50,0x28,0x50,0xa0, +}; + +static const BitmapCharRec ch187 = {5,5,-1,-1,7,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xe0,0x0,0xe0,0xa0,0xe0, +}; + +static const BitmapCharRec ch186 = {3,5,-1,-4,5,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0x40,0x40,0x40,0xc0,0x40, +}; + +static const BitmapCharRec ch185 = {2,5,-1,-3,4,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0xc0,0x20,0x20,0x40, +}; + +static const BitmapCharRec ch184 = {3,4,0,3,3,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0x80, +}; + +static const BitmapCharRec ch183 = {1,1,-1,-3,3,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0x28,0x28,0x28,0x28,0x28,0x28,0x68,0xe8,0xe8,0xe8,0x68,0x3c, +}; + +static const BitmapCharRec ch182 = {6,12,0,3,7,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0x80,0x80,0x80,0xe8,0x98,0x88,0x88,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch181 = {5,10,-1,3,7,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0x80,0x40, +}; + +static const BitmapCharRec ch180 = {2,2,0,-8,2,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0xc0,0x20,0x40,0x20,0xe0, +}; + +static const BitmapCharRec ch179 = {3,5,0,-3,4,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xf0,0x40,0x20,0x90,0x60, +}; + +static const BitmapCharRec ch178 = {4,5,0,-3,4,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xf8,0x0,0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch177 = {5,7,-1,0,7,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x60,0x90,0x90,0x60, +}; + +static const BitmapCharRec ch176 = {4,4,0,-4,5,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xf0, +}; + +static const BitmapCharRec ch175 = {4,1,0,-8,4,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0x3e,0x0,0x41,0x0,0x94,0x80,0x94,0x80,0x98,0x80,0x94,0x80,0x9c,0x80,0x41,0x0, +0x3e,0x0, +}; + +static const BitmapCharRec ch174 = {9,9,-1,0,11,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xf0, +}; + +static const BitmapCharRec ch173 = {4,1,0,-3,5,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x4,0x4,0x4,0xfc, +}; + +static const BitmapCharRec ch172 = {6,4,-1,-2,8,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x28,0x50,0xa0,0x50,0x28, +}; + +static const BitmapCharRec ch171 = {5,5,-1,-1,7,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0xe0,0x0,0xa0,0x20,0xe0, +}; + +static const BitmapCharRec ch170 = {3,5,-1,-4,5,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0x3e,0x0,0x41,0x0,0x9c,0x80,0xa2,0x80,0xa0,0x80,0xa2,0x80,0x9c,0x80,0x41,0x0, +0x3e,0x0, +}; + +static const BitmapCharRec ch169 = {9,9,-1,0,11,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xa0, +}; + +static const BitmapCharRec ch168 = {3,1,0,-8,3,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x70,0x88,0x8,0x30,0x48,0x88,0x88,0x90,0x60,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch167 = {5,12,0,3,6,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0x80,0x80,0x80,0x80,0x0,0x0,0x0,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch166 = {1,11,-1,2,3,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0x20,0x20,0xf8,0x20,0xf8,0x20,0x50,0x88,0x88, +}; + +static const BitmapCharRec ch165 = {5,9,-1,0,7,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0x84,0x78,0x48,0x48,0x78,0x84, +}; + +static const BitmapCharRec ch164 = {6,6,0,-1,7,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0xb0,0x48,0x20,0x20,0xf0,0x40,0x40,0x48,0x30, +}; + +static const BitmapCharRec ch163 = {5,9,-1,0,7,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x40,0x70,0xc8,0xa0,0xa0,0xa0,0xa8,0x70,0x10, +}; + +static const BitmapCharRec ch162 = {5,9,-1,1,7,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch161 = {1,10,-1,3,3,ch161data}; + +/* char: 0xa0 */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,4,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,4,0}; +#endif + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0x98,0x64, +}; + +static const BitmapCharRec ch126 = {6,2,0,-3,7,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0xc0,0x20,0x20,0x20,0x20,0x20,0x10,0x20,0x20,0x20,0x20,0xc0, +}; + +static const BitmapCharRec ch125 = {4,12,0,3,4,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch124 = {1,12,-1,3,3,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0x30,0x40,0x40,0x40,0x40,0x40,0x80,0x40,0x40,0x40,0x40,0x30, +}; + +static const BitmapCharRec ch123 = {4,12,0,3,4,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xf0,0x80,0x40,0x40,0x20,0x10,0xf0, +}; + +static const BitmapCharRec ch122 = {4,7,-1,0,6,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0x80,0x40,0x20,0x20,0x50,0x50,0x90,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch121 = {5,10,-1,3,7,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0x84,0x84,0x48,0x30,0x30,0x48,0x84, +}; + +static const BitmapCharRec ch120 = {6,7,0,0,6,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x22,0x0,0x22,0x0,0x55,0x0,0x49,0x0,0x49,0x0,0x88,0x80,0x88,0x80, +}; + +static const BitmapCharRec ch119 = {9,7,0,0,9,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x20,0x20,0x50,0x50,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch118 = {5,7,-1,0,7,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x68,0x98,0x88,0x88,0x88,0x88,0x88, +}; + +static const BitmapCharRec ch117 = {5,7,-1,0,7,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x60,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x40, +}; + +static const BitmapCharRec ch116 = {3,9,0,0,3,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0x60,0x90,0x10,0x60,0x80,0x90,0x60, +}; + +static const BitmapCharRec ch115 = {4,7,-1,0,6,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0x80,0x80,0x80,0x80,0x80,0xc0,0xa0, +}; + +static const BitmapCharRec ch114 = {3,7,-1,0,4,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x8,0x8,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68, +}; + +static const BitmapCharRec ch113 = {5,10,-1,3,7,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0x80,0x80,0x80,0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0, +}; + +static const BitmapCharRec ch112 = {5,10,-1,3,7,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch111 = {5,7,-1,0,7,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0x88,0x88,0x88,0x88,0x88,0xc8,0xb0, +}; + +static const BitmapCharRec ch110 = {5,7,-1,0,7,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0x92,0x92,0x92,0x92,0x92,0xda,0xa4, +}; + +static const BitmapCharRec ch109 = {7,7,-1,0,9,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch108 = {1,9,-1,0,3,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0x88,0x90,0xa0,0xc0,0xc0,0xa0,0x90,0x80,0x80, +}; + +static const BitmapCharRec ch107 = {5,9,-1,0,6,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0x80,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x0,0x40, +}; + +static const BitmapCharRec ch106 = {2,12,0,3,3,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x0,0x80, +}; + +static const BitmapCharRec ch105 = {1,9,-1,0,3,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0x88,0x88,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch104 = {5,9,-1,0,7,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x70,0x88,0x8,0x68,0x98,0x88,0x88,0x88,0x98,0x68, +}; + +static const BitmapCharRec ch103 = {5,10,-1,3,7,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x40,0x40,0x40,0x40,0x40,0x40,0xe0,0x40,0x30, +}; + +static const BitmapCharRec ch102 = {4,9,0,0,3,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x70,0x88,0x80,0xf8,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch101 = {5,7,-1,0,7,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x68,0x98,0x88,0x88,0x88,0x98,0x68,0x8,0x8, +}; + +static const BitmapCharRec ch100 = {5,9,-1,0,7,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x70,0x88,0x80,0x80,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch99 = {5,7,-1,0,7,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0xb0,0xc8,0x88,0x88,0x88,0xc8,0xb0,0x80,0x80, +}; + +static const BitmapCharRec ch98 = {5,9,-1,0,7,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x74,0x88,0x88,0x78,0x8,0x88,0x70, +}; + +static const BitmapCharRec ch97 = {6,7,-1,0,7,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0xc0,0x80,0x40, +}; + +static const BitmapCharRec ch96 = {2,3,0,-6,3,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xfe, +}; + +static const BitmapCharRec ch95 = {7,1,0,2,7,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x88,0x50,0x20, +}; + +static const BitmapCharRec ch94 = {5,3,0,-5,6,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xc0,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0xc0, +}; + +static const BitmapCharRec ch93 = {2,12,0,3,3,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x10,0x10,0x20,0x20,0x20,0x40,0x40,0x80,0x80, +}; + +static const BitmapCharRec ch92 = {4,9,0,0,4,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xc0,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0xc0, +}; + +static const BitmapCharRec ch91 = {2,12,-1,3,3,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xfe,0x80,0x40,0x20,0x10,0x8,0x4,0x2,0xfe, +}; + +static const BitmapCharRec ch90 = {7,9,-1,0,9,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x10,0x10,0x10,0x10,0x28,0x44,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch89 = {7,9,-1,0,9,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0x82,0x44,0x44,0x28,0x10,0x28,0x44,0x44,0x82, +}; + +static const BitmapCharRec ch88 = {7,9,-1,0,9,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x22,0x0,0x22,0x0,0x22,0x0,0x55,0x0,0x55,0x0,0x49,0x0,0x88,0x80,0x88,0x80, +0x88,0x80, +}; + +static const BitmapCharRec ch87 = {9,9,-1,0,11,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x10,0x10,0x28,0x28,0x44,0x44,0x44,0x82,0x82, +}; + +static const BitmapCharRec ch86 = {7,9,-1,0,9,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x78,0x84,0x84,0x84,0x84,0x84,0x84,0x84,0x84, +}; + +static const BitmapCharRec ch85 = {6,9,-1,0,8,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0xfe, +}; + +static const BitmapCharRec ch84 = {7,9,0,0,7,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x78,0x84,0x84,0x4,0x18,0x60,0x80,0x84,0x78, +}; + +static const BitmapCharRec ch83 = {6,9,-1,0,8,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0x84,0x84,0x84,0x88,0xf8,0x84,0x84,0x84,0xf8, +}; + +static const BitmapCharRec ch82 = {6,9,-1,0,8,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x3d,0x42,0x85,0x89,0x81,0x81,0x81,0x42,0x3c, +}; + +static const BitmapCharRec ch81 = {8,9,-1,0,10,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0x80,0x80,0x80,0x80,0xf8,0x84,0x84,0x84,0xf8, +}; + +static const BitmapCharRec ch80 = {6,9,-1,0,8,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0x3c,0x42,0x81,0x81,0x81,0x81,0x81,0x42,0x3c, +}; + +static const BitmapCharRec ch79 = {8,9,-1,0,10,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0x82,0x86,0x8a,0x8a,0x92,0xa2,0xa2,0xc2,0x82, +}; + +static const BitmapCharRec ch78 = {7,9,-1,0,9,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0x88,0x80,0x88,0x80,0x94,0x80,0x94,0x80,0xa2,0x80,0xa2,0x80,0xc1,0x80,0xc1,0x80, +0x80,0x80, +}; + +static const BitmapCharRec ch77 = {9,9,-1,0,11,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xf8,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch76 = {5,9,-1,0,7,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0x82,0x84,0x88,0x90,0xe0,0xa0,0x90,0x88,0x84, +}; + +static const BitmapCharRec ch75 = {7,9,-1,0,8,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x70,0x88,0x88,0x8,0x8,0x8,0x8,0x8,0x8, +}; + +static const BitmapCharRec ch74 = {5,9,-1,0,7,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch73 = {1,9,-1,0,3,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0x82,0x82,0x82,0x82,0xfe,0x82,0x82,0x82,0x82, +}; + +static const BitmapCharRec ch72 = {7,9,-1,0,9,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0x3a,0x46,0x82,0x82,0x8e,0x80,0x80,0x42,0x3c, +}; + +static const BitmapCharRec ch71 = {7,9,-1,0,9,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0x80,0x80,0x80,0x80,0xf8,0x80,0x80,0x80,0xfc, +}; + +static const BitmapCharRec ch70 = {6,9,-1,0,8,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xfc,0x80,0x80,0x80,0xfc,0x80,0x80,0x80,0xfc, +}; + +static const BitmapCharRec ch69 = {6,9,-1,0,8,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xf8,0x84,0x82,0x82,0x82,0x82,0x82,0x84,0xf8, +}; + +static const BitmapCharRec ch68 = {7,9,-1,0,9,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0x3c,0x42,0x80,0x80,0x80,0x80,0x80,0x42,0x3c, +}; + +static const BitmapCharRec ch67 = {7,9,-1,0,9,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xf8,0x84,0x84,0x84,0xf8,0x84,0x84,0x84,0xf8, +}; + +static const BitmapCharRec ch66 = {6,9,-1,0,8,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0x82,0x82,0x82,0x7c,0x44,0x44,0x28,0x28,0x10, +}; + +static const BitmapCharRec ch65 = {7,9,-1,0,9,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x3e,0x0,0x40,0x0,0x9b,0x0,0xa6,0x80,0xa2,0x40,0xa2,0x40,0x92,0x40,0x4d,0x40, +0x60,0x80,0x1f,0x0, +}; + +static const BitmapCharRec ch64 = {10,10,-1,1,12,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x20,0x0,0x20,0x20,0x10,0x10,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch63 = {5,9,-1,0,7,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0xc0,0x30,0xc,0x30,0xc0, +}; + +static const BitmapCharRec ch62 = {6,5,-1,-1,7,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xf8,0x0,0xf8, +}; + +static const BitmapCharRec ch61 = {5,3,-1,-2,7,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0xc,0x30,0xc0,0x30,0xc, +}; + +static const BitmapCharRec ch60 = {6,5,0,-1,7,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0x80,0x40,0x40,0x0,0x0,0x0,0x0,0x40, +}; + +static const BitmapCharRec ch59 = {2,8,0,2,3,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0x80,0x0,0x0,0x0,0x0,0x80, +}; + +static const BitmapCharRec ch58 = {1,6,-1,0,3,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0x70,0x88,0x8,0x8,0x78,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch57 = {5,9,-1,0,7,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x70,0x88,0x88,0x88,0x88,0x70,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch56 = {5,9,-1,0,7,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x40,0x40,0x20,0x20,0x20,0x10,0x10,0x8,0xf8, +}; + +static const BitmapCharRec ch55 = {5,9,-1,0,7,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x70,0x88,0x88,0x88,0xc8,0xb0,0x80,0x88,0x70, +}; + +static const BitmapCharRec ch54 = {5,9,-1,0,7,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x70,0x88,0x88,0x8,0x8,0xf0,0x80,0x80,0xf8, +}; + +static const BitmapCharRec ch53 = {5,9,-1,0,7,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x8,0x8,0xfc,0x88,0x48,0x28,0x28,0x18,0x8, +}; + +static const BitmapCharRec ch52 = {6,9,0,0,7,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x70,0x88,0x88,0x8,0x8,0x30,0x8,0x88,0x70, +}; + +static const BitmapCharRec ch51 = {5,9,-1,0,7,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xf8,0x80,0x80,0x40,0x20,0x10,0x8,0x88,0x70, +}; + +static const BitmapCharRec ch50 = {5,9,-1,0,7,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0x20,0x20,0x20,0x20,0x20,0x20,0x20,0xe0,0x20, +}; + +static const BitmapCharRec ch49 = {3,9,-1,0,7,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x70,0x88,0x88,0x88,0x88,0x88,0x88,0x88,0x70, +}; + +static const BitmapCharRec ch48 = {5,9,-1,0,7,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0x80,0x80,0x40,0x40,0x40,0x20,0x20,0x10,0x10, +}; + +static const BitmapCharRec ch47 = {4,9,0,0,4,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0x80, +}; + +static const BitmapCharRec ch46 = {1,1,-1,0,3,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xf8, +}; + +static const BitmapCharRec ch45 = {5,1,-1,-3,8,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0x80,0x40,0x40, +}; + +static const BitmapCharRec ch44 = {2,3,-1,2,4,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x20,0x20,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch43 = {5,5,-1,-1,7,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0xa0,0x40,0xa0, +}; + +static const BitmapCharRec ch42 = {3,3,-1,-6,5,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0x40,0x40,0x20,0x20,0x20,0x20,0x20,0x20,0x40,0x40,0x80, +}; + +static const BitmapCharRec ch41 = {3,12,0,3,4,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x20,0x40,0x40,0x80,0x80,0x80,0x80,0x80,0x80,0x40,0x40,0x20, +}; + +static const BitmapCharRec ch40 = {3,12,-1,3,4,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0x80,0x40,0xc0, +}; + +static const BitmapCharRec ch39 = {2,3,-1,-6,3,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x72,0x8c,0x84,0x8a,0x50,0x30,0x48,0x48,0x30, +}; + +static const BitmapCharRec ch38 = {7,9,-1,0,9,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x23,0x0,0x14,0x80,0x14,0x80,0x13,0x0,0x8,0x0,0x68,0x0,0x94,0x0,0x94,0x0, +0x62,0x0, +}; + +static const BitmapCharRec ch37 = {9,9,-1,0,11,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x20,0x70,0xa8,0xa8,0x28,0x70,0xa0,0xa8,0x70,0x20, +}; + +static const BitmapCharRec ch36 = {5,10,-1,1,7,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x50,0x50,0x50,0xfc,0x28,0xfc,0x28,0x28, +}; + +static const BitmapCharRec ch35 = {6,8,0,0,7,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0xa0,0xa0,0xa0, +}; + +static const BitmapCharRec ch34 = {3,3,-1,-6,5,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0x80,0x0,0x80,0x80,0x80,0x80,0x80,0x80,0x80, +}; + +static const BitmapCharRec ch33 = {1,9,-1,0,3,ch33data}; + +/* char: 0x20 ' ' */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {1,1,0,0,4,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,4,0}; +#endif + +static const BitmapCharRec * const chars[] = { +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; + +#if !defined(__IBMCPP__) +const +#endif +BitmapFontRec glutBitmapHelvetica12 = { +"-adobe-helvetica-medium-r-normal--12-120-75-75-p-67-iso8859-1", +224, +32, +chars +}; + diff --git a/src/glut/os2/glut_hel18.cpp b/src/glut/os2/glut_hel18.cpp index 26f88ec505..8fe76332b2 100644 --- a/src/glut/os2/glut_hel18.cpp +++ b/src/glut/os2/glut_hel18.cpp @@ -1,1900 +1,1900 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmapHelvetica18 XXX -#include "glutbitmap.h" -#undef glutBitmapHelvetica18 - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66, -0x66, -}; - -static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80, -0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0, -0xc0,0x0,0xc0,0x0, -}; - -static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18, -0xc,0x6, -}; - -static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66, -}; - -static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18, -}; - -static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6, -}; - -static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30, -}; - -static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80, -0x3f,0xc0,0xe,0x60, -}; - -static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18, -}; - -static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0, -}; - -static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0, -}; - -static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0, -}; - -static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0, -}; - -static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32, -}; - -static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0, -}; - -static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8, -}; - -static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30, -}; - -static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30, -}; - -static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0, -}; - -static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36, -}; - -static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18, -}; - -static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6, -}; - -static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60, -}; - -static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e, -}; - -static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18, -0xef,0xf0,0x7d,0xe0, -}; - -static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38, -}; - -static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c, -}; - -static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32, -}; - -static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18, -}; - -static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc, -}; - -static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60, -}; - -static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38, -}; - -static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -}; - -static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, -0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0, -0x3,0x0,0x1,0x80, -}; - -static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80, -0x19,0x80, -}; - -static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80, -0xf,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0, -0x6,0x0,0x3,0x0, -}; - -static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0, -0xc,0x0,0x18,0x0, -}; - -static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c, -0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc, -}; - -static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80, -0xc0,0xc0, -}; - -static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80, -0xd,0x80, -}; - -static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80, -0xb,0x40,0x6,0x40, -}; - -static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0, -0x7,0x80,0x3,0x0, -}; - -static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0, -0x1,0x80,0x0,0xc0, -}; - -static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0, -0x6,0x0,0xc,0x0, -}; - -static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60, -0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0, -0x16,0x80,0xc,0x80, -}; - -static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30, -0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80, -}; - -static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc, -0xcc, -}; - -static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc, -0x78,0x30, -}; - -static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0, -0x60,0x30, -}; - -static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30, -0x60,0xc0, -}; - -static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0, -0x33,0x0, -}; - -static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0, -0x1e,0x0,0xc,0x0, -}; - -static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0, -0x6,0x0,0x3,0x0, -}; - -static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0, -0x18,0x0,0x30,0x0, -}; - -static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30, -0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70, -0x3f,0xe0,0xf,0x80, -}; - -static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe, -0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff, -}; - -static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, -0x19,0x80,0xf,0x0, -}; - -static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80, -0x19,0x80, -}; - -static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0, -0x16,0x80,0xc,0x80, -}; - -static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80, -0xf,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0, -0x3,0x0,0x1,0x80, -}; - -static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0, -0xc,0x0,0x18,0x0, -}; - -static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18, -}; - -static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88, -0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30, -}; - -static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70, -0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60, -}; - -static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10, -0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60, -}; - -static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90, -}; - -static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70, -}; - -static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60, -}; - -static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0xf0,0xd8,0x18,0x70,0x60, -}; - -static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2, -0x72,0x3f, -}; - -static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3, -}; - -static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0xc0,0x60,0x30, -}; - -static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70, -}; - -static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70, -}; - -static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18, -}; - -static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x70,0xd8,0x88,0xd8,0x70, -}; - -static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xf8, -}; - -static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48, -0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80, -}; - -static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xf8,0xf8, -}; - -static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80, -}; - -static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12, -}; - -static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70, -}; - -static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8, -0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80, -}; - -static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xd8,0xd8, -}; - -static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3, -0x7e,0x3c, -}; - -static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0, -}; - -static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3, -}; - -static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0xc3,0xff,0x66,0x66,0x66,0xff,0xc3, -}; - -static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0, -0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0, -}; - -static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4, -}; - -static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data}; - -/* char: 0xa0 */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,5,0}; -#endif - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0xcc,0x7e,0x33, -}; - -static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30, -0x60,0xc0, -}; - -static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0, -}; - -static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30, -0x18,0xc, -}; - -static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe, -}; - -static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3, -}; - -static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3, -}; - -static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30, -0xc6,0x30,0xc6,0x30, -}; - -static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3, -}; - -static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3, -}; - -static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30, -}; - -static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c, -}; - -static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8, -}; - -static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80, -0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80, -}; - -static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80, -0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0, -}; - -static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, -0x7f,0x0,0x3e,0x0, -}; - -static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce, -}; - -static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30, -0xde,0xf0,0xcc,0x60, -}; - -static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0, -0x30,0x30, -}; - -static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80, -0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80, -}; - -static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c, -}; - -static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c, -}; - -static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80, -0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80, -}; - -static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e, -}; - -static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0, -0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -}; - -static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c, -}; - -static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0xc0,0xc0,0x80,0x80,0x40, -}; - -static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xff,0xc0,0xff,0xc0, -}; - -static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x82,0xc6,0x6c,0x38,0x10, -}; - -static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0xf0,0xf0, -}; - -static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0, -}; - -static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xf0,0xf0, -}; - -static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0, -0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0, -}; - -static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, -0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30, -}; - -static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0, -0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60, -}; - -static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66, -0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83, -}; - -static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0, -0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30, -}; - -static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -}; - -static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0, -0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0, -}; - -static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0, -0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0, -}; - -static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80, -0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, -}; - -static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, -}; - -static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80, -0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, -}; - -static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, -0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, -}; - -static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60, -0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60, -}; - -static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c, -0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc, -}; - -static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0, -0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0, -}; - -static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3, -}; - -static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0, -0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -}; - -static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0, -0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, -}; - -static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80, -}; - -static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80, -}; - -static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, -0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, -}; - -static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, -}; - -static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80, -0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, -}; - -static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, -0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66, -0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc, -0x3,0xf0, -}; - -static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c, -}; - -static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0, -}; - -static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xfe,0xfe,0x0,0x0,0xfe,0xfe, -}; - -static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3, -}; - -static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c, -}; - -static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c, -}; - -static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff, -}; - -static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c, -}; - -static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe, -}; - -static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0, -0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0, -}; - -static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c, -}; - -static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c, -}; - -static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18, -}; - -static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c, -}; - -static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18, -}; - -static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xff,0xff, -}; - -static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0x80,0x40,0x40,0xc0,0xc0, -}; - -static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18, -}; - -static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0x88,0x70,0x70,0xf8,0x20,0x20, -}; - -static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60, -0xc0,0x80, -}; - -static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60, -0x30,0x10, -}; - -static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0x80,0x40,0x40,0xc0,0xc0, -}; - -static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0, -0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0, -}; - -static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0, -0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60, -}; - -static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0, -0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0, -}; - -static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0, -0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0, -}; - -static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0x90,0x90,0xd8,0xd8,0xd8, -}; - -static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -}; - -static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data}; - -/* char: 0x20 ' ' */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,5,0}; -#endif - -static const BitmapCharRec * const chars[] = { -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; - -#if !defined(__IBMCPP__) -const -#endif -BitmapFontRec glutBitmapHelvetica18 = { -"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", -224, -32, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmapHelvetica18 XXX +#include "glutbitmap.h" +#undef glutBitmapHelvetica18 + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x66, +0x66, +}; + +static const BitmapCharRec ch255 = {8,17,-1,4,10,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80, +0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0, +0xc0,0x0,0xc0,0x0, +}; + +static const BitmapCharRec ch254 = {9,18,-1,4,11,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3,0x0,0x18, +0xc,0x6, +}; + +static const BitmapCharRec ch253 = {8,18,-1,4,10,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x66, +}; + +static const BitmapCharRec ch252 = {8,13,-1,0,10,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x66,0x3c,0x18, +}; + +static const BitmapCharRec ch251 = {8,14,-1,0,10,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0x18,0xc,0x6, +}; + +static const BitmapCharRec ch250 = {8,14,-1,0,10,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x0,0xc,0x18,0x30, +}; + +static const BitmapCharRec ch249 = {8,14,-1,0,10,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0xce,0x0,0x7f,0x80,0x31,0x80,0x78,0xc0,0x6c,0xc0,0x66,0xc0,0x63,0xc0,0x31,0x80, +0x3f,0xc0,0xe,0x60, +}; + +static const BitmapCharRec ch248 = {11,10,0,0,11,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x18,0x18,0x0,0xff,0xff,0x0,0x18,0x18, +}; + +static const BitmapCharRec ch247 = {8,8,-1,-1,10,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x0,0x0,0x36,0x0,0x36,0x0, +}; + +static const BitmapCharRec ch246 = {9,13,-1,0,11,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x0,0x0,0x26,0x0,0x2d,0x0,0x19,0x0, +}; + +static const BitmapCharRec ch245 = {9,14,-1,0,11,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x0,0x0,0x33,0x0,0x1e,0x0,0xc,0x0, +}; + +static const BitmapCharRec ch244 = {9,14,-1,0,11,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x0,0x0,0x18,0x0,0xc,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch243 = {9,14,-1,0,11,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x0,0x0,0xc,0x0,0x18,0x0,0x30,0x0, +}; + +static const BitmapCharRec ch242 = {9,14,-1,0,11,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0x0,0x4c,0x5a,0x32, +}; + +static const BitmapCharRec ch241 = {8,14,-1,0,10,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0,0x4c,0x0,0x38,0x0,0x36,0x0,0x60,0x0, +}; + +static const BitmapCharRec ch240 = {9,14,-1,0,11,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xd8,0xd8, +}; + +static const BitmapCharRec ch239 = {5,13,0,0,4,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc,0x78,0x30, +}; + +static const BitmapCharRec ch238 = {6,14,1,0,4,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0xc0,0x60,0x30, +}; + +static const BitmapCharRec ch237 = {4,14,0,0,4,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x0,0x30,0x60,0xc0, +}; + +static const BitmapCharRec ch236 = {4,14,0,0,4,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x36,0x36, +}; + +static const BitmapCharRec ch235 = {8,13,-1,0,10,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x66,0x3c,0x18, +}; + +static const BitmapCharRec ch234 = {8,14,-1,0,10,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0xc,0x6, +}; + +static const BitmapCharRec ch233 = {8,14,-1,0,10,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c,0x0,0x18,0x30,0x60, +}; + +static const BitmapCharRec ch232 = {8,14,-1,0,10,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x78,0x6c,0xc,0x38,0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e, +}; + +static const BitmapCharRec ch231 = {8,14,-1,4,10,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x75,0xe0,0xef,0xf8,0xc7,0x18,0xc6,0x0,0xe6,0x0,0x7f,0xf8,0xe,0x18,0xc6,0x18, +0xef,0xf0,0x7d,0xe0, +}; + +static const BitmapCharRec ch230 = {13,10,-1,0,15,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x38,0x6c,0x6c,0x38, +}; + +static const BitmapCharRec ch229 = {7,14,-1,0,9,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x6c,0x6c, +}; + +static const BitmapCharRec ch228 = {7,13,-1,0,9,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x4c,0x5a,0x32, +}; + +static const BitmapCharRec ch227 = {7,14,-1,0,9,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x66,0x3c,0x18, +}; + +static const BitmapCharRec ch226 = {7,14,-1,0,9,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x30,0x18,0xc, +}; + +static const BitmapCharRec ch225 = {7,14,-1,0,9,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c,0x0,0x18,0x30,0x60, +}; + +static const BitmapCharRec ch224 = {7,14,-1,0,9,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0xdc,0xde,0xc6,0xc6,0xc6,0xc6,0xdc,0xdc,0xc6,0xc6,0xc6,0xc6,0x7c,0x38, +}; + +static const BitmapCharRec ch223 = {7,14,-1,0,9,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc1,0xc0,0xff,0x80,0xff,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +}; + +static const BitmapCharRec ch222 = {10,14,-1,0,12,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, +0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30,0x0,0x0,0x6,0x0, +0x3,0x0,0x1,0x80, +}; + +static const BitmapCharRec ch221 = {12,18,-1,0,14,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80, +0x19,0x80, +}; + +static const BitmapCharRec ch220 = {11,17,-1,0,13,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x19,0x80, +0xf,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch219 = {11,18,-1,0,13,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0xc,0x0, +0x6,0x0,0x3,0x0, +}; + +static const BitmapCharRec ch218 = {11,18,-1,0,13,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0x0,0x0,0x6,0x0, +0xc,0x0,0x18,0x0, +}; + +static const BitmapCharRec ch217 = {11,18,-1,0,13,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0xc7,0xc0,0xff,0xf0,0x78,0x38,0x38,0x18,0x6c,0x1c,0x6e,0xc,0x67,0xc,0x63,0x8c, +0x61,0xcc,0x70,0xdc,0x30,0x78,0x38,0x38,0x1f,0xfc,0x7,0xcc, +}; + +static const BitmapCharRec ch216 = {14,14,0,0,15,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0,0x61,0x80, +0xc0,0xc0, +}; + +static const BitmapCharRec ch215 = {10,9,0,0,10,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xd,0x80, +0xd,0x80, +}; + +static const BitmapCharRec ch214 = {13,17,-1,0,15,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x9,0x80, +0xb,0x40,0x6,0x40, +}; + +static const BitmapCharRec ch213 = {13,18,-1,0,15,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0xc,0xc0, +0x7,0x80,0x3,0x0, +}; + +static const BitmapCharRec ch212 = {13,18,-1,0,15,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0, +0x1,0x80,0x0,0xc0, +}; + +static const BitmapCharRec ch211 = {13,18,-1,0,15,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80,0x0,0x0,0x3,0x0, +0x6,0x0,0xc,0x0, +}; + +static const BitmapCharRec ch210 = {13,18,-1,0,15,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60, +0xcc,0x60,0xd8,0x60,0xd8,0x60,0xf0,0x60,0xe0,0x60,0xe0,0x60,0x0,0x0,0x13,0x0, +0x16,0x80,0xc,0x80, +}; + +static const BitmapCharRec ch209 = {11,18,-1,0,13,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0x7f,0x80,0x7f,0xc0,0x60,0xe0,0x60,0x60,0x60,0x30,0x60,0x30,0xfc,0x30,0xfc,0x30, +0x60,0x30,0x60,0x30,0x60,0x60,0x60,0xe0,0x7f,0xc0,0x7f,0x80, +}; + +static const BitmapCharRec ch208 = {12,14,0,0,13,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc, +0xcc, +}; + +static const BitmapCharRec ch207 = {6,17,0,0,6,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0xcc, +0x78,0x30, +}; + +static const BitmapCharRec ch206 = {6,18,0,0,6,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0xc0, +0x60,0x30, +}; + +static const BitmapCharRec ch205 = {4,18,-2,0,6,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x30, +0x60,0xc0, +}; + +static const BitmapCharRec ch204 = {4,18,0,0,6,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0, +0x33,0x0, +}; + +static const BitmapCharRec ch203 = {9,17,-1,0,11,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0x33,0x0, +0x1e,0x0,0xc,0x0, +}; + +static const BitmapCharRec ch202 = {9,18,-1,0,11,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0, +0x6,0x0,0x3,0x0, +}; + +static const BitmapCharRec ch201 = {9,18,-1,0,11,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80,0x0,0x0,0xc,0x0, +0x18,0x0,0x30,0x0, +}; + +static const BitmapCharRec ch200 = {9,18,-1,0,11,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x1e,0x0,0x1b,0x0,0x3,0x0,0xe,0x0,0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30, +0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70, +0x3f,0xe0,0xf,0x80, +}; + +static const BitmapCharRec ch199 = {12,18,-1,4,14,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0xc1,0xff,0xc1,0xff,0x61,0x80,0x61,0x80,0x7f,0x80,0x3f,0x80,0x31,0xfe,0x31,0xfe, +0x19,0x80,0x19,0x80,0xd,0x80,0xd,0x80,0x7,0xff,0x7,0xff, +}; + +static const BitmapCharRec ch198 = {16,14,-1,0,18,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, +0x19,0x80,0xf,0x0, +}; + +static const BitmapCharRec ch197 = {12,18,0,0,12,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80, +0x19,0x80, +}; + +static const BitmapCharRec ch196 = {12,17,0,0,12,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x13,0x0, +0x16,0x80,0xc,0x80, +}; + +static const BitmapCharRec ch195 = {12,18,0,0,12,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x19,0x80, +0xf,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch194 = {12,18,0,0,12,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0, +0x3,0x0,0x1,0x80, +}; + +static const BitmapCharRec ch193 = {12,18,0,0,12,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0,0x0,0x0,0x6,0x0, +0xc,0x0,0x18,0x0, +}; + +static const BitmapCharRec ch192 = {12,18,0,0,12,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x7c,0xfe,0xc6,0xc6,0xe0,0x70,0x38,0x18,0x18,0x18,0x0,0x0,0x18,0x18, +}; + +static const BitmapCharRec ch191 = {7,14,-1,4,10,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x18,0x18,0x18,0x18,0xc,0xfc,0x6,0xd8,0x6,0x78,0x73,0x38,0xf9,0x18,0x99,0x88, +0x30,0xc0,0x30,0xc0,0x98,0x60,0xf8,0x30,0x70,0x30, +}; + +static const BitmapCharRec ch190 = {14,13,0,0,15,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x30,0xf8,0x30,0xf8,0x18,0x60,0xc,0x30,0xc,0x18,0x66,0x98,0x62,0xf8,0x63,0x70, +0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60, +}; + +static const BitmapCharRec ch189 = {13,13,-1,0,15,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x30,0x30,0x30,0x30,0x19,0xf8,0xd,0xb0,0xc,0xf0,0x66,0x70,0x62,0x30,0x63,0x10, +0x61,0x80,0x61,0x80,0xe0,0xc0,0xe0,0x60,0x60,0x60, +}; + +static const BitmapCharRec ch188 = {13,13,-1,0,15,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0x90,0xd8,0x6c,0x36,0x36,0x6c,0xd8,0x90, +}; + +static const BitmapCharRec ch187 = {7,8,-1,-1,9,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xf8,0x0,0x70,0xd8,0x88,0x88,0xd8,0x70, +}; + +static const BitmapCharRec ch186 = {5,8,-1,-6,7,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0x60,0x60,0x60,0x60,0x60,0xe0,0xe0,0x60, +}; + +static const BitmapCharRec ch185 = {3,8,-1,-5,6,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0xf0,0xd8,0x18,0x70,0x60, +}; + +static const BitmapCharRec ch184 = {5,5,0,4,5,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch183 = {2,2,-1,-4,4,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x12,0x32,0x72,0xf2,0xf2,0xf2,0xf2, +0x72,0x3f, +}; + +static const BitmapCharRec ch182 = {8,18,-1,4,10,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0xc0,0xc0,0xc0,0xc0,0xdb,0xff,0xe7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3, +}; + +static const BitmapCharRec ch181 = {8,14,-1,4,10,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0xc0,0x60,0x30, +}; + +static const BitmapCharRec ch180 = {4,3,0,-11,4,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0x70,0xf8,0x98,0x30,0x30,0x98,0xf8,0x70, +}; + +static const BitmapCharRec ch179 = {5,8,0,-5,6,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xf8,0xf8,0x60,0x30,0x18,0x98,0xf8,0x70, +}; + +static const BitmapCharRec ch178 = {5,8,0,-5,6,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xff,0xff,0x0,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18, +}; + +static const BitmapCharRec ch177 = {8,11,-1,0,10,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x70,0xd8,0x88,0xd8,0x70, +}; + +static const BitmapCharRec ch176 = {5,5,-1,-8,7,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xf8, +}; + +static const BitmapCharRec ch175 = {5,1,0,-12,5,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0xf,0x80,0x30,0x60,0x40,0x10,0x48,0x50,0x88,0x88,0x89,0x8,0x8f,0x88,0x88,0x48, +0x88,0x48,0x4f,0x90,0x40,0x10,0x30,0x60,0xf,0x80, +}; + +static const BitmapCharRec ch174 = {13,13,-1,0,14,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xf8,0xf8, +}; + +static const BitmapCharRec ch173 = {5,2,-1,-4,7,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x1,0x80,0x1,0x80,0x1,0x80,0xff,0x80,0xff,0x80, +}; + +static const BitmapCharRec ch172 = {9,5,-1,-3,11,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x12,0x36,0x6c,0xd8,0xd8,0x6c,0x36,0x12, +}; + +static const BitmapCharRec ch171 = {7,8,-1,-1,9,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0xf8,0x0,0x68,0xd8,0x48,0x38,0xc8,0x70, +}; + +static const BitmapCharRec ch170 = {5,8,-1,-6,7,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0xf,0x80,0x30,0x60,0x40,0x10,0x47,0x10,0x88,0x88,0x90,0x8,0x90,0x8,0x90,0x8, +0x88,0x88,0x47,0x10,0x40,0x10,0x30,0x60,0xf,0x80, +}; + +static const BitmapCharRec ch169 = {13,13,-1,0,15,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xd8,0xd8, +}; + +static const BitmapCharRec ch168 = {5,2,0,-11,6,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x3c,0x7e,0xc3,0xc3,0x7,0xe,0x3e,0x73,0xe3,0xc3,0xc7,0x6e,0x7c,0xf0,0xc3,0xc3, +0x7e,0x3c, +}; + +static const BitmapCharRec ch167 = {8,18,-1,4,10,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0, +}; + +static const BitmapCharRec ch166 = {2,17,-1,3,4,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0x18,0x18,0x18,0x18,0xff,0x18,0xff,0x3c,0x66,0x66,0x66,0xc3,0xc3, +}; + +static const BitmapCharRec ch165 = {8,13,-1,0,10,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0xc3,0xff,0x66,0x66,0x66,0xff,0xc3, +}; + +static const BitmapCharRec ch164 = {8,7,-1,-3,10,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0xdf,0x0,0xff,0x80,0x60,0x80,0x30,0x0,0x18,0x0,0x18,0x0,0x7e,0x0,0x30,0x0, +0x60,0x0,0x61,0x80,0x61,0x80,0x3f,0x0,0x1e,0x0, +}; + +static const BitmapCharRec ch163 = {9,13,0,0,10,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x10,0x10,0x3e,0x7f,0x6b,0xc8,0xc8,0xc8,0xc8,0x6b,0x7f,0x3e,0x4,0x4, +}; + +static const BitmapCharRec ch162 = {8,14,-1,2,10,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x40,0x40,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch161 = {2,14,-2,4,6,ch161data}; + +/* char: 0xa0 */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,5,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,5,0}; +#endif + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0xcc,0x7e,0x33, +}; + +static const BitmapCharRec ch126 = {8,3,-1,-4,10,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0xc0,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x18,0xc,0x18,0x30,0x30,0x30,0x30,0x30, +0x60,0xc0, +}; + +static const BitmapCharRec ch125 = {6,18,0,4,6,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0, +}; + +static const BitmapCharRec ch124 = {2,18,-1,4,4,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0xc,0x18,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0xc0,0x60,0x30,0x30,0x30,0x30,0x30, +0x18,0xc, +}; + +static const BitmapCharRec ch123 = {6,18,0,4,6,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xfe,0xfe,0xc0,0x60,0x30,0x18,0xc,0x6,0xfe,0xfe, +}; + +static const BitmapCharRec ch122 = {7,10,-1,0,9,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0x70,0x70,0x18,0x18,0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3, +}; + +static const BitmapCharRec ch121 = {8,14,-1,4,10,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0xc3,0xe7,0x66,0x3c,0x18,0x18,0x3c,0x66,0xe7,0xc3, +}; + +static const BitmapCharRec ch120 = {8,10,-1,0,10,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x19,0x80,0x19,0x80,0x39,0xc0,0x29,0x40,0x69,0x60,0x66,0x60,0x66,0x60,0xc6,0x30, +0xc6,0x30,0xc6,0x30, +}; + +static const BitmapCharRec ch119 = {12,10,-1,0,14,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x18,0x18,0x3c,0x24,0x66,0x66,0x66,0xc3,0xc3,0xc3, +}; + +static const BitmapCharRec ch118 = {8,10,-1,0,10,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x73,0xfb,0xc7,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3, +}; + +static const BitmapCharRec ch117 = {8,10,-1,0,10,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x18,0x38,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x30, +}; + +static const BitmapCharRec ch116 = {6,13,0,0,6,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0x78,0xfc,0xc6,0x6,0x3e,0xfc,0xc0,0xc6,0x7e,0x3c, +}; + +static const BitmapCharRec ch115 = {7,10,-1,0,9,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xe0,0xd8,0xd8, +}; + +static const BitmapCharRec ch114 = {5,10,-1,0,6,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80, +0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80,0x7f,0x80,0x3d,0x80, +}; + +static const BitmapCharRec ch113 = {9,14,-1,4,11,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80, +0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0,0xff,0x0,0xde,0x0, +}; + +static const BitmapCharRec ch112 = {9,14,-1,4,11,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x3e,0x0,0x7f,0x0,0x63,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x0, +0x7f,0x0,0x3e,0x0, +}; + +static const BitmapCharRec ch111 = {9,10,-1,0,11,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce, +}; + +static const BitmapCharRec ch110 = {8,10,-1,0,10,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xc6,0x30,0xe7,0x30, +0xde,0xf0,0xcc,0x60, +}; + +static const BitmapCharRec ch109 = {12,10,-1,0,14,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch108 = {2,14,-1,0,4,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0xc7,0xc6,0xce,0xcc,0xd8,0xf8,0xf0,0xd8,0xcc,0xc6,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch107 = {8,14,-1,0,9,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0xe0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x0,0x0, +0x30,0x30, +}; + +static const BitmapCharRec ch106 = {4,18,1,4,4,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch105 = {2,14,-1,0,4,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xe3,0xdf,0xce,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch104 = {8,14,-1,0,10,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x1c,0x0,0x7f,0x0,0x63,0x0,0x1,0x80,0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80, +0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x7f,0x80,0x3d,0x80, +}; + +static const BitmapCharRec ch103 = {9,14,-1,4,11,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfc,0xfc,0x30,0x30,0x3c,0x1c, +}; + +static const BitmapCharRec ch102 = {6,14,0,0,6,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x3c,0x7f,0xe3,0xc0,0xc0,0xff,0xc3,0xc3,0x7e,0x3c, +}; + +static const BitmapCharRec ch101 = {8,10,-1,0,10,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x3d,0x80,0x7f,0x80,0x63,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x63,0x80, +0x7f,0x80,0x3d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80, +}; + +static const BitmapCharRec ch100 = {9,14,-1,0,11,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x3e,0x7f,0x63,0xc0,0xc0,0xc0,0xc0,0x63,0x7f,0x3e, +}; + +static const BitmapCharRec ch99 = {8,10,-1,0,10,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0xde,0x0,0xff,0x0,0xe3,0x0,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xe3,0x0, +0xff,0x0,0xde,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +}; + +static const BitmapCharRec ch98 = {9,14,-1,0,11,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x76,0xee,0xc6,0xc6,0xe6,0x7e,0xe,0xc6,0xee,0x7c, +}; + +static const BitmapCharRec ch97 = {7,10,-1,0,9,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0xc0,0xc0,0x80,0x80,0x40, +}; + +static const BitmapCharRec ch96 = {2,5,-1,-9,4,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xff,0xc0,0xff,0xc0, +}; + +static const BitmapCharRec ch95 = {10,2,0,4,10,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x82,0xc6,0x6c,0x38,0x10, +}; + +static const BitmapCharRec ch94 = {7,5,-1,-8,9,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xf0,0xf0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0xf0,0xf0, +}; + +static const BitmapCharRec ch93 = {4,18,0,4,5,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x18,0x18,0x10,0x10,0x30,0x30,0x20,0x20,0x60,0x60,0x40,0x40,0xc0,0xc0, +}; + +static const BitmapCharRec ch92 = {5,14,0,0,5,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xf0,0xf0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xf0,0xf0, +}; + +static const BitmapCharRec ch91 = {4,18,-1,4,5,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xff,0xc0,0xff,0xc0,0xc0,0x0,0x60,0x0,0x30,0x0,0x18,0x0,0x1c,0x0,0xc,0x0, +0x6,0x0,0x3,0x0,0x1,0x80,0x0,0xc0,0xff,0xc0,0xff,0xc0, +}; + +static const BitmapCharRec ch90 = {10,14,-1,0,12,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xf,0x0,0x19,0x80, +0x30,0xc0,0x30,0xc0,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30, +}; + +static const BitmapCharRec ch89 = {12,14,-1,0,14,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0xc0,0x60,0xe0,0xe0,0x60,0xc0,0x71,0xc0,0x31,0x80,0x1b,0x0,0xe,0x0,0xe,0x0, +0x1b,0x0,0x31,0x80,0x71,0xc0,0x60,0xc0,0xe0,0xe0,0xc0,0x60, +}; + +static const BitmapCharRec ch88 = {11,14,-1,0,13,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x18,0x18,0x18,0x18,0x1c,0x38,0x34,0x2c,0x36,0x6c,0x36,0x6c,0x66,0x66,0x66,0x66, +0x62,0x46,0x63,0xc6,0xc3,0xc3,0xc1,0x83,0xc1,0x83,0xc1,0x83, +}; + +static const BitmapCharRec ch87 = {16,14,-1,0,18,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x6,0x0,0xf,0x0,0xf,0x0,0x19,0x80,0x19,0x80,0x19,0x80,0x30,0xc0,0x30,0xc0, +0x30,0xc0,0x60,0x60,0x60,0x60,0x60,0x60,0xc0,0x30,0xc0,0x30, +}; + +static const BitmapCharRec ch86 = {12,14,-1,0,14,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x1f,0x0,0x7f,0xc0,0x60,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +}; + +static const BitmapCharRec ch85 = {11,14,-1,0,13,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0, +0xc,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0xff,0xc0,0xff,0xc0, +}; + +static const BitmapCharRec ch84 = {10,14,-1,0,12,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x3f,0x0,0x7f,0xc0,0xe0,0xe0,0xc0,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0,0x1f,0x0, +0x7c,0x0,0xe0,0x0,0xc0,0x60,0xe0,0xe0,0x7f,0xc0,0x1f,0x0, +}; + +static const BitmapCharRec ch83 = {11,14,-1,0,13,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0x80,0xc1,0x80,0xff,0x0,0xff,0x80, +0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, +}; + +static const BitmapCharRec ch82 = {10,14,-1,0,12,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x0,0x30,0xf,0xb0,0x3f,0xe0,0x70,0xf0,0x61,0xb0,0xe1,0xb8,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, +}; + +static const BitmapCharRec ch81 = {13,15,-1,1,15,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x80, +0xc1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, +}; + +static const BitmapCharRec ch80 = {10,14,-1,0,12,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x38,0xc0,0x18,0xc0,0x18,0xc0,0x18, +0xc0,0x18,0xe0,0x38,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, +}; + +static const BitmapCharRec ch79 = {13,14,-1,0,15,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0xc0,0x60,0xc0,0xe0,0xc1,0xe0,0xc1,0xe0,0xc3,0x60,0xc6,0x60,0xc6,0x60,0xcc,0x60, +0xcc,0x60,0xd8,0x60,0xf0,0x60,0xf0,0x60,0xe0,0x60,0xc0,0x60, +}; + +static const BitmapCharRec ch78 = {11,14,-1,0,13,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0xc3,0xc,0xc3,0xc,0xc7,0x8c,0xc4,0x8c,0xcc,0xcc,0xcc,0xcc,0xd8,0x6c,0xd8,0x6c, +0xf0,0x3c,0xf0,0x3c,0xe0,0x1c,0xe0,0x1c,0xc0,0xc,0xc0,0xc, +}; + +static const BitmapCharRec ch77 = {14,14,-1,0,16,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xff,0xff,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch76 = {8,14,-1,0,10,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0xc0,0x70,0xc0,0xe0,0xc1,0xc0,0xc3,0x80,0xc7,0x0,0xce,0x0,0xfc,0x0,0xf8,0x0, +0xdc,0x0,0xce,0x0,0xc7,0x0,0xc3,0x80,0xc1,0xc0,0xc0,0xe0, +}; + +static const BitmapCharRec ch75 = {12,14,-1,0,13,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x3c,0x7e,0xe7,0xc3,0xc3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3,0x3, +}; + +static const BitmapCharRec ch74 = {8,14,-1,0,10,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch73 = {2,14,-2,0,6,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xff,0xe0,0xff,0xe0, +0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +}; + +static const BitmapCharRec ch72 = {11,14,-1,0,13,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0xf,0xb0,0x3f,0xf0,0x70,0x70,0x60,0x30,0xe0,0x30,0xc1,0xf0,0xc1,0xf0,0xc0,0x0, +0xc0,0x0,0xe0,0x30,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, +}; + +static const BitmapCharRec ch71 = {12,14,-1,0,14,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80, +}; + +static const BitmapCharRec ch70 = {9,14,-1,0,11,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xff,0x80,0xff,0x80,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x0,0xff,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80,0xff,0x80, +}; + +static const BitmapCharRec ch69 = {9,14,-1,0,11,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xff,0x0,0xff,0x80,0xc1,0xc0,0xc0,0xc0,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60, +0xc0,0x60,0xc0,0x60,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, +}; + +static const BitmapCharRec ch68 = {11,14,-1,0,13,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0xf,0x80,0x3f,0xe0,0x70,0x70,0x60,0x30,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +0xc0,0x0,0xe0,0x0,0x60,0x30,0x70,0x70,0x3f,0xe0,0xf,0x80, +}; + +static const BitmapCharRec ch67 = {12,14,-1,0,14,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xff,0x80,0xff,0xc0,0xc0,0xe0,0xc0,0x60,0xc0,0x60,0xc0,0xe0,0xff,0xc0,0xff,0x80, +0xc1,0x80,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0xff,0x80,0xff,0x0, +}; + +static const BitmapCharRec ch66 = {11,14,-1,0,13,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0xc0,0x30,0xc0,0x30,0x60,0x60,0x60,0x60,0x7f,0xe0,0x3f,0xc0,0x30,0xc0,0x30,0xc0, +0x19,0x80,0x19,0x80,0xf,0x0,0xf,0x0,0x6,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch65 = {12,14,0,0,12,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x7,0xe0,0x1f,0xf0,0x38,0x0,0x70,0x0,0x67,0x70,0xcf,0xf8,0xcc,0xcc,0xcc,0x66, +0xcc,0x66,0xcc,0x63,0xc6,0x33,0x67,0x73,0x63,0xb3,0x30,0x6,0x1c,0xe,0xf,0xfc, +0x3,0xf0, +}; + +static const BitmapCharRec ch64 = {16,17,-1,3,18,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x30,0x30,0x0,0x0,0x30,0x30,0x30,0x38,0x1c,0xe,0xc6,0xc6,0xfe,0x7c, +}; + +static const BitmapCharRec ch63 = {7,14,-1,0,10,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0xc0,0xf0,0x3c,0xe,0x3,0xe,0x3c,0xf0,0xc0, +}; + +static const BitmapCharRec ch62 = {8,9,-1,0,10,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xfe,0xfe,0x0,0x0,0xfe,0xfe, +}; + +static const BitmapCharRec ch61 = {7,6,-2,-2,11,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0x3,0xf,0x3c,0x70,0xc0,0x70,0x3c,0xf,0x3, +}; + +static const BitmapCharRec ch60 = {8,9,-1,0,10,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0x80,0x40,0x40,0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch59 = {2,13,-1,3,5,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch58 = {2,10,-1,0,5,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0x7c,0xfe,0xc6,0x3,0x3,0x3b,0x7f,0xc3,0xc3,0xc3,0xc7,0x7e,0x3c, +}; + +static const BitmapCharRec ch57 = {8,13,-1,0,10,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x3c,0x7e,0xe7,0xc3,0xc3,0x66,0x7e,0x66,0xc3,0xc3,0xe7,0x7e,0x3c, +}; + +static const BitmapCharRec ch56 = {8,13,-1,0,10,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x60,0x60,0x30,0x30,0x30,0x18,0x18,0xc,0xc,0x6,0x3,0xff,0xff, +}; + +static const BitmapCharRec ch55 = {8,13,-1,0,10,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x3c,0x7e,0xe3,0xc3,0xc3,0xc3,0xfe,0xdc,0xc0,0xc0,0x63,0x7f,0x3c, +}; + +static const BitmapCharRec ch54 = {8,13,-1,0,10,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x7c,0xfe,0xc7,0xc3,0x3,0x3,0xc7,0xfe,0xfc,0xc0,0xc0,0xfe,0xfe, +}; + +static const BitmapCharRec ch53 = {8,13,-1,0,10,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x3,0x0,0x3,0x0,0x3,0x0,0xff,0x80,0xff,0x80,0xc3,0x0,0x63,0x0,0x33,0x0, +0x33,0x0,0x1b,0x0,0xf,0x0,0x7,0x0,0x3,0x0, +}; + +static const BitmapCharRec ch52 = {9,13,-1,0,10,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x3c,0x7e,0xc7,0xc3,0x3,0x7,0x1e,0x1c,0x6,0xc3,0xc3,0x7e,0x3c, +}; + +static const BitmapCharRec ch51 = {8,13,-1,0,10,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xff,0xff,0xc0,0xe0,0x70,0x38,0x1c,0xe,0x7,0x3,0xc3,0xfe,0x3c, +}; + +static const BitmapCharRec ch50 = {8,13,-1,0,10,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0xf8,0xf8,0x18, +}; + +static const BitmapCharRec ch49 = {5,13,-2,0,10,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x3c,0x7e,0x66,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0xc3,0x66,0x7e,0x3c, +}; + +static const BitmapCharRec ch48 = {8,13,-1,0,10,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0xc0,0xc0,0x40,0x40,0x60,0x60,0x20,0x20,0x30,0x30,0x10,0x10,0x18,0x18, +}; + +static const BitmapCharRec ch47 = {5,14,0,0,5,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch46 = {2,2,-1,0,5,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xff,0xff, +}; + +static const BitmapCharRec ch45 = {8,2,-1,-4,11,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0x80,0x40,0x40,0xc0,0xc0, +}; + +static const BitmapCharRec ch44 = {2,5,-1,3,5,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x18,0x18,0x18,0x18,0xff,0xff,0x18,0x18,0x18,0x18, +}; + +static const BitmapCharRec ch43 = {8,10,-1,0,10,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0x88,0x70,0x70,0xf8,0x20,0x20, +}; + +static const BitmapCharRec ch42 = {5,6,-1,-8,7,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0xc0,0x60,0x60,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x60,0x60, +0xc0,0x80, +}; + +static const BitmapCharRec ch41 = {4,18,-1,4,6,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x10,0x30,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60,0x60, +0x30,0x10, +}; + +static const BitmapCharRec ch40 = {4,18,-1,4,6,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0x80,0x40,0x40,0xc0,0xc0, +}; + +static const BitmapCharRec ch39 = {2,5,-1,-9,4,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x3c,0x70,0x7e,0xe0,0xe7,0xc0,0xc3,0x80,0xc3,0xc0,0xc6,0xc0,0xee,0xc0,0x7c,0x0, +0x3c,0x0,0x66,0x0,0x66,0x0,0x7e,0x0,0x3c,0x0, +}; + +static const BitmapCharRec ch38 = {12,13,-1,0,13,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x18,0x78,0x18,0xfc,0xc,0xcc,0xc,0xcc,0x6,0xfc,0x6,0x78,0x3,0x0,0x7b,0x0, +0xfd,0x80,0xcd,0x80,0xcc,0xc0,0xfc,0xc0,0x78,0x60, +}; + +static const BitmapCharRec ch37 = {14,13,-1,0,16,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x8,0x0,0x8,0x0,0x3e,0x0,0x7f,0x0,0xeb,0x80,0xc9,0x80,0x9,0x80,0xf,0x0, +0x3e,0x0,0x78,0x0,0xe8,0x0,0xc8,0x0,0xcb,0x0,0x7f,0x0,0x3e,0x0,0x8,0x0, +}; + +static const BitmapCharRec ch36 = {9,16,-1,2,10,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x24,0x0,0x24,0x0,0x24,0x0,0xff,0x80,0xff,0x80,0x12,0x0,0x12,0x0,0x12,0x0, +0x7f,0xc0,0x7f,0xc0,0x9,0x0,0x9,0x0,0x9,0x0, +}; + +static const BitmapCharRec ch35 = {10,13,0,0,10,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0x90,0x90,0xd8,0xd8,0xd8, +}; + +static const BitmapCharRec ch34 = {5,5,0,-9,5,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0xc0,0xc0,0x0,0x0,0x80,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +}; + +static const BitmapCharRec ch33 = {2,14,-2,0,6,ch33data}; + +/* char: 0x20 ' ' */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {1,1,0,0,5,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,5,0}; +#endif + +static const BitmapCharRec * const chars[] = { +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; + +#if !defined(__IBMCPP__) +const +#endif +BitmapFontRec glutBitmapHelvetica18 = { +"-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1", +224, +32, +chars +}; + diff --git a/src/glut/os2/glut_init.cpp b/src/glut/os2/glut_init.cpp index da5d0735e2..9e9f2e366e 100644 --- a/src/glut/os2/glut_init.cpp +++ b/src/glut/os2/glut_init.cpp @@ -1,451 +1,451 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#ifdef __VMS -#include -#endif - -#include -#include -#include - -#if !defined(_WIN32) && !defined(__OS2__) - #include - #include -#endif - -/* SGI optimization introduced in IRIX 6.3 to avoid X server - round trips for interning common X atoms. */ -#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) -#include -#else -#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) -#endif - -#include "glutint.h" - -/* GLUT inter-file variables */ -/* *INDENT-OFF* */ -char *__glutProgramName = NULL; -int __glutArgc = 0; -char **__glutArgv = NULL; -char *__glutGeometry = NULL; -Display *__glutDisplay = NULL; -int __glutScreen; -Window __glutRoot; -int __glutScreenHeight; -int __glutScreenWidth; -GLboolean __glutIconic = GL_FALSE; -GLboolean __glutDebug = GL_FALSE; -unsigned int __glutDisplayMode = - GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH; -char *__glutDisplayString = NULL; -int __glutConnectionFD; -XSizeHints __glutSizeHints = {0}; -int __glutInitWidth = 300, __glutInitHeight = 300; -int __glutInitX = -1, __glutInitY = -1; -GLboolean __glutForceDirect = GL_FALSE, - __glutTryDirect = GL_TRUE; -Atom __glutWMDeleteWindow; -/* *INDENT-ON* */ - -#ifdef _WIN32 -void (__cdecl *__glutExitFunc)(int retval) = NULL; -#endif - -static Bool synchronize = False; - -#if defined(__OS2__) - -MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); -MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); - - -void __glutOpenOS2Connection(char* display) -{ - static char *classname=NULL; -extern HAB hab; /* PM anchor block handle */ -ERRORID erridErrorCode;/* last error id code */ -int ii; - - /* Make sure we register the window only once. */ - if(classname) - return; - - classname = "GLUT"; - - if ( !WinRegisterClass( hab, /* PM anchor block handle */ - classname,/* window class name */ - GlutWindowProc,/* address of window procedure*/ - CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */ - 0UL ) ) /* window data */ - { erridErrorCode = WinGetLastError(hab); - ii = erridErrorCode; - return; - } - - classname = "GLUTCHILD"; - - if ( !WinRegisterClass( hab, /* PM anchor block handle */ - classname,/* window class name */ - GlutWindowChildProc,/* address of window procedure*/ - CS_SIZEREDRAW, /* size changes cause redrawing */ - 0UL ) ) /* window data */ - { erridErrorCode = WinGetLastError(hab); - ii = erridErrorCode; - return; - } - - __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN); - __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN); - - /* Set the root window to NULL because windows creates a top-level - window when the parent is NULL. X creates a top-level window - when the parent is the root window. */ - __glutRoot = NULLHANDLE; - - /* Set the display to 1 -- we shouldn't be using this anywhere - (except as an argument to X calls). */ - __glutDisplay = (Display*)1; - - /* There isn't any concept of multiple screens in Win32, therefore, - we don't need to keep track of the screen we're on... it's always - the same one. */ - __glutScreen = 0; -} - -#elif defined(_WIN32) - -#ifdef __BORLANDC__ -#include /* For masking floating point exceptions. */ -#endif - -void -__glutOpenWin32Connection(char* display) -{ - static char *classname; - WNDCLASS wc; - HINSTANCE hInstance = GetModuleHandle(NULL); - - /* Make sure we register the window only once. */ - if(classname) - return; - -#ifdef __BORLANDC__ - /* Under certain conditions (e.g. while rendering solid surfaces with - lighting enabled) Microsoft OpenGL libraries cause some illegal - operations like floating point overflow or division by zero. The - default behaviour of Microsoft compilers is to mask (ignore) - floating point exceptions, while Borland compilers do not. The - following function of Borland RTL allows to mask exceptions. - Advice from Pier Giorgio Esposito (mc2172@mclink.it). */ - _control87(MCW_EM,MCW_EM); -#endif - - classname = "GLUT"; - - /* Clear (important!) and then fill in the window class structure. */ - memset(&wc, 0, sizeof(WNDCLASS)); - wc.style = CS_OWNDC; - wc.lpfnWndProc = (WNDPROC)__glutWindowProc; - wc.hInstance = hInstance; - wc.hIcon = LoadIcon(hInstance, "GLUT_ICON"); - wc.hCursor = LoadCursor(hInstance, IDC_ARROW); - wc.hbrBackground = NULL; - wc.lpszMenuName = NULL; - wc.lpszClassName = classname; - - /* Fill in a default icon if one isn't specified as a resource. */ - if(!wc.hIcon) - wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); - - if(!RegisterClass(&wc)) { - __glutFatalError("RegisterClass() failed:" - "Cannot register GLUT window class."); - } - - __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN); - __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN); - - /* Set the root window to NULL because windows creates a top-level - window when the parent is NULL. X creates a top-level window - when the parent is the root window. */ - __glutRoot = NULL; - - /* Set the display to 1 -- we shouldn't be using this anywhere - (except as an argument to X calls). */ - __glutDisplay = (Display*)1; - - /* There isn't any concept of multiple screens in Win32, therefore, - we don't need to keep track of the screen we're on... it's always - the same one. */ - __glutScreen = 0; -} -#else /* !_WIN32 */ -void -__glutOpenXConnection(char *display) -{ - int errorBase, eventBase; - - __glutDisplay = XOpenDisplay(display); - if (!__glutDisplay) - __glutFatalError("could not open display: %s", - XDisplayName(display)); - if (synchronize) - XSynchronize(__glutDisplay, True); - if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase)) - __glutFatalError( - "OpenGL GLX extension not supported by display: %s", - XDisplayName(display)); - __glutScreen = DefaultScreen(__glutDisplay); - __glutRoot = RootWindow(__glutDisplay, __glutScreen); - __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen); - __glutScreenHeight = DisplayHeight(__glutDisplay, - __glutScreen); - __glutConnectionFD = ConnectionNumber(__glutDisplay); - __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay, - "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False); -} -#endif /* _WIN32 */ - -void -#ifdef OLD_VMS - __glutInitTime(struct timeval6 *beginning) -#else - __glutInitTime(struct timeval *beginning) -#endif -{ - static int beenhere = 0; -#ifdef OLD_VMS - static struct timeval6 genesis; -#else - static struct timeval genesis; -#endif - - if (!beenhere) { - GETTIMEOFDAY(&genesis); - beenhere = 1; - } - *beginning = genesis; -} - -static void -removeArgs(int *argcp, char **argv, int numToRemove) -{ - int i, j; - - for (i = 0, j = numToRemove; argv[j]; i++, j++) { - argv[i] = argv[j]; - } - argv[i] = NULL; - *argcp -= numToRemove; -} - -void GLUTAPIENTRY -glutInit(int *argcp, char **argv) -{ - char *display = NULL; - char *str, *geometry = NULL; -#ifdef OLD_VMS - struct timeval6 unused; -#else - struct timeval unused; -#endif - int i; - - if (__glutDisplay) { - __glutWarning("glutInit being called a second time."); - return; - } - /* Determine temporary program name. */ - str = strrchr(argv[0], '/'); - if (str == NULL) { - __glutProgramName = argv[0]; - } else { - __glutProgramName = str + 1; - } - - /* Make private copy of command line arguments. */ - __glutArgc = *argcp; - __glutArgv = (char **) malloc(__glutArgc * sizeof(char *)); - if (!__glutArgv) - __glutFatalError("out of memory."); - for (i = 0; i < __glutArgc; i++) { - __glutArgv[i] = __glutStrdup(argv[i]); - if (!__glutArgv[i]) - __glutFatalError("out of memory."); - } - - /* determine permanent program name */ - str = strrchr(__glutArgv[0], '/'); - if (str == NULL) { - __glutProgramName = __glutArgv[0]; - } else { - __glutProgramName = str + 1; - } - - /* parse arguments for standard options */ - for (i = 1; i < __glutArgc; i++) { - if (!strcmp(__glutArgv[i], "-display")) { -#if defined(_WIN32) - __glutWarning("-display option not supported by Win32 GLUT."); -#endif - if (++i >= __glutArgc) { - __glutFatalError( - "follow -display option with X display name."); - } - display = __glutArgv[i]; - removeArgs(argcp, &argv[1], 2); - } else if (!strcmp(__glutArgv[i], "-geometry")) { - if (++i >= __glutArgc) { - __glutFatalError( - "follow -geometry option with geometry parameter."); - } - geometry = __glutArgv[i]; - removeArgs(argcp, &argv[1], 2); - } else if (!strcmp(__glutArgv[i], "-direct")) { -#if defined(_WIN32) - __glutWarning("-direct option not supported by Win32 GLUT."); -#endif - if (!__glutTryDirect) - __glutFatalError( - "cannot force both direct and indirect rendering."); - __glutForceDirect = GL_TRUE; - removeArgs(argcp, &argv[1], 1); - } else if (!strcmp(__glutArgv[i], "-indirect")) { -#if defined(_WIN32) - __glutWarning("-indirect option not supported by Win32 GLUT."); -#endif - if (__glutForceDirect) - __glutFatalError( - "cannot force both direct and indirect rendering."); - __glutTryDirect = GL_FALSE; - removeArgs(argcp, &argv[1], 1); - } else if (!strcmp(__glutArgv[i], "-iconic")) { - __glutIconic = GL_TRUE; - removeArgs(argcp, &argv[1], 1); - } else if (!strcmp(__glutArgv[i], "-gldebug")) { - __glutDebug = GL_TRUE; - removeArgs(argcp, &argv[1], 1); - } else if (!strcmp(__glutArgv[i], "-sync")) { -#if defined(_WIN32) - __glutWarning("-sync option not supported by Win32 GLUT."); -#endif - synchronize = GL_TRUE; - removeArgs(argcp, &argv[1], 1); - } else { - /* Once unknown option encountered, stop command line - processing. */ - break; - } - } -#if defined(__OS2__) - __glutOpenOS2Connection(display); -#elif defined(_WIN32) - __glutOpenWin32Connection(display); -#else - __glutOpenXConnection(display); -#endif - if (geometry) { - int flags, x, y, width, height; - - /* Fix bogus "{width|height} may be used before set" - warning */ - width = 0; - height = 0; - - flags = XParseGeometry(geometry, &x, &y, - (unsigned int *) &width, (unsigned int *) &height); - if (WidthValue & flags) { - /* Careful because X does not allow zero or negative - width windows */ - if (width > 0) - __glutInitWidth = width; - } - if (HeightValue & flags) { - /* Careful because X does not allow zero or negative - height windows */ - if (height > 0) - __glutInitHeight = height; - } - glutInitWindowSize(__glutInitWidth, __glutInitHeight); - if (XValue & flags) { - if (XNegative & flags) - x = DisplayWidth(__glutDisplay, __glutScreen) + - x - __glutSizeHints.width; - /* Play safe: reject negative X locations */ - if (x >= 0) - __glutInitX = x; - } - if (YValue & flags) { - if (YNegative & flags) - y = DisplayHeight(__glutDisplay, __glutScreen) + - y - __glutSizeHints.height; - /* Play safe: reject negative Y locations */ - if (y >= 0) - __glutInitY = y; - } - glutInitWindowPosition(__glutInitX, __glutInitY); - } - __glutInitTime(&unused); - - /* check if GLUT_FPS env var is set */ - { - const char *fps = getenv("GLUT_FPS"); - if (fps) { - sscanf(fps, "%d", &__glutFPS); - if (__glutFPS <= 0) - __glutFPS = 5000; /* 5000 milliseconds */ - } - } -} - -#ifdef _WIN32 -void APIENTRY -__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)) -{ - __glutExitFunc = exitfunc; - glutInit(argcp, argv); -} -#endif - -/* CENTRY */ -void GLUTAPIENTRY -glutInitWindowPosition(int x, int y) -{ - __glutInitX = x; - __glutInitY = y; - if (x >= 0 && y >= 0) { - __glutSizeHints.x = x; - __glutSizeHints.y = y; - __glutSizeHints.flags |= USPosition; - } else { - __glutSizeHints.flags &= ~USPosition; - } -} - -void GLUTAPIENTRY -glutInitWindowSize(int width, int height) -{ - __glutInitWidth = width; - __glutInitHeight = height; - if (width > 0 && height > 0) { - __glutSizeHints.width = width; - __glutSizeHints.height = height; - __glutSizeHints.flags |= USSize; - } else { - __glutSizeHints.flags &= ~USSize; - } -} - -void GLUTAPIENTRY -glutInitDisplayMode(unsigned int mask) -{ - __glutDisplayMode = mask; -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#ifdef __VMS +#include +#endif + +#include +#include +#include + +#if !defined(_WIN32) && !defined(__OS2__) + #include + #include +#endif + +/* SGI optimization introduced in IRIX 6.3 to avoid X server + round trips for interning common X atoms. */ +#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) +#include +#else +#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) +#endif + +#include "glutint.h" + +/* GLUT inter-file variables */ +/* *INDENT-OFF* */ +char *__glutProgramName = NULL; +int __glutArgc = 0; +char **__glutArgv = NULL; +char *__glutGeometry = NULL; +Display *__glutDisplay = NULL; +int __glutScreen; +Window __glutRoot; +int __glutScreenHeight; +int __glutScreenWidth; +GLboolean __glutIconic = GL_FALSE; +GLboolean __glutDebug = GL_FALSE; +unsigned int __glutDisplayMode = + GLUT_RGB | GLUT_SINGLE | GLUT_DEPTH; +char *__glutDisplayString = NULL; +int __glutConnectionFD; +XSizeHints __glutSizeHints = {0}; +int __glutInitWidth = 300, __glutInitHeight = 300; +int __glutInitX = -1, __glutInitY = -1; +GLboolean __glutForceDirect = GL_FALSE, + __glutTryDirect = GL_TRUE; +Atom __glutWMDeleteWindow; +/* *INDENT-ON* */ + +#ifdef _WIN32 +void (__cdecl *__glutExitFunc)(int retval) = NULL; +#endif + +static Bool synchronize = False; + +#if defined(__OS2__) + +MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); +MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); + + +void __glutOpenOS2Connection(char* display) +{ + static char *classname=NULL; +extern HAB hab; /* PM anchor block handle */ +ERRORID erridErrorCode;/* last error id code */ +int ii; + + /* Make sure we register the window only once. */ + if(classname) + return; + + classname = "GLUT"; + + if ( !WinRegisterClass( hab, /* PM anchor block handle */ + classname,/* window class name */ + GlutWindowProc,/* address of window procedure*/ + CS_SIZEREDRAW, /* |CS_SYNCPAINT size changes cause redrawing */ + 0UL ) ) /* window data */ + { erridErrorCode = WinGetLastError(hab); + ii = erridErrorCode; + return; + } + + classname = "GLUTCHILD"; + + if ( !WinRegisterClass( hab, /* PM anchor block handle */ + classname,/* window class name */ + GlutWindowChildProc,/* address of window procedure*/ + CS_SIZEREDRAW, /* size changes cause redrawing */ + 0UL ) ) /* window data */ + { erridErrorCode = WinGetLastError(hab); + ii = erridErrorCode; + return; + } + + __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN); + __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN); + + /* Set the root window to NULL because windows creates a top-level + window when the parent is NULL. X creates a top-level window + when the parent is the root window. */ + __glutRoot = NULLHANDLE; + + /* Set the display to 1 -- we shouldn't be using this anywhere + (except as an argument to X calls). */ + __glutDisplay = (Display*)1; + + /* There isn't any concept of multiple screens in Win32, therefore, + we don't need to keep track of the screen we're on... it's always + the same one. */ + __glutScreen = 0; +} + +#elif defined(_WIN32) + +#ifdef __BORLANDC__ +#include /* For masking floating point exceptions. */ +#endif + +void +__glutOpenWin32Connection(char* display) +{ + static char *classname; + WNDCLASS wc; + HINSTANCE hInstance = GetModuleHandle(NULL); + + /* Make sure we register the window only once. */ + if(classname) + return; + +#ifdef __BORLANDC__ + /* Under certain conditions (e.g. while rendering solid surfaces with + lighting enabled) Microsoft OpenGL libraries cause some illegal + operations like floating point overflow or division by zero. The + default behaviour of Microsoft compilers is to mask (ignore) + floating point exceptions, while Borland compilers do not. The + following function of Borland RTL allows to mask exceptions. + Advice from Pier Giorgio Esposito (mc2172@mclink.it). */ + _control87(MCW_EM,MCW_EM); +#endif + + classname = "GLUT"; + + /* Clear (important!) and then fill in the window class structure. */ + memset(&wc, 0, sizeof(WNDCLASS)); + wc.style = CS_OWNDC; + wc.lpfnWndProc = (WNDPROC)__glutWindowProc; + wc.hInstance = hInstance; + wc.hIcon = LoadIcon(hInstance, "GLUT_ICON"); + wc.hCursor = LoadCursor(hInstance, IDC_ARROW); + wc.hbrBackground = NULL; + wc.lpszMenuName = NULL; + wc.lpszClassName = classname; + + /* Fill in a default icon if one isn't specified as a resource. */ + if(!wc.hIcon) + wc.hIcon = LoadIcon(NULL, IDI_WINLOGO); + + if(!RegisterClass(&wc)) { + __glutFatalError("RegisterClass() failed:" + "Cannot register GLUT window class."); + } + + __glutScreenWidth = GetSystemMetrics(SM_CXSCREEN); + __glutScreenHeight = GetSystemMetrics(SM_CYSCREEN); + + /* Set the root window to NULL because windows creates a top-level + window when the parent is NULL. X creates a top-level window + when the parent is the root window. */ + __glutRoot = NULL; + + /* Set the display to 1 -- we shouldn't be using this anywhere + (except as an argument to X calls). */ + __glutDisplay = (Display*)1; + + /* There isn't any concept of multiple screens in Win32, therefore, + we don't need to keep track of the screen we're on... it's always + the same one. */ + __glutScreen = 0; +} +#else /* !_WIN32 */ +void +__glutOpenXConnection(char *display) +{ + int errorBase, eventBase; + + __glutDisplay = XOpenDisplay(display); + if (!__glutDisplay) + __glutFatalError("could not open display: %s", + XDisplayName(display)); + if (synchronize) + XSynchronize(__glutDisplay, True); + if (!glXQueryExtension(__glutDisplay, &errorBase, &eventBase)) + __glutFatalError( + "OpenGL GLX extension not supported by display: %s", + XDisplayName(display)); + __glutScreen = DefaultScreen(__glutDisplay); + __glutRoot = RootWindow(__glutDisplay, __glutScreen); + __glutScreenWidth = DisplayWidth(__glutDisplay, __glutScreen); + __glutScreenHeight = DisplayHeight(__glutDisplay, + __glutScreen); + __glutConnectionFD = ConnectionNumber(__glutDisplay); + __glutWMDeleteWindow = XSGIFastInternAtom(__glutDisplay, + "WM_DELETE_WINDOW", SGI_XA_WM_DELETE_WINDOW, False); +} +#endif /* _WIN32 */ + +void +#ifdef OLD_VMS + __glutInitTime(struct timeval6 *beginning) +#else + __glutInitTime(struct timeval *beginning) +#endif +{ + static int beenhere = 0; +#ifdef OLD_VMS + static struct timeval6 genesis; +#else + static struct timeval genesis; +#endif + + if (!beenhere) { + GETTIMEOFDAY(&genesis); + beenhere = 1; + } + *beginning = genesis; +} + +static void +removeArgs(int *argcp, char **argv, int numToRemove) +{ + int i, j; + + for (i = 0, j = numToRemove; argv[j]; i++, j++) { + argv[i] = argv[j]; + } + argv[i] = NULL; + *argcp -= numToRemove; +} + +void GLUTAPIENTRY +glutInit(int *argcp, char **argv) +{ + char *display = NULL; + char *str, *geometry = NULL; +#ifdef OLD_VMS + struct timeval6 unused; +#else + struct timeval unused; +#endif + int i; + + if (__glutDisplay) { + __glutWarning("glutInit being called a second time."); + return; + } + /* Determine temporary program name. */ + str = strrchr(argv[0], '/'); + if (str == NULL) { + __glutProgramName = argv[0]; + } else { + __glutProgramName = str + 1; + } + + /* Make private copy of command line arguments. */ + __glutArgc = *argcp; + __glutArgv = (char **) malloc(__glutArgc * sizeof(char *)); + if (!__glutArgv) + __glutFatalError("out of memory."); + for (i = 0; i < __glutArgc; i++) { + __glutArgv[i] = __glutStrdup(argv[i]); + if (!__glutArgv[i]) + __glutFatalError("out of memory."); + } + + /* determine permanent program name */ + str = strrchr(__glutArgv[0], '/'); + if (str == NULL) { + __glutProgramName = __glutArgv[0]; + } else { + __glutProgramName = str + 1; + } + + /* parse arguments for standard options */ + for (i = 1; i < __glutArgc; i++) { + if (!strcmp(__glutArgv[i], "-display")) { +#if defined(_WIN32) + __glutWarning("-display option not supported by Win32 GLUT."); +#endif + if (++i >= __glutArgc) { + __glutFatalError( + "follow -display option with X display name."); + } + display = __glutArgv[i]; + removeArgs(argcp, &argv[1], 2); + } else if (!strcmp(__glutArgv[i], "-geometry")) { + if (++i >= __glutArgc) { + __glutFatalError( + "follow -geometry option with geometry parameter."); + } + geometry = __glutArgv[i]; + removeArgs(argcp, &argv[1], 2); + } else if (!strcmp(__glutArgv[i], "-direct")) { +#if defined(_WIN32) + __glutWarning("-direct option not supported by Win32 GLUT."); +#endif + if (!__glutTryDirect) + __glutFatalError( + "cannot force both direct and indirect rendering."); + __glutForceDirect = GL_TRUE; + removeArgs(argcp, &argv[1], 1); + } else if (!strcmp(__glutArgv[i], "-indirect")) { +#if defined(_WIN32) + __glutWarning("-indirect option not supported by Win32 GLUT."); +#endif + if (__glutForceDirect) + __glutFatalError( + "cannot force both direct and indirect rendering."); + __glutTryDirect = GL_FALSE; + removeArgs(argcp, &argv[1], 1); + } else if (!strcmp(__glutArgv[i], "-iconic")) { + __glutIconic = GL_TRUE; + removeArgs(argcp, &argv[1], 1); + } else if (!strcmp(__glutArgv[i], "-gldebug")) { + __glutDebug = GL_TRUE; + removeArgs(argcp, &argv[1], 1); + } else if (!strcmp(__glutArgv[i], "-sync")) { +#if defined(_WIN32) + __glutWarning("-sync option not supported by Win32 GLUT."); +#endif + synchronize = GL_TRUE; + removeArgs(argcp, &argv[1], 1); + } else { + /* Once unknown option encountered, stop command line + processing. */ + break; + } + } +#if defined(__OS2__) + __glutOpenOS2Connection(display); +#elif defined(_WIN32) + __glutOpenWin32Connection(display); +#else + __glutOpenXConnection(display); +#endif + if (geometry) { + int flags, x, y, width, height; + + /* Fix bogus "{width|height} may be used before set" + warning */ + width = 0; + height = 0; + + flags = XParseGeometry(geometry, &x, &y, + (unsigned int *) &width, (unsigned int *) &height); + if (WidthValue & flags) { + /* Careful because X does not allow zero or negative + width windows */ + if (width > 0) + __glutInitWidth = width; + } + if (HeightValue & flags) { + /* Careful because X does not allow zero or negative + height windows */ + if (height > 0) + __glutInitHeight = height; + } + glutInitWindowSize(__glutInitWidth, __glutInitHeight); + if (XValue & flags) { + if (XNegative & flags) + x = DisplayWidth(__glutDisplay, __glutScreen) + + x - __glutSizeHints.width; + /* Play safe: reject negative X locations */ + if (x >= 0) + __glutInitX = x; + } + if (YValue & flags) { + if (YNegative & flags) + y = DisplayHeight(__glutDisplay, __glutScreen) + + y - __glutSizeHints.height; + /* Play safe: reject negative Y locations */ + if (y >= 0) + __glutInitY = y; + } + glutInitWindowPosition(__glutInitX, __glutInitY); + } + __glutInitTime(&unused); + + /* check if GLUT_FPS env var is set */ + { + const char *fps = getenv("GLUT_FPS"); + if (fps) { + sscanf(fps, "%d", &__glutFPS); + if (__glutFPS <= 0) + __glutFPS = 5000; /* 5000 milliseconds */ + } + } +} + +#ifdef _WIN32 +void APIENTRY +__glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int)) +{ + __glutExitFunc = exitfunc; + glutInit(argcp, argv); +} +#endif + +/* CENTRY */ +void GLUTAPIENTRY +glutInitWindowPosition(int x, int y) +{ + __glutInitX = x; + __glutInitY = y; + if (x >= 0 && y >= 0) { + __glutSizeHints.x = x; + __glutSizeHints.y = y; + __glutSizeHints.flags |= USPosition; + } else { + __glutSizeHints.flags &= ~USPosition; + } +} + +void GLUTAPIENTRY +glutInitWindowSize(int width, int height) +{ + __glutInitWidth = width; + __glutInitHeight = height; + if (width > 0 && height > 0) { + __glutSizeHints.width = width; + __glutSizeHints.height = height; + __glutSizeHints.flags |= USSize; + } else { + __glutSizeHints.flags &= ~USSize; + } +} + +void GLUTAPIENTRY +glutInitDisplayMode(unsigned int mask) +{ + __glutDisplayMode = mask; +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_input.cpp b/src/glut/os2/glut_input.cpp index c517fe1249..e65b691cb1 100644 --- a/src/glut/os2/glut_input.cpp +++ b/src/glut/os2/glut_input.cpp @@ -1,628 +1,628 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include -#include -#include - -#include "glutint.h" -#define POFIG 0 -#if POFIG - -int __glutNumDials = 0; -int __glutNumSpaceballButtons = 0; -int __glutNumButtonBoxButtons = 0; -int __glutNumTabletButtons = 0; -int __glutNumMouseButtons = 3; /* Good guess. */ -XDevice *__glutTablet = NULL; -XDevice *__glutDials = NULL; -XDevice *__glutSpaceball = NULL; - -int __glutHasJoystick = 0; -int __glutNumJoystickButtons = 0; -int __glutNumJoystickAxes = 0; - -#if !defined(_WIN32) -typedef struct _Range { - int min; - int range; -} Range; - -#define NUM_SPACEBALL_AXIS 6 -#define NUM_TABLET_AXIS 2 -#define NUM_DIALS_AXIS 8 - -Range __glutSpaceballRange[NUM_SPACEBALL_AXIS]; -Range __glutTabletRange[NUM_TABLET_AXIS]; -int *__glutDialsResolution; - -/* Safely assumes 0 is an illegal event type for X Input - extension events. */ -int __glutDeviceMotionNotify = 0; -int __glutDeviceButtonPress = 0; -int __glutDeviceButtonPressGrab = 0; -int __glutDeviceButtonRelease = 0; -int __glutDeviceStateNotify = 0; - -static int -normalizeTabletPos(int axis, int rawValue) -{ - assert(rawValue >= __glutTabletRange[axis].min); - assert(rawValue <= __glutTabletRange[axis].min - + __glutTabletRange[axis].range); - /* Normalize rawValue to between 0 and 4000. */ - return ((rawValue - __glutTabletRange[axis].min) * 4000) / - __glutTabletRange[axis].range; -} - -static int -normalizeDialAngle(int axis, int rawValue) -{ - /* XXX Assumption made that the resolution of the device is - number of clicks for one complete dial revolution. This - is true for SGI's dial & button box. */ - return (rawValue * 360.0) / __glutDialsResolution[axis]; -} - -static int -normalizeSpaceballAngle(int axis, int rawValue) -{ - assert(rawValue >= __glutSpaceballRange[axis].min); - assert(rawValue <= __glutSpaceballRange[axis].min + - __glutSpaceballRange[axis].range); - /* Normalize rawValue to between -1800 and 1800. */ - return ((rawValue - __glutSpaceballRange[axis].min) * 3600) / - __glutSpaceballRange[axis].range - 1800; -} - -static int -normalizeSpaceballDelta(int axis, int rawValue) -{ - assert(rawValue >= __glutSpaceballRange[axis].min); - assert(rawValue <= __glutSpaceballRange[axis].min + - __glutSpaceballRange[axis].range); - /* Normalize rawValue to between -1000 and 1000. */ - return ((rawValue - __glutSpaceballRange[axis].min) * 2000) / - __glutSpaceballRange[axis].range - 1000; -} - -static void -queryTabletPos(GLUTwindow * window) -{ - XDeviceState *state; - XInputClass *any; - XValuatorState *v; - int i; - - state = XQueryDeviceState(__glutDisplay, __glutTablet); - any = state->data; - for (i = 0; i < state->num_classes; i++) { -#if defined(__cplusplus) || defined(c_plusplus) - switch (any->c_class) { -#else - switch (any->class) { -#endif - case ValuatorClass: - v = (XValuatorState *) any; - if (v->num_valuators < 2) - goto end; - if (window->tabletPos[0] == -1) - window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]); - if (window->tabletPos[1] == -1) - window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]); - } - any = (XInputClass *) ((char *) any + any->length); - } -end: - XFreeDeviceState(state); -} - -static void -tabletPosChange(GLUTwindow * window, int first, int count, int *data) -{ - int i, value, genEvent = 0; - - for (i = first; i < first + count; i++) { - switch (i) { - case 0: /* X axis */ - case 1: /* Y axis */ - value = normalizeTabletPos(i, data[i - first]); - if (value != window->tabletPos[i]) { - window->tabletPos[i] = value; - genEvent = 1; - } - break; - } - } - if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1) - queryTabletPos(window); - if (genEvent) - window->tabletMotion(window->tabletPos[0], window->tabletPos[1]); -} -#endif /* !_WIN32 */ - -static int -__glutProcessDeviceEvents(XEvent * event) -{ -#if !defined(_WIN32) - GLUTwindow *window; - - /* XXX Ugly code fan out. */ - - /* Can't use switch/case since X Input event types are - dynamic. */ - - if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) { - XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event; - - window = __glutGetWindow(devmot->window); - if (window) { - if (__glutTablet - && devmot->deviceid == __glutTablet->device_id - && window->tabletMotion) { - tabletPosChange(window, devmot->first_axis, devmot->axes_count, - devmot->axis_data); - } else if (__glutDials - && devmot->deviceid == __glutDials->device_id - && window->dials) { - int i, first = devmot->first_axis, count = devmot->axes_count; - - for (i = first; i < first + count; i++) - window->dials(i + 1, - normalizeDialAngle(i, devmot->axis_data[i - first])); - } else if (__glutSpaceball - && devmot->deviceid == __glutSpaceball->device_id) { - /* XXX Assume that space ball motion events come in as - all the first 6 axes. Assume first 3 axes are XYZ - translations; second 3 axes are XYZ rotations. */ - if (devmot->first_axis == 0 && devmot->axes_count == 6) { - if (window->spaceMotion) - window->spaceMotion( - normalizeSpaceballDelta(0, devmot->axis_data[0]), - normalizeSpaceballDelta(1, devmot->axis_data[1]), - normalizeSpaceballDelta(2, devmot->axis_data[2])); - if (window->spaceRotate) - window->spaceRotate( - normalizeSpaceballAngle(3, devmot->axis_data[3]), - normalizeSpaceballAngle(4, devmot->axis_data[4]), - normalizeSpaceballAngle(5, devmot->axis_data[5])); - } - } - return 1; - } - } else if (__glutDeviceButtonPress - && event->type == __glutDeviceButtonPress) { - XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event; - - window = __glutGetWindow(devbtn->window); - if (window) { - if (__glutTablet - && devbtn->deviceid == __glutTablet->device_id - && window->tabletButton - && devbtn->first_axis == 0 - && devbtn->axes_count == 2) { - tabletPosChange(window, devbtn->first_axis, devbtn->axes_count, - devbtn->axis_data); - window->tabletButton(devbtn->button, GLUT_DOWN, - window->tabletPos[0], window->tabletPos[1]); - } else if (__glutDials - && devbtn->deviceid == __glutDials->device_id - && window->buttonBox) { - window->buttonBox(devbtn->button, GLUT_DOWN); - } else if (__glutSpaceball - && devbtn->deviceid == __glutSpaceball->device_id - && window->spaceButton) { - window->spaceButton(devbtn->button, GLUT_DOWN); - } - return 1; - } - } else if (__glutDeviceButtonRelease - && event->type == __glutDeviceButtonRelease) { - XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event; - - window = __glutGetWindow(devbtn->window); - if (window) { - if (__glutTablet - && devbtn->deviceid == __glutTablet->device_id - && window->tabletButton - && devbtn->first_axis == 0 - && devbtn->axes_count == 2) { - tabletPosChange(window, devbtn->first_axis, devbtn->axes_count, - devbtn->axis_data); - window->tabletButton(devbtn->button, GLUT_UP, - window->tabletPos[0], window->tabletPos[1]); - } else if (__glutDials - && devbtn->deviceid == __glutDials->device_id - && window->buttonBox) { - window->buttonBox(devbtn->button, GLUT_UP); - } else if (__glutSpaceball - && devbtn->deviceid == __glutSpaceball->device_id - && window->spaceButton) { - window->spaceButton(devbtn->button, GLUT_UP); - } - return 1; - } - } -#else - { - JOYINFOEX info; - JOYCAPS joyCaps; - - memset(&info, 0, sizeof(JOYINFOEX)); - info.dwSize = sizeof(JOYINFOEX); - info.dwFlags = JOY_RETURNALL; - - if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) { - __glutHasJoystick = 1; - joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps)); - __glutNumJoystickButtons = joyCaps.wNumButtons; - __glutNumJoystickAxes = joyCaps.wNumAxes; - } else { - __glutHasJoystick = 0; - __glutNumJoystickButtons = 0; - __glutNumJoystickAxes = 0; - } - } -#endif /* !_WIN32 */ - return 0; -} - -static GLUTeventParser eventParser = -{__glutProcessDeviceEvents, NULL}; - -static void -addDeviceEventParser(void) -{ - static Bool been_here = False; - - if (been_here) - return; - been_here = True; - __glutRegisterEventParser(&eventParser); -} - -static int -probeDevices(void) -{ - static Bool been_here = False; - static int support; -#if !defined(_WIN32) - XExtensionVersion *version; - XDeviceInfoPtr device_info, device; - XAnyClassPtr any; - XButtonInfoPtr b; - XValuatorInfoPtr v; - XAxisInfoPtr a; - int num_dev = 0, btns = 0, dials = 0; - int i, j, k; -#endif /* !_WIN32 */ - - if (been_here) { - return support; - } - been_here = True; - -#if !defined(_WIN32) - version = XGetExtensionVersion(__glutDisplay, "XInputExtension"); - /* Ugh. XInput extension API forces annoying cast of a pointer - to a long so it can be compared with the NoSuchExtension - value (#defined to 1). */ - if (version == NULL || ((long) version) == NoSuchExtension) { - support = 0; - return support; - } - XFree(version); - device_info = XListInputDevices(__glutDisplay, &num_dev); - if (device_info) { - for (i = 0; i < num_dev; i++) { - /* XXX These are SGI names for these devices; - unfortunately, no good standard exists for standard - types of X input extension devices. */ - - device = &device_info[i]; - any = (XAnyClassPtr) device->inputclassinfo; - - if (!__glutSpaceball && !strcmp(device->name, "spaceball")) { - v = NULL; - b = NULL; - for (j = 0; j < device->num_classes; j++) { -#if defined(__cplusplus) || defined(c_plusplus) - switch (any->c_class) { -#else - switch (any->class) { -#endif - case ButtonClass: - b = (XButtonInfoPtr) any; - btns = b->num_buttons; - break; - case ValuatorClass: - v = (XValuatorInfoPtr) any; - /* Sanity check: at least 6 valuators? */ - if (v->num_axes < NUM_SPACEBALL_AXIS) - goto skip_device; - a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); - for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) { - __glutSpaceballRange[k].min = a->min_value; - __glutSpaceballRange[k].range = a->max_value - a->min_value; - } - break; - } - any = (XAnyClassPtr) ((char *) any + any->length); - } - if (v) { - __glutSpaceball = XOpenDevice(__glutDisplay, device->id); - if (__glutSpaceball) { - __glutNumSpaceballButtons = btns; - addDeviceEventParser(); - } - } - } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) { - v = NULL; - b = NULL; - for (j = 0; j < device->num_classes; j++) { -#if defined(__cplusplus) || defined(c_plusplus) - switch (any->c_class) { -#else - switch (any->class) { -#endif - case ButtonClass: - b = (XButtonInfoPtr) any; - btns = b->num_buttons; - break; - case ValuatorClass: - v = (XValuatorInfoPtr) any; - /* Sanity check: at least 8 valuators? */ - if (v->num_axes < NUM_DIALS_AXIS) - goto skip_device; - dials = v->num_axes; - __glutDialsResolution = (int *) malloc(sizeof(int) * dials); - a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); - for (k = 0; k < dials; k++, a++) { - __glutDialsResolution[k] = a->resolution; - } - break; - } - any = (XAnyClassPtr) ((char *) any + any->length); - } - if (v) { - __glutDials = XOpenDevice(__glutDisplay, device->id); - if (__glutDials) { - __glutNumButtonBoxButtons = btns; - __glutNumDials = dials; - addDeviceEventParser(); - } - } - } else if (!__glutTablet && !strcmp(device->name, "tablet")) { - v = NULL; - b = NULL; - for (j = 0; j < device->num_classes; j++) { -#if defined(__cplusplus) || defined(c_plusplus) - switch (any->c_class) { -#else - switch (any->class) { -#endif - case ButtonClass: - b = (XButtonInfoPtr) any; - btns = b->num_buttons; - break; - case ValuatorClass: - v = (XValuatorInfoPtr) any; - /* Sanity check: exactly 2 valuators? */ - if (v->num_axes != NUM_TABLET_AXIS) - goto skip_device; - a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); - for (k = 0; k < NUM_TABLET_AXIS; k++, a++) { - __glutTabletRange[k].min = a->min_value; - __glutTabletRange[k].range = a->max_value - a->min_value; - } - break; - } - any = (XAnyClassPtr) ((char *) any + any->length); - } - if (v) { - __glutTablet = XOpenDevice(__glutDisplay, device->id); - if (__glutTablet) { - __glutNumTabletButtons = btns; - addDeviceEventParser(); - } - } - } else if (!strcmp(device->name, "mouse")) { - for (j = 0; j < device->num_classes; j++) { -#if defined(__cplusplus) || defined(c_plusplus) - if (any->c_class == ButtonClass) { -#else - if (any->class == ButtonClass) { -#endif - b = (XButtonInfoPtr) any; - __glutNumMouseButtons = b->num_buttons; - } - any = (XAnyClassPtr) ((char *) any + any->length); - } - } - skip_device:; - } - XFreeDeviceList(device_info); - } -#else /* _WIN32 */ - __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS); -#endif /* !_WIN32 */ - /* X Input extension might be supported, but only if there is - a tablet, dials, or spaceball do we claim devices are - supported. */ - support = __glutTablet || __glutDials || __glutSpaceball; - return support; -} - -void -__glutUpdateInputDeviceMask(GLUTwindow * window) -{ -#if !defined(_WIN32) - /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5 - (Spaceball buttons and axis) = 15 */ - XEventClass eventList[15]; - int rc, numEvents; - - rc = probeDevices(); - if (rc) { - numEvents = 0; - if (__glutTablet) { - if (window->tabletMotion) { - DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify, - eventList[numEvents]); - numEvents++; - } - if (window->tabletButton) { - DeviceButtonPress(__glutTablet, __glutDeviceButtonPress, - eventList[numEvents]); - numEvents++; - DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab, - eventList[numEvents]); - numEvents++; - DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease, - eventList[numEvents]); - numEvents++; - } - if (window->tabletMotion || window->tabletButton) { - DeviceStateNotify(__glutTablet, __glutDeviceStateNotify, - eventList[numEvents]); - numEvents++; - } - } - if (__glutDials) { - if (window->dials) { - DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify, - eventList[numEvents]); - numEvents++; - } - if (window->buttonBox) { - DeviceButtonPress(__glutDials, __glutDeviceButtonPress, - eventList[numEvents]); - numEvents++; - DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab, - eventList[numEvents]); - numEvents++; - DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease, - eventList[numEvents]); - numEvents++; - } - if (window->dials || window->buttonBox) { - DeviceStateNotify(__glutDials, __glutDeviceStateNotify, - eventList[numEvents]); - numEvents++; - } - } - if (__glutSpaceball) { - if (window->spaceMotion || window->spaceRotate) { - DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify, - eventList[numEvents]); - numEvents++; - } - if (window->spaceButton) { - DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress, - eventList[numEvents]); - numEvents++; - DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab, - eventList[numEvents]); - numEvents++; - DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease, - eventList[numEvents]); - numEvents++; - } - if (window->spaceMotion || window->spaceRotate || window->spaceButton) { - DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify, - eventList[numEvents]); - numEvents++; - } - } -#if 0 - if (window->children) { - GLUTwindow *child = window->children; - - do { - XChangeDeviceDontPropagateList(__glutDisplay, child->win, - numEvents, eventList, AddToList); - child = child->siblings; - } while (child); - } -#endif - XSelectExtensionEvent(__glutDisplay, window->win, - eventList, numEvents); - if (window->overlay) { - XSelectExtensionEvent(__glutDisplay, window->overlay->win, - eventList, numEvents); - } - } else { - /* X Input extension not supported; no chance for exotic - input devices. */ - } -#endif /* !_WIN32 */ -} - -#endif //POFIG - -/* CENTRY */ -int GLUTAPIENTRY -glutDeviceGet(GLenum param) -{ -#if POFIG - probeDevices(); -#endif - switch (param) { - case GLUT_HAS_KEYBOARD: - case GLUT_HAS_MOUSE: - /* Assume window system always has mouse and keyboard. */ - return 1; -#if POFIG - case GLUT_HAS_SPACEBALL: - return __glutSpaceball != NULL; - case GLUT_HAS_DIAL_AND_BUTTON_BOX: - return __glutDials != NULL; - case GLUT_HAS_TABLET: - return __glutTablet != NULL; - case GLUT_NUM_MOUSE_BUTTONS: - return __glutNumMouseButtons; - case GLUT_NUM_SPACEBALL_BUTTONS: - return __glutNumSpaceballButtons; - case GLUT_NUM_BUTTON_BOX_BUTTONS: - return __glutNumButtonBoxButtons; - case GLUT_NUM_DIALS: - return __glutNumDials; - case GLUT_NUM_TABLET_BUTTONS: - return __glutNumTabletButtons; - case GLUT_DEVICE_IGNORE_KEY_REPEAT: - return __glutCurrentWindow->ignoreKeyRepeat; -#ifndef _WIN32 - case GLUT_DEVICE_KEY_REPEAT: - { - XKeyboardState state; - - XGetKeyboardControl(__glutDisplay, &state); - return state.global_auto_repeat; - } - case GLUT_JOYSTICK_POLL_RATE: - return 0; -#else - case GLUT_DEVICE_KEY_REPEAT: - /* Win32 cannot globally disable key repeat. */ - return GLUT_KEY_REPEAT_ON; - case GLUT_JOYSTICK_POLL_RATE: - return __glutCurrentWindow->joyPollInterval; -#endif - case GLUT_HAS_JOYSTICK: - return __glutHasJoystick; - case GLUT_JOYSTICK_BUTTONS: - return __glutNumJoystickButtons; - case GLUT_JOYSTICK_AXES: - return __glutNumJoystickAxes; -#endif //POFIG - default: - __glutWarning("invalid glutDeviceGet parameter: %d", param); - return -1; - } -} -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include +#include +#include + +#include "glutint.h" +#define POFIG 0 +#if POFIG + +int __glutNumDials = 0; +int __glutNumSpaceballButtons = 0; +int __glutNumButtonBoxButtons = 0; +int __glutNumTabletButtons = 0; +int __glutNumMouseButtons = 3; /* Good guess. */ +XDevice *__glutTablet = NULL; +XDevice *__glutDials = NULL; +XDevice *__glutSpaceball = NULL; + +int __glutHasJoystick = 0; +int __glutNumJoystickButtons = 0; +int __glutNumJoystickAxes = 0; + +#if !defined(_WIN32) +typedef struct _Range { + int min; + int range; +} Range; + +#define NUM_SPACEBALL_AXIS 6 +#define NUM_TABLET_AXIS 2 +#define NUM_DIALS_AXIS 8 + +Range __glutSpaceballRange[NUM_SPACEBALL_AXIS]; +Range __glutTabletRange[NUM_TABLET_AXIS]; +int *__glutDialsResolution; + +/* Safely assumes 0 is an illegal event type for X Input + extension events. */ +int __glutDeviceMotionNotify = 0; +int __glutDeviceButtonPress = 0; +int __glutDeviceButtonPressGrab = 0; +int __glutDeviceButtonRelease = 0; +int __glutDeviceStateNotify = 0; + +static int +normalizeTabletPos(int axis, int rawValue) +{ + assert(rawValue >= __glutTabletRange[axis].min); + assert(rawValue <= __glutTabletRange[axis].min + + __glutTabletRange[axis].range); + /* Normalize rawValue to between 0 and 4000. */ + return ((rawValue - __glutTabletRange[axis].min) * 4000) / + __glutTabletRange[axis].range; +} + +static int +normalizeDialAngle(int axis, int rawValue) +{ + /* XXX Assumption made that the resolution of the device is + number of clicks for one complete dial revolution. This + is true for SGI's dial & button box. */ + return (rawValue * 360.0) / __glutDialsResolution[axis]; +} + +static int +normalizeSpaceballAngle(int axis, int rawValue) +{ + assert(rawValue >= __glutSpaceballRange[axis].min); + assert(rawValue <= __glutSpaceballRange[axis].min + + __glutSpaceballRange[axis].range); + /* Normalize rawValue to between -1800 and 1800. */ + return ((rawValue - __glutSpaceballRange[axis].min) * 3600) / + __glutSpaceballRange[axis].range - 1800; +} + +static int +normalizeSpaceballDelta(int axis, int rawValue) +{ + assert(rawValue >= __glutSpaceballRange[axis].min); + assert(rawValue <= __glutSpaceballRange[axis].min + + __glutSpaceballRange[axis].range); + /* Normalize rawValue to between -1000 and 1000. */ + return ((rawValue - __glutSpaceballRange[axis].min) * 2000) / + __glutSpaceballRange[axis].range - 1000; +} + +static void +queryTabletPos(GLUTwindow * window) +{ + XDeviceState *state; + XInputClass *any; + XValuatorState *v; + int i; + + state = XQueryDeviceState(__glutDisplay, __glutTablet); + any = state->data; + for (i = 0; i < state->num_classes; i++) { +#if defined(__cplusplus) || defined(c_plusplus) + switch (any->c_class) { +#else + switch (any->class) { +#endif + case ValuatorClass: + v = (XValuatorState *) any; + if (v->num_valuators < 2) + goto end; + if (window->tabletPos[0] == -1) + window->tabletPos[0] = normalizeTabletPos(0, v->valuators[0]); + if (window->tabletPos[1] == -1) + window->tabletPos[1] = normalizeTabletPos(1, v->valuators[1]); + } + any = (XInputClass *) ((char *) any + any->length); + } +end: + XFreeDeviceState(state); +} + +static void +tabletPosChange(GLUTwindow * window, int first, int count, int *data) +{ + int i, value, genEvent = 0; + + for (i = first; i < first + count; i++) { + switch (i) { + case 0: /* X axis */ + case 1: /* Y axis */ + value = normalizeTabletPos(i, data[i - first]); + if (value != window->tabletPos[i]) { + window->tabletPos[i] = value; + genEvent = 1; + } + break; + } + } + if (window->tabletPos[0] == -1 || window->tabletPos[1] == -1) + queryTabletPos(window); + if (genEvent) + window->tabletMotion(window->tabletPos[0], window->tabletPos[1]); +} +#endif /* !_WIN32 */ + +static int +__glutProcessDeviceEvents(XEvent * event) +{ +#if !defined(_WIN32) + GLUTwindow *window; + + /* XXX Ugly code fan out. */ + + /* Can't use switch/case since X Input event types are + dynamic. */ + + if (__glutDeviceMotionNotify && event->type == __glutDeviceMotionNotify) { + XDeviceMotionEvent *devmot = (XDeviceMotionEvent *) event; + + window = __glutGetWindow(devmot->window); + if (window) { + if (__glutTablet + && devmot->deviceid == __glutTablet->device_id + && window->tabletMotion) { + tabletPosChange(window, devmot->first_axis, devmot->axes_count, + devmot->axis_data); + } else if (__glutDials + && devmot->deviceid == __glutDials->device_id + && window->dials) { + int i, first = devmot->first_axis, count = devmot->axes_count; + + for (i = first; i < first + count; i++) + window->dials(i + 1, + normalizeDialAngle(i, devmot->axis_data[i - first])); + } else if (__glutSpaceball + && devmot->deviceid == __glutSpaceball->device_id) { + /* XXX Assume that space ball motion events come in as + all the first 6 axes. Assume first 3 axes are XYZ + translations; second 3 axes are XYZ rotations. */ + if (devmot->first_axis == 0 && devmot->axes_count == 6) { + if (window->spaceMotion) + window->spaceMotion( + normalizeSpaceballDelta(0, devmot->axis_data[0]), + normalizeSpaceballDelta(1, devmot->axis_data[1]), + normalizeSpaceballDelta(2, devmot->axis_data[2])); + if (window->spaceRotate) + window->spaceRotate( + normalizeSpaceballAngle(3, devmot->axis_data[3]), + normalizeSpaceballAngle(4, devmot->axis_data[4]), + normalizeSpaceballAngle(5, devmot->axis_data[5])); + } + } + return 1; + } + } else if (__glutDeviceButtonPress + && event->type == __glutDeviceButtonPress) { + XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event; + + window = __glutGetWindow(devbtn->window); + if (window) { + if (__glutTablet + && devbtn->deviceid == __glutTablet->device_id + && window->tabletButton + && devbtn->first_axis == 0 + && devbtn->axes_count == 2) { + tabletPosChange(window, devbtn->first_axis, devbtn->axes_count, + devbtn->axis_data); + window->tabletButton(devbtn->button, GLUT_DOWN, + window->tabletPos[0], window->tabletPos[1]); + } else if (__glutDials + && devbtn->deviceid == __glutDials->device_id + && window->buttonBox) { + window->buttonBox(devbtn->button, GLUT_DOWN); + } else if (__glutSpaceball + && devbtn->deviceid == __glutSpaceball->device_id + && window->spaceButton) { + window->spaceButton(devbtn->button, GLUT_DOWN); + } + return 1; + } + } else if (__glutDeviceButtonRelease + && event->type == __glutDeviceButtonRelease) { + XDeviceButtonEvent *devbtn = (XDeviceButtonEvent *) event; + + window = __glutGetWindow(devbtn->window); + if (window) { + if (__glutTablet + && devbtn->deviceid == __glutTablet->device_id + && window->tabletButton + && devbtn->first_axis == 0 + && devbtn->axes_count == 2) { + tabletPosChange(window, devbtn->first_axis, devbtn->axes_count, + devbtn->axis_data); + window->tabletButton(devbtn->button, GLUT_UP, + window->tabletPos[0], window->tabletPos[1]); + } else if (__glutDials + && devbtn->deviceid == __glutDials->device_id + && window->buttonBox) { + window->buttonBox(devbtn->button, GLUT_UP); + } else if (__glutSpaceball + && devbtn->deviceid == __glutSpaceball->device_id + && window->spaceButton) { + window->spaceButton(devbtn->button, GLUT_UP); + } + return 1; + } + } +#else + { + JOYINFOEX info; + JOYCAPS joyCaps; + + memset(&info, 0, sizeof(JOYINFOEX)); + info.dwSize = sizeof(JOYINFOEX); + info.dwFlags = JOY_RETURNALL; + + if (joyGetPosEx(JOYSTICKID1,&info) != JOYERR_NOERROR) { + __glutHasJoystick = 1; + joyGetDevCaps(JOYSTICKID1, &joyCaps, sizeof(joyCaps)); + __glutNumJoystickButtons = joyCaps.wNumButtons; + __glutNumJoystickAxes = joyCaps.wNumAxes; + } else { + __glutHasJoystick = 0; + __glutNumJoystickButtons = 0; + __glutNumJoystickAxes = 0; + } + } +#endif /* !_WIN32 */ + return 0; +} + +static GLUTeventParser eventParser = +{__glutProcessDeviceEvents, NULL}; + +static void +addDeviceEventParser(void) +{ + static Bool been_here = False; + + if (been_here) + return; + been_here = True; + __glutRegisterEventParser(&eventParser); +} + +static int +probeDevices(void) +{ + static Bool been_here = False; + static int support; +#if !defined(_WIN32) + XExtensionVersion *version; + XDeviceInfoPtr device_info, device; + XAnyClassPtr any; + XButtonInfoPtr b; + XValuatorInfoPtr v; + XAxisInfoPtr a; + int num_dev = 0, btns = 0, dials = 0; + int i, j, k; +#endif /* !_WIN32 */ + + if (been_here) { + return support; + } + been_here = True; + +#if !defined(_WIN32) + version = XGetExtensionVersion(__glutDisplay, "XInputExtension"); + /* Ugh. XInput extension API forces annoying cast of a pointer + to a long so it can be compared with the NoSuchExtension + value (#defined to 1). */ + if (version == NULL || ((long) version) == NoSuchExtension) { + support = 0; + return support; + } + XFree(version); + device_info = XListInputDevices(__glutDisplay, &num_dev); + if (device_info) { + for (i = 0; i < num_dev; i++) { + /* XXX These are SGI names for these devices; + unfortunately, no good standard exists for standard + types of X input extension devices. */ + + device = &device_info[i]; + any = (XAnyClassPtr) device->inputclassinfo; + + if (!__glutSpaceball && !strcmp(device->name, "spaceball")) { + v = NULL; + b = NULL; + for (j = 0; j < device->num_classes; j++) { +#if defined(__cplusplus) || defined(c_plusplus) + switch (any->c_class) { +#else + switch (any->class) { +#endif + case ButtonClass: + b = (XButtonInfoPtr) any; + btns = b->num_buttons; + break; + case ValuatorClass: + v = (XValuatorInfoPtr) any; + /* Sanity check: at least 6 valuators? */ + if (v->num_axes < NUM_SPACEBALL_AXIS) + goto skip_device; + a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); + for (k = 0; k < NUM_SPACEBALL_AXIS; k++, a++) { + __glutSpaceballRange[k].min = a->min_value; + __glutSpaceballRange[k].range = a->max_value - a->min_value; + } + break; + } + any = (XAnyClassPtr) ((char *) any + any->length); + } + if (v) { + __glutSpaceball = XOpenDevice(__glutDisplay, device->id); + if (__glutSpaceball) { + __glutNumSpaceballButtons = btns; + addDeviceEventParser(); + } + } + } else if (!__glutDials && !strcmp(device->name, "dial+buttons")) { + v = NULL; + b = NULL; + for (j = 0; j < device->num_classes; j++) { +#if defined(__cplusplus) || defined(c_plusplus) + switch (any->c_class) { +#else + switch (any->class) { +#endif + case ButtonClass: + b = (XButtonInfoPtr) any; + btns = b->num_buttons; + break; + case ValuatorClass: + v = (XValuatorInfoPtr) any; + /* Sanity check: at least 8 valuators? */ + if (v->num_axes < NUM_DIALS_AXIS) + goto skip_device; + dials = v->num_axes; + __glutDialsResolution = (int *) malloc(sizeof(int) * dials); + a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); + for (k = 0; k < dials; k++, a++) { + __glutDialsResolution[k] = a->resolution; + } + break; + } + any = (XAnyClassPtr) ((char *) any + any->length); + } + if (v) { + __glutDials = XOpenDevice(__glutDisplay, device->id); + if (__glutDials) { + __glutNumButtonBoxButtons = btns; + __glutNumDials = dials; + addDeviceEventParser(); + } + } + } else if (!__glutTablet && !strcmp(device->name, "tablet")) { + v = NULL; + b = NULL; + for (j = 0; j < device->num_classes; j++) { +#if defined(__cplusplus) || defined(c_plusplus) + switch (any->c_class) { +#else + switch (any->class) { +#endif + case ButtonClass: + b = (XButtonInfoPtr) any; + btns = b->num_buttons; + break; + case ValuatorClass: + v = (XValuatorInfoPtr) any; + /* Sanity check: exactly 2 valuators? */ + if (v->num_axes != NUM_TABLET_AXIS) + goto skip_device; + a = (XAxisInfoPtr) ((char *) v + sizeof(XValuatorInfo)); + for (k = 0; k < NUM_TABLET_AXIS; k++, a++) { + __glutTabletRange[k].min = a->min_value; + __glutTabletRange[k].range = a->max_value - a->min_value; + } + break; + } + any = (XAnyClassPtr) ((char *) any + any->length); + } + if (v) { + __glutTablet = XOpenDevice(__glutDisplay, device->id); + if (__glutTablet) { + __glutNumTabletButtons = btns; + addDeviceEventParser(); + } + } + } else if (!strcmp(device->name, "mouse")) { + for (j = 0; j < device->num_classes; j++) { +#if defined(__cplusplus) || defined(c_plusplus) + if (any->c_class == ButtonClass) { +#else + if (any->class == ButtonClass) { +#endif + b = (XButtonInfoPtr) any; + __glutNumMouseButtons = b->num_buttons; + } + any = (XAnyClassPtr) ((char *) any + any->length); + } + } + skip_device:; + } + XFreeDeviceList(device_info); + } +#else /* _WIN32 */ + __glutNumMouseButtons = GetSystemMetrics(SM_CMOUSEBUTTONS); +#endif /* !_WIN32 */ + /* X Input extension might be supported, but only if there is + a tablet, dials, or spaceball do we claim devices are + supported. */ + support = __glutTablet || __glutDials || __glutSpaceball; + return support; +} + +void +__glutUpdateInputDeviceMask(GLUTwindow * window) +{ +#if !defined(_WIN32) + /* 5 (dial and buttons) + 5 (tablet locator and buttons) + 5 + (Spaceball buttons and axis) = 15 */ + XEventClass eventList[15]; + int rc, numEvents; + + rc = probeDevices(); + if (rc) { + numEvents = 0; + if (__glutTablet) { + if (window->tabletMotion) { + DeviceMotionNotify(__glutTablet, __glutDeviceMotionNotify, + eventList[numEvents]); + numEvents++; + } + if (window->tabletButton) { + DeviceButtonPress(__glutTablet, __glutDeviceButtonPress, + eventList[numEvents]); + numEvents++; + DeviceButtonPressGrab(__glutTablet, __glutDeviceButtonPressGrab, + eventList[numEvents]); + numEvents++; + DeviceButtonRelease(__glutTablet, __glutDeviceButtonRelease, + eventList[numEvents]); + numEvents++; + } + if (window->tabletMotion || window->tabletButton) { + DeviceStateNotify(__glutTablet, __glutDeviceStateNotify, + eventList[numEvents]); + numEvents++; + } + } + if (__glutDials) { + if (window->dials) { + DeviceMotionNotify(__glutDials, __glutDeviceMotionNotify, + eventList[numEvents]); + numEvents++; + } + if (window->buttonBox) { + DeviceButtonPress(__glutDials, __glutDeviceButtonPress, + eventList[numEvents]); + numEvents++; + DeviceButtonPressGrab(__glutDials, __glutDeviceButtonPressGrab, + eventList[numEvents]); + numEvents++; + DeviceButtonRelease(__glutDials, __glutDeviceButtonRelease, + eventList[numEvents]); + numEvents++; + } + if (window->dials || window->buttonBox) { + DeviceStateNotify(__glutDials, __glutDeviceStateNotify, + eventList[numEvents]); + numEvents++; + } + } + if (__glutSpaceball) { + if (window->spaceMotion || window->spaceRotate) { + DeviceMotionNotify(__glutSpaceball, __glutDeviceMotionNotify, + eventList[numEvents]); + numEvents++; + } + if (window->spaceButton) { + DeviceButtonPress(__glutSpaceball, __glutDeviceButtonPress, + eventList[numEvents]); + numEvents++; + DeviceButtonPressGrab(__glutSpaceball, __glutDeviceButtonPressGrab, + eventList[numEvents]); + numEvents++; + DeviceButtonRelease(__glutSpaceball, __glutDeviceButtonRelease, + eventList[numEvents]); + numEvents++; + } + if (window->spaceMotion || window->spaceRotate || window->spaceButton) { + DeviceStateNotify(__glutSpaceball, __glutDeviceStateNotify, + eventList[numEvents]); + numEvents++; + } + } +#if 0 + if (window->children) { + GLUTwindow *child = window->children; + + do { + XChangeDeviceDontPropagateList(__glutDisplay, child->win, + numEvents, eventList, AddToList); + child = child->siblings; + } while (child); + } +#endif + XSelectExtensionEvent(__glutDisplay, window->win, + eventList, numEvents); + if (window->overlay) { + XSelectExtensionEvent(__glutDisplay, window->overlay->win, + eventList, numEvents); + } + } else { + /* X Input extension not supported; no chance for exotic + input devices. */ + } +#endif /* !_WIN32 */ +} + +#endif //POFIG + +/* CENTRY */ +int GLUTAPIENTRY +glutDeviceGet(GLenum param) +{ +#if POFIG + probeDevices(); +#endif + switch (param) { + case GLUT_HAS_KEYBOARD: + case GLUT_HAS_MOUSE: + /* Assume window system always has mouse and keyboard. */ + return 1; +#if POFIG + case GLUT_HAS_SPACEBALL: + return __glutSpaceball != NULL; + case GLUT_HAS_DIAL_AND_BUTTON_BOX: + return __glutDials != NULL; + case GLUT_HAS_TABLET: + return __glutTablet != NULL; + case GLUT_NUM_MOUSE_BUTTONS: + return __glutNumMouseButtons; + case GLUT_NUM_SPACEBALL_BUTTONS: + return __glutNumSpaceballButtons; + case GLUT_NUM_BUTTON_BOX_BUTTONS: + return __glutNumButtonBoxButtons; + case GLUT_NUM_DIALS: + return __glutNumDials; + case GLUT_NUM_TABLET_BUTTONS: + return __glutNumTabletButtons; + case GLUT_DEVICE_IGNORE_KEY_REPEAT: + return __glutCurrentWindow->ignoreKeyRepeat; +#ifndef _WIN32 + case GLUT_DEVICE_KEY_REPEAT: + { + XKeyboardState state; + + XGetKeyboardControl(__glutDisplay, &state); + return state.global_auto_repeat; + } + case GLUT_JOYSTICK_POLL_RATE: + return 0; +#else + case GLUT_DEVICE_KEY_REPEAT: + /* Win32 cannot globally disable key repeat. */ + return GLUT_KEY_REPEAT_ON; + case GLUT_JOYSTICK_POLL_RATE: + return __glutCurrentWindow->joyPollInterval; +#endif + case GLUT_HAS_JOYSTICK: + return __glutHasJoystick; + case GLUT_JOYSTICK_BUTTONS: + return __glutNumJoystickButtons; + case GLUT_JOYSTICK_AXES: + return __glutNumJoystickAxes; +#endif //POFIG + default: + __glutWarning("invalid glutDeviceGet parameter: %d", param); + return -1; + } +} +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_key.cpp b/src/glut/os2/glut_key.cpp index a1b9919abc..3e1f7e52c1 100644 --- a/src/glut/os2/glut_key.cpp +++ b/src/glut/os2/glut_key.cpp @@ -1,29 +1,29 @@ - -/* Copyright (c) Mark J. Kilgard, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutKeyboardFunc(GLUTkeyboardCB keyboardFunc) -{ - __glutChangeWindowEventMask(KeyPressMask, - keyboardFunc != NULL || __glutCurrentWindow->special != NULL); - __glutCurrentWindow->keyboard = keyboardFunc; -} - -void GLUTAPIENTRY -glutSpecialFunc(GLUTspecialCB specialFunc) -{ - __glutChangeWindowEventMask(KeyPressMask, - specialFunc != NULL || __glutCurrentWindow->keyboard != NULL); - __glutCurrentWindow->special = specialFunc; -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutKeyboardFunc(GLUTkeyboardCB keyboardFunc) +{ + __glutChangeWindowEventMask(KeyPressMask, + keyboardFunc != NULL || __glutCurrentWindow->special != NULL); + __glutCurrentWindow->keyboard = keyboardFunc; +} + +void GLUTAPIENTRY +glutSpecialFunc(GLUTspecialCB specialFunc) +{ + __glutChangeWindowEventMask(KeyPressMask, + specialFunc != NULL || __glutCurrentWindow->keyboard != NULL); + __glutCurrentWindow->special = specialFunc; +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_keyctrl.cpp b/src/glut/os2/glut_keyctrl.cpp index b0f3a28f7d..ddac630509 100644 --- a/src/glut/os2/glut_keyctrl.cpp +++ b/src/glut/os2/glut_keyctrl.cpp @@ -1,29 +1,29 @@ - -/* Copyright (c) Mark J. Kilgard, 1996, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutIgnoreKeyRepeat(int ignore) -{ - __glutCurrentWindow->ignoreKeyRepeat = ignore; -} - -void GLUTAPIENTRY -glutSetKeyRepeat(int repeatMode) -{ -#if !defined(_WIN32) && !defined(__OS2PM__) - XKeyboardControl values; - - /* GLUT's repeatMode #define's match the Xlib API values. */ - values.auto_repeat_mode = repeatMode; - XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values); -#endif -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1996, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutIgnoreKeyRepeat(int ignore) +{ + __glutCurrentWindow->ignoreKeyRepeat = ignore; +} + +void GLUTAPIENTRY +glutSetKeyRepeat(int repeatMode) +{ +#if !defined(_WIN32) && !defined(__OS2PM__) + XKeyboardControl values; + + /* GLUT's repeatMode #define's match the Xlib API values. */ + values.auto_repeat_mode = repeatMode; + XChangeKeyboardControl(__glutDisplay, KBAutoRepeatMode, &values); +#endif +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_keyup.cpp b/src/glut/os2/glut_keyup.cpp index ada758e277..c33770f1be 100644 --- a/src/glut/os2/glut_keyup.cpp +++ b/src/glut/os2/glut_keyup.cpp @@ -1,29 +1,29 @@ - -/* Copyright (c) Mark J. Kilgard, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc) -{ - __glutChangeWindowEventMask(KeyReleaseMask, - keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL); - __glutCurrentWindow->keyboardUp = keyboardUpFunc; -} - -void GLUTAPIENTRY -glutSpecialUpFunc(GLUTspecialCB specialUpFunc) -{ - __glutChangeWindowEventMask(KeyReleaseMask, - specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL); - __glutCurrentWindow->specialUp = specialUpFunc; -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutKeyboardUpFunc(GLUTkeyboardCB keyboardUpFunc) +{ + __glutChangeWindowEventMask(KeyReleaseMask, + keyboardUpFunc != NULL || __glutCurrentWindow->specialUp != NULL); + __glutCurrentWindow->keyboardUp = keyboardUpFunc; +} + +void GLUTAPIENTRY +glutSpecialUpFunc(GLUTspecialCB specialUpFunc) +{ + __glutChangeWindowEventMask(KeyReleaseMask, + specialUpFunc != NULL || __glutCurrentWindow->keyboardUp != NULL); + __glutCurrentWindow->specialUp = specialUpFunc; +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_mesa.cpp b/src/glut/os2/glut_mesa.cpp index 73682a5067..7e202fa078 100644 --- a/src/glut/os2/glut_mesa.cpp +++ b/src/glut/os2/glut_mesa.cpp @@ -1,57 +1,57 @@ - -/* Copyright (c) Mark J. Kilgard, 1996. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include -#include "glutint.h" - -int __glutMesaSwapHackSupport = 0; /* Not supported until - proven otherwise. */ - -/* Use the "Mesa swap hack" if reasonable if and only if - MESA_SWAP_HACK is set to something whose first character is - not "N" or "n" AND "Brian Paul" is the vendor string AND - "Mesa X11"* (or "Mesa" for backward compatibility) is the - renderer string. - - Anyone who modifies Mesa so that glXSwapBuffers does not - simply blit the previously rendered back buffer should - change either their vendor or renderer string to avoid - confusing GLUT. */ - -void -__glutDetermineMesaSwapHackSupport(void) -{ - static int doneAlready = 0; - char *env, *vendor, *renderer; - - if (doneAlready) - return; - env = getenv("MESA_SWAP_HACK"); - if (env) { - if ((env[0] != 'n') && (env[0] != 'N')) { - vendor = (char *) glGetString(GL_VENDOR); - renderer = (char *) glGetString(GL_RENDERER); - - /* Old versions of X11 Mesa uses the renderer string - "Mesa"; Brian plans to start using "Mesa X11" to - distinguish the X version of Mesa from other flavor - such as Windows or 3Dfx. */ - -#define MESA_X11 "Mesa X11" - - /* XXX At some point in the future, eliminate the - backward compatibility for the old "Mesa" renderer - string. */ - - if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") || - !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1))) - __glutMesaSwapHackSupport = 1; - } - } - doneAlready = 1; -} + +/* Copyright (c) Mark J. Kilgard, 1996. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include +#include "glutint.h" + +int __glutMesaSwapHackSupport = 0; /* Not supported until + proven otherwise. */ + +/* Use the "Mesa swap hack" if reasonable if and only if + MESA_SWAP_HACK is set to something whose first character is + not "N" or "n" AND "Brian Paul" is the vendor string AND + "Mesa X11"* (or "Mesa" for backward compatibility) is the + renderer string. + + Anyone who modifies Mesa so that glXSwapBuffers does not + simply blit the previously rendered back buffer should + change either their vendor or renderer string to avoid + confusing GLUT. */ + +void +__glutDetermineMesaSwapHackSupport(void) +{ + static int doneAlready = 0; + char *env, *vendor, *renderer; + + if (doneAlready) + return; + env = getenv("MESA_SWAP_HACK"); + if (env) { + if ((env[0] != 'n') && (env[0] != 'N')) { + vendor = (char *) glGetString(GL_VENDOR); + renderer = (char *) glGetString(GL_RENDERER); + + /* Old versions of X11 Mesa uses the renderer string + "Mesa"; Brian plans to start using "Mesa X11" to + distinguish the X version of Mesa from other flavor + such as Windows or 3Dfx. */ + +#define MESA_X11 "Mesa X11" + + /* XXX At some point in the future, eliminate the + backward compatibility for the old "Mesa" renderer + string. */ + + if (!strcmp(vendor, "Brian Paul") && (!strcmp(renderer, "Mesa") || + !strncmp(renderer, MESA_X11, sizeof(MESA_X11) - 1))) + __glutMesaSwapHackSupport = 1; + } + } + doneAlready = 1; +} diff --git a/src/glut/os2/glut_modifier.cpp b/src/glut/os2/glut_modifier.cpp index 0ffa5a6801..7e0e67a21f 100644 --- a/src/glut/os2/glut_modifier.cpp +++ b/src/glut/os2/glut_modifier.cpp @@ -1,31 +1,31 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" - -/* CENTRY */ -int GLUTAPIENTRY -glutGetModifiers(void) -{ - int modifiers; - - if(__glutModifierMask == (unsigned int) ~0) { - __glutWarning( - "glutCurrentModifiers: do not call outside core input callback."); - return 0; - } - modifiers = 0; - if(__glutModifierMask & (ShiftMask|LockMask)) - modifiers |= GLUT_ACTIVE_SHIFT; - if(__glutModifierMask & ControlMask) - modifiers |= GLUT_ACTIVE_CTRL; - if(__glutModifierMask & Mod1Mask) - modifiers |= GLUT_ACTIVE_ALT; - return modifiers; -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include "glutint.h" + +/* CENTRY */ +int GLUTAPIENTRY +glutGetModifiers(void) +{ + int modifiers; + + if(__glutModifierMask == (unsigned int) ~0) { + __glutWarning( + "glutCurrentModifiers: do not call outside core input callback."); + return 0; + } + modifiers = 0; + if(__glutModifierMask & (ShiftMask|LockMask)) + modifiers |= GLUT_ACTIVE_SHIFT; + if(__glutModifierMask & ControlMask) + modifiers |= GLUT_ACTIVE_CTRL; + if(__glutModifierMask & Mod1Mask) + modifiers |= GLUT_ACTIVE_ALT; + return modifiers; +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_roman.cpp b/src/glut/os2/glut_roman.cpp index 8e25de8ac1..af2b4ec956 100644 --- a/src/glut/os2/glut_roman.cpp +++ b/src/glut/os2/glut_roman.cpp @@ -1,2451 +1,2451 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#include "glutstroke.h" - -/* char: 33 '!' */ - -static const CoordRec char33_stroke0[] = { - { 13.3819, 100 }, - { 13.3819, 33.3333 }, -}; - -static const CoordRec char33_stroke1[] = { - { 13.3819, 9.5238 }, - { 8.62, 4.7619 }, - { 13.3819, 0 }, - { 18.1438, 4.7619 }, - { 13.3819, 9.5238 }, -}; - -static const StrokeRec char33[] = { - { 2, char33_stroke0 }, - { 5, char33_stroke1 }, -}; - -/* char: 34 '"' */ - -static const CoordRec char34_stroke0[] = { - { 4.02, 100 }, - { 4.02, 66.6667 }, -}; - -static const CoordRec char34_stroke1[] = { - { 42.1152, 100 }, - { 42.1152, 66.6667 }, -}; - -static const StrokeRec char34[] = { - { 2, char34_stroke0 }, - { 2, char34_stroke1 }, -}; - -/* char: 35 '#' */ - -static const CoordRec char35_stroke0[] = { - { 41.2952, 119.048 }, - { 7.9619, -33.3333 }, -}; - -static const CoordRec char35_stroke1[] = { - { 69.8667, 119.048 }, - { 36.5333, -33.3333 }, -}; - -static const CoordRec char35_stroke2[] = { - { 7.9619, 57.1429 }, - { 74.6286, 57.1429 }, -}; - -static const CoordRec char35_stroke3[] = { - { 3.2, 28.5714 }, - { 69.8667, 28.5714 }, -}; - -static const StrokeRec char35[] = { - { 2, char35_stroke0 }, - { 2, char35_stroke1 }, - { 2, char35_stroke2 }, - { 2, char35_stroke3 }, -}; - -/* char: 36 '$' */ - -static const CoordRec char36_stroke0[] = { - { 28.6295, 119.048 }, - { 28.6295, -19.0476 }, -}; - -static const CoordRec char36_stroke1[] = { - { 47.6771, 119.048 }, - { 47.6771, -19.0476 }, -}; - -static const CoordRec char36_stroke2[] = { - { 71.4867, 85.7143 }, - { 61.9629, 95.2381 }, - { 47.6771, 100 }, - { 28.6295, 100 }, - { 14.3438, 95.2381 }, - { 4.82, 85.7143 }, - { 4.82, 76.1905 }, - { 9.5819, 66.6667 }, - { 14.3438, 61.9048 }, - { 23.8676, 57.1429 }, - { 52.439, 47.619 }, - { 61.9629, 42.8571 }, - { 66.7248, 38.0952 }, - { 71.4867, 28.5714 }, - { 71.4867, 14.2857 }, - { 61.9629, 4.7619 }, - { 47.6771, 0 }, - { 28.6295, 0 }, - { 14.3438, 4.7619 }, - { 4.82, 14.2857 }, -}; - -static const StrokeRec char36[] = { - { 2, char36_stroke0 }, - { 2, char36_stroke1 }, - { 20, char36_stroke2 }, -}; - -/* char: 37 '%' */ - -static const CoordRec char37_stroke0[] = { - { 92.0743, 100 }, - { 6.36, 0 }, -}; - -static const CoordRec char37_stroke1[] = { - { 30.1695, 100 }, - { 39.6933, 90.4762 }, - { 39.6933, 80.9524 }, - { 34.9314, 71.4286 }, - { 25.4076, 66.6667 }, - { 15.8838, 66.6667 }, - { 6.36, 76.1905 }, - { 6.36, 85.7143 }, - { 11.1219, 95.2381 }, - { 20.6457, 100 }, - { 30.1695, 100 }, - { 39.6933, 95.2381 }, - { 53.979, 90.4762 }, - { 68.2648, 90.4762 }, - { 82.5505, 95.2381 }, - { 92.0743, 100 }, -}; - -static const CoordRec char37_stroke2[] = { - { 73.0267, 33.3333 }, - { 63.5029, 28.5714 }, - { 58.741, 19.0476 }, - { 58.741, 9.5238 }, - { 68.2648, 0 }, - { 77.7886, 0 }, - { 87.3124, 4.7619 }, - { 92.0743, 14.2857 }, - { 92.0743, 23.8095 }, - { 82.5505, 33.3333 }, - { 73.0267, 33.3333 }, -}; - -static const StrokeRec char37[] = { - { 2, char37_stroke0 }, - { 16, char37_stroke1 }, - { 11, char37_stroke2 }, -}; - -/* char: 38 '&' */ - -static const CoordRec char38_stroke0[] = { - { 101.218, 57.1429 }, - { 101.218, 61.9048 }, - { 96.4562, 66.6667 }, - { 91.6943, 66.6667 }, - { 86.9324, 61.9048 }, - { 82.1705, 52.381 }, - { 72.6467, 28.5714 }, - { 63.1229, 14.2857 }, - { 53.599, 4.7619 }, - { 44.0752, 0 }, - { 25.0276, 0 }, - { 15.5038, 4.7619 }, - { 10.7419, 9.5238 }, - { 5.98, 19.0476 }, - { 5.98, 28.5714 }, - { 10.7419, 38.0952 }, - { 15.5038, 42.8571 }, - { 48.8371, 61.9048 }, - { 53.599, 66.6667 }, - { 58.361, 76.1905 }, - { 58.361, 85.7143 }, - { 53.599, 95.2381 }, - { 44.0752, 100 }, - { 34.5514, 95.2381 }, - { 29.7895, 85.7143 }, - { 29.7895, 76.1905 }, - { 34.5514, 61.9048 }, - { 44.0752, 47.619 }, - { 67.8848, 14.2857 }, - { 77.4086, 4.7619 }, - { 86.9324, 0 }, - { 96.4562, 0 }, - { 101.218, 4.7619 }, - { 101.218, 9.5238 }, -}; - -static const StrokeRec char38[] = { - { 34, char38_stroke0 }, -}; - -/* char: 39 ''' */ - -static const CoordRec char39_stroke0[] = { - { 4.44, 100 }, - { 4.44, 66.6667 }, -}; - -static const StrokeRec char39[] = { - { 2, char39_stroke0 }, -}; - -/* char: 40 '(' */ - -static const CoordRec char40_stroke0[] = { - { 40.9133, 119.048 }, - { 31.3895, 109.524 }, - { 21.8657, 95.2381 }, - { 12.3419, 76.1905 }, - { 7.58, 52.381 }, - { 7.58, 33.3333 }, - { 12.3419, 9.5238 }, - { 21.8657, -9.5238 }, - { 31.3895, -23.8095 }, - { 40.9133, -33.3333 }, -}; - -static const StrokeRec char40[] = { - { 10, char40_stroke0 }, -}; - -/* char: 41 ')' */ - -static const CoordRec char41_stroke0[] = { - { 5.28, 119.048 }, - { 14.8038, 109.524 }, - { 24.3276, 95.2381 }, - { 33.8514, 76.1905 }, - { 38.6133, 52.381 }, - { 38.6133, 33.3333 }, - { 33.8514, 9.5238 }, - { 24.3276, -9.5238 }, - { 14.8038, -23.8095 }, - { 5.28, -33.3333 }, -}; - -static const StrokeRec char41[] = { - { 10, char41_stroke0 }, -}; - -/* char: 42 '*' */ - -static const CoordRec char42_stroke0[] = { - { 30.7695, 71.4286 }, - { 30.7695, 14.2857 }, -}; - -static const CoordRec char42_stroke1[] = { - { 6.96, 57.1429 }, - { 54.579, 28.5714 }, -}; - -static const CoordRec char42_stroke2[] = { - { 54.579, 57.1429 }, - { 6.96, 28.5714 }, -}; - -static const StrokeRec char42[] = { - { 2, char42_stroke0 }, - { 2, char42_stroke1 }, - { 2, char42_stroke2 }, -}; - -/* char: 43 '+' */ - -static const CoordRec char43_stroke0[] = { - { 48.8371, 85.7143 }, - { 48.8371, 0 }, -}; - -static const CoordRec char43_stroke1[] = { - { 5.98, 42.8571 }, - { 91.6943, 42.8571 }, -}; - -static const StrokeRec char43[] = { - { 2, char43_stroke0 }, - { 2, char43_stroke1 }, -}; - -/* char: 44 ',' */ - -static const CoordRec char44_stroke0[] = { - { 18.2838, 4.7619 }, - { 13.5219, 0 }, - { 8.76, 4.7619 }, - { 13.5219, 9.5238 }, - { 18.2838, 4.7619 }, - { 18.2838, -4.7619 }, - { 13.5219, -14.2857 }, - { 8.76, -19.0476 }, -}; - -static const StrokeRec char44[] = { - { 8, char44_stroke0 }, -}; - -/* char: 45 '-' */ - -static const CoordRec char45_stroke0[] = { - { 7.38, 42.8571 }, - { 93.0943, 42.8571 }, -}; - -static const StrokeRec char45[] = { - { 2, char45_stroke0 }, -}; - -/* char: 46 '.' */ - -static const CoordRec char46_stroke0[] = { - { 13.1019, 9.5238 }, - { 8.34, 4.7619 }, - { 13.1019, 0 }, - { 17.8638, 4.7619 }, - { 13.1019, 9.5238 }, -}; - -static const StrokeRec char46[] = { - { 5, char46_stroke0 }, -}; - -/* char: 47 '/' */ - -static const CoordRec char47_stroke0[] = { - { 7.24, -14.2857 }, - { 73.9067, 100 }, -}; - -static const StrokeRec char47[] = { - { 2, char47_stroke0 }, -}; - -/* char: 48 '0' */ - -static const CoordRec char48_stroke0[] = { - { 33.5514, 100 }, - { 19.2657, 95.2381 }, - { 9.7419, 80.9524 }, - { 4.98, 57.1429 }, - { 4.98, 42.8571 }, - { 9.7419, 19.0476 }, - { 19.2657, 4.7619 }, - { 33.5514, 0 }, - { 43.0752, 0 }, - { 57.361, 4.7619 }, - { 66.8848, 19.0476 }, - { 71.6467, 42.8571 }, - { 71.6467, 57.1429 }, - { 66.8848, 80.9524 }, - { 57.361, 95.2381 }, - { 43.0752, 100 }, - { 33.5514, 100 }, -}; - -static const StrokeRec char48[] = { - { 17, char48_stroke0 }, -}; - -/* char: 49 '1' */ - -static const CoordRec char49_stroke0[] = { - { 11.82, 80.9524 }, - { 21.3438, 85.7143 }, - { 35.6295, 100 }, - { 35.6295, 0 }, -}; - -static const StrokeRec char49[] = { - { 4, char49_stroke0 }, -}; - -/* char: 50 '2' */ - -static const CoordRec char50_stroke0[] = { - { 10.1819, 76.1905 }, - { 10.1819, 80.9524 }, - { 14.9438, 90.4762 }, - { 19.7057, 95.2381 }, - { 29.2295, 100 }, - { 48.2771, 100 }, - { 57.801, 95.2381 }, - { 62.5629, 90.4762 }, - { 67.3248, 80.9524 }, - { 67.3248, 71.4286 }, - { 62.5629, 61.9048 }, - { 53.039, 47.619 }, - { 5.42, 0 }, - { 72.0867, 0 }, -}; - -static const StrokeRec char50[] = { - { 14, char50_stroke0 }, -}; - -/* char: 51 '3' */ - -static const CoordRec char51_stroke0[] = { - { 14.5238, 100 }, - { 66.9048, 100 }, - { 38.3333, 61.9048 }, - { 52.619, 61.9048 }, - { 62.1429, 57.1429 }, - { 66.9048, 52.381 }, - { 71.6667, 38.0952 }, - { 71.6667, 28.5714 }, - { 66.9048, 14.2857 }, - { 57.381, 4.7619 }, - { 43.0952, 0 }, - { 28.8095, 0 }, - { 14.5238, 4.7619 }, - { 9.7619, 9.5238 }, - { 5, 19.0476 }, -}; - -static const StrokeRec char51[] = { - { 15, char51_stroke0 }, -}; - -/* char: 52 '4' */ - -static const CoordRec char52_stroke0[] = { - { 51.499, 100 }, - { 3.88, 33.3333 }, - { 75.3086, 33.3333 }, -}; - -static const CoordRec char52_stroke1[] = { - { 51.499, 100 }, - { 51.499, 0 }, -}; - -static const StrokeRec char52[] = { - { 3, char52_stroke0 }, - { 2, char52_stroke1 }, -}; - -/* char: 53 '5' */ - -static const CoordRec char53_stroke0[] = { - { 62.0029, 100 }, - { 14.3838, 100 }, - { 9.6219, 57.1429 }, - { 14.3838, 61.9048 }, - { 28.6695, 66.6667 }, - { 42.9552, 66.6667 }, - { 57.241, 61.9048 }, - { 66.7648, 52.381 }, - { 71.5267, 38.0952 }, - { 71.5267, 28.5714 }, - { 66.7648, 14.2857 }, - { 57.241, 4.7619 }, - { 42.9552, 0 }, - { 28.6695, 0 }, - { 14.3838, 4.7619 }, - { 9.6219, 9.5238 }, - { 4.86, 19.0476 }, -}; - -static const StrokeRec char53[] = { - { 17, char53_stroke0 }, -}; - -/* char: 54 '6' */ - -static const CoordRec char54_stroke0[] = { - { 62.7229, 85.7143 }, - { 57.961, 95.2381 }, - { 43.6752, 100 }, - { 34.1514, 100 }, - { 19.8657, 95.2381 }, - { 10.3419, 80.9524 }, - { 5.58, 57.1429 }, - { 5.58, 33.3333 }, - { 10.3419, 14.2857 }, - { 19.8657, 4.7619 }, - { 34.1514, 0 }, - { 38.9133, 0 }, - { 53.199, 4.7619 }, - { 62.7229, 14.2857 }, - { 67.4848, 28.5714 }, - { 67.4848, 33.3333 }, - { 62.7229, 47.619 }, - { 53.199, 57.1429 }, - { 38.9133, 61.9048 }, - { 34.1514, 61.9048 }, - { 19.8657, 57.1429 }, - { 10.3419, 47.619 }, - { 5.58, 33.3333 }, -}; - -static const StrokeRec char54[] = { - { 23, char54_stroke0 }, -}; - -/* char: 55 '7' */ - -static const CoordRec char55_stroke0[] = { - { 72.2267, 100 }, - { 24.6076, 0 }, -}; - -static const CoordRec char55_stroke1[] = { - { 5.56, 100 }, - { 72.2267, 100 }, -}; - -static const StrokeRec char55[] = { - { 2, char55_stroke0 }, - { 2, char55_stroke1 }, -}; - -/* char: 56 '8' */ - -static const CoordRec char56_stroke0[] = { - { 29.4095, 100 }, - { 15.1238, 95.2381 }, - { 10.3619, 85.7143 }, - { 10.3619, 76.1905 }, - { 15.1238, 66.6667 }, - { 24.6476, 61.9048 }, - { 43.6952, 57.1429 }, - { 57.981, 52.381 }, - { 67.5048, 42.8571 }, - { 72.2667, 33.3333 }, - { 72.2667, 19.0476 }, - { 67.5048, 9.5238 }, - { 62.7429, 4.7619 }, - { 48.4571, 0 }, - { 29.4095, 0 }, - { 15.1238, 4.7619 }, - { 10.3619, 9.5238 }, - { 5.6, 19.0476 }, - { 5.6, 33.3333 }, - { 10.3619, 42.8571 }, - { 19.8857, 52.381 }, - { 34.1714, 57.1429 }, - { 53.219, 61.9048 }, - { 62.7429, 66.6667 }, - { 67.5048, 76.1905 }, - { 67.5048, 85.7143 }, - { 62.7429, 95.2381 }, - { 48.4571, 100 }, - { 29.4095, 100 }, -}; - -static const StrokeRec char56[] = { - { 29, char56_stroke0 }, -}; - -/* char: 57 '9' */ - -static const CoordRec char57_stroke0[] = { - { 68.5048, 66.6667 }, - { 63.7429, 52.381 }, - { 54.219, 42.8571 }, - { 39.9333, 38.0952 }, - { 35.1714, 38.0952 }, - { 20.8857, 42.8571 }, - { 11.3619, 52.381 }, - { 6.6, 66.6667 }, - { 6.6, 71.4286 }, - { 11.3619, 85.7143 }, - { 20.8857, 95.2381 }, - { 35.1714, 100 }, - { 39.9333, 100 }, - { 54.219, 95.2381 }, - { 63.7429, 85.7143 }, - { 68.5048, 66.6667 }, - { 68.5048, 42.8571 }, - { 63.7429, 19.0476 }, - { 54.219, 4.7619 }, - { 39.9333, 0 }, - { 30.4095, 0 }, - { 16.1238, 4.7619 }, - { 11.3619, 14.2857 }, -}; - -static const StrokeRec char57[] = { - { 23, char57_stroke0 }, -}; - -/* char: 58 ':' */ - -static const CoordRec char58_stroke0[] = { - { 14.0819, 66.6667 }, - { 9.32, 61.9048 }, - { 14.0819, 57.1429 }, - { 18.8438, 61.9048 }, - { 14.0819, 66.6667 }, -}; - -static const CoordRec char58_stroke1[] = { - { 14.0819, 9.5238 }, - { 9.32, 4.7619 }, - { 14.0819, 0 }, - { 18.8438, 4.7619 }, - { 14.0819, 9.5238 }, -}; - -static const StrokeRec char58[] = { - { 5, char58_stroke0 }, - { 5, char58_stroke1 }, -}; - -/* char: 59 ';' */ - -static const CoordRec char59_stroke0[] = { - { 12.9619, 66.6667 }, - { 8.2, 61.9048 }, - { 12.9619, 57.1429 }, - { 17.7238, 61.9048 }, - { 12.9619, 66.6667 }, -}; - -static const CoordRec char59_stroke1[] = { - { 17.7238, 4.7619 }, - { 12.9619, 0 }, - { 8.2, 4.7619 }, - { 12.9619, 9.5238 }, - { 17.7238, 4.7619 }, - { 17.7238, -4.7619 }, - { 12.9619, -14.2857 }, - { 8.2, -19.0476 }, -}; - -static const StrokeRec char59[] = { - { 5, char59_stroke0 }, - { 8, char59_stroke1 }, -}; - -/* char: 60 '<' */ - -static const CoordRec char60_stroke0[] = { - { 79.2505, 85.7143 }, - { 3.06, 42.8571 }, - { 79.2505, 0 }, -}; - -static const StrokeRec char60[] = { - { 3, char60_stroke0 }, -}; - -/* char: 61 '=' */ - -static const CoordRec char61_stroke0[] = { - { 5.7, 57.1429 }, - { 91.4143, 57.1429 }, -}; - -static const CoordRec char61_stroke1[] = { - { 5.7, 28.5714 }, - { 91.4143, 28.5714 }, -}; - -static const StrokeRec char61[] = { - { 2, char61_stroke0 }, - { 2, char61_stroke1 }, -}; - -/* char: 62 '>' */ - -static const CoordRec char62_stroke0[] = { - { 2.78, 85.7143 }, - { 78.9705, 42.8571 }, - { 2.78, 0 }, -}; - -static const StrokeRec char62[] = { - { 3, char62_stroke0 }, -}; - -/* char: 63 '?' */ - -static const CoordRec char63_stroke0[] = { - { 8.42, 76.1905 }, - { 8.42, 80.9524 }, - { 13.1819, 90.4762 }, - { 17.9438, 95.2381 }, - { 27.4676, 100 }, - { 46.5152, 100 }, - { 56.039, 95.2381 }, - { 60.801, 90.4762 }, - { 65.5629, 80.9524 }, - { 65.5629, 71.4286 }, - { 60.801, 61.9048 }, - { 56.039, 57.1429 }, - { 36.9914, 47.619 }, - { 36.9914, 33.3333 }, -}; - -static const CoordRec char63_stroke1[] = { - { 36.9914, 9.5238 }, - { 32.2295, 4.7619 }, - { 36.9914, 0 }, - { 41.7533, 4.7619 }, - { 36.9914, 9.5238 }, -}; - -static const StrokeRec char63[] = { - { 14, char63_stroke0 }, - { 5, char63_stroke1 }, -}; - -/* char: 64 '@' */ - -static const CoordRec char64_stroke0[] = { - { 49.2171, 52.381 }, - { 39.6933, 57.1429 }, - { 30.1695, 57.1429 }, - { 25.4076, 47.619 }, - { 25.4076, 42.8571 }, - { 30.1695, 33.3333 }, - { 39.6933, 33.3333 }, - { 49.2171, 38.0952 }, -}; - -static const CoordRec char64_stroke1[] = { - { 49.2171, 57.1429 }, - { 49.2171, 38.0952 }, - { 53.979, 33.3333 }, - { 63.5029, 33.3333 }, - { 68.2648, 42.8571 }, - { 68.2648, 47.619 }, - { 63.5029, 61.9048 }, - { 53.979, 71.4286 }, - { 39.6933, 76.1905 }, - { 34.9314, 76.1905 }, - { 20.6457, 71.4286 }, - { 11.1219, 61.9048 }, - { 6.36, 47.619 }, - { 6.36, 42.8571 }, - { 11.1219, 28.5714 }, - { 20.6457, 19.0476 }, - { 34.9314, 14.2857 }, - { 39.6933, 14.2857 }, - { 53.979, 19.0476 }, -}; - -static const StrokeRec char64[] = { - { 8, char64_stroke0 }, - { 19, char64_stroke1 }, -}; - -/* char: 65 'A' */ - -static const CoordRec char65_stroke0[] = { - { 40.5952, 100 }, - { 2.5, 0 }, -}; - -static const CoordRec char65_stroke1[] = { - { 40.5952, 100 }, - { 78.6905, 0 }, -}; - -static const CoordRec char65_stroke2[] = { - { 16.7857, 33.3333 }, - { 64.4048, 33.3333 }, -}; - -static const StrokeRec char65[] = { - { 2, char65_stroke0 }, - { 2, char65_stroke1 }, - { 2, char65_stroke2 }, -}; - -/* char: 66 'B' */ - -static const CoordRec char66_stroke0[] = { - { 11.42, 100 }, - { 11.42, 0 }, -}; - -static const CoordRec char66_stroke1[] = { - { 11.42, 100 }, - { 54.2771, 100 }, - { 68.5629, 95.2381 }, - { 73.3248, 90.4762 }, - { 78.0867, 80.9524 }, - { 78.0867, 71.4286 }, - { 73.3248, 61.9048 }, - { 68.5629, 57.1429 }, - { 54.2771, 52.381 }, -}; - -static const CoordRec char66_stroke2[] = { - { 11.42, 52.381 }, - { 54.2771, 52.381 }, - { 68.5629, 47.619 }, - { 73.3248, 42.8571 }, - { 78.0867, 33.3333 }, - { 78.0867, 19.0476 }, - { 73.3248, 9.5238 }, - { 68.5629, 4.7619 }, - { 54.2771, 0 }, - { 11.42, 0 }, -}; - -static const StrokeRec char66[] = { - { 2, char66_stroke0 }, - { 9, char66_stroke1 }, - { 10, char66_stroke2 }, -}; - -/* char: 67 'C' */ - -static const CoordRec char67_stroke0[] = { - { 78.0886, 76.1905 }, - { 73.3267, 85.7143 }, - { 63.8029, 95.2381 }, - { 54.279, 100 }, - { 35.2314, 100 }, - { 25.7076, 95.2381 }, - { 16.1838, 85.7143 }, - { 11.4219, 76.1905 }, - { 6.66, 61.9048 }, - { 6.66, 38.0952 }, - { 11.4219, 23.8095 }, - { 16.1838, 14.2857 }, - { 25.7076, 4.7619 }, - { 35.2314, 0 }, - { 54.279, 0 }, - { 63.8029, 4.7619 }, - { 73.3267, 14.2857 }, - { 78.0886, 23.8095 }, -}; - -static const StrokeRec char67[] = { - { 18, char67_stroke0 }, -}; - -/* char: 68 'D' */ - -static const CoordRec char68_stroke0[] = { - { 11.96, 100 }, - { 11.96, 0 }, -}; - -static const CoordRec char68_stroke1[] = { - { 11.96, 100 }, - { 45.2933, 100 }, - { 59.579, 95.2381 }, - { 69.1029, 85.7143 }, - { 73.8648, 76.1905 }, - { 78.6267, 61.9048 }, - { 78.6267, 38.0952 }, - { 73.8648, 23.8095 }, - { 69.1029, 14.2857 }, - { 59.579, 4.7619 }, - { 45.2933, 0 }, - { 11.96, 0 }, -}; - -static const StrokeRec char68[] = { - { 2, char68_stroke0 }, - { 12, char68_stroke1 }, -}; - -/* char: 69 'E' */ - -static const CoordRec char69_stroke0[] = { - { 11.42, 100 }, - { 11.42, 0 }, -}; - -static const CoordRec char69_stroke1[] = { - { 11.42, 100 }, - { 73.3248, 100 }, -}; - -static const CoordRec char69_stroke2[] = { - { 11.42, 52.381 }, - { 49.5152, 52.381 }, -}; - -static const CoordRec char69_stroke3[] = { - { 11.42, 0 }, - { 73.3248, 0 }, -}; - -static const StrokeRec char69[] = { - { 2, char69_stroke0 }, - { 2, char69_stroke1 }, - { 2, char69_stroke2 }, - { 2, char69_stroke3 }, -}; - -/* char: 70 'F' */ - -static const CoordRec char70_stroke0[] = { - { 11.42, 100 }, - { 11.42, 0 }, -}; - -static const CoordRec char70_stroke1[] = { - { 11.42, 100 }, - { 73.3248, 100 }, -}; - -static const CoordRec char70_stroke2[] = { - { 11.42, 52.381 }, - { 49.5152, 52.381 }, -}; - -static const StrokeRec char70[] = { - { 2, char70_stroke0 }, - { 2, char70_stroke1 }, - { 2, char70_stroke2 }, -}; - -/* char: 71 'G' */ - -static const CoordRec char71_stroke0[] = { - { 78.4886, 76.1905 }, - { 73.7267, 85.7143 }, - { 64.2029, 95.2381 }, - { 54.679, 100 }, - { 35.6314, 100 }, - { 26.1076, 95.2381 }, - { 16.5838, 85.7143 }, - { 11.8219, 76.1905 }, - { 7.06, 61.9048 }, - { 7.06, 38.0952 }, - { 11.8219, 23.8095 }, - { 16.5838, 14.2857 }, - { 26.1076, 4.7619 }, - { 35.6314, 0 }, - { 54.679, 0 }, - { 64.2029, 4.7619 }, - { 73.7267, 14.2857 }, - { 78.4886, 23.8095 }, - { 78.4886, 38.0952 }, -}; - -static const CoordRec char71_stroke1[] = { - { 54.679, 38.0952 }, - { 78.4886, 38.0952 }, -}; - -static const StrokeRec char71[] = { - { 19, char71_stroke0 }, - { 2, char71_stroke1 }, -}; - -/* char: 72 'H' */ - -static const CoordRec char72_stroke0[] = { - { 11.42, 100 }, - { 11.42, 0 }, -}; - -static const CoordRec char72_stroke1[] = { - { 78.0867, 100 }, - { 78.0867, 0 }, -}; - -static const CoordRec char72_stroke2[] = { - { 11.42, 52.381 }, - { 78.0867, 52.381 }, -}; - -static const StrokeRec char72[] = { - { 2, char72_stroke0 }, - { 2, char72_stroke1 }, - { 2, char72_stroke2 }, -}; - -/* char: 73 'I' */ - -static const CoordRec char73_stroke0[] = { - { 10.86, 100 }, - { 10.86, 0 }, -}; - -static const StrokeRec char73[] = { - { 2, char73_stroke0 }, -}; - -/* char: 74 'J' */ - -static const CoordRec char74_stroke0[] = { - { 50.119, 100 }, - { 50.119, 23.8095 }, - { 45.3571, 9.5238 }, - { 40.5952, 4.7619 }, - { 31.0714, 0 }, - { 21.5476, 0 }, - { 12.0238, 4.7619 }, - { 7.2619, 9.5238 }, - { 2.5, 23.8095 }, - { 2.5, 33.3333 }, -}; - -static const StrokeRec char74[] = { - { 10, char74_stroke0 }, -}; - -/* char: 75 'K' */ - -static const CoordRec char75_stroke0[] = { - { 11.28, 100 }, - { 11.28, 0 }, -}; - -static const CoordRec char75_stroke1[] = { - { 77.9467, 100 }, - { 11.28, 33.3333 }, -}; - -static const CoordRec char75_stroke2[] = { - { 35.0895, 57.1429 }, - { 77.9467, 0 }, -}; - -static const StrokeRec char75[] = { - { 2, char75_stroke0 }, - { 2, char75_stroke1 }, - { 2, char75_stroke2 }, -}; - -/* char: 76 'L' */ - -static const CoordRec char76_stroke0[] = { - { 11.68, 100 }, - { 11.68, 0 }, -}; - -static const CoordRec char76_stroke1[] = { - { 11.68, 0 }, - { 68.8229, 0 }, -}; - -static const StrokeRec char76[] = { - { 2, char76_stroke0 }, - { 2, char76_stroke1 }, -}; - -/* char: 77 'M' */ - -static const CoordRec char77_stroke0[] = { - { 10.86, 100 }, - { 10.86, 0 }, -}; - -static const CoordRec char77_stroke1[] = { - { 10.86, 100 }, - { 48.9552, 0 }, -}; - -static const CoordRec char77_stroke2[] = { - { 87.0505, 100 }, - { 48.9552, 0 }, -}; - -static const CoordRec char77_stroke3[] = { - { 87.0505, 100 }, - { 87.0505, 0 }, -}; - -static const StrokeRec char77[] = { - { 2, char77_stroke0 }, - { 2, char77_stroke1 }, - { 2, char77_stroke2 }, - { 2, char77_stroke3 }, -}; - -/* char: 78 'N' */ - -static const CoordRec char78_stroke0[] = { - { 11.14, 100 }, - { 11.14, 0 }, -}; - -static const CoordRec char78_stroke1[] = { - { 11.14, 100 }, - { 77.8067, 0 }, -}; - -static const CoordRec char78_stroke2[] = { - { 77.8067, 100 }, - { 77.8067, 0 }, -}; - -static const StrokeRec char78[] = { - { 2, char78_stroke0 }, - { 2, char78_stroke1 }, - { 2, char78_stroke2 }, -}; - -/* char: 79 'O' */ - -static const CoordRec char79_stroke0[] = { - { 34.8114, 100 }, - { 25.2876, 95.2381 }, - { 15.7638, 85.7143 }, - { 11.0019, 76.1905 }, - { 6.24, 61.9048 }, - { 6.24, 38.0952 }, - { 11.0019, 23.8095 }, - { 15.7638, 14.2857 }, - { 25.2876, 4.7619 }, - { 34.8114, 0 }, - { 53.859, 0 }, - { 63.3829, 4.7619 }, - { 72.9067, 14.2857 }, - { 77.6686, 23.8095 }, - { 82.4305, 38.0952 }, - { 82.4305, 61.9048 }, - { 77.6686, 76.1905 }, - { 72.9067, 85.7143 }, - { 63.3829, 95.2381 }, - { 53.859, 100 }, - { 34.8114, 100 }, -}; - -static const StrokeRec char79[] = { - { 21, char79_stroke0 }, -}; - -/* char: 80 'P' */ - -static const CoordRec char80_stroke0[] = { - { 12.1, 100 }, - { 12.1, 0 }, -}; - -static const CoordRec char80_stroke1[] = { - { 12.1, 100 }, - { 54.9571, 100 }, - { 69.2429, 95.2381 }, - { 74.0048, 90.4762 }, - { 78.7667, 80.9524 }, - { 78.7667, 66.6667 }, - { 74.0048, 57.1429 }, - { 69.2429, 52.381 }, - { 54.9571, 47.619 }, - { 12.1, 47.619 }, -}; - -static const StrokeRec char80[] = { - { 2, char80_stroke0 }, - { 10, char80_stroke1 }, -}; - -/* char: 81 'Q' */ - -static const CoordRec char81_stroke0[] = { - { 33.8714, 100 }, - { 24.3476, 95.2381 }, - { 14.8238, 85.7143 }, - { 10.0619, 76.1905 }, - { 5.3, 61.9048 }, - { 5.3, 38.0952 }, - { 10.0619, 23.8095 }, - { 14.8238, 14.2857 }, - { 24.3476, 4.7619 }, - { 33.8714, 0 }, - { 52.919, 0 }, - { 62.4429, 4.7619 }, - { 71.9667, 14.2857 }, - { 76.7286, 23.8095 }, - { 81.4905, 38.0952 }, - { 81.4905, 61.9048 }, - { 76.7286, 76.1905 }, - { 71.9667, 85.7143 }, - { 62.4429, 95.2381 }, - { 52.919, 100 }, - { 33.8714, 100 }, -}; - -static const CoordRec char81_stroke1[] = { - { 48.1571, 19.0476 }, - { 76.7286, -9.5238 }, -}; - -static const StrokeRec char81[] = { - { 21, char81_stroke0 }, - { 2, char81_stroke1 }, -}; - -/* char: 82 'R' */ - -static const CoordRec char82_stroke0[] = { - { 11.68, 100 }, - { 11.68, 0 }, -}; - -static const CoordRec char82_stroke1[] = { - { 11.68, 100 }, - { 54.5371, 100 }, - { 68.8229, 95.2381 }, - { 73.5848, 90.4762 }, - { 78.3467, 80.9524 }, - { 78.3467, 71.4286 }, - { 73.5848, 61.9048 }, - { 68.8229, 57.1429 }, - { 54.5371, 52.381 }, - { 11.68, 52.381 }, -}; - -static const CoordRec char82_stroke2[] = { - { 45.0133, 52.381 }, - { 78.3467, 0 }, -}; - -static const StrokeRec char82[] = { - { 2, char82_stroke0 }, - { 10, char82_stroke1 }, - { 2, char82_stroke2 }, -}; - -/* char: 83 'S' */ - -static const CoordRec char83_stroke0[] = { - { 74.6667, 85.7143 }, - { 65.1429, 95.2381 }, - { 50.8571, 100 }, - { 31.8095, 100 }, - { 17.5238, 95.2381 }, - { 8, 85.7143 }, - { 8, 76.1905 }, - { 12.7619, 66.6667 }, - { 17.5238, 61.9048 }, - { 27.0476, 57.1429 }, - { 55.619, 47.619 }, - { 65.1429, 42.8571 }, - { 69.9048, 38.0952 }, - { 74.6667, 28.5714 }, - { 74.6667, 14.2857 }, - { 65.1429, 4.7619 }, - { 50.8571, 0 }, - { 31.8095, 0 }, - { 17.5238, 4.7619 }, - { 8, 14.2857 }, -}; - -static const StrokeRec char83[] = { - { 20, char83_stroke0 }, -}; - -/* char: 84 'T' */ - -static const CoordRec char84_stroke0[] = { - { 35.6933, 100 }, - { 35.6933, 0 }, -}; - -static const CoordRec char84_stroke1[] = { - { 2.36, 100 }, - { 69.0267, 100 }, -}; - -static const StrokeRec char84[] = { - { 2, char84_stroke0 }, - { 2, char84_stroke1 }, -}; - -/* char: 85 'U' */ - -static const CoordRec char85_stroke0[] = { - { 11.54, 100 }, - { 11.54, 28.5714 }, - { 16.3019, 14.2857 }, - { 25.8257, 4.7619 }, - { 40.1114, 0 }, - { 49.6352, 0 }, - { 63.921, 4.7619 }, - { 73.4448, 14.2857 }, - { 78.2067, 28.5714 }, - { 78.2067, 100 }, -}; - -static const StrokeRec char85[] = { - { 10, char85_stroke0 }, -}; - -/* char: 86 'V' */ - -static const CoordRec char86_stroke0[] = { - { 2.36, 100 }, - { 40.4552, 0 }, -}; - -static const CoordRec char86_stroke1[] = { - { 78.5505, 100 }, - { 40.4552, 0 }, -}; - -static const StrokeRec char86[] = { - { 2, char86_stroke0 }, - { 2, char86_stroke1 }, -}; - -/* char: 87 'W' */ - -static const CoordRec char87_stroke0[] = { - { 2.22, 100 }, - { 26.0295, 0 }, -}; - -static const CoordRec char87_stroke1[] = { - { 49.839, 100 }, - { 26.0295, 0 }, -}; - -static const CoordRec char87_stroke2[] = { - { 49.839, 100 }, - { 73.6486, 0 }, -}; - -static const CoordRec char87_stroke3[] = { - { 97.4581, 100 }, - { 73.6486, 0 }, -}; - -static const StrokeRec char87[] = { - { 2, char87_stroke0 }, - { 2, char87_stroke1 }, - { 2, char87_stroke2 }, - { 2, char87_stroke3 }, -}; - -/* char: 88 'X' */ - -static const CoordRec char88_stroke0[] = { - { 2.5, 100 }, - { 69.1667, 0 }, -}; - -static const CoordRec char88_stroke1[] = { - { 69.1667, 100 }, - { 2.5, 0 }, -}; - -static const StrokeRec char88[] = { - { 2, char88_stroke0 }, - { 2, char88_stroke1 }, -}; - -/* char: 89 'Y' */ - -static const CoordRec char89_stroke0[] = { - { 1.52, 100 }, - { 39.6152, 52.381 }, - { 39.6152, 0 }, -}; - -static const CoordRec char89_stroke1[] = { - { 77.7105, 100 }, - { 39.6152, 52.381 }, -}; - -static const StrokeRec char89[] = { - { 3, char89_stroke0 }, - { 2, char89_stroke1 }, -}; - -/* char: 90 'Z' */ - -static const CoordRec char90_stroke0[] = { - { 69.1667, 100 }, - { 2.5, 0 }, -}; - -static const CoordRec char90_stroke1[] = { - { 2.5, 100 }, - { 69.1667, 100 }, -}; - -static const CoordRec char90_stroke2[] = { - { 2.5, 0 }, - { 69.1667, 0 }, -}; - -static const StrokeRec char90[] = { - { 2, char90_stroke0 }, - { 2, char90_stroke1 }, - { 2, char90_stroke2 }, -}; - -/* char: 91 '[' */ - -static const CoordRec char91_stroke0[] = { - { 7.78, 119.048 }, - { 7.78, -33.3333 }, -}; - -static const CoordRec char91_stroke1[] = { - { 12.5419, 119.048 }, - { 12.5419, -33.3333 }, -}; - -static const CoordRec char91_stroke2[] = { - { 7.78, 119.048 }, - { 41.1133, 119.048 }, -}; - -static const CoordRec char91_stroke3[] = { - { 7.78, -33.3333 }, - { 41.1133, -33.3333 }, -}; - -static const StrokeRec char91[] = { - { 2, char91_stroke0 }, - { 2, char91_stroke1 }, - { 2, char91_stroke2 }, - { 2, char91_stroke3 }, -}; - -/* char: 92 '\' */ - -static const CoordRec char92_stroke0[] = { - { 5.84, 100 }, - { 72.5067, -14.2857 }, -}; - -static const StrokeRec char92[] = { - { 2, char92_stroke0 }, -}; - -/* char: 93 ']' */ - -static const CoordRec char93_stroke0[] = { - { 33.0114, 119.048 }, - { 33.0114, -33.3333 }, -}; - -static const CoordRec char93_stroke1[] = { - { 37.7733, 119.048 }, - { 37.7733, -33.3333 }, -}; - -static const CoordRec char93_stroke2[] = { - { 4.44, 119.048 }, - { 37.7733, 119.048 }, -}; - -static const CoordRec char93_stroke3[] = { - { 4.44, -33.3333 }, - { 37.7733, -33.3333 }, -}; - -static const StrokeRec char93[] = { - { 2, char93_stroke0 }, - { 2, char93_stroke1 }, - { 2, char93_stroke2 }, - { 2, char93_stroke3 }, -}; - -/* char: 94 '^' */ - -static const CoordRec char94_stroke0[] = { - { 44.0752, 109.524 }, - { 5.98, 42.8571 }, -}; - -static const CoordRec char94_stroke1[] = { - { 44.0752, 109.524 }, - { 82.1705, 42.8571 }, -}; - -static const StrokeRec char94[] = { - { 2, char94_stroke0 }, - { 2, char94_stroke1 }, -}; - -/* char: 95 '_' */ - -static const CoordRec char95_stroke0[] = { - { -1.1, -33.3333 }, - { 103.662, -33.3333 }, - { 103.662, -28.5714 }, - { -1.1, -28.5714 }, - { -1.1, -33.3333 }, -}; - -static const StrokeRec char95[] = { - { 5, char95_stroke0 }, -}; - -/* char: 96 '`' */ - -static const CoordRec char96_stroke0[] = { - { 33.0219, 100 }, - { 56.8314, 71.4286 }, -}; - -static const CoordRec char96_stroke1[] = { - { 33.0219, 100 }, - { 28.26, 95.2381 }, - { 56.8314, 71.4286 }, -}; - -static const StrokeRec char96[] = { - { 2, char96_stroke0 }, - { 3, char96_stroke1 }, -}; - -/* char: 97 'a' */ - -static const CoordRec char97_stroke0[] = { - { 63.8229, 66.6667 }, - { 63.8229, 0 }, -}; - -static const CoordRec char97_stroke1[] = { - { 63.8229, 52.381 }, - { 54.299, 61.9048 }, - { 44.7752, 66.6667 }, - { 30.4895, 66.6667 }, - { 20.9657, 61.9048 }, - { 11.4419, 52.381 }, - { 6.68, 38.0952 }, - { 6.68, 28.5714 }, - { 11.4419, 14.2857 }, - { 20.9657, 4.7619 }, - { 30.4895, 0 }, - { 44.7752, 0 }, - { 54.299, 4.7619 }, - { 63.8229, 14.2857 }, -}; - -static const StrokeRec char97[] = { - { 2, char97_stroke0 }, - { 14, char97_stroke1 }, -}; - -/* char: 98 'b' */ - -static const CoordRec char98_stroke0[] = { - { 8.76, 100 }, - { 8.76, 0 }, -}; - -static const CoordRec char98_stroke1[] = { - { 8.76, 52.381 }, - { 18.2838, 61.9048 }, - { 27.8076, 66.6667 }, - { 42.0933, 66.6667 }, - { 51.6171, 61.9048 }, - { 61.141, 52.381 }, - { 65.9029, 38.0952 }, - { 65.9029, 28.5714 }, - { 61.141, 14.2857 }, - { 51.6171, 4.7619 }, - { 42.0933, 0 }, - { 27.8076, 0 }, - { 18.2838, 4.7619 }, - { 8.76, 14.2857 }, -}; - -static const StrokeRec char98[] = { - { 2, char98_stroke0 }, - { 14, char98_stroke1 }, -}; - -/* char: 99 'c' */ - -static const CoordRec char99_stroke0[] = { - { 62.6629, 52.381 }, - { 53.139, 61.9048 }, - { 43.6152, 66.6667 }, - { 29.3295, 66.6667 }, - { 19.8057, 61.9048 }, - { 10.2819, 52.381 }, - { 5.52, 38.0952 }, - { 5.52, 28.5714 }, - { 10.2819, 14.2857 }, - { 19.8057, 4.7619 }, - { 29.3295, 0 }, - { 43.6152, 0 }, - { 53.139, 4.7619 }, - { 62.6629, 14.2857 }, -}; - -static const StrokeRec char99[] = { - { 14, char99_stroke0 }, -}; - -/* char: 100 'd' */ - -static const CoordRec char100_stroke0[] = { - { 61.7829, 100 }, - { 61.7829, 0 }, -}; - -static const CoordRec char100_stroke1[] = { - { 61.7829, 52.381 }, - { 52.259, 61.9048 }, - { 42.7352, 66.6667 }, - { 28.4495, 66.6667 }, - { 18.9257, 61.9048 }, - { 9.4019, 52.381 }, - { 4.64, 38.0952 }, - { 4.64, 28.5714 }, - { 9.4019, 14.2857 }, - { 18.9257, 4.7619 }, - { 28.4495, 0 }, - { 42.7352, 0 }, - { 52.259, 4.7619 }, - { 61.7829, 14.2857 }, -}; - -static const StrokeRec char100[] = { - { 2, char100_stroke0 }, - { 14, char100_stroke1 }, -}; - -/* char: 101 'e' */ - -static const CoordRec char101_stroke0[] = { - { 5.72, 38.0952 }, - { 62.8629, 38.0952 }, - { 62.8629, 47.619 }, - { 58.101, 57.1429 }, - { 53.339, 61.9048 }, - { 43.8152, 66.6667 }, - { 29.5295, 66.6667 }, - { 20.0057, 61.9048 }, - { 10.4819, 52.381 }, - { 5.72, 38.0952 }, - { 5.72, 28.5714 }, - { 10.4819, 14.2857 }, - { 20.0057, 4.7619 }, - { 29.5295, 0 }, - { 43.8152, 0 }, - { 53.339, 4.7619 }, - { 62.8629, 14.2857 }, -}; - -static const StrokeRec char101[] = { - { 17, char101_stroke0 }, -}; - -/* char: 102 'f' */ - -static const CoordRec char102_stroke0[] = { - { 38.7752, 100 }, - { 29.2514, 100 }, - { 19.7276, 95.2381 }, - { 14.9657, 80.9524 }, - { 14.9657, 0 }, -}; - -static const CoordRec char102_stroke1[] = { - { 0.68, 66.6667 }, - { 34.0133, 66.6667 }, -}; - -static const StrokeRec char102[] = { - { 5, char102_stroke0 }, - { 2, char102_stroke1 }, -}; - -/* char: 103 'g' */ - -static const CoordRec char103_stroke0[] = { - { 62.5029, 66.6667 }, - { 62.5029, -9.5238 }, - { 57.741, -23.8095 }, - { 52.979, -28.5714 }, - { 43.4552, -33.3333 }, - { 29.1695, -33.3333 }, - { 19.6457, -28.5714 }, -}; - -static const CoordRec char103_stroke1[] = { - { 62.5029, 52.381 }, - { 52.979, 61.9048 }, - { 43.4552, 66.6667 }, - { 29.1695, 66.6667 }, - { 19.6457, 61.9048 }, - { 10.1219, 52.381 }, - { 5.36, 38.0952 }, - { 5.36, 28.5714 }, - { 10.1219, 14.2857 }, - { 19.6457, 4.7619 }, - { 29.1695, 0 }, - { 43.4552, 0 }, - { 52.979, 4.7619 }, - { 62.5029, 14.2857 }, -}; - -static const StrokeRec char103[] = { - { 7, char103_stroke0 }, - { 14, char103_stroke1 }, -}; - -/* char: 104 'h' */ - -static const CoordRec char104_stroke0[] = { - { 9.6, 100 }, - { 9.6, 0 }, -}; - -static const CoordRec char104_stroke1[] = { - { 9.6, 47.619 }, - { 23.8857, 61.9048 }, - { 33.4095, 66.6667 }, - { 47.6952, 66.6667 }, - { 57.219, 61.9048 }, - { 61.981, 47.619 }, - { 61.981, 0 }, -}; - -static const StrokeRec char104[] = { - { 2, char104_stroke0 }, - { 7, char104_stroke1 }, -}; - -/* char: 105 'i' */ - -static const CoordRec char105_stroke0[] = { - { 10.02, 100 }, - { 14.7819, 95.2381 }, - { 19.5438, 100 }, - { 14.7819, 104.762 }, - { 10.02, 100 }, -}; - -static const CoordRec char105_stroke1[] = { - { 14.7819, 66.6667 }, - { 14.7819, 0 }, -}; - -static const StrokeRec char105[] = { - { 5, char105_stroke0 }, - { 2, char105_stroke1 }, -}; - -/* char: 106 'j' */ - -static const CoordRec char106_stroke0[] = { - { 17.3876, 100 }, - { 22.1495, 95.2381 }, - { 26.9114, 100 }, - { 22.1495, 104.762 }, - { 17.3876, 100 }, -}; - -static const CoordRec char106_stroke1[] = { - { 22.1495, 66.6667 }, - { 22.1495, -14.2857 }, - { 17.3876, -28.5714 }, - { 7.8638, -33.3333 }, - { -1.66, -33.3333 }, -}; - -static const StrokeRec char106[] = { - { 5, char106_stroke0 }, - { 5, char106_stroke1 }, -}; - -/* char: 107 'k' */ - -static const CoordRec char107_stroke0[] = { - { 9.6, 100 }, - { 9.6, 0 }, -}; - -static const CoordRec char107_stroke1[] = { - { 57.219, 66.6667 }, - { 9.6, 19.0476 }, -}; - -static const CoordRec char107_stroke2[] = { - { 28.6476, 38.0952 }, - { 61.981, 0 }, -}; - -static const StrokeRec char107[] = { - { 2, char107_stroke0 }, - { 2, char107_stroke1 }, - { 2, char107_stroke2 }, -}; - -/* char: 108 'l' */ - -static const CoordRec char108_stroke0[] = { - { 10.02, 100 }, - { 10.02, 0 }, -}; - -static const StrokeRec char108[] = { - { 2, char108_stroke0 }, -}; - -/* char: 109 'm' */ - -static const CoordRec char109_stroke0[] = { - { 9.6, 66.6667 }, - { 9.6, 0 }, -}; - -static const CoordRec char109_stroke1[] = { - { 9.6, 47.619 }, - { 23.8857, 61.9048 }, - { 33.4095, 66.6667 }, - { 47.6952, 66.6667 }, - { 57.219, 61.9048 }, - { 61.981, 47.619 }, - { 61.981, 0 }, -}; - -static const CoordRec char109_stroke2[] = { - { 61.981, 47.619 }, - { 76.2667, 61.9048 }, - { 85.7905, 66.6667 }, - { 100.076, 66.6667 }, - { 109.6, 61.9048 }, - { 114.362, 47.619 }, - { 114.362, 0 }, -}; - -static const StrokeRec char109[] = { - { 2, char109_stroke0 }, - { 7, char109_stroke1 }, - { 7, char109_stroke2 }, -}; - -/* char: 110 'n' */ - -static const CoordRec char110_stroke0[] = { - { 9.18, 66.6667 }, - { 9.18, 0 }, -}; - -static const CoordRec char110_stroke1[] = { - { 9.18, 47.619 }, - { 23.4657, 61.9048 }, - { 32.9895, 66.6667 }, - { 47.2752, 66.6667 }, - { 56.799, 61.9048 }, - { 61.561, 47.619 }, - { 61.561, 0 }, -}; - -static const StrokeRec char110[] = { - { 2, char110_stroke0 }, - { 7, char110_stroke1 }, -}; - -/* char: 111 'o' */ - -static const CoordRec char111_stroke0[] = { - { 28.7895, 66.6667 }, - { 19.2657, 61.9048 }, - { 9.7419, 52.381 }, - { 4.98, 38.0952 }, - { 4.98, 28.5714 }, - { 9.7419, 14.2857 }, - { 19.2657, 4.7619 }, - { 28.7895, 0 }, - { 43.0752, 0 }, - { 52.599, 4.7619 }, - { 62.1229, 14.2857 }, - { 66.8848, 28.5714 }, - { 66.8848, 38.0952 }, - { 62.1229, 52.381 }, - { 52.599, 61.9048 }, - { 43.0752, 66.6667 }, - { 28.7895, 66.6667 }, -}; - -static const StrokeRec char111[] = { - { 17, char111_stroke0 }, -}; - -/* char: 112 'p' */ - -static const CoordRec char112_stroke0[] = { - { 9.46, 66.6667 }, - { 9.46, -33.3333 }, -}; - -static const CoordRec char112_stroke1[] = { - { 9.46, 52.381 }, - { 18.9838, 61.9048 }, - { 28.5076, 66.6667 }, - { 42.7933, 66.6667 }, - { 52.3171, 61.9048 }, - { 61.841, 52.381 }, - { 66.6029, 38.0952 }, - { 66.6029, 28.5714 }, - { 61.841, 14.2857 }, - { 52.3171, 4.7619 }, - { 42.7933, 0 }, - { 28.5076, 0 }, - { 18.9838, 4.7619 }, - { 9.46, 14.2857 }, -}; - -static const StrokeRec char112[] = { - { 2, char112_stroke0 }, - { 14, char112_stroke1 }, -}; - -/* char: 113 'q' */ - -static const CoordRec char113_stroke0[] = { - { 61.9829, 66.6667 }, - { 61.9829, -33.3333 }, -}; - -static const CoordRec char113_stroke1[] = { - { 61.9829, 52.381 }, - { 52.459, 61.9048 }, - { 42.9352, 66.6667 }, - { 28.6495, 66.6667 }, - { 19.1257, 61.9048 }, - { 9.6019, 52.381 }, - { 4.84, 38.0952 }, - { 4.84, 28.5714 }, - { 9.6019, 14.2857 }, - { 19.1257, 4.7619 }, - { 28.6495, 0 }, - { 42.9352, 0 }, - { 52.459, 4.7619 }, - { 61.9829, 14.2857 }, -}; - -static const StrokeRec char113[] = { - { 2, char113_stroke0 }, - { 14, char113_stroke1 }, -}; - -/* char: 114 'r' */ - -static const CoordRec char114_stroke0[] = { - { 9.46, 66.6667 }, - { 9.46, 0 }, -}; - -static const CoordRec char114_stroke1[] = { - { 9.46, 38.0952 }, - { 14.2219, 52.381 }, - { 23.7457, 61.9048 }, - { 33.2695, 66.6667 }, - { 47.5552, 66.6667 }, -}; - -static const StrokeRec char114[] = { - { 2, char114_stroke0 }, - { 5, char114_stroke1 }, -}; - -/* char: 115 's' */ - -static const CoordRec char115_stroke0[] = { - { 57.081, 52.381 }, - { 52.319, 61.9048 }, - { 38.0333, 66.6667 }, - { 23.7476, 66.6667 }, - { 9.4619, 61.9048 }, - { 4.7, 52.381 }, - { 9.4619, 42.8571 }, - { 18.9857, 38.0952 }, - { 42.7952, 33.3333 }, - { 52.319, 28.5714 }, - { 57.081, 19.0476 }, - { 57.081, 14.2857 }, - { 52.319, 4.7619 }, - { 38.0333, 0 }, - { 23.7476, 0 }, - { 9.4619, 4.7619 }, - { 4.7, 14.2857 }, -}; - -static const StrokeRec char115[] = { - { 17, char115_stroke0 }, -}; - -/* char: 116 't' */ - -static const CoordRec char116_stroke0[] = { - { 14.8257, 100 }, - { 14.8257, 19.0476 }, - { 19.5876, 4.7619 }, - { 29.1114, 0 }, - { 38.6352, 0 }, -}; - -static const CoordRec char116_stroke1[] = { - { 0.54, 66.6667 }, - { 33.8733, 66.6667 }, -}; - -static const StrokeRec char116[] = { - { 5, char116_stroke0 }, - { 2, char116_stroke1 }, -}; - -/* char: 117 'u' */ - -static const CoordRec char117_stroke0[] = { - { 9.46, 66.6667 }, - { 9.46, 19.0476 }, - { 14.2219, 4.7619 }, - { 23.7457, 0 }, - { 38.0314, 0 }, - { 47.5552, 4.7619 }, - { 61.841, 19.0476 }, -}; - -static const CoordRec char117_stroke1[] = { - { 61.841, 66.6667 }, - { 61.841, 0 }, -}; - -static const StrokeRec char117[] = { - { 7, char117_stroke0 }, - { 2, char117_stroke1 }, -}; - -/* char: 118 'v' */ - -static const CoordRec char118_stroke0[] = { - { 1.8, 66.6667 }, - { 30.3714, 0 }, -}; - -static const CoordRec char118_stroke1[] = { - { 58.9429, 66.6667 }, - { 30.3714, 0 }, -}; - -static const StrokeRec char118[] = { - { 2, char118_stroke0 }, - { 2, char118_stroke1 }, -}; - -/* char: 119 'w' */ - -static const CoordRec char119_stroke0[] = { - { 2.5, 66.6667 }, - { 21.5476, 0 }, -}; - -static const CoordRec char119_stroke1[] = { - { 40.5952, 66.6667 }, - { 21.5476, 0 }, -}; - -static const CoordRec char119_stroke2[] = { - { 40.5952, 66.6667 }, - { 59.6429, 0 }, -}; - -static const CoordRec char119_stroke3[] = { - { 78.6905, 66.6667 }, - { 59.6429, 0 }, -}; - -static const StrokeRec char119[] = { - { 2, char119_stroke0 }, - { 2, char119_stroke1 }, - { 2, char119_stroke2 }, - { 2, char119_stroke3 }, -}; - -/* char: 120 'x' */ - -static const CoordRec char120_stroke0[] = { - { 1.66, 66.6667 }, - { 54.041, 0 }, -}; - -static const CoordRec char120_stroke1[] = { - { 54.041, 66.6667 }, - { 1.66, 0 }, -}; - -static const StrokeRec char120[] = { - { 2, char120_stroke0 }, - { 2, char120_stroke1 }, -}; - -/* char: 121 'y' */ - -static const CoordRec char121_stroke0[] = { - { 6.5619, 66.6667 }, - { 35.1333, 0 }, -}; - -static const CoordRec char121_stroke1[] = { - { 63.7048, 66.6667 }, - { 35.1333, 0 }, - { 25.6095, -19.0476 }, - { 16.0857, -28.5714 }, - { 6.5619, -33.3333 }, - { 1.8, -33.3333 }, -}; - -static const StrokeRec char121[] = { - { 2, char121_stroke0 }, - { 6, char121_stroke1 }, -}; - -/* char: 122 'z' */ - -static const CoordRec char122_stroke0[] = { - { 56.821, 66.6667 }, - { 4.44, 0 }, -}; - -static const CoordRec char122_stroke1[] = { - { 4.44, 66.6667 }, - { 56.821, 66.6667 }, -}; - -static const CoordRec char122_stroke2[] = { - { 4.44, 0 }, - { 56.821, 0 }, -}; - -static const StrokeRec char122[] = { - { 2, char122_stroke0 }, - { 2, char122_stroke1 }, - { 2, char122_stroke2 }, -}; - -/* char: 123 '{' */ - -static const CoordRec char123_stroke0[] = { - { 31.1895, 119.048 }, - { 21.6657, 114.286 }, - { 16.9038, 109.524 }, - { 12.1419, 100 }, - { 12.1419, 90.4762 }, - { 16.9038, 80.9524 }, - { 21.6657, 76.1905 }, - { 26.4276, 66.6667 }, - { 26.4276, 57.1429 }, - { 16.9038, 47.619 }, -}; - -static const CoordRec char123_stroke1[] = { - { 21.6657, 114.286 }, - { 16.9038, 104.762 }, - { 16.9038, 95.2381 }, - { 21.6657, 85.7143 }, - { 26.4276, 80.9524 }, - { 31.1895, 71.4286 }, - { 31.1895, 61.9048 }, - { 26.4276, 52.381 }, - { 7.38, 42.8571 }, - { 26.4276, 33.3333 }, - { 31.1895, 23.8095 }, - { 31.1895, 14.2857 }, - { 26.4276, 4.7619 }, - { 21.6657, 0 }, - { 16.9038, -9.5238 }, - { 16.9038, -19.0476 }, - { 21.6657, -28.5714 }, -}; - -static const CoordRec char123_stroke2[] = { - { 16.9038, 38.0952 }, - { 26.4276, 28.5714 }, - { 26.4276, 19.0476 }, - { 21.6657, 9.5238 }, - { 16.9038, 4.7619 }, - { 12.1419, -4.7619 }, - { 12.1419, -14.2857 }, - { 16.9038, -23.8095 }, - { 21.6657, -28.5714 }, - { 31.1895, -33.3333 }, -}; - -static const StrokeRec char123[] = { - { 10, char123_stroke0 }, - { 17, char123_stroke1 }, - { 10, char123_stroke2 }, -}; - -/* char: 124 '|' */ - -static const CoordRec char124_stroke0[] = { - { 11.54, 119.048 }, - { 11.54, -33.3333 }, -}; - -static const StrokeRec char124[] = { - { 2, char124_stroke0 }, -}; - -/* char: 125 '}' */ - -static const CoordRec char125_stroke0[] = { - { 9.18, 119.048 }, - { 18.7038, 114.286 }, - { 23.4657, 109.524 }, - { 28.2276, 100 }, - { 28.2276, 90.4762 }, - { 23.4657, 80.9524 }, - { 18.7038, 76.1905 }, - { 13.9419, 66.6667 }, - { 13.9419, 57.1429 }, - { 23.4657, 47.619 }, -}; - -static const CoordRec char125_stroke1[] = { - { 18.7038, 114.286 }, - { 23.4657, 104.762 }, - { 23.4657, 95.2381 }, - { 18.7038, 85.7143 }, - { 13.9419, 80.9524 }, - { 9.18, 71.4286 }, - { 9.18, 61.9048 }, - { 13.9419, 52.381 }, - { 32.9895, 42.8571 }, - { 13.9419, 33.3333 }, - { 9.18, 23.8095 }, - { 9.18, 14.2857 }, - { 13.9419, 4.7619 }, - { 18.7038, 0 }, - { 23.4657, -9.5238 }, - { 23.4657, -19.0476 }, - { 18.7038, -28.5714 }, -}; - -static const CoordRec char125_stroke2[] = { - { 23.4657, 38.0952 }, - { 13.9419, 28.5714 }, - { 13.9419, 19.0476 }, - { 18.7038, 9.5238 }, - { 23.4657, 4.7619 }, - { 28.2276, -4.7619 }, - { 28.2276, -14.2857 }, - { 23.4657, -23.8095 }, - { 18.7038, -28.5714 }, - { 9.18, -33.3333 }, -}; - -static const StrokeRec char125[] = { - { 10, char125_stroke0 }, - { 17, char125_stroke1 }, - { 10, char125_stroke2 }, -}; - -/* char: 126 '~' */ - -static const CoordRec char126_stroke0[] = { - { 2.92, 28.5714 }, - { 2.92, 38.0952 }, - { 7.6819, 52.381 }, - { 17.2057, 57.1429 }, - { 26.7295, 57.1429 }, - { 36.2533, 52.381 }, - { 55.301, 38.0952 }, - { 64.8248, 33.3333 }, - { 74.3486, 33.3333 }, - { 83.8724, 38.0952 }, - { 88.6343, 47.619 }, -}; - -static const CoordRec char126_stroke1[] = { - { 2.92, 38.0952 }, - { 7.6819, 47.619 }, - { 17.2057, 52.381 }, - { 26.7295, 52.381 }, - { 36.2533, 47.619 }, - { 55.301, 33.3333 }, - { 64.8248, 28.5714 }, - { 74.3486, 28.5714 }, - { 83.8724, 33.3333 }, - { 88.6343, 47.619 }, - { 88.6343, 57.1429 }, -}; - -static const StrokeRec char126[] = { - { 11, char126_stroke0 }, - { 11, char126_stroke1 }, -}; - -/* char: 127 */ - -static const CoordRec char127_stroke0[] = { - { 52.381, 100 }, - { 14.2857, -33.3333 }, -}; - -static const CoordRec char127_stroke1[] = { - { 28.5714, 66.6667 }, - { 14.2857, 61.9048 }, - { 4.7619, 52.381 }, - { 0, 38.0952 }, - { 0, 23.8095 }, - { 4.7619, 14.2857 }, - { 14.2857, 4.7619 }, - { 28.5714, 0 }, - { 38.0952, 0 }, - { 52.381, 4.7619 }, - { 61.9048, 14.2857 }, - { 66.6667, 28.5714 }, - { 66.6667, 42.8571 }, - { 61.9048, 52.381 }, - { 52.381, 61.9048 }, - { 38.0952, 66.6667 }, - { 28.5714, 66.6667 }, -}; - -static const StrokeRec char127[] = { - { 2, char127_stroke0 }, - { 17, char127_stroke1 }, -}; - -static const StrokeCharRec chars[] = { - { 0, /* char0 */ 0, 0, 0 }, - { 0, /* char1 */ 0, 0, 0 }, - { 0, /* char2 */ 0, 0, 0 }, - { 0, /* char3 */ 0, 0, 0 }, - { 0, /* char4 */ 0, 0, 0 }, - { 0, /* char5 */ 0, 0, 0 }, - { 0, /* char6 */ 0, 0, 0 }, - { 0, /* char7 */ 0, 0, 0 }, - { 0, /* char8 */ 0, 0, 0 }, - { 0, /* char9 */ 0, 0, 0 }, - { 0, /* char10 */ 0, 0, 0 }, - { 0, /* char11 */ 0, 0, 0 }, - { 0, /* char12 */ 0, 0, 0 }, - { 0, /* char13 */ 0, 0, 0 }, - { 0, /* char14 */ 0, 0, 0 }, - { 0, /* char15 */ 0, 0, 0 }, - { 0, /* char16 */ 0, 0, 0 }, - { 0, /* char17 */ 0, 0, 0 }, - { 0, /* char18 */ 0, 0, 0 }, - { 0, /* char19 */ 0, 0, 0 }, - { 0, /* char20 */ 0, 0, 0 }, - { 0, /* char21 */ 0, 0, 0 }, - { 0, /* char22 */ 0, 0, 0 }, - { 0, /* char23 */ 0, 0, 0 }, - { 0, /* char24 */ 0, 0, 0 }, - { 0, /* char25 */ 0, 0, 0 }, - { 0, /* char26 */ 0, 0, 0 }, - { 0, /* char27 */ 0, 0, 0 }, - { 0, /* char28 */ 0, 0, 0 }, - { 0, /* char29 */ 0, 0, 0 }, - { 0, /* char30 */ 0, 0, 0 }, - { 0, /* char31 */ 0, 0, 0 }, - { 0, /* char32 */ 0, 52.381, 104.762 }, - { 2, char33, 13.3819, 26.6238 }, - { 2, char34, 23.0676, 51.4352 }, - { 4, char35, 36.5333, 79.4886 }, - { 3, char36, 38.1533, 76.2067 }, - { 3, char37, 49.2171, 96.5743 }, - { 1, char38, 53.599, 101.758 }, - { 1, char39, 4.44, 13.62 }, - { 1, char40, 21.8657, 47.1733 }, - { 1, char41, 24.3276, 47.5333 }, - { 3, char42, 30.7695, 59.439 }, - { 2, char43, 48.8371, 97.2543 }, - { 1, char44, 13.5219, 26.0638 }, - { 1, char45, 50.2371, 100.754 }, - { 1, char46, 13.1019, 26.4838 }, - { 1, char47, 40.5733, 82.1067 }, - { 1, char48, 38.3133, 77.0667 }, - { 1, char49, 30.8676, 66.5295 }, - { 1, char50, 38.7533, 77.6467 }, - { 1, char51, 38.3333, 77.0467 }, - { 2, char52, 37.2133, 80.1686 }, - { 1, char53, 38.1933, 77.6867 }, - { 1, char54, 34.1514, 73.8048 }, - { 2, char55, 38.8933, 77.2267 }, - { 1, char56, 38.9333, 77.6667 }, - { 1, char57, 39.9333, 74.0648 }, - { 2, char58, 14.0819, 26.2238 }, - { 2, char59, 12.9619, 26.3038 }, - { 1, char60, 41.1552, 81.6105 }, - { 2, char61, 48.5571, 97.2543 }, - { 1, char62, 40.8752, 81.6105 }, - { 2, char63, 36.9914, 73.9029 }, - { 2, char64, 34.9314, 74.3648 }, - { 3, char65, 40.5952, 80.4905 }, - { 3, char66, 44.7533, 83.6267 }, - { 1, char67, 39.9933, 84.4886 }, - { 2, char68, 45.2933, 85.2867 }, - { 4, char69, 39.9914, 78.1848 }, - { 3, char70, 39.9914, 78.7448 }, - { 2, char71, 40.3933, 89.7686 }, - { 3, char72, 44.7533, 89.0867 }, - { 1, char73, 10.86, 21.3 }, - { 1, char74, 31.0714, 59.999 }, - { 3, char75, 44.6133, 79.3267 }, - { 2, char76, 40.2514, 71.3229 }, - { 4, char77, 48.9552, 97.2105 }, - { 3, char78, 44.4733, 88.8067 }, - { 1, char79, 44.3352, 88.8305 }, - { 2, char80, 45.4333, 85.6667 }, - { 2, char81, 43.3952, 88.0905 }, - { 3, char82, 45.0133, 82.3667 }, - { 1, char83, 41.3333, 80.8267 }, - { 2, char84, 35.6933, 71.9467 }, - { 1, char85, 44.8733, 89.4867 }, - { 2, char86, 40.4552, 81.6105 }, - { 4, char87, 49.839, 100.518 }, - { 2, char88, 35.8333, 72.3667 }, - { 2, char89, 39.6152, 79.6505 }, - { 3, char90, 35.8333, 73.7467 }, - { 4, char91, 22.0657, 46.1133 }, - { 1, char92, 39.1733, 78.2067 }, - { 4, char93, 23.4876, 46.3933 }, - { 2, char94, 44.0752, 90.2305 }, - { 1, char95, 51.281, 104.062 }, - { 2, char96, 42.5457, 83.5714 }, - { 2, char97, 35.2514, 66.6029 }, - { 2, char98, 37.3314, 70.4629 }, - { 1, char99, 34.0914, 68.9229 }, - { 2, char100, 33.2114, 70.2629 }, - { 1, char101, 34.2914, 68.5229 }, - { 2, char102, 14.9657, 38.6552 }, - { 2, char103, 33.9314, 70.9829 }, - { 2, char104, 33.4095, 71.021 }, - { 2, char105, 14.7819, 28.8638 }, - { 2, char106, 17.3876, 36.2314 }, - { 3, char107, 33.4095, 62.521 }, - { 1, char108, 10.02, 19.34 }, - { 3, char109, 61.981, 123.962 }, - { 2, char110, 32.9895, 70.881 }, - { 1, char111, 33.5514, 71.7448 }, - { 2, char112, 38.0314, 70.8029 }, - { 2, char113, 33.4114, 70.7429 }, - { 2, char114, 23.7457, 49.4952 }, - { 1, char115, 28.5095, 62.321 }, - { 2, char116, 14.8257, 39.3152 }, - { 2, char117, 33.2695, 71.161 }, - { 2, char118, 30.3714, 60.6029 }, - { 4, char119, 40.5952, 80.4905 }, - { 2, char120, 25.4695, 56.401 }, - { 2, char121, 35.1333, 66.0648 }, - { 3, char122, 28.2495, 61.821 }, - { 3, char123, 21.6657, 41.6295 }, - { 1, char124, 11.54, 23.78 }, - { 3, char125, 18.7038, 41.4695 }, - { 2, char126, 45.7771, 91.2743 }, - { 2, char127, 33.3333, 66.6667 }, -}; - -StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 }; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#include "glutstroke.h" + +/* char: 33 '!' */ + +static const CoordRec char33_stroke0[] = { + { 13.3819, 100 }, + { 13.3819, 33.3333 }, +}; + +static const CoordRec char33_stroke1[] = { + { 13.3819, 9.5238 }, + { 8.62, 4.7619 }, + { 13.3819, 0 }, + { 18.1438, 4.7619 }, + { 13.3819, 9.5238 }, +}; + +static const StrokeRec char33[] = { + { 2, char33_stroke0 }, + { 5, char33_stroke1 }, +}; + +/* char: 34 '"' */ + +static const CoordRec char34_stroke0[] = { + { 4.02, 100 }, + { 4.02, 66.6667 }, +}; + +static const CoordRec char34_stroke1[] = { + { 42.1152, 100 }, + { 42.1152, 66.6667 }, +}; + +static const StrokeRec char34[] = { + { 2, char34_stroke0 }, + { 2, char34_stroke1 }, +}; + +/* char: 35 '#' */ + +static const CoordRec char35_stroke0[] = { + { 41.2952, 119.048 }, + { 7.9619, -33.3333 }, +}; + +static const CoordRec char35_stroke1[] = { + { 69.8667, 119.048 }, + { 36.5333, -33.3333 }, +}; + +static const CoordRec char35_stroke2[] = { + { 7.9619, 57.1429 }, + { 74.6286, 57.1429 }, +}; + +static const CoordRec char35_stroke3[] = { + { 3.2, 28.5714 }, + { 69.8667, 28.5714 }, +}; + +static const StrokeRec char35[] = { + { 2, char35_stroke0 }, + { 2, char35_stroke1 }, + { 2, char35_stroke2 }, + { 2, char35_stroke3 }, +}; + +/* char: 36 '$' */ + +static const CoordRec char36_stroke0[] = { + { 28.6295, 119.048 }, + { 28.6295, -19.0476 }, +}; + +static const CoordRec char36_stroke1[] = { + { 47.6771, 119.048 }, + { 47.6771, -19.0476 }, +}; + +static const CoordRec char36_stroke2[] = { + { 71.4867, 85.7143 }, + { 61.9629, 95.2381 }, + { 47.6771, 100 }, + { 28.6295, 100 }, + { 14.3438, 95.2381 }, + { 4.82, 85.7143 }, + { 4.82, 76.1905 }, + { 9.5819, 66.6667 }, + { 14.3438, 61.9048 }, + { 23.8676, 57.1429 }, + { 52.439, 47.619 }, + { 61.9629, 42.8571 }, + { 66.7248, 38.0952 }, + { 71.4867, 28.5714 }, + { 71.4867, 14.2857 }, + { 61.9629, 4.7619 }, + { 47.6771, 0 }, + { 28.6295, 0 }, + { 14.3438, 4.7619 }, + { 4.82, 14.2857 }, +}; + +static const StrokeRec char36[] = { + { 2, char36_stroke0 }, + { 2, char36_stroke1 }, + { 20, char36_stroke2 }, +}; + +/* char: 37 '%' */ + +static const CoordRec char37_stroke0[] = { + { 92.0743, 100 }, + { 6.36, 0 }, +}; + +static const CoordRec char37_stroke1[] = { + { 30.1695, 100 }, + { 39.6933, 90.4762 }, + { 39.6933, 80.9524 }, + { 34.9314, 71.4286 }, + { 25.4076, 66.6667 }, + { 15.8838, 66.6667 }, + { 6.36, 76.1905 }, + { 6.36, 85.7143 }, + { 11.1219, 95.2381 }, + { 20.6457, 100 }, + { 30.1695, 100 }, + { 39.6933, 95.2381 }, + { 53.979, 90.4762 }, + { 68.2648, 90.4762 }, + { 82.5505, 95.2381 }, + { 92.0743, 100 }, +}; + +static const CoordRec char37_stroke2[] = { + { 73.0267, 33.3333 }, + { 63.5029, 28.5714 }, + { 58.741, 19.0476 }, + { 58.741, 9.5238 }, + { 68.2648, 0 }, + { 77.7886, 0 }, + { 87.3124, 4.7619 }, + { 92.0743, 14.2857 }, + { 92.0743, 23.8095 }, + { 82.5505, 33.3333 }, + { 73.0267, 33.3333 }, +}; + +static const StrokeRec char37[] = { + { 2, char37_stroke0 }, + { 16, char37_stroke1 }, + { 11, char37_stroke2 }, +}; + +/* char: 38 '&' */ + +static const CoordRec char38_stroke0[] = { + { 101.218, 57.1429 }, + { 101.218, 61.9048 }, + { 96.4562, 66.6667 }, + { 91.6943, 66.6667 }, + { 86.9324, 61.9048 }, + { 82.1705, 52.381 }, + { 72.6467, 28.5714 }, + { 63.1229, 14.2857 }, + { 53.599, 4.7619 }, + { 44.0752, 0 }, + { 25.0276, 0 }, + { 15.5038, 4.7619 }, + { 10.7419, 9.5238 }, + { 5.98, 19.0476 }, + { 5.98, 28.5714 }, + { 10.7419, 38.0952 }, + { 15.5038, 42.8571 }, + { 48.8371, 61.9048 }, + { 53.599, 66.6667 }, + { 58.361, 76.1905 }, + { 58.361, 85.7143 }, + { 53.599, 95.2381 }, + { 44.0752, 100 }, + { 34.5514, 95.2381 }, + { 29.7895, 85.7143 }, + { 29.7895, 76.1905 }, + { 34.5514, 61.9048 }, + { 44.0752, 47.619 }, + { 67.8848, 14.2857 }, + { 77.4086, 4.7619 }, + { 86.9324, 0 }, + { 96.4562, 0 }, + { 101.218, 4.7619 }, + { 101.218, 9.5238 }, +}; + +static const StrokeRec char38[] = { + { 34, char38_stroke0 }, +}; + +/* char: 39 ''' */ + +static const CoordRec char39_stroke0[] = { + { 4.44, 100 }, + { 4.44, 66.6667 }, +}; + +static const StrokeRec char39[] = { + { 2, char39_stroke0 }, +}; + +/* char: 40 '(' */ + +static const CoordRec char40_stroke0[] = { + { 40.9133, 119.048 }, + { 31.3895, 109.524 }, + { 21.8657, 95.2381 }, + { 12.3419, 76.1905 }, + { 7.58, 52.381 }, + { 7.58, 33.3333 }, + { 12.3419, 9.5238 }, + { 21.8657, -9.5238 }, + { 31.3895, -23.8095 }, + { 40.9133, -33.3333 }, +}; + +static const StrokeRec char40[] = { + { 10, char40_stroke0 }, +}; + +/* char: 41 ')' */ + +static const CoordRec char41_stroke0[] = { + { 5.28, 119.048 }, + { 14.8038, 109.524 }, + { 24.3276, 95.2381 }, + { 33.8514, 76.1905 }, + { 38.6133, 52.381 }, + { 38.6133, 33.3333 }, + { 33.8514, 9.5238 }, + { 24.3276, -9.5238 }, + { 14.8038, -23.8095 }, + { 5.28, -33.3333 }, +}; + +static const StrokeRec char41[] = { + { 10, char41_stroke0 }, +}; + +/* char: 42 '*' */ + +static const CoordRec char42_stroke0[] = { + { 30.7695, 71.4286 }, + { 30.7695, 14.2857 }, +}; + +static const CoordRec char42_stroke1[] = { + { 6.96, 57.1429 }, + { 54.579, 28.5714 }, +}; + +static const CoordRec char42_stroke2[] = { + { 54.579, 57.1429 }, + { 6.96, 28.5714 }, +}; + +static const StrokeRec char42[] = { + { 2, char42_stroke0 }, + { 2, char42_stroke1 }, + { 2, char42_stroke2 }, +}; + +/* char: 43 '+' */ + +static const CoordRec char43_stroke0[] = { + { 48.8371, 85.7143 }, + { 48.8371, 0 }, +}; + +static const CoordRec char43_stroke1[] = { + { 5.98, 42.8571 }, + { 91.6943, 42.8571 }, +}; + +static const StrokeRec char43[] = { + { 2, char43_stroke0 }, + { 2, char43_stroke1 }, +}; + +/* char: 44 ',' */ + +static const CoordRec char44_stroke0[] = { + { 18.2838, 4.7619 }, + { 13.5219, 0 }, + { 8.76, 4.7619 }, + { 13.5219, 9.5238 }, + { 18.2838, 4.7619 }, + { 18.2838, -4.7619 }, + { 13.5219, -14.2857 }, + { 8.76, -19.0476 }, +}; + +static const StrokeRec char44[] = { + { 8, char44_stroke0 }, +}; + +/* char: 45 '-' */ + +static const CoordRec char45_stroke0[] = { + { 7.38, 42.8571 }, + { 93.0943, 42.8571 }, +}; + +static const StrokeRec char45[] = { + { 2, char45_stroke0 }, +}; + +/* char: 46 '.' */ + +static const CoordRec char46_stroke0[] = { + { 13.1019, 9.5238 }, + { 8.34, 4.7619 }, + { 13.1019, 0 }, + { 17.8638, 4.7619 }, + { 13.1019, 9.5238 }, +}; + +static const StrokeRec char46[] = { + { 5, char46_stroke0 }, +}; + +/* char: 47 '/' */ + +static const CoordRec char47_stroke0[] = { + { 7.24, -14.2857 }, + { 73.9067, 100 }, +}; + +static const StrokeRec char47[] = { + { 2, char47_stroke0 }, +}; + +/* char: 48 '0' */ + +static const CoordRec char48_stroke0[] = { + { 33.5514, 100 }, + { 19.2657, 95.2381 }, + { 9.7419, 80.9524 }, + { 4.98, 57.1429 }, + { 4.98, 42.8571 }, + { 9.7419, 19.0476 }, + { 19.2657, 4.7619 }, + { 33.5514, 0 }, + { 43.0752, 0 }, + { 57.361, 4.7619 }, + { 66.8848, 19.0476 }, + { 71.6467, 42.8571 }, + { 71.6467, 57.1429 }, + { 66.8848, 80.9524 }, + { 57.361, 95.2381 }, + { 43.0752, 100 }, + { 33.5514, 100 }, +}; + +static const StrokeRec char48[] = { + { 17, char48_stroke0 }, +}; + +/* char: 49 '1' */ + +static const CoordRec char49_stroke0[] = { + { 11.82, 80.9524 }, + { 21.3438, 85.7143 }, + { 35.6295, 100 }, + { 35.6295, 0 }, +}; + +static const StrokeRec char49[] = { + { 4, char49_stroke0 }, +}; + +/* char: 50 '2' */ + +static const CoordRec char50_stroke0[] = { + { 10.1819, 76.1905 }, + { 10.1819, 80.9524 }, + { 14.9438, 90.4762 }, + { 19.7057, 95.2381 }, + { 29.2295, 100 }, + { 48.2771, 100 }, + { 57.801, 95.2381 }, + { 62.5629, 90.4762 }, + { 67.3248, 80.9524 }, + { 67.3248, 71.4286 }, + { 62.5629, 61.9048 }, + { 53.039, 47.619 }, + { 5.42, 0 }, + { 72.0867, 0 }, +}; + +static const StrokeRec char50[] = { + { 14, char50_stroke0 }, +}; + +/* char: 51 '3' */ + +static const CoordRec char51_stroke0[] = { + { 14.5238, 100 }, + { 66.9048, 100 }, + { 38.3333, 61.9048 }, + { 52.619, 61.9048 }, + { 62.1429, 57.1429 }, + { 66.9048, 52.381 }, + { 71.6667, 38.0952 }, + { 71.6667, 28.5714 }, + { 66.9048, 14.2857 }, + { 57.381, 4.7619 }, + { 43.0952, 0 }, + { 28.8095, 0 }, + { 14.5238, 4.7619 }, + { 9.7619, 9.5238 }, + { 5, 19.0476 }, +}; + +static const StrokeRec char51[] = { + { 15, char51_stroke0 }, +}; + +/* char: 52 '4' */ + +static const CoordRec char52_stroke0[] = { + { 51.499, 100 }, + { 3.88, 33.3333 }, + { 75.3086, 33.3333 }, +}; + +static const CoordRec char52_stroke1[] = { + { 51.499, 100 }, + { 51.499, 0 }, +}; + +static const StrokeRec char52[] = { + { 3, char52_stroke0 }, + { 2, char52_stroke1 }, +}; + +/* char: 53 '5' */ + +static const CoordRec char53_stroke0[] = { + { 62.0029, 100 }, + { 14.3838, 100 }, + { 9.6219, 57.1429 }, + { 14.3838, 61.9048 }, + { 28.6695, 66.6667 }, + { 42.9552, 66.6667 }, + { 57.241, 61.9048 }, + { 66.7648, 52.381 }, + { 71.5267, 38.0952 }, + { 71.5267, 28.5714 }, + { 66.7648, 14.2857 }, + { 57.241, 4.7619 }, + { 42.9552, 0 }, + { 28.6695, 0 }, + { 14.3838, 4.7619 }, + { 9.6219, 9.5238 }, + { 4.86, 19.0476 }, +}; + +static const StrokeRec char53[] = { + { 17, char53_stroke0 }, +}; + +/* char: 54 '6' */ + +static const CoordRec char54_stroke0[] = { + { 62.7229, 85.7143 }, + { 57.961, 95.2381 }, + { 43.6752, 100 }, + { 34.1514, 100 }, + { 19.8657, 95.2381 }, + { 10.3419, 80.9524 }, + { 5.58, 57.1429 }, + { 5.58, 33.3333 }, + { 10.3419, 14.2857 }, + { 19.8657, 4.7619 }, + { 34.1514, 0 }, + { 38.9133, 0 }, + { 53.199, 4.7619 }, + { 62.7229, 14.2857 }, + { 67.4848, 28.5714 }, + { 67.4848, 33.3333 }, + { 62.7229, 47.619 }, + { 53.199, 57.1429 }, + { 38.9133, 61.9048 }, + { 34.1514, 61.9048 }, + { 19.8657, 57.1429 }, + { 10.3419, 47.619 }, + { 5.58, 33.3333 }, +}; + +static const StrokeRec char54[] = { + { 23, char54_stroke0 }, +}; + +/* char: 55 '7' */ + +static const CoordRec char55_stroke0[] = { + { 72.2267, 100 }, + { 24.6076, 0 }, +}; + +static const CoordRec char55_stroke1[] = { + { 5.56, 100 }, + { 72.2267, 100 }, +}; + +static const StrokeRec char55[] = { + { 2, char55_stroke0 }, + { 2, char55_stroke1 }, +}; + +/* char: 56 '8' */ + +static const CoordRec char56_stroke0[] = { + { 29.4095, 100 }, + { 15.1238, 95.2381 }, + { 10.3619, 85.7143 }, + { 10.3619, 76.1905 }, + { 15.1238, 66.6667 }, + { 24.6476, 61.9048 }, + { 43.6952, 57.1429 }, + { 57.981, 52.381 }, + { 67.5048, 42.8571 }, + { 72.2667, 33.3333 }, + { 72.2667, 19.0476 }, + { 67.5048, 9.5238 }, + { 62.7429, 4.7619 }, + { 48.4571, 0 }, + { 29.4095, 0 }, + { 15.1238, 4.7619 }, + { 10.3619, 9.5238 }, + { 5.6, 19.0476 }, + { 5.6, 33.3333 }, + { 10.3619, 42.8571 }, + { 19.8857, 52.381 }, + { 34.1714, 57.1429 }, + { 53.219, 61.9048 }, + { 62.7429, 66.6667 }, + { 67.5048, 76.1905 }, + { 67.5048, 85.7143 }, + { 62.7429, 95.2381 }, + { 48.4571, 100 }, + { 29.4095, 100 }, +}; + +static const StrokeRec char56[] = { + { 29, char56_stroke0 }, +}; + +/* char: 57 '9' */ + +static const CoordRec char57_stroke0[] = { + { 68.5048, 66.6667 }, + { 63.7429, 52.381 }, + { 54.219, 42.8571 }, + { 39.9333, 38.0952 }, + { 35.1714, 38.0952 }, + { 20.8857, 42.8571 }, + { 11.3619, 52.381 }, + { 6.6, 66.6667 }, + { 6.6, 71.4286 }, + { 11.3619, 85.7143 }, + { 20.8857, 95.2381 }, + { 35.1714, 100 }, + { 39.9333, 100 }, + { 54.219, 95.2381 }, + { 63.7429, 85.7143 }, + { 68.5048, 66.6667 }, + { 68.5048, 42.8571 }, + { 63.7429, 19.0476 }, + { 54.219, 4.7619 }, + { 39.9333, 0 }, + { 30.4095, 0 }, + { 16.1238, 4.7619 }, + { 11.3619, 14.2857 }, +}; + +static const StrokeRec char57[] = { + { 23, char57_stroke0 }, +}; + +/* char: 58 ':' */ + +static const CoordRec char58_stroke0[] = { + { 14.0819, 66.6667 }, + { 9.32, 61.9048 }, + { 14.0819, 57.1429 }, + { 18.8438, 61.9048 }, + { 14.0819, 66.6667 }, +}; + +static const CoordRec char58_stroke1[] = { + { 14.0819, 9.5238 }, + { 9.32, 4.7619 }, + { 14.0819, 0 }, + { 18.8438, 4.7619 }, + { 14.0819, 9.5238 }, +}; + +static const StrokeRec char58[] = { + { 5, char58_stroke0 }, + { 5, char58_stroke1 }, +}; + +/* char: 59 ';' */ + +static const CoordRec char59_stroke0[] = { + { 12.9619, 66.6667 }, + { 8.2, 61.9048 }, + { 12.9619, 57.1429 }, + { 17.7238, 61.9048 }, + { 12.9619, 66.6667 }, +}; + +static const CoordRec char59_stroke1[] = { + { 17.7238, 4.7619 }, + { 12.9619, 0 }, + { 8.2, 4.7619 }, + { 12.9619, 9.5238 }, + { 17.7238, 4.7619 }, + { 17.7238, -4.7619 }, + { 12.9619, -14.2857 }, + { 8.2, -19.0476 }, +}; + +static const StrokeRec char59[] = { + { 5, char59_stroke0 }, + { 8, char59_stroke1 }, +}; + +/* char: 60 '<' */ + +static const CoordRec char60_stroke0[] = { + { 79.2505, 85.7143 }, + { 3.06, 42.8571 }, + { 79.2505, 0 }, +}; + +static const StrokeRec char60[] = { + { 3, char60_stroke0 }, +}; + +/* char: 61 '=' */ + +static const CoordRec char61_stroke0[] = { + { 5.7, 57.1429 }, + { 91.4143, 57.1429 }, +}; + +static const CoordRec char61_stroke1[] = { + { 5.7, 28.5714 }, + { 91.4143, 28.5714 }, +}; + +static const StrokeRec char61[] = { + { 2, char61_stroke0 }, + { 2, char61_stroke1 }, +}; + +/* char: 62 '>' */ + +static const CoordRec char62_stroke0[] = { + { 2.78, 85.7143 }, + { 78.9705, 42.8571 }, + { 2.78, 0 }, +}; + +static const StrokeRec char62[] = { + { 3, char62_stroke0 }, +}; + +/* char: 63 '?' */ + +static const CoordRec char63_stroke0[] = { + { 8.42, 76.1905 }, + { 8.42, 80.9524 }, + { 13.1819, 90.4762 }, + { 17.9438, 95.2381 }, + { 27.4676, 100 }, + { 46.5152, 100 }, + { 56.039, 95.2381 }, + { 60.801, 90.4762 }, + { 65.5629, 80.9524 }, + { 65.5629, 71.4286 }, + { 60.801, 61.9048 }, + { 56.039, 57.1429 }, + { 36.9914, 47.619 }, + { 36.9914, 33.3333 }, +}; + +static const CoordRec char63_stroke1[] = { + { 36.9914, 9.5238 }, + { 32.2295, 4.7619 }, + { 36.9914, 0 }, + { 41.7533, 4.7619 }, + { 36.9914, 9.5238 }, +}; + +static const StrokeRec char63[] = { + { 14, char63_stroke0 }, + { 5, char63_stroke1 }, +}; + +/* char: 64 '@' */ + +static const CoordRec char64_stroke0[] = { + { 49.2171, 52.381 }, + { 39.6933, 57.1429 }, + { 30.1695, 57.1429 }, + { 25.4076, 47.619 }, + { 25.4076, 42.8571 }, + { 30.1695, 33.3333 }, + { 39.6933, 33.3333 }, + { 49.2171, 38.0952 }, +}; + +static const CoordRec char64_stroke1[] = { + { 49.2171, 57.1429 }, + { 49.2171, 38.0952 }, + { 53.979, 33.3333 }, + { 63.5029, 33.3333 }, + { 68.2648, 42.8571 }, + { 68.2648, 47.619 }, + { 63.5029, 61.9048 }, + { 53.979, 71.4286 }, + { 39.6933, 76.1905 }, + { 34.9314, 76.1905 }, + { 20.6457, 71.4286 }, + { 11.1219, 61.9048 }, + { 6.36, 47.619 }, + { 6.36, 42.8571 }, + { 11.1219, 28.5714 }, + { 20.6457, 19.0476 }, + { 34.9314, 14.2857 }, + { 39.6933, 14.2857 }, + { 53.979, 19.0476 }, +}; + +static const StrokeRec char64[] = { + { 8, char64_stroke0 }, + { 19, char64_stroke1 }, +}; + +/* char: 65 'A' */ + +static const CoordRec char65_stroke0[] = { + { 40.5952, 100 }, + { 2.5, 0 }, +}; + +static const CoordRec char65_stroke1[] = { + { 40.5952, 100 }, + { 78.6905, 0 }, +}; + +static const CoordRec char65_stroke2[] = { + { 16.7857, 33.3333 }, + { 64.4048, 33.3333 }, +}; + +static const StrokeRec char65[] = { + { 2, char65_stroke0 }, + { 2, char65_stroke1 }, + { 2, char65_stroke2 }, +}; + +/* char: 66 'B' */ + +static const CoordRec char66_stroke0[] = { + { 11.42, 100 }, + { 11.42, 0 }, +}; + +static const CoordRec char66_stroke1[] = { + { 11.42, 100 }, + { 54.2771, 100 }, + { 68.5629, 95.2381 }, + { 73.3248, 90.4762 }, + { 78.0867, 80.9524 }, + { 78.0867, 71.4286 }, + { 73.3248, 61.9048 }, + { 68.5629, 57.1429 }, + { 54.2771, 52.381 }, +}; + +static const CoordRec char66_stroke2[] = { + { 11.42, 52.381 }, + { 54.2771, 52.381 }, + { 68.5629, 47.619 }, + { 73.3248, 42.8571 }, + { 78.0867, 33.3333 }, + { 78.0867, 19.0476 }, + { 73.3248, 9.5238 }, + { 68.5629, 4.7619 }, + { 54.2771, 0 }, + { 11.42, 0 }, +}; + +static const StrokeRec char66[] = { + { 2, char66_stroke0 }, + { 9, char66_stroke1 }, + { 10, char66_stroke2 }, +}; + +/* char: 67 'C' */ + +static const CoordRec char67_stroke0[] = { + { 78.0886, 76.1905 }, + { 73.3267, 85.7143 }, + { 63.8029, 95.2381 }, + { 54.279, 100 }, + { 35.2314, 100 }, + { 25.7076, 95.2381 }, + { 16.1838, 85.7143 }, + { 11.4219, 76.1905 }, + { 6.66, 61.9048 }, + { 6.66, 38.0952 }, + { 11.4219, 23.8095 }, + { 16.1838, 14.2857 }, + { 25.7076, 4.7619 }, + { 35.2314, 0 }, + { 54.279, 0 }, + { 63.8029, 4.7619 }, + { 73.3267, 14.2857 }, + { 78.0886, 23.8095 }, +}; + +static const StrokeRec char67[] = { + { 18, char67_stroke0 }, +}; + +/* char: 68 'D' */ + +static const CoordRec char68_stroke0[] = { + { 11.96, 100 }, + { 11.96, 0 }, +}; + +static const CoordRec char68_stroke1[] = { + { 11.96, 100 }, + { 45.2933, 100 }, + { 59.579, 95.2381 }, + { 69.1029, 85.7143 }, + { 73.8648, 76.1905 }, + { 78.6267, 61.9048 }, + { 78.6267, 38.0952 }, + { 73.8648, 23.8095 }, + { 69.1029, 14.2857 }, + { 59.579, 4.7619 }, + { 45.2933, 0 }, + { 11.96, 0 }, +}; + +static const StrokeRec char68[] = { + { 2, char68_stroke0 }, + { 12, char68_stroke1 }, +}; + +/* char: 69 'E' */ + +static const CoordRec char69_stroke0[] = { + { 11.42, 100 }, + { 11.42, 0 }, +}; + +static const CoordRec char69_stroke1[] = { + { 11.42, 100 }, + { 73.3248, 100 }, +}; + +static const CoordRec char69_stroke2[] = { + { 11.42, 52.381 }, + { 49.5152, 52.381 }, +}; + +static const CoordRec char69_stroke3[] = { + { 11.42, 0 }, + { 73.3248, 0 }, +}; + +static const StrokeRec char69[] = { + { 2, char69_stroke0 }, + { 2, char69_stroke1 }, + { 2, char69_stroke2 }, + { 2, char69_stroke3 }, +}; + +/* char: 70 'F' */ + +static const CoordRec char70_stroke0[] = { + { 11.42, 100 }, + { 11.42, 0 }, +}; + +static const CoordRec char70_stroke1[] = { + { 11.42, 100 }, + { 73.3248, 100 }, +}; + +static const CoordRec char70_stroke2[] = { + { 11.42, 52.381 }, + { 49.5152, 52.381 }, +}; + +static const StrokeRec char70[] = { + { 2, char70_stroke0 }, + { 2, char70_stroke1 }, + { 2, char70_stroke2 }, +}; + +/* char: 71 'G' */ + +static const CoordRec char71_stroke0[] = { + { 78.4886, 76.1905 }, + { 73.7267, 85.7143 }, + { 64.2029, 95.2381 }, + { 54.679, 100 }, + { 35.6314, 100 }, + { 26.1076, 95.2381 }, + { 16.5838, 85.7143 }, + { 11.8219, 76.1905 }, + { 7.06, 61.9048 }, + { 7.06, 38.0952 }, + { 11.8219, 23.8095 }, + { 16.5838, 14.2857 }, + { 26.1076, 4.7619 }, + { 35.6314, 0 }, + { 54.679, 0 }, + { 64.2029, 4.7619 }, + { 73.7267, 14.2857 }, + { 78.4886, 23.8095 }, + { 78.4886, 38.0952 }, +}; + +static const CoordRec char71_stroke1[] = { + { 54.679, 38.0952 }, + { 78.4886, 38.0952 }, +}; + +static const StrokeRec char71[] = { + { 19, char71_stroke0 }, + { 2, char71_stroke1 }, +}; + +/* char: 72 'H' */ + +static const CoordRec char72_stroke0[] = { + { 11.42, 100 }, + { 11.42, 0 }, +}; + +static const CoordRec char72_stroke1[] = { + { 78.0867, 100 }, + { 78.0867, 0 }, +}; + +static const CoordRec char72_stroke2[] = { + { 11.42, 52.381 }, + { 78.0867, 52.381 }, +}; + +static const StrokeRec char72[] = { + { 2, char72_stroke0 }, + { 2, char72_stroke1 }, + { 2, char72_stroke2 }, +}; + +/* char: 73 'I' */ + +static const CoordRec char73_stroke0[] = { + { 10.86, 100 }, + { 10.86, 0 }, +}; + +static const StrokeRec char73[] = { + { 2, char73_stroke0 }, +}; + +/* char: 74 'J' */ + +static const CoordRec char74_stroke0[] = { + { 50.119, 100 }, + { 50.119, 23.8095 }, + { 45.3571, 9.5238 }, + { 40.5952, 4.7619 }, + { 31.0714, 0 }, + { 21.5476, 0 }, + { 12.0238, 4.7619 }, + { 7.2619, 9.5238 }, + { 2.5, 23.8095 }, + { 2.5, 33.3333 }, +}; + +static const StrokeRec char74[] = { + { 10, char74_stroke0 }, +}; + +/* char: 75 'K' */ + +static const CoordRec char75_stroke0[] = { + { 11.28, 100 }, + { 11.28, 0 }, +}; + +static const CoordRec char75_stroke1[] = { + { 77.9467, 100 }, + { 11.28, 33.3333 }, +}; + +static const CoordRec char75_stroke2[] = { + { 35.0895, 57.1429 }, + { 77.9467, 0 }, +}; + +static const StrokeRec char75[] = { + { 2, char75_stroke0 }, + { 2, char75_stroke1 }, + { 2, char75_stroke2 }, +}; + +/* char: 76 'L' */ + +static const CoordRec char76_stroke0[] = { + { 11.68, 100 }, + { 11.68, 0 }, +}; + +static const CoordRec char76_stroke1[] = { + { 11.68, 0 }, + { 68.8229, 0 }, +}; + +static const StrokeRec char76[] = { + { 2, char76_stroke0 }, + { 2, char76_stroke1 }, +}; + +/* char: 77 'M' */ + +static const CoordRec char77_stroke0[] = { + { 10.86, 100 }, + { 10.86, 0 }, +}; + +static const CoordRec char77_stroke1[] = { + { 10.86, 100 }, + { 48.9552, 0 }, +}; + +static const CoordRec char77_stroke2[] = { + { 87.0505, 100 }, + { 48.9552, 0 }, +}; + +static const CoordRec char77_stroke3[] = { + { 87.0505, 100 }, + { 87.0505, 0 }, +}; + +static const StrokeRec char77[] = { + { 2, char77_stroke0 }, + { 2, char77_stroke1 }, + { 2, char77_stroke2 }, + { 2, char77_stroke3 }, +}; + +/* char: 78 'N' */ + +static const CoordRec char78_stroke0[] = { + { 11.14, 100 }, + { 11.14, 0 }, +}; + +static const CoordRec char78_stroke1[] = { + { 11.14, 100 }, + { 77.8067, 0 }, +}; + +static const CoordRec char78_stroke2[] = { + { 77.8067, 100 }, + { 77.8067, 0 }, +}; + +static const StrokeRec char78[] = { + { 2, char78_stroke0 }, + { 2, char78_stroke1 }, + { 2, char78_stroke2 }, +}; + +/* char: 79 'O' */ + +static const CoordRec char79_stroke0[] = { + { 34.8114, 100 }, + { 25.2876, 95.2381 }, + { 15.7638, 85.7143 }, + { 11.0019, 76.1905 }, + { 6.24, 61.9048 }, + { 6.24, 38.0952 }, + { 11.0019, 23.8095 }, + { 15.7638, 14.2857 }, + { 25.2876, 4.7619 }, + { 34.8114, 0 }, + { 53.859, 0 }, + { 63.3829, 4.7619 }, + { 72.9067, 14.2857 }, + { 77.6686, 23.8095 }, + { 82.4305, 38.0952 }, + { 82.4305, 61.9048 }, + { 77.6686, 76.1905 }, + { 72.9067, 85.7143 }, + { 63.3829, 95.2381 }, + { 53.859, 100 }, + { 34.8114, 100 }, +}; + +static const StrokeRec char79[] = { + { 21, char79_stroke0 }, +}; + +/* char: 80 'P' */ + +static const CoordRec char80_stroke0[] = { + { 12.1, 100 }, + { 12.1, 0 }, +}; + +static const CoordRec char80_stroke1[] = { + { 12.1, 100 }, + { 54.9571, 100 }, + { 69.2429, 95.2381 }, + { 74.0048, 90.4762 }, + { 78.7667, 80.9524 }, + { 78.7667, 66.6667 }, + { 74.0048, 57.1429 }, + { 69.2429, 52.381 }, + { 54.9571, 47.619 }, + { 12.1, 47.619 }, +}; + +static const StrokeRec char80[] = { + { 2, char80_stroke0 }, + { 10, char80_stroke1 }, +}; + +/* char: 81 'Q' */ + +static const CoordRec char81_stroke0[] = { + { 33.8714, 100 }, + { 24.3476, 95.2381 }, + { 14.8238, 85.7143 }, + { 10.0619, 76.1905 }, + { 5.3, 61.9048 }, + { 5.3, 38.0952 }, + { 10.0619, 23.8095 }, + { 14.8238, 14.2857 }, + { 24.3476, 4.7619 }, + { 33.8714, 0 }, + { 52.919, 0 }, + { 62.4429, 4.7619 }, + { 71.9667, 14.2857 }, + { 76.7286, 23.8095 }, + { 81.4905, 38.0952 }, + { 81.4905, 61.9048 }, + { 76.7286, 76.1905 }, + { 71.9667, 85.7143 }, + { 62.4429, 95.2381 }, + { 52.919, 100 }, + { 33.8714, 100 }, +}; + +static const CoordRec char81_stroke1[] = { + { 48.1571, 19.0476 }, + { 76.7286, -9.5238 }, +}; + +static const StrokeRec char81[] = { + { 21, char81_stroke0 }, + { 2, char81_stroke1 }, +}; + +/* char: 82 'R' */ + +static const CoordRec char82_stroke0[] = { + { 11.68, 100 }, + { 11.68, 0 }, +}; + +static const CoordRec char82_stroke1[] = { + { 11.68, 100 }, + { 54.5371, 100 }, + { 68.8229, 95.2381 }, + { 73.5848, 90.4762 }, + { 78.3467, 80.9524 }, + { 78.3467, 71.4286 }, + { 73.5848, 61.9048 }, + { 68.8229, 57.1429 }, + { 54.5371, 52.381 }, + { 11.68, 52.381 }, +}; + +static const CoordRec char82_stroke2[] = { + { 45.0133, 52.381 }, + { 78.3467, 0 }, +}; + +static const StrokeRec char82[] = { + { 2, char82_stroke0 }, + { 10, char82_stroke1 }, + { 2, char82_stroke2 }, +}; + +/* char: 83 'S' */ + +static const CoordRec char83_stroke0[] = { + { 74.6667, 85.7143 }, + { 65.1429, 95.2381 }, + { 50.8571, 100 }, + { 31.8095, 100 }, + { 17.5238, 95.2381 }, + { 8, 85.7143 }, + { 8, 76.1905 }, + { 12.7619, 66.6667 }, + { 17.5238, 61.9048 }, + { 27.0476, 57.1429 }, + { 55.619, 47.619 }, + { 65.1429, 42.8571 }, + { 69.9048, 38.0952 }, + { 74.6667, 28.5714 }, + { 74.6667, 14.2857 }, + { 65.1429, 4.7619 }, + { 50.8571, 0 }, + { 31.8095, 0 }, + { 17.5238, 4.7619 }, + { 8, 14.2857 }, +}; + +static const StrokeRec char83[] = { + { 20, char83_stroke0 }, +}; + +/* char: 84 'T' */ + +static const CoordRec char84_stroke0[] = { + { 35.6933, 100 }, + { 35.6933, 0 }, +}; + +static const CoordRec char84_stroke1[] = { + { 2.36, 100 }, + { 69.0267, 100 }, +}; + +static const StrokeRec char84[] = { + { 2, char84_stroke0 }, + { 2, char84_stroke1 }, +}; + +/* char: 85 'U' */ + +static const CoordRec char85_stroke0[] = { + { 11.54, 100 }, + { 11.54, 28.5714 }, + { 16.3019, 14.2857 }, + { 25.8257, 4.7619 }, + { 40.1114, 0 }, + { 49.6352, 0 }, + { 63.921, 4.7619 }, + { 73.4448, 14.2857 }, + { 78.2067, 28.5714 }, + { 78.2067, 100 }, +}; + +static const StrokeRec char85[] = { + { 10, char85_stroke0 }, +}; + +/* char: 86 'V' */ + +static const CoordRec char86_stroke0[] = { + { 2.36, 100 }, + { 40.4552, 0 }, +}; + +static const CoordRec char86_stroke1[] = { + { 78.5505, 100 }, + { 40.4552, 0 }, +}; + +static const StrokeRec char86[] = { + { 2, char86_stroke0 }, + { 2, char86_stroke1 }, +}; + +/* char: 87 'W' */ + +static const CoordRec char87_stroke0[] = { + { 2.22, 100 }, + { 26.0295, 0 }, +}; + +static const CoordRec char87_stroke1[] = { + { 49.839, 100 }, + { 26.0295, 0 }, +}; + +static const CoordRec char87_stroke2[] = { + { 49.839, 100 }, + { 73.6486, 0 }, +}; + +static const CoordRec char87_stroke3[] = { + { 97.4581, 100 }, + { 73.6486, 0 }, +}; + +static const StrokeRec char87[] = { + { 2, char87_stroke0 }, + { 2, char87_stroke1 }, + { 2, char87_stroke2 }, + { 2, char87_stroke3 }, +}; + +/* char: 88 'X' */ + +static const CoordRec char88_stroke0[] = { + { 2.5, 100 }, + { 69.1667, 0 }, +}; + +static const CoordRec char88_stroke1[] = { + { 69.1667, 100 }, + { 2.5, 0 }, +}; + +static const StrokeRec char88[] = { + { 2, char88_stroke0 }, + { 2, char88_stroke1 }, +}; + +/* char: 89 'Y' */ + +static const CoordRec char89_stroke0[] = { + { 1.52, 100 }, + { 39.6152, 52.381 }, + { 39.6152, 0 }, +}; + +static const CoordRec char89_stroke1[] = { + { 77.7105, 100 }, + { 39.6152, 52.381 }, +}; + +static const StrokeRec char89[] = { + { 3, char89_stroke0 }, + { 2, char89_stroke1 }, +}; + +/* char: 90 'Z' */ + +static const CoordRec char90_stroke0[] = { + { 69.1667, 100 }, + { 2.5, 0 }, +}; + +static const CoordRec char90_stroke1[] = { + { 2.5, 100 }, + { 69.1667, 100 }, +}; + +static const CoordRec char90_stroke2[] = { + { 2.5, 0 }, + { 69.1667, 0 }, +}; + +static const StrokeRec char90[] = { + { 2, char90_stroke0 }, + { 2, char90_stroke1 }, + { 2, char90_stroke2 }, +}; + +/* char: 91 '[' */ + +static const CoordRec char91_stroke0[] = { + { 7.78, 119.048 }, + { 7.78, -33.3333 }, +}; + +static const CoordRec char91_stroke1[] = { + { 12.5419, 119.048 }, + { 12.5419, -33.3333 }, +}; + +static const CoordRec char91_stroke2[] = { + { 7.78, 119.048 }, + { 41.1133, 119.048 }, +}; + +static const CoordRec char91_stroke3[] = { + { 7.78, -33.3333 }, + { 41.1133, -33.3333 }, +}; + +static const StrokeRec char91[] = { + { 2, char91_stroke0 }, + { 2, char91_stroke1 }, + { 2, char91_stroke2 }, + { 2, char91_stroke3 }, +}; + +/* char: 92 '\' */ + +static const CoordRec char92_stroke0[] = { + { 5.84, 100 }, + { 72.5067, -14.2857 }, +}; + +static const StrokeRec char92[] = { + { 2, char92_stroke0 }, +}; + +/* char: 93 ']' */ + +static const CoordRec char93_stroke0[] = { + { 33.0114, 119.048 }, + { 33.0114, -33.3333 }, +}; + +static const CoordRec char93_stroke1[] = { + { 37.7733, 119.048 }, + { 37.7733, -33.3333 }, +}; + +static const CoordRec char93_stroke2[] = { + { 4.44, 119.048 }, + { 37.7733, 119.048 }, +}; + +static const CoordRec char93_stroke3[] = { + { 4.44, -33.3333 }, + { 37.7733, -33.3333 }, +}; + +static const StrokeRec char93[] = { + { 2, char93_stroke0 }, + { 2, char93_stroke1 }, + { 2, char93_stroke2 }, + { 2, char93_stroke3 }, +}; + +/* char: 94 '^' */ + +static const CoordRec char94_stroke0[] = { + { 44.0752, 109.524 }, + { 5.98, 42.8571 }, +}; + +static const CoordRec char94_stroke1[] = { + { 44.0752, 109.524 }, + { 82.1705, 42.8571 }, +}; + +static const StrokeRec char94[] = { + { 2, char94_stroke0 }, + { 2, char94_stroke1 }, +}; + +/* char: 95 '_' */ + +static const CoordRec char95_stroke0[] = { + { -1.1, -33.3333 }, + { 103.662, -33.3333 }, + { 103.662, -28.5714 }, + { -1.1, -28.5714 }, + { -1.1, -33.3333 }, +}; + +static const StrokeRec char95[] = { + { 5, char95_stroke0 }, +}; + +/* char: 96 '`' */ + +static const CoordRec char96_stroke0[] = { + { 33.0219, 100 }, + { 56.8314, 71.4286 }, +}; + +static const CoordRec char96_stroke1[] = { + { 33.0219, 100 }, + { 28.26, 95.2381 }, + { 56.8314, 71.4286 }, +}; + +static const StrokeRec char96[] = { + { 2, char96_stroke0 }, + { 3, char96_stroke1 }, +}; + +/* char: 97 'a' */ + +static const CoordRec char97_stroke0[] = { + { 63.8229, 66.6667 }, + { 63.8229, 0 }, +}; + +static const CoordRec char97_stroke1[] = { + { 63.8229, 52.381 }, + { 54.299, 61.9048 }, + { 44.7752, 66.6667 }, + { 30.4895, 66.6667 }, + { 20.9657, 61.9048 }, + { 11.4419, 52.381 }, + { 6.68, 38.0952 }, + { 6.68, 28.5714 }, + { 11.4419, 14.2857 }, + { 20.9657, 4.7619 }, + { 30.4895, 0 }, + { 44.7752, 0 }, + { 54.299, 4.7619 }, + { 63.8229, 14.2857 }, +}; + +static const StrokeRec char97[] = { + { 2, char97_stroke0 }, + { 14, char97_stroke1 }, +}; + +/* char: 98 'b' */ + +static const CoordRec char98_stroke0[] = { + { 8.76, 100 }, + { 8.76, 0 }, +}; + +static const CoordRec char98_stroke1[] = { + { 8.76, 52.381 }, + { 18.2838, 61.9048 }, + { 27.8076, 66.6667 }, + { 42.0933, 66.6667 }, + { 51.6171, 61.9048 }, + { 61.141, 52.381 }, + { 65.9029, 38.0952 }, + { 65.9029, 28.5714 }, + { 61.141, 14.2857 }, + { 51.6171, 4.7619 }, + { 42.0933, 0 }, + { 27.8076, 0 }, + { 18.2838, 4.7619 }, + { 8.76, 14.2857 }, +}; + +static const StrokeRec char98[] = { + { 2, char98_stroke0 }, + { 14, char98_stroke1 }, +}; + +/* char: 99 'c' */ + +static const CoordRec char99_stroke0[] = { + { 62.6629, 52.381 }, + { 53.139, 61.9048 }, + { 43.6152, 66.6667 }, + { 29.3295, 66.6667 }, + { 19.8057, 61.9048 }, + { 10.2819, 52.381 }, + { 5.52, 38.0952 }, + { 5.52, 28.5714 }, + { 10.2819, 14.2857 }, + { 19.8057, 4.7619 }, + { 29.3295, 0 }, + { 43.6152, 0 }, + { 53.139, 4.7619 }, + { 62.6629, 14.2857 }, +}; + +static const StrokeRec char99[] = { + { 14, char99_stroke0 }, +}; + +/* char: 100 'd' */ + +static const CoordRec char100_stroke0[] = { + { 61.7829, 100 }, + { 61.7829, 0 }, +}; + +static const CoordRec char100_stroke1[] = { + { 61.7829, 52.381 }, + { 52.259, 61.9048 }, + { 42.7352, 66.6667 }, + { 28.4495, 66.6667 }, + { 18.9257, 61.9048 }, + { 9.4019, 52.381 }, + { 4.64, 38.0952 }, + { 4.64, 28.5714 }, + { 9.4019, 14.2857 }, + { 18.9257, 4.7619 }, + { 28.4495, 0 }, + { 42.7352, 0 }, + { 52.259, 4.7619 }, + { 61.7829, 14.2857 }, +}; + +static const StrokeRec char100[] = { + { 2, char100_stroke0 }, + { 14, char100_stroke1 }, +}; + +/* char: 101 'e' */ + +static const CoordRec char101_stroke0[] = { + { 5.72, 38.0952 }, + { 62.8629, 38.0952 }, + { 62.8629, 47.619 }, + { 58.101, 57.1429 }, + { 53.339, 61.9048 }, + { 43.8152, 66.6667 }, + { 29.5295, 66.6667 }, + { 20.0057, 61.9048 }, + { 10.4819, 52.381 }, + { 5.72, 38.0952 }, + { 5.72, 28.5714 }, + { 10.4819, 14.2857 }, + { 20.0057, 4.7619 }, + { 29.5295, 0 }, + { 43.8152, 0 }, + { 53.339, 4.7619 }, + { 62.8629, 14.2857 }, +}; + +static const StrokeRec char101[] = { + { 17, char101_stroke0 }, +}; + +/* char: 102 'f' */ + +static const CoordRec char102_stroke0[] = { + { 38.7752, 100 }, + { 29.2514, 100 }, + { 19.7276, 95.2381 }, + { 14.9657, 80.9524 }, + { 14.9657, 0 }, +}; + +static const CoordRec char102_stroke1[] = { + { 0.68, 66.6667 }, + { 34.0133, 66.6667 }, +}; + +static const StrokeRec char102[] = { + { 5, char102_stroke0 }, + { 2, char102_stroke1 }, +}; + +/* char: 103 'g' */ + +static const CoordRec char103_stroke0[] = { + { 62.5029, 66.6667 }, + { 62.5029, -9.5238 }, + { 57.741, -23.8095 }, + { 52.979, -28.5714 }, + { 43.4552, -33.3333 }, + { 29.1695, -33.3333 }, + { 19.6457, -28.5714 }, +}; + +static const CoordRec char103_stroke1[] = { + { 62.5029, 52.381 }, + { 52.979, 61.9048 }, + { 43.4552, 66.6667 }, + { 29.1695, 66.6667 }, + { 19.6457, 61.9048 }, + { 10.1219, 52.381 }, + { 5.36, 38.0952 }, + { 5.36, 28.5714 }, + { 10.1219, 14.2857 }, + { 19.6457, 4.7619 }, + { 29.1695, 0 }, + { 43.4552, 0 }, + { 52.979, 4.7619 }, + { 62.5029, 14.2857 }, +}; + +static const StrokeRec char103[] = { + { 7, char103_stroke0 }, + { 14, char103_stroke1 }, +}; + +/* char: 104 'h' */ + +static const CoordRec char104_stroke0[] = { + { 9.6, 100 }, + { 9.6, 0 }, +}; + +static const CoordRec char104_stroke1[] = { + { 9.6, 47.619 }, + { 23.8857, 61.9048 }, + { 33.4095, 66.6667 }, + { 47.6952, 66.6667 }, + { 57.219, 61.9048 }, + { 61.981, 47.619 }, + { 61.981, 0 }, +}; + +static const StrokeRec char104[] = { + { 2, char104_stroke0 }, + { 7, char104_stroke1 }, +}; + +/* char: 105 'i' */ + +static const CoordRec char105_stroke0[] = { + { 10.02, 100 }, + { 14.7819, 95.2381 }, + { 19.5438, 100 }, + { 14.7819, 104.762 }, + { 10.02, 100 }, +}; + +static const CoordRec char105_stroke1[] = { + { 14.7819, 66.6667 }, + { 14.7819, 0 }, +}; + +static const StrokeRec char105[] = { + { 5, char105_stroke0 }, + { 2, char105_stroke1 }, +}; + +/* char: 106 'j' */ + +static const CoordRec char106_stroke0[] = { + { 17.3876, 100 }, + { 22.1495, 95.2381 }, + { 26.9114, 100 }, + { 22.1495, 104.762 }, + { 17.3876, 100 }, +}; + +static const CoordRec char106_stroke1[] = { + { 22.1495, 66.6667 }, + { 22.1495, -14.2857 }, + { 17.3876, -28.5714 }, + { 7.8638, -33.3333 }, + { -1.66, -33.3333 }, +}; + +static const StrokeRec char106[] = { + { 5, char106_stroke0 }, + { 5, char106_stroke1 }, +}; + +/* char: 107 'k' */ + +static const CoordRec char107_stroke0[] = { + { 9.6, 100 }, + { 9.6, 0 }, +}; + +static const CoordRec char107_stroke1[] = { + { 57.219, 66.6667 }, + { 9.6, 19.0476 }, +}; + +static const CoordRec char107_stroke2[] = { + { 28.6476, 38.0952 }, + { 61.981, 0 }, +}; + +static const StrokeRec char107[] = { + { 2, char107_stroke0 }, + { 2, char107_stroke1 }, + { 2, char107_stroke2 }, +}; + +/* char: 108 'l' */ + +static const CoordRec char108_stroke0[] = { + { 10.02, 100 }, + { 10.02, 0 }, +}; + +static const StrokeRec char108[] = { + { 2, char108_stroke0 }, +}; + +/* char: 109 'm' */ + +static const CoordRec char109_stroke0[] = { + { 9.6, 66.6667 }, + { 9.6, 0 }, +}; + +static const CoordRec char109_stroke1[] = { + { 9.6, 47.619 }, + { 23.8857, 61.9048 }, + { 33.4095, 66.6667 }, + { 47.6952, 66.6667 }, + { 57.219, 61.9048 }, + { 61.981, 47.619 }, + { 61.981, 0 }, +}; + +static const CoordRec char109_stroke2[] = { + { 61.981, 47.619 }, + { 76.2667, 61.9048 }, + { 85.7905, 66.6667 }, + { 100.076, 66.6667 }, + { 109.6, 61.9048 }, + { 114.362, 47.619 }, + { 114.362, 0 }, +}; + +static const StrokeRec char109[] = { + { 2, char109_stroke0 }, + { 7, char109_stroke1 }, + { 7, char109_stroke2 }, +}; + +/* char: 110 'n' */ + +static const CoordRec char110_stroke0[] = { + { 9.18, 66.6667 }, + { 9.18, 0 }, +}; + +static const CoordRec char110_stroke1[] = { + { 9.18, 47.619 }, + { 23.4657, 61.9048 }, + { 32.9895, 66.6667 }, + { 47.2752, 66.6667 }, + { 56.799, 61.9048 }, + { 61.561, 47.619 }, + { 61.561, 0 }, +}; + +static const StrokeRec char110[] = { + { 2, char110_stroke0 }, + { 7, char110_stroke1 }, +}; + +/* char: 111 'o' */ + +static const CoordRec char111_stroke0[] = { + { 28.7895, 66.6667 }, + { 19.2657, 61.9048 }, + { 9.7419, 52.381 }, + { 4.98, 38.0952 }, + { 4.98, 28.5714 }, + { 9.7419, 14.2857 }, + { 19.2657, 4.7619 }, + { 28.7895, 0 }, + { 43.0752, 0 }, + { 52.599, 4.7619 }, + { 62.1229, 14.2857 }, + { 66.8848, 28.5714 }, + { 66.8848, 38.0952 }, + { 62.1229, 52.381 }, + { 52.599, 61.9048 }, + { 43.0752, 66.6667 }, + { 28.7895, 66.6667 }, +}; + +static const StrokeRec char111[] = { + { 17, char111_stroke0 }, +}; + +/* char: 112 'p' */ + +static const CoordRec char112_stroke0[] = { + { 9.46, 66.6667 }, + { 9.46, -33.3333 }, +}; + +static const CoordRec char112_stroke1[] = { + { 9.46, 52.381 }, + { 18.9838, 61.9048 }, + { 28.5076, 66.6667 }, + { 42.7933, 66.6667 }, + { 52.3171, 61.9048 }, + { 61.841, 52.381 }, + { 66.6029, 38.0952 }, + { 66.6029, 28.5714 }, + { 61.841, 14.2857 }, + { 52.3171, 4.7619 }, + { 42.7933, 0 }, + { 28.5076, 0 }, + { 18.9838, 4.7619 }, + { 9.46, 14.2857 }, +}; + +static const StrokeRec char112[] = { + { 2, char112_stroke0 }, + { 14, char112_stroke1 }, +}; + +/* char: 113 'q' */ + +static const CoordRec char113_stroke0[] = { + { 61.9829, 66.6667 }, + { 61.9829, -33.3333 }, +}; + +static const CoordRec char113_stroke1[] = { + { 61.9829, 52.381 }, + { 52.459, 61.9048 }, + { 42.9352, 66.6667 }, + { 28.6495, 66.6667 }, + { 19.1257, 61.9048 }, + { 9.6019, 52.381 }, + { 4.84, 38.0952 }, + { 4.84, 28.5714 }, + { 9.6019, 14.2857 }, + { 19.1257, 4.7619 }, + { 28.6495, 0 }, + { 42.9352, 0 }, + { 52.459, 4.7619 }, + { 61.9829, 14.2857 }, +}; + +static const StrokeRec char113[] = { + { 2, char113_stroke0 }, + { 14, char113_stroke1 }, +}; + +/* char: 114 'r' */ + +static const CoordRec char114_stroke0[] = { + { 9.46, 66.6667 }, + { 9.46, 0 }, +}; + +static const CoordRec char114_stroke1[] = { + { 9.46, 38.0952 }, + { 14.2219, 52.381 }, + { 23.7457, 61.9048 }, + { 33.2695, 66.6667 }, + { 47.5552, 66.6667 }, +}; + +static const StrokeRec char114[] = { + { 2, char114_stroke0 }, + { 5, char114_stroke1 }, +}; + +/* char: 115 's' */ + +static const CoordRec char115_stroke0[] = { + { 57.081, 52.381 }, + { 52.319, 61.9048 }, + { 38.0333, 66.6667 }, + { 23.7476, 66.6667 }, + { 9.4619, 61.9048 }, + { 4.7, 52.381 }, + { 9.4619, 42.8571 }, + { 18.9857, 38.0952 }, + { 42.7952, 33.3333 }, + { 52.319, 28.5714 }, + { 57.081, 19.0476 }, + { 57.081, 14.2857 }, + { 52.319, 4.7619 }, + { 38.0333, 0 }, + { 23.7476, 0 }, + { 9.4619, 4.7619 }, + { 4.7, 14.2857 }, +}; + +static const StrokeRec char115[] = { + { 17, char115_stroke0 }, +}; + +/* char: 116 't' */ + +static const CoordRec char116_stroke0[] = { + { 14.8257, 100 }, + { 14.8257, 19.0476 }, + { 19.5876, 4.7619 }, + { 29.1114, 0 }, + { 38.6352, 0 }, +}; + +static const CoordRec char116_stroke1[] = { + { 0.54, 66.6667 }, + { 33.8733, 66.6667 }, +}; + +static const StrokeRec char116[] = { + { 5, char116_stroke0 }, + { 2, char116_stroke1 }, +}; + +/* char: 117 'u' */ + +static const CoordRec char117_stroke0[] = { + { 9.46, 66.6667 }, + { 9.46, 19.0476 }, + { 14.2219, 4.7619 }, + { 23.7457, 0 }, + { 38.0314, 0 }, + { 47.5552, 4.7619 }, + { 61.841, 19.0476 }, +}; + +static const CoordRec char117_stroke1[] = { + { 61.841, 66.6667 }, + { 61.841, 0 }, +}; + +static const StrokeRec char117[] = { + { 7, char117_stroke0 }, + { 2, char117_stroke1 }, +}; + +/* char: 118 'v' */ + +static const CoordRec char118_stroke0[] = { + { 1.8, 66.6667 }, + { 30.3714, 0 }, +}; + +static const CoordRec char118_stroke1[] = { + { 58.9429, 66.6667 }, + { 30.3714, 0 }, +}; + +static const StrokeRec char118[] = { + { 2, char118_stroke0 }, + { 2, char118_stroke1 }, +}; + +/* char: 119 'w' */ + +static const CoordRec char119_stroke0[] = { + { 2.5, 66.6667 }, + { 21.5476, 0 }, +}; + +static const CoordRec char119_stroke1[] = { + { 40.5952, 66.6667 }, + { 21.5476, 0 }, +}; + +static const CoordRec char119_stroke2[] = { + { 40.5952, 66.6667 }, + { 59.6429, 0 }, +}; + +static const CoordRec char119_stroke3[] = { + { 78.6905, 66.6667 }, + { 59.6429, 0 }, +}; + +static const StrokeRec char119[] = { + { 2, char119_stroke0 }, + { 2, char119_stroke1 }, + { 2, char119_stroke2 }, + { 2, char119_stroke3 }, +}; + +/* char: 120 'x' */ + +static const CoordRec char120_stroke0[] = { + { 1.66, 66.6667 }, + { 54.041, 0 }, +}; + +static const CoordRec char120_stroke1[] = { + { 54.041, 66.6667 }, + { 1.66, 0 }, +}; + +static const StrokeRec char120[] = { + { 2, char120_stroke0 }, + { 2, char120_stroke1 }, +}; + +/* char: 121 'y' */ + +static const CoordRec char121_stroke0[] = { + { 6.5619, 66.6667 }, + { 35.1333, 0 }, +}; + +static const CoordRec char121_stroke1[] = { + { 63.7048, 66.6667 }, + { 35.1333, 0 }, + { 25.6095, -19.0476 }, + { 16.0857, -28.5714 }, + { 6.5619, -33.3333 }, + { 1.8, -33.3333 }, +}; + +static const StrokeRec char121[] = { + { 2, char121_stroke0 }, + { 6, char121_stroke1 }, +}; + +/* char: 122 'z' */ + +static const CoordRec char122_stroke0[] = { + { 56.821, 66.6667 }, + { 4.44, 0 }, +}; + +static const CoordRec char122_stroke1[] = { + { 4.44, 66.6667 }, + { 56.821, 66.6667 }, +}; + +static const CoordRec char122_stroke2[] = { + { 4.44, 0 }, + { 56.821, 0 }, +}; + +static const StrokeRec char122[] = { + { 2, char122_stroke0 }, + { 2, char122_stroke1 }, + { 2, char122_stroke2 }, +}; + +/* char: 123 '{' */ + +static const CoordRec char123_stroke0[] = { + { 31.1895, 119.048 }, + { 21.6657, 114.286 }, + { 16.9038, 109.524 }, + { 12.1419, 100 }, + { 12.1419, 90.4762 }, + { 16.9038, 80.9524 }, + { 21.6657, 76.1905 }, + { 26.4276, 66.6667 }, + { 26.4276, 57.1429 }, + { 16.9038, 47.619 }, +}; + +static const CoordRec char123_stroke1[] = { + { 21.6657, 114.286 }, + { 16.9038, 104.762 }, + { 16.9038, 95.2381 }, + { 21.6657, 85.7143 }, + { 26.4276, 80.9524 }, + { 31.1895, 71.4286 }, + { 31.1895, 61.9048 }, + { 26.4276, 52.381 }, + { 7.38, 42.8571 }, + { 26.4276, 33.3333 }, + { 31.1895, 23.8095 }, + { 31.1895, 14.2857 }, + { 26.4276, 4.7619 }, + { 21.6657, 0 }, + { 16.9038, -9.5238 }, + { 16.9038, -19.0476 }, + { 21.6657, -28.5714 }, +}; + +static const CoordRec char123_stroke2[] = { + { 16.9038, 38.0952 }, + { 26.4276, 28.5714 }, + { 26.4276, 19.0476 }, + { 21.6657, 9.5238 }, + { 16.9038, 4.7619 }, + { 12.1419, -4.7619 }, + { 12.1419, -14.2857 }, + { 16.9038, -23.8095 }, + { 21.6657, -28.5714 }, + { 31.1895, -33.3333 }, +}; + +static const StrokeRec char123[] = { + { 10, char123_stroke0 }, + { 17, char123_stroke1 }, + { 10, char123_stroke2 }, +}; + +/* char: 124 '|' */ + +static const CoordRec char124_stroke0[] = { + { 11.54, 119.048 }, + { 11.54, -33.3333 }, +}; + +static const StrokeRec char124[] = { + { 2, char124_stroke0 }, +}; + +/* char: 125 '}' */ + +static const CoordRec char125_stroke0[] = { + { 9.18, 119.048 }, + { 18.7038, 114.286 }, + { 23.4657, 109.524 }, + { 28.2276, 100 }, + { 28.2276, 90.4762 }, + { 23.4657, 80.9524 }, + { 18.7038, 76.1905 }, + { 13.9419, 66.6667 }, + { 13.9419, 57.1429 }, + { 23.4657, 47.619 }, +}; + +static const CoordRec char125_stroke1[] = { + { 18.7038, 114.286 }, + { 23.4657, 104.762 }, + { 23.4657, 95.2381 }, + { 18.7038, 85.7143 }, + { 13.9419, 80.9524 }, + { 9.18, 71.4286 }, + { 9.18, 61.9048 }, + { 13.9419, 52.381 }, + { 32.9895, 42.8571 }, + { 13.9419, 33.3333 }, + { 9.18, 23.8095 }, + { 9.18, 14.2857 }, + { 13.9419, 4.7619 }, + { 18.7038, 0 }, + { 23.4657, -9.5238 }, + { 23.4657, -19.0476 }, + { 18.7038, -28.5714 }, +}; + +static const CoordRec char125_stroke2[] = { + { 23.4657, 38.0952 }, + { 13.9419, 28.5714 }, + { 13.9419, 19.0476 }, + { 18.7038, 9.5238 }, + { 23.4657, 4.7619 }, + { 28.2276, -4.7619 }, + { 28.2276, -14.2857 }, + { 23.4657, -23.8095 }, + { 18.7038, -28.5714 }, + { 9.18, -33.3333 }, +}; + +static const StrokeRec char125[] = { + { 10, char125_stroke0 }, + { 17, char125_stroke1 }, + { 10, char125_stroke2 }, +}; + +/* char: 126 '~' */ + +static const CoordRec char126_stroke0[] = { + { 2.92, 28.5714 }, + { 2.92, 38.0952 }, + { 7.6819, 52.381 }, + { 17.2057, 57.1429 }, + { 26.7295, 57.1429 }, + { 36.2533, 52.381 }, + { 55.301, 38.0952 }, + { 64.8248, 33.3333 }, + { 74.3486, 33.3333 }, + { 83.8724, 38.0952 }, + { 88.6343, 47.619 }, +}; + +static const CoordRec char126_stroke1[] = { + { 2.92, 38.0952 }, + { 7.6819, 47.619 }, + { 17.2057, 52.381 }, + { 26.7295, 52.381 }, + { 36.2533, 47.619 }, + { 55.301, 33.3333 }, + { 64.8248, 28.5714 }, + { 74.3486, 28.5714 }, + { 83.8724, 33.3333 }, + { 88.6343, 47.619 }, + { 88.6343, 57.1429 }, +}; + +static const StrokeRec char126[] = { + { 11, char126_stroke0 }, + { 11, char126_stroke1 }, +}; + +/* char: 127 */ + +static const CoordRec char127_stroke0[] = { + { 52.381, 100 }, + { 14.2857, -33.3333 }, +}; + +static const CoordRec char127_stroke1[] = { + { 28.5714, 66.6667 }, + { 14.2857, 61.9048 }, + { 4.7619, 52.381 }, + { 0, 38.0952 }, + { 0, 23.8095 }, + { 4.7619, 14.2857 }, + { 14.2857, 4.7619 }, + { 28.5714, 0 }, + { 38.0952, 0 }, + { 52.381, 4.7619 }, + { 61.9048, 14.2857 }, + { 66.6667, 28.5714 }, + { 66.6667, 42.8571 }, + { 61.9048, 52.381 }, + { 52.381, 61.9048 }, + { 38.0952, 66.6667 }, + { 28.5714, 66.6667 }, +}; + +static const StrokeRec char127[] = { + { 2, char127_stroke0 }, + { 17, char127_stroke1 }, +}; + +static const StrokeCharRec chars[] = { + { 0, /* char0 */ 0, 0, 0 }, + { 0, /* char1 */ 0, 0, 0 }, + { 0, /* char2 */ 0, 0, 0 }, + { 0, /* char3 */ 0, 0, 0 }, + { 0, /* char4 */ 0, 0, 0 }, + { 0, /* char5 */ 0, 0, 0 }, + { 0, /* char6 */ 0, 0, 0 }, + { 0, /* char7 */ 0, 0, 0 }, + { 0, /* char8 */ 0, 0, 0 }, + { 0, /* char9 */ 0, 0, 0 }, + { 0, /* char10 */ 0, 0, 0 }, + { 0, /* char11 */ 0, 0, 0 }, + { 0, /* char12 */ 0, 0, 0 }, + { 0, /* char13 */ 0, 0, 0 }, + { 0, /* char14 */ 0, 0, 0 }, + { 0, /* char15 */ 0, 0, 0 }, + { 0, /* char16 */ 0, 0, 0 }, + { 0, /* char17 */ 0, 0, 0 }, + { 0, /* char18 */ 0, 0, 0 }, + { 0, /* char19 */ 0, 0, 0 }, + { 0, /* char20 */ 0, 0, 0 }, + { 0, /* char21 */ 0, 0, 0 }, + { 0, /* char22 */ 0, 0, 0 }, + { 0, /* char23 */ 0, 0, 0 }, + { 0, /* char24 */ 0, 0, 0 }, + { 0, /* char25 */ 0, 0, 0 }, + { 0, /* char26 */ 0, 0, 0 }, + { 0, /* char27 */ 0, 0, 0 }, + { 0, /* char28 */ 0, 0, 0 }, + { 0, /* char29 */ 0, 0, 0 }, + { 0, /* char30 */ 0, 0, 0 }, + { 0, /* char31 */ 0, 0, 0 }, + { 0, /* char32 */ 0, 52.381, 104.762 }, + { 2, char33, 13.3819, 26.6238 }, + { 2, char34, 23.0676, 51.4352 }, + { 4, char35, 36.5333, 79.4886 }, + { 3, char36, 38.1533, 76.2067 }, + { 3, char37, 49.2171, 96.5743 }, + { 1, char38, 53.599, 101.758 }, + { 1, char39, 4.44, 13.62 }, + { 1, char40, 21.8657, 47.1733 }, + { 1, char41, 24.3276, 47.5333 }, + { 3, char42, 30.7695, 59.439 }, + { 2, char43, 48.8371, 97.2543 }, + { 1, char44, 13.5219, 26.0638 }, + { 1, char45, 50.2371, 100.754 }, + { 1, char46, 13.1019, 26.4838 }, + { 1, char47, 40.5733, 82.1067 }, + { 1, char48, 38.3133, 77.0667 }, + { 1, char49, 30.8676, 66.5295 }, + { 1, char50, 38.7533, 77.6467 }, + { 1, char51, 38.3333, 77.0467 }, + { 2, char52, 37.2133, 80.1686 }, + { 1, char53, 38.1933, 77.6867 }, + { 1, char54, 34.1514, 73.8048 }, + { 2, char55, 38.8933, 77.2267 }, + { 1, char56, 38.9333, 77.6667 }, + { 1, char57, 39.9333, 74.0648 }, + { 2, char58, 14.0819, 26.2238 }, + { 2, char59, 12.9619, 26.3038 }, + { 1, char60, 41.1552, 81.6105 }, + { 2, char61, 48.5571, 97.2543 }, + { 1, char62, 40.8752, 81.6105 }, + { 2, char63, 36.9914, 73.9029 }, + { 2, char64, 34.9314, 74.3648 }, + { 3, char65, 40.5952, 80.4905 }, + { 3, char66, 44.7533, 83.6267 }, + { 1, char67, 39.9933, 84.4886 }, + { 2, char68, 45.2933, 85.2867 }, + { 4, char69, 39.9914, 78.1848 }, + { 3, char70, 39.9914, 78.7448 }, + { 2, char71, 40.3933, 89.7686 }, + { 3, char72, 44.7533, 89.0867 }, + { 1, char73, 10.86, 21.3 }, + { 1, char74, 31.0714, 59.999 }, + { 3, char75, 44.6133, 79.3267 }, + { 2, char76, 40.2514, 71.3229 }, + { 4, char77, 48.9552, 97.2105 }, + { 3, char78, 44.4733, 88.8067 }, + { 1, char79, 44.3352, 88.8305 }, + { 2, char80, 45.4333, 85.6667 }, + { 2, char81, 43.3952, 88.0905 }, + { 3, char82, 45.0133, 82.3667 }, + { 1, char83, 41.3333, 80.8267 }, + { 2, char84, 35.6933, 71.9467 }, + { 1, char85, 44.8733, 89.4867 }, + { 2, char86, 40.4552, 81.6105 }, + { 4, char87, 49.839, 100.518 }, + { 2, char88, 35.8333, 72.3667 }, + { 2, char89, 39.6152, 79.6505 }, + { 3, char90, 35.8333, 73.7467 }, + { 4, char91, 22.0657, 46.1133 }, + { 1, char92, 39.1733, 78.2067 }, + { 4, char93, 23.4876, 46.3933 }, + { 2, char94, 44.0752, 90.2305 }, + { 1, char95, 51.281, 104.062 }, + { 2, char96, 42.5457, 83.5714 }, + { 2, char97, 35.2514, 66.6029 }, + { 2, char98, 37.3314, 70.4629 }, + { 1, char99, 34.0914, 68.9229 }, + { 2, char100, 33.2114, 70.2629 }, + { 1, char101, 34.2914, 68.5229 }, + { 2, char102, 14.9657, 38.6552 }, + { 2, char103, 33.9314, 70.9829 }, + { 2, char104, 33.4095, 71.021 }, + { 2, char105, 14.7819, 28.8638 }, + { 2, char106, 17.3876, 36.2314 }, + { 3, char107, 33.4095, 62.521 }, + { 1, char108, 10.02, 19.34 }, + { 3, char109, 61.981, 123.962 }, + { 2, char110, 32.9895, 70.881 }, + { 1, char111, 33.5514, 71.7448 }, + { 2, char112, 38.0314, 70.8029 }, + { 2, char113, 33.4114, 70.7429 }, + { 2, char114, 23.7457, 49.4952 }, + { 1, char115, 28.5095, 62.321 }, + { 2, char116, 14.8257, 39.3152 }, + { 2, char117, 33.2695, 71.161 }, + { 2, char118, 30.3714, 60.6029 }, + { 4, char119, 40.5952, 80.4905 }, + { 2, char120, 25.4695, 56.401 }, + { 2, char121, 35.1333, 66.0648 }, + { 3, char122, 28.2495, 61.821 }, + { 3, char123, 21.6657, 41.6295 }, + { 1, char124, 11.54, 23.78 }, + { 3, char125, 18.7038, 41.4695 }, + { 2, char126, 45.7771, 91.2743 }, + { 2, char127, 33.3333, 66.6667 }, +}; + +StrokeFontRec glutStrokeRoman = { "Roman", 128, chars, 119.048, -33.3333 }; + diff --git a/src/glut/os2/glut_shapes.cpp b/src/glut/os2/glut_shapes.cpp index 76b0809511..111e2d48e9 100644 --- a/src/glut/os2/glut_shapes.cpp +++ b/src/glut/os2/glut_shapes.cpp @@ -1,595 +1,595 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include -#include "glutint.h" - -/* Some files do not define M_PI... */ -#ifndef M_PI -#define M_PI 3.14159265358979323846 -#endif - -static GLUquadricObj *quadObj; - -#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } - -static void -initQuadObj(void) -{ - quadObj = gluNewQuadric(); - if (!quadObj) - __glutFatalError("out of memory."); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void GLUTAPIENTRY -glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluSphere(quadObj, radius, slices, stacks); -} - -void GLUTAPIENTRY -glutWireCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_LINE); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -void GLUTAPIENTRY -glutSolidCone(GLdouble base, GLdouble height, - GLint slices, GLint stacks) -{ - QUAD_OBJ_INIT(); - gluQuadricDrawStyle(quadObj, GLU_FILL); - gluQuadricNormals(quadObj, GLU_SMOOTH); - /* If we ever changed/used the texture or orientation state - of quadObj, we'd need to change it to the defaults here - with gluQuadricTexture and/or gluQuadricOrientation. */ - gluCylinder(quadObj, base, 0.0, height, slices, stacks); -} - -/* ENDCENTRY */ - -static void -drawBox(GLfloat size, GLenum type) -{ - static GLfloat n[6][3] = - { - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {1.0, 0.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} - }; - static GLint faces[6][4] = - { - {0, 1, 2, 3}, - {3, 2, 6, 7}, - {7, 6, 5, 4}, - {4, 5, 1, 0}, - {5, 6, 2, 1}, - {7, 4, 0, 3} - }; - GLfloat v[8][3]; - GLint i; - - v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; - v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; - v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; - v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; - v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; - v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; - - for (i = 5; i >= 0; i--) { - glBegin(type); - glNormal3fv(&n[i][0]); - glVertex3fv(&v[faces[i][0]][0]); - glVertex3fv(&v[faces[i][1]][0]); - glVertex3fv(&v[faces[i][2]][0]); - glVertex3fv(&v[faces[i][3]][0]); - glEnd(); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireCube(GLdouble size) -{ - drawBox(size, GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidCube(GLdouble size) -{ - drawBox(size, GL_QUADS); -} - -/* ENDCENTRY */ - -static void -doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) -{ - int i, j; - GLfloat theta, phi, theta1; - GLfloat cosTheta, sinTheta; - GLfloat cosTheta1, sinTheta1; - GLfloat ringDelta, sideDelta; - - ringDelta = 2.0 * M_PI / rings; - sideDelta = 2.0 * M_PI / nsides; - - theta = 0.0; - cosTheta = 1.0; - sinTheta = 0.0; - for (i = rings - 1; i >= 0; i--) { - theta1 = theta + ringDelta; - cosTheta1 = cos(theta1); - sinTheta1 = sin(theta1); - glBegin(GL_QUAD_STRIP); - phi = 0.0; - for (j = nsides; j >= 0; j--) { - GLfloat cosPhi, sinPhi, dist; - - phi += sideDelta; - cosPhi = cos(phi); - sinPhi = sin(phi); - dist = R + r * cosPhi; - - glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); - glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); - glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); - glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); - } - glEnd(); - theta = theta1; - cosTheta = cosTheta1; - sinTheta = sinTheta1; - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ - glPushAttrib(GL_POLYGON_BIT); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - doughnut(innerRadius, outerRadius, nsides, rings); - glPopAttrib(); -} - -void GLUTAPIENTRY -glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, - GLint nsides, GLint rings) -{ - doughnut(innerRadius, outerRadius, nsides, rings); -} - -/* ENDCENTRY */ - -static GLfloat dodec[20][3]; - -static void -initDodecahedron(void) -{ - GLfloat alpha, beta; - - alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); - beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - - 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); - /* *INDENT-OFF* */ - dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; - dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; - dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; - dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; - dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; - dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; - dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; - dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; - dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; - dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; - dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; - dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; - dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; - dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; - dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; - dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; - dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; - dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; - dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; - dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; - /* *INDENT-ON* */ - -} - -#define DIFF3(_a,_b,_c) { \ - (_c)[0] = (_a)[0] - (_b)[0]; \ - (_c)[1] = (_a)[1] - (_b)[1]; \ - (_c)[2] = (_a)[2] - (_b)[2]; \ -} - -static void -crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) -{ - GLfloat p[3]; /* in case prod == v1 or v2 */ - - p[0] = v1[1] * v2[2] - v2[1] * v1[2]; - p[1] = v1[2] * v2[0] - v2[2] * v1[0]; - p[2] = v1[0] * v2[1] - v2[0] * v1[1]; - prod[0] = p[0]; - prod[1] = p[1]; - prod[2] = p[2]; -} - -static void -normalize(GLfloat v[3]) -{ - GLfloat d; - - d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); - if (d == 0.0) { - __glutWarning("normalize: zero length vector"); - v[0] = d = 1.0; - } - d = 1 / d; - v[0] *= d; - v[1] *= d; - v[2] *= d; -} - -static void -pentagon(int a, int b, int c, int d, int e, GLenum shadeType) -{ - GLfloat n0[3], d1[3], d2[3]; - - DIFF3(dodec[a], dodec[b], d1); - DIFF3(dodec[b], dodec[c], d2); - crossprod(d1, d2, n0); - normalize(n0); - - glBegin(shadeType); - glNormal3fv(n0); - glVertex3fv(&dodec[a][0]); - glVertex3fv(&dodec[b][0]); - glVertex3fv(&dodec[c][0]); - glVertex3fv(&dodec[d][0]); - glVertex3fv(&dodec[e][0]); - glEnd(); -} - -static void -dodecahedron(GLenum type) -{ - static int inited = 0; - - if (inited == 0) { - inited = 1; - initDodecahedron(); - } - pentagon(0, 1, 9, 16, 5, type); - pentagon(1, 0, 3, 18, 7, type); - pentagon(1, 7, 11, 10, 9, type); - pentagon(11, 7, 18, 19, 6, type); - pentagon(8, 17, 16, 9, 10, type); - pentagon(2, 14, 15, 6, 19, type); - pentagon(2, 13, 12, 4, 14, type); - pentagon(2, 19, 18, 3, 13, type); - pentagon(3, 0, 5, 12, 13, type); - pentagon(6, 15, 8, 10, 11, type); - pentagon(4, 17, 8, 15, 14, type); - pentagon(4, 12, 5, 16, 17, type); -} - -/* CENTRY */ -void GLUTAPIENTRY glutWireDodecahedron(void) -{ - dodecahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidDodecahedron(void) -{ - dodecahedron(GL_TRIANGLE_FAN); -} - -/* ENDCENTRY */ - -static void -recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, - GLenum shadeType) -{ - GLfloat q0[3], q1[3]; - - DIFF3(n1, n2, q0); - DIFF3(n2, n3, q1); - crossprod(q0, q1, q1); - normalize(q1); - - glBegin(shadeType); - glNormal3fv(q1); - glVertex3fv(n1); - glVertex3fv(n2); - glVertex3fv(n3); - glEnd(); -} - -static void -subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, - GLenum shadeType) -{ - int depth; - GLfloat w0[3], w1[3], w2[3]; - GLfloat l; - int i, j, k, n; - - depth = 1; - for (i = 0; i < depth; i++) { - for (j = 0; i + j < depth; j++) { - k = depth - i - j; - for (n = 0; n < 3; n++) { - w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; - w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) - / depth; - w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) - / depth; - } - l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); - w0[0] /= l; - w0[1] /= l; - w0[2] /= l; - l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); - w1[0] /= l; - w1[1] /= l; - w1[2] /= l; - l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); - w2[0] /= l; - w2[1] /= l; - w2[2] /= l; - recorditem(w1, w0, w2, shadeType); - } - } -} - -static void -drawtriangle(int i, GLfloat data[][3], int ndx[][3], - GLenum shadeType) -{ - GLfloat *x0, *x1, *x2; - - x0 = data[ndx[i][0]]; - x1 = data[ndx[i][1]]; - x2 = data[ndx[i][2]]; - subdivide(x0, x1, x2, shadeType); -} - -/* octahedron data: The octahedron produced is centered at the - origin and has radius 1.0 */ -static GLfloat odata[6][3] = -{ - {1.0, 0.0, 0.0}, - {-1.0, 0.0, 0.0}, - {0.0, 1.0, 0.0}, - {0.0, -1.0, 0.0}, - {0.0, 0.0, 1.0}, - {0.0, 0.0, -1.0} -}; - -static int ondex[8][3] = -{ - {0, 4, 2}, - {1, 2, 4}, - {0, 3, 4}, - {1, 4, 3}, - {0, 2, 5}, - {1, 5, 2}, - {0, 5, 3}, - {1, 3, 5} -}; - -static void -octahedron(GLenum shadeType) -{ - int i; - - for (i = 7; i >= 0; i--) { - drawtriangle(i, odata, ondex, shadeType); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireOctahedron(void) -{ - octahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidOctahedron(void) -{ - octahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* icosahedron data: These numbers are rigged to make an - icosahedron of radius 1.0 */ - -#define X .525731112119133606 -#define Z .850650808352039932 - -static GLfloat idata[12][3] = -{ - {-X, 0, Z}, - {X, 0, Z}, - {-X, 0, -Z}, - {X, 0, -Z}, - {0, Z, X}, - {0, Z, -X}, - {0, -Z, X}, - {0, -Z, -X}, - {Z, X, 0}, - {-Z, X, 0}, - {Z, -X, 0}, - {-Z, -X, 0} -}; - -static int index[20][3] = -{ - {0, 4, 1}, - {0, 9, 4}, - {9, 5, 4}, - {4, 5, 8}, - {4, 8, 1}, - {8, 10, 1}, - {8, 3, 10}, - {5, 3, 8}, - {5, 2, 3}, - {2, 7, 3}, - {7, 10, 3}, - {7, 6, 10}, - {7, 11, 6}, - {11, 0, 6}, - {0, 1, 6}, - {6, 1, 10}, - {9, 0, 11}, - {9, 11, 2}, - {9, 2, 5}, - {7, 2, 11}, -}; - -static void -icosahedron(GLenum shadeType) -{ - int i; - - for (i = 19; i >= 0; i--) { - drawtriangle(i, idata, index, shadeType); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireIcosahedron(void) -{ - icosahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidIcosahedron(void) -{ - icosahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ - -/* tetrahedron data: */ - -#define T 1.73205080756887729 - -static GLfloat tdata[4][3] = -{ - {T, T, T}, - {T, -T, -T}, - {-T, T, -T}, - {-T, -T, T} -}; - -static int tndex[4][3] = -{ - {0, 1, 3}, - {2, 1, 0}, - {3, 2, 0}, - {1, 2, 3} -}; - -static void -tetrahedron(GLenum shadeType) -{ - int i; - - for (i = 3; i >= 0; i--) - drawtriangle(i, tdata, tndex, shadeType); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutWireTetrahedron(void) -{ - tetrahedron(GL_LINE_LOOP); -} - -void GLUTAPIENTRY -glutSolidTetrahedron(void) -{ - tetrahedron(GL_TRIANGLES); -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/** +(c) Copyright 1993, Silicon Graphics, Inc. + +ALL RIGHTS RESERVED + +Permission to use, copy, modify, and distribute this software +for any purpose and without fee is hereby granted, provided +that the above copyright notice appear in all copies and that +both the copyright notice and this permission notice appear in +supporting documentation, and that the name of Silicon +Graphics, Inc. not be used in advertising or publicity +pertaining to distribution of the software without specific, +written prior permission. + +THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU +"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR +OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF +MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO +EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE +ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR +CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, +INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, +SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR +NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY +OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR +PERFORMANCE OF THIS SOFTWARE. + +US Government Users Restricted Rights + +Use, duplication, or disclosure by the Government is subject to +restrictions set forth in FAR 52.227.19(c)(2) or subparagraph +(c)(1)(ii) of the Rights in Technical Data and Computer +Software clause at DFARS 252.227-7013 and/or in similar or +successor clauses in the FAR or the DOD or NASA FAR +Supplement. Unpublished-- rights reserved under the copyright +laws of the United States. Contractor/manufacturer is Silicon +Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA +94039-7311. + +OpenGL(TM) is a trademark of Silicon Graphics, Inc. +*/ + +#include +#include "glutint.h" + +/* Some files do not define M_PI... */ +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + +static GLUquadricObj *quadObj; + +#define QUAD_OBJ_INIT() { if(!quadObj) initQuadObj(); } + +static void +initQuadObj(void) +{ + quadObj = gluNewQuadric(); + if (!quadObj) + __glutFatalError("out of memory."); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireSphere(GLdouble radius, GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_LINE); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluSphere(quadObj, radius, slices, stacks); +} + +void GLUTAPIENTRY +glutSolidSphere(GLdouble radius, GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_FILL); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluSphere(quadObj, radius, slices, stacks); +} + +void GLUTAPIENTRY +glutWireCone(GLdouble base, GLdouble height, + GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_LINE); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluCylinder(quadObj, base, 0.0, height, slices, stacks); +} + +void GLUTAPIENTRY +glutSolidCone(GLdouble base, GLdouble height, + GLint slices, GLint stacks) +{ + QUAD_OBJ_INIT(); + gluQuadricDrawStyle(quadObj, GLU_FILL); + gluQuadricNormals(quadObj, GLU_SMOOTH); + /* If we ever changed/used the texture or orientation state + of quadObj, we'd need to change it to the defaults here + with gluQuadricTexture and/or gluQuadricOrientation. */ + gluCylinder(quadObj, base, 0.0, height, slices, stacks); +} + +/* ENDCENTRY */ + +static void +drawBox(GLfloat size, GLenum type) +{ + static GLfloat n[6][3] = + { + {-1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {1.0, 0.0, 0.0}, + {0.0, -1.0, 0.0}, + {0.0, 0.0, 1.0}, + {0.0, 0.0, -1.0} + }; + static GLint faces[6][4] = + { + {0, 1, 2, 3}, + {3, 2, 6, 7}, + {7, 6, 5, 4}, + {4, 5, 1, 0}, + {5, 6, 2, 1}, + {7, 4, 0, 3} + }; + GLfloat v[8][3]; + GLint i; + + v[0][0] = v[1][0] = v[2][0] = v[3][0] = -size / 2; + v[4][0] = v[5][0] = v[6][0] = v[7][0] = size / 2; + v[0][1] = v[1][1] = v[4][1] = v[5][1] = -size / 2; + v[2][1] = v[3][1] = v[6][1] = v[7][1] = size / 2; + v[0][2] = v[3][2] = v[4][2] = v[7][2] = -size / 2; + v[1][2] = v[2][2] = v[5][2] = v[6][2] = size / 2; + + for (i = 5; i >= 0; i--) { + glBegin(type); + glNormal3fv(&n[i][0]); + glVertex3fv(&v[faces[i][0]][0]); + glVertex3fv(&v[faces[i][1]][0]); + glVertex3fv(&v[faces[i][2]][0]); + glVertex3fv(&v[faces[i][3]][0]); + glEnd(); + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireCube(GLdouble size) +{ + drawBox(size, GL_LINE_LOOP); +} + +void GLUTAPIENTRY +glutSolidCube(GLdouble size) +{ + drawBox(size, GL_QUADS); +} + +/* ENDCENTRY */ + +static void +doughnut(GLfloat r, GLfloat R, GLint nsides, GLint rings) +{ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + GLfloat ringDelta, sideDelta; + + ringDelta = 2.0 * M_PI / rings; + sideDelta = 2.0 * M_PI / nsides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = nsides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = R + r * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, r * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, r * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireTorus(GLdouble innerRadius, GLdouble outerRadius, + GLint nsides, GLint rings) +{ + glPushAttrib(GL_POLYGON_BIT); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + doughnut(innerRadius, outerRadius, nsides, rings); + glPopAttrib(); +} + +void GLUTAPIENTRY +glutSolidTorus(GLdouble innerRadius, GLdouble outerRadius, + GLint nsides, GLint rings) +{ + doughnut(innerRadius, outerRadius, nsides, rings); +} + +/* ENDCENTRY */ + +static GLfloat dodec[20][3]; + +static void +initDodecahedron(void) +{ + GLfloat alpha, beta; + + alpha = sqrt(2.0 / (3.0 + sqrt(5.0))); + beta = 1.0 + sqrt(6.0 / (3.0 + sqrt(5.0)) - + 2.0 + 2.0 * sqrt(2.0 / (3.0 + sqrt(5.0)))); + /* *INDENT-OFF* */ + dodec[0][0] = -alpha; dodec[0][1] = 0; dodec[0][2] = beta; + dodec[1][0] = alpha; dodec[1][1] = 0; dodec[1][2] = beta; + dodec[2][0] = -1; dodec[2][1] = -1; dodec[2][2] = -1; + dodec[3][0] = -1; dodec[3][1] = -1; dodec[3][2] = 1; + dodec[4][0] = -1; dodec[4][1] = 1; dodec[4][2] = -1; + dodec[5][0] = -1; dodec[5][1] = 1; dodec[5][2] = 1; + dodec[6][0] = 1; dodec[6][1] = -1; dodec[6][2] = -1; + dodec[7][0] = 1; dodec[7][1] = -1; dodec[7][2] = 1; + dodec[8][0] = 1; dodec[8][1] = 1; dodec[8][2] = -1; + dodec[9][0] = 1; dodec[9][1] = 1; dodec[9][2] = 1; + dodec[10][0] = beta; dodec[10][1] = alpha; dodec[10][2] = 0; + dodec[11][0] = beta; dodec[11][1] = -alpha; dodec[11][2] = 0; + dodec[12][0] = -beta; dodec[12][1] = alpha; dodec[12][2] = 0; + dodec[13][0] = -beta; dodec[13][1] = -alpha; dodec[13][2] = 0; + dodec[14][0] = -alpha; dodec[14][1] = 0; dodec[14][2] = -beta; + dodec[15][0] = alpha; dodec[15][1] = 0; dodec[15][2] = -beta; + dodec[16][0] = 0; dodec[16][1] = beta; dodec[16][2] = alpha; + dodec[17][0] = 0; dodec[17][1] = beta; dodec[17][2] = -alpha; + dodec[18][0] = 0; dodec[18][1] = -beta; dodec[18][2] = alpha; + dodec[19][0] = 0; dodec[19][1] = -beta; dodec[19][2] = -alpha; + /* *INDENT-ON* */ + +} + +#define DIFF3(_a,_b,_c) { \ + (_c)[0] = (_a)[0] - (_b)[0]; \ + (_c)[1] = (_a)[1] - (_b)[1]; \ + (_c)[2] = (_a)[2] - (_b)[2]; \ +} + +static void +crossprod(GLfloat v1[3], GLfloat v2[3], GLfloat prod[3]) +{ + GLfloat p[3]; /* in case prod == v1 or v2 */ + + p[0] = v1[1] * v2[2] - v2[1] * v1[2]; + p[1] = v1[2] * v2[0] - v2[2] * v1[0]; + p[2] = v1[0] * v2[1] - v2[0] * v1[1]; + prod[0] = p[0]; + prod[1] = p[1]; + prod[2] = p[2]; +} + +static void +normalize(GLfloat v[3]) +{ + GLfloat d; + + d = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + if (d == 0.0) { + __glutWarning("normalize: zero length vector"); + v[0] = d = 1.0; + } + d = 1 / d; + v[0] *= d; + v[1] *= d; + v[2] *= d; +} + +static void +pentagon(int a, int b, int c, int d, int e, GLenum shadeType) +{ + GLfloat n0[3], d1[3], d2[3]; + + DIFF3(dodec[a], dodec[b], d1); + DIFF3(dodec[b], dodec[c], d2); + crossprod(d1, d2, n0); + normalize(n0); + + glBegin(shadeType); + glNormal3fv(n0); + glVertex3fv(&dodec[a][0]); + glVertex3fv(&dodec[b][0]); + glVertex3fv(&dodec[c][0]); + glVertex3fv(&dodec[d][0]); + glVertex3fv(&dodec[e][0]); + glEnd(); +} + +static void +dodecahedron(GLenum type) +{ + static int inited = 0; + + if (inited == 0) { + inited = 1; + initDodecahedron(); + } + pentagon(0, 1, 9, 16, 5, type); + pentagon(1, 0, 3, 18, 7, type); + pentagon(1, 7, 11, 10, 9, type); + pentagon(11, 7, 18, 19, 6, type); + pentagon(8, 17, 16, 9, 10, type); + pentagon(2, 14, 15, 6, 19, type); + pentagon(2, 13, 12, 4, 14, type); + pentagon(2, 19, 18, 3, 13, type); + pentagon(3, 0, 5, 12, 13, type); + pentagon(6, 15, 8, 10, 11, type); + pentagon(4, 17, 8, 15, 14, type); + pentagon(4, 12, 5, 16, 17, type); +} + +/* CENTRY */ +void GLUTAPIENTRY glutWireDodecahedron(void) +{ + dodecahedron(GL_LINE_LOOP); +} + +void GLUTAPIENTRY +glutSolidDodecahedron(void) +{ + dodecahedron(GL_TRIANGLE_FAN); +} + +/* ENDCENTRY */ + +static void +recorditem(GLfloat * n1, GLfloat * n2, GLfloat * n3, + GLenum shadeType) +{ + GLfloat q0[3], q1[3]; + + DIFF3(n1, n2, q0); + DIFF3(n2, n3, q1); + crossprod(q0, q1, q1); + normalize(q1); + + glBegin(shadeType); + glNormal3fv(q1); + glVertex3fv(n1); + glVertex3fv(n2); + glVertex3fv(n3); + glEnd(); +} + +static void +subdivide(GLfloat * v0, GLfloat * v1, GLfloat * v2, + GLenum shadeType) +{ + int depth; + GLfloat w0[3], w1[3], w2[3]; + GLfloat l; + int i, j, k, n; + + depth = 1; + for (i = 0; i < depth; i++) { + for (j = 0; i + j < depth; j++) { + k = depth - i - j; + for (n = 0; n < 3; n++) { + w0[n] = (i * v0[n] + j * v1[n] + k * v2[n]) / depth; + w1[n] = ((i + 1) * v0[n] + j * v1[n] + (k - 1) * v2[n]) + / depth; + w2[n] = (i * v0[n] + (j + 1) * v1[n] + (k - 1) * v2[n]) + / depth; + } + l = sqrt(w0[0] * w0[0] + w0[1] * w0[1] + w0[2] * w0[2]); + w0[0] /= l; + w0[1] /= l; + w0[2] /= l; + l = sqrt(w1[0] * w1[0] + w1[1] * w1[1] + w1[2] * w1[2]); + w1[0] /= l; + w1[1] /= l; + w1[2] /= l; + l = sqrt(w2[0] * w2[0] + w2[1] * w2[1] + w2[2] * w2[2]); + w2[0] /= l; + w2[1] /= l; + w2[2] /= l; + recorditem(w1, w0, w2, shadeType); + } + } +} + +static void +drawtriangle(int i, GLfloat data[][3], int ndx[][3], + GLenum shadeType) +{ + GLfloat *x0, *x1, *x2; + + x0 = data[ndx[i][0]]; + x1 = data[ndx[i][1]]; + x2 = data[ndx[i][2]]; + subdivide(x0, x1, x2, shadeType); +} + +/* octahedron data: The octahedron produced is centered at the + origin and has radius 1.0 */ +static GLfloat odata[6][3] = +{ + {1.0, 0.0, 0.0}, + {-1.0, 0.0, 0.0}, + {0.0, 1.0, 0.0}, + {0.0, -1.0, 0.0}, + {0.0, 0.0, 1.0}, + {0.0, 0.0, -1.0} +}; + +static int ondex[8][3] = +{ + {0, 4, 2}, + {1, 2, 4}, + {0, 3, 4}, + {1, 4, 3}, + {0, 2, 5}, + {1, 5, 2}, + {0, 5, 3}, + {1, 3, 5} +}; + +static void +octahedron(GLenum shadeType) +{ + int i; + + for (i = 7; i >= 0; i--) { + drawtriangle(i, odata, ondex, shadeType); + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireOctahedron(void) +{ + octahedron(GL_LINE_LOOP); +} + +void GLUTAPIENTRY +glutSolidOctahedron(void) +{ + octahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ + +/* icosahedron data: These numbers are rigged to make an + icosahedron of radius 1.0 */ + +#define X .525731112119133606 +#define Z .850650808352039932 + +static GLfloat idata[12][3] = +{ + {-X, 0, Z}, + {X, 0, Z}, + {-X, 0, -Z}, + {X, 0, -Z}, + {0, Z, X}, + {0, Z, -X}, + {0, -Z, X}, + {0, -Z, -X}, + {Z, X, 0}, + {-Z, X, 0}, + {Z, -X, 0}, + {-Z, -X, 0} +}; + +static int index[20][3] = +{ + {0, 4, 1}, + {0, 9, 4}, + {9, 5, 4}, + {4, 5, 8}, + {4, 8, 1}, + {8, 10, 1}, + {8, 3, 10}, + {5, 3, 8}, + {5, 2, 3}, + {2, 7, 3}, + {7, 10, 3}, + {7, 6, 10}, + {7, 11, 6}, + {11, 0, 6}, + {0, 1, 6}, + {6, 1, 10}, + {9, 0, 11}, + {9, 11, 2}, + {9, 2, 5}, + {7, 2, 11}, +}; + +static void +icosahedron(GLenum shadeType) +{ + int i; + + for (i = 19; i >= 0; i--) { + drawtriangle(i, idata, index, shadeType); + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireIcosahedron(void) +{ + icosahedron(GL_LINE_LOOP); +} + +void GLUTAPIENTRY +glutSolidIcosahedron(void) +{ + icosahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ + +/* tetrahedron data: */ + +#define T 1.73205080756887729 + +static GLfloat tdata[4][3] = +{ + {T, T, T}, + {T, -T, -T}, + {-T, T, -T}, + {-T, -T, T} +}; + +static int tndex[4][3] = +{ + {0, 1, 3}, + {2, 1, 0}, + {3, 2, 0}, + {1, 2, 3} +}; + +static void +tetrahedron(GLenum shadeType) +{ + int i; + + for (i = 3; i >= 0; i--) + drawtriangle(i, tdata, tndex, shadeType); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutWireTetrahedron(void) +{ + tetrahedron(GL_LINE_LOOP); +} + +void GLUTAPIENTRY +glutSolidTetrahedron(void) +{ + tetrahedron(GL_TRIANGLES); +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_stroke.cpp b/src/glut/os2/glut_stroke.cpp index 4823283c8c..ac231e4973 100644 --- a/src/glut/os2/glut_stroke.cpp +++ b/src/glut/os2/glut_stroke.cpp @@ -1,42 +1,42 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include "glutint.h" -#include "glutstroke.h" - -void GLUTAPIENTRY -glutStrokeCharacter(GLUTstrokeFont font, int c) -{ - const StrokeCharRec *ch; - const StrokeRec *stroke; - const CoordRec *coord; - StrokeFontPtr fontinfo; - int i, j; - - -#if defined(_WIN32) - fontinfo = (StrokeFontPtr) __glutFont(font); -#else - fontinfo = (StrokeFontPtr) font; -#endif - - if (c < 0 || c >= fontinfo->num_chars) - return; - ch = &(fontinfo->ch[c]); - if (ch) { - for (i = ch->num_strokes, stroke = ch->stroke; - i > 0; i--, stroke++) { - glBegin(GL_LINE_STRIP); - for (j = stroke->num_coords, coord = stroke->coord; - j > 0; j--, coord++) { - glVertex2f(coord->x, coord->y); - } - glEnd(); - } - glTranslatef(ch->right, 0.0, 0.0); - } -} + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include "glutint.h" +#include "glutstroke.h" + +void GLUTAPIENTRY +glutStrokeCharacter(GLUTstrokeFont font, int c) +{ + const StrokeCharRec *ch; + const StrokeRec *stroke; + const CoordRec *coord; + StrokeFontPtr fontinfo; + int i, j; + + +#if defined(_WIN32) + fontinfo = (StrokeFontPtr) __glutFont(font); +#else + fontinfo = (StrokeFontPtr) font; +#endif + + if (c < 0 || c >= fontinfo->num_chars) + return; + ch = &(fontinfo->ch[c]); + if (ch) { + for (i = ch->num_strokes, stroke = ch->stroke; + i > 0; i--, stroke++) { + glBegin(GL_LINE_STRIP); + for (j = stroke->num_coords, coord = stroke->coord; + j > 0; j--, coord++) { + glVertex2f(coord->x, coord->y); + } + glEnd(); + } + glTranslatef(ch->right, 0.0, 0.0); + } +} diff --git a/src/glut/os2/glut_swap.cpp b/src/glut/os2/glut_swap.cpp index 210a7fc37e..4831b8eb35 100644 --- a/src/glut/os2/glut_swap.cpp +++ b/src/glut/os2/glut_swap.cpp @@ -1,67 +1,67 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include "glutint.h" - -GLint __glutFPS = 0; -GLint __glutSwapCount = 0; -GLint __glutSwapTime = 0; - -/* CENTRY */ -void GLUTAPIENTRY -glutSwapBuffers(void) -{ - GLUTwindow *window = __glutCurrentWindow; - - if (window->renderWin == window->win) { - if (__glutCurrentWindow->treatAsSingle) { - /* Pretend the double buffered window is single buffered, - so treat glutSwapBuffers as a no-op. */ - return; - } - } else { - if (__glutCurrentWindow->overlay->treatAsSingle) { - /* Pretend the double buffered overlay is single - buffered, so treat glutSwapBuffers as a no-op. */ - return; - } - } - - /* For the MESA_SWAP_HACK. */ - window->usedSwapBuffers = 1; - - SWAP_BUFFERS_LAYER(__glutCurrentWindow); - - /* I considered putting the window being swapped on the - GLUT_FINISH_WORK work list because you could call - glutSwapBuffers from an idle callback which doesn't call - __glutSetWindow which normally adds indirect rendering - windows to the GLUT_FINISH_WORK work list. Not being put - on the list could lead to the buffering up of multiple - redisplays and buffer swaps and hamper interactivity. I - consider this an application bug due to not using - glutPostRedisplay to trigger redraws. If - glutPostRedisplay were used, __glutSetWindow would be - called and a glFinish to throttle buffering would occur. */ - - if (__glutFPS) { - GLint t = glutGet(GLUT_ELAPSED_TIME); - __glutSwapCount++; - if (__glutSwapTime == 0) - __glutSwapTime = t; - else if (t - __glutSwapTime > __glutFPS) { - float time = 0.001 * (t - __glutSwapTime); - float fps = (float) __glutSwapCount / time; - fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n", - __glutSwapCount, time, fps); - __glutSwapTime = t; - __glutSwapCount = 0; - } - } -} -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include "glutint.h" + +GLint __glutFPS = 0; +GLint __glutSwapCount = 0; +GLint __glutSwapTime = 0; + +/* CENTRY */ +void GLUTAPIENTRY +glutSwapBuffers(void) +{ + GLUTwindow *window = __glutCurrentWindow; + + if (window->renderWin == window->win) { + if (__glutCurrentWindow->treatAsSingle) { + /* Pretend the double buffered window is single buffered, + so treat glutSwapBuffers as a no-op. */ + return; + } + } else { + if (__glutCurrentWindow->overlay->treatAsSingle) { + /* Pretend the double buffered overlay is single + buffered, so treat glutSwapBuffers as a no-op. */ + return; + } + } + + /* For the MESA_SWAP_HACK. */ + window->usedSwapBuffers = 1; + + SWAP_BUFFERS_LAYER(__glutCurrentWindow); + + /* I considered putting the window being swapped on the + GLUT_FINISH_WORK work list because you could call + glutSwapBuffers from an idle callback which doesn't call + __glutSetWindow which normally adds indirect rendering + windows to the GLUT_FINISH_WORK work list. Not being put + on the list could lead to the buffering up of multiple + redisplays and buffer swaps and hamper interactivity. I + consider this an application bug due to not using + glutPostRedisplay to trigger redraws. If + glutPostRedisplay were used, __glutSetWindow would be + called and a glFinish to throttle buffering would occur. */ + + if (__glutFPS) { + GLint t = glutGet(GLUT_ELAPSED_TIME); + __glutSwapCount++; + if (__glutSwapTime == 0) + __glutSwapTime = t; + else if (t - __glutSwapTime > __glutFPS) { + float time = 0.001 * (t - __glutSwapTime); + float fps = (float) __glutSwapCount / time; + fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n", + __glutSwapCount, time, fps); + __glutSwapTime = t; + __glutSwapCount = 0; + } + } +} +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_teapot.cpp b/src/glut/os2/glut_teapot.cpp index e2fcb53152..31bbbbd6df 100644 --- a/src/glut/os2/glut_teapot.cpp +++ b/src/glut/os2/glut_teapot.cpp @@ -1,210 +1,210 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/** -(c) Copyright 1993, Silicon Graphics, Inc. - -ALL RIGHTS RESERVED - -Permission to use, copy, modify, and distribute this software -for any purpose and without fee is hereby granted, provided -that the above copyright notice appear in all copies and that -both the copyright notice and this permission notice appear in -supporting documentation, and that the name of Silicon -Graphics, Inc. not be used in advertising or publicity -pertaining to distribution of the software without specific, -written prior permission. - -THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU -"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR -OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF -MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO -EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE -ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR -CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, -INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, -SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR -NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY -OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, -ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR -PERFORMANCE OF THIS SOFTWARE. - -US Government Users Restricted Rights - -Use, duplication, or disclosure by the Government is subject to -restrictions set forth in FAR 52.227.19(c)(2) or subparagraph -(c)(1)(ii) of the Rights in Technical Data and Computer -Software clause at DFARS 252.227-7013 and/or in similar or -successor clauses in the FAR or the DOD or NASA FAR -Supplement. Unpublished-- rights reserved under the copyright -laws of the United States. Contractor/manufacturer is Silicon -Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA -94039-7311. - -OpenGL(TM) is a trademark of Silicon Graphics, Inc. -*/ - -#include "glutint.h" - -/* Rim, body, lid, and bottom data must be reflected in x and - y; handle and spout data across the y axis only. */ - -static int patchdata[][16] = -{ - /* rim */ - {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, - 12, 13, 14, 15}, - /* body */ - {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, - 24, 25, 26, 27}, - {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, - 37, 38, 39, 40}, - /* lid */ - {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, - 101, 0, 1, 2, 3,}, - {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, - 113, 114, 115, 116, 117}, - /* bottom */ - {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, - 125, 120, 40, 39, 38, 37}, - /* handle */ - {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, - 53, 54, 55, 56}, - {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, - 28, 65, 66, 67}, - /* spout */ - {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, - 80, 81, 82, 83}, - {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, - 92, 93, 94, 95} -}; -/* *INDENT-OFF* */ - -static float cpdata[][3] = -{ - {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, - -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, - {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, - 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, - 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, - 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, - {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, - 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, - {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, - 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, - 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, - {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, - {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, - -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, - -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, - 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, - 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, - 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, - {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, - -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, - 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, - -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, - 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, - 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, - 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, - {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, - -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, - 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, - {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, - {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, - {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, - 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, - 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, - -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, - 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, - 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, - 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, - {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, - -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, - 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, - {0.84, -1.5, 0.075} -}; - -static float tex[2][2][2] = -{ - { {0, 0}, - {1, 0}}, - { {0, 1}, - {1, 1}} -}; - -/* *INDENT-ON* */ - -static void -teapot(GLint grid, GLdouble scale, GLenum type) -{ - float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; - long i, j, k, l; - - glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT); - glEnable(GL_AUTO_NORMAL); - glEnable(GL_NORMALIZE); - glEnable(GL_MAP2_VERTEX_3); - glEnable(GL_MAP2_TEXTURE_COORD_2); - glPushMatrix(); - glRotatef(270.0, 1.0, 0.0, 0.0); - glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale); - glTranslatef(0.0, 0.0, -1.5); - for (i = 0; i < 10; i++) { - for (j = 0; j < 4; j++) { - for (k = 0; k < 4; k++) { - for (l = 0; l < 3; l++) { - p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 1) - q[j][k][l] *= -1.0; - if (i < 6) { - r[j][k][l] = - cpdata[patchdata[i][j * 4 + (3 - k)]][l]; - if (l == 0) - r[j][k][l] *= -1.0; - s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; - if (l == 0) - s[j][k][l] *= -1.0; - if (l == 1) - s[j][k][l] *= -1.0; - } - } - } - } - glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, - &tex[0][0][0]); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &p[0][0][0]); - glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &q[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - if (i < 6) { - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &r[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, - &s[0][0][0]); - glEvalMesh2(type, 0, grid, 0, grid); - } - } - glPopMatrix(); - glPopAttrib(); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutSolidTeapot(GLdouble scale) -{ - teapot(7, scale, GL_FILL); -} - -void GLUTAPIENTRY -glutWireTeapot(GLdouble scale) -{ - teapot(10, scale, GL_LINE); -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/** +(c) Copyright 1993, Silicon Graphics, Inc. + +ALL RIGHTS RESERVED + +Permission to use, copy, modify, and distribute this software +for any purpose and without fee is hereby granted, provided +that the above copyright notice appear in all copies and that +both the copyright notice and this permission notice appear in +supporting documentation, and that the name of Silicon +Graphics, Inc. not be used in advertising or publicity +pertaining to distribution of the software without specific, +written prior permission. + +THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU +"AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR +OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF +MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO +EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE +ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR +CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER, +INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE, +SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR +NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY +OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, +ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR +PERFORMANCE OF THIS SOFTWARE. + +US Government Users Restricted Rights + +Use, duplication, or disclosure by the Government is subject to +restrictions set forth in FAR 52.227.19(c)(2) or subparagraph +(c)(1)(ii) of the Rights in Technical Data and Computer +Software clause at DFARS 252.227-7013 and/or in similar or +successor clauses in the FAR or the DOD or NASA FAR +Supplement. Unpublished-- rights reserved under the copyright +laws of the United States. Contractor/manufacturer is Silicon +Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA +94039-7311. + +OpenGL(TM) is a trademark of Silicon Graphics, Inc. +*/ + +#include "glutint.h" + +/* Rim, body, lid, and bottom data must be reflected in x and + y; handle and spout data across the y axis only. */ + +static int patchdata[][16] = +{ + /* rim */ + {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11, + 12, 13, 14, 15}, + /* body */ + {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, + 24, 25, 26, 27}, + {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36, + 37, 38, 39, 40}, + /* lid */ + {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101, + 101, 0, 1, 2, 3,}, + {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112, + 113, 114, 115, 116, 117}, + /* bottom */ + {118, 118, 118, 118, 124, 122, 119, 121, 123, 126, + 125, 120, 40, 39, 38, 37}, + /* handle */ + {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, + 53, 54, 55, 56}, + {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, + 28, 65, 66, 67}, + /* spout */ + {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, + 80, 81, 82, 83}, + {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, + 92, 93, 94, 95} +}; +/* *INDENT-OFF* */ + +static float cpdata[][3] = +{ + {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0, + -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125}, + {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375, + 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375, + 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84, + 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875}, + {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75, + 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35}, + {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2, + 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12, + 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225}, + {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225}, + {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0, + -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5, + -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3, + 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0, + 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0, + 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8}, + {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3, + -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3, + 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2, + -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0, + 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0, + 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66, + 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1}, + {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7, + -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0, + 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375}, + {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475}, + {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4}, + {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0, + 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8, + 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4, + -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0, + 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4, + 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3, + 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4}, + {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425, + -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425, + 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075}, + {0.84, -1.5, 0.075} +}; + +static float tex[2][2][2] = +{ + { {0, 0}, + {1, 0}}, + { {0, 1}, + {1, 1}} +}; + +/* *INDENT-ON* */ + +static void +teapot(GLint grid, GLdouble scale, GLenum type) +{ + float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3]; + long i, j, k, l; + + glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT); + glEnable(GL_AUTO_NORMAL); + glEnable(GL_NORMALIZE); + glEnable(GL_MAP2_VERTEX_3); + glEnable(GL_MAP2_TEXTURE_COORD_2); + glPushMatrix(); + glRotatef(270.0, 1.0, 0.0, 0.0); + glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale); + glTranslatef(0.0, 0.0, -1.5); + for (i = 0; i < 10; i++) { + for (j = 0; j < 4; j++) { + for (k = 0; k < 4; k++) { + for (l = 0; l < 3; l++) { + p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; + q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l]; + if (l == 1) + q[j][k][l] *= -1.0; + if (i < 6) { + r[j][k][l] = + cpdata[patchdata[i][j * 4 + (3 - k)]][l]; + if (l == 0) + r[j][k][l] *= -1.0; + s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l]; + if (l == 0) + s[j][k][l] *= -1.0; + if (l == 1) + s[j][k][l] *= -1.0; + } + } + } + } + glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2, + &tex[0][0][0]); + glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &p[0][0][0]); + glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0); + glEvalMesh2(type, 0, grid, 0, grid); + glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &q[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + if (i < 6) { + glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &r[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4, + &s[0][0][0]); + glEvalMesh2(type, 0, grid, 0, grid); + } + } + glPopMatrix(); + glPopAttrib(); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutSolidTeapot(GLdouble scale) +{ + teapot(7, scale, GL_FILL); +} + +void GLUTAPIENTRY +glutWireTeapot(GLdouble scale) +{ + teapot(10, scale, GL_LINE); +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_tr24.cpp b/src/glut/os2/glut_tr24.cpp index 9e1234644d..a3cbf4b62b 100644 --- a/src/glut/os2/glut_tr24.cpp +++ b/src/glut/os2/glut_tr24.cpp @@ -1,2063 +1,2063 @@ - -/* GENERATED FILE -- DO NOT MODIFY */ - -#define glutBitmapTimesRoman24 XXX -#include "glutbitmap.h" -#undef glutBitmapTimesRoman24 - -/* char: 0xff */ - -static const GLubyte ch255data[] = { -0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, -0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, -0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, -}; - -static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data}; - -/* char: 0xfe */ - -static const GLubyte ch254data[] = { -0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80, -0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0, -}; - -static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data}; - -/* char: 0xfd */ - -static const GLubyte ch253data[] = { -0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, -0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, -0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80, -}; - -static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data}; - -/* char: 0xfc */ - -static const GLubyte ch252data[] = { -0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, -}; - -static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data}; - -/* char: 0xfb */ - -static const GLubyte ch251data[] = { -0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, -0xc,0x0, -}; - -static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data}; - -/* char: 0xfa */ - -static const GLubyte ch250data[] = { -0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80, -0x1,0x80, -}; - -static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data}; - -/* char: 0xf9 */ - -static const GLubyte ch249data[] = { -0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0, -0x30,0x0, -}; - -static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data}; - -/* char: 0xf8 */ - -static const GLubyte ch248data[] = { -0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0, -0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0, -}; - -static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data}; - -/* char: 0xf7 */ - -static const GLubyte ch247data[] = { -0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0, -0x6,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data}; - -/* char: 0xf6 */ - -static const GLubyte ch246data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, -}; - -static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data}; - -/* char: 0xf5 */ - -static const GLubyte ch245data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80, -}; - -static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data}; - -/* char: 0xf4 */ - -static const GLubyte ch244data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, -0xc,0x0, -}; - -static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data}; - -/* char: 0xf3 */ - -static const GLubyte ch243data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80, -0x1,0x80, -}; - -static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data}; - -/* char: 0xf2 */ - -static const GLubyte ch242data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0, -0x30,0x0, -}; - -static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data}; - -/* char: 0xf1 */ - -static const GLubyte ch241data[] = { -0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80, -}; - -static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data}; - -/* char: 0xf0 */ - -static const GLubyte ch240data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80, -0xc0,0x0, -}; - -static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data}; - -/* char: 0xef */ - -static const GLubyte ch239data[] = { -0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc, -}; - -static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data}; - -/* char: 0xee */ - -static const GLubyte ch238data[] = { -0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78, -0x30, -}; - -static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data}; - -/* char: 0xed */ - -static const GLubyte ch237data[] = { -0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38, -0x18, -}; - -static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data}; - -/* char: 0xec */ - -static const GLubyte ch236data[] = { -0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0, -0xc0, -}; - -static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data}; - -/* char: 0xeb */ - -static const GLubyte ch235data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, -0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, -}; - -static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data}; - -/* char: 0xea */ - -static const GLubyte ch234data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, -0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, -0xc,0x0, -}; - -static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data}; - -/* char: 0xe9 */ - -static const GLubyte ch233data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, -0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0, -0x3,0x0, -}; - -static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data}; - -/* char: 0xe8 */ - -static const GLubyte ch232data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, -0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0, -0x60,0x0, -}; - -static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data}; - -/* char: 0xe7 */ - -static const GLubyte ch231data[] = { -0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0, -0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80, -0x63,0x80,0x1f,0x0, -}; - -static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data}; - -/* char: 0xe6 */ - -static const GLubyte ch230data[] = { -0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc, -0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0, -}; - -static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data}; - -/* char: 0xe5 */ - -static const GLubyte ch229data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0, -0x1c,0x0, -}; - -static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data}; - -/* char: 0xe4 */ - -static const GLubyte ch228data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0, -}; - -static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data}; - -/* char: 0xe3 */ - -static const GLubyte ch227data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0, -}; - -static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data}; - -/* char: 0xe2 */ - -static const GLubyte ch226data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0, -0x18,0x0, -}; - -static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data}; - -/* char: 0xe1 */ - -static const GLubyte ch225data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0, -0x3,0x0, -}; - -static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data}; - -/* char: 0xe0 */ - -static const GLubyte ch224data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0, -0x60,0x0, -}; - -static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data}; - -/* char: 0xdf */ - -static const GLubyte ch223data[] = { -0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80, -0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, -0x1e,0x0, -}; - -static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data}; - -/* char: 0xde */ - -static const GLubyte ch222data[] = { -0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18, -0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0, -0xfc,0x0, -}; - -static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data}; - -/* char: 0xdd */ - -static const GLubyte ch221data[] = { -0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0, -0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc, -0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, -}; - -static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data}; - -/* char: 0xdc */ - -static const GLubyte ch220data[] = { -0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30, -}; - -static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data}; - -/* char: 0xdb */ - -static const GLubyte ch219data[] = { -0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80, -}; - -static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data}; - -/* char: 0xda */ - -static const GLubyte ch218data[] = { -0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, -}; - -static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data}; - -/* char: 0xd9 */ - -static const GLubyte ch217data[] = { -0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data}; - -/* char: 0xd8 */ - -static const GLubyte ch216data[] = { -0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3, -0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c, -0x1c,0x38,0x7,0xe4,0x0,0x4, -}; - -static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data}; - -/* char: 0xd7 */ - -static const GLubyte ch215data[] = { -0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0, -0x61,0x80,0xc0,0xc0,0x80,0x40, -}; - -static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data}; - -/* char: 0xd6 */ - -static const GLubyte ch214data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60, -}; - -static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data}; - -/* char: 0xd5 */ - -static const GLubyte ch213data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90, -}; - -static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data}; - -/* char: 0xd4 */ - -static const GLubyte ch212data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80, -}; - -static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data}; - -/* char: 0xd3 */ - -static const GLubyte ch211data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, -}; - -static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data}; - -/* char: 0xd2 */ - -static const GLubyte ch210data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data}; - -/* char: 0xd1 */ - -static const GLubyte ch209data[] = { -0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84, -0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4, -0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90, -}; - -static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data}; - -/* char: 0xd0 */ - -static const GLubyte ch208data[] = { -0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3, -0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38, -0x7f,0xe0, -}; - -static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data}; - -/* char: 0xcf */ - -static const GLubyte ch207data[] = { -0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0xfc,0x0,0x0,0xcc,0xcc, -}; - -static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data}; - -/* char: 0xce */ - -static const GLubyte ch206data[] = { -0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, -0x7e,0x0,0x81,0x66,0x3c,0x18, -}; - -static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data}; - -/* char: 0xcd */ - -static const GLubyte ch205data[] = { -0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0xfc,0x0,0x40,0x30,0x1c,0xc, -}; - -static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data}; - -/* char: 0xcc */ - -static const GLubyte ch204data[] = { -0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0xfc,0x0,0x8,0x30,0xe0,0xc0, -}; - -static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data}; - -/* char: 0xcb */ - -static const GLubyte ch203data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, -0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80, -}; - -static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data}; - -/* char: 0xca */ - -static const GLubyte ch202data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, -0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0, -}; - -static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data}; - -/* char: 0xc9 */ - -static const GLubyte ch201data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, -0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0, -}; - -static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data}; - -/* char: 0xc8 */ - -static const GLubyte ch200data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, -0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0, -}; - -static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data}; - -/* char: 0xc7 */ - -static const GLubyte ch199data[] = { -0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38, -0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4, -}; - -static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data}; - -/* char: 0xc6 */ - -static const GLubyte ch198data[] = { -0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8, -0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60, -0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60, -0x3,0xff,0xe0, -}; - -static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data}; - -/* char: 0xc5 */ - -static const GLubyte ch197data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0, -}; - -static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data}; - -/* char: 0xc4 */ - -static const GLubyte ch196data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0, -}; - -static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data}; - -/* char: 0xc3 */ - -static const GLubyte ch195data[] = { -0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0, -}; - -static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data}; - -/* char: 0xc2 */ - -static const GLubyte ch194data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1, -0x80,0x0, -}; - -static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data}; - -/* char: 0xc1 */ - -static const GLubyte ch193data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0, -0x30,0x0, -}; - -static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data}; - -/* char: 0xc0 */ - -static const GLubyte ch192data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3, -0x0,0x0, -}; - -static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data}; - -/* char: 0xbf */ - -static const GLubyte ch191data[] = { -0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc, -0xc, -}; - -static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data}; - -/* char: 0xbe */ - -static const GLubyte ch190data[] = { -0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3, -0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60, -0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0, -0x38,0x4,0x0, -}; - -static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data}; - -/* char: 0xbd */ - -static const GLubyte ch189data[] = { -0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46, -0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18, -0x20,0x8, -}; - -static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data}; - -/* char: 0xbc */ - -static const GLubyte ch188data[] = { -0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c, -0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18, -0x20,0x8, -}; - -static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data}; - -/* char: 0xbb */ - -static const GLubyte ch187data[] = { -0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0, -0xcc,0x0,0x88,0x0, -}; - -static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data}; - -/* char: 0xba */ - -static const GLubyte ch186data[] = { -0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78, -}; - -static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data}; - -/* char: 0xb9 */ - -static const GLubyte ch185data[] = { -0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20, -}; - -static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data}; - -/* char: 0xb8 */ - -static const GLubyte ch184data[] = { -0x78,0xcc,0xc,0x3c,0x30,0x10, -}; - -static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data}; - -/* char: 0xb7 */ - -static const GLubyte ch183data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data}; - -/* char: 0xb6 */ - -static const GLubyte ch182data[] = { -0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0, -0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0, -0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80, -}; - -static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data}; - -/* char: 0xb5 */ - -static const GLubyte ch181data[] = { -0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0xe1,0xc0, -}; - -static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data}; - -/* char: 0xb4 */ - -static const GLubyte ch180data[] = { -0x80,0x60,0x38,0x18, -}; - -static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data}; - -/* char: 0xb3 */ - -static const GLubyte ch179data[] = { -0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38, -}; - -static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data}; - -/* char: 0xb2 */ - -static const GLubyte ch178data[] = { -0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38, -}; - -static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data}; - -/* char: 0xb1 */ - -static const GLubyte ch177data[] = { -0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, -0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data}; - -/* char: 0xb0 */ - -static const GLubyte ch176data[] = { -0x38,0x44,0x82,0x82,0x82,0x44,0x38, -}; - -static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data}; - -/* char: 0xaf */ - -static const GLubyte ch175data[] = { -0xfc,0xfc, -}; - -static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data}; - -/* char: 0xae */ - -static const GLubyte ch174data[] = { -0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2, -0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10, -0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0, -0x7,0xf0,0x0, -}; - -static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data}; - -/* char: 0xad */ - -static const GLubyte ch173data[] = { -0xfe,0xfe, -}; - -static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data}; - -/* char: 0xac */ - -static const GLubyte ch172data[] = { -0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0, -}; - -static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data}; - -/* char: 0xab */ - -static const GLubyte ch171data[] = { -0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0, -0x19,0x80,0x8,0x80, -}; - -static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data}; - -/* char: 0xaa */ - -static const GLubyte ch170data[] = { -0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78, -}; - -static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data}; - -/* char: 0xa9 */ - -static const GLubyte ch169data[] = { -0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4, -0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0, -0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0, -0x7,0xf0,0x0, -}; - -static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data}; - -/* char: 0xa8 */ - -static const GLubyte ch168data[] = { -0xcc,0xcc, -}; - -static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data}; - -/* char: 0xa7 */ - -static const GLubyte ch167data[] = { -0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70, -0x60,0x46,0x26,0x1c, -}; - -static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data}; - -/* char: 0xa6 */ - -static const GLubyte ch166data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0, -}; - -static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data}; - -/* char: 0xa5 */ - -static const GLubyte ch165data[] = { -0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0, -0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30, -0xf8,0x7c, -}; - -static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data}; - -/* char: 0xa4 */ - -static const GLubyte ch164data[] = { -0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60, -}; - -static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data}; - -/* char: 0xa3 */ - -static const GLubyte ch163data[] = { -0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, -0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80, -0xf,0x0, -}; - -static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data}; - -/* char: 0xa2 */ - -static const GLubyte ch162data[] = { -0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0, -0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0, -}; - -static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data}; - -/* char: 0xa1 */ - -static const GLubyte ch161data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0, -0xc0, -}; - -static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data}; - -/* char: 0xa0 */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch160data[] = { 0x0 }; -static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data}; -#else -static const BitmapCharRec ch160 = {0,0,0,0,6,0}; -#endif - -/* char: 0x7e '~' */ - -static const GLubyte ch126data[] = { -0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20, -}; - -static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data}; - -/* char: 0x7d '}' */ - -static const GLubyte ch125data[] = { -0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18, -0x18,0x18,0x18,0x18,0x30,0xe0, -}; - -static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data}; - -/* char: 0x7c '|' */ - -static const GLubyte ch124data[] = { -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0, -}; - -static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data}; - -/* char: 0x7b '{' */ - -static const GLubyte ch123data[] = { -0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18, -0x18,0x18,0x18,0x18,0xc,0x7, -}; - -static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data}; - -/* char: 0x7a 'z' */ - -static const GLubyte ch122data[] = { -0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff, -}; - -static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data}; - -/* char: 0x79 'y' */ - -static const GLubyte ch121data[] = { -0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, -0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, -0xf1,0xe0, -}; - -static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data}; - -/* char: 0x78 'x' */ - -static const GLubyte ch120data[] = { -0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0, -0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0, -}; - -static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data}; - -/* char: 0x77 'w' */ - -static const GLubyte ch119data[] = { -0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19, -0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3, -0x0,0xf1,0xe7,0x80, -}; - -static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data}; - -/* char: 0x76 'v' */ - -static const GLubyte ch118data[] = { -0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80, -0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0, -}; - -static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data}; - -/* char: 0x75 'u' */ - -static const GLubyte ch117data[] = { -0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0, -}; - -static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data}; - -/* char: 0x74 't' */ - -static const GLubyte ch116data[] = { -0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10, -}; - -static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data}; - -/* char: 0x73 's' */ - -static const GLubyte ch115data[] = { -0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e, -}; - -static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data}; - -/* char: 0x72 'r' */ - -static const GLubyte ch114data[] = { -0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6, -}; - -static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data}; - -/* char: 0x71 'q' */ - -static const GLubyte ch113data[] = { -0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80, -0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80, -0x1d,0x80, -}; - -static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data}; - -/* char: 0x70 'p' */ - -static const GLubyte ch112data[] = { -0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80, -0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80, -0xee,0x0, -}; - -static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data}; - -/* char: 0x6f 'o' */ - -static const GLubyte ch111data[] = { -0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0, -}; - -static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data}; - -/* char: 0x6e 'n' */ - -static const GLubyte ch110data[] = { -0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0, -}; - -static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data}; - -/* char: 0x6d 'm' */ - -static const GLubyte ch109data[] = { -0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60, -0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f, -0x0,0xe7,0xe,0x0, -}; - -static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data}; - -/* char: 0x6c 'l' */ - -static const GLubyte ch108data[] = { -0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60, -0xe0, -}; - -static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data}; - -/* char: 0x6b 'k' */ - -static const GLubyte ch107data[] = { -0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0, -0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, -0xe0,0x0, -}; - -static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data}; - -/* char: 0x6a 'j' */ - -static const GLubyte ch106data[] = { -0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0x70,0x0,0x0,0x0,0x30,0x30, -}; - -static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data}; - -/* char: 0x69 'i' */ - -static const GLubyte ch105data[] = { -0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60, -0x60, -}; - -static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data}; - -/* char: 0x68 'h' */ - -static const GLubyte ch104data[] = { -0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, -0xe0,0x0, -}; - -static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data}; - -/* char: 0x67 'g' */ - -static const GLubyte ch103data[] = { -0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0, -0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, -0x1f,0xc0, -}; - -static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data}; - -/* char: 0x66 'f' */ - -static const GLubyte ch102data[] = { -0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16, -0xe, -}; - -static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data}; - -/* char: 0x65 'e' */ - -static const GLubyte ch101data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, -0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0, -}; - -static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data}; - -/* char: 0x64 'd' */ - -static const GLubyte ch100data[] = { -0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80, -0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80, -0x3,0x80, -}; - -static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data}; - -/* char: 0x63 'c' */ - -static const GLubyte ch99data[] = { -0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0, -}; - -static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data}; - -/* char: 0x62 'b' */ - -static const GLubyte ch98data[] = { -0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, -0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, -0xe0,0x0, -}; - -static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data}; - -/* char: 0x61 'a' */ - -static const GLubyte ch97data[] = { -0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, -0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0, -}; - -static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data}; - -/* char: 0x60 '`' */ - -static const GLubyte ch96data[] = { -0x60,0xe0,0x80,0xc0,0x60, -}; - -static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data}; - -/* char: 0x5f '_' */ - -static const GLubyte ch95data[] = { -0xff,0xf8,0xff,0xf8, -}; - -static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data}; - -/* char: 0x5e '^' */ - -static const GLubyte ch94data[] = { -0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0, -0x8,0x0, -}; - -static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data}; - -/* char: 0x5d ']' */ - -static const GLubyte ch93data[] = { -0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, -0x18,0x18,0x18,0x18,0xf8, -}; - -static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data}; - -/* char: 0x5c '\' */ - -static const GLubyte ch92data[] = { -0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0, -0xc0, -}; - -static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data}; - -/* char: 0x5b '[' */ - -static const GLubyte ch91data[] = { -0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0xc0,0xc0,0xf8, -}; - -static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data}; - -/* char: 0x5a 'Z' */ - -static const GLubyte ch90data[] = { -0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0, -0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70, -0xff,0xf0, -}; - -static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data}; - -/* char: 0x59 'Y' */ - -static const GLubyte ch89data[] = { -0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0, -0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc, -0xfc,0x3f, -}; - -static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data}; - -/* char: 0x58 'X' */ - -static const GLubyte ch88data[] = { -0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6, -0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0, -0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0, -0x7e,0xf,0x80, -}; - -static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data}; - -/* char: 0x57 'W' */ - -static const GLubyte ch87data[] = { -0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3, -0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c, -0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18, -0xfc,0x7e,0x7e, -}; - -static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data}; - -/* char: 0x56 'V' */ - -static const GLubyte ch86data[] = { -0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3, -0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18, -0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0, -0xfc,0x1f,0x80, -}; - -static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data}; - -/* char: 0x55 'U' */ - -static const GLubyte ch85data[] = { -0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, -0xfc,0x1f, -}; - -static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data}; - -/* char: 0x54 'T' */ - -static const GLubyte ch84data[] = { -0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0, -0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc, -0xff,0xfc, -}; - -static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data}; - -/* char: 0x53 'S' */ - -static const GLubyte ch83data[] = { -0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0, -0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0, -0x1e,0x40, -}; - -static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data}; - -/* char: 0x52 'R' */ - -static const GLubyte ch82data[] = { -0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80, -0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70, -0xff,0xc0, -}; - -static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data}; - -/* char: 0x51 'Q' */ - -static const GLubyte ch81data[] = { -0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c, -0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0, -}; - -static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data}; - -/* char: 0x50 'P' */ - -static const GLubyte ch80data[] = { -0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, -0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70, -0xff,0xc0, -}; - -static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data}; - -/* char: 0x4f 'O' */ - -static const GLubyte ch79data[] = { -0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, -0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, -0x7,0xe0, -}; - -static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data}; - -/* char: 0x4e 'N' */ - -static const GLubyte ch78data[] = { -0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84, -0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4, -0xf0,0x1f, -}; - -static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data}; - -/* char: 0x4d 'M' */ - -static const GLubyte ch77data[] = { -0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21, -0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2, -0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0, -0xf0,0x0,0xf8, -}; - -static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data}; - -/* char: 0x4c 'L' */ - -static const GLubyte ch76data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, -0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, -0xfc,0x0, -}; - -static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data}; - -/* char: 0x4b 'K' */ - -static const GLubyte ch75data[] = { -0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80, -0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18, -0xfc,0x7e, -}; - -static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data}; - -/* char: 0x4a 'J' */ - -static const GLubyte ch74data[] = { -0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, -0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, -0x1f,0x80, -}; - -static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data}; - -/* char: 0x49 'I' */ - -static const GLubyte ch73data[] = { -0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, -0xfc, -}; - -static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data}; - -/* char: 0x48 'H' */ - -static const GLubyte ch72data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30, -0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6, -0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0, -0xfc,0x1f,0x80, -}; - -static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data}; - -/* char: 0x47 'G' */ - -static const GLubyte ch71data[] = { -0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c, -0x7,0xe4, -}; - -static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data}; - -/* char: 0x46 'F' */ - -static const GLubyte ch70data[] = { -0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20, -0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0, -}; - -static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data}; - -/* char: 0x45 'E' */ - -static const GLubyte ch69data[] = { -0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, -0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, -0xff,0xf0, -}; - -static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data}; - -/* char: 0x44 'D' */ - -static const GLubyte ch68data[] = { -0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6, -0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70, -0xff,0xc0, -}; - -static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data}; - -/* char: 0x43 'C' */ - -static const GLubyte ch67data[] = { -0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, -0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c, -0x7,0xe4, -}; - -static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data}; - -/* char: 0x42 'B' */ - -static const GLubyte ch66data[] = { -0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38, -0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70, -0xff,0xc0, -}; - -static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data}; - -/* char: 0x41 'A' */ - -static const GLubyte ch65data[] = { -0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, -0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, -0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, -0x0,0x80,0x0, -}; - -static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data}; - -/* char: 0x40 '@' */ - -static const GLubyte ch64data[] = { -0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63, -0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc, -0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80, -0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0, -}; - -static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data}; - -/* char: 0x3f '?' */ - -static const GLubyte ch63data[] = { -0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6, -0x7c, -}; - -static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data}; - -/* char: 0x3e '>' */ - -static const GLubyte ch62data[] = { -0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0, -0x1c,0x0,0x70,0x0,0xc0,0x0, -}; - -static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data}; - -/* char: 0x3d '=' */ - -static const GLubyte ch61data[] = { -0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0, -}; - -static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data}; - -/* char: 0x3c '<' */ - -static const GLubyte ch60data[] = { -0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0, -0x7,0x0,0x1,0xc0,0x0,0x60, -}; - -static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data}; - -/* char: 0x3b ';' */ - -static const GLubyte ch59data[] = { -0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data}; - -/* char: 0x3a ':' */ - -static const GLubyte ch58data[] = { -0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, -}; - -static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data}; - -/* char: 0x39 '9' */ - -static const GLubyte ch57data[] = { -0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0, -0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80, -0x1e,0x0, -}; - -static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data}; - -/* char: 0x38 '8' */ - -static const GLubyte ch56data[] = { -0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80, -0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, -0x1e,0x0, -}; - -static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data}; - -/* char: 0x37 '7' */ - -static const GLubyte ch55data[] = { -0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0, -0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0, -0x7f,0xc0, -}; - -static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data}; - -/* char: 0x36 '6' */ - -static const GLubyte ch54data[] = { -0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0, -0x3,0xc0, -}; - -static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data}; - -/* char: 0x35 '5' */ - -static const GLubyte ch53data[] = { -0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0, -0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80, -0x1f,0xc0, -}; - -static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data}; - -/* char: 0x34 '4' */ - -static const GLubyte ch52data[] = { -0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0, -0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0, -0x3,0x0, -}; - -static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data}; - -/* char: 0x33 '3' */ - -static const GLubyte ch51data[] = { -0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80, -0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0, -0x1c,0x0, -}; - -static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data}; - -/* char: 0x32 '2' */ - -static const GLubyte ch50data[] = { -0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0, -0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0, -0x1c,0x0, -}; - -static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data}; - -/* char: 0x31 '1' */ - -static const GLubyte ch49data[] = { -0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18, -0x8, -}; - -static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data}; - -/* char: 0x30 '0' */ - -static const GLubyte ch48data[] = { -0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0, -0x1e,0x0, -}; - -static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data}; - -/* char: 0x2f '/' */ - -static const GLubyte ch47data[] = { -0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6, -0x6,0x3,0x3,0x3, -}; - -static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data}; - -/* char: 0x2e '.' */ - -static const GLubyte ch46data[] = { -0xc0,0xc0, -}; - -static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data}; - -/* char: 0x2d '-' */ - -static const GLubyte ch45data[] = { -0xff,0xf0,0xff,0xf0, -}; - -static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data}; - -/* char: 0x2c ',' */ - -static const GLubyte ch44data[] = { -0xc0,0x60,0x20,0xe0,0xc0, -}; - -static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data}; - -/* char: 0x2b '+' */ - -static const GLubyte ch43data[] = { -0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0, -0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, -}; - -static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data}; - -/* char: 0x2a '*' */ - -static const GLubyte ch42data[] = { -0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0, -0x8,0x0, -}; - -static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data}; - -/* char: 0x29 ')' */ - -static const GLubyte ch41data[] = { -0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18, -0x18,0x10,0x30,0x20,0x40,0x80, -}; - -static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data}; - -/* char: 0x28 '(' */ - -static const GLubyte ch40data[] = { -0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60, -0x60,0x20,0x30,0x10,0x8,0x4, -}; - -static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data}; - -/* char: 0x27 ''' */ - -static const GLubyte ch39data[] = { -0xc0,0x60,0x20,0xe0,0xc0, -}; - -static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data}; - -/* char: 0x26 '&' */ - -static const GLubyte ch38data[] = { -0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10, -0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0, -0x7,0x80, -}; - -static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data}; - -/* char: 0x25 '%' */ - -static const GLubyte ch37data[] = { -0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3, -0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60, -0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0, -}; - -static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data}; - -/* char: 0x24 '$' */ - -static const GLubyte ch36data[] = { -0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60, -0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20, -0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0, -}; - -static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data}; - -/* char: 0x23 '#' */ - -static const GLubyte ch35data[] = { -0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0, -0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80, -0x8,0x80, -}; - -static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data}; - -/* char: 0x22 '"' */ - -static const GLubyte ch34data[] = { -0x88,0xcc,0xcc,0xcc,0xcc, -}; - -static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data}; - -/* char: 0x21 '!' */ - -static const GLubyte ch33data[] = { -0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, -0xc0, -}; - -static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data}; - -/* char: 0x20 ' ' */ - -#ifdef _WIN32 -/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with - a height or width of zero does not advance the raster position - as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ -static const GLubyte ch32data[] = { 0x0 }; -static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data}; -#else -static const BitmapCharRec ch32 = {0,0,0,0,6,0}; -#endif - -static const BitmapCharRec * const chars[] = { -&ch32, -&ch33, -&ch34, -&ch35, -&ch36, -&ch37, -&ch38, -&ch39, -&ch40, -&ch41, -&ch42, -&ch43, -&ch44, -&ch45, -&ch46, -&ch47, -&ch48, -&ch49, -&ch50, -&ch51, -&ch52, -&ch53, -&ch54, -&ch55, -&ch56, -&ch57, -&ch58, -&ch59, -&ch60, -&ch61, -&ch62, -&ch63, -&ch64, -&ch65, -&ch66, -&ch67, -&ch68, -&ch69, -&ch70, -&ch71, -&ch72, -&ch73, -&ch74, -&ch75, -&ch76, -&ch77, -&ch78, -&ch79, -&ch80, -&ch81, -&ch82, -&ch83, -&ch84, -&ch85, -&ch86, -&ch87, -&ch88, -&ch89, -&ch90, -&ch91, -&ch92, -&ch93, -&ch94, -&ch95, -&ch96, -&ch97, -&ch98, -&ch99, -&ch100, -&ch101, -&ch102, -&ch103, -&ch104, -&ch105, -&ch106, -&ch107, -&ch108, -&ch109, -&ch110, -&ch111, -&ch112, -&ch113, -&ch114, -&ch115, -&ch116, -&ch117, -&ch118, -&ch119, -&ch120, -&ch121, -&ch122, -&ch123, -&ch124, -&ch125, -&ch126, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -0, -&ch160, -&ch161, -&ch162, -&ch163, -&ch164, -&ch165, -&ch166, -&ch167, -&ch168, -&ch169, -&ch170, -&ch171, -&ch172, -&ch173, -&ch174, -&ch175, -&ch176, -&ch177, -&ch178, -&ch179, -&ch180, -&ch181, -&ch182, -&ch183, -&ch184, -&ch185, -&ch186, -&ch187, -&ch188, -&ch189, -&ch190, -&ch191, -&ch192, -&ch193, -&ch194, -&ch195, -&ch196, -&ch197, -&ch198, -&ch199, -&ch200, -&ch201, -&ch202, -&ch203, -&ch204, -&ch205, -&ch206, -&ch207, -&ch208, -&ch209, -&ch210, -&ch211, -&ch212, -&ch213, -&ch214, -&ch215, -&ch216, -&ch217, -&ch218, -&ch219, -&ch220, -&ch221, -&ch222, -&ch223, -&ch224, -&ch225, -&ch226, -&ch227, -&ch228, -&ch229, -&ch230, -&ch231, -&ch232, -&ch233, -&ch234, -&ch235, -&ch236, -&ch237, -&ch238, -&ch239, -&ch240, -&ch241, -&ch242, -&ch243, -&ch244, -&ch245, -&ch246, -&ch247, -&ch248, -&ch249, -&ch250, -&ch251, -&ch252, -&ch253, -&ch254, -&ch255, -}; - -#if !defined(__IBMCPP__) -const -#endif -BitmapFontRec glutBitmapTimesRoman24 = { -"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", -224, -32, -chars -}; - + +/* GENERATED FILE -- DO NOT MODIFY */ + +#define glutBitmapTimesRoman24 XXX +#include "glutbitmap.h" +#undef glutBitmapTimesRoman24 + +/* char: 0xff */ + +static const GLubyte ch255data[] = { +0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, +0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, +0xf1,0xe0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, +}; + +static const BitmapCharRec ch255 = {11,21,0,5,11,ch255data}; + +/* char: 0xfe */ + +static const GLubyte ch254data[] = { +0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80, +0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0xe0,0x0, +}; + +static const BitmapCharRec ch254 = {10,22,-1,5,12,ch254data}; + +/* char: 0xfd */ + +static const GLubyte ch253data[] = { +0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, +0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, +0xf1,0xe0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80,0x1,0x80, +}; + +static const BitmapCharRec ch253 = {11,22,0,5,11,ch253data}; + +/* char: 0xfc */ + +static const GLubyte ch252data[] = { +0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, +}; + +static const BitmapCharRec ch252 = {11,16,-1,0,13,ch252data}; + +/* char: 0xfb */ + +static const GLubyte ch251data[] = { +0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, +0xc,0x0, +}; + +static const BitmapCharRec ch251 = {11,17,-1,0,13,ch251data}; + +/* char: 0xfa */ + +static const GLubyte ch250data[] = { +0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80, +0x1,0x80, +}; + +static const BitmapCharRec ch250 = {11,17,-1,0,13,ch250data}; + +/* char: 0xf9 */ + +static const GLubyte ch249data[] = { +0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0, +0x30,0x0, +}; + +static const BitmapCharRec ch249 = {11,17,-1,0,13,ch249data}; + +/* char: 0xf8 */ + +static const GLubyte ch248data[] = { +0xc0,0x0,0xde,0x0,0x73,0x80,0x71,0x80,0xd0,0xc0,0xd8,0xc0,0xc8,0xc0,0xcc,0xc0, +0xc4,0xc0,0xc6,0xc0,0x63,0x80,0x73,0x80,0x1e,0xc0,0x0,0xc0, +}; + +static const BitmapCharRec ch248 = {10,14,-1,1,12,ch248data}; + +/* char: 0xf7 */ + +static const GLubyte ch247data[] = { +0x6,0x0,0x6,0x0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0, +0x6,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch247 = {12,10,-1,-2,14,ch247data}; + +/* char: 0xf6 */ + +static const GLubyte ch246data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, +}; + +static const BitmapCharRec ch246 = {10,16,-1,0,12,ch246data}; + +/* char: 0xf5 */ + +static const GLubyte ch245data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80, +}; + +static const BitmapCharRec ch245 = {10,16,-1,0,12,ch245data}; + +/* char: 0xf4 */ + +static const GLubyte ch244data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, +0xc,0x0, +}; + +static const BitmapCharRec ch244 = {10,17,-1,0,12,ch244data}; + +/* char: 0xf3 */ + +static const GLubyte ch243data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x8,0x0,0x6,0x0,0x3,0x80, +0x1,0x80, +}; + +static const BitmapCharRec ch243 = {10,17,-1,0,12,ch243data}; + +/* char: 0xf2 */ + +static const GLubyte ch242data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0,0x0,0x0,0x2,0x0,0xc,0x0,0x38,0x0, +0x30,0x0, +}; + +static const BitmapCharRec ch242 = {10,17,-1,0,12,ch242data}; + +/* char: 0xf1 */ + +static const GLubyte ch241data[] = { +0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0,0x0,0x0,0x0,0x0,0x27,0x0,0x1c,0x80, +}; + +static const BitmapCharRec ch241 = {11,16,-1,0,13,ch241data}; + +/* char: 0xf0 */ + +static const GLubyte ch240data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1f,0x0,0xc6,0x0,0x3c,0x0,0x1e,0x0,0x71,0x80, +0xc0,0x0, +}; + +static const BitmapCharRec ch240 = {10,17,-1,0,12,ch240data}; + +/* char: 0xef */ + +static const GLubyte ch239data[] = { +0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x0,0xcc,0xcc, +}; + +static const BitmapCharRec ch239 = {6,16,0,0,6,ch239data}; + +/* char: 0xee */ + +static const GLubyte ch238data[] = { +0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x84,0x48,0x78, +0x30, +}; + +static const BitmapCharRec ch238 = {6,17,0,0,6,ch238data}; + +/* char: 0xed */ + +static const GLubyte ch237data[] = { +0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x80,0x60,0x38, +0x18, +}; + +static const BitmapCharRec ch237 = {5,17,-1,0,6,ch237data}; + +/* char: 0xec */ + +static const GLubyte ch236data[] = { +0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x70,0x0,0x8,0x30,0xe0, +0xc0, +}; + +static const BitmapCharRec ch236 = {5,17,0,0,6,ch236data}; + +/* char: 0xeb */ + +static const GLubyte ch235data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, +0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x0,0x0,0x33,0x0,0x33,0x0, +}; + +static const BitmapCharRec ch235 = {9,16,-1,0,11,ch235data}; + +/* char: 0xea */ + +static const GLubyte ch234data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, +0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x21,0x0,0x12,0x0,0x1e,0x0, +0xc,0x0, +}; + +static const BitmapCharRec ch234 = {9,17,-1,0,11,ch234data}; + +/* char: 0xe9 */ + +static const GLubyte ch233data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, +0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0, +0x3,0x0, +}; + +static const BitmapCharRec ch233 = {9,17,-1,0,11,ch233data}; + +/* char: 0xe8 */ + +static const GLubyte ch232data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, +0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0, +0x60,0x0, +}; + +static const BitmapCharRec ch232 = {9,17,-1,0,11,ch232data}; + +/* char: 0xe7 */ + +static const GLubyte ch231data[] = { +0x3c,0x0,0x66,0x0,0x6,0x0,0x1e,0x0,0x18,0x0,0x8,0x0,0x1e,0x0,0x7f,0x0, +0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x41,0x80, +0x63,0x80,0x1f,0x0, +}; + +static const BitmapCharRec ch231 = {9,18,-1,6,11,ch231data}; + +/* char: 0xe6 */ + +static const GLubyte ch230data[] = { +0x70,0xf0,0xfb,0xf8,0xc7,0x84,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0xfc, +0x3,0xc,0x63,0xc,0x67,0x98,0x3c,0xf0, +}; + +static const BitmapCharRec ch230 = {14,12,-1,0,16,ch230data}; + +/* char: 0xe5 */ + +static const GLubyte ch229data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x1c,0x0,0x22,0x0,0x22,0x0, +0x1c,0x0, +}; + +static const BitmapCharRec ch229 = {9,17,-1,0,11,ch229data}; + +/* char: 0xe4 */ + +static const GLubyte ch228data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x66,0x0,0x66,0x0, +}; + +static const BitmapCharRec ch228 = {9,16,-1,0,11,ch228data}; + +/* char: 0xe3 */ + +static const GLubyte ch227data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x0,0x0,0x5c,0x0,0x3a,0x0, +}; + +static const BitmapCharRec ch227 = {9,16,-1,0,11,ch227data}; + +/* char: 0xe2 */ + +static const GLubyte ch226data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x42,0x0,0x24,0x0,0x3c,0x0, +0x18,0x0, +}; + +static const BitmapCharRec ch226 = {9,17,-1,0,11,ch226data}; + +/* char: 0xe1 */ + +static const GLubyte ch225data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x10,0x0,0xc,0x0,0x7,0x0, +0x3,0x0, +}; + +static const BitmapCharRec ch225 = {9,17,-1,0,11,ch225data}; + +/* char: 0xe0 */ + +static const GLubyte ch224data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0,0x0,0x0,0x4,0x0,0x18,0x0,0x70,0x0, +0x60,0x0, +}; + +static const BitmapCharRec ch224 = {9,17,-1,0,11,ch224data}; + +/* char: 0xdf */ + +static const GLubyte ch223data[] = { +0xe7,0x0,0x6c,0x80,0x6c,0xc0,0x60,0xc0,0x60,0xc0,0x61,0xc0,0x61,0x80,0x63,0x80, +0x67,0x0,0x6c,0x0,0x63,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, +0x1e,0x0, +}; + +static const BitmapCharRec ch223 = {10,17,-1,0,12,ch223data}; + +/* char: 0xde */ + +static const GLubyte ch222data[] = { +0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18, +0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70,0x3f,0xc0,0x30,0x0,0x30,0x0,0x30,0x0, +0xfc,0x0, +}; + +static const BitmapCharRec ch222 = {13,17,-1,0,15,ch222data}; + +/* char: 0xdd */ + +static const GLubyte ch221data[] = { +0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0, +0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc, +0xfc,0x3f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, +}; + +static const BitmapCharRec ch221 = {16,22,0,0,16,ch221data}; + +/* char: 0xdc */ + +static const GLubyte ch220data[] = { +0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0xfc,0x1f,0x0,0x0,0x0,0x0,0x6,0x30,0x6,0x30, +}; + +static const BitmapCharRec ch220 = {16,21,-1,0,18,ch220data}; + +/* char: 0xdb */ + +static const GLubyte ch219data[] = { +0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0xfc,0x1f,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80, +}; + +static const BitmapCharRec ch219 = {16,22,-1,0,18,ch219data}; + +/* char: 0xda */ + +static const GLubyte ch218data[] = { +0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0xfc,0x1f,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, +}; + +static const BitmapCharRec ch218 = {16,22,-1,0,18,ch218data}; + +/* char: 0xd9 */ + +static const GLubyte ch217data[] = { +0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0xfc,0x1f,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch217 = {16,22,-1,0,18,ch217data}; + +/* char: 0xd8 */ + +static const GLubyte ch216data[] = { +0x20,0x0,0x27,0xe0,0x1c,0x38,0x38,0x1c,0x68,0x6,0x64,0x6,0xc2,0x3,0xc2,0x3, +0xc1,0x3,0xc1,0x3,0xc0,0x83,0xc0,0x83,0xc0,0x43,0x60,0x46,0x60,0x26,0x38,0x1c, +0x1c,0x38,0x7,0xe4,0x0,0x4, +}; + +static const BitmapCharRec ch216 = {16,19,-1,1,18,ch216data}; + +/* char: 0xd7 */ + +static const GLubyte ch215data[] = { +0x80,0x40,0xc0,0xc0,0x61,0x80,0x33,0x0,0x1e,0x0,0xc,0x0,0x1e,0x0,0x33,0x0, +0x61,0x80,0xc0,0xc0,0x80,0x40, +}; + +static const BitmapCharRec ch215 = {10,11,-2,-1,14,ch215data}; + +/* char: 0xd6 */ + +static const GLubyte ch214data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0,0x0,0x0,0x0,0x0,0x6,0x60,0x6,0x60, +}; + +static const BitmapCharRec ch214 = {16,21,-1,0,18,ch214data}; + +/* char: 0xd5 */ + +static const GLubyte ch213data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90, +}; + +static const BitmapCharRec ch213 = {16,21,-1,0,18,ch213data}; + +/* char: 0xd4 */ + +static const GLubyte ch212data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0,0x0,0x0,0x8,0x10,0x6,0x60,0x3,0xc0,0x1,0x80, +}; + +static const BitmapCharRec ch212 = {16,22,-1,0,18,ch212data}; + +/* char: 0xd3 */ + +static const GLubyte ch211data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0,0x0,0x0,0x1,0x0,0x0,0xc0,0x0,0x70,0x0,0x30, +}; + +static const BitmapCharRec ch211 = {16,22,-1,0,18,ch211data}; + +/* char: 0xd2 */ + +static const GLubyte ch210data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0,0x0,0x0,0x0,0x40,0x1,0x80,0x7,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch210 = {16,22,-1,0,18,ch210data}; + +/* char: 0xd1 */ + +static const GLubyte ch209data[] = { +0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84, +0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4, +0xf0,0x1f,0x0,0x0,0x0,0x0,0x4,0xe0,0x3,0x90, +}; + +static const BitmapCharRec ch209 = {16,21,-1,0,18,ch209data}; + +/* char: 0xd0 */ + +static const GLubyte ch208data[] = { +0x7f,0xe0,0x18,0x38,0x18,0x1c,0x18,0x6,0x18,0x6,0x18,0x3,0x18,0x3,0x18,0x3, +0xff,0x3,0x18,0x3,0x18,0x3,0x18,0x3,0x18,0x6,0x18,0x6,0x18,0x1c,0x18,0x38, +0x7f,0xe0, +}; + +static const BitmapCharRec ch208 = {16,17,0,0,17,ch208data}; + +/* char: 0xcf */ + +static const GLubyte ch207data[] = { +0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0xfc,0x0,0x0,0xcc,0xcc, +}; + +static const BitmapCharRec ch207 = {6,21,-1,0,8,ch207data}; + +/* char: 0xce */ + +static const GLubyte ch206data[] = { +0x7e,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, +0x7e,0x0,0x81,0x66,0x3c,0x18, +}; + +static const BitmapCharRec ch206 = {8,22,-1,0,8,ch206data}; + +/* char: 0xcd */ + +static const GLubyte ch205data[] = { +0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0xfc,0x0,0x40,0x30,0x1c,0xc, +}; + +static const BitmapCharRec ch205 = {6,22,-1,0,8,ch205data}; + +/* char: 0xcc */ + +static const GLubyte ch204data[] = { +0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0xfc,0x0,0x8,0x30,0xe0,0xc0, +}; + +static const BitmapCharRec ch204 = {6,22,-1,0,8,ch204data}; + +/* char: 0xcb */ + +static const GLubyte ch203data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, +0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0,0x0,0x0,0x0,0x0,0x19,0x80,0x19,0x80, +}; + +static const BitmapCharRec ch203 = {13,21,-1,0,15,ch203data}; + +/* char: 0xca */ + +static const GLubyte ch202data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, +0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0,0x0,0x0,0x10,0x20,0xc,0xc0,0x7,0x80,0x3,0x0, +}; + +static const BitmapCharRec ch202 = {13,22,-1,0,15,ch202data}; + +/* char: 0xc9 */ + +static const GLubyte ch201data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, +0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0,0x0,0x0,0x4,0x0,0x3,0x0,0x1,0xc0,0x0,0xc0, +}; + +static const BitmapCharRec ch201 = {13,22,-1,0,15,ch201data}; + +/* char: 0xc8 */ + +static const GLubyte ch200data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, +0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0,0x0,0x0,0x1,0x0,0x6,0x0,0x1c,0x0,0x18,0x0, +}; + +static const BitmapCharRec ch200 = {13,22,-1,0,15,ch200data}; + +/* char: 0xc7 */ + +static const GLubyte ch199data[] = { +0x7,0x80,0xc,0xc0,0x0,0xc0,0x3,0xc0,0x3,0x0,0x1,0x0,0x7,0xe0,0x1e,0x38, +0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c,0x7,0xe4, +}; + +static const BitmapCharRec ch199 = {14,23,-1,6,16,ch199data}; + +/* char: 0xc6 */ + +static const GLubyte ch198data[] = { +0xf9,0xff,0xf0,0x30,0x60,0x30,0x10,0x60,0x10,0x10,0x60,0x10,0x18,0x60,0x0,0x8, +0x60,0x0,0xf,0xe0,0x80,0xc,0x60,0x80,0x4,0x7f,0x80,0x4,0x60,0x80,0x6,0x60, +0x80,0x2,0x60,0x0,0x2,0x60,0x0,0x1,0x60,0x20,0x1,0x60,0x20,0x1,0xe0,0x60, +0x3,0xff,0xe0, +}; + +static const BitmapCharRec ch198 = {20,17,0,0,21,ch198data}; + +/* char: 0xc5 */ + +static const GLubyte ch197data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x1,0xc0,0x0,0x2,0x20,0x0,0x2,0x20,0x0,0x1,0xc0,0x0, +}; + +static const BitmapCharRec ch197 = {17,21,0,0,17,ch197data}; + +/* char: 0xc4 */ + +static const GLubyte ch196data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x6,0x30,0x0,0x6,0x30,0x0, +}; + +static const BitmapCharRec ch196 = {17,21,0,0,17,ch196data}; + +/* char: 0xc3 */ + +static const GLubyte ch195data[] = { +0xfc,0x1f,0x80,0x30,0x7,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x4,0xe0,0x0,0x3,0x90,0x0, +}; + +static const BitmapCharRec ch195 = {17,21,0,0,17,ch195data}; + +/* char: 0xc2 */ + +static const GLubyte ch194data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x0,0x0,0x0,0x8,0x10,0x0,0x6,0x60,0x0,0x3,0xc0,0x0,0x1, +0x80,0x0, +}; + +static const BitmapCharRec ch194 = {17,22,0,0,17,ch194data}; + +/* char: 0xc1 */ + +static const GLubyte ch193data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x0,0x0,0x0,0x1,0x0,0x0,0x0,0xc0,0x0,0x0,0x70,0x0,0x0, +0x30,0x0, +}; + +static const BitmapCharRec ch193 = {17,22,0,0,17,ch193data}; + +/* char: 0xc0 */ + +static const GLubyte ch192data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0,0x0,0x0,0x0,0x0,0x20,0x0,0x0,0xc0,0x0,0x3,0x80,0x0,0x3, +0x0,0x0, +}; + +static const BitmapCharRec ch192 = {17,22,0,0,17,ch192data}; + +/* char: 0xbf */ + +static const GLubyte ch191data[] = { +0x3e,0x63,0xc1,0xc3,0xc3,0xe0,0x70,0x30,0x38,0x18,0x18,0x8,0x8,0x0,0x0,0xc, +0xc, +}; + +static const BitmapCharRec ch191 = {8,17,-1,5,11,ch191data}; + +/* char: 0xbe */ + +static const GLubyte ch190data[] = { +0x18,0x2,0x0,0x8,0x2,0x0,0xc,0x7f,0x80,0x4,0x22,0x0,0x6,0x32,0x0,0x3, +0x12,0x0,0x1,0xa,0x0,0x71,0x8e,0x0,0x88,0x86,0x0,0x8c,0xc2,0x0,0xc,0x60, +0x0,0x8,0x20,0x0,0x30,0x30,0x0,0x8,0x10,0x0,0x8c,0x18,0x0,0x4c,0xc,0x0, +0x38,0x4,0x0, +}; + +static const BitmapCharRec ch190 = {17,17,0,0,18,ch190data}; + +/* char: 0xbd */ + +static const GLubyte ch189data[] = { +0x30,0x7e,0x10,0x22,0x18,0x10,0x8,0x18,0xc,0x8,0x6,0x4,0x2,0x6,0xfb,0x46, +0x21,0x26,0x21,0x9c,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18, +0x20,0x8, +}; + +static const BitmapCharRec ch189 = {15,17,-1,0,18,ch189data}; + +/* char: 0xbc */ + +static const GLubyte ch188data[] = { +0x30,0x4,0x10,0x4,0x18,0xff,0x8,0x44,0xc,0x64,0x6,0x24,0x2,0x14,0xfb,0x1c, +0x21,0xc,0x21,0x84,0x20,0xc0,0x20,0x40,0x20,0x60,0x20,0x20,0xa0,0x30,0x60,0x18, +0x20,0x8, +}; + +static const BitmapCharRec ch188 = {16,17,-1,0,18,ch188data}; + +/* char: 0xbb */ + +static const GLubyte ch187data[] = { +0x88,0x0,0xcc,0x0,0x66,0x0,0x33,0x0,0x19,0x80,0x19,0x80,0x33,0x0,0x66,0x0, +0xcc,0x0,0x88,0x0, +}; + +static const BitmapCharRec ch187 = {9,10,-2,-1,12,ch187data}; + +/* char: 0xba */ + +static const GLubyte ch186data[] = { +0xfc,0x0,0x78,0xcc,0xcc,0xcc,0xcc,0xcc,0x78, +}; + +static const BitmapCharRec ch186 = {6,9,-1,-8,8,ch186data}; + +/* char: 0xb9 */ + +static const GLubyte ch185data[] = { +0xf8,0x20,0x20,0x20,0x20,0x20,0x20,0xa0,0x60,0x20, +}; + +static const BitmapCharRec ch185 = {5,10,-1,-7,7,ch185data}; + +/* char: 0xb8 */ + +static const GLubyte ch184data[] = { +0x78,0xcc,0xc,0x3c,0x30,0x10, +}; + +static const BitmapCharRec ch184 = {6,6,-1,6,8,ch184data}; + +/* char: 0xb7 */ + +static const GLubyte ch183data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch183 = {2,2,-2,-6,6,ch183data}; + +/* char: 0xb6 */ + +static const GLubyte ch182data[] = { +0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0,0x9,0x0, +0x9,0x0,0x9,0x0,0x9,0x0,0x19,0x0,0x39,0x0,0x79,0x0,0x79,0x0,0xf9,0x0, +0xf9,0x0,0xf9,0x0,0x79,0x0,0x79,0x0,0x39,0x0,0x1f,0x80, +}; + +static const BitmapCharRec ch182 = {9,22,-1,5,11,ch182data}; + +/* char: 0xb5 */ + +static const GLubyte ch181data[] = { +0x40,0x0,0xe0,0x0,0xc0,0x0,0x40,0x0,0x40,0x0,0x5c,0xe0,0x7e,0xc0,0x71,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0xe1,0xc0, +}; + +static const BitmapCharRec ch181 = {11,17,-1,5,13,ch181data}; + +/* char: 0xb4 */ + +static const GLubyte ch180data[] = { +0x80,0x60,0x38,0x18, +}; + +static const BitmapCharRec ch180 = {5,4,-2,-13,8,ch180data}; + +/* char: 0xb3 */ + +static const GLubyte ch179data[] = { +0x70,0x88,0x8c,0xc,0x8,0x30,0x8,0x8c,0x4c,0x38, +}; + +static const BitmapCharRec ch179 = {6,10,0,-7,7,ch179data}; + +/* char: 0xb2 */ + +static const GLubyte ch178data[] = { +0xfc,0x44,0x20,0x30,0x10,0x8,0xc,0x8c,0x4c,0x38, +}; + +static const BitmapCharRec ch178 = {6,10,0,-7,7,ch178data}; + +/* char: 0xb1 */ + +static const GLubyte ch177data[] = { +0xff,0xf0,0xff,0xf0,0x0,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, +0xff,0xf0,0xff,0xf0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch177 = {12,15,-1,0,14,ch177data}; + +/* char: 0xb0 */ + +static const GLubyte ch176data[] = { +0x38,0x44,0x82,0x82,0x82,0x44,0x38, +}; + +static const BitmapCharRec ch176 = {7,7,-1,-10,9,ch176data}; + +/* char: 0xaf */ + +static const GLubyte ch175data[] = { +0xfc,0xfc, +}; + +static const BitmapCharRec ch175 = {6,2,-1,-14,8,ch175data}; + +/* char: 0xae */ + +static const GLubyte ch174data[] = { +0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x60,0x3,0x0,0x47,0x19,0x0,0xc2, +0x31,0x80,0x82,0x20,0x80,0x82,0x40,0x80,0x83,0xe0,0x80,0x82,0x30,0x80,0x82,0x10, +0x80,0xc2,0x11,0x80,0x42,0x31,0x0,0x67,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0, +0x7,0xf0,0x0, +}; + +static const BitmapCharRec ch174 = {17,17,-1,0,19,ch174data}; + +/* char: 0xad */ + +static const GLubyte ch173data[] = { +0xfe,0xfe, +}; + +static const BitmapCharRec ch173 = {7,2,-1,-5,9,ch173data}; + +/* char: 0xac */ + +static const GLubyte ch172data[] = { +0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0xff,0xf0,0xff,0xf0, +}; + +static const BitmapCharRec ch172 = {12,7,-1,-3,14,ch172data}; + +/* char: 0xab */ + +static const GLubyte ch171data[] = { +0x8,0x80,0x19,0x80,0x33,0x0,0x66,0x0,0xcc,0x0,0xcc,0x0,0x66,0x0,0x33,0x0, +0x19,0x80,0x8,0x80, +}; + +static const BitmapCharRec ch171 = {9,10,-2,-1,13,ch171data}; + +/* char: 0xaa */ + +static const GLubyte ch170data[] = { +0x7e,0x0,0x76,0xcc,0xcc,0x7c,0xc,0xcc,0x78, +}; + +static const BitmapCharRec ch170 = {7,9,0,-8,8,ch170data}; + +/* char: 0xa9 */ + +static const GLubyte ch169data[] = { +0x7,0xf0,0x0,0x1c,0x1c,0x0,0x30,0x6,0x0,0x61,0xc3,0x0,0x47,0x71,0x0,0xc4, +0x19,0x80,0x8c,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x88,0x0,0x80,0x8c,0x0, +0x80,0xc4,0x19,0x80,0x47,0x31,0x0,0x61,0xe3,0x0,0x30,0x6,0x0,0x1c,0x1c,0x0, +0x7,0xf0,0x0, +}; + +static const BitmapCharRec ch169 = {17,17,-1,0,19,ch169data}; + +/* char: 0xa8 */ + +static const GLubyte ch168data[] = { +0xcc,0xcc, +}; + +static const BitmapCharRec ch168 = {6,2,-1,-14,8,ch168data}; + +/* char: 0xa7 */ + +static const GLubyte ch167data[] = { +0x38,0x64,0x62,0x6,0xe,0x1c,0x38,0x74,0xe2,0xc3,0x83,0x87,0x4e,0x3c,0x38,0x70, +0x60,0x46,0x26,0x1c, +}; + +static const BitmapCharRec ch167 = {8,20,-2,2,12,ch167data}; + +/* char: 0xa6 */ + +static const GLubyte ch166data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0, +}; + +static const BitmapCharRec ch166 = {2,17,-2,0,6,ch166data}; + +/* char: 0xa5 */ + +static const GLubyte ch165data[] = { +0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x1f,0xe0,0x3,0x0,0x1f,0xe0, +0x3,0x0,0x7,0x80,0xc,0x80,0xc,0xc0,0x18,0x40,0x18,0x60,0x30,0x20,0x70,0x30, +0xf8,0x7c, +}; + +static const BitmapCharRec ch165 = {14,17,0,0,14,ch165data}; + +/* char: 0xa4 */ + +static const GLubyte ch164data[] = { +0xc0,0x60,0xee,0xe0,0x7f,0xc0,0x31,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x31,0x80,0x7f,0xc0,0xee,0xe0,0xc0,0x60, +}; + +static const BitmapCharRec ch164 = {11,12,-1,-3,13,ch164data}; + +/* char: 0xa3 */ + +static const GLubyte ch163data[] = { +0xe7,0x80,0xbe,0xc0,0x78,0x40,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, +0x30,0x0,0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x31,0x80,0x19,0x80, +0xf,0x0, +}; + +static const BitmapCharRec ch163 = {10,17,-1,0,12,ch163data}; + +/* char: 0xa2 */ + +static const GLubyte ch162data[] = { +0x40,0x0,0x40,0x0,0x3e,0x0,0x7f,0x0,0x70,0x80,0xd0,0x0,0xc8,0x0,0xc8,0x0, +0xc8,0x0,0xc4,0x0,0xc4,0x0,0x43,0x80,0x63,0x80,0x1f,0x0,0x1,0x0,0x1,0x0, +}; + +static const BitmapCharRec ch162 = {9,16,-1,2,12,ch162data}; + +/* char: 0xa1 */ + +static const GLubyte ch161data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x0,0x0,0x0,0xc0, +0xc0, +}; + +static const BitmapCharRec ch161 = {2,17,-4,5,8,ch161data}; + +/* char: 0xa0 */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch160data[] = { 0x0 }; +static const BitmapCharRec ch160 = {1,1,0,0,6,ch160data}; +#else +static const BitmapCharRec ch160 = {0,0,0,0,6,0}; +#endif + +/* char: 0x7e '~' */ + +static const GLubyte ch126data[] = { +0x83,0x80,0xc7,0xc0,0x7c,0x60,0x38,0x20, +}; + +static const BitmapCharRec ch126 = {11,4,-1,-5,13,ch126data}; + +/* char: 0x7d '}' */ + +static const GLubyte ch125data[] = { +0xe0,0x30,0x18,0x18,0x18,0x18,0x18,0x18,0x8,0xc,0x4,0x3,0x4,0xc,0x8,0x18, +0x18,0x18,0x18,0x18,0x30,0xe0, +}; + +static const BitmapCharRec ch125 = {8,22,-1,5,10,ch125data}; + +/* char: 0x7c '|' */ + +static const GLubyte ch124data[] = { +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0, +}; + +static const BitmapCharRec ch124 = {2,17,-2,0,6,ch124data}; + +/* char: 0x7b '{' */ + +static const GLubyte ch123data[] = { +0x7,0xc,0x18,0x18,0x18,0x18,0x18,0x18,0x10,0x30,0x20,0xc0,0x20,0x30,0x10,0x18, +0x18,0x18,0x18,0x18,0xc,0x7, +}; + +static const BitmapCharRec ch123 = {8,22,-1,5,10,ch123data}; + +/* char: 0x7a 'z' */ + +static const GLubyte ch122data[] = { +0xff,0xc3,0x61,0x70,0x30,0x38,0x18,0x1c,0xe,0x86,0xc3,0xff, +}; + +static const BitmapCharRec ch122 = {8,12,-1,0,10,ch122data}; + +/* char: 0x79 'y' */ + +static const GLubyte ch121data[] = { +0xe0,0x0,0xf0,0x0,0x18,0x0,0x8,0x0,0xc,0x0,0x4,0x0,0xe,0x0,0xe,0x0, +0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80,0x30,0x80,0x60,0x80,0x60,0xc0, +0xf1,0xe0, +}; + +static const BitmapCharRec ch121 = {11,17,0,5,11,ch121data}; + +/* char: 0x78 'x' */ + +static const GLubyte ch120data[] = { +0xf1,0xe0,0x60,0xc0,0x21,0x80,0x33,0x80,0x1b,0x0,0xe,0x0,0xc,0x0,0x1a,0x0, +0x39,0x0,0x31,0x80,0x60,0xc0,0xf1,0xe0, +}; + +static const BitmapCharRec ch120 = {11,12,-1,0,13,ch120data}; + +/* char: 0x77 'w' */ + +static const GLubyte ch119data[] = { +0x4,0x10,0x0,0xe,0x38,0x0,0xe,0x38,0x0,0x1a,0x28,0x0,0x1a,0x64,0x0,0x19, +0x64,0x0,0x31,0x64,0x0,0x30,0xc2,0x0,0x30,0xc2,0x0,0x60,0xc2,0x0,0x60,0xc3, +0x0,0xf1,0xe7,0x80, +}; + +static const BitmapCharRec ch119 = {17,12,0,0,17,ch119data}; + +/* char: 0x76 'v' */ + +static const GLubyte ch118data[] = { +0x4,0x0,0xe,0x0,0xe,0x0,0x1a,0x0,0x19,0x0,0x19,0x0,0x31,0x0,0x30,0x80, +0x30,0x80,0x60,0x80,0x60,0xc0,0xf1,0xe0, +}; + +static const BitmapCharRec ch118 = {11,12,0,0,11,ch118data}; + +/* char: 0x75 'u' */ + +static const GLubyte ch117data[] = { +0x1c,0xe0,0x3e,0xc0,0x71,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0xe1,0xc0, +}; + +static const BitmapCharRec ch117 = {11,12,-1,0,13,ch117data}; + +/* char: 0x74 't' */ + +static const GLubyte ch116data[] = { +0x1c,0x32,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x70,0x30,0x10, +}; + +static const BitmapCharRec ch116 = {7,15,0,0,7,ch116data}; + +/* char: 0x73 's' */ + +static const GLubyte ch115data[] = { +0xf8,0xc6,0x83,0x3,0x7,0x1e,0x7c,0x70,0xe0,0xc2,0x66,0x3e, +}; + +static const BitmapCharRec ch115 = {8,12,-1,0,10,ch115data}; + +/* char: 0x72 'r' */ + +static const GLubyte ch114data[] = { +0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x76,0x6e,0xe6, +}; + +static const BitmapCharRec ch114 = {7,12,-1,0,8,ch114data}; + +/* char: 0x71 'q' */ + +static const GLubyte ch113data[] = { +0x3,0xc0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1d,0x80,0x73,0x80,0x61,0x80, +0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0x61,0x80,0x73,0x80, +0x1d,0x80, +}; + +static const BitmapCharRec ch113 = {10,17,-1,5,12,ch113data}; + +/* char: 0x70 'p' */ + +static const GLubyte ch112data[] = { +0xf0,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x6e,0x0,0x73,0x80,0x61,0x80, +0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x61,0x80,0x73,0x80, +0xee,0x0, +}; + +static const BitmapCharRec ch112 = {10,17,-1,5,12,ch112data}; + +/* char: 0x6f 'o' */ + +static const GLubyte ch111data[] = { +0x1e,0x0,0x73,0x80,0x61,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0x61,0x80,0x73,0x80,0x1e,0x0, +}; + +static const BitmapCharRec ch111 = {10,12,-1,0,12,ch111data}; + +/* char: 0x6e 'n' */ + +static const GLubyte ch110data[] = { +0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x71,0xc0,0x6f,0x80,0xe7,0x0, +}; + +static const BitmapCharRec ch110 = {11,12,-1,0,13,ch110data}; + +/* char: 0x6d 'm' */ + +static const GLubyte ch109data[] = { +0xf1,0xe3,0xc0,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60, +0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x60,0xc1,0x80,0x71,0xe3,0x80,0x6f,0x9f, +0x0,0xe7,0xe,0x0, +}; + +static const BitmapCharRec ch109 = {18,12,-1,0,20,ch109data}; + +/* char: 0x6c 'l' */ + +static const GLubyte ch108data[] = { +0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60, +0xe0, +}; + +static const BitmapCharRec ch108 = {4,17,-1,0,6,ch108data}; + +/* char: 0x6b 'k' */ + +static const GLubyte ch107data[] = { +0xf3,0xe0,0x61,0xc0,0x63,0x80,0x67,0x0,0x6e,0x0,0x6c,0x0,0x78,0x0,0x68,0x0, +0x64,0x0,0x66,0x0,0x63,0x0,0x67,0xc0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, +0xe0,0x0, +}; + +static const BitmapCharRec ch107 = {11,17,-1,0,12,ch107data}; + +/* char: 0x6a 'j' */ + +static const GLubyte ch106data[] = { +0xc0,0xe0,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0x70,0x0,0x0,0x0,0x30,0x30, +}; + +static const BitmapCharRec ch106 = {4,22,0,5,6,ch106data}; + +/* char: 0x69 'i' */ + +static const GLubyte ch105data[] = { +0xf0,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0x60,0xe0,0x0,0x0,0x0,0x60, +0x60, +}; + +static const BitmapCharRec ch105 = {4,17,-1,0,6,ch105data}; + +/* char: 0x68 'h' */ + +static const GLubyte ch104data[] = { +0xf1,0xe0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x71,0xc0,0x6f,0x80,0x67,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, +0xe0,0x0, +}; + +static const BitmapCharRec ch104 = {11,17,-1,0,13,ch104data}; + +/* char: 0x67 'g' */ + +static const GLubyte ch103data[] = { +0x3f,0x0,0xf1,0xc0,0xc0,0x60,0xc0,0x20,0x60,0x60,0x3f,0xc0,0x7f,0x0,0x60,0x0, +0x30,0x0,0x3e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, +0x1f,0xc0, +}; + +static const BitmapCharRec ch103 = {11,17,-1,5,12,ch103data}; + +/* char: 0x66 'f' */ + +static const GLubyte ch102data[] = { +0x78,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0xfe,0x30,0x30,0x30,0x16, +0xe, +}; + +static const BitmapCharRec ch102 = {7,17,0,0,7,ch102data}; + +/* char: 0x65 'e' */ + +static const GLubyte ch101data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xff,0x80, +0xc1,0x80,0x41,0x80,0x63,0x0,0x1e,0x0, +}; + +static const BitmapCharRec ch101 = {9,12,-1,0,11,ch101data}; + +/* char: 0x64 'd' */ + +static const GLubyte ch100data[] = { +0x1e,0xc0,0x73,0x80,0x61,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80,0xc1,0x80, +0xc1,0x80,0x61,0x80,0x73,0x80,0x1d,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80, +0x3,0x80, +}; + +static const BitmapCharRec ch100 = {10,17,-1,0,12,ch100data}; + +/* char: 0x63 'c' */ + +static const GLubyte ch99data[] = { +0x1e,0x0,0x7f,0x0,0x70,0x80,0xe0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +0xc0,0x0,0x41,0x80,0x63,0x80,0x1f,0x0, +}; + +static const BitmapCharRec ch99 = {9,12,-1,0,11,ch99data}; + +/* char: 0x62 'b' */ + +static const GLubyte ch98data[] = { +0x5e,0x0,0x73,0x80,0x61,0x80,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0,0x60,0xc0, +0x60,0xc0,0x61,0x80,0x73,0x80,0x6e,0x0,0x60,0x0,0x60,0x0,0x60,0x0,0x60,0x0, +0xe0,0x0, +}; + +static const BitmapCharRec ch98 = {10,17,-1,0,12,ch98data}; + +/* char: 0x61 'a' */ + +static const GLubyte ch97data[] = { +0x71,0x80,0xfb,0x0,0xc7,0x0,0xc3,0x0,0xc3,0x0,0x63,0x0,0x3b,0x0,0xf,0x0, +0x3,0x0,0x63,0x0,0x67,0x0,0x3e,0x0, +}; + +static const BitmapCharRec ch97 = {9,12,-1,0,11,ch97data}; + +/* char: 0x60 '`' */ + +static const GLubyte ch96data[] = { +0x60,0xe0,0x80,0xc0,0x60, +}; + +static const BitmapCharRec ch96 = {3,5,-2,-12,7,ch96data}; + +/* char: 0x5f '_' */ + +static const GLubyte ch95data[] = { +0xff,0xf8,0xff,0xf8, +}; + +static const BitmapCharRec ch95 = {13,2,0,5,13,ch95data}; + +/* char: 0x5e '^' */ + +static const GLubyte ch94data[] = { +0x80,0x80,0xc1,0x80,0x41,0x0,0x63,0x0,0x22,0x0,0x36,0x0,0x14,0x0,0x1c,0x0, +0x8,0x0, +}; + +static const BitmapCharRec ch94 = {9,9,-1,-8,11,ch94data}; + +/* char: 0x5d ']' */ + +static const GLubyte ch93data[] = { +0xf8,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18, +0x18,0x18,0x18,0x18,0xf8, +}; + +static const BitmapCharRec ch93 = {5,21,-1,4,8,ch93data}; + +/* char: 0x5c '\' */ + +static const GLubyte ch92data[] = { +0x6,0x6,0x4,0xc,0xc,0x8,0x18,0x18,0x10,0x30,0x30,0x20,0x60,0x60,0x40,0xc0, +0xc0, +}; + +static const BitmapCharRec ch92 = {7,17,0,0,7,ch92data}; + +/* char: 0x5b '[' */ + +static const GLubyte ch91data[] = { +0xf8,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0xc0,0xc0,0xf8, +}; + +static const BitmapCharRec ch91 = {5,21,-2,4,8,ch91data}; + +/* char: 0x5a 'Z' */ + +static const GLubyte ch90data[] = { +0xff,0xf8,0xe0,0x18,0x70,0x8,0x30,0x8,0x38,0x0,0x18,0x0,0x1c,0x0,0xe,0x0, +0x6,0x0,0x7,0x0,0x3,0x0,0x3,0x80,0x1,0xc0,0x80,0xc0,0x80,0xe0,0xc0,0x70, +0xff,0xf0, +}; + +static const BitmapCharRec ch90 = {13,17,-1,0,15,ch90data}; + +/* char: 0x59 'Y' */ + +static const GLubyte ch89data[] = { +0x7,0xe0,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0xc0, +0x3,0x40,0x6,0x60,0x6,0x20,0xc,0x30,0x1c,0x10,0x18,0x18,0x38,0x8,0x30,0xc, +0xfc,0x3f, +}; + +static const BitmapCharRec ch89 = {16,17,0,0,16,ch89data}; + +/* char: 0x58 'X' */ + +static const GLubyte ch88data[] = { +0xfc,0xf,0xc0,0x30,0x3,0x80,0x18,0x7,0x0,0x8,0xe,0x0,0x4,0xc,0x0,0x6, +0x18,0x0,0x2,0x38,0x0,0x1,0x70,0x0,0x0,0xe0,0x0,0x0,0xc0,0x0,0x1,0xc0, +0x0,0x3,0xa0,0x0,0x3,0x10,0x0,0x6,0x8,0x0,0xe,0xc,0x0,0x1c,0x6,0x0, +0x7e,0xf,0x80, +}; + +static const BitmapCharRec ch88 = {18,17,0,0,18,ch88data}; + +/* char: 0x57 'W' */ + +static const GLubyte ch87data[] = { +0x1,0x83,0x0,0x1,0x83,0x0,0x1,0x83,0x80,0x3,0x87,0x80,0x3,0x46,0x80,0x3, +0x46,0xc0,0x6,0x46,0x40,0x6,0x4c,0x40,0x6,0x4c,0x60,0xc,0x2c,0x60,0xc,0x2c, +0x20,0x18,0x2c,0x20,0x18,0x18,0x30,0x18,0x18,0x10,0x30,0x18,0x10,0x30,0x18,0x18, +0xfc,0x7e,0x7e, +}; + +static const BitmapCharRec ch87 = {23,17,0,0,23,ch87data}; + +/* char: 0x56 'V' */ + +static const GLubyte ch86data[] = { +0x1,0x80,0x0,0x1,0x80,0x0,0x1,0x80,0x0,0x3,0xc0,0x0,0x3,0x40,0x0,0x3, +0x60,0x0,0x6,0x20,0x0,0x6,0x20,0x0,0x6,0x30,0x0,0xc,0x10,0x0,0xc,0x18, +0x0,0x18,0x8,0x0,0x18,0x8,0x0,0x18,0xc,0x0,0x30,0x4,0x0,0x30,0x6,0x0, +0xfc,0x1f,0x80, +}; + +static const BitmapCharRec ch86 = {17,17,0,0,17,ch86data}; + +/* char: 0x55 'U' */ + +static const GLubyte ch85data[] = { +0x7,0xe0,0x1c,0x30,0x18,0x8,0x30,0x8,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4,0x30,0x4, +0xfc,0x1f, +}; + +static const BitmapCharRec ch85 = {16,17,-1,0,18,ch85data}; + +/* char: 0x54 'T' */ + +static const GLubyte ch84data[] = { +0xf,0xc0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0, +0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0x83,0x4,0x83,0x4,0xc3,0xc, +0xff,0xfc, +}; + +static const BitmapCharRec ch84 = {14,17,-1,0,16,ch84data}; + +/* char: 0x53 'S' */ + +static const GLubyte ch83data[] = { +0x9e,0x0,0xf1,0x80,0xc0,0xc0,0x80,0x60,0x80,0x60,0x0,0x60,0x0,0xe0,0x3,0xc0, +0xf,0x80,0x1e,0x0,0x78,0x0,0xe0,0x0,0xc0,0x40,0xc0,0x40,0xc0,0xc0,0x63,0xc0, +0x1e,0x40, +}; + +static const BitmapCharRec ch83 = {11,17,-1,0,13,ch83data}; + +/* char: 0x52 'R' */ + +static const GLubyte ch82data[] = { +0xfc,0x1e,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0x60,0x30,0xc0,0x31,0xc0,0x33,0x80, +0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x38,0x30,0x18,0x30,0x38,0x30,0x30,0x30,0x70, +0xff,0xc0, +}; + +static const BitmapCharRec ch82 = {15,17,-1,0,16,ch82data}; + +/* char: 0x51 'Q' */ + +static const GLubyte ch81data[] = { +0x0,0xf,0x0,0x38,0x0,0x70,0x0,0xe0,0x1,0xc0,0x7,0xe0,0x1c,0x38,0x38,0x1c, +0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38,0x7,0xe0, +}; + +static const BitmapCharRec ch81 = {16,22,-1,5,18,ch81data}; + +/* char: 0x50 'P' */ + +static const GLubyte ch80data[] = { +0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, +0x3f,0xc0,0x30,0x70,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70, +0xff,0xc0, +}; + +static const BitmapCharRec ch80 = {13,17,-1,0,15,ch80data}; + +/* char: 0x4f 'O' */ + +static const GLubyte ch79data[] = { +0x7,0xe0,0x1c,0x38,0x38,0x1c,0x60,0x6,0x60,0x6,0xc0,0x3,0xc0,0x3,0xc0,0x3, +0xc0,0x3,0xc0,0x3,0xc0,0x3,0xc0,0x3,0x60,0x6,0x60,0x6,0x38,0x1c,0x1c,0x38, +0x7,0xe0, +}; + +static const BitmapCharRec ch79 = {16,17,-1,0,18,ch79data}; + +/* char: 0x4e 'N' */ + +static const GLubyte ch78data[] = { +0xf8,0xc,0x20,0x1c,0x20,0x1c,0x20,0x34,0x20,0x64,0x20,0x64,0x20,0xc4,0x21,0x84, +0x21,0x84,0x23,0x4,0x26,0x4,0x26,0x4,0x2c,0x4,0x38,0x4,0x38,0x4,0x30,0x4, +0xf0,0x1f, +}; + +static const BitmapCharRec ch78 = {16,17,-1,0,18,ch78data}; + +/* char: 0x4d 'M' */ + +static const GLubyte ch77data[] = { +0xf8,0x21,0xf8,0x20,0x60,0x60,0x20,0x60,0x60,0x20,0xd0,0x60,0x20,0xd0,0x60,0x21, +0x88,0x60,0x21,0x88,0x60,0x23,0x8,0x60,0x23,0x4,0x60,0x26,0x4,0x60,0x26,0x2, +0x60,0x2c,0x2,0x60,0x2c,0x2,0x60,0x38,0x1,0x60,0x38,0x1,0x60,0x30,0x0,0xe0, +0xf0,0x0,0xf8, +}; + +static const BitmapCharRec ch77 = {21,17,-1,0,22,ch77data}; + +/* char: 0x4c 'L' */ + +static const GLubyte ch76data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, +0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0, +0xfc,0x0, +}; + +static const BitmapCharRec ch76 = {13,17,-1,0,14,ch76data}; + +/* char: 0x4b 'K' */ + +static const GLubyte ch75data[] = { +0xfc,0x1f,0x30,0xe,0x30,0x1c,0x30,0x38,0x30,0x70,0x30,0xe0,0x31,0xc0,0x33,0x80, +0x3f,0x0,0x3e,0x0,0x33,0x0,0x31,0x80,0x30,0xc0,0x30,0x60,0x30,0x30,0x30,0x18, +0xfc,0x7e, +}; + +static const BitmapCharRec ch75 = {16,17,-1,0,17,ch75data}; + +/* char: 0x4a 'J' */ + +static const GLubyte ch74data[] = { +0x78,0x0,0xcc,0x0,0xc6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, +0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, +0x1f,0x80, +}; + +static const BitmapCharRec ch74 = {9,17,-1,0,11,ch74data}; + +/* char: 0x49 'I' */ + +static const GLubyte ch73data[] = { +0xfc,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30,0x30, +0xfc, +}; + +static const BitmapCharRec ch73 = {6,17,-1,0,8,ch73data}; + +/* char: 0x48 'H' */ + +static const GLubyte ch72data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30, +0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x3f,0xfe,0x0,0x30,0x6,0x0,0x30,0x6, +0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0,0x30,0x6,0x0, +0xfc,0x1f,0x80, +}; + +static const BitmapCharRec ch72 = {17,17,-1,0,19,ch72data}; + +/* char: 0x47 'G' */ + +static const GLubyte ch71data[] = { +0x7,0xe0,0x1e,0x38,0x38,0x1c,0x60,0xc,0x60,0xc,0xc0,0xc,0xc0,0xc,0xc0,0x3f, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c, +0x7,0xe4, +}; + +static const BitmapCharRec ch71 = {16,17,-1,0,18,ch71data}; + +/* char: 0x46 'F' */ + +static const GLubyte ch70data[] = { +0xfc,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x0,0x30,0x20,0x30,0x20, +0x3f,0xe0,0x30,0x20,0x30,0x20,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0, +}; + +static const BitmapCharRec ch70 = {12,17,-1,0,14,ch70data}; + +/* char: 0x45 'E' */ + +static const GLubyte ch69data[] = { +0xff,0xf8,0x30,0x18,0x30,0x8,0x30,0x8,0x30,0x0,0x30,0x0,0x30,0x40,0x30,0x40, +0x3f,0xc0,0x30,0x40,0x30,0x40,0x30,0x0,0x30,0x0,0x30,0x10,0x30,0x10,0x30,0x30, +0xff,0xf0, +}; + +static const BitmapCharRec ch69 = {13,17,-1,0,15,ch69data}; + +/* char: 0x44 'D' */ + +static const GLubyte ch68data[] = { +0xff,0xc0,0x30,0x70,0x30,0x38,0x30,0xc,0x30,0xc,0x30,0x6,0x30,0x6,0x30,0x6, +0x30,0x6,0x30,0x6,0x30,0x6,0x30,0x6,0x30,0xc,0x30,0xc,0x30,0x38,0x30,0x70, +0xff,0xc0, +}; + +static const BitmapCharRec ch68 = {15,17,-1,0,17,ch68data}; + +/* char: 0x43 'C' */ + +static const GLubyte ch67data[] = { +0x7,0xe0,0x1e,0x38,0x38,0x8,0x60,0x4,0x60,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0, +0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0x60,0x4,0x60,0x4,0x38,0xc,0x1c,0x3c, +0x7,0xe4, +}; + +static const BitmapCharRec ch67 = {14,17,-1,0,16,ch67data}; + +/* char: 0x42 'B' */ + +static const GLubyte ch66data[] = { +0xff,0xe0,0x30,0x78,0x30,0x18,0x30,0xc,0x30,0xc,0x30,0xc,0x30,0x18,0x30,0x38, +0x3f,0xe0,0x30,0x40,0x30,0x30,0x30,0x18,0x30,0x18,0x30,0x18,0x30,0x30,0x30,0x70, +0xff,0xc0, +}; + +static const BitmapCharRec ch66 = {14,17,-1,0,16,ch66data}; + +/* char: 0x41 'A' */ + +static const GLubyte ch65data[] = { +0xfc,0x1f,0x80,0x30,0x6,0x0,0x10,0x6,0x0,0x10,0xc,0x0,0x18,0xc,0x0,0x8, +0xc,0x0,0xf,0xf8,0x0,0xc,0x18,0x0,0x4,0x18,0x0,0x4,0x30,0x0,0x6,0x30, +0x0,0x2,0x30,0x0,0x2,0x60,0x0,0x1,0x60,0x0,0x1,0xc0,0x0,0x1,0xc0,0x0, +0x0,0x80,0x0, +}; + +static const BitmapCharRec ch65 = {17,17,0,0,17,ch65data}; + +/* char: 0x40 '@' */ + +static const GLubyte ch64data[] = { +0x3,0xf0,0x0,0xe,0xc,0x0,0x18,0x0,0x0,0x30,0x0,0x0,0x61,0xde,0x0,0x63, +0x7b,0x0,0xc6,0x39,0x80,0xc6,0x18,0x80,0xc6,0x18,0xc0,0xc6,0x18,0x40,0xc6,0xc, +0x40,0xc3,0xc,0x40,0xc3,0x8c,0x40,0xe1,0xfc,0x40,0x60,0xec,0xc0,0x70,0x0,0x80, +0x38,0x1,0x80,0x1c,0x3,0x0,0xf,0xe,0x0,0x3,0xf8,0x0, +}; + +static const BitmapCharRec ch64 = {18,20,-2,3,22,ch64data}; + +/* char: 0x3f '?' */ + +static const GLubyte ch63data[] = { +0x30,0x30,0x0,0x0,0x10,0x10,0x10,0x18,0x18,0xc,0xe,0x7,0xc3,0xc3,0x83,0xc6, +0x7c, +}; + +static const BitmapCharRec ch63 = {8,17,-2,0,11,ch63data}; + +/* char: 0x3e '>' */ + +static const GLubyte ch62data[] = { +0xc0,0x0,0x70,0x0,0x1c,0x0,0x7,0x0,0x1,0xc0,0x0,0x60,0x1,0xc0,0x7,0x0, +0x1c,0x0,0x70,0x0,0xc0,0x0, +}; + +static const BitmapCharRec ch62 = {11,11,-1,-1,13,ch62data}; + +/* char: 0x3d '=' */ + +static const GLubyte ch61data[] = { +0xff,0xf0,0xff,0xf0,0x0,0x0,0x0,0x0,0xff,0xf0,0xff,0xf0, +}; + +static const BitmapCharRec ch61 = {12,6,-1,-4,14,ch61data}; + +/* char: 0x3c '<' */ + +static const GLubyte ch60data[] = { +0x0,0x60,0x1,0xc0,0x7,0x0,0x1c,0x0,0x70,0x0,0xc0,0x0,0x70,0x0,0x1c,0x0, +0x7,0x0,0x1,0xc0,0x0,0x60, +}; + +static const BitmapCharRec ch60 = {11,11,-1,-1,13,ch60data}; + +/* char: 0x3b ';' */ + +static const GLubyte ch59data[] = { +0xc0,0x60,0x20,0xe0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch59 = {3,14,-2,3,7,ch59data}; + +/* char: 0x3a ':' */ + +static const GLubyte ch58data[] = { +0xc0,0xc0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xc0,0xc0, +}; + +static const BitmapCharRec ch58 = {2,11,-2,0,6,ch58data}; + +/* char: 0x39 '9' */ + +static const GLubyte ch57data[] = { +0xf0,0x0,0x1c,0x0,0x6,0x0,0x3,0x0,0x3,0x80,0x1,0x80,0x1d,0x80,0x73,0xc0, +0x61,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc1,0xc0,0x61,0x80,0x77,0x80, +0x1e,0x0, +}; + +static const BitmapCharRec ch57 = {10,17,-1,0,12,ch57data}; + +/* char: 0x38 '8' */ + +static const GLubyte ch56data[] = { +0x1e,0x0,0x73,0x80,0xe1,0x80,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x41,0xc0,0x61,0x80, +0x37,0x0,0x1e,0x0,0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0x61,0x80,0x33,0x0, +0x1e,0x0, +}; + +static const BitmapCharRec ch56 = {10,17,-1,0,12,ch56data}; + +/* char: 0x37 '7' */ + +static const GLubyte ch55data[] = { +0x18,0x0,0x18,0x0,0xc,0x0,0xc,0x0,0xc,0x0,0x4,0x0,0x6,0x0,0x6,0x0, +0x2,0x0,0x3,0x0,0x3,0x0,0x1,0x0,0x1,0x80,0x81,0x80,0xc0,0xc0,0xff,0xc0, +0x7f,0xc0, +}; + +static const BitmapCharRec ch55 = {10,17,-1,0,12,ch55data}; + +/* char: 0x36 '6' */ + +static const GLubyte ch54data[] = { +0x1e,0x0,0x7b,0x80,0x61,0x80,0xe0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc1,0x80,0xf3,0x80,0xee,0x0,0x60,0x0,0x70,0x0,0x30,0x0,0x18,0x0,0xe,0x0, +0x3,0xc0, +}; + +static const BitmapCharRec ch54 = {10,17,-1,0,12,ch54data}; + +/* char: 0x35 '5' */ + +static const GLubyte ch53data[] = { +0x7e,0x0,0xe3,0x80,0xc1,0x80,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x0,0xc0,0x1,0xc0, +0x3,0x80,0xf,0x80,0x7e,0x0,0x78,0x0,0x60,0x0,0x20,0x0,0x20,0x0,0x1f,0x80, +0x1f,0xc0, +}; + +static const BitmapCharRec ch53 = {10,17,-1,0,12,ch53data}; + +/* char: 0x34 '4' */ + +static const GLubyte ch52data[] = { +0x3,0x0,0x3,0x0,0x3,0x0,0x3,0x0,0xff,0xc0,0xff,0xc0,0xc3,0x0,0x43,0x0, +0x63,0x0,0x23,0x0,0x33,0x0,0x13,0x0,0x1b,0x0,0xb,0x0,0x7,0x0,0x7,0x0, +0x3,0x0, +}; + +static const BitmapCharRec ch52 = {10,17,-1,0,12,ch52data}; + +/* char: 0x33 '3' */ + +static const GLubyte ch51data[] = { +0x78,0x0,0xe6,0x0,0xc3,0x0,0x1,0x0,0x1,0x80,0x1,0x80,0x1,0x80,0x3,0x80, +0x7,0x0,0x1e,0x0,0xc,0x0,0x6,0x0,0x83,0x0,0x83,0x0,0x47,0x0,0x7e,0x0, +0x1c,0x0, +}; + +static const BitmapCharRec ch51 = {9,17,-1,0,12,ch51data}; + +/* char: 0x32 '2' */ + +static const GLubyte ch50data[] = { +0xff,0x80,0xff,0xc0,0x60,0x40,0x30,0x0,0x18,0x0,0xc,0x0,0x4,0x0,0x6,0x0, +0x3,0x0,0x3,0x0,0x1,0x80,0x1,0x80,0x81,0x80,0x81,0x80,0x43,0x80,0x7f,0x0, +0x1c,0x0, +}; + +static const BitmapCharRec ch50 = {10,17,-1,0,12,ch50data}; + +/* char: 0x31 '1' */ + +static const GLubyte ch49data[] = { +0xff,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x18,0x78,0x18, +0x8, +}; + +static const BitmapCharRec ch49 = {8,17,-2,0,12,ch49data}; + +/* char: 0x30 '0' */ + +static const GLubyte ch48data[] = { +0x1e,0x0,0x33,0x0,0x61,0x80,0x61,0x80,0xe1,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x61,0x80,0x61,0x80,0x33,0x0, +0x1e,0x0, +}; + +static const BitmapCharRec ch48 = {10,17,-1,0,12,ch48data}; + +/* char: 0x2f '/' */ + +static const GLubyte ch47data[] = { +0xc0,0xc0,0xc0,0x60,0x60,0x20,0x30,0x30,0x10,0x18,0x18,0x8,0xc,0xc,0x4,0x6, +0x6,0x3,0x3,0x3, +}; + +static const BitmapCharRec ch47 = {8,20,1,3,7,ch47data}; + +/* char: 0x2e '.' */ + +static const GLubyte ch46data[] = { +0xc0,0xc0, +}; + +static const BitmapCharRec ch46 = {2,2,-2,0,6,ch46data}; + +/* char: 0x2d '-' */ + +static const GLubyte ch45data[] = { +0xff,0xf0,0xff,0xf0, +}; + +static const BitmapCharRec ch45 = {12,2,-1,-6,14,ch45data}; + +/* char: 0x2c ',' */ + +static const GLubyte ch44data[] = { +0xc0,0x60,0x20,0xe0,0xc0, +}; + +static const BitmapCharRec ch44 = {3,5,-2,3,7,ch44data}; + +/* char: 0x2b '+' */ + +static const GLubyte ch43data[] = { +0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0,0xff,0xf0,0xff,0xf0,0x6,0x0, +0x6,0x0,0x6,0x0,0x6,0x0,0x6,0x0, +}; + +static const BitmapCharRec ch43 = {12,12,-1,-1,14,ch43data}; + +/* char: 0x2a '*' */ + +static const GLubyte ch42data[] = { +0x8,0x0,0x1c,0x0,0xc9,0x80,0xeb,0x80,0x1c,0x0,0xeb,0x80,0xc9,0x80,0x1c,0x0, +0x8,0x0, +}; + +static const BitmapCharRec ch42 = {9,9,-2,-8,12,ch42data}; + +/* char: 0x29 ')' */ + +static const GLubyte ch41data[] = { +0x80,0x40,0x20,0x30,0x10,0x18,0x18,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0xc,0x18, +0x18,0x10,0x30,0x20,0x40,0x80, +}; + +static const BitmapCharRec ch41 = {6,22,-1,5,8,ch41data}; + +/* char: 0x28 '(' */ + +static const GLubyte ch40data[] = { +0x4,0x8,0x10,0x30,0x20,0x60,0x60,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0x60, +0x60,0x20,0x30,0x10,0x8,0x4, +}; + +static const BitmapCharRec ch40 = {6,22,-1,5,8,ch40data}; + +/* char: 0x27 ''' */ + +static const GLubyte ch39data[] = { +0xc0,0x60,0x20,0xe0,0xc0, +}; + +static const BitmapCharRec ch39 = {3,5,-3,-12,8,ch39data}; + +/* char: 0x26 '&' */ + +static const GLubyte ch38data[] = { +0x3c,0x3c,0x7f,0x7e,0xe1,0xe1,0xc0,0xc0,0xc1,0xc0,0xc1,0xa0,0x63,0x20,0x37,0x10, +0x1e,0x18,0xe,0x3e,0xf,0x0,0x1d,0x80,0x18,0xc0,0x18,0x40,0x18,0x40,0xc,0xc0, +0x7,0x80, +}; + +static const BitmapCharRec ch38 = {16,17,-1,0,18,ch38data}; + +/* char: 0x25 '%' */ + +static const GLubyte ch37data[] = { +0x30,0x3c,0x0,0x18,0x72,0x0,0xc,0x61,0x0,0x4,0x60,0x80,0x6,0x60,0x80,0x3, +0x30,0x80,0x1,0x19,0x80,0x1,0x8f,0x0,0x78,0xc0,0x0,0xe4,0x40,0x0,0xc2,0x60, +0x0,0xc1,0x30,0x0,0xc1,0x10,0x0,0x61,0x18,0x0,0x33,0xfc,0x0,0x1e,0xc,0x0, +}; + +static const BitmapCharRec ch37 = {17,16,-1,0,19,ch37data}; + +/* char: 0x24 '$' */ + +static const GLubyte ch36data[] = { +0x4,0x0,0x4,0x0,0x3f,0x0,0xe5,0xc0,0xc4,0xc0,0x84,0x60,0x84,0x60,0x4,0x60, +0x4,0xe0,0x7,0xc0,0x7,0x80,0x1e,0x0,0x3c,0x0,0x74,0x0,0x64,0x0,0x64,0x20, +0x64,0x60,0x34,0xe0,0x1f,0x80,0x4,0x0,0x4,0x0, +}; + +static const BitmapCharRec ch36 = {11,21,0,2,12,ch36data}; + +/* char: 0x23 '#' */ + +static const GLubyte ch35data[] = { +0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0x22,0x0,0xff,0xc0,0xff,0xc0,0x11,0x0, +0x11,0x0,0x11,0x0,0x7f,0xe0,0x7f,0xe0,0x8,0x80,0x8,0x80,0x8,0x80,0x8,0x80, +0x8,0x80, +}; + +static const BitmapCharRec ch35 = {11,17,-1,0,13,ch35data}; + +/* char: 0x22 '"' */ + +static const GLubyte ch34data[] = { +0x88,0xcc,0xcc,0xcc,0xcc, +}; + +static const BitmapCharRec ch34 = {6,5,-1,-12,10,ch34data}; + +/* char: 0x21 '!' */ + +static const GLubyte ch33data[] = { +0xc0,0xc0,0x0,0x0,0x0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0,0xc0, +0xc0, +}; + +static const BitmapCharRec ch33 = {2,17,-3,0,8,ch33data}; + +/* char: 0x20 ' ' */ + +#ifdef _WIN32 +/* XXX Work around Microsoft OpenGL 1.1 bug where glBitmap with + a height or width of zero does not advance the raster position + as specified by OpenGL. (Cosmo OpenGL does not have this bug.) */ +static const GLubyte ch32data[] = { 0x0 }; +static const BitmapCharRec ch32 = {1,1,0,0,6,ch32data}; +#else +static const BitmapCharRec ch32 = {0,0,0,0,6,0}; +#endif + +static const BitmapCharRec * const chars[] = { +&ch32, +&ch33, +&ch34, +&ch35, +&ch36, +&ch37, +&ch38, +&ch39, +&ch40, +&ch41, +&ch42, +&ch43, +&ch44, +&ch45, +&ch46, +&ch47, +&ch48, +&ch49, +&ch50, +&ch51, +&ch52, +&ch53, +&ch54, +&ch55, +&ch56, +&ch57, +&ch58, +&ch59, +&ch60, +&ch61, +&ch62, +&ch63, +&ch64, +&ch65, +&ch66, +&ch67, +&ch68, +&ch69, +&ch70, +&ch71, +&ch72, +&ch73, +&ch74, +&ch75, +&ch76, +&ch77, +&ch78, +&ch79, +&ch80, +&ch81, +&ch82, +&ch83, +&ch84, +&ch85, +&ch86, +&ch87, +&ch88, +&ch89, +&ch90, +&ch91, +&ch92, +&ch93, +&ch94, +&ch95, +&ch96, +&ch97, +&ch98, +&ch99, +&ch100, +&ch101, +&ch102, +&ch103, +&ch104, +&ch105, +&ch106, +&ch107, +&ch108, +&ch109, +&ch110, +&ch111, +&ch112, +&ch113, +&ch114, +&ch115, +&ch116, +&ch117, +&ch118, +&ch119, +&ch120, +&ch121, +&ch122, +&ch123, +&ch124, +&ch125, +&ch126, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +0, +&ch160, +&ch161, +&ch162, +&ch163, +&ch164, +&ch165, +&ch166, +&ch167, +&ch168, +&ch169, +&ch170, +&ch171, +&ch172, +&ch173, +&ch174, +&ch175, +&ch176, +&ch177, +&ch178, +&ch179, +&ch180, +&ch181, +&ch182, +&ch183, +&ch184, +&ch185, +&ch186, +&ch187, +&ch188, +&ch189, +&ch190, +&ch191, +&ch192, +&ch193, +&ch194, +&ch195, +&ch196, +&ch197, +&ch198, +&ch199, +&ch200, +&ch201, +&ch202, +&ch203, +&ch204, +&ch205, +&ch206, +&ch207, +&ch208, +&ch209, +&ch210, +&ch211, +&ch212, +&ch213, +&ch214, +&ch215, +&ch216, +&ch217, +&ch218, +&ch219, +&ch220, +&ch221, +&ch222, +&ch223, +&ch224, +&ch225, +&ch226, +&ch227, +&ch228, +&ch229, +&ch230, +&ch231, +&ch232, +&ch233, +&ch234, +&ch235, +&ch236, +&ch237, +&ch238, +&ch239, +&ch240, +&ch241, +&ch242, +&ch243, +&ch244, +&ch245, +&ch246, +&ch247, +&ch248, +&ch249, +&ch250, +&ch251, +&ch252, +&ch253, +&ch254, +&ch255, +}; + +#if !defined(__IBMCPP__) +const +#endif +BitmapFontRec glutBitmapTimesRoman24 = { +"-adobe-times-medium-r-normal--24-240-75-75-p-124-iso8859-1", +224, +32, +chars +}; + diff --git a/src/glut/os2/glut_util.cpp b/src/glut/os2/glut_util.cpp index 76f25020af..2a50a7400e 100644 --- a/src/glut/os2/glut_util.cpp +++ b/src/glut/os2/glut_util.cpp @@ -1,90 +1,90 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include -#include -#include - -#include "glutint.h" - -#if !defined(__OS2__) - -/* strdup is actually not a standard ANSI C or POSIX routine - so implement a private one for GLUT. OpenVMS does not have a - strdup; Linux's standard libc doesn't declare strdup by default - (unless BSD or SVID interfaces are requested). */ -char * -__glutStrdup(const char *string) -{ - char *copy; - - copy = (char*) malloc(strlen(string) + 1); - if (copy == NULL) - return NULL; - strcpy(copy, string); - return copy; -} -#endif - -void -__glutWarning(char *format,...) -{ - va_list args; - - va_start(args, format); - fprintf(stderr, "GLUT: Warning in %s: ", - __glutProgramName ? __glutProgramName : "(unamed)"); - vfprintf(stderr, format, args); - va_end(args); - putc('\n', stderr); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutReportErrors(void) -{ - GLenum error; - - while ((error = glGetError()) != GL_NO_ERROR) - __glutWarning("GL error: %s", gluErrorString(error)); -} -/* ENDCENTRY */ - -void -__glutFatalError(char *format,...) -{ - va_list args; - - va_start(args, format); - fprintf(stderr, "GLUT: Fatal Error in %s: ", - __glutProgramName ? __glutProgramName : "(unamed)"); - vfprintf(stderr, format, args); - va_end(args); - putc('\n', stderr); -/* || defined(__OS2__) */ -#if defined(_WIN32) - if (__glutExitFunc) { - __glutExitFunc(1); - } -#endif - exit(1); -} - -void -__glutFatalUsage(char *format,...) -{ - va_list args; - - va_start(args, format); - fprintf(stderr, "GLUT: Fatal API Usage in %s: ", - __glutProgramName ? __glutProgramName : "(unamed)"); - vfprintf(stderr, format, args); - va_end(args); - putc('\n', stderr); - abort(); -} + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include +#include +#include + +#include "glutint.h" + +#if !defined(__OS2__) + +/* strdup is actually not a standard ANSI C or POSIX routine + so implement a private one for GLUT. OpenVMS does not have a + strdup; Linux's standard libc doesn't declare strdup by default + (unless BSD or SVID interfaces are requested). */ +char * +__glutStrdup(const char *string) +{ + char *copy; + + copy = (char*) malloc(strlen(string) + 1); + if (copy == NULL) + return NULL; + strcpy(copy, string); + return copy; +} +#endif + +void +__glutWarning(char *format,...) +{ + va_list args; + + va_start(args, format); + fprintf(stderr, "GLUT: Warning in %s: ", + __glutProgramName ? __glutProgramName : "(unamed)"); + vfprintf(stderr, format, args); + va_end(args); + putc('\n', stderr); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutReportErrors(void) +{ + GLenum error; + + while ((error = glGetError()) != GL_NO_ERROR) + __glutWarning("GL error: %s", gluErrorString(error)); +} +/* ENDCENTRY */ + +void +__glutFatalError(char *format,...) +{ + va_list args; + + va_start(args, format); + fprintf(stderr, "GLUT: Fatal Error in %s: ", + __glutProgramName ? __glutProgramName : "(unamed)"); + vfprintf(stderr, format, args); + va_end(args); + putc('\n', stderr); +/* || defined(__OS2__) */ +#if defined(_WIN32) + if (__glutExitFunc) { + __glutExitFunc(1); + } +#endif + exit(1); +} + +void +__glutFatalUsage(char *format,...) +{ + va_list args; + + va_start(args, format); + fprintf(stderr, "GLUT: Fatal API Usage in %s: ", + __glutProgramName ? __glutProgramName : "(unamed)"); + vfprintf(stderr, format, args); + va_end(args); + putc('\n', stderr); + abort(); +} diff --git a/src/glut/os2/glut_vidresize.cpp b/src/glut/os2/glut_vidresize.cpp index f9d345dcf5..9f9b6eef58 100644 --- a/src/glut/os2/glut_vidresize.cpp +++ b/src/glut/os2/glut_vidresize.cpp @@ -1,232 +1,232 @@ - -/* Copyright (c) Mark J. Kilgard, 1996. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include - -#ifdef __sgi -#include -#endif - -#include "glutint.h" - -/* Grumble. The IRIX 6.3 and early IRIX 6.4 OpenGL headers - support the video resize extension, but failed to define - GLX_SGIX_video_resize. */ -#if 0 -#ifdef GLX_SYNC_FRAME_SGIX -#define GLX_SGIX_video_resize 1 -#endif -#endif - -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) -static int canVideoResize = -1; -static int videoResizeChannel; -#else -static int canVideoResize = 0; -#endif -static int videoResizeInUse = 0; -static int dx = -1, dy = -1, dw = -1, dh = -1; - -/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a - bug where programs seg-fault when they attempt video - resizing from an indirect OpenGL context (either local or - over a network). */ - -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - -static volatile int errorCaught; - -/* ARGSUSED */ -static int -catchXSGIvcErrors(Display * dpy, XErrorEvent * event) -{ - errorCaught = 1; - return 0; -} -#endif - -/* CENTRY */ - -int GLUTAPIENTRY -glutVideoResizeGet(GLenum param) -{ -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (canVideoResize < 0) { - canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize"); - if (canVideoResize) { -#if defined(__sgi) && __sgi - /* This is a hack because IRIX 6.2, 6.3, and some 6.4 - versions were released with GLX_SGIX_video_resize - being advertised by the X server though the video - resize extension is not actually supported. We try to - determine if the libGL.so we are using actually has a - video resize entrypoint before we try to use the - feature. */ - void (*func) (void); - void *glxDso = dlopen("libGL.so", RTLD_LAZY); - - func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX"); - if (!func) { - canVideoResize = 0; - } else -#endif - { - char *channelString; - int (*handler) (Display *, XErrorEvent *); - - channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL"); - videoResizeChannel = channelString ? atoi(channelString) : 0; - - /* Work around another annoying problem with SGI's - GLX_SGIX_video_resize implementation. Early IRIX - 6.4 OpenGL's advertise the extension and have the - video resize API, but an XSGIvc X protocol errors - result trying to use the API. Set up an error - handler to intercept what would otherwise be a fatal - error. If an error was recieved, do not report that - video resize is possible. */ - handler = XSetErrorHandler(catchXSGIvcErrors); - - errorCaught = 0; - -#if defined(GLX_GLXEXT_PROTOTYPES) -#endif - - __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, &dx, &dy, &dw, &dh); - - /* glXQueryChannelDeltasSGIX is an inherent X server - round-trip so we know we will have gotten either the - correct reply or and error by this time. */ - XSetErrorHandler(handler); - - /* Still yet another work around. In IRIX 6.4 betas, - glXQueryChannelDeltasSGIX will return as if it - succeeded, but the values are filled with junk. - Watch to make sure the delta variables really make - sense. */ - if (errorCaught || - dx < 0 || dy < 0 || dw < 0 || dh < 0 || - dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) { - canVideoResize = 0; - } - } - } - } -#endif /* GLX_SGIX_video_resize */ - - switch (param) { - case GLUT_VIDEO_RESIZE_POSSIBLE: - return canVideoResize; - case GLUT_VIDEO_RESIZE_IN_USE: - return videoResizeInUse; - case GLUT_VIDEO_RESIZE_X_DELTA: - return dx; - case GLUT_VIDEO_RESIZE_Y_DELTA: - return dy; - case GLUT_VIDEO_RESIZE_WIDTH_DELTA: - return dw; - case GLUT_VIDEO_RESIZE_HEIGHT_DELTA: - return dh; - case GLUT_VIDEO_RESIZE_X: - case GLUT_VIDEO_RESIZE_Y: - case GLUT_VIDEO_RESIZE_WIDTH: - case GLUT_VIDEO_RESIZE_HEIGHT: -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (videoResizeInUse) { - int x, y, width, height; - - __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, &x, &y, &width, &height); - switch (param) { - case GLUT_VIDEO_RESIZE_X: - return x; - case GLUT_VIDEO_RESIZE_Y: - return y; - case GLUT_VIDEO_RESIZE_WIDTH: - return width; - case GLUT_VIDEO_RESIZE_HEIGHT: - return height; - } - } -#endif - return -1; - default: - __glutWarning("invalid glutVideoResizeGet parameter: %d", param); - return -1; - } -} - -void GLUTAPIENTRY -glutSetupVideoResizing(void) -{ -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) { - __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, __glutCurrentWindow->win); - videoResizeInUse = 1; - } else -#endif - __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n"); -} - -void GLUTAPIENTRY -glutStopVideoResizing(void) -{ -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) { - if (videoResizeInUse) { - __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, None); - videoResizeInUse = 0; - } - } -#endif -} - -/* ARGSUSED */ -void GLUTAPIENTRY -glutVideoResize(int x, int y, int width, int height) -{ -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (videoResizeInUse) { -#ifdef GLX_SYNC_SWAP_SGIX - /* glXChannelRectSyncSGIX introduced in a patch to IRIX - 6.2; the original unpatched IRIX 6.2 behavior is always - GLX_SYNC_SWAP_SGIX. */ - __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, GLX_SYNC_SWAP_SGIX); -#endif - __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, x, y, width, height); - } -#endif -} - -/* ARGSUSED */ -void GLUTAPIENTRY -glutVideoPan(int x, int y, int width, int height) -{ -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) - if (videoResizeInUse) { -#ifdef GLX_SYNC_FRAME_SGIX - /* glXChannelRectSyncSGIX introduced in a patch to IRIX - 6.2; the original unpatched IRIX 6.2 behavior is always - GLX_SYNC_SWAP_SGIX. We just ignore that we cannot - accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2; - this means you'd need a glutSwapBuffers to actually - realize the video resize. */ - __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, GLX_SYNC_FRAME_SGIX); -#endif - __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen, - videoResizeChannel, x, y, width, height); - } -#endif -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1996. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include + +#ifdef __sgi +#include +#endif + +#include "glutint.h" + +/* Grumble. The IRIX 6.3 and early IRIX 6.4 OpenGL headers + support the video resize extension, but failed to define + GLX_SGIX_video_resize. */ +#if 0 +#ifdef GLX_SYNC_FRAME_SGIX +#define GLX_SGIX_video_resize 1 +#endif +#endif + +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) +static int canVideoResize = -1; +static int videoResizeChannel; +#else +static int canVideoResize = 0; +#endif +static int videoResizeInUse = 0; +static int dx = -1, dy = -1, dw = -1, dh = -1; + +/* XXX Note that IRIX 6.2, 6.3, and some 6.4 versions have a + bug where programs seg-fault when they attempt video + resizing from an indirect OpenGL context (either local or + over a network). */ + +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + +static volatile int errorCaught; + +/* ARGSUSED */ +static int +catchXSGIvcErrors(Display * dpy, XErrorEvent * event) +{ + errorCaught = 1; + return 0; +} +#endif + +/* CENTRY */ + +int GLUTAPIENTRY +glutVideoResizeGet(GLenum param) +{ +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (canVideoResize < 0) { + canVideoResize = __glutIsSupportedByGLX("GLX_SGIX_video_resize"); + if (canVideoResize) { +#if defined(__sgi) && __sgi + /* This is a hack because IRIX 6.2, 6.3, and some 6.4 + versions were released with GLX_SGIX_video_resize + being advertised by the X server though the video + resize extension is not actually supported. We try to + determine if the libGL.so we are using actually has a + video resize entrypoint before we try to use the + feature. */ + void (*func) (void); + void *glxDso = dlopen("libGL.so", RTLD_LAZY); + + func = (void (*)(void)) dlsym(glxDso, "glXQueryChannelDeltasSGIX"); + if (!func) { + canVideoResize = 0; + } else +#endif + { + char *channelString; + int (*handler) (Display *, XErrorEvent *); + + channelString = getenv("GLUT_VIDEO_RESIZE_CHANNEL"); + videoResizeChannel = channelString ? atoi(channelString) : 0; + + /* Work around another annoying problem with SGI's + GLX_SGIX_video_resize implementation. Early IRIX + 6.4 OpenGL's advertise the extension and have the + video resize API, but an XSGIvc X protocol errors + result trying to use the API. Set up an error + handler to intercept what would otherwise be a fatal + error. If an error was recieved, do not report that + video resize is possible. */ + handler = XSetErrorHandler(catchXSGIvcErrors); + + errorCaught = 0; + +#if defined(GLX_GLXEXT_PROTOTYPES) +#endif + + __glut_glXQueryChannelDeltasSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, &dx, &dy, &dw, &dh); + + /* glXQueryChannelDeltasSGIX is an inherent X server + round-trip so we know we will have gotten either the + correct reply or and error by this time. */ + XSetErrorHandler(handler); + + /* Still yet another work around. In IRIX 6.4 betas, + glXQueryChannelDeltasSGIX will return as if it + succeeded, but the values are filled with junk. + Watch to make sure the delta variables really make + sense. */ + if (errorCaught || + dx < 0 || dy < 0 || dw < 0 || dh < 0 || + dx > 2048 || dy > 2048 || dw > 2048 || dh > 2048) { + canVideoResize = 0; + } + } + } + } +#endif /* GLX_SGIX_video_resize */ + + switch (param) { + case GLUT_VIDEO_RESIZE_POSSIBLE: + return canVideoResize; + case GLUT_VIDEO_RESIZE_IN_USE: + return videoResizeInUse; + case GLUT_VIDEO_RESIZE_X_DELTA: + return dx; + case GLUT_VIDEO_RESIZE_Y_DELTA: + return dy; + case GLUT_VIDEO_RESIZE_WIDTH_DELTA: + return dw; + case GLUT_VIDEO_RESIZE_HEIGHT_DELTA: + return dh; + case GLUT_VIDEO_RESIZE_X: + case GLUT_VIDEO_RESIZE_Y: + case GLUT_VIDEO_RESIZE_WIDTH: + case GLUT_VIDEO_RESIZE_HEIGHT: +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (videoResizeInUse) { + int x, y, width, height; + + __glut_glXQueryChannelRectSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, &x, &y, &width, &height); + switch (param) { + case GLUT_VIDEO_RESIZE_X: + return x; + case GLUT_VIDEO_RESIZE_Y: + return y; + case GLUT_VIDEO_RESIZE_WIDTH: + return width; + case GLUT_VIDEO_RESIZE_HEIGHT: + return height; + } + } +#endif + return -1; + default: + __glutWarning("invalid glutVideoResizeGet parameter: %d", param); + return -1; + } +} + +void GLUTAPIENTRY +glutSetupVideoResizing(void) +{ +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) { + __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, __glutCurrentWindow->win); + videoResizeInUse = 1; + } else +#endif + __glutFatalError("glutEstablishVideoResizing: video resizing not possible.\n"); +} + +void GLUTAPIENTRY +glutStopVideoResizing(void) +{ +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (glutVideoResizeGet(GLUT_VIDEO_RESIZE_POSSIBLE)) { + if (videoResizeInUse) { + __glut_glXBindChannelToWindowSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, None); + videoResizeInUse = 0; + } + } +#endif +} + +/* ARGSUSED */ +void GLUTAPIENTRY +glutVideoResize(int x, int y, int width, int height) +{ +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (videoResizeInUse) { +#ifdef GLX_SYNC_SWAP_SGIX + /* glXChannelRectSyncSGIX introduced in a patch to IRIX + 6.2; the original unpatched IRIX 6.2 behavior is always + GLX_SYNC_SWAP_SGIX. */ + __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, GLX_SYNC_SWAP_SGIX); +#endif + __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, x, y, width, height); + } +#endif +} + +/* ARGSUSED */ +void GLUTAPIENTRY +glutVideoPan(int x, int y, int width, int height) +{ +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_video_resize) + if (videoResizeInUse) { +#ifdef GLX_SYNC_FRAME_SGIX + /* glXChannelRectSyncSGIX introduced in a patch to IRIX + 6.2; the original unpatched IRIX 6.2 behavior is always + GLX_SYNC_SWAP_SGIX. We just ignore that we cannot + accomplish GLX_SYNC_FRAME_SGIX on IRIX unpatched 6.2; + this means you'd need a glutSwapBuffers to actually + realize the video resize. */ + __glut_glXChannelRectSyncSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, GLX_SYNC_FRAME_SGIX); +#endif + __glut_glXChannelRectSGIX(__glutDisplay, __glutScreen, + videoResizeChannel, x, y, width, height); + } +#endif +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glut_warp.cpp b/src/glut/os2/glut_warp.cpp index 885e169d3f..4ef6f7bf39 100644 --- a/src/glut/os2/glut_warp.cpp +++ b/src/glut/os2/glut_warp.cpp @@ -1,29 +1,29 @@ - -/* Copyright (c) Mark J. Kilgard, 1996, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include -#include - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutWarpPointer(int x, int y) -{ -// XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win, -// 0, 0, 0, 0, x, y); - POINTL point; - point.x = x; - point.y = y; - WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1); - WinSetPointerPos(HWND_DESKTOP, point.x, point.y); - - XFlush(__glutDisplay); -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1996, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include +#include + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutWarpPointer(int x, int y) +{ +// XWarpPointer(__glutDisplay, None, __glutCurrentWindow->win, +// 0, 0, 0, 0, x, y); + POINTL point; + point.x = x; + point.y = y; + WinMapWindowPoints(__glutCurrentWindow->win,HWND_DESKTOP,&point,1); + WinSetPointerPos(HWND_DESKTOP, point.x, point.y); + + XFlush(__glutDisplay); +} + +/* ENDCENTRY */ diff --git a/src/glut/os2/glutbitmap.h b/src/glut/os2/glutbitmap.h index dc1b61af19..9584bb129d 100644 --- a/src/glut/os2/glutbitmap.h +++ b/src/glut/os2/glutbitmap.h @@ -1,32 +1,32 @@ -#ifndef __glutbitmap_h__ -#define __glutbitmap_h__ - -/* Copyright (c) Mark J. Kilgard, 1994, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#define GLUT_NO_LIB_PRAGMA /* Avoid auto library linking when building - the GLUT library itself. */ -#include - -typedef struct { - const GLsizei width; - const GLsizei height; - const GLfloat xorig; - const GLfloat yorig; - const GLfloat advance; - const GLubyte *bitmap; -} BitmapCharRec, *BitmapCharPtr; - -typedef struct { - const char *name; - const int num_chars; - const int first; - const BitmapCharRec * const *ch; -} BitmapFontRec, *BitmapFontPtr; - -typedef void *GLUTbitmapFont; - -#endif /* __glutbitmap_h__ */ +#ifndef __glutbitmap_h__ +#define __glutbitmap_h__ + +/* Copyright (c) Mark J. Kilgard, 1994, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#define GLUT_NO_LIB_PRAGMA /* Avoid auto library linking when building + the GLUT library itself. */ +#include + +typedef struct { + const GLsizei width; + const GLsizei height; + const GLfloat xorig; + const GLfloat yorig; + const GLfloat advance; + const GLubyte *bitmap; +} BitmapCharRec, *BitmapCharPtr; + +typedef struct { + const char *name; + const int num_chars; + const int first; + const BitmapCharRec * const *ch; +} BitmapFontRec, *BitmapFontPtr; + +typedef void *GLUTbitmapFont; + +#endif /* __glutbitmap_h__ */ diff --git a/src/glut/os2/glutstroke.h b/src/glut/os2/glutstroke.h index fbbc70d6cc..cbc9e156fe 100644 --- a/src/glut/os2/glutstroke.h +++ b/src/glut/os2/glutstroke.h @@ -1,42 +1,42 @@ -#ifndef __glutstroke_h__ -#define __glutstroke_h__ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#if defined(_WIN32) -#pragma warning (disable:4244) /* disable bogus conversion warnings */ -#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ -#endif - -typedef struct { - float x; - float y; -} CoordRec, *CoordPtr; - -typedef struct { - int num_coords; - const CoordRec *coord; -} StrokeRec, *StrokePtr; - -typedef struct { - int num_strokes; - const StrokeRec *stroke; - float center; - float right; -} StrokeCharRec, *StrokeCharPtr; - -typedef struct { - const char *name; - int num_chars; - const StrokeCharRec *ch; - float top; - float bottom; -} StrokeFontRec, *StrokeFontPtr; - -typedef void *GLUTstrokeFont; - -#endif /* __glutstroke_h__ */ +#ifndef __glutstroke_h__ +#define __glutstroke_h__ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#if defined(_WIN32) +#pragma warning (disable:4244) /* disable bogus conversion warnings */ +#pragma warning (disable:4305) /* VC++ 5.0 version of above warning. */ +#endif + +typedef struct { + float x; + float y; +} CoordRec, *CoordPtr; + +typedef struct { + int num_coords; + const CoordRec *coord; +} StrokeRec, *StrokePtr; + +typedef struct { + int num_strokes; + const StrokeRec *stroke; + float center; + float right; +} StrokeCharRec, *StrokeCharPtr; + +typedef struct { + const char *name; + int num_chars; + const StrokeCharRec *ch; + float top; + float bottom; +} StrokeFontRec, *StrokeFontPtr; + +typedef void *GLUTstrokeFont; + +#endif /* __glutstroke_h__ */ diff --git a/src/glut/os2/layerutil.h b/src/glut/os2/layerutil.h index 3786c4d871..3f62031939 100644 --- a/src/glut/os2/layerutil.h +++ b/src/glut/os2/layerutil.h @@ -1,59 +1,59 @@ -#ifndef __layerutil_h__ -#define __layerutil_h__ - -/* Copyright (c) Mark J. Kilgard, 1993, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -/* Based on XLayerUtil.h: Revision: 1.3 */ - -#ifdef __VMS -#include -#endif - -#if !defined(_WIN32) && !defined(__OS2__) -#include -#include -#include -#endif /* !_WIN32 */ - -/* Transparent type values */ -/* None 0 */ -#define TransparentPixel 1 -#define TransparentMask 2 - -/* layered visual info template flags */ -#define VisualLayerMask 0x200 -#define VisualTransparentType 0x400 -#define VisualTransparentValue 0x800 -#define VisualAllLayerMask 0xFFF - -/* layered visual info structure */ -typedef struct _XLayerVisualInfo { - XVisualInfo vinfo; - long layer; - long type; - unsigned long value; -} XLayerVisualInfo; - -/* SERVER_OVERLAY_VISUALS property element */ -typedef struct _OverlayInfo { - /* Avoid 64-bit portability problems by being careful to use - longs due to the way XGetWindowProperty is specified. Note - that these parameters are passed as CARD32s over X - protocol. */ - long overlay_visual; - long transparent_type; - long value; - long layer; -} OverlayInfo; - -extern int __glutGetTransparentPixel(Display *, XVisualInfo *); -extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *, - long, XLayerVisualInfo *, int *); -extern Status __glutXMatchLayerVisualInfo(Display *, - int, int, int, int, XLayerVisualInfo *); - -#endif /* __layerutil_h__ */ +#ifndef __layerutil_h__ +#define __layerutil_h__ + +/* Copyright (c) Mark J. Kilgard, 1993, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +/* Based on XLayerUtil.h: Revision: 1.3 */ + +#ifdef __VMS +#include +#endif + +#if !defined(_WIN32) && !defined(__OS2__) +#include +#include +#include +#endif /* !_WIN32 */ + +/* Transparent type values */ +/* None 0 */ +#define TransparentPixel 1 +#define TransparentMask 2 + +/* layered visual info template flags */ +#define VisualLayerMask 0x200 +#define VisualTransparentType 0x400 +#define VisualTransparentValue 0x800 +#define VisualAllLayerMask 0xFFF + +/* layered visual info structure */ +typedef struct _XLayerVisualInfo { + XVisualInfo vinfo; + long layer; + long type; + unsigned long value; +} XLayerVisualInfo; + +/* SERVER_OVERLAY_VISUALS property element */ +typedef struct _OverlayInfo { + /* Avoid 64-bit portability problems by being careful to use + longs due to the way XGetWindowProperty is specified. Note + that these parameters are passed as CARD32s over X + protocol. */ + long overlay_visual; + long transparent_type; + long value; + long layer; +} OverlayInfo; + +extern int __glutGetTransparentPixel(Display *, XVisualInfo *); +extern XLayerVisualInfo *__glutXGetLayerVisualInfo(Display *, + long, XLayerVisualInfo *, int *); +extern Status __glutXMatchLayerVisualInfo(Display *, + int, int, int, int, XLayerVisualInfo *); + +#endif /* __layerutil_h__ */ diff --git a/src/glut/os2/libGlut.DEF b/src/glut/os2/libGlut.DEF index fb92544ab8..a0e184eef0 100644 --- a/src/glut/os2/libGlut.DEF +++ b/src/glut/os2/libGlut.DEF @@ -1,94 +1,94 @@ - -;----------------------------------------------------- -; def Module definition file for the DLL -;----------------------------------------------------- - -LIBRARY libGlut INITINSTANCE TERMINSTANCE -PROTMODE -DATA MULTIPLE NONSHARED READWRITE LOADONCALL -CODE LOADONCALL -EXPORTS ; Names of exported functions and data - -;********************************* -;MesaGLUT - glutCommandFunc @3001 - glutCreateWindow @3002 - glutCreateSubWindow @3003 - glutDestroyWindow @3004 - glutDisplayFunc @3005 - glutEntryFunc @3006 - glutExtensionSupported @3007 - glutIdleFunc @3008 - glutInit @3009 - glutInitDisplayMode @3010 - glutInitWindowPosition @3011 - glutInitWindowSize @3012 - glutMainLoop @3013 - glutGet @3014 - glutGetColor @3015 - glutGetWindow @3016 - glutKeyboardFunc @3017 - glutMouseFunc @3018 - glutSpecialFunc @3019 - glutStrokeCharacter @3020 - glutSetColor @3021 - glutSetIconTitle @3022 - glutSetWindow @3023 - glutSetWindowTitle @3024 - - glutReshapeFunc @3025 - glutReshapeWindow @3026 - - - glutSwapBuffers @3027 - glutPostRedisplay @3028 - glutPositionWindow @3029 - glutVisibilityFunc @3030 - glutTimerFunc @3031 - glutMotionFunc @3032 - - glutCreateMenu @3033 - glutAttachMenu @3034 - glutDestroyMenu @3035 - glutAddMenuEntry @3036 - glutPassiveMotionFunc @3037 - - glutSolidCone @3038 - glutSolidCube @3039 - glutSolidDodecahedron @3040 - glutSolidOctahedron @3041 - glutSolidIcosahedron @3042 - glutSolidSphere @3043 - glutSolidTeapot @3044 - glutSolidTetrahedron @3045 - glutSolidTorus @3046 - - glutWireCone @3047 - glutWireCube @3048 - glutWireDodecahedron @3049 - glutWireIcosahedron @3050 - glutWireOctahedron @3051 - glutWireSphere @3052 - glutWireTetrahedron @3053 - glutWireTorus @3054 - glutWireTeapot @3055 - -;GL_GLEXT_PROTOTYPES - glutBitmapCharacter @3101 - glutBitmap9By15 @3102 - glutBitmapHelvetica10 @3103 - glutBitmapHelvetica12 @3104 - glutBitmapHelvetica18 @3105 - glutBitmapTimesRoman24 @3106 - glutStrokeRoman @3107 - glutBitmap8By13 @3108 - -;Global constants -; hab @12001 -; /* PM anchor block handle */ -; hpsCurrent @12002 - XHDC @12004 - XHWND @12005 - - - + +;----------------------------------------------------- +; def Module definition file for the DLL +;----------------------------------------------------- + +LIBRARY libGlut INITINSTANCE TERMINSTANCE +PROTMODE +DATA MULTIPLE NONSHARED READWRITE LOADONCALL +CODE LOADONCALL +EXPORTS ; Names of exported functions and data + +;********************************* +;MesaGLUT + glutCommandFunc @3001 + glutCreateWindow @3002 + glutCreateSubWindow @3003 + glutDestroyWindow @3004 + glutDisplayFunc @3005 + glutEntryFunc @3006 + glutExtensionSupported @3007 + glutIdleFunc @3008 + glutInit @3009 + glutInitDisplayMode @3010 + glutInitWindowPosition @3011 + glutInitWindowSize @3012 + glutMainLoop @3013 + glutGet @3014 + glutGetColor @3015 + glutGetWindow @3016 + glutKeyboardFunc @3017 + glutMouseFunc @3018 + glutSpecialFunc @3019 + glutStrokeCharacter @3020 + glutSetColor @3021 + glutSetIconTitle @3022 + glutSetWindow @3023 + glutSetWindowTitle @3024 + + glutReshapeFunc @3025 + glutReshapeWindow @3026 + + + glutSwapBuffers @3027 + glutPostRedisplay @3028 + glutPositionWindow @3029 + glutVisibilityFunc @3030 + glutTimerFunc @3031 + glutMotionFunc @3032 + + glutCreateMenu @3033 + glutAttachMenu @3034 + glutDestroyMenu @3035 + glutAddMenuEntry @3036 + glutPassiveMotionFunc @3037 + + glutSolidCone @3038 + glutSolidCube @3039 + glutSolidDodecahedron @3040 + glutSolidOctahedron @3041 + glutSolidIcosahedron @3042 + glutSolidSphere @3043 + glutSolidTeapot @3044 + glutSolidTetrahedron @3045 + glutSolidTorus @3046 + + glutWireCone @3047 + glutWireCube @3048 + glutWireDodecahedron @3049 + glutWireIcosahedron @3050 + glutWireOctahedron @3051 + glutWireSphere @3052 + glutWireTetrahedron @3053 + glutWireTorus @3054 + glutWireTeapot @3055 + +;GL_GLEXT_PROTOTYPES + glutBitmapCharacter @3101 + glutBitmap9By15 @3102 + glutBitmapHelvetica10 @3103 + glutBitmapHelvetica12 @3104 + glutBitmapHelvetica18 @3105 + glutBitmapTimesRoman24 @3106 + glutStrokeRoman @3107 + glutBitmap8By13 @3108 + +;Global constants +; hab @12001 +; /* PM anchor block handle */ +; hpsCurrent @12002 + XHDC @12004 + XHWND @12005 + + + diff --git a/src/mesa/drivers/allegro/amesa.c b/src/mesa/drivers/allegro/amesa.c index 518211ccf4..c12d42148b 100644 --- a/src/mesa/drivers/allegro/amesa.c +++ b/src/mesa/drivers/allegro/amesa.c @@ -1,414 +1,414 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -#include -#include -#include -#include "buffers.h" -#include "context.h" -#include "imports.h" -#include "matrix.h" +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +#include +#include +#include +#include "buffers.h" +#include "context.h" +#include "imports.h" +#include "matrix.h" #include "mtypes.h" -#include "GL/amesa.h" - - -struct amesa_visual - { - GLvisual *GLVisual; /* inherit from GLvisual */ - GLboolean DBFlag; /* double buffered? */ - GLuint Depth; /* bits per pixel ( >= 15 ) */ - }; - - -struct amesa_buffer - { - GLframebuffer *GLBuffer; /* inherit from GLframebuffer */ - GLuint Width, Height; - BITMAP *Screen; - BITMAP *Background; - BITMAP *Active; - }; - - -struct amesa_context - { - GLcontext *GLContext; /* inherit from GLcontext */ - AMesaVisual Visual; - AMesaBuffer Buffer; - GLuint ClearColor; - GLuint CurrentColor; - }; - - -static void setup_dd_pointers(GLcontext *ctx); - - -/**********************************************************************/ -/***** drawing functions *****/ -/**********************************************************************/ - -#define FLIP(context, y) (context->Buffer->Height - (y) - 1) - -#include "allegro/generic.h" -#include "allegro/direct.h" - - -/**********************************************************************/ -/***** 15-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short) -IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short) -IMPLEMENT_READ_RGBA_SPAN(15, unsigned short) -IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short) -IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short) - - -/**********************************************************************/ -/***** 16-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short) -IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short) -IMPLEMENT_READ_RGBA_SPAN(16, unsigned short) -IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short) -IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short) - - -/**********************************************************************/ -/***** 32-bit accelerated drawing funcs *****/ -/**********************************************************************/ - -IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long) -IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long) -IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long) -IMPLEMENT_READ_RGBA_SPAN(32, unsigned long) -IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long) -IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long) -IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long) - - -/**********************************************************************/ -/***** Miscellaneous device driver funcs *****/ -/**********************************************************************/ - -static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - GLboolean ok = GL_TRUE; - - if (bit == DD_FRONT_LEFT_BIT) - context->Buffer->Active = context->Buffer->Screen; - - else if (bit == DD_BACK_LEFT) - { - if (context->Buffer->Background) - context->Buffer->Active = context->Buffer->Background; - else - ok = GL_FALSE; - } - - else - ok = GL_FALSE; - - return ok; - } - - -static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - *width = context->Buffer->Width; - *height = context->Buffer->Height; - } - - -/** - * We only implement this function as a mechanism to check if the - * framebuffer size has changed (and update corresponding state). - */ -static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) -{ - /* poll for window size change and realloc software Z/stencil/etc if needed */ - GLuint newWidth, newHeight; - GLframebuffer *buffer = ctx->WinSysDrawBuffer; - get_buffer_size( &newWidth, &newHeight ); - if (buffer->Width != newWidth || buffer->Height != newHeight) { - _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); - } - -} - - -/**********************************************************************/ -/**********************************************************************/ - -static void setup_dd_pointers(GLcontext *ctx) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - /* Initialize all the pointers in the driver struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - - ctx->Driver.UpdateState = setup_dd_pointers; - ctx->Driver.SetBuffer = set_buffer; - ctx->Driver.GetBufferSize = get_buffer_size; - ctx->Driver.Viewport = viewport; - - ctx->Driver.Color = set_color_generic; - ctx->Driver.ClearColor = clear_color_generic; - ctx->Driver.Clear = clear_generic; - ctx->Driver.WriteRGBASpan = write_rgba_span_generic; - ctx->Driver.WriteRGBSpan = write_rgb_span_generic; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic; - ctx->Driver.ReadRGBASpan = read_rgba_span_generic; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic; - - if (context->Buffer->Active != screen) - { - switch (context->Visual->Depth) - { - case 15: - ctx->Driver.WriteRGBASpan = write_rgba_span_15; - ctx->Driver.WriteRGBSpan = write_rgb_span_15; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15; - ctx->Driver.ReadRGBASpan = read_rgba_span_15; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15; - break; - - case 16: - ctx->Driver.WriteRGBASpan = write_rgba_span_16; - ctx->Driver.WriteRGBSpan = write_rgb_span_16; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16; - ctx->Driver.ReadRGBASpan = read_rgba_span_16; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16; - break; - - case 32: - ctx->Driver.WriteRGBASpan = write_rgba_span_32; - ctx->Driver.WriteRGBSpan = write_rgb_span_32; - ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32; - ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32; - ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32; - ctx->Driver.ReadRGBASpan = read_rgba_span_32; - ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32; - break; - } - } - } - - -/**********************************************************************/ -/***** AMesa Public API Functions *****/ -/**********************************************************************/ - - -AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, - GLint depthSize, GLint stencilSize, GLint accumSize) - { - AMesaVisual visual; - GLbyte redBits, greenBits, blueBits; - - visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual)); - if (!visual) - return NULL; - - switch (depth) - { - case 15: - redBits = 5; - greenBits = 5; - blueBits = 5; - break; - - case 16: - redBits = 5; - greenBits = 6; - blueBits = 5; - break; - - case 24: case 32: - redBits = 8; - greenBits = 8; - blueBits = 8; - break; - - default: - free(visual); - return NULL; - } - - visual->DBFlag = dbFlag; - visual->Depth = depth; - visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */ - dbFlag, /* db_flag */ - GL_FALSE, /* stereo */ - redBits, greenBits, blueBits, 8, - 0, /* index bits */ - depthSize, /* depth bits */ - stencilSize,/* stencil bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - accumSize, /* accum bits */ - 1 ); - if (!visual->GLVisual) - { - free(visual); - return NULL; - } - - return visual; - } - - -void AMesaDestroyVisual(AMesaVisual visual) - { - _mesa_destroy_visual(visual->GLVisual); - free(visual); - } - - -AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, - GLint width, GLint height) - { - AMesaBuffer buffer; - - buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer)); - if (!buffer) - return NULL; - - buffer->Screen = NULL; - buffer->Background = NULL; - buffer->Active = NULL; - buffer->Width = width; - buffer->Height = height; - - if (visual->DBFlag) - { - buffer->Background = create_bitmap_ex(visual->Depth, width, height); - if (!buffer->Background) - { - free(buffer); - return NULL; - } - } - - buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual); - if (!buffer->GLBuffer) - { - if (buffer->Background) destroy_bitmap(buffer->Background); - free(buffer); - return NULL; - } - - return buffer; - } - - -void AMesaDestroyBuffer(AMesaBuffer buffer) -{ - if (buffer->Screen) destroy_bitmap(buffer->Screen); - if (buffer->Background) destroy_bitmap(buffer->Background); - _mesa_unreference_framebuffer(&buffer->GLBuffer); - free(buffer); -} - - -AMesaContext AMesaCreateContext(AMesaVisual visual, - AMesaContext share) -{ - AMesaContext context; - GLboolean direct = GL_FALSE; - - context = (AMesaContext)calloc(1, sizeof(struct amesa_context)); - if (!context) - return NULL; - - context->Visual = visual; - context->Buffer = NULL; - context->ClearColor = 0; - context->CurrentColor = 0; - context->GLContext = _mesa_create_context(visual->GLVisual, - share ? share->GLContext : NULL, - (void *) context, GL_FALSE ); - if (!context->GLContext) - { - free(context); - return NULL; - } - - return context; -} - - -void AMesaDestroyContext(AMesaContext context) -{ - _mesa_destroy_context(context->GLContext); - free(context); -} - - -GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer) -{ - if (context && buffer) { - set_color_depth(context->Visual->Depth); - if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0) - return GL_FALSE; - - context->Buffer = buffer; - buffer->Screen = screen; - buffer->Active = buffer->Background ? buffer->Background : screen; - - setup_dd_pointers(context->GLContext); - _mesa_make_current(context->GLContext, buffer->GLBuffer); - } - else { +#include "GL/amesa.h" + + +struct amesa_visual + { + GLvisual *GLVisual; /* inherit from GLvisual */ + GLboolean DBFlag; /* double buffered? */ + GLuint Depth; /* bits per pixel ( >= 15 ) */ + }; + + +struct amesa_buffer + { + GLframebuffer *GLBuffer; /* inherit from GLframebuffer */ + GLuint Width, Height; + BITMAP *Screen; + BITMAP *Background; + BITMAP *Active; + }; + + +struct amesa_context + { + GLcontext *GLContext; /* inherit from GLcontext */ + AMesaVisual Visual; + AMesaBuffer Buffer; + GLuint ClearColor; + GLuint CurrentColor; + }; + + +static void setup_dd_pointers(GLcontext *ctx); + + +/**********************************************************************/ +/***** drawing functions *****/ +/**********************************************************************/ + +#define FLIP(context, y) (context->Buffer->Height - (y) - 1) + +#include "allegro/generic.h" +#include "allegro/direct.h" + + +/**********************************************************************/ +/***** 15-bit accelerated drawing funcs *****/ +/**********************************************************************/ + +IMPLEMENT_WRITE_RGBA_SPAN(15, unsigned short) +IMPLEMENT_WRITE_RGB_SPAN(15, unsigned short) +IMPLEMENT_WRITE_MONO_RGBA_SPAN(15, unsigned short) +IMPLEMENT_READ_RGBA_SPAN(15, unsigned short) +IMPLEMENT_WRITE_RGBA_PIXELS(15, unsigned short) +IMPLEMENT_WRITE_MONO_RGBA_PIXELS(15, unsigned short) +IMPLEMENT_READ_RGBA_PIXELS(15, unsigned short) + + +/**********************************************************************/ +/***** 16-bit accelerated drawing funcs *****/ +/**********************************************************************/ + +IMPLEMENT_WRITE_RGBA_SPAN(16, unsigned short) +IMPLEMENT_WRITE_RGB_SPAN(16, unsigned short) +IMPLEMENT_WRITE_MONO_RGBA_SPAN(16, unsigned short) +IMPLEMENT_READ_RGBA_SPAN(16, unsigned short) +IMPLEMENT_WRITE_RGBA_PIXELS(16, unsigned short) +IMPLEMENT_WRITE_MONO_RGBA_PIXELS(16, unsigned short) +IMPLEMENT_READ_RGBA_PIXELS(16, unsigned short) + + +/**********************************************************************/ +/***** 32-bit accelerated drawing funcs *****/ +/**********************************************************************/ + +IMPLEMENT_WRITE_RGBA_SPAN(32, unsigned long) +IMPLEMENT_WRITE_RGB_SPAN(32, unsigned long) +IMPLEMENT_WRITE_MONO_RGBA_SPAN(32, unsigned long) +IMPLEMENT_READ_RGBA_SPAN(32, unsigned long) +IMPLEMENT_WRITE_RGBA_PIXELS(32, unsigned long) +IMPLEMENT_WRITE_MONO_RGBA_PIXELS(32, unsigned long) +IMPLEMENT_READ_RGBA_PIXELS(32, unsigned long) + + +/**********************************************************************/ +/***** Miscellaneous device driver funcs *****/ +/**********************************************************************/ + +static GLboolean set_buffer(GLcontext *ctx, GLframebuffer *buffer, GLuint bit) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + GLboolean ok = GL_TRUE; + + if (bit == DD_FRONT_LEFT_BIT) + context->Buffer->Active = context->Buffer->Screen; + + else if (bit == DD_BACK_LEFT) + { + if (context->Buffer->Background) + context->Buffer->Active = context->Buffer->Background; + else + ok = GL_FALSE; + } + + else + ok = GL_FALSE; + + return ok; + } + + +static void get_buffer_size(GLcontext *ctx, GLuint *width, GLuint *height) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + + *width = context->Buffer->Width; + *height = context->Buffer->Height; + } + + +/** + * We only implement this function as a mechanism to check if the + * framebuffer size has changed (and update corresponding state). + */ +static void viewport(GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h) +{ + /* poll for window size change and realloc software Z/stencil/etc if needed */ + GLuint newWidth, newHeight; + GLframebuffer *buffer = ctx->WinSysDrawBuffer; + get_buffer_size( &newWidth, &newHeight ); + if (buffer->Width != newWidth || buffer->Height != newHeight) { + _mesa_resize_framebuffer(ctx, buffer, newWidth, newHeight ); + } + +} + + +/**********************************************************************/ +/**********************************************************************/ + +static void setup_dd_pointers(GLcontext *ctx) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + + /* Initialize all the pointers in the driver struct. Do this whenever */ + /* a new context is made current or we change buffers via set_buffer! */ + + ctx->Driver.UpdateState = setup_dd_pointers; + ctx->Driver.SetBuffer = set_buffer; + ctx->Driver.GetBufferSize = get_buffer_size; + ctx->Driver.Viewport = viewport; + + ctx->Driver.Color = set_color_generic; + ctx->Driver.ClearColor = clear_color_generic; + ctx->Driver.Clear = clear_generic; + ctx->Driver.WriteRGBASpan = write_rgba_span_generic; + ctx->Driver.WriteRGBSpan = write_rgb_span_generic; + ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_generic; + ctx->Driver.WriteRGBAPixels = write_rgba_pixels_generic; + ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_generic; + ctx->Driver.ReadRGBASpan = read_rgba_span_generic; + ctx->Driver.ReadRGBAPixels = read_rgba_pixels_generic; + + if (context->Buffer->Active != screen) + { + switch (context->Visual->Depth) + { + case 15: + ctx->Driver.WriteRGBASpan = write_rgba_span_15; + ctx->Driver.WriteRGBSpan = write_rgb_span_15; + ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_15; + ctx->Driver.WriteRGBAPixels = write_rgba_pixels_15; + ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_15; + ctx->Driver.ReadRGBASpan = read_rgba_span_15; + ctx->Driver.ReadRGBAPixels = read_rgba_pixels_15; + break; + + case 16: + ctx->Driver.WriteRGBASpan = write_rgba_span_16; + ctx->Driver.WriteRGBSpan = write_rgb_span_16; + ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_16; + ctx->Driver.WriteRGBAPixels = write_rgba_pixels_16; + ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_16; + ctx->Driver.ReadRGBASpan = read_rgba_span_16; + ctx->Driver.ReadRGBAPixels = read_rgba_pixels_16; + break; + + case 32: + ctx->Driver.WriteRGBASpan = write_rgba_span_32; + ctx->Driver.WriteRGBSpan = write_rgb_span_32; + ctx->Driver.WriteMonoRGBASpan = write_mono_rgba_span_32; + ctx->Driver.WriteRGBAPixels = write_rgba_pixels_32; + ctx->Driver.WriteMonoRGBAPixels = write_mono_rgba_pixels_32; + ctx->Driver.ReadRGBASpan = read_rgba_span_32; + ctx->Driver.ReadRGBAPixels = read_rgba_pixels_32; + break; + } + } + } + + +/**********************************************************************/ +/***** AMesa Public API Functions *****/ +/**********************************************************************/ + + +AMesaVisual AMesaCreateVisual(GLboolean dbFlag, GLint depth, + GLint depthSize, GLint stencilSize, GLint accumSize) + { + AMesaVisual visual; + GLbyte redBits, greenBits, blueBits; + + visual = (AMesaVisual)calloc(1, sizeof(struct amesa_visual)); + if (!visual) + return NULL; + + switch (depth) + { + case 15: + redBits = 5; + greenBits = 5; + blueBits = 5; + break; + + case 16: + redBits = 5; + greenBits = 6; + blueBits = 5; + break; + + case 24: case 32: + redBits = 8; + greenBits = 8; + blueBits = 8; + break; + + default: + free(visual); + return NULL; + } + + visual->DBFlag = dbFlag; + visual->Depth = depth; + visual->GLVisual = _mesa_create_visual(GL_TRUE, /* rgb mode */ + dbFlag, /* db_flag */ + GL_FALSE, /* stereo */ + redBits, greenBits, blueBits, 8, + 0, /* index bits */ + depthSize, /* depth bits */ + stencilSize,/* stencil bits */ + accumSize, /* accum bits */ + accumSize, /* accum bits */ + accumSize, /* accum bits */ + accumSize, /* accum bits */ + 1 ); + if (!visual->GLVisual) + { + free(visual); + return NULL; + } + + return visual; + } + + +void AMesaDestroyVisual(AMesaVisual visual) + { + _mesa_destroy_visual(visual->GLVisual); + free(visual); + } + + +AMesaBuffer AMesaCreateBuffer(AMesaVisual visual, + GLint width, GLint height) + { + AMesaBuffer buffer; + + buffer = (AMesaBuffer)calloc(1, sizeof(struct amesa_buffer)); + if (!buffer) + return NULL; + + buffer->Screen = NULL; + buffer->Background = NULL; + buffer->Active = NULL; + buffer->Width = width; + buffer->Height = height; + + if (visual->DBFlag) + { + buffer->Background = create_bitmap_ex(visual->Depth, width, height); + if (!buffer->Background) + { + free(buffer); + return NULL; + } + } + + buffer->GLBuffer = _mesa_create_framebuffer(visual->GLVisual); + if (!buffer->GLBuffer) + { + if (buffer->Background) destroy_bitmap(buffer->Background); + free(buffer); + return NULL; + } + + return buffer; + } + + +void AMesaDestroyBuffer(AMesaBuffer buffer) +{ + if (buffer->Screen) destroy_bitmap(buffer->Screen); + if (buffer->Background) destroy_bitmap(buffer->Background); + _mesa_unreference_framebuffer(&buffer->GLBuffer); + free(buffer); +} + + +AMesaContext AMesaCreateContext(AMesaVisual visual, + AMesaContext share) +{ + AMesaContext context; + GLboolean direct = GL_FALSE; + + context = (AMesaContext)calloc(1, sizeof(struct amesa_context)); + if (!context) + return NULL; + + context->Visual = visual; + context->Buffer = NULL; + context->ClearColor = 0; + context->CurrentColor = 0; + context->GLContext = _mesa_create_context(visual->GLVisual, + share ? share->GLContext : NULL, + (void *) context, GL_FALSE ); + if (!context->GLContext) + { + free(context); + return NULL; + } + + return context; +} + + +void AMesaDestroyContext(AMesaContext context) +{ + _mesa_destroy_context(context->GLContext); + free(context); +} + + +GLboolean AMesaMakeCurrent(AMesaContext context, AMesaBuffer buffer) +{ + if (context && buffer) { + set_color_depth(context->Visual->Depth); + if (set_gfx_mode(GFX_AUTODETECT, buffer->Width, buffer->Height, 0, 0) != 0) + return GL_FALSE; + + context->Buffer = buffer; + buffer->Screen = screen; + buffer->Active = buffer->Background ? buffer->Background : screen; + + setup_dd_pointers(context->GLContext); + _mesa_make_current(context->GLContext, buffer->GLBuffer); + } + else { /* XXX I don't think you want to destroy anything here! */ - destroy_bitmap(context->Buffer->Screen); - context->Buffer->Screen = NULL; - context->Buffer->Active = NULL; - context->Buffer = NULL; - _mesa_make_current(NULL, NULL); - } - - return GL_TRUE; -} - - -void AMesaSwapBuffers(AMesaBuffer buffer) -{ - if (buffer->Background) { - blit(buffer->Background, buffer->Screen, - 0, 0, 0, 0, - buffer->Width, buffer->Height); - } -} + destroy_bitmap(context->Buffer->Screen); + context->Buffer->Screen = NULL; + context->Buffer->Active = NULL; + context->Buffer = NULL; + _mesa_make_current(NULL, NULL); + } + + return GL_TRUE; +} + + +void AMesaSwapBuffers(AMesaBuffer buffer) +{ + if (buffer->Background) { + blit(buffer->Background, buffer->Screen, + 0, 0, 0, 0, + buffer->Width, buffer->Height); + } +} diff --git a/src/mesa/drivers/allegro/direct.h b/src/mesa/drivers/allegro/direct.h index 3998fc19d7..bd8b5eb49d 100644 --- a/src/mesa/drivers/allegro/direct.h +++ b/src/mesa/drivers/allegro/direct.h @@ -1,189 +1,189 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - - -#define DESTINATION(BMP, X, Y, TYPE) \ - ({ \ - BITMAP *_bmp = BMP; \ - \ - (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \ - }) - - -#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \ -static void write_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - if (mask) \ - { \ - while (n--) \ - { \ - if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - d++; rgba++; mask++; \ - } \ - } \ - else \ - { \ - while (n--) \ - { \ - d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - d++; rgba++; \ - } \ - } \ - } - - -#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \ -static void write_rgb_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte rgb[][3], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - if (mask) \ - { \ - while (n--) \ - { \ - if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ - d++; rgb++; mask++; \ - } \ - } \ - else \ - { \ - while (n--) \ - { \ - d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ - d++; rgb++; \ - } \ - } \ - } - - -#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \ -static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE color = context->CurrentColor; \ - TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ - \ - while (n--) \ - { \ - if (mask[0]) d[0] = color; \ - d++; mask++; \ - } \ - } - - -#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \ -static void read_rgba_span_##DEPTH (const GLcontext *ctx, \ - GLuint n, GLint x, GLint y, \ - GLubyte rgba[][4]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - TYPE *d = DESTINATION(bmp, x, y, TYPE); \ - \ - while (n--) \ - { \ - rgba[0][RCOMP] = getr##DEPTH(d[0]); \ - rgba[0][GCOMP] = getg##DEPTH(d[0]); \ - rgba[0][BCOMP] = getb##DEPTH(d[0]); \ - rgba[0][ACOMP] = 255; \ - \ - d++; rgba++; \ - } \ - } - - -#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \ -static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - const GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ - rgba++; x++; y++; mask++; \ - } \ - } - - - -#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \ -static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - TYPE color = context->CurrentColor; \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \ - x++; y++; mask++; \ - } \ - } - - -#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \ -static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \ - GLuint n, \ - const GLint x[], \ - const GLint y[], \ - GLubyte rgba[][4], \ - const GLubyte mask[]) \ - { \ - AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ - BITMAP *bmp = context->Buffer->Active; \ - \ - while (n--) \ - { \ - if (mask[0]) \ - { \ - int color = *DESTINATION(bmp, x[0], y[0], TYPE); \ - \ - rgba[0][RCOMP] = getr##DEPTH(color); \ - rgba[0][GCOMP] = getg##DEPTH(color); \ - rgba[0][BCOMP] = getb##DEPTH(color); \ - rgba[0][ACOMP] = 255; \ - } \ - \ - x++; y++; rgba++; mask++; \ - } \ - } - +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + + +#define DESTINATION(BMP, X, Y, TYPE) \ + ({ \ + BITMAP *_bmp = BMP; \ + \ + (TYPE*)(_bmp->line[_bmp->h - (Y) - 1]) + (X); \ + }) + + +#define IMPLEMENT_WRITE_RGBA_SPAN(DEPTH, TYPE) \ +static void write_rgba_span_##DEPTH (const GLcontext *ctx, \ + GLuint n, GLint x, GLint y, \ + const GLubyte rgba[][4], \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ + \ + if (mask) \ + { \ + while (n--) \ + { \ + if (mask[0]) d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ + d++; rgba++; mask++; \ + } \ + } \ + else \ + { \ + while (n--) \ + { \ + d[0] = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ + d++; rgba++; \ + } \ + } \ + } + + +#define IMPLEMENT_WRITE_RGB_SPAN(DEPTH, TYPE) \ +static void write_rgb_span_##DEPTH (const GLcontext *ctx, \ + GLuint n, GLint x, GLint y, \ + const GLubyte rgb[][3], \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ + \ + if (mask) \ + { \ + while (n--) \ + { \ + if (mask[0]) d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ + d++; rgb++; mask++; \ + } \ + } \ + else \ + { \ + while (n--) \ + { \ + d[0] = makecol##DEPTH(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP]); \ + d++; rgb++; \ + } \ + } \ + } + + +#define IMPLEMENT_WRITE_MONO_RGBA_SPAN(DEPTH, TYPE) \ +static void write_mono_rgba_span_##DEPTH (const GLcontext *ctx, \ + GLuint n, GLint x, GLint y, \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + TYPE color = context->CurrentColor; \ + TYPE *d = DESTINATION(context->Buffer->Active, x, y, TYPE); \ + \ + while (n--) \ + { \ + if (mask[0]) d[0] = color; \ + d++; mask++; \ + } \ + } + + +#define IMPLEMENT_READ_RGBA_SPAN(DEPTH, TYPE) \ +static void read_rgba_span_##DEPTH (const GLcontext *ctx, \ + GLuint n, GLint x, GLint y, \ + GLubyte rgba[][4]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + BITMAP *bmp = context->Buffer->Active; \ + TYPE *d = DESTINATION(bmp, x, y, TYPE); \ + \ + while (n--) \ + { \ + rgba[0][RCOMP] = getr##DEPTH(d[0]); \ + rgba[0][GCOMP] = getg##DEPTH(d[0]); \ + rgba[0][BCOMP] = getb##DEPTH(d[0]); \ + rgba[0][ACOMP] = 255; \ + \ + d++; rgba++; \ + } \ + } + + +#define IMPLEMENT_WRITE_RGBA_PIXELS(DEPTH, TYPE) \ +static void write_rgba_pixels_##DEPTH (const GLcontext *ctx, \ + GLuint n, \ + const GLint x[], \ + const GLint y[], \ + const GLubyte rgba[][4], \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + BITMAP *bmp = context->Buffer->Active; \ + \ + while (n--) \ + { \ + if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = makecol##DEPTH(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP]); \ + rgba++; x++; y++; mask++; \ + } \ + } + + + +#define IMPLEMENT_WRITE_MONO_RGBA_PIXELS(DEPTH, TYPE) \ +static void write_mono_rgba_pixels_##DEPTH (const GLcontext *ctx, \ + GLuint n, \ + const GLint x[], \ + const GLint y[], \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + TYPE color = context->CurrentColor; \ + BITMAP *bmp = context->Buffer->Active; \ + \ + while (n--) \ + { \ + if (mask[0]) *DESTINATION(bmp, x[0], y[0], TYPE) = color; \ + x++; y++; mask++; \ + } \ + } + + +#define IMPLEMENT_READ_RGBA_PIXELS(DEPTH, TYPE) \ +static void read_rgba_pixels_##DEPTH (const GLcontext *ctx, \ + GLuint n, \ + const GLint x[], \ + const GLint y[], \ + GLubyte rgba[][4], \ + const GLubyte mask[]) \ + { \ + AMesaContext context = (AMesaContext)(ctx->DriverCtx); \ + BITMAP *bmp = context->Buffer->Active; \ + \ + while (n--) \ + { \ + if (mask[0]) \ + { \ + int color = *DESTINATION(bmp, x[0], y[0], TYPE); \ + \ + rgba[0][RCOMP] = getr##DEPTH(color); \ + rgba[0][GCOMP] = getg##DEPTH(color); \ + rgba[0][BCOMP] = getb##DEPTH(color); \ + rgba[0][ACOMP] = 255; \ + } \ + \ + x++; y++; rgba++; mask++; \ + } \ + } + diff --git a/src/mesa/drivers/allegro/generic.h b/src/mesa/drivers/allegro/generic.h index cbdf5ff2b3..4c8af9b95c 100644 --- a/src/mesa/drivers/allegro/generic.h +++ b/src/mesa/drivers/allegro/generic.h @@ -1,234 +1,234 @@ -/* - * Mesa 3-D graphics library - * Version: 3.0 - * Copyright (C) 1995-1998 Brian Paul - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Library General Public - * License as published by the Free Software Foundation; either - * version 2 of the License, or (at your option) any later version. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Library General Public License for more details. - * - * You should have received a copy of the GNU Library General Public - * License along with this library; if not, write to the Free - * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - */ - -static void clear_color_generic(GLcontext *ctx, const GLfloat color[4]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - GLubyte r, g, b; - CLAMPED_FLOAT_TO_UBYTE(r, color[0]); - CLAMPED_FLOAT_TO_UBYTE(g, color[1]); - CLAMPED_FLOAT_TO_UBYTE(b, color[2]); - context->ClearColor = makecol(r, g, b); - } - - -static void set_color_generic(GLcontext *ctx, - GLubyte red, GLubyte green, - GLubyte blue, GLubyte alpha) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - context->CurrentColor = makecol(red, green, blue); - } - - -static GLbitfield clear_generic(GLcontext *ctx, - GLbitfield mask, GLboolean all, - GLint x, GLint y, - GLint width, GLint height) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - - if (mask & GL_COLOR_BUFFER_BIT) - { - if (all) - clear_to_color(context->Buffer->Active, context->ClearColor); - else - rect(context->Buffer->Active, - x, y, x+width-1, y+height-1, - context->ClearColor); - } - - return mask & (~GL_COLOR_BUFFER_BIT); - } - - -static void write_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - if (mask) - { - while (n--) - { - if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; mask++; rgba++; - } - } - else - { - while (n--) - { - putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; rgba++; - } - } - } - - -static void write_rgb_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte rgb[][3], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - if (mask) - { - while(n--) - { - if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); - x++; mask++; rgb++; - } - } - else - { - while (n--) - { - putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); - x++; rgb++; - } - } - } - - -static void write_mono_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - int color = context->CurrentColor; - - y = FLIP(context, y); - - if (mask) - { - while(n--) - { - if (mask[0]) putpixel(bmp, x, y, color); - x++; mask++; - } - } - else - { - while(n--) - { - putpixel(bmp, x, y, color); - x++; - } - } - } - - -static void read_rgba_span_generic(const GLcontext *ctx, - GLuint n, GLint x, GLint y, - GLubyte rgba[][4]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - y = FLIP(context, y); - - while (n--) - { - int color = getpixel(bmp, x, y); - - rgba[0][RCOMP] = getr(color); - rgba[0][GCOMP] = getg(color); - rgba[0][BCOMP] = getb(color); - rgba[0][ACOMP] = 255; - - x++; rgba++; - } - } - - -static void write_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - const GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - while (n--) - { - if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); - x++; y++; mask++; - } - } - - -static void write_mono_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - int color = context->CurrentColor; - - while (n--) - { - if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color); - x++; y++; mask++; - } - } - - -static void read_rgba_pixels_generic(const GLcontext *ctx, - GLuint n, - const GLint x[], - const GLint y[], - GLubyte rgba[][4], - const GLubyte mask[]) - { - AMesaContext context = (AMesaContext)(ctx->DriverCtx); - BITMAP *bmp = context->Buffer->Active; - - while (n--) - { - if (mask[0]) - { - int color = getpixel(bmp, x[0], FLIP(context, y[0])); - - rgba[0][RCOMP] = getr(color); - rgba[0][GCOMP] = getg(color); - rgba[0][BCOMP] = getb(color); - rgba[0][ACOMP] = 255; - } - - x++; y++; mask++; rgba++; - } - } - +/* + * Mesa 3-D graphics library + * Version: 3.0 + * Copyright (C) 1995-1998 Brian Paul + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the Free + * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. + */ + +static void clear_color_generic(GLcontext *ctx, const GLfloat color[4]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + GLubyte r, g, b; + CLAMPED_FLOAT_TO_UBYTE(r, color[0]); + CLAMPED_FLOAT_TO_UBYTE(g, color[1]); + CLAMPED_FLOAT_TO_UBYTE(b, color[2]); + context->ClearColor = makecol(r, g, b); + } + + +static void set_color_generic(GLcontext *ctx, + GLubyte red, GLubyte green, + GLubyte blue, GLubyte alpha) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + + context->CurrentColor = makecol(red, green, blue); + } + + +static GLbitfield clear_generic(GLcontext *ctx, + GLbitfield mask, GLboolean all, + GLint x, GLint y, + GLint width, GLint height) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + + if (mask & GL_COLOR_BUFFER_BIT) + { + if (all) + clear_to_color(context->Buffer->Active, context->ClearColor); + else + rect(context->Buffer->Active, + x, y, x+width-1, y+height-1, + context->ClearColor); + } + + return mask & (~GL_COLOR_BUFFER_BIT); + } + + +static void write_rgba_span_generic(const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgba[][4], + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + + y = FLIP(context, y); + + if (mask) + { + while (n--) + { + if (mask[0]) putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); + x++; mask++; rgba++; + } + } + else + { + while (n--) + { + putpixel(bmp, x, y, makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); + x++; rgba++; + } + } + } + + +static void write_rgb_span_generic(const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte rgb[][3], + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + + y = FLIP(context, y); + + if (mask) + { + while(n--) + { + if (mask[0]) putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); + x++; mask++; rgb++; + } + } + else + { + while (n--) + { + putpixel(bmp, x, y, makecol(rgb[0][RCOMP], rgb[0][GCOMP], rgb[0][BCOMP])); + x++; rgb++; + } + } + } + + +static void write_mono_rgba_span_generic(const GLcontext *ctx, + GLuint n, GLint x, GLint y, + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + int color = context->CurrentColor; + + y = FLIP(context, y); + + if (mask) + { + while(n--) + { + if (mask[0]) putpixel(bmp, x, y, color); + x++; mask++; + } + } + else + { + while(n--) + { + putpixel(bmp, x, y, color); + x++; + } + } + } + + +static void read_rgba_span_generic(const GLcontext *ctx, + GLuint n, GLint x, GLint y, + GLubyte rgba[][4]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + + y = FLIP(context, y); + + while (n--) + { + int color = getpixel(bmp, x, y); + + rgba[0][RCOMP] = getr(color); + rgba[0][GCOMP] = getg(color); + rgba[0][BCOMP] = getb(color); + rgba[0][ACOMP] = 255; + + x++; rgba++; + } + } + + +static void write_rgba_pixels_generic(const GLcontext *ctx, + GLuint n, + const GLint x[], + const GLint y[], + const GLubyte rgba[][4], + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + + while (n--) + { + if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), makecol(rgba[0][RCOMP], rgba[0][GCOMP], rgba[0][BCOMP])); + x++; y++; mask++; + } + } + + +static void write_mono_rgba_pixels_generic(const GLcontext *ctx, + GLuint n, + const GLint x[], + const GLint y[], + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + int color = context->CurrentColor; + + while (n--) + { + if (mask[0]) putpixel(bmp, x[0], FLIP(context, y[0]), color); + x++; y++; mask++; + } + } + + +static void read_rgba_pixels_generic(const GLcontext *ctx, + GLuint n, + const GLint x[], + const GLint y[], + GLubyte rgba[][4], + const GLubyte mask[]) + { + AMesaContext context = (AMesaContext)(ctx->DriverCtx); + BITMAP *bmp = context->Buffer->Active; + + while (n--) + { + if (mask[0]) + { + int color = getpixel(bmp, x[0], FLIP(context, y[0])); + + rgba[0][RCOMP] = getr(color); + rgba[0][GCOMP] = getg(color); + rgba[0][BCOMP] = getb(color); + rgba[0][ACOMP] = 255; + } + + x++; y++; mask++; rgba++; + } + } + diff --git a/src/mesa/drivers/d3d/D3DCAPS.CPP b/src/mesa/drivers/d3d/D3DCAPS.CPP index cd95ef0f1e..80ee91d922 100644 --- a/src/mesa/drivers/d3d/D3DCAPS.CPP +++ b/src/mesa/drivers/d3d/D3DCAPS.CPP @@ -1,250 +1,250 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwSrcBlendCaps[index] = fall; \ - } -#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = d3d; \ - } \ - else \ - { \ - sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \ - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ - pShared->dwDestBlendCaps[index] = fall; \ - } - -/*===========================================================================*/ -/* I use this function to handle the fact that the D3D texture blending and */ -/* OpenGL texture blending functions don't map one to one. Also there is the*/ -/* problem with cards not supporting all the D3D functions. So I use the CAPS*/ -/* of the card to make a table of functions that will have defaults for the */ -/* unsupported functions. */ -/* So first I fill the table with the fallback function then I check to see */ -/* if the card supports the requested function. If it does I replace the */ -/* default thats already in the array. Now order does matter as I used an */ -/* enum type in D3DShared.h so that the mapping would be a little easier. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void AlphaBlendTableHAL( PMESAD3DHAL pHAL ) -{ - PMESAD3DSHARED pShared = &pHAL->shared; - int index; - char buffer[128]; - - DPF(( DBG_FUNC, "AlphaBlendTableHAL();" )); - - /* Make the fallback for the Source blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case s_zero: - SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case s_one: - SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case s_dst_color: - SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_dst_color: - SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case s_src_alpha: - SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_src_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case s_dst_alpha: - SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_dst_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case s_src_alpha_saturate: - SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE ); - break; - case s_constant_color: - SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case s_one_minus_constant_color: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case s_constant_alpha: - SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case s_one_minus_constant_alpha: - SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallback for the Destination blend. */ - for( index = 0; index < 14; index++ ) - { - switch( index ) - { - case d_zero: - DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); - break; - case d_one: - DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); - break; - case d_src_color: - DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_src_color: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); - break; - case d_src_alpha: - DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_src_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); - break; - case d_dst_alpha: - DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_dst_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); - break; - case d_constant_color: - DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); - break; - case d_one_minus_constant_color: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); - break; - case d_constant_alpha: - DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); - break; - case d_one_minus_constant_alpha: - DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); - break; - } - } - - /* Make the fallbacks for the texture functions. */ - for( index = 0; index < 4; index++ ) - { - switch( index ) - { - case d3dtblend_decal: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_decalalpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulate: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - case d3dtblend_modulatealpha: - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; - } - else - { - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); - pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; - } - else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); - pShared->dwTexFunc[index] = D3DTBLEND_DECAL; - } - else - { - DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); - pShared->dwTexFunc[index] = D3DTBLEND_ADD; - } - } - break; - } - } -} - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver Build 5 */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DHAL.h" +/*===========================================================================*/ +/* Macros. */ +/*===========================================================================*/ +#define SRCBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwSrcBlendCaps & d3d ) \ + { \ + sprintf( buffer, "SRC Blend: %s -> %s", # gl, # d3d ); \ + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ + pShared->dwSrcBlendCaps[index] = d3d; \ + } \ + else \ + { \ + sprintf( buffer, "SRC Blend: %s -> %s", # gl, # fall ); \ + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ + pShared->dwSrcBlendCaps[index] = fall; \ + } +#define DSTBLEND_MAP(gl,d3d,fall) if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwDestBlendCaps & d3d ) \ + { \ + sprintf( buffer, "DST Blend: %s -> %s", # gl, # d3d ); \ + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ + pShared->dwDestBlendCaps[index] = d3d; \ + } \ + else \ + { \ + sprintf( buffer, "DST Blend: %s -> %s", # gl, # fall ); \ + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), buffer )); \ + pShared->dwDestBlendCaps[index] = fall; \ + } + +/*===========================================================================*/ +/* I use this function to handle the fact that the D3D texture blending and */ +/* OpenGL texture blending functions don't map one to one. Also there is the*/ +/* problem with cards not supporting all the D3D functions. So I use the CAPS*/ +/* of the card to make a table of functions that will have defaults for the */ +/* unsupported functions. */ +/* So first I fill the table with the fallback function then I check to see */ +/* if the card supports the requested function. If it does I replace the */ +/* default thats already in the array. Now order does matter as I used an */ +/* enum type in D3DShared.h so that the mapping would be a little easier. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void AlphaBlendTableHAL( PMESAD3DHAL pHAL ) +{ + PMESAD3DSHARED pShared = &pHAL->shared; + int index; + char buffer[128]; + + DPF(( DBG_FUNC, "AlphaBlendTableHAL();" )); + + /* Make the fallback for the Source blend. */ + for( index = 0; index < 14; index++ ) + { + switch( index ) + { + case s_zero: + SRCBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); + break; + case s_one: + SRCBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); + break; + case s_dst_color: + SRCBLEND_MAP( GL_DST_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); + break; + case s_one_minus_dst_color: + SRCBLEND_MAP( GL_ONE_MINUS_DST_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); + break; + case s_src_alpha: + SRCBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); + break; + case s_one_minus_src_alpha: + SRCBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); + break; + case s_dst_alpha: + SRCBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); + break; + case s_one_minus_dst_alpha: + SRCBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); + break; + case s_src_alpha_saturate: + SRCBLEND_MAP( GL_SRC_ALPHA_SATURATE, D3DBLEND_SRCALPHASAT, D3DBLEND_ONE ); + break; + case s_constant_color: + SRCBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); + break; + case s_one_minus_constant_color: + SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); + break; + case s_constant_alpha: + SRCBLEND_MAP( GL_CONSTANT_ALPHA, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); + break; + case s_one_minus_constant_alpha: + SRCBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); + break; + } + } + + /* Make the fallback for the Destination blend. */ + for( index = 0; index < 14; index++ ) + { + switch( index ) + { + case d_zero: + DSTBLEND_MAP( GL_ZERO, D3DBLEND_ZERO, D3DBLEND_ONE ); + break; + case d_one: + DSTBLEND_MAP( GL_ONE, D3DBLEND_ONE, D3DBLEND_ONE ); + break; + case d_src_color: + DSTBLEND_MAP( GL_SRC_COLOR, D3DBLEND_SRCCOLOR, D3DBLEND_ONE ); + break; + case d_one_minus_src_color: + DSTBLEND_MAP( GL_ONE_MINUS_SRC_COLOR, D3DBLEND_INVSRCCOLOR, D3DBLEND_ONE ); + break; + case d_src_alpha: + DSTBLEND_MAP( GL_SRC_ALPHA, D3DBLEND_SRCALPHA, D3DBLEND_ONE ); + break; + case d_one_minus_src_alpha: + DSTBLEND_MAP( GL_ONE_MINUS_SRC_ALPHA, D3DBLEND_INVSRCALPHA, D3DBLEND_ONE ); + break; + case d_dst_alpha: + DSTBLEND_MAP( GL_DST_ALPHA, D3DBLEND_DESTALPHA, D3DBLEND_ONE ); + break; + case d_one_minus_dst_alpha: + DSTBLEND_MAP( GL_ONE_MINUS_DST_ALPHA, D3DBLEND_INVDESTALPHA, D3DBLEND_ONE ); + break; + case d_constant_color: + DSTBLEND_MAP( GL_CONSTANT_COLOR, D3DBLEND_DESTCOLOR, D3DBLEND_ONE ); + break; + case d_one_minus_constant_color: + DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_COLOR, D3DBLEND_INVDESTCOLOR, D3DBLEND_ONE ); + break; + case d_constant_alpha: + DSTBLEND_MAP( GL_CONSTANT_ALPHAR, D3DBLEND_BOTHSRCALPHA, D3DBLEND_ONE ); + break; + case d_one_minus_constant_alpha: + DSTBLEND_MAP( GL_ONE_MINUS_CONSTANT_ALPHA, D3DBLEND_BOTHINVSRCALPHA, D3DBLEND_ONE ); + break; + } + } + + /* Make the fallbacks for the texture functions. */ + for( index = 0; index < 4; index++ ) + { + switch( index ) + { + case d3dtblend_decal: + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_DECAL" )); + pShared->dwTexFunc[index] = D3DTBLEND_DECAL; + } + else + { + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_MODULATE" )); + pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; + } + else + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECAL -> D3DTBLEND_ADD" )); + pShared->dwTexFunc[index] = D3DTBLEND_ADD; + } + } + break; + case d3dtblend_decalalpha: + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECALALPHA ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_DECALALPHA" )); + pShared->dwTexFunc[index] = D3DTBLEND_DECALALPHA; + } + else + { + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPA -> D3DTBLEND_DECAL" )); + pShared->dwTexFunc[index] = D3DTBLEND_DECAL; + } + else + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_DECALALPHA -> D3DTBLEND_ADD" )); + pShared->dwTexFunc[index] = D3DTBLEND_ADD; + } + } + break; + case d3dtblend_modulate: + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATE" )); + pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; + } + else + { + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_MODULATEALPHA" )); + pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; + } + else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_DECAL" )); + pShared->dwTexFunc[index] = D3DTBLEND_DECAL; + } + else + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATE -> D3DTBLEND_ADD" )); + pShared->dwTexFunc[index] = D3DTBLEND_ADD; + } + } + break; + case d3dtblend_modulatealpha: + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATEALPHA ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATEALPHA" )); + pShared->dwTexFunc[index] = D3DTBLEND_MODULATEALPHA; + } + else + { + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_MODULATE ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_MODULATE" )); + pShared->dwTexFunc[index] = D3DTBLEND_MODULATE; + } + else if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureBlendCaps & D3DTBLEND_DECAL ) + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_DECALE" )); + pShared->dwTexFunc[index] = D3DTBLEND_DECAL; + } + else + { + DPF(( (DBG_CNTX_INFO|DBG_TXT_INFO), "D3DTBLEND_MODULATEALPHA -> D3DTBLEND_ADD" )); + pShared->dwTexFunc[index] = D3DTBLEND_ADD; + } + } + break; + } + } +} + diff --git a/src/mesa/drivers/d3d/D3DHAL.H b/src/mesa/drivers/d3d/D3DHAL.H index 5295520d7b..2496d164e5 100644 --- a/src/mesa/drivers/d3d/D3DHAL.H +++ b/src/mesa/drivers/d3d/D3DHAL.H @@ -1,68 +1,68 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _D3D_HAL_INC -#define _D3D_HAL_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include -#include "D3DShared.h" -#include "D3DTextureMgr.h" -#include "Debug.h" -/*===========================================================================*/ -/* Defines. */ -/*===========================================================================*/ -#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore(); -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -typedef struct _d3d_hal_struct -{ - MESAD3DSHARED shared; - - GUID guid; - LPDIRECTDRAW lpDD; - LPDIRECTDRAW4 lpDD4; - LPDIRECT3D3 lpD3D3; - LPDIRECT3DDEVICE3 lpD3DDevice; - D3DDEVICEDESC D3DHWDevDesc; - LPDIRECTDRAWSURFACE4 lpDDSPrimary, - lpDDSRender, - lpDDSZbuffer; - LPDIRECT3DVIEWPORT3 lpViewport; - LPDIRECTDRAWCLIPPER lpClipper; - DDPIXELFORMAT ddpf, - ddpfZBuffer; - PTM_OBJECT pTMList; - -} MESAD3DHAL, *PMESAD3DHAL; -/*===========================================================================*/ -/* External function prototypes. */ -/*===========================================================================*/ -extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL ); -extern void TermTMgrHAL( PMESAD3DHAL pHAL ); -extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL ); - -extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ); -extern char *ErrorStringD3D( HRESULT hr ); -extern void FatalShutDown( PMESAD3DHAL pHAL ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern char *errorMsg; - -#endif - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#ifndef _D3D_HAL_INC +#define _D3D_HAL_INC + +/*===========================================================================*/ +/* Includes. */ +/*===========================================================================*/ +#include +#include +#include +#include +#include +#include "D3DShared.h" +#include "D3DTextureMgr.h" +#include "Debug.h" +/*===========================================================================*/ +/* Defines. */ +/*===========================================================================*/ +#define DX_RESTORE(ps) if ( (ps) && (ps)->IsLost() ) (ps)->Restore(); +/*===========================================================================*/ +/* Type defines. */ +/*===========================================================================*/ +typedef struct _d3d_hal_struct +{ + MESAD3DSHARED shared; + + GUID guid; + LPDIRECTDRAW lpDD; + LPDIRECTDRAW4 lpDD4; + LPDIRECT3D3 lpD3D3; + LPDIRECT3DDEVICE3 lpD3DDevice; + D3DDEVICEDESC D3DHWDevDesc; + LPDIRECTDRAWSURFACE4 lpDDSPrimary, + lpDDSRender, + lpDDSZbuffer; + LPDIRECT3DVIEWPORT3 lpViewport; + LPDIRECTDRAWCLIPPER lpClipper; + DDPIXELFORMAT ddpf, + ddpfZBuffer; + PTM_OBJECT pTMList; + +} MESAD3DHAL, *PMESAD3DHAL; +/*===========================================================================*/ +/* External function prototypes. */ +/*===========================================================================*/ +extern BOOL InitTMgrHAL( PMESAD3DHAL pHAL ); +extern void TermTMgrHAL( PMESAD3DHAL pHAL ); +extern void AlphaBlendTableHAL( PMESAD3DHAL pHAL ); + +extern void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ); +extern char *ErrorStringD3D( HRESULT hr ); +extern void FatalShutDown( PMESAD3DHAL pHAL ); +/*===========================================================================*/ +/* Global variables. */ +/*===========================================================================*/ +extern char *errorMsg; + +#endif + diff --git a/src/mesa/drivers/d3d/D3DInit.cpp b/src/mesa/drivers/d3d/D3DInit.cpp index ba7891612e..e21cd21e25 100644 --- a/src/mesa/drivers/d3d/D3DInit.cpp +++ b/src/mesa/drivers/d3d/D3DInit.cpp @@ -1,891 +1,891 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver Build 5 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ); -static void DestroyDevice( PMESAD3DHAL pHAL ); -static void DestroyInterfaces( PMESAD3DHAL pHAL ); - -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ); -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ); -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ); -/*===========================================================================*/ -/* Globals. */ -/*===========================================================================*/ -//char *errorMsg; -/*===========================================================================*/ -/* This function is responable for allocating the actual MESAD3DHAL struct. */ -/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */ -/* context to some extent. All one time allocations/operations get done here.*/ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" PMESAD3DSHARED InitHAL( HWND hwnd ) -{ - PMESAD3DHAL pHAL; - ULONG rc; - - DPF(( DBG_FUNC, "InitHAL();" )); - DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd )); - - /* Allocate the structure and zero it out. */ - pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) ); - if ( pHAL == NULL ) - { - RIP( pHAL, "InitHAL->", "Memory Allocation" ); - return (PMESAD3DSHARED)NULL; - } - memset( pHAL, 0, sizeof(MESAD3DHAL) ); - - /* Get the texture manager going. */ - rc = InitTMgrHAL( pHAL ); - if ( rc == FALSE ) - { - RIP( pHAL, "InitTMgrHAL->", "Failed" ); - return (PMESAD3DSHARED)NULL; - } - - /* Fill in the window parameters if we can. */ - pHAL->shared.hwnd = hwnd; - - /* Parse the user's enviroment variables to generate a debug mask. */ - ReadDBGEnv(); - - return (PMESAD3DSHARED)pHAL; -} -/*===========================================================================*/ -/* This function will unload all the resources that the MESAD3DHAL struct */ -/* has bound to it. The actual structure itself will be freed. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void TermHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "TermHAL();" )); - - /* Check for an empty wrapper structure. */ - if ( pHAL == NULL ) - return; - - /* Kill this texture manager. */ - TermTMgrHAL( pHAL ); - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - FREE( pHAL ); -} -/*===========================================================================*/ -/* This function is used to init and resize the rendering surface as the two*/ -/* are almost the same. First the device and all the surfaces are destoryed */ -/* if they already exist. Next we create a OffScreen rendering surface and */ -/* save some pixelformat info to do color convertions. Next we start to take */ -/* care of getting the most out of the hardware. I use bHardware to determine*/ -/* the state of the device we found in the device enumeration. The enum proc*/ -/* will try for hardware first. I next use a bForceSW to make the enum proc */ -/* choose a software device. So I will try some combinations with HW first */ -/* until I feel I have to set the bForceSW and call this function again. If */ -/* this function is called with no width or height then use the internals. */ -/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */ -/* I should forget the whole thing and fall back to a DDraw span type*/ -/* rendering but what is the point. This way I always know I have a */ -/* D3DDevice and that makes things easier. I do impliment the span */ -/* rendering function for stuff that I haven't done support for such */ -/* as points and lines. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE */ -/*===========================================================================*/ -extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - DDSURFACEDESC2 ddsd2; - D3DDEVICEDESC D3DSWDevDesc; - DDSCAPS2 ddscaps; - DWORD dwCoopFlags, - dwWidth, - dwHeight; - ULONG rc; - - DPF(( DBG_FUNC, "CreateHAL();" )); - -#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \ - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \ - ddsd2.dwFlags = f; - - if ( pHAL == NULL ) - return FALSE; - - /* Use the internal rectangle struct. */ - dwWidth = pShared->rectW.right - pShared->rectW.left; - dwHeight = pShared->rectW.bottom - pShared->rectW.top; - - DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight )); - - /* The dimensions might still be the same so just leave. */ - if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) ) - { - DPF(( DBG_CNTX_WARN, "Context size hasn't changed" )); - return TRUE; - } - - /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */ - if ( (dwWidth == 0) || (dwHeight == 0) ) - return TRUE; - - /* Save the renders dimensions. */ - pShared->dwWidth = dwWidth; - pShared->dwHeight = dwHeight; - - DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight )); - - /*=================================*/ - /* Create all required interfaces. */ - /*=================================*/ - - /* Kill any DDraw stuff if exists. */ - DestroyDevice( pHAL ); - DestroyAllSurfaces( pHAL ); - DestroyInterfaces( pHAL ); - - /* Create a instance of DDraw using the Primary display driver. */ - rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL ); - if( FAILED(rc) ) - { - RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the DDraw4 interface. */ - rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Direct3D3 interface. */ - rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 ); - if( FAILED(rc) ) - { - RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/ - dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); - rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) ); - return FALSE; - } - - /*==================================================================*/ - /* Get the best device we can and note whether its hardware or not. */ - /*==================================================================*/ - pShared->bForceSW = FALSE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" )); - DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" )); - - /*========================================================================*/ - /* HARDWARE was found. */ - /*========================================================================*/ - if ( pShared->bHardware == TRUE ) - { - /*===================================*/ - /* HARDWARE -> Z-BUFFER. */ - /*===================================*/ - - /* Get a Z-Buffer pixelformat. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Setup our request structure for the Z-buffer surface. */ - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL ); - if ( !FAILED(rc) ) - { - DPF(( DBG_CNTX_INFO, "HW ZBuffer" )); - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" )); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Get the back buffer that was created. */ - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* I have had problems when a complex surface comes back */ - /* with the back buffer being created in SW. Not sure why */ - /* or how this is possable but I'm checking for it here. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy with are Flipable. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - pShared->bFlipable = TRUE; - DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - } - - /*===================================*/ - /* HARDWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - pShared->bFlipable = FALSE; - - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - /* Might as well check here too see if this surface is in */ - /* hardware. If nothing else just to be consistant. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* If the surface is in VID then we are happy. */ - if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) - { - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - DPF(( DBG_CNTX_INFO, "HW RENDER surface" )); - } - else - { - /* Kill this setup. */ - pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - } - } - - /*===================================*/ - /* Create D3DDEVICE -> HARDWARE. */ - /*===================================*/ - if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer ); - - rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer ); - if ( FAILED(rc) ) - { - RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_WARN, "Failed HW Device" )); - pHAL->lpD3DDevice = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "HW Device" )); - } - } - } - } - - /*========================================================================*/ - /* SOFTWARE fallback. */ - /*========================================================================*/ - if ( pHAL->lpD3DDevice == NULL ) - { - DPF(( DBG_CNTX_INFO, "SW fallback :(" )); - - /* Make sure we have no surfaces allocated. Just incase. */ - DestroyAllSurfaces( pHAL ); - - /* Get a software device. */ - pShared->bFlipable = FALSE; - pShared->bForceSW = TRUE; - pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); - pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER. */ - /*===================================*/ - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> FLIPABLE */ - /*===================================*/ - if ( pShared->bWindow == FALSE ) - { - InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); - ddsd2.dwBackBufferCount = 1; - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" )); - - /* Make sure we try the next fall back. */ - pHAL->lpDDSPrimary = NULL; - } - else - { - ddscaps.dwCaps = DDSCAPS_BACKBUFFER; - rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); - if ( FAILED(rc) ) - { - /* Make sure we try the next fall back. */ - DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" )); - pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } - else - { - DPF(( DBG_CNTX_INFO, "SW Flip/Complex" )); - pShared->bFlipable = TRUE; - } - } - } - - /*===================================*/ - /* SOFTWARE -> Z-BUFFER -> BLT */ - /*===================================*/ - if ( pHAL->lpDDSPrimary == NULL ) - { - /* Create the Primary (front buffer). */ - InitDDSD2( DDSD_CAPS ); - ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); - if ( FAILED(rc) ) - { - /* This is an error as we should be able to do this at minimum. */ - RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the Render (back buffer). */ - InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); - ddsd2.dwWidth = dwWidth; - ddsd2.dwHeight = dwHeight; - ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); - if ( FAILED(rc) ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) ); - return FALSE; - } - else - { - DPF(( DBG_CNTX_INFO, "SW RENDER surface" )); - - /* Create a clipper object so that DDraw will be able to blt windows that */ - /* have been clipped by the screen or other windows. */ - pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); - pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); - pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); - pHAL->lpClipper->Release(); - } - } - - /*===================================*/ - /* Create D3DDEVICE -> SOFTWARE. */ - /*===================================*/ - if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender ) - { - DX_RESTORE( pHAL->lpDDSRender ); - rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); - if ( rc != D3D_OK ) - { - /* That was our last hope. */ - RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - DPF(( DBG_CNTX_INFO, "SW Device" )); - } - } - - /*==============================================================================*/ - /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */ - /*==============================================================================*/ - memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) ); - pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT ); - rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) ); - return FALSE; - } - DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf ); - DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat ); - - /* Get a copy of what the D3DDevice supports for later use. */ - memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) ); - D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); - rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc ); - if ( FAILED(rc) ) - { - RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get a copy of the pixel convertion stuff for direct buffer access. */ - Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel ); - AlphaBlendTableHAL( pHAL ); - - /* We must prime the Begin/End scene for SwapBuffers to work. */ - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - return FALSE; - } - -#undef InitDDSD2 - - return TRUE; -} -/*===========================================================================*/ -/* This function will make sure a viewport is created and set for the device*/ -/* in the supplied structure. If a rect is supplied then it will be used for*/ -/* the viewport otherwise the current setting in the strucute will be used. */ -/* Note that the rect is relative to the window. So left/top must be 0,0 to */ -/* use the whole window else there is scissoring going down. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DVIEWPORT2 vdData; - ULONG rc; - POINT pt; - - DPF(( DBG_FUNC, "SetViewportHAL();" )); - - /* Make sure we have enough info. */ - if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice ) - { - DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" )); - return FALSE; - } - - /* TODO: this is just a temp fix to stop redundant changes. */ - if ( pRect && - (pShared->rectV.left == pRect->left) && - (pShared->rectV.right == pRect->right) && - (pShared->rectV.top == pRect->top) && - (pShared->rectV.bottom == pRect->bottom) ) - { - DPF(( DBG_CNTX_WARN, "Redundant viewport" )); - return TRUE; - } - - DPF(( DBG_CNTX_INFO, "Current Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) )); - DPF(( DBG_CNTX_INFO, "New Viewport:" )); - DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top )); - DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) )); - - /* Update the current viewport rect if one is supplied. */ - if ( pRect ) - memcpy( &pShared->rectV, pRect, sizeof(RECT) ); - - /* Build the request structure. */ - memset( &vdData, 0, sizeof(D3DVIEWPORT2) ); - vdData.dwSize = sizeof(D3DVIEWPORT2); - vdData.dwX = pShared->rectV.left; - vdData.dwY = pShared->rectV.top; - vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left); - vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top); - - if ( !vdData.dwWidth || !vdData.dwHeight ) - { - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - vdData.dwX = pShared->rectW.left; - vdData.dwY = pShared->rectW.top; - vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left); - vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top); - memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) ); - } - - // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, - // and dvMaxZ members define the non-normalized post-perspective - // 3-D view volume which is visible to the viewer. In most cases, - // dvClipX is set to -1.0 and dvClipY is set to the inverse of - // the viewport's aspect ratio on the target surface, which can be - // calculated by dividing the dwHeight member by dwWidth. Similarly, - // the dvClipWidth member is typically 2.0 and dvClipHeight is set - // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ - // are usually set to 0.0 and 1.0. - vdData.dvClipX = -1.0f; - vdData.dvClipWidth = 2.0f; - vdData.dvClipY = 1.0f; - vdData.dvClipHeight = 2.0f; - vdData.dvMaxZ = maxZ; - vdData.dvMinZ = minZ; - - DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ )); - - /* I'm going to destroy the viewport everytime as when we size we will */ - /* have a new D3DDevice. As this area doesn't need to be fast... */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "DeleteViewport" )); - - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - rc = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL ); - if ( rc != D3D_OK ) - { - DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" )); - return FALSE; - } - - /* Update the device with the new viewport. */ - pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport ); - pHAL->lpViewport->SetViewport2( &vdData ); - pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport ); - - return TRUE; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ) -{ - DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid; - - DPF(( DBG_FUNC, "EnumSurfacesHook();" )); - - if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) ); - - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This is the callback proc to get a Z-Buffer. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ) -{ - DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid; - - DPF(( DBG_FUNC, "EnumZBufferHook();" )); - - /* If this is ANY type of depth-buffer, stop. */ - if( pddpf->dwFlags == DDPF_ZBUFFER ) - { - /* Save the pixelformat now so that we know we have one. */ - memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) ); - - /* I feel if the hardware supports this low then lets use it. Could get ugly. */ - if( pddpf->dwZBufferBitDepth >= 8 ) - { - return D3DENUMRET_CANCEL; - } - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function handles the callback for the D3DDevice enumeration. Good */ -/* god who's idea was this? The D3D wrapper has two variable related to what*/ -/* kind of device we want and have. First we have a Bool that is set if we */ -/* have allocated a HW device. We always look for the HW device first. The */ -/* other variable is used to force SW. If we have run into a case that we */ -/* want to fallback to SW then we set this. We will fallback if we cannot */ -/* texture in video memory (among others). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid; - LPD3DDEVICEDESC pChoice = lpD3DHWDesc; - - DPF(( DBG_FUNC, "EnumDeviceHook();" )); - - /* Determine if which device description is valid. */ - if ( pChoice->dcmColorModel == 0 ) - pChoice = lpD3DHELDesc; - - /* Make sure we always have a GUID. */ - memcpy( &pHAL->guid, lpGuid, sizeof(GUID) ); - - /* This controls whether we will except HW or not. */ - if ( pHAL->shared.bForceSW == TRUE ) - { - return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK; - } - - /* Always try for hardware. */ - if ( pChoice == lpD3DHWDesc ) - { - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} -/*===========================================================================*/ -/* This function will destroy any and all surfaces that this context has */ -/* allocated. If there is a clipper object then it will also be destoryed as*/ -/* it is part of the Primary Surface. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyAllSurfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyAllSurfaces();" )); - - DX_RESTORE( pHAL->lpDDSPrimary ); - DX_RESTORE( pHAL->lpDDSRender ); - DX_RESTORE( pHAL->lpDDSZbuffer); - - if ( pHAL->lpDDSRender ) - { - pHAL->lpDDSRender->Unlock( NULL ); - - /* If this isn't a Flipable surface then we must clean up the render. */ - if ( pHAL->shared.bFlipable == FALSE) - { - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" )); - pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL ); - } - - DPF(( DBG_CNTX_INFO, "Release RENDER" )); - refCount = pHAL->lpDDSRender->Release(); - pHAL->lpDDSRender = NULL; - } - } - - if ( pHAL->lpDDSZbuffer ) - { - DPF(( DBG_CNTX_INFO, "Release ZBuffer" )); - pHAL->lpDDSZbuffer->Unlock( NULL ); - refCount = pHAL->lpDDSZbuffer->Release(); - pHAL->lpDDSZbuffer = NULL; - } - - if ( pHAL->lpClipper ) - { - DPF(( DBG_CNTX_INFO, "Release Clipper" )); - refCount = pHAL->lpClipper->Release(); - pHAL->lpClipper = NULL; - } - - if ( pHAL->lpDDSPrimary ) - { - pHAL->lpDDSPrimary->Unlock( NULL ); - - DPF(( DBG_CNTX_INFO, "Release PRIMARY" )); - refCount = pHAL->lpDDSPrimary->Release(); - pHAL->lpDDSPrimary = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyDevice( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyDevice();" )); - - /* Kill the D3D stuff if exists. */ - if ( pHAL->lpViewport ) - { - DPF(( DBG_CNTX_INFO, "Delete Viewport" )); - pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); - - DPF(( DBG_CNTX_INFO, "Release Viewport" )); - refCount = pHAL->lpViewport->Release(); - pHAL->lpViewport = NULL; - } - - if ( pHAL->lpD3DDevice != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release D3DDevice" )); - refCount = pHAL->lpD3DDevice->EndScene(); - refCount = pHAL->lpD3DDevice->Release(); - pHAL->lpD3DDevice = NULL; - } -} -/*===========================================================================*/ -/* This function will destroy the current D3DDevice and any resources that */ -/* belong to it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void DestroyInterfaces( PMESAD3DHAL pHAL ) -{ - LONG refCount; - - DPF(( DBG_FUNC, "DestroyInterfaces();" )); - - if ( pHAL->lpD3D3 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release Direct3D3" )); - refCount = pHAL->lpD3D3->Release(); - pHAL->lpD3D3 = NULL; - } - - if ( pHAL->lpDD4 != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw4" )); - refCount = pHAL->lpDD4->Release(); - pHAL->lpDD4 = NULL; - } - - if ( pHAL->lpDD != NULL ) - { - DPF(( DBG_CNTX_INFO, "Release DDraw" )); - refCount = pHAL->lpDD->Release(); - pHAL->lpDD = NULL; - } -} -/*===========================================================================*/ -/* This function will first send (not post) a message to the client window */ -/* that this context is using. The client will respond by unbinding itself */ -/* and binding the 'default' context. This allows the API to be supported */ -/* until the window can be destroyed. Finally we post the quit message to */ -/* the client in hopes to end the application. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void FatalShutDown( PMESAD3DHAL pHAL ) -{ - /* Whip this baby in too try and support the API until we die... */ - if ( pHAL ) - SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L ); - - /* Close the client application down. */ - PostQuitMessage( 0 ); -} - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver Build 5 */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DHAL.h" +/*===========================================================================*/ +/* Local function prototypes. */ +/*===========================================================================*/ +static void DestroyAllSurfaces( PMESAD3DHAL pHAL ); +static void DestroyDevice( PMESAD3DHAL pHAL ); +static void DestroyInterfaces( PMESAD3DHAL pHAL ); + +HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ); +HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ); +HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ); +/*===========================================================================*/ +/* Globals. */ +/*===========================================================================*/ +//char *errorMsg; +/*===========================================================================*/ +/* This function is responable for allocating the actual MESAD3DHAL struct. */ +/* Each Mesa context will have its own MESAD3DHAL struct so its like a mini */ +/* context to some extent. All one time allocations/operations get done here.*/ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +extern "C" PMESAD3DSHARED InitHAL( HWND hwnd ) +{ + PMESAD3DHAL pHAL; + ULONG rc; + + DPF(( DBG_FUNC, "InitHAL();" )); + DPF(( DBG_CNTX_INFO, "hwnd: %d", hwnd )); + + /* Allocate the structure and zero it out. */ + pHAL = (PMESAD3DHAL)ALLOC( sizeof(MESAD3DHAL) ); + if ( pHAL == NULL ) + { + RIP( pHAL, "InitHAL->", "Memory Allocation" ); + return (PMESAD3DSHARED)NULL; + } + memset( pHAL, 0, sizeof(MESAD3DHAL) ); + + /* Get the texture manager going. */ + rc = InitTMgrHAL( pHAL ); + if ( rc == FALSE ) + { + RIP( pHAL, "InitTMgrHAL->", "Failed" ); + return (PMESAD3DSHARED)NULL; + } + + /* Fill in the window parameters if we can. */ + pHAL->shared.hwnd = hwnd; + + /* Parse the user's enviroment variables to generate a debug mask. */ + ReadDBGEnv(); + + return (PMESAD3DSHARED)pHAL; +} +/*===========================================================================*/ +/* This function will unload all the resources that the MESAD3DHAL struct */ +/* has bound to it. The actual structure itself will be freed. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void TermHAL( PMESAD3DSHARED pShared ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + + DPF(( DBG_FUNC, "TermHAL();" )); + + /* Check for an empty wrapper structure. */ + if ( pHAL == NULL ) + return; + + /* Kill this texture manager. */ + TermTMgrHAL( pHAL ); + + /* Kill any DDraw stuff if exists. */ + DestroyDevice( pHAL ); + DestroyAllSurfaces( pHAL ); + DestroyInterfaces( pHAL ); + + FREE( pHAL ); +} +/*===========================================================================*/ +/* This function is used to init and resize the rendering surface as the two*/ +/* are almost the same. First the device and all the surfaces are destoryed */ +/* if they already exist. Next we create a OffScreen rendering surface and */ +/* save some pixelformat info to do color convertions. Next we start to take */ +/* care of getting the most out of the hardware. I use bHardware to determine*/ +/* the state of the device we found in the device enumeration. The enum proc*/ +/* will try for hardware first. I next use a bForceSW to make the enum proc */ +/* choose a software device. So I will try some combinations with HW first */ +/* until I feel I have to set the bForceSW and call this function again. If */ +/* this function is called with no width or height then use the internals. */ +/* NOTE: The worst case is that all will be in SW (RGBDevice) and really */ +/* I should forget the whole thing and fall back to a DDraw span type*/ +/* rendering but what is the point. This way I always know I have a */ +/* D3DDevice and that makes things easier. I do impliment the span */ +/* rendering function for stuff that I haven't done support for such */ +/* as points and lines. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE */ +/*===========================================================================*/ +extern "C" BOOL CreateHAL( PMESAD3DSHARED pShared ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + DDSURFACEDESC2 ddsd2; + D3DDEVICEDESC D3DSWDevDesc; + DDSCAPS2 ddscaps; + DWORD dwCoopFlags, + dwWidth, + dwHeight; + ULONG rc; + + DPF(( DBG_FUNC, "CreateHAL();" )); + +#define InitDDSD2(f) memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); \ + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); \ + ddsd2.dwFlags = f; + + if ( pHAL == NULL ) + return FALSE; + + /* Use the internal rectangle struct. */ + dwWidth = pShared->rectW.right - pShared->rectW.left; + dwHeight = pShared->rectW.bottom - pShared->rectW.top; + + DPF(( DBG_CNTX_INFO, "Width: %d Height: %d", dwWidth, dwHeight )); + + /* The dimensions might still be the same so just leave. */ + if ( (dwWidth == pShared->dwWidth) && (dwHeight == pShared->dwHeight) ) + { + DPF(( DBG_CNTX_WARN, "Context size hasn't changed" )); + return TRUE; + } + + /* If one of the dimensions are zero then leave. WM_SIZE should get us back here. */ + if ( (dwWidth == 0) || (dwHeight == 0) ) + return TRUE; + + /* Save the renders dimensions. */ + pShared->dwWidth = dwWidth; + pShared->dwHeight = dwHeight; + + DPF(( DBG_CNTX_INFO, "Creating Context:\n cx:%d cy:%d", pShared->dwWidth, pShared->dwHeight )); + + /*=================================*/ + /* Create all required interfaces. */ + /*=================================*/ + + /* Kill any DDraw stuff if exists. */ + DestroyDevice( pHAL ); + DestroyAllSurfaces( pHAL ); + DestroyInterfaces( pHAL ); + + /* Create a instance of DDraw using the Primary display driver. */ + rc = DirectDrawCreate( NULL, &pHAL->lpDD, NULL ); + if( FAILED(rc) ) + { + RIP( pHAL, "DirectDrawCreate->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Get the DDraw4 interface. */ + rc = pHAL->lpDD->QueryInterface( IID_IDirectDraw4, (void **)&pHAL->lpDD4 ); + if( FAILED(rc) ) + { + RIP( pHAL, "QueryInterface (IID_IDirectDraw4) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Get the Direct3D3 interface. */ + rc = pHAL->lpDD4->QueryInterface( IID_IDirect3D3, (void **)&pHAL->lpD3D3 ); + if( FAILED(rc) ) + { + RIP( pHAL, "QueryInterface (IID_IDirect3D3) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Set the Cooperative level. NOTE: we need to know if we are FS at this point.*/ + dwCoopFlags = (pShared->bWindow == TRUE) ? DDSCL_NORMAL : (DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN); + rc = pHAL->lpDD4->SetCooperativeLevel( pShared->hwnd, dwCoopFlags ); + if ( FAILED(rc) ) + { + RIP( pHAL, "SetCooperativeLevel->", ErrorStringD3D(rc) ); + return FALSE; + } + + /*==================================================================*/ + /* Get the best device we can and note whether its hardware or not. */ + /*==================================================================*/ + pShared->bForceSW = FALSE; + pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); + pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); + DPF(( DBG_CNTX_INFO, "bHardware: %s", (pShared->bHardware) ? "TRUE" : "FALSE" )); + DPF(( DBG_CNTX_INFO, "bWindowed: %s", (pShared->bWindow) ? "TRUE" : "FALSE" )); + + /*========================================================================*/ + /* HARDWARE was found. */ + /*========================================================================*/ + if ( pShared->bHardware == TRUE ) + { + /*===================================*/ + /* HARDWARE -> Z-BUFFER. */ + /*===================================*/ + + /* Get a Z-Buffer pixelformat. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); + rc = pHAL->lpD3D3->EnumZBufferFormats( pHAL->guid, EnumZBufferHook, (VOID*)&ddsd2.ddpfPixelFormat ); + if ( FAILED(rc) ) + { + RIP( pHAL, "EnumZBufferFormatsl->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Setup our request structure for the Z-buffer surface. */ + ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_ZBUFFER | DDSCAPS_VIDEOMEMORY; + ddsd2.dwWidth = dwWidth; + ddsd2.dwHeight = dwHeight; + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSZbuffer, NULL ); + if ( !FAILED(rc) ) + { + DPF(( DBG_CNTX_INFO, "HW ZBuffer" )); + + /*===================================*/ + /* HARDWARE -> Z-BUFFER -> FLIPABLE */ + /*===================================*/ + if ( pShared->bWindow == FALSE ) + { + InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); + ddsd2.dwBackBufferCount = 1; + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); + if ( FAILED(rc) ) + { + /* Make sure we try the next fall back. */ + DPF(( DBG_CNTX_WARN, "HW Flip/Complex not available" )); + pHAL->lpDDSPrimary = NULL; + } + else + { + /* Get the back buffer that was created. */ + ddscaps.dwCaps = DDSCAPS_BACKBUFFER; + rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); + if ( FAILED(rc) ) + { + DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> HW Flip/Complex" )); + + /* Make sure we try the next fall back. */ + pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } + else + { + /* I have had problems when a complex surface comes back */ + /* with the back buffer being created in SW. Not sure why */ + /* or how this is possable but I'm checking for it here. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); + DX_RESTORE( pHAL->lpDDSRender ); + rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); + if ( FAILED(rc) ) + { + RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* If the surface is in VID then we are happy with are Flipable. */ + if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) + { + pShared->bFlipable = TRUE; + DPF(( DBG_CNTX_INFO, "HW Flip/Complex!" )); + } + else + { + /* Kill this setup. */ + pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } + } + } + } + + /*===================================*/ + /* HARDWARE -> Z-BUFFER -> BLT */ + /*===================================*/ + if ( pHAL->lpDDSPrimary == NULL ) + { + pShared->bFlipable = FALSE; + + /* Create the Primary (front buffer). */ + InitDDSD2( DDSD_CAPS ); + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); + if ( FAILED(rc) ) + { + /* This is an error as we should be able to do this at minimum. */ + RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Create the Render (back buffer). */ + InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); + ddsd2.dwWidth = dwWidth; + ddsd2.dwHeight = dwHeight; + ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); + if ( FAILED(rc) ) + { + DPF(( DBG_CNTX_WARN, "Failed HW Offscreen surface" )); + + /* Make sure we try the next fall back. */ + pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } + else + { + /* Might as well check here too see if this surface is in */ + /* hardware. If nothing else just to be consistant. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); + DX_RESTORE( pHAL->lpDDSRender ); + rc = pHAL->lpDDSRender->GetSurfaceDesc( &ddsd2 ); + if ( FAILED(rc) ) + { + RIP( pHAL, "GetSurfaceDesc (RENDER) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* If the surface is in VID then we are happy. */ + if ( ddsd2.ddsCaps.dwCaps & DDSCAPS_LOCALVIDMEM ) + { + /* Create a clipper object so that DDraw will be able to blt windows that */ + /* have been clipped by the screen or other windows. */ + pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); + pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); + pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); + pHAL->lpClipper->Release(); + DPF(( DBG_CNTX_INFO, "HW RENDER surface" )); + } + else + { + /* Kill this setup. */ + pHAL->lpDDSRender->Release(); + pHAL->lpDDSRender = NULL; + pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } + } + } + + /*===================================*/ + /* Create D3DDEVICE -> HARDWARE. */ + /*===================================*/ + if ( pHAL->lpDDSZbuffer && pHAL->lpDDSPrimary && pHAL->lpDDSRender ) + { + DX_RESTORE( pHAL->lpDDSRender ); + DX_RESTORE( pHAL->lpDDSZbuffer ); + + rc = pHAL->lpDDSRender->AddAttachedSurface( pHAL->lpDDSZbuffer ); + if ( FAILED(rc) ) + { + RIP( pHAL, "AddAttachedSurface (ZBUFFER) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DHALDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); + if ( rc != D3D_OK ) + { + DPF(( DBG_CNTX_WARN, "Failed HW Device" )); + pHAL->lpD3DDevice = NULL; + } + else + { + DPF(( DBG_CNTX_INFO, "HW Device" )); + } + } + } + } + + /*========================================================================*/ + /* SOFTWARE fallback. */ + /*========================================================================*/ + if ( pHAL->lpD3DDevice == NULL ) + { + DPF(( DBG_CNTX_INFO, "SW fallback :(" )); + + /* Make sure we have no surfaces allocated. Just incase. */ + DestroyAllSurfaces( pHAL ); + + /* Get a software device. */ + pShared->bFlipable = FALSE; + pShared->bForceSW = TRUE; + pHAL->lpD3D3->EnumDevices( EnumDeviceHook, (void *)pHAL ); + pShared->bHardware = IsEqualIID( pHAL->guid, IID_IDirect3DHALDevice ); + + /*===================================*/ + /* SOFTWARE -> Z-BUFFER. */ + /*===================================*/ + + /*===================================*/ + /* SOFTWARE -> Z-BUFFER -> FLIPABLE */ + /*===================================*/ + if ( pShared->bWindow == FALSE ) + { + InitDDSD2( DDSD_CAPS | DDSD_BACKBUFFERCOUNT ); + ddsd2.dwBackBufferCount = 1; + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE | DDSCAPS_FLIP | DDSCAPS_COMPLEX; + ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); + ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); + if ( FAILED(rc) ) + { + DPF(( DBG_CNTX_WARN, "Failed SW Flip/Complex" )); + + /* Make sure we try the next fall back. */ + pHAL->lpDDSPrimary = NULL; + } + else + { + ddscaps.dwCaps = DDSCAPS_BACKBUFFER; + rc = pHAL->lpDDSPrimary->GetAttachedSurface( &ddscaps, &pHAL->lpDDSRender ); + if ( FAILED(rc) ) + { + /* Make sure we try the next fall back. */ + DPF(( DBG_CNTX_WARN, "GetAttachedSurface failed -> SW Flip/Complex" )); + pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } + else + { + DPF(( DBG_CNTX_INFO, "SW Flip/Complex" )); + pShared->bFlipable = TRUE; + } + } + } + + /*===================================*/ + /* SOFTWARE -> Z-BUFFER -> BLT */ + /*===================================*/ + if ( pHAL->lpDDSPrimary == NULL ) + { + /* Create the Primary (front buffer). */ + InitDDSD2( DDSD_CAPS ); + ddsd2.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSPrimary, NULL ); + if ( FAILED(rc) ) + { + /* This is an error as we should be able to do this at minimum. */ + RIP( pHAL, "CreateSurface (PRIMARY) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Create the Render (back buffer). */ + InitDDSD2( DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT ); + ddsd2.dwWidth = dwWidth; + ddsd2.dwHeight = dwHeight; + ddsd2.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE; + ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); + ddsd2.ddpfPixelFormat.dwFlags = (DDPF_RGB | DDPF_ALPHAPIXELS); + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pHAL->lpDDSRender, NULL ); + if ( FAILED(rc) ) + { + /* That was our last hope. */ + RIP( pHAL, "CreateSurface (RENDER) ->", ErrorStringD3D(rc) ); + return FALSE; + } + else + { + DPF(( DBG_CNTX_INFO, "SW RENDER surface" )); + + /* Create a clipper object so that DDraw will be able to blt windows that */ + /* have been clipped by the screen or other windows. */ + pHAL->lpDD4->CreateClipper( 0, &pHAL->lpClipper, NULL ); + pHAL->lpClipper->SetHWnd( 0, pShared->hwnd ); + pHAL->lpDDSPrimary->SetClipper( pHAL->lpClipper ); + pHAL->lpClipper->Release(); + } + } + + /*===================================*/ + /* Create D3DDEVICE -> SOFTWARE. */ + /*===================================*/ + if ( pHAL->lpDDSPrimary && pHAL->lpDDSRender ) + { + DX_RESTORE( pHAL->lpDDSRender ); + rc = pHAL->lpD3D3->CreateDevice( IID_IDirect3DRGBDevice, pHAL->lpDDSRender, &pHAL->lpD3DDevice, NULL ); + if ( rc != D3D_OK ) + { + /* That was our last hope. */ + RIP( pHAL, "CreateDevice (IID_IDirect3DRGBDevice) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + DPF(( DBG_CNTX_INFO, "SW Device" )); + } + } + + /*==============================================================================*/ + /* Get a copy of the render pixelformat so that wgl.c can call GetPixelInfoD3D. */ + /*==============================================================================*/ + memset( &pHAL->ddpf, 0, sizeof(DDPIXELFORMAT) ); + pHAL->ddpf.dwSize = sizeof( DDPIXELFORMAT ); + rc = pHAL->lpDDSRender->GetPixelFormat( &pHAL->ddpf ); + if ( FAILED(rc) ) + { + RIP( pHAL, "GetPixelFormat ->", ErrorStringD3D(rc) ); + return FALSE; + } + DebugPixelFormat( "Using OFFSCREEN", &pHAL->ddpf ); + DebugPixelFormat( "Using ZBUFFER", &ddsd2.ddpfPixelFormat ); + + /* Get a copy of what the D3DDevice supports for later use. */ + memset( &D3DSWDevDesc, 0, sizeof(D3DDEVICEDESC) ); + memset( &pHAL->D3DHWDevDesc, 0, sizeof(D3DDEVICEDESC) ); + D3DSWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); + pHAL->D3DHWDevDesc.dwSize = sizeof( D3DDEVICEDESC ); + rc = pHAL->lpD3DDevice->GetCaps( &pHAL->D3DHWDevDesc, &D3DSWDevDesc ); + if ( FAILED(rc) ) + { + RIP( pHAL, "GetCaps ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Get a copy of the pixel convertion stuff for direct buffer access. */ + Solve8BitChannelPixelFormat( &pHAL->ddpf, &pShared->pixel ); + AlphaBlendTableHAL( pHAL ); + + /* We must prime the Begin/End scene for SwapBuffers to work. */ + rc = pHAL->lpD3DDevice->BeginScene(); + if ( FAILED(rc) ) + { + RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); + return FALSE; + } + +#undef InitDDSD2 + + return TRUE; +} +/*===========================================================================*/ +/* This function will make sure a viewport is created and set for the device*/ +/* in the supplied structure. If a rect is supplied then it will be used for*/ +/* the viewport otherwise the current setting in the strucute will be used. */ +/* Note that the rect is relative to the window. So left/top must be 0,0 to */ +/* use the whole window else there is scissoring going down. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +extern "C" BOOL SetViewportHAL( PMESAD3DSHARED pShared, RECT *pRect, float minZ, float maxZ ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + D3DVIEWPORT2 vdData; + ULONG rc; + POINT pt; + + DPF(( DBG_FUNC, "SetViewportHAL();" )); + + /* Make sure we have enough info. */ + if ( !pHAL || !pHAL->lpDDSPrimary || !pHAL->lpD3DDevice ) + { + DPF(( DBG_CNTX_WARN, "SetViewport() -> NULL Pointer" )); + return FALSE; + } + + /* TODO: this is just a temp fix to stop redundant changes. */ + if ( pRect && + (pShared->rectV.left == pRect->left) && + (pShared->rectV.right == pRect->right) && + (pShared->rectV.top == pRect->top) && + (pShared->rectV.bottom == pRect->bottom) ) + { + DPF(( DBG_CNTX_WARN, "Redundant viewport" )); + return TRUE; + } + + DPF(( DBG_CNTX_INFO, "Current Viewport:" )); + DPF(( DBG_CNTX_INFO, "x: %d y: %d", pShared->rectV.left, pShared->rectV.top )); + DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pShared->rectV.right-pShared->rectV.left), (pShared->rectV.bottom-pShared->rectV.top) )); + DPF(( DBG_CNTX_INFO, "New Viewport:" )); + DPF(( DBG_CNTX_INFO, "x: %d y: %d", pRect->left, pRect->top )); + DPF(( DBG_CNTX_INFO, "cx: %d cy: %d", (pRect->right-pRect->left), (pRect->bottom-pRect->top) )); + + /* Update the current viewport rect if one is supplied. */ + if ( pRect ) + memcpy( &pShared->rectV, pRect, sizeof(RECT) ); + + /* Build the request structure. */ + memset( &vdData, 0, sizeof(D3DVIEWPORT2) ); + vdData.dwSize = sizeof(D3DVIEWPORT2); + vdData.dwX = pShared->rectV.left; + vdData.dwY = pShared->rectV.top; + vdData.dwWidth = (pShared->rectV.right - pShared->rectV.left); + vdData.dwHeight = (pShared->rectV.bottom - pShared->rectV.top); + + if ( !vdData.dwWidth || !vdData.dwHeight ) + { + GetClientRect( pShared->hwnd, &pShared->rectW ); + pt.x = pt.y = 0; + ClientToScreen( pShared->hwnd, &pt ); + OffsetRect( &pShared->rectW, pt.x, pt.y); + vdData.dwX = pShared->rectW.left; + vdData.dwY = pShared->rectW.top; + vdData.dwWidth = (pShared->rectW.right - pShared->rectW.left); + vdData.dwHeight = (pShared->rectW.bottom - pShared->rectW.top); + memcpy( &pShared->rectV, &pShared->rectW, sizeof(RECT) ); + } + + // The dvClipX, dvClipY, dvClipWidth, dvClipHeight, dvMinZ, + // and dvMaxZ members define the non-normalized post-perspective + // 3-D view volume which is visible to the viewer. In most cases, + // dvClipX is set to -1.0 and dvClipY is set to the inverse of + // the viewport's aspect ratio on the target surface, which can be + // calculated by dividing the dwHeight member by dwWidth. Similarly, + // the dvClipWidth member is typically 2.0 and dvClipHeight is set + // to twice the aspect ratio set in dwClipY. The dvMinZ and dvMaxZ + // are usually set to 0.0 and 1.0. + vdData.dvClipX = -1.0f; + vdData.dvClipWidth = 2.0f; + vdData.dvClipY = 1.0f; + vdData.dvClipHeight = 2.0f; + vdData.dvMaxZ = maxZ; + vdData.dvMinZ = minZ; + + DPF(( DBG_CNTX_INFO, "zMin: %f zMax: %f", minZ, maxZ )); + + /* I'm going to destroy the viewport everytime as when we size we will */ + /* have a new D3DDevice. As this area doesn't need to be fast... */ + if ( pHAL->lpViewport ) + { + DPF(( DBG_CNTX_INFO, "DeleteViewport" )); + + pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); + rc = pHAL->lpViewport->Release(); + pHAL->lpViewport = NULL; + } + + rc = pHAL->lpD3D3->CreateViewport( &pHAL->lpViewport, NULL ); + if ( rc != D3D_OK ) + { + DPF(( DBG_CNTX_ERROR, "CreateViewport Failed" )); + return FALSE; + } + + /* Update the device with the new viewport. */ + pHAL->lpD3DDevice->AddViewport( pHAL->lpViewport ); + pHAL->lpViewport->SetViewport2( &vdData ); + pHAL->lpD3DDevice->SetCurrentViewport( pHAL->lpViewport ); + + return TRUE; +} +/*===========================================================================*/ +/* */ +/* */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +HRESULT WINAPI EnumSurfacesHook( LPDIRECTDRAWSURFACE4 lpDDS, LPDDSURFACEDESC2 lpDDSDesc, LPVOID pVoid ) +{ + DDSURFACEDESC2 *pddsd2 = (DDSURFACEDESC2 *)pVoid; + + DPF(( DBG_FUNC, "EnumSurfacesHook();" )); + + if ( (lpDDSDesc->ddpfPixelFormat.dwFlags == pddsd2->ddpfPixelFormat.dwFlags) && (lpDDSDesc->ddsCaps.dwCaps == pddsd2->ddsCaps.dwCaps) ) + { + /* Save the pixelformat now so that we know we have one. */ + memcpy( pddsd2, lpDDSDesc, sizeof(DDSURFACEDESC2) ); + + return D3DENUMRET_CANCEL; + } + + return D3DENUMRET_OK; +} +/*===========================================================================*/ +/* This is the callback proc to get a Z-Buffer. Thats it. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +HRESULT CALLBACK EnumZBufferHook( DDPIXELFORMAT* pddpf, VOID *pVoid ) +{ + DDPIXELFORMAT *pddpfChoice = (DDPIXELFORMAT *)pVoid; + + DPF(( DBG_FUNC, "EnumZBufferHook();" )); + + /* If this is ANY type of depth-buffer, stop. */ + if( pddpf->dwFlags == DDPF_ZBUFFER ) + { + /* Save the pixelformat now so that we know we have one. */ + memcpy( pddpfChoice, pddpf, sizeof(DDPIXELFORMAT) ); + + /* I feel if the hardware supports this low then lets use it. Could get ugly. */ + if( pddpf->dwZBufferBitDepth >= 8 ) + { + return D3DENUMRET_CANCEL; + } + } + + return D3DENUMRET_OK; +} +/*===========================================================================*/ +/* This function handles the callback for the D3DDevice enumeration. Good */ +/* god who's idea was this? The D3D wrapper has two variable related to what*/ +/* kind of device we want and have. First we have a Bool that is set if we */ +/* have allocated a HW device. We always look for the HW device first. The */ +/* other variable is used to force SW. If we have run into a case that we */ +/* want to fallback to SW then we set this. We will fallback if we cannot */ +/* texture in video memory (among others). */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +HRESULT CALLBACK EnumDeviceHook( GUID FAR* lpGuid, LPSTR lpDesc, LPSTR lpName, LPD3DDEVICEDESC lpD3DHWDesc, LPD3DDEVICEDESC lpD3DHELDesc, void *pVoid ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pVoid; + LPD3DDEVICEDESC pChoice = lpD3DHWDesc; + + DPF(( DBG_FUNC, "EnumDeviceHook();" )); + + /* Determine if which device description is valid. */ + if ( pChoice->dcmColorModel == 0 ) + pChoice = lpD3DHELDesc; + + /* Make sure we always have a GUID. */ + memcpy( &pHAL->guid, lpGuid, sizeof(GUID) ); + + /* This controls whether we will except HW or not. */ + if ( pHAL->shared.bForceSW == TRUE ) + { + return (pChoice == lpD3DHELDesc) ? D3DENUMRET_CANCEL : D3DENUMRET_OK; + } + + /* Always try for hardware. */ + if ( pChoice == lpD3DHWDesc ) + { + return D3DENUMRET_CANCEL; + } + + return D3DENUMRET_OK; +} +/*===========================================================================*/ +/* This function will destroy any and all surfaces that this context has */ +/* allocated. If there is a clipper object then it will also be destoryed as*/ +/* it is part of the Primary Surface. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void DestroyAllSurfaces( PMESAD3DHAL pHAL ) +{ + LONG refCount; + + DPF(( DBG_FUNC, "DestroyAllSurfaces();" )); + + DX_RESTORE( pHAL->lpDDSPrimary ); + DX_RESTORE( pHAL->lpDDSRender ); + DX_RESTORE( pHAL->lpDDSZbuffer); + + if ( pHAL->lpDDSRender ) + { + pHAL->lpDDSRender->Unlock( NULL ); + + /* If this isn't a Flipable surface then we must clean up the render. */ + if ( pHAL->shared.bFlipable == FALSE) + { + if ( pHAL->lpDDSZbuffer ) + { + DPF(( DBG_CNTX_INFO, "Remove attached surfaces from RENDER" )); + pHAL->lpDDSRender->DeleteAttachedSurface( 0, NULL ); + } + + DPF(( DBG_CNTX_INFO, "Release RENDER" )); + refCount = pHAL->lpDDSRender->Release(); + pHAL->lpDDSRender = NULL; + } + } + + if ( pHAL->lpDDSZbuffer ) + { + DPF(( DBG_CNTX_INFO, "Release ZBuffer" )); + pHAL->lpDDSZbuffer->Unlock( NULL ); + refCount = pHAL->lpDDSZbuffer->Release(); + pHAL->lpDDSZbuffer = NULL; + } + + if ( pHAL->lpClipper ) + { + DPF(( DBG_CNTX_INFO, "Release Clipper" )); + refCount = pHAL->lpClipper->Release(); + pHAL->lpClipper = NULL; + } + + if ( pHAL->lpDDSPrimary ) + { + pHAL->lpDDSPrimary->Unlock( NULL ); + + DPF(( DBG_CNTX_INFO, "Release PRIMARY" )); + refCount = pHAL->lpDDSPrimary->Release(); + pHAL->lpDDSPrimary = NULL; + } +} +/*===========================================================================*/ +/* This function will destroy the current D3DDevice and any resources that */ +/* belong to it. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void DestroyDevice( PMESAD3DHAL pHAL ) +{ + LONG refCount; + + DPF(( DBG_FUNC, "DestroyDevice();" )); + + /* Kill the D3D stuff if exists. */ + if ( pHAL->lpViewport ) + { + DPF(( DBG_CNTX_INFO, "Delete Viewport" )); + pHAL->lpD3DDevice->DeleteViewport( pHAL->lpViewport ); + + DPF(( DBG_CNTX_INFO, "Release Viewport" )); + refCount = pHAL->lpViewport->Release(); + pHAL->lpViewport = NULL; + } + + if ( pHAL->lpD3DDevice != NULL ) + { + DPF(( DBG_CNTX_INFO, "Release D3DDevice" )); + refCount = pHAL->lpD3DDevice->EndScene(); + refCount = pHAL->lpD3DDevice->Release(); + pHAL->lpD3DDevice = NULL; + } +} +/*===========================================================================*/ +/* This function will destroy the current D3DDevice and any resources that */ +/* belong to it. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void DestroyInterfaces( PMESAD3DHAL pHAL ) +{ + LONG refCount; + + DPF(( DBG_FUNC, "DestroyInterfaces();" )); + + if ( pHAL->lpD3D3 != NULL ) + { + DPF(( DBG_CNTX_INFO, "Release Direct3D3" )); + refCount = pHAL->lpD3D3->Release(); + pHAL->lpD3D3 = NULL; + } + + if ( pHAL->lpDD4 != NULL ) + { + DPF(( DBG_CNTX_INFO, "Release DDraw4" )); + refCount = pHAL->lpDD4->Release(); + pHAL->lpDD4 = NULL; + } + + if ( pHAL->lpDD != NULL ) + { + DPF(( DBG_CNTX_INFO, "Release DDraw" )); + refCount = pHAL->lpDD->Release(); + pHAL->lpDD = NULL; + } +} +/*===========================================================================*/ +/* This function will first send (not post) a message to the client window */ +/* that this context is using. The client will respond by unbinding itself */ +/* and binding the 'default' context. This allows the API to be supported */ +/* until the window can be destroyed. Finally we post the quit message to */ +/* the client in hopes to end the application. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void FatalShutDown( PMESAD3DHAL pHAL ) +{ + /* Whip this baby in too try and support the API until we die... */ + if ( pHAL ) + SendMessage( pHAL->shared.hwnd, UM_FATALSHUTDOWN, 0L, 0L ); + + /* Close the client application down. */ + PostQuitMessage( 0 ); +} + diff --git a/src/mesa/drivers/d3d/D3DMESA.H b/src/mesa/drivers/d3d/D3DMESA.H index 074ceca816..71a7cd8aed 100644 --- a/src/mesa/drivers/d3d/D3DMESA.H +++ b/src/mesa/drivers/d3d/D3DMESA.H @@ -1,84 +1,84 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef D3D_MESA_H -#define D3D_MESA_H -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include "matrix.h" -#include "context.h" +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#ifndef D3D_MESA_H +#define D3D_MESA_H +/*===========================================================================*/ +/* Includes. */ +/*===========================================================================*/ +#include +#include +#include +#include "matrix.h" +#include "context.h" #include "mtypes.h" -#include "vb.h" -#include "D3DShared.h" -#include "Debug.h" -#include "NULLProcs.h" -/*===========================================================================*/ -/* Macros. */ -/*===========================================================================*/ -#define FLIP(h,y) (h-y) -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -struct __extensions__ -{ - PROC proc; - char *name; -}; - -typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); -typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); - -typedef struct D3D_mesa_context -{ - PMESAD3DSHARED pShared; - - GLcontext *gl_ctx; /* The core GL/Mesa context */ - GLvisual *gl_visual; /* Describes the buffers */ - GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ - - HDC hdc; - WNDPROC hOldProc; - - UCHAR rClear, /* Current clear colors. */ - gClear, - bClear, - aClear, - rCurrent, /* Current rendering colors. */ - gCurrent, - bCurrent, - aCurrent; - - struct D3D_mesa_context *next; - -} D3DMESACONTEXT, *PD3DMESACONTEXT; -/*===========================================================================*/ -/* Extern function prototypes. */ -/*===========================================================================*/ -extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)]; - -#endif - +#include "vb.h" +#include "D3DShared.h" +#include "Debug.h" +#include "NULLProcs.h" +/*===========================================================================*/ +/* Macros. */ +/*===========================================================================*/ +#define FLIP(h,y) (h-y) +/*===========================================================================*/ +/* Magic numbers. */ +/*===========================================================================*/ +/*===========================================================================*/ +/* Type defines. */ +/*===========================================================================*/ +struct __extensions__ +{ + PROC proc; + char *name; +}; + +typedef GLbitfield (*ClearPROC)( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); +typedef void (*WSpanRGBPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); +typedef void (*WSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +typedef void (*WSpanRGBAMonoPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); +typedef void (*WPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +typedef void (*WPixelsRGBAMonoPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +typedef void (*RSpanRGBAPROC)( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +typedef void (*RPixelsRGBAPROC)( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); + +typedef struct D3D_mesa_context +{ + PMESAD3DSHARED pShared; + + GLcontext *gl_ctx; /* The core GL/Mesa context */ + GLvisual *gl_visual; /* Describes the buffers */ + GLframebuffer *gl_buffer; /* Depth, stencil, accum, etc buffers */ + + HDC hdc; + WNDPROC hOldProc; + + UCHAR rClear, /* Current clear colors. */ + gClear, + bClear, + aClear, + rCurrent, /* Current rendering colors. */ + gCurrent, + bCurrent, + aCurrent; + + struct D3D_mesa_context *next; + +} D3DMESACONTEXT, *PD3DMESACONTEXT; +/*===========================================================================*/ +/* Extern function prototypes. */ +/*===========================================================================*/ +extern void gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); +/*===========================================================================*/ +/* Global variables. */ +/*===========================================================================*/ +extern D3DTLVERTEX D3DTLVertices[(VB_MAX*6)]; + +#endif + diff --git a/src/mesa/drivers/d3d/D3DRaster.cpp b/src/mesa/drivers/d3d/D3DRaster.cpp index 004bb77360..41e42ad94c 100644 --- a/src/mesa/drivers/d3d/D3DRaster.cpp +++ b/src/mesa/drivers/d3d/D3DRaster.cpp @@ -1,213 +1,213 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* This function clears the context bound to the supplied shared context. */ -/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */ -/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/ -/* of the rect to be cleared relative to the window. The color is always a */ -/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */ -/* */ -/* TODO: this can be redone to be called by Mesa directly. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - D3DRECT d3dRect; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "CleaHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) ) - return; -#endif - - if ( bAll ) - { - /* I assume my viewport is valid. */ - d3dRect.lX1 = pShared->rectV.left; - d3dRect.lY1 = pShared->rectV.top; - d3dRect.lX2 = pShared->rectV.right; - d3dRect.lY2 = pShared->rectV.bottom; - } - else - { - d3dRect.lX1 = pShared->rectV.left + x; - d3dRect.lY1 = pShared->rectV.top + y; - d3dRect.lX2 = d3dRect.lX1 + cx; - d3dRect.lY2 = d3dRect.lY1 + cy; - } - -#ifdef D3D_DEBUG - rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); -#endif -} -/*===========================================================================*/ -/* Well this is the guts of it all. Here we rasterize the primitives that */ -/* are in their final form. OpenGL has done all the lighting, transfomations*/ -/* and clipping at this point. */ -/* */ -/* TODO: I'm not sure if I want to bother to check for errors on this call. */ -/* The overhead kills me... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "DrawPrimitveHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount )); - - rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); - if ( FAILED(rc) ) - { - RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) ); - } -#else - pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, - D3DFVF_TLVERTEX, - (LPVOID)pVertices, - dwCount, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -#endif -} -/*===========================================================================*/ -/* This call will handle the swapping of the buffers. Now I didn't bother */ -/* to support single buffered so this will be used for glFlush() as its all */ -/* the same. So first we do an EndScene as we are always considered to be in*/ -/* a BeginScene because when we leave we do a BeginScene. Now note that when*/ -/* the context is created in the first place we do a BeginScene also just to */ -/* get things going. The call will use either Flip/blt based on the type of */ -/* surface was created for rendering. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SwapBuffersHAL();" )); - DPF(( DBG_ALL_PROFILE, "=================SWAP===================" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - /* Make sure we have enough info. */ - if ( pHAL->lpDDSPrimary != NULL ) - { - rc = pHAL->lpD3DDevice->EndScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) ); - } - - if ( pShared->bFlipable ) - { - DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" )); - rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - } - else - { - DPF(( DBG_CNTX_PROFILE, "Swap->Blt" )); - rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - } - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) ); - } - - rc = pHAL->lpD3DDevice->BeginScene(); - if ( FAILED(rc) ) - { - RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); - } - } -#else - pHAL->lpD3DDevice->EndScene(); - - if ( pShared->bFlipable ) - pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); - else - pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); - - pHAL->lpD3DDevice->BeginScene(); - -#endif -} -/*===========================================================================*/ -/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */ -/* Using this function requires all the types to be defined by including the */ -/* D3D header file. */ -/* */ -/* TODO: would be much better to get ride of all these calls per VBRender. */ -/* I feel I should get this call into SetRenderStates() the RenderVB. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - -#ifdef D3D_DEBUG - HRESULT rc; - - DPF(( DBG_FUNC, "SetStateHAL();" )); - - /* Make sure we have enough info. */ - if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) - return; - - rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); - if ( FAILED(rc) ) - { - RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) ); - } - -#else - pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); -#endif -} - - - - - - - - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DHAL.h" +/*===========================================================================*/ +/* This function clears the context bound to the supplied shared context. */ +/* The function takes the D3D flags D3DCLEAR_TARGET, D3DCLEAR_STENCIL and */ +/* D3DCLEAR_ZBUFFER. Set bAll to TRUE for a full clear else supply the coord*/ +/* of the rect to be cleared relative to the window. The color is always a */ +/* 32bit value (RGBA). Fill in the z-value and stencil if needed. */ +/* */ +/* TODO: this can be redone to be called by Mesa directly. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void ClearHAL( PMESAD3DSHARED pShared, DWORD dwFlags, BOOL bAll, int x, int y, int cx, int cy, DWORD dwColor, float zv, DWORD dwStencil ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + D3DRECT d3dRect; + +#ifdef D3D_DEBUG + HRESULT rc; + + DPF(( DBG_FUNC, "CleaHAL();" )); + + /* Make sure we have enough info. */ + if ( (pHAL == NULL) || (pHAL->lpViewport == NULL) ) + return; +#endif + + if ( bAll ) + { + /* I assume my viewport is valid. */ + d3dRect.lX1 = pShared->rectV.left; + d3dRect.lY1 = pShared->rectV.top; + d3dRect.lX2 = pShared->rectV.right; + d3dRect.lY2 = pShared->rectV.bottom; + } + else + { + d3dRect.lX1 = pShared->rectV.left + x; + d3dRect.lY1 = pShared->rectV.top + y; + d3dRect.lX2 = d3dRect.lX1 + cx; + d3dRect.lY2 = d3dRect.lY1 + cy; + } + +#ifdef D3D_DEBUG + rc = pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); + if ( FAILED(rc) ) + { + RIP( pHAL, "Clear2 ->", ErrorStringD3D(rc) ); + } +#else + pHAL->lpViewport->Clear2( 1, &d3dRect, dwFlags, dwColor, zv, dwStencil ); +#endif +} +/*===========================================================================*/ +/* Well this is the guts of it all. Here we rasterize the primitives that */ +/* are in their final form. OpenGL has done all the lighting, transfomations*/ +/* and clipping at this point. */ +/* */ +/* TODO: I'm not sure if I want to bother to check for errors on this call. */ +/* The overhead kills me... */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void DrawPrimitiveHAL( PMESAD3DSHARED pShared, D3DPRIMITIVETYPE dptPrimitiveType, D3DTLVERTEX *pVertices, DWORD dwCount ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + +#ifdef D3D_DEBUG + HRESULT rc; + + DPF(( DBG_FUNC, "DrawPrimitveHAL();" )); + + /* Make sure we have enough info. */ + if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) + return; + + DPF(( DBG_PRIM_INFO, "DP( %d )", dwCount )); + + rc = pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, + D3DFVF_TLVERTEX, + (LPVOID)pVertices, + dwCount, + (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); + if ( FAILED(rc) ) + { + RIP( pHAL, "DrawPrimitive ->", ErrorStringD3D(rc) ); + } +#else + pHAL->lpD3DDevice->DrawPrimitive( dptPrimitiveType, + D3DFVF_TLVERTEX, + (LPVOID)pVertices, + dwCount, + (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); +#endif +} +/*===========================================================================*/ +/* This call will handle the swapping of the buffers. Now I didn't bother */ +/* to support single buffered so this will be used for glFlush() as its all */ +/* the same. So first we do an EndScene as we are always considered to be in*/ +/* a BeginScene because when we leave we do a BeginScene. Now note that when*/ +/* the context is created in the first place we do a BeginScene also just to */ +/* get things going. The call will use either Flip/blt based on the type of */ +/* surface was created for rendering. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void SwapBuffersHAL( PMESAD3DSHARED pShared ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + +#ifdef D3D_DEBUG + HRESULT rc; + + DPF(( DBG_FUNC, "SwapBuffersHAL();" )); + DPF(( DBG_ALL_PROFILE, "=================SWAP===================" )); + + /* Make sure we have enough info. */ + if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) + return; + + /* Make sure we have enough info. */ + if ( pHAL->lpDDSPrimary != NULL ) + { + rc = pHAL->lpD3DDevice->EndScene(); + if ( FAILED(rc) ) + { + RIP( pHAL, "EndScene ->", ErrorStringD3D(rc) ); + } + + if ( pShared->bFlipable ) + { + DPF(( DBG_CNTX_PROFILE, "Swap->FLIP" )); + rc = pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); + } + else + { + DPF(( DBG_CNTX_PROFILE, "Swap->Blt" )); + rc = pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); + } + if ( FAILED(rc) ) + { + RIP( pHAL, "Blt (RENDER/PRIMARY) ->", ErrorStringD3D(rc) ); + } + + rc = pHAL->lpD3DDevice->BeginScene(); + if ( FAILED(rc) ) + { + RIP( pHAL, "BeginScene ->", ErrorStringD3D(rc) ); + } + } +#else + pHAL->lpD3DDevice->EndScene(); + + if ( pShared->bFlipable ) + pHAL->lpDDSPrimary->Flip( NULL, DDFLIP_WAIT ); + else + pHAL->lpDDSPrimary->Blt( &pShared->rectW, pHAL->lpDDSRender, NULL, DDBLT_WAIT, NULL ); + + pHAL->lpD3DDevice->BeginScene(); + +#endif +} +/*===========================================================================*/ +/* This function is a very thin wrapper for the D3D call 'SetRenderState'. */ +/* Using this function requires all the types to be defined by including the */ +/* D3D header file. */ +/* */ +/* TODO: would be much better to get ride of all these calls per VBRender. */ +/* I feel I should get this call into SetRenderStates() the RenderVB. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void SetStateHAL( PMESAD3DSHARED pShared, DWORD dwType, DWORD dwState ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + +#ifdef D3D_DEBUG + HRESULT rc; + + DPF(( DBG_FUNC, "SetStateHAL();" )); + + /* Make sure we have enough info. */ + if ( (pHAL == NULL) || (pHAL->lpD3DDevice == NULL) ) + return; + + rc = pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); + if ( FAILED(rc) ) + { + RIP( pHAL, "SetRenderState ->", ErrorStringD3D(rc) ); + } + +#else + pHAL->lpD3DDevice->SetRenderState( (D3DRENDERSTATETYPE)dwType, dwState ); +#endif +} + + + + + + + + diff --git a/src/mesa/drivers/d3d/D3DTEXT.CPP b/src/mesa/drivers/d3d/D3DTEXT.CPP index e6ff864561..39855b65fa 100644 --- a/src/mesa/drivers/d3d/D3DTEXT.CPP +++ b/src/mesa/drivers/d3d/D3DTEXT.CPP @@ -1,576 +1,576 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "d3dText.h" - -/*============================================================================= - - 1 - ------ - | | - 6 | | 2 - | 7 | - ------ - | | - 5 | | 3 - | | - ------ - 4 - - TL_0 TR_0 -TLL TL_1 TR_1 TRR - -MLL_0 ML_0 MR_0 MRR_0 -MLL_1 ML_1 MR_1 MRR_1 - -BLL BL_0 BR_0 BRR - BL_1 BR_1 - -=============================================================================*/ - -#define TLL 0 -#define TRR 1 -#define TL_0 2 -#define TL_1 3 -#define TR_0 4 -#define TR_1 5 - -#define MLL_0 6 -#define MLL_1 7 -#define MRR_0 8 -#define MRR_1 9 - -#define ML_0 10 -#define ML_1 11 -#define MR_0 12 -#define MR_1 13 - -#define BL_0 14 -#define BL_1 15 -#define BR_0 16 -#define BR_1 17 -#define BLL 18 -#define BRR 19 - -#define BIT1 0x00000001 -#define BIT2 0x00000002 -#define BIT3 0x00000004 -#define BIT4 0x00000008 -#define BIT5 0x00000010 -#define BIT6 0x00000020 -#define BIT7 0x00000040 - -#define TOP BIT4 -#define MIDDLE BIT7 -#define BOTTOM BIT1 -#define TLEFT BIT5 -#define BLEFT BIT6 -#define LEFT (TLEFT|BLEFT) -#define TRIGHT BIT3 -#define BRIGHT BIT2 -#define RIGHT (TRIGHT|BRIGHT) -#define ALL 0xFFFFFFFF - -/*===========================================================================*/ -/* This is the static array that will map the ASCII value of the character */ -/* being draw to the bit mask that will be scan converted to the LED display.*/ -/*===========================================================================*/ -DWORD textBitMasks[] = -{ - 0xFFFFFFFF, // 000 - 0xFFFFFFFF, // 001 - 0xFFFFFFFF, // 002 - 0xFFFFFFFF, // 003 - 0xFFFFFFFF, // 004 - 0xFFFFFFFF, // 005 - 0xFFFFFFFF, // 006 - 0xFFFFFFFF, // 007 - 0xFFFFFFFF, // 008 - 0xFFFFFFFF, // 009 - 0xFFFFFFFF, // 010 - 0xFFFFFFFF, // 011 - 0xFFFFFFFF, // 012 - 0xFFFFFFFF, // 013 - 0xFFFFFFFF, // 014 - 0xFFFFFFFF, // 015 - 0xFFFFFFFF, // 016 - 0xFFFFFFFF, // 017 - 0xFFFFFFFF, // 018 - 0xFFFFFFFF, // 019 - 0xFFFFFFFF, // 020 - 0xFFFFFFFF, // 021 - 0xFFFFFFFF, // 022 - 0xFFFFFFFF, // 023 - 0xFFFFFFFF, // 024 - 0xFFFFFFFF, // 025 - 0xFFFFFFFF, // 026 - 0xFFFFFFFF, // 027 - 0xFFFFFFFF, // 028 - 0xFFFFFFFF, // 029 - 0xFFFFFFFF, // 030 - 0XFFFFFFFF, // 031 - 0x00000000, // 032 'SPC' - 0xFFFFFFFF, // 033 - 0xFFFFFFFF, // 034 - 0xFFFFFFFF, // 035 - 0xFFFFFFFF, // 036 - 0xFFFFFFFF, // 037 - 0xFFFFFFFF, // 038 - 0xFFFFFFFF, // 039 - 0xFFFFFFFF, // 040 - 0xFFFFFFFF, // 041 - 0xFFFFFFFF, // 042 - 0xFFFFFFFF, // 043 - 0xFFFFFFFF, // 044 - 0xFFFFFFFF, // 045 - 0xFFFFFFFF, // 046 - 0xFFFFFFFF, // 047 - (ALL &~ MIDDLE), // 048 '0' - (RIGHT), // 049 '1' - (ALL &~ TLEFT &~ BRIGHT), // 050 '2' - (ALL &~ LEFT), // 051 '3' - (TLEFT | MIDDLE | RIGHT), // 052 '4' - (ALL &~ TRIGHT &~ BLEFT), // 053 '5' - (ALL &~ TRIGHT), // 054 '6' - (TOP | RIGHT), // 055 '7' - (ALL), // 056 '8' - (ALL &~ BOTTOM &~ BLEFT), // 057 '9' - 0xFFFFFFFF, // 058 - 0xFFFFFFFF, // 059 - 0xFFFFFFFF, // 060 - 0XFFFFFFFF, // 061 - 0xFFFFFFFF, // 062 - 0xFFFFFFFF, // 063 - 0xFFFFFFFF, // 064 - (ALL &~ BOTTOM), // 065 'A' - (ALL), // 066 'B' - (TOP | LEFT | BOTTOM), // 067 'C' - (ALL &~ MIDDLE), // 068 'D' - (ALL &~ RIGHT), // 069 'E' - (LEFT | TOP | MIDDLE), // 070 'F' - 0x00000000, // 071 'G' - (ALL &~ TOP &~ BOTTOM), // 072 'H' - (RIGHT), // 073 'I' - (RIGHT | BOTTOM), // 074 'J' - 0x00000000, // 075 'K' - (LEFT | BOTTOM), // 076 'L' - 0x00000000, // 088 'M' - 0x00000000, // 089 'N' - (ALL &~ MIDDLE), // 090 'O' - (ALL &~ BRIGHT &~ BOTTOM),// 091 'P' - 0x00000000, // 092 'Q' - 0x00000000, // 093 'R' - (ALL &~ TRIGHT &~ BLEFT), // 094 'S' - 0X00000000, // 095 'T' - (LEFT | RIGHT | BOTTOM), // 096 'U' - 0x00000000, // 097 'V' - 0x00000000, // 098 'W' - 0x00000000, // 099 'X' - 0x00000000, // 1000 'Z' - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120 - 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124 -}; - -#define CT 1.0f -#define CX 7.0f -#define CY 13.0f -#define CM ((CY-(CT*3.0f))/2.0f) - -float lCoords[][2] = -{ - /* Top outsides. */ - { 0, (CY-CT) }, - { CX, (CY-CT) }, - - /* Top Line. */ - { CT, CY }, - { CT, (CY-CT) }, - { (CX-CT), CY }, - { (CX-CT), (CY-CT) }, - - /* Middle outsides. */ - { 0.0f, (CT+CM+CT) }, - { 0.0f, (CT+CM) }, - { CX, (CT+CM+CT) }, - { CX, (CT+CM) }, - - /* Middle Line. */ - { CT, (CT+CM+CT) }, - { CT, (CT+CM) }, - { (CX-CT), (CT+CM+CT) }, - { (CX-CT), (CT+CM) }, - - /* Bottom line. */ - { CT, CT }, - { CT, 0.0f }, - { (CX-CT), CT }, - { (CX-CT), 0.0f }, - - /* Bottom outsides. */ - { 0.0f, CT}, - { CX, CT } -}; - -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ); - -D3DTLVERTEX TextVertices[MAX_VERTICES]; -/*===========================================================================*/ -/* When we attach I will zero out the whole D3D vertex buffer I'm using for */ -/* the text. This way I don't need to set all the redundant values. I also */ -/* set all the oow values to 1 as I will be doing direct rendering. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL InitD3DText( void ) -{ - int index; - - /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */ - memset( &TextVertices[0], 0, sizeof(TextVertices) ); - for( index = 0; index < MAX_VERTICES; index++ ) - TextVertices[index].rhw = D3DVAL( 1.0 ); - - return TRUE; -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex, - nIndex, - index; - float cWidth = CX, - cHeight = CY; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Walk the string. This must be NULL terminated. */ - for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ ) - { - /* Convert the character and get the index into the text vertex buffer. */ - nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics ); - if ( (nIndex - cIndex) > 2 ) - { - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = cIndex; index < nIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - } - } - - if ( nIndex < 3 ) - return; - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - nIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it directly to the screen*/ -/* unsing the supplied fntMetrics structure. The character will be drawn at */ -/* the supplied x,y. The x,y position is relative to the top left and uses */ -/* the spacing in the fntMetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ) -{ - int cIndex = 0, - index; - float cWidth = CX, - cHeight = CY; - - /* Convert the character and get the index into the text vertex buffer. */ - cIndex = ConvertCharacter( c, 0, pfntMetrics ); - if ( cIndex < 3 ) - return; - - /* Find the max width/height of a character and add the spacing so */ - /* that we can use this value to calculate the x,y of the character.*/ - cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; - cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; - - /* Modify the text vertex buffer based on the fntMetrics structure. */ - for( index = 0; index < cIndex; index++ ) - { - /* Scale the character. */ - TextVertices[index].sx *= pfntMetrics->fntXScale; - TextVertices[index].sy *= pfntMetrics->fntYScale; - - /* Move the character. */ - TextVertices[index].sx += (cWidth*x); - TextVertices[index].sy += (cHeight*y); - - /* Set the color. */ - TextVertices[index].color = pfntMetrics->dwColor; - } - - - /* Set the states that slim things down. */ - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); - pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); - - /* Blast them baby... */ - pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, - D3DFVF_TLVERTEX, - (LPVOID)&TextVertices[0], - cIndex, - (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); -} -/*===========================================================================*/ -/* This function takes a single character and draw it using the supplied */ -/* fontmetrics structure. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ) -{ - DWORD asciiChar = (int)(*c); - - /* Handle the TOP line. */ - if ( textBitMasks[asciiChar] & BIT1 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); - } - - /* Handle the TOP/BOTTOM RIGHT lines. */ - // if ( textBitMasks[index] & (BIT2|BIT3) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT2 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT3 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); - } - } - - /* Handle the TOP/BOTTOM LEFT lines. */ - // if ( textBitMasks[asciiChar] & (BIT5|BIT6) ) - if ( 1 == 0 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); - } - else - { - if ( textBitMasks[asciiChar] & BIT5 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); - } - if ( textBitMasks[asciiChar] & BIT6 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); - TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); - } - } - - /* Handle the MIDDLE line. */ - if ( textBitMasks[asciiChar] & BIT7 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); - } - - /* Handle the BOTTOM line. */ - if ( textBitMasks[asciiChar] & BIT4 ) - { - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] ); - TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); - TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); - } - - return cIndex; -} - -#undef CM -#undef CY -#undef CX -#undef CT - -#undef TLL -#undef TRR -#undef TL_0 -#undef TL_1 -#undef TR_0 -#undef TR_1 - -#undef MLL_0 -#undef MLL_1 -#undef MRR_0 -#undef MRR_1 - -#undef ML_0 -#undef ML_1 -#undef MR_0 -#undef MR_1 - -#undef BL_0 -#undef BL_1 -#undef BR_0 -#undef BR_1 -#undef BLL -#undef BRR - -#undef BIT1 -#undef BIT2 -#undef BIT3 -#undef BIT4 -#undef BIT5 -#undef BIT6 -#undef BIT7 - -#undef TOP -#undef MIDDLE -#undef BOTTOM -#undef TLEFT -#undef BLEFT -#undef LEFT -#undef TRIGHT -#undef BRIGHT -#undef RIGHT -#undef ALL +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "d3dText.h" + +/*============================================================================= + + 1 + ------ + | | + 6 | | 2 + | 7 | + ------ + | | + 5 | | 3 + | | + ------ + 4 + + TL_0 TR_0 +TLL TL_1 TR_1 TRR + +MLL_0 ML_0 MR_0 MRR_0 +MLL_1 ML_1 MR_1 MRR_1 + +BLL BL_0 BR_0 BRR + BL_1 BR_1 + +=============================================================================*/ + +#define TLL 0 +#define TRR 1 +#define TL_0 2 +#define TL_1 3 +#define TR_0 4 +#define TR_1 5 + +#define MLL_0 6 +#define MLL_1 7 +#define MRR_0 8 +#define MRR_1 9 + +#define ML_0 10 +#define ML_1 11 +#define MR_0 12 +#define MR_1 13 + +#define BL_0 14 +#define BL_1 15 +#define BR_0 16 +#define BR_1 17 +#define BLL 18 +#define BRR 19 + +#define BIT1 0x00000001 +#define BIT2 0x00000002 +#define BIT3 0x00000004 +#define BIT4 0x00000008 +#define BIT5 0x00000010 +#define BIT6 0x00000020 +#define BIT7 0x00000040 + +#define TOP BIT4 +#define MIDDLE BIT7 +#define BOTTOM BIT1 +#define TLEFT BIT5 +#define BLEFT BIT6 +#define LEFT (TLEFT|BLEFT) +#define TRIGHT BIT3 +#define BRIGHT BIT2 +#define RIGHT (TRIGHT|BRIGHT) +#define ALL 0xFFFFFFFF + +/*===========================================================================*/ +/* This is the static array that will map the ASCII value of the character */ +/* being draw to the bit mask that will be scan converted to the LED display.*/ +/*===========================================================================*/ +DWORD textBitMasks[] = +{ + 0xFFFFFFFF, // 000 + 0xFFFFFFFF, // 001 + 0xFFFFFFFF, // 002 + 0xFFFFFFFF, // 003 + 0xFFFFFFFF, // 004 + 0xFFFFFFFF, // 005 + 0xFFFFFFFF, // 006 + 0xFFFFFFFF, // 007 + 0xFFFFFFFF, // 008 + 0xFFFFFFFF, // 009 + 0xFFFFFFFF, // 010 + 0xFFFFFFFF, // 011 + 0xFFFFFFFF, // 012 + 0xFFFFFFFF, // 013 + 0xFFFFFFFF, // 014 + 0xFFFFFFFF, // 015 + 0xFFFFFFFF, // 016 + 0xFFFFFFFF, // 017 + 0xFFFFFFFF, // 018 + 0xFFFFFFFF, // 019 + 0xFFFFFFFF, // 020 + 0xFFFFFFFF, // 021 + 0xFFFFFFFF, // 022 + 0xFFFFFFFF, // 023 + 0xFFFFFFFF, // 024 + 0xFFFFFFFF, // 025 + 0xFFFFFFFF, // 026 + 0xFFFFFFFF, // 027 + 0xFFFFFFFF, // 028 + 0xFFFFFFFF, // 029 + 0xFFFFFFFF, // 030 + 0XFFFFFFFF, // 031 + 0x00000000, // 032 'SPC' + 0xFFFFFFFF, // 033 + 0xFFFFFFFF, // 034 + 0xFFFFFFFF, // 035 + 0xFFFFFFFF, // 036 + 0xFFFFFFFF, // 037 + 0xFFFFFFFF, // 038 + 0xFFFFFFFF, // 039 + 0xFFFFFFFF, // 040 + 0xFFFFFFFF, // 041 + 0xFFFFFFFF, // 042 + 0xFFFFFFFF, // 043 + 0xFFFFFFFF, // 044 + 0xFFFFFFFF, // 045 + 0xFFFFFFFF, // 046 + 0xFFFFFFFF, // 047 + (ALL &~ MIDDLE), // 048 '0' + (RIGHT), // 049 '1' + (ALL &~ TLEFT &~ BRIGHT), // 050 '2' + (ALL &~ LEFT), // 051 '3' + (TLEFT | MIDDLE | RIGHT), // 052 '4' + (ALL &~ TRIGHT &~ BLEFT), // 053 '5' + (ALL &~ TRIGHT), // 054 '6' + (TOP | RIGHT), // 055 '7' + (ALL), // 056 '8' + (ALL &~ BOTTOM &~ BLEFT), // 057 '9' + 0xFFFFFFFF, // 058 + 0xFFFFFFFF, // 059 + 0xFFFFFFFF, // 060 + 0XFFFFFFFF, // 061 + 0xFFFFFFFF, // 062 + 0xFFFFFFFF, // 063 + 0xFFFFFFFF, // 064 + (ALL &~ BOTTOM), // 065 'A' + (ALL), // 066 'B' + (TOP | LEFT | BOTTOM), // 067 'C' + (ALL &~ MIDDLE), // 068 'D' + (ALL &~ RIGHT), // 069 'E' + (LEFT | TOP | MIDDLE), // 070 'F' + 0x00000000, // 071 'G' + (ALL &~ TOP &~ BOTTOM), // 072 'H' + (RIGHT), // 073 'I' + (RIGHT | BOTTOM), // 074 'J' + 0x00000000, // 075 'K' + (LEFT | BOTTOM), // 076 'L' + 0x00000000, // 088 'M' + 0x00000000, // 089 'N' + (ALL &~ MIDDLE), // 090 'O' + (ALL &~ BRIGHT &~ BOTTOM),// 091 'P' + 0x00000000, // 092 'Q' + 0x00000000, // 093 'R' + (ALL &~ TRIGHT &~ BLEFT), // 094 'S' + 0X00000000, // 095 'T' + (LEFT | RIGHT | BOTTOM), // 096 'U' + 0x00000000, // 097 'V' + 0x00000000, // 098 'W' + 0x00000000, // 099 'X' + 0x00000000, // 1000 'Z' + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 100 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 104 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 108 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 112 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 116 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, // 120 + 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF // 124 +}; + +#define CT 1.0f +#define CX 7.0f +#define CY 13.0f +#define CM ((CY-(CT*3.0f))/2.0f) + +float lCoords[][2] = +{ + /* Top outsides. */ + { 0, (CY-CT) }, + { CX, (CY-CT) }, + + /* Top Line. */ + { CT, CY }, + { CT, (CY-CT) }, + { (CX-CT), CY }, + { (CX-CT), (CY-CT) }, + + /* Middle outsides. */ + { 0.0f, (CT+CM+CT) }, + { 0.0f, (CT+CM) }, + { CX, (CT+CM+CT) }, + { CX, (CT+CM) }, + + /* Middle Line. */ + { CT, (CT+CM+CT) }, + { CT, (CT+CM) }, + { (CX-CT), (CT+CM+CT) }, + { (CX-CT), (CT+CM) }, + + /* Bottom line. */ + { CT, CT }, + { CT, 0.0f }, + { (CX-CT), CT }, + { (CX-CT), 0.0f }, + + /* Bottom outsides. */ + { 0.0f, CT}, + { CX, CT } +}; + +static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ); + +D3DTLVERTEX TextVertices[MAX_VERTICES]; +/*===========================================================================*/ +/* When we attach I will zero out the whole D3D vertex buffer I'm using for */ +/* the text. This way I don't need to set all the redundant values. I also */ +/* set all the oow values to 1 as I will be doing direct rendering. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +extern "C" BOOL InitD3DText( void ) +{ + int index; + + /* Set the D3D Vertex Buffer up once so we don't do redundant changes. */ + memset( &TextVertices[0], 0, sizeof(TextVertices) ); + for( index = 0; index < MAX_VERTICES; index++ ) + TextVertices[index].rhw = D3DVAL( 1.0 ); + + return TRUE; +} +/*===========================================================================*/ +/* This function takes a single character and draw it using the supplied */ +/* fontmetrics structure. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void d3dTextDrawString( char *pszString, int x, int y, PD3DFONTMETRICS pfntMetrics ) +{ + int cIndex, + nIndex, + index; + float cWidth = CX, + cHeight = CY; + + /* Find the max width/height of a character and add the spacing so */ + /* that we can use this value to calculate the x,y of the character.*/ + cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; + cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; + + /* Walk the string. This must be NULL terminated. */ + for( cIndex = 0, nIndex = 0; *pszString; pszString++, cIndex = nIndex, x++ ) + { + /* Convert the character and get the index into the text vertex buffer. */ + nIndex = ConvertCharacter( &pszString[0], cIndex, pfntMetrics ); + if ( (nIndex - cIndex) > 2 ) + { + /* Modify the text vertex buffer based on the fntMetrics structure. */ + for( index = cIndex; index < nIndex; index++ ) + { + /* Scale the character. */ + TextVertices[index].sx *= pfntMetrics->fntXScale; + TextVertices[index].sy *= pfntMetrics->fntYScale; + + /* Move the character. */ + TextVertices[index].sx += (cWidth*x); + TextVertices[index].sy += (cHeight*y); + + /* Set the color. */ + TextVertices[index].color = pfntMetrics->dwColor; + } + } + } + + if ( nIndex < 3 ) + return; + + /* Set the states that slim things down. */ + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); + + /* Blast them baby... */ + pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, + D3DFVF_TLVERTEX, + (LPVOID)&TextVertices[0], + nIndex, + (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); +} +/*===========================================================================*/ +/* This function takes a single character and draw it directly to the screen*/ +/* unsing the supplied fntMetrics structure. The character will be drawn at */ +/* the supplied x,y. The x,y position is relative to the top left and uses */ +/* the spacing in the fntMetrics structure. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void d3dTextDrawCharacter( char *c, int x, int y, PD3DFONTMETRICS pfntMetrics ) +{ + int cIndex = 0, + index; + float cWidth = CX, + cHeight = CY; + + /* Convert the character and get the index into the text vertex buffer. */ + cIndex = ConvertCharacter( c, 0, pfntMetrics ); + if ( cIndex < 3 ) + return; + + /* Find the max width/height of a character and add the spacing so */ + /* that we can use this value to calculate the x,y of the character.*/ + cWidth = (cWidth * pfntMetrics->fntXScale) + pfntMetrics->fntXSpacing; + cHeight = (cHeight * pfntMetrics->fntYScale) + pfntMetrics->fntYSpacing; + + /* Modify the text vertex buffer based on the fntMetrics structure. */ + for( index = 0; index < cIndex; index++ ) + { + /* Scale the character. */ + TextVertices[index].sx *= pfntMetrics->fntXScale; + TextVertices[index].sy *= pfntMetrics->fntYScale; + + /* Move the character. */ + TextVertices[index].sx += (cWidth*x); + TextVertices[index].sy += (cHeight*y); + + /* Set the color. */ + TextVertices[index].color = pfntMetrics->dwColor; + } + + + /* Set the states that slim things down. */ + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_CULLMODE, D3DCULL_NONE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_FILLMODE, D3DFILL_SOLID ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZENABLE, FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ZWRITEENABLE , FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHATESTENABLE, FALSE ); + pfntMetrics->lpD3DDevice->SetRenderState( D3DRENDERSTATE_ALPHABLENDENABLE, FALSE ); + + /* Blast them baby... */ + pfntMetrics->lpD3DDevice->DrawPrimitive( D3DPT_TRIANGLELIST, + D3DFVF_TLVERTEX, + (LPVOID)&TextVertices[0], + cIndex, + (D3DDP_DONOTCLIP | D3DDP_DONOTLIGHT) ); +} +/*===========================================================================*/ +/* This function takes a single character and draw it using the supplied */ +/* fontmetrics structure. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static int ConvertCharacter( char *c, int cIndex, PD3DFONTMETRICS pfntMetrics ) +{ + DWORD asciiChar = (int)(*c); + + /* Handle the TOP line. */ + if ( textBitMasks[asciiChar] & BIT1 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_0][1] ); + } + + /* Handle the TOP/BOTTOM RIGHT lines. */ + // if ( textBitMasks[index] & (BIT2|BIT3) ) + if ( 1 == 0 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TR_1][1] ); + } + else + { + if ( textBitMasks[asciiChar] & BIT2 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TRR][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TR_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TR_1][1] ); + } + if ( textBitMasks[asciiChar] & BIT3 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MRR_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MRR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BRR][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BRR][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MR_1][1] ); + } + } + + /* Handle the TOP/BOTTOM LEFT lines. */ + // if ( textBitMasks[asciiChar] & (BIT5|BIT6) ) + if ( 1 == 0 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TL_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BLL][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[TLL][1] ); + } + else + { + if ( textBitMasks[asciiChar] & BIT5 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BLL][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[BLL][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_1][1] ); + } + if ( textBitMasks[asciiChar] & BIT6 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TL_1][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TL_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[ML_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MLL_0][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[MLL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[TLL][0] ); + TextVertices[cIndex++].sy = D3DVAL( lCoords[TLL][1] ); + } + } + + /* Handle the MIDDLE line. */ + if ( textBitMasks[asciiChar] & BIT7 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[MR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[MR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[ML_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[ML_0][1] ); + } + + /* Handle the BOTTOM line. */ + if ( textBitMasks[asciiChar] & BIT4 ) + { + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BR_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_0][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BR_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BR_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_1][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_1][1] ); + TextVertices[cIndex].sx = D3DVAL( lCoords[BL_0][0] ); + TextVertices[cIndex++].sy= D3DVAL( lCoords[BL_0][1] ); + } + + return cIndex; +} + +#undef CM +#undef CY +#undef CX +#undef CT + +#undef TLL +#undef TRR +#undef TL_0 +#undef TL_1 +#undef TR_0 +#undef TR_1 + +#undef MLL_0 +#undef MLL_1 +#undef MRR_0 +#undef MRR_1 + +#undef ML_0 +#undef ML_1 +#undef MR_0 +#undef MR_1 + +#undef BL_0 +#undef BL_1 +#undef BR_0 +#undef BR_1 +#undef BLL +#undef BRR + +#undef BIT1 +#undef BIT2 +#undef BIT3 +#undef BIT4 +#undef BIT5 +#undef BIT6 +#undef BIT7 + +#undef TOP +#undef MIDDLE +#undef BOTTOM +#undef TLEFT +#undef BLEFT +#undef LEFT +#undef TRIGHT +#undef BRIGHT +#undef RIGHT +#undef ALL diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.cpp b/src/mesa/drivers/d3d/D3DTextureMgr.cpp index ac9d2621fc..a6600cab02 100644 --- a/src/mesa/drivers/d3d/D3DTextureMgr.cpp +++ b/src/mesa/drivers/d3d/D3DTextureMgr.cpp @@ -1,947 +1,947 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local function prototypes. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ); -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ); -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ); -/*===========================================================================*/ -/* This function will simply set the top of stack to NULL. I only used it */ -/* just incase I want to add something later. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL InitTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "InitTMgrHAL();" )); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* This function will walk the Texture Managers linked list and destroy all */ -/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */ -/* freed. */ -/* NOTE: this is per/context. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void TermTMgrHAL( PMESAD3DHAL pHAL ) -{ - DPF(( DBG_FUNC, "TermTMgrHAL();" )); - - if ( pHAL && pHAL->pTMList ) - { - /* Destroy the surface and remove the TMO from the stack. */ - while( DestroyTextureObject(pHAL,NULL) ); - - /* Be clean my friend. */ - pHAL->pTMList = NULL; - } -} -/*===========================================================================*/ -/* This function is a HACK as I don't know how I can disable a texture with-*/ -/* out booting it out. Is there know state change? */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - - DPF(( DBG_FUNC, "DisableTMgrHAL();" )); - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return; - } - - // TODO: This is a hack to shut off textures. - pHAL->lpD3DDevice->SetTexture( 0, NULL ); -} -/*===========================================================================*/ -/* This function is the only entry into the TextureManager that Mesa/wgl */ -/* will see. It uses a dwAction to specify what we are doing. I did this as*/ -/* depending on the cards resources the action taken can change. */ -/* When this function is called we will always search the Texture Managers */ -/* linked list (per context remember) and try and find a structure that has */ -/* the same dwName. If we have a match we pull it out of the list and put it*/ -/* at the top of the list (TOL). If we don't find one then we create a struc*/ -/* and put it a TOL. This TOL idea makes for some caching as we will always */ -/* destroy Texture Surfaces from the bottom up... */ -/* All texture objects at this point will create a texture surface in System*/ -/* memory (SMEM). Then we will copy the Mesa texture into the surface using */ -/* the 'pixel' struc to get the translation info. So now this means that all*/ -/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */ -/* changes the texture the I update the surface in (SMEM). */ -/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/ -/* we create another surface on the card (VMEM). Finally we blt from the */ -/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/ -/* this solves square textures. If the cards CAPS is square textures only */ -/* then I change the dimensions of the VMEM surface and the blt solves it for*/ -/* me. Second it saves me from filling D3D textures over and over if the */ -/* card needs to be creating and destroying surfaces because of low memory. */ -/* The surface in SMEM is expected to work always. When a surface has to be*/ -/* created in VMEM then we put it in a loop that tries to create the surface.*/ -/* If we create the surface ok then we brake from the loop. If we fail then */ -/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/ -/* memory was freed. If memory was freed then we can try again. If no memory*/ -/* was freed then it just can't fit. */ -/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */ -/* (never SMEM) surfaces that are not locked. */ -/* BIND - when we bind and there is a texture struct with a texture surface */ -/* in VMEM then we just make it current. If we have a struct and a surface */ -/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */ -/* from the SMEM surface. If we have nothing its just like a creation... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, - RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - PTM_OBJECT pTMObj, - pTemp; - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - - DPF(( DBG_FUNC, "CreateTMgrHAL();" )); - - DPF(( DBG_TXT_INFO, "Texture:" )); - DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight )); - DPF(( DBG_TXT_INFO, "Rect:" )); - if ( rectDirty ) - { - DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top )); - DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom )); - } - - /* Check too see that we have a valid context. */ - if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) - { - DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); - return FALSE; - } - - /*=================================================*/ - /* See if we can find this texture object by name. */ - /*=================================================*/ - for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next ); - - /*=========================================================*/ - /* Allocate a new object if we didn't get a matching name. */ - /*=========================================================*/ - if ( pTMObj == NULL ) - { - pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) ); - if ( pTMObj == NULL ) - return FALSE; - memset( pTMObj, 0, sizeof(TM_OBJECT) ); - - /* Put the object at the beginning of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - else - { - /*===============================================================*/ - /* Make some caching happen by pulling this object to the front. */ - /*===============================================================*/ - if ( pHAL->pTMList != pTMObj ) - { - /* Pull the object out of the list. */ - if ( pTMObj->prev ) - { - pTemp = pTMObj->prev; - pTemp->next = pTMObj->next; - } - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj->prev; - } - - pTMObj->prev = NULL; - pTMObj->next = NULL; - - /* Put the object at the front of the list. */ - pTMObj->next = pHAL->pTMList; - if ( pTMObj->next ) - { - pTemp = pTMObj->next; - pTemp->prev = pTMObj; - } - pHAL->pTMList = pTMObj; - } - } - - /*========================================================*/ - /* If we are doing BIND and the texture is in VID memory. */ - /*========================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName )); - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=================================================================*/ - /* If we are doing BIND and the texture is at least in SYS memory. */ - /*=================================================================*/ - if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName )); - - /* Create the texture on the card. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*=========================================================*/ - /* If we are doing UPDATE then try in VID first for speed. */ - /*=========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video && - !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture on the card. */ - UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels ); - - /* We updated the texture in VID so kill the SYS so we know its dirty. */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /*===========================================================*/ - /* If we are doing UPDATE then try in SYS still gives speed. */ - /*===========================================================*/ - if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); - - /* Update the texture in SYS. */ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /* We updated the SYS texture only so now blt to the VID. */ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; - } - - /* At this point we have a valid Texture Manager Object with updated */ - /* links. We now need to create or update a texture surface that is */ - /* in system memory. Every texture has a copy in system so we can use*/ - /* blt to solve problems with textures allocated on the card (square */ - /* only textures, pixelformats...). */ - - // TODO: make support for update also. Dirty rectangle basicly... - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the system surface. TODO: should try to get the SubIMage going again */ - if ( pTMObj->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); - DX_RESTORE( pTMObj->lpDDS_System ); - pTMObj->lpDDS_System->Release(); - pTMObj->lpDDS_System = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /*================================================================*/ - /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */ - /*================================================================*/ - switch( dwRequestFlags ) - { - case GL_ALPHA: - dwRequestFlags = DDPF_ALPHA; - DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" )); - return FALSE; - - case GL_INTENSITY: - case GL_LUMINANCE: - DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE; - return FALSE; - - case GL_LUMINANCE_ALPHA: - DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" )); - dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; - return FALSE; - - case GL_RGB: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" )); - dwRequestFlags = DDPF_RGB; - break; - - case GL_RGBA: - DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" )); - dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; - break; - } - - /*==============================*/ - /* Populate the texture object. */ - /*==============================*/ - pTMObj->dwName = dwName; - pTMObj->lpD3DDevice = pHAL->lpD3DDevice; - pTMObj->dwFlags = dwRequestFlags; - if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) - { - DPF(( DBG_TXT_INFO, "Convert to Square..." )); - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - - /* Shrink non-square textures. */ - pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight; - pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight; - } - else - { - pTMObj->dwSHeight = dwHeight; - pTMObj->dwSWidth = dwWidth; - pTMObj->dwVHeight = dwHeight; - pTMObj->dwVWidth = dwWidth; - } - - /*========================*/ - /* Create SYSTEM surface. */ - /*========================*/ - - /* Request a surface in system memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwSWidth; - ddsd2.dwHeight = pTMObj->dwSHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Create the surface using the enumerated pixelformat. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Solve the pixel mapping info using the surface pixelformat. */ - Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel ); - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); - - /*=======================*/ - /* Create VIDEO surface. */ - /*=======================*/ - rc = LoadTextureInVideo( pHAL, pTMObj ); - if ( rc == FALSE ) - return FALSE; - - /* Make this the current texture. */ - rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* This function will handle the creation and destruction of the texture */ -/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */ -/* try and create the texture on the card and keep using FreeTextureMemory */ -/* until the surace can be created. Once the surface is created we get the */ -/* interface that we will use to make it the current texture. I didn't put */ -/* the code to make the texture current in this function as BIND needs to */ -/* use the same code and this function doesn't always get called when we do a*/ -/* bind. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ) -{ - DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LoadTextureInVideo();" )); - - /* Kill the interface if we have one no matter what. */ - if ( pTMObj->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pTMObj->lpD3DTexture2->Release(); - pTMObj->lpD3DTexture2 = NULL; - } - - /* Kill the Video surface. TODO: need some reuse system... */ - if ( pTMObj->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID)" )); - DX_RESTORE( pTMObj->lpDDS_Video ); - pTMObj->lpDDS_Video->Release(); - pTMObj->lpDDS_Video = NULL; - } - - /* Request a surface in Video memory. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); - ddsd2.dwWidth = pTMObj->dwVWidth; - ddsd2.dwHeight = pTMObj->dwVHeight; - ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; - ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; - ddsd2.ddsCaps.dwCaps2 = 0L; - memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); - ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); - ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags; - rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); - if ( FAILED(rc) ) - { - RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Make sure we lock so we don't nuke this texture trying to free memory for it. */ - pTMObj->bLock = TRUE; - - /* Start a loop that will free all textures until we have created the texture */ - /* surface or we can't free up more memory. */ - do - { - /* Try to create the texture surface. */ - rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL ); - if ( !FAILED(rc) ) - break; - - DPF(( DBG_TXT_INFO, "Free Texture Memory" )); - - /* DestroyTexture will return TRUE if a surface was freed. */ - } while( FreeTextureMemory(pHAL,NULL) ); - - /* Make sure we unlock or we won't be able to nuke the TMO later. */ - pTMObj->bLock = FALSE; - - /* Did we create a valid texture surface? */ - if ( FAILED(rc) ) - { - DPF(( DBG_TXT_WARN, "Failed to load texture" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - DX_RESTORE( pTMObj->lpDDS_System ); - DX_RESTORE( pTMObj->lpDDS_Video ); - - DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" )); - - /* Now blt the texture in system memory to the card. */ - rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) ); - return FALSE; - } - - /* Get the Texture interface that is used to render with. */ - pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); - if ( pTMObj->lpD3DTexture2 == NULL ) - { - DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" )); - pHAL->lpD3DDevice->SetTexture( 0, NULL ); - return FALSE; - } - - return TRUE; -} -/*===========================================================================*/ -/* If this function gets a texture object struc then we will try and free */ -/* it. If we get a NULL then we will search from the bottom up and free one */ -/* VMEM surface. I can only free when the surface isn't locked and of course*/ -/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */ -/* the point. */ -/* TODO: should have a pointer to the bottom of the stack really. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - BOOL bFreed = FALSE; - - DPF(( DBG_FUNC, "FreeTextureMemory();" )); - DPF(( DBG_TXT_WARN, "FREE TEXTURE!" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - DPF(( DBG_TXT_INFO, "Free Last texture in cache" )); - - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - - /* Now backup until we find a texture on the card. */ - while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) ) - pCurrent = pCurrent->prev; - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "No texture memory freed" )); - return FALSE; - } - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - bFreed = TRUE; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName )); - DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - bFreed = TRUE; - } - - return bFreed; -} -/*===========================================================================*/ -/* This function searches the linked list of texture objects in the supplied*/ -/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/ -/* of the linked list. The function works on the bases of a matching pointer*/ -/* to the object (not matching content). */ -/* If the function gets passed a NULL then we want to free the last texture */ -/* object in the list. Used in a loop to destory all. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) -{ - PTM_OBJECT pCurrent; - - DPF(( DBG_FUNC, "DestoryTextureObject();" )); - - /* Just to be safe. */ - if ( !pHAL || !pHAL->pTMList ) - { - DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" )); - return FALSE; - } - - /* Free the last texture in the list. */ - if ( pTMObject == NULL ) - { - /* Find the last texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); - } - else - { - /* See if we can find this texture object. */ - for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); - - /* Didn't find anything. */ - if ( pCurrent == NULL ) - { - DPF(( DBG_TXT_WARN, "No textures to be freed" )); - return FALSE; - } - } - - /* Can't free this baby. */ - if ( pCurrent->bLock == TRUE ) - { - DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" )); - return FALSE; - } - - /* Free the texture memory. */ - if ( pCurrent->lpD3DTexture2 ) - { - DPF(( DBG_TXT_INFO, "Release Texture2" )); - pCurrent->lpD3DTexture2->Release(); - pCurrent->lpD3DTexture2 = NULL; - } - if ( pCurrent->lpDDS_Video ) - { - DPF(( DBG_TXT_INFO, "Release texture (VID):" )); - pCurrent->lpDDS_Video->Release(); - pCurrent->lpDDS_Video = NULL; - } - if ( pCurrent->lpDDS_System ) - { - DPF(( DBG_TXT_INFO, "Release texture (SYS):" )); - pCurrent->lpDDS_System->Release(); - pCurrent->lpDDS_System = NULL; - } - - /* Pull this texture out of the list. */ - if ( pCurrent == pHAL->pTMList ) - pHAL->pTMList = NULL; - if ( pCurrent->prev ) - (pCurrent->prev)->next = pCurrent->next; - if ( pCurrent->next ) - (pCurrent->next)->prev = pCurrent->prev; - FREE( pCurrent ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ) -{ - LPDIRECTDRAWSURFACE4 lpDDS; - DDSURFACEDESC2 ddsd2; - DWORD srcPitch, - dwHeight, - dwWidth, - dwCol, - dwColor; - UCHAR *pSrc, - *pSrcRow, - *pDest, - *pDestRow; - int rc; - - // TODO: Do I need to pass the h/w when its in the object! - DPF(( DBG_FUNC, "UpdateTexture();" )); - - /* Get the surface pointer we are looking for. */ - lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System; - - /*===================================================================*/ - /* Fill the texture using the PixelInfo structure to do the mapping. */ - /*===================================================================*/ - - /* Get the surface pointer. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - return; - } - - /* For now we are only updating the system surface so use its dimensions. */ - dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth; - dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight; - - /* If we are updating the whole surface then the pDest/pSrc will */ - /* always be the same. */ - if ( pRect == NULL ) - { - pDest = (UCHAR *)ddsd2.lpSurface; - pSrc = pixels; - } - - /* Fill the texture surface based on the pixelformat flags. */ - if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 4; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 4; - } - } - } - else if ( pTMObj->dwFlags == DDPF_RGB ) - { - srcPitch = dwWidth * 3; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); - dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 3; - } - } - } - else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) ) - { - srcPitch = dwWidth * 2; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc += 2; - } - } - } - else if ( pTMObj->dwFlags == DDPF_LUMINANCE ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS ) - { - srcPitch = dwWidth; - if ( pRect ) - { - pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); - pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); - dwHeight = (pRect->bottom - pRect->top); - dwWidth = (pRect->right - pRect->left); - } - - for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) - { - for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) - { - if ( pTMObj->pixel.aScale == -1.0 ) - dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); - else - dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); - memcpy( pDest, &dwColor, pTMObj->pixel.cb ); - pDest += pTMObj->pixel.cb; - pSrc++; - } - } - } - - /* Unlock the surface. */ - rc = lpDDS->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); - } -} -/*===========================================================================*/ -/* This function is the callback function that gets called when we are doing*/ -/* an enumeration of the texture formats supported by this device. The choice*/ -/* is made by checking to see if we have a match with the supplied D3D pixel-*/ -/* format. So the enumeration has to pass a desired D3D PF as the user var. */ -/*===========================================================================*/ -/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ -/*===========================================================================*/ -HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ) -{ - LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext; - PIXELINFO pixel; - - DPF(( DBG_FUNC, "EnumPFHook();" )); - - if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags ) - { - /* Are we looking for an alpha channel? */ - if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS ) - { - /* Try for something that has more then 1bits of Alpha. */ - Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel ); - if ( pixel.aScale == -1.0 ) - { - /* Save this format no matter what as its a match of sorts. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - return D3DENUMRET_OK; - } - } - - /* Save this format as its a good match. */ - memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); - - /* We are happy at this point so lets leave. */ - return D3DENUMRET_CANCEL; - } - - return D3DENUMRET_OK; -} - - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DHAL.h" +/*===========================================================================*/ +/* Local function prototypes. */ +/*===========================================================================*/ +static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ); +static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ); +static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); +static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ); +HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ); +/*===========================================================================*/ +/* This function will simply set the top of stack to NULL. I only used it */ +/* just incase I want to add something later. */ +/*===========================================================================*/ +/* RETURN: TRUE. */ +/*===========================================================================*/ +BOOL InitTMgrHAL( PMESAD3DHAL pHAL ) +{ + DPF(( DBG_FUNC, "InitTMgrHAL();" )); + + /* Be clean my friend. */ + pHAL->pTMList = NULL; + + return TRUE; +} +/*===========================================================================*/ +/* This function will walk the Texture Managers linked list and destroy all */ +/* surfaces (SYSTEM/VIDEO). The texture objects themselves also will be */ +/* freed. */ +/* NOTE: this is per/context. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void TermTMgrHAL( PMESAD3DHAL pHAL ) +{ + DPF(( DBG_FUNC, "TermTMgrHAL();" )); + + if ( pHAL && pHAL->pTMList ) + { + /* Destroy the surface and remove the TMO from the stack. */ + while( DestroyTextureObject(pHAL,NULL) ); + + /* Be clean my friend. */ + pHAL->pTMList = NULL; + } +} +/*===========================================================================*/ +/* This function is a HACK as I don't know how I can disable a texture with-*/ +/* out booting it out. Is there know state change? */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void DisableTMgrHAL( PMESAD3DSHARED pShared ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + + DPF(( DBG_FUNC, "DisableTMgrHAL();" )); + + /* Check too see that we have a valid context. */ + if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) + { + DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); + return; + } + + // TODO: This is a hack to shut off textures. + pHAL->lpD3DDevice->SetTexture( 0, NULL ); +} +/*===========================================================================*/ +/* This function is the only entry into the TextureManager that Mesa/wgl */ +/* will see. It uses a dwAction to specify what we are doing. I did this as*/ +/* depending on the cards resources the action taken can change. */ +/* When this function is called we will always search the Texture Managers */ +/* linked list (per context remember) and try and find a structure that has */ +/* the same dwName. If we have a match we pull it out of the list and put it*/ +/* at the top of the list (TOL). If we don't find one then we create a struc*/ +/* and put it a TOL. This TOL idea makes for some caching as we will always */ +/* destroy Texture Surfaces from the bottom up... */ +/* All texture objects at this point will create a texture surface in System*/ +/* memory (SMEM). Then we will copy the Mesa texture into the surface using */ +/* the 'pixel' struc to get the translation info. So now this means that all*/ +/* textures that Mesa gives me I will have a Surface with a copy. If Mesa */ +/* changes the texture the I update the surface in (SMEM). */ +/* Now we have a texture struc and a Texture Surface in SMEM. At this point*/ +/* we create another surface on the card (VMEM). Finally we blt from the */ +/* SMEM to the VMEM and set the texture as current. Why do I need two? First*/ +/* this solves square textures. If the cards CAPS is square textures only */ +/* then I change the dimensions of the VMEM surface and the blt solves it for*/ +/* me. Second it saves me from filling D3D textures over and over if the */ +/* card needs to be creating and destroying surfaces because of low memory. */ +/* The surface in SMEM is expected to work always. When a surface has to be*/ +/* created in VMEM then we put it in a loop that tries to create the surface.*/ +/* If we create the surface ok then we brake from the loop. If we fail then */ +/* we will call 'FreeTextureMemory' that will return TRUE/FALSE as to whether*/ +/* memory was freed. If memory was freed then we can try again. If no memory*/ +/* was freed then it just can't fit. */ +/* 'FreeTextureMemory' will find the end of the list and start freeing VMEM */ +/* (never SMEM) surfaces that are not locked. */ +/* BIND - when we bind and there is a texture struct with a texture surface */ +/* in VMEM then we just make it current. If we have a struct and a surface */ +/* in SMEM but no VMEM surface then we create the surface in VMEM and blt */ +/* from the SMEM surface. If we have nothing its just like a creation... */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +extern "C" BOOL CreateTMgrHAL( PMESAD3DSHARED pShared, DWORD dwName, int level, DWORD dwRequestFlags, + RECT *rectDirty, DWORD dwWidth, DWORD dwHeight, DWORD dwAction, void *pPixels ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + PTM_OBJECT pTMObj, + pTemp; + DDSURFACEDESC2 ddsd2; + HRESULT rc; + + + DPF(( DBG_FUNC, "CreateTMgrHAL();" )); + + DPF(( DBG_TXT_INFO, "Texture:" )); + DPF(( DBG_TXT_INFO, "cx: %d cy: %d", dwWidth, dwHeight )); + DPF(( DBG_TXT_INFO, "Rect:" )); + if ( rectDirty ) + { + DPF(( DBG_TXT_INFO, "x0: %d y0: %d", rectDirty->left, rectDirty->top )); + DPF(( DBG_TXT_INFO, "x1: %d y1: %d", rectDirty->right, rectDirty->bottom )); + } + + /* Check too see that we have a valid context. */ + if ( (pHAL == NULL) && (pHAL->lpD3DDevice != NULL) ) + { + DPF(( DBG_TXT_WARN, "Null HAL/Direct3D Device!" )); + return FALSE; + } + + /*=================================================*/ + /* See if we can find this texture object by name. */ + /*=================================================*/ + for( pTMObj = pHAL->pTMList; pTMObj && (pTMObj->dwName != dwName); pTMObj = pTMObj->next ); + + /*=========================================================*/ + /* Allocate a new object if we didn't get a matching name. */ + /*=========================================================*/ + if ( pTMObj == NULL ) + { + pTMObj = (PTM_OBJECT)ALLOC( sizeof(TM_OBJECT) ); + if ( pTMObj == NULL ) + return FALSE; + memset( pTMObj, 0, sizeof(TM_OBJECT) ); + + /* Put the object at the beginning of the list. */ + pTMObj->next = pHAL->pTMList; + if ( pTMObj->next ) + { + pTemp = pTMObj->next; + pTemp->prev = pTMObj; + } + pHAL->pTMList = pTMObj; + } + else + { + /*===============================================================*/ + /* Make some caching happen by pulling this object to the front. */ + /*===============================================================*/ + if ( pHAL->pTMList != pTMObj ) + { + /* Pull the object out of the list. */ + if ( pTMObj->prev ) + { + pTemp = pTMObj->prev; + pTemp->next = pTMObj->next; + } + if ( pTMObj->next ) + { + pTemp = pTMObj->next; + pTemp->prev = pTMObj->prev; + } + + pTMObj->prev = NULL; + pTMObj->next = NULL; + + /* Put the object at the front of the list. */ + pTMObj->next = pHAL->pTMList; + if ( pTMObj->next ) + { + pTemp = pTMObj->next; + pTemp->prev = pTMObj; + } + pHAL->pTMList = pTMObj; + } + } + + /*========================================================*/ + /* If we are doing BIND and the texture is in VID memory. */ + /*========================================================*/ + if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_Video ) + { + DPF(( DBG_TXT_PROFILE, "Cache HIT (%d)", dwName )); + + /* Make this the current texture. */ + rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; + } + + /*=================================================================*/ + /* If we are doing BIND and the texture is at least in SYS memory. */ + /*=================================================================*/ + if ( (dwAction == TM_ACTION_BIND) && pTMObj->lpDDS_System ) + { + DPF(( DBG_TXT_PROFILE, "Cache MISS (%d)", dwName )); + + /* Create the texture on the card. */ + rc = LoadTextureInVideo( pHAL, pTMObj ); + if ( rc == FALSE ) + return FALSE; + + /* Make this the current texture. */ + rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; + } + + /*=========================================================*/ + /* If we are doing UPDATE then try in VID first for speed. */ + /*=========================================================*/ + if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_Video && + !(pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY) ) + { + DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); + + /* Update the texture on the card. */ + UpdateTexture( pTMObj, TRUE, rectDirty, (UCHAR *)pPixels ); + + /* We updated the texture in VID so kill the SYS so we know its dirty. */ + if ( pTMObj->lpDDS_System ) + { + DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); + DX_RESTORE( pTMObj->lpDDS_System ); + pTMObj->lpDDS_System->Release(); + pTMObj->lpDDS_System = NULL; + } + + /* Make this the current texture. */ + rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; + } + + /*===========================================================*/ + /* If we are doing UPDATE then try in SYS still gives speed. */ + /*===========================================================*/ + if ( (dwAction == TM_ACTION_UPDATE) && pTMObj->lpDDS_System ) + { + DPF(( DBG_TXT_INFO, "Fix the SubTexture update Leigh!" )); + + /* Update the texture in SYS. */ + UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); + + /* We updated the SYS texture only so now blt to the VID. */ + rc = LoadTextureInVideo( pHAL, pTMObj ); + if ( rc == FALSE ) + return FALSE; + + /* Make this the current texture. */ + rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; + } + + /* At this point we have a valid Texture Manager Object with updated */ + /* links. We now need to create or update a texture surface that is */ + /* in system memory. Every texture has a copy in system so we can use*/ + /* blt to solve problems with textures allocated on the card (square */ + /* only textures, pixelformats...). */ + + // TODO: make support for update also. Dirty rectangle basicly... + + /* Kill the interface if we have one no matter what. */ + if ( pTMObj->lpD3DTexture2 ) + { + DPF(( DBG_TXT_INFO, "Release Texture2" )); + pTMObj->lpD3DTexture2->Release(); + pTMObj->lpD3DTexture2 = NULL; + } + + /* Kill the system surface. TODO: should try to get the SubIMage going again */ + if ( pTMObj->lpDDS_System ) + { + DPF(( DBG_TXT_INFO, "Release texture (SYS)" )); + DX_RESTORE( pTMObj->lpDDS_System ); + pTMObj->lpDDS_System->Release(); + pTMObj->lpDDS_System = NULL; + } + + /* Kill the Video surface. TODO: need some reuse system... */ + if ( pTMObj->lpDDS_Video ) + { + DPF(( DBG_TXT_INFO, "Release texture (VID)" )); + DX_RESTORE( pTMObj->lpDDS_Video ); + pTMObj->lpDDS_Video->Release(); + pTMObj->lpDDS_Video = NULL; + } + + /*================================================================*/ + /* Translate the the Mesa/OpenGL pixel channels to the D3D flags. */ + /*================================================================*/ + switch( dwRequestFlags ) + { + case GL_ALPHA: + dwRequestFlags = DDPF_ALPHA; + DPF(( DBG_TXT_WARN, "GL_ALPHA not supported!)" )); + return FALSE; + + case GL_INTENSITY: + case GL_LUMINANCE: + DPF(( DBG_TXT_WARN, "GL_INTENSITY/GL_LUMINANCE not supported!)" )); + dwRequestFlags = DDPF_LUMINANCE; + return FALSE; + + case GL_LUMINANCE_ALPHA: + DPF(( DBG_TXT_WARN, "GL_LUMINANCE_ALPHA not supported!)" )); + dwRequestFlags = DDPF_LUMINANCE | DDPF_ALPHAPIXELS; + return FALSE; + + case GL_RGB: + DPF(( DBG_TXT_INFO, "Texture -> GL_RGB" )); + dwRequestFlags = DDPF_RGB; + break; + + case GL_RGBA: + DPF(( DBG_TXT_INFO, "Texture -> GL_RGBA" )); + dwRequestFlags = DDPF_RGB | DDPF_ALPHAPIXELS; + break; + } + + /*==============================*/ + /* Populate the texture object. */ + /*==============================*/ + pTMObj->dwName = dwName; + pTMObj->lpD3DDevice = pHAL->lpD3DDevice; + pTMObj->dwFlags = dwRequestFlags; + if ( pHAL->D3DHWDevDesc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_SQUAREONLY ) + { + DPF(( DBG_TXT_INFO, "Convert to Square..." )); + pTMObj->dwSHeight = dwHeight; + pTMObj->dwSWidth = dwWidth; + + /* Shrink non-square textures. */ + pTMObj->dwVHeight = (dwHeight > dwWidth) ? dwWidth : dwHeight; + pTMObj->dwVWidth = (dwHeight > dwWidth) ? dwWidth : dwHeight; + } + else + { + pTMObj->dwSHeight = dwHeight; + pTMObj->dwSWidth = dwWidth; + pTMObj->dwVHeight = dwHeight; + pTMObj->dwVWidth = dwWidth; + } + + /*========================*/ + /* Create SYSTEM surface. */ + /*========================*/ + + /* Request a surface in system memory. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); + ddsd2.dwWidth = pTMObj->dwSWidth; + ddsd2.dwHeight = pTMObj->dwSHeight; + ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_SYSTEMMEMORY; + ddsd2.ddsCaps.dwCaps2 = 0L; + memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); + ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); + ddsd2.ddpfPixelFormat.dwFlags = dwRequestFlags; + rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); + if ( FAILED(rc) ) + { + RIP( pHAL, "EnumerTextureFormats (SYSTEM)->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Create the surface using the enumerated pixelformat. */ + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_System, NULL ); + if ( FAILED(rc) ) + { + RIP( pHAL, "CreateSurface (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Solve the pixel mapping info using the surface pixelformat. */ + Solve8BitChannelPixelFormat( &ddsd2.ddpfPixelFormat, &pTMObj->pixel ); + + /*===================================================================*/ + /* Fill the texture using the PixelInfo structure to do the mapping. */ + /*===================================================================*/ + UpdateTexture( pTMObj, FALSE, NULL, (UCHAR *)pPixels ); + + /*=======================*/ + /* Create VIDEO surface. */ + /*=======================*/ + rc = LoadTextureInVideo( pHAL, pTMObj ); + if ( rc == FALSE ) + return FALSE; + + /* Make this the current texture. */ + rc = pHAL->lpD3DDevice->SetTexture( 0, pTMObj->lpD3DTexture2 ); + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed SetTexture() (%s)", ErrorStringD3D(rc) )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; +} +/*===========================================================================*/ +/* This function will handle the creation and destruction of the texture */ +/* surfaces on the card. Using the dw'V'Width/Height dimensions the call */ +/* try and create the texture on the card and keep using FreeTextureMemory */ +/* until the surace can be created. Once the surface is created we get the */ +/* interface that we will use to make it the current texture. I didn't put */ +/* the code to make the texture current in this function as BIND needs to */ +/* use the same code and this function doesn't always get called when we do a*/ +/* bind. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +static BOOL LoadTextureInVideo( PMESAD3DHAL pHAL, PTM_OBJECT pTMObj ) +{ + DDSURFACEDESC2 ddsd2; + HRESULT rc; + + DPF(( DBG_FUNC, "LoadTextureInVideo();" )); + + /* Kill the interface if we have one no matter what. */ + if ( pTMObj->lpD3DTexture2 ) + { + DPF(( DBG_TXT_INFO, "Release Texture2" )); + pTMObj->lpD3DTexture2->Release(); + pTMObj->lpD3DTexture2 = NULL; + } + + /* Kill the Video surface. TODO: need some reuse system... */ + if ( pTMObj->lpDDS_Video ) + { + DPF(( DBG_TXT_INFO, "Release texture (VID)" )); + DX_RESTORE( pTMObj->lpDDS_Video ); + pTMObj->lpDDS_Video->Release(); + pTMObj->lpDDS_Video = NULL; + } + + /* Request a surface in Video memory. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof( DDSURFACEDESC2 ); + ddsd2.dwWidth = pTMObj->dwVWidth; + ddsd2.dwHeight = pTMObj->dwVHeight; + ddsd2.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT; + ddsd2.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_VIDEOMEMORY; + ddsd2.ddsCaps.dwCaps2 = 0L; + memset( &ddsd2.ddpfPixelFormat, 0, sizeof(DDPIXELFORMAT) ); + ddsd2.ddpfPixelFormat.dwSize = sizeof( DDPIXELFORMAT ); + ddsd2.ddpfPixelFormat.dwFlags = pTMObj->dwFlags; + rc = pHAL->lpD3DDevice->EnumTextureFormats( EnumPFHook, &ddsd2.ddpfPixelFormat ); + if ( FAILED(rc) ) + { + RIP( pHAL, "EnumerTextureFormats ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Make sure we lock so we don't nuke this texture trying to free memory for it. */ + pTMObj->bLock = TRUE; + + /* Start a loop that will free all textures until we have created the texture */ + /* surface or we can't free up more memory. */ + do + { + /* Try to create the texture surface. */ + rc = pHAL->lpDD4->CreateSurface( &ddsd2, &pTMObj->lpDDS_Video, NULL ); + if ( !FAILED(rc) ) + break; + + DPF(( DBG_TXT_INFO, "Free Texture Memory" )); + + /* DestroyTexture will return TRUE if a surface was freed. */ + } while( FreeTextureMemory(pHAL,NULL) ); + + /* Make sure we unlock or we won't be able to nuke the TMO later. */ + pTMObj->bLock = FALSE; + + /* Did we create a valid texture surface? */ + if ( FAILED(rc) ) + { + DPF(( DBG_TXT_WARN, "Failed to load texture" )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + DX_RESTORE( pTMObj->lpDDS_System ); + DX_RESTORE( pTMObj->lpDDS_Video ); + + DPF(( DBG_TXT_INFO, "Texture Blt SYSTEM -> VID" )); + + /* Now blt the texture in system memory to the card. */ + rc = pTMObj->lpDDS_Video->Blt( NULL, pTMObj->lpDDS_System, NULL, DDBLT_WAIT, NULL ); + if ( FAILED(rc) ) + { + RIP( pHAL, "Blt (TEXTURE) ->", ErrorStringD3D(rc) ); + return FALSE; + } + + /* Get the Texture interface that is used to render with. */ + pTMObj->lpDDS_Video->QueryInterface( IID_IDirect3DTexture2, (void **)&pTMObj->lpD3DTexture2 ); + if ( pTMObj->lpD3DTexture2 == NULL ) + { + DPF(( DBG_TXT_WARN, "Failed QueryTextureInterface" )); + pHAL->lpD3DDevice->SetTexture( 0, NULL ); + return FALSE; + } + + return TRUE; +} +/*===========================================================================*/ +/* If this function gets a texture object struc then we will try and free */ +/* it. If we get a NULL then we will search from the bottom up and free one */ +/* VMEM surface. I can only free when the surface isn't locked and of course*/ +/* there must be a VMEM surface. We never free SMEM surfaces as that isn't */ +/* the point. */ +/* TODO: should have a pointer to the bottom of the stack really. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static BOOL FreeTextureMemory( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) +{ + PTM_OBJECT pCurrent; + BOOL bFreed = FALSE; + + DPF(( DBG_FUNC, "FreeTextureMemory();" )); + DPF(( DBG_TXT_WARN, "FREE TEXTURE!" )); + + /* Just to be safe. */ + if ( !pHAL || !pHAL->pTMList ) + { + DPF(( DBG_TXT_WARN, "FreeTextureMemory() -> NULL pHAL/pHAL->pTMList" )); + return FALSE; + } + + /* Free the last texture in the list. */ + if ( pTMObject == NULL ) + { + DPF(( DBG_TXT_INFO, "Free Last texture in cache" )); + + /* Find the last texture object. */ + for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); + + /* Now backup until we find a texture on the card. */ + while( pCurrent && (pCurrent->lpDDS_Video == NULL) && (pCurrent->bLock == FALSE) ) + pCurrent = pCurrent->prev; + + /* Didn't find anything. */ + if ( pCurrent == NULL ) + { + DPF(( DBG_TXT_INFO, "No texture memory freed" )); + return FALSE; + } + } + else + { + /* See if we can find this texture object. */ + for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); + + /* Didn't find anything. */ + if ( pCurrent == NULL ) + { + DPF(( DBG_TXT_INFO, "Requested texture to be freed NOT FOUND" )); + return FALSE; + } + } + + /* Can't free this baby. */ + if ( pCurrent->bLock == TRUE ) + { + DPF(( DBG_TXT_WARN, "Requested texture LOCKED" )); + return FALSE; + } + + /* Free the texture memory. */ + if ( pCurrent->lpD3DTexture2 ) + { + DPF(( DBG_TXT_INFO, "Release Texture2" )); + pCurrent->lpD3DTexture2->Release(); + pCurrent->lpD3DTexture2 = NULL; + bFreed = TRUE; + } + if ( pCurrent->lpDDS_Video ) + { + DPF(( DBG_TXT_INFO, "Release texture (VID):" )); + DPF(( DBG_TXT_INFO, "dwName: %d", pCurrent->dwName )); + DPF(( DBG_TXT_INFO, "cx: %d, cy: %d", pCurrent->dwVWidth, pCurrent->dwVHeight )); + pCurrent->lpDDS_Video->Release(); + pCurrent->lpDDS_Video = NULL; + bFreed = TRUE; + } + + return bFreed; +} +/*===========================================================================*/ +/* This function searches the linked list of texture objects in the supplied*/ +/* D3Dwrapper structure. If it finds a match it will free it and pull it out*/ +/* of the linked list. The function works on the bases of a matching pointer*/ +/* to the object (not matching content). */ +/* If the function gets passed a NULL then we want to free the last texture */ +/* object in the list. Used in a loop to destory all. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +static BOOL DestroyTextureObject( PMESAD3DHAL pHAL, PTM_OBJECT pTMObject ) +{ + PTM_OBJECT pCurrent; + + DPF(( DBG_FUNC, "DestoryTextureObject();" )); + + /* Just to be safe. */ + if ( !pHAL || !pHAL->pTMList ) + { + DPF(( DBG_TXT_WARN, "DestroyTextureObject() -> NULL pHAL/pHAL->pTMList" )); + return FALSE; + } + + /* Free the last texture in the list. */ + if ( pTMObject == NULL ) + { + /* Find the last texture object. */ + for( pCurrent = pHAL->pTMList; pCurrent->next; pCurrent = pCurrent->next ); + } + else + { + /* See if we can find this texture object. */ + for( pCurrent = pHAL->pTMList; pCurrent && (pCurrent != pTMObject); pCurrent = pCurrent->next ); + + /* Didn't find anything. */ + if ( pCurrent == NULL ) + { + DPF(( DBG_TXT_WARN, "No textures to be freed" )); + return FALSE; + } + } + + /* Can't free this baby. */ + if ( pCurrent->bLock == TRUE ) + { + DPF(( DBG_TXT_WARN, "Requested texture to be freed LOCKED" )); + return FALSE; + } + + /* Free the texture memory. */ + if ( pCurrent->lpD3DTexture2 ) + { + DPF(( DBG_TXT_INFO, "Release Texture2" )); + pCurrent->lpD3DTexture2->Release(); + pCurrent->lpD3DTexture2 = NULL; + } + if ( pCurrent->lpDDS_Video ) + { + DPF(( DBG_TXT_INFO, "Release texture (VID):" )); + pCurrent->lpDDS_Video->Release(); + pCurrent->lpDDS_Video = NULL; + } + if ( pCurrent->lpDDS_System ) + { + DPF(( DBG_TXT_INFO, "Release texture (SYS):" )); + pCurrent->lpDDS_System->Release(); + pCurrent->lpDDS_System = NULL; + } + + /* Pull this texture out of the list. */ + if ( pCurrent == pHAL->pTMList ) + pHAL->pTMList = NULL; + if ( pCurrent->prev ) + (pCurrent->prev)->next = pCurrent->next; + if ( pCurrent->next ) + (pCurrent->next)->prev = pCurrent->prev; + FREE( pCurrent ); + + return TRUE; +} +/*===========================================================================*/ +/* This function is the callback function that gets called when we are doing*/ +/* an enumeration of the texture formats supported by this device. The choice*/ +/* is made by checking to see if we have a match with the supplied D3D pixel-*/ +/* format. So the enumeration has to pass a desired D3D PF as the user var. */ +/*===========================================================================*/ +/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ +/*===========================================================================*/ +static void UpdateTexture( PTM_OBJECT pTMObj, BOOL bVideo, RECT *pRect, UCHAR *pixels ) +{ + LPDIRECTDRAWSURFACE4 lpDDS; + DDSURFACEDESC2 ddsd2; + DWORD srcPitch, + dwHeight, + dwWidth, + dwCol, + dwColor; + UCHAR *pSrc, + *pSrcRow, + *pDest, + *pDestRow; + int rc; + + // TODO: Do I need to pass the h/w when its in the object! + DPF(( DBG_FUNC, "UpdateTexture();" )); + + /* Get the surface pointer we are looking for. */ + lpDDS = (bVideo) ? pTMObj->lpDDS_Video : pTMObj->lpDDS_System; + + /*===================================================================*/ + /* Fill the texture using the PixelInfo structure to do the mapping. */ + /*===================================================================*/ + + /* Get the surface pointer. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof(DDSURFACEDESC2); + rc = lpDDS->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); + if ( FAILED(rc) ) + { + RIP( NULL, "Lock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); + return; + } + + /* For now we are only updating the system surface so use its dimensions. */ + dwWidth = (bVideo) ? pTMObj->dwVWidth : pTMObj->dwSWidth; + dwHeight = (bVideo) ? pTMObj->dwVHeight : pTMObj->dwSHeight; + + /* If we are updating the whole surface then the pDest/pSrc will */ + /* always be the same. */ + if ( pRect == NULL ) + { + pDest = (UCHAR *)ddsd2.lpSurface; + pSrc = pixels; + } + + /* Fill the texture surface based on the pixelformat flags. */ + if ( pTMObj->dwFlags == (DDPF_RGB | DDPF_ALPHAPIXELS) ) + { + srcPitch = dwWidth * 4; + if ( pRect ) + { + pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); + pSrc = pixels + (pRect->top * dwWidth * 4) + (pRect->left * 4); + dwHeight = (pRect->bottom - pRect->top); + dwWidth = (pRect->right - pRect->left); + } + + for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) + { + for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) + { + dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); + dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); + dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); + if ( pTMObj->pixel.aScale == -1.0 ) + dwColor |= ( (*(pSrc+3) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); + else + dwColor |= ( ((DWORD)(*(pSrc+3) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); + memcpy( pDest, &dwColor, pTMObj->pixel.cb ); + pDest += pTMObj->pixel.cb; + pSrc += 4; + } + } + } + else if ( pTMObj->dwFlags == DDPF_RGB ) + { + srcPitch = dwWidth * 3; + if ( pRect ) + { + pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); + pSrc = pixels + (pRect->top * dwWidth * 3) + (pRect->left * 3); + dwHeight = (pRect->bottom - pRect->top); + dwWidth = (pRect->right - pRect->left); + } + + for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) + { + for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) + { + dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); + dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.gScale)) << pTMObj->pixel.gShift ); + dwColor |= ( ((DWORD)(*(pSrc+2) * pTMObj->pixel.bScale)) << pTMObj->pixel.bShift ); + memcpy( pDest, &dwColor, pTMObj->pixel.cb ); + pDest += pTMObj->pixel.cb; + pSrc += 3; + } + } + } + else if ( pTMObj->dwFlags == (DDPF_LUMINANCE | DDPF_ALPHAPIXELS) ) + { + srcPitch = dwWidth * 2; + if ( pRect ) + { + pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); + pSrc = pixels + (pRect->top * dwWidth * 2) + (pRect->left * 2); + dwHeight = (pRect->bottom - pRect->top); + dwWidth = (pRect->right - pRect->left); + } + + for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) + { + for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) + { + dwColor = ( ((DWORD)(*(pSrc ) * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); + if ( pTMObj->pixel.aScale == -1.0 ) + dwColor |= ( (*(pSrc+1) & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); + else + dwColor |= ( ((DWORD)(*(pSrc+1) * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); + memcpy( pDest, &dwColor, pTMObj->pixel.cb ); + pDest += pTMObj->pixel.cb; + pSrc += 2; + } + } + } + else if ( pTMObj->dwFlags == DDPF_LUMINANCE ) + { + srcPitch = dwWidth; + if ( pRect ) + { + pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); + pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); + dwHeight = (pRect->bottom - pRect->top); + dwWidth = (pRect->right - pRect->left); + } + + for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) + { + for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) + { + dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.rScale)) << pTMObj->pixel.rShift ); + memcpy( pDest, &dwColor, pTMObj->pixel.cb ); + pDest += pTMObj->pixel.cb; + pSrc++; + } + } + } + else if ( pTMObj->dwFlags == DDPF_ALPHAPIXELS ) + { + srcPitch = dwWidth; + if ( pRect ) + { + pDest = ((UCHAR *)ddsd2.lpSurface) + (pRect->top * ddsd2.lPitch) + (pRect->left * pTMObj->pixel.cb); + pSrc = pixels + (pRect->top * dwWidth) + (pRect->left); + dwHeight = (pRect->bottom - pRect->top); + dwWidth = (pRect->right - pRect->left); + } + + for( pDestRow = pDest, pSrcRow = pSrc; dwHeight > 0; dwHeight--, pDestRow += ddsd2.lPitch, pSrcRow += srcPitch ) + { + for( dwCol = 0, pDest = pDestRow, pSrc = pSrcRow; dwCol < dwWidth; dwCol++ ) + { + if ( pTMObj->pixel.aScale == -1.0 ) + dwColor = ( (*pSrc & 0x80) ? (1 << pTMObj->pixel.aShift) : 0 ); + else + dwColor = ( ((DWORD)(*pSrc * pTMObj->pixel.aScale)) << pTMObj->pixel.aShift ); + memcpy( pDest, &dwColor, pTMObj->pixel.cb ); + pDest += pTMObj->pixel.cb; + pSrc++; + } + } + } + + /* Unlock the surface. */ + rc = lpDDS->Unlock( NULL ); + if ( FAILED(rc) ) + { + RIP( NULL, "Unlock (TEXTURE/SYSTEM)->", ErrorStringD3D(rc) ); + } +} +/*===========================================================================*/ +/* This function is the callback function that gets called when we are doing*/ +/* an enumeration of the texture formats supported by this device. The choice*/ +/* is made by checking to see if we have a match with the supplied D3D pixel-*/ +/* format. So the enumeration has to pass a desired D3D PF as the user var. */ +/*===========================================================================*/ +/* RETURN: D3DENUMRET_OK, D3DENUMRET_CANCEL. */ +/*===========================================================================*/ +HRESULT CALLBACK EnumPFHook( LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext ) +{ + LPDDPIXELFORMAT lpDDPixFmtRequest = (LPDDPIXELFORMAT)lpContext; + PIXELINFO pixel; + + DPF(( DBG_FUNC, "EnumPFHook();" )); + + if ( lpDDPixFmt->dwFlags == lpDDPixFmtRequest->dwFlags ) + { + /* Are we looking for an alpha channel? */ + if ( lpDDPixFmtRequest->dwFlags & DDPF_ALPHAPIXELS ) + { + /* Try for something that has more then 1bits of Alpha. */ + Solve8BitChannelPixelFormat( lpDDPixFmt, &pixel ); + if ( pixel.aScale == -1.0 ) + { + /* Save this format no matter what as its a match of sorts. */ + memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); + return D3DENUMRET_OK; + } + } + + /* Save this format as its a good match. */ + memcpy( lpDDPixFmtRequest, lpDDPixFmt, sizeof(DDPIXELFORMAT) ); + + /* We are happy at this point so lets leave. */ + return D3DENUMRET_CANCEL; + } + + return D3DENUMRET_OK; +} + + diff --git a/src/mesa/drivers/d3d/D3DTextureMgr.h b/src/mesa/drivers/d3d/D3DTextureMgr.h index f4a4154917..8a64ceaaec 100644 --- a/src/mesa/drivers/d3d/D3DTextureMgr.h +++ b/src/mesa/drivers/d3d/D3DTextureMgr.h @@ -1,62 +1,62 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _TEXTURE_MGR_INC -#define _TEXTURE_MGR_INC - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include -#include "GL/gl.h" -/*========================================================================*/ -/* Defines. */ -/*========================================================================*/ -/*========================================================================*/ -/* Type defines. */ -/*========================================================================*/ -typedef struct _local_texture_object -{ - DWORD dwName, - dwPriority, - dwFlags, - dwSWidth, - dwSHeight, - dwVWidth, - dwVHeight; - BOOL bLock, - bDirty; /* I only update VID on SubImage calls so the system */ - /* texture can get invalid. */ - - LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */ - LPDIRECTDRAWSURFACE4 lpDDS_System, - lpDDS_Video; - LPDIRECT3DTEXTURE2 lpD3DTexture2; - - PIXELINFO pixel; - - struct _local_texture_object *next; - struct _local_texture_object *prev; - -} TM_OBJECT, *PTM_OBJECT; -/*========================================================================*/ -/* Function prototypes. */ -/*========================================================================*/ -void APIENTRY InitTMD3D( void *pVoid ); -void APIENTRY TermTMD3D( void *pVoid ); -/*========================================================================*/ -/* Global variables declaration. */ -/*========================================================================*/ - -#endif +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#ifndef _TEXTURE_MGR_INC +#define _TEXTURE_MGR_INC + +/*===========================================================================*/ +/* Includes. */ +/*===========================================================================*/ +#include +#include +#include +#include +#include +#include "GL/gl.h" +/*========================================================================*/ +/* Defines. */ +/*========================================================================*/ +/*========================================================================*/ +/* Type defines. */ +/*========================================================================*/ +typedef struct _local_texture_object +{ + DWORD dwName, + dwPriority, + dwFlags, + dwSWidth, + dwSHeight, + dwVWidth, + dwVHeight; + BOOL bLock, + bDirty; /* I only update VID on SubImage calls so the system */ + /* texture can get invalid. */ + + LPDIRECT3DDEVICE3 lpD3DDevice; /* If the device changes we must get new handles... */ + LPDIRECTDRAWSURFACE4 lpDDS_System, + lpDDS_Video; + LPDIRECT3DTEXTURE2 lpD3DTexture2; + + PIXELINFO pixel; + + struct _local_texture_object *next; + struct _local_texture_object *prev; + +} TM_OBJECT, *PTM_OBJECT; +/*========================================================================*/ +/* Function prototypes. */ +/*========================================================================*/ +void APIENTRY InitTMD3D( void *pVoid ); +void APIENTRY TermTMD3D( void *pVoid ); +/*========================================================================*/ +/* Global variables declaration. */ +/*========================================================================*/ + +#endif diff --git a/src/mesa/drivers/d3d/D3DUTILS.CPP b/src/mesa/drivers/d3d/D3DUTILS.CPP index c13d89cd71..02664f96e4 100644 --- a/src/mesa/drivers/d3d/D3DUTILS.CPP +++ b/src/mesa/drivers/d3d/D3DUTILS.CPP @@ -1,638 +1,638 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DHAL.h" -/*===========================================================================*/ -/* Local only functions. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ); -/*===========================================================================*/ -/* This function is used to get the pointer to the surface and the pitch for*/ -/* the scanline rendering functions. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - static DDSURFACEDESC2 ddsd2; - HRESULT rc; - - DPF(( DBG_FUNC, "LockHAL();" )); - - /* Set the request structure up first. */ - memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); - ddsd2.dwSize = sizeof(DDSURFACEDESC2); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) ); - } - } - - return &ddsd2; -} -/*===========================================================================*/ -/* This is just a simple wrapper. I probably don't need to do any error */ -/* checking as the Lock must have worked inorder to get here... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - HRESULT rc; - - DPF(( DBG_FUNC, "UnlockHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL ) - { - rc = pHAL->lpDDSRender->Unlock( NULL ); - if ( FAILED(rc) ) - { - RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) ); - } - } -} -/*===========================================================================*/ -/* This function will track the main/Primary window that will be used as the*/ -/* target for the Blt in SwapBuffers. As a side effect the call will check */ -/* to see if the primary surface is the same size and position as the screen.*/ -/* If they are the same size we will call it fullscreen... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared ) -{ - PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; - POINT pt; - DWORD dwWidth, dwHeight; - - DPF(( DBG_FUNC, "UpdateScreenPosHAL();" )); - - /* Make sure we have enough info. */ - if ( pHAL != NULL ) - { - /* Update the windows screen position. */ - GetClientRect( pShared->hwnd, &pShared->rectW ); - pt.x = pt.y = 0; - ClientToScreen( pShared->hwnd, &pt ); - OffsetRect( &pShared->rectW, pt.x, pt.y); - - /* Compare the primary to the screen. */ - dwWidth = GetSystemMetrics( SM_CXSCREEN ); - dwHeight = GetSystemMetrics( SM_CYSCREEN ); - if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) || - (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) ) - pShared->bWindow = TRUE; - else - pShared->bWindow = FALSE; - } -} -/*===========================================================================*/ -/* This function will fill in the pixel info structure defined in D3Dshared.*/ -/* Basicly it will take a DirectDraw pixelformat structure and make scaling */ -/* values that will convert from 8bit channels to whatever the supplied ddpf */ -/* uses. Also we will generate shift values that will be used to get move */ -/* each component of the pixel into place. */ -/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/ -/* alpha then I will set the scale to -1.0 which should be unique. Later I */ -/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/ -/* was finding that the case was not working tom my advantage so this is my */ -/* HACK for the day. As a TODO I should work on this... */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ) -{ - DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" )); - - memset( pPixel, 0, sizeof(PPIXELINFO) ); - - /* Check too see if the color space is valid in the PF. */ - if ( pddpf->dwFlags & DDPF_RGB ) - { - /* Solve the red stuff. */ - pPixel->dwRMask = pddpf->dwRBitMask; - pPixel->rShift = CountTrailingZeros( pPixel->dwRMask ); - pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift); - - /* Solve the green thingy's. */ - pPixel->dwGMask = pddpf->dwGBitMask; - pPixel->gShift = CountTrailingZeros( pPixel->dwGMask ); - pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift); - - /* Solve the blues. */ - pPixel->dwBMask = pddpf->dwBBitMask; - pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask ); - pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift); - } - - /* Do the alpha channel if there is one. */ - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - { - pPixel->dwAMask = pddpf->dwRGBAlphaBitMask; - pPixel->aShift = CountTrailingZeros( pPixel->dwAMask ); - - /* Special case a 1bit alpha. */ - if ( (pPixel->dwAMask >> pPixel->aShift) == 1 ) - pPixel->aScale = -1.0; - else - pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift); - } - - /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */ - pPixel->cb = pddpf->dwRGBBitCount / 8; -} -/*===========================================================================*/ -/* See RETURN :) */ -/*===========================================================================*/ -/* RETURN: number of contiguous zeros starting from the right. */ -/*===========================================================================*/ -static int CountTrailingZeros( DWORD dwMask ) -{ - DWORD Mask; - - if ( dwMask == 0 ) - return 32; - - /* Can't take credit for this one! */ - Mask = dwMask & -(int)dwMask; - return ((Mask & 0xFFFF0000)!=0) << 4 - | ((Mask & 0xFF00FF00)!=0) << 3 - | ((Mask & 0xF0F0F0F0)!=0) << 2 - | ((Mask & 0xCCCCCCCC)!=0) << 1 - | ((Mask & 0xAAAAAAAA)!=0); -} -/*===========================================================================*/ -/* This function will convert the DDraw error code to its macro string. The*/ -/* returned pointer is static so you need not worry about memory managemnet */ -/* but the error message gets written over from call to call... */ -/*===========================================================================*/ -/* RETURN: pointer to the single static buffer that hold the error message. */ -/*===========================================================================*/ -char *ErrorStringD3D( HRESULT hr ) -{ - static char errorString[128]; - - switch( hr ) - { - case DDERR_ALREADYINITIALIZED: - strcpy( errorString, "DDERR_ALREADYINITIALIZED" ); - break; - - case DDERR_CANNOTATTACHSURFACE: - strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" ); - break; - - case DDERR_CANNOTDETACHSURFACE: - strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" ); - break; - - case DDERR_CURRENTLYNOTAVAIL: - strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" ); - break; - - case DDERR_EXCEPTION: - strcpy( errorString, "DDERR_EXCEPTION" ); - break; - - case DDERR_GENERIC: - strcpy( errorString, "DDERR_GENERIC" ); - break; - - case DDERR_HEIGHTALIGN: - strcpy( errorString, "DDERR_HEIGHTALIGN" ); - break; - - case DDERR_INCOMPATIBLEPRIMARY: - strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" ); - break; - - case DDERR_INVALIDCAPS: - strcpy( errorString, "DDERR_INVALIDCAPS" ); - break; - - case DDERR_INVALIDCLIPLIST: - strcpy( errorString, "DDERR_INVALIDCLIPLIST" ); - break; - - case DDERR_INVALIDMODE: - strcpy( errorString, "DDERR_INVALIDMODE" ); - break; - - case DDERR_INVALIDOBJECT: - strcpy( errorString, "DDERR_INVALIDOBJECT" ); - break; - - case DDERR_INVALIDPARAMS: - strcpy( errorString, "DDERR_INVALIDPARAMS" ); - break; - - case DDERR_INVALIDPIXELFORMAT: - strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" ); - break; - - case DDERR_INVALIDRECT: - strcpy( errorString, "DDERR_INVALIDRECT" ); - break; - - case DDERR_LOCKEDSURFACES: - strcpy( errorString, "DDERR_LOCKEDSURFACES" ); - break; - - case DDERR_NO3D: - strcpy( errorString, "DDERR_NO3D" ); - break; - - case DDERR_NOALPHAHW: - strcpy( errorString, "DDERR_NOALPHAHW" ); - break; - - case DDERR_NOCLIPLIST: - strcpy( errorString, "DDERR_NOCLIPLIST" ); - break; - - case DDERR_NOCOLORCONVHW: - strcpy( errorString, "DDERR_NOCOLORCONVHW" ); - break; - - case DDERR_NOCOOPERATIVELEVELSET: - strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" ); - break; - - case DDERR_NOCOLORKEY: - strcpy( errorString, "DDERR_NOCOLORKEY" ); - break; - - case DDERR_NOCOLORKEYHW: - strcpy( errorString, "DDERR_NOCOLORKEYHW" ); - break; - - case DDERR_NODIRECTDRAWSUPPORT: - strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" ); - break; - - case DDERR_NOEXCLUSIVEMODE: - strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" ); - break; - - case DDERR_NOFLIPHW: - strcpy( errorString, "DDERR_NOFLIPHW" ); - break; - - case DDERR_NOGDI: - strcpy( errorString, "DDERR_NOGDI" ); - break; - - case DDERR_NOMIRRORHW: - strcpy( errorString, "DDERR_NOMIRRORHW" ); - break; - - case DDERR_NOTFOUND: - strcpy( errorString, "DDERR_NOTFOUND" ); - break; - - case DDERR_NOOVERLAYHW: - strcpy( errorString, "DDERR_NOOVERLAYHW" ); - break; - - case DDERR_OVERLAPPINGRECTS: - strcpy( errorString, "DDERR_OVERLAPPINGRECTS" ); - break; - - case DDERR_NORASTEROPHW: - strcpy( errorString, "DDERR_NORASTEROPHW" ); - break; - - case DDERR_NOROTATIONHW: - strcpy( errorString, "DDERR_NOROTATIONHW" ); - break; - - case DDERR_NOSTRETCHHW: - strcpy( errorString, "DDERR_NOSTRETCHHW" ); - break; - - case DDERR_NOT4BITCOLOR: - strcpy( errorString, "DDERR_NOT4BITCOLOR" ); - break; - - case DDERR_NOT4BITCOLORINDEX: - strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" ); - break; - - case DDERR_NOT8BITCOLOR: - strcpy( errorString, "DDERR_NOT8BITCOLOR" ); - break; - - case DDERR_NOTEXTUREHW: - strcpy( errorString, "DDERR_NOTEXTUREHW" ); - break; - - case DDERR_NOVSYNCHW: - strcpy( errorString, "DDERR_NOVSYNCHW" ); - break; - - case DDERR_NOZBUFFERHW: - strcpy( errorString, "DDERR_NOZBUFFERHW" ); - break; - - case DDERR_NOZOVERLAYHW: - strcpy( errorString, "DDERR_NOZOVERLAYHW" ); - break; - - case DDERR_OUTOFCAPS: - strcpy( errorString, "DDERR_OUTOFCAPS" ); - break; - - case DDERR_OUTOFMEMORY: - strcpy( errorString, "DDERR_OUTOFMEMORY" ); - break; - - case DDERR_OUTOFVIDEOMEMORY: - strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" ); - break; - - case DDERR_OVERLAYCANTCLIP: - strcpy( errorString, "DDERR_OVERLAYCANTCLIP" ); - break; - - case DDERR_OVERLAYCOLORKEYONLYONEACTIVE: - strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" ); - break; - - case DDERR_PALETTEBUSY: - strcpy( errorString, "DDERR_PALETTEBUSY" ); - break; - - case DDERR_COLORKEYNOTSET: - strcpy( errorString, "DDERR_COLORKEYNOTSET" ); - break; - - case DDERR_SURFACEALREADYATTACHED: - strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" ); - break; - - case DDERR_SURFACEALREADYDEPENDENT: - strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" ); - break; - - case DDERR_SURFACEBUSY: - strcpy( errorString, "DDERR_SURFACEBUSY" ); - break; - - case DDERR_CANTLOCKSURFACE: - strcpy( errorString, "DDERR_CANTLOCKSURFACE" ); - break; - - case DDERR_SURFACEISOBSCURED: - strcpy( errorString, "DDERR_SURFACEISOBSCURED" ); - break; - - case DDERR_SURFACELOST: - strcpy( errorString, "DDERR_SURFACELOST" ); - break; - - case DDERR_SURFACENOTATTACHED: - strcpy( errorString, "DDERR_SURFACENOTATTACHED" ); - break; - - case DDERR_TOOBIGHEIGHT: - strcpy( errorString, "DDERR_TOOBIGHEIGHT" ); - break; - - case DDERR_TOOBIGSIZE: - strcpy( errorString, "DDERR_TOOBIGSIZE" ); - break; - - case DDERR_TOOBIGWIDTH: - strcpy( errorString, "DDERR_TOOBIGWIDTH" ); - break; - - case DDERR_UNSUPPORTED: - strcpy( errorString, "DDERR_UNSUPPORTED" ); - break; - - case DDERR_UNSUPPORTEDFORMAT: - strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" ); - break; - - case DDERR_UNSUPPORTEDMASK: - strcpy( errorString, "DDERR_UNSUPPORTEDMASK" ); - break; - - case DDERR_INVALIDSTREAM: - strcpy( errorString, "DDERR_INVALIDSTREAM" ); - break; - - case DDERR_VERTICALBLANKINPROGRESS: - strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" ); - break; - - case DDERR_WASSTILLDRAWING: - strcpy( errorString, "DDERR_WASSTILLDRAWING" ); - break; - - case DDERR_XALIGN: - strcpy( errorString, "DDERR_XALIGN" ); - break; - - case DDERR_INVALIDDIRECTDRAWGUID: - strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" ); - break; - - case DDERR_DIRECTDRAWALREADYCREATED: - strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" ); - break; - - case DDERR_NODIRECTDRAWHW: - strcpy( errorString, "DDERR_NODIRECTDRAWHW" ); - break; - - case DDERR_PRIMARYSURFACEALREADYEXISTS: - strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" ); - break; - - case DDERR_NOEMULATION: - strcpy( errorString, "DDERR_NOEMULATION" ); - break; - - case DDERR_REGIONTOOSMALL: - strcpy( errorString, "DDERR_REGIONTOOSMALL" ); - break; - - case DDERR_CLIPPERISUSINGHWND: - strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" ); - break; - - case DDERR_NOCLIPPERATTACHED: - strcpy( errorString, "DDERR_NOCLIPPERATTACHED" ); - break; - - case DDERR_NOHWND: - strcpy( errorString, "DDERR_NOHWND" ); - break; - - case DDERR_HWNDSUBCLASSED: - strcpy( errorString, "DDERR_HWNDSUBCLASSED" ); - break; - - case DDERR_HWNDALREADYSET: - strcpy( errorString, "DDERR_HWNDALREADYSET" ); - break; - - case DDERR_NOPALETTEATTACHED: - strcpy( errorString, "DDERR_NOPALETTEATTACHED" ); - break; - - case DDERR_NOPALETTEHW: - strcpy( errorString, "DDERR_NOPALETTEHW" ); - break; - - case DDERR_BLTFASTCANTCLIP: - strcpy( errorString, "DDERR_BLTFASTCANTCLIP" ); - break; - - case DDERR_NOBLTHW: - strcpy( errorString, "DDERR_NOBLTHW" ); - break; - - case DDERR_NODDROPSHW: - strcpy( errorString, "DDERR_NODDROPSHW" ); - break; - - case DDERR_OVERLAYNOTVISIBLE: - strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" ); - break; - - case DDERR_NOOVERLAYDEST: - strcpy( errorString, "DDERR_NOOVERLAYDEST" ); - break; - - case DDERR_INVALIDPOSITION: - strcpy( errorString, "DDERR_INVALIDPOSITION" ); - break; - - case DDERR_NOTAOVERLAYSURFACE: - strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" ); - break; - - case DDERR_EXCLUSIVEMODEALREADYSET: - strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" ); - break; - - case DDERR_NOTFLIPPABLE: - strcpy( errorString, "DDERR_NOTFLIPPABLE" ); - break; - - case DDERR_CANTDUPLICATE: - strcpy( errorString, "DDERR_CANTDUPLICATE" ); - break; - - case DDERR_NOTLOCKED: - strcpy( errorString, "DDERR_NOTLOCKED" ); - break; - - case DDERR_CANTCREATEDC: - strcpy( errorString, "DDERR_CANTCREATEDC" ); - break; - - case DDERR_NODC: - strcpy( errorString, "DDERR_NODC" ); - break; - - case DDERR_WRONGMODE: - strcpy( errorString, "DDERR_WRONGMODE" ); - break; - - case DDERR_IMPLICITLYCREATED: - strcpy( errorString, "DDERR_IMPLICITLYCREATED" ); - break; - - case DDERR_NOTPALETTIZED: - strcpy( errorString, "DDERR_NOTPALETTIZED" ); - break; - - case DDERR_UNSUPPORTEDMODE: - strcpy( errorString, "DDERR_UNSUPPORTEDMODE" ); - break; - - case DDERR_NOMIPMAPHW: - strcpy( errorString, "DDERR_NOMIPMAPHW" ); - break; - - case DDERR_INVALIDSURFACETYPE: - strcpy( errorString, "DDERR_INVALIDSURFACETYPE" ); - break; - - case DDERR_NOOPTIMIZEHW: - strcpy( errorString, "DDERR_NOOPTIMIZEHW" ); - break; - - case DDERR_NOTLOADED: - strcpy( errorString, "DDERR_NOTLOADED" ); - break; - - case DDERR_NOFOCUSWINDOW: - strcpy( errorString, "DDERR_NOFOCUSWINDOW" ); - break; - - case DDERR_DCALREADYCREATED: - strcpy( errorString, "DDERR_DCALREADYCREATED" ); - break; - - case DDERR_NONONLOCALVIDMEM: - strcpy( errorString, "DDERR_NONONLOCALVIDMEM" ); - break; - - case DDERR_CANTPAGELOCK: - strcpy( errorString, "DDERR_CANTPAGELOCK" ); - break; - - case DDERR_CANTPAGEUNLOCK: - strcpy( errorString, "DDERR_CANTPAGEUNLOCK" ); - break; - - case DDERR_NOTPAGELOCKED: - strcpy( errorString, "DDERR_NOTPAGELOCKED" ); - break; - - case DDERR_MOREDATA: - strcpy( errorString, "DDERR_MOREDATA" ); - break; - - case DDERR_EXPIRED: - strcpy( errorString, "DDERR_EXPIRED" ); - break; - - case DDERR_VIDEONOTACTIVE: - strcpy( errorString, "DDERR_VIDEONOTACTIVE" ); - break; - - case DDERR_DEVICEDOESNTOWNSURFACE: - strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" ); - break; - - case DDERR_NOTINITIALIZED: - strcpy( errorString, "DDERR_NOTINITIALIZED" ); - break; - - default: - strcpy( errorString, "" ); - break; - } - - return &errorString[0]; -} +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DHAL.h" +/*===========================================================================*/ +/* Local only functions. */ +/*===========================================================================*/ +static int CountTrailingZeros( DWORD dwMask ); +/*===========================================================================*/ +/* This function is used to get the pointer to the surface and the pitch for*/ +/* the scanline rendering functions. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" DDSURFACEDESC2 *LockHAL( PMESAD3DSHARED pShared, BOOL bBack ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + static DDSURFACEDESC2 ddsd2; + HRESULT rc; + + DPF(( DBG_FUNC, "LockHAL();" )); + + /* Set the request structure up first. */ + memset( &ddsd2, 0, sizeof(DDSURFACEDESC2) ); + ddsd2.dwSize = sizeof(DDSURFACEDESC2); + + /* Make sure we have enough info. */ + if ( pHAL ) + { + rc = pHAL->lpDDSRender->Lock( NULL, &ddsd2, DDLOCK_WAIT, NULL ); + if ( FAILED(rc) ) + { + RIP( pHAL, "Lock (RENDER) ->", ErrorStringD3D(rc) ); + } + } + + return &ddsd2; +} +/*===========================================================================*/ +/* This is just a simple wrapper. I probably don't need to do any error */ +/* checking as the Lock must have worked inorder to get here... */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void UnlockHAL( PMESAD3DSHARED pShared, BOOL bBack ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + HRESULT rc; + + DPF(( DBG_FUNC, "UnlockHAL();" )); + + /* Make sure we have enough info. */ + if ( pHAL ) + { + rc = pHAL->lpDDSRender->Unlock( NULL ); + if ( FAILED(rc) ) + { + RIP( pHAL, "Unlock (RENDER) ->", ErrorStringD3D(rc) ); + } + } +} +/*===========================================================================*/ +/* This function will track the main/Primary window that will be used as the*/ +/* target for the Blt in SwapBuffers. As a side effect the call will check */ +/* to see if the primary surface is the same size and position as the screen.*/ +/* If they are the same size we will call it fullscreen... */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +extern "C" void UpdateScreenPosHAL( PMESAD3DSHARED pShared ) +{ + PMESAD3DHAL pHAL = (PMESAD3DHAL)pShared; + POINT pt; + DWORD dwWidth, dwHeight; + + DPF(( DBG_FUNC, "UpdateScreenPosHAL();" )); + + /* Make sure we have enough info. */ + if ( pHAL != NULL ) + { + /* Update the windows screen position. */ + GetClientRect( pShared->hwnd, &pShared->rectW ); + pt.x = pt.y = 0; + ClientToScreen( pShared->hwnd, &pt ); + OffsetRect( &pShared->rectW, pt.x, pt.y); + + /* Compare the primary to the screen. */ + dwWidth = GetSystemMetrics( SM_CXSCREEN ); + dwHeight = GetSystemMetrics( SM_CYSCREEN ); + if ( (pShared->rectW.left > 0) || (pShared->rectW.top > 0) || + (pShared->rectW.right > dwWidth) || (pShared->rectW.bottom > dwHeight) ) + pShared->bWindow = TRUE; + else + pShared->bWindow = FALSE; + } +} +/*===========================================================================*/ +/* This function will fill in the pixel info structure defined in D3Dshared.*/ +/* Basicly it will take a DirectDraw pixelformat structure and make scaling */ +/* values that will convert from 8bit channels to whatever the supplied ddpf */ +/* uses. Also we will generate shift values that will be used to get move */ +/* each component of the pixel into place. */ +/* I have now added a special case for a 1bit alpha channel. If I find a 1b*/ +/* alpha then I will set the scale to -1.0 which should be unique. Later I */ +/* can check the alpha scale value too see if its -1.0 and thus handle it. I*/ +/* was finding that the case was not working tom my advantage so this is my */ +/* HACK for the day. As a TODO I should work on this... */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void Solve8BitChannelPixelFormat( DDPIXELFORMAT *pddpf, PPIXELINFO pPixel ) +{ + DPF(( DBG_FUNC, "Solve8BitChannelPixelFromat();" )); + + memset( pPixel, 0, sizeof(PPIXELINFO) ); + + /* Check too see if the color space is valid in the PF. */ + if ( pddpf->dwFlags & DDPF_RGB ) + { + /* Solve the red stuff. */ + pPixel->dwRMask = pddpf->dwRBitMask; + pPixel->rShift = CountTrailingZeros( pPixel->dwRMask ); + pPixel->rScale = (float)0.00392156 * (float)(pPixel->dwRMask >> pPixel->rShift); + + /* Solve the green thingy's. */ + pPixel->dwGMask = pddpf->dwGBitMask; + pPixel->gShift = CountTrailingZeros( pPixel->dwGMask ); + pPixel->gScale = (float)0.00392156 * (float)(pPixel->dwGMask >> pPixel->gShift); + + /* Solve the blues. */ + pPixel->dwBMask = pddpf->dwBBitMask; + pPixel->bShift = CountTrailingZeros( pddpf->dwBBitMask ); + pPixel->bScale = (float)0.00392156 * (float)(pddpf->dwBBitMask >> pPixel->bShift); + } + + /* Do the alpha channel if there is one. */ + if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) + { + pPixel->dwAMask = pddpf->dwRGBAlphaBitMask; + pPixel->aShift = CountTrailingZeros( pPixel->dwAMask ); + + /* Special case a 1bit alpha. */ + if ( (pPixel->dwAMask >> pPixel->aShift) == 1 ) + pPixel->aScale = -1.0; + else + pPixel->aScale = (float)0.00392156 * (float)(pPixel->dwAMask >> pPixel->aShift); + } + + /* Get the size of the pixel in bytes. Should work as dwRGBBitCount is in a union. */ + pPixel->cb = pddpf->dwRGBBitCount / 8; +} +/*===========================================================================*/ +/* See RETURN :) */ +/*===========================================================================*/ +/* RETURN: number of contiguous zeros starting from the right. */ +/*===========================================================================*/ +static int CountTrailingZeros( DWORD dwMask ) +{ + DWORD Mask; + + if ( dwMask == 0 ) + return 32; + + /* Can't take credit for this one! */ + Mask = dwMask & -(int)dwMask; + return ((Mask & 0xFFFF0000)!=0) << 4 + | ((Mask & 0xFF00FF00)!=0) << 3 + | ((Mask & 0xF0F0F0F0)!=0) << 2 + | ((Mask & 0xCCCCCCCC)!=0) << 1 + | ((Mask & 0xAAAAAAAA)!=0); +} +/*===========================================================================*/ +/* This function will convert the DDraw error code to its macro string. The*/ +/* returned pointer is static so you need not worry about memory managemnet */ +/* but the error message gets written over from call to call... */ +/*===========================================================================*/ +/* RETURN: pointer to the single static buffer that hold the error message. */ +/*===========================================================================*/ +char *ErrorStringD3D( HRESULT hr ) +{ + static char errorString[128]; + + switch( hr ) + { + case DDERR_ALREADYINITIALIZED: + strcpy( errorString, "DDERR_ALREADYINITIALIZED" ); + break; + + case DDERR_CANNOTATTACHSURFACE: + strcpy( errorString, "DDERR_CANNOTATTACHSURFACE" ); + break; + + case DDERR_CANNOTDETACHSURFACE: + strcpy( errorString, "DDERR_CANNOTDETACHSURFACE" ); + break; + + case DDERR_CURRENTLYNOTAVAIL: + strcpy( errorString, "DDERR_CURRENTLYNOTAVAIL" ); + break; + + case DDERR_EXCEPTION: + strcpy( errorString, "DDERR_EXCEPTION" ); + break; + + case DDERR_GENERIC: + strcpy( errorString, "DDERR_GENERIC" ); + break; + + case DDERR_HEIGHTALIGN: + strcpy( errorString, "DDERR_HEIGHTALIGN" ); + break; + + case DDERR_INCOMPATIBLEPRIMARY: + strcpy( errorString, "DDERR_INCOMPATIBLEPRIMARY" ); + break; + + case DDERR_INVALIDCAPS: + strcpy( errorString, "DDERR_INVALIDCAPS" ); + break; + + case DDERR_INVALIDCLIPLIST: + strcpy( errorString, "DDERR_INVALIDCLIPLIST" ); + break; + + case DDERR_INVALIDMODE: + strcpy( errorString, "DDERR_INVALIDMODE" ); + break; + + case DDERR_INVALIDOBJECT: + strcpy( errorString, "DDERR_INVALIDOBJECT" ); + break; + + case DDERR_INVALIDPARAMS: + strcpy( errorString, "DDERR_INVALIDPARAMS" ); + break; + + case DDERR_INVALIDPIXELFORMAT: + strcpy( errorString, "DDERR_INVALIDPIXELFORMAT" ); + break; + + case DDERR_INVALIDRECT: + strcpy( errorString, "DDERR_INVALIDRECT" ); + break; + + case DDERR_LOCKEDSURFACES: + strcpy( errorString, "DDERR_LOCKEDSURFACES" ); + break; + + case DDERR_NO3D: + strcpy( errorString, "DDERR_NO3D" ); + break; + + case DDERR_NOALPHAHW: + strcpy( errorString, "DDERR_NOALPHAHW" ); + break; + + case DDERR_NOCLIPLIST: + strcpy( errorString, "DDERR_NOCLIPLIST" ); + break; + + case DDERR_NOCOLORCONVHW: + strcpy( errorString, "DDERR_NOCOLORCONVHW" ); + break; + + case DDERR_NOCOOPERATIVELEVELSET: + strcpy( errorString, "DDERR_NOCOOPERATIVELEVELSET" ); + break; + + case DDERR_NOCOLORKEY: + strcpy( errorString, "DDERR_NOCOLORKEY" ); + break; + + case DDERR_NOCOLORKEYHW: + strcpy( errorString, "DDERR_NOCOLORKEYHW" ); + break; + + case DDERR_NODIRECTDRAWSUPPORT: + strcpy( errorString, "DDERR_NODIRECTDRAWSUPPORT" ); + break; + + case DDERR_NOEXCLUSIVEMODE: + strcpy( errorString, "DDERR_NOEXCLUSIVEMODE" ); + break; + + case DDERR_NOFLIPHW: + strcpy( errorString, "DDERR_NOFLIPHW" ); + break; + + case DDERR_NOGDI: + strcpy( errorString, "DDERR_NOGDI" ); + break; + + case DDERR_NOMIRRORHW: + strcpy( errorString, "DDERR_NOMIRRORHW" ); + break; + + case DDERR_NOTFOUND: + strcpy( errorString, "DDERR_NOTFOUND" ); + break; + + case DDERR_NOOVERLAYHW: + strcpy( errorString, "DDERR_NOOVERLAYHW" ); + break; + + case DDERR_OVERLAPPINGRECTS: + strcpy( errorString, "DDERR_OVERLAPPINGRECTS" ); + break; + + case DDERR_NORASTEROPHW: + strcpy( errorString, "DDERR_NORASTEROPHW" ); + break; + + case DDERR_NOROTATIONHW: + strcpy( errorString, "DDERR_NOROTATIONHW" ); + break; + + case DDERR_NOSTRETCHHW: + strcpy( errorString, "DDERR_NOSTRETCHHW" ); + break; + + case DDERR_NOT4BITCOLOR: + strcpy( errorString, "DDERR_NOT4BITCOLOR" ); + break; + + case DDERR_NOT4BITCOLORINDEX: + strcpy( errorString, "DDERR_NOT4BITCOLORINDEX" ); + break; + + case DDERR_NOT8BITCOLOR: + strcpy( errorString, "DDERR_NOT8BITCOLOR" ); + break; + + case DDERR_NOTEXTUREHW: + strcpy( errorString, "DDERR_NOTEXTUREHW" ); + break; + + case DDERR_NOVSYNCHW: + strcpy( errorString, "DDERR_NOVSYNCHW" ); + break; + + case DDERR_NOZBUFFERHW: + strcpy( errorString, "DDERR_NOZBUFFERHW" ); + break; + + case DDERR_NOZOVERLAYHW: + strcpy( errorString, "DDERR_NOZOVERLAYHW" ); + break; + + case DDERR_OUTOFCAPS: + strcpy( errorString, "DDERR_OUTOFCAPS" ); + break; + + case DDERR_OUTOFMEMORY: + strcpy( errorString, "DDERR_OUTOFMEMORY" ); + break; + + case DDERR_OUTOFVIDEOMEMORY: + strcpy( errorString, "DDERR_OUTOFVIDEOMEMORY" ); + break; + + case DDERR_OVERLAYCANTCLIP: + strcpy( errorString, "DDERR_OVERLAYCANTCLIP" ); + break; + + case DDERR_OVERLAYCOLORKEYONLYONEACTIVE: + strcpy( errorString, "DDERR_OVERLAYCOLORKEYONLYONEACTIVE" ); + break; + + case DDERR_PALETTEBUSY: + strcpy( errorString, "DDERR_PALETTEBUSY" ); + break; + + case DDERR_COLORKEYNOTSET: + strcpy( errorString, "DDERR_COLORKEYNOTSET" ); + break; + + case DDERR_SURFACEALREADYATTACHED: + strcpy( errorString, "DDERR_SURFACEALREADYATTACHED" ); + break; + + case DDERR_SURFACEALREADYDEPENDENT: + strcpy( errorString, "DDERR_SURFACEALREADYDEPENDENT" ); + break; + + case DDERR_SURFACEBUSY: + strcpy( errorString, "DDERR_SURFACEBUSY" ); + break; + + case DDERR_CANTLOCKSURFACE: + strcpy( errorString, "DDERR_CANTLOCKSURFACE" ); + break; + + case DDERR_SURFACEISOBSCURED: + strcpy( errorString, "DDERR_SURFACEISOBSCURED" ); + break; + + case DDERR_SURFACELOST: + strcpy( errorString, "DDERR_SURFACELOST" ); + break; + + case DDERR_SURFACENOTATTACHED: + strcpy( errorString, "DDERR_SURFACENOTATTACHED" ); + break; + + case DDERR_TOOBIGHEIGHT: + strcpy( errorString, "DDERR_TOOBIGHEIGHT" ); + break; + + case DDERR_TOOBIGSIZE: + strcpy( errorString, "DDERR_TOOBIGSIZE" ); + break; + + case DDERR_TOOBIGWIDTH: + strcpy( errorString, "DDERR_TOOBIGWIDTH" ); + break; + + case DDERR_UNSUPPORTED: + strcpy( errorString, "DDERR_UNSUPPORTED" ); + break; + + case DDERR_UNSUPPORTEDFORMAT: + strcpy( errorString, "DDERR_UNSUPPORTEDFORMAT" ); + break; + + case DDERR_UNSUPPORTEDMASK: + strcpy( errorString, "DDERR_UNSUPPORTEDMASK" ); + break; + + case DDERR_INVALIDSTREAM: + strcpy( errorString, "DDERR_INVALIDSTREAM" ); + break; + + case DDERR_VERTICALBLANKINPROGRESS: + strcpy( errorString, "DDERR_VERTICALBLANKINPROGRESS" ); + break; + + case DDERR_WASSTILLDRAWING: + strcpy( errorString, "DDERR_WASSTILLDRAWING" ); + break; + + case DDERR_XALIGN: + strcpy( errorString, "DDERR_XALIGN" ); + break; + + case DDERR_INVALIDDIRECTDRAWGUID: + strcpy( errorString, "DDERR_INVALIDDIRECTDRAWGUID" ); + break; + + case DDERR_DIRECTDRAWALREADYCREATED: + strcpy( errorString, "DDERR_DIRECTDRAWALREADYCREATED" ); + break; + + case DDERR_NODIRECTDRAWHW: + strcpy( errorString, "DDERR_NODIRECTDRAWHW" ); + break; + + case DDERR_PRIMARYSURFACEALREADYEXISTS: + strcpy( errorString, "DDERR_PRIMARYSURFACEALREADYEXISTS" ); + break; + + case DDERR_NOEMULATION: + strcpy( errorString, "DDERR_NOEMULATION" ); + break; + + case DDERR_REGIONTOOSMALL: + strcpy( errorString, "DDERR_REGIONTOOSMALL" ); + break; + + case DDERR_CLIPPERISUSINGHWND: + strcpy( errorString, "DDERR_CLIPPERISUSINGHWND" ); + break; + + case DDERR_NOCLIPPERATTACHED: + strcpy( errorString, "DDERR_NOCLIPPERATTACHED" ); + break; + + case DDERR_NOHWND: + strcpy( errorString, "DDERR_NOHWND" ); + break; + + case DDERR_HWNDSUBCLASSED: + strcpy( errorString, "DDERR_HWNDSUBCLASSED" ); + break; + + case DDERR_HWNDALREADYSET: + strcpy( errorString, "DDERR_HWNDALREADYSET" ); + break; + + case DDERR_NOPALETTEATTACHED: + strcpy( errorString, "DDERR_NOPALETTEATTACHED" ); + break; + + case DDERR_NOPALETTEHW: + strcpy( errorString, "DDERR_NOPALETTEHW" ); + break; + + case DDERR_BLTFASTCANTCLIP: + strcpy( errorString, "DDERR_BLTFASTCANTCLIP" ); + break; + + case DDERR_NOBLTHW: + strcpy( errorString, "DDERR_NOBLTHW" ); + break; + + case DDERR_NODDROPSHW: + strcpy( errorString, "DDERR_NODDROPSHW" ); + break; + + case DDERR_OVERLAYNOTVISIBLE: + strcpy( errorString, "DDERR_OVERLAYNOTVISIBLE" ); + break; + + case DDERR_NOOVERLAYDEST: + strcpy( errorString, "DDERR_NOOVERLAYDEST" ); + break; + + case DDERR_INVALIDPOSITION: + strcpy( errorString, "DDERR_INVALIDPOSITION" ); + break; + + case DDERR_NOTAOVERLAYSURFACE: + strcpy( errorString, "DDERR_NOTAOVERLAYSURFACE" ); + break; + + case DDERR_EXCLUSIVEMODEALREADYSET: + strcpy( errorString, "DDERR_EXCLUSIVEMODEALREADYSET" ); + break; + + case DDERR_NOTFLIPPABLE: + strcpy( errorString, "DDERR_NOTFLIPPABLE" ); + break; + + case DDERR_CANTDUPLICATE: + strcpy( errorString, "DDERR_CANTDUPLICATE" ); + break; + + case DDERR_NOTLOCKED: + strcpy( errorString, "DDERR_NOTLOCKED" ); + break; + + case DDERR_CANTCREATEDC: + strcpy( errorString, "DDERR_CANTCREATEDC" ); + break; + + case DDERR_NODC: + strcpy( errorString, "DDERR_NODC" ); + break; + + case DDERR_WRONGMODE: + strcpy( errorString, "DDERR_WRONGMODE" ); + break; + + case DDERR_IMPLICITLYCREATED: + strcpy( errorString, "DDERR_IMPLICITLYCREATED" ); + break; + + case DDERR_NOTPALETTIZED: + strcpy( errorString, "DDERR_NOTPALETTIZED" ); + break; + + case DDERR_UNSUPPORTEDMODE: + strcpy( errorString, "DDERR_UNSUPPORTEDMODE" ); + break; + + case DDERR_NOMIPMAPHW: + strcpy( errorString, "DDERR_NOMIPMAPHW" ); + break; + + case DDERR_INVALIDSURFACETYPE: + strcpy( errorString, "DDERR_INVALIDSURFACETYPE" ); + break; + + case DDERR_NOOPTIMIZEHW: + strcpy( errorString, "DDERR_NOOPTIMIZEHW" ); + break; + + case DDERR_NOTLOADED: + strcpy( errorString, "DDERR_NOTLOADED" ); + break; + + case DDERR_NOFOCUSWINDOW: + strcpy( errorString, "DDERR_NOFOCUSWINDOW" ); + break; + + case DDERR_DCALREADYCREATED: + strcpy( errorString, "DDERR_DCALREADYCREATED" ); + break; + + case DDERR_NONONLOCALVIDMEM: + strcpy( errorString, "DDERR_NONONLOCALVIDMEM" ); + break; + + case DDERR_CANTPAGELOCK: + strcpy( errorString, "DDERR_CANTPAGELOCK" ); + break; + + case DDERR_CANTPAGEUNLOCK: + strcpy( errorString, "DDERR_CANTPAGEUNLOCK" ); + break; + + case DDERR_NOTPAGELOCKED: + strcpy( errorString, "DDERR_NOTPAGELOCKED" ); + break; + + case DDERR_MOREDATA: + strcpy( errorString, "DDERR_MOREDATA" ); + break; + + case DDERR_EXPIRED: + strcpy( errorString, "DDERR_EXPIRED" ); + break; + + case DDERR_VIDEONOTACTIVE: + strcpy( errorString, "DDERR_VIDEONOTACTIVE" ); + break; + + case DDERR_DEVICEDOESNTOWNSURFACE: + strcpy( errorString, "DDERR_DEVICEDOESNTOWNSURFACE" ); + break; + + case DDERR_NOTINITIALIZED: + strcpy( errorString, "DDERR_NOTINITIALIZED" ); + break; + + default: + strcpy( errorString, "" ); + break; + } + + return &errorString[0]; +} diff --git a/src/mesa/drivers/d3d/DDrawPROCS.c b/src/mesa/drivers/d3d/DDrawPROCS.c index a02a89debb..10dcfdbabb 100644 --- a/src/mesa/drivers/d3d/DDrawPROCS.c +++ b/src/mesa/drivers/d3d/DDrawPROCS.c @@ -1,399 +1,399 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* This call will clear the render surface using the pixel info built from */ -/* the surface at creation time. The call uses Lock/Unlock to access the */ -/* surface. The call also special cases a full clear or a dirty rectangle. */ -/* Finally the call returns the new clear mask that reflects that the color */ -/* buffer was cleared. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer*/ -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer, - *pScanLine; - int index, - index2; - DWORD dwColor; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - /* Lock the surface to get the surface pointer. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. */ - dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( all ) - { - for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch ) - for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - pScanLine = ((UCHAR *)pddsd2->lpSurface) + - ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) ); - - for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch ) - { - for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - UnlockHAL( pContext->pShared, TRUE ); - } - - return (mask & ~GL_COLOR_BUFFER_BIT); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Lock the surface to get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. (no alpha) */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); - - if ( mask ) - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - if ( mask[index] ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - else - { - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - for( index = 0; index < n; index++ ) - { - /* Pack the color components. */ - dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc (as all others) has been written for the general case. I use */ -/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ -/* Screen render surface uses. The color is solved once from the current */ -/* color components. The alpha is ignored as Mesa is doing it in SW. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD dwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Solve the color once only. I don't uses the alpha. */ - dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); - dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); - dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the pixel. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); - memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - UCHAR *pBuffer; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - /* Find the start of the span. Invert y for Windows. */ - pBuffer = (UCHAR *)pddsd2->lpSurface + - (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + - (x*pContext->pShared->pixel.cb); - - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) - { - pdwColor = (DWORD *)pBuffer; - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} -/*===========================================================================*/ -/* This proc isn't written for speed rather its to handle the general case. */ -/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ -/* structure that was generated from the OffScreen surface pixelformat. The */ -/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ -/* own alpha channel when the context was created. I did this as I didn't */ -/* feel that it was worth the effort to try and get HW to work (bus bound). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DDSURFACEDESC2 *pddsd2; - int index; - DWORD *pdwColor; - - /* Get the surface pointer and the pitch. */ - pddsd2 = LockHAL( pContext->pShared, TRUE ); - - if ( mask ) - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - if ( mask[index] ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - } - else - { - /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ - for( index = 0; index < n; index++ ) - { - /* Find the start of the pixel. Invert y for Windows. */ - pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); - rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); - rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); - rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); - } - } - - /* Giver back. */ - UnlockHAL( pContext->pShared, TRUE ); -} +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DMesa.h" +/*===========================================================================*/ +/* This call will clear the render surface using the pixel info built from */ +/* the surface at creation time. The call uses Lock/Unlock to access the */ +/* surface. The call also special cases a full clear or a dirty rectangle. */ +/* Finally the call returns the new clear mask that reflects that the color */ +/* buffer was cleared. */ +/*===========================================================================*/ +/* RETURN: the original mask with the bits cleared that represents the buffer*/ +/* or buffers we just cleared. */ +/*===========================================================================*/ +GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer, + *pScanLine; + int index, + index2; + DWORD dwColor; + + if ( mask & GL_COLOR_BUFFER_BIT ) + { + /* Lock the surface to get the surface pointer. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Solve the color once only. */ + dwColor = ( ((DWORD)((float)pContext->rClear * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)pContext->gClear * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)pContext->bClear * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + + if ( all ) + { + for( index = 0, pScanLine = (UCHAR *)pddsd2->lpSurface; index < pContext->pShared->dwHeight; index++, pScanLine += pddsd2->lPitch ) + for( pBuffer = pScanLine, index2 = 0; index2 < pContext->pShared->dwWidth; index2++, pBuffer += pContext->pShared->pixel.cb ) + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + else + { + pScanLine = ((UCHAR *)pddsd2->lpSurface) + + ( (FLIP( pContext->pShared->dwHeight, (y+height)) * pddsd2->lPitch) + (x * pContext->pShared->pixel.cb) ); + + for( index = 0; index < height; index++, pScanLine += pddsd2->lPitch ) + { + for( index2 = 0, pBuffer = pScanLine; index2 < width; index2++, pBuffer += pContext->pShared->pixel.cb ) + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + + UnlockHAL( pContext->pShared, TRUE ); + } + + return (mask & ~GL_COLOR_BUFFER_BIT); +} +/*===========================================================================*/ +/* This proc (as all others) has been written for the general case. I use */ +/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ +/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD dwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Find the start of the span. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); + + if ( mask ) + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + { + if ( mask[index] ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + } + else + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgb[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgb[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgb[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc (as all others) has been written for the general case. I use */ +/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ +/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD dwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Find the start of the span. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); + + if ( mask ) + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + { + if ( mask[index] ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + } + else + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc (as all others) has been written for the general case. I use */ +/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ +/* Screen render surface uses. The color is solved once from the current */ +/* color components. The alpha is ignored as Mesa is doing it in SW. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD dwColor; + + /* Lock the surface to get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Solve the color once only. (no alpha) */ + dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + + /* Find the start of the span. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + (x*pContext->pShared->pixel.cb); + + if ( mask ) + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + if ( mask[index] ) + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + else + { + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc (as all others) has been written for the general case. I use */ +/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ +/* Screen render surface uses. The alpha is ignored as Mesa does it in SW. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD dwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + if ( mask ) + { + for( index = 0; index < n; index++ ) + { + if ( mask[index] ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + + /* Find the pixel. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + } + else + { + for( index = 0; index < n; index++ ) + { + /* Pack the color components. */ + dwColor = ( ((DWORD)((float)rgba[index][RCOMP] * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)rgba[index][GCOMP] * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)rgba[index][BCOMP] * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + + /* Find the pixel. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc (as all others) has been written for the general case. I use */ +/* the PIXELINFO structure to pack the pixel from RGB24 to whatever the Off- */ +/* Screen render surface uses. The color is solved once from the current */ +/* color components. The alpha is ignored as Mesa is doing it in SW. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD dwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Solve the color once only. I don't uses the alpha. */ + dwColor = ( ((DWORD)((float)pContext->rCurrent * pContext->pShared->pixel.rScale)) << pContext->pShared->pixel.rShift ); + dwColor |= ( ((DWORD)((float)pContext->gCurrent * pContext->pShared->pixel.gScale)) << pContext->pShared->pixel.gShift ); + dwColor |= ( ((DWORD)((float)pContext->bCurrent * pContext->pShared->pixel.bScale)) << pContext->pShared->pixel.bShift ); + + if ( mask ) + { + /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ + for( index = 0; index < n; index++ ) + { + if ( mask[index] ) + { + /* Find the pixel. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + } + else + { + /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ + for( index = 0; index < n; index++ ) + { + /* Find the pixel. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb); + memcpy( pBuffer, &dwColor, pContext->pShared->pixel.cb ); + } + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc isn't written for speed rather its to handle the general case. */ +/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ +/* structure that was generated from the OffScreen surface pixelformat. The */ +/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ +/* own alpha channel when the context was created. I did this as I didn't */ +/* feel that it was worth the effort to try and get HW to work (bus bound). */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + UCHAR *pBuffer; + int index; + DWORD *pdwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + /* Find the start of the span. Invert y for Windows. */ + pBuffer = (UCHAR *)pddsd2->lpSurface + + (FLIP(pContext->pShared->dwHeight,y) * pddsd2->lPitch) + + (x*pContext->pShared->pixel.cb); + + /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ + for( index = 0; index < n; index++, pBuffer += pContext->pShared->pixel.cb ) + { + pdwColor = (DWORD *)pBuffer; + rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); + rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); + rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} +/*===========================================================================*/ +/* This proc isn't written for speed rather its to handle the general case. */ +/* I grab each pixel from the surface and unpack the info using the PIXELINFO*/ +/* structure that was generated from the OffScreen surface pixelformat. The */ +/* function will not fill in the alpha value as Mesa I have Mesa allocate its*/ +/* own alpha channel when the context was created. I did this as I didn't */ +/* feel that it was worth the effort to try and get HW to work (bus bound). */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DDSURFACEDESC2 *pddsd2; + int index; + DWORD *pdwColor; + + /* Get the surface pointer and the pitch. */ + pddsd2 = LockHAL( pContext->pShared, TRUE ); + + if ( mask ) + { + /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ + for( index = 0; index < n; index++ ) + { + if ( mask[index] ) + { + /* Find the start of the pixel. Invert y for Windows. */ + pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); + rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); + rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); + rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); + } + } + } + else + { + /* We store the surface pointer as a UCHAR so that pixel.cb (count in btyles) will work for all. */ + for( index = 0; index < n; index++ ) + { + /* Find the start of the pixel. Invert y for Windows. */ + pdwColor = (DWORD *)((UCHAR *)pddsd2->lpSurface + (FLIP(pContext->pShared->dwHeight,y[index]) * pddsd2->lPitch) + (x[index]*pContext->pShared->pixel.cb)); + rgba[index][RCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwRMask) >> pContext->pShared->pixel.rShift) / pContext->pShared->pixel.rScale); + rgba[index][GCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwGMask) >> pContext->pShared->pixel.gShift) / pContext->pShared->pixel.gScale); + rgba[index][BCOMP] = (GLubyte)((float)((*pdwColor & pContext->pShared->pixel.dwBMask) >> pContext->pShared->pixel.bShift) / pContext->pShared->pixel.bScale); + } + } + + /* Giver back. */ + UnlockHAL( pContext->pShared, TRUE ); +} diff --git a/src/mesa/drivers/d3d/DEBUG.C b/src/mesa/drivers/d3d/DEBUG.C index dfa524bf31..79e273903a 100644 --- a/src/mesa/drivers/d3d/DEBUG.C +++ b/src/mesa/drivers/d3d/DEBUG.C @@ -1,143 +1,143 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "Debug.h" -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -DWORD g_DBGMask = DBG_ALL_ERROR; -/*===========================================================================*/ -/* This is your basic DPF function with printf like support. The function */ -/* also works with a global debug mask variable. I have written support that*/ -/* allows for the user's enviroment variable space to be read and set the */ -/* masks. This is done when the dll starts and is only in the debug version.*/ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void _cdecl DebugPrint( int mask, char *pszFormat, ... ) -{ - char buffer[512]; - va_list args; - - /* A mask of 0 will always pass. Easy to remeber. */ - if ( (mask == 0) || (mask & g_DBGMask) ) - { - va_start( args, pszFormat ); - - if ( mask & DBG_ALL_ERROR ) - OutputDebugString( "MesaD3D: (ERROR)" ); - else - OutputDebugString( "MesaD3D: " ); - - vsprintf( buffer, pszFormat, args ); - strcat( buffer, "\n" ); - OutputDebugString( buffer ); - - va_end( args ); - } -} -/*===========================================================================*/ -/* This call reads the users enviroment variables and sets any debug mask */ -/* that they have set to TRUE. Now the value must be "TRUE". */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void ReadDBGEnv( void ) -{ - g_DBGMask = DBG_ALL_ERROR; - -#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v; - - IS_VAR_SET( DBG_FUNC ); - IS_VAR_SET( DBG_STATES ); - - IS_VAR_SET( DBG_CNTX_INFO ); - IS_VAR_SET( DBG_CNTX_WARN ); - IS_VAR_SET( DBG_CNTX_PROFILE ); - IS_VAR_SET( DBG_CNTX_ERROR ); - IS_VAR_SET( DBG_CNTX_ALL ); - - IS_VAR_SET( DBG_PRIM_INFO ); - IS_VAR_SET( DBG_PRIM_WARN ); - IS_VAR_SET( DBG_PRIM_PROFILE ); - IS_VAR_SET( DBG_PRIM_ERROR ); - IS_VAR_SET( DBG_PRIM_ALL ); - - IS_VAR_SET( DBG_TXT_INFO ); - IS_VAR_SET( DBG_TXT_WARN ); - IS_VAR_SET( DBG_TXT_PROFILE ); - IS_VAR_SET( DBG_TXT_ERROR ); - IS_VAR_SET( DBG_TXT_ALL ); - - IS_VAR_SET( DBG_ALL_INFO ); - IS_VAR_SET( DBG_ALL_WARN ); - IS_VAR_SET( DBG_ALL_PROFILE ); - IS_VAR_SET( DBG_ALL_ERROR ); - IS_VAR_SET( DBG_ALL ); - -#undef IS_VAR_SET -} -/*===========================================================================*/ -/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/ -/* the parsed information using a DPF call. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ) -{ - char buffer[256]; - - /* Parse the flag type and write the string equivalent. */ - if ( pddpf->dwFlags & DDPF_ALPHA ) - strcat( buffer, "DDPF_ALPHA " ); - if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) - strcat( buffer, "DDPF_ALPHAPIXELS " ); - if ( pddpf->dwFlags & DDPF_ALPHAPREMULT ) - strcat( buffer, "DDPF_ALPHAPREMULT " ); - if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE ) - strcat( buffer, "DDPF_BUMPLUMINANCE " ); - if ( pddpf->dwFlags & DDPF_BUMPDUDV ) - strcat( buffer, "DDPF_BUMPDUDV " ); - if ( pddpf->dwFlags & DDPF_COMPRESSED ) - strcat( buffer, "DDPF_COMPRESSED " ); - if ( pddpf->dwFlags & DDPF_FOURCC ) - strcat( buffer, "DDPF_FOURCC " ); - if ( pddpf->dwFlags & DDPF_LUMINANCE ) - strcat( buffer, "DDPF_LUMINANCE " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 ) - strcat( buffer, "DDPF_PALETTEINDEXED1 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 ) - strcat( buffer, "DDPF_PALETTEINDEXED2 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 ) - strcat( buffer, "DDPF_PALETTEINDEXED4 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 ) - strcat( buffer, "DDPF_PALETTEINDEXED8 " ); - if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 ) - strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " ); - if ( pddpf->dwFlags & DDPF_RGB ) - strcat( buffer, "DDPF_RGB " ); - if ( pddpf->dwFlags & DDPF_RGBTOYUV ) - strcat( buffer, "DDPF_RGBTOYUV " ); - if ( pddpf->dwFlags & DDPF_STENCILBUFFER ) - strcat( buffer, "DDPF_STENCILBUFFER " ); - if ( pddpf->dwFlags & DDPF_YUV ) - strcat( buffer, "DDPF_YUV " ); - if ( pddpf->dwFlags & DDPF_ZBUFFER ) - strcat( buffer, "DDPF_ZBUFFER " ); - if ( pddpf->dwFlags & DDPF_ZPIXELS ) - strcat( buffer, "DDPF_ZPIXELS " ); - - DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer )); -} - - - - - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "Debug.h" +/*===========================================================================*/ +/* Global variables. */ +/*===========================================================================*/ +DWORD g_DBGMask = DBG_ALL_ERROR; +/*===========================================================================*/ +/* This is your basic DPF function with printf like support. The function */ +/* also works with a global debug mask variable. I have written support that*/ +/* allows for the user's enviroment variable space to be read and set the */ +/* masks. This is done when the dll starts and is only in the debug version.*/ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void _cdecl DebugPrint( int mask, char *pszFormat, ... ) +{ + char buffer[512]; + va_list args; + + /* A mask of 0 will always pass. Easy to remeber. */ + if ( (mask == 0) || (mask & g_DBGMask) ) + { + va_start( args, pszFormat ); + + if ( mask & DBG_ALL_ERROR ) + OutputDebugString( "MesaD3D: (ERROR)" ); + else + OutputDebugString( "MesaD3D: " ); + + vsprintf( buffer, pszFormat, args ); + strcat( buffer, "\n" ); + OutputDebugString( buffer ); + + va_end( args ); + } +} +/*===========================================================================*/ +/* This call reads the users enviroment variables and sets any debug mask */ +/* that they have set to TRUE. Now the value must be "TRUE". */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void ReadDBGEnv( void ) +{ + g_DBGMask = DBG_ALL_ERROR; + +#define IS_VAR_SET(v) if ( getenv( # v ) && !strcmp(getenv( # v ),"TRUE") ) g_DBGMask |= v; + + IS_VAR_SET( DBG_FUNC ); + IS_VAR_SET( DBG_STATES ); + + IS_VAR_SET( DBG_CNTX_INFO ); + IS_VAR_SET( DBG_CNTX_WARN ); + IS_VAR_SET( DBG_CNTX_PROFILE ); + IS_VAR_SET( DBG_CNTX_ERROR ); + IS_VAR_SET( DBG_CNTX_ALL ); + + IS_VAR_SET( DBG_PRIM_INFO ); + IS_VAR_SET( DBG_PRIM_WARN ); + IS_VAR_SET( DBG_PRIM_PROFILE ); + IS_VAR_SET( DBG_PRIM_ERROR ); + IS_VAR_SET( DBG_PRIM_ALL ); + + IS_VAR_SET( DBG_TXT_INFO ); + IS_VAR_SET( DBG_TXT_WARN ); + IS_VAR_SET( DBG_TXT_PROFILE ); + IS_VAR_SET( DBG_TXT_ERROR ); + IS_VAR_SET( DBG_TXT_ALL ); + + IS_VAR_SET( DBG_ALL_INFO ); + IS_VAR_SET( DBG_ALL_WARN ); + IS_VAR_SET( DBG_ALL_PROFILE ); + IS_VAR_SET( DBG_ALL_ERROR ); + IS_VAR_SET( DBG_ALL ); + +#undef IS_VAR_SET +} +/*===========================================================================*/ +/* This function will take a pointer to a DDSURFACEDESC2 structure & display*/ +/* the parsed information using a DPF call. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ) +{ + char buffer[256]; + + /* Parse the flag type and write the string equivalent. */ + if ( pddpf->dwFlags & DDPF_ALPHA ) + strcat( buffer, "DDPF_ALPHA " ); + if ( pddpf->dwFlags & DDPF_ALPHAPIXELS ) + strcat( buffer, "DDPF_ALPHAPIXELS " ); + if ( pddpf->dwFlags & DDPF_ALPHAPREMULT ) + strcat( buffer, "DDPF_ALPHAPREMULT " ); + if ( pddpf->dwFlags & DDPF_BUMPLUMINANCE ) + strcat( buffer, "DDPF_BUMPLUMINANCE " ); + if ( pddpf->dwFlags & DDPF_BUMPDUDV ) + strcat( buffer, "DDPF_BUMPDUDV " ); + if ( pddpf->dwFlags & DDPF_COMPRESSED ) + strcat( buffer, "DDPF_COMPRESSED " ); + if ( pddpf->dwFlags & DDPF_FOURCC ) + strcat( buffer, "DDPF_FOURCC " ); + if ( pddpf->dwFlags & DDPF_LUMINANCE ) + strcat( buffer, "DDPF_LUMINANCE " ); + if ( pddpf->dwFlags & DDPF_PALETTEINDEXED1 ) + strcat( buffer, "DDPF_PALETTEINDEXED1 " ); + if ( pddpf->dwFlags & DDPF_PALETTEINDEXED2 ) + strcat( buffer, "DDPF_PALETTEINDEXED2 " ); + if ( pddpf->dwFlags & DDPF_PALETTEINDEXED4 ) + strcat( buffer, "DDPF_PALETTEINDEXED4 " ); + if ( pddpf->dwFlags & DDPF_PALETTEINDEXED8 ) + strcat( buffer, "DDPF_PALETTEINDEXED8 " ); + if ( pddpf->dwFlags & DDPF_PALETTEINDEXEDTO8 ) + strcat( buffer, "DDPF_PALETTEINDEXEDTO8 " ); + if ( pddpf->dwFlags & DDPF_RGB ) + strcat( buffer, "DDPF_RGB " ); + if ( pddpf->dwFlags & DDPF_RGBTOYUV ) + strcat( buffer, "DDPF_RGBTOYUV " ); + if ( pddpf->dwFlags & DDPF_STENCILBUFFER ) + strcat( buffer, "DDPF_STENCILBUFFER " ); + if ( pddpf->dwFlags & DDPF_YUV ) + strcat( buffer, "DDPF_YUV " ); + if ( pddpf->dwFlags & DDPF_ZBUFFER ) + strcat( buffer, "DDPF_ZBUFFER " ); + if ( pddpf->dwFlags & DDPF_ZPIXELS ) + strcat( buffer, "DDPF_ZPIXELS " ); + + DPF(( (DBG_TXT_INFO|DBG_CNTX_INFO),"%s", buffer )); +} + + + + + diff --git a/src/mesa/drivers/d3d/DEBUG.H b/src/mesa/drivers/d3d/DEBUG.H index 76122b9121..daeeb72278 100644 --- a/src/mesa/drivers/d3d/DEBUG.H +++ b/src/mesa/drivers/d3d/DEBUG.H @@ -1,90 +1,90 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 DirectX 6 Driver */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#ifndef _DEBUG_H -#define _DEBUG_H - -#ifdef __cplusplus -extern "C" { -#endif - -/*===========================================================================*/ -/* Includes. */ -/*===========================================================================*/ -#include -#include -#include -#include -#include "D3DShared.h" -/*===========================================================================*/ -/* Magic numbers. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Macros defines. */ -/*===========================================================================*/ -#define DBG_FUNC 0x00000001 -#define DBG_STATES 0x00000002 - -#define DBG_CNTX_INFO 0x00000010 -#define DBG_CNTX_WARN 0x00000020 -#define DBG_CNTX_PROFILE 0x00000040 -#define DBG_CNTX_ERROR 0x00000080 -#define DBG_CNTX_ALL 0x000000F0 - -#define DBG_PRIM_INFO 0x00000100 -#define DBG_PRIM_WARN 0x00000200 -#define DBG_PRIM_PROFILE 0x00000400 -#define DBG_PRIM_ERROR 0x00000800 -#define DBG_PRIM_ALL 0x00000F00 - -#define DBG_TXT_INFO 0x00001000 -#define DBG_TXT_WARN 0x00002000 -#define DBG_TXT_PROFILE 0x00004000 -#define DBG_TXT_ERROR 0x00008000 -#define DBG_TXT_ALL 0x0000F000 - -#define DBG_ALL_INFO 0x11111110 -#define DBG_ALL_WARN 0x22222220 -#define DBG_ALL_PROFILE 0x44444440 -#define DBG_ALL_ERROR 0x88888880 -#define DBG_ALL 0xFFFFFFFF - -#ifdef D3D_DEBUG -# define DPF(arg) DebugPrint arg -# define RIP(pH,msg,err) OutputDebugString(msg); \ - OutputDebugString(err); \ - OutputDebugString("\n"); \ - FatalShutDown(pH) -#else -# define DPF(arg) -# define RIP(pH,msg,err) FatalShutDown(pH) -#endif -/*===========================================================================*/ -/* Type defines. */ -/*===========================================================================*/ -/*===========================================================================*/ -/* Function prototypes. */ -/*===========================================================================*/ -extern void ReadDBGEnv( void ); -extern void _cdecl DebugPrint( int mask, char *pszFormat, ... ); -extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -extern DWORD g_DBGMask; - -#ifdef __cplusplus -} -#endif - -#endif - - - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 DirectX 6 Driver */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1999-1998 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#ifndef _DEBUG_H +#define _DEBUG_H + +#ifdef __cplusplus +extern "C" { +#endif + +/*===========================================================================*/ +/* Includes. */ +/*===========================================================================*/ +#include +#include +#include +#include +#include "D3DShared.h" +/*===========================================================================*/ +/* Magic numbers. */ +/*===========================================================================*/ +/*===========================================================================*/ +/* Macros defines. */ +/*===========================================================================*/ +#define DBG_FUNC 0x00000001 +#define DBG_STATES 0x00000002 + +#define DBG_CNTX_INFO 0x00000010 +#define DBG_CNTX_WARN 0x00000020 +#define DBG_CNTX_PROFILE 0x00000040 +#define DBG_CNTX_ERROR 0x00000080 +#define DBG_CNTX_ALL 0x000000F0 + +#define DBG_PRIM_INFO 0x00000100 +#define DBG_PRIM_WARN 0x00000200 +#define DBG_PRIM_PROFILE 0x00000400 +#define DBG_PRIM_ERROR 0x00000800 +#define DBG_PRIM_ALL 0x00000F00 + +#define DBG_TXT_INFO 0x00001000 +#define DBG_TXT_WARN 0x00002000 +#define DBG_TXT_PROFILE 0x00004000 +#define DBG_TXT_ERROR 0x00008000 +#define DBG_TXT_ALL 0x0000F000 + +#define DBG_ALL_INFO 0x11111110 +#define DBG_ALL_WARN 0x22222220 +#define DBG_ALL_PROFILE 0x44444440 +#define DBG_ALL_ERROR 0x88888880 +#define DBG_ALL 0xFFFFFFFF + +#ifdef D3D_DEBUG +# define DPF(arg) DebugPrint arg +# define RIP(pH,msg,err) OutputDebugString(msg); \ + OutputDebugString(err); \ + OutputDebugString("\n"); \ + FatalShutDown(pH) +#else +# define DPF(arg) +# define RIP(pH,msg,err) FatalShutDown(pH) +#endif +/*===========================================================================*/ +/* Type defines. */ +/*===========================================================================*/ +/*===========================================================================*/ +/* Function prototypes. */ +/*===========================================================================*/ +extern void ReadDBGEnv( void ); +extern void _cdecl DebugPrint( int mask, char *pszFormat, ... ); +extern void DebugPixelFormat( char *pszSurfaceName, DDPIXELFORMAT *pddpf ); +/*===========================================================================*/ +/* Global variables. */ +/*===========================================================================*/ +extern DWORD g_DBGMask; + +#ifdef __cplusplus +} +#endif + +#endif + + + diff --git a/src/mesa/drivers/d3d/DbgEnv.bat b/src/mesa/drivers/d3d/DbgEnv.bat index 40858e6684..acea045856 100644 --- a/src/mesa/drivers/d3d/DbgEnv.bat +++ b/src/mesa/drivers/d3d/DbgEnv.bat @@ -1,25 +1,25 @@ -SET DBG_FUNC=FALSE - -SET DBG_CNTX_INFO=TRUE -SET DBG_CNTX_WARN=TRUE -SET DBG_CNTX_PROFILE=FALSE -SET DBG_CNTX_ERROR=TRUE -SET DBG_CNTX_ALL=TRUE - -SET DBG_PRIM_INFO=FALSE -SET DBG_PRIM_WARN=FALSE -SET DBG_PRIM_PROFILE=FALSE -SET DBG_PRIM_ERROR=TRUE -SET DBG_PRIM_ALL=FALSE - -SET DBG_TXT_INFO=FALSE -SET DBG_TXT_WARN=TRUE -SET DBG_TXT_PROFILE=FALSE -SET DBG_TXT_ERROR=TRUE -SET DBG_TXT_ALL=FALSE - -SET DBG_ALL_INFO=FALSE -SET DBG_ALL_WARN=TRUE -SET DBG_ALL_PROFILE=FALSE -SET DBG_ALL_ERROR=TRUE -SET DBG_ALL=FALSE +SET DBG_FUNC=FALSE + +SET DBG_CNTX_INFO=TRUE +SET DBG_CNTX_WARN=TRUE +SET DBG_CNTX_PROFILE=FALSE +SET DBG_CNTX_ERROR=TRUE +SET DBG_CNTX_ALL=TRUE + +SET DBG_PRIM_INFO=FALSE +SET DBG_PRIM_WARN=FALSE +SET DBG_PRIM_PROFILE=FALSE +SET DBG_PRIM_ERROR=TRUE +SET DBG_PRIM_ALL=FALSE + +SET DBG_TXT_INFO=FALSE +SET DBG_TXT_WARN=TRUE +SET DBG_TXT_PROFILE=FALSE +SET DBG_TXT_ERROR=TRUE +SET DBG_TXT_ALL=FALSE + +SET DBG_ALL_INFO=FALSE +SET DBG_ALL_WARN=TRUE +SET DBG_ALL_PROFILE=FALSE +SET DBG_ALL_ERROR=TRUE +SET DBG_ALL=FALSE diff --git a/src/mesa/drivers/d3d/MAKEFILE b/src/mesa/drivers/d3d/MAKEFILE index ad1d40dc27..6aa88f3cef 100644 --- a/src/mesa/drivers/d3d/MAKEFILE +++ b/src/mesa/drivers/d3d/MAKEFILE @@ -1,101 +1,101 @@ -############################################################################## -# -# Mesa-3.0 Makefile for DirectX 6 Driver -# -# By Leigh McRae -# -# http://www.altsoftware.com/ -# -# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -############################################################################## -NAME= -TARGET= WGL Driver (D3DHAL) - -D3D_DIR=$(MAKEDIR)\D3D -TARGET_DIR=e:\WinNT\System32 -TEMP_DIR=c:\Temp - -SPACE=- -LINKER=link.exe - -INCLUDE=$(SDKROOT)\include;$(INCLUDE) -LIB=$(SDKROOT)\lib;$(LIB) -############################################################################## -CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" -CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \ - /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" - -!IF "$(DEBUG)" == "1" - -CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS) -CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS) -BUILD_TYPE=debug - -!ELSE - -CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS) -CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS) -BUILD_TYPE=release - -!ENDIF -############################################################################## -SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c -SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp -OBJS_WGL = $(SRCS_WGL:.c=.obj) -OBJS_HAL = $(SRCS_HAL:.cpp=.obj) - -WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib -DXLIBS = -LIBS = $(WINLIBS) $(DXLIBS) -############################################################################### -# Primary Targets # -############################################################################### - -default: header WGL HAL footer - -all: default - -WGL : $(OBJS_WGL) - -HAL : $(OBJS_HAL) - -install : forceit - @echo $(SPACE) - @echo ======================================== - @echo Install files created. - @echo ======================================== - - -############################################################################### -# Secondary Targets # -############################################################################### - -clean: - @echo ======================================== - @echo Cleaning $(TARGET) - @del *.obj - @del *.dep - @del *.exp - @del *.ncb - @del *.plg - @del *.lib - @echo ======================================== - -header: - @echo ============================================================ - @echo Building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - @echo $(SPACE) - -footer: - @echo $(SPACE) - @echo ============================================================ - @echo DONE building $(TARGET) ($(BUILD_TYPE) version) - @echo ============================================================ - -forceit: - - - - +############################################################################## +# +# Mesa-3.0 Makefile for DirectX 6 Driver +# +# By Leigh McRae +# +# http://www.altsoftware.com/ +# +# Copyright (c) 1999-1998 alt.software inc. All Rights Reserved +############################################################################## +NAME= +TARGET= WGL Driver (D3DHAL) + +D3D_DIR=$(MAKEDIR)\D3D +TARGET_DIR=e:\WinNT\System32 +TEMP_DIR=c:\Temp + +SPACE=- +LINKER=link.exe + +INCLUDE=$(SDKROOT)\include;$(INCLUDE) +LIB=$(SDKROOT)\lib;$(LIB) +############################################################################## +CFLAGS = /c /nologo /W1 /G5 /I..\ /I..\..\Include \ + /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" +CPPFLAGS= /c /nologo /W1 /G5 /I..\ /I..\..\Include \ + /D "_WIN32" /D "WIN32" /D "_WINDOWS" /D "__WIN32__" /D "__MSC__" /D "MESAD3D" + +!IF "$(DEBUG)" == "1" + +CFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CFLAGS) +CPPFLAGS = /MTd /Od /Z7 /Yd /D "_DEBUG" /D "D3D_DEBUG" $(CPPFLAGS) +BUILD_TYPE=debug + +!ELSE + +CFLAGS = /MT /Ox /D "NDEBUG" $(CFLAGS) +CPPFLAGS = /MT /Ox /D "NDEBUG" $(CPPFLAGS) +BUILD_TYPE=release + +!ENDIF +############################################################################## +SRCS_WGL = wgl.c D3Dvbrender.c DDrawPROCS.c NULLProcs.c Debug.c +SRCS_HAL = D3DInit.cpp D3DRaster.cpp D3DTextureMgr.cpp D3DUtils.cpp D3DCaps.cpp +OBJS_WGL = $(SRCS_WGL:.c=.obj) +OBJS_HAL = $(SRCS_HAL:.cpp=.obj) + +WINLIBS = kernel32.lib user32.lib gdi32.lib oldnames.lib +DXLIBS = +LIBS = $(WINLIBS) $(DXLIBS) +############################################################################### +# Primary Targets # +############################################################################### + +default: header WGL HAL footer + +all: default + +WGL : $(OBJS_WGL) + +HAL : $(OBJS_HAL) + +install : forceit + @echo $(SPACE) + @echo ======================================== + @echo Install files created. + @echo ======================================== + + +############################################################################### +# Secondary Targets # +############################################################################### + +clean: + @echo ======================================== + @echo Cleaning $(TARGET) + @del *.obj + @del *.dep + @del *.exp + @del *.ncb + @del *.plg + @del *.lib + @echo ======================================== + +header: + @echo ============================================================ + @echo Building $(TARGET) ($(BUILD_TYPE) version) + @echo ============================================================ + @echo $(SPACE) + +footer: + @echo $(SPACE) + @echo ============================================================ + @echo DONE building $(TARGET) ($(BUILD_TYPE) version) + @echo ============================================================ + +forceit: + + + + diff --git a/src/mesa/drivers/d3d/OPENGL32.DEF b/src/mesa/drivers/d3d/OPENGL32.DEF index b32bd1fef8..bc0304da33 100644 --- a/src/mesa/drivers/d3d/OPENGL32.DEF +++ b/src/mesa/drivers/d3d/OPENGL32.DEF @@ -1,442 +1,442 @@ -;=========================================================================== -; -; Mesa-3.0 DirectX 6 Driver -; -; By Leigh McRae -; -; http://www.altsoftware.com/ -; -; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved -;=========================================================================== -NAME OpenGL32.DLL -DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5" - -EXPORTS - DllMain - glAccum - glAlphaFunc - glAreTexturesResident - glAreTexturesResidentEXT - glArrayElement - glArrayElementEXT - glBegin - glBindTexture - glBindTextureEXT - glBitmap - glBlendColorEXT - glBlendEquationEXT - glBlendFunc - glCallList - glCallLists - glClear - glClearAccum - glClearColor - glClearDepth - glClearIndex - glClearStencil - glClipPlane - glColor3b - glColor3bv - glColor3d - glColor3dv - glColor3f - glColor3fv - glColor3i - glColor3iv - glColor3s - glColor3sv - glColor3ub - glColor3ubv - glColor3ui - glColor3uiv - glColor3us - glColor3usv - glColor4b - glColor4bv - glColor4d - glColor4dv - glColor4f - glColor4fv - glColor4i - glColor4iv - glColor4s - glColor4sv - glColor4ub - glColor4ubv - glColor4ui - glColor4uiv - glColor4us - glColor4usv - glColorMask - glColorMaterial - glColorPointer - glColorPointerEXT - glColorSubTableEXT - glColorTableEXT - glCopyPixels - glCopyTexImage1D - glCopyTexImage2D - glCopyTexSubImage1D - glCopyTexSubImage2D - glCopyTexSubImage3DEXT - glCullFace - glDeleteLists - glDeleteTextures - glDeleteTexturesEXT - glDepthFunc - glDepthMask - glDepthRange - glDisable - glDisableClientState - glDrawArrays - glDrawArraysEXT - glDrawBuffer - glDrawElements - glDrawPixels - glEdgeFlag - glEdgeFlagPointer - glEdgeFlagPointerEXT - glEdgeFlagv - glEnable - glEnableClientState - glEnd - glEndList - glEvalCoord1d - glEvalCoord1dv - glEvalCoord1f - glEvalCoord1fv - glEvalCoord2d - glEvalCoord2dv - glEvalCoord2f - glEvalCoord2fv - glEvalMesh1 - glEvalMesh2 - glEvalPoint1 - glEvalPoint2 - glFeedbackBuffer - glFinish - glFlush - glFogf - glFogfv - glFogi - glFogiv - glFrontFace - glFrustum - glGenLists - glGenTextures - glGenTexturesEXT - glGetBooleanv - glGetClipPlane - glGetColorTableEXT - glGetColorTableParameterfvEXT - glGetColorTableParameterivEXT - glGetDoublev - glGetError - glGetFloatv - glGetIntegerv - glGetLightfv - glGetLightiv - glGetMapdv - glGetMapfv - glGetMapiv - glGetMaterialfv - glGetMaterialiv - glGetPixelMapfv - glGetPixelMapuiv - glGetPixelMapusv - glGetPointerv - glGetPointervEXT - glGetPolygonStipple - glGetString - glGetTexEnvfv - glGetTexEnviv - glGetTexGendv - glGetTexGenfv - glGetTexGeniv - glGetTexImage - glGetTexLevelParameterfv - glGetTexLevelParameteriv - glGetTexParameterfv - glGetTexParameteriv - glHint - glIndexd - glIndexdv - glIndexf - glIndexfv - glIndexi - glIndexiv - glIndexMask - glIndexPointer - glIndexPointerEXT - glIndexs - glIndexsv - glIndexub - glIndexubv - glInitNames - glInterleavedArrays - glIsEnabled - glIsList - glIsTexture - glIsTextureEXT - glLightf - glLightfv - glLighti - glLightiv - glLightModelf - glLightModelfv - glLightModeli - glLightModeliv - glLineStipple - glLineWidth - glListBase - glLoadIdentity - glLoadMatrixd - glLoadMatrixf - glLoadName - glLogicOp - glMap1d - glMap1f - glMap2d - glMap2f - glMapGrid1d - glMapGrid1f - glMapGrid2d - glMapGrid2f - glMaterialf - glMaterialfv - glMateriali - glMaterialiv - glMatrixMode - glMultMatrixd - glMultMatrixf - glNewList - glNormal3b - glNormal3bv - glNormal3d - glNormal3dv - glNormal3f - glNormal3fv - glNormal3i - glNormal3iv - glNormal3s - glNormal3sv - glNormalPointer - glNormalPointerEXT - glOrtho - glPassThrough - glPixelMapfv - glPixelMapuiv - glPixelMapusv - glPixelStoref - glPixelStorei - glPixelTransferf - glPixelTransferi - glPixelZoom - glPointParameterfEXT - glPointParameterfvEXT - glPointSize - glPolygonMode - glPolygonOffset - glPolygonOffsetEXT - glPolygonStipple - glPopAttrib - glPopClientAttrib - glPopMatrix - glPopName - glPrioritizeTextures - glPrioritizeTexturesEXT - glPushAttrib - glPushClientAttrib - glPushMatrix - glPushName - glRasterPos2d - glRasterPos2dv - glRasterPos2f - glRasterPos2fv - glRasterPos2i - glRasterPos2iv - glRasterPos2s - glRasterPos2sv - glRasterPos3d - glRasterPos3dv - glRasterPos3f - glRasterPos3fv - glRasterPos3i - glRasterPos3iv - glRasterPos3s - glRasterPos3sv - glRasterPos4d - glRasterPos4dv - glRasterPos4f - glRasterPos4fv - glRasterPos4i - glRasterPos4iv - glRasterPos4s - glRasterPos4sv - glReadBuffer - glReadPixels - glRectd - glRectdv - glRectf - glRectfv - glRecti - glRectiv - glRects - glRectsv - glRenderMode - glResizeBuffersMESA - glRotated - glRotatef - glScaled - glScalef - glScissor - glSelectBuffer - glShadeModel - glStencilFunc - glStencilMask - glStencilOp - glTexCoord1d - glTexCoord1dv - glTexCoord1f - glTexCoord1fv - glTexCoord1i - glTexCoord1iv - glTexCoord1s - glTexCoord1sv - glTexCoord2d - glTexCoord2dv - glTexCoord2f - glTexCoord2fv - glTexCoord2i - glTexCoord2iv - glTexCoord2s - glTexCoord2sv - glTexCoord3d - glTexCoord3dv - glTexCoord3f - glTexCoord3fv - glTexCoord3i - glTexCoord3iv - glTexCoord3s - glTexCoord3sv - glTexCoord4d - glTexCoord4dv - glTexCoord4f - glTexCoord4fv - glTexCoord4i - glTexCoord4iv - glTexCoord4s - glTexCoord4sv - glTexCoordPointer - glTexCoordPointerEXT - glTexEnvf - glTexEnvfv - glTexEnvi - glTexEnviv - glTexGend - glTexGendv - glTexGenf - glTexGenfv - glTexGeni - glTexGeniv - glTexImage1D - glTexImage2D - glTexImage3DEXT - glTexParameterf - glTexParameterfv - glTexParameteri - glTexParameteriv - glTexSubImage1D - glTexSubImage2D - glTexSubImage3DEXT - glTranslated - glTranslatef - glVertex2d - glVertex2dv - glVertex2f - glVertex2fv - glVertex2i - glVertex2iv - glVertex2s - glVertex2sv - glVertex3d - glVertex3dv - glVertex3f - glVertex3fv - glVertex3i - glVertex3iv - glVertex3s - glVertex3sv - glVertex4d - glVertex4dv - glVertex4f - glVertex4fv - glVertex4i - glVertex4iv - glVertex4s - glVertex4sv - glVertexPointer - glVertexPointerEXT - glViewport - glWindowPos2dMESA - glWindowPos2dvMESA - glWindowPos2fMESA - glWindowPos2fvMESA - glWindowPos2iMESA - glWindowPos2ivMESA - glWindowPos2sMESA - glWindowPos2svMESA - glWindowPos3dMESA - glWindowPos3dvMESA - glWindowPos3fMESA - glWindowPos3fvMESA - glWindowPos3iMESA - glWindowPos3ivMESA - glWindowPos3sMESA - glWindowPos3svMESA - glWindowPos4dMESA - glWindowPos4dvMESA - glWindowPos4fMESA - glWindowPos4fvMESA - glWindowPos4iMESA - glWindowPos4ivMESA - glWindowPos4sMESA - glWindowPos4svMESA -; WMesaCreateContext -; WMesaDestroyContext -; WMesaMakeCurrent -; WMesaPaletteChange -; WMesaSwapBuffers -; OSMesaCreateContext -; OSMesaDestroyContext -; OSMesaMakeCurrent -; OSMesaGetCurrentContext -; OSMesaPixelStore -; OSMesaGetIntegerv -; OSMesaGetDepthBuffer - wglCopyContext - wglCreateContext - wglCreateLayerContext - wglDeleteContext -; wglDescribeLayerPlane - wglGetCurrentContext - wglGetCurrentDC -; wglGetLayerPaletteEntries - wglGetProcAddress - wglMakeCurrent -; wglRealizeLayerPalette -; wglSetLayerPaletteEntries - wglShareLists - wglSwapLayerBuffers - wglUseFontBitmapsA - wglUseFontBitmapsW - wglUseFontOutlinesA - wglUseFontOutlinesW - wglChoosePixelFormat - wglDescribePixelFormat - wglGetPixelFormat - wglSetPixelFormat - wglSwapBuffers - - - +;=========================================================================== +; +; Mesa-3.0 DirectX 6 Driver +; +; By Leigh McRae +; +; http://www.altsoftware.com/ +; +; Copyright (c) 1999-1998 alt.software inc. All Rights Reserved +;=========================================================================== +NAME OpenGL32.DLL +DESCRIPTION "Mesa-3.0 DX6 Driver Version 0.5" + +EXPORTS + DllMain + glAccum + glAlphaFunc + glAreTexturesResident + glAreTexturesResidentEXT + glArrayElement + glArrayElementEXT + glBegin + glBindTexture + glBindTextureEXT + glBitmap + glBlendColorEXT + glBlendEquationEXT + glBlendFunc + glCallList + glCallLists + glClear + glClearAccum + glClearColor + glClearDepth + glClearIndex + glClearStencil + glClipPlane + glColor3b + glColor3bv + glColor3d + glColor3dv + glColor3f + glColor3fv + glColor3i + glColor3iv + glColor3s + glColor3sv + glColor3ub + glColor3ubv + glColor3ui + glColor3uiv + glColor3us + glColor3usv + glColor4b + glColor4bv + glColor4d + glColor4dv + glColor4f + glColor4fv + glColor4i + glColor4iv + glColor4s + glColor4sv + glColor4ub + glColor4ubv + glColor4ui + glColor4uiv + glColor4us + glColor4usv + glColorMask + glColorMaterial + glColorPointer + glColorPointerEXT + glColorSubTableEXT + glColorTableEXT + glCopyPixels + glCopyTexImage1D + glCopyTexImage2D + glCopyTexSubImage1D + glCopyTexSubImage2D + glCopyTexSubImage3DEXT + glCullFace + glDeleteLists + glDeleteTextures + glDeleteTexturesEXT + glDepthFunc + glDepthMask + glDepthRange + glDisable + glDisableClientState + glDrawArrays + glDrawArraysEXT + glDrawBuffer + glDrawElements + glDrawPixels + glEdgeFlag + glEdgeFlagPointer + glEdgeFlagPointerEXT + glEdgeFlagv + glEnable + glEnableClientState + glEnd + glEndList + glEvalCoord1d + glEvalCoord1dv + glEvalCoord1f + glEvalCoord1fv + glEvalCoord2d + glEvalCoord2dv + glEvalCoord2f + glEvalCoord2fv + glEvalMesh1 + glEvalMesh2 + glEvalPoint1 + glEvalPoint2 + glFeedbackBuffer + glFinish + glFlush + glFogf + glFogfv + glFogi + glFogiv + glFrontFace + glFrustum + glGenLists + glGenTextures + glGenTexturesEXT + glGetBooleanv + glGetClipPlane + glGetColorTableEXT + glGetColorTableParameterfvEXT + glGetColorTableParameterivEXT + glGetDoublev + glGetError + glGetFloatv + glGetIntegerv + glGetLightfv + glGetLightiv + glGetMapdv + glGetMapfv + glGetMapiv + glGetMaterialfv + glGetMaterialiv + glGetPixelMapfv + glGetPixelMapuiv + glGetPixelMapusv + glGetPointerv + glGetPointervEXT + glGetPolygonStipple + glGetString + glGetTexEnvfv + glGetTexEnviv + glGetTexGendv + glGetTexGenfv + glGetTexGeniv + glGetTexImage + glGetTexLevelParameterfv + glGetTexLevelParameteriv + glGetTexParameterfv + glGetTexParameteriv + glHint + glIndexd + glIndexdv + glIndexf + glIndexfv + glIndexi + glIndexiv + glIndexMask + glIndexPointer + glIndexPointerEXT + glIndexs + glIndexsv + glIndexub + glIndexubv + glInitNames + glInterleavedArrays + glIsEnabled + glIsList + glIsTexture + glIsTextureEXT + glLightf + glLightfv + glLighti + glLightiv + glLightModelf + glLightModelfv + glLightModeli + glLightModeliv + glLineStipple + glLineWidth + glListBase + glLoadIdentity + glLoadMatrixd + glLoadMatrixf + glLoadName + glLogicOp + glMap1d + glMap1f + glMap2d + glMap2f + glMapGrid1d + glMapGrid1f + glMapGrid2d + glMapGrid2f + glMaterialf + glMaterialfv + glMateriali + glMaterialiv + glMatrixMode + glMultMatrixd + glMultMatrixf + glNewList + glNormal3b + glNormal3bv + glNormal3d + glNormal3dv + glNormal3f + glNormal3fv + glNormal3i + glNormal3iv + glNormal3s + glNormal3sv + glNormalPointer + glNormalPointerEXT + glOrtho + glPassThrough + glPixelMapfv + glPixelMapuiv + glPixelMapusv + glPixelStoref + glPixelStorei + glPixelTransferf + glPixelTransferi + glPixelZoom + glPointParameterfEXT + glPointParameterfvEXT + glPointSize + glPolygonMode + glPolygonOffset + glPolygonOffsetEXT + glPolygonStipple + glPopAttrib + glPopClientAttrib + glPopMatrix + glPopName + glPrioritizeTextures + glPrioritizeTexturesEXT + glPushAttrib + glPushClientAttrib + glPushMatrix + glPushName + glRasterPos2d + glRasterPos2dv + glRasterPos2f + glRasterPos2fv + glRasterPos2i + glRasterPos2iv + glRasterPos2s + glRasterPos2sv + glRasterPos3d + glRasterPos3dv + glRasterPos3f + glRasterPos3fv + glRasterPos3i + glRasterPos3iv + glRasterPos3s + glRasterPos3sv + glRasterPos4d + glRasterPos4dv + glRasterPos4f + glRasterPos4fv + glRasterPos4i + glRasterPos4iv + glRasterPos4s + glRasterPos4sv + glReadBuffer + glReadPixels + glRectd + glRectdv + glRectf + glRectfv + glRecti + glRectiv + glRects + glRectsv + glRenderMode + glResizeBuffersMESA + glRotated + glRotatef + glScaled + glScalef + glScissor + glSelectBuffer + glShadeModel + glStencilFunc + glStencilMask + glStencilOp + glTexCoord1d + glTexCoord1dv + glTexCoord1f + glTexCoord1fv + glTexCoord1i + glTexCoord1iv + glTexCoord1s + glTexCoord1sv + glTexCoord2d + glTexCoord2dv + glTexCoord2f + glTexCoord2fv + glTexCoord2i + glTexCoord2iv + glTexCoord2s + glTexCoord2sv + glTexCoord3d + glTexCoord3dv + glTexCoord3f + glTexCoord3fv + glTexCoord3i + glTexCoord3iv + glTexCoord3s + glTexCoord3sv + glTexCoord4d + glTexCoord4dv + glTexCoord4f + glTexCoord4fv + glTexCoord4i + glTexCoord4iv + glTexCoord4s + glTexCoord4sv + glTexCoordPointer + glTexCoordPointerEXT + glTexEnvf + glTexEnvfv + glTexEnvi + glTexEnviv + glTexGend + glTexGendv + glTexGenf + glTexGenfv + glTexGeni + glTexGeniv + glTexImage1D + glTexImage2D + glTexImage3DEXT + glTexParameterf + glTexParameterfv + glTexParameteri + glTexParameteriv + glTexSubImage1D + glTexSubImage2D + glTexSubImage3DEXT + glTranslated + glTranslatef + glVertex2d + glVertex2dv + glVertex2f + glVertex2fv + glVertex2i + glVertex2iv + glVertex2s + glVertex2sv + glVertex3d + glVertex3dv + glVertex3f + glVertex3fv + glVertex3i + glVertex3iv + glVertex3s + glVertex3sv + glVertex4d + glVertex4dv + glVertex4f + glVertex4fv + glVertex4i + glVertex4iv + glVertex4s + glVertex4sv + glVertexPointer + glVertexPointerEXT + glViewport + glWindowPos2dMESA + glWindowPos2dvMESA + glWindowPos2fMESA + glWindowPos2fvMESA + glWindowPos2iMESA + glWindowPos2ivMESA + glWindowPos2sMESA + glWindowPos2svMESA + glWindowPos3dMESA + glWindowPos3dvMESA + glWindowPos3fMESA + glWindowPos3fvMESA + glWindowPos3iMESA + glWindowPos3ivMESA + glWindowPos3sMESA + glWindowPos3svMESA + glWindowPos4dMESA + glWindowPos4dvMESA + glWindowPos4fMESA + glWindowPos4fvMESA + glWindowPos4iMESA + glWindowPos4ivMESA + glWindowPos4sMESA + glWindowPos4svMESA +; WMesaCreateContext +; WMesaDestroyContext +; WMesaMakeCurrent +; WMesaPaletteChange +; WMesaSwapBuffers +; OSMesaCreateContext +; OSMesaDestroyContext +; OSMesaMakeCurrent +; OSMesaGetCurrentContext +; OSMesaPixelStore +; OSMesaGetIntegerv +; OSMesaGetDepthBuffer + wglCopyContext + wglCreateContext + wglCreateLayerContext + wglDeleteContext +; wglDescribeLayerPlane + wglGetCurrentContext + wglGetCurrentDC +; wglGetLayerPaletteEntries + wglGetProcAddress + wglMakeCurrent +; wglRealizeLayerPalette +; wglSetLayerPaletteEntries + wglShareLists + wglSwapLayerBuffers + wglUseFontBitmapsA + wglUseFontBitmapsW + wglUseFontOutlinesA + wglUseFontOutlinesW + wglChoosePixelFormat + wglDescribePixelFormat + wglGetPixelFormat + wglSetPixelFormat + wglSwapBuffers + + + diff --git a/src/mesa/drivers/d3d/WGL.C b/src/mesa/drivers/d3d/WGL.C index e3b95e1de7..170d094ed4 100644 --- a/src/mesa/drivers/d3d/WGL.C +++ b/src/mesa/drivers/d3d/WGL.C @@ -1,1262 +1,1262 @@ -/*===========================================================================*/ -/* */ -/* Mesa-3.0 Makefile for DirectX 6 */ -/* */ -/* By Leigh McRae */ -/* */ -/* http://www.altsoftware.com/ */ -/* */ -/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */ -/*===========================================================================*/ -#include "D3DMesa.h" -/*===========================================================================*/ -/* Window managment. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ); -static BOOL TermOpenGL( HINSTANCE hInst ); -static BOOL ResizeContext( GLcontext *ctx ); -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ); -static void DestroyContext( D3DMESACONTEXT *pContext ); -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ); -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ); -/*===========================================================================*/ -/* Mesa hooks. */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ); -static void SetupSWDDPointers( GLcontext *ctx ); -static void SetupHWDDPointers( GLcontext *ctx ); -static void SetupNULLDDPointers( GLcontext *ctx ); -static const char *RendererString( void ); - -/* State Management hooks. */ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ); - -/* Window Management hooks. */ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ); -static void Flush( GLcontext *ctx ); - -/* Span rendering hooks. */ -void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); -void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); -void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); -void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); -void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); -void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); -void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); -GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Primitve rendering hooks. */ -GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ); -void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); -void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); - -/* Texture Management hooks. */ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ); -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ); -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ); -/*===========================================================================*/ -/* Global variables. */ -/*===========================================================================*/ -D3DMESACONTEXT *pD3DCurrent, - *pD3DDefault; /* Thin support context. */ - -struct __extensions__ ext[] = { - - { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, - { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, - { (PROC)glBlendColorEXT, "glBlendColorExt" }, - { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, - { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, - { (PROC)glColorPointerEXT, "glColorPointerEXT" }, - { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, - { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, - { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, - { (PROC)glGetPointervEXT, "glGetPointervEXT" }, - { (PROC)glArrayElementEXT, "glArrayElementEXT" }, - { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, - { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, - { (PROC)glBindTextureEXT, "glBindTextureEXT" }, - { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, - { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, - { (PROC)glIsTextureEXT, "glIsTextureEXT" }, - { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, - { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, - { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, - { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, -}; - -int qt_ext = sizeof(ext) / sizeof(ext[0]); -float g_DepthScale, - g_MaxDepth; -/*===========================================================================*/ -/* When a process loads this DLL we will setup the linked list for context */ -/* management and create a default context that will support the API until */ -/* the user creates and binds thier own. This THIN default context is useful*/ -/* to have around. */ -/* When the process terminates we will clean up all resources here. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved ) -{ - switch( reason ) - { - case DLL_PROCESS_ATTACH: - return InitOpenGL( hInst ); - - case DLL_PROCESS_DETACH: - return TermOpenGL( hInst ); - } - - return TRUE; -} -/*===========================================================================*/ -/* The first thing we do when this dll is hit is connect to the dll that has*/ -/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */ -/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */ -/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */ -/* I feel this is easy and better then using static wrappers as it is likely */ -/* faster and it allows me to just develope the one without compiling the */ -/* other. */ -/* NOTE that at this point we don't have much other than a very thin context*/ -/* that will support the API calls only to the point of not causing the app */ -/* to crash from the API table being empty. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL InitOpenGL( HINSTANCE hInst ) -{ - /* Allocate and clear the default context. */ - pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pD3DDefault == NULL ) - return FALSE; - memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) ); - - /* Clear the D3D vertex buffer so that values not used will be zero. This */ - /* save me from some redundant work. */ - memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) ); - - /* Update the link. We uses a circular list so that it is easy to */ - /* add and search. This context will also be used for head and tail.*/ - pD3DDefault->next = pD3DDefault; - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - pD3DDefault->gl_visual = _mesa_create_visual( TRUE, - FALSE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 8,8,8,8, /* accum_bits */ - 1 ); - - if ( pD3DDefault->gl_visual == NULL) - { - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa context */ - pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); - if ( pD3DDefault->gl_ctx == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - FREE( pD3DDefault ); - return FALSE; - } - - /* Allocate a new Mesa frame buffer */ - pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual ); - if ( pD3DDefault->gl_buffer == NULL ) - { - _mesa_destroy_visual( pD3DDefault->gl_visual ); - _mesa_destroy_context( pD3DDefault->gl_ctx ); - FREE( pD3DDefault ); - return FALSE; - } - SetupDDPointers( pD3DDefault->gl_ctx ); - _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); - - return TRUE; -} -/*===========================================================================*/ -/* This function will create a new D3D context but will not create the D3D */ -/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/ -/* done here is the internal Mesa stuff and some Win32 handles. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateContext( HDC hdc ) -{ - D3DMESACONTEXT *pNewContext; - DWORD dwCoopFlags = DDSCL_NORMAL; - RECT rectClient; - POINT pt; - - /* ALLOC and clear the new context. */ - pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); - if ( pNewContext == NULL ) - { - SetLastError( 0 ); - return (HGLRC)NULL; - } - memset( pNewContext, 0, sizeof(D3DMESACONTEXT) ); - - /*========================================================================*/ - /* Do all core Mesa stuff. */ - /*========================================================================*/ - - /* TODO: support more then one visual. */ - pNewContext->gl_visual = _mesa_create_visual( TRUE, - TRUE, /* db_flag */ - GL_FALSE, /* stereo */ - 8,8,8,8, /* r, g, b, a bits */ - 0, /* index bits */ - 16, /* depth_bits */ - 8, /* stencil_bits */ - 16,16,16,16,/* accum_bits */ - 1 ); - if ( pNewContext->gl_visual == NULL) - { - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa context */ - pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); - if ( pNewContext->gl_ctx == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /* Allocate a new Mesa frame buffer */ - pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual ); - if ( pNewContext->gl_buffer == NULL ) - { - _mesa_destroy_visual( pNewContext->gl_visual ); - _mesa_destroy_context( pNewContext->gl_ctx ); - FREE( pNewContext ); - SetLastError( 0 ); - return (HGLRC)NULL; - } - - /*========================================================================*/ - /* Do all the driver stuff. */ - /*========================================================================*/ - pNewContext->hdc = hdc; - pNewContext->next = pD3DDefault->next; - pD3DDefault->next = pNewContext; /* Add to circular list. */ - - /* Create the HAL for the new context. */ - pNewContext->pShared = InitHAL( WindowFromDC(hdc) ); - - return (HGLRC)pNewContext; -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by MakeCurrent. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc ) -{ - return MakeCurrent((D3DMESACONTEXT *)hglrc); -} -/*===========================================================================*/ -/* MakeCurrent will unbind whatever context is current (if any) & then bind */ -/* the supplied context. A context that is bound has it's window proc hooked*/ -/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */ -/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/ -/* the viewport (Mesa-.30 and DX6). */ -/* */ -/* TODO: this function can't fail. */ -/*===========================================================================*/ -/* RETURN: TRUE */ -/*===========================================================================*/ -static BOOL MakeCurrent( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pNext; - - /*====================================================================*/ - /* This is a special case that is a request to have no context bound. */ - /*====================================================================*/ - if ( pContext == NULL ) - { - /* Walk the whole list. We start and end at the Default context. */ - for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next ) - UnBindWindow( pNext ); - - return TRUE; - } - - /*=================================================*/ - /* Make for a fast redundant use of this function. */ - /*=================================================*/ - if ( pD3DCurrent == pContext ) - return TRUE; - - /*=============================*/ - /* Unbind the current context. */ - /*=============================*/ - UnBindWindow( pD3DCurrent ); - - /*=====================================*/ - /* Let Mesa-3.0 we have a new context. */ - /*=====================================*/ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* We are done so set the internal current context. */ - if ( pContext != pD3DDefault ) - { - ResizeContext( pContext->gl_ctx ); - pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC ); - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc ); - } - pD3DCurrent = pContext; - - return TRUE; -} -/*===========================================================================*/ -/* This function will only return the current window size. I have re-done */ -/* this function so that it doesn't check the current size and react to it as*/ -/* I should be able to have all the react code in the WM_SIZE message. The */ -/* old version would check the current window size and create/resize the HAL */ -/* surfaces if they have changed. I needed to delay the creation if the */ -/* surfaces because sometimes I wouldn't have a window size so this is where */ -/* I delayed it. If you are reading this then all went ok! */ -/* The default context will return a zero sized window and I'm not sure if */ -/* this is ok at this point (TODO). */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Fall through for the default because that is one of the uses for it. */ - if ( pContext == pD3DDefault ) - { - *width = 0; - *height = 0; - } - else - { - *width = pContext->pShared->dwWidth; - *height = pContext->pShared->dwHeight; - } -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static BOOL ResizeContext( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx, - *pCurrentTemp; - RECT rectClient; - POINT pt; - DWORD dwWidth, - dwHeight; - static BOOL bDDrawLock = FALSE; - - /* Make sure we have some values. */ - if ( (pContext->hdc == NULL ) || - (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) || - (pContext == pD3DDefault) ) - return FALSE; - - /* Having problems with DDraw sending resize messages before I was done. */ - if( bDDrawLock == TRUE ) - return FALSE; - - // TODO: don't think I need this anymore. - pCurrentTemp = pD3DCurrent; - pD3DCurrent = pD3DDefault; - bDDrawLock = TRUE; - - /* Get the current window dimentions. */ - UpdateScreenPosHAL( pContext->pShared ); - dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left; - dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top; - - /* Is the size of the OffScreen Render different? */ - if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) ) - { - /* Create all the D3D surfaces and device. */ - CreateHAL( pContext->pShared ); - - /* I did this so that software rendering would still work as */ - /* I don't need to scale the z values twice. */ - g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); - gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far ); - - /* Make sure we have a viewport. */ - gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight ); - - /* Update Mesa as we might have changed from SW <-> HW. */ - SetupDDPointers( pContext->gl_ctx ); - _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); - - /* If we are in HW we need to load the current texture if there is one already. */ - // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) && - // (pContext->pShared->bHardware == TRUE) ) - // { - // CreateTMgrHAL( pContext->pShared, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name, - // 0, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format, - // (RECT *)NULL, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width, - // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height, - // TM_ACTION_BIND, - // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data ); - // } - } - - // TODO: don't think I need this anymore. - pD3DCurrent = pCurrentTemp; - bDDrawLock = FALSE; - - return TRUE; -} - -/*===========================================================================* -/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/ -/* this code for the other SwapBuffer like functions and the flush (didn't */ -/* want the function calling overhead). Thsi could have been a macro... */ -/* */ -/* TODO: there are some problems with viewport/scissoring. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* Same as wglSwapBuffers. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SwapBuffers( HDC hdc ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return FALSE; - - SwapBuffersHAL( pD3DCurrent->pShared ); - - return TRUE; -} -/*===========================================================================*/ -/* This should be ok as none of the SwapBuffers will cause a redundant Blt */ -/* as none of my Swap functions will call flush. This should also allow */ -/* sinlge buffered applications to work (not really worried though). Some */ -/* applications may flush then swap but then this is there fault IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void Flush( GLcontext *ctx ) -{ - /* Fall through for the default because that is one of the uses for it. */ - if ( pD3DCurrent == pD3DDefault ) - return; - - SwapBuffersHAL( pD3DCurrent->pShared ); -} -/*===========================================================================*/ -/* For now this function will ignore the supplied PF. If I'm going to allow */ -/* the user to choice the mode and device at startup I'm going to have to do */ -/* something different. */ -/* */ -/* TODO: use the linked list of modes to build a pixel format to be returned */ -/* to the caller. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglChoosePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglChoosePixelFormat(hdc,ppfd); -} -/*===========================================================================*/ -/* This function (for now) returns a static PF everytime. This is just to */ -/* allow things to continue. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - static PIXELFORMATDESCRIPTOR pfd = - { - sizeof(PIXELFORMATDESCRIPTOR), /* size */ - 1, /* version */ - PFD_SUPPORT_OPENGL | - PFD_DRAW_TO_WINDOW | - PFD_DOUBLEBUFFER, /* support double-buffering */ - PFD_TYPE_RGBA, /* color type */ - 16, /* prefered color depth */ - 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ - 0, /* no alpha buffer */ - 0, /* alpha bits (ignored) */ - 0, /* no accumulation buffer */ - 0, 0, 0, 0, /* accum bits (ignored) */ - 16, /* depth buffer */ - 0, /* no stencil buffer */ - 0, /* no auxiliary buffers */ - PFD_MAIN_PLANE, /* main layer */ - 0, /* reserved */ - 0, 0, 0, /* no layer, visible, damage masks */ - }; - - /* Return the address of this static PF if one was requested. */ - if ( ppfd != NULL ) - memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) ); - - return 1; -} -/*===========================================================================*/ -/* See wglDescribePixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) -{ - return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd); -} -/*===========================================================================*/ -/* This function will always return 1 for now. Just to allow for support. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY wglGetPixelFormat( HDC hdc ) -{ - return 1; -} -/*===========================================================================*/ -/* See wglGetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: 1. */ -/*===========================================================================*/ -int APIENTRY GetPixelFormat( HDC hdc ) -{ - return wglGetPixelFormat(hdc); -} -/*===========================================================================*/ -/* This will aways work for now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return TRUE; -} -/*===========================================================================*/ -/* See wglSetPixelFormat. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) -{ - return wglSetPixelFormat(hdc,iPixelFormat,ppfd); -} -/*===========================================================================*/ -/* This is a wrapper function that is supported by my own internal function.*/ -/* that takes my own D3D Mesa context structure. This so I can reuse the */ -/* function (no need for speed). */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -BOOL APIENTRY wglDeleteContext( HGLRC hglrc ) -{ - DestroyContext( (D3DMESACONTEXT *)hglrc ); - - return TRUE; -} -/*===========================================================================*/ -/* Simple getter function that uses a cast. */ -/*===========================================================================*/ -/* RETURN: casted pointer to the context, NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglGetCurrentContext( VOID ) -{ - return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: NULL. */ -/*===========================================================================*/ -HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane ) -{ - SetLastError( 0 ); - return (HGLRC)NULL; -} -/*===========================================================================*/ -/* Simple getter function. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -HDC APIENTRY wglGetCurrentDC( VOID ) -{ - return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL; -} -/*===========================================================================*/ -/* Simply call that searches the supported extensions for a match & returns */ -/* the pointer to the function that lends support. */ -/*===========================================================================*/ -/* RETURN: pointer to API call, NULL. */ -/*===========================================================================*/ -PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc ) -{ - int index; - - for( index = 0; index < qt_ext; index++ ) - if( !strcmp(lpszProc,ext[index].name) ) - return ext[index].proc; - - SetLastError( 0 ); - return NULL; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf ) -{ - SetLastError( 0 ); - return FALSE ; -} -/*===========================================================================*/ -/* No support. */ -/*===========================================================================*/ -/* RETURN: FALSE. */ -/*===========================================================================*/ -BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes ) -{ - SetLastError( 0 ); - return FALSE; -} -/*===========================================================================*/ -/* This function will be hooked into the window that has been bound. Right */ -/* now it is used to track the window size and position. Also the we clean */ -/* up the currrent context when the window is close/destroyed. */ -/* */ -/* TODO: there might be something wrong here as some games (Heretic II) don't*/ -/* track the window quit right. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ) -{ - WNDPROC hOldProc; - GLint width, - height; - - switch( message ) - { -// case WM_PAINT: -// break; -// case WM_ACTIVATE: -// break; -// case WM_SHOWWINDOW: -// break; - - case UM_FATALSHUTDOWN: - /* Support the API until we die... */ - MakeCurrent( pD3DDefault ); - break; - - case WM_MOVE: - case WM_DISPLAYCHANGE: - case WM_SIZE: - ResizeContext( pD3DCurrent->gl_ctx ); - break; - - case WM_CLOSE: - case WM_DESTROY: - /* Support the API until we die... */ - hOldProc = pD3DCurrent->hOldProc; - DestroyContext( pD3DCurrent ); - return (hOldProc)(hwnd,message,wParam,lParam); - } - - return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam); -} - -/**********************************************************************/ -/***** Miscellaneous device driver funcs *****/ -/**********************************************************************/ - -/*===========================================================================*/ -/* Not reacting to this as I'm only supporting drawing to the back buffer */ -/* right now. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ) -{ - if (buffer == GL_BACK_LEFT) - return GL_TRUE; - else - return GL_FALSE; -} -/*===========================================================================*/ -/* This proc will be called by Mesa when the viewport has been set. So if */ -/* we have a context and it isn't the default then we should let D3D know of */ -/* the change. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* Make sure we can set a viewport. */ - if ( pContext->pShared && (pContext != pD3DDefault) ) - { - // TODO: might be needed. - UpdateScreenPosHAL( pContext->pShared ); - rect.left = x; - rect.right = x + w; - rect.top = y; - rect.bottom = y + h; - - // TODO: shared struct should make this call smaller - SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F ); - } -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aClear = a; - pContext->bClear = b; - pContext->gClear = g; - pContext->rClear = r; -} -/*===========================================================================*/ -/* This function could be better I guess but I decided just to grab the four*/ -/* components and store then seperately. Makes it easier to use IMHO. */ -/* (is there an echo in here?) */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - pContext->aCurrent = a; - pContext->bCurrent = b; - pContext->gCurrent = g; - pContext->rCurrent = r; -} -/*===========================================================================*/ -/* */ -/* */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static const char *RendererString( void ) -{ - static char pszRender[64]; - - strcpy( pszRender, "altD3D " ); - - if ( pD3DCurrent->pShared->bHardware ) - strcat( pszRender, "(HW)"); - else - strcat( pszRender, "(SW)"); - - return (const char *)pszRender; -} -/*===========================================================================*/ -/* This function will choose which set of pointers Mesa will use based on */ -/* whether we hard using hardware or software. I have added another set of */ -/* pointers that will do nothing but stop the API from crashing. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void SetupDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - // TODO: write a generic NULL support for the span render. - if ( pContext->pShared && pContext->pShared->bHardware ) - { - ctx->Driver.UpdateState = SetupHWDDPointers; - } - else if ( pContext == pD3DDefault ) - { - ctx->Driver.UpdateState = SetupNULLDDPointers; - } - else - { - ctx->Driver.UpdateState = SetupSWDDPointers; - } -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. This version of */ -/* hooks will do nothing but support the API when we don't have a valid */ -/* context bound. This is mostly for applications that don't behave right */ -/* and also to help exit as clean as possable when we have a FatalError. */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupNULLDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupNULLDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = NULLSetColor; - ctx->Driver.ClearColor = NULLClearColor; - ctx->Driver.Clear = NULLClearBuffers; - ctx->Driver.SetBuffer = NULLSetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = NULLGetBufferSize; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = NULLWrSpRGBA; - ctx->Driver.WriteRGBSpan = NULLWrSpRGB; - ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono; - ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA; - ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = NULLReSpRGBA; - ctx->Driver.ReadRGBAPixels = NULLRePiRGBA; - - /* Misc. hooks. */ - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupSWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupSWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffers; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = NULL; - ctx->Driver.RenderVB = NULL; - - /* Texture management hooks. */ - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will populate all the Mesa driver hooks. There are two of */ -/* these functions. One if we have hardware support and one is there is only*/ -/* software. These functions will be called by Mesa and by the wgl.c when we*/ -/* have resized (or created) the buffers. The thing is that if a window gets*/ -/* resized we may loose hardware support or gain it... */ -/*===========================================================================*/ -/* RETURN: pointer to the specific function. */ -/*===========================================================================*/ -static void SetupHWDDPointers( GLcontext *ctx ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* Initialize all the pointers in the DD struct. Do this whenever */ - /* a new context is made current or we change buffers via set_buffer! */ - ctx->Driver.UpdateState = SetupHWDDPointers; - - /* State management hooks. */ - ctx->Driver.Color = SetColor; - ctx->Driver.ClearColor = ClearColor; - ctx->Driver.Clear = ClearBuffersD3D; - ctx->Driver.SetBuffer = SetBuffer; - - /* Window management hooks. */ - ctx->Driver.GetBufferSize = GetBufferSize; - ctx->Driver.Viewport = SetViewport; - - /* Primitive rendering hooks. */ - ctx->Driver.TriangleFunc = RenderOneTriangle; - ctx->Driver.LineFunc = RenderOneLine; - ctx->Driver.RenderVB = RenderVertexBuffer; - - /* Pixel/span writing functions: */ - ctx->Driver.WriteRGBASpan = WSpanRGBA; - ctx->Driver.WriteRGBSpan = WSpanRGB; - ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; - ctx->Driver.WriteRGBAPixels = WPixelsRGBA; - ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; - - /* Pixel/span reading functions: */ - ctx->Driver.ReadRGBASpan = RSpanRGBA; - ctx->Driver.ReadRGBAPixels = RPixelsRGBA; - - /* Texture management hooks. */ - // ctx->Driver.BindTexture = TextureBind; - ctx->Driver.TexImage = TextureLoad; - ctx->Driver.TexSubImage = TextureSubImage; - - /* Misc. hooks. */ - ctx->Driver.Flush = Flush; - ctx->Driver.RendererString = RendererString; -} -/*===========================================================================*/ -/* This function will release all resources used by the DLL. Every context */ -/* will be clobbered by releaseing all driver desources and then freeing the */ -/* context memory. Most all the work is done in DestroyContext. */ -/*===========================================================================*/ -/* RETURN: TRUE. */ -/*===========================================================================*/ -static BOOL TermOpenGL( HINSTANCE hInst ) -{ - D3DMESACONTEXT *pTmp, - *pNext; - - /* Just incase we are still getting paint msg. */ - MakeCurrent( pD3DDefault ); - - /* Walk the list until we get back to the default context. */ - for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext ) - { - pNext = pTmp->next; - DestroyContext( pTmp ); - } - DestroyContext( pD3DDefault ); - - return TRUE; -} -/*===========================================================================*/ -/* This function is an internal function that will clean up all the Mesa */ -/* context bound to this D3D context. Also any D3D stuff that this context */ -/* uses will be unloaded. */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static void DestroyContext( D3DMESACONTEXT *pContext ) -{ - D3DMESACONTEXT *pTmp; - - /* Walk the list until we find the context before this one. */ - for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next ) - if ( pTmp == pTmp->next ) - break; - - /* If we never found it it must already be deleted. */ - if ( pTmp->next != pContext ) - return; - - /* Make sure we are not using this context. */ - if ( pContext == pD3DCurrent ) - MakeCurrent( pD3DDefault ); - - /* Free the Mesa stuff. */ - if ( pContext->gl_visual ) - { - _mesa_destroy_visual( pContext->gl_visual ); - pContext->gl_visual = NULL; - } - if ( pContext->gl_buffer ) - { - _mesa_destroy_framebuffer( pContext->gl_buffer ); - pContext->gl_buffer = NULL; - } - if ( pContext->gl_ctx ) - { - _mesa_destroy_context( pContext->gl_ctx ); - pContext->gl_ctx = NULL; - } - - /* Now dump the D3D. */ - if ( pContext->pShared ) - TermHAL( pContext->pShared ); - - /* Update the previous context's link. */ - pTmp->next = pContext->next; - - /* Gonzo. */ - FREE( pContext ); -} -/*===========================================================================*/ -/* This function will pull the supplied context away from Win32. Basicly it*/ -/* will remove the hook from the window Proc. */ -/* */ -/* TODO: might want to serialize this stuff... */ -/*===========================================================================*/ -/* RETURN: TRUE, FALSE. */ -/*===========================================================================*/ -static BOOL UnBindWindow( D3DMESACONTEXT *pContext ) -{ - if ( pContext == NULL ) - return FALSE; - - if ( pContext == pD3DDefault ) - return TRUE; - - /* Make sure we always have a context bound. */ - if ( pContext == pD3DCurrent ) - pD3DCurrent = pD3DDefault; - - SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc ); - pContext->hOldProc = NULL; - - return TRUE; -} -/*===========================================================================*/ -/* There are two cases that allow for a faster clear when we know that the */ -/* whole buffer is cleared and that there is no clipping. */ -/*===========================================================================*/ -/* RETURN: the original mask with the bits cleared that represents the buffer* -/* or buffers we just cleared. */ -/*===========================================================================*/ -GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - DWORD dwFlags = 0; - - if ( mask & GL_COLOR_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_TARGET; - mask &= ~GL_COLOR_BUFFER_BIT; - } - if ( mask & GL_DEPTH_BUFFER_BIT ) - { - dwFlags |= D3DCLEAR_ZBUFFER; - mask &= ~GL_DEPTH_BUFFER_BIT; - } - if ( dwFlags == 0 ) - return mask; - - ClearHAL( pContext->pShared, - dwFlags, - all, - x, y, - width, height, - ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), - ctx->Depth.Clear, - 0 ); - - return mask; -} - - - -/*===========================================================================*/ -/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/ -/* of all the textures for us. So this means that at anytime we can go to */ -/* the Mesa context and get the current texture. With this in mind this is */ -/* what I did. I really don't care about what textures get or are loaded */ -/* until I actually have to draw a tri that is textured. At this point I */ -/* must have the texture so I demand the texture by destorying all other */ -/* texture surfaces if need be and load the current one. This allows for the*/ -/* best preformance on low memory cards as time is not wasted loading and */ -/* unload textures. */ -/*===========================================================================*/ - - - - - -/*===========================================================================*/ -/* TextureLoad will try and create a D3D surface from the supplied texture */ -/* object if its level 0 (first). The surface will be fully filled with the */ -/* texture. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level != 0) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - level, - tObj->Image[level]->Format, - (RECT *)NULL, - tObj->Image[level]->Width, - tObj->Image[level]->Height, - TM_ACTION_LOAD, - (void *)tObj->Image[level]->Data ); -} -/*===========================================================================*/ -/* TextureBind make sure that the texture is on the card. Thats it. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - - /* TODO: only doing first LOD. */ - if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) ) - return; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - (RECT *)NULL, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_BIND, - (void *)tObj->Image[0]->Data ); -} -/*===========================================================================*/ -/* TextureSubImage will make sure that the texture being updated is updated */ -/* if its on the card. */ -/*===========================================================================*/ -/* RETURN: */ -/*===========================================================================*/ -static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ) -{ - D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; - RECT rect; - - /* TODO: only doing first LOD. */ - if ( (ctx->DriverCtx == NULL) || (level > 0) ) - return; - - /* Create a dirty rectangle structure. */ - rect.left = xoffset; - rect.right = xoffset + width; - rect.top = yoffset; - rect.bottom = yoffset + height; - - CreateTMgrHAL( pContext->pShared, - tObj->Name, - 0, - tObj->Image[0]->Format, - &rect, - tObj->Image[0]->Width, - tObj->Image[0]->Height, - TM_ACTION_UPDATE, - (void *)tObj->Image[0]->Data ); -} - +/*===========================================================================*/ +/* */ +/* Mesa-3.0 Makefile for DirectX 6 */ +/* */ +/* By Leigh McRae */ +/* */ +/* http://www.altsoftware.com/ */ +/* */ +/* Copyright (c) 1998-1997 alt.software inc. All Rights Reserved */ +/*===========================================================================*/ +#include "D3DMesa.h" +/*===========================================================================*/ +/* Window managment. */ +/*===========================================================================*/ +static BOOL InitOpenGL( HINSTANCE hInst ); +static BOOL TermOpenGL( HINSTANCE hInst ); +static BOOL ResizeContext( GLcontext *ctx ); +static BOOL MakeCurrent( D3DMESACONTEXT *pContext ); +static void DestroyContext( D3DMESACONTEXT *pContext ); +static BOOL UnBindWindow( D3DMESACONTEXT *pContext ); +LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ); +/*===========================================================================*/ +/* Mesa hooks. */ +/*===========================================================================*/ +static void SetupDDPointers( GLcontext *ctx ); +static void SetupSWDDPointers( GLcontext *ctx ); +static void SetupHWDDPointers( GLcontext *ctx ); +static void SetupNULLDDPointers( GLcontext *ctx ); +static const char *RendererString( void ); + +/* State Management hooks. */ +static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); +static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ); +static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ); + +/* Window Management hooks. */ +static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ); +static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ); +static void Flush( GLcontext *ctx ); + +/* Span rendering hooks. */ +void WSpanRGB( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgb[][3], const GLubyte mask[] ); +void WSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte rgba[][4], const GLubyte mask[] ); +void WSpanRGBAMono( const GLcontext* ctx, GLuint n, GLint x, GLint y, const GLubyte mask[] ); +void WPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte rgba[][4], const GLubyte mask[] ); +void WPixelsRGBAMono( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], const GLubyte mask[] ); +void RSpanRGBA( const GLcontext* ctx, GLuint n, GLint x, GLint y, GLubyte rgba[][4] ); +void RPixelsRGBA( const GLcontext* ctx, GLuint n, const GLint x[], const GLint y[], GLubyte rgba[][4], const GLubyte mask[] ); +GLbitfield ClearBuffers( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); + +/* Primitve rendering hooks. */ +GLboolean RenderVertexBuffer( GLcontext *ctx, GLboolean allDone ); +void RenderOneTriangle( GLcontext *ctx, GLuint v1, GLuint v2, GLuint v3, GLuint pv ); +void RenderOneLine( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); +GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ); + +/* Texture Management hooks. */ +static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ); +static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ); +static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ); +/*===========================================================================*/ +/* Global variables. */ +/*===========================================================================*/ +D3DMESACONTEXT *pD3DCurrent, + *pD3DDefault; /* Thin support context. */ + +struct __extensions__ ext[] = { + + { (PROC)glPolygonOffsetEXT, "glPolygonOffsetEXT" }, + { (PROC)glBlendEquationEXT, "glBlendEquationEXT" }, + { (PROC)glBlendColorEXT, "glBlendColorExt" }, + { (PROC)glVertexPointerEXT, "glVertexPointerEXT" }, + { (PROC)glNormalPointerEXT, "glNormalPointerEXT" }, + { (PROC)glColorPointerEXT, "glColorPointerEXT" }, + { (PROC)glIndexPointerEXT, "glIndexPointerEXT" }, + { (PROC)glTexCoordPointerEXT, "glTexCoordPointer" }, + { (PROC)glEdgeFlagPointerEXT, "glEdgeFlagPointerEXT" }, + { (PROC)glGetPointervEXT, "glGetPointervEXT" }, + { (PROC)glArrayElementEXT, "glArrayElementEXT" }, + { (PROC)glDrawArraysEXT, "glDrawArrayEXT" }, + { (PROC)glAreTexturesResidentEXT, "glAreTexturesResidentEXT" }, + { (PROC)glBindTextureEXT, "glBindTextureEXT" }, + { (PROC)glDeleteTexturesEXT, "glDeleteTexturesEXT" }, + { (PROC)glGenTexturesEXT, "glGenTexturesEXT" }, + { (PROC)glIsTextureEXT, "glIsTextureEXT" }, + { (PROC)glPrioritizeTexturesEXT, "glPrioritizeTexturesEXT" }, + { (PROC)glCopyTexSubImage3DEXT, "glCopyTexSubImage3DEXT" }, + { (PROC)glTexImage3DEXT, "glTexImage3DEXT" }, + { (PROC)glTexSubImage3DEXT, "glTexSubImage3DEXT" }, +}; + +int qt_ext = sizeof(ext) / sizeof(ext[0]); +float g_DepthScale, + g_MaxDepth; +/*===========================================================================*/ +/* When a process loads this DLL we will setup the linked list for context */ +/* management and create a default context that will support the API until */ +/* the user creates and binds thier own. This THIN default context is useful*/ +/* to have around. */ +/* When the process terminates we will clean up all resources here. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY DllMain( HINSTANCE hInst, DWORD reason, LPVOID reserved ) +{ + switch( reason ) + { + case DLL_PROCESS_ATTACH: + return InitOpenGL( hInst ); + + case DLL_PROCESS_DETACH: + return TermOpenGL( hInst ); + } + + return TRUE; +} +/*===========================================================================*/ +/* The first thing we do when this dll is hit is connect to the dll that has*/ +/* handles all the DirectX 6 rendering. I decided to use another dll as DX6 */ +/* is all C++ and Mesa-3.0 is C (thats a good thing). This way I can write */ +/* the DX6 in C++ and Mesa-3.0 in C without having to worry about linkage. */ +/* I feel this is easy and better then using static wrappers as it is likely */ +/* faster and it allows me to just develope the one without compiling the */ +/* other. */ +/* NOTE that at this point we don't have much other than a very thin context*/ +/* that will support the API calls only to the point of not causing the app */ +/* to crash from the API table being empty. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +static BOOL InitOpenGL( HINSTANCE hInst ) +{ + /* Allocate and clear the default context. */ + pD3DDefault = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); + if ( pD3DDefault == NULL ) + return FALSE; + memset( pD3DDefault, 0, sizeof(D3DMESACONTEXT) ); + + /* Clear the D3D vertex buffer so that values not used will be zero. This */ + /* save me from some redundant work. */ + memset( &D3DTLVertices, 0, sizeof(D3DTLVertices) ); + + /* Update the link. We uses a circular list so that it is easy to */ + /* add and search. This context will also be used for head and tail.*/ + pD3DDefault->next = pD3DDefault; + + /*========================================================================*/ + /* Do all core Mesa stuff. */ + /*========================================================================*/ + pD3DDefault->gl_visual = _mesa_create_visual( TRUE, + FALSE, /* db_flag */ + GL_FALSE, /* stereo */ + 8,8,8,8, /* r, g, b, a bits */ + 0, /* index bits */ + 16, /* depth_bits */ + 8, /* stencil_bits */ + 8,8,8,8, /* accum_bits */ + 1 ); + + if ( pD3DDefault->gl_visual == NULL) + { + FREE( pD3DDefault ); + return FALSE; + } + + /* Allocate a new Mesa context */ + pD3DDefault->gl_ctx = _mesa_create_context( pD3DDefault->gl_visual, NULL, pD3DDefault, GL_TRUE ); + if ( pD3DDefault->gl_ctx == NULL ) + { + _mesa_destroy_visual( pD3DDefault->gl_visual ); + FREE( pD3DDefault ); + return FALSE; + } + + /* Allocate a new Mesa frame buffer */ + pD3DDefault->gl_buffer = _mesa_create_framebuffer( pD3DDefault->gl_visual ); + if ( pD3DDefault->gl_buffer == NULL ) + { + _mesa_destroy_visual( pD3DDefault->gl_visual ); + _mesa_destroy_context( pD3DDefault->gl_ctx ); + FREE( pD3DDefault ); + return FALSE; + } + SetupDDPointers( pD3DDefault->gl_ctx ); + _mesa_make_current( pD3DDefault->gl_ctx, pD3DDefault->gl_buffer ); + + return TRUE; +} +/*===========================================================================*/ +/* This function will create a new D3D context but will not create the D3D */ +/* surfaces or even an instance of D3D (see at GetBufferSize). The only stuff*/ +/* done here is the internal Mesa stuff and some Win32 handles. */ +/*===========================================================================*/ +/* RETURN: casted pointer to the context, NULL. */ +/*===========================================================================*/ +HGLRC APIENTRY wglCreateContext( HDC hdc ) +{ + D3DMESACONTEXT *pNewContext; + DWORD dwCoopFlags = DDSCL_NORMAL; + RECT rectClient; + POINT pt; + + /* ALLOC and clear the new context. */ + pNewContext = (PD3DMESACONTEXT)ALLOC( sizeof(D3DMESACONTEXT) ); + if ( pNewContext == NULL ) + { + SetLastError( 0 ); + return (HGLRC)NULL; + } + memset( pNewContext, 0, sizeof(D3DMESACONTEXT) ); + + /*========================================================================*/ + /* Do all core Mesa stuff. */ + /*========================================================================*/ + + /* TODO: support more then one visual. */ + pNewContext->gl_visual = _mesa_create_visual( TRUE, + TRUE, /* db_flag */ + GL_FALSE, /* stereo */ + 8,8,8,8, /* r, g, b, a bits */ + 0, /* index bits */ + 16, /* depth_bits */ + 8, /* stencil_bits */ + 16,16,16,16,/* accum_bits */ + 1 ); + if ( pNewContext->gl_visual == NULL) + { + FREE( pNewContext ); + SetLastError( 0 ); + return (HGLRC)NULL; + } + + /* Allocate a new Mesa context */ + pNewContext->gl_ctx = _mesa_create_context( pNewContext->gl_visual, NULL, pNewContext, GL_TRUE ); + if ( pNewContext->gl_ctx == NULL ) + { + _mesa_destroy_visual( pNewContext->gl_visual ); + FREE( pNewContext ); + SetLastError( 0 ); + return (HGLRC)NULL; + } + + /* Allocate a new Mesa frame buffer */ + pNewContext->gl_buffer = _mesa_create_framebuffer( pNewContext->gl_visual ); + if ( pNewContext->gl_buffer == NULL ) + { + _mesa_destroy_visual( pNewContext->gl_visual ); + _mesa_destroy_context( pNewContext->gl_ctx ); + FREE( pNewContext ); + SetLastError( 0 ); + return (HGLRC)NULL; + } + + /*========================================================================*/ + /* Do all the driver stuff. */ + /*========================================================================*/ + pNewContext->hdc = hdc; + pNewContext->next = pD3DDefault->next; + pD3DDefault->next = pNewContext; /* Add to circular list. */ + + /* Create the HAL for the new context. */ + pNewContext->pShared = InitHAL( WindowFromDC(hdc) ); + + return (HGLRC)pNewContext; +} +/*===========================================================================*/ +/* This is a wrapper function that is supported by MakeCurrent. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglMakeCurrent( HDC hdc, HGLRC hglrc ) +{ + return MakeCurrent((D3DMESACONTEXT *)hglrc); +} +/*===========================================================================*/ +/* MakeCurrent will unbind whatever context is current (if any) & then bind */ +/* the supplied context. A context that is bound has it's window proc hooked*/ +/* with the wglMonitorProc and the context pointer is saved in pD3DCurrent. */ +/* Once the context is bound we update the Mesa-3.0 hooks (SetDDPointers) and*/ +/* the viewport (Mesa-.30 and DX6). */ +/* */ +/* TODO: this function can't fail. */ +/*===========================================================================*/ +/* RETURN: TRUE */ +/*===========================================================================*/ +static BOOL MakeCurrent( D3DMESACONTEXT *pContext ) +{ + D3DMESACONTEXT *pNext; + + /*====================================================================*/ + /* This is a special case that is a request to have no context bound. */ + /*====================================================================*/ + if ( pContext == NULL ) + { + /* Walk the whole list. We start and end at the Default context. */ + for( pNext = pD3DDefault->next; pNext != pD3DDefault; pNext = pNext->next ) + UnBindWindow( pNext ); + + return TRUE; + } + + /*=================================================*/ + /* Make for a fast redundant use of this function. */ + /*=================================================*/ + if ( pD3DCurrent == pContext ) + return TRUE; + + /*=============================*/ + /* Unbind the current context. */ + /*=============================*/ + UnBindWindow( pD3DCurrent ); + + /*=====================================*/ + /* Let Mesa-3.0 we have a new context. */ + /*=====================================*/ + SetupDDPointers( pContext->gl_ctx ); + _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); + + /* We are done so set the internal current context. */ + if ( pContext != pD3DDefault ) + { + ResizeContext( pContext->gl_ctx ); + pContext->hOldProc = (WNDPROC)GetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC ); + SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)wglMonitorProc ); + } + pD3DCurrent = pContext; + + return TRUE; +} +/*===========================================================================*/ +/* This function will only return the current window size. I have re-done */ +/* this function so that it doesn't check the current size and react to it as*/ +/* I should be able to have all the react code in the WM_SIZE message. The */ +/* old version would check the current window size and create/resize the HAL */ +/* surfaces if they have changed. I needed to delay the creation if the */ +/* surfaces because sometimes I wouldn't have a window size so this is where */ +/* I delayed it. If you are reading this then all went ok! */ +/* The default context will return a zero sized window and I'm not sure if */ +/* this is ok at this point (TODO). */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void GetBufferSize( GLcontext *ctx, GLuint *width, GLuint *height ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* Fall through for the default because that is one of the uses for it. */ + if ( pContext == pD3DDefault ) + { + *width = 0; + *height = 0; + } + else + { + *width = pContext->pShared->dwWidth; + *height = pContext->pShared->dwHeight; + } +} +/*===========================================================================*/ +/* */ +/* */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static BOOL ResizeContext( GLcontext *ctx ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx, + *pCurrentTemp; + RECT rectClient; + POINT pt; + DWORD dwWidth, + dwHeight; + static BOOL bDDrawLock = FALSE; + + /* Make sure we have some values. */ + if ( (pContext->hdc == NULL ) || + (pContext->pShared->hwnd != WindowFromDC(pContext->hdc)) || + (pContext == pD3DDefault) ) + return FALSE; + + /* Having problems with DDraw sending resize messages before I was done. */ + if( bDDrawLock == TRUE ) + return FALSE; + + // TODO: don't think I need this anymore. + pCurrentTemp = pD3DCurrent; + pD3DCurrent = pD3DDefault; + bDDrawLock = TRUE; + + /* Get the current window dimentions. */ + UpdateScreenPosHAL( pContext->pShared ); + dwWidth = pContext->pShared->rectW.right - pContext->pShared->rectW.left; + dwHeight = pContext->pShared->rectW.bottom - pContext->pShared->rectW.top; + + /* Is the size of the OffScreen Render different? */ + if ( (dwWidth != pContext->pShared->dwWidth) || (dwHeight != pContext->pShared->dwHeight) ) + { + /* Create all the D3D surfaces and device. */ + CreateHAL( pContext->pShared ); + + /* I did this so that software rendering would still work as */ + /* I don't need to scale the z values twice. */ + g_DepthScale = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); + g_MaxDepth = (pContext->pShared->bHardware) ? 1.0 : ((float)0x00FFFFFF); + gl_DepthRange( pContext->gl_ctx, ctx->Viewport.Near, ctx->Viewport.Far ); + + /* Make sure we have a viewport. */ + gl_Viewport( pContext->gl_ctx, 0, 0, dwWidth, dwHeight ); + + /* Update Mesa as we might have changed from SW <-> HW. */ + SetupDDPointers( pContext->gl_ctx ); + _mesa_make_current( pContext->gl_ctx, pContext->gl_buffer ); + + /* If we are in HW we need to load the current texture if there is one already. */ + // if ( (ctx->Texture.Set[ctx->Texture.CurrentSet].Current != NULL) && + // (pContext->pShared->bHardware == TRUE) ) + // { + // CreateTMgrHAL( pContext->pShared, + // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Name, + // 0, + // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Format, + // (RECT *)NULL, + // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Width, + // ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Height, + // TM_ACTION_BIND, + // (void *)ctx->Texture.Set[ctx->Texture.CurrentSet].Current->Image[0]->Data ); + // } + } + + // TODO: don't think I need this anymore. + pD3DCurrent = pCurrentTemp; + bDDrawLock = FALSE; + + return TRUE; +} + +/*===========================================================================* +/* This function will Blt the render buffer to the PRIMARY surface. I repeat*/ +/* this code for the other SwapBuffer like functions and the flush (didn't */ +/* want the function calling overhead). Thsi could have been a macro... */ +/* */ +/* TODO: there are some problems with viewport/scissoring. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglSwapBuffers( HDC hdc ) +{ + /* Fall through for the default because that is one of the uses for it. */ + if ( pD3DCurrent == pD3DDefault ) + return FALSE; + + SwapBuffersHAL( pD3DCurrent->pShared ); + + return TRUE; +} +/*===========================================================================*/ +/* Same as wglSwapBuffers. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY SwapBuffers( HDC hdc ) +{ + /* Fall through for the default because that is one of the uses for it. */ + if ( pD3DCurrent == pD3DDefault ) + return FALSE; + + SwapBuffersHAL( pD3DCurrent->pShared ); + + return TRUE; +} +/*===========================================================================*/ +/* This should be ok as none of the SwapBuffers will cause a redundant Blt */ +/* as none of my Swap functions will call flush. This should also allow */ +/* sinlge buffered applications to work (not really worried though). Some */ +/* applications may flush then swap but then this is there fault IMHO. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void Flush( GLcontext *ctx ) +{ + /* Fall through for the default because that is one of the uses for it. */ + if ( pD3DCurrent == pD3DDefault ) + return; + + SwapBuffersHAL( pD3DCurrent->pShared ); +} +/*===========================================================================*/ +/* For now this function will ignore the supplied PF. If I'm going to allow */ +/* the user to choice the mode and device at startup I'm going to have to do */ +/* something different. */ +/* */ +/* TODO: use the linked list of modes to build a pixel format to be returned */ +/* to the caller. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY wglChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) +{ + return 1; +} +/*===========================================================================*/ +/* See wglChoosePixelFormat. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY ChoosePixelFormat( HDC hdc, CONST PIXELFORMATDESCRIPTOR *ppfd ) +{ + return wglChoosePixelFormat(hdc,ppfd); +} +/*===========================================================================*/ +/* This function (for now) returns a static PF everytime. This is just to */ +/* allow things to continue. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY wglDescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) +{ + static PIXELFORMATDESCRIPTOR pfd = + { + sizeof(PIXELFORMATDESCRIPTOR), /* size */ + 1, /* version */ + PFD_SUPPORT_OPENGL | + PFD_DRAW_TO_WINDOW | + PFD_DOUBLEBUFFER, /* support double-buffering */ + PFD_TYPE_RGBA, /* color type */ + 16, /* prefered color depth */ + 0, 0, 0, 0, 0, 0, /* color bits (ignored) */ + 0, /* no alpha buffer */ + 0, /* alpha bits (ignored) */ + 0, /* no accumulation buffer */ + 0, 0, 0, 0, /* accum bits (ignored) */ + 16, /* depth buffer */ + 0, /* no stencil buffer */ + 0, /* no auxiliary buffers */ + PFD_MAIN_PLANE, /* main layer */ + 0, /* reserved */ + 0, 0, 0, /* no layer, visible, damage masks */ + }; + + /* Return the address of this static PF if one was requested. */ + if ( ppfd != NULL ) + memcpy( ppfd, &pfd, sizeof(PIXELFORMATDESCRIPTOR) ); + + return 1; +} +/*===========================================================================*/ +/* See wglDescribePixelFormat. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY DescribePixelFormat( HDC hdc, int iPixelFormat, UINT nBytes, LPPIXELFORMATDESCRIPTOR ppfd ) +{ + return wglDescribePixelFormat(hdc,iPixelFormat,nBytes,ppfd); +} +/*===========================================================================*/ +/* This function will always return 1 for now. Just to allow for support. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY wglGetPixelFormat( HDC hdc ) +{ + return 1; +} +/*===========================================================================*/ +/* See wglGetPixelFormat. */ +/*===========================================================================*/ +/* RETURN: 1. */ +/*===========================================================================*/ +int APIENTRY GetPixelFormat( HDC hdc ) +{ + return wglGetPixelFormat(hdc); +} +/*===========================================================================*/ +/* This will aways work for now. */ +/*===========================================================================*/ +/* RETURN: TRUE. */ +/*===========================================================================*/ +BOOL APIENTRY wglSetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) +{ + return TRUE; +} +/*===========================================================================*/ +/* See wglSetPixelFormat. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY SetPixelFormat( HDC hdc, int iPixelFormat, CONST PIXELFORMATDESCRIPTOR *ppfd ) +{ + return wglSetPixelFormat(hdc,iPixelFormat,ppfd); +} +/*===========================================================================*/ +/* This is a wrapper function that is supported by my own internal function.*/ +/* that takes my own D3D Mesa context structure. This so I can reuse the */ +/* function (no need for speed). */ +/*===========================================================================*/ +/* RETURN: TRUE. */ +/*===========================================================================*/ +BOOL APIENTRY wglDeleteContext( HGLRC hglrc ) +{ + DestroyContext( (D3DMESACONTEXT *)hglrc ); + + return TRUE; +} +/*===========================================================================*/ +/* Simple getter function that uses a cast. */ +/*===========================================================================*/ +/* RETURN: casted pointer to the context, NULL. */ +/*===========================================================================*/ +HGLRC APIENTRY wglGetCurrentContext( VOID ) +{ + return (pD3DCurrent) ? (HGLRC)pD3DCurrent : (HGLRC)NULL; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglCopyContext( HGLRC hglrcSrc, HGLRC hglrcDst, UINT mask ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: NULL. */ +/*===========================================================================*/ +HGLRC APIENTRY wglCreateLayerContext( HDC hdc,int iLayerPlane ) +{ + SetLastError( 0 ); + return (HGLRC)NULL; +} +/*===========================================================================*/ +/* Simple getter function. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +HDC APIENTRY wglGetCurrentDC( VOID ) +{ + return (pD3DCurrent) ? pD3DCurrent->hdc : (HDC)NULL; +} +/*===========================================================================*/ +/* Simply call that searches the supported extensions for a match & returns */ +/* the pointer to the function that lends support. */ +/*===========================================================================*/ +/* RETURN: pointer to API call, NULL. */ +/*===========================================================================*/ +PROC APIENTRY wglGetProcAddress( LPCSTR lpszProc ) +{ + int index; + + for( index = 0; index < qt_ext; index++ ) + if( !strcmp(lpszProc,ext[index].name) ) + return ext[index].proc; + + SetLastError( 0 ); + return NULL; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglShareLists( HGLRC hglrc1, HGLRC hglrc2 ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglUseFontBitmaps( HDC fontDevice, DWORD firstChar, DWORD numChars, DWORD listBase ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglUseFontBitmapsW( HDC hdc,DWORD first,DWORD count,DWORD listBase ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglUseFontOutlinesA( HDC hdc, DWORD first, DWORD count, DWORD listBase, FLOAT deviation, FLOAT extrusion, int format, LPGLYPHMETRICSFLOAT lpgmf ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglUseFontOutlinesW( HDC hdc,DWORD first,DWORD count, DWORD listBase,FLOAT deviation, FLOAT extrusion,int format, LPGLYPHMETRICSFLOAT lpgmf ) +{ + SetLastError( 0 ); + return FALSE ; +} +/*===========================================================================*/ +/* No support. */ +/*===========================================================================*/ +/* RETURN: FALSE. */ +/*===========================================================================*/ +BOOL APIENTRY wglSwapLayerBuffers( HDC hdc, UINT fuPlanes ) +{ + SetLastError( 0 ); + return FALSE; +} +/*===========================================================================*/ +/* This function will be hooked into the window that has been bound. Right */ +/* now it is used to track the window size and position. Also the we clean */ +/* up the currrent context when the window is close/destroyed. */ +/* */ +/* TODO: there might be something wrong here as some games (Heretic II) don't*/ +/* track the window quit right. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +LONG APIENTRY wglMonitorProc( HWND hwnd, UINT message, UINT wParam, LONG lParam ) +{ + WNDPROC hOldProc; + GLint width, + height; + + switch( message ) + { +// case WM_PAINT: +// break; +// case WM_ACTIVATE: +// break; +// case WM_SHOWWINDOW: +// break; + + case UM_FATALSHUTDOWN: + /* Support the API until we die... */ + MakeCurrent( pD3DDefault ); + break; + + case WM_MOVE: + case WM_DISPLAYCHANGE: + case WM_SIZE: + ResizeContext( pD3DCurrent->gl_ctx ); + break; + + case WM_CLOSE: + case WM_DESTROY: + /* Support the API until we die... */ + hOldProc = pD3DCurrent->hOldProc; + DestroyContext( pD3DCurrent ); + return (hOldProc)(hwnd,message,wParam,lParam); + } + + return (pD3DCurrent->hOldProc)(hwnd,message,wParam,lParam); +} + +/**********************************************************************/ +/***** Miscellaneous device driver funcs *****/ +/**********************************************************************/ + +/*===========================================================================*/ +/* Not reacting to this as I'm only supporting drawing to the back buffer */ +/* right now. */ +/*===========================================================================*/ +/* RETURN: TRUE. */ +/*===========================================================================*/ +static GLboolean SetBuffer( GLcontext *ctx, GLenum buffer ) +{ + if (buffer == GL_BACK_LEFT) + return GL_TRUE; + else + return GL_FALSE; +} +/*===========================================================================*/ +/* This proc will be called by Mesa when the viewport has been set. So if */ +/* we have a context and it isn't the default then we should let D3D know of */ +/* the change. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void SetViewport( GLcontext *ctx, GLint x, GLint y, GLsizei w, GLsizei h ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + RECT rect; + + /* Make sure we can set a viewport. */ + if ( pContext->pShared && (pContext != pD3DDefault) ) + { + // TODO: might be needed. + UpdateScreenPosHAL( pContext->pShared ); + rect.left = x; + rect.right = x + w; + rect.top = y; + rect.bottom = y + h; + + // TODO: shared struct should make this call smaller + SetViewportHAL( pContext->pShared, &rect, 0.0F, 1.0F ); + } +} +/*===========================================================================*/ +/* This function could be better I guess but I decided just to grab the four*/ +/* components and store then seperately. Makes it easier to use IMHO. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void ClearColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + pContext->aClear = a; + pContext->bClear = b; + pContext->gClear = g; + pContext->rClear = r; +} +/*===========================================================================*/ +/* This function could be better I guess but I decided just to grab the four*/ +/* components and store then seperately. Makes it easier to use IMHO. */ +/* (is there an echo in here?) */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void SetColor( GLcontext *ctx, GLubyte r, GLubyte g, GLubyte b, GLubyte a ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + pContext->aCurrent = a; + pContext->bCurrent = b; + pContext->gCurrent = g; + pContext->rCurrent = r; +} +/*===========================================================================*/ +/* */ +/* */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static const char *RendererString( void ) +{ + static char pszRender[64]; + + strcpy( pszRender, "altD3D " ); + + if ( pD3DCurrent->pShared->bHardware ) + strcat( pszRender, "(HW)"); + else + strcat( pszRender, "(SW)"); + + return (const char *)pszRender; +} +/*===========================================================================*/ +/* This function will choose which set of pointers Mesa will use based on */ +/* whether we hard using hardware or software. I have added another set of */ +/* pointers that will do nothing but stop the API from crashing. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void SetupDDPointers( GLcontext *ctx ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + // TODO: write a generic NULL support for the span render. + if ( pContext->pShared && pContext->pShared->bHardware ) + { + ctx->Driver.UpdateState = SetupHWDDPointers; + } + else if ( pContext == pD3DDefault ) + { + ctx->Driver.UpdateState = SetupNULLDDPointers; + } + else + { + ctx->Driver.UpdateState = SetupSWDDPointers; + } +} +/*===========================================================================*/ +/* This function will populate all the Mesa driver hooks. This version of */ +/* hooks will do nothing but support the API when we don't have a valid */ +/* context bound. This is mostly for applications that don't behave right */ +/* and also to help exit as clean as possable when we have a FatalError. */ +/*===========================================================================*/ +/* RETURN: pointer to the specific function. */ +/*===========================================================================*/ +static void SetupNULLDDPointers( GLcontext *ctx ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* Initialize all the pointers in the DD struct. Do this whenever */ + /* a new context is made current or we change buffers via set_buffer! */ + ctx->Driver.UpdateState = SetupNULLDDPointers; + + /* State management hooks. */ + ctx->Driver.Color = NULLSetColor; + ctx->Driver.ClearColor = NULLClearColor; + ctx->Driver.Clear = NULLClearBuffers; + ctx->Driver.SetBuffer = NULLSetBuffer; + + /* Window management hooks. */ + ctx->Driver.GetBufferSize = NULLGetBufferSize; + + /* Primitive rendering hooks. */ + ctx->Driver.TriangleFunc = NULL; + ctx->Driver.RenderVB = NULL; + + /* Pixel/span writing functions: */ + ctx->Driver.WriteRGBASpan = NULLWrSpRGBA; + ctx->Driver.WriteRGBSpan = NULLWrSpRGB; + ctx->Driver.WriteMonoRGBASpan = NULLWrSpRGBAMono; + ctx->Driver.WriteRGBAPixels = NULLWrPiRGBA; + ctx->Driver.WriteMonoRGBAPixels = NULLWrPiRGBAMono; + + /* Pixel/span reading functions: */ + ctx->Driver.ReadRGBASpan = NULLReSpRGBA; + ctx->Driver.ReadRGBAPixels = NULLRePiRGBA; + + /* Misc. hooks. */ + ctx->Driver.RendererString = RendererString; +} +/*===========================================================================*/ +/* This function will populate all the Mesa driver hooks. There are two of */ +/* these functions. One if we have hardware support and one is there is only*/ +/* software. These functions will be called by Mesa and by the wgl.c when we*/ +/* have resized (or created) the buffers. The thing is that if a window gets*/ +/* resized we may loose hardware support or gain it... */ +/*===========================================================================*/ +/* RETURN: pointer to the specific function. */ +/*===========================================================================*/ +static void SetupSWDDPointers( GLcontext *ctx ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* Initialize all the pointers in the DD struct. Do this whenever */ + /* a new context is made current or we change buffers via set_buffer! */ + ctx->Driver.UpdateState = SetupSWDDPointers; + + /* State management hooks. */ + ctx->Driver.Color = SetColor; + ctx->Driver.ClearColor = ClearColor; + ctx->Driver.Clear = ClearBuffers; + ctx->Driver.SetBuffer = SetBuffer; + + /* Window management hooks. */ + ctx->Driver.GetBufferSize = GetBufferSize; + ctx->Driver.Viewport = SetViewport; + + /* Primitive rendering hooks. */ + ctx->Driver.TriangleFunc = NULL; + ctx->Driver.RenderVB = NULL; + + /* Texture management hooks. */ + + /* Pixel/span writing functions: */ + ctx->Driver.WriteRGBASpan = WSpanRGBA; + ctx->Driver.WriteRGBSpan = WSpanRGB; + ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; + ctx->Driver.WriteRGBAPixels = WPixelsRGBA; + ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; + + /* Pixel/span reading functions: */ + ctx->Driver.ReadRGBASpan = RSpanRGBA; + ctx->Driver.ReadRGBAPixels = RPixelsRGBA; + + /* Misc. hooks. */ + ctx->Driver.Flush = Flush; + ctx->Driver.RendererString = RendererString; +} +/*===========================================================================*/ +/* This function will populate all the Mesa driver hooks. There are two of */ +/* these functions. One if we have hardware support and one is there is only*/ +/* software. These functions will be called by Mesa and by the wgl.c when we*/ +/* have resized (or created) the buffers. The thing is that if a window gets*/ +/* resized we may loose hardware support or gain it... */ +/*===========================================================================*/ +/* RETURN: pointer to the specific function. */ +/*===========================================================================*/ +static void SetupHWDDPointers( GLcontext *ctx ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* Initialize all the pointers in the DD struct. Do this whenever */ + /* a new context is made current or we change buffers via set_buffer! */ + ctx->Driver.UpdateState = SetupHWDDPointers; + + /* State management hooks. */ + ctx->Driver.Color = SetColor; + ctx->Driver.ClearColor = ClearColor; + ctx->Driver.Clear = ClearBuffersD3D; + ctx->Driver.SetBuffer = SetBuffer; + + /* Window management hooks. */ + ctx->Driver.GetBufferSize = GetBufferSize; + ctx->Driver.Viewport = SetViewport; + + /* Primitive rendering hooks. */ + ctx->Driver.TriangleFunc = RenderOneTriangle; + ctx->Driver.LineFunc = RenderOneLine; + ctx->Driver.RenderVB = RenderVertexBuffer; + + /* Pixel/span writing functions: */ + ctx->Driver.WriteRGBASpan = WSpanRGBA; + ctx->Driver.WriteRGBSpan = WSpanRGB; + ctx->Driver.WriteMonoRGBASpan = WSpanRGBAMono; + ctx->Driver.WriteRGBAPixels = WPixelsRGBA; + ctx->Driver.WriteMonoRGBAPixels = WPixelsRGBAMono; + + /* Pixel/span reading functions: */ + ctx->Driver.ReadRGBASpan = RSpanRGBA; + ctx->Driver.ReadRGBAPixels = RPixelsRGBA; + + /* Texture management hooks. */ + // ctx->Driver.BindTexture = TextureBind; + ctx->Driver.TexImage = TextureLoad; + ctx->Driver.TexSubImage = TextureSubImage; + + /* Misc. hooks. */ + ctx->Driver.Flush = Flush; + ctx->Driver.RendererString = RendererString; +} +/*===========================================================================*/ +/* This function will release all resources used by the DLL. Every context */ +/* will be clobbered by releaseing all driver desources and then freeing the */ +/* context memory. Most all the work is done in DestroyContext. */ +/*===========================================================================*/ +/* RETURN: TRUE. */ +/*===========================================================================*/ +static BOOL TermOpenGL( HINSTANCE hInst ) +{ + D3DMESACONTEXT *pTmp, + *pNext; + + /* Just incase we are still getting paint msg. */ + MakeCurrent( pD3DDefault ); + + /* Walk the list until we get back to the default context. */ + for( pTmp = pD3DDefault->next; pTmp != pD3DDefault; pTmp = pNext ) + { + pNext = pTmp->next; + DestroyContext( pTmp ); + } + DestroyContext( pD3DDefault ); + + return TRUE; +} +/*===========================================================================*/ +/* This function is an internal function that will clean up all the Mesa */ +/* context bound to this D3D context. Also any D3D stuff that this context */ +/* uses will be unloaded. */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +static void DestroyContext( D3DMESACONTEXT *pContext ) +{ + D3DMESACONTEXT *pTmp; + + /* Walk the list until we find the context before this one. */ + for( pTmp = pD3DDefault; pTmp && (pTmp->next != pContext); pTmp = pTmp->next ) + if ( pTmp == pTmp->next ) + break; + + /* If we never found it it must already be deleted. */ + if ( pTmp->next != pContext ) + return; + + /* Make sure we are not using this context. */ + if ( pContext == pD3DCurrent ) + MakeCurrent( pD3DDefault ); + + /* Free the Mesa stuff. */ + if ( pContext->gl_visual ) + { + _mesa_destroy_visual( pContext->gl_visual ); + pContext->gl_visual = NULL; + } + if ( pContext->gl_buffer ) + { + _mesa_destroy_framebuffer( pContext->gl_buffer ); + pContext->gl_buffer = NULL; + } + if ( pContext->gl_ctx ) + { + _mesa_destroy_context( pContext->gl_ctx ); + pContext->gl_ctx = NULL; + } + + /* Now dump the D3D. */ + if ( pContext->pShared ) + TermHAL( pContext->pShared ); + + /* Update the previous context's link. */ + pTmp->next = pContext->next; + + /* Gonzo. */ + FREE( pContext ); +} +/*===========================================================================*/ +/* This function will pull the supplied context away from Win32. Basicly it*/ +/* will remove the hook from the window Proc. */ +/* */ +/* TODO: might want to serialize this stuff... */ +/*===========================================================================*/ +/* RETURN: TRUE, FALSE. */ +/*===========================================================================*/ +static BOOL UnBindWindow( D3DMESACONTEXT *pContext ) +{ + if ( pContext == NULL ) + return FALSE; + + if ( pContext == pD3DDefault ) + return TRUE; + + /* Make sure we always have a context bound. */ + if ( pContext == pD3DCurrent ) + pD3DCurrent = pD3DDefault; + + SetWindowLong( pContext->pShared->hwnd, GWL_WNDPROC, (LONG)pContext->hOldProc ); + pContext->hOldProc = NULL; + + return TRUE; +} +/*===========================================================================*/ +/* There are two cases that allow for a faster clear when we know that the */ +/* whole buffer is cleared and that there is no clipping. */ +/*===========================================================================*/ +/* RETURN: the original mask with the bits cleared that represents the buffer* +/* or buffers we just cleared. */ +/*===========================================================================*/ +GLbitfield ClearBuffersD3D( GLcontext *ctx, GLbitfield mask, GLboolean all, GLint x, GLint y, GLint width, GLint height ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + DWORD dwFlags = 0; + + if ( mask & GL_COLOR_BUFFER_BIT ) + { + dwFlags |= D3DCLEAR_TARGET; + mask &= ~GL_COLOR_BUFFER_BIT; + } + if ( mask & GL_DEPTH_BUFFER_BIT ) + { + dwFlags |= D3DCLEAR_ZBUFFER; + mask &= ~GL_DEPTH_BUFFER_BIT; + } + if ( dwFlags == 0 ) + return mask; + + ClearHAL( pContext->pShared, + dwFlags, + all, + x, y, + width, height, + ((pContext->aClear<<24) | (pContext->rClear<<16) | (pContext->gClear<<8) | (pContext->bClear)), + ctx->Depth.Clear, + 0 ); + + return mask; +} + + + +/*===========================================================================*/ +/* TEXTURE MANAGER: ok here is how I did textures. Mesa-3.0 will keep track*/ +/* of all the textures for us. So this means that at anytime we can go to */ +/* the Mesa context and get the current texture. With this in mind this is */ +/* what I did. I really don't care about what textures get or are loaded */ +/* until I actually have to draw a tri that is textured. At this point I */ +/* must have the texture so I demand the texture by destorying all other */ +/* texture surfaces if need be and load the current one. This allows for the*/ +/* best preformance on low memory cards as time is not wasted loading and */ +/* unload textures. */ +/*===========================================================================*/ + + + + + +/*===========================================================================*/ +/* TextureLoad will try and create a D3D surface from the supplied texture */ +/* object if its level 0 (first). The surface will be fully filled with the */ +/* texture. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void TextureLoad( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint internalFormat, const struct gl_texture_image *image ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* TODO: only doing first LOD. */ + if ( (ctx->DriverCtx == NULL) || (level != 0) ) + return; + + CreateTMgrHAL( pContext->pShared, + tObj->Name, + level, + tObj->Image[level]->Format, + (RECT *)NULL, + tObj->Image[level]->Width, + tObj->Image[level]->Height, + TM_ACTION_LOAD, + (void *)tObj->Image[level]->Data ); +} +/*===========================================================================*/ +/* TextureBind make sure that the texture is on the card. Thats it. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void TextureBind( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + + /* TODO: only doing first LOD. */ + if ( (tObj->Image[0] == NULL) || (ctx->DriverCtx == NULL) ) + return; + + CreateTMgrHAL( pContext->pShared, + tObj->Name, + 0, + tObj->Image[0]->Format, + (RECT *)NULL, + tObj->Image[0]->Width, + tObj->Image[0]->Height, + TM_ACTION_BIND, + (void *)tObj->Image[0]->Data ); +} +/*===========================================================================*/ +/* TextureSubImage will make sure that the texture being updated is updated */ +/* if its on the card. */ +/*===========================================================================*/ +/* RETURN: */ +/*===========================================================================*/ +static void TextureSubImage( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint internalFormat, const struct gl_texture_image *image ) +{ + D3DMESACONTEXT *pContext = (D3DMESACONTEXT *)ctx->DriverCtx; + RECT rect; + + /* TODO: only doing first LOD. */ + if ( (ctx->DriverCtx == NULL) || (level > 0) ) + return; + + /* Create a dirty rectangle structure. */ + rect.left = xoffset; + rect.right = xoffset + width; + rect.top = yoffset; + rect.bottom = yoffset + height; + + CreateTMgrHAL( pContext->pShared, + tObj->Name, + 0, + tObj->Image[0]->Format, + &rect, + tObj->Image[0]->Width, + tObj->Image[0]->Height, + TM_ACTION_UPDATE, + (void *)tObj->Image[0]->Data ); +} + -- cgit v1.2.3 From 77ce568ff704e6cdcfaa557965c894752d19e462 Mon Sep 17 00:00:00 2001 From: Jos├й Fonseca Date: Mon, 26 May 2008 20:14:40 +0900 Subject: Remove CVS keywords. --- docs/MESA_packed_depth_stencil.spec | 1 - docs/MESA_program_debug.spec | 1 - docs/MESA_resize_buffers.spec | 1 - docs/MESA_shader_debug.spec | 1 - docs/MESA_sprite_point.spec | 1 - docs/MESA_texture_array.spec | 1 - docs/MESA_trace.spec | 1 - docs/MESA_window_pos.spec | 1 - docs/README.BEOS | 1 - docs/README.QUAKE | 1 - docs/RELNOTES-3.1 | 1 - docs/RELNOTES-3.2 | 1 - docs/RELNOTES-3.2.1 | 1 - docs/RELNOTES-3.3 | 1 - docs/RELNOTES-3.4 | 1 - docs/RELNOTES-3.4.1 | 1 - docs/RELNOTES-3.4.2 | 1 - docs/RELNOTES-3.5 | 1 - docs/RELNOTES-4.0 | 1 - docs/RELNOTES-4.0.1 | 1 - docs/RELNOTES-4.0.2 | 1 - docs/RELNOTES-4.0.3 | 1 - docs/RELNOTES-4.1 | 1 - docs/RELNOTES-5.0 | 1 - docs/RELNOTES-5.0.1 | 1 - docs/RELNOTES-5.0.2 | 1 - docs/RELNOTES-6.0 | 1 - docs/RELNOTES-6.0.1 | 1 - docs/RELNOTES-6.1 | 1 - docs/RELNOTES-6.2 | 1 - docs/RELNOTES-6.2.1 | 1 - docs/RELNOTES-6.3 | 1 - docs/RELNOTES-6.3.1 | 1 - docs/RELNOTES-6.3.2 | 1 - docs/RELNOTES-6.4 | 1 - docs/news.html | 1 - include/GL/internal/sarea.h | 2 -- progs/beos/demo.cpp | 1 - progs/ggi/gears.c | 1 - progs/miniglx/glfbdevtest.c | 1 - progs/miniglx/manytex.c | 1 - progs/miniglx/sample_server.c | 1 - progs/miniglx/sample_server2.c | 1 - progs/miniglx/texline.c | 1 - progs/tests/Makefile.win | 1 - progs/tests/antialias.c | 1 - progs/tests/cva.c | 1 - progs/tests/getprocaddress.py | 1 - progs/tests/jkrahntest.c | 1 - progs/tests/manytex.c | 1 - progs/tests/multipal.c | 1 - progs/tests/multiwindow.c | 2 -- progs/tests/sharedtex.c | 1 - progs/tests/texline.c | 1 - progs/tests/texrect.c | 1 - progs/tests/texwrap.c | 1 - progs/util/README | 1 - progs/util/glstate.c | 2 -- progs/util/glstate.h | 2 -- progs/util/sampleMakefile | 2 -- progs/windml/ugldrawpix.c | 1 - progs/windml/ugltexcyl.c | 1 - progs/xdemos/vgears.c | 1 - src/gallium/winsys/dri/intel/server/i830_common.h | 1 - src/gallium/winsys/dri/intel/server/i830_dri.h | 1 - src/glu/mini/all.h | 1 - src/glu/mini/glu.c | 1 - src/glu/mini/gluP.h | 1 - src/glu/mini/mipmap.c | 1 - src/glu/mini/nurbs.c | 1 - src/glu/mini/nurbs.h | 1 - src/glu/mini/nurbscrv.c | 1 - src/glu/mini/polytest.c | 1 - src/glu/mini/project.c | 1 - src/glu/mini/quadric.c | 1 - src/glu/mini/tess.c | 1 - src/glu/mini/tess.h | 1 - src/glu/mini/tesselat.c | 1 - src/glu/sgi/dummy.cc | 1 - src/glu/sgi/libnurbs/interface/bezierEval.h | 2 -- src/glu/sgi/libnurbs/interface/bezierPatch.cc | 2 -- src/glu/sgi/libnurbs/interface/bezierPatch.h | 2 -- src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc | 2 -- src/glu/sgi/libnurbs/interface/bezierPatchMesh.h | 2 -- src/glu/sgi/libnurbs/interface/glcurveval.cc | 2 -- src/glu/sgi/libnurbs/interface/glimports.h | 2 -- src/glu/sgi/libnurbs/interface/glinterface.cc | 2 -- src/glu/sgi/libnurbs/interface/glrenderer.h | 2 -- src/glu/sgi/libnurbs/interface/incurveeval.cc | 2 -- src/glu/sgi/libnurbs/interface/insurfeval.cc | 2 -- src/glu/sgi/libnurbs/interface/mystdio.h | 2 -- src/glu/sgi/libnurbs/interface/mystdlib.h | 2 -- src/glu/sgi/libnurbs/internals/arc.h | 2 -- src/glu/sgi/libnurbs/internals/arcsorter.cc | 2 -- src/glu/sgi/libnurbs/internals/arcsorter.h | 2 -- src/glu/sgi/libnurbs/internals/arctess.h | 2 -- src/glu/sgi/libnurbs/internals/backend.cc | 2 -- src/glu/sgi/libnurbs/internals/backend.h | 2 -- src/glu/sgi/libnurbs/internals/basiccrveval.h | 2 -- src/glu/sgi/libnurbs/internals/basicsurfeval.h | 2 -- src/glu/sgi/libnurbs/internals/bezierarc.h | 2 -- src/glu/sgi/libnurbs/internals/bin.cc | 2 -- src/glu/sgi/libnurbs/internals/bin.h | 2 -- src/glu/sgi/libnurbs/internals/bufpool.cc | 2 -- src/glu/sgi/libnurbs/internals/bufpool.h | 2 -- src/glu/sgi/libnurbs/internals/cachingeval.cc | 2 -- src/glu/sgi/libnurbs/internals/cachingeval.h | 2 -- src/glu/sgi/libnurbs/internals/ccw.cc | 2 -- src/glu/sgi/libnurbs/internals/coveandtiler.h | 2 -- src/glu/sgi/libnurbs/internals/curve.cc | 2 -- src/glu/sgi/libnurbs/internals/curve.h | 2 -- src/glu/sgi/libnurbs/internals/curvelist.cc | 2 -- src/glu/sgi/libnurbs/internals/curvelist.h | 2 -- src/glu/sgi/libnurbs/internals/curvesub.cc | 2 -- src/glu/sgi/libnurbs/internals/dataTransform.cc | 2 -- src/glu/sgi/libnurbs/internals/dataTransform.h | 2 -- src/glu/sgi/libnurbs/internals/defines.h | 2 -- src/glu/sgi/libnurbs/internals/displaylist.cc | 2 -- src/glu/sgi/libnurbs/internals/displaylist.h | 2 -- src/glu/sgi/libnurbs/internals/displaymode.h | 2 -- src/glu/sgi/libnurbs/internals/flist.cc | 2 -- src/glu/sgi/libnurbs/internals/flist.h | 2 -- src/glu/sgi/libnurbs/internals/flistsorter.cc | 2 -- src/glu/sgi/libnurbs/internals/flistsorter.h | 2 -- src/glu/sgi/libnurbs/internals/gridline.h | 2 -- src/glu/sgi/libnurbs/internals/gridtrimvertex.h | 2 -- src/glu/sgi/libnurbs/internals/gridvertex.h | 2 -- src/glu/sgi/libnurbs/internals/hull.cc | 2 -- src/glu/sgi/libnurbs/internals/hull.h | 2 -- src/glu/sgi/libnurbs/internals/intersect.cc | 2 -- src/glu/sgi/libnurbs/internals/jarcloc.h | 2 -- src/glu/sgi/libnurbs/internals/knotvector.h | 2 -- src/glu/sgi/libnurbs/internals/mapdesc.cc | 2 -- src/glu/sgi/libnurbs/internals/mapdesc.h | 2 -- src/glu/sgi/libnurbs/internals/mapdescv.cc | 2 -- src/glu/sgi/libnurbs/internals/maplist.cc | 2 -- src/glu/sgi/libnurbs/internals/maplist.h | 2 -- src/glu/sgi/libnurbs/internals/mesher.cc | 2 -- src/glu/sgi/libnurbs/internals/mesher.h | 2 -- src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc | 2 -- src/glu/sgi/libnurbs/internals/monotonizer.cc | 2 -- src/glu/sgi/libnurbs/internals/monotonizer.h | 1 - src/glu/sgi/libnurbs/internals/myassert.h | 2 -- src/glu/sgi/libnurbs/internals/mycode.cc | 2 -- src/glu/sgi/libnurbs/internals/mystring.h | 2 -- src/glu/sgi/libnurbs/internals/nurbsconsts.h | 2 -- src/glu/sgi/libnurbs/internals/nurbstess.cc | 2 -- src/glu/sgi/libnurbs/internals/patch.cc | 2 -- src/glu/sgi/libnurbs/internals/patch.h | 2 -- src/glu/sgi/libnurbs/internals/patchlist.cc | 2 -- src/glu/sgi/libnurbs/internals/patchlist.h | 2 -- src/glu/sgi/libnurbs/internals/pwlarc.h | 2 -- src/glu/sgi/libnurbs/internals/quilt.cc | 2 -- src/glu/sgi/libnurbs/internals/quilt.h | 2 -- src/glu/sgi/libnurbs/internals/reader.cc | 2 -- src/glu/sgi/libnurbs/internals/reader.h | 2 -- src/glu/sgi/libnurbs/internals/renderhints.cc | 2 -- src/glu/sgi/libnurbs/internals/renderhints.h | 2 -- src/glu/sgi/libnurbs/internals/simplemath.h | 2 -- src/glu/sgi/libnurbs/internals/slicer.cc | 2 -- src/glu/sgi/libnurbs/internals/slicer.h | 2 -- src/glu/sgi/libnurbs/internals/sorter.cc | 2 -- src/glu/sgi/libnurbs/internals/sorter.h | 2 -- src/glu/sgi/libnurbs/internals/splitarcs.cc | 2 -- src/glu/sgi/libnurbs/internals/subdivider.h | 2 -- src/glu/sgi/libnurbs/internals/tobezier.cc | 2 -- src/glu/sgi/libnurbs/internals/trimline.cc | 2 -- src/glu/sgi/libnurbs/internals/trimline.h | 2 -- src/glu/sgi/libnurbs/internals/trimregion.cc | 2 -- src/glu/sgi/libnurbs/internals/trimregion.h | 2 -- src/glu/sgi/libnurbs/internals/trimvertex.h | 2 -- src/glu/sgi/libnurbs/internals/trimvertpool.cc | 2 -- src/glu/sgi/libnurbs/internals/trimvertpool.h | 2 -- src/glu/sgi/libnurbs/internals/types.h | 2 -- src/glu/sgi/libnurbs/internals/uarray.cc | 2 -- src/glu/sgi/libnurbs/internals/uarray.h | 2 -- src/glu/sgi/libnurbs/internals/varray.cc | 2 -- src/glu/sgi/libnurbs/internals/varray.h | 2 -- src/glu/sgi/libnurbs/nurbtess/definitions.h | 2 -- src/glu/sgi/libnurbs/nurbtess/directedLine.h | 2 -- src/glu/sgi/libnurbs/nurbtess/glimports.h | 2 -- src/glu/sgi/libnurbs/nurbtess/gridWrap.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/gridWrap.h | 2 -- src/glu/sgi/libnurbs/nurbtess/monoChain.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/monoChain.h | 2 -- src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc | 1 - src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h | 1 - src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h | 2 -- src/glu/sgi/libnurbs/nurbtess/mystdio.h | 2 -- src/glu/sgi/libnurbs/nurbtess/mystdlib.h | 2 -- src/glu/sgi/libnurbs/nurbtess/partitionX.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/partitionX.h | 2 -- src/glu/sgi/libnurbs/nurbtess/partitionY.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/partitionY.h | 2 -- src/glu/sgi/libnurbs/nurbtess/polyDBG.h | 2 -- src/glu/sgi/libnurbs/nurbtess/polyUtil.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/polyUtil.h | 2 -- src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/primitiveStream.h | 2 -- src/glu/sgi/libnurbs/nurbtess/quicksort.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/quicksort.h | 2 -- src/glu/sgi/libnurbs/nurbtess/rectBlock.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/rectBlock.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleComp.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleComp.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h | 2 -- src/glu/sgi/libnurbs/nurbtess/sampledLine.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/sampledLine.h | 2 -- src/glu/sgi/libnurbs/nurbtess/searchTree.cc | 2 -- src/glu/sgi/libnurbs/nurbtess/searchTree.h | 2 -- src/glu/sgi/libnurbs/nurbtess/zlassert.h | 2 -- src/glu/sgi/libtess/README | 1 - src/glu/sgi/libtess/alg-outline | 1 - src/glu/sgi/libtess/dict-list.h | 2 -- src/glu/sgi/libtess/dict.c | 2 -- src/glu/sgi/libtess/dict.h | 2 -- src/glu/sgi/libtess/geom.c | 2 -- src/glu/sgi/libtess/memalloc.c | 2 -- src/glu/sgi/libtess/memalloc.h | 2 -- src/glu/sgi/libtess/mesh.c | 2 -- src/glu/sgi/libtess/mesh.h | 2 -- src/glu/sgi/libtess/normal.h | 2 -- src/glu/sgi/libtess/priorityq-heap.c | 2 -- src/glu/sgi/libtess/priorityq-heap.h | 2 -- src/glu/sgi/libtess/priorityq-sort.h | 2 -- src/glu/sgi/libtess/priorityq.c | 2 -- src/glu/sgi/libtess/priorityq.h | 2 -- src/glu/sgi/libtess/render.c | 2 -- src/glu/sgi/libtess/render.h | 2 -- src/glu/sgi/libtess/sweep.h | 2 -- src/glu/sgi/libtess/tess.h | 2 -- src/glu/sgi/libtess/tessmono.c | 2 -- src/glu/sgi/libtess/tessmono.h | 2 -- src/glu/sgi/libutil/error.c | 2 -- src/glu/sgi/libutil/glue.c | 2 -- src/glu/sgi/libutil/gluint.h | 2 -- src/glu/sgi/libutil/project.c | 2 -- src/glu/sgi/libutil/registry.c | 2 -- src/glut/beos/beos_x11.cpp | 1 - src/glut/ggi/debug.h | 2 +- src/glut/glx/stroke.h | 1 - src/glut/glx/win32_x11.c | 1 - src/glx/mini/miniglx_events.c | 1 - src/glx/x11/XF86dri.c | 1 - src/glx/x11/clientattrib.c | 1 - src/glx/x11/compsize.c | 1 - src/glx/x11/dri_glx.c | 1 - src/glx/x11/eval.c | 1 - src/glx/x11/glxclient.h | 1 - src/glx/x11/glxcmds.c | 1 - src/glx/x11/glxext.c | 1 - src/glx/x11/indirect_init.h | 1 - src/glx/x11/packrender.h | 1 - src/glx/x11/packsingle.h | 1 - src/glx/x11/pixel.c | 1 - src/glx/x11/pixelstore.c | 1 - src/glx/x11/render2.c | 1 - src/glx/x11/renderpix.c | 1 - src/glx/x11/single2.c | 1 - src/glx/x11/singlepix.c | 1 - src/glx/x11/vertarr.c | 1 - src/glx/x11/xf86dri.h | 1 - src/glx/x11/xf86dristr.h | 1 - src/glx/x11/xfont.c | 1 - src/mesa/drivers/dri/common/stenciltmp.h | 1 - src/mesa/drivers/dri/common/texmem.c | 1 - src/mesa/drivers/dri/common/texmem.h | 1 - src/mesa/drivers/dri/common/utils.h | 1 - src/mesa/drivers/dri/common/vblank.c | 1 - src/mesa/drivers/dri/common/vblank.h | 1 - src/mesa/drivers/dri/ffb/ffb_bitmap.c | 2 +- src/mesa/drivers/dri/ffb/ffb_bitmap.h | 1 - src/mesa/drivers/dri/ffb/ffb_clear.c | 2 +- src/mesa/drivers/dri/ffb/ffb_context.h | 1 - src/mesa/drivers/dri/ffb/ffb_dd.c | 2 +- src/mesa/drivers/dri/ffb/ffb_dd.h | 2 +- src/mesa/drivers/dri/ffb/ffb_depth.c | 2 +- src/mesa/drivers/dri/ffb/ffb_depth.h | 1 - src/mesa/drivers/dri/ffb/ffb_fifo.h | 1 - src/mesa/drivers/dri/ffb/ffb_lines.c | 2 +- src/mesa/drivers/dri/ffb/ffb_lines.h | 1 - src/mesa/drivers/dri/ffb/ffb_linetmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_lock.h | 1 - src/mesa/drivers/dri/ffb/ffb_points.c | 2 +- src/mesa/drivers/dri/ffb/ffb_points.h | 1 - src/mesa/drivers/dri/ffb/ffb_pointtmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_rendertmp.h | 1 - src/mesa/drivers/dri/ffb/ffb_span.c | 2 +- src/mesa/drivers/dri/ffb/ffb_span.h | 1 - src/mesa/drivers/dri/ffb/ffb_state.c | 2 +- src/mesa/drivers/dri/ffb/ffb_state.h | 1 - src/mesa/drivers/dri/ffb/ffb_stencil.c | 2 +- src/mesa/drivers/dri/ffb/ffb_stencil.h | 1 - src/mesa/drivers/dri/ffb/ffb_tex.c | 2 +- src/mesa/drivers/dri/ffb/ffb_tex.h | 2 +- src/mesa/drivers/dri/ffb/ffb_tris.c | 2 +- src/mesa/drivers/dri/ffb/ffb_tris.h | 1 - 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src/mesa/drivers/dri/radeon/radeon_swtcl.h | 1 - src/mesa/drivers/dri/radeon/radeon_tcl.c | 1 - src/mesa/drivers/dri/radeon/radeon_tcl.h | 1 - src/mesa/drivers/dri/radeon/radeon_tex.c | 1 - src/mesa/drivers/dri/radeon/radeon_tex.h | 1 - src/mesa/drivers/dri/radeon/radeon_texmem.c | 1 - src/mesa/drivers/dri/radeon/radeon_texstate.c | 1 - src/mesa/drivers/dri/radeon/server/radeon.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_dri.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_macros.h | 1 - src/mesa/drivers/dri/radeon/server/radeon_reg.h | 1 - src/mesa/drivers/dri/savage/savagetris.c | 2 +- src/mesa/drivers/dri/savage/savagetris.h | 1 - src/mesa/drivers/dri/sis/server/sis_common.h | 1 - src/mesa/drivers/dri/sis/server/sis_dri.h | 1 - src/mesa/drivers/dri/sis/sis_alloc.c | 1 - src/mesa/drivers/dri/sis/sis_alloc.h | 1 - src/mesa/drivers/dri/sis/sis_clear.c | 1 - src/mesa/drivers/dri/sis/sis_context.c | 1 - src/mesa/drivers/dri/sis/sis_context.h | 1 - src/mesa/drivers/dri/sis/sis_dd.c | 1 - src/mesa/drivers/dri/sis/sis_dd.h | 1 - src/mesa/drivers/dri/sis/sis_fog.c | 1 - src/mesa/drivers/dri/sis/sis_lock.c | 1 - src/mesa/drivers/dri/sis/sis_lock.h | 1 - src/mesa/drivers/dri/sis/sis_reg.h | 1 - src/mesa/drivers/dri/sis/sis_screen.c | 1 - src/mesa/drivers/dri/sis/sis_screen.h | 1 - src/mesa/drivers/dri/sis/sis_span.c | 1 - src/mesa/drivers/dri/sis/sis_span.h | 1 - src/mesa/drivers/dri/sis/sis_state.c | 1 - src/mesa/drivers/dri/sis/sis_state.h | 1 - src/mesa/drivers/dri/sis/sis_stencil.c | 1 - src/mesa/drivers/dri/sis/sis_stencil.h | 1 - src/mesa/drivers/dri/sis/sis_tex.c | 1 - src/mesa/drivers/dri/sis/sis_tex.h | 1 - src/mesa/drivers/dri/sis/sis_texstate.c | 1 - src/mesa/drivers/dri/sis/sis_tris.h | 1 - src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S | 1 - src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h | 1 - src/mesa/drivers/dri/tdfx/dri_glide.h | 1 - src/mesa/drivers/dri/tdfx/server/tdfx_dri.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_context.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_dd.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_glide.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_lock.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_lock.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_pixels.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_pixels.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_render.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_render.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_screen.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_screen.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_span.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_span.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_state.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_state.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_tex.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_tex.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_texman.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_texman.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_texstate.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_texstate.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_tris.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_tris.h | 1 - src/mesa/drivers/dri/tdfx/tdfx_vb.c | 1 - src/mesa/drivers/dri/tdfx/tdfx_vb.h | 1 - src/mesa/drivers/dri/unichrome/server/via_dri.c | 1 - src/mesa/drivers/dri/unichrome/server/via_driver.h | 1 - src/mesa/drivers/dri/unichrome/server/via_priv.h | 1 - src/mesa/drivers/ggi/default/genkgi.h | 2 +- src/mesa/drivers/ggi/default/genkgi_mode.c | 2 +- src/mesa/drivers/ggi/default/genkgi_visual.c | 2 +- src/mesa/drivers/ggi/include/ggi/mesa/debug.h | 2 +- src/mesa/drivers/svga/svgamesa.c | 1 - src/mesa/drivers/svga/svgamesa15.c | 1 - src/mesa/drivers/svga/svgamesa15.h | 1 - src/mesa/drivers/svga/svgamesa16.c | 1 - src/mesa/drivers/svga/svgamesa16.h | 1 - src/mesa/drivers/svga/svgamesa24.c | 1 - src/mesa/drivers/svga/svgamesa24.h | 1 - src/mesa/drivers/svga/svgamesa32.c | 1 - src/mesa/drivers/svga/svgamesa32.h | 1 - src/mesa/drivers/svga/svgamesa8.c | 1 - src/mesa/drivers/svga/svgamesa8.h | 1 - src/mesa/drivers/svga/svgapix.h | 1 - src/mesa/drivers/windows/gdi/wgl.c | 1 - src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c | 1 - src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c | 1 - src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_clip.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_norm.c | 1 - src/mesa/drivers/windows/gldirect/gld_debug_xform.c | 1 - src/mesa/drivers/windows/gldirect/mesasw/colors.h | 7 ++----- src/mesa/glapi/mesadef.py | 1 - src/mesa/sparc/norm.S | 1 - src/mesa/sparc/sparc.h | 1 - src/mesa/sparc/xform.S | 1 - src/mesa/x86-64/x86-64.c | 1 - src/mesa/x86-64/x86-64.h | 1 - src/mesa/x86-64/xform4.S | 1 - src/mesa/x86/3dnow.c | 1 - src/mesa/x86/3dnow.h | 1 - src/mesa/x86/3dnow_normal.S | 1 - src/mesa/x86/3dnow_xform1.S | 1 - src/mesa/x86/3dnow_xform2.S | 1 - src/mesa/x86/3dnow_xform3.S | 1 - src/mesa/x86/3dnow_xform4.S | 1 - src/mesa/x86/clip_args.h | 1 - src/mesa/x86/common_x86_asm.h | 1 - src/mesa/x86/common_x86_features.h | 1 - src/mesa/x86/common_x86_macros.h | 1 - src/mesa/x86/norm_args.h | 1 - src/mesa/x86/sse.h | 1 - src/mesa/x86/sse_normal.S | 1 - src/mesa/x86/sse_xform1.S | 1 - src/mesa/x86/sse_xform2.S | 1 - src/mesa/x86/sse_xform3.S | 1 - src/mesa/x86/sse_xform4.S | 1 - src/mesa/x86/x86.c | 1 - src/mesa/x86/x86.h | 1 - src/mesa/x86/x86_cliptest.S | 1 - src/mesa/x86/x86_xform2.S | 1 - src/mesa/x86/x86_xform3.S | 1 - src/mesa/x86/x86_xform4.S | 1 - src/mesa/x86/xform_args.h | 1 - 572 files changed, 52 insertions(+), 745 deletions(-) (limited to 'src/glut') diff --git a/docs/MESA_packed_depth_stencil.spec b/docs/MESA_packed_depth_stencil.spec index 4f7ab1e28c..112b730ecc 100644 --- a/docs/MESA_packed_depth_stencil.spec +++ b/docs/MESA_packed_depth_stencil.spec @@ -17,7 +17,6 @@ Status Version - $Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $ Number diff --git a/docs/MESA_program_debug.spec b/docs/MESA_program_debug.spec index 391d39fa70..7694fdcc42 100644 --- a/docs/MESA_program_debug.spec +++ b/docs/MESA_program_debug.spec @@ -18,7 +18,6 @@ Version Last Modified Date: July 20, 2003 Author Revision: 1.0 - $Date: 2004/03/25 01:42:41 $ $Revision: 1.4 $ Number diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec index f79d29c405..533d017c9a 100644 --- a/docs/MESA_resize_buffers.spec +++ b/docs/MESA_resize_buffers.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_resize_buffers.spec,v 1.3 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/MESA_shader_debug.spec b/docs/MESA_shader_debug.spec index dbd22b3c66..1f7d42ac91 100644 --- a/docs/MESA_shader_debug.spec +++ b/docs/MESA_shader_debug.spec @@ -19,7 +19,6 @@ Version Last Modified Date: July 30, 2006 Author Revision: 0.2 - $Date: 2006/07/30 14:28:38 $ $Revision: 1.2 $ Number diff --git a/docs/MESA_sprite_point.spec b/docs/MESA_sprite_point.spec index 9422ff5729..b50d78e9e7 100644 --- a/docs/MESA_sprite_point.spec +++ b/docs/MESA_sprite_point.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $ Number diff --git a/docs/MESA_texture_array.spec b/docs/MESA_texture_array.spec index d3b7752115..9dee65b045 100644 --- a/docs/MESA_texture_array.spec +++ b/docs/MESA_texture_array.spec @@ -20,7 +20,6 @@ Status Version - $Date: 2007/05/16$ $Revision: 0.4$ Number diff --git a/docs/MESA_trace.spec b/docs/MESA_trace.spec index f0a79c7df9..dc4166e6b6 100644 --- a/docs/MESA_trace.spec +++ b/docs/MESA_trace.spec @@ -17,7 +17,6 @@ Status Version - $Id: MESA_trace.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec index eb1d0d1f06..4d01f1814c 100644 --- a/docs/MESA_window_pos.spec +++ b/docs/MESA_window_pos.spec @@ -16,7 +16,6 @@ Status Version - $Id: MESA_window_pos.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $ Number diff --git a/docs/README.BEOS b/docs/README.BEOS index 5847730af0..efd84e888c 100644 --- a/docs/README.BEOS +++ b/docs/README.BEOS @@ -134,4 +134,3 @@ as of February, 1999. ---------------------------------------------------------------------- -$Id: README.BEOS,v 1.12 2004/10/13 00:35:55 phoudoin Exp $ diff --git a/docs/README.QUAKE b/docs/README.QUAKE index 5a13b7a498..e90c76a083 100644 --- a/docs/README.QUAKE +++ b/docs/README.QUAKE @@ -205,4 +205,3 @@ http://www.linuxgames.com/quake2/ ---------------------------------------------------------------------- -$Id: README.QUAKE,v 1.3 1998/08/23 15:26:26 brianp Exp $ diff --git a/docs/RELNOTES-3.1 b/docs/RELNOTES-3.1 index 4d6e3c2f44..65324eb496 100644 --- a/docs/RELNOTES-3.1 +++ b/docs/RELNOTES-3.1 @@ -143,4 +143,3 @@ code). Anyone want to help? ---------------------------------------------------------------------- -$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.2 b/docs/RELNOTES-3.2 index 7737c28e80..ec7d4f8dc3 100644 --- a/docs/RELNOTES-3.2 +++ b/docs/RELNOTES-3.2 @@ -9,4 +9,3 @@ have been added. For a list of bug fixes please read the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $ diff --git a/docs/RELNOTES-3.2.1 b/docs/RELNOTES-3.2.1 index 2ad5b9046a..d34efcc867 100644 --- a/docs/RELNOTES-3.2.1 +++ b/docs/RELNOTES-3.2.1 @@ -29,4 +29,3 @@ GLU library. ---------------------------------------------------------------------- -$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $ diff --git a/docs/RELNOTES-3.3 b/docs/RELNOTES-3.3 index 362a74ee31..3850767bb1 100644 --- a/docs/RELNOTES-3.3 +++ b/docs/RELNOTES-3.3 @@ -268,4 +268,3 @@ image convolution. This will (hopefully) be done for Mesa 3.5/3.6. ---------------------------------------------------------------------- -$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $ diff --git a/docs/RELNOTES-3.4 b/docs/RELNOTES-3.4 index 4aa607a37c..657ccdaab6 100644 --- a/docs/RELNOTES-3.4 +++ b/docs/RELNOTES-3.4 @@ -19,4 +19,3 @@ see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $ diff --git a/docs/RELNOTES-3.4.1 b/docs/RELNOTES-3.4.1 index 18443507c2..73d75c64d2 100644 --- a/docs/RELNOTES-3.4.1 +++ b/docs/RELNOTES-3.4.1 @@ -19,4 +19,3 @@ the Mesa 3.4 release. For details, see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $ diff --git a/docs/RELNOTES-3.4.2 b/docs/RELNOTES-3.4.2 index 894ed199ff..9caea900d8 100644 --- a/docs/RELNOTES-3.4.2 +++ b/docs/RELNOTES-3.4.2 @@ -19,4 +19,3 @@ the Mesa 3.4.1 release. For details, see the VERSIONS file. ---------------------------------------------------------------------- -$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $ diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5 index 52097a1cd6..b2aa1b852e 100644 --- a/docs/RELNOTES-3.5 +++ b/docs/RELNOTES-3.5 @@ -225,4 +225,3 @@ In the future I hope to implement support for 32-bit, floating point color channels. ---------------------------------------------------------------------- -$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $ diff --git a/docs/RELNOTES-4.0 b/docs/RELNOTES-4.0 index e4249cfa17..2f729db158 100644 --- a/docs/RELNOTES-4.0 +++ b/docs/RELNOTES-4.0 @@ -160,4 +160,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0. ---------------------------------------------------------------------- -$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $ diff --git a/docs/RELNOTES-4.0.1 b/docs/RELNOTES-4.0.1 index b4d7efca81..e84df6bf89 100644 --- a/docs/RELNOTES-4.0.1 +++ b/docs/RELNOTES-4.0.1 @@ -19,4 +19,3 @@ Mesa 4.0.1 only contains bug fixes since version 4.0. See the docs/VERSIONS file for the list of bug fixes. ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $ diff --git a/docs/RELNOTES-4.0.2 b/docs/RELNOTES-4.0.2 index 1b7eaaa8fe..b476956ba2 100644 --- a/docs/RELNOTES-4.0.2 +++ b/docs/RELNOTES-4.0.2 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $ diff --git a/docs/RELNOTES-4.0.3 b/docs/RELNOTES-4.0.3 index c69b6a279e..0b3e34befe 100644 --- a/docs/RELNOTES-4.0.3 +++ b/docs/RELNOTES-4.0.3 @@ -49,4 +49,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $ diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1 index 92cf9196f0..24e9299eb2 100644 --- a/docs/RELNOTES-4.1 +++ b/docs/RELNOTES-4.1 @@ -305,4 +305,3 @@ are some things to change: ---------------------------------------------------------------------- -$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $ diff --git a/docs/RELNOTES-5.0 b/docs/RELNOTES-5.0 index 565e4ad78e..1b22996d83 100644 --- a/docs/RELNOTES-5.0 +++ b/docs/RELNOTES-5.0 @@ -82,4 +82,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $ diff --git a/docs/RELNOTES-5.0.1 b/docs/RELNOTES-5.0.1 index 8d72cc44c1..f37e9c4a7f 100644 --- a/docs/RELNOTES-5.0.1 +++ b/docs/RELNOTES-5.0.1 @@ -43,4 +43,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $ diff --git a/docs/RELNOTES-5.0.2 b/docs/RELNOTES-5.0.2 index cfc9ad04fd..d0e05b2c73 100644 --- a/docs/RELNOTES-5.0.2 +++ b/docs/RELNOTES-5.0.2 @@ -43,4 +43,3 @@ driver call the _mesa_enable_1_4_extensions() function. ---------------------------------------------------------------------- -$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $ diff --git a/docs/RELNOTES-6.0 b/docs/RELNOTES-6.0 index de01a879a4..1a3c2fb1aa 100644 --- a/docs/RELNOTES-6.0 +++ b/docs/RELNOTES-6.0 @@ -84,4 +84,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.0. ---------------------------------------------------------------------- -$Id: RELNOTES-6.0,v 1.3 2004/01/15 15:47:57 brianp Exp $ diff --git a/docs/RELNOTES-6.0.1 b/docs/RELNOTES-6.0.1 index e72d9fe891..1444b9fc87 100644 --- a/docs/RELNOTES-6.0.1 +++ b/docs/RELNOTES-6.0.1 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.0.1,v 3.1 2004/04/02 23:37:02 brianp Exp $ diff --git a/docs/RELNOTES-6.1 b/docs/RELNOTES-6.1 index 830f1e47e7..8de64d1f1c 100644 --- a/docs/RELNOTES-6.1 +++ b/docs/RELNOTES-6.1 @@ -109,4 +109,3 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.1. ---------------------------------------------------------------------- -$Id: RELNOTES-6.1,v 3.5 2004/08/17 22:58:23 brianp Exp $ diff --git a/docs/RELNOTES-6.2 b/docs/RELNOTES-6.2 index 4043a5655e..06cfba0c75 100644 --- a/docs/RELNOTES-6.2 +++ b/docs/RELNOTES-6.2 @@ -49,4 +49,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.2,v 3.4 2004/10/02 15:43:14 brianp Exp $ diff --git a/docs/RELNOTES-6.2.1 b/docs/RELNOTES-6.2.1 index d72560e5af..c7baa5d421 100644 --- a/docs/RELNOTES-6.2.1 +++ b/docs/RELNOTES-6.2.1 @@ -47,4 +47,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.2.1,v 3.1 2004/12/09 23:21:36 brianp Exp $ diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3 index dde335eec1..6b4dfaaf9a 100644 --- a/docs/RELNOTES-6.3 +++ b/docs/RELNOTES-6.3 @@ -112,4 +112,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $ diff --git a/docs/RELNOTES-6.3.1 b/docs/RELNOTES-6.3.1 index cc6e8be1b2..eacc952aeb 100644 --- a/docs/RELNOTES-6.3.1 +++ b/docs/RELNOTES-6.3.1 @@ -46,4 +46,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3.1,v 3.1 2005/07/21 18:45:54 brianp Exp $ diff --git a/docs/RELNOTES-6.3.2 b/docs/RELNOTES-6.3.2 index f2d47bff19..e5243ef783 100644 --- a/docs/RELNOTES-6.3.2 +++ b/docs/RELNOTES-6.3.2 @@ -34,4 +34,3 @@ D3D needs updating ---------------------------------------------------------------------- -$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $ diff --git a/docs/RELNOTES-6.4 b/docs/RELNOTES-6.4 index a12600c3c8..1a945a1039 100644 --- a/docs/RELNOTES-6.4 +++ b/docs/RELNOTES-6.4 @@ -47,4 +47,3 @@ in Mesa 6.3. ---------------------------------------------------------------------- -$Id: RELNOTES-6.4,v 3.1 2005/10/24 23:33:27 brianp Exp $ diff --git a/docs/news.html b/docs/news.html index 58aca31858..b766ce7c75 100644 --- a/docs/news.html +++ b/docs/news.html @@ -1117,6 +1117,5 @@ source code.


-$Id: news.html,v 3.33 2006/12/02 18:18:41 brianp Exp $ diff --git a/include/GL/internal/sarea.h b/include/GL/internal/sarea.h index 77c16e0efe..a0d6084f31 100644 --- a/include/GL/internal/sarea.h +++ b/include/GL/internal/sarea.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ /** * \file sarea.h * SAREA definitions. @@ -34,7 +33,6 @@ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/GL/dri/sarea.h,v 1.11 2002/10/30 12:52:03 alanh Exp $ */ #ifndef _SAREA_H_ #define _SAREA_H_ diff --git a/progs/beos/demo.cpp b/progs/beos/demo.cpp index 6b0b9576d6..ae29bb80b2 100644 --- a/progs/beos/demo.cpp +++ b/progs/beos/demo.cpp @@ -1,4 +1,3 @@ -// $Id: demo.cpp,v 1.2 2004/08/14 09:59:16 phoudoin Exp $ // Simple BeOS GLView demo // Written by Brian Paul diff --git a/progs/ggi/gears.c b/progs/ggi/gears.c index ac2e9f2a6e..2b3231d8ae 100644 --- a/progs/ggi/gears.c +++ b/progs/ggi/gears.c @@ -1,4 +1,3 @@ -/* $Id: gears.c,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ */ /* * 3-D gear wheels. This program is in the public domain. diff --git a/progs/miniglx/glfbdevtest.c b/progs/miniglx/glfbdevtest.c index c82ca6e5f6..d4efb96930 100644 --- a/progs/miniglx/glfbdevtest.c +++ b/progs/miniglx/glfbdevtest.c @@ -1,4 +1,3 @@ -/* $Id: glfbdevtest.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Test the GLFBDev interface. Only tested with radeonfb driver!!!! diff --git a/progs/miniglx/manytex.c b/progs/miniglx/manytex.c index 36fa10d222..74b06649f6 100644 --- a/progs/miniglx/manytex.c +++ b/progs/miniglx/manytex.c @@ -1,4 +1,3 @@ -/* $Id: manytex.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */ /* * test handling of many texture maps diff --git a/progs/miniglx/sample_server.c b/progs/miniglx/sample_server.c index 039c04fa40..62456eca25 100644 --- a/progs/miniglx/sample_server.c +++ b/progs/miniglx/sample_server.c @@ -1,4 +1,3 @@ -/* $Id: sample_server.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Sample server that just keeps first available window mapped. diff --git a/progs/miniglx/sample_server2.c b/progs/miniglx/sample_server2.c index 58effcf484..efd382a6d9 100644 --- a/progs/miniglx/sample_server2.c +++ b/progs/miniglx/sample_server2.c @@ -1,4 +1,3 @@ -/* $Id: sample_server2.c,v 1.2 2003/08/23 01:28:59 jonsmirl Exp $ */ /* * Sample server that just keeps first available window mapped. diff --git a/progs/miniglx/texline.c b/progs/miniglx/texline.c index d2a97d2876..098077f247 100644 --- a/progs/miniglx/texline.c +++ b/progs/miniglx/texline.c @@ -1,4 +1,3 @@ -/* $Id: texline.c,v 1.1 2003/08/06 17:47:15 keithw Exp $ */ /* * Test textured lines. diff --git a/progs/tests/Makefile.win b/progs/tests/Makefile.win index 0de6c42e39..d42e3cb654 100644 --- a/progs/tests/Makefile.win +++ b/progs/tests/Makefile.win @@ -1,4 +1,3 @@ -# $Id: Makefile.win,v 1.1 2002/01/16 01:03:25 kschultz Exp $ # Mesa 3-D graphics library # Version: 3.5 diff --git a/progs/tests/antialias.c b/progs/tests/antialias.c index 79b5ab75c5..3a83c34b8d 100644 --- a/progs/tests/antialias.c +++ b/progs/tests/antialias.c @@ -1,4 +1,3 @@ -/* $Id: antialias.c,v 1.2 2003/03/29 16:42:57 brianp Exp $ */ /* * Test multisampling and polygon smoothing. diff --git a/progs/tests/cva.c b/progs/tests/cva.c index c7677990bf..a47b2a9319 100644 --- a/progs/tests/cva.c +++ b/progs/tests/cva.c @@ -1,4 +1,3 @@ -/* $Id: cva.c,v 1.8 2006/11/22 19:37:21 sroland Exp $ */ /* * Trivial CVA test, good for testing driver fastpaths (especially diff --git a/progs/tests/getprocaddress.py b/progs/tests/getprocaddress.py index d16b2d93d0..8adfc51bd6 100644 --- a/progs/tests/getprocaddress.py +++ b/progs/tests/getprocaddress.py @@ -1,6 +1,5 @@ #!/usr/bin/env python -# $Id: getprocaddress.py,v 1.7 2005/06/21 23:42:43 idr Exp $ # Helper for the getprocaddress.c test. diff --git a/progs/tests/jkrahntest.c b/progs/tests/jkrahntest.c index 85bda8d015..08660b8932 100644 --- a/progs/tests/jkrahntest.c +++ b/progs/tests/jkrahntest.c @@ -1,4 +1,3 @@ -/* $Id: jkrahntest.c,v 1.2 2006/01/30 17:12:10 brianp Exp $ */ /* This is a good test for glXSwapBuffers on non-current windows, * and the glXCopyContext function. Fixed several Mesa/DRI bugs with diff --git a/progs/tests/manytex.c b/progs/tests/manytex.c index 900e5834fe..83c8676657 100644 --- a/progs/tests/manytex.c +++ b/progs/tests/manytex.c @@ -1,4 +1,3 @@ -/* $Id: manytex.c,v 1.5 2005/09/15 01:58:39 brianp Exp $ */ /* * test handling of many texture maps diff --git a/progs/tests/multipal.c b/progs/tests/multipal.c index c824b38703..52818fca7e 100644 --- a/progs/tests/multipal.c +++ b/progs/tests/multipal.c @@ -1,4 +1,3 @@ -/* $Id: multipal.c,v 1.6 2003/12/08 09:03:36 joukj Exp $ */ /* * Test multitexture and paletted textures. diff --git a/progs/tests/multiwindow.c b/progs/tests/multiwindow.c index e004b0336c..b069bea91c 100644 --- a/progs/tests/multiwindow.c +++ b/progs/tests/multiwindow.c @@ -1,4 +1,3 @@ -/* $Id: multiwindow.c,v 1.1 2001/08/21 14:25:31 brianp Exp $ */ /* * A skeleton/template GLUT program @@ -8,7 +7,6 @@ /* - * $Log: multiwindow.c,v $ * Revision 1.1 2001/08/21 14:25:31 brianp * simple multi-window GLUT test prog * diff --git a/progs/tests/sharedtex.c b/progs/tests/sharedtex.c index 7be90d67f5..c07ebd719c 100644 --- a/progs/tests/sharedtex.c +++ b/progs/tests/sharedtex.c @@ -1,4 +1,3 @@ -/* $Id: sharedtex.c,v 1.2 2002/01/16 14:32:46 joukj Exp $ */ /* * Test sharing of display lists and texture objects between GLX contests. diff --git a/progs/tests/texline.c b/progs/tests/texline.c index 3d59d9ac26..ee16ed40df 100644 --- a/progs/tests/texline.c +++ b/progs/tests/texline.c @@ -1,4 +1,3 @@ -/* $Id: texline.c,v 1.5 2004/01/28 10:07:48 keithw Exp $ */ /* * Test textured lines. diff --git a/progs/tests/texrect.c b/progs/tests/texrect.c index 61c1fdd6b4..43edc49180 100644 --- a/progs/tests/texrect.c +++ b/progs/tests/texrect.c @@ -1,4 +1,3 @@ -/* $Id: texrect.c,v 1.5 2004/05/06 20:27:32 brianp Exp $ */ /* GL_NV_texture_rectangle test * diff --git a/progs/tests/texwrap.c b/progs/tests/texwrap.c index 6e9fbe0c70..8143256f8a 100644 --- a/progs/tests/texwrap.c +++ b/progs/tests/texwrap.c @@ -1,4 +1,3 @@ -/* $Id: texwrap.c,v 1.8 2005/08/25 03:09:12 brianp Exp $ */ /* * Test texture wrap modes. diff --git a/progs/util/README b/progs/util/README index ca89d34bd3..ea71ebd2b9 100644 --- a/progs/util/README +++ b/progs/util/README @@ -19,4 +19,3 @@ imagesgi.cpp,.h - read SGI image files more to come... ---------------------------------------------------------------------- -$Id: README,v 1.1 1999/08/19 00:55:42 jtg Exp $ diff --git a/progs/util/glstate.c b/progs/util/glstate.c index 4c5db13ec7..21d7e4552d 100644 --- a/progs/util/glstate.c +++ b/progs/util/glstate.c @@ -1,4 +1,3 @@ -/* $Id: glstate.c,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Print GL state information (for debugging) @@ -21,7 +20,6 @@ /* - * $Log: glstate.c,v $ * Revision 1.1 1999/08/19 00:55:42 jtg * Initial revision * diff --git a/progs/util/glstate.h b/progs/util/glstate.h index 1aa4d21d8e..9216382b7b 100644 --- a/progs/util/glstate.h +++ b/progs/util/glstate.h @@ -1,4 +1,3 @@ -/* $Id: glstate.h,v 1.1 1999/08/19 00:55:42 jtg Exp $ */ /* * Print GL state information (for debugging) @@ -21,7 +20,6 @@ /* - * $Log: glstate.h,v $ * Revision 1.1 1999/08/19 00:55:42 jtg * Initial revision * diff --git a/progs/util/sampleMakefile b/progs/util/sampleMakefile index ebb57ff3dd..71ec150b88 100644 --- a/progs/util/sampleMakefile +++ b/progs/util/sampleMakefile @@ -1,11 +1,9 @@ -# $Id: sampleMakefile,v 1.1 1999/08/19 00:55:42 jtg Exp $ # Sample makefile for compiling OpenGL/Mesa applications on Unix. # This example assumes Linux with gcc. # This makefile is in the public domain -# $Log: sampleMakefile,v $ # Revision 1.1 1999/08/19 00:55:42 jtg # Initial revision # diff --git a/progs/windml/ugldrawpix.c b/progs/windml/ugldrawpix.c index b33be2c6ae..154fe55970 100644 --- a/progs/windml/ugldrawpix.c +++ b/progs/windml/ugldrawpix.c @@ -7,7 +7,6 @@ */ /* - * $Log: ugldrawpix.c,v $ * Revision 1.2 2001/09/10 19:21:13 brianp * WindML updates (Stephane Raimbault) * diff --git a/progs/windml/ugltexcyl.c b/progs/windml/ugltexcyl.c index d2fe687b92..db66d1ff67 100644 --- a/progs/windml/ugltexcyl.c +++ b/progs/windml/ugltexcyl.c @@ -7,7 +7,6 @@ */ /* - * $Log: ugltexcyl.c,v $ * Revision 1.2 2001/09/10 19:21:13 brianp * WindML updates (Stephane Raimbault) * diff --git a/progs/xdemos/vgears.c b/progs/xdemos/vgears.c index 13d030a8be..f579e8b421 100644 --- a/progs/xdemos/vgears.c +++ b/progs/xdemos/vgears.c @@ -1,4 +1,3 @@ -/* $ID$ */ /* * Spinning gears demo for Linux SVGA/Mesa interface in 32K color mode. diff --git a/src/gallium/winsys/dri/intel/server/i830_common.h b/src/gallium/winsys/dri/intel/server/i830_common.h index f1fd3939ab..f84f453309 100644 --- a/src/gallium/winsys/dri/intel/server/i830_common.h +++ b/src/gallium/winsys/dri/intel/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/gallium/winsys/dri/intel/server/i830_dri.h b/src/gallium/winsys/dri/intel/server/i830_dri.h index c2a3af8cbf..685de4a551 100644 --- a/src/gallium/winsys/dri/intel/server/i830_dri.h +++ b/src/gallium/winsys/dri/intel/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/glu/mini/all.h b/src/glu/mini/all.h index d626bee937..874c935925 100644 --- a/src/glu/mini/all.h +++ b/src/glu/mini/all.h @@ -1,4 +1,3 @@ -/* $Id: all.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/glu.c b/src/glu/mini/glu.c index 5c7722c5f0..31429e3343 100644 --- a/src/glu/mini/glu.c +++ b/src/glu/mini/glu.c @@ -1,4 +1,3 @@ -/* $Id: glu.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/gluP.h b/src/glu/mini/gluP.h index 85fbc33c62..a39edce41f 100644 --- a/src/glu/mini/gluP.h +++ b/src/glu/mini/gluP.h @@ -1,4 +1,3 @@ -/* $Id: gluP.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/mipmap.c b/src/glu/mini/mipmap.c index 97297729e7..a655d214e3 100644 --- a/src/glu/mini/mipmap.c +++ b/src/glu/mini/mipmap.c @@ -1,4 +1,3 @@ -/* $Id: mipmap.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbs.c b/src/glu/mini/nurbs.c index 93c0dd3ce2..9f39cacb41 100644 --- a/src/glu/mini/nurbs.c +++ b/src/glu/mini/nurbs.c @@ -1,4 +1,3 @@ -/* $Id: nurbs.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbs.h b/src/glu/mini/nurbs.h index c9c9c094f1..3642e213a8 100644 --- a/src/glu/mini/nurbs.h +++ b/src/glu/mini/nurbs.h @@ -1,4 +1,3 @@ -/* $Id: nurbs.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/nurbscrv.c b/src/glu/mini/nurbscrv.c index 62d91b46d3..e80468fdb0 100644 --- a/src/glu/mini/nurbscrv.c +++ b/src/glu/mini/nurbscrv.c @@ -1,4 +1,3 @@ -/* $Id: nurbscrv.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/polytest.c b/src/glu/mini/polytest.c index 52f272a3cb..1ff966f61c 100644 --- a/src/glu/mini/polytest.c +++ b/src/glu/mini/polytest.c @@ -1,4 +1,3 @@ -/* $Id: polytest.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/project.c b/src/glu/mini/project.c index a2747de55f..6fa03267e5 100644 --- a/src/glu/mini/project.c +++ b/src/glu/mini/project.c @@ -1,4 +1,3 @@ -/* $Id: project.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/quadric.c b/src/glu/mini/quadric.c index 015552e123..0484890ef6 100644 --- a/src/glu/mini/quadric.c +++ b/src/glu/mini/quadric.c @@ -1,4 +1,3 @@ -/* $Id: quadric.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tess.c b/src/glu/mini/tess.c index 1a384239be..341d29bae3 100644 --- a/src/glu/mini/tess.c +++ b/src/glu/mini/tess.c @@ -1,4 +1,3 @@ -/* $Id: tess.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tess.h b/src/glu/mini/tess.h index 908e20972c..4e51dddd37 100644 --- a/src/glu/mini/tess.h +++ b/src/glu/mini/tess.h @@ -1,4 +1,3 @@ -/* $Id: tess.h,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/mini/tesselat.c b/src/glu/mini/tesselat.c index a1102e6e5a..47d230073f 100644 --- a/src/glu/mini/tesselat.c +++ b/src/glu/mini/tesselat.c @@ -1,4 +1,3 @@ -/* $Id: tesselat.c,v 1.2 2003/08/22 20:11:43 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/glu/sgi/dummy.cc b/src/glu/sgi/dummy.cc index fac5a63b76..bd905a2608 100644 --- a/src/glu/sgi/dummy.cc +++ b/src/glu/sgi/dummy.cc @@ -1,4 +1,3 @@ -/* $Id: dummy.cc,v 1.1 2001/03/18 13:06:19 pesco Exp $ */ /* * This file contains nothing. It's just there so there's at least a single * source file for libGLU.la in this directory. diff --git a/src/glu/sgi/libnurbs/interface/bezierEval.h b/src/glu/sgi/libnurbs/interface/bezierEval.h index 1a9f3c78e7..adecfe9b2f 100644 --- a/src/glu/sgi/libnurbs/interface/bezierEval.h +++ b/src/glu/sgi/libnurbs/interface/bezierEval.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierEval.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIEREVAL_H diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.cc b/src/glu/sgi/libnurbs/interface/bezierPatch.cc index 836ae94e0a..fa1daed52e 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatch.cc +++ b/src/glu/sgi/libnurbs/interface/bezierPatch.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/bezierPatch.h b/src/glu/sgi/libnurbs/interface/bezierPatch.h index 31c97ba08f..ad0f8b0d2a 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatch.h +++ b/src/glu/sgi/libnurbs/interface/bezierPatch.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatch.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCH_H diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc index 9ff416ad6e..3dc16313ff 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc +++ b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h index 74cf098858..2ab24dff5b 100644 --- a/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h +++ b/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/bezierPatchMesh.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _BEZIERPATCHMESH_H diff --git a/src/glu/sgi/libnurbs/interface/glcurveval.cc b/src/glu/sgi/libnurbs/interface/glcurveval.cc index 32e4704137..b6591dba0d 100644 --- a/src/glu/sgi/libnurbs/interface/glcurveval.cc +++ b/src/glu/sgi/libnurbs/interface/glcurveval.cc @@ -35,8 +35,6 @@ /* * glcurveval.c++ * - * $Date: 2006/03/29 18:46:46 $ $Revision: 1.7 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glcurveval.cc,v 1.7 2006/03/29 18:46:46 brianp Exp $ */ /* Polynomial Evaluator Interface */ diff --git a/src/glu/sgi/libnurbs/interface/glimports.h b/src/glu/sgi/libnurbs/interface/glimports.h index 9a9d3e32c9..2c307f63e8 100644 --- a/src/glu/sgi/libnurbs/interface/glimports.h +++ b/src/glu/sgi/libnurbs/interface/glimports.h @@ -35,8 +35,6 @@ /* * glimports.h * - * $Date: 2001/03/19 17:52:02 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glimports.h,v 1.3 2001/03/19 17:52:02 pesco Exp $ */ #ifndef __gluimports_h_ diff --git a/src/glu/sgi/libnurbs/interface/glinterface.cc b/src/glu/sgi/libnurbs/interface/glinterface.cc index dfd16d1722..ba64bcd2dc 100644 --- a/src/glu/sgi/libnurbs/interface/glinterface.cc +++ b/src/glu/sgi/libnurbs/interface/glinterface.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glinterface.cc,v 1.2 2001/07/16 15:46:42 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/glrenderer.h b/src/glu/sgi/libnurbs/interface/glrenderer.h index 30f07632a4..8fc23125e0 100644 --- a/src/glu/sgi/libnurbs/interface/glrenderer.h +++ b/src/glu/sgi/libnurbs/interface/glrenderer.h @@ -35,8 +35,6 @@ /* * glrenderer.h * - * $Date: 2004/02/26 14:58:11 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/glrenderer.h,v 1.4 2004/02/26 14:58:11 brianp Exp $ */ #ifndef __gluglrenderer_h_ diff --git a/src/glu/sgi/libnurbs/interface/incurveeval.cc b/src/glu/sgi/libnurbs/interface/incurveeval.cc index 336cca0508..96ea8896ae 100644 --- a/src/glu/sgi/libnurbs/interface/incurveeval.cc +++ b/src/glu/sgi/libnurbs/interface/incurveeval.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/incurveeval.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/interface/insurfeval.cc b/src/glu/sgi/libnurbs/interface/insurfeval.cc index b314699c7a..78d8bece13 100644 --- a/src/glu/sgi/libnurbs/interface/insurfeval.cc +++ b/src/glu/sgi/libnurbs/interface/insurfeval.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/insurfeval.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/interface/mystdio.h b/src/glu/sgi/libnurbs/interface/mystdio.h index 6d737257f7..e9947ea393 100644 --- a/src/glu/sgi/libnurbs/interface/mystdio.h +++ b/src/glu/sgi/libnurbs/interface/mystdio.h @@ -35,8 +35,6 @@ /* * mystdio.h * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/mystdio.h,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __glumystdio_h_ diff --git a/src/glu/sgi/libnurbs/interface/mystdlib.h b/src/glu/sgi/libnurbs/interface/mystdlib.h index 0ebbc1299f..2520b41e0a 100644 --- a/src/glu/sgi/libnurbs/interface/mystdlib.h +++ b/src/glu/sgi/libnurbs/interface/mystdlib.h @@ -35,8 +35,6 @@ /* * mystdlib.h * - * $Date: 2001/03/19 17:52:02 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/interface/mystdlib.h,v 1.3 2001/03/19 17:52:02 pesco Exp $ */ #ifndef __glumystdlib_h_ diff --git a/src/glu/sgi/libnurbs/internals/arc.h b/src/glu/sgi/libnurbs/internals/arc.h index b700a1e826..bbed33c649 100644 --- a/src/glu/sgi/libnurbs/internals/arc.h +++ b/src/glu/sgi/libnurbs/internals/arc.h @@ -35,8 +35,6 @@ /* * arc.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arc.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluarc_h_ diff --git a/src/glu/sgi/libnurbs/internals/arcsorter.cc b/src/glu/sgi/libnurbs/internals/arcsorter.cc index 1a7f4c6911..1f85cb7108 100644 --- a/src/glu/sgi/libnurbs/internals/arcsorter.cc +++ b/src/glu/sgi/libnurbs/internals/arcsorter.cc @@ -35,8 +35,6 @@ /* * arcsorter.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arcsorter.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __gluarcsorter_c_ diff --git a/src/glu/sgi/libnurbs/internals/arcsorter.h b/src/glu/sgi/libnurbs/internals/arcsorter.h index 989f80a43c..1025d30b5d 100644 --- a/src/glu/sgi/libnurbs/internals/arcsorter.h +++ b/src/glu/sgi/libnurbs/internals/arcsorter.h @@ -35,8 +35,6 @@ /* * arcsorter.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arcsorter.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gluarcsorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/arctess.h b/src/glu/sgi/libnurbs/internals/arctess.h index fc42ea5eb7..d3ea2071ea 100644 --- a/src/glu/sgi/libnurbs/internals/arctess.h +++ b/src/glu/sgi/libnurbs/internals/arctess.h @@ -35,8 +35,6 @@ /* * arctess.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/arctess.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluarctess_h_ diff --git a/src/glu/sgi/libnurbs/internals/backend.cc b/src/glu/sgi/libnurbs/internals/backend.cc index 97775a9768..69c46b2d52 100644 --- a/src/glu/sgi/libnurbs/internals/backend.cc +++ b/src/glu/sgi/libnurbs/internals/backend.cc @@ -35,8 +35,6 @@ /* * backend.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/backend.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ /* Bezier surface backend diff --git a/src/glu/sgi/libnurbs/internals/backend.h b/src/glu/sgi/libnurbs/internals/backend.h index c1f00b1a01..fb03859f27 100644 --- a/src/glu/sgi/libnurbs/internals/backend.h +++ b/src/glu/sgi/libnurbs/internals/backend.h @@ -35,8 +35,6 @@ /* * backend.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/backend.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubackend_h_ diff --git a/src/glu/sgi/libnurbs/internals/basiccrveval.h b/src/glu/sgi/libnurbs/internals/basiccrveval.h index 0a5f66c201..41abedbb20 100644 --- a/src/glu/sgi/libnurbs/internals/basiccrveval.h +++ b/src/glu/sgi/libnurbs/internals/basiccrveval.h @@ -35,8 +35,6 @@ /* * basiccurveeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/basiccrveval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glubasiccrveval_h_ diff --git a/src/glu/sgi/libnurbs/internals/basicsurfeval.h b/src/glu/sgi/libnurbs/internals/basicsurfeval.h index a67ded97b5..2fe76ad67d 100644 --- a/src/glu/sgi/libnurbs/internals/basicsurfeval.h +++ b/src/glu/sgi/libnurbs/internals/basicsurfeval.h @@ -35,8 +35,6 @@ /* * basicsurfeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/basicsurfeval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glubasicsurfeval_h_ diff --git a/src/glu/sgi/libnurbs/internals/bezierarc.h b/src/glu/sgi/libnurbs/internals/bezierarc.h index 64dd31d87d..a6d5a13ee6 100644 --- a/src/glu/sgi/libnurbs/internals/bezierarc.h +++ b/src/glu/sgi/libnurbs/internals/bezierarc.h @@ -35,8 +35,6 @@ /* * bezierarc.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bezierarc.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubezierarc_h diff --git a/src/glu/sgi/libnurbs/internals/bin.cc b/src/glu/sgi/libnurbs/internals/bin.cc index ed427567f9..54b406147b 100644 --- a/src/glu/sgi/libnurbs/internals/bin.cc +++ b/src/glu/sgi/libnurbs/internals/bin.cc @@ -35,8 +35,6 @@ /* * bin.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bin.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/bin.h b/src/glu/sgi/libnurbs/internals/bin.h index 17d146fdf1..ecdf9b83b8 100644 --- a/src/glu/sgi/libnurbs/internals/bin.h +++ b/src/glu/sgi/libnurbs/internals/bin.h @@ -35,8 +35,6 @@ /* * bin.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bin.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glubin_h_ diff --git a/src/glu/sgi/libnurbs/internals/bufpool.cc b/src/glu/sgi/libnurbs/internals/bufpool.cc index d8d9c23db3..f60f7dc7b1 100644 --- a/src/glu/sgi/libnurbs/internals/bufpool.cc +++ b/src/glu/sgi/libnurbs/internals/bufpool.cc @@ -35,8 +35,6 @@ /* * bufpool.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bufpool.cc,v 1.2 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/bufpool.h b/src/glu/sgi/libnurbs/internals/bufpool.h index 02e4ff247b..8eaafc4fd0 100644 --- a/src/glu/sgi/libnurbs/internals/bufpool.h +++ b/src/glu/sgi/libnurbs/internals/bufpool.h @@ -35,8 +35,6 @@ /* * bufpool.h * - * $Date: 2006/03/29 18:46:46 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/bufpool.h,v 1.3 2006/03/29 18:46:46 brianp Exp $ */ #ifndef __glubufpool_h_ diff --git a/src/glu/sgi/libnurbs/internals/cachingeval.cc b/src/glu/sgi/libnurbs/internals/cachingeval.cc index 7245ee3a18..3fab38c106 100644 --- a/src/glu/sgi/libnurbs/internals/cachingeval.cc +++ b/src/glu/sgi/libnurbs/internals/cachingeval.cc @@ -35,8 +35,6 @@ /* * cachingeval.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/cachingeval.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "cachingeval.h" diff --git a/src/glu/sgi/libnurbs/internals/cachingeval.h b/src/glu/sgi/libnurbs/internals/cachingeval.h index 578391707a..cb4c83501a 100644 --- a/src/glu/sgi/libnurbs/internals/cachingeval.h +++ b/src/glu/sgi/libnurbs/internals/cachingeval.h @@ -35,8 +35,6 @@ /* * cachingeval.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/cachingeval.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glucachingval_h_ diff --git a/src/glu/sgi/libnurbs/internals/ccw.cc b/src/glu/sgi/libnurbs/internals/ccw.cc index b1bb6276f7..eb01b7781a 100644 --- a/src/glu/sgi/libnurbs/internals/ccw.cc +++ b/src/glu/sgi/libnurbs/internals/ccw.cc @@ -35,8 +35,6 @@ /* * ccw.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/ccw.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/coveandtiler.h b/src/glu/sgi/libnurbs/internals/coveandtiler.h index 4f4077e208..bb682b75c7 100644 --- a/src/glu/sgi/libnurbs/internals/coveandtiler.h +++ b/src/glu/sgi/libnurbs/internals/coveandtiler.h @@ -35,8 +35,6 @@ /* * coveandtiler.h * - * $Date: 2001/07/16 15:46:42 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/coveandtiler.h,v 1.2 2001/07/16 15:46:42 brianp Exp $ */ #ifndef __glucoveandtiler_h diff --git a/src/glu/sgi/libnurbs/internals/curve.cc b/src/glu/sgi/libnurbs/internals/curve.cc index 5517afa2db..33e2752643 100644 --- a/src/glu/sgi/libnurbs/internals/curve.cc +++ b/src/glu/sgi/libnurbs/internals/curve.cc @@ -35,8 +35,6 @@ /* * curve.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curve.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/curve.h b/src/glu/sgi/libnurbs/internals/curve.h index 7b7bd3dc89..6f7b1de9c0 100644 --- a/src/glu/sgi/libnurbs/internals/curve.h +++ b/src/glu/sgi/libnurbs/internals/curve.h @@ -35,8 +35,6 @@ /* * curve.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curve.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glucurve_h_ diff --git a/src/glu/sgi/libnurbs/internals/curvelist.cc b/src/glu/sgi/libnurbs/internals/curvelist.cc index e763c62945..872eb5816d 100644 --- a/src/glu/sgi/libnurbs/internals/curvelist.cc +++ b/src/glu/sgi/libnurbs/internals/curvelist.cc @@ -35,8 +35,6 @@ /* * curvelist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvelist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/curvelist.h b/src/glu/sgi/libnurbs/internals/curvelist.h index d285fb5b98..afbaa353ec 100644 --- a/src/glu/sgi/libnurbs/internals/curvelist.h +++ b/src/glu/sgi/libnurbs/internals/curvelist.h @@ -35,8 +35,6 @@ /* * curvelist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvelist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __glucurvelist_h_ diff --git a/src/glu/sgi/libnurbs/internals/curvesub.cc b/src/glu/sgi/libnurbs/internals/curvesub.cc index 11b15e4174..f85acc269a 100644 --- a/src/glu/sgi/libnurbs/internals/curvesub.cc +++ b/src/glu/sgi/libnurbs/internals/curvesub.cc @@ -35,8 +35,6 @@ /* * curvesub.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/curvesub.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/dataTransform.cc b/src/glu/sgi/libnurbs/internals/dataTransform.cc index 822da02228..55c0fbb159 100644 --- a/src/glu/sgi/libnurbs/internals/dataTransform.cc +++ b/src/glu/sgi/libnurbs/internals/dataTransform.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/dataTransform.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/dataTransform.h b/src/glu/sgi/libnurbs/internals/dataTransform.h index 1032896f13..08730e174e 100644 --- a/src/glu/sgi/libnurbs/internals/dataTransform.h +++ b/src/glu/sgi/libnurbs/internals/dataTransform.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/dataTransform.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef _DATA_TRANSFORM_H diff --git a/src/glu/sgi/libnurbs/internals/defines.h b/src/glu/sgi/libnurbs/internals/defines.h index 77b6088acc..aae1682e39 100644 --- a/src/glu/sgi/libnurbs/internals/defines.h +++ b/src/glu/sgi/libnurbs/internals/defines.h @@ -35,8 +35,6 @@ /* * defines.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/defines.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludefines_h_ diff --git a/src/glu/sgi/libnurbs/internals/displaylist.cc b/src/glu/sgi/libnurbs/internals/displaylist.cc index 4b39a8991d..48593c6371 100644 --- a/src/glu/sgi/libnurbs/internals/displaylist.cc +++ b/src/glu/sgi/libnurbs/internals/displaylist.cc @@ -35,8 +35,6 @@ /* * displaylist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaylist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/displaylist.h b/src/glu/sgi/libnurbs/internals/displaylist.h index 13cadaeae8..4bd6d76384 100644 --- a/src/glu/sgi/libnurbs/internals/displaylist.h +++ b/src/glu/sgi/libnurbs/internals/displaylist.h @@ -35,8 +35,6 @@ /* * displaylist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaylist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludisplaylist_h_ diff --git a/src/glu/sgi/libnurbs/internals/displaymode.h b/src/glu/sgi/libnurbs/internals/displaymode.h index 791434e6d2..9289b99b89 100644 --- a/src/glu/sgi/libnurbs/internals/displaymode.h +++ b/src/glu/sgi/libnurbs/internals/displaymode.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/displaymode.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gludisplaymode_h_ diff --git a/src/glu/sgi/libnurbs/internals/flist.cc b/src/glu/sgi/libnurbs/internals/flist.cc index 21414fd736..d3162b9f5f 100644 --- a/src/glu/sgi/libnurbs/internals/flist.cc +++ b/src/glu/sgi/libnurbs/internals/flist.cc @@ -35,8 +35,6 @@ /* * flist.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flist.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/flist.h b/src/glu/sgi/libnurbs/internals/flist.h index 8450caad45..a643db52b8 100644 --- a/src/glu/sgi/libnurbs/internals/flist.h +++ b/src/glu/sgi/libnurbs/internals/flist.h @@ -35,8 +35,6 @@ /* * flist.h * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flist.h,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #ifndef __gluflist_h_ diff --git a/src/glu/sgi/libnurbs/internals/flistsorter.cc b/src/glu/sgi/libnurbs/internals/flistsorter.cc index 730613224c..d49bdea3e0 100644 --- a/src/glu/sgi/libnurbs/internals/flistsorter.cc +++ b/src/glu/sgi/libnurbs/internals/flistsorter.cc @@ -35,8 +35,6 @@ /* * flistsorter.c++ * - * $Date: 2001/03/17 00:25:40 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flistsorter.cc,v 1.1 2001/03/17 00:25:40 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/flistsorter.h b/src/glu/sgi/libnurbs/internals/flistsorter.h index 753ed255b5..d9fe81a85f 100644 --- a/src/glu/sgi/libnurbs/internals/flistsorter.h +++ b/src/glu/sgi/libnurbs/internals/flistsorter.h @@ -35,8 +35,6 @@ /* * flistsorter.h * - * $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/flistsorter.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __gluflistsorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridline.h b/src/glu/sgi/libnurbs/internals/gridline.h index 32b70bbb29..eaa8797217 100644 --- a/src/glu/sgi/libnurbs/internals/gridline.h +++ b/src/glu/sgi/libnurbs/internals/gridline.h @@ -35,8 +35,6 @@ /* * gridline.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridline.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridline_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridtrimvertex.h b/src/glu/sgi/libnurbs/internals/gridtrimvertex.h index 70a7029c54..72f737a9dc 100644 --- a/src/glu/sgi/libnurbs/internals/gridtrimvertex.h +++ b/src/glu/sgi/libnurbs/internals/gridtrimvertex.h @@ -35,8 +35,6 @@ /* * gridtrimvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridtrimvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridtrimvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/gridvertex.h b/src/glu/sgi/libnurbs/internals/gridvertex.h index 2eac57386a..23035a00c5 100644 --- a/src/glu/sgi/libnurbs/internals/gridvertex.h +++ b/src/glu/sgi/libnurbs/internals/gridvertex.h @@ -35,8 +35,6 @@ /* * gridvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/gridvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glugridvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/hull.cc b/src/glu/sgi/libnurbs/internals/hull.cc index 75f7c160d6..389ba66fb8 100644 --- a/src/glu/sgi/libnurbs/internals/hull.cc +++ b/src/glu/sgi/libnurbs/internals/hull.cc @@ -35,8 +35,6 @@ /* * hull.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/hull.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/hull.h b/src/glu/sgi/libnurbs/internals/hull.h index 34f1593a3e..30ffd6bac3 100644 --- a/src/glu/sgi/libnurbs/internals/hull.h +++ b/src/glu/sgi/libnurbs/internals/hull.h @@ -35,8 +35,6 @@ /* * hull.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/hull.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluhull_h_ diff --git a/src/glu/sgi/libnurbs/internals/intersect.cc b/src/glu/sgi/libnurbs/internals/intersect.cc index 6fb7e3239b..b39ea2121e 100644 --- a/src/glu/sgi/libnurbs/internals/intersect.cc +++ b/src/glu/sgi/libnurbs/internals/intersect.cc @@ -35,8 +35,6 @@ /* * intersect.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/intersect.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/jarcloc.h b/src/glu/sgi/libnurbs/internals/jarcloc.h index 785234f6c0..3582a607a7 100644 --- a/src/glu/sgi/libnurbs/internals/jarcloc.h +++ b/src/glu/sgi/libnurbs/internals/jarcloc.h @@ -35,8 +35,6 @@ /* * jarcloc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/jarcloc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glujarcloc_h_ diff --git a/src/glu/sgi/libnurbs/internals/knotvector.h b/src/glu/sgi/libnurbs/internals/knotvector.h index bb1e593326..508fc4f345 100644 --- a/src/glu/sgi/libnurbs/internals/knotvector.h +++ b/src/glu/sgi/libnurbs/internals/knotvector.h @@ -35,8 +35,6 @@ /* * knotvector.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/knotvector.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluknotvector_h_ diff --git a/src/glu/sgi/libnurbs/internals/mapdesc.cc b/src/glu/sgi/libnurbs/internals/mapdesc.cc index 14d01582b0..d59f8fd395 100644 --- a/src/glu/sgi/libnurbs/internals/mapdesc.cc +++ b/src/glu/sgi/libnurbs/internals/mapdesc.cc @@ -35,8 +35,6 @@ /* * mapdesc.c++ * - * $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdesc.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/mapdesc.h b/src/glu/sgi/libnurbs/internals/mapdesc.h index 3c4ef6ff6c..fe5d650a2a 100644 --- a/src/glu/sgi/libnurbs/internals/mapdesc.h +++ b/src/glu/sgi/libnurbs/internals/mapdesc.h @@ -35,8 +35,6 @@ /* * mapdesc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdesc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumapdesc_h_ diff --git a/src/glu/sgi/libnurbs/internals/mapdescv.cc b/src/glu/sgi/libnurbs/internals/mapdescv.cc index 6e4bb40c90..35b38b141b 100644 --- a/src/glu/sgi/libnurbs/internals/mapdescv.cc +++ b/src/glu/sgi/libnurbs/internals/mapdescv.cc @@ -35,8 +35,6 @@ /* * mapdescv.c++ * - * $Date: 2004/05/12 15:29:36 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mapdescv.cc,v 1.3 2004/05/12 15:29:36 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/maplist.cc b/src/glu/sgi/libnurbs/internals/maplist.cc index 44f8666b7a..f944d1529e 100644 --- a/src/glu/sgi/libnurbs/internals/maplist.cc +++ b/src/glu/sgi/libnurbs/internals/maplist.cc @@ -35,8 +35,6 @@ /* * maplist.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/maplist.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/maplist.h b/src/glu/sgi/libnurbs/internals/maplist.h index ca92def8ca..e86253966d 100644 --- a/src/glu/sgi/libnurbs/internals/maplist.h +++ b/src/glu/sgi/libnurbs/internals/maplist.h @@ -35,8 +35,6 @@ /* * maplist.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/maplist.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumaplist_h_ diff --git a/src/glu/sgi/libnurbs/internals/mesher.cc b/src/glu/sgi/libnurbs/internals/mesher.cc index 1178eeb516..9cc436adbf 100644 --- a/src/glu/sgi/libnurbs/internals/mesher.cc +++ b/src/glu/sgi/libnurbs/internals/mesher.cc @@ -35,8 +35,6 @@ /* * mesher.c++ * - * $Date: 2001/11/29 16:16:55 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.cc,v 1.3 2001/11/29 16:16:55 kschultz Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/mesher.h b/src/glu/sgi/libnurbs/internals/mesher.h index e4cb4466bc..b9f74f3819 100644 --- a/src/glu/sgi/libnurbs/internals/mesher.h +++ b/src/glu/sgi/libnurbs/internals/mesher.h @@ -35,8 +35,6 @@ /* * mesher.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mesher.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glumesher_h_ diff --git a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc b/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc index b08cd91570..2830cc743c 100644 --- a/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc +++ b/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monoTriangulationBackend.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "monoTriangulation.h" diff --git a/src/glu/sgi/libnurbs/internals/monotonizer.cc b/src/glu/sgi/libnurbs/internals/monotonizer.cc index 7b6685dd06..5845d310ba 100644 --- a/src/glu/sgi/libnurbs/internals/monotonizer.cc +++ b/src/glu/sgi/libnurbs/internals/monotonizer.cc @@ -35,8 +35,6 @@ /* * monotonizer.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monotonizer.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/monotonizer.h b/src/glu/sgi/libnurbs/internals/monotonizer.h index f516207cb5..7282a8c491 100644 --- a/src/glu/sgi/libnurbs/internals/monotonizer.h +++ b/src/glu/sgi/libnurbs/internals/monotonizer.h @@ -35,7 +35,6 @@ /* * monotonizer.h * - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/monotonizer.h,v 1.2 2006/04/03 22:23:52 ajax Exp $ */ #ifndef __glumonotonizer_h_ diff --git a/src/glu/sgi/libnurbs/internals/myassert.h b/src/glu/sgi/libnurbs/internals/myassert.h index e222c7e43e..9b5ee0f353 100644 --- a/src/glu/sgi/libnurbs/internals/myassert.h +++ b/src/glu/sgi/libnurbs/internals/myassert.h @@ -35,8 +35,6 @@ /* * myassert.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/myassert.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumyassert_h_ diff --git a/src/glu/sgi/libnurbs/internals/mycode.cc b/src/glu/sgi/libnurbs/internals/mycode.cc index c49f64fa21..3625cacd74 100644 --- a/src/glu/sgi/libnurbs/internals/mycode.cc +++ b/src/glu/sgi/libnurbs/internals/mycode.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mycode.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "mymath.h" diff --git a/src/glu/sgi/libnurbs/internals/mystring.h b/src/glu/sgi/libnurbs/internals/mystring.h index 8b9032bf23..fedf32f114 100644 --- a/src/glu/sgi/libnurbs/internals/mystring.h +++ b/src/glu/sgi/libnurbs/internals/mystring.h @@ -35,8 +35,6 @@ /* * mystring.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/mystring.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glumystring_h_ diff --git a/src/glu/sgi/libnurbs/internals/nurbsconsts.h b/src/glu/sgi/libnurbs/internals/nurbsconsts.h index 7b9dcc39cd..30277d6892 100644 --- a/src/glu/sgi/libnurbs/internals/nurbsconsts.h +++ b/src/glu/sgi/libnurbs/internals/nurbsconsts.h @@ -35,8 +35,6 @@ /* * nurbsconsts.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/nurbsconsts.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glunurbsconsts_h_ diff --git a/src/glu/sgi/libnurbs/internals/nurbstess.cc b/src/glu/sgi/libnurbs/internals/nurbstess.cc index adf7c74626..a5bd060fb0 100644 --- a/src/glu/sgi/libnurbs/internals/nurbstess.cc +++ b/src/glu/sgi/libnurbs/internals/nurbstess.cc @@ -35,8 +35,6 @@ /* * nurbstess.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/nurbstess.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/patch.cc b/src/glu/sgi/libnurbs/internals/patch.cc index 4a524f1de2..808baa69e4 100644 --- a/src/glu/sgi/libnurbs/internals/patch.cc +++ b/src/glu/sgi/libnurbs/internals/patch.cc @@ -35,8 +35,6 @@ /* * patch.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patch.cc,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/patch.h b/src/glu/sgi/libnurbs/internals/patch.h index a214b571f9..d42613b67e 100644 --- a/src/glu/sgi/libnurbs/internals/patch.h +++ b/src/glu/sgi/libnurbs/internals/patch.h @@ -35,8 +35,6 @@ /* * patch.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patch.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupatch_h_ diff --git a/src/glu/sgi/libnurbs/internals/patchlist.cc b/src/glu/sgi/libnurbs/internals/patchlist.cc index a640893f1b..989d2dd00a 100644 --- a/src/glu/sgi/libnurbs/internals/patchlist.cc +++ b/src/glu/sgi/libnurbs/internals/patchlist.cc @@ -35,8 +35,6 @@ /* * patchlist.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patchlist.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/patchlist.h b/src/glu/sgi/libnurbs/internals/patchlist.h index 9fb3795c09..04701c292b 100644 --- a/src/glu/sgi/libnurbs/internals/patchlist.h +++ b/src/glu/sgi/libnurbs/internals/patchlist.h @@ -35,8 +35,6 @@ /* * patchlist.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/patchlist.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupatchlist_h_ diff --git a/src/glu/sgi/libnurbs/internals/pwlarc.h b/src/glu/sgi/libnurbs/internals/pwlarc.h index 83b7c3f813..b0422b4ded 100644 --- a/src/glu/sgi/libnurbs/internals/pwlarc.h +++ b/src/glu/sgi/libnurbs/internals/pwlarc.h @@ -35,8 +35,6 @@ /* * pwlarc.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/pwlarc.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glupwlarc_h_ diff --git a/src/glu/sgi/libnurbs/internals/quilt.cc b/src/glu/sgi/libnurbs/internals/quilt.cc index f693b370ba..4fc58b7473 100644 --- a/src/glu/sgi/libnurbs/internals/quilt.cc +++ b/src/glu/sgi/libnurbs/internals/quilt.cc @@ -35,8 +35,6 @@ /* * quilt.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/quilt.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/quilt.h b/src/glu/sgi/libnurbs/internals/quilt.h index 336c2574d2..a23c3c11b1 100644 --- a/src/glu/sgi/libnurbs/internals/quilt.h +++ b/src/glu/sgi/libnurbs/internals/quilt.h @@ -35,8 +35,6 @@ /* * quilt.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/quilt.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __gluquilt_h_ diff --git a/src/glu/sgi/libnurbs/internals/reader.cc b/src/glu/sgi/libnurbs/internals/reader.cc index 271a32fbc1..6135eef60e 100644 --- a/src/glu/sgi/libnurbs/internals/reader.cc +++ b/src/glu/sgi/libnurbs/internals/reader.cc @@ -35,8 +35,6 @@ /* * reader.c++ * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/reader.cc,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/reader.h b/src/glu/sgi/libnurbs/internals/reader.h index ac86f8a29f..c826d3812f 100644 --- a/src/glu/sgi/libnurbs/internals/reader.h +++ b/src/glu/sgi/libnurbs/internals/reader.h @@ -35,8 +35,6 @@ /* * reader.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/reader.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glureader_h_ diff --git a/src/glu/sgi/libnurbs/internals/renderhints.cc b/src/glu/sgi/libnurbs/internals/renderhints.cc index 6a9d37e013..a3aa62d42c 100644 --- a/src/glu/sgi/libnurbs/internals/renderhints.cc +++ b/src/glu/sgi/libnurbs/internals/renderhints.cc @@ -35,8 +35,6 @@ /* * renderhints.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/renderhints.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/renderhints.h b/src/glu/sgi/libnurbs/internals/renderhints.h index efa959e3ab..e248422925 100644 --- a/src/glu/sgi/libnurbs/internals/renderhints.h +++ b/src/glu/sgi/libnurbs/internals/renderhints.h @@ -35,8 +35,6 @@ /* * renderhints.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/renderhints.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glurenderhints_h_ diff --git a/src/glu/sgi/libnurbs/internals/simplemath.h b/src/glu/sgi/libnurbs/internals/simplemath.h index f2efee35f1..195471e23e 100644 --- a/src/glu/sgi/libnurbs/internals/simplemath.h +++ b/src/glu/sgi/libnurbs/internals/simplemath.h @@ -35,8 +35,6 @@ /* * simplemath.h * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/simplemath.h,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #ifndef __glusimplemath_h_ diff --git a/src/glu/sgi/libnurbs/internals/slicer.cc b/src/glu/sgi/libnurbs/internals/slicer.cc index 3fc7e2723a..27d2a650d1 100644 --- a/src/glu/sgi/libnurbs/internals/slicer.cc +++ b/src/glu/sgi/libnurbs/internals/slicer.cc @@ -35,8 +35,6 @@ /* * slicer.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.5 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/slicer.cc,v 1.5 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/internals/slicer.h b/src/glu/sgi/libnurbs/internals/slicer.h index 6027eaa1c0..6700024ba2 100644 --- a/src/glu/sgi/libnurbs/internals/slicer.h +++ b/src/glu/sgi/libnurbs/internals/slicer.h @@ -35,8 +35,6 @@ /* * slicer.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/slicer.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluslicer_h_ diff --git a/src/glu/sgi/libnurbs/internals/sorter.cc b/src/glu/sgi/libnurbs/internals/sorter.cc index bf13a68d72..7a79941492 100644 --- a/src/glu/sgi/libnurbs/internals/sorter.cc +++ b/src/glu/sgi/libnurbs/internals/sorter.cc @@ -35,8 +35,6 @@ /* * sorter.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/sorter.cc,v 1.3 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/sorter.h b/src/glu/sgi/libnurbs/internals/sorter.h index e9c98affa7..0f6b43be37 100644 --- a/src/glu/sgi/libnurbs/internals/sorter.h +++ b/src/glu/sgi/libnurbs/internals/sorter.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/03/29 18:54:00 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/sorter.h,v 1.2 2006/03/29 18:54:00 brianp Exp $ */ #ifndef __glusorter_h_ diff --git a/src/glu/sgi/libnurbs/internals/splitarcs.cc b/src/glu/sgi/libnurbs/internals/splitarcs.cc index 716f6b9aae..1f79d543fb 100644 --- a/src/glu/sgi/libnurbs/internals/splitarcs.cc +++ b/src/glu/sgi/libnurbs/internals/splitarcs.cc @@ -35,8 +35,6 @@ /* * splitarcs.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/splitarcs.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/subdivider.h b/src/glu/sgi/libnurbs/internals/subdivider.h index 48aff36b44..37970d6942 100644 --- a/src/glu/sgi/libnurbs/internals/subdivider.h +++ b/src/glu/sgi/libnurbs/internals/subdivider.h @@ -35,8 +35,6 @@ /* * subdivider.h * - * $Date: 2001/08/07 17:34:11 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/subdivider.h,v 1.2 2001/08/07 17:34:11 brianp Exp $ */ #ifndef __glusubdivider_h_ diff --git a/src/glu/sgi/libnurbs/internals/tobezier.cc b/src/glu/sgi/libnurbs/internals/tobezier.cc index 95ef3b68b4..531f26bc78 100644 --- a/src/glu/sgi/libnurbs/internals/tobezier.cc +++ b/src/glu/sgi/libnurbs/internals/tobezier.cc @@ -35,8 +35,6 @@ /* * tobezier.c++ * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/tobezier.cc,v 1.2 2006/03/14 15:08:52 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimline.cc b/src/glu/sgi/libnurbs/internals/trimline.cc index 231369b6ef..61f34cd38a 100644 --- a/src/glu/sgi/libnurbs/internals/trimline.cc +++ b/src/glu/sgi/libnurbs/internals/trimline.cc @@ -35,8 +35,6 @@ /* * trimline.c++ * - * $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimline.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimline.h b/src/glu/sgi/libnurbs/internals/trimline.h index d28574d3e5..5d52e30aba 100644 --- a/src/glu/sgi/libnurbs/internals/trimline.h +++ b/src/glu/sgi/libnurbs/internals/trimline.h @@ -35,8 +35,6 @@ /* * trimline.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimline.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimline_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimregion.cc b/src/glu/sgi/libnurbs/internals/trimregion.cc index 64b4ffc10e..efe7893569 100644 --- a/src/glu/sgi/libnurbs/internals/trimregion.cc +++ b/src/glu/sgi/libnurbs/internals/trimregion.cc @@ -35,8 +35,6 @@ /* * trimregion.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimregion.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimregion.h b/src/glu/sgi/libnurbs/internals/trimregion.h index 263b8d4719..6534a8c1da 100644 --- a/src/glu/sgi/libnurbs/internals/trimregion.h +++ b/src/glu/sgi/libnurbs/internals/trimregion.h @@ -35,8 +35,6 @@ /* * trimregion.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimregion.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimregion_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimvertex.h b/src/glu/sgi/libnurbs/internals/trimvertex.h index 8ded26a648..85f1162167 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertex.h +++ b/src/glu/sgi/libnurbs/internals/trimvertex.h @@ -35,8 +35,6 @@ /* * trimvertex.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertex.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimvertex_h_ diff --git a/src/glu/sgi/libnurbs/internals/trimvertpool.cc b/src/glu/sgi/libnurbs/internals/trimvertpool.cc index 7c12ab3999..3e5bd70380 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertpool.cc +++ b/src/glu/sgi/libnurbs/internals/trimvertpool.cc @@ -35,8 +35,6 @@ /* * trimvertexpool.c++ * - * $Date: 2003/05/08 15:47:00 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.cc,v 1.2 2003/05/08 15:47:00 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/trimvertpool.h b/src/glu/sgi/libnurbs/internals/trimvertpool.h index deb8d4c534..2420e8cca4 100644 --- a/src/glu/sgi/libnurbs/internals/trimvertpool.h +++ b/src/glu/sgi/libnurbs/internals/trimvertpool.h @@ -35,8 +35,6 @@ /* * trimvertexpool.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/trimvertpool.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutrimvertpool_h_ diff --git a/src/glu/sgi/libnurbs/internals/types.h b/src/glu/sgi/libnurbs/internals/types.h index d8e7751d0b..3f89e52593 100644 --- a/src/glu/sgi/libnurbs/internals/types.h +++ b/src/glu/sgi/libnurbs/internals/types.h @@ -35,8 +35,6 @@ /* * types.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/types.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __glutypes_h_ diff --git a/src/glu/sgi/libnurbs/internals/uarray.cc b/src/glu/sgi/libnurbs/internals/uarray.cc index 0cc3c8d273..f0e2364373 100644 --- a/src/glu/sgi/libnurbs/internals/uarray.cc +++ b/src/glu/sgi/libnurbs/internals/uarray.cc @@ -35,8 +35,6 @@ /* * uarray.c++ * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/uarray.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/uarray.h b/src/glu/sgi/libnurbs/internals/uarray.h index e7a7e00d10..908b8ccfc8 100644 --- a/src/glu/sgi/libnurbs/internals/uarray.h +++ b/src/glu/sgi/libnurbs/internals/uarray.h @@ -35,8 +35,6 @@ /* * uarray.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/uarray.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluuarray_h_ diff --git a/src/glu/sgi/libnurbs/internals/varray.cc b/src/glu/sgi/libnurbs/internals/varray.cc index 969bba080e..31cc73a9d0 100644 --- a/src/glu/sgi/libnurbs/internals/varray.cc +++ b/src/glu/sgi/libnurbs/internals/varray.cc @@ -35,8 +35,6 @@ /* * varray.c++ * - * $Date: 2002/11/01 23:35:07 $ $Revision: 1.2 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/varray.cc,v 1.2 2002/11/01 23:35:07 brianp Exp $ */ #include "glimports.h" diff --git a/src/glu/sgi/libnurbs/internals/varray.h b/src/glu/sgi/libnurbs/internals/varray.h index 5fb2541425..8408f27bae 100644 --- a/src/glu/sgi/libnurbs/internals/varray.h +++ b/src/glu/sgi/libnurbs/internals/varray.h @@ -35,8 +35,6 @@ /* * varray.h * - * $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/internals/varray.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __gluvarray_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/definitions.h b/src/glu/sgi/libnurbs/nurbtess/definitions.h index 216d479b1a..8dcbf20050 100644 --- a/src/glu/sgi/libnurbs/nurbtess/definitions.h +++ b/src/glu/sgi/libnurbs/nurbtess/definitions.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/definitions.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _DEFINITIONS_H diff --git a/src/glu/sgi/libnurbs/nurbtess/directedLine.h b/src/glu/sgi/libnurbs/nurbtess/directedLine.h index 009295e61e..9d68183ad3 100644 --- a/src/glu/sgi/libnurbs/nurbtess/directedLine.h +++ b/src/glu/sgi/libnurbs/nurbtess/directedLine.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/directedLine.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _DIRECTEDLINE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/glimports.h b/src/glu/sgi/libnurbs/nurbtess/glimports.h index cb370218c0..2c307f63e8 100644 --- a/src/glu/sgi/libnurbs/nurbtess/glimports.h +++ b/src/glu/sgi/libnurbs/nurbtess/glimports.h @@ -35,8 +35,6 @@ /* * glimports.h * - * $Date: 2001/03/19 17:52:03 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/glimports.h,v 1.3 2001/03/19 17:52:03 pesco Exp $ */ #ifndef __gluimports_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc b/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc index 6df10c4385..3c92039bae 100644 --- a/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc +++ b/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/gridWrap.h b/src/glu/sgi/libnurbs/nurbtess/gridWrap.h index 1c8237fe27..723988d2d0 100644 --- a/src/glu/sgi/libnurbs/nurbtess/gridWrap.h +++ b/src/glu/sgi/libnurbs/nurbtess/gridWrap.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/gridWrap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _GRIDWRAP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/monoChain.cc b/src/glu/sgi/libnurbs/nurbtess/monoChain.cc index dccbb2bbc0..814bf32fae 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoChain.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoChain.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.3 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoChain.cc,v 1.3 2005/10/28 13:09:23 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/monoChain.h b/src/glu/sgi/libnurbs/nurbtess/monoChain.h index e25b18028c..0302ff9ce2 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoChain.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoChain.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoChain.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _MONO_CHAIN_H diff --git a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc index 6405d277fe..8391205bf7 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.cc @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *monoPolyPart.C diff --git a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h index b760862dcb..51a664de34 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoPolyPart.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *monoPolyPart.h diff --git a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc index d168374c98..8e8d49dda7 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc +++ b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/03/29 18:46:46 $ $Revision: 1.5 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.cc,v 1.5 2006/03/29 18:46:46 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h index 002549ecbd..86b8b7164b 100644 --- a/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h +++ b/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/monoTriangulation.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _MONO_TRIANGULATION_H diff --git a/src/glu/sgi/libnurbs/nurbtess/mystdio.h b/src/glu/sgi/libnurbs/nurbtess/mystdio.h index a7594eecd6..e9947ea393 100644 --- a/src/glu/sgi/libnurbs/nurbtess/mystdio.h +++ b/src/glu/sgi/libnurbs/nurbtess/mystdio.h @@ -35,8 +35,6 @@ /* * mystdio.h * - * $Date: 2006/03/14 15:08:52 $ $Revision: 1.4 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/mystdio.h,v 1.4 2006/03/14 15:08:52 brianp Exp $ */ #ifndef __glumystdio_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/mystdlib.h b/src/glu/sgi/libnurbs/nurbtess/mystdlib.h index d28e70bd51..2520b41e0a 100644 --- a/src/glu/sgi/libnurbs/nurbtess/mystdlib.h +++ b/src/glu/sgi/libnurbs/nurbtess/mystdlib.h @@ -35,8 +35,6 @@ /* * mystdlib.h * - * $Date: 2001/03/19 17:52:03 $ $Revision: 1.3 $ - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/mystdlib.h,v 1.3 2001/03/19 17:52:03 pesco Exp $ */ #ifndef __glumystdlib_h_ diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionX.cc b/src/glu/sgi/libnurbs/nurbtess/partitionX.cc index bfe77123c4..e25e30b0f3 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionX.cc +++ b/src/glu/sgi/libnurbs/nurbtess/partitionX.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionX.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionX.h b/src/glu/sgi/libnurbs/nurbtess/partitionX.h index cd18f0eb02..bef724fe1f 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionX.h +++ b/src/glu/sgi/libnurbs/nurbtess/partitionX.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionX.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _PARTITIONX_H diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionY.cc b/src/glu/sgi/libnurbs/nurbtess/partitionY.cc index 216ac07e06..297c629976 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionY.cc +++ b/src/glu/sgi/libnurbs/nurbtess/partitionY.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/partitionY.h b/src/glu/sgi/libnurbs/nurbtess/partitionY.h index b810693a5c..7e62aeaa9d 100644 --- a/src/glu/sgi/libnurbs/nurbtess/partitionY.h +++ b/src/glu/sgi/libnurbs/nurbtess/partitionY.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* *partitionY.h: @@ -53,7 +52,6 @@ *A vertex is an interior cusp if it is a cusp and a reflex. *A vertex is an exterior cusp if it is a cusp but not a reflex. * - * $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/partitionY.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _PARTITIONY_H diff --git a/src/glu/sgi/libnurbs/nurbtess/polyDBG.h b/src/glu/sgi/libnurbs/nurbtess/polyDBG.h index a5125a50d1..832fe05093 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyDBG.h +++ b/src/glu/sgi/libnurbs/nurbtess/polyDBG.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyDBG.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _POLYDBG_H diff --git a/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc b/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc index 1a17bcc78a..f9a27f402c 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc +++ b/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyUtil.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/polyUtil.h b/src/glu/sgi/libnurbs/nurbtess/polyUtil.h index 19c76d37d3..010838a9cc 100644 --- a/src/glu/sgi/libnurbs/nurbtess/polyUtil.h +++ b/src/glu/sgi/libnurbs/nurbtess/polyUtil.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/polyUtil.h,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #ifndef _POLYUTIL_H diff --git a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc index 2d54b155ee..26d05342f9 100644 --- a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc +++ b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/primitiveStream.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h index 438d4ad6b0..8063dcd622 100644 --- a/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h +++ b/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/primitiveStream.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ /*we do not use the constans GL_... so that this file is independent of diff --git a/src/glu/sgi/libnurbs/nurbtess/quicksort.cc b/src/glu/sgi/libnurbs/nurbtess/quicksort.cc index f411aaa82a..9d0b290b39 100644 --- a/src/glu/sgi/libnurbs/nurbtess/quicksort.cc +++ b/src/glu/sgi/libnurbs/nurbtess/quicksort.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2002/04/17 19:30:41 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/quicksort.cc,v 1.2 2002/04/17 19:30:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/quicksort.h b/src/glu/sgi/libnurbs/nurbtess/quicksort.h index af245615b3..1a32188ee1 100644 --- a/src/glu/sgi/libnurbs/nurbtess/quicksort.h +++ b/src/glu/sgi/libnurbs/nurbtess/quicksort.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/quicksort.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _QUICKSORT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc b/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc index 932683ccac..f457b15733 100644 --- a/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc +++ b/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/rectBlock.h b/src/glu/sgi/libnurbs/nurbtess/rectBlock.h index d98b5a03e1..ce546442df 100644 --- a/src/glu/sgi/libnurbs/nurbtess/rectBlock.h +++ b/src/glu/sgi/libnurbs/nurbtess/rectBlock.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/rectBlock.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _RECTBLOCK_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc b/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc index b58de10af7..861c71bb38 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleComp.cc,v 1.2 2005/10/28 13:09:23 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleComp.h b/src/glu/sgi/libnurbs/nurbtess/sampleComp.h index 8bdc4c41eb..e35e5e291d 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleComp.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleComp.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleComp.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc index b66647aa99..e12f88bab1 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h index f48dceaea6..6debef9119 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompBot.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPBOT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc index e25b53c1a9..d01e50018b 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/08/30 19:02:45 $ $Revision: 1.4 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.cc,v 1.4 2006/08/30 19:02:45 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h index 747e35e6ad..b4b0e0732e 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompRight.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPRIGHT_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc index 0d012d47ce..b7b929623a 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h index 6875ad57e2..695092c586 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleCompTop.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLECOMPTOP_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc index c1b045437c..051f241083 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2005/10/28 13:09:23 $ $Revision: 1.5 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.cc,v 1.5 2005/10/28 13:09:23 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h index 3bfa0d4393..777a28fa2b 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampleMonoPoly.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLEMONOPOLY_H diff --git a/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc b/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc index 15332eb41c..6253a7c09d 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc +++ b/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/11/29 16:16:55 $ $Revision: 1.2 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampledLine.cc,v 1.2 2001/11/29 16:16:55 kschultz Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/sampledLine.h b/src/glu/sgi/libnurbs/nurbtess/sampledLine.h index 8925197ab3..147b8a5e12 100644 --- a/src/glu/sgi/libnurbs/nurbtess/sampledLine.h +++ b/src/glu/sgi/libnurbs/nurbtess/sampledLine.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/sampledLine.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SAMPLEDLINE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/searchTree.cc b/src/glu/sgi/libnurbs/nurbtess/searchTree.cc index 45c2412b48..1865755a48 100644 --- a/src/glu/sgi/libnurbs/nurbtess/searchTree.cc +++ b/src/glu/sgi/libnurbs/nurbtess/searchTree.cc @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/searchTree.cc,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libnurbs/nurbtess/searchTree.h b/src/glu/sgi/libnurbs/nurbtess/searchTree.h index 4272248528..246099fbac 100644 --- a/src/glu/sgi/libnurbs/nurbtess/searchTree.h +++ b/src/glu/sgi/libnurbs/nurbtess/searchTree.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/searchTree.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef _SEARCHTREE_H diff --git a/src/glu/sgi/libnurbs/nurbtess/zlassert.h b/src/glu/sgi/libnurbs/nurbtess/zlassert.h index 6a3720853b..6891385196 100644 --- a/src/glu/sgi/libnurbs/nurbtess/zlassert.h +++ b/src/glu/sgi/libnurbs/nurbtess/zlassert.h @@ -31,10 +31,8 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ */ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libnurbs/nurbtess/zlassert.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ /*XXXblythe this file should be deleted*/ diff --git a/src/glu/sgi/libtess/README b/src/glu/sgi/libtess/README index 7c314b74a0..66a6011e25 100644 --- a/src/glu/sgi/libtess/README +++ b/src/glu/sgi/libtess/README @@ -1,5 +1,4 @@ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/README,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ General Polygon Tesselation diff --git a/src/glu/sgi/libtess/alg-outline b/src/glu/sgi/libtess/alg-outline index f51d68ce3b..33fd69728a 100644 --- a/src/glu/sgi/libtess/alg-outline +++ b/src/glu/sgi/libtess/alg-outline @@ -1,5 +1,4 @@ /* -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/alg-outline,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ This is only a very brief overview. There is quite a bit of diff --git a/src/glu/sgi/libtess/dict-list.h b/src/glu/sgi/libtess/dict-list.h index f5b82116d8..8cc1069c52 100644 --- a/src/glu/sgi/libtess/dict-list.h +++ b/src/glu/sgi/libtess/dict-list.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict-list.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __dict_list_h_ diff --git a/src/glu/sgi/libtess/dict.c b/src/glu/sgi/libtess/dict.c index e3750eea22..f42565f2ff 100644 --- a/src/glu/sgi/libtess/dict.c +++ b/src/glu/sgi/libtess/dict.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2006/04/19 14:42:01 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict.c,v 1.3 2006/04/19 14:42:01 brianp Exp $ */ #include diff --git a/src/glu/sgi/libtess/dict.h b/src/glu/sgi/libtess/dict.h index ea3b4064ff..8cc1069c52 100644 --- a/src/glu/sgi/libtess/dict.h +++ b/src/glu/sgi/libtess/dict.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/dict.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __dict_list_h_ diff --git a/src/glu/sgi/libtess/geom.c b/src/glu/sgi/libtess/geom.c index d009e143ad..4551531751 100644 --- a/src/glu/sgi/libtess/geom.c +++ b/src/glu/sgi/libtess/geom.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/geom.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/memalloc.c b/src/glu/sgi/libtess/memalloc.c index 61fd59aaed..11fd33b3d7 100644 --- a/src/glu/sgi/libtess/memalloc.c +++ b/src/glu/sgi/libtess/memalloc.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/memalloc.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "memalloc.h" diff --git a/src/glu/sgi/libtess/memalloc.h b/src/glu/sgi/libtess/memalloc.h index 97f223759d..5cbdb5342e 100644 --- a/src/glu/sgi/libtess/memalloc.h +++ b/src/glu/sgi/libtess/memalloc.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2003/07/24 22:41:17 $ $Revision: 1.4 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/memalloc.h,v 1.4 2003/07/24 22:41:17 brianp Exp $ */ #ifndef __memalloc_simple_h_ diff --git a/src/glu/sgi/libtess/mesh.c b/src/glu/sgi/libtess/mesh.c index 045954db91..4ffe1a6142 100644 --- a/src/glu/sgi/libtess/mesh.c +++ b/src/glu/sgi/libtess/mesh.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/mesh.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/mesh.h b/src/glu/sgi/libtess/mesh.h index 6224df415b..299b1bacb0 100644 --- a/src/glu/sgi/libtess/mesh.h +++ b/src/glu/sgi/libtess/mesh.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/mesh.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __mesh_h_ diff --git a/src/glu/sgi/libtess/normal.h b/src/glu/sgi/libtess/normal.h index c8e334f45f..9a805d56f9 100644 --- a/src/glu/sgi/libtess/normal.h +++ b/src/glu/sgi/libtess/normal.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/normal.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __normal_h_ diff --git a/src/glu/sgi/libtess/priorityq-heap.c b/src/glu/sgi/libtess/priorityq-heap.c index 6b77155e1e..3f8a6f5f0d 100644 --- a/src/glu/sgi/libtess/priorityq-heap.c +++ b/src/glu/sgi/libtess/priorityq-heap.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-heap.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include diff --git a/src/glu/sgi/libtess/priorityq-heap.h b/src/glu/sgi/libtess/priorityq-heap.h index 39c33c3921..095cc3456c 100644 --- a/src/glu/sgi/libtess/priorityq-heap.h +++ b/src/glu/sgi/libtess/priorityq-heap.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-heap.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_heap_h_ diff --git a/src/glu/sgi/libtess/priorityq-sort.h b/src/glu/sgi/libtess/priorityq-sort.h index 2439238793..9e62e983e9 100644 --- a/src/glu/sgi/libtess/priorityq-sort.h +++ b/src/glu/sgi/libtess/priorityq-sort.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq-sort.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_sort_h_ diff --git a/src/glu/sgi/libtess/priorityq.c b/src/glu/sgi/libtess/priorityq.c index fffa1d5255..7eac424e96 100644 --- a/src/glu/sgi/libtess/priorityq.c +++ b/src/glu/sgi/libtess/priorityq.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/priorityq.h b/src/glu/sgi/libtess/priorityq.h index 97ed707578..9e62e983e9 100644 --- a/src/glu/sgi/libtess/priorityq.h +++ b/src/glu/sgi/libtess/priorityq.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/priorityq.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __priorityq_sort_h_ diff --git a/src/glu/sgi/libtess/render.c b/src/glu/sgi/libtess/render.c index 97751dc810..c2b12b35c3 100644 --- a/src/glu/sgi/libtess/render.c +++ b/src/glu/sgi/libtess/render.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/render.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/render.h b/src/glu/sgi/libtess/render.h index 956569bb77..271e616c19 100644 --- a/src/glu/sgi/libtess/render.h +++ b/src/glu/sgi/libtess/render.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/render.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __render_h_ diff --git a/src/glu/sgi/libtess/sweep.h b/src/glu/sgi/libtess/sweep.h index 2223f52f59..74c375c9b3 100644 --- a/src/glu/sgi/libtess/sweep.h +++ b/src/glu/sgi/libtess/sweep.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/sweep.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __sweep_h_ diff --git a/src/glu/sgi/libtess/tess.h b/src/glu/sgi/libtess/tess.h index 2ba00b6ddb..d705d04c6e 100644 --- a/src/glu/sgi/libtess/tess.h +++ b/src/glu/sgi/libtess/tess.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tess.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __tess_h_ diff --git a/src/glu/sgi/libtess/tessmono.c b/src/glu/sgi/libtess/tessmono.c index 77fe0ac619..a2b6eccbac 100644 --- a/src/glu/sgi/libtess/tessmono.c +++ b/src/glu/sgi/libtess/tessmono.c @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tessmono.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libtess/tessmono.h b/src/glu/sgi/libtess/tessmono.h index 01f244f6ec..cbe8950d20 100644 --- a/src/glu/sgi/libtess/tessmono.h +++ b/src/glu/sgi/libtess/tessmono.h @@ -35,8 +35,6 @@ /* ** Author: Eric Veach, July 1994. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libtess/tessmono.h,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #ifndef __tessmono_h_ diff --git a/src/glu/sgi/libutil/error.c b/src/glu/sgi/libutil/error.c index 3d1ce9b210..24d8b70f88 100644 --- a/src/glu/sgi/libutil/error.c +++ b/src/glu/sgi/libutil/error.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/06/20 15:30:26 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/error.c,v 1.3 2006/06/20 15:30:26 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libutil/glue.c b/src/glu/sgi/libutil/glue.c index a0471bbe2e..6a4e6c7c6f 100644 --- a/src/glu/sgi/libutil/glue.c +++ b/src/glu/sgi/libutil/glue.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/09/24 09:40:40 $ $Revision: 1.3 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/glue.c,v 1.3 2001/09/24 09:40:40 joukj Exp $ */ #include diff --git a/src/glu/sgi/libutil/gluint.h b/src/glu/sgi/libutil/gluint.h index f08401df7a..cd2a56fed9 100644 --- a/src/glu/sgi/libutil/gluint.h +++ b/src/glu/sgi/libutil/gluint.h @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/09/20 21:50:53 $ $Revision: 1.2 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/gluint.h,v 1.2 2001/09/20 21:50:53 kschultz Exp $ */ #ifndef __gluint_h__ diff --git a/src/glu/sgi/libutil/project.c b/src/glu/sgi/libutil/project.c index 2b20ad4fb3..5ba396ca1c 100644 --- a/src/glu/sgi/libutil/project.c +++ b/src/glu/sgi/libutil/project.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2006/05/01 16:01:17 $ $Revision: 1.6 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.6 2006/05/01 16:01:17 brianp Exp $ */ #include "gluos.h" diff --git a/src/glu/sgi/libutil/registry.c b/src/glu/sgi/libutil/registry.c index e486ffa8ca..d83d2fef11 100644 --- a/src/glu/sgi/libutil/registry.c +++ b/src/glu/sgi/libutil/registry.c @@ -31,8 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. ** -** $Date: 2001/03/17 00:25:41 $ $Revision: 1.1 $ -** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/registry.c,v 1.1 2001/03/17 00:25:41 brianp Exp $ */ #include "gluos.h" diff --git a/src/glut/beos/beos_x11.cpp b/src/glut/beos/beos_x11.cpp index 2d1bc655cb..4f7ec48ac8 100644 --- a/src/glut/beos/beos_x11.cpp +++ b/src/glut/beos/beos_x11.cpp @@ -23,7 +23,6 @@ int DisplayHeight() { /* the following function was stolen from the X sources as indicated. */ /* Copyright Massachusetts Institute of Technology 1985, 1986, 1987 */ -/* $XConsortium: XParseGeom.c,v 11.18 91/02/21 17:23:05 rws Exp $ */ /* Permission to use, copy, modify, distribute, and sell this software and its diff --git a/src/glut/ggi/debug.h b/src/glut/ggi/debug.h index da329a1d9b..09fa960670 100644 --- a/src/glut/ggi/debug.h +++ b/src/glut/ggi/debug.h @@ -1,4 +1,4 @@ -/* $Id: debug.h,v 1.1 2000/11/19 07:41:26 jtaylor Exp $ +/* ****************************************************************************** GGIMesa debugging macros diff --git a/src/glut/glx/stroke.h b/src/glut/glx/stroke.h index fc29680bea..602b2fae9f 100644 --- a/src/glut/glx/stroke.h +++ b/src/glut/glx/stroke.h @@ -1,4 +1,3 @@ -/* $XConsortium: wfont.h,v 5.1 91/02/16 09:46:37 rws Exp $ */ /***************************************************************** Copyright (c) 1989,1990, 1991 by Sun Microsystems, Inc. and the X Consortium. diff --git a/src/glut/glx/win32_x11.c b/src/glut/glx/win32_x11.c index 1d138cfa2a..d00ccdb121 100644 --- a/src/glut/glx/win32_x11.c +++ b/src/glut/glx/win32_x11.c @@ -263,7 +263,6 @@ XPending(Display* display) /* the following function was stolen from the X sources as indicated. */ /* Copyright Massachusetts Institute of Technology 1985, 1986, 1987 */ -/* $XConsortium: XParseGeom.c,v 11.18 91/02/21 17:23:05 rws Exp $ */ /* Permission to use, copy, modify, distribute, and sell this software and its diff --git a/src/glx/mini/miniglx_events.c b/src/glx/mini/miniglx_events.c index 969398bc16..a20d5847b3 100644 --- a/src/glx/mini/miniglx_events.c +++ b/src/glx/mini/miniglx_events.c @@ -38,7 +38,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $Id: miniglx_events.c,v 1.6 2006/04/03 07:31:27 airlied Exp $ */ #include diff --git a/src/glx/x11/XF86dri.c b/src/glx/x11/XF86dri.c index 8909a04772..9919a40977 100644 --- a/src/glx/x11/XF86dri.c +++ b/src/glx/x11/XF86dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/XF86dri.c,v 1.13 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/clientattrib.c b/src/glx/x11/clientattrib.c index bfb263ced1..888f8e3187 100644 --- a/src/glx/x11/clientattrib.c +++ b/src/glx/x11/clientattrib.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/clientattrib.c,v 1.5 2001/03/21 16:04:39 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/compsize.c b/src/glx/x11/compsize.c index b8c162e8ac..2d124573ef 100644 --- a/src/glx/x11/compsize.c +++ b/src/glx/x11/compsize.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/compsize.c,v 1.6 2004/01/28 18:11:38 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/dri_glx.c b/src/glx/x11/dri_glx.c index 5cf9923979..21e07c1935 100644 --- a/src/glx/x11/dri_glx.c +++ b/src/glx/x11/dri_glx.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/dri/dri_glx.c,v 1.14 2003/07/16 00:54:00 dawes Exp $ */ /* * Authors: diff --git a/src/glx/x11/eval.c b/src/glx/x11/eval.c index 0f94e6da6f..2544c50fce 100644 --- a/src/glx/x11/eval.c +++ b/src/glx/x11/eval.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/glxclient.h b/src/glx/x11/glxclient.h index 477566cc46..03e44e5d04 100644 --- a/src/glx/x11/glxclient.h +++ b/src/glx/x11/glxclient.h @@ -31,7 +31,6 @@ ** published by SGI, but has not been independently verified as being ** compliant with the OpenGL(R) version 1.2.1 Specification. */ -/* $XFree86: xc/lib/GL/glx/glxclient.h,v 1.21 2004/02/09 23:46:31 alanh Exp $ */ /** * \file glxclient.h diff --git a/src/glx/x11/glxcmds.c b/src/glx/x11/glxcmds.c index f52b71ffcd..80281896f6 100644 --- a/src/glx/x11/glxcmds.c +++ b/src/glx/x11/glxcmds.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/glxcmds.c,v 1.30 2004/01/30 20:33:06 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/glxext.c b/src/glx/x11/glxext.c index af3a5166dc..2852217ba3 100644 --- a/src/glx/x11/glxext.c +++ b/src/glx/x11/glxext.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/glxext.c,v 1.22 2003/12/08 17:35:28 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are diff --git a/src/glx/x11/indirect_init.h b/src/glx/x11/indirect_init.h index 62d04ba6dc..72255f1301 100644 --- a/src/glx/x11/indirect_init.h +++ b/src/glx/x11/indirect_init.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/indirect_init.h,v 1.2 2000/02/08 17:18:33 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/packrender.h b/src/glx/x11/packrender.h index ce2a1616de..8e3119d1b2 100644 --- a/src/glx/x11/packrender.h +++ b/src/glx/x11/packrender.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/packrender.h,v 1.7tsi Exp $ */ #ifndef __GLX_packrender_h__ #define __GLX_packrender_h__ diff --git a/src/glx/x11/packsingle.h b/src/glx/x11/packsingle.h index 16b054f1e0..c69c543921 100644 --- a/src/glx/x11/packsingle.h +++ b/src/glx/x11/packsingle.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/packsingle.h,v 1.5tsi Exp $ */ #ifndef __GLX_packsingle_h__ #define __GLX_packsingle_h__ diff --git a/src/glx/x11/pixel.c b/src/glx/x11/pixel.c index 3b3a1811ab..279555bdfd 100644 --- a/src/glx/x11/pixel.c +++ b/src/glx/x11/pixel.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/pixel.c,v 1.8 2003/09/28 20:15:04 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/pixelstore.c b/src/glx/x11/pixelstore.c index 3bf1b35ba3..6f25ed786e 100644 --- a/src/glx/x11/pixelstore.c +++ b/src/glx/x11/pixelstore.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/pixelstore.c,v 1.4 2004/01/28 18:11:43 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/render2.c b/src/glx/x11/render2.c index 21ba270998..b17ad974c8 100644 --- a/src/glx/x11/render2.c +++ b/src/glx/x11/render2.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/render2.c,v 1.6 2004/01/31 09:29:33 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/renderpix.c b/src/glx/x11/renderpix.c index b7d01dc679..41a7a2d762 100644 --- a/src/glx/x11/renderpix.c +++ b/src/glx/x11/renderpix.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/renderpix.c,v 1.5 2003/09/28 20:15:04 alanh Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/single2.c b/src/glx/x11/single2.c index d535757a9e..35fe417b62 100644 --- a/src/glx/x11/single2.c +++ b/src/glx/x11/single2.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/singlepix.c b/src/glx/x11/singlepix.c index a7b5b79870..cd88684f70 100644 --- a/src/glx/x11/singlepix.c +++ b/src/glx/x11/singlepix.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/singlepix.c,v 1.3 2001/03/21 16:04:39 dawes Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/vertarr.c b/src/glx/x11/vertarr.c index 483a166ea2..d50560ba1a 100644 --- a/src/glx/x11/vertarr.c +++ b/src/glx/x11/vertarr.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/vertarr.c,v 1.4 2001/03/25 05:32:00 tsi Exp $ */ /* ** License Applicability. Except to the extent portions of this file are ** made subject to an alternative license as permitted in the SGI Free diff --git a/src/glx/x11/xf86dri.h b/src/glx/x11/xf86dri.h index 0a2bb24971..c8c878f127 100644 --- a/src/glx/x11/xf86dri.h +++ b/src/glx/x11/xf86dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/xf86dri.h,v 1.8 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/xf86dristr.h b/src/glx/x11/xf86dristr.h index ac05b183b3..b834bd1a1a 100644 --- a/src/glx/x11/xf86dristr.h +++ b/src/glx/x11/xf86dristr.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/dri/xf86dristr.h,v 1.10 2002/10/30 12:51:25 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/glx/x11/xfont.c b/src/glx/x11/xfont.c index 5f23a79622..f3e3da3e79 100644 --- a/src/glx/x11/xfont.c +++ b/src/glx/x11/xfont.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/glx/xfont.c,v 1.6 2001/05/02 15:06:02 dawes Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 diff --git a/src/mesa/drivers/dri/common/stenciltmp.h b/src/mesa/drivers/dri/common/stenciltmp.h index 324fc873d3..2b10b9ecfe 100644 --- a/src/mesa/drivers/dri/common/stenciltmp.h +++ b/src/mesa/drivers/dri/common/stenciltmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/common/stenciltmp.h,v 1.3 2001/03/21 16:14:20 dawes Exp $ */ #include "spantmp_common.h" diff --git a/src/mesa/drivers/dri/common/texmem.c b/src/mesa/drivers/dri/common/texmem.c index b0e8c4c1c2..a81cc2413d 100644 --- a/src/mesa/drivers/dri/common/texmem.c +++ b/src/mesa/drivers/dri/common/texmem.c @@ -28,7 +28,6 @@ * Kevin E. Martin * Gareth Hughes */ -/* $XFree86:$ */ /** \file texmem.c * Implements all of the device-independent texture memory management. diff --git a/src/mesa/drivers/dri/common/texmem.h b/src/mesa/drivers/dri/common/texmem.h index 6692efcc30..ffed7dd66e 100644 --- a/src/mesa/drivers/dri/common/texmem.h +++ b/src/mesa/drivers/dri/common/texmem.h @@ -28,7 +28,6 @@ * Kevin E. Martin * Gareth Hughes */ -/* $XFree86:$ */ /** \file texmem.h * Public interface to the DRI texture memory management routines. diff --git a/src/mesa/drivers/dri/common/utils.h b/src/mesa/drivers/dri/common/utils.h index b2bab86e66..b28b895627 100644 --- a/src/mesa/drivers/dri/common/utils.h +++ b/src/mesa/drivers/dri/common/utils.h @@ -24,7 +24,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #ifndef DRI_DEBUG_H #define DRI_DEBUG_H diff --git a/src/mesa/drivers/dri/common/vblank.c b/src/mesa/drivers/dri/common/vblank.c index e7ed545f13..094950d362 100644 --- a/src/mesa/drivers/dri/common/vblank.c +++ b/src/mesa/drivers/dri/common/vblank.c @@ -25,7 +25,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #include "glheader.h" #include "xf86drm.h" diff --git a/src/mesa/drivers/dri/common/vblank.h b/src/mesa/drivers/dri/common/vblank.h index ec83adc78d..52c1933ca5 100644 --- a/src/mesa/drivers/dri/common/vblank.h +++ b/src/mesa/drivers/dri/common/vblank.h @@ -25,7 +25,6 @@ * Authors: * Ian Romanick */ -/* $XFree86:$ */ #ifndef DRI_VBLANK_H #define DRI_VBLANK_H diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.c b/src/mesa/drivers/dri/ffb/ffb_bitmap.c index 7263e83813..1aa66859a6 100644 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.c +++ b/src/mesa/drivers/dri/ffb/ffb_bitmap.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_bitmap.c,v 1.1 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_bitmap.h b/src/mesa/drivers/dri/ffb/ffb_bitmap.h index 4f8d2ea2a6..0ccbc57bd0 100644 --- a/src/mesa/drivers/dri/ffb/ffb_bitmap.h +++ b/src/mesa/drivers/dri/ffb/ffb_bitmap.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_bitmap.h,v 1.1 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_BITMAP_H #define _FFB_BITMAP_H diff --git a/src/mesa/drivers/dri/ffb/ffb_clear.c b/src/mesa/drivers/dri/ffb/ffb_clear.c index e8dfcbe254..7de05b5cf0 100644 --- a/src/mesa/drivers/dri/ffb/ffb_clear.c +++ b/src/mesa/drivers/dri/ffb/ffb_clear.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_clear.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_context.h b/src/mesa/drivers/dri/ffb/ffb_context.h index df1b65d748..0ab75fce47 100644 --- a/src/mesa/drivers/dri/ffb/ffb_context.h +++ b/src/mesa/drivers/dri/ffb/ffb_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_context.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_CONTEXT_H #define _FFB_CONTEXT_H diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.c b/src/mesa/drivers/dri/ffb/ffb_dd.c index 53423bbae4..f64a577d1f 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.c +++ b/src/mesa/drivers/dri/ffb/ffb_dd.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.c,v 1.4 2002/09/11 19:49:07 tsi Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_dd.h b/src/mesa/drivers/dri/ffb/ffb_dd.h index 4ffcbe6666..e065ebbecd 100644 --- a/src/mesa/drivers/dri/ffb/ffb_dd.h +++ b/src/mesa/drivers/dri/ffb/ffb_dd.h @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_dd.h,v 1.1 2000/06/20 05:08:38 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D. * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.c b/src/mesa/drivers/dri/ffb/ffb_depth.c index 68a2450eb7..cca6212f50 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.c +++ b/src/mesa/drivers/dri/ffb/ffb_depth.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_depth.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_depth.h b/src/mesa/drivers/dri/ffb/ffb_depth.h index db908e7a63..8a1829ed49 100644 --- a/src/mesa/drivers/dri/ffb/ffb_depth.h +++ b/src/mesa/drivers/dri/ffb/ffb_depth.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_depth.h,v 1.1 2000/06/20 05:08:38 dawes Exp $ */ #ifndef _FFB_DEPTH_H #define _FFB_DEPTH_H diff --git a/src/mesa/drivers/dri/ffb/ffb_fifo.h b/src/mesa/drivers/dri/ffb/ffb_fifo.h index 886d71b76e..a175f38643 100644 --- a/src/mesa/drivers/dri/ffb/ffb_fifo.h +++ b/src/mesa/drivers/dri/ffb/ffb_fifo.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_fifo.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_FIFO_H #define _FFB_FIFO_H diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.c b/src/mesa/drivers/dri/ffb/ffb_lines.c index da1de18f36..8294701464 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lines.c +++ b/src/mesa/drivers/dri/ffb/ffb_lines.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.c,v 1.2 2002/02/22 21:32:58 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_lines.h b/src/mesa/drivers/dri/ffb/ffb_lines.h index d508c243ea..ddb9365653 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lines.h +++ b/src/mesa/drivers/dri/ffb/ffb_lines.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lines.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ #ifndef _FFB_LINES_H #define _FFB_LINES_H diff --git a/src/mesa/drivers/dri/ffb/ffb_linetmp.h b/src/mesa/drivers/dri/ffb/ffb_linetmp.h index 0951513ca1..e9d8260e1a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_linetmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_linetmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_linetmp.h,v 1.2 2002/02/22 21:32:58 dawes Exp $ */ static __inline void TAG(ffb_line)(GLcontext *ctx, ffb_vertex *v0, ffb_vertex *v1 ) diff --git a/src/mesa/drivers/dri/ffb/ffb_lock.h b/src/mesa/drivers/dri/ffb/ffb_lock.h index 7c49f740f8..1fd3eb5512 100644 --- a/src/mesa/drivers/dri/ffb/ffb_lock.h +++ b/src/mesa/drivers/dri/ffb/ffb_lock.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_lock.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_LOCK_H #define _FFB_LOCK_H diff --git a/src/mesa/drivers/dri/ffb/ffb_points.c b/src/mesa/drivers/dri/ffb/ffb_points.c index a7496dd1d6..d00255ccee 100644 --- a/src/mesa/drivers/dri/ffb/ffb_points.c +++ b/src/mesa/drivers/dri/ffb/ffb_points.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_points.h b/src/mesa/drivers/dri/ffb/ffb_points.h index 7d5c1f8a03..a7229de7f1 100644 --- a/src/mesa/drivers/dri/ffb/ffb_points.h +++ b/src/mesa/drivers/dri/ffb/ffb_points.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_points.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_POINTS_H #define _FFB_POINTS_H diff --git a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h index 310c95d89b..2c91426b3a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_pointtmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_pointtmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_pointtmp.h,v 1.3 2002/02/22 21:32:59 dawes Exp $ */ static __inline void TAG(ffb_draw_point)(GLcontext *ctx, ffb_vertex *tmp ) { diff --git a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h index 26d991b081..64141c2c5f 100644 --- a/src/mesa/drivers/dri/ffb/ffb_rendertmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_rendertmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_rendertmp.h,v 1.2 2003/01/29 23:00:40 dawes Exp $ */ #define IMPL_LOCAL_VARS \ ffbContextPtr fmesa = FFB_CONTEXT(ctx); \ diff --git a/src/mesa/drivers/dri/ffb/ffb_span.c b/src/mesa/drivers/dri/ffb/ffb_span.c index fff7fa1d3f..59ac414678 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.c +++ b/src/mesa/drivers/dri/ffb/ffb_span.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_span.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_span.h b/src/mesa/drivers/dri/ffb/ffb_span.h index 5ae227910d..37506cf30e 100644 --- a/src/mesa/drivers/dri/ffb/ffb_span.h +++ b/src/mesa/drivers/dri/ffb/ffb_span.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_span.h,v 1.1 2000/06/20 05:08:39 dawes Exp $ */ #ifndef _FFB_SPAN_H #define _FFB_SPAN_H diff --git a/src/mesa/drivers/dri/ffb/ffb_state.c b/src/mesa/drivers/dri/ffb/ffb_state.c index eb13478166..880ad8be0a 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.c +++ b/src/mesa/drivers/dri/ffb/ffb_state.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.c,v 1.5 2002/10/30 12:51:27 alanh Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_state.h b/src/mesa/drivers/dri/ffb/ffb_state.h index 17b6fa20ab..19e72085fd 100644 --- a/src/mesa/drivers/dri/ffb/ffb_state.h +++ b/src/mesa/drivers/dri/ffb/ffb_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_state.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_STATE_H #define _FFB_STATE_H diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.c b/src/mesa/drivers/dri/ffb/ffb_stencil.c index 2f13ee9210..d535b1b778 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.c +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_stencil.c,v 1.2 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_stencil.h b/src/mesa/drivers/dri/ffb/ffb_stencil.h index c7da1ca681..2d529980d1 100644 --- a/src/mesa/drivers/dri/ffb/ffb_stencil.h +++ b/src/mesa/drivers/dri/ffb/ffb_stencil.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_stencil.h,v 1.1 2000/06/20 05:08:39 dawes Exp $ */ #ifndef _FFB_STENCIL_H #define _FFB_STENCIL_H diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.c b/src/mesa/drivers/dri/ffb/ffb_tex.c index d6763b7cd3..6503b0f4e7 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tex.c +++ b/src/mesa/drivers/dri/ffb/ffb_tex.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tex.c,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tex.h b/src/mesa/drivers/dri/ffb/ffb_tex.h index dba0e08af6..4032e73209 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tex.h +++ b/src/mesa/drivers/dri/ffb/ffb_tex.h @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tex.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D. * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.c b/src/mesa/drivers/dri/ffb/ffb_tris.c index 9fae8c8283..c2857f61bd 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tris.c +++ b/src/mesa/drivers/dri/ffb/ffb_tris.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tris.c,v 1.3 2002/10/30 12:51:28 alanh Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_tris.h b/src/mesa/drivers/dri/ffb/ffb_tris.h index a803174b3e..116b8e07f1 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tris.h +++ b/src/mesa/drivers/dri/ffb/ffb_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tris.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_TRIS_H #define _FFB_TRIS_H diff --git a/src/mesa/drivers/dri/ffb/ffb_tritmp.h b/src/mesa/drivers/dri/ffb/ffb_tritmp.h index 612ef2433f..324a871ec4 100644 --- a/src/mesa/drivers/dri/ffb/ffb_tritmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_tritmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_tritmp.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ static void TAG(ffb_triangle)( GLcontext *ctx, ffb_vertex *v0, diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.c b/src/mesa/drivers/dri/ffb/ffb_vb.c index 6ba1eabbf2..edc9d79124 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.c +++ b/src/mesa/drivers/dri/ffb/ffb_vb.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vb.c,v 1.4 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_vb.h b/src/mesa/drivers/dri/ffb/ffb_vb.h index 9eb6759f61..af669bce30 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vb.h +++ b/src/mesa/drivers/dri/ffb/ffb_vb.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vb.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_VB_H #define _FFB_VB_H diff --git a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h index a1d1254d97..0495d0e276 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vbtmp.h +++ b/src/mesa/drivers/dri/ffb/ffb_vbtmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vbtmp.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ */ static void TAG(emit)(GLcontext *ctx, GLuint start, GLuint end) { diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c index 9c1b770fbd..8b60f095c9 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vtxfmt.c,v 1.1 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h index 063bb4923e..4d9125cd15 100644 --- a/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h +++ b/src/mesa/drivers/dri/ffb/ffb_vtxfmt.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_vtxfmt.h,v 1.1 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_VTXFMT_H #define _FFB_VTXFMT_H diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.c b/src/mesa/drivers/dri/ffb/ffb_xmesa.c index 4c5323d230..f521de63c0 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.c +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_xmesa.c,v 1.4 2002/02/22 21:32:59 dawes Exp $ +/* * * GLX Hardware Device Driver for Sun Creator/Creator3D * Copyright (C) 2000, 2001 David S. Miller diff --git a/src/mesa/drivers/dri/ffb/ffb_xmesa.h b/src/mesa/drivers/dri/ffb/ffb_xmesa.h index b7580780a6..bc8cfe9f21 100644 --- a/src/mesa/drivers/dri/ffb/ffb_xmesa.h +++ b/src/mesa/drivers/dri/ffb/ffb_xmesa.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/ffb/ffb_xmesa.h,v 1.2 2002/02/22 21:32:59 dawes Exp $ */ #ifndef _FFB_XMESA_H_ #define _FFB_XMESA_H_ diff --git a/src/mesa/drivers/dri/ffb/server/ffb_dac.h b/src/mesa/drivers/dri/ffb/server/ffb_dac.h index 08114282e5..ac4a75b459 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_dac.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_dac.h @@ -21,7 +21,6 @@ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_dac.h,v 1.2 2001/04/05 17:42:33 dawes Exp $ */ #ifndef _FFB_DAC_H #define _FFB_DAC_H diff --git a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h index baf2f0d0a6..69fefa3f0a 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_drishare.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_drishare.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_drishare.h,v 1.2 2000/06/21 00:47:37 dawes Exp $ */ #ifndef _FFB_DRISHARE_H #define _FFB_DRISHARE_H diff --git a/src/mesa/drivers/dri/ffb/server/ffb_regs.h b/src/mesa/drivers/dri/ffb/server/ffb_regs.h index 7f383d38d6..bda5840d60 100644 --- a/src/mesa/drivers/dri/ffb/server/ffb_regs.h +++ b/src/mesa/drivers/dri/ffb/server/ffb_regs.h @@ -24,7 +24,6 @@ * USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sunffb/ffb_regs.h,v 1.1 2000/05/18 23:21:37 dawes Exp $ */ #ifndef FFBREGS_H #define FFBREGS_H diff --git a/src/mesa/drivers/dri/gamma/gamma_client.h b/src/mesa/drivers/dri/gamma/gamma_client.h index 1c1a22ebc4..6dcf2e9438 100644 --- a/src/mesa/drivers/dri/gamma/gamma_client.h +++ b/src/mesa/drivers/dri/gamma/gamma_client.h @@ -31,7 +31,6 @@ * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * - * $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_client.h,v 1.3 2002/02/22 21:33:00 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/gamma/gamma_context.h b/src/mesa/drivers/dri/gamma/gamma_context.h index f0ab1c4f05..fb70df6c37 100644 --- a/src/mesa/drivers/dri/gamma/gamma_context.h +++ b/src/mesa/drivers/dri/gamma/gamma_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_context.h,v 1.6 2002/12/16 16:18:50 dawes Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_inithw.c b/src/mesa/drivers/dri/gamma/gamma_inithw.c index 47eb802b4e..79b54aacb5 100644 --- a/src/mesa/drivers/dri/gamma/gamma_inithw.c +++ b/src/mesa/drivers/dri/gamma/gamma_inithw.c @@ -23,7 +23,6 @@ * Kevin E. Martin * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_inithw.c,v 1.9 2002/10/30 12:51:29 alanh Exp $ */ #include "gamma_context.h" #include "glint_dri.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_lock.c b/src/mesa/drivers/dri/gamma/gamma_lock.c index 2ab387fa27..97eea75541 100644 --- a/src/mesa/drivers/dri/gamma/gamma_lock.c +++ b/src/mesa/drivers/dri/gamma/gamma_lock.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_lock.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include "gamma_context.h" #include "gamma_lock.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_macros.h b/src/mesa/drivers/dri/gamma/gamma_macros.h index 974fe569df..c15483b770 100644 --- a/src/mesa/drivers/dri/gamma/gamma_macros.h +++ b/src/mesa/drivers/dri/gamma/gamma_macros.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_macros.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/gamma/gamma_regs.h b/src/mesa/drivers/dri/gamma/gamma_regs.h index 2edda07227..9e1c735019 100644 --- a/src/mesa/drivers/dri/gamma/gamma_regs.h +++ b/src/mesa/drivers/dri/gamma/gamma_regs.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_regs.h,v 1.5 2002/02/22 21:33:02 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/gamma/gamma_span.c b/src/mesa/drivers/dri/gamma/gamma_span.c index f62bea9b66..012d77782b 100644 --- a/src/mesa/drivers/dri/gamma/gamma_span.c +++ b/src/mesa/drivers/dri/gamma/gamma_span.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_span.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include "gamma_context.h" #include "gamma_lock.h" diff --git a/src/mesa/drivers/dri/gamma/gamma_state.c b/src/mesa/drivers/dri/gamma/gamma_state.c index 8dbe0a97ca..a0690f64d0 100644 --- a/src/mesa/drivers/dri/gamma/gamma_state.c +++ b/src/mesa/drivers/dri/gamma/gamma_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_state.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_tex.c b/src/mesa/drivers/dri/gamma/gamma_tex.c index d4fc93f86b..0770cbf694 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tex.c +++ b/src/mesa/drivers/dri/gamma/gamma_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_tex.c,v 1.4 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_texmem.c b/src/mesa/drivers/dri/gamma/gamma_texmem.c index 506b5c4c8f..94ecb5c2f6 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texmem.c +++ b/src/mesa/drivers/dri/gamma/gamma_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texmem.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_texstate.c b/src/mesa/drivers/dri/gamma/gamma_texstate.c index a8d1b253c7..b9bd6d4cee 100644 --- a/src/mesa/drivers/dri/gamma/gamma_texstate.c +++ b/src/mesa/drivers/dri/gamma/gamma_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texstate.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */ #include #include diff --git a/src/mesa/drivers/dri/gamma/gamma_tritmp.h b/src/mesa/drivers/dri/gamma/gamma_tritmp.h index 23459ff156..56e0a850c8 100644 --- a/src/mesa/drivers/dri/gamma/gamma_tritmp.h +++ b/src/mesa/drivers/dri/gamma/gamma_tritmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/extras/Mesa/src/mesa/drivers/dri/gamma/gamma_tritmp.h,v 1.2 2004/12/13 22:40:49 tsi Exp $ */ static void TAG(gamma_point)( gammaContextPtr gmesa, const gammaVertex *v0 ) diff --git a/src/mesa/drivers/dri/gamma/gamma_vb.c b/src/mesa/drivers/dri/gamma/gamma_vb.c index 80d35cba9e..f23f585fc0 100644 --- a/src/mesa/drivers/dri/gamma/gamma_vb.c +++ b/src/mesa/drivers/dri/gamma/gamma_vb.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_vb.c,v 1.4 2003/03/26 20:43:48 tsi Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/gamma_xmesa.c b/src/mesa/drivers/dri/gamma/gamma_xmesa.c index f41682cea7..4c0ebe1899 100644 --- a/src/mesa/drivers/dri/gamma/gamma_xmesa.c +++ b/src/mesa/drivers/dri/gamma/gamma_xmesa.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_xmesa.c,v 1.14 2002/10/30 12:51:30 alanh Exp $ */ /* * Copyright 2001 by Alan Hourihane. * diff --git a/src/mesa/drivers/dri/gamma/server/glint_common.h b/src/mesa/drivers/dri/gamma/server/glint_common.h index ec601f942d..36554e4ac2 100644 --- a/src/mesa/drivers/dri/gamma/server/glint_common.h +++ b/src/mesa/drivers/dri/gamma/server/glint_common.h @@ -25,7 +25,6 @@ * Converted to common header format: * Jens Owen * - * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_common.h,v 1.2 2003/04/03 16:52:18 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/gamma/server/glint_dri.h b/src/mesa/drivers/dri/gamma/server/glint_dri.h index 3952759f83..df1992a5d1 100644 --- a/src/mesa/drivers/dri/gamma/server/glint_dri.h +++ b/src/mesa/drivers/dri/gamma/server/glint_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/glint/glint_dri.h,v 1.7 2002/10/30 12:52:16 alanh Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/i810/i810_3d_reg.h b/src/mesa/drivers/dri/i810/i810_3d_reg.h index 7cc59d5c86..2fbeb64978 100644 --- a/src/mesa/drivers/dri/i810/i810_3d_reg.h +++ b/src/mesa/drivers/dri/i810/i810_3d_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810_3d_reg.h,v 1.7 2002/02/22 21:33:03 dawes Exp $ */ #ifndef I810_3D_REG_H #define I810_3D_REG_H diff --git a/src/mesa/drivers/dri/i810/i810context.c b/src/mesa/drivers/dri/i810/i810context.c index 3f7f2cc8a4..f90b3682f8 100644 --- a/src/mesa/drivers/dri/i810/i810context.c +++ b/src/mesa/drivers/dri/i810/i810context.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.c,v 1.3 2002/10/30 12:51:33 alanh Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/i810/i810context.h b/src/mesa/drivers/dri/i810/i810context.h index b83500bbd0..4708042059 100644 --- a/src/mesa/drivers/dri/i810/i810context.h +++ b/src/mesa/drivers/dri/i810/i810context.h @@ -21,7 +21,6 @@ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810context.h,v 1.9 2002/12/16 16:18:51 dawes Exp $ */ #ifndef I810CONTEXT_INC #define I810CONTEXT_INC diff --git a/src/mesa/drivers/dri/i810/i810ioctl.c b/src/mesa/drivers/dri/i810/i810ioctl.c index 57c84193fa..95726fb252 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.c +++ b/src/mesa/drivers/dri/i810/i810ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ #include /* for usleep() */ diff --git a/src/mesa/drivers/dri/i810/i810ioctl.h b/src/mesa/drivers/dri/i810/i810ioctl.h index 61399ee7b7..748d29ae36 100644 --- a/src/mesa/drivers/dri/i810/i810ioctl.h +++ b/src/mesa/drivers/dri/i810/i810ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.h,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ #ifndef I810_IOCTL_H #define I810_IOCTL_H diff --git a/src/mesa/drivers/dri/i810/i810screen.c b/src/mesa/drivers/dri/i810/i810screen.c index f64c10a9ae..695b996319 100644 --- a/src/mesa/drivers/dri/i810/i810screen.c +++ b/src/mesa/drivers/dri/i810/i810screen.c @@ -24,7 +24,6 @@ TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810screen.c,v 1.2 2002/10/30 12:51:33 alanh Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/i810/i810state.c b/src/mesa/drivers/dri/i810/i810state.c index e0d5b2b487..e203c74f52 100644 --- a/src/mesa/drivers/dri/i810/i810state.c +++ b/src/mesa/drivers/dri/i810/i810state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810state.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */ #include diff --git a/src/mesa/drivers/dri/i810/i810tex.c b/src/mesa/drivers/dri/i810/i810tex.c index f657abe671..730bc90eaf 100644 --- a/src/mesa/drivers/dri/i810/i810tex.c +++ b/src/mesa/drivers/dri/i810/i810tex.c @@ -21,7 +21,6 @@ * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tex.c,v 1.9 2002/10/30 12:51:33 alanh Exp $ */ #include "glheader.h" #include "mtypes.h" diff --git a/src/mesa/drivers/dri/i810/i810tris.c b/src/mesa/drivers/dri/i810/i810tris.c index 2c4ee06633..40ab436b95 100644 --- a/src/mesa/drivers/dri/i810/i810tris.c +++ b/src/mesa/drivers/dri/i810/i810tris.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ */ /************************************************************************** Copyright 2001 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/i810/i810tris.h b/src/mesa/drivers/dri/i810/i810tris.h index 06c8b3fcd5..3d0dd916ca 100644 --- a/src/mesa/drivers/dri/i810/i810tris.h +++ b/src/mesa/drivers/dri/i810/i810tris.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.h,v 1.10 2002/02/22 21:33:04 dawes Exp $ */ #ifndef I810TRIS_INC #define I810TRIS_INC diff --git a/src/mesa/drivers/dri/i810/i810vb.c b/src/mesa/drivers/dri/i810/i810vb.c index 5ce98a991d..3439192b0d 100644 --- a/src/mesa/drivers/dri/i810/i810vb.c +++ b/src/mesa/drivers/dri/i810/i810vb.c @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810vb.c,v 1.13 2003/03/26 20:43:48 tsi Exp $ */ #include "glheader.h" diff --git a/src/mesa/drivers/dri/i810/i810vb.h b/src/mesa/drivers/dri/i810/i810vb.h index 1cced86ab2..55d0d2409e 100644 --- a/src/mesa/drivers/dri/i810/i810vb.h +++ b/src/mesa/drivers/dri/i810/i810vb.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810vb.h,v 1.4 2002/02/22 21:33:04 dawes Exp $ */ #ifndef I810VB_INC #define I810VB_INC diff --git a/src/mesa/drivers/dri/i810/server/i810_common.h b/src/mesa/drivers/dri/i810/server/i810_common.h index 02e548be0e..29be444b45 100644 --- a/src/mesa/drivers/dri/i810/server/i810_common.h +++ b/src/mesa/drivers/dri/i810/server/i810_common.h @@ -25,7 +25,6 @@ * Converted to common header format: * Jens Owen * - * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_common.h,v 1.1 2002/09/11 00:29:31 dawes Exp $ * */ diff --git a/src/mesa/drivers/dri/i810/server/i810_dri.h b/src/mesa/drivers/dri/i810/server/i810_dri.h index 408a4ebb4d..4a714f0306 100644 --- a/src/mesa/drivers/dri/i810/server/i810_dri.h +++ b/src/mesa/drivers/dri/i810/server/i810_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_dri.h,v 1.10 2002/12/10 01:27:04 dawes Exp $ */ #ifndef _I810_DRI_ #define _I810_DRI_ diff --git a/src/mesa/drivers/dri/i810/server/i810_reg.h b/src/mesa/drivers/dri/i810/server/i810_reg.h index c935982a78..e7e5081038 100644 --- a/src/mesa/drivers/dri/i810/server/i810_reg.h +++ b/src/mesa/drivers/dri/i810/server/i810_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_reg.h,v 1.13 2003/02/06 04:18:04 dawes Exp $ */ /************************************************************************** Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/i915/server/i830_common.h b/src/mesa/drivers/dri/i915/server/i830_common.h index fb6ceaa52d..2b0fee82a8 100644 --- a/src/mesa/drivers/dri/i915/server/i830_common.h +++ b/src/mesa/drivers/dri/i915/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/mesa/drivers/dri/i915/server/i830_dri.h b/src/mesa/drivers/dri/i915/server/i830_dri.h index 6c9a709021..313eb759b0 100644 --- a/src/mesa/drivers/dri/i915/server/i830_dri.h +++ b/src/mesa/drivers/dri/i915/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/mesa/drivers/dri/i965/server/i830_common.h b/src/mesa/drivers/dri/i965/server/i830_common.h index f320378c2a..49eb145f8b 100644 --- a/src/mesa/drivers/dri/i965/server/i830_common.h +++ b/src/mesa/drivers/dri/i965/server/i830_common.h @@ -26,7 +26,6 @@ USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_common.h,v 1.1 2002/09/11 00:29:32 dawes Exp $ */ #ifndef _I830_COMMON_H_ #define _I830_COMMON_H_ diff --git a/src/mesa/drivers/dri/i965/server/i830_dri.h b/src/mesa/drivers/dri/i965/server/i830_dri.h index 22951812ad..68213f69f5 100644 --- a/src/mesa/drivers/dri/i965/server/i830_dri.h +++ b/src/mesa/drivers/dri/i965/server/i830_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i830_dri.h,v 1.4 2002/10/30 12:52:18 alanh Exp $ */ #ifndef _I830_DRI_H #define _I830_DRI_H diff --git a/src/mesa/drivers/dri/mach64/mach64_context.c b/src/mesa/drivers/dri/mach64/mach64_context.c index ad661e198c..7f558e92bc 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.c +++ b/src/mesa/drivers/dri/mach64/mach64_context.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_context.h b/src/mesa/drivers/dri/mach64/mach64_context.h index 8d89452412..e925f18c11 100644 --- a/src/mesa/drivers/dri/mach64/mach64_context.h +++ b/src/mesa/drivers/dri/mach64/mach64_context.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.c b/src/mesa/drivers/dri/mach64/mach64_dd.c index 17e8d74d9f..7d225ebc88 100644 --- a/src/mesa/drivers/dri/mach64/mach64_dd.c +++ b/src/mesa/drivers/dri/mach64/mach64_dd.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_dd.h b/src/mesa/drivers/dri/mach64/mach64_dd.h index 74cf1d304f..0a2ce06412 100644 --- a/src/mesa/drivers/dri/mach64/mach64_dd.h +++ b/src/mesa/drivers/dri/mach64/mach64_dd.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.c b/src/mesa/drivers/dri/mach64/mach64_ioctl.c index 36e7d3c5d3..6bc2b58ce9 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.c +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_ioctl.h b/src/mesa/drivers/dri/mach64/mach64_ioctl.h index 52fe863484..2153ab80d7 100644 --- a/src/mesa/drivers/dri/mach64/mach64_ioctl.h +++ b/src/mesa/drivers/dri/mach64/mach64_ioctl.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.c b/src/mesa/drivers/dri/mach64/mach64_lock.c index b73e350111..ea605fb061 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.c +++ b/src/mesa/drivers/dri/mach64/mach64_lock.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_lock.h b/src/mesa/drivers/dri/mach64/mach64_lock.h index 973880ee25..3130b183e3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_lock.h +++ b/src/mesa/drivers/dri/mach64/mach64_lock.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vb.c b/src/mesa/drivers/dri/mach64/mach64_native_vb.c index 248fa2a9a2..99f1a14e17 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_native_vb.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h index f64b808ee7..684f2acc89 100644 --- a/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_native_vbtmp.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/mach64_reg.h b/src/mesa/drivers/dri/mach64/mach64_reg.h index abbba295a5..cb944e1023 100644 --- a/src/mesa/drivers/dri/mach64/mach64_reg.h +++ b/src/mesa/drivers/dri/mach64/mach64_reg.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.c b/src/mesa/drivers/dri/mach64/mach64_screen.c index 4e9e216e7d..b780ba65ea 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.c +++ b/src/mesa/drivers/dri/mach64/mach64_screen.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_screen.h b/src/mesa/drivers/dri/mach64/mach64_screen.h index 5305058e2f..7bf7dc474d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_screen.h +++ b/src/mesa/drivers/dri/mach64/mach64_screen.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_span.c b/src/mesa/drivers/dri/mach64/mach64_span.c index 3830a28165..5c2403f587 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.c +++ b/src/mesa/drivers/dri/mach64/mach64_span.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_span.h b/src/mesa/drivers/dri/mach64/mach64_span.h index 0f4c766477..65141d05c3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_span.h +++ b/src/mesa/drivers/dri/mach64/mach64_span.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_state.c b/src/mesa/drivers/dri/mach64/mach64_state.c index 667a394520..9ac51ee5b1 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.c +++ b/src/mesa/drivers/dri/mach64/mach64_state.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_state.h b/src/mesa/drivers/dri/mach64/mach64_state.h index 95bcab3653..23081cb2fe 100644 --- a/src/mesa/drivers/dri/mach64/mach64_state.h +++ b/src/mesa/drivers/dri/mach64/mach64_state.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.c b/src/mesa/drivers/dri/mach64/mach64_tex.c index 5288d321ce..c42588e064 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.c +++ b/src/mesa/drivers/dri/mach64/mach64_tex.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tex.h b/src/mesa/drivers/dri/mach64/mach64_tex.h index f6cf1cf802..e67661b970 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tex.h +++ b/src/mesa/drivers/dri/mach64/mach64_tex.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_texmem.c b/src/mesa/drivers/dri/mach64/mach64_texmem.c index 3b7b93b984..d65b2cda6a 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texmem.c +++ b/src/mesa/drivers/dri/mach64/mach64_texmem.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., * Cedar Park, Texas. diff --git a/src/mesa/drivers/dri/mach64/mach64_texstate.c b/src/mesa/drivers/dri/mach64/mach64_texstate.c index 3ace370d70..80c84d6774 100644 --- a/src/mesa/drivers/dri/mach64/mach64_texstate.c +++ b/src/mesa/drivers/dri/mach64/mach64_texstate.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.c b/src/mesa/drivers/dri/mach64/mach64_tris.c index 369f610442..e4df01106d 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.c +++ b/src/mesa/drivers/dri/mach64/mach64_tris.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_tris.h b/src/mesa/drivers/dri/mach64/mach64_tris.h index 208703289d..4780765a18 100644 --- a/src/mesa/drivers/dri/mach64/mach64_tris.h +++ b/src/mesa/drivers/dri/mach64/mach64_tris.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.c b/src/mesa/drivers/dri/mach64/mach64_vb.c index 83a5f73e6b..8aab72a3f3 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.c +++ b/src/mesa/drivers/dri/mach64/mach64_vb.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vb.h b/src/mesa/drivers/dri/mach64/mach64_vb.h index bcc4759af3..0d923abce0 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vb.h +++ b/src/mesa/drivers/dri/mach64/mach64_vb.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h index c1207cacd1..938804af9e 100644 --- a/src/mesa/drivers/dri/mach64/mach64_vbtmp.h +++ b/src/mesa/drivers/dri/mach64/mach64_vbtmp.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Mesa 3-D graphics library * Version: 3.5 diff --git a/src/mesa/drivers/dri/mach64/server/mach64_dri.h b/src/mesa/drivers/dri/mach64/server/mach64_dri.h index 139668e3f3..1477443f79 100644 --- a/src/mesa/drivers/dri/mach64/server/mach64_dri.h +++ b/src/mesa/drivers/dri/mach64/server/mach64_dri.h @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */ +/* -*- mode: c; c-basic-offset: 3 -*- */ /* * Copyright 2000 Gareth Hughes * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mga_texstate.c b/src/mesa/drivers/dri/mga/mga_texstate.c index 71d264b0f1..c14ddc95c9 100644 --- a/src/mesa/drivers/dri/mga/mga_texstate.c +++ b/src/mesa/drivers/dri/mga/mga_texstate.c @@ -26,7 +26,6 @@ * Ian Romanick * Keith Whitwell */ -/* $XFree86:$ */ #include #include "mm.h" diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.c b/src/mesa/drivers/dri/mga/mga_xmesa.c index f4e651afa0..6148f6b488 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.c +++ b/src/mesa/drivers/dri/mga/mga_xmesa.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mga_xmesa.c,v 1.19 2003/03/26 20:43:49 tsi Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mga_xmesa.h b/src/mesa/drivers/dri/mga/mga_xmesa.h index 0ab0c63f78..0f81c9cbec 100644 --- a/src/mesa/drivers/dri/mga/mga_xmesa.h +++ b/src/mesa/drivers/dri/mga/mga_xmesa.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mga_xmesa.h,v 1.12 2002/12/16 16:18:52 dawes Exp $ */ #ifndef _MGA_INIT_H_ #define _MGA_INIT_H_ diff --git a/src/mesa/drivers/dri/mga/mgacontext.h b/src/mesa/drivers/dri/mga/mgacontext.h index 2124006ade..6aa92355b8 100644 --- a/src/mesa/drivers/dri/mga/mgacontext.h +++ b/src/mesa/drivers/dri/mga/mgacontext.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgacontext.h,v 1.7 2002/12/16 16:18:52 dawes Exp $*/ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgadd.c b/src/mesa/drivers/dri/mga/mgadd.c index b1d5e0c48f..04336b5ac7 100644 --- a/src/mesa/drivers/dri/mga/mgadd.c +++ b/src/mesa/drivers/dri/mga/mgadd.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgadd.c,v 1.14 2002/10/30 12:51:35 alanh Exp $ */ #include "mtypes.h" diff --git a/src/mesa/drivers/dri/mga/mgadd.h b/src/mesa/drivers/dri/mga/mgadd.h index f98bfdc878..6830ca67ad 100644 --- a/src/mesa/drivers/dri/mga/mgadd.h +++ b/src/mesa/drivers/dri/mga/mgadd.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgadd.h,v 1.3 2002/10/30 12:51:35 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgaioctl.h b/src/mesa/drivers/dri/mga/mgaioctl.h index f3ae749ca9..9aa08c5158 100644 --- a/src/mesa/drivers/dri/mga/mgaioctl.h +++ b/src/mesa/drivers/dri/mga/mgaioctl.h @@ -25,7 +25,6 @@ * Keith Whitwell * Gareth Hughes */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaioctl.h,v 1.11 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGA_IOCTL_H #define MGA_IOCTL_H diff --git a/src/mesa/drivers/dri/mga/mgapixel.c b/src/mesa/drivers/dri/mga/mgapixel.c index 2b9da8c181..f309aabbc8 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.c +++ b/src/mesa/drivers/dri/mga/mgapixel.c @@ -34,7 +34,6 @@ * \author Keith Whitwell * \author Gareth Hughes */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.c,v 1.9 2002/11/05 17:46:08 tsi Exp $ */ #include "mtypes.h" #include "macros.h" diff --git a/src/mesa/drivers/dri/mga/mgapixel.h b/src/mesa/drivers/dri/mga/mgapixel.h index c44fd769a8..b52c8670f3 100644 --- a/src/mesa/drivers/dri/mga/mgapixel.h +++ b/src/mesa/drivers/dri/mga/mgapixel.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgapixel.h,v 1.5 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGA_PIXELS_H #define MGA_PIXELS_H diff --git a/src/mesa/drivers/dri/mga/mgaregs.h b/src/mesa/drivers/dri/mga/mgaregs.h index e1291ca01b..1ef1e6d24c 100644 --- a/src/mesa/drivers/dri/mga/mgaregs.h +++ b/src/mesa/drivers/dri/mga/mgaregs.h @@ -19,7 +19,6 @@ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaregs.h,v 1.6 2003/01/12 03:55:46 tsi Exp $ */ #ifndef _MGAREGS_H_ #define _MGAREGS_H_ diff --git a/src/mesa/drivers/dri/mga/mgarender.c b/src/mesa/drivers/dri/mga/mgarender.c index 3080cea79f..c9e42a8040 100644 --- a/src/mesa/drivers/dri/mga/mgarender.c +++ b/src/mesa/drivers/dri/mga/mgarender.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgarender.c,v 1.4 2002/10/30 12:51:36 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/mga/mgaspan.h b/src/mesa/drivers/dri/mga/mgaspan.h index f133a51c08..f5e2e49b8a 100644 --- a/src/mesa/drivers/dri/mga/mgaspan.h +++ b/src/mesa/drivers/dri/mga/mgaspan.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgaspan.h,v 1.3 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgastate.h b/src/mesa/drivers/dri/mga/mgastate.h index afbe0aaf90..ec65d4e6cd 100644 --- a/src/mesa/drivers/dri/mga/mgastate.h +++ b/src/mesa/drivers/dri/mga/mgastate.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgastate.h,v 1.5 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgatex.c b/src/mesa/drivers/dri/mga/mgatex.c index a7d74317a5..31ea5046df 100644 --- a/src/mesa/drivers/dri/mga/mgatex.c +++ b/src/mesa/drivers/dri/mga/mgatex.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.c,v 1.14 2002/10/30 12:51:36 alanh Exp $ */ #include "glheader.h" #include "mm.h" diff --git a/src/mesa/drivers/dri/mga/mgatex.h b/src/mesa/drivers/dri/mga/mgatex.h index fb7ffcff16..789034964a 100644 --- a/src/mesa/drivers/dri/mga/mgatex.h +++ b/src/mesa/drivers/dri/mga/mgatex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatex.h,v 1.7 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/mgatexmem.c b/src/mesa/drivers/dri/mga/mgatexmem.c index 18743331c6..559813f5de 100644 --- a/src/mesa/drivers/dri/mga/mgatexmem.c +++ b/src/mesa/drivers/dri/mga/mgatexmem.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatexmem.c,v 1.7 2002/10/30 12:51:36 alanh Exp $ */ #include "glheader.h" diff --git a/src/mesa/drivers/dri/mga/mgatris.c b/src/mesa/drivers/dri/mga/mgatris.c index 91b413ae76..0c8081cfb9 100644 --- a/src/mesa/drivers/dri/mga/mgatris.c +++ b/src/mesa/drivers/dri/mga/mgatris.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ #include "mtypes.h" #include "macros.h" diff --git a/src/mesa/drivers/dri/mga/mgatris.h b/src/mesa/drivers/dri/mga/mgatris.h index f3ece3a053..a40fef8307 100644 --- a/src/mesa/drivers/dri/mga/mgatris.h +++ b/src/mesa/drivers/dri/mga/mgatris.h @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.h,v 1.10 2002/10/30 12:51:36 alanh Exp $ */ #ifndef MGATRIS_INC #define MGATRIS_INC diff --git a/src/mesa/drivers/dri/mga/mgavb.c b/src/mesa/drivers/dri/mga/mgavb.c index 902d8bd1c1..954fd53ae3 100644 --- a/src/mesa/drivers/dri/mga/mgavb.c +++ b/src/mesa/drivers/dri/mga/mgavb.c @@ -24,7 +24,6 @@ * Authors: * Keith Whitwell */ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgavb.c,v 1.15 2003/03/26 20:43:49 tsi Exp $ */ #include #include "mgacontext.h" diff --git a/src/mesa/drivers/dri/mga/mgavb.h b/src/mesa/drivers/dri/mga/mgavb.h index 5f6454aca9..f6580e0db9 100644 --- a/src/mesa/drivers/dri/mga/mgavb.h +++ b/src/mesa/drivers/dri/mga/mgavb.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgavb.h,v 1.8 2002/10/30 12:51:36 alanh Exp $ */ /* * Copyright 2000-2001 VA Linux Systems, Inc. * All Rights Reserved. diff --git a/src/mesa/drivers/dri/mga/server/mga.h b/src/mesa/drivers/dri/mga/server/mga.h index 830d48d859..d7790e4779 100644 --- a/src/mesa/drivers/dri/mga/server/mga.h +++ b/src/mesa/drivers/dri/mga/server/mga.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga.h,v 1.85 2002/12/16 16:19:17 dawes Exp $ */ /* * MGA Millennium (MGA2064W) functions * diff --git a/src/mesa/drivers/dri/mga/server/mga_bios.h b/src/mesa/drivers/dri/mga/server/mga_bios.h index 8fbf619e34..5dcfc1614d 100644 --- a/src/mesa/drivers/dri/mga/server/mga_bios.h +++ b/src/mesa/drivers/dri/mga/server/mga_bios.h @@ -1,8 +1,6 @@ -/* $XConsortium: mga_bios.h /main/2 1996/10/28 04:48:23 kaleb $ */ #ifndef MGA_BIOS_H #define MGA_BIOS_H -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_bios.h,v 1.3 1998/07/25 16:55:51 dawes Exp $ */ /* * MGABiosInfo - This struct describes the video BIOS info block. diff --git a/src/mesa/drivers/dri/mga/server/mga_dri.c b/src/mesa/drivers/dri/mga/server/mga_dri.c index 258ace83a0..bc575e62ee 100644 --- a/src/mesa/drivers/dri/mga/server/mga_dri.c +++ b/src/mesa/drivers/dri/mga/server/mga_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_dri.c,v 1.28 2003/02/08 21:26:58 dawes Exp $ */ /* * Copyright 2000 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/mga/server/mga_dri.h b/src/mesa/drivers/dri/mga/server/mga_dri.h index 03b8414603..1ce07028f1 100644 --- a/src/mesa/drivers/dri/mga/server/mga_dri.h +++ b/src/mesa/drivers/dri/mga/server/mga_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_dri.h,v 1.8 2002/11/29 11:06:42 eich Exp $ */ /* * Copyright 2000 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/mga/server/mga_macros.h b/src/mesa/drivers/dri/mga/server/mga_macros.h index d985081ab6..189e1415d0 100644 --- a/src/mesa/drivers/dri/mga/server/mga_macros.h +++ b/src/mesa/drivers/dri/mga/server/mga_macros.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_macros.h,v 1.22 2002/02/20 17:17:50 dawes Exp $ */ #ifndef _MGA_MACROS_H_ #define _MGA_MACROS_H_ diff --git a/src/mesa/drivers/dri/mga/server/mga_reg.h b/src/mesa/drivers/dri/mga/server/mga_reg.h index b8e3499235..d51366d44e 100644 --- a/src/mesa/drivers/dri/mga/server/mga_reg.h +++ b/src/mesa/drivers/dri/mga/server/mga_reg.h @@ -1,8 +1,6 @@ -/* $XConsortium: mgareg.h /main/2 1996/10/25 10:33:21 kaleb $ */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/mga/mga_reg.h,v 1.18 2001/09/26 12:59:18 alanh Exp $ */ diff --git a/src/mesa/drivers/dri/r128/r128_context.c b/src/mesa/drivers/dri/r128/r128_context.c index 95e54a6af5..dfc89a2da7 100644 --- a/src/mesa/drivers/dri/r128/r128_context.c +++ b/src/mesa/drivers/dri/r128/r128_context.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_context.c,v 1.8 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_context.h b/src/mesa/drivers/dri/r128/r128_context.h index c51dd7fa58..3f96836df1 100644 --- a/src/mesa/drivers/dri/r128/r128_context.h +++ b/src/mesa/drivers/dri/r128/r128_context.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_context.h,v 1.12 2002/12/16 16:18:52 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_dd.c b/src/mesa/drivers/dri/r128/r128_dd.c index 54f2b21b5d..d8e1c70ab7 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.c +++ b/src/mesa/drivers/dri/r128/r128_dd.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_dd.c,v 1.15 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_dd.h b/src/mesa/drivers/dri/r128/r128_dd.h index 7a0abb73f8..ce038853c4 100644 --- a/src/mesa/drivers/dri/r128/r128_dd.h +++ b/src/mesa/drivers/dri/r128/r128_dd.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_dd.h,v 1.3 2001/01/08 01:07:20 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.c b/src/mesa/drivers/dri/r128/r128_ioctl.c index b0dba7d04e..25188061a0 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.c +++ b/src/mesa/drivers/dri/r128/r128_ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_ioctl.c,v 1.10 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_ioctl.h b/src/mesa/drivers/dri/r128/r128_ioctl.h index 95779f09be..57063c41f5 100644 --- a/src/mesa/drivers/dri/r128/r128_ioctl.h +++ b/src/mesa/drivers/dri/r128/r128_ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_ioctl.h,v 1.6 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_lock.c b/src/mesa/drivers/dri/r128/r128_lock.c index ea23b007f3..3478e12ad0 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.c +++ b/src/mesa/drivers/dri/r128/r128_lock.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_lock.c,v 1.5 2002/10/30 12:51:38 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_lock.h b/src/mesa/drivers/dri/r128/r128_lock.h index 39bdde9820..1fc8cbe29f 100644 --- a/src/mesa/drivers/dri/r128/r128_lock.h +++ b/src/mesa/drivers/dri/r128/r128_lock.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_lock.h,v 1.4 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_screen.c b/src/mesa/drivers/dri/r128/r128_screen.c index 880dee85c2..0722b80ee5 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.c +++ b/src/mesa/drivers/dri/r128/r128_screen.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_screen.c,v 1.9 2003/03/26 20:43:49 tsi Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_screen.h b/src/mesa/drivers/dri/r128/r128_screen.h index 8db8eea358..b31e87661b 100644 --- a/src/mesa/drivers/dri/r128/r128_screen.h +++ b/src/mesa/drivers/dri/r128/r128_screen.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_screen.h,v 1.7 2002/12/16 16:18:53 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_span.c b/src/mesa/drivers/dri/r128/r128_span.c index 85798c1601..c5b6480db9 100644 --- a/src/mesa/drivers/dri/r128/r128_span.c +++ b/src/mesa/drivers/dri/r128/r128_span.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.c,v 1.8 2002/10/30 12:51:39 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_span.h b/src/mesa/drivers/dri/r128/r128_span.h index fd7c2d1394..9af4058129 100644 --- a/src/mesa/drivers/dri/r128/r128_span.h +++ b/src/mesa/drivers/dri/r128/r128_span.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_span.h,v 1.3 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_state.c b/src/mesa/drivers/dri/r128/r128_state.c index e476afa5d8..58c3a27ee8 100644 --- a/src/mesa/drivers/dri/r128/r128_state.c +++ b/src/mesa/drivers/dri/r128/r128_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_state.c,v 1.11 2002/10/30 12:51:39 alanh Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_state.h b/src/mesa/drivers/dri/r128/r128_state.h index 6f0a6a6557..a44327dfb3 100644 --- a/src/mesa/drivers/dri/r128/r128_state.h +++ b/src/mesa/drivers/dri/r128/r128_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_state.h,v 1.3 2001/01/08 01:07:21 martin Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tex.c b/src/mesa/drivers/dri/r128/r128_tex.c index 3b2d017c1f..554a92287f 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.c +++ b/src/mesa/drivers/dri/r128/r128_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.c,v 1.14 2002/11/05 17:46:08 tsi Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tex.h b/src/mesa/drivers/dri/r128/r128_tex.h index 54053b8b31..994dffb5a9 100644 --- a/src/mesa/drivers/dri/r128/r128_tex.h +++ b/src/mesa/drivers/dri/r128/r128_tex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tex.h,v 1.7 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texmem.c b/src/mesa/drivers/dri/r128/r128_texmem.c index d011a75671..a7d0280636 100644 --- a/src/mesa/drivers/dri/r128/r128_texmem.c +++ b/src/mesa/drivers/dri/r128/r128_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texmem.c,v 1.1 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texobj.h b/src/mesa/drivers/dri/r128/r128_texobj.h index 282e887149..08eac87758 100644 --- a/src/mesa/drivers/dri/r128/r128_texobj.h +++ b/src/mesa/drivers/dri/r128/r128_texobj.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texobj.h,v 1.5 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_texstate.c b/src/mesa/drivers/dri/r128/r128_texstate.c index 6b43f21cd4..211b9ea2a9 100644 --- a/src/mesa/drivers/dri/r128/r128_texstate.c +++ b/src/mesa/drivers/dri/r128/r128_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_texstate.c,v 1.1 2002/02/22 21:44:58 dawes Exp $ */ /************************************************************************** Copyright 1999, 2000 ATI Technologies Inc. and Precision Insight, Inc., diff --git a/src/mesa/drivers/dri/r128/r128_tris.c b/src/mesa/drivers/dri/r128/r128_tris.c index f406e928c5..f2f124360c 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.c +++ b/src/mesa/drivers/dri/r128/r128_tris.c @@ -1,4 +1,4 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */ +/* -*- c-basic-offset: 3 -*- */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/r128/r128_tris.h b/src/mesa/drivers/dri/r128/r128_tris.h index 755d3320b0..c8f0a4809b 100644 --- a/src/mesa/drivers/dri/r128/r128_tris.h +++ b/src/mesa/drivers/dri/r128/r128_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/r128/server/r128.h b/src/mesa/drivers/dri/r128/server/r128.h index ce98b1b915..ca08d7c86a 100644 --- a/src/mesa/drivers/dri/r128/server/r128.h +++ b/src/mesa/drivers/dri/r128/server/r128.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128.h,v 1.24 2002/12/16 16:19:10 dawes Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_dri.c b/src/mesa/drivers/dri/r128/server/r128_dri.c index 5edf1e1003..efe9232dc2 100644 --- a/src/mesa/drivers/dri/r128/server/r128_dri.c +++ b/src/mesa/drivers/dri/r128/server/r128_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_dri.c,v 1.28 2003/02/07 20:41:14 martin Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_dri.h b/src/mesa/drivers/dri/r128/server/r128_dri.h index 67ade70de4..430e5f580b 100644 --- a/src/mesa/drivers/dri/r128/server/r128_dri.h +++ b/src/mesa/drivers/dri/r128/server/r128_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_dri.h,v 1.7 2002/10/30 12:52:12 alanh Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_macros.h b/src/mesa/drivers/dri/r128/server/r128_macros.h index 93b7feb02c..f7b945da93 100644 --- a/src/mesa/drivers/dri/r128/server/r128_macros.h +++ b/src/mesa/drivers/dri/r128/server/r128_macros.h @@ -35,7 +35,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/R128_reg.h,v 1.20 2002/10/12 01:38:07 martin Exp $ */ #ifndef _R128_MACROS_H_ #define _R128_MACROS_H_ diff --git a/src/mesa/drivers/dri/r128/server/r128_reg.h b/src/mesa/drivers/dri/r128/server/r128_reg.h index 5669452d74..50033540b9 100644 --- a/src/mesa/drivers/dri/r128/server/r128_reg.h +++ b/src/mesa/drivers/dri/r128/server/r128_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_reg.h,v 1.15 2002/12/16 16:19:11 dawes Exp $ */ /* * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, * Precision Insight, Inc., Cedar Park, Texas, and diff --git a/src/mesa/drivers/dri/r128/server/r128_version.h b/src/mesa/drivers/dri/r128/server/r128_version.h index 589d8d40bc..783711ef97 100644 --- a/src/mesa/drivers/dri/r128/server/r128_version.h +++ b/src/mesa/drivers/dri/r128/server/r128_version.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_version.h,v 1.6 2003/01/01 19:16:35 tsi Exp $ */ /* * Copyright 2000 through 2003 by Marc Aurele La France (TSI @ UQV), tsi@xfree86.org * diff --git a/src/mesa/drivers/dri/radeon/radeon_compat.c b/src/mesa/drivers/dri/radeon/radeon_compat.c index 1cbe3407ba..bd467fb15b 100644 --- a/src/mesa/drivers/dri/radeon/radeon_compat.c +++ b/src/mesa/drivers/dri/radeon/radeon_compat.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2002 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_context.c b/src/mesa/drivers/dri/radeon/radeon_context.c index 9451ec4aa5..ba93a054ae 100644 --- a/src/mesa/drivers/dri/radeon/radeon_context.c +++ b/src/mesa/drivers/dri/radeon/radeon_context.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_context.c,v 1.9 2003/09/24 02:43:12 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.c b/src/mesa/drivers/dri/radeon/radeon_ioctl.c index 4c64bc201a..f7e461239e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.c +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.c,v 1.11 2003/01/29 22:04:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_ioctl.h b/src/mesa/drivers/dri/radeon/radeon_ioctl.h index 11a7d02b1b..020a5c21e2 100644 --- a/src/mesa/drivers/dri/radeon/radeon_ioctl.h +++ b/src/mesa/drivers/dri/radeon/radeon_ioctl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_ioctl.h,v 1.6 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_lighting.c b/src/mesa/drivers/dri/radeon/radeon_lighting.c index 44e00af0ef..5e9b9c3051 100644 --- a/src/mesa/drivers/dri/radeon/radeon_lighting.c +++ b/src/mesa/drivers/dri/radeon/radeon_lighting.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.5 2002/09/16 18:05:20 eich Exp $ */ /* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * diff --git a/src/mesa/drivers/dri/radeon/radeon_maos.h b/src/mesa/drivers/dri/radeon/radeon_maos.h index 09039d6840..b8935e84a0 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos.h +++ b/src/mesa/drivers/dri/radeon/radeon_maos.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos.h,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c index 49118b5e37..b61f5e0f3e 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_arrays.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos_arrays.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c index 65dbecf7a6..d5ceedfa24 100644 --- a/src/mesa/drivers/dri/radeon/radeon_maos_verts.c +++ b/src/mesa/drivers/dri/radeon/radeon_maos_verts.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_maos_verts.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_sanity.c b/src/mesa/drivers/dri/radeon/radeon_sanity.c index 557057784c..bdfb7240d7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_sanity.c +++ b/src/mesa/drivers/dri/radeon/radeon_sanity.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_sanity.c,v 1.1 2002/10/30 12:51:55 alanh Exp $ */ /************************************************************************** Copyright 2002 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.c b/src/mesa/drivers/dri/radeon/radeon_screen.c index aa7fb633dd..4a45948608 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.c +++ b/src/mesa/drivers/dri/radeon/radeon_screen.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_screen.c,v 1.7 2003/03/26 20:43:51 tsi Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_screen.h b/src/mesa/drivers/dri/radeon/radeon_screen.h index 25e6fcf399..f8c0cc96df 100644 --- a/src/mesa/drivers/dri/radeon/radeon_screen.h +++ b/src/mesa/drivers/dri/radeon/radeon_screen.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_screen.h,v 1.5 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_state.c b/src/mesa/drivers/dri/radeon/radeon_state.c index 4de05c7697..856d27df75 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.c +++ b/src/mesa/drivers/dri/radeon/radeon_state.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.c,v 1.8 2002/12/16 16:18:58 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/radeon/radeon_state.h b/src/mesa/drivers/dri/radeon/radeon_state.h index ad7db3b677..2171879f75 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state.h +++ b/src/mesa/drivers/dri/radeon/radeon_state.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state.h,v 1.5 2002/11/05 17:46:09 tsi Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_state_init.c b/src/mesa/drivers/dri/radeon/radeon_state_init.c index 5fc34f0933..c876a596e6 100644 --- a/src/mesa/drivers/dri/radeon/radeon_state_init.c +++ b/src/mesa/drivers/dri/radeon/radeon_state_init.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_state_init.c,v 1.3 2003/02/22 06:21:11 dawes Exp $ */ /* * Copyright 2000, 2001 VA Linux Systems Inc., Fremont, California. * diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.c b/src/mesa/drivers/dri/radeon/radeon_swtcl.c index 7ce1fa67cf..2b3ae14ff7 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_swtcl.c,v 1.6 2003/05/06 23:52:08 daenzer Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_swtcl.h b/src/mesa/drivers/dri/radeon/radeon_swtcl.h index 64f9019513..1feedf185d 100644 --- a/src/mesa/drivers/dri/radeon/radeon_swtcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_swtcl.h @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.c b/src/mesa/drivers/dri/radeon/radeon_tcl.c index 5ad044c262..d35be1ca88 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.c +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tcl.h b/src/mesa/drivers/dri/radeon/radeon_tcl.h index 168ab958a2..dccbea5fdb 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tcl.h +++ b/src/mesa/drivers/dri/radeon/radeon_tcl.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tcl.h,v 1.2 2003/02/08 21:26:45 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.c b/src/mesa/drivers/dri/radeon/radeon_tex.c index edaea6c209..f3eb9d8eef 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.c +++ b/src/mesa/drivers/dri/radeon/radeon_tex.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tex.c,v 1.6 2002/09/16 18:05:20 eich Exp $ */ /* Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/radeon/radeon_tex.h b/src/mesa/drivers/dri/radeon/radeon_tex.h index a806981ae6..bdf086dfee 100644 --- a/src/mesa/drivers/dri/radeon/radeon_tex.h +++ b/src/mesa/drivers/dri/radeon/radeon_tex.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_tex.h,v 1.3 2002/02/22 21:45:01 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_texmem.c b/src/mesa/drivers/dri/radeon/radeon_texmem.c index 20f25dd34b..f7520f1dea 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texmem.c +++ b/src/mesa/drivers/dri/radeon/radeon_texmem.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texmem.c,v 1.7 2002/12/16 16:18:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/radeon_texstate.c b/src/mesa/drivers/dri/radeon/radeon_texstate.c index 37bb749223..ae8d527cf4 100644 --- a/src/mesa/drivers/dri/radeon/radeon_texstate.c +++ b/src/mesa/drivers/dri/radeon/radeon_texstate.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/radeon/radeon_texstate.c,v 1.6 2002/12/16 16:18:59 dawes Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/radeon/server/radeon.h b/src/mesa/drivers/dri/radeon/server/radeon.h index 6f6c2e6d25..3fb1e37c53 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon.h +++ b/src/mesa/drivers/dri/radeon/server/radeon.h @@ -31,7 +31,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon.h,v 1.29 2002/10/12 01:38:07 martin Exp $ */ #ifndef _RADEON_H_ #define _RADEON_H_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_dri.h b/src/mesa/drivers/dri/radeon/server/radeon_dri.h index ecd5323339..dc51372107 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_dri.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_dri.h @@ -34,7 +34,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_dri.h,v 1.3 2002/04/24 16:20:40 martin Exp $ */ #ifndef _RADEON_DRI_ #define _RADEON_DRI_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_macros.h b/src/mesa/drivers/dri/radeon/server/radeon_macros.h index 60f0fa2d35..355262c9ba 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_macros.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_macros.h @@ -35,7 +35,6 @@ * DEALINGS IN THE SOFTWARE. */ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h,v 1.20 2002/10/12 01:38:07 martin Exp $ */ #ifndef _RADEON_MACROS_H_ #define _RADEON_MACROS_H_ diff --git a/src/mesa/drivers/dri/radeon/server/radeon_reg.h b/src/mesa/drivers/dri/radeon/server/radeon_reg.h index 4dcce63846..596a8aa715 100644 --- a/src/mesa/drivers/dri/radeon/server/radeon_reg.h +++ b/src/mesa/drivers/dri/radeon/server/radeon_reg.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_reg.h,v 1.30 2003/10/07 22:47:12 martin Exp $ */ /* * Copyright 2000 ATI Technologies Inc., Markham, Ontario, and * VA Linux Systems Inc., Fremont, California. diff --git a/src/mesa/drivers/dri/savage/savagetris.c b/src/mesa/drivers/dri/savage/savagetris.c index 4ce2f60b4f..52c7f5fa76 100644 --- a/src/mesa/drivers/dri/savage/savagetris.c +++ b/src/mesa/drivers/dri/savage/savagetris.c @@ -1,4 +1,4 @@ -/* $XFree86$ */ /* -*- c-basic-offset: 3 -*- */ +/* -*- c-basic-offset: 3 -*- */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/savage/savagetris.h b/src/mesa/drivers/dri/savage/savagetris.h index 00803e7ff3..b2b3d951c6 100644 --- a/src/mesa/drivers/dri/savage/savagetris.h +++ b/src/mesa/drivers/dri/savage/savagetris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.4 2001/01/08 01:07:24 martin Exp $ */ /************************************************************************** Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and diff --git a/src/mesa/drivers/dri/sis/server/sis_common.h b/src/mesa/drivers/dri/sis/server/sis_common.h index cbddf0c737..bd9bab846f 100644 --- a/src/mesa/drivers/dri/sis/server/sis_common.h +++ b/src/mesa/drivers/dri/sis/server/sis_common.h @@ -1,4 +1,3 @@ -/* * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_common.h,v 1.1 2003/08/29 08:52:12 twini Exp $ */ /* * Common header definitions for SiS 2D/3D/DRM suite * diff --git a/src/mesa/drivers/dri/sis/server/sis_dri.h b/src/mesa/drivers/dri/sis/server/sis_dri.h index a05662430e..f0171f3c0f 100644 --- a/src/mesa/drivers/dri/sis/server/sis_dri.h +++ b/src/mesa/drivers/dri/sis/server/sis_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/sis/sis_dri.h,v 1.9 2003/08/29 08:50:54 twini Exp $ */ /* modified from tdfx_dri.h */ diff --git a/src/mesa/drivers/dri/sis/sis_alloc.c b/src/mesa/drivers/dri/sis/sis_alloc.c index b696eeb51a..4ca4052803 100644 --- a/src/mesa/drivers/dri/sis/sis_alloc.c +++ b/src/mesa/drivers/dri/sis/sis_alloc.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_alloc.c,v 1.7 2001/01/08 01:07:29 martin Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_alloc.h b/src/mesa/drivers/dri/sis/sis_alloc.h index e76fc53fe2..eb784afad9 100644 --- a/src/mesa/drivers/dri/sis/sis_alloc.h +++ b/src/mesa/drivers/dri/sis/sis_alloc.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_clear.c b/src/mesa/drivers/dri/sis/sis_clear.c index fb92d06c73..174f3c0768 100644 --- a/src/mesa/drivers/dri/sis/sis_clear.c +++ b/src/mesa/drivers/dri/sis/sis_clear.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_clear.c,v 1.5 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_context.c b/src/mesa/drivers/dri/sis/sis_context.c index b21df0a61e..04c7464c5e 100644 --- a/src/mesa/drivers/dri/sis/sis_context.c +++ b/src/mesa/drivers/dri/sis/sis_context.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_context.h b/src/mesa/drivers/dri/sis/sis_context.h index c349bf96ed..b81812d6ce 100644 --- a/src/mesa/drivers/dri/sis/sis_context.h +++ b/src/mesa/drivers/dri/sis/sis_context.h @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_dd.c b/src/mesa/drivers/dri/sis/sis_dd.c index 8fc7896b87..989c159a80 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.c +++ b/src/mesa/drivers/dri/sis/sis_dd.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_dd.h b/src/mesa/drivers/dri/sis/sis_dd.h index da76596e92..b141243a59 100644 --- a/src/mesa/drivers/dri/sis/sis_dd.h +++ b/src/mesa/drivers/dri/sis/sis_dd.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_fog.c b/src/mesa/drivers/dri/sis/sis_fog.c index fe9a3c95d6..ba5ac90851 100644 --- a/src/mesa/drivers/dri/sis/sis_fog.c +++ b/src/mesa/drivers/dri/sis/sis_fog.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_fog.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_lock.c b/src/mesa/drivers/dri/sis/sis_lock.c index 70ca8e6cbc..0ea64e3498 100644 --- a/src/mesa/drivers/dri/sis/sis_lock.c +++ b/src/mesa/drivers/dri/sis/sis_lock.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/sis/sis_lock.h b/src/mesa/drivers/dri/sis/sis_lock.h index fef9931963..54844e9b09 100644 --- a/src/mesa/drivers/dri/sis/sis_lock.h +++ b/src/mesa/drivers/dri/sis/sis_lock.h @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_reg.h b/src/mesa/drivers/dri/sis/sis_reg.h index 78c6660181..e40c4371bf 100644 --- a/src/mesa/drivers/dri/sis/sis_reg.h +++ b/src/mesa/drivers/dri/sis/sis_reg.h @@ -25,7 +25,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_screen.c b/src/mesa/drivers/dri/sis/sis_screen.c index 89d734ba78..d90482f3d7 100644 --- a/src/mesa/drivers/dri/sis/sis_screen.c +++ b/src/mesa/drivers/dri/sis/sis_screen.c @@ -1,4 +1,3 @@ -/* $XFree86$ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/sis/sis_screen.h b/src/mesa/drivers/dri/sis/sis_screen.h index d5b2101e98..07c29cfa09 100644 --- a/src/mesa/drivers/dri/sis/sis_screen.h +++ b/src/mesa/drivers/dri/sis/sis_screen.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_span.c b/src/mesa/drivers/dri/sis/sis_span.c index ea6db6781d..dc50bda877 100644 --- a/src/mesa/drivers/dri/sis/sis_span.c +++ b/src/mesa/drivers/dri/sis/sis_span.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_span.c,v 1.5 2001/03/21 16:14:26 dawes Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_span.h b/src/mesa/drivers/dri/sis/sis_span.h index 4b0add2ac2..a1f817c44c 100644 --- a/src/mesa/drivers/dri/sis/sis_span.h +++ b/src/mesa/drivers/dri/sis/sis_span.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_state.c b/src/mesa/drivers/dri/sis/sis_state.c index 33a2f089b8..305c63f73f 100644 --- a/src/mesa/drivers/dri/sis/sis_state.c +++ b/src/mesa/drivers/dri/sis/sis_state.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_ctx.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_state.h b/src/mesa/drivers/dri/sis/sis_state.h index 8f7e2acb92..2d0ea9c5fb 100644 --- a/src/mesa/drivers/dri/sis/sis_state.h +++ b/src/mesa/drivers/dri/sis/sis_state.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_stencil.c b/src/mesa/drivers/dri/sis/sis_stencil.c index a1ce2966e8..55c0440eba 100644 --- a/src/mesa/drivers/dri/sis/sis_stencil.c +++ b/src/mesa/drivers/dri/sis/sis_stencil.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_stencil.c,v 1.3 2000/09/26 15:56:49 tsi Exp $ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_stencil.h b/src/mesa/drivers/dri/sis/sis_stencil.h index 4a36c98f3d..6b556c4378 100644 --- a/src/mesa/drivers/dri/sis/sis_stencil.h +++ b/src/mesa/drivers/dri/sis/sis_stencil.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tex.c b/src/mesa/drivers/dri/sis/sis_tex.c index be87f16e29..5e10c610f8 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.c +++ b/src/mesa/drivers/dri/sis/sis_tex.c @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tex.h b/src/mesa/drivers/dri/sis/sis_tex.h index 8ddc7c469e..c499e80e86 100644 --- a/src/mesa/drivers/dri/sis/sis_tex.h +++ b/src/mesa/drivers/dri/sis/sis_tex.h @@ -22,7 +22,6 @@ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_texstate.c b/src/mesa/drivers/dri/sis/sis_texstate.c index 7ef20f880c..4f813bb81c 100644 --- a/src/mesa/drivers/dri/sis/sis_texstate.c +++ b/src/mesa/drivers/dri/sis/sis_texstate.c @@ -24,7 +24,6 @@ OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **************************************************************************/ -/* $XFree86$ */ /* * Authors: diff --git a/src/mesa/drivers/dri/sis/sis_tris.h b/src/mesa/drivers/dri/sis/sis_tris.h index 5e07acc211..499eb4d24d 100644 --- a/src/mesa/drivers/dri/sis/sis_tris.h +++ b/src/mesa/drivers/dri/sis/sis_tris.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.h,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /************************************************************************** Copyright 2003 Eric Anholt diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S index 0f4cc45089..500c97c536 100644 --- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S +++ b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fastpath.S @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fastpath.S,v 1.2 2000/09/26 15:56:51 tsi Exp $ */ #include "../../X86/assyntax.h" diff --git a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h index 9ec4935d78..78c5fef746 100644 --- a/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h +++ b/src/mesa/drivers/dri/tdfx/X86/fx_3dnow_fasttmp.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/X86/fx_3dnow_fasttmp.h,v 1.2 2000/09/26 15:56:51 tsi Exp $ */ #if !defined(NASM_ASSEMBLER) && !defined(MASM_ASSEMBLER) #define TAGLLBL(a) TAG(.L##a) diff --git a/src/mesa/drivers/dri/tdfx/dri_glide.h b/src/mesa/drivers/dri/tdfx/dri_glide.h index 52a53f7dd3..3ad2bf68c6 100644 --- a/src/mesa/drivers/dri/tdfx/dri_glide.h +++ b/src/mesa/drivers/dri/tdfx/dri_glide.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/dri_glide.h,v 1.1 2001/03/21 16:14:26 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h index acd0b9ae5b..dc29984a27 100644 --- a/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h +++ b/src/mesa/drivers/dri/tdfx/server/tdfx_dri.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/tdfx/tdfx_dri.h,v 1.5 2001/03/21 17:02:26 dawes Exp $ */ #ifndef _TDFX_DRI_ #define _TDFX_DRI_ diff --git a/src/mesa/drivers/dri/tdfx/tdfx_context.h b/src/mesa/drivers/dri/tdfx/tdfx_context.h index 89a7a9d6c4..05673cd186 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_context.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_context.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_context.h,v 1.5 2002/02/24 21:51:10 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_dd.h b/src/mesa/drivers/dri/tdfx/tdfx_dd.h index 5ceba9d5f0..bd61e10605 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_dd.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_dd.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_dd.h,v 1.1 2001/03/21 16:14:27 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_glide.h b/src/mesa/drivers/dri/tdfx/tdfx_glide.h index f077aa678b..69e5399e72 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_glide.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_glide.h @@ -2,7 +2,6 @@ * This file defines macros and types necessary for accessing glide3. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_glide.h,v 1.1 2002/02/22 21:45:03 dawes Exp $ */ #ifndef NEWGLIDE_H #define NEWGLIDE_H diff --git a/src/mesa/drivers/dri/tdfx/tdfx_lock.c b/src/mesa/drivers/dri/tdfx/tdfx_lock.c index a20c91d030..17cdc51ee1 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_lock.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_lock.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.c,v 1.5 2002/12/16 16:19:00 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_lock.h b/src/mesa/drivers/dri/tdfx/tdfx_lock.h index 616e65b2a1..74e3f5c9cc 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_lock.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_lock.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h,v 1.3 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c index 732270b2bd..b5c01f6ef2 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h index c38ce070ca..55f7eedef8 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_pixels.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_pixels.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_pixels.h,v 1.2 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.c b/src/mesa/drivers/dri/tdfx/tdfx_render.c index f36c97bfeb..e374f09df3 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.c,v 1.4 2002/02/22 21:45:03 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_render.h b/src/mesa/drivers/dri/tdfx/tdfx_render.h index 09d0d90197..18c6168333 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_render.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_render.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_render.h,v 1.1 2001/03/21 16:14:28 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.c b/src/mesa/drivers/dri/tdfx/tdfx_screen.c index 1f9ff4e30c..7761664394 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.c,v 1.3 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_screen.h b/src/mesa/drivers/dri/tdfx/tdfx_screen.h index 90be89a352..5a68898b36 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_screen.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_screen.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_screen.h,v 1.2 2002/02/22 21:45:03 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.c b/src/mesa/drivers/dri/tdfx/tdfx_span.c index d9d52d2b6f..6b38fa5a01 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_span.h b/src/mesa/drivers/dri/tdfx/tdfx_span.h index 62044144f0..5af9f9b301 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_span.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_span.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_span.h,v 1.1 2001/03/21 16:14:28 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.c b/src/mesa/drivers/dri/tdfx/tdfx_state.c index 42cb5dfaa3..3688c76a5c 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.c,v 1.7 2002/10/30 12:52:00 alanh Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_state.h b/src/mesa/drivers/dri/tdfx/tdfx_state.h index b10c38f591..591ea5b083 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_state.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_state.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.c b/src/mesa/drivers/dri/tdfx/tdfx_tex.c index 89865d9637..65e665ee39 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.c,v 1.7 2002/11/05 17:46:10 tsi Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tex.h b/src/mesa/drivers/dri/tdfx/tdfx_tex.h index f536c25a2f..a445935a01 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tex.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_tex.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tex.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.c b/src/mesa/drivers/dri/tdfx/tdfx_texman.c index 6f782f687f..f9b2726da2 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.c,v 1.5 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texman.h b/src/mesa/drivers/dri/tdfx/tdfx_texman.h index 739d4e142f..a9af4cb7c5 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texman.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_texman.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texman.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c index fda9ce5684..bbd2c8cfee 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.c,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ /* * New fixes: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h index 234ed4439a..0c5c4101ca 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_texstate.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_texstate.h @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_texstate.h,v 1.1 2002/02/22 21:45:04 dawes Exp $ */ /* * Original rewrite: diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.c b/src/mesa/drivers/dri/tdfx/tdfx_tris.c index 7252a7e7dc..59ff35a7fa 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.c @@ -23,7 +23,6 @@ * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.c,v 1.4 2002/10/30 12:52:01 alanh Exp $ */ /* New fixes: * Daniel Borca , 19 Jul 2004 diff --git a/src/mesa/drivers/dri/tdfx/tdfx_tris.h b/src/mesa/drivers/dri/tdfx/tdfx_tris.h index 57e5d9b0ae..a591decf1d 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_tris.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_tris.h @@ -29,7 +29,6 @@ * Keith Whitwell * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_tris.h,v 1.5 2002/10/30 12:52:01 alanh Exp $ */ #ifndef TDFX_TRIS_INC #define TDFX_TRIS_INC diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.c b/src/mesa/drivers/dri/tdfx/tdfx_vb.c index 0580135d1b..62885daaa5 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.c +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.c @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */ #include "glheader.h" #include "mtypes.h" diff --git a/src/mesa/drivers/dri/tdfx/tdfx_vb.h b/src/mesa/drivers/dri/tdfx/tdfx_vb.h index 7b7cd9065a..6389ec95b1 100644 --- a/src/mesa/drivers/dri/tdfx/tdfx_vb.h +++ b/src/mesa/drivers/dri/tdfx/tdfx_vb.h @@ -22,7 +22,6 @@ * * */ -/* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */ #ifndef TDFXVB_INC #define TDFXVB_INC diff --git a/src/mesa/drivers/dri/unichrome/server/via_dri.c b/src/mesa/drivers/dri/unichrome/server/via_dri.c index 6944bd66f9..9833145940 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_dri.c +++ b/src/mesa/drivers/dri/unichrome/server/via_dri.c @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_dri.c,v 1.4 2003/09/24 02:43:30 dawes Exp $ */ /* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. diff --git a/src/mesa/drivers/dri/unichrome/server/via_driver.h b/src/mesa/drivers/dri/unichrome/server/via_driver.h index 997b2e41a7..a643fd9fbb 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_driver.h +++ b/src/mesa/drivers/dri/unichrome/server/via_driver.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_driver.h,v 1.7 2003/11/06 18:38:11 tsi Exp $ */ /* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. diff --git a/src/mesa/drivers/dri/unichrome/server/via_priv.h b/src/mesa/drivers/dri/unichrome/server/via_priv.h index 587531b37c..352eac0597 100644 --- a/src/mesa/drivers/dri/unichrome/server/via_priv.h +++ b/src/mesa/drivers/dri/unichrome/server/via_priv.h @@ -1,4 +1,3 @@ -/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/via/via_priv.h,v 1.3 2003/08/27 15:16:12 tsi Exp $ */ #ifndef _VIA_PRIV_H_ #define _VIA_PRIV_H_ 1 diff --git a/src/mesa/drivers/ggi/default/genkgi.h b/src/mesa/drivers/ggi/default/genkgi.h index 022189138f..6d0963416f 100644 --- a/src/mesa/drivers/ggi/default/genkgi.h +++ b/src/mesa/drivers/ggi/default/genkgi.h @@ -1,4 +1,4 @@ -/* $Id: genkgi.h,v 1.3 1999/08/22 08:56:50 jtaylor Exp $ +/* ****************************************************************************** GGIMesa - KGIcon specific overrides for fbcon-mesa diff --git a/src/mesa/drivers/ggi/default/genkgi_mode.c b/src/mesa/drivers/ggi/default/genkgi_mode.c index 938024789f..f81d6a45bd 100644 --- a/src/mesa/drivers/ggi/default/genkgi_mode.c +++ b/src/mesa/drivers/ggi/default/genkgi_mode.c @@ -1,4 +1,4 @@ -/* $Id: genkgi_mode.c,v 1.4 2000/01/07 08:34:44 jtaylor Exp $ +/* ****************************************************************************** display-fbdev-kgicon-generic-mesa diff --git a/src/mesa/drivers/ggi/default/genkgi_visual.c b/src/mesa/drivers/ggi/default/genkgi_visual.c index 17ef9679bb..d7838cae6e 100644 --- a/src/mesa/drivers/ggi/default/genkgi_visual.c +++ b/src/mesa/drivers/ggi/default/genkgi_visual.c @@ -1,4 +1,4 @@ -/* $Id: genkgi_visual.c,v 1.7 2000/06/11 20:11:55 jtaylor Exp $ +/* ****************************************************************************** genkgi_visual.c: visual handling for the generic KGI helper diff --git a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h b/src/mesa/drivers/ggi/include/ggi/mesa/debug.h index 35d11624c6..f461fee72c 100644 --- a/src/mesa/drivers/ggi/include/ggi/mesa/debug.h +++ b/src/mesa/drivers/ggi/include/ggi/mesa/debug.h @@ -1,4 +1,4 @@ -/* $Id: debug.h,v 1.5 2003/09/22 15:18:51 brianp Exp $ +/* ****************************************************************************** GGIMesa debugging macros diff --git a/src/mesa/drivers/svga/svgamesa.c b/src/mesa/drivers/svga/svgamesa.c index d138587569..1e4e185d65 100644 --- a/src/mesa/drivers/svga/svgamesa.c +++ b/src/mesa/drivers/svga/svgamesa.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa.c,v 1.27 2006/10/15 18:51:22 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa15.c b/src/mesa/drivers/svga/svgamesa15.c index ae5104d0c0..934aaa33fb 100644 --- a/src/mesa/drivers/svga/svgamesa15.c +++ b/src/mesa/drivers/svga/svgamesa15.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa15.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa15.h b/src/mesa/drivers/svga/svgamesa15.h index 3ed7db82ee..d453fb8d35 100644 --- a/src/mesa/drivers/svga/svgamesa15.h +++ b/src/mesa/drivers/svga/svgamesa15.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa15.h,v 1.7 2002/11/11 18:42:39 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.c b/src/mesa/drivers/svga/svgamesa16.c index a59937bfb4..9fc8c786e8 100644 --- a/src/mesa/drivers/svga/svgamesa16.c +++ b/src/mesa/drivers/svga/svgamesa16.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa16.c,v 1.11.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa16.h b/src/mesa/drivers/svga/svgamesa16.h index 247c1f4045..b80cd3dd7e 100644 --- a/src/mesa/drivers/svga/svgamesa16.h +++ b/src/mesa/drivers/svga/svgamesa16.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa16.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.c b/src/mesa/drivers/svga/svgamesa24.c index dd15bf38db..c7c095333f 100644 --- a/src/mesa/drivers/svga/svgamesa24.c +++ b/src/mesa/drivers/svga/svgamesa24.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa24.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa24.h b/src/mesa/drivers/svga/svgamesa24.h index 54d1a8298b..df5fa68c44 100644 --- a/src/mesa/drivers/svga/svgamesa24.h +++ b/src/mesa/drivers/svga/svgamesa24.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa24.h,v 1.6 2002/11/11 18:42:41 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.c b/src/mesa/drivers/svga/svgamesa32.c index 4da18795d8..d089c20c05 100644 --- a/src/mesa/drivers/svga/svgamesa32.c +++ b/src/mesa/drivers/svga/svgamesa32.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa32.c,v 1.12.36.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa32.h b/src/mesa/drivers/svga/svgamesa32.h index f518e11ad5..6cf8315300 100644 --- a/src/mesa/drivers/svga/svgamesa32.h +++ b/src/mesa/drivers/svga/svgamesa32.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa32.h,v 1.6 2002/11/11 18:42:42 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.c b/src/mesa/drivers/svga/svgamesa8.c index 4264fcd959..2f7048a930 100644 --- a/src/mesa/drivers/svga/svgamesa8.c +++ b/src/mesa/drivers/svga/svgamesa8.c @@ -1,4 +1,3 @@ -/* $Id: svgamesa8.c,v 1.9.10.1 2006/11/02 12:02:17 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgamesa8.h b/src/mesa/drivers/svga/svgamesa8.h index 1aa25f93fc..d2b0509480 100644 --- a/src/mesa/drivers/svga/svgamesa8.h +++ b/src/mesa/drivers/svga/svgamesa8.h @@ -1,4 +1,3 @@ -/* $Id: svgamesa8.h,v 1.4 2001/02/06 00:03:48 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/svga/svgapix.h b/src/mesa/drivers/svga/svgapix.h index 0b19551bf6..19cb74487d 100644 --- a/src/mesa/drivers/svga/svgapix.h +++ b/src/mesa/drivers/svga/svgapix.h @@ -1,4 +1,3 @@ -/* $Id: svgapix.h,v 1.5 2002/11/11 18:42:44 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gdi/wgl.c b/src/mesa/drivers/windows/gdi/wgl.c index dad3dc1160..6e00d08aba 100644 --- a/src/mesa/drivers/windows/gdi/wgl.c +++ b/src/mesa/drivers/windows/gdi/wgl.c @@ -1,4 +1,3 @@ -/* $Id: wgl.c,v 1.12 2006/03/30 07:58:24 kschultz Exp $ */ /* * This library is free software; you can redistribute it and/or diff --git a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c index ecc40e8f8b..72e5e1308c 100644 --- a/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c +++ b/src/mesa/drivers/windows/gldirect/dx7/gld_vb_mesa_render_dx7.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx7.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c index 414a2f64bf..9ab562010c 100644 --- a/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c +++ b/src/mesa/drivers/windows/gldirect/dx8/gld_vb_mesa_render_dx8.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx8.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c index c71fdefbae..64acab2d2a 100644 --- a/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c +++ b/src/mesa/drivers/windows/gldirect/dx9/gld_vb_mesa_render_dx9.c @@ -1,4 +1,3 @@ -/* $Id: gld_vb_mesa_render_dx9.c,v 1.6 2005/08/27 13:56:08 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c b/src/mesa/drivers/windows/gldirect/gld_debug_clip.c index 1eb19ca84b..044d2e66f4 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_clip.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_clip.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_clip.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c b/src/mesa/drivers/windows/gldirect/gld_debug_norm.c index 00c428bd26..c20362bb24 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_norm.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_norm.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_norm.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c b/src/mesa/drivers/windows/gldirect/gld_debug_xform.c index d6e64b8ffd..73439dc3b6 100644 --- a/src/mesa/drivers/windows/gldirect/gld_debug_xform.c +++ b/src/mesa/drivers/windows/gldirect/gld_debug_xform.c @@ -1,4 +1,3 @@ -/* $Id: gld_debug_xform.c,v 1.1 2004/04/20 11:13:11 alanh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/drivers/windows/gldirect/mesasw/colors.h b/src/mesa/drivers/windows/gldirect/mesasw/colors.h index 17371a96cc..9c1f2a0540 100644 --- a/src/mesa/drivers/windows/gldirect/mesasw/colors.h +++ b/src/mesa/drivers/windows/gldirect/mesasw/colors.h @@ -18,12 +18,11 @@ * (mark@rsinc.com). */ -/* $Log: ddcolors.h 1997/6/14 by Li Wei(liwei@aiar.xjtu.edu.cn) +/* * Macros for pixel format defined */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -46,7 +45,6 @@ */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -69,7 +67,6 @@ */ /* - * $Log: colors.h,v $ * Revision 1.1 2004/04/20 11:13:11 alanh * add SciTech's GLDirect driver for Windows. * @@ -520,4 +517,4 @@ char unsigned const aWinGHalftoneTranslation[216] = 225, 226, 255, -}; \ No newline at end of file +}; diff --git a/src/mesa/glapi/mesadef.py b/src/mesa/glapi/mesadef.py index 097348dae0..0f410fc482 100644 --- a/src/mesa/glapi/mesadef.py +++ b/src/mesa/glapi/mesadef.py @@ -1,6 +1,5 @@ #!/usr/bin/env python -# $Id: mesadef.py,v 1.4 2006/01/25 15:05:36 brianp Exp $ # Mesa 3-D graphics library # Version: 4.1 diff --git a/src/mesa/sparc/norm.S b/src/mesa/sparc/norm.S index 713cd5b375..44950a10a5 100644 --- a/src/mesa/sparc/norm.S +++ b/src/mesa/sparc/norm.S @@ -1,4 +1,3 @@ -/* $Id: norm.S,v 1.5 2005/07/28 00:11:11 idr Exp $ */ #include "sparc_matrix.h" diff --git a/src/mesa/sparc/sparc.h b/src/mesa/sparc/sparc.h index 55ab12122d..a98e4d0e40 100644 --- a/src/mesa/sparc/sparc.h +++ b/src/mesa/sparc/sparc.h @@ -1,4 +1,3 @@ -/* $Id: sparc.h,v 1.3 2001/06/06 22:55:28 davem69 Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/sparc/xform.S b/src/mesa/sparc/xform.S index f44ec794e9..f2b9674bf2 100644 --- a/src/mesa/sparc/xform.S +++ b/src/mesa/sparc/xform.S @@ -1,4 +1,3 @@ -/* $Id: xform.S,v 1.4 2005/07/28 00:11:11 idr Exp $ */ /* TODO * diff --git a/src/mesa/x86-64/x86-64.c b/src/mesa/x86-64/x86-64.c index 09508b66d5..dee09fd648 100644 --- a/src/mesa/x86-64/x86-64.c +++ b/src/mesa/x86-64/x86-64.c @@ -1,4 +1,3 @@ -/* $Id: x86-64.c,v 1.4 2006/10/17 17:03:21 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86-64/x86-64.h b/src/mesa/x86-64/x86-64.h index fdbd154d5d..1d931fa345 100644 --- a/src/mesa/x86-64/x86-64.h +++ b/src/mesa/x86-64/x86-64.h @@ -1,4 +1,3 @@ -/* $Id: x86-64.h,v 1.1 2005/05/07 16:59:59 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86-64/xform4.S b/src/mesa/x86-64/xform4.S index 65328f6666..667ecf6e58 100644 --- a/src/mesa/x86-64/xform4.S +++ b/src/mesa/x86-64/xform4.S @@ -1,4 +1,3 @@ -/* $Id: xform4.S,v 1.2 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow.c b/src/mesa/x86/3dnow.c index 032aa661f4..4122ee4b00 100644 --- a/src/mesa/x86/3dnow.c +++ b/src/mesa/x86/3dnow.c @@ -1,4 +1,3 @@ -/* $Id: 3dnow.c,v 1.24 2005/10/07 17:18:52 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow.h b/src/mesa/x86/3dnow.h index 1f2fd8e8b4..df9f2638d7 100644 --- a/src/mesa/x86/3dnow.h +++ b/src/mesa/x86/3dnow.h @@ -1,4 +1,3 @@ -/* $Id: 3dnow.h,v 1.6 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_normal.S b/src/mesa/x86/3dnow_normal.S index f3bbcb27b7..693a7864db 100644 --- a/src/mesa/x86/3dnow_normal.S +++ b/src/mesa/x86/3dnow_normal.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_normal.S,v 1.10 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform1.S b/src/mesa/x86/3dnow_xform1.S index 22b12cca06..7665c0ff8b 100644 --- a/src/mesa/x86/3dnow_xform1.S +++ b/src/mesa/x86/3dnow_xform1.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform1.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform2.S b/src/mesa/x86/3dnow_xform2.S index d9e96d04e2..b201d1e901 100644 --- a/src/mesa/x86/3dnow_xform2.S +++ b/src/mesa/x86/3dnow_xform2.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform3.S b/src/mesa/x86/3dnow_xform3.S index babee1caa0..46f155697d 100644 --- a/src/mesa/x86/3dnow_xform3.S +++ b/src/mesa/x86/3dnow_xform3.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform3.S,v 1.5 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/3dnow_xform4.S b/src/mesa/x86/3dnow_xform4.S index b16d2b12dd..a0c6b193cd 100644 --- a/src/mesa/x86/3dnow_xform4.S +++ b/src/mesa/x86/3dnow_xform4.S @@ -1,4 +1,3 @@ -/* $Id: 3dnow_xform4.S,v 1.5 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/clip_args.h b/src/mesa/x86/clip_args.h index cccf801981..796611fbfd 100644 --- a/src/mesa/x86/clip_args.h +++ b/src/mesa/x86/clip_args.h @@ -1,4 +1,3 @@ -/* $Id: clip_args.h,v 1.5 2002/10/29 20:28:57 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_asm.h b/src/mesa/x86/common_x86_asm.h index 9977298328..89312b2437 100644 --- a/src/mesa/x86/common_x86_asm.h +++ b/src/mesa/x86/common_x86_asm.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_asm.h,v 1.12 2005/07/16 00:56:20 ajax Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_features.h b/src/mesa/x86/common_x86_features.h index 90509775cf..676af8c1f8 100644 --- a/src/mesa/x86/common_x86_features.h +++ b/src/mesa/x86/common_x86_features.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_features.h,v 1.6 2003/01/21 16:14:00 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/common_x86_macros.h b/src/mesa/x86/common_x86_macros.h index ba155caae1..462f32b3f2 100644 --- a/src/mesa/x86/common_x86_macros.h +++ b/src/mesa/x86/common_x86_macros.h @@ -1,4 +1,3 @@ -/* $Id: common_x86_macros.h,v 1.3 2002/10/29 20:28:58 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/norm_args.h b/src/mesa/x86/norm_args.h index 1b43d57a20..5d352838be 100644 --- a/src/mesa/x86/norm_args.h +++ b/src/mesa/x86/norm_args.h @@ -1,4 +1,3 @@ -/* $Id: norm_args.h,v 1.4 2003/11/26 08:32:36 dborca Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse.h b/src/mesa/x86/sse.h index 98146a9047..521f91e411 100644 --- a/src/mesa/x86/sse.h +++ b/src/mesa/x86/sse.h @@ -1,4 +1,3 @@ -/* $Id: sse.h,v 1.2 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_normal.S b/src/mesa/x86/sse_normal.S index 066d46e5ef..1c32e3b2fe 100644 --- a/src/mesa/x86/sse_normal.S +++ b/src/mesa/x86/sse_normal.S @@ -1,4 +1,3 @@ -/* $Id: sse_normal.S,v 1.6 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform1.S b/src/mesa/x86/sse_xform1.S index 4051f606a7..22fd8dd27b 100644 --- a/src/mesa/x86/sse_xform1.S +++ b/src/mesa/x86/sse_xform1.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform1.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform2.S b/src/mesa/x86/sse_xform2.S index 06fe086bd4..52eeb27ef5 100644 --- a/src/mesa/x86/sse_xform2.S +++ b/src/mesa/x86/sse_xform2.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform3.S b/src/mesa/x86/sse_xform3.S index eafbe34288..5e0cd8b666 100644 --- a/src/mesa/x86/sse_xform3.S +++ b/src/mesa/x86/sse_xform3.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform3.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/sse_xform4.S b/src/mesa/x86/sse_xform4.S index 24c323194f..13680528db 100644 --- a/src/mesa/x86/sse_xform4.S +++ b/src/mesa/x86/sse_xform4.S @@ -1,4 +1,3 @@ -/* $Id: sse_xform4.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86.c b/src/mesa/x86/x86.c index 6b74e9e375..82caa42dbd 100644 --- a/src/mesa/x86/x86.c +++ b/src/mesa/x86/x86.c @@ -1,4 +1,3 @@ -/* $Id: x86.c,v 1.26 2005/10/07 17:18:52 brianp Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86.h b/src/mesa/x86/x86.h index a646aff46b..97651ec6ee 100644 --- a/src/mesa/x86/x86.h +++ b/src/mesa/x86/x86.h @@ -1,4 +1,3 @@ -/* $Id: x86.h,v 1.5 2002/04/09 14:58:03 keithw Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_cliptest.S b/src/mesa/x86/x86_cliptest.S index 5a45ee6ae6..c7a3a9b57e 100644 --- a/src/mesa/x86/x86_cliptest.S +++ b/src/mesa/x86/x86_cliptest.S @@ -1,4 +1,3 @@ -/* $Id: x86_cliptest.S,v 1.12 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform2.S b/src/mesa/x86/x86_xform2.S index 94f6989d42..e41661d546 100644 --- a/src/mesa/x86/x86_xform2.S +++ b/src/mesa/x86/x86_xform2.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform2.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform3.S b/src/mesa/x86/x86_xform3.S index 747e2f4d28..067ddd7d7c 100644 --- a/src/mesa/x86/x86_xform3.S +++ b/src/mesa/x86/x86_xform3.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform3.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/x86_xform4.S b/src/mesa/x86/x86_xform4.S index def3c1ceb9..77621ac4bd 100644 --- a/src/mesa/x86/x86_xform4.S +++ b/src/mesa/x86/x86_xform4.S @@ -1,4 +1,3 @@ -/* $Id: x86_xform4.S,v 1.4 2006/04/17 18:58:24 krh Exp $ */ /* * Mesa 3-D graphics library diff --git a/src/mesa/x86/xform_args.h b/src/mesa/x86/xform_args.h index 89a04205c1..b773f5198d 100644 --- a/src/mesa/x86/xform_args.h +++ b/src/mesa/x86/xform_args.h @@ -1,4 +1,3 @@ -/* $Id: xform_args.h,v 1.5 2002/10/29 20:28:58 brianp Exp $ */ /* * Mesa 3-D graphics library -- cgit v1.2.3 From 3c207936bea0f160549ff8ba76ef0bbcb7e0ed81 Mon Sep 17 00:00:00 2001 From: Jose Fonseca Date: Sat, 7 Jun 2008 12:34:45 +0900 Subject: Fix CRLF line endings. --- src/glut/os2/WarpWin.cpp | 838 ++++++------- src/glut/os2/glut_cindex.cpp | 516 ++++---- src/glut/os2/glut_gamemode.cpp | 1358 ++++++++++----------- src/glut/os2/glut_win.cpp | 2440 ++++++++++++++++++------------------- src/glut/os2/glut_winmisc.cpp | 252 ++-- src/glut/os2/os2_glx.cpp | 290 ++--- src/glut/os2/os2_menu.cpp | 1064 ++++++++--------- src/glut/os2/os2_winproc.cpp | 2592 ++++++++++++++++++++-------------------- 8 files changed, 4675 insertions(+), 4675 deletions(-) (limited to 'src/glut') diff --git a/src/glut/os2/WarpWin.cpp b/src/glut/os2/WarpWin.cpp index ee746ecc76..bd5a6e80c7 100644 --- a/src/glut/os2/WarpWin.cpp +++ b/src/glut/os2/WarpWin.cpp @@ -1,420 +1,420 @@ -/* WarpWin.c */ -/* glut for Warp */ -#include -#include - -#include "WarpWin.h" -#include "WarpGL.h" - -#define POKA 0 - -/* global variables that must be set for some functions to operate - correctly. */ -HDC XHDC; -HWND XHWND; - - -void -XStoreColor(Display* display, Colormap colormap, XColor* color) -{ - /* KLUDGE: set XHDC to 0 if the palette should NOT be realized after - setting the color. set XHDC to the correct HDC if it should. */ - - LONG pe; - ULONG cclr; - int r,g,b; - /* X11 stores color from 0-65535, Win32 expects them to be 0-256, so - twiddle the bits ( / 256). */ - r = color->red / 256; - g = color->green / 256; - b = color->blue / 256; - pe = LONGFromRGB(r,g,b); - /* make sure we use this flag, otherwise the colors might get mapped - to another place in the colormap, and when we glIndex() that - color, it may have moved (argh!!) */ - pe |= (PC_NOCOLLAPSE<<24); -/* This function changes the entries in a palette. */ -#if POKA -OS2: - rc = GpiSetPaletteEntries(colormap,LCOLF_CONSECRGB, color->pixel, 1, &pe); - GpiSelectPalette(hps,colormap); - WinRealizePalette(hwnd,hps,&cclr); -source Win: - if (XHDC) { - UnrealizeObject(colormap); - SelectPalette(XHDC, colormap, FALSE); - RealizePalette(XHDC); - - } -#endif -} - -void -XSetWindowColormap(Display* display, Window window, Colormap colormap) -{ -#if POKA - HDC hdc = GetDC(window); - - /* if the third parameter is FALSE, the logical colormap is copied - into the device palette when the application is in the - foreground, if it is TRUE, the colors are mapped into the current - palette in the best possible way. */ - SelectPalette(hdc, colormap, FALSE); - RealizePalette(hdc); - - /* note that we don't have to release the DC, since our window class - uses the WC_OWNDC flag! */ -#endif -} - - -/* display, root and visual - don't used at all */ -Colormap -XCreateColormap(Display* display, Window root, Visual* visual, int alloc) -{ - /* KLUDGE: this function needs XHDC to be set to the HDC currently - being operated on before it is invoked! */ - - HPAL palette; - int n; -#if POKA - PIXELFORMATDESCRIPTOR pfd; - LOGPALETTE *logical; - - /* grab the pixel format */ - memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); - DescribePixelFormat(XHDC, GetPixelFormat(XHDC), - sizeof(PIXELFORMATDESCRIPTOR), &pfd); - - if (!(pfd.dwFlags & PFD_NEED_PALETTE || - pfd.iPixelType == PFD_TYPE_COLORINDEX)) - { - return 0; - } - - n = 1 << pfd.cColorBits; - - /* allocate a bunch of memory for the logical palette (assume 256 - colors in a Win32 palette */ - logical = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) + - sizeof(PALETTEENTRY) * n); - memset(logical, 0, sizeof(LOGPALETTE) + sizeof(PALETTEENTRY) * n); - - /* set the entries in the logical palette */ - logical->palVersion = 0x300; - logical->palNumEntries = n; - - /* start with a copy of the current system palette */ - GetSystemPaletteEntries(XHDC, 0, 256, &logical->palPalEntry[0]); - - if (pfd.iPixelType == PFD_TYPE_RGBA) { - int redMask = (1 << pfd.cRedBits) - 1; - int greenMask = (1 << pfd.cGreenBits) - 1; - int blueMask = (1 << pfd.cBlueBits) - 1; - int i; - - /* fill in an RGBA color palette */ - for (i = 0; i < n; ++i) { - logical->palPalEntry[i].peRed = - (((i >> pfd.cRedShift) & redMask) * 255) / redMask; - logical->palPalEntry[i].peGreen = - (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask; - logical->palPalEntry[i].peBlue = - (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask; - logical->palPalEntry[i].peFlags = 0; - } - } - - palette = CreatePalette(logical); - free(logical); - - SelectPalette(XHDC, palette, FALSE); - RealizePalette(XHDC); -#endif /* POKA */ - - return palette; -} - - - -int GetSystemMetrics( int mode) -{ RECTL rect; - - switch(mode) - { case SM_CXSCREEN: - WinQueryWindowRect(HWND_DESKTOP,&rect); - return (rect.xRight-rect.xLeft); - break; - case SM_CYSCREEN: - WinQueryWindowRect(HWND_DESKTOP,&rect); - return (rect.yTop-rect.yBottom); - break; - default: ; - } - return 0; -} -/* - * XParseGeometry parses strings of the form - * "=x{+-}{+-}", where - * width, height, xoffset, and yoffset are unsigned integers. - * Example: "=80x24+300-49" - * The equal sign is optional. - * It returns a bitmask that indicates which of the four values - * were actually found in the string. For each value found, - * the corresponding argument is updated; for each value - * not found, the corresponding argument is left unchanged. - */ - -static int -ReadInteger(char *string, char **NextString) -{ - register int Result = 0; - int Sign = 1; - - if (*string == '+') - string++; - else if (*string == '-') - { - string++; - Sign = -1; - } - for (; (*string >= '0') && (*string <= '9'); string++) - { - Result = (Result * 10) + (*string - '0'); - } - *NextString = string; - if (Sign >= 0) - return (Result); - else - return (-Result); -} - -int XParseGeometry(char *string, int *x, int *y, unsigned int *width, unsigned int *height) -{ - int mask = NoValue; - register char *strind; - unsigned int tempWidth, tempHeight; - int tempX, tempY; - char *nextCharacter; - - if ( (string == NULL) || (*string == '\0')) return(mask); - if (*string == '=') - string++; /* ignore possible '=' at beg of geometry spec */ - - strind = (char *)string; - if (*strind != '+' && *strind != '-' && *strind != 'x') { - tempWidth = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return (0); - strind = nextCharacter; - mask |= WidthValue; - } - - if (*strind == 'x' || *strind == 'X') { - strind++; - tempHeight = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return (0); - strind = nextCharacter; - mask |= HeightValue; - } - - if ((*strind == '+') || (*strind == '-')) { - if (*strind == '-') { - strind++; - tempX = -ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return (0); - strind = nextCharacter; - mask |= XNegative; - - } - else - { strind++; - tempX = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return(0); - strind = nextCharacter; - } - mask |= XValue; - if ((*strind == '+') || (*strind == '-')) { - if (*strind == '-') { - strind++; - tempY = -ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return(0); - strind = nextCharacter; - mask |= YNegative; - - } - else - { - strind++; - tempY = ReadInteger(strind, &nextCharacter); - if (strind == nextCharacter) - return(0); - strind = nextCharacter; - } - mask |= YValue; - } - } - - /* If strind isn't at the end of the string the it's an invalid - geometry specification. */ - - if (*strind != '\0') return (0); - - if (mask & XValue) - *x = tempX; - if (mask & YValue) - *y = tempY; - if (mask & WidthValue) - *width = tempWidth; - if (mask & HeightValue) - *height = tempHeight; - return (mask); -} - -int gettimeofday(struct timeval* tp, void* tzp) -{ - DATETIME DateTime; - APIRET ulrc; /* Return Code. */ - - ulrc = DosGetDateTime(&DateTime); - tp->tv_sec = 60 * (60*DateTime.hours + DateTime.minutes) + DateTime.seconds; - tp->tv_usec = DateTime.hundredths * 10000; - return 0; -} - - -int -XPending(Display* display) -{ - /* similar functionality...I don't think that it is exact, but this - will have to do. */ - QMSG msg; - extern HAB hab; /* PM anchor block handle */ - -//?? WinPeekMsg(hab - return WinPeekMsg(hab, &msg, NULLHANDLE, 0, 0, PM_NOREMOVE); -} - -void -__glutAdjustCoords(Window parent, int* x, int* y, int* width, int* height) -{ - RECTL rect; - - /* adjust the window rectangle because Win32 thinks that the x, y, - width & height are the WHOLE window (including decorations), - whereas GLUT treats the x, y, width & height as only the CLIENT - area of the window. */ - rect.xLeft = *x; rect.yTop = *y; - rect.xRight = *x + *width; rect.yBottom = *y + *height; - - /* must adjust the coordinates according to the correct style - because depending on the style, there may or may not be - borders. */ -//?? AdjustWindowRect(&rect, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | -//?? (parent ? WS_CHILD : WS_OVERLAPPEDWINDOW), -//?? FALSE); - /* FALSE in the third parameter = window has no menu bar */ - - /* readjust if the x and y are offscreen */ - if(rect.xLeft < 0) { - *x = 0; - } else { - *x = rect.xLeft; - } - - if(rect.yTop < 0) { - *y = 0; - } else { - *y = rect.yTop; - } - - *width = rect.xRight - rect.xLeft; /* adjusted width */ - *height = -(rect.yBottom - rect.yTop); /* adjusted height */ -} - - -int -__glutGetTransparentPixel(Display * dpy, XVisualInfo * vinfo) -{ - /* the transparent pixel on Win32 is always index number 0. So if - we put this routine in this file, we can avoid compiling the - whole of layerutil.c which is where this routine normally comes - from. */ - return 0; -} - -/* Translate point coordinates src_x and src_y from src to dst */ - -Bool -XTranslateCoordinates(Display *display, Window src, Window dst, - int src_x, int src_y, - int* dest_x_return, int* dest_y_return, - Window* child_return) -{ - SWP swp_src,swp_dst; - - WinQueryWindowPos(src,&swp_src); - WinQueryWindowPos(dst,&swp_dst); - - *dest_x_return = src_x + swp_src.x - swp_dst.x; - *dest_y_return = src_y + swp_src.y - swp_dst.y; - - /* just to make compilers happy...we don't use the return value. */ - return True; -} - -Status -XGetGeometry(Display* display, Window window, Window* root_return, - int* x_return, int* y_return, - unsigned int* width_return, unsigned int* height_return, - unsigned int *border_width_return, unsigned int* depth_return) -{ - /* KLUDGE: doesn't return the border_width or depth or root, x & y - are in screen coordinates. */ - SWP swp_src; - WinQueryWindowPos(window,&swp_src); - - *x_return = swp_src.x; - *y_return = swp_src.y; - *width_return = swp_src.cx; - *height_return = swp_src.cy; - - /* just to make compilers happy...we don't use the return value. */ - return 1; -} - -/* Get Display Width in millimeters */ -int -DisplayWidthMM(Display* display, int screen) -{ - int width; - LONG *pVC_Caps; - pVC_Caps = GetVideoConfig(NULLHANDLE); - width = (int)( 0.001 * pVC_Caps[CAPS_WIDTH] / pVC_Caps[CAPS_HORIZONTAL_RESOLUTION]);/* mm */ - return width; -} - -/* Get Display Height in millimeters */ -int -DisplayHeightMM(Display* display, int screen) -{ - int height; - LONG *pVC_Caps; - pVC_Caps = GetVideoConfig(NULLHANDLE); - height = (int)( 0.001 * pVC_Caps[CAPS_HEIGHT] / pVC_Caps[CAPS_VERTICAL_RESOLUTION]); /* mm */ - return height; -} - -void ScreenToClient( HWND hwnd, POINTL *point) -{ - SWP swp_src; - WinQueryWindowPos(hwnd,&swp_src); - point->x -= swp_src.x; - point->y -= swp_src.y; -} - +/* WarpWin.c */ +/* glut for Warp */ +#include +#include + +#include "WarpWin.h" +#include "WarpGL.h" + +#define POKA 0 + +/* global variables that must be set for some functions to operate + correctly. */ +HDC XHDC; +HWND XHWND; + + +void +XStoreColor(Display* display, Colormap colormap, XColor* color) +{ + /* KLUDGE: set XHDC to 0 if the palette should NOT be realized after + setting the color. set XHDC to the correct HDC if it should. */ + + LONG pe; + ULONG cclr; + int r,g,b; + /* X11 stores color from 0-65535, Win32 expects them to be 0-256, so + twiddle the bits ( / 256). */ + r = color->red / 256; + g = color->green / 256; + b = color->blue / 256; + pe = LONGFromRGB(r,g,b); + /* make sure we use this flag, otherwise the colors might get mapped + to another place in the colormap, and when we glIndex() that + color, it may have moved (argh!!) */ + pe |= (PC_NOCOLLAPSE<<24); +/* This function changes the entries in a palette. */ +#if POKA +OS2: + rc = GpiSetPaletteEntries(colormap,LCOLF_CONSECRGB, color->pixel, 1, &pe); + GpiSelectPalette(hps,colormap); + WinRealizePalette(hwnd,hps,&cclr); +source Win: + if (XHDC) { + UnrealizeObject(colormap); + SelectPalette(XHDC, colormap, FALSE); + RealizePalette(XHDC); + + } +#endif +} + +void +XSetWindowColormap(Display* display, Window window, Colormap colormap) +{ +#if POKA + HDC hdc = GetDC(window); + + /* if the third parameter is FALSE, the logical colormap is copied + into the device palette when the application is in the + foreground, if it is TRUE, the colors are mapped into the current + palette in the best possible way. */ + SelectPalette(hdc, colormap, FALSE); + RealizePalette(hdc); + + /* note that we don't have to release the DC, since our window class + uses the WC_OWNDC flag! */ +#endif +} + + +/* display, root and visual - don't used at all */ +Colormap +XCreateColormap(Display* display, Window root, Visual* visual, int alloc) +{ + /* KLUDGE: this function needs XHDC to be set to the HDC currently + being operated on before it is invoked! */ + + HPAL palette; + int n; +#if POKA + PIXELFORMATDESCRIPTOR pfd; + LOGPALETTE *logical; + + /* grab the pixel format */ + memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR)); + DescribePixelFormat(XHDC, GetPixelFormat(XHDC), + sizeof(PIXELFORMATDESCRIPTOR), &pfd); + + if (!(pfd.dwFlags & PFD_NEED_PALETTE || + pfd.iPixelType == PFD_TYPE_COLORINDEX)) + { + return 0; + } + + n = 1 << pfd.cColorBits; + + /* allocate a bunch of memory for the logical palette (assume 256 + colors in a Win32 palette */ + logical = (LOGPALETTE*)malloc(sizeof(LOGPALETTE) + + sizeof(PALETTEENTRY) * n); + memset(logical, 0, sizeof(LOGPALETTE) + sizeof(PALETTEENTRY) * n); + + /* set the entries in the logical palette */ + logical->palVersion = 0x300; + logical->palNumEntries = n; + + /* start with a copy of the current system palette */ + GetSystemPaletteEntries(XHDC, 0, 256, &logical->palPalEntry[0]); + + if (pfd.iPixelType == PFD_TYPE_RGBA) { + int redMask = (1 << pfd.cRedBits) - 1; + int greenMask = (1 << pfd.cGreenBits) - 1; + int blueMask = (1 << pfd.cBlueBits) - 1; + int i; + + /* fill in an RGBA color palette */ + for (i = 0; i < n; ++i) { + logical->palPalEntry[i].peRed = + (((i >> pfd.cRedShift) & redMask) * 255) / redMask; + logical->palPalEntry[i].peGreen = + (((i >> pfd.cGreenShift) & greenMask) * 255) / greenMask; + logical->palPalEntry[i].peBlue = + (((i >> pfd.cBlueShift) & blueMask) * 255) / blueMask; + logical->palPalEntry[i].peFlags = 0; + } + } + + palette = CreatePalette(logical); + free(logical); + + SelectPalette(XHDC, palette, FALSE); + RealizePalette(XHDC); +#endif /* POKA */ + + return palette; +} + + + +int GetSystemMetrics( int mode) +{ RECTL rect; + + switch(mode) + { case SM_CXSCREEN: + WinQueryWindowRect(HWND_DESKTOP,&rect); + return (rect.xRight-rect.xLeft); + break; + case SM_CYSCREEN: + WinQueryWindowRect(HWND_DESKTOP,&rect); + return (rect.yTop-rect.yBottom); + break; + default: ; + } + return 0; +} +/* + * XParseGeometry parses strings of the form + * "=x{+-}{+-}", where + * width, height, xoffset, and yoffset are unsigned integers. + * Example: "=80x24+300-49" + * The equal sign is optional. + * It returns a bitmask that indicates which of the four values + * were actually found in the string. For each value found, + * the corresponding argument is updated; for each value + * not found, the corresponding argument is left unchanged. + */ + +static int +ReadInteger(char *string, char **NextString) +{ + register int Result = 0; + int Sign = 1; + + if (*string == '+') + string++; + else if (*string == '-') + { + string++; + Sign = -1; + } + for (; (*string >= '0') && (*string <= '9'); string++) + { + Result = (Result * 10) + (*string - '0'); + } + *NextString = string; + if (Sign >= 0) + return (Result); + else + return (-Result); +} + +int XParseGeometry(char *string, int *x, int *y, unsigned int *width, unsigned int *height) +{ + int mask = NoValue; + register char *strind; + unsigned int tempWidth, tempHeight; + int tempX, tempY; + char *nextCharacter; + + if ( (string == NULL) || (*string == '\0')) return(mask); + if (*string == '=') + string++; /* ignore possible '=' at beg of geometry spec */ + + strind = (char *)string; + if (*strind != '+' && *strind != '-' && *strind != 'x') { + tempWidth = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return (0); + strind = nextCharacter; + mask |= WidthValue; + } + + if (*strind == 'x' || *strind == 'X') { + strind++; + tempHeight = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return (0); + strind = nextCharacter; + mask |= HeightValue; + } + + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempX = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return (0); + strind = nextCharacter; + mask |= XNegative; + + } + else + { strind++; + tempX = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return(0); + strind = nextCharacter; + } + mask |= XValue; + if ((*strind == '+') || (*strind == '-')) { + if (*strind == '-') { + strind++; + tempY = -ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return(0); + strind = nextCharacter; + mask |= YNegative; + + } + else + { + strind++; + tempY = ReadInteger(strind, &nextCharacter); + if (strind == nextCharacter) + return(0); + strind = nextCharacter; + } + mask |= YValue; + } + } + + /* If strind isn't at the end of the string the it's an invalid + geometry specification. */ + + if (*strind != '\0') return (0); + + if (mask & XValue) + *x = tempX; + if (mask & YValue) + *y = tempY; + if (mask & WidthValue) + *width = tempWidth; + if (mask & HeightValue) + *height = tempHeight; + return (mask); +} + +int gettimeofday(struct timeval* tp, void* tzp) +{ + DATETIME DateTime; + APIRET ulrc; /* Return Code. */ + + ulrc = DosGetDateTime(&DateTime); + tp->tv_sec = 60 * (60*DateTime.hours + DateTime.minutes) + DateTime.seconds; + tp->tv_usec = DateTime.hundredths * 10000; + return 0; +} + + +int +XPending(Display* display) +{ + /* similar functionality...I don't think that it is exact, but this + will have to do. */ + QMSG msg; + extern HAB hab; /* PM anchor block handle */ + +//?? WinPeekMsg(hab + return WinPeekMsg(hab, &msg, NULLHANDLE, 0, 0, PM_NOREMOVE); +} + +void +__glutAdjustCoords(Window parent, int* x, int* y, int* width, int* height) +{ + RECTL rect; + + /* adjust the window rectangle because Win32 thinks that the x, y, + width & height are the WHOLE window (including decorations), + whereas GLUT treats the x, y, width & height as only the CLIENT + area of the window. */ + rect.xLeft = *x; rect.yTop = *y; + rect.xRight = *x + *width; rect.yBottom = *y + *height; + + /* must adjust the coordinates according to the correct style + because depending on the style, there may or may not be + borders. */ +//?? AdjustWindowRect(&rect, WS_CLIPSIBLINGS | WS_CLIPCHILDREN | +//?? (parent ? WS_CHILD : WS_OVERLAPPEDWINDOW), +//?? FALSE); + /* FALSE in the third parameter = window has no menu bar */ + + /* readjust if the x and y are offscreen */ + if(rect.xLeft < 0) { + *x = 0; + } else { + *x = rect.xLeft; + } + + if(rect.yTop < 0) { + *y = 0; + } else { + *y = rect.yTop; + } + + *width = rect.xRight - rect.xLeft; /* adjusted width */ + *height = -(rect.yBottom - rect.yTop); /* adjusted height */ +} + + +int +__glutGetTransparentPixel(Display * dpy, XVisualInfo * vinfo) +{ + /* the transparent pixel on Win32 is always index number 0. So if + we put this routine in this file, we can avoid compiling the + whole of layerutil.c which is where this routine normally comes + from. */ + return 0; +} + +/* Translate point coordinates src_x and src_y from src to dst */ + +Bool +XTranslateCoordinates(Display *display, Window src, Window dst, + int src_x, int src_y, + int* dest_x_return, int* dest_y_return, + Window* child_return) +{ + SWP swp_src,swp_dst; + + WinQueryWindowPos(src,&swp_src); + WinQueryWindowPos(dst,&swp_dst); + + *dest_x_return = src_x + swp_src.x - swp_dst.x; + *dest_y_return = src_y + swp_src.y - swp_dst.y; + + /* just to make compilers happy...we don't use the return value. */ + return True; +} + +Status +XGetGeometry(Display* display, Window window, Window* root_return, + int* x_return, int* y_return, + unsigned int* width_return, unsigned int* height_return, + unsigned int *border_width_return, unsigned int* depth_return) +{ + /* KLUDGE: doesn't return the border_width or depth or root, x & y + are in screen coordinates. */ + SWP swp_src; + WinQueryWindowPos(window,&swp_src); + + *x_return = swp_src.x; + *y_return = swp_src.y; + *width_return = swp_src.cx; + *height_return = swp_src.cy; + + /* just to make compilers happy...we don't use the return value. */ + return 1; +} + +/* Get Display Width in millimeters */ +int +DisplayWidthMM(Display* display, int screen) +{ + int width; + LONG *pVC_Caps; + pVC_Caps = GetVideoConfig(NULLHANDLE); + width = (int)( 0.001 * pVC_Caps[CAPS_WIDTH] / pVC_Caps[CAPS_HORIZONTAL_RESOLUTION]);/* mm */ + return width; +} + +/* Get Display Height in millimeters */ +int +DisplayHeightMM(Display* display, int screen) +{ + int height; + LONG *pVC_Caps; + pVC_Caps = GetVideoConfig(NULLHANDLE); + height = (int)( 0.001 * pVC_Caps[CAPS_HEIGHT] / pVC_Caps[CAPS_VERTICAL_RESOLUTION]); /* mm */ + return height; +} + +void ScreenToClient( HWND hwnd, POINTL *point) +{ + SWP swp_src; + WinQueryWindowPos(hwnd,&swp_src); + point->x -= swp_src.x; + point->y -= swp_src.y; +} +  \ No newline at end of file diff --git a/src/glut/os2/glut_cindex.cpp b/src/glut/os2/glut_cindex.cpp index 0897a3cf85..3484185051 100644 --- a/src/glut/os2/glut_cindex.cpp +++ b/src/glut/os2/glut_cindex.cpp @@ -1,259 +1,259 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#include -#include "glutint.h" - -#if defined(__OS2PM__) - #define IsWindowVisible WinIsWindowVisible -#endif - -#define CLAMP(i) ((i) > 1.0 ? 1.0 : ((i) < 0.0 ? 0.0 : (i))) - -/* CENTRY */ -void GLUTAPIENTRY -glutSetColor(int ndx, GLfloat red, GLfloat green, GLfloat blue) -{ - GLUTcolormap *cmap, *newcmap; - XVisualInfo *vis; - XColor color; - int i; - - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - cmap = __glutCurrentWindow->colormap; - vis = __glutCurrentWindow->vis; - } else { - cmap = __glutCurrentWindow->overlay->colormap; - vis = __glutCurrentWindow->overlay->vis; - if (ndx == __glutCurrentWindow->overlay->transparentPixel) { - __glutWarning( - "glutSetColor: cannot set color of overlay transparent index %d\n", - ndx); - return; - } - } - - if (!cmap) { - __glutWarning("glutSetColor: current window is RGBA"); - return; - } -#if defined(_WIN32) || defined(__OS2PM__) - if (ndx >= 256 || /* always assume 256 colors on Win32 */ -#else - if (ndx >= vis->visual->map_entries || -#endif - ndx < 0) { - __glutWarning("glutSetColor: index %d out of range", ndx); - return; - } - if (cmap->refcnt > 1) { - newcmap = __glutAssociateNewColormap(vis); - cmap->refcnt--; - /* Wouldn't it be nice if XCopyColormapAndFree could be - told not to free the old colormap's entries! */ - for (i = cmap->size - 1; i >= 0; i--) { - if (i == ndx) { - /* We are going to set this cell shortly! */ - continue; - } - if (cmap->cells[i].component[GLUT_RED] >= 0.0) { - color.pixel = i; - newcmap->cells[i].component[GLUT_RED] = - cmap->cells[i].component[GLUT_RED]; - color.red = (GLfloat) 0xffff * - cmap->cells[i].component[GLUT_RED]; - newcmap->cells[i].component[GLUT_GREEN] = - cmap->cells[i].component[GLUT_GREEN]; - color.green = (GLfloat) 0xffff * - cmap->cells[i].component[GLUT_GREEN]; - newcmap->cells[i].component[GLUT_BLUE] = - cmap->cells[i].component[GLUT_BLUE]; - color.blue = (GLfloat) 0xffff * - cmap->cells[i].component[GLUT_BLUE]; - color.flags = DoRed | DoGreen | DoBlue; -#if defined(_WIN32) || defined(__OS2PM__) - if (IsWindowVisible(__glutCurrentWindow->win)) { - XHDC = __glutCurrentWindow->hdc; - } else { - XHDC = 0; - } -#endif - XStoreColor(__glutDisplay, newcmap->cmap, &color); - } else { - /* Leave unallocated entries unallocated. */ - } - } - cmap = newcmap; - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - __glutCurrentWindow->colormap = cmap; - __glutCurrentWindow->cmap = cmap->cmap; - } else { - __glutCurrentWindow->overlay->colormap = cmap; - __glutCurrentWindow->overlay->cmap = cmap->cmap; - } - XSetWindowColormap(__glutDisplay, - __glutCurrentWindow->renderWin, cmap->cmap); - -#if !defined(_WIN32) && !defined(__OS2PM__) - { - GLUTwindow *toplevel; - - toplevel = __glutToplevelOf(__glutCurrentWindow); - if (toplevel->cmap != cmap->cmap) { - __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK); - } - } -#endif - } - color.pixel = ndx; - red = CLAMP(red); - cmap->cells[ndx].component[GLUT_RED] = red; - color.red = (GLfloat) 0xffff *red; - green = CLAMP(green); - cmap->cells[ndx].component[GLUT_GREEN] = green; - color.green = (GLfloat) 0xffff *green; - blue = CLAMP(blue); - cmap->cells[ndx].component[GLUT_BLUE] = blue; - color.blue = (GLfloat) 0xffff *blue; - color.flags = DoRed | DoGreen | DoBlue; -#if defined(_WIN32) || defined(__OS2PM__) - if (IsWindowVisible(__glutCurrentWindow->win)) { - XHDC = __glutCurrentWindow->hdc; - } else { - XHDC = 0; - } -#endif - XStoreColor(__glutDisplay, cmap->cmap, &color); -} - -GLfloat GLUTAPIENTRY -glutGetColor(int ndx, int comp) -{ - GLUTcolormap *colormap; - XVisualInfo *vis; - - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - colormap = __glutCurrentWindow->colormap; - vis = __glutCurrentWindow->vis; - } else { - colormap = __glutCurrentWindow->overlay->colormap; - vis = __glutCurrentWindow->overlay->vis; - if (ndx == __glutCurrentWindow->overlay->transparentPixel) { - __glutWarning("glutGetColor: requesting overlay transparent index %d\n", - ndx); - return -1.0; - } - } - - if (!colormap) { - __glutWarning("glutGetColor: current window is RGBA"); - return -1.0; - } -#if defined(_WIN32) || defined(__OS2PM__) -#define OUT_OF_RANGE_NDX(ndx) (ndx >= 256 || ndx < 0) -#else -#define OUT_OF_RANGE_NDX(ndx) (ndx >= vis->visual->map_entries || ndx < 0) -#endif - if (OUT_OF_RANGE_NDX(ndx)) { - __glutWarning("glutGetColor: index %d out of range", ndx); - return -1.0; - } - return colormap->cells[ndx].component[comp]; -} - -void GLUTAPIENTRY -glutCopyColormap(int winnum) -{ - GLUTwindow *window = __glutWindowList[winnum - 1]; - GLUTcolormap *oldcmap, *newcmap; - XVisualInfo *dstvis; - - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - oldcmap = __glutCurrentWindow->colormap; - dstvis = __glutCurrentWindow->vis; - newcmap = window->colormap; - } else { - oldcmap = __glutCurrentWindow->overlay->colormap; - dstvis = __glutCurrentWindow->overlay->vis; - if (!window->overlay) { - __glutWarning("glutCopyColormap: window %d has no overlay", winnum); - return; - } - newcmap = window->overlay->colormap; - } - - if (!oldcmap) { - __glutWarning("glutCopyColormap: destination colormap must be color index"); - return; - } - if (!newcmap) { - __glutWarning( - "glutCopyColormap: source colormap of window %d must be color index", - winnum); - return; - } - if (newcmap == oldcmap) { - /* Source and destination are the same; now copy needed. */ - return; - } -#if !defined(_WIN32) && !defined(__OS2PM__) - /* Play safe: compare visual IDs, not Visual*'s. */ - if (newcmap->visual->visualid == oldcmap->visual->visualid) { -#endif - /* Visuals match! "Copy" by reference... */ - __glutFreeColormap(oldcmap); - newcmap->refcnt++; - if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { - __glutCurrentWindow->colormap = newcmap; - __glutCurrentWindow->cmap = newcmap->cmap; - } else { - __glutCurrentWindow->overlay->colormap = newcmap; - __glutCurrentWindow->overlay->cmap = newcmap->cmap; - } - XSetWindowColormap(__glutDisplay, __glutCurrentWindow->renderWin, - newcmap->cmap); -#if !defined(_WIN32) && !defined(__OS2PM__) - __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK); -bla bla bla - - } else { - GLUTcolormap *copycmap; - XColor color; - int i, last; - - /* Visuals different - need a distinct X colormap! */ - copycmap = __glutAssociateNewColormap(dstvis); - /* Wouldn't it be nice if XCopyColormapAndFree could be - told not to free the old colormap's entries! */ - last = newcmap->size; - if (last > copycmap->size) { - last = copycmap->size; - } - for (i = last - 1; i >= 0; i--) { - if (newcmap->cells[i].component[GLUT_RED] >= 0.0) { - color.pixel = i; - copycmap->cells[i].component[GLUT_RED] = - newcmap->cells[i].component[GLUT_RED]; - color.red = (GLfloat) 0xffff * - newcmap->cells[i].component[GLUT_RED]; - copycmap->cells[i].component[GLUT_GREEN] = - newcmap->cells[i].component[GLUT_GREEN]; - color.green = (GLfloat) 0xffff * - newcmap->cells[i].component[GLUT_GREEN]; - copycmap->cells[i].component[GLUT_BLUE] = - newcmap->cells[i].component[GLUT_BLUE]; - color.blue = (GLfloat) 0xffff * - newcmap->cells[i].component[GLUT_BLUE]; - color.flags = DoRed | DoGreen | DoBlue; - XStoreColor(__glutDisplay, copycmap->cmap, &color); - } - } - } -#endif -} -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994, 1996, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#include +#include "glutint.h" + +#if defined(__OS2PM__) + #define IsWindowVisible WinIsWindowVisible +#endif + +#define CLAMP(i) ((i) > 1.0 ? 1.0 : ((i) < 0.0 ? 0.0 : (i))) + +/* CENTRY */ +void GLUTAPIENTRY +glutSetColor(int ndx, GLfloat red, GLfloat green, GLfloat blue) +{ + GLUTcolormap *cmap, *newcmap; + XVisualInfo *vis; + XColor color; + int i; + + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + cmap = __glutCurrentWindow->colormap; + vis = __glutCurrentWindow->vis; + } else { + cmap = __glutCurrentWindow->overlay->colormap; + vis = __glutCurrentWindow->overlay->vis; + if (ndx == __glutCurrentWindow->overlay->transparentPixel) { + __glutWarning( + "glutSetColor: cannot set color of overlay transparent index %d\n", + ndx); + return; + } + } + + if (!cmap) { + __glutWarning("glutSetColor: current window is RGBA"); + return; + } +#if defined(_WIN32) || defined(__OS2PM__) + if (ndx >= 256 || /* always assume 256 colors on Win32 */ +#else + if (ndx >= vis->visual->map_entries || +#endif + ndx < 0) { + __glutWarning("glutSetColor: index %d out of range", ndx); + return; + } + if (cmap->refcnt > 1) { + newcmap = __glutAssociateNewColormap(vis); + cmap->refcnt--; + /* Wouldn't it be nice if XCopyColormapAndFree could be + told not to free the old colormap's entries! */ + for (i = cmap->size - 1; i >= 0; i--) { + if (i == ndx) { + /* We are going to set this cell shortly! */ + continue; + } + if (cmap->cells[i].component[GLUT_RED] >= 0.0) { + color.pixel = i; + newcmap->cells[i].component[GLUT_RED] = + cmap->cells[i].component[GLUT_RED]; + color.red = (GLfloat) 0xffff * + cmap->cells[i].component[GLUT_RED]; + newcmap->cells[i].component[GLUT_GREEN] = + cmap->cells[i].component[GLUT_GREEN]; + color.green = (GLfloat) 0xffff * + cmap->cells[i].component[GLUT_GREEN]; + newcmap->cells[i].component[GLUT_BLUE] = + cmap->cells[i].component[GLUT_BLUE]; + color.blue = (GLfloat) 0xffff * + cmap->cells[i].component[GLUT_BLUE]; + color.flags = DoRed | DoGreen | DoBlue; +#if defined(_WIN32) || defined(__OS2PM__) + if (IsWindowVisible(__glutCurrentWindow->win)) { + XHDC = __glutCurrentWindow->hdc; + } else { + XHDC = 0; + } +#endif + XStoreColor(__glutDisplay, newcmap->cmap, &color); + } else { + /* Leave unallocated entries unallocated. */ + } + } + cmap = newcmap; + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + __glutCurrentWindow->colormap = cmap; + __glutCurrentWindow->cmap = cmap->cmap; + } else { + __glutCurrentWindow->overlay->colormap = cmap; + __glutCurrentWindow->overlay->cmap = cmap->cmap; + } + XSetWindowColormap(__glutDisplay, + __glutCurrentWindow->renderWin, cmap->cmap); + +#if !defined(_WIN32) && !defined(__OS2PM__) + { + GLUTwindow *toplevel; + + toplevel = __glutToplevelOf(__glutCurrentWindow); + if (toplevel->cmap != cmap->cmap) { + __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK); + } + } +#endif + } + color.pixel = ndx; + red = CLAMP(red); + cmap->cells[ndx].component[GLUT_RED] = red; + color.red = (GLfloat) 0xffff *red; + green = CLAMP(green); + cmap->cells[ndx].component[GLUT_GREEN] = green; + color.green = (GLfloat) 0xffff *green; + blue = CLAMP(blue); + cmap->cells[ndx].component[GLUT_BLUE] = blue; + color.blue = (GLfloat) 0xffff *blue; + color.flags = DoRed | DoGreen | DoBlue; +#if defined(_WIN32) || defined(__OS2PM__) + if (IsWindowVisible(__glutCurrentWindow->win)) { + XHDC = __glutCurrentWindow->hdc; + } else { + XHDC = 0; + } +#endif + XStoreColor(__glutDisplay, cmap->cmap, &color); +} + +GLfloat GLUTAPIENTRY +glutGetColor(int ndx, int comp) +{ + GLUTcolormap *colormap; + XVisualInfo *vis; + + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + colormap = __glutCurrentWindow->colormap; + vis = __glutCurrentWindow->vis; + } else { + colormap = __glutCurrentWindow->overlay->colormap; + vis = __glutCurrentWindow->overlay->vis; + if (ndx == __glutCurrentWindow->overlay->transparentPixel) { + __glutWarning("glutGetColor: requesting overlay transparent index %d\n", + ndx); + return -1.0; + } + } + + if (!colormap) { + __glutWarning("glutGetColor: current window is RGBA"); + return -1.0; + } +#if defined(_WIN32) || defined(__OS2PM__) +#define OUT_OF_RANGE_NDX(ndx) (ndx >= 256 || ndx < 0) +#else +#define OUT_OF_RANGE_NDX(ndx) (ndx >= vis->visual->map_entries || ndx < 0) +#endif + if (OUT_OF_RANGE_NDX(ndx)) { + __glutWarning("glutGetColor: index %d out of range", ndx); + return -1.0; + } + return colormap->cells[ndx].component[comp]; +} + +void GLUTAPIENTRY +glutCopyColormap(int winnum) +{ + GLUTwindow *window = __glutWindowList[winnum - 1]; + GLUTcolormap *oldcmap, *newcmap; + XVisualInfo *dstvis; + + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + oldcmap = __glutCurrentWindow->colormap; + dstvis = __glutCurrentWindow->vis; + newcmap = window->colormap; + } else { + oldcmap = __glutCurrentWindow->overlay->colormap; + dstvis = __glutCurrentWindow->overlay->vis; + if (!window->overlay) { + __glutWarning("glutCopyColormap: window %d has no overlay", winnum); + return; + } + newcmap = window->overlay->colormap; + } + + if (!oldcmap) { + __glutWarning("glutCopyColormap: destination colormap must be color index"); + return; + } + if (!newcmap) { + __glutWarning( + "glutCopyColormap: source colormap of window %d must be color index", + winnum); + return; + } + if (newcmap == oldcmap) { + /* Source and destination are the same; now copy needed. */ + return; + } +#if !defined(_WIN32) && !defined(__OS2PM__) + /* Play safe: compare visual IDs, not Visual*'s. */ + if (newcmap->visual->visualid == oldcmap->visual->visualid) { +#endif + /* Visuals match! "Copy" by reference... */ + __glutFreeColormap(oldcmap); + newcmap->refcnt++; + if (__glutCurrentWindow->renderWin == __glutCurrentWindow->win) { + __glutCurrentWindow->colormap = newcmap; + __glutCurrentWindow->cmap = newcmap->cmap; + } else { + __glutCurrentWindow->overlay->colormap = newcmap; + __glutCurrentWindow->overlay->cmap = newcmap->cmap; + } + XSetWindowColormap(__glutDisplay, __glutCurrentWindow->renderWin, + newcmap->cmap); +#if !defined(_WIN32) && !defined(__OS2PM__) + __glutPutOnWorkList(__glutToplevelOf(window), GLUT_COLORMAP_WORK); +bla bla bla + + } else { + GLUTcolormap *copycmap; + XColor color; + int i, last; + + /* Visuals different - need a distinct X colormap! */ + copycmap = __glutAssociateNewColormap(dstvis); + /* Wouldn't it be nice if XCopyColormapAndFree could be + told not to free the old colormap's entries! */ + last = newcmap->size; + if (last > copycmap->size) { + last = copycmap->size; + } + for (i = last - 1; i >= 0; i--) { + if (newcmap->cells[i].component[GLUT_RED] >= 0.0) { + color.pixel = i; + copycmap->cells[i].component[GLUT_RED] = + newcmap->cells[i].component[GLUT_RED]; + color.red = (GLfloat) 0xffff * + newcmap->cells[i].component[GLUT_RED]; + copycmap->cells[i].component[GLUT_GREEN] = + newcmap->cells[i].component[GLUT_GREEN]; + color.green = (GLfloat) 0xffff * + newcmap->cells[i].component[GLUT_GREEN]; + copycmap->cells[i].component[GLUT_BLUE] = + newcmap->cells[i].component[GLUT_BLUE]; + color.blue = (GLfloat) 0xffff * + newcmap->cells[i].component[GLUT_BLUE]; + color.flags = DoRed | DoGreen | DoBlue; + XStoreColor(__glutDisplay, copycmap->cmap, &color); + } + } + } +#endif +} +/* ENDCENTRY */  \ No newline at end of file diff --git a/src/glut/os2/glut_gamemode.cpp b/src/glut/os2/glut_gamemode.cpp index 50185d7b9d..39918fdf39 100644 --- a/src/glut/os2/glut_gamemode.cpp +++ b/src/glut/os2/glut_gamemode.cpp @@ -1,680 +1,680 @@ - -/* Copyright (c) Mark J. Kilgard, 1998. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - - -#include -#include -#include -#include - -#include "glutint.h" - -#if !defined(_WIN32) && !defined(__OS2__) -#include -#include - -/* SGI optimization introduced in IRIX 6.3 to avoid X server - round trips for interning common X atoms. */ -#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) -#include -#else -#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) -#endif -#endif /* not _WIN32 */ - -int __glutDisplaySettingsChanged = 0; -static DisplayMode *dmodes, *currentDm = NULL; -static int ndmodes = -1; -GLUTwindow *__glutGameModeWindow = NULL; - -#ifdef TEST -static char *compstr[] = -{ - "none", "=", "!=", "<=", ">=", ">", "<", "~" -}; -static char *capstr[] = -{ - "width", "height", "bpp", "hertz", "num" -}; -#endif - -#if defined(__OS2__) -void -#else -void __cdecl -#endif -__glutCloseDownGameMode(void) -{ - if (__glutDisplaySettingsChanged) { -#ifdef _WIN32 - /* Assumes that display settings have been changed, that - is __glutDisplaySettingsChanged is true. */ - ChangeDisplaySettings(NULL, 0); -#endif - __glutDisplaySettingsChanged = 0; - } - __glutGameModeWindow = NULL; -} - -void GLUTAPIENTRY -glutLeaveGameMode(void) -{ - if (__glutGameModeWindow == NULL) { - __glutWarning("not in game mode so cannot leave game mode"); - return; - } - __glutDestroyWindow(__glutGameModeWindow, - __glutGameModeWindow); - XFlush(__glutDisplay); - __glutGameModeWindow = NULL; -} - -#ifdef _WIN32 - -/* Same values as from MSDN's SetDisp.c example. */ -#define MIN_WIDTH 400 -#define MIN_FREQUENCY 60 - -static void -initGameModeSupport(void) -{ - DEVMODE dm; - DWORD mode; - int i; - - if (ndmodes >= 0) { - /* ndmodes is initially -1 to indicate no - dmodes allocated yet. */ - return; - } - - /* Determine how many display modes there are. */ - ndmodes = 0; - mode = 0; - while (EnumDisplaySettings(NULL, mode, &dm)) { - if (dm.dmPelsWidth >= MIN_WIDTH && - (dm.dmDisplayFrequency == 0 || - dm.dmDisplayFrequency >= MIN_FREQUENCY)) { - ndmodes++; - } - mode++; - } - - /* Allocate memory for a list of all the display modes. */ - dmodes = (DisplayMode*) - malloc(ndmodes * sizeof(DisplayMode)); - - /* Now that we know how many display modes to expect, - enumerate them again and save the information in - the list we allocated above. */ - i = 0; - mode = 0; - while (EnumDisplaySettings(NULL, mode, &dm)) { - /* Try to reject any display settings that seem unplausible. */ - if (dm.dmPelsWidth >= MIN_WIDTH && - (dm.dmDisplayFrequency == 0 || - dm.dmDisplayFrequency >= MIN_FREQUENCY)) { - dmodes[i].devmode = dm; - dmodes[i].valid = 1; /* XXX Not used for now. */ - dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth; - dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight; - dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel; - if (dm.dmDisplayFrequency == 0) { - /* Guess a reasonable guess. */ - /* Lame Windows 95 version of EnumDisplaySettings. */ - dmodes[i].cap[DM_HERTZ] = 60; - } else { - dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency; - } - i++; - } - mode++; - } - - assert(i == ndmodes); -} - -#else - -/* X Windows version of initGameModeSupport. */ -static void -initGameModeSupport(void) -{ - if (ndmodes >= 0) { - /* ndmodes is initially -1 to indicate no - dmodes allocated yet. */ - return; - } - - /* Determine how many display modes there are. */ - ndmodes = 0; -} - -#endif - -/* This routine is based on similiar code in glut_dstr.c */ -static DisplayMode * -findMatch(DisplayMode * dmodes, int ndmodes, - Criterion * criteria, int ncriteria) -{ - DisplayMode *found; - int *bestScore, *thisScore; - int i, j, numok, result = 0, worse, better; - - found = NULL; - numok = 1; /* "num" capability is indexed from 1, - not 0. */ - - /* XXX alloca canidate. */ - bestScore = (int *) malloc(ncriteria * sizeof(int)); - if (!bestScore) { - __glutFatalError("out of memory."); - } - for (j = 0; j < ncriteria; j++) { - /* Very negative number. */ - bestScore[j] = -32768; - } - - /* XXX alloca canidate. */ - thisScore = (int *) malloc(ncriteria * sizeof(int)); - if (!thisScore) { - __glutFatalError("out of memory."); - } - - for (i = 0; i < ndmodes; i++) { - if (dmodes[i].valid) { - worse = 0; - better = 0; - - for (j = 0; j < ncriteria; j++) { - int cap, cvalue, dvalue; - - cap = criteria[j].capability; - cvalue = criteria[j].value; - if (cap == NUM) { - dvalue = numok; - } else { - dvalue = dmodes[i].cap[cap]; - } -#ifdef TEST - if (verbose) - printf(" %s %s %d to %d\n", - capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue); -#endif - switch (criteria[j].comparison) { - case EQ: - result = cvalue == dvalue; - thisScore[j] = 1; - break; - case NEQ: - result = cvalue != dvalue; - thisScore[j] = 1; - break; - case LT: - result = dvalue < cvalue; - thisScore[j] = dvalue - cvalue; - break; - case GT: - result = dvalue > cvalue; - thisScore[j] = dvalue - cvalue; - break; - case LTE: - result = dvalue <= cvalue; - thisScore[j] = dvalue - cvalue; - break; - case GTE: - result = (dvalue >= cvalue); - thisScore[j] = dvalue - cvalue; - break; - case MIN: - result = dvalue >= cvalue; - thisScore[j] = cvalue - dvalue; - break; - } - -#ifdef TEST - if (verbose) - printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]); -#endif - - if (result) { - if (better || thisScore[j] > bestScore[j]) { - better = 1; - } else if (thisScore[j] == bestScore[j]) { - /* Keep looking. */ - } else { - goto nextDM; - } - } else { - if (cap == NUM) { - worse = 1; - } else { - goto nextDM; - } - } - - } - - if (better && !worse) { - found = &dmodes[i]; - for (j = 0; j < ncriteria; j++) { - bestScore[j] = thisScore[j]; - } - } - numok++; - - nextDM:; - - } - } - free(bestScore); - free(thisScore); - return found; -} - -/** - * Parses strings in the form of: - * 800x600 - * 800x600:16 - * 800x600@60 - * 800x600:16@60 - * @60 - * :16 - * :16@60 - * NOTE that @ before : is not parsed. - */ -static int -specialCaseParse(char *word, Criterion * criterion, int mask) -{ - char *xstr, *response; - int got; - int width, height, bpp, hertz; - - switch(word[0]) { - case '0': - case '1': - case '2': - case '3': - case '4': - case '5': - case '6': - case '7': - case '8': - case '9': - /* The WWWxHHH case. */ - if (mask & (1 << DM_WIDTH)) { - return -1; - } - xstr = strpbrk(&word[1], "x"); - if (xstr) { - width = (int) strtol(word, &response, 0); - if (response == word || response[0] != 'x') { - /* Not a valid number OR needs to be followed by 'x'. */ - return -1; - } - height = (int) strtol(&xstr[1], &response, 0); - if (response == &xstr[1]) { - /* Not a valid number. */ - return -1; - } - criterion[0].capability = DM_WIDTH; - criterion[0].comparison = EQ; - criterion[0].value = width; - criterion[1].capability = DM_HEIGHT; - criterion[1].comparison = EQ; - criterion[1].value = height; - got = specialCaseParse(response, - &criterion[2], 1 << DM_WIDTH); - if (got >= 0) { - return got + 2; - } else { - return -1; - } - } - return -1; - case ':': - /* The :BPP case. */ - if (mask & (1 << DM_PIXEL_DEPTH)) { - return -1; - } - bpp = (int) strtol(&word[1], &response, 0); - if (response == &word[1]) { - /* Not a valid number. */ - return -1; - } - criterion[0].capability = DM_PIXEL_DEPTH; - criterion[0].comparison = EQ; - criterion[0].value = bpp; - got = specialCaseParse(response, - &criterion[1], (1 << DM_WIDTH) | (1 << DM_PIXEL_DEPTH)); - if (got >= 0) { - return got + 1; - } else { - return -1; - } - case '@': - /* The @HZ case. */ - if (mask & (1 << DM_HERTZ)) { - return -1; - } - hertz = (int) strtol(&word[1], &response, 0); - if (response == &word[1]) { - /* Not a valid number. */ - return -1; - } - criterion[0].capability = DM_HERTZ; - criterion[0].comparison = EQ; - criterion[0].value = hertz; - got = specialCaseParse(response, - &criterion[1], ~DM_HERTZ); - if (got >= 0) { - return got + 1; - } else { - return -1; - } - case '\0': - return 0; - } - return -1; -} - -/* This routine is based on similiar code in glut_dstr.c */ -static int -parseCriteria(char *word, Criterion * criterion) -{ - char *cstr, *vstr, *response; - int comparator, value = 0; - - cstr = strpbrk(word, "=>': - if (cstr[1] == '=') { - comparator = GTE; - vstr = &cstr[2]; - } else { - comparator = GT; - vstr = &cstr[1]; - } - break; - case '<': - if (cstr[1] == '=') { - comparator = LTE; - vstr = &cstr[2]; - } else { - comparator = LT; - vstr = &cstr[1]; - } - break; - case '!': - if (cstr[1] == '=') { - comparator = NEQ; - vstr = &cstr[2]; - } else { - return -1; - } - break; - default: - return -1; - } - value = (int) strtol(vstr, &response, 0); - if (response == vstr) { - /* Not a valid number. */ - return -1; - } - *cstr = '\0'; - } else { - comparator = NONE; - } - switch (word[0]) { - case 'b': - if (!strcmp(word, "bpp")) { - criterion[0].capability = DM_PIXEL_DEPTH; - if (comparator == NONE) { - return -1; - } else { - criterion[0].comparison = comparator; - criterion[0].value = value; - return 1; - } - } - return -1; - case 'h': - if (!strcmp(word, "height")) { - criterion[0].capability = DM_HEIGHT; - if (comparator == NONE) { - return -1; - } else { - criterion[0].comparison = comparator; - criterion[0].value = value; - return 1; - } - } - if (!strcmp(word, "hertz")) { - criterion[0].capability = DM_HERTZ; - if (comparator == NONE) { - return -1; - } else { - criterion[0].comparison = comparator; - criterion[0].value = value; - return 1; - } - } - return -1; - case 'n': - if (!strcmp(word, "num")) { - criterion[0].capability = DM_NUM; - if (comparator == NONE) { - return -1; - } else { - criterion[0].comparison = comparator; - criterion[0].value = value; - return 1; - } - } - return -1; - case 'w': - if (!strcmp(word, "width")) { - criterion[0].capability = DM_WIDTH; - if (comparator == NONE) { - return -1; - } else { - criterion[0].comparison = comparator; - criterion[0].value = value; - return 1; - } - } - return -1; - } - if (comparator == NONE) { - return specialCaseParse(word, criterion, 0); - } - return -1; -} - -/* This routine is based on similiar code in glut_dstr.c */ -static Criterion * -parseDisplayString(const char *display, int *ncriteria) -{ - Criterion *criteria = NULL; - int n, parsed; - char *copy, *word; - - copy = __glutStrdup(display); - /* Attempt to estimate how many criteria entries should be - needed. */ - n = 0; - word = strtok(copy, " \t"); - while (word) { - n++; - word = strtok(NULL, " \t"); - } - /* Allocate number of words of criteria. A word - could contain as many as four criteria in the - worst case. Example: 800x600:16@60 */ - criteria = (Criterion *) malloc(4 * n * sizeof(Criterion)); - if (!criteria) { - __glutFatalError("out of memory."); - } - - /* Re-copy the copy of the display string. */ - strcpy(copy, display); - - n = 0; - word = strtok(copy, " \t"); - while (word) { - parsed = parseCriteria(word, &criteria[n]); - if (parsed >= 0) { - n += parsed; - } else { - __glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word); - } - word = strtok(NULL, " \t"); - } - - free(copy); - *ncriteria = n; - return criteria; -} - -void GLUTAPIENTRY -glutGameModeString(const char *string) -{ - Criterion *criteria; - int ncriteria; - - initGameModeSupport(); - criteria = parseDisplayString(string, &ncriteria); - currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria); - free(criteria); -} - -int GLUTAPIENTRY -glutEnterGameMode(void) -{ - GLUTwindow *window; - int width, height; - Window win; - - if (__glutMappedMenu) { - __glutFatalUsage("entering game mode not allowed while menus in use"); - } - if (__glutGameModeWindow) { - /* Already in game mode, so blow away game mode - window so apps can change resolutions. */ - window = __glutGameModeWindow; - /* Setting the game mode window to NULL tricks - the window destroy code into not undoing the - screen display change since we plan on immediately - doing another mode change. */ - __glutGameModeWindow = NULL; - __glutDestroyWindow(window, window); - } - - /* Assume default screen size until we find out if we - can actually change the display settings. */ - width = __glutScreenWidth; - height = __glutScreenHeight; - - if (currentDm) { -#ifdef _WIN32 - LONG status; - static int registered = 0; - - status = ChangeDisplaySettings(¤tDm->devmode, - CDS_FULLSCREEN); - if (status == DISP_CHANGE_SUCCESSFUL) { - __glutDisplaySettingsChanged = 1; - width = currentDm->cap[DM_WIDTH]; - height = currentDm->cap[DM_HEIGHT]; - if (!registered) { - atexit(__glutCloseDownGameMode); - registered = 1; - } - } else { - /* Switch back to default resolution. */ - ChangeDisplaySettings(NULL, 0); - } -#endif - } - - window = __glutCreateWindow(NULL, 0, 0, - width, height, /* game mode */ 1); - win = window->win; - -#if !defined(_WIN32) && !defined(__OS2__) - if (__glutMotifHints == None) { - __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS", - SGI_XA__MOTIF_WM_HINTS, 0); - if (__glutMotifHints == None) { - __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS."); - } - } - - /* Game mode window is a toplevel window. */ - XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1); -#endif - - /* Schedule the fullscreen property to be added and to - make sure the window is configured right. Win32 - doesn't need this. */ - window->desiredX = 0; - window->desiredY = 0; - window->desiredWidth = width; - window->desiredHeight = height; - window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight; -#ifdef _WIN32 - /* Win32 does not want to use GLUT_FULL_SCREEN_WORK - for game mode because we need to be maximizing - the window in game mode, not just sizing it to - take up the full screen. The Win32-ness of game - mode happens when you pass 1 in the gameMode parameter - to __glutCreateWindow above. A gameMode of creates - a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW - window. WS_POPUP ensures the taskbar is hidden. */ - __glutPutOnWorkList(window, - GLUT_CONFIGURE_WORK); -#else - __glutPutOnWorkList(window, - GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK); -#endif - - __glutGameModeWindow = window; - return window->num + 1; -} - -int GLUTAPIENTRY -glutGameModeGet(GLenum mode) -{ - switch (mode) { - case GLUT_GAME_MODE_ACTIVE: - return __glutGameModeWindow != NULL; - case GLUT_GAME_MODE_POSSIBLE: - return currentDm != NULL; - case GLUT_GAME_MODE_WIDTH: - return currentDm ? currentDm->cap[DM_WIDTH] : -1; - case GLUT_GAME_MODE_HEIGHT: - return currentDm ? currentDm->cap[DM_HEIGHT] : -1; - case GLUT_GAME_MODE_PIXEL_DEPTH: - return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1; - case GLUT_GAME_MODE_REFRESH_RATE: - return currentDm ? currentDm->cap[DM_HERTZ] : -1; - case GLUT_GAME_MODE_DISPLAY_CHANGED: - return __glutDisplaySettingsChanged; - default: - return -1; - } -} + +/* Copyright (c) Mark J. Kilgard, 1998. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + + +#include +#include +#include +#include + +#include "glutint.h" + +#if !defined(_WIN32) && !defined(__OS2__) +#include +#include + +/* SGI optimization introduced in IRIX 6.3 to avoid X server + round trips for interning common X atoms. */ +#if defined(_SGI_EXTRA_PREDEFINES) && !defined(NO_FAST_ATOMS) +#include +#else +#define XSGIFastInternAtom(dpy,string,fast_name,how) XInternAtom(dpy,string,how) +#endif +#endif /* not _WIN32 */ + +int __glutDisplaySettingsChanged = 0; +static DisplayMode *dmodes, *currentDm = NULL; +static int ndmodes = -1; +GLUTwindow *__glutGameModeWindow = NULL; + +#ifdef TEST +static char *compstr[] = +{ + "none", "=", "!=", "<=", ">=", ">", "<", "~" +}; +static char *capstr[] = +{ + "width", "height", "bpp", "hertz", "num" +}; +#endif + +#if defined(__OS2__) +void +#else +void __cdecl +#endif +__glutCloseDownGameMode(void) +{ + if (__glutDisplaySettingsChanged) { +#ifdef _WIN32 + /* Assumes that display settings have been changed, that + is __glutDisplaySettingsChanged is true. */ + ChangeDisplaySettings(NULL, 0); +#endif + __glutDisplaySettingsChanged = 0; + } + __glutGameModeWindow = NULL; +} + +void GLUTAPIENTRY +glutLeaveGameMode(void) +{ + if (__glutGameModeWindow == NULL) { + __glutWarning("not in game mode so cannot leave game mode"); + return; + } + __glutDestroyWindow(__glutGameModeWindow, + __glutGameModeWindow); + XFlush(__glutDisplay); + __glutGameModeWindow = NULL; +} + +#ifdef _WIN32 + +/* Same values as from MSDN's SetDisp.c example. */ +#define MIN_WIDTH 400 +#define MIN_FREQUENCY 60 + +static void +initGameModeSupport(void) +{ + DEVMODE dm; + DWORD mode; + int i; + + if (ndmodes >= 0) { + /* ndmodes is initially -1 to indicate no + dmodes allocated yet. */ + return; + } + + /* Determine how many display modes there are. */ + ndmodes = 0; + mode = 0; + while (EnumDisplaySettings(NULL, mode, &dm)) { + if (dm.dmPelsWidth >= MIN_WIDTH && + (dm.dmDisplayFrequency == 0 || + dm.dmDisplayFrequency >= MIN_FREQUENCY)) { + ndmodes++; + } + mode++; + } + + /* Allocate memory for a list of all the display modes. */ + dmodes = (DisplayMode*) + malloc(ndmodes * sizeof(DisplayMode)); + + /* Now that we know how many display modes to expect, + enumerate them again and save the information in + the list we allocated above. */ + i = 0; + mode = 0; + while (EnumDisplaySettings(NULL, mode, &dm)) { + /* Try to reject any display settings that seem unplausible. */ + if (dm.dmPelsWidth >= MIN_WIDTH && + (dm.dmDisplayFrequency == 0 || + dm.dmDisplayFrequency >= MIN_FREQUENCY)) { + dmodes[i].devmode = dm; + dmodes[i].valid = 1; /* XXX Not used for now. */ + dmodes[i].cap[DM_WIDTH] = dm.dmPelsWidth; + dmodes[i].cap[DM_HEIGHT] = dm.dmPelsHeight; + dmodes[i].cap[DM_PIXEL_DEPTH] = dm.dmBitsPerPel; + if (dm.dmDisplayFrequency == 0) { + /* Guess a reasonable guess. */ + /* Lame Windows 95 version of EnumDisplaySettings. */ + dmodes[i].cap[DM_HERTZ] = 60; + } else { + dmodes[i].cap[DM_HERTZ] = dm.dmDisplayFrequency; + } + i++; + } + mode++; + } + + assert(i == ndmodes); +} + +#else + +/* X Windows version of initGameModeSupport. */ +static void +initGameModeSupport(void) +{ + if (ndmodes >= 0) { + /* ndmodes is initially -1 to indicate no + dmodes allocated yet. */ + return; + } + + /* Determine how many display modes there are. */ + ndmodes = 0; +} + +#endif + +/* This routine is based on similiar code in glut_dstr.c */ +static DisplayMode * +findMatch(DisplayMode * dmodes, int ndmodes, + Criterion * criteria, int ncriteria) +{ + DisplayMode *found; + int *bestScore, *thisScore; + int i, j, numok, result = 0, worse, better; + + found = NULL; + numok = 1; /* "num" capability is indexed from 1, + not 0. */ + + /* XXX alloca canidate. */ + bestScore = (int *) malloc(ncriteria * sizeof(int)); + if (!bestScore) { + __glutFatalError("out of memory."); + } + for (j = 0; j < ncriteria; j++) { + /* Very negative number. */ + bestScore[j] = -32768; + } + + /* XXX alloca canidate. */ + thisScore = (int *) malloc(ncriteria * sizeof(int)); + if (!thisScore) { + __glutFatalError("out of memory."); + } + + for (i = 0; i < ndmodes; i++) { + if (dmodes[i].valid) { + worse = 0; + better = 0; + + for (j = 0; j < ncriteria; j++) { + int cap, cvalue, dvalue; + + cap = criteria[j].capability; + cvalue = criteria[j].value; + if (cap == NUM) { + dvalue = numok; + } else { + dvalue = dmodes[i].cap[cap]; + } +#ifdef TEST + if (verbose) + printf(" %s %s %d to %d\n", + capstr[cap], compstr[criteria[j].comparison], cvalue, dvalue); +#endif + switch (criteria[j].comparison) { + case EQ: + result = cvalue == dvalue; + thisScore[j] = 1; + break; + case NEQ: + result = cvalue != dvalue; + thisScore[j] = 1; + break; + case LT: + result = dvalue < cvalue; + thisScore[j] = dvalue - cvalue; + break; + case GT: + result = dvalue > cvalue; + thisScore[j] = dvalue - cvalue; + break; + case LTE: + result = dvalue <= cvalue; + thisScore[j] = dvalue - cvalue; + break; + case GTE: + result = (dvalue >= cvalue); + thisScore[j] = dvalue - cvalue; + break; + case MIN: + result = dvalue >= cvalue; + thisScore[j] = cvalue - dvalue; + break; + } + +#ifdef TEST + if (verbose) + printf(" result=%d score=%d bestScore=%d\n", result, thisScore[j], bestScore[j]); +#endif + + if (result) { + if (better || thisScore[j] > bestScore[j]) { + better = 1; + } else if (thisScore[j] == bestScore[j]) { + /* Keep looking. */ + } else { + goto nextDM; + } + } else { + if (cap == NUM) { + worse = 1; + } else { + goto nextDM; + } + } + + } + + if (better && !worse) { + found = &dmodes[i]; + for (j = 0; j < ncriteria; j++) { + bestScore[j] = thisScore[j]; + } + } + numok++; + + nextDM:; + + } + } + free(bestScore); + free(thisScore); + return found; +} + +/** + * Parses strings in the form of: + * 800x600 + * 800x600:16 + * 800x600@60 + * 800x600:16@60 + * @60 + * :16 + * :16@60 + * NOTE that @ before : is not parsed. + */ +static int +specialCaseParse(char *word, Criterion * criterion, int mask) +{ + char *xstr, *response; + int got; + int width, height, bpp, hertz; + + switch(word[0]) { + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + /* The WWWxHHH case. */ + if (mask & (1 << DM_WIDTH)) { + return -1; + } + xstr = strpbrk(&word[1], "x"); + if (xstr) { + width = (int) strtol(word, &response, 0); + if (response == word || response[0] != 'x') { + /* Not a valid number OR needs to be followed by 'x'. */ + return -1; + } + height = (int) strtol(&xstr[1], &response, 0); + if (response == &xstr[1]) { + /* Not a valid number. */ + return -1; + } + criterion[0].capability = DM_WIDTH; + criterion[0].comparison = EQ; + criterion[0].value = width; + criterion[1].capability = DM_HEIGHT; + criterion[1].comparison = EQ; + criterion[1].value = height; + got = specialCaseParse(response, + &criterion[2], 1 << DM_WIDTH); + if (got >= 0) { + return got + 2; + } else { + return -1; + } + } + return -1; + case ':': + /* The :BPP case. */ + if (mask & (1 << DM_PIXEL_DEPTH)) { + return -1; + } + bpp = (int) strtol(&word[1], &response, 0); + if (response == &word[1]) { + /* Not a valid number. */ + return -1; + } + criterion[0].capability = DM_PIXEL_DEPTH; + criterion[0].comparison = EQ; + criterion[0].value = bpp; + got = specialCaseParse(response, + &criterion[1], (1 << DM_WIDTH) | (1 << DM_PIXEL_DEPTH)); + if (got >= 0) { + return got + 1; + } else { + return -1; + } + case '@': + /* The @HZ case. */ + if (mask & (1 << DM_HERTZ)) { + return -1; + } + hertz = (int) strtol(&word[1], &response, 0); + if (response == &word[1]) { + /* Not a valid number. */ + return -1; + } + criterion[0].capability = DM_HERTZ; + criterion[0].comparison = EQ; + criterion[0].value = hertz; + got = specialCaseParse(response, + &criterion[1], ~DM_HERTZ); + if (got >= 0) { + return got + 1; + } else { + return -1; + } + case '\0': + return 0; + } + return -1; +} + +/* This routine is based on similiar code in glut_dstr.c */ +static int +parseCriteria(char *word, Criterion * criterion) +{ + char *cstr, *vstr, *response; + int comparator, value = 0; + + cstr = strpbrk(word, "=>': + if (cstr[1] == '=') { + comparator = GTE; + vstr = &cstr[2]; + } else { + comparator = GT; + vstr = &cstr[1]; + } + break; + case '<': + if (cstr[1] == '=') { + comparator = LTE; + vstr = &cstr[2]; + } else { + comparator = LT; + vstr = &cstr[1]; + } + break; + case '!': + if (cstr[1] == '=') { + comparator = NEQ; + vstr = &cstr[2]; + } else { + return -1; + } + break; + default: + return -1; + } + value = (int) strtol(vstr, &response, 0); + if (response == vstr) { + /* Not a valid number. */ + return -1; + } + *cstr = '\0'; + } else { + comparator = NONE; + } + switch (word[0]) { + case 'b': + if (!strcmp(word, "bpp")) { + criterion[0].capability = DM_PIXEL_DEPTH; + if (comparator == NONE) { + return -1; + } else { + criterion[0].comparison = comparator; + criterion[0].value = value; + return 1; + } + } + return -1; + case 'h': + if (!strcmp(word, "height")) { + criterion[0].capability = DM_HEIGHT; + if (comparator == NONE) { + return -1; + } else { + criterion[0].comparison = comparator; + criterion[0].value = value; + return 1; + } + } + if (!strcmp(word, "hertz")) { + criterion[0].capability = DM_HERTZ; + if (comparator == NONE) { + return -1; + } else { + criterion[0].comparison = comparator; + criterion[0].value = value; + return 1; + } + } + return -1; + case 'n': + if (!strcmp(word, "num")) { + criterion[0].capability = DM_NUM; + if (comparator == NONE) { + return -1; + } else { + criterion[0].comparison = comparator; + criterion[0].value = value; + return 1; + } + } + return -1; + case 'w': + if (!strcmp(word, "width")) { + criterion[0].capability = DM_WIDTH; + if (comparator == NONE) { + return -1; + } else { + criterion[0].comparison = comparator; + criterion[0].value = value; + return 1; + } + } + return -1; + } + if (comparator == NONE) { + return specialCaseParse(word, criterion, 0); + } + return -1; +} + +/* This routine is based on similiar code in glut_dstr.c */ +static Criterion * +parseDisplayString(const char *display, int *ncriteria) +{ + Criterion *criteria = NULL; + int n, parsed; + char *copy, *word; + + copy = __glutStrdup(display); + /* Attempt to estimate how many criteria entries should be + needed. */ + n = 0; + word = strtok(copy, " \t"); + while (word) { + n++; + word = strtok(NULL, " \t"); + } + /* Allocate number of words of criteria. A word + could contain as many as four criteria in the + worst case. Example: 800x600:16@60 */ + criteria = (Criterion *) malloc(4 * n * sizeof(Criterion)); + if (!criteria) { + __glutFatalError("out of memory."); + } + + /* Re-copy the copy of the display string. */ + strcpy(copy, display); + + n = 0; + word = strtok(copy, " \t"); + while (word) { + parsed = parseCriteria(word, &criteria[n]); + if (parsed >= 0) { + n += parsed; + } else { + __glutWarning("Unrecognized game mode string word: %s (ignoring)\n", word); + } + word = strtok(NULL, " \t"); + } + + free(copy); + *ncriteria = n; + return criteria; +} + +void GLUTAPIENTRY +glutGameModeString(const char *string) +{ + Criterion *criteria; + int ncriteria; + + initGameModeSupport(); + criteria = parseDisplayString(string, &ncriteria); + currentDm = findMatch(dmodes, ndmodes, criteria, ncriteria); + free(criteria); +} + +int GLUTAPIENTRY +glutEnterGameMode(void) +{ + GLUTwindow *window; + int width, height; + Window win; + + if (__glutMappedMenu) { + __glutFatalUsage("entering game mode not allowed while menus in use"); + } + if (__glutGameModeWindow) { + /* Already in game mode, so blow away game mode + window so apps can change resolutions. */ + window = __glutGameModeWindow; + /* Setting the game mode window to NULL tricks + the window destroy code into not undoing the + screen display change since we plan on immediately + doing another mode change. */ + __glutGameModeWindow = NULL; + __glutDestroyWindow(window, window); + } + + /* Assume default screen size until we find out if we + can actually change the display settings. */ + width = __glutScreenWidth; + height = __glutScreenHeight; + + if (currentDm) { +#ifdef _WIN32 + LONG status; + static int registered = 0; + + status = ChangeDisplaySettings(¤tDm->devmode, + CDS_FULLSCREEN); + if (status == DISP_CHANGE_SUCCESSFUL) { + __glutDisplaySettingsChanged = 1; + width = currentDm->cap[DM_WIDTH]; + height = currentDm->cap[DM_HEIGHT]; + if (!registered) { + atexit(__glutCloseDownGameMode); + registered = 1; + } + } else { + /* Switch back to default resolution. */ + ChangeDisplaySettings(NULL, 0); + } +#endif + } + + window = __glutCreateWindow(NULL, 0, 0, + width, height, /* game mode */ 1); + win = window->win; + +#if !defined(_WIN32) && !defined(__OS2__) + if (__glutMotifHints == None) { + __glutMotifHints = XSGIFastInternAtom(__glutDisplay, "_MOTIF_WM_HINTS", + SGI_XA__MOTIF_WM_HINTS, 0); + if (__glutMotifHints == None) { + __glutWarning("Could not intern X atom for _MOTIF_WM_HINTS."); + } + } + + /* Game mode window is a toplevel window. */ + XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1); +#endif + + /* Schedule the fullscreen property to be added and to + make sure the window is configured right. Win32 + doesn't need this. */ + window->desiredX = 0; + window->desiredY = 0; + window->desiredWidth = width; + window->desiredHeight = height; + window->desiredConfMask |= CWX | CWY | CWWidth | CWHeight; +#ifdef _WIN32 + /* Win32 does not want to use GLUT_FULL_SCREEN_WORK + for game mode because we need to be maximizing + the window in game mode, not just sizing it to + take up the full screen. The Win32-ness of game + mode happens when you pass 1 in the gameMode parameter + to __glutCreateWindow above. A gameMode of creates + a WS_POPUP window, not a standard WS_OVERLAPPEDWINDOW + window. WS_POPUP ensures the taskbar is hidden. */ + __glutPutOnWorkList(window, + GLUT_CONFIGURE_WORK); +#else + __glutPutOnWorkList(window, + GLUT_CONFIGURE_WORK | GLUT_FULL_SCREEN_WORK); +#endif + + __glutGameModeWindow = window; + return window->num + 1; +} + +int GLUTAPIENTRY +glutGameModeGet(GLenum mode) +{ + switch (mode) { + case GLUT_GAME_MODE_ACTIVE: + return __glutGameModeWindow != NULL; + case GLUT_GAME_MODE_POSSIBLE: + return currentDm != NULL; + case GLUT_GAME_MODE_WIDTH: + return currentDm ? currentDm->cap[DM_WIDTH] : -1; + case GLUT_GAME_MODE_HEIGHT: + return currentDm ? currentDm->cap[DM_HEIGHT] : -1; + case GLUT_GAME_MODE_PIXEL_DEPTH: + return currentDm ? currentDm->cap[DM_PIXEL_DEPTH] : -1; + case GLUT_GAME_MODE_REFRESH_RATE: + return currentDm ? currentDm->cap[DM_HERTZ] : -1; + case GLUT_GAME_MODE_DISPLAY_CHANGED: + return __glutDisplaySettingsChanged; + default: + return -1; + } +}  \ No newline at end of file diff --git a/src/glut/os2/glut_win.cpp b/src/glut/os2/glut_win.cpp index 82abba87e4..53ff5d5d95 100644 --- a/src/glut/os2/glut_win.cpp +++ b/src/glut/os2/glut_win.cpp @@ -1,1221 +1,1221 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -#ifdef __VMS -#include -#endif - -#include -#include -#include -#include -#if defined(__OS2__) -#define POKA 0 - #include "WarpGL.h" - #include "glutos2.h" - #include "glutint.h" - - #include "gl\os2mesa.h" - -// -//define for resource id for main GLUT window, in samples it is defined in GL_TEST.h - #define ID_WINDOW 256 - - int evglSetPixelFormat(int iPixelFormat); - HPS hpsCurrent; - -#elif !defined(_WIN32) - -#include -#include -#endif - -#include "glutint.h" - -GLUTwindow *__glutCurrentWindow = NULL; -GLUTwindow **__glutWindowList = NULL; -int __glutWindowListSize = 0; -#if !defined(_WIN32) && !defined(__OS2__) -GLUTstale *__glutStaleWindowList = NULL; -#endif -GLUTwindow *__glutMenuWindow = NULL; - -void (*__glutFreeOverlayFunc) (GLUToverlay *); -XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle, - Criterion * requiredCriteria, int nRequired, int requiredMask, void** fbc) = NULL; - -static Criterion requiredWindowCriteria[] = -{ - {LEVEL, EQ, 0}, - {TRANSPARENT, EQ, 0} -}; -static int numRequiredWindowCriteria = sizeof(requiredWindowCriteria) / sizeof(Criterion); -static int requiredWindowCriteriaMask = (1 << LEVEL) | (1 << TRANSPARENT); - -static void -cleanWindowWorkList(GLUTwindow * window) -{ - GLUTwindow **pEntry = &__glutWindowWorkList; - GLUTwindow *entry = __glutWindowWorkList; - - /* Tranverse singly-linked window work list look for the - window. */ - while (entry) { - if (entry == window) { - /* Found it; delete it. */ - *pEntry = entry->prevWorkWin; - return; - } else { - pEntry = &entry->prevWorkWin; - entry = *pEntry; - } - } -} - -#if !defined(_WIN32) && !defined(__OS2PM__) - -static void -cleanStaleWindowList(GLUTwindow * window) -{ - GLUTstale **pEntry = &__glutStaleWindowList; - GLUTstale *entry = __glutStaleWindowList; - - /* Tranverse singly-linked stale window list look for the - window ID. */ - while (entry) { - if (entry->window == window) { - /* Found it; delete it. */ - *pEntry = entry->next; - free(entry); - return; - } else { - pEntry = &entry->next; - entry = *pEntry; - } - } -} - -#endif - -static GLUTwindow *__glutWindowCache = NULL; - -GLUTwindow * -__glutGetWindow(Window win) -{ - int i; - - /* Does win belong to the last window ID looked up? */ - if (__glutWindowCache && (win == __glutWindowCache->win || - (__glutWindowCache->overlay && win == - __glutWindowCache->overlay->win))) { - return - __glutWindowCache; - } - /* Otherwise scan the window list looking for the window ID. */ - for (i = 0; i < __glutWindowListSize; i++) { - if (__glutWindowList[i]) { - if (win == __glutWindowList[i]->win) { - __glutWindowCache = __glutWindowList[i]; - return __glutWindowCache; - } - if (__glutWindowList[i]->overlay) { - if (win == __glutWindowList[i]->overlay->win) { - __glutWindowCache = __glutWindowList[i]; - return __glutWindowCache; - } - } - } - } -#if !defined(_WIN32) && !defined(__OS2PM__) - { - GLUTstale *entry; - - /* Scan through destroyed overlay window IDs for which no - DestroyNotify has yet been received. */ - for (entry = __glutStaleWindowList; entry; entry = entry->next) { - if (entry->win == win) - return entry->window; - } - } -#endif - return NULL; -} - -/* CENTRY */ -int GLUTAPIENTRY -glutGetWindow(void) -{ - if (__glutCurrentWindow) { - return __glutCurrentWindow->num + 1; - } else { - return 0; - } -} -/* ENDCENTRY */ - -void -__glutSetWindow(GLUTwindow * window) -{ - /* It is tempting to try to short-circuit the call to - glXMakeCurrent if we "know" we are going to make current - to a window we are already current to. In fact, this - assumption breaks when GLUT is expected to integrated with - other OpenGL windowing APIs that also make current to - OpenGL contexts. Since glXMakeCurrent short-circuits the - "already bound" case, GLUT avoids the temptation to do so - too. */ - __glutCurrentWindow = window; - - MAKE_CURRENT_LAYER(__glutCurrentWindow); - -#if !defined(_WIN32) && !defined(__OS2__) - /* We should be careful to force a finish between each - iteration through the GLUT main loop if indirect OpenGL - contexts are in use; indirect contexts tend to have much - longer latency because lots of OpenGL extension requests - can queue up in the X protocol stream. We accomplish this - by posting GLUT_FINISH_WORK to be done. */ - if (!__glutCurrentWindow->isDirect) - __glutPutOnWorkList(__glutCurrentWindow, GLUT_FINISH_WORK); -#endif - - /* If debugging is enabled, we'll want to check this window - for any OpenGL errors every iteration through the GLUT - main loop. To accomplish this, we post the - GLUT_DEBUG_WORK to be done on this window. */ - if (__glutDebug) { - __glutPutOnWorkList(__glutCurrentWindow, GLUT_DEBUG_WORK); - } -} - -/* CENTRY */ -void GLUTAPIENTRY -glutSetWindow(int win) -{ - GLUTwindow *window; - - if (win < 1 || win > __glutWindowListSize) { - __glutWarning("glutSetWindow attempted on bogus window."); - return; - } - window = __glutWindowList[win - 1]; - if (!window) { - __glutWarning("glutSetWindow attempted on bogus window."); - return; - } - __glutSetWindow(window); -} -/* ENDCENTRY */ - -static int -getUnusedWindowSlot(void) -{ - int i; - - /* Look for allocated, unused slot. */ - for (i = 0; i < __glutWindowListSize; i++) { - if (!__glutWindowList[i]) { - return i; - } - } - /* Allocate a new slot. */ - __glutWindowListSize++; - if (__glutWindowList) { - __glutWindowList = (GLUTwindow **) - realloc(__glutWindowList, - __glutWindowListSize * sizeof(GLUTwindow *)); - } else { - /* XXX Some realloc's do not correctly perform a malloc - when asked to perform a realloc on a NULL pointer, - though the ANSI C library spec requires this. */ - __glutWindowList = (GLUTwindow **) - malloc(sizeof(GLUTwindow *)); - } - if (!__glutWindowList) - __glutFatalError("out of memory."); - __glutWindowList[__glutWindowListSize - 1] = NULL; - return __glutWindowListSize - 1; -} - -static XVisualInfo * -getVisualInfoCI(unsigned int mode) -{ -#if POKA - static int bufSizeList[] = - {16, 12, 8, 4, 2, 1, 0}; - XVisualInfo *vi; - int list[32]; - int i, n = 0; - - /* Should not be looking at display mode mask if - __glutDisplayString is non-NULL. */ - assert(!__glutDisplayString); - - list[n++] = GLX_BUFFER_SIZE; - list[n++] = 1; - if (GLUT_WIND_IS_DOUBLE(mode)) { - list[n++] = GLX_DOUBLEBUFFER; - } - if (GLUT_WIND_IS_STEREO(mode)) { - list[n++] = GLX_STEREO; - } - if (GLUT_WIND_HAS_DEPTH(mode)) { - list[n++] = GLX_DEPTH_SIZE; - list[n++] = 1; - } - if (GLUT_WIND_HAS_STENCIL(mode)) { - list[n++] = GLX_STENCIL_SIZE; - list[n++] = 1; - } - list[n] = (int) None; /* terminate list */ - - /* glXChooseVisual specify GLX_BUFFER_SIZE prefers the - "smallest index buffer of at least the specified size". - This would be reasonable if GLUT allowed the user to - specify the required buffe size, but GLUT's display mode - is too simplistic (easy to use?). GLUT should try to find - the "largest". So start with a large buffer size and - shrink until we find a matching one that exists. */ - - for (i = 0; bufSizeList[i]; i++) { - /* XXX Assumes list[1] is where GLX_BUFFER_SIZE parameter - is. */ - list[1] = bufSizeList[i]; - vi = glXChooseVisual(__glutDisplay, - __glutScreen, list); - if (vi) - return vi; - } - return NULL; -#else - return - glXChooseVisual(mode); - -#endif -} - -static XVisualInfo * -getVisualInfoRGB(unsigned int mode) -{ -#if POKA - int list[32]; - int n = 0; - - /* Should not be looking at display mode mask if - __glutDisplayString is non-NULL. */ - assert(!__glutDisplayString); - - /* XXX Would a caching mechanism to minize the calls to - glXChooseVisual? You'd have to reference count - XVisualInfo* pointers. Would also have to properly - interact with glutInitDisplayString. */ - - list[n++] = GLX_RGBA; - list[n++] = GLX_RED_SIZE; - list[n++] = 1; - list[n++] = GLX_GREEN_SIZE; - list[n++] = 1; - list[n++] = GLX_BLUE_SIZE; - list[n++] = 1; - if (GLUT_WIND_HAS_ALPHA(mode)) { - list[n++] = GLX_ALPHA_SIZE; - list[n++] = 1; - } - if (GLUT_WIND_IS_DOUBLE(mode)) { - list[n++] = GLX_DOUBLEBUFFER; - } - if (GLUT_WIND_IS_STEREO(mode)) { - list[n++] = GLX_STEREO; - } - if (GLUT_WIND_HAS_DEPTH(mode)) { - list[n++] = GLX_DEPTH_SIZE; - list[n++] = 1; - } - if (GLUT_WIND_HAS_STENCIL(mode)) { - list[n++] = GLX_STENCIL_SIZE; - list[n++] = 1; - } - if (GLUT_WIND_HAS_ACCUM(mode)) { - list[n++] = GLX_ACCUM_RED_SIZE; - list[n++] = 1; - list[n++] = GLX_ACCUM_GREEN_SIZE; - list[n++] = 1; - list[n++] = GLX_ACCUM_BLUE_SIZE; - list[n++] = 1; - if (GLUT_WIND_HAS_ALPHA(mode)) { - list[n++] = GLX_ACCUM_ALPHA_SIZE; - list[n++] = 1; - } - } -#if defined(GLX_VERSION_1_1) && (defined(GLX_SGIS_multisample) || defined(GLX_ARB_multisample)) - if (GLUT_WIND_IS_MULTISAMPLE(mode)) { - if (!__glutIsSupportedByGLX("GLX_SGIS_multisample") && - !__glutIsSupportedByGLX("GLX_ARB_multisample")) - return NULL; -#if defined(GLX_ARB_multisample) - list[n++] = GLX_SAMPLES_ARB; -#elif defined(GLX_SGIS_multisample) - list[n++] = GLX_SAMPLES_SGIS; -#endif - /* XXX Is 4 a reasonable minimum acceptable number of - samples? */ - list[n++] = 4; - } -#endif - list[n] = (int) None; /* terminate list */ - - return glXChooseVisual(__glutDisplay, - __glutScreen, list); -#else /* POKA */ - - return - glXChooseVisual(mode); - -#endif -} - -XVisualInfo * -__glutGetVisualInfo(unsigned int mode) -{ - /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */ - if (GLUT_WIND_IS_LUMINANCE(mode)) - return NULL; - - if (GLUT_WIND_IS_RGB(mode)) - return getVisualInfoRGB(mode); - else - return getVisualInfoCI(mode); -} - -XVisualInfo * -__glutDetermineVisual( - unsigned int displayMode, - Bool * treatAsSingle, - XVisualInfo * (getVisualInfo) (unsigned int)) -{ - XVisualInfo *vis; - - /* Should not be looking at display mode mask if - __glutDisplayString is non-NULL. */ - assert(!__glutDisplayString); - - *treatAsSingle = GLUT_WIND_IS_SINGLE(displayMode); - vis = getVisualInfo(displayMode); - if (!vis) { - /* Fallback cases when can't get exactly what was asked - for... */ - if (GLUT_WIND_IS_SINGLE(displayMode)) { - /* If we can't find a single buffered visual, try looking - for a double buffered visual. We can treat a double - buffered visual as a single buffer visual by changing - the draw buffer to GL_FRONT and treating any swap - buffers as no-ops. */ - displayMode |= GLUT_DOUBLE; - vis = getVisualInfo(displayMode); - *treatAsSingle = True; - } - if (!vis && GLUT_WIND_IS_MULTISAMPLE(displayMode)) { - /* If we can't seem to get multisampling (ie, not Reality - Engine class graphics!), go without multisampling. It - is up to the application to query how many multisamples - were allocated (0 equals no multisampling) if the - application is going to use multisampling for more than - just antialiasing. */ - displayMode &= ~GLUT_MULTISAMPLE; - vis = getVisualInfo(displayMode); - } - } - return vis; -} - -static void GLUTCALLBACK -__glutDefaultDisplay(void) -{ - /* XXX Remove the warning after GLUT 3.0. */ - __glutWarning("The following is a new check for GLUT 3.0; update your code."); - __glutFatalError( - "redisplay needed for window %d, but no display callback.", - __glutCurrentWindow->num + 1); -} - -void GLUTCALLBACK -__glutDefaultReshape(int width, int height) -{ - GLUToverlay *overlay; - - /* Adjust the viewport of the window (and overlay if one - exists). */ - MAKE_CURRENT_WINDOW(__glutCurrentWindow); - glViewport(0, 0, (GLsizei) width, (GLsizei) height); - overlay = __glutCurrentWindow->overlay; - if (overlay) { - MAKE_CURRENT_OVERLAY(overlay); - glViewport(0, 0, (GLsizei) width, (GLsizei) height); - } - /* Make sure we are current to the current layer (application - should be able to count on the current layer not changing - unless the application explicitly calls glutUseLayer). */ - MAKE_CURRENT_LAYER(__glutCurrentWindow); -} - -XVisualInfo * -__glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc) -{ - if (__glutDisplayString) { - - /* __glutDisplayString should be NULL except if - glutInitDisplayString has been called to register a - different display string. Calling glutInitDisplayString - means using a string instead of an integer mask determine - the visual to use. Using the function pointer variable - __glutDetermineVisualFromString below avoids linking in - the code for implementing glutInitDisplayString (ie, - glut_dstr.o) unless glutInitDisplayString gets called by - the application. */ - - assert(__glutDetermineVisualFromString); - *visAlloced = False; - *fbc = NULL; - return __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle, - requiredWindowCriteria, numRequiredWindowCriteria, requiredWindowCriteriaMask, fbc); - } else { - *visAlloced = True; - *fbc = NULL; - return __glutDetermineVisual(__glutDisplayMode, - treatAsSingle, __glutGetVisualInfo); - } -} - -/* ARGSUSED5 */ /* Only Win32 uses gameMode parameter. */ -GLUTwindow * -__glutCreateWindow(GLUTwindow * parent, - int x, int y, int width, int height, int gameMode) -{ - GLUTwindow *window; - XSetWindowAttributes wa; - unsigned long attribMask; - int winnum; - int i; -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig) - GLXFBConfigSGIX fbc; -#else - void *fbc; -#endif - -#if defined(__OS2PM__) - { - extern HAB hab; /* PM anchor block handle */ - CLASSINFO classinfo; - - if(!WinQueryClassInfo(hab,"GLUT", &classinfo) ) - __glutOpenOS2Connection(NULL); - } -#elif defined(_WIN32) - WNDCLASS wc; - int style; - - if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc)) { - __glutOpenWin32Connection(NULL); - } -#else - if (!__glutDisplay) { - __glutOpenXConnection(NULL); - } -#endif - -#ifndef __OS2PM__ - if (__glutGameModeWindow) { - __glutFatalError("cannot create windows in game mode."); - } -#endif - - winnum = getUnusedWindowSlot(); - window = (GLUTwindow *) malloc(sizeof(GLUTwindow)); - if (!window) { - __glutFatalError("out of memory."); - } - window->num = winnum; - -#if defined(__OS2PM__) - /* Add this new window to the window list. */ - __glutWindowList[winnum] = window; - window->shownState = -1; -#endif - -#if !defined(_WIN32) && !defined(__OS2PM__) - window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, - &window->visAlloced, (void**) &fbc); - if (!window->vis) { - __glutFatalError( - "visual with necessary capabilities not found."); - } - __glutSetupColormap(window->vis, &window->colormap, &window->cmap); -#endif - window->eventMask = StructureNotifyMask | ExposureMask; - - attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; - wa.background_pixmap = None; - wa.border_pixel = 0; - wa.colormap = window->cmap; - wa.event_mask = window->eventMask; - if (parent) { - if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) - wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK; - attribMask |= CWDontPropagate; - wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK; - } else { - wa.do_not_propagate_mask = 0; - } - - /* Stash width and height before Win32's __glutAdjustCoords - possibly overwrites the values. */ - window->width = width; - window->height = height; - window->forceReshape = True; - window->ignoreKeyRepeat = False; - -#if defined(__OS2PM__) - - { ULONG flStyle=0; - int ii; - ERRORID erridErrorCode;/* last error id code */ - extern HAB hab; /* PM anchor block handle */ - - if (parent) { - flStyle = WS_CLIPCHILDREN|WS_VISIBLE; - } else { - if (gameMode) { - /* Game mode window should be a WS_POPUP window to - ensure that the taskbar is hidden by it. A standard - WS_OVERLAPPEDWINDOW does not hide the task bar. */ - flStyle = FCF_STANDARD | WS_MAXIMIZED; - } else { - /* A standard toplevel window with borders and such. */ - flStyle = FCF_STANDARD | WS_CLIPCHILDREN; -// flStyle = WS_OVERLAPPEDWINDOW; - } - } -{ - HWND hwnd; /* Window */ - ULONG ListBoxId; /* Window id */ - /* (supplied by application) */ - - - HWND hwndClient; /* handle to the client */ - HWND hwndFrame; /* handle to the frame */ - PFNWP GenericWndProc; - FRAMECDATA fcd; - RECTL rect; /* Boundary rectangle */ - - - -/************************************************/ -// flCreate = (FCF_STANDARD) & ~FCF_TASKLIST; -/**********************************/ - if (parent) - { window->frame = NULL; - - hwnd = WinCreateWindow(parent->win, /* Parent window */ - "GLUTCHILD", /* Class name */ - "", /* Window text */ - flStyle, /* Window style */ - x, y, /* Position (x,y) */ - width, height, /* Size (width,height) */ - parent->win, /* Owner window */ - HWND_TOP, /* Sibling window */ - 0, /* Window id */ - NULL, /* Control data */ - NULL); /* Pres parameters */ - - erridErrorCode = WinGetLastError(hab); - window->win = hwnd; - - window->hdc = WinOpenWindowDC(window->win); - window->hpsBuffer = hpsCurrent; - - - rect.xLeft = x; - rect.xRight = x+width; - rect.yBottom = y; - rect.yTop = y + height; - -/***** else parent *****************************/ - } else { - hwnd = WinCreateStdWindow(HWND_DESKTOP, - 0, /* WS_VISIBLE frame-window style */ - &flStyle, /* window style */ - "GLUT", /* class name */ - "GLUT",/* window title */ - 0L, /* default client style */ - NULLHANDLE, /* resource in executable file */ - ID_WINDOW, /* resource id */ - &hwndClient); /* receives client window handle */ - - erridErrorCode = WinGetLastError(hab); - window->win = hwndClient; - window->frame = hwnd; - window->hdc = WinOpenWindowDC(window->win); - - window->hpsBuffer = hpsCurrent; - - -/* converts a client window's boundaries into an equivalent frame rectangle */ - rect.xLeft = x; - rect.xRight = x+width; - rect.yBottom = y; - rect.yTop = y + height; - - /* calculate equivalent frame boundary from boundary data */ - WinCalcFrameRect(window->frame, &rect, FALSE); - } -/***** endof if(parent) *****************************/ - - /* Must set the XHDC for fake glXChooseVisual & fake - glXCreateContext & fake XAllocColorCells. */ - XHDC = window->hdc; - XHWND = window->win; - window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, - &window->visAlloced, &fbc); - if (!window->vis) - { __glutFatalError( - "pixel format with necessary capabilities not found."); - } - { int rc; - rc = wglChoosePixelFormat(window->hdc, window->vis), - -// evglSetPixelFormat(2); /* int iPixelFormat 1 - doublebuffer/2 - single buffer ??*/ - wglSetPixelFormat(window->hdc,rc,window->vis); - } - __glutSetupColormap(window->vis, &window->colormap, &window->cmap); - - window->ctx = glXCreateContext(window->hpsBuffer, window->vis, - None, __glutTryDirect); - - WinSetWindowPos(hwnd, - HWND_TOP,rect.xLeft,rect.yBottom, - rect.xRight-rect.xLeft, rect.yTop-rect.yBottom, - SWP_ACTIVATE | SWP_MOVE | SWP_SIZE | SWP_SHOW|SWP_ZORDER); /* flags*/ - - /* Make sure subwindows get a windowStatus callback. */ - if (parent) - WinPostMsg(parent->win, WM_ACTIVATE, 0, 0); - - } -} - -#elif defined(_WIN32) - - __glutAdjustCoords(parent ? parent->win : NULL, - &x, &y, &width, &height); - if (parent) { - style = WS_CHILD; - } else { - if (gameMode) { - /* Game mode window should be a WS_POPUP window to - ensure that the taskbar is hidden by it. A standard - WS_OVERLAPPEDWINDOW does not hide the task bar. */ - style = WS_POPUP | WS_MAXIMIZE; - } else { - /* A standard toplevel window with borders and such. */ - style = WS_OVERLAPPEDWINDOW; - } - } - window->win = CreateWindow("GLUT", "GLUT", - WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style, - x, y, width, height, parent ? parent->win : __glutRoot, - NULL, GetModuleHandle(NULL), 0); - window->hdc = GetDC(window->win); - /* Must set the XHDC for fake glXChooseVisual & fake - glXCreateContext & fake XAllocColorCells. */ - XHDC = window->hdc; - window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, - &window->visAlloced, &fbc); - if (!window->vis) { - __glutFatalError( - "pixel format with necessary capabilities not found."); - } - if (!SetPixelFormat(window->hdc, - ChoosePixelFormat(window->hdc, window->vis), - window->vis)) { - __glutFatalError("SetPixelFormat failed during window create."); - } - __glutSetupColormap(window->vis, &window->colormap, &window->cmap); - /* Make sure subwindows get a windowStatus callback. */ - if (parent) { - PostMessage(parent->win, WM_ACTIVATE, 0, 0); - } - window->renderDc = window->hdc; -#else - window->win = XCreateWindow(__glutDisplay, - parent == NULL ? __glutRoot : parent->win, - x, y, width, height, 0, - window->vis->depth, InputOutput, window->vis->visual, - attribMask, &wa); -#endif - window->renderWin = window->win; -#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig) - if (fbc) { - window->ctx = __glut_glXCreateContextWithConfigSGIX(__glutDisplay, fbc, - GLX_RGBA_TYPE_SGIX, None, __glutTryDirect); - } else -#endif -#if defined(__OS2PM__) -// window->ctx = glXCreateContext(window->hpsBuffer, window->vis, -// None, __glutTryDirect); -#else - window->ctx = glXCreateContext(__glutDisplay, window->vis, - None, __glutTryDirect); -#endif - if (!window->ctx) { - __glutFatalError( - "failed to create OpenGL rendering context."); - } - window->renderCtx = window->ctx; -#if !defined(_WIN32) && !defined(__OS2PM__) - window->isDirect = glXIsDirect(__glutDisplay, window->ctx); - if (__glutForceDirect) { - if (!window->isDirect) - __glutFatalError("direct rendering not possible."); - } -#endif - - window->parent = parent; - if (parent) { - window->siblings = parent->children; - parent->children = window; - } else { - window->siblings = NULL; - } - window->overlay = NULL; - window->children = NULL; - window->display = __glutDefaultDisplay; - window->reshape = __glutDefaultReshape; - window->mouse = NULL; - window->motion = NULL; - window->passive = NULL; - window->entry = NULL; - window->keyboard = NULL; - window->keyboardUp = NULL; - window->windowStatus = NULL; - window->visibility = NULL; - window->special = NULL; - window->specialUp = NULL; - window->buttonBox = NULL; - window->dials = NULL; - window->spaceMotion = NULL; - window->spaceRotate = NULL; - window->spaceButton = NULL; - window->tabletMotion = NULL; - window->tabletButton = NULL; -#ifdef _WIN32 - window->joystick = NULL; - window->joyPollInterval = 0; -#endif - -#if defined(__OS2PM__) - window->wm_command = NULL; -#endif - - window->tabletPos[0] = -1; - window->tabletPos[1] = -1; -#if defined(__OS2PM__) - if(window->shownState == -1) - window->shownState = 0; - window->visState = window->shownState; -#else - window->shownState = 0; - window->visState = -1; /* not VisibilityUnobscured, - VisibilityPartiallyObscured, or - VisibilityFullyObscured */ -#endif - window->entryState = -1; /* not EnterNotify or LeaveNotify */ - - window->desiredConfMask = 0; - window->buttonUses = 0; - window->cursor = GLUT_CURSOR_INHERIT; - - /* Setup window to be mapped when glutMainLoop starts. */ - window->workMask = GLUT_MAP_WORK; -#ifdef _WIN32 - if (gameMode) { - /* When mapping a game mode window, just show - the window. We have already created the game - mode window with a maximize flag at creation - time. Doing a ShowWindow(window->win, SW_SHOWNORMAL) - would be wrong for a game mode window since it - would unmaximize the window. */ - window->desiredMapState = GameModeState; - } else { - window->desiredMapState = NormalState; - } -#else - window->desiredMapState = NormalState; -#endif - window->prevWorkWin = __glutWindowWorkList; - __glutWindowWorkList = window; - - /* Initially, no menus attached. */ - for (i = 0; i < GLUT_MAX_MENUS; i++) { - window->menu[i] = 0; - } - - /* Add this new window to the window list. */ - __glutWindowList[winnum] = window; - - /* Make the new window the current window. */ - __glutSetWindow(window); - - __glutDetermineMesaSwapHackSupport(); - - if (window->treatAsSingle) { - /* We do this because either the window really is single - buffered (in which case this is redundant, but harmless, - because this is the initial single-buffered context - state); or we are treating a double buffered window as a - single-buffered window because the system does not appear - to export any suitable single- buffered visuals (in which - the following are necessary). */ - glDrawBuffer(GL_FRONT); - glReadBuffer(GL_FRONT); - } - return window; -} - -/* CENTRY */ -int GLUTAPIENTRY -glutCreateWindow(const char *title) -{ - static int firstWindow = 1; - GLUTwindow *window; -#if !defined(_WIN32) && !defined(__OS2__) - XWMHints *wmHints; -#endif - Window win; - XTextProperty textprop; - - if (__glutGameModeWindow) { - __glutFatalError("cannot create windows in game mode."); - } - window = __glutCreateWindow(NULL, - __glutSizeHints.x, __glutSizeHints.y, - __glutInitWidth, __glutInitHeight, - /* not game mode */ 0); - win = window->win; - /* Setup ICCCM properties. */ - textprop.value = (unsigned char *) title; - textprop.encoding = XA_STRING; - textprop.format = 8; - textprop.nitems = strlen(title); -#if defined(__OS2__) - WinSetWindowText(window->frame, (PCSZ)title); - if (__glutIconic) { - window->desiredMapState = IconicState; - } -#elif defined(_WIN32) - SetWindowText(win, title); - if (__glutIconic) { - window->desiredMapState = IconicState; - } -#else - wmHints = XAllocWMHints(); - wmHints->initial_state = - __glutIconic ? IconicState : NormalState; - wmHints->flags = StateHint; - XSetWMProperties(__glutDisplay, win, &textprop, &textprop, - /* Only put WM_COMMAND property on first window. */ - firstWindow ? __glutArgv : NULL, - firstWindow ? __glutArgc : 0, - &__glutSizeHints, wmHints, NULL); - XFree(wmHints); - XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1); -#endif - firstWindow = 0; - return window->num + 1; -} - -#ifdef _WIN32 -int GLUTAPIENTRY -__glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)) -{ - __glutExitFunc = exitfunc; - return glutCreateWindow(title); -} -#endif - -int GLUTAPIENTRY -glutCreateSubWindow(int win, int x, int y, int width, int height) -{ - GLUTwindow *window; - - window = __glutCreateWindow(__glutWindowList[win - 1], - x, y, width, height, /* not game mode */ 0); -#if !defined(_WIN32) && !defined(__OS2__) - { - GLUTwindow *toplevel; - - toplevel = __glutToplevelOf(window); - if (toplevel->cmap != window->cmap) { - __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK); - } - } -#endif - return window->num + 1; -} -/* ENDCENTRY */ - -void -__glutDestroyWindow(GLUTwindow * window, - GLUTwindow * initialWindow) -{ - GLUTwindow **prev, *cur, *parent, *siblings; - - /* Recursively destroy any children. */ - cur = window->children; - while (cur) { - siblings = cur->siblings; - __glutDestroyWindow(cur, initialWindow); - cur = siblings; - } - /* Remove from parent's children list (only necessary for - non-initial windows and subwindows!). */ - parent = window->parent; - if (parent && parent == initialWindow->parent) { - prev = &parent->children; - cur = parent->children; - while (cur) { - if (cur == window) { - *prev = cur->siblings; - break; - } - prev = &(cur->siblings); - cur = cur->siblings; - } - } - /* Unbind if bound to this window. */ - if (window == __glutCurrentWindow) { - UNMAKE_CURRENT(); - __glutCurrentWindow = NULL; - } - /* Begin tearing down window itself. */ - if (window->overlay) { - __glutFreeOverlayFunc(window->overlay); - } - XDestroyWindow(__glutDisplay, window->win); - glXDestroyContext(__glutDisplay, window->ctx); - if (window->colormap) { - /* Only color index windows have colormap data structure. */ - __glutFreeColormap(window->colormap); - } - /* NULLing the __glutWindowList helps detect is a window - instance has been destroyed, given a window number. */ - __glutWindowList[window->num] = NULL; - - /* Cleanup data structures that might contain window. */ - cleanWindowWorkList(window); -#if !defined(_WIN32) && !defined(__OS2__) - cleanStaleWindowList(window); -#endif - /* Remove window from the "get window cache" if it is there. */ - if (__glutWindowCache == window) - __glutWindowCache = NULL; - - if (window->visAlloced) { - /* Only free XVisualInfo* gotten from glXChooseVisual. */ - XFree(window->vis); - } - - if (window == __glutGameModeWindow) { - /* Destroying the game mode window should implicitly - have GLUT leave game mode. */ - __glutCloseDownGameMode(); - } - - free(window); -} - -/* CENTRY */ -void GLUTAPIENTRY -glutDestroyWindow(int win) -{ - GLUTwindow *window = __glutWindowList[win - 1]; - - if (__glutMappedMenu && __glutMenuWindow == window) { - __glutFatalUsage("destroying menu window not allowed while menus in use"); - } -#if !defined(_WIN32) && !defined(__OS2__) - /* If not a toplevel window... */ - if (window->parent) { - /* Destroying subwindows may change colormap requirements; - recalculate toplevel window's WM_COLORMAP_WINDOWS - property. */ - __glutPutOnWorkList(__glutToplevelOf(window->parent), - GLUT_COLORMAP_WORK); - } -#endif - __glutDestroyWindow(window, window); - XFlush(__glutDisplay); -} -/* ENDCENTRY */ - -void -__glutChangeWindowEventMask(long eventMask, Bool add) -{ - if (add) { - /* Add eventMask to window's event mask. */ - if ((__glutCurrentWindow->eventMask & eventMask) != - eventMask) { - __glutCurrentWindow->eventMask |= eventMask; - __glutPutOnWorkList(__glutCurrentWindow, - GLUT_EVENT_MASK_WORK); - } - } else { - /* Remove eventMask from window's event mask. */ - if (__glutCurrentWindow->eventMask & eventMask) { - __glutCurrentWindow->eventMask &= ~eventMask; - __glutPutOnWorkList(__glutCurrentWindow, - GLUT_EVENT_MASK_WORK); - } - } -} - -void GLUTAPIENTRY -glutDisplayFunc(GLUTdisplayCB displayFunc) -{ - /* XXX Remove the warning after GLUT 3.0. */ - if (!displayFunc) - __glutFatalError("NULL display callback not allowed in GLUT 3.0; update your code."); - __glutCurrentWindow->display = displayFunc; -} - -void GLUTAPIENTRY -glutMouseFunc(GLUTmouseCB mouseFunc) -{ - if (__glutCurrentWindow->mouse) { - if (!mouseFunc) { - /* Previous mouseFunc being disabled. */ - __glutCurrentWindow->buttonUses--; - __glutChangeWindowEventMask( - ButtonPressMask | ButtonReleaseMask, - __glutCurrentWindow->buttonUses > 0); - } - } else { - if (mouseFunc) { - /* Previously no mouseFunc, new one being installed. */ - __glutCurrentWindow->buttonUses++; - __glutChangeWindowEventMask( - ButtonPressMask | ButtonReleaseMask, True); - } - } - __glutCurrentWindow->mouse = mouseFunc; -} - -void GLUTAPIENTRY -glutMotionFunc(GLUTmotionCB motionFunc) -{ - /* Hack. Some window managers (4Dwm by default) will mask - motion events if the client is not selecting for button - press and release events. So we select for press and - release events too (being careful to use reference - counting). */ - if (__glutCurrentWindow->motion) { - if (!motionFunc) { - /* previous mouseFunc being disabled */ - __glutCurrentWindow->buttonUses--; - __glutChangeWindowEventMask( - ButtonPressMask | ButtonReleaseMask, - __glutCurrentWindow->buttonUses > 0); - } - } else { - if (motionFunc) { - /* Previously no mouseFunc, new one being installed. */ - __glutCurrentWindow->buttonUses++; - __glutChangeWindowEventMask( - ButtonPressMask | ButtonReleaseMask, True); - } - } - /* Real work of selecting for passive mouse motion. */ - __glutChangeWindowEventMask( - Button1MotionMask | Button2MotionMask | Button3MotionMask, - motionFunc != NULL); - __glutCurrentWindow->motion = motionFunc; -} - -void GLUTAPIENTRY -glutPassiveMotionFunc(GLUTpassiveCB passiveMotionFunc) -{ - __glutChangeWindowEventMask(PointerMotionMask, - passiveMotionFunc != NULL); - - /* Passive motion also requires watching enters and leaves so - that a fake passive motion event can be generated on an - enter. */ - __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask, - __glutCurrentWindow->entry != NULL || passiveMotionFunc != NULL); - - __glutCurrentWindow->passive = passiveMotionFunc; -} - -void GLUTAPIENTRY -glutEntryFunc(GLUTentryCB entryFunc) -{ - __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask, - entryFunc != NULL || __glutCurrentWindow->passive); - __glutCurrentWindow->entry = entryFunc; - if (!entryFunc) { - __glutCurrentWindow->entryState = -1; - } -} - -void GLUTAPIENTRY -glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc) -{ - __glutChangeWindowEventMask(VisibilityChangeMask, - windowStatusFunc != NULL); - __glutCurrentWindow->windowStatus = windowStatusFunc; - if (!windowStatusFunc) { - /* Make state invalid. */ - __glutCurrentWindow->visState = -1; - } -} - -static void GLUTCALLBACK -visibilityHelper(int status) -{ - if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED) - __glutCurrentWindow->visibility(GLUT_NOT_VISIBLE); - else - __glutCurrentWindow->visibility(GLUT_VISIBLE); -} - - -void GLUTAPIENTRY -glutVisibilityFunc(GLUTvisibilityCB visibilityFunc) -{ - __glutCurrentWindow->visibility = visibilityFunc; - - if (visibilityFunc) - { glutWindowStatusFunc(visibilityHelper); -#if defined(__OS2PM__) - if(__glutCurrentWindow->shownState >= 0) - { visibilityHelper(__glutCurrentWindow->shownState); - } -#endif - } - else - glutWindowStatusFunc(NULL); -} - -void GLUTAPIENTRY -glutReshapeFunc(GLUTreshapeCB reshapeFunc) -{ - if (reshapeFunc) { - __glutCurrentWindow->reshape = reshapeFunc; - } else { - __glutCurrentWindow->reshape = __glutDefaultReshape; - } -} + +/* Copyright (c) Mark J. Kilgard, 1994, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +#ifdef __VMS +#include +#endif + +#include +#include +#include +#include +#if defined(__OS2__) +#define POKA 0 + #include "WarpGL.h" + #include "glutos2.h" + #include "glutint.h" + + #include "gl\os2mesa.h" + +// +//define for resource id for main GLUT window, in samples it is defined in GL_TEST.h + #define ID_WINDOW 256 + + int evglSetPixelFormat(int iPixelFormat); + HPS hpsCurrent; + +#elif !defined(_WIN32) + +#include +#include +#endif + +#include "glutint.h" + +GLUTwindow *__glutCurrentWindow = NULL; +GLUTwindow **__glutWindowList = NULL; +int __glutWindowListSize = 0; +#if !defined(_WIN32) && !defined(__OS2__) +GLUTstale *__glutStaleWindowList = NULL; +#endif +GLUTwindow *__glutMenuWindow = NULL; + +void (*__glutFreeOverlayFunc) (GLUToverlay *); +XVisualInfo *(*__glutDetermineVisualFromString) (char *string, Bool * treatAsSingle, + Criterion * requiredCriteria, int nRequired, int requiredMask, void** fbc) = NULL; + +static Criterion requiredWindowCriteria[] = +{ + {LEVEL, EQ, 0}, + {TRANSPARENT, EQ, 0} +}; +static int numRequiredWindowCriteria = sizeof(requiredWindowCriteria) / sizeof(Criterion); +static int requiredWindowCriteriaMask = (1 << LEVEL) | (1 << TRANSPARENT); + +static void +cleanWindowWorkList(GLUTwindow * window) +{ + GLUTwindow **pEntry = &__glutWindowWorkList; + GLUTwindow *entry = __glutWindowWorkList; + + /* Tranverse singly-linked window work list look for the + window. */ + while (entry) { + if (entry == window) { + /* Found it; delete it. */ + *pEntry = entry->prevWorkWin; + return; + } else { + pEntry = &entry->prevWorkWin; + entry = *pEntry; + } + } +} + +#if !defined(_WIN32) && !defined(__OS2PM__) + +static void +cleanStaleWindowList(GLUTwindow * window) +{ + GLUTstale **pEntry = &__glutStaleWindowList; + GLUTstale *entry = __glutStaleWindowList; + + /* Tranverse singly-linked stale window list look for the + window ID. */ + while (entry) { + if (entry->window == window) { + /* Found it; delete it. */ + *pEntry = entry->next; + free(entry); + return; + } else { + pEntry = &entry->next; + entry = *pEntry; + } + } +} + +#endif + +static GLUTwindow *__glutWindowCache = NULL; + +GLUTwindow * +__glutGetWindow(Window win) +{ + int i; + + /* Does win belong to the last window ID looked up? */ + if (__glutWindowCache && (win == __glutWindowCache->win || + (__glutWindowCache->overlay && win == + __glutWindowCache->overlay->win))) { + return + __glutWindowCache; + } + /* Otherwise scan the window list looking for the window ID. */ + for (i = 0; i < __glutWindowListSize; i++) { + if (__glutWindowList[i]) { + if (win == __glutWindowList[i]->win) { + __glutWindowCache = __glutWindowList[i]; + return __glutWindowCache; + } + if (__glutWindowList[i]->overlay) { + if (win == __glutWindowList[i]->overlay->win) { + __glutWindowCache = __glutWindowList[i]; + return __glutWindowCache; + } + } + } + } +#if !defined(_WIN32) && !defined(__OS2PM__) + { + GLUTstale *entry; + + /* Scan through destroyed overlay window IDs for which no + DestroyNotify has yet been received. */ + for (entry = __glutStaleWindowList; entry; entry = entry->next) { + if (entry->win == win) + return entry->window; + } + } +#endif + return NULL; +} + +/* CENTRY */ +int GLUTAPIENTRY +glutGetWindow(void) +{ + if (__glutCurrentWindow) { + return __glutCurrentWindow->num + 1; + } else { + return 0; + } +} +/* ENDCENTRY */ + +void +__glutSetWindow(GLUTwindow * window) +{ + /* It is tempting to try to short-circuit the call to + glXMakeCurrent if we "know" we are going to make current + to a window we are already current to. In fact, this + assumption breaks when GLUT is expected to integrated with + other OpenGL windowing APIs that also make current to + OpenGL contexts. Since glXMakeCurrent short-circuits the + "already bound" case, GLUT avoids the temptation to do so + too. */ + __glutCurrentWindow = window; + + MAKE_CURRENT_LAYER(__glutCurrentWindow); + +#if !defined(_WIN32) && !defined(__OS2__) + /* We should be careful to force a finish between each + iteration through the GLUT main loop if indirect OpenGL + contexts are in use; indirect contexts tend to have much + longer latency because lots of OpenGL extension requests + can queue up in the X protocol stream. We accomplish this + by posting GLUT_FINISH_WORK to be done. */ + if (!__glutCurrentWindow->isDirect) + __glutPutOnWorkList(__glutCurrentWindow, GLUT_FINISH_WORK); +#endif + + /* If debugging is enabled, we'll want to check this window + for any OpenGL errors every iteration through the GLUT + main loop. To accomplish this, we post the + GLUT_DEBUG_WORK to be done on this window. */ + if (__glutDebug) { + __glutPutOnWorkList(__glutCurrentWindow, GLUT_DEBUG_WORK); + } +} + +/* CENTRY */ +void GLUTAPIENTRY +glutSetWindow(int win) +{ + GLUTwindow *window; + + if (win < 1 || win > __glutWindowListSize) { + __glutWarning("glutSetWindow attempted on bogus window."); + return; + } + window = __glutWindowList[win - 1]; + if (!window) { + __glutWarning("glutSetWindow attempted on bogus window."); + return; + } + __glutSetWindow(window); +} +/* ENDCENTRY */ + +static int +getUnusedWindowSlot(void) +{ + int i; + + /* Look for allocated, unused slot. */ + for (i = 0; i < __glutWindowListSize; i++) { + if (!__glutWindowList[i]) { + return i; + } + } + /* Allocate a new slot. */ + __glutWindowListSize++; + if (__glutWindowList) { + __glutWindowList = (GLUTwindow **) + realloc(__glutWindowList, + __glutWindowListSize * sizeof(GLUTwindow *)); + } else { + /* XXX Some realloc's do not correctly perform a malloc + when asked to perform a realloc on a NULL pointer, + though the ANSI C library spec requires this. */ + __glutWindowList = (GLUTwindow **) + malloc(sizeof(GLUTwindow *)); + } + if (!__glutWindowList) + __glutFatalError("out of memory."); + __glutWindowList[__glutWindowListSize - 1] = NULL; + return __glutWindowListSize - 1; +} + +static XVisualInfo * +getVisualInfoCI(unsigned int mode) +{ +#if POKA + static int bufSizeList[] = + {16, 12, 8, 4, 2, 1, 0}; + XVisualInfo *vi; + int list[32]; + int i, n = 0; + + /* Should not be looking at display mode mask if + __glutDisplayString is non-NULL. */ + assert(!__glutDisplayString); + + list[n++] = GLX_BUFFER_SIZE; + list[n++] = 1; + if (GLUT_WIND_IS_DOUBLE(mode)) { + list[n++] = GLX_DOUBLEBUFFER; + } + if (GLUT_WIND_IS_STEREO(mode)) { + list[n++] = GLX_STEREO; + } + if (GLUT_WIND_HAS_DEPTH(mode)) { + list[n++] = GLX_DEPTH_SIZE; + list[n++] = 1; + } + if (GLUT_WIND_HAS_STENCIL(mode)) { + list[n++] = GLX_STENCIL_SIZE; + list[n++] = 1; + } + list[n] = (int) None; /* terminate list */ + + /* glXChooseVisual specify GLX_BUFFER_SIZE prefers the + "smallest index buffer of at least the specified size". + This would be reasonable if GLUT allowed the user to + specify the required buffe size, but GLUT's display mode + is too simplistic (easy to use?). GLUT should try to find + the "largest". So start with a large buffer size and + shrink until we find a matching one that exists. */ + + for (i = 0; bufSizeList[i]; i++) { + /* XXX Assumes list[1] is where GLX_BUFFER_SIZE parameter + is. */ + list[1] = bufSizeList[i]; + vi = glXChooseVisual(__glutDisplay, + __glutScreen, list); + if (vi) + return vi; + } + return NULL; +#else + return + glXChooseVisual(mode); + +#endif +} + +static XVisualInfo * +getVisualInfoRGB(unsigned int mode) +{ +#if POKA + int list[32]; + int n = 0; + + /* Should not be looking at display mode mask if + __glutDisplayString is non-NULL. */ + assert(!__glutDisplayString); + + /* XXX Would a caching mechanism to minize the calls to + glXChooseVisual? You'd have to reference count + XVisualInfo* pointers. Would also have to properly + interact with glutInitDisplayString. */ + + list[n++] = GLX_RGBA; + list[n++] = GLX_RED_SIZE; + list[n++] = 1; + list[n++] = GLX_GREEN_SIZE; + list[n++] = 1; + list[n++] = GLX_BLUE_SIZE; + list[n++] = 1; + if (GLUT_WIND_HAS_ALPHA(mode)) { + list[n++] = GLX_ALPHA_SIZE; + list[n++] = 1; + } + if (GLUT_WIND_IS_DOUBLE(mode)) { + list[n++] = GLX_DOUBLEBUFFER; + } + if (GLUT_WIND_IS_STEREO(mode)) { + list[n++] = GLX_STEREO; + } + if (GLUT_WIND_HAS_DEPTH(mode)) { + list[n++] = GLX_DEPTH_SIZE; + list[n++] = 1; + } + if (GLUT_WIND_HAS_STENCIL(mode)) { + list[n++] = GLX_STENCIL_SIZE; + list[n++] = 1; + } + if (GLUT_WIND_HAS_ACCUM(mode)) { + list[n++] = GLX_ACCUM_RED_SIZE; + list[n++] = 1; + list[n++] = GLX_ACCUM_GREEN_SIZE; + list[n++] = 1; + list[n++] = GLX_ACCUM_BLUE_SIZE; + list[n++] = 1; + if (GLUT_WIND_HAS_ALPHA(mode)) { + list[n++] = GLX_ACCUM_ALPHA_SIZE; + list[n++] = 1; + } + } +#if defined(GLX_VERSION_1_1) && (defined(GLX_SGIS_multisample) || defined(GLX_ARB_multisample)) + if (GLUT_WIND_IS_MULTISAMPLE(mode)) { + if (!__glutIsSupportedByGLX("GLX_SGIS_multisample") && + !__glutIsSupportedByGLX("GLX_ARB_multisample")) + return NULL; +#if defined(GLX_ARB_multisample) + list[n++] = GLX_SAMPLES_ARB; +#elif defined(GLX_SGIS_multisample) + list[n++] = GLX_SAMPLES_SGIS; +#endif + /* XXX Is 4 a reasonable minimum acceptable number of + samples? */ + list[n++] = 4; + } +#endif + list[n] = (int) None; /* terminate list */ + + return glXChooseVisual(__glutDisplay, + __glutScreen, list); +#else /* POKA */ + + return + glXChooseVisual(mode); + +#endif +} + +XVisualInfo * +__glutGetVisualInfo(unsigned int mode) +{ + /* XXX GLUT_LUMINANCE not implemented for GLUT 3.0. */ + if (GLUT_WIND_IS_LUMINANCE(mode)) + return NULL; + + if (GLUT_WIND_IS_RGB(mode)) + return getVisualInfoRGB(mode); + else + return getVisualInfoCI(mode); +} + +XVisualInfo * +__glutDetermineVisual( + unsigned int displayMode, + Bool * treatAsSingle, + XVisualInfo * (getVisualInfo) (unsigned int)) +{ + XVisualInfo *vis; + + /* Should not be looking at display mode mask if + __glutDisplayString is non-NULL. */ + assert(!__glutDisplayString); + + *treatAsSingle = GLUT_WIND_IS_SINGLE(displayMode); + vis = getVisualInfo(displayMode); + if (!vis) { + /* Fallback cases when can't get exactly what was asked + for... */ + if (GLUT_WIND_IS_SINGLE(displayMode)) { + /* If we can't find a single buffered visual, try looking + for a double buffered visual. We can treat a double + buffered visual as a single buffer visual by changing + the draw buffer to GL_FRONT and treating any swap + buffers as no-ops. */ + displayMode |= GLUT_DOUBLE; + vis = getVisualInfo(displayMode); + *treatAsSingle = True; + } + if (!vis && GLUT_WIND_IS_MULTISAMPLE(displayMode)) { + /* If we can't seem to get multisampling (ie, not Reality + Engine class graphics!), go without multisampling. It + is up to the application to query how many multisamples + were allocated (0 equals no multisampling) if the + application is going to use multisampling for more than + just antialiasing. */ + displayMode &= ~GLUT_MULTISAMPLE; + vis = getVisualInfo(displayMode); + } + } + return vis; +} + +static void GLUTCALLBACK +__glutDefaultDisplay(void) +{ + /* XXX Remove the warning after GLUT 3.0. */ + __glutWarning("The following is a new check for GLUT 3.0; update your code."); + __glutFatalError( + "redisplay needed for window %d, but no display callback.", + __glutCurrentWindow->num + 1); +} + +void GLUTCALLBACK +__glutDefaultReshape(int width, int height) +{ + GLUToverlay *overlay; + + /* Adjust the viewport of the window (and overlay if one + exists). */ + MAKE_CURRENT_WINDOW(__glutCurrentWindow); + glViewport(0, 0, (GLsizei) width, (GLsizei) height); + overlay = __glutCurrentWindow->overlay; + if (overlay) { + MAKE_CURRENT_OVERLAY(overlay); + glViewport(0, 0, (GLsizei) width, (GLsizei) height); + } + /* Make sure we are current to the current layer (application + should be able to count on the current layer not changing + unless the application explicitly calls glutUseLayer). */ + MAKE_CURRENT_LAYER(__glutCurrentWindow); +} + +XVisualInfo * +__glutDetermineWindowVisual(Bool * treatAsSingle, Bool * visAlloced, void **fbc) +{ + if (__glutDisplayString) { + + /* __glutDisplayString should be NULL except if + glutInitDisplayString has been called to register a + different display string. Calling glutInitDisplayString + means using a string instead of an integer mask determine + the visual to use. Using the function pointer variable + __glutDetermineVisualFromString below avoids linking in + the code for implementing glutInitDisplayString (ie, + glut_dstr.o) unless glutInitDisplayString gets called by + the application. */ + + assert(__glutDetermineVisualFromString); + *visAlloced = False; + *fbc = NULL; + return __glutDetermineVisualFromString(__glutDisplayString, treatAsSingle, + requiredWindowCriteria, numRequiredWindowCriteria, requiredWindowCriteriaMask, fbc); + } else { + *visAlloced = True; + *fbc = NULL; + return __glutDetermineVisual(__glutDisplayMode, + treatAsSingle, __glutGetVisualInfo); + } +} + +/* ARGSUSED5 */ /* Only Win32 uses gameMode parameter. */ +GLUTwindow * +__glutCreateWindow(GLUTwindow * parent, + int x, int y, int width, int height, int gameMode) +{ + GLUTwindow *window; + XSetWindowAttributes wa; + unsigned long attribMask; + int winnum; + int i; +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig) + GLXFBConfigSGIX fbc; +#else + void *fbc; +#endif + +#if defined(__OS2PM__) + { + extern HAB hab; /* PM anchor block handle */ + CLASSINFO classinfo; + + if(!WinQueryClassInfo(hab,"GLUT", &classinfo) ) + __glutOpenOS2Connection(NULL); + } +#elif defined(_WIN32) + WNDCLASS wc; + int style; + + if (!GetClassInfo(GetModuleHandle(NULL), "GLUT", &wc)) { + __glutOpenWin32Connection(NULL); + } +#else + if (!__glutDisplay) { + __glutOpenXConnection(NULL); + } +#endif + +#ifndef __OS2PM__ + if (__glutGameModeWindow) { + __glutFatalError("cannot create windows in game mode."); + } +#endif + + winnum = getUnusedWindowSlot(); + window = (GLUTwindow *) malloc(sizeof(GLUTwindow)); + if (!window) { + __glutFatalError("out of memory."); + } + window->num = winnum; + +#if defined(__OS2PM__) + /* Add this new window to the window list. */ + __glutWindowList[winnum] = window; + window->shownState = -1; +#endif + +#if !defined(_WIN32) && !defined(__OS2PM__) + window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, + &window->visAlloced, (void**) &fbc); + if (!window->vis) { + __glutFatalError( + "visual with necessary capabilities not found."); + } + __glutSetupColormap(window->vis, &window->colormap, &window->cmap); +#endif + window->eventMask = StructureNotifyMask | ExposureMask; + + attribMask = CWBackPixmap | CWBorderPixel | CWColormap | CWEventMask; + wa.background_pixmap = None; + wa.border_pixel = 0; + wa.colormap = window->cmap; + wa.event_mask = window->eventMask; + if (parent) { + if (parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) + wa.event_mask |= GLUT_HACK_STOP_PROPAGATE_MASK; + attribMask |= CWDontPropagate; + wa.do_not_propagate_mask = parent->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK; + } else { + wa.do_not_propagate_mask = 0; + } + + /* Stash width and height before Win32's __glutAdjustCoords + possibly overwrites the values. */ + window->width = width; + window->height = height; + window->forceReshape = True; + window->ignoreKeyRepeat = False; + +#if defined(__OS2PM__) + + { ULONG flStyle=0; + int ii; + ERRORID erridErrorCode;/* last error id code */ + extern HAB hab; /* PM anchor block handle */ + + if (parent) { + flStyle = WS_CLIPCHILDREN|WS_VISIBLE; + } else { + if (gameMode) { + /* Game mode window should be a WS_POPUP window to + ensure that the taskbar is hidden by it. A standard + WS_OVERLAPPEDWINDOW does not hide the task bar. */ + flStyle = FCF_STANDARD | WS_MAXIMIZED; + } else { + /* A standard toplevel window with borders and such. */ + flStyle = FCF_STANDARD | WS_CLIPCHILDREN; +// flStyle = WS_OVERLAPPEDWINDOW; + } + } +{ + HWND hwnd; /* Window */ + ULONG ListBoxId; /* Window id */ + /* (supplied by application) */ + + + HWND hwndClient; /* handle to the client */ + HWND hwndFrame; /* handle to the frame */ + PFNWP GenericWndProc; + FRAMECDATA fcd; + RECTL rect; /* Boundary rectangle */ + + + +/************************************************/ +// flCreate = (FCF_STANDARD) & ~FCF_TASKLIST; +/**********************************/ + if (parent) + { window->frame = NULL; + + hwnd = WinCreateWindow(parent->win, /* Parent window */ + "GLUTCHILD", /* Class name */ + "", /* Window text */ + flStyle, /* Window style */ + x, y, /* Position (x,y) */ + width, height, /* Size (width,height) */ + parent->win, /* Owner window */ + HWND_TOP, /* Sibling window */ + 0, /* Window id */ + NULL, /* Control data */ + NULL); /* Pres parameters */ + + erridErrorCode = WinGetLastError(hab); + window->win = hwnd; + + window->hdc = WinOpenWindowDC(window->win); + window->hpsBuffer = hpsCurrent; + + + rect.xLeft = x; + rect.xRight = x+width; + rect.yBottom = y; + rect.yTop = y + height; + +/***** else parent *****************************/ + } else { + hwnd = WinCreateStdWindow(HWND_DESKTOP, + 0, /* WS_VISIBLE frame-window style */ + &flStyle, /* window style */ + "GLUT", /* class name */ + "GLUT",/* window title */ + 0L, /* default client style */ + NULLHANDLE, /* resource in executable file */ + ID_WINDOW, /* resource id */ + &hwndClient); /* receives client window handle */ + + erridErrorCode = WinGetLastError(hab); + window->win = hwndClient; + window->frame = hwnd; + window->hdc = WinOpenWindowDC(window->win); + + window->hpsBuffer = hpsCurrent; + + +/* converts a client window's boundaries into an equivalent frame rectangle */ + rect.xLeft = x; + rect.xRight = x+width; + rect.yBottom = y; + rect.yTop = y + height; + + /* calculate equivalent frame boundary from boundary data */ + WinCalcFrameRect(window->frame, &rect, FALSE); + } +/***** endof if(parent) *****************************/ + + /* Must set the XHDC for fake glXChooseVisual & fake + glXCreateContext & fake XAllocColorCells. */ + XHDC = window->hdc; + XHWND = window->win; + window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, + &window->visAlloced, &fbc); + if (!window->vis) + { __glutFatalError( + "pixel format with necessary capabilities not found."); + } + { int rc; + rc = wglChoosePixelFormat(window->hdc, window->vis), + +// evglSetPixelFormat(2); /* int iPixelFormat 1 - doublebuffer/2 - single buffer ??*/ + wglSetPixelFormat(window->hdc,rc,window->vis); + } + __glutSetupColormap(window->vis, &window->colormap, &window->cmap); + + window->ctx = glXCreateContext(window->hpsBuffer, window->vis, + None, __glutTryDirect); + + WinSetWindowPos(hwnd, + HWND_TOP,rect.xLeft,rect.yBottom, + rect.xRight-rect.xLeft, rect.yTop-rect.yBottom, + SWP_ACTIVATE | SWP_MOVE | SWP_SIZE | SWP_SHOW|SWP_ZORDER); /* flags*/ + + /* Make sure subwindows get a windowStatus callback. */ + if (parent) + WinPostMsg(parent->win, WM_ACTIVATE, 0, 0); + + } +} + +#elif defined(_WIN32) + + __glutAdjustCoords(parent ? parent->win : NULL, + &x, &y, &width, &height); + if (parent) { + style = WS_CHILD; + } else { + if (gameMode) { + /* Game mode window should be a WS_POPUP window to + ensure that the taskbar is hidden by it. A standard + WS_OVERLAPPEDWINDOW does not hide the task bar. */ + style = WS_POPUP | WS_MAXIMIZE; + } else { + /* A standard toplevel window with borders and such. */ + style = WS_OVERLAPPEDWINDOW; + } + } + window->win = CreateWindow("GLUT", "GLUT", + WS_CLIPSIBLINGS | WS_CLIPCHILDREN | style, + x, y, width, height, parent ? parent->win : __glutRoot, + NULL, GetModuleHandle(NULL), 0); + window->hdc = GetDC(window->win); + /* Must set the XHDC for fake glXChooseVisual & fake + glXCreateContext & fake XAllocColorCells. */ + XHDC = window->hdc; + window->vis = __glutDetermineWindowVisual(&window->treatAsSingle, + &window->visAlloced, &fbc); + if (!window->vis) { + __glutFatalError( + "pixel format with necessary capabilities not found."); + } + if (!SetPixelFormat(window->hdc, + ChoosePixelFormat(window->hdc, window->vis), + window->vis)) { + __glutFatalError("SetPixelFormat failed during window create."); + } + __glutSetupColormap(window->vis, &window->colormap, &window->cmap); + /* Make sure subwindows get a windowStatus callback. */ + if (parent) { + PostMessage(parent->win, WM_ACTIVATE, 0, 0); + } + window->renderDc = window->hdc; +#else + window->win = XCreateWindow(__glutDisplay, + parent == NULL ? __glutRoot : parent->win, + x, y, width, height, 0, + window->vis->depth, InputOutput, window->vis->visual, + attribMask, &wa); +#endif + window->renderWin = window->win; +#if defined(GLX_VERSION_1_1) && defined(GLX_SGIX_fbconfig) + if (fbc) { + window->ctx = __glut_glXCreateContextWithConfigSGIX(__glutDisplay, fbc, + GLX_RGBA_TYPE_SGIX, None, __glutTryDirect); + } else +#endif +#if defined(__OS2PM__) +// window->ctx = glXCreateContext(window->hpsBuffer, window->vis, +// None, __glutTryDirect); +#else + window->ctx = glXCreateContext(__glutDisplay, window->vis, + None, __glutTryDirect); +#endif + if (!window->ctx) { + __glutFatalError( + "failed to create OpenGL rendering context."); + } + window->renderCtx = window->ctx; +#if !defined(_WIN32) && !defined(__OS2PM__) + window->isDirect = glXIsDirect(__glutDisplay, window->ctx); + if (__glutForceDirect) { + if (!window->isDirect) + __glutFatalError("direct rendering not possible."); + } +#endif + + window->parent = parent; + if (parent) { + window->siblings = parent->children; + parent->children = window; + } else { + window->siblings = NULL; + } + window->overlay = NULL; + window->children = NULL; + window->display = __glutDefaultDisplay; + window->reshape = __glutDefaultReshape; + window->mouse = NULL; + window->motion = NULL; + window->passive = NULL; + window->entry = NULL; + window->keyboard = NULL; + window->keyboardUp = NULL; + window->windowStatus = NULL; + window->visibility = NULL; + window->special = NULL; + window->specialUp = NULL; + window->buttonBox = NULL; + window->dials = NULL; + window->spaceMotion = NULL; + window->spaceRotate = NULL; + window->spaceButton = NULL; + window->tabletMotion = NULL; + window->tabletButton = NULL; +#ifdef _WIN32 + window->joystick = NULL; + window->joyPollInterval = 0; +#endif + +#if defined(__OS2PM__) + window->wm_command = NULL; +#endif + + window->tabletPos[0] = -1; + window->tabletPos[1] = -1; +#if defined(__OS2PM__) + if(window->shownState == -1) + window->shownState = 0; + window->visState = window->shownState; +#else + window->shownState = 0; + window->visState = -1; /* not VisibilityUnobscured, + VisibilityPartiallyObscured, or + VisibilityFullyObscured */ +#endif + window->entryState = -1; /* not EnterNotify or LeaveNotify */ + + window->desiredConfMask = 0; + window->buttonUses = 0; + window->cursor = GLUT_CURSOR_INHERIT; + + /* Setup window to be mapped when glutMainLoop starts. */ + window->workMask = GLUT_MAP_WORK; +#ifdef _WIN32 + if (gameMode) { + /* When mapping a game mode window, just show + the window. We have already created the game + mode window with a maximize flag at creation + time. Doing a ShowWindow(window->win, SW_SHOWNORMAL) + would be wrong for a game mode window since it + would unmaximize the window. */ + window->desiredMapState = GameModeState; + } else { + window->desiredMapState = NormalState; + } +#else + window->desiredMapState = NormalState; +#endif + window->prevWorkWin = __glutWindowWorkList; + __glutWindowWorkList = window; + + /* Initially, no menus attached. */ + for (i = 0; i < GLUT_MAX_MENUS; i++) { + window->menu[i] = 0; + } + + /* Add this new window to the window list. */ + __glutWindowList[winnum] = window; + + /* Make the new window the current window. */ + __glutSetWindow(window); + + __glutDetermineMesaSwapHackSupport(); + + if (window->treatAsSingle) { + /* We do this because either the window really is single + buffered (in which case this is redundant, but harmless, + because this is the initial single-buffered context + state); or we are treating a double buffered window as a + single-buffered window because the system does not appear + to export any suitable single- buffered visuals (in which + the following are necessary). */ + glDrawBuffer(GL_FRONT); + glReadBuffer(GL_FRONT); + } + return window; +} + +/* CENTRY */ +int GLUTAPIENTRY +glutCreateWindow(const char *title) +{ + static int firstWindow = 1; + GLUTwindow *window; +#if !defined(_WIN32) && !defined(__OS2__) + XWMHints *wmHints; +#endif + Window win; + XTextProperty textprop; + + if (__glutGameModeWindow) { + __glutFatalError("cannot create windows in game mode."); + } + window = __glutCreateWindow(NULL, + __glutSizeHints.x, __glutSizeHints.y, + __glutInitWidth, __glutInitHeight, + /* not game mode */ 0); + win = window->win; + /* Setup ICCCM properties. */ + textprop.value = (unsigned char *) title; + textprop.encoding = XA_STRING; + textprop.format = 8; + textprop.nitems = strlen(title); +#if defined(__OS2__) + WinSetWindowText(window->frame, (PCSZ)title); + if (__glutIconic) { + window->desiredMapState = IconicState; + } +#elif defined(_WIN32) + SetWindowText(win, title); + if (__glutIconic) { + window->desiredMapState = IconicState; + } +#else + wmHints = XAllocWMHints(); + wmHints->initial_state = + __glutIconic ? IconicState : NormalState; + wmHints->flags = StateHint; + XSetWMProperties(__glutDisplay, win, &textprop, &textprop, + /* Only put WM_COMMAND property on first window. */ + firstWindow ? __glutArgv : NULL, + firstWindow ? __glutArgc : 0, + &__glutSizeHints, wmHints, NULL); + XFree(wmHints); + XSetWMProtocols(__glutDisplay, win, &__glutWMDeleteWindow, 1); +#endif + firstWindow = 0; + return window->num + 1; +} + +#ifdef _WIN32 +int GLUTAPIENTRY +__glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int)) +{ + __glutExitFunc = exitfunc; + return glutCreateWindow(title); +} +#endif + +int GLUTAPIENTRY +glutCreateSubWindow(int win, int x, int y, int width, int height) +{ + GLUTwindow *window; + + window = __glutCreateWindow(__glutWindowList[win - 1], + x, y, width, height, /* not game mode */ 0); +#if !defined(_WIN32) && !defined(__OS2__) + { + GLUTwindow *toplevel; + + toplevel = __glutToplevelOf(window); + if (toplevel->cmap != window->cmap) { + __glutPutOnWorkList(toplevel, GLUT_COLORMAP_WORK); + } + } +#endif + return window->num + 1; +} +/* ENDCENTRY */ + +void +__glutDestroyWindow(GLUTwindow * window, + GLUTwindow * initialWindow) +{ + GLUTwindow **prev, *cur, *parent, *siblings; + + /* Recursively destroy any children. */ + cur = window->children; + while (cur) { + siblings = cur->siblings; + __glutDestroyWindow(cur, initialWindow); + cur = siblings; + } + /* Remove from parent's children list (only necessary for + non-initial windows and subwindows!). */ + parent = window->parent; + if (parent && parent == initialWindow->parent) { + prev = &parent->children; + cur = parent->children; + while (cur) { + if (cur == window) { + *prev = cur->siblings; + break; + } + prev = &(cur->siblings); + cur = cur->siblings; + } + } + /* Unbind if bound to this window. */ + if (window == __glutCurrentWindow) { + UNMAKE_CURRENT(); + __glutCurrentWindow = NULL; + } + /* Begin tearing down window itself. */ + if (window->overlay) { + __glutFreeOverlayFunc(window->overlay); + } + XDestroyWindow(__glutDisplay, window->win); + glXDestroyContext(__glutDisplay, window->ctx); + if (window->colormap) { + /* Only color index windows have colormap data structure. */ + __glutFreeColormap(window->colormap); + } + /* NULLing the __glutWindowList helps detect is a window + instance has been destroyed, given a window number. */ + __glutWindowList[window->num] = NULL; + + /* Cleanup data structures that might contain window. */ + cleanWindowWorkList(window); +#if !defined(_WIN32) && !defined(__OS2__) + cleanStaleWindowList(window); +#endif + /* Remove window from the "get window cache" if it is there. */ + if (__glutWindowCache == window) + __glutWindowCache = NULL; + + if (window->visAlloced) { + /* Only free XVisualInfo* gotten from glXChooseVisual. */ + XFree(window->vis); + } + + if (window == __glutGameModeWindow) { + /* Destroying the game mode window should implicitly + have GLUT leave game mode. */ + __glutCloseDownGameMode(); + } + + free(window); +} + +/* CENTRY */ +void GLUTAPIENTRY +glutDestroyWindow(int win) +{ + GLUTwindow *window = __glutWindowList[win - 1]; + + if (__glutMappedMenu && __glutMenuWindow == window) { + __glutFatalUsage("destroying menu window not allowed while menus in use"); + } +#if !defined(_WIN32) && !defined(__OS2__) + /* If not a toplevel window... */ + if (window->parent) { + /* Destroying subwindows may change colormap requirements; + recalculate toplevel window's WM_COLORMAP_WINDOWS + property. */ + __glutPutOnWorkList(__glutToplevelOf(window->parent), + GLUT_COLORMAP_WORK); + } +#endif + __glutDestroyWindow(window, window); + XFlush(__glutDisplay); +} +/* ENDCENTRY */ + +void +__glutChangeWindowEventMask(long eventMask, Bool add) +{ + if (add) { + /* Add eventMask to window's event mask. */ + if ((__glutCurrentWindow->eventMask & eventMask) != + eventMask) { + __glutCurrentWindow->eventMask |= eventMask; + __glutPutOnWorkList(__glutCurrentWindow, + GLUT_EVENT_MASK_WORK); + } + } else { + /* Remove eventMask from window's event mask. */ + if (__glutCurrentWindow->eventMask & eventMask) { + __glutCurrentWindow->eventMask &= ~eventMask; + __glutPutOnWorkList(__glutCurrentWindow, + GLUT_EVENT_MASK_WORK); + } + } +} + +void GLUTAPIENTRY +glutDisplayFunc(GLUTdisplayCB displayFunc) +{ + /* XXX Remove the warning after GLUT 3.0. */ + if (!displayFunc) + __glutFatalError("NULL display callback not allowed in GLUT 3.0; update your code."); + __glutCurrentWindow->display = displayFunc; +} + +void GLUTAPIENTRY +glutMouseFunc(GLUTmouseCB mouseFunc) +{ + if (__glutCurrentWindow->mouse) { + if (!mouseFunc) { + /* Previous mouseFunc being disabled. */ + __glutCurrentWindow->buttonUses--; + __glutChangeWindowEventMask( + ButtonPressMask | ButtonReleaseMask, + __glutCurrentWindow->buttonUses > 0); + } + } else { + if (mouseFunc) { + /* Previously no mouseFunc, new one being installed. */ + __glutCurrentWindow->buttonUses++; + __glutChangeWindowEventMask( + ButtonPressMask | ButtonReleaseMask, True); + } + } + __glutCurrentWindow->mouse = mouseFunc; +} + +void GLUTAPIENTRY +glutMotionFunc(GLUTmotionCB motionFunc) +{ + /* Hack. Some window managers (4Dwm by default) will mask + motion events if the client is not selecting for button + press and release events. So we select for press and + release events too (being careful to use reference + counting). */ + if (__glutCurrentWindow->motion) { + if (!motionFunc) { + /* previous mouseFunc being disabled */ + __glutCurrentWindow->buttonUses--; + __glutChangeWindowEventMask( + ButtonPressMask | ButtonReleaseMask, + __glutCurrentWindow->buttonUses > 0); + } + } else { + if (motionFunc) { + /* Previously no mouseFunc, new one being installed. */ + __glutCurrentWindow->buttonUses++; + __glutChangeWindowEventMask( + ButtonPressMask | ButtonReleaseMask, True); + } + } + /* Real work of selecting for passive mouse motion. */ + __glutChangeWindowEventMask( + Button1MotionMask | Button2MotionMask | Button3MotionMask, + motionFunc != NULL); + __glutCurrentWindow->motion = motionFunc; +} + +void GLUTAPIENTRY +glutPassiveMotionFunc(GLUTpassiveCB passiveMotionFunc) +{ + __glutChangeWindowEventMask(PointerMotionMask, + passiveMotionFunc != NULL); + + /* Passive motion also requires watching enters and leaves so + that a fake passive motion event can be generated on an + enter. */ + __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask, + __glutCurrentWindow->entry != NULL || passiveMotionFunc != NULL); + + __glutCurrentWindow->passive = passiveMotionFunc; +} + +void GLUTAPIENTRY +glutEntryFunc(GLUTentryCB entryFunc) +{ + __glutChangeWindowEventMask(EnterWindowMask | LeaveWindowMask, + entryFunc != NULL || __glutCurrentWindow->passive); + __glutCurrentWindow->entry = entryFunc; + if (!entryFunc) { + __glutCurrentWindow->entryState = -1; + } +} + +void GLUTAPIENTRY +glutWindowStatusFunc(GLUTwindowStatusCB windowStatusFunc) +{ + __glutChangeWindowEventMask(VisibilityChangeMask, + windowStatusFunc != NULL); + __glutCurrentWindow->windowStatus = windowStatusFunc; + if (!windowStatusFunc) { + /* Make state invalid. */ + __glutCurrentWindow->visState = -1; + } +} + +static void GLUTCALLBACK +visibilityHelper(int status) +{ + if (status == GLUT_HIDDEN || status == GLUT_FULLY_COVERED) + __glutCurrentWindow->visibility(GLUT_NOT_VISIBLE); + else + __glutCurrentWindow->visibility(GLUT_VISIBLE); +} + + +void GLUTAPIENTRY +glutVisibilityFunc(GLUTvisibilityCB visibilityFunc) +{ + __glutCurrentWindow->visibility = visibilityFunc; + + if (visibilityFunc) + { glutWindowStatusFunc(visibilityHelper); +#if defined(__OS2PM__) + if(__glutCurrentWindow->shownState >= 0) + { visibilityHelper(__glutCurrentWindow->shownState); + } +#endif + } + else + glutWindowStatusFunc(NULL); +} + +void GLUTAPIENTRY +glutReshapeFunc(GLUTreshapeCB reshapeFunc) +{ + if (reshapeFunc) { + __glutCurrentWindow->reshape = reshapeFunc; + } else { + __glutCurrentWindow->reshape = __glutDefaultReshape; + } +}  \ No newline at end of file diff --git a/src/glut/os2/glut_winmisc.cpp b/src/glut/os2/glut_winmisc.cpp index ffa31c021c..456d19a8c1 100644 --- a/src/glut/os2/glut_winmisc.cpp +++ b/src/glut/os2/glut_winmisc.cpp @@ -1,127 +1,127 @@ - -/* Copyright (c) Mark J. Kilgard, 1994. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - - -#include -#include -#include -#include - - -#include "glutint.h" - -/* CENTRY */ -void GLUTAPIENTRY -glutSetWindowTitle(const char *title) -{ -#if defined(__OS2PM__) - __glutSetWindowText(__glutCurrentWindow->win, (char *)title); - -#else - XTextProperty textprop; - - assert(!__glutCurrentWindow->parent); - IGNORE_IN_GAME_MODE(); - textprop.value = (unsigned char *) title; - textprop.encoding = XA_STRING; - textprop.format = 8; - textprop.nitems = strlen(title); - XSetWMName(__glutDisplay, - __glutCurrentWindow->win, &textprop); - XFlush(__glutDisplay); -#endif -} - -void GLUTAPIENTRY -glutSetIconTitle(const char *title) -{ -#if defined(__OS2PM__) -//todo ? -#else - - XTextProperty textprop; - - assert(!__glutCurrentWindow->parent); - IGNORE_IN_GAME_MODE(); - textprop.value = (unsigned char *) title; - textprop.encoding = XA_STRING; - textprop.format = 8; - textprop.nitems = strlen(title); - XSetWMIconName(__glutDisplay, - __glutCurrentWindow->win, &textprop); - XFlush(__glutDisplay); -#endif -} - -void GLUTAPIENTRY -glutPositionWindow(int x, int y) -{ - IGNORE_IN_GAME_MODE(); - __glutCurrentWindow->desiredX = x; - __glutCurrentWindow->desiredY = y; - __glutCurrentWindow->desiredConfMask |= CWX | CWY; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); -} - -void GLUTAPIENTRY -glutReshapeWindow(int w, int h) -{ - IGNORE_IN_GAME_MODE(); - if (w <= 0 || h <= 0) - __glutWarning("glutReshapeWindow: non-positive width or height not allowed"); - - __glutCurrentWindow->desiredWidth = w; - __glutCurrentWindow->desiredHeight = h; - __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); -} - -void GLUTAPIENTRY -glutPopWindow(void) -{ - IGNORE_IN_GAME_MODE(); - __glutCurrentWindow->desiredStack = Above; - __glutCurrentWindow->desiredConfMask |= CWStackMode; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); -} - -void GLUTAPIENTRY -glutPushWindow(void) -{ - IGNORE_IN_GAME_MODE(); - __glutCurrentWindow->desiredStack = Below; - __glutCurrentWindow->desiredConfMask |= CWStackMode; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); -} - -void GLUTAPIENTRY -glutIconifyWindow(void) -{ - IGNORE_IN_GAME_MODE(); - assert(!__glutCurrentWindow->parent); - __glutCurrentWindow->desiredMapState = IconicState; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); -} - -void GLUTAPIENTRY -glutShowWindow(void) -{ - IGNORE_IN_GAME_MODE(); - __glutCurrentWindow->desiredMapState = NormalState; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); -} - -void GLUTAPIENTRY -glutHideWindow(void) -{ - IGNORE_IN_GAME_MODE(); - __glutCurrentWindow->desiredMapState = WithdrawnState; - __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); -} - -/* ENDCENTRY */ + +/* Copyright (c) Mark J. Kilgard, 1994. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + + +#include +#include +#include +#include + + +#include "glutint.h" + +/* CENTRY */ +void GLUTAPIENTRY +glutSetWindowTitle(const char *title) +{ +#if defined(__OS2PM__) + __glutSetWindowText(__glutCurrentWindow->win, (char *)title); + +#else + XTextProperty textprop; + + assert(!__glutCurrentWindow->parent); + IGNORE_IN_GAME_MODE(); + textprop.value = (unsigned char *) title; + textprop.encoding = XA_STRING; + textprop.format = 8; + textprop.nitems = strlen(title); + XSetWMName(__glutDisplay, + __glutCurrentWindow->win, &textprop); + XFlush(__glutDisplay); +#endif +} + +void GLUTAPIENTRY +glutSetIconTitle(const char *title) +{ +#if defined(__OS2PM__) +//todo ? +#else + + XTextProperty textprop; + + assert(!__glutCurrentWindow->parent); + IGNORE_IN_GAME_MODE(); + textprop.value = (unsigned char *) title; + textprop.encoding = XA_STRING; + textprop.format = 8; + textprop.nitems = strlen(title); + XSetWMIconName(__glutDisplay, + __glutCurrentWindow->win, &textprop); + XFlush(__glutDisplay); +#endif +} + +void GLUTAPIENTRY +glutPositionWindow(int x, int y) +{ + IGNORE_IN_GAME_MODE(); + __glutCurrentWindow->desiredX = x; + __glutCurrentWindow->desiredY = y; + __glutCurrentWindow->desiredConfMask |= CWX | CWY; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); +} + +void GLUTAPIENTRY +glutReshapeWindow(int w, int h) +{ + IGNORE_IN_GAME_MODE(); + if (w <= 0 || h <= 0) + __glutWarning("glutReshapeWindow: non-positive width or height not allowed"); + + __glutCurrentWindow->desiredWidth = w; + __glutCurrentWindow->desiredHeight = h; + __glutCurrentWindow->desiredConfMask |= CWWidth | CWHeight; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); +} + +void GLUTAPIENTRY +glutPopWindow(void) +{ + IGNORE_IN_GAME_MODE(); + __glutCurrentWindow->desiredStack = Above; + __glutCurrentWindow->desiredConfMask |= CWStackMode; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); +} + +void GLUTAPIENTRY +glutPushWindow(void) +{ + IGNORE_IN_GAME_MODE(); + __glutCurrentWindow->desiredStack = Below; + __glutCurrentWindow->desiredConfMask |= CWStackMode; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_CONFIGURE_WORK); +} + +void GLUTAPIENTRY +glutIconifyWindow(void) +{ + IGNORE_IN_GAME_MODE(); + assert(!__glutCurrentWindow->parent); + __glutCurrentWindow->desiredMapState = IconicState; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); +} + +void GLUTAPIENTRY +glutShowWindow(void) +{ + IGNORE_IN_GAME_MODE(); + __glutCurrentWindow->desiredMapState = NormalState; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); +} + +void GLUTAPIENTRY +glutHideWindow(void) +{ + IGNORE_IN_GAME_MODE(); + __glutCurrentWindow->desiredMapState = WithdrawnState; + __glutPutOnWorkList(__glutCurrentWindow, GLUT_MAP_WORK); +} + +/* ENDCENTRY */  \ No newline at end of file diff --git a/src/glut/os2/os2_glx.cpp b/src/glut/os2/os2_glx.cpp index ca345ea05b..5e135bc17e 100644 --- a/src/glut/os2/os2_glx.cpp +++ b/src/glut/os2/os2_glx.cpp @@ -1,146 +1,146 @@ -/* os2_glx.c */ - -#include -#include -#include -#include "gl/gl.h" -#include "WarpGL.h" -#include "GL/os2mesa.h" - -#define POKA 0 -/* global current HDC */ - -XVisualInfo *wglDescribePixelFormat(int iPixelFormat); - -extern HDC XHDC; -extern HWND XHWND; -//extern HPS hpsCurrent; -extern HAB hab; /* PM anchor block handle */ - -GLXContext -glXCreateContext(HPS hps, XVisualInfo * visinfo, - GLXContext share, Bool direct) -{ - /* KLUDGE: GLX really expects a display pointer to be passed - in as the first parameter, but Win32 needs an HDC instead, - so BE SURE that the global XHDC is set before calling this - routine. */ - HGLRC context; - - context = wglCreateContext(XHDC,hps,hab); - - - /* Since direct rendering is implicit, the direct flag is - ignored. */ - - return context; -} - - -int -glXGetConfig(XVisualInfo * visual, int attrib, int *value) -{ - if (!visual) - return GLX_BAD_VISUAL; - - switch (attrib) { - case GLX_USE_GL: - if (visual->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW)) { - /* XXX Brad's Matrix Millenium II has problems creating - color index windows in 24-bit mode (lead to GDI crash) - and 32-bit mode (lead to black window). The cColorBits - filed of the PIXELFORMATDESCRIPTOR returned claims to - have 24 and 32 bits respectively of color indices. 2^24 - and 2^32 are ridiculously huge writable colormaps. - Assume that if we get back a color index - PIXELFORMATDESCRIPTOR with 24 or more bits, the - PIXELFORMATDESCRIPTOR doesn't really work and skip it. - -mjk */ - if (visual->iPixelType == PFD_TYPE_COLORINDEX - && visual->cColorBits >= 24) { - *value = 0; - } else { - *value = 1; - } - } else { - *value = 0; - } - break; - case GLX_BUFFER_SIZE: - /* KLUDGE: if we're RGBA, return the number of bits/pixel, - otherwise, return 8 (we guessed at 256 colors in CI - mode). */ - if (visual->iPixelType == PFD_TYPE_RGBA) - *value = visual->cColorBits; - else - *value = 8; - break; - case GLX_LEVEL: - /* The bReserved flag of the pfd contains the - overlay/underlay info. */ - *value = visual->bReserved; - break; - case GLX_RGBA: - *value = visual->iPixelType == PFD_TYPE_RGBA; - break; - case GLX_DOUBLEBUFFER: - *value = visual->dwFlags & PFD_DOUBLEBUFFER; - break; - case GLX_STEREO: - *value = visual->dwFlags & PFD_STEREO; - break; - case GLX_AUX_BUFFERS: - *value = visual->cAuxBuffers; - break; - case GLX_RED_SIZE: - *value = visual->cRedBits; - break; - case GLX_GREEN_SIZE: - *value = visual->cGreenBits; - break; - case GLX_BLUE_SIZE: - *value = visual->cBlueBits; - break; - case GLX_ALPHA_SIZE: - *value = visual->cAlphaBits; - break; - case GLX_DEPTH_SIZE: - *value = visual->cDepthBits; - break; - case GLX_STENCIL_SIZE: - *value = visual->cStencilBits; - break; - case GLX_ACCUM_RED_SIZE: - *value = visual->cAccumRedBits; - break; - case GLX_ACCUM_GREEN_SIZE: - *value = visual->cAccumGreenBits; - break; - case GLX_ACCUM_BLUE_SIZE: - *value = visual->cAccumBlueBits; - break; - case GLX_ACCUM_ALPHA_SIZE: - *value = visual->cAccumAlphaBits; - break; -#if POKA == 100 -#endif /* POKA == 100 */ - default: - return GLX_BAD_ATTRIB; - } - return 0; -} - - -XVisualInfo * glXChooseVisual(int mode) -{ int imode = 2; - if(mode & GLUT_DOUBLE) - imode = 1; - return - wglDescribePixelFormat(imode); -} - - -#if POKA -#endif /* POKA */ - +/* os2_glx.c */ + +#include +#include +#include +#include "gl/gl.h" +#include "WarpGL.h" +#include "GL/os2mesa.h" + +#define POKA 0 +/* global current HDC */ + +XVisualInfo *wglDescribePixelFormat(int iPixelFormat); + +extern HDC XHDC; +extern HWND XHWND; +//extern HPS hpsCurrent; +extern HAB hab; /* PM anchor block handle */ + +GLXContext +glXCreateContext(HPS hps, XVisualInfo * visinfo, + GLXContext share, Bool direct) +{ + /* KLUDGE: GLX really expects a display pointer to be passed + in as the first parameter, but Win32 needs an HDC instead, + so BE SURE that the global XHDC is set before calling this + routine. */ + HGLRC context; + + context = wglCreateContext(XHDC,hps,hab); + + + /* Since direct rendering is implicit, the direct flag is + ignored. */ + + return context; +} + + +int +glXGetConfig(XVisualInfo * visual, int attrib, int *value) +{ + if (!visual) + return GLX_BAD_VISUAL; + + switch (attrib) { + case GLX_USE_GL: + if (visual->dwFlags & (PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW)) { + /* XXX Brad's Matrix Millenium II has problems creating + color index windows in 24-bit mode (lead to GDI crash) + and 32-bit mode (lead to black window). The cColorBits + filed of the PIXELFORMATDESCRIPTOR returned claims to + have 24 and 32 bits respectively of color indices. 2^24 + and 2^32 are ridiculously huge writable colormaps. + Assume that if we get back a color index + PIXELFORMATDESCRIPTOR with 24 or more bits, the + PIXELFORMATDESCRIPTOR doesn't really work and skip it. + -mjk */ + if (visual->iPixelType == PFD_TYPE_COLORINDEX + && visual->cColorBits >= 24) { + *value = 0; + } else { + *value = 1; + } + } else { + *value = 0; + } + break; + case GLX_BUFFER_SIZE: + /* KLUDGE: if we're RGBA, return the number of bits/pixel, + otherwise, return 8 (we guessed at 256 colors in CI + mode). */ + if (visual->iPixelType == PFD_TYPE_RGBA) + *value = visual->cColorBits; + else + *value = 8; + break; + case GLX_LEVEL: + /* The bReserved flag of the pfd contains the + overlay/underlay info. */ + *value = visual->bReserved; + break; + case GLX_RGBA: + *value = visual->iPixelType == PFD_TYPE_RGBA; + break; + case GLX_DOUBLEBUFFER: + *value = visual->dwFlags & PFD_DOUBLEBUFFER; + break; + case GLX_STEREO: + *value = visual->dwFlags & PFD_STEREO; + break; + case GLX_AUX_BUFFERS: + *value = visual->cAuxBuffers; + break; + case GLX_RED_SIZE: + *value = visual->cRedBits; + break; + case GLX_GREEN_SIZE: + *value = visual->cGreenBits; + break; + case GLX_BLUE_SIZE: + *value = visual->cBlueBits; + break; + case GLX_ALPHA_SIZE: + *value = visual->cAlphaBits; + break; + case GLX_DEPTH_SIZE: + *value = visual->cDepthBits; + break; + case GLX_STENCIL_SIZE: + *value = visual->cStencilBits; + break; + case GLX_ACCUM_RED_SIZE: + *value = visual->cAccumRedBits; + break; + case GLX_ACCUM_GREEN_SIZE: + *value = visual->cAccumGreenBits; + break; + case GLX_ACCUM_BLUE_SIZE: + *value = visual->cAccumBlueBits; + break; + case GLX_ACCUM_ALPHA_SIZE: + *value = visual->cAccumAlphaBits; + break; +#if POKA == 100 +#endif /* POKA == 100 */ + default: + return GLX_BAD_ATTRIB; + } + return 0; +} + + +XVisualInfo * glXChooseVisual(int mode) +{ int imode = 2; + if(mode & GLUT_DOUBLE) + imode = 1; + return + wglDescribePixelFormat(imode); +} + + +#if POKA +#endif /* POKA */ +  \ No newline at end of file diff --git a/src/glut/os2/os2_menu.cpp b/src/glut/os2/os2_menu.cpp index 4eef308e5a..56f2cdef8b 100644 --- a/src/glut/os2/os2_menu.cpp +++ b/src/glut/os2/os2_menu.cpp @@ -1,533 +1,533 @@ - -/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ -/* Copyright (c) Nate Robins, 1997. */ - -/* This program is freely distributable without licensing fees - and is provided without guarantee or warrantee expressed or - implied. This program is -not- in the public domain. */ - -/* This file completely re-implements glut_menu.c and glut_menu2.c - for Win32. Note that neither glut_menu.c nor glut_menu2.c are - compiled into Win32 GLUT. */ - -#include -#include -#include -#include -#include - -#include "glutint.h" - -void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int); -//GLUTmenu *__glutMappedMenu; -//GLUTwindow *__glutMenuWindow; -GLUTmenuItem *__glutItemSelected; -unsigned __glutMenuButton; - -static GLUTmenu **menuList = NULL; -static int menuListSize = 0; -static UINT uniqueMenuHandler = 1; - -/* DEPRICATED, use glutMenuStatusFunc instead. */ -void GLUTAPIENTRY -glutMenuStateFunc(GLUTmenuStateCB menuStateFunc) -{ - __glutMenuStatusFunc = (GLUTmenuStatusCB) menuStateFunc; -} - -void GLUTAPIENTRY -glutMenuStatusFunc(GLUTmenuStatusCB menuStatusFunc) -{ - __glutMenuStatusFunc = menuStatusFunc; -} - -void -__glutSetMenu(GLUTmenu * menu) -{ - __glutCurrentMenu = menu; -} - -static void -unmapMenu(GLUTmenu * menu) -{ - if (menu->cascade) { - unmapMenu(menu->cascade); - menu->cascade = NULL; - } - menu->anchor = NULL; - menu->highlighted = NULL; -} - -void -__glutFinishMenu(Window win, int x, int y) -{ - - unmapMenu(__glutMappedMenu); - - /* XXX Put in a GdiFlush just in case. Probably unnecessary. -mjk */ -// GdiFlush(); - - if (__glutMenuStatusFunc) { - __glutSetWindow(__glutMenuWindow); - __glutSetMenu(__glutMappedMenu); - - /* Setting __glutMappedMenu to NULL permits operations that - change menus or destroy the menu window again. */ - __glutMappedMenu = NULL; - - __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y); - } - /* Setting __glutMappedMenu to NULL permits operations that - change menus or destroy the menu window again. */ - __glutMappedMenu = NULL; - - /* If an item is selected and it is not a submenu trigger, - generate menu callback. */ - if (__glutItemSelected && !__glutItemSelected->isTrigger) { - __glutSetWindow(__glutMenuWindow); - /* When menu callback is triggered, current menu should be - set to the callback menu. */ - __glutSetMenu(__glutItemSelected->menu); - __glutItemSelected->menu->select(__glutItemSelected->value); - } - __glutMenuWindow = NULL; -} - -static void -mapMenu(GLUTmenu * menu, int x, int y) -{ -//todo -// TrackPopupMenu((HMENU) menu->win, TPM_LEFTALIGN | -// (__glutMenuButton == TPM_RIGHTBUTTON) ? TPM_RIGHTBUTTON : TPM_LEFTBUTTON, -// x, y, 0, __glutCurrentWindow->win, NULL); -} - -void -__glutStartMenu(GLUTmenu * menu, GLUTwindow * window, - int x, int y, int x_win, int y_win) -{ - assert(__glutMappedMenu == NULL); - __glutMappedMenu = menu; - __glutMenuWindow = window; - __glutItemSelected = NULL; - if (__glutMenuStatusFunc) { - __glutSetMenu(menu); - __glutSetWindow(window); - __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win); - } - mapMenu(menu, x, y); -} - -GLUTmenuItem * -__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique) -{ - GLUTmenuItem *item; - int i; - - i = menu->num; - item = menu->list; - while (item) { - if (item->unique == unique) { - return item; - } - if (item->isTrigger) { - GLUTmenuItem *subitem; - subitem = __glutGetUniqueMenuItem(menuList[item->value], unique); - if (subitem) { - return subitem; - } - } - i--; - item = item->next; - } - return NULL; -} - -GLUTmenuItem * -__glutGetMenuItem(GLUTmenu * menu, Window win, int *which) -{ - GLUTmenuItem *item; - int i; - - i = menu->num; - item = menu->list; - while (item) { - if (item->win == win) { - *which = i; - return item; - } - if (item->isTrigger) { - GLUTmenuItem *subitem; - - subitem = __glutGetMenuItem(menuList[item->value], - win, which); - if (subitem) { - return subitem; - } - } - i--; - item = item->next; - } - return NULL; -} - -GLUTmenu * -__glutGetMenu(Window win) -{ - GLUTmenu *menu; - - menu = __glutMappedMenu; - while (menu) { - if (win == menu->win) { - return menu; - } - menu = menu->cascade; - } - return NULL; -} - -GLUTmenu * -__glutGetMenuByNum(int menunum) -{ - if (menunum < 1 || menunum > menuListSize) { - return NULL; - } - return menuList[menunum - 1]; -} - -static int -getUnusedMenuSlot(void) -{ - int i; - - /* Look for allocated, unused slot. */ - for (i = 0; i < menuListSize; i++) { - if (!menuList[i]) { - return i; - } - } - /* Allocate a new slot. */ - menuListSize++; - if (menuList) { - menuList = (GLUTmenu **) - realloc(menuList, menuListSize * sizeof(GLUTmenu *)); - } else { - /* XXX Some realloc's do not correctly perform a malloc - when asked to perform a realloc on a NULL pointer, - though the ANSI C library spec requires this. */ - menuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *)); - } - if (!menuList) { - __glutFatalError("out of memory."); - } - menuList[menuListSize - 1] = NULL; - return menuListSize - 1; -} - -static void -menuModificationError(void) -{ - /* XXX Remove the warning after GLUT 3.0. */ - __glutWarning("The following is a new check for GLUT 3.0; update your code."); - __glutFatalError("menu manipulation not allowed while menus in use."); -} - -int GLUTAPIENTRY -glutCreateMenu(GLUTselectCB selectFunc) -{ - GLUTmenu *menu; - int menuid; - - if (__glutMappedMenu) { - menuModificationError(); - } - menuid = getUnusedMenuSlot(); - menu = (GLUTmenu *) malloc(sizeof(GLUTmenu)); - if (!menu) { - __glutFatalError("out of memory."); - } - menu->id = menuid; - menu->num = 0; - menu->submenus = 0; - menu->select = selectFunc; - menu->list = NULL; - menu->cascade = NULL; - menu->highlighted = NULL; - menu->anchor = NULL; -//todo -// menu->win = (HWND) CreatePopupMenu(); - menuList[menuid] = menu; - __glutSetMenu(menu); - return menuid + 1; -} - - -void GLUTAPIENTRY -glutDestroyMenu(int menunum) -{ - GLUTmenu *menu = __glutGetMenuByNum(menunum); - GLUTmenuItem *item, *next; - - if (__glutMappedMenu) { - menuModificationError(); - } - assert(menu->id == menunum - 1); -//todo DestroyMenu( (HMENU) menu->win); - menuList[menunum - 1] = NULL; - /* free all menu entries */ - item = menu->list; - while (item) { - assert(item->menu == menu); - next = item->next; - free(item->label); - free(item); - item = next; - } - if (__glutCurrentMenu == menu) { - __glutCurrentMenu = NULL; - } - free(menu); -} - -int GLUTAPIENTRY -glutGetMenu(void) -{ - if (__glutCurrentMenu) { - return __glutCurrentMenu->id + 1; - } else { - return 0; - } -} - -void GLUTAPIENTRY -glutSetMenu(int menuid) -{ - GLUTmenu *menu; - - if (menuid < 1 || menuid > menuListSize) { - __glutWarning("glutSetMenu attempted on bogus menu."); - return; - } - menu = menuList[menuid - 1]; - if (!menu) { - __glutWarning("glutSetMenu attempted on bogus menu."); - return; - } - __glutSetMenu(menu); -} - -static void -setMenuItem(GLUTmenuItem * item, const char *label, - int value, Bool isTrigger) -{ - GLUTmenu *menu; - - menu = item->menu; - item->label = __glutStrdup(label); - if (!item->label) { - __glutFatalError("out of memory."); - } - item->isTrigger = isTrigger; - item->len = (int) strlen(label); - item->value = value; - item->unique = uniqueMenuHandler++; -//todo -// if (isTrigger) { -// AppendMenu((HMENU) menu->win, MF_POPUP, (UINT)item->win, label); -// } else { -// AppendMenu((HMENU) menu->win, MF_STRING, item->unique, label); -// } -} - -void GLUTAPIENTRY -glutAddMenuEntry(const char *label, int value) -{ - GLUTmenuItem *entry; - - if (__glutMappedMenu) { - menuModificationError(); - } - entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); - if (!entry) { - __glutFatalError("out of memory."); - } - entry->menu = __glutCurrentMenu; - setMenuItem(entry, label, value, FALSE); - __glutCurrentMenu->num++; - entry->next = __glutCurrentMenu->list; - __glutCurrentMenu->list = entry; -} - -void GLUTAPIENTRY -glutAddSubMenu(const char *label, int menu) -{ - GLUTmenuItem *submenu; - GLUTmenu *popupmenu; - - if (__glutMappedMenu) { - menuModificationError(); - } - submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); - if (!submenu) { - __glutFatalError("out of memory."); - } - __glutCurrentMenu->submenus++; - submenu->menu = __glutCurrentMenu; - popupmenu = __glutGetMenuByNum(menu); - if (popupmenu) { - submenu->win = popupmenu->win; - } - setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE); - __glutCurrentMenu->num++; - submenu->next = __glutCurrentMenu->list; - __glutCurrentMenu->list = submenu; -} - -void GLUTAPIENTRY -glutChangeToMenuEntry(int num, const char *label, int value) -{ - GLUTmenuItem *item; - int i; - - if (__glutMappedMenu) { - menuModificationError(); - } - i = __glutCurrentMenu->num; - item = __glutCurrentMenu->list; - while (item) { - if (i == num) { - if (item->isTrigger) { - /* If changing a submenu trigger to a menu entry, we - need to account for submenus. */ - item->menu->submenus--; - /* Nuke the Win32 menu. */ -//todo -// DestroyMenu((HMENU) item->win); - } - free(item->label); - - item->label = strdup(label); - if (!item->label) - __glutFatalError("out of memory"); - item->isTrigger = FALSE; - item->len = (int) strlen(label); - item->value = value; - item->unique = uniqueMenuHandler++; -//todo -// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, -// MF_BYPOSITION | MFT_STRING, item->unique, label); - - return; - } - i--; - item = item->next; - } - __glutWarning("Current menu has no %d item.", num); -} - -void GLUTAPIENTRY -glutChangeToSubMenu(int num, const char *label, int menu) -{ - GLUTmenu *popupmenu; - GLUTmenuItem *item; - int i; - - if (__glutMappedMenu) { - menuModificationError(); - } - i = __glutCurrentMenu->num; - item = __glutCurrentMenu->list; - while (item) { - if (i == num) { - if (!item->isTrigger) { - /* If changing a menu entry to as submenu trigger, we - need to account for submenus. */ - item->menu->submenus++; -//todo -// item->win = (HWND) CreatePopupMenu(); - } - free(item->label); - - item->label = strdup(label); - if (!item->label) - __glutFatalError("out of memory"); - item->isTrigger = TRUE; - item->len = (int) strlen(label); - item->value = menu - 1; - item->unique = uniqueMenuHandler++; - popupmenu = __glutGetMenuByNum(menu); - if (popupmenu) - item->win = popupmenu->win; -//todo -// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, -// MF_BYPOSITION | MF_POPUP, (UINT) item->win, label); - return; - } - i--; - item = item->next; - } - __glutWarning("Current menu has no %d item.", num); -} - -void GLUTAPIENTRY -glutRemoveMenuItem(int num) -{ - GLUTmenuItem *item, **prev; - int i; - - if (__glutMappedMenu) { - menuModificationError(); - } - i = __glutCurrentMenu->num; - prev = &__glutCurrentMenu->list; - item = __glutCurrentMenu->list; - while (item) { - if (i == num) { - /* Found the menu item in list to remove. */ - __glutCurrentMenu->num--; - - /* Patch up menu's item list. */ - *prev = item->next; -//todo -// RemoveMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, MF_BYPOSITION); - - free(item->label); - free(item); - return; - } - i--; - prev = &item->next; - item = item->next; - } - __glutWarning("Current menu has no %d item.", num); -} - -void GLUTAPIENTRY -glutAttachMenu(int button) -{ - if (__glutCurrentWindow == __glutGameModeWindow) { - __glutWarning("cannot attach menus in game mode."); - return; - } - if (__glutMappedMenu) { - menuModificationError(); - } - if (__glutCurrentWindow->menu[button] < 1) { - __glutCurrentWindow->buttonUses++; - } - __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1; -} - -void GLUTAPIENTRY -glutDetachMenu(int button) -{ - if (__glutMappedMenu) { - menuModificationError(); - } - if (__glutCurrentWindow->menu[button] > 0) { - __glutCurrentWindow->buttonUses--; - __glutCurrentWindow->menu[button] = 0; - } -} - + +/* Copyright (c) Mark J. Kilgard, 1994, 1997, 1998. */ +/* Copyright (c) Nate Robins, 1997. */ + +/* This program is freely distributable without licensing fees + and is provided without guarantee or warrantee expressed or + implied. This program is -not- in the public domain. */ + +/* This file completely re-implements glut_menu.c and glut_menu2.c + for Win32. Note that neither glut_menu.c nor glut_menu2.c are + compiled into Win32 GLUT. */ + +#include +#include +#include +#include +#include + +#include "glutint.h" + +void (GLUTCALLBACK *__glutMenuStatusFunc) (int, int, int); +//GLUTmenu *__glutMappedMenu; +//GLUTwindow *__glutMenuWindow; +GLUTmenuItem *__glutItemSelected; +unsigned __glutMenuButton; + +static GLUTmenu **menuList = NULL; +static int menuListSize = 0; +static UINT uniqueMenuHandler = 1; + +/* DEPRICATED, use glutMenuStatusFunc instead. */ +void GLUTAPIENTRY +glutMenuStateFunc(GLUTmenuStateCB menuStateFunc) +{ + __glutMenuStatusFunc = (GLUTmenuStatusCB) menuStateFunc; +} + +void GLUTAPIENTRY +glutMenuStatusFunc(GLUTmenuStatusCB menuStatusFunc) +{ + __glutMenuStatusFunc = menuStatusFunc; +} + +void +__glutSetMenu(GLUTmenu * menu) +{ + __glutCurrentMenu = menu; +} + +static void +unmapMenu(GLUTmenu * menu) +{ + if (menu->cascade) { + unmapMenu(menu->cascade); + menu->cascade = NULL; + } + menu->anchor = NULL; + menu->highlighted = NULL; +} + +void +__glutFinishMenu(Window win, int x, int y) +{ + + unmapMenu(__glutMappedMenu); + + /* XXX Put in a GdiFlush just in case. Probably unnecessary. -mjk */ +// GdiFlush(); + + if (__glutMenuStatusFunc) { + __glutSetWindow(__glutMenuWindow); + __glutSetMenu(__glutMappedMenu); + + /* Setting __glutMappedMenu to NULL permits operations that + change menus or destroy the menu window again. */ + __glutMappedMenu = NULL; + + __glutMenuStatusFunc(GLUT_MENU_NOT_IN_USE, x, y); + } + /* Setting __glutMappedMenu to NULL permits operations that + change menus or destroy the menu window again. */ + __glutMappedMenu = NULL; + + /* If an item is selected and it is not a submenu trigger, + generate menu callback. */ + if (__glutItemSelected && !__glutItemSelected->isTrigger) { + __glutSetWindow(__glutMenuWindow); + /* When menu callback is triggered, current menu should be + set to the callback menu. */ + __glutSetMenu(__glutItemSelected->menu); + __glutItemSelected->menu->select(__glutItemSelected->value); + } + __glutMenuWindow = NULL; +} + +static void +mapMenu(GLUTmenu * menu, int x, int y) +{ +//todo +// TrackPopupMenu((HMENU) menu->win, TPM_LEFTALIGN | +// (__glutMenuButton == TPM_RIGHTBUTTON) ? TPM_RIGHTBUTTON : TPM_LEFTBUTTON, +// x, y, 0, __glutCurrentWindow->win, NULL); +} + +void +__glutStartMenu(GLUTmenu * menu, GLUTwindow * window, + int x, int y, int x_win, int y_win) +{ + assert(__glutMappedMenu == NULL); + __glutMappedMenu = menu; + __glutMenuWindow = window; + __glutItemSelected = NULL; + if (__glutMenuStatusFunc) { + __glutSetMenu(menu); + __glutSetWindow(window); + __glutMenuStatusFunc(GLUT_MENU_IN_USE, x_win, y_win); + } + mapMenu(menu, x, y); +} + +GLUTmenuItem * +__glutGetUniqueMenuItem(GLUTmenu * menu, UINT unique) +{ + GLUTmenuItem *item; + int i; + + i = menu->num; + item = menu->list; + while (item) { + if (item->unique == unique) { + return item; + } + if (item->isTrigger) { + GLUTmenuItem *subitem; + subitem = __glutGetUniqueMenuItem(menuList[item->value], unique); + if (subitem) { + return subitem; + } + } + i--; + item = item->next; + } + return NULL; +} + +GLUTmenuItem * +__glutGetMenuItem(GLUTmenu * menu, Window win, int *which) +{ + GLUTmenuItem *item; + int i; + + i = menu->num; + item = menu->list; + while (item) { + if (item->win == win) { + *which = i; + return item; + } + if (item->isTrigger) { + GLUTmenuItem *subitem; + + subitem = __glutGetMenuItem(menuList[item->value], + win, which); + if (subitem) { + return subitem; + } + } + i--; + item = item->next; + } + return NULL; +} + +GLUTmenu * +__glutGetMenu(Window win) +{ + GLUTmenu *menu; + + menu = __glutMappedMenu; + while (menu) { + if (win == menu->win) { + return menu; + } + menu = menu->cascade; + } + return NULL; +} + +GLUTmenu * +__glutGetMenuByNum(int menunum) +{ + if (menunum < 1 || menunum > menuListSize) { + return NULL; + } + return menuList[menunum - 1]; +} + +static int +getUnusedMenuSlot(void) +{ + int i; + + /* Look for allocated, unused slot. */ + for (i = 0; i < menuListSize; i++) { + if (!menuList[i]) { + return i; + } + } + /* Allocate a new slot. */ + menuListSize++; + if (menuList) { + menuList = (GLUTmenu **) + realloc(menuList, menuListSize * sizeof(GLUTmenu *)); + } else { + /* XXX Some realloc's do not correctly perform a malloc + when asked to perform a realloc on a NULL pointer, + though the ANSI C library spec requires this. */ + menuList = (GLUTmenu **) malloc(sizeof(GLUTmenu *)); + } + if (!menuList) { + __glutFatalError("out of memory."); + } + menuList[menuListSize - 1] = NULL; + return menuListSize - 1; +} + +static void +menuModificationError(void) +{ + /* XXX Remove the warning after GLUT 3.0. */ + __glutWarning("The following is a new check for GLUT 3.0; update your code."); + __glutFatalError("menu manipulation not allowed while menus in use."); +} + +int GLUTAPIENTRY +glutCreateMenu(GLUTselectCB selectFunc) +{ + GLUTmenu *menu; + int menuid; + + if (__glutMappedMenu) { + menuModificationError(); + } + menuid = getUnusedMenuSlot(); + menu = (GLUTmenu *) malloc(sizeof(GLUTmenu)); + if (!menu) { + __glutFatalError("out of memory."); + } + menu->id = menuid; + menu->num = 0; + menu->submenus = 0; + menu->select = selectFunc; + menu->list = NULL; + menu->cascade = NULL; + menu->highlighted = NULL; + menu->anchor = NULL; +//todo +// menu->win = (HWND) CreatePopupMenu(); + menuList[menuid] = menu; + __glutSetMenu(menu); + return menuid + 1; +} + + +void GLUTAPIENTRY +glutDestroyMenu(int menunum) +{ + GLUTmenu *menu = __glutGetMenuByNum(menunum); + GLUTmenuItem *item, *next; + + if (__glutMappedMenu) { + menuModificationError(); + } + assert(menu->id == menunum - 1); +//todo DestroyMenu( (HMENU) menu->win); + menuList[menunum - 1] = NULL; + /* free all menu entries */ + item = menu->list; + while (item) { + assert(item->menu == menu); + next = item->next; + free(item->label); + free(item); + item = next; + } + if (__glutCurrentMenu == menu) { + __glutCurrentMenu = NULL; + } + free(menu); +} + +int GLUTAPIENTRY +glutGetMenu(void) +{ + if (__glutCurrentMenu) { + return __glutCurrentMenu->id + 1; + } else { + return 0; + } +} + +void GLUTAPIENTRY +glutSetMenu(int menuid) +{ + GLUTmenu *menu; + + if (menuid < 1 || menuid > menuListSize) { + __glutWarning("glutSetMenu attempted on bogus menu."); + return; + } + menu = menuList[menuid - 1]; + if (!menu) { + __glutWarning("glutSetMenu attempted on bogus menu."); + return; + } + __glutSetMenu(menu); +} + +static void +setMenuItem(GLUTmenuItem * item, const char *label, + int value, Bool isTrigger) +{ + GLUTmenu *menu; + + menu = item->menu; + item->label = __glutStrdup(label); + if (!item->label) { + __glutFatalError("out of memory."); + } + item->isTrigger = isTrigger; + item->len = (int) strlen(label); + item->value = value; + item->unique = uniqueMenuHandler++; +//todo +// if (isTrigger) { +// AppendMenu((HMENU) menu->win, MF_POPUP, (UINT)item->win, label); +// } else { +// AppendMenu((HMENU) menu->win, MF_STRING, item->unique, label); +// } +} + +void GLUTAPIENTRY +glutAddMenuEntry(const char *label, int value) +{ + GLUTmenuItem *entry; + + if (__glutMappedMenu) { + menuModificationError(); + } + entry = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); + if (!entry) { + __glutFatalError("out of memory."); + } + entry->menu = __glutCurrentMenu; + setMenuItem(entry, label, value, FALSE); + __glutCurrentMenu->num++; + entry->next = __glutCurrentMenu->list; + __glutCurrentMenu->list = entry; +} + +void GLUTAPIENTRY +glutAddSubMenu(const char *label, int menu) +{ + GLUTmenuItem *submenu; + GLUTmenu *popupmenu; + + if (__glutMappedMenu) { + menuModificationError(); + } + submenu = (GLUTmenuItem *) malloc(sizeof(GLUTmenuItem)); + if (!submenu) { + __glutFatalError("out of memory."); + } + __glutCurrentMenu->submenus++; + submenu->menu = __glutCurrentMenu; + popupmenu = __glutGetMenuByNum(menu); + if (popupmenu) { + submenu->win = popupmenu->win; + } + setMenuItem(submenu, label, /* base 0 */ menu - 1, TRUE); + __glutCurrentMenu->num++; + submenu->next = __glutCurrentMenu->list; + __glutCurrentMenu->list = submenu; +} + +void GLUTAPIENTRY +glutChangeToMenuEntry(int num, const char *label, int value) +{ + GLUTmenuItem *item; + int i; + + if (__glutMappedMenu) { + menuModificationError(); + } + i = __glutCurrentMenu->num; + item = __glutCurrentMenu->list; + while (item) { + if (i == num) { + if (item->isTrigger) { + /* If changing a submenu trigger to a menu entry, we + need to account for submenus. */ + item->menu->submenus--; + /* Nuke the Win32 menu. */ +//todo +// DestroyMenu((HMENU) item->win); + } + free(item->label); + + item->label = strdup(label); + if (!item->label) + __glutFatalError("out of memory"); + item->isTrigger = FALSE; + item->len = (int) strlen(label); + item->value = value; + item->unique = uniqueMenuHandler++; +//todo +// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, +// MF_BYPOSITION | MFT_STRING, item->unique, label); + + return; + } + i--; + item = item->next; + } + __glutWarning("Current menu has no %d item.", num); +} + +void GLUTAPIENTRY +glutChangeToSubMenu(int num, const char *label, int menu) +{ + GLUTmenu *popupmenu; + GLUTmenuItem *item; + int i; + + if (__glutMappedMenu) { + menuModificationError(); + } + i = __glutCurrentMenu->num; + item = __glutCurrentMenu->list; + while (item) { + if (i == num) { + if (!item->isTrigger) { + /* If changing a menu entry to as submenu trigger, we + need to account for submenus. */ + item->menu->submenus++; +//todo +// item->win = (HWND) CreatePopupMenu(); + } + free(item->label); + + item->label = strdup(label); + if (!item->label) + __glutFatalError("out of memory"); + item->isTrigger = TRUE; + item->len = (int) strlen(label); + item->value = menu - 1; + item->unique = uniqueMenuHandler++; + popupmenu = __glutGetMenuByNum(menu); + if (popupmenu) + item->win = popupmenu->win; +//todo +// ModifyMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, +// MF_BYPOSITION | MF_POPUP, (UINT) item->win, label); + return; + } + i--; + item = item->next; + } + __glutWarning("Current menu has no %d item.", num); +} + +void GLUTAPIENTRY +glutRemoveMenuItem(int num) +{ + GLUTmenuItem *item, **prev; + int i; + + if (__glutMappedMenu) { + menuModificationError(); + } + i = __glutCurrentMenu->num; + prev = &__glutCurrentMenu->list; + item = __glutCurrentMenu->list; + while (item) { + if (i == num) { + /* Found the menu item in list to remove. */ + __glutCurrentMenu->num--; + + /* Patch up menu's item list. */ + *prev = item->next; +//todo +// RemoveMenu((HMENU) __glutCurrentMenu->win, (UINT) i - 1, MF_BYPOSITION); + + free(item->label); + free(item); + return; + } + i--; + prev = &item->next; + item = item->next; + } + __glutWarning("Current menu has no %d item.", num); +} + +void GLUTAPIENTRY +glutAttachMenu(int button) +{ + if (__glutCurrentWindow == __glutGameModeWindow) { + __glutWarning("cannot attach menus in game mode."); + return; + } + if (__glutMappedMenu) { + menuModificationError(); + } + if (__glutCurrentWindow->menu[button] < 1) { + __glutCurrentWindow->buttonUses++; + } + __glutCurrentWindow->menu[button] = __glutCurrentMenu->id + 1; +} + +void GLUTAPIENTRY +glutDetachMenu(int button) +{ + if (__glutMappedMenu) { + menuModificationError(); + } + if (__glutCurrentWindow->menu[button] > 0) { + __glutCurrentWindow->buttonUses--; + __glutCurrentWindow->menu[button] = 0; + } +} +  \ No newline at end of file diff --git a/src/glut/os2/os2_winproc.cpp b/src/glut/os2/os2_winproc.cpp index e2d4ba9d55..6ffe0d4624 100644 --- a/src/glut/os2/os2_winproc.cpp +++ b/src/glut/os2/os2_winproc.cpp @@ -1,1297 +1,1297 @@ -/* os2_winproc.c */ - - -#define INCL_DEV -#include "WarpGL.h" -#include "GL/os2mesa.h" - - -#define _MEERROR_H_ -#include /* It is from MMPM toolkit */ -#include -#include - - -#include "os2mesadef.h" -#include "glutint.h" - - -#define POKA 0 - -#if POKA - -extern unsigned __glutMenuButton; -extern GLUTidleCB __glutIdleFunc; -extern GLUTtimer *__glutTimerList; -extern void handleTimeouts(void); -extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, int unique); -static HMENU __glutHMenu; - -#endif - -extern void _mesa_ResizeBuffersMESA( void ); - - -MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); -MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); -void updateWindowState(GLUTwindow *window, int visState); - -volatile extern HAB hab; /* PM anchor block handle */ -volatile extern HPS hpsCurrent; - -RECTL rCtls[52]; -ULONG ulNumRcls; - -MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ) -{ MRESULT rc; - rc = GlutWindowProc(hwnd, msg, mp1, mp2 ); - return rc; -} - -MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ) -{ - HPS hps = NULLHANDLE; /* presentation space handle */ - GLUTwindow* window; /* GLUT window associated with message. */ - GLUTmenu* menu; /* GLUT menu associated with message. */ - RECTL rclClient; - POINTL point; - int button = -1,rc,key; - - -/* Process the message. */ - - switch( msg ) - { - case WM_CREATE: - { - SIZEL sizl = { 0L, 0L }; - LONG *alCaps; - HDC hdc; - - /*+-----------------------------------------------------------------+*/ - /*| The client window is being created. Create the semaphore to |*/ - /*| control access to the presentation space. Then create the |*/ - /*| thread that will draw the lines. |*/ - /*+-----------------------------------------------------------------+*/ - // DosCreateMutexSem( (PSZ)NULL, &hmtxPS, 0UL, FALSE ); - - hdc = WinOpenWindowDC(hwnd); - - /*+-----------------------------------------------------------------+*/ - /*| Create a non-cached presentation space. We will not release |*/ - /*| this PS, as we will be Selecting a Palette to this PS and then |*/ - /*| animating the palette. Upon releasing a PS the palette is no |*/ - /*| longer selected for obvious reasons. |*/ - /*+-----------------------------------------------------------------+*/ - hpsCurrent = GpiCreatePS( hab, - hdc, - &sizl, - PU_PELS | GPIF_DEFAULT | - GPIT_MICRO | GPIA_ASSOC ); -// DevQueryCaps( hdc, lStart, lCount, alCaps ); -// fPaletteCaps = alCaps[CAPS_ADDITIONAL_GRAPHICS] & CAPS_PALETTE_MANAGER; -// PaletteInit(3); - /* пеpевод hpsBuffer в pежим RGB color table */ - - GpiCreateLogColorTable(hpsCurrent,0 ,LCOLF_RGB,0,0,NULL); - GpiSetPattern(hpsCurrent,PATSYM_SOLID); - GpiSetPatternSet(hpsCurrent,LCID_DEFAULT); - - } - break; - - return 0; - case WM_CLOSE: - WinPostMsg( hwnd, WM_QUIT, NULL, NULL ); - - return 0; - - case WM_PAINT: - window = __glutGetWindow(hwnd); - if (window) - { - PWMC ctx; -// hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); - hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); - // blit Dive buffer to screen. - - { - SWP swp; // Window position - POINTL pointl; // Point to offset from Desktop - - // Convert the point to offset from desktop lower left. - pointl.x = 0; - pointl.y = 0; - WinMapWindowPoints ( hwnd, HWND_DESKTOP, &pointl, 1 ); - - -// ctx = window->ctx; -// ctx->xDiveScr = pointl.x; -// ctx->yDiveScr = pointl.y; - } -// rc = DiveBlitImage (ctx->hDive, -// ctx->ulDiveBufferNumber, -// DIVE_BUFFER_SCREEN ); -// - - if (window->win == hwnd) { - __glutPostRedisplay(window, GLUT_REPAIR_WORK); - } else if (window->overlay && window->overlay->win == hwnd) { - __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK); - } - WinEndPaint(hps); - } else { - - hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); - WinFillRect(hps, &rclClient, CLR_WHITE); - WinEndPaint(hps); - } - break; - - case WM_VRNDISABLED: - -// pwinData->fDataInProcess = TRUE; -// DiveSetupBlitter ( pwinData->hDive, 0 ); -// pwinData->fVrnDisabled = TRUE; - break; - - case WM_VRNENABLED: - { HRGN hrgn; /* Region handle */ - RGNRECT rgnCtl; /* Processing control structure */ -// RECTL rCtls[52]; -// ULONG ulNumRcls; - -// pwinData->fDataInProcess = TRUE; - hps = WinGetPS ( hwnd ); - if ( !hps ) - break; - hrgn = GpiCreateRegion ( hps, 0L, NULL ); - if ( hrgn ) - { /* NOTE: If mp1 is zero, then this was just a move message. - ** Illustrate the visible region on a WM_VRNENABLE. - */ - WinQueryVisibleRegion ( hwnd, hrgn ); - rgnCtl.ircStart = 0; - rgnCtl.crc = 50; - rgnCtl.ulDirection = 1; - - /* Get the all ORed rectangles */ - if ( GpiQueryRegionRects ( hps, hrgn, NULL, - &rgnCtl, rCtls) ) - { - ulNumRcls = rgnCtl.crcReturned; - - /* Now find the window position and size, relative to parent. - */ -// WinQueryWindowPos ( pwinData->hwndClient, &pwinData->swp ); - -// rcl.xLeft = 0; -// rcl.yBottom = 0; - - /* Convert the point to offset from desktop lower left. - */ -// pointl.x = pwinData->swp.x; -// pointl.y = pwinData->swp.y; - -// WinMapWindowPoints ( pwinData->hwndFrame, -// HWND_DESKTOP, &pointl, 1 ); - -// pwinData->cxWindowPos = pointl.x; -// pwinData->cyWindowPos = pointl.y; - - } - GpiDestroyRegion( hps, hrgn ); - } - WinReleasePS( hps ); - - } - break; - - case WM_SIZE: - window = __glutGetWindow(hwnd); - if (window) - { int width,height; - width = SHORT1FROMMP(mp2); - height = SHORT2FROMMP(mp2); - if (width != window->width || height != window->height) { -#if 0 /* Win32 GLUT does not support overlays for now. */ - if (window->overlay) { - XResizeWindow(__glutDisplay, window->overlay->win, width, height); - } -#endif - window->width = width; - window->height = height; - __glutSetWindow(window); - if(width <= 0 || height <= 0) - break; - _mesa_ResizeBuffersMESA(); - - /* Do not execute OpenGL out of sequence with respect - to the SetWindowPos request! */ - window->reshape(width, height); - window->forceReshape = FALSE; - /* A reshape should be considered like posting a - repair request. */ - __glutPostRedisplay(window, GLUT_REPAIR_WORK); - } - } - return 0; - case WM_SHOW: - window = __glutGetWindow(hwnd); - if (window) { - int visState; - visState = SHORT1FROMMP( mp1 ); - updateWindowState(window, visState); - } - return 0; - - case WM_ACTIVATE: - window = __glutGetWindow(hwnd); -// /* Make sure we re-select the correct palette if needed. */ -// if (LOWORD(wParam)) { -// PostMessage(hwnd, WM_PALETTECHANGED, 0, 0); -// } - if (window) { - int visState; - visState = SHORT1FROMMP( mp1 ); - updateWindowState(window, visState); - } - return 0; - - case WM_CHAR: - { USHORT fsflags; - window = __glutGetWindow(hwnd); - if (!window) { - break; - } - fsflags = SHORT1FROMMP(mp1); -/* ?? */ - if((fsflags & KC_KEYUP) ) /* игноpиpуем отжатие кнопки, pеагиpуем только на нажатие */ - break; -/////////////////////////////////////////////////// - if(!(fsflags & KC_CHAR) ) - { - if (!(fsflags & KC_VIRTUALKEY)) - break; - key = 0; - /* Get the virtual key from mp2. */ - switch (SHORT2FROMMP(mp2)) - { -/* directional keys */ - case VK_LEFT: key = GLUT_KEY_LEFT; break; - case VK_UP: key = GLUT_KEY_UP; break; - case VK_RIGHT: key = GLUT_KEY_RIGHT; break; - case VK_DOWN: key = GLUT_KEY_DOWN; break; - - case VK_PAGEUP: key = GLUT_KEY_PAGE_UP; break; - case VK_PAGEDOWN:key = GLUT_KEY_PAGE_DOWN; break; - case VK_HOME: key = GLUT_KEY_HOME;break; - case VK_END: key = GLUT_KEY_END; break; - case VK_INSERT: key = GLUT_KEY_INSERT; break; - -/* function keys */ - case VK_F1 : key = GLUT_KEY_F1; break; - case VK_F2 : key = GLUT_KEY_F2; break; - case VK_F3 : key = GLUT_KEY_F3; break; - case VK_F4 : key = GLUT_KEY_F4; break; - case VK_F5 : key = GLUT_KEY_F5; break; - case VK_F6 : key = GLUT_KEY_F6; break; - case VK_F7 : key = GLUT_KEY_F7; break; - case VK_F8 : key = GLUT_KEY_F8; break; - case VK_F9 : key = GLUT_KEY_F9; break; - case VK_F10: key = GLUT_KEY_F10;break; - case VK_F11: key = GLUT_KEY_F11; break; - case VK_F12: key = GLUT_KEY_F12; break; - case VK_ESC: key = -1; break; /* Character codes */ - case VK_SPACE: key = -1; break; - case VK_TAB: key = -1; break; - } - if(!key) - { break; /* Key Not implemented */ - } - if(key > 0) - { if (!window->special) /* не установлено обработчика */ - break; - - WinQueryPointerPos(HWND_DESKTOP,&point); - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */ - __glutModifierMask |= ShiftMask; - if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) - __glutModifierMask |= ControlMask; - if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) - __glutModifierMask |= Mod1Mask; - window->special(key, point.x, point.y); - __glutModifierMask = (unsigned int) ~0; - return 0; - } - - } -///////////////////////////////////////////////////// - /* If we are ignoring auto repeated key strokes for the window, bail. */ - if (window->ignoreKeyRepeat && (CHAR3FROMMP(mp1)) ) - break; - if(!((unsigned char)SHORT1FROMMP(mp2)) ) /* игноpиpуем несимвольные коды */ - break; - if (window->keyboard) { - WinQueryPointerPos(HWND_DESKTOP,&point); - - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */ - __glutModifierMask |= ShiftMask; - if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) - __glutModifierMask |= ControlMask; - if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) - __glutModifierMask |= Mod1Mask; - window->keyboard((unsigned char)SHORT1FROMMP(mp2), point.x, point.y); - __glutModifierMask = (unsigned int) ~0; - } - return 0; - } /* endof case WM_CHAR: */ -//////////////////////////////////////////////// - case WM_BUTTON1DOWN: - button = GLUT_LEFT_BUTTON; - case WM_BUTTON3DOWN: - if (button < 0) - button = GLUT_MIDDLE_BUTTON; - case WM_BUTTON2DOWN: - if (button < 0) - button = GLUT_RIGHT_BUTTON; - { POINTS psh; - psh = *((POINTS *)&mp1); - point.x = psh.x; - point.y = psh.y; - } - /* finish the menu if we get a button down message (user must have - cancelled the menu). */ - if (__glutMappedMenu) { - /* TODO: take this out once the menu on middle mouse stuff works - properly. */ - if (button == GLUT_MIDDLE_BUTTON) - return 0; - /* get current mouse pointer position */ -// WinQueryPointerPos(HWND_DESKTOP,&point); - /* map from desktop to client window */ -// WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1); - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); - return 0; - } - window = __glutGetWindow(hwnd); - if (window) { - window->buttonDownState = button+1; - menu = __glutGetMenuByNum(window->menu[button]); - if (menu) { -//todo -// __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON : -// button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON : -// 0x0001; -// __glutStartMenu(menu, window, point.x, point.y, x, y); - } else if (window->mouse) { - - __glutSetWindow(window); - __glutModifierMask = 0; - if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on. */ - __glutModifierMask |= ShiftMask; - if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) - __glutModifierMask |= ControlMask; - if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) - __glutModifierMask |= Mod1Mask; - window->mouse(button, GLUT_DOWN, point.x, point.y); - __glutModifierMask = (unsigned int)~0; - } else { - /* Stray mouse events. Ignore. */ - } - } - return 0; - - break; -/********************************************/ - case WM_BUTTON1UP: - button = GLUT_LEFT_BUTTON; - case WM_BUTTON3UP: - if (button < 0) - button = GLUT_MIDDLE_BUTTON; - case WM_BUTTON2UP: - if (button < 0) - button = GLUT_RIGHT_BUTTON; - { POINTS psh; - psh = *((POINTS *)&mp1); - point.x = psh.x; - point.y = psh.y; - } - /* Bail out if we're processing a menu. */ - /* Bail out = выброситься с парашутом */ - if (__glutMappedMenu) { - WinQueryPointerPos(HWND_DESKTOP,&point); - WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1); - /* if we're getting the middle button up signal, then something - on the menu was selected. */ - if (button == GLUT_MIDDLE_BUTTON) { - return 0; - /* For some reason, the code below always returns -1 even - though the point IS IN THE ITEM! Therefore, just bail out if - we get a middle mouse up. The user must select using the - left mouse button. Stupid Win32. */ -#if 0 - int item = MenuItemFromPoint(hwnd, __glutHMenu, point); - if (item != -1) - __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item); - else - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); -#endif - } else { - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); - } - return 0; - } - - window = __glutGetWindow(hwnd); - if(window) - window->buttonDownState = 0; - - if (window && window->mouse) { - __glutSetWindow(window); - __glutModifierMask = 0; - if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) - __glutModifierMask |= ControlMask; - if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) - __glutModifierMask |= Mod1Mask; - window->mouse(button, GLUT_UP, point.x, point.y); - - __glutModifierMask = (unsigned int)~0; - } else { - /* Window might have been destroyed and all the - events for the window may not yet be received. */ - } - return 0; - - - break; -////////////////////////////////////////////////// - case WM_COMMAND: - window = __glutGetWindow(hwnd); - if (window) - { if (window->wm_command) - window->wm_command(hwnd,mp1,mp2); - } - break; - - case WM_MOUSEMOVE: - if (!__glutMappedMenu) { - window = __glutGetWindow(hwnd); - if (window) { - /* If motion function registered _and_ buttons held * - down, call motion function... */ - { POINTS psh; - psh = *((POINTS *)&mp1); - point.x = psh.x; - point.y = psh.y; - } - - if (window->motion && window->buttonDownState) { - __glutSetWindow(window); - window->motion(point.x, point.y); - } - /* If passive motion function registered _and_ - buttons not held down, call passive motion - function... */ - else if (window->passive && !window->buttonDownState) { - __glutSetWindow(window); - window->passive(point.x, point.y); - } - } - } else { - /* Motion events are thrown away when a pop up menu is - active. */ - } - return 0; - - - default: - /* For all other messages, let the default window procedure process them. */ - return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) ); - - } //endof switch( msg ) - return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) ); -// return NULL; -} - -void APIENTRY glutCommandFunc(GLUTcommandCB Func) -{ -extern GLUTwindow *__glutCurrentWindow; - __glutCurrentWindow->wm_command = Func; -} - - - - -void -updateWindowState(GLUTwindow *window, int visState) -{ - GLUTwindow* child; - - /* XXX shownState and visState are the same in Win32. */ - window->shownState = visState; - if (visState != window->visState) { - if (window->windowStatus) { - window->visState = visState; - __glutSetWindow(window); - window->windowStatus(visState); - } - } - /* Since Win32 only sends an activate for the toplevel window, - update the visibility for all the child windows. */ - child = window->children; - while (child) { - updateWindowState(child, visState); - child = child->siblings; - } -} - -#if POKA - -LONG WINAPI -__glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) -{ - POINT point; /* Point structure. */ - PAINTSTRUCT ps; /* Paint structure. */ - LPMINMAXINFO minmax; /* Minimum/maximum info structure. */ - GLUTwindow* window; /* GLUT window associated with message. */ - GLUTmenu* menu; /* GLUT menu associated with message. */ - int x, y, width, height, key; - int button = -1; - - switch(msg) { - case WM_CREATE: - return 0; - case WM_CLOSE: - PostQuitMessage(0); - return 0; -#if 0 - case WM_DESTROY: - /* XXX NVidia's NT OpenGL can have problems closing down - its OpenGL internal data structures if we just allow - the process to terminate without unbinding and deleting - the windows context. Apparently, DirectDraw unloads - before OPENGL32.DLL in the close down sequence, but - NVidia's NT OpenGL needs DirectDraw to close down its - data structures. */ - window = __glutGetWindow(hwnd); - if (window) { - if (window->ctx) { - wglMakeCurrent(NULL, NULL); - wglDeleteContext(window->ctx); - } - } - return 0; -#endif - - case WM_SYSKEYUP: - case WM_KEYUP: - window = __glutGetWindow(hwnd); - if (!window) { - break; - } - /* Win32 is dumb and sends these messages only to the parent - window. Therefore, find out if we're in a child window and - call the child windows keyboard callback if we are. */ - if (window->parent) { - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - hwnd = ChildWindowFromPoint(hwnd, point); - window = __glutGetWindow(hwnd); - } - if (window->specialUp || window->keyboardUp) { - GetCursorPos(&point); - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - switch (wParam) { - /* *INDENT-OFF* */ - case VK_F1: key = GLUT_KEY_F1; break; - case VK_F2: key = GLUT_KEY_F2; break; - case VK_F3: key = GLUT_KEY_F3; break; - case VK_F4: key = GLUT_KEY_F4; break; - case VK_F5: key = GLUT_KEY_F5; break; - case VK_F6: key = GLUT_KEY_F6; break; - case VK_F7: key = GLUT_KEY_F7; break; - case VK_F8: key = GLUT_KEY_F8; break; - case VK_F9: key = GLUT_KEY_F9; break; - case VK_F10: key = GLUT_KEY_F10; break; - case VK_F11: key = GLUT_KEY_F11; break; - case VK_F12: key = GLUT_KEY_F12; break; - case VK_LEFT: key = GLUT_KEY_LEFT; break; - case VK_UP: key = GLUT_KEY_UP; break; - case VK_RIGHT: key = GLUT_KEY_RIGHT; break; - case VK_DOWN: key = GLUT_KEY_DOWN; break; - case VK_PRIOR: key = GLUT_KEY_PAGE_UP; break; - case VK_NEXT: key = GLUT_KEY_PAGE_DOWN; break; - case VK_HOME: key = GLUT_KEY_HOME; break; - case VK_END: key = GLUT_KEY_END; break; - case VK_INSERT: key = GLUT_KEY_INSERT; break; - case VK_DELETE: - /* Delete is an ASCII character. */ - if (window->keyboardUp) { - window->keyboardUp((unsigned char) 127, point.x, point.y); - } - return 0; - /* *INDENT-ON* */ - default: - if (window->keyboardUp) { - key = MapVirtualKey(wParam, 2); /* Map to ASCII. */ - if (isascii(key) && (key != 0)) { - - /* XXX Attempt to determine modified ASCII character - is quite incomplete. Digits, symbols, CapsLock, - Ctrl, and numeric keypad are all ignored. Fix this. */ - - if (!(__glutModifierMask & ShiftMask)) - key = tolower(key); - window->keyboardUp((unsigned char) key, point.x, point.y); - } - } - __glutModifierMask = (unsigned int) ~0; - return 0; - } - if (window->specialUp) { - window->specialUp(key, point.x, point.y); - } - __glutModifierMask = (unsigned int) ~0; - } - return 0; - - case WM_SYSCHAR: - case WM_CHAR: - window = __glutGetWindow(hwnd); - if (!window) { - break; - } - - /* Bit 30 of lParam is set if key already held down. If - we are ignoring auto repeated key strokes for the window, bail. */ - if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { - break; - } - - /* Win32 is dumb and sends these messages only to the parent - window. Therefore, find out if we're in a child window and - call the child windows keyboard callback if we are. */ - if (window->parent) { - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - hwnd = ChildWindowFromPoint(hwnd, point); - window = __glutGetWindow(hwnd); - } - if (window->keyboard) { - GetCursorPos(&point); - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_CONTROL) < 0) - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - window->keyboard((unsigned char)wParam, point.x, point.y); - __glutModifierMask = (unsigned int) ~0; - } - return 0; - - case WM_SYSKEYDOWN: - case WM_KEYDOWN: - window = __glutGetWindow(hwnd); - if (!window) { - break; - } - - /* Bit 30 of lParam is set if key already held down. If - we are ignoring auto repeated key strokes for the window, bail. */ - if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { - break; - } - - /* Win32 is dumb and sends these messages only to the parent - window. Therefore, find out if we're in a child window and - call the child windows keyboard callback if we are. */ - if (window->parent) { - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - hwnd = ChildWindowFromPoint(hwnd, point); - window = __glutGetWindow(hwnd); - } - if (window->special) { - switch (wParam) { - /* *INDENT-OFF* */ - /* function keys */ - case VK_F1: key = GLUT_KEY_F1; break; - case VK_F2: key = GLUT_KEY_F2; break; - case VK_F3: key = GLUT_KEY_F3; break; - case VK_F4: key = GLUT_KEY_F4; break; - case VK_F5: key = GLUT_KEY_F5; break; - case VK_F6: key = GLUT_KEY_F6; break; - case VK_F7: key = GLUT_KEY_F7; break; - case VK_F8: key = GLUT_KEY_F8; break; - case VK_F9: key = GLUT_KEY_F9; break; - case VK_F10: key = GLUT_KEY_F10; break; - case VK_F11: key = GLUT_KEY_F11; break; - case VK_F12: key = GLUT_KEY_F12; break; - /* directional keys */ - case VK_LEFT: key = GLUT_KEY_LEFT; break; - case VK_UP: key = GLUT_KEY_UP; break; - case VK_RIGHT: key = GLUT_KEY_RIGHT; break; - case VK_DOWN: key = GLUT_KEY_DOWN; break; - /* *INDENT-ON* */ - - case VK_PRIOR: - /* VK_PRIOR is Win32's Page Up */ - key = GLUT_KEY_PAGE_UP; - break; - case VK_NEXT: - /* VK_NEXT is Win32's Page Down */ - key = GLUT_KEY_PAGE_DOWN; - break; - case VK_HOME: - key = GLUT_KEY_HOME; - break; - case VK_END: - key = GLUT_KEY_END; - break; - case VK_INSERT: - key = GLUT_KEY_INSERT; - break; - case VK_DELETE: - goto handleDelete; - default: - goto defproc; - } - GetCursorPos(&point); - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_CONTROL) < 0) - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - window->special(key, point.x, point.y); - __glutModifierMask = (unsigned int) ~0; - } else if (window->keyboard) { - /* Specially handle any keys that match ASCII values but - do not generate Windows WM_SYSCHAR or WM_CHAR messages. */ - switch (wParam) { - case VK_DELETE: - handleDelete: - /* Delete is an ASCII character. */ - GetCursorPos(&point); - ScreenToClient(window->win, &point); - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_CONTROL) < 0) - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - window->keyboard((unsigned char) 127, point.x, point.y); - __glutModifierMask = (unsigned int) ~0; - return 0; - default: - /* Let the following WM_SYSCHAR or WM_CHAR message generate - the keyboard callback. */ - break; - } - } - return 0; - - case WM_LBUTTONDOWN: - button = GLUT_LEFT_BUTTON; - case WM_MBUTTONDOWN: - if (button < 0) - button = GLUT_MIDDLE_BUTTON; - case WM_RBUTTONDOWN: - if (button < 0) - button = GLUT_RIGHT_BUTTON; - - /* finish the menu if we get a button down message (user must have - cancelled the menu). */ - if (__glutMappedMenu) { - /* TODO: take this out once the menu on middle mouse stuff works - properly. */ - if (button == GLUT_MIDDLE_BUTTON) - return 0; - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); - return 0; - } - - /* set the capture so we can get mouse events outside the window */ - SetCapture(hwnd); - - /* Win32 doesn't return the same numbers as X does when the mouse - goes beyond the upper or left side of the window. roll the - Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ - x = LOWORD(lParam); - y = HIWORD(lParam); - if(x & 1 << 15) x -= (1 << 16); - if(y & 1 << 15) y -= (1 << 16); - - window = __glutGetWindow(hwnd); - if (window) { - menu = __glutGetMenuByNum(window->menu[button]); - if (menu) { - point.x = LOWORD(lParam); point.y = HIWORD(lParam); - ClientToScreen(window->win, &point); - __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON : - button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON : - 0x0001; - __glutStartMenu(menu, window, point.x, point.y, x, y); - } else if (window->mouse) { - - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on. */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_CONTROL) < 0) - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - window->mouse(button, GLUT_DOWN, x, y); - __glutModifierMask = (unsigned int)~0; - } else { - /* Stray mouse events. Ignore. */ - } - } - return 0; - - case WM_LBUTTONUP: - button = GLUT_LEFT_BUTTON; - case WM_MBUTTONUP: - if (button < 0) - button = GLUT_MIDDLE_BUTTON; - case WM_RBUTTONUP: - if (button < 0) - button = GLUT_RIGHT_BUTTON; - - /* Bail out if we're processing a menu. */ - if (__glutMappedMenu) { - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - /* if we're getting the middle button up signal, then something - on the menu was selected. */ - if (button == GLUT_MIDDLE_BUTTON) { - return 0; - /* For some reason, the code below always returns -1 even - though the point IS IN THE ITEM! Therefore, just bail out if - we get a middle mouse up. The user must select using the - left mouse button. Stupid Win32. */ -#if 0 - int item = MenuItemFromPoint(hwnd, __glutHMenu, point); - if (item != -1) - __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item); - else - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); -#endif - } else { - __glutItemSelected = NULL; - __glutFinishMenu(hwnd, point.x, point.y); - } - return 0; - } - - /* Release the mouse capture. */ - ReleaseCapture(); - - window = __glutGetWindow(hwnd); - if (window && window->mouse) { - /* Win32 doesn't return the same numbers as X does when the - mouse goes beyond the upper or left side of the window. roll - the Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ - x = LOWORD(lParam); - y = HIWORD(lParam); - if(x & 1 << 15) x -= (1 << 16); - if(y & 1 << 15) y -= (1 << 16); - - __glutSetWindow(window); - __glutModifierMask = 0; - if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ - __glutModifierMask |= ShiftMask; - if (GetKeyState(VK_CONTROL) < 0) - __glutModifierMask |= ControlMask; - if (GetKeyState(VK_MENU) < 0) - __glutModifierMask |= Mod1Mask; - window->mouse(button, GLUT_UP, x, y); - __glutModifierMask = (unsigned int)~0; - } else { - /* Window might have been destroyed and all the - events for the window may not yet be received. */ - } - return 0; - - case WM_ENTERMENULOOP: - /* KLUDGE: create a timer that fires every 100 ms when we start a - menu so that we can still process the idle & timer events (that - way, the timers will fire during a menu pick and so will the - idle func. */ - SetTimer(hwnd, 1, 1, NULL); - return 0; - - case WM_TIMER: -#if 0 - /* If the timer id is 2, then this is the timer that is set up in - the main glut message processing loop, and we don't want to do - anything but acknowledge that we got it. It is used to prevent - CPU spiking when an idle function is installed. */ - if (wParam == 2) - return 0; -#endif - - /* only worry about the idle function and the timeouts, since - these are the only events we expect to process during - processing of a menu. */ - /* we no longer process the idle functions (as outlined in the - README), since drawing can't be done until the menu has - finished...it's pretty lame when the animation goes on, but - doesn't update, so you get this weird jerkiness. */ -#if 0 - if (__glutIdleFunc) - __glutIdleFunc(); -#endif - if (__glutTimerList) - handleTimeouts(); - return 0; - - case WM_EXITMENULOOP: - /* nuke the above created timer...we don't need it anymore, since - the menu is gone now. */ - KillTimer(hwnd, 1); - return 0; - - case WM_MENUSELECT: - if (lParam != 0) - __glutHMenu = (HMENU)lParam; - return 0; - - case WM_COMMAND: - if (__glutMappedMenu) { - if (GetSubMenu(__glutHMenu, LOWORD(wParam))) - __glutItemSelected = NULL; - else - __glutItemSelected = - __glutGetUniqueMenuItem(__glutMappedMenu, LOWORD(wParam)); - GetCursorPos(&point); - ScreenToClient(hwnd, &point); - __glutFinishMenu(hwnd, point.x, point.y); - } - return 0; - - case WM_MOUSEMOVE: - if (!__glutMappedMenu) { - window = __glutGetWindow(hwnd); - if (window) { - /* If motion function registered _and_ buttons held * - down, call motion function... */ - x = LOWORD(lParam); - y = HIWORD(lParam); - - /* Win32 doesn't return the same numbers as X does when the - mouse goes beyond the upper or left side of the window. - roll the Win32's 0..2^16 pointer co-ord range to 0..+/-2^15. */ - if(x & 1 << 15) x -= (1 << 16); - if(y & 1 << 15) y -= (1 << 16); - - if (window->motion && wParam & - (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) { - __glutSetWindow(window); - window->motion(x, y); - } - /* If passive motion function registered _and_ - buttons not held down, call passive motion - function... */ - else if (window->passive && - ((wParam & - (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) == - 0)) { - __glutSetWindow(window); - window->passive(x, y); - } - } - } else { - /* Motion events are thrown away when a pop up menu is - active. */ - } - return 0; - - case WM_GETMINMAXINFO: - /* this voodoo is brought to you by Win32 (again). It allows the - window to be bigger than the screen, and smaller than 100x100 - (although it doesn't seem to help the y minimum). */ - minmax = (LPMINMAXINFO)lParam; - minmax->ptMaxSize.x = __glutScreenWidth; - minmax->ptMaxSize.y = __glutScreenHeight; - minmax->ptMinTrackSize.x = 0; - minmax->ptMinTrackSize.y = 0; - minmax->ptMaxTrackSize.x = __glutScreenWidth + - GetSystemMetrics(SM_CXSIZE) * 2; - minmax->ptMaxTrackSize.y = __glutScreenHeight + - GetSystemMetrics(SM_CXSIZE) * 2 + GetSystemMetrics(SM_CYCAPTION); - return 0; - - case WM_SIZE: - window = __glutGetWindow(hwnd); - if (window) { - width = LOWORD(lParam); - height = HIWORD(lParam); - if (width != window->width || height != window->height) { -#if 0 /* Win32 GLUT does not support overlays for now. */ - if (window->overlay) { - XResizeWindow(__glutDisplay, window->overlay->win, width, height); - } -#endif - window->width = width; - window->height = height; - __glutSetWindow(window); - /* Do not execute OpenGL out of sequence with respect - to the SetWindowPos request! */ - GdiFlush(); - window->reshape(width, height); - window->forceReshape = FALSE; - /* A reshape should be considered like posting a - repair request. */ - __glutPostRedisplay(window, GLUT_REPAIR_WORK); - } - } - return 0; - - case WM_SETCURSOR: - /* If the cursor is not in the client area, then we want to send - this message to the default window procedure ('cause its - probably in the border or title, and we don't handle that - cursor. otherwise, set our cursor. Win32 makes us set the - cursor every time the mouse moves (DUMB!). */ - if(LOWORD(lParam) != HTCLIENT) { - goto defproc; - } - window = __glutGetWindow(hwnd); - if (window) { - __glutSetCursor(window); - } - /* TODO: check out the info in DevStudio on WM_SETCURSOR in the - DefaultAction section. */ - return 1; - - case WM_SETFOCUS: - window = __glutGetWindow(hwnd); - if (window) { - window->entryState = WM_SETFOCUS; - if (window->entry) { - __glutSetWindow(window); - window->entry(GLUT_ENTERED); - /* XXX Generation of fake passive notify? See how much - work the X11 code does to support fake passive notify - callbacks. */ - } - if (window->joystick && __glutCurrentWindow) { - if (__glutCurrentWindow->joyPollInterval > 0) { - MMRESULT result; - - /* Because Win32 will only let one window capture the - joystick at a time, we must capture it when we get the - focus and release it when we lose the focus. */ - result = joySetCapture(__glutCurrentWindow->win, - JOYSTICKID1, 0, TRUE); - if (result != JOYERR_NOERROR) { - return 0; - } - (void) joySetThreshold(JOYSTICKID1, - __glutCurrentWindow->joyPollInterval); - } - } - } - return 0; - - case WM_KILLFOCUS: - window = __glutGetWindow(hwnd); - if (window) { - window->entryState = WM_KILLFOCUS; - if (window->entry) { - __glutSetWindow(window); - window->entry(GLUT_LEFT); - } - if (window->joystick && __glutCurrentWindow) { - if (__glutCurrentWindow->joyPollInterval > 0) { - /* Because Win32 will only let one window capture the - joystick at a time, we must capture it when we get the - focus and release it when we lose the focus. */ - (void) joyReleaseCapture(JOYSTICKID1); - } - } - } - return 0; - case WM_ACTIVATE: - window = __glutGetWindow(hwnd); - /* Make sure we re-select the correct palette if needed. */ - if (LOWORD(wParam)) { - PostMessage(hwnd, WM_PALETTECHANGED, 0, 0); - } - if (window) { - int visState; - - /* HIWORD(wParam) is the minimized flag. */ - visState = !HIWORD(wParam); - updateWindowState(window, visState); - } - return 0; - - /* Colour Palette Management */ - case WM_PALETTECHANGED: - if (hwnd == (HWND)wParam) { - /* Don't respond to the message that we sent! */ - break; - } - /* fall through to WM_QUERYNEWPALETTE */ - - case WM_QUERYNEWPALETTE: - window = __glutGetWindow(hwnd); - if (window && window->colormap) { - UnrealizeObject(window->colormap->cmap); - SelectPalette(window->hdc, window->colormap->cmap, FALSE); - RealizePalette(window->hdc); - return TRUE; - } - return FALSE; - - case MM_JOY1MOVE: - case MM_JOY1ZMOVE: - window = __glutGetWindow(hwnd); - if (window->joystick) { - JOYINFOEX jix; - int x, y, z; - - /* Because WIN32 only supports messages for X, Y, and Z - translations, we must poll for the rest */ - jix.dwSize = sizeof(jix); - jix.dwFlags = JOY_RETURNALL; - joyGetPosEx(JOYSTICKID1,&jix); - -#define SCALE(v) ((int) ((v - 32767)/32.768)) - - /* Convert to integer for scaling. */ - x = jix.dwXpos; - y = jix.dwYpos; - z = jix.dwZpos; - window->joystick(jix.dwButtons, SCALE(x), SCALE(y), SCALE(z)); - - return TRUE; - } - return FALSE; - case MM_JOY1BUTTONDOWN: - case MM_JOY1BUTTONUP: - window = __glutGetWindow(hwnd); - if (window->joystick) { - JOYINFOEX jix; - - /* Because WIN32 only supports messages for X, Y, and Z - translations, we must poll for the rest */ - jix.dwSize = sizeof(jix); - jix.dwFlags = JOY_RETURNALL; - joyGetPosEx(JOYSTICKID1,&jix); - - return TRUE; - } - return FALSE; - -#if 0 - /* Miscellaneous messages (don't really need to enumerate them, - but it's good to know what you're not getting sometimes). */ - case WM_DISPLAYCHANGE: - break; - case WM_NCHITTEST: - /* This event is generated by every mouse move event. */ - goto defproc; - case WM_NCMOUSEMOVE: - goto defproc; - case WM_NCACTIVATE: - goto defproc; - case WM_NCPAINT: - goto defproc; - case WM_NCCALCSIZE: - goto defproc; - case WM_NCCREATE: - goto defproc; - case WM_NCDESTROY: - goto defproc; - case WM_NCLBUTTONDOWN: - goto defproc; - case WM_SETTEXT: - goto defproc; - case WM_GETTEXT: - goto defproc; - case WM_ACTIVATEAPP: - goto defproc; - case WM_GETICON: - goto defproc; - case WM_ERASEBKGND: - goto defproc; - case WM_WINDOWPOSCHANGING: - goto defproc; - case WM_WINDOWPOSCHANGED: - goto defproc; - case WM_MOUSEACTIVATE: - goto defproc; - case WM_SHOWWINDOW: - goto defproc; - case WM_MOVING: - goto defproc; - case WM_MOVE: - goto defproc; - case WM_KEYUP: - goto defproc; - case WM_CAPTURECHANGED: - goto defproc; - case WM_SYSCOMMAND: - goto defproc; - case WM_ENTERSIZEMOVE: - goto defproc; - case WM_ENTERIDLE: - goto defproc; -#endif - - default: - goto defproc; - } - -defproc: - return DefWindowProc(hwnd, msg, wParam, lParam); -} - -#endif - -#if defined(__OS2PM__) -Bool __glutSetWindowText(Window window, char *text) -{ - return WinSetWindowText(window, (PCSZ)text); - -} - -#endif +/* os2_winproc.c */ + + +#define INCL_DEV +#include "WarpGL.h" +#include "GL/os2mesa.h" + + +#define _MEERROR_H_ +#include /* It is from MMPM toolkit */ +#include +#include + + +#include "os2mesadef.h" +#include "glutint.h" + + +#define POKA 0 + +#if POKA + +extern unsigned __glutMenuButton; +extern GLUTidleCB __glutIdleFunc; +extern GLUTtimer *__glutTimerList; +extern void handleTimeouts(void); +extern GLUTmenuItem *__glutGetUniqueMenuItem(GLUTmenu * menu, int unique); +static HMENU __glutHMenu; + +#endif + +extern void _mesa_ResizeBuffersMESA( void ); + + +MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); +MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ); +void updateWindowState(GLUTwindow *window, int visState); + +volatile extern HAB hab; /* PM anchor block handle */ +volatile extern HPS hpsCurrent; + +RECTL rCtls[52]; +ULONG ulNumRcls; + +MRESULT EXPENTRY GlutWindowChildProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ) +{ MRESULT rc; + rc = GlutWindowProc(hwnd, msg, mp1, mp2 ); + return rc; +} + +MRESULT EXPENTRY GlutWindowProc( HWND hwnd, ULONG msg, MPARAM mp1, MPARAM mp2 ) +{ + HPS hps = NULLHANDLE; /* presentation space handle */ + GLUTwindow* window; /* GLUT window associated with message. */ + GLUTmenu* menu; /* GLUT menu associated with message. */ + RECTL rclClient; + POINTL point; + int button = -1,rc,key; + + +/* Process the message. */ + + switch( msg ) + { + case WM_CREATE: + { + SIZEL sizl = { 0L, 0L }; + LONG *alCaps; + HDC hdc; + + /*+-----------------------------------------------------------------+*/ + /*| The client window is being created. Create the semaphore to |*/ + /*| control access to the presentation space. Then create the |*/ + /*| thread that will draw the lines. |*/ + /*+-----------------------------------------------------------------+*/ + // DosCreateMutexSem( (PSZ)NULL, &hmtxPS, 0UL, FALSE ); + + hdc = WinOpenWindowDC(hwnd); + + /*+-----------------------------------------------------------------+*/ + /*| Create a non-cached presentation space. We will not release |*/ + /*| this PS, as we will be Selecting a Palette to this PS and then |*/ + /*| animating the palette. Upon releasing a PS the palette is no |*/ + /*| longer selected for obvious reasons. |*/ + /*+-----------------------------------------------------------------+*/ + hpsCurrent = GpiCreatePS( hab, + hdc, + &sizl, + PU_PELS | GPIF_DEFAULT | + GPIT_MICRO | GPIA_ASSOC ); +// DevQueryCaps( hdc, lStart, lCount, alCaps ); +// fPaletteCaps = alCaps[CAPS_ADDITIONAL_GRAPHICS] & CAPS_PALETTE_MANAGER; +// PaletteInit(3); + /* пеpевод hpsBuffer в pежим RGB color table */ + + GpiCreateLogColorTable(hpsCurrent,0 ,LCOLF_RGB,0,0,NULL); + GpiSetPattern(hpsCurrent,PATSYM_SOLID); + GpiSetPatternSet(hpsCurrent,LCID_DEFAULT); + + } + break; + + return 0; + case WM_CLOSE: + WinPostMsg( hwnd, WM_QUIT, NULL, NULL ); + + return 0; + + case WM_PAINT: + window = __glutGetWindow(hwnd); + if (window) + { + PWMC ctx; +// hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); + hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); + // blit Dive buffer to screen. + + { + SWP swp; // Window position + POINTL pointl; // Point to offset from Desktop + + // Convert the point to offset from desktop lower left. + pointl.x = 0; + pointl.y = 0; + WinMapWindowPoints ( hwnd, HWND_DESKTOP, &pointl, 1 ); + + +// ctx = window->ctx; +// ctx->xDiveScr = pointl.x; +// ctx->yDiveScr = pointl.y; + } +// rc = DiveBlitImage (ctx->hDive, +// ctx->ulDiveBufferNumber, +// DIVE_BUFFER_SCREEN ); +// + + if (window->win == hwnd) { + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } else if (window->overlay && window->overlay->win == hwnd) { + __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK); + } + WinEndPaint(hps); + } else { + + hps = WinBeginPaint(hwnd,NULLHANDLE,&rclClient); + WinFillRect(hps, &rclClient, CLR_WHITE); + WinEndPaint(hps); + } + break; + + case WM_VRNDISABLED: + +// pwinData->fDataInProcess = TRUE; +// DiveSetupBlitter ( pwinData->hDive, 0 ); +// pwinData->fVrnDisabled = TRUE; + break; + + case WM_VRNENABLED: + { HRGN hrgn; /* Region handle */ + RGNRECT rgnCtl; /* Processing control structure */ +// RECTL rCtls[52]; +// ULONG ulNumRcls; + +// pwinData->fDataInProcess = TRUE; + hps = WinGetPS ( hwnd ); + if ( !hps ) + break; + hrgn = GpiCreateRegion ( hps, 0L, NULL ); + if ( hrgn ) + { /* NOTE: If mp1 is zero, then this was just a move message. + ** Illustrate the visible region on a WM_VRNENABLE. + */ + WinQueryVisibleRegion ( hwnd, hrgn ); + rgnCtl.ircStart = 0; + rgnCtl.crc = 50; + rgnCtl.ulDirection = 1; + + /* Get the all ORed rectangles */ + if ( GpiQueryRegionRects ( hps, hrgn, NULL, + &rgnCtl, rCtls) ) + { + ulNumRcls = rgnCtl.crcReturned; + + /* Now find the window position and size, relative to parent. + */ +// WinQueryWindowPos ( pwinData->hwndClient, &pwinData->swp ); + +// rcl.xLeft = 0; +// rcl.yBottom = 0; + + /* Convert the point to offset from desktop lower left. + */ +// pointl.x = pwinData->swp.x; +// pointl.y = pwinData->swp.y; + +// WinMapWindowPoints ( pwinData->hwndFrame, +// HWND_DESKTOP, &pointl, 1 ); + +// pwinData->cxWindowPos = pointl.x; +// pwinData->cyWindowPos = pointl.y; + + } + GpiDestroyRegion( hps, hrgn ); + } + WinReleasePS( hps ); + + } + break; + + case WM_SIZE: + window = __glutGetWindow(hwnd); + if (window) + { int width,height; + width = SHORT1FROMMP(mp2); + height = SHORT2FROMMP(mp2); + if (width != window->width || height != window->height) { +#if 0 /* Win32 GLUT does not support overlays for now. */ + if (window->overlay) { + XResizeWindow(__glutDisplay, window->overlay->win, width, height); + } +#endif + window->width = width; + window->height = height; + __glutSetWindow(window); + if(width <= 0 || height <= 0) + break; + _mesa_ResizeBuffersMESA(); + + /* Do not execute OpenGL out of sequence with respect + to the SetWindowPos request! */ + window->reshape(width, height); + window->forceReshape = FALSE; + /* A reshape should be considered like posting a + repair request. */ + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } + } + return 0; + case WM_SHOW: + window = __glutGetWindow(hwnd); + if (window) { + int visState; + visState = SHORT1FROMMP( mp1 ); + updateWindowState(window, visState); + } + return 0; + + case WM_ACTIVATE: + window = __glutGetWindow(hwnd); +// /* Make sure we re-select the correct palette if needed. */ +// if (LOWORD(wParam)) { +// PostMessage(hwnd, WM_PALETTECHANGED, 0, 0); +// } + if (window) { + int visState; + visState = SHORT1FROMMP( mp1 ); + updateWindowState(window, visState); + } + return 0; + + case WM_CHAR: + { USHORT fsflags; + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + fsflags = SHORT1FROMMP(mp1); +/* ?? */ + if((fsflags & KC_KEYUP) ) /* игноpиpуем отжатие кнопки, pеагиpуем только на нажатие */ + break; +/////////////////////////////////////////////////// + if(!(fsflags & KC_CHAR) ) + { + if (!(fsflags & KC_VIRTUALKEY)) + break; + key = 0; + /* Get the virtual key from mp2. */ + switch (SHORT2FROMMP(mp2)) + { +/* directional keys */ + case VK_LEFT: key = GLUT_KEY_LEFT; break; + case VK_UP: key = GLUT_KEY_UP; break; + case VK_RIGHT: key = GLUT_KEY_RIGHT; break; + case VK_DOWN: key = GLUT_KEY_DOWN; break; + + case VK_PAGEUP: key = GLUT_KEY_PAGE_UP; break; + case VK_PAGEDOWN:key = GLUT_KEY_PAGE_DOWN; break; + case VK_HOME: key = GLUT_KEY_HOME;break; + case VK_END: key = GLUT_KEY_END; break; + case VK_INSERT: key = GLUT_KEY_INSERT; break; + +/* function keys */ + case VK_F1 : key = GLUT_KEY_F1; break; + case VK_F2 : key = GLUT_KEY_F2; break; + case VK_F3 : key = GLUT_KEY_F3; break; + case VK_F4 : key = GLUT_KEY_F4; break; + case VK_F5 : key = GLUT_KEY_F5; break; + case VK_F6 : key = GLUT_KEY_F6; break; + case VK_F7 : key = GLUT_KEY_F7; break; + case VK_F8 : key = GLUT_KEY_F8; break; + case VK_F9 : key = GLUT_KEY_F9; break; + case VK_F10: key = GLUT_KEY_F10;break; + case VK_F11: key = GLUT_KEY_F11; break; + case VK_F12: key = GLUT_KEY_F12; break; + case VK_ESC: key = -1; break; /* Character codes */ + case VK_SPACE: key = -1; break; + case VK_TAB: key = -1; break; + } + if(!key) + { break; /* Key Not implemented */ + } + if(key > 0) + { if (!window->special) /* не установлено обработчика */ + break; + + WinQueryPointerPos(HWND_DESKTOP,&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */ + __glutModifierMask |= ShiftMask; + if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) + __glutModifierMask |= ControlMask; + if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) + __glutModifierMask |= Mod1Mask; + window->special(key, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + return 0; + } + + } +///////////////////////////////////////////////////// + /* If we are ignoring auto repeated key strokes for the window, bail. */ + if (window->ignoreKeyRepeat && (CHAR3FROMMP(mp1)) ) + break; + if(!((unsigned char)SHORT1FROMMP(mp2)) ) /* игноpиpуем несимвольные коды */ + break; + if (window->keyboard) { + WinQueryPointerPos(HWND_DESKTOP,&point); + + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if(WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* high order bit is on */ + __glutModifierMask |= ShiftMask; + if(WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) + __glutModifierMask |= ControlMask; + if(WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) + __glutModifierMask |= Mod1Mask; + window->keyboard((unsigned char)SHORT1FROMMP(mp2), point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + } + return 0; + } /* endof case WM_CHAR: */ +//////////////////////////////////////////////// + case WM_BUTTON1DOWN: + button = GLUT_LEFT_BUTTON; + case WM_BUTTON3DOWN: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_BUTTON2DOWN: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + { POINTS psh; + psh = *((POINTS *)&mp1); + point.x = psh.x; + point.y = psh.y; + } + /* finish the menu if we get a button down message (user must have + cancelled the menu). */ + if (__glutMappedMenu) { + /* TODO: take this out once the menu on middle mouse stuff works + properly. */ + if (button == GLUT_MIDDLE_BUTTON) + return 0; + /* get current mouse pointer position */ +// WinQueryPointerPos(HWND_DESKTOP,&point); + /* map from desktop to client window */ +// WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1); + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + return 0; + } + window = __glutGetWindow(hwnd); + if (window) { + window->buttonDownState = button+1; + menu = __glutGetMenuByNum(window->menu[button]); + if (menu) { +//todo +// __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON : +// button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON : +// 0x0001; +// __glutStartMenu(menu, window, point.x, point.y, x, y); + } else if (window->mouse) { + + __glutSetWindow(window); + __glutModifierMask = 0; + if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on. */ + __glutModifierMask |= ShiftMask; + if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) + __glutModifierMask |= ControlMask; + if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_DOWN, point.x, point.y); + __glutModifierMask = (unsigned int)~0; + } else { + /* Stray mouse events. Ignore. */ + } + } + return 0; + + break; +/********************************************/ + case WM_BUTTON1UP: + button = GLUT_LEFT_BUTTON; + case WM_BUTTON3UP: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_BUTTON2UP: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + { POINTS psh; + psh = *((POINTS *)&mp1); + point.x = psh.x; + point.y = psh.y; + } + /* Bail out if we're processing a menu. */ + /* Bail out = выброситься с парашутом */ + if (__glutMappedMenu) { + WinQueryPointerPos(HWND_DESKTOP,&point); + WinMapWindowPoints(HWND_DESKTOP, hwnd, &point, 1); + /* if we're getting the middle button up signal, then something + on the menu was selected. */ + if (button == GLUT_MIDDLE_BUTTON) { + return 0; + /* For some reason, the code below always returns -1 even + though the point IS IN THE ITEM! Therefore, just bail out if + we get a middle mouse up. The user must select using the + left mouse button. Stupid Win32. */ +#if 0 + int item = MenuItemFromPoint(hwnd, __glutHMenu, point); + if (item != -1) + __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item); + else + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); +#endif + } else { + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + } + return 0; + } + + window = __glutGetWindow(hwnd); + if(window) + window->buttonDownState = 0; + + if (window && window->mouse) { + __glutSetWindow(window); + __glutModifierMask = 0; + if (WinGetKeyState(HWND_DESKTOP,VK_SHIFT) & 0x8000) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (WinGetKeyState(HWND_DESKTOP,VK_CTRL) & 0x8000) + __glutModifierMask |= ControlMask; + if (WinGetKeyState(HWND_DESKTOP,VK_MENU) & 0x8000) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_UP, point.x, point.y); + + __glutModifierMask = (unsigned int)~0; + } else { + /* Window might have been destroyed and all the + events for the window may not yet be received. */ + } + return 0; + + + break; +////////////////////////////////////////////////// + case WM_COMMAND: + window = __glutGetWindow(hwnd); + if (window) + { if (window->wm_command) + window->wm_command(hwnd,mp1,mp2); + } + break; + + case WM_MOUSEMOVE: + if (!__glutMappedMenu) { + window = __glutGetWindow(hwnd); + if (window) { + /* If motion function registered _and_ buttons held * + down, call motion function... */ + { POINTS psh; + psh = *((POINTS *)&mp1); + point.x = psh.x; + point.y = psh.y; + } + + if (window->motion && window->buttonDownState) { + __glutSetWindow(window); + window->motion(point.x, point.y); + } + /* If passive motion function registered _and_ + buttons not held down, call passive motion + function... */ + else if (window->passive && !window->buttonDownState) { + __glutSetWindow(window); + window->passive(point.x, point.y); + } + } + } else { + /* Motion events are thrown away when a pop up menu is + active. */ + } + return 0; + + + default: + /* For all other messages, let the default window procedure process them. */ + return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) ); + + } //endof switch( msg ) + return ( WinDefWindowProc( hwnd, msg, mp1, mp2 ) ); +// return NULL; +} + +void APIENTRY glutCommandFunc(GLUTcommandCB Func) +{ +extern GLUTwindow *__glutCurrentWindow; + __glutCurrentWindow->wm_command = Func; +} + + + + +void +updateWindowState(GLUTwindow *window, int visState) +{ + GLUTwindow* child; + + /* XXX shownState and visState are the same in Win32. */ + window->shownState = visState; + if (visState != window->visState) { + if (window->windowStatus) { + window->visState = visState; + __glutSetWindow(window); + window->windowStatus(visState); + } + } + /* Since Win32 only sends an activate for the toplevel window, + update the visibility for all the child windows. */ + child = window->children; + while (child) { + updateWindowState(child, visState); + child = child->siblings; + } +} + +#if POKA + +LONG WINAPI +__glutWindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) +{ + POINT point; /* Point structure. */ + PAINTSTRUCT ps; /* Paint structure. */ + LPMINMAXINFO minmax; /* Minimum/maximum info structure. */ + GLUTwindow* window; /* GLUT window associated with message. */ + GLUTmenu* menu; /* GLUT menu associated with message. */ + int x, y, width, height, key; + int button = -1; + + switch(msg) { + case WM_CREATE: + return 0; + case WM_CLOSE: + PostQuitMessage(0); + return 0; +#if 0 + case WM_DESTROY: + /* XXX NVidia's NT OpenGL can have problems closing down + its OpenGL internal data structures if we just allow + the process to terminate without unbinding and deleting + the windows context. Apparently, DirectDraw unloads + before OPENGL32.DLL in the close down sequence, but + NVidia's NT OpenGL needs DirectDraw to close down its + data structures. */ + window = __glutGetWindow(hwnd); + if (window) { + if (window->ctx) { + wglMakeCurrent(NULL, NULL); + wglDeleteContext(window->ctx); + } + } + return 0; +#endif + + case WM_SYSKEYUP: + case WM_KEYUP: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->specialUp || window->keyboardUp) { + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + switch (wParam) { + /* *INDENT-OFF* */ + case VK_F1: key = GLUT_KEY_F1; break; + case VK_F2: key = GLUT_KEY_F2; break; + case VK_F3: key = GLUT_KEY_F3; break; + case VK_F4: key = GLUT_KEY_F4; break; + case VK_F5: key = GLUT_KEY_F5; break; + case VK_F6: key = GLUT_KEY_F6; break; + case VK_F7: key = GLUT_KEY_F7; break; + case VK_F8: key = GLUT_KEY_F8; break; + case VK_F9: key = GLUT_KEY_F9; break; + case VK_F10: key = GLUT_KEY_F10; break; + case VK_F11: key = GLUT_KEY_F11; break; + case VK_F12: key = GLUT_KEY_F12; break; + case VK_LEFT: key = GLUT_KEY_LEFT; break; + case VK_UP: key = GLUT_KEY_UP; break; + case VK_RIGHT: key = GLUT_KEY_RIGHT; break; + case VK_DOWN: key = GLUT_KEY_DOWN; break; + case VK_PRIOR: key = GLUT_KEY_PAGE_UP; break; + case VK_NEXT: key = GLUT_KEY_PAGE_DOWN; break; + case VK_HOME: key = GLUT_KEY_HOME; break; + case VK_END: key = GLUT_KEY_END; break; + case VK_INSERT: key = GLUT_KEY_INSERT; break; + case VK_DELETE: + /* Delete is an ASCII character. */ + if (window->keyboardUp) { + window->keyboardUp((unsigned char) 127, point.x, point.y); + } + return 0; + /* *INDENT-ON* */ + default: + if (window->keyboardUp) { + key = MapVirtualKey(wParam, 2); /* Map to ASCII. */ + if (isascii(key) && (key != 0)) { + + /* XXX Attempt to determine modified ASCII character + is quite incomplete. Digits, symbols, CapsLock, + Ctrl, and numeric keypad are all ignored. Fix this. */ + + if (!(__glutModifierMask & ShiftMask)) + key = tolower(key); + window->keyboardUp((unsigned char) key, point.x, point.y); + } + } + __glutModifierMask = (unsigned int) ~0; + return 0; + } + if (window->specialUp) { + window->specialUp(key, point.x, point.y); + } + __glutModifierMask = (unsigned int) ~0; + } + return 0; + + case WM_SYSCHAR: + case WM_CHAR: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + + /* Bit 30 of lParam is set if key already held down. If + we are ignoring auto repeated key strokes for the window, bail. */ + if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { + break; + } + + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->keyboard) { + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->keyboard((unsigned char)wParam, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + } + return 0; + + case WM_SYSKEYDOWN: + case WM_KEYDOWN: + window = __glutGetWindow(hwnd); + if (!window) { + break; + } + + /* Bit 30 of lParam is set if key already held down. If + we are ignoring auto repeated key strokes for the window, bail. */ + if (window->ignoreKeyRepeat && (lParam & (1 << 30)) ) { + break; + } + + /* Win32 is dumb and sends these messages only to the parent + window. Therefore, find out if we're in a child window and + call the child windows keyboard callback if we are. */ + if (window->parent) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + hwnd = ChildWindowFromPoint(hwnd, point); + window = __glutGetWindow(hwnd); + } + if (window->special) { + switch (wParam) { + /* *INDENT-OFF* */ + /* function keys */ + case VK_F1: key = GLUT_KEY_F1; break; + case VK_F2: key = GLUT_KEY_F2; break; + case VK_F3: key = GLUT_KEY_F3; break; + case VK_F4: key = GLUT_KEY_F4; break; + case VK_F5: key = GLUT_KEY_F5; break; + case VK_F6: key = GLUT_KEY_F6; break; + case VK_F7: key = GLUT_KEY_F7; break; + case VK_F8: key = GLUT_KEY_F8; break; + case VK_F9: key = GLUT_KEY_F9; break; + case VK_F10: key = GLUT_KEY_F10; break; + case VK_F11: key = GLUT_KEY_F11; break; + case VK_F12: key = GLUT_KEY_F12; break; + /* directional keys */ + case VK_LEFT: key = GLUT_KEY_LEFT; break; + case VK_UP: key = GLUT_KEY_UP; break; + case VK_RIGHT: key = GLUT_KEY_RIGHT; break; + case VK_DOWN: key = GLUT_KEY_DOWN; break; + /* *INDENT-ON* */ + + case VK_PRIOR: + /* VK_PRIOR is Win32's Page Up */ + key = GLUT_KEY_PAGE_UP; + break; + case VK_NEXT: + /* VK_NEXT is Win32's Page Down */ + key = GLUT_KEY_PAGE_DOWN; + break; + case VK_HOME: + key = GLUT_KEY_HOME; + break; + case VK_END: + key = GLUT_KEY_END; + break; + case VK_INSERT: + key = GLUT_KEY_INSERT; + break; + case VK_DELETE: + goto handleDelete; + default: + goto defproc; + } + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->special(key, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + } else if (window->keyboard) { + /* Specially handle any keys that match ASCII values but + do not generate Windows WM_SYSCHAR or WM_CHAR messages. */ + switch (wParam) { + case VK_DELETE: + handleDelete: + /* Delete is an ASCII character. */ + GetCursorPos(&point); + ScreenToClient(window->win, &point); + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->keyboard((unsigned char) 127, point.x, point.y); + __glutModifierMask = (unsigned int) ~0; + return 0; + default: + /* Let the following WM_SYSCHAR or WM_CHAR message generate + the keyboard callback. */ + break; + } + } + return 0; + + case WM_LBUTTONDOWN: + button = GLUT_LEFT_BUTTON; + case WM_MBUTTONDOWN: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_RBUTTONDOWN: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + + /* finish the menu if we get a button down message (user must have + cancelled the menu). */ + if (__glutMappedMenu) { + /* TODO: take this out once the menu on middle mouse stuff works + properly. */ + if (button == GLUT_MIDDLE_BUTTON) + return 0; + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + return 0; + } + + /* set the capture so we can get mouse events outside the window */ + SetCapture(hwnd); + + /* Win32 doesn't return the same numbers as X does when the mouse + goes beyond the upper or left side of the window. roll the + Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ + x = LOWORD(lParam); + y = HIWORD(lParam); + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + window = __glutGetWindow(hwnd); + if (window) { + menu = __glutGetMenuByNum(window->menu[button]); + if (menu) { + point.x = LOWORD(lParam); point.y = HIWORD(lParam); + ClientToScreen(window->win, &point); + __glutMenuButton = button == GLUT_RIGHT_BUTTON ? TPM_RIGHTBUTTON : + button == GLUT_LEFT_BUTTON ? TPM_LEFTBUTTON : + 0x0001; + __glutStartMenu(menu, window, point.x, point.y, x, y); + } else if (window->mouse) { + + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on. */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_DOWN, x, y); + __glutModifierMask = (unsigned int)~0; + } else { + /* Stray mouse events. Ignore. */ + } + } + return 0; + + case WM_LBUTTONUP: + button = GLUT_LEFT_BUTTON; + case WM_MBUTTONUP: + if (button < 0) + button = GLUT_MIDDLE_BUTTON; + case WM_RBUTTONUP: + if (button < 0) + button = GLUT_RIGHT_BUTTON; + + /* Bail out if we're processing a menu. */ + if (__glutMappedMenu) { + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + /* if we're getting the middle button up signal, then something + on the menu was selected. */ + if (button == GLUT_MIDDLE_BUTTON) { + return 0; + /* For some reason, the code below always returns -1 even + though the point IS IN THE ITEM! Therefore, just bail out if + we get a middle mouse up. The user must select using the + left mouse button. Stupid Win32. */ +#if 0 + int item = MenuItemFromPoint(hwnd, __glutHMenu, point); + if (item != -1) + __glutItemSelected = (GLUTmenuItem*)GetMenuItemID(__glutHMenu, item); + else + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); +#endif + } else { + __glutItemSelected = NULL; + __glutFinishMenu(hwnd, point.x, point.y); + } + return 0; + } + + /* Release the mouse capture. */ + ReleaseCapture(); + + window = __glutGetWindow(hwnd); + if (window && window->mouse) { + /* Win32 doesn't return the same numbers as X does when the + mouse goes beyond the upper or left side of the window. roll + the Win32's 0..2^16 pointer co-ord range to 0 +/- 2^15. */ + x = LOWORD(lParam); + y = HIWORD(lParam); + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + __glutSetWindow(window); + __glutModifierMask = 0; + if (GetKeyState(VK_SHIFT) < 0) /* < 0 = high order bit is on */ + __glutModifierMask |= ShiftMask; + if (GetKeyState(VK_CONTROL) < 0) + __glutModifierMask |= ControlMask; + if (GetKeyState(VK_MENU) < 0) + __glutModifierMask |= Mod1Mask; + window->mouse(button, GLUT_UP, x, y); + __glutModifierMask = (unsigned int)~0; + } else { + /* Window might have been destroyed and all the + events for the window may not yet be received. */ + } + return 0; + + case WM_ENTERMENULOOP: + /* KLUDGE: create a timer that fires every 100 ms when we start a + menu so that we can still process the idle & timer events (that + way, the timers will fire during a menu pick and so will the + idle func. */ + SetTimer(hwnd, 1, 1, NULL); + return 0; + + case WM_TIMER: +#if 0 + /* If the timer id is 2, then this is the timer that is set up in + the main glut message processing loop, and we don't want to do + anything but acknowledge that we got it. It is used to prevent + CPU spiking when an idle function is installed. */ + if (wParam == 2) + return 0; +#endif + + /* only worry about the idle function and the timeouts, since + these are the only events we expect to process during + processing of a menu. */ + /* we no longer process the idle functions (as outlined in the + README), since drawing can't be done until the menu has + finished...it's pretty lame when the animation goes on, but + doesn't update, so you get this weird jerkiness. */ +#if 0 + if (__glutIdleFunc) + __glutIdleFunc(); +#endif + if (__glutTimerList) + handleTimeouts(); + return 0; + + case WM_EXITMENULOOP: + /* nuke the above created timer...we don't need it anymore, since + the menu is gone now. */ + KillTimer(hwnd, 1); + return 0; + + case WM_MENUSELECT: + if (lParam != 0) + __glutHMenu = (HMENU)lParam; + return 0; + + case WM_COMMAND: + if (__glutMappedMenu) { + if (GetSubMenu(__glutHMenu, LOWORD(wParam))) + __glutItemSelected = NULL; + else + __glutItemSelected = + __glutGetUniqueMenuItem(__glutMappedMenu, LOWORD(wParam)); + GetCursorPos(&point); + ScreenToClient(hwnd, &point); + __glutFinishMenu(hwnd, point.x, point.y); + } + return 0; + + case WM_MOUSEMOVE: + if (!__glutMappedMenu) { + window = __glutGetWindow(hwnd); + if (window) { + /* If motion function registered _and_ buttons held * + down, call motion function... */ + x = LOWORD(lParam); + y = HIWORD(lParam); + + /* Win32 doesn't return the same numbers as X does when the + mouse goes beyond the upper or left side of the window. + roll the Win32's 0..2^16 pointer co-ord range to 0..+/-2^15. */ + if(x & 1 << 15) x -= (1 << 16); + if(y & 1 << 15) y -= (1 << 16); + + if (window->motion && wParam & + (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) { + __glutSetWindow(window); + window->motion(x, y); + } + /* If passive motion function registered _and_ + buttons not held down, call passive motion + function... */ + else if (window->passive && + ((wParam & + (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON)) == + 0)) { + __glutSetWindow(window); + window->passive(x, y); + } + } + } else { + /* Motion events are thrown away when a pop up menu is + active. */ + } + return 0; + + case WM_GETMINMAXINFO: + /* this voodoo is brought to you by Win32 (again). It allows the + window to be bigger than the screen, and smaller than 100x100 + (although it doesn't seem to help the y minimum). */ + minmax = (LPMINMAXINFO)lParam; + minmax->ptMaxSize.x = __glutScreenWidth; + minmax->ptMaxSize.y = __glutScreenHeight; + minmax->ptMinTrackSize.x = 0; + minmax->ptMinTrackSize.y = 0; + minmax->ptMaxTrackSize.x = __glutScreenWidth + + GetSystemMetrics(SM_CXSIZE) * 2; + minmax->ptMaxTrackSize.y = __glutScreenHeight + + GetSystemMetrics(SM_CXSIZE) * 2 + GetSystemMetrics(SM_CYCAPTION); + return 0; + + case WM_SIZE: + window = __glutGetWindow(hwnd); + if (window) { + width = LOWORD(lParam); + height = HIWORD(lParam); + if (width != window->width || height != window->height) { +#if 0 /* Win32 GLUT does not support overlays for now. */ + if (window->overlay) { + XResizeWindow(__glutDisplay, window->overlay->win, width, height); + } +#endif + window->width = width; + window->height = height; + __glutSetWindow(window); + /* Do not execute OpenGL out of sequence with respect + to the SetWindowPos request! */ + GdiFlush(); + window->reshape(width, height); + window->forceReshape = FALSE; + /* A reshape should be considered like posting a + repair request. */ + __glutPostRedisplay(window, GLUT_REPAIR_WORK); + } + } + return 0; + + case WM_SETCURSOR: + /* If the cursor is not in the client area, then we want to send + this message to the default window procedure ('cause its + probably in the border or title, and we don't handle that + cursor. otherwise, set our cursor. Win32 makes us set the + cursor every time the mouse moves (DUMB!). */ + if(LOWORD(lParam) != HTCLIENT) { + goto defproc; + } + window = __glutGetWindow(hwnd); + if (window) { + __glutSetCursor(window); + } + /* TODO: check out the info in DevStudio on WM_SETCURSOR in the + DefaultAction section. */ + return 1; + + case WM_SETFOCUS: + window = __glutGetWindow(hwnd); + if (window) { + window->entryState = WM_SETFOCUS; + if (window->entry) { + __glutSetWindow(window); + window->entry(GLUT_ENTERED); + /* XXX Generation of fake passive notify? See how much + work the X11 code does to support fake passive notify + callbacks. */ + } + if (window->joystick && __glutCurrentWindow) { + if (__glutCurrentWindow->joyPollInterval > 0) { + MMRESULT result; + + /* Because Win32 will only let one window capture the + joystick at a time, we must capture it when we get the + focus and release it when we lose the focus. */ + result = joySetCapture(__glutCurrentWindow->win, + JOYSTICKID1, 0, TRUE); + if (result != JOYERR_NOERROR) { + return 0; + } + (void) joySetThreshold(JOYSTICKID1, + __glutCurrentWindow->joyPollInterval); + } + } + } + return 0; + + case WM_KILLFOCUS: + window = __glutGetWindow(hwnd); + if (window) { + window->entryState = WM_KILLFOCUS; + if (window->entry) { + __glutSetWindow(window); + window->entry(GLUT_LEFT); + } + if (window->joystick && __glutCurrentWindow) { + if (__glutCurrentWindow->joyPollInterval > 0) { + /* Because Win32 will only let one window capture the + joystick at a time, we must capture it when we get the + focus and release it when we lose the focus. */ + (void) joyReleaseCapture(JOYSTICKID1); + } + } + } + return 0; + case WM_ACTIVATE: + window = __glutGetWindow(hwnd); + /* Make sure we re-select the correct palette if needed. */ + if (LOWORD(wParam)) { + PostMessage(hwnd, WM_PALETTECHANGED, 0, 0); + } + if (window) { + int visState; + + /* HIWORD(wParam) is the minimized flag. */ + visState = !HIWORD(wParam); + updateWindowState(window, visState); + } + return 0; + + /* Colour Palette Management */ + case WM_PALETTECHANGED: + if (hwnd == (HWND)wParam) { + /* Don't respond to the message that we sent! */ + break; + } + /* fall through to WM_QUERYNEWPALETTE */ + + case WM_QUERYNEWPALETTE: + window = __glutGetWindow(hwnd); + if (window && window->colormap) { + UnrealizeObject(window->colormap->cmap); + SelectPalette(window->hdc, window->colormap->cmap, FALSE); + RealizePalette(window->hdc); + return TRUE; + } + return FALSE; + + case MM_JOY1MOVE: + case MM_JOY1ZMOVE: + window = __glutGetWindow(hwnd); + if (window->joystick) { + JOYINFOEX jix; + int x, y, z; + + /* Because WIN32 only supports messages for X, Y, and Z + translations, we must poll for the rest */ + jix.dwSize = sizeof(jix); + jix.dwFlags = JOY_RETURNALL; + joyGetPosEx(JOYSTICKID1,&jix); + +#define SCALE(v) ((int) ((v - 32767)/32.768)) + + /* Convert to integer for scaling. */ + x = jix.dwXpos; + y = jix.dwYpos; + z = jix.dwZpos; + window->joystick(jix.dwButtons, SCALE(x), SCALE(y), SCALE(z)); + + return TRUE; + } + return FALSE; + case MM_JOY1BUTTONDOWN: + case MM_JOY1BUTTONUP: + window = __glutGetWindow(hwnd); + if (window->joystick) { + JOYINFOEX jix; + + /* Because WIN32 only supports messages for X, Y, and Z + translations, we must poll for the rest */ + jix.dwSize = sizeof(jix); + jix.dwFlags = JOY_RETURNALL; + joyGetPosEx(JOYSTICKID1,&jix); + + return TRUE; + } + return FALSE; + +#if 0 + /* Miscellaneous messages (don't really need to enumerate them, + but it's good to know what you're not getting sometimes). */ + case WM_DISPLAYCHANGE: + break; + case WM_NCHITTEST: + /* This event is generated by every mouse move event. */ + goto defproc; + case WM_NCMOUSEMOVE: + goto defproc; + case WM_NCACTIVATE: + goto defproc; + case WM_NCPAINT: + goto defproc; + case WM_NCCALCSIZE: + goto defproc; + case WM_NCCREATE: + goto defproc; + case WM_NCDESTROY: + goto defproc; + case WM_NCLBUTTONDOWN: + goto defproc; + case WM_SETTEXT: + goto defproc; + case WM_GETTEXT: + goto defproc; + case WM_ACTIVATEAPP: + goto defproc; + case WM_GETICON: + goto defproc; + case WM_ERASEBKGND: + goto defproc; + case WM_WINDOWPOSCHANGING: + goto defproc; + case WM_WINDOWPOSCHANGED: + goto defproc; + case WM_MOUSEACTIVATE: + goto defproc; + case WM_SHOWWINDOW: + goto defproc; + case WM_MOVING: + goto defproc; + case WM_MOVE: + goto defproc; + case WM_KEYUP: + goto defproc; + case WM_CAPTURECHANGED: + goto defproc; + case WM_SYSCOMMAND: + goto defproc; + case WM_ENTERSIZEMOVE: + goto defproc; + case WM_ENTERIDLE: + goto defproc; +#endif + + default: + goto defproc; + } + +defproc: + return DefWindowProc(hwnd, msg, wParam, lParam); +} + +#endif + +#if defined(__OS2PM__) +Bool __glutSetWindowText(Window window, char *text) +{ + return WinSetWindowText(window, (PCSZ)text); + +} + +#endif  \ No newline at end of file -- cgit v1.2.3 From ebb5855821f64fd8c0129d218a9b46ee7c0e012d Mon Sep 17 00:00:00 2001 From: Jos├й Fonseca Date: Thu, 7 Aug 2008 09:03:30 +0100 Subject: glut: Remove EOF characters. --- src/glut/os2/WarpWin.cpp | 1 - src/glut/os2/glut_cindex.cpp | 1 - src/glut/os2/glut_gamemode.cpp | 1 - src/glut/os2/glut_win.cpp | 1 - src/glut/os2/glut_winmisc.cpp | 1 - src/glut/os2/os2_glx.cpp | 1 - src/glut/os2/os2_menu.cpp | 1 - src/glut/os2/os2_winproc.cpp | 1 - 8 files changed, 8 deletions(-) (limited to 'src/glut') diff --git a/src/glut/os2/WarpWin.cpp b/src/glut/os2/WarpWin.cpp index bd5a6e80c7..71cc8e1bc9 100644 --- a/src/glut/os2/WarpWin.cpp +++ b/src/glut/os2/WarpWin.cpp @@ -417,4 +417,3 @@ void ScreenToClient( HWND hwnd, POINTL *point) point->y -= swp_src.y; } - \ No newline at end of file diff --git a/src/glut/os2/glut_cindex.cpp b/src/glut/os2/glut_cindex.cpp index 3484185051..fa6d2f12d6 100644 --- a/src/glut/os2/glut_cindex.cpp +++ b/src/glut/os2/glut_cindex.cpp @@ -256,4 +256,3 @@ bla bla bla #endif } /* ENDCENTRY */ - \ No newline at end of file diff --git a/src/glut/os2/glut_gamemode.cpp b/src/glut/os2/glut_gamemode.cpp index 39918fdf39..1756e8a4b5 100644 --- a/src/glut/os2/glut_gamemode.cpp +++ b/src/glut/os2/glut_gamemode.cpp @@ -677,4 +677,3 @@ glutGameModeGet(GLenum mode) return -1; } } - \ No newline at end of file diff --git a/src/glut/os2/glut_win.cpp b/src/glut/os2/glut_win.cpp index 53ff5d5d95..63757d7152 100644 --- a/src/glut/os2/glut_win.cpp +++ b/src/glut/os2/glut_win.cpp @@ -1218,4 +1218,3 @@ glutReshapeFunc(GLUTreshapeCB reshapeFunc) __glutCurrentWindow->reshape = __glutDefaultReshape; } } - \ No newline at end of file diff --git a/src/glut/os2/glut_winmisc.cpp b/src/glut/os2/glut_winmisc.cpp index 456d19a8c1..7cd6699924 100644 --- a/src/glut/os2/glut_winmisc.cpp +++ b/src/glut/os2/glut_winmisc.cpp @@ -124,4 +124,3 @@ glutHideWindow(void) } /* ENDCENTRY */ - \ No newline at end of file diff --git a/src/glut/os2/os2_glx.cpp b/src/glut/os2/os2_glx.cpp index 5e135bc17e..bf116e49c9 100644 --- a/src/glut/os2/os2_glx.cpp +++ b/src/glut/os2/os2_glx.cpp @@ -143,4 +143,3 @@ XVisualInfo * glXChooseVisual(int mode) #if POKA #endif /* POKA */ - \ No newline at end of file diff --git a/src/glut/os2/os2_menu.cpp b/src/glut/os2/os2_menu.cpp index 56f2cdef8b..f140e9c79b 100644 --- a/src/glut/os2/os2_menu.cpp +++ b/src/glut/os2/os2_menu.cpp @@ -530,4 +530,3 @@ glutDetachMenu(int button) } } - \ No newline at end of file diff --git a/src/glut/os2/os2_winproc.cpp b/src/glut/os2/os2_winproc.cpp index 6ffe0d4624..9cbdec1cd2 100644 --- a/src/glut/os2/os2_winproc.cpp +++ b/src/glut/os2/os2_winproc.cpp @@ -1294,4 +1294,3 @@ Bool __glutSetWindowText(Window window, char *text) } #endif - \ No newline at end of file -- cgit v1.2.3