From ad503c41557606d15b0420c824369456f6d20a8f Mon Sep 17 00:00:00 2001 From: Jeremy Huddleston Date: Thu, 1 Apr 2010 11:01:31 -0700 Subject: apple: Initial import of libGL for OSX from AppleSGLX svn repository. Signed-off-by: Jeremy Huddleston --- src/glx/apple/apple_exports.list | 623 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 623 insertions(+) create mode 100644 src/glx/apple/apple_exports.list (limited to 'src/glx/apple/apple_exports.list') diff --git a/src/glx/apple/apple_exports.list b/src/glx/apple/apple_exports.list new file mode 100644 index 0000000000..f4790119a5 --- /dev/null +++ b/src/glx/apple/apple_exports.list @@ -0,0 +1,623 @@ +_glAccum +_glAlphaFunc +_glAreTexturesResident +_glArrayElement +_glBegin +_glBindTexture +_glBitmap +_glBlendColor +_glBlendEquation +_glBlendEquationSeparate +_glBlendFunc +_glCallList +_glCallLists +_glClear +_glClearAccum +_glClearColor +_glClearDepth +_glClearIndex +_glClearStencil +_glClipPlane +_glColor3b +_glColor3bv +_glColor3d +_glColor3dv +_glColor3f +_glColor3fv +_glColor3i +_glColor3iv +_glColor3s +_glColor3sv +_glColor3ub +_glColor3ubv +_glColor3ui +_glColor3uiv +_glColor3us +_glColor3usv +_glColor4b +_glColor4bv +_glColor4d +_glColor4dv +_glColor4f +_glColor4fv +_glColor4i +_glColor4iv +_glColor4s +_glColor4sv +_glColor4ub +_glColor4ubv +_glColor4ui +_glColor4uiv +_glColor4us +_glColor4usv +_glColorMask +_glColorMaterial +_glColorPointer +_glColorSubTable +_glColorTable +_glColorTableParameterfv +_glColorTableParameteriv +_glConvolutionFilter1D +_glConvolutionFilter2D +_glConvolutionParameterf +_glConvolutionParameterfv +_glConvolutionParameteri +_glConvolutionParameteriv +_glCopyColorSubTable +_glCopyColorTable +_glCopyConvolutionFilter1D +_glCopyConvolutionFilter2D +_glCopyPixels +_glCopyTexImage1D +_glCopyTexImage2D +_glCopyTexSubImage1D +_glCopyTexSubImage2D +_glCopyTexSubImage3D +_glCullFace +_glDeleteLists +_glDeleteTextures +_glDepthFunc +_glDepthMask +_glDepthRange +_glDisable +_glDisableClientState +_glDrawArrays +_glDrawBuffer +_glDrawElements +_glDrawPixels +_glDrawRangeElements +_glEdgeFlag +_glEdgeFlagPointer +_glEdgeFlagv +_glEnable +_glEnableClientState +_glEnd +_glEndList +_glEvalCoord1d +_glEvalCoord1dv +_glEvalCoord1f +_glEvalCoord1fv +_glEvalCoord2d +_glEvalCoord2dv +_glEvalCoord2f +_glEvalCoord2fv +_glEvalMesh1 +_glEvalMesh2 +_glEvalPoint1 +_glEvalPoint2 +_glFeedbackBuffer +_glFinish +_glFlush +_glFogf +_glFogfv +_glFogi +_glFogiv +_glFrontFace +_glFrustum +_glGenLists +_glGenTextures +_glGetBooleanv +_glGetClipPlane +_glGetColorTable +_glGetColorTableParameterfv +_glGetColorTableParameteriv +_glGetConvolutionFilter +_glGetConvolutionParameterfv +_glGetConvolutionParameteriv +_glGetDoublev +_glGetError +_glGetFloatv +_glGetHistogram +_glGetHistogramParameterfv +_glGetHistogramParameteriv +_glGetIntegerv +_glGetLightfv +_glGetLightiv +_glGetMapdv +_glGetMapfv +_glGetMapiv +_glGetMaterialfv +_glGetMaterialiv +_glGetMinmax +_glGetMinmaxParameterfv +_glGetMinmaxParameteriv +_glGetPixelMapfv +_glGetPixelMapuiv +_glGetPixelMapusv +_glGetPointerv +_glGetPolygonStipple +_glGetSeparableFilter +_glGetString +_glGetTexEnvfv +_glGetTexEnviv +_glGetTexGendv +_glGetTexGenfv +_glGetTexGeniv +_glGetTexImage +_glGetTexLevelParameterfv +_glGetTexLevelParameteriv +_glGetTexParameterfv +_glGetTexParameteriv +_glHint +_glHistogram +_glIndexMask +_glIndexPointer +_glIndexd +_glIndexdv +_glIndexf +_glIndexfv +_glIndexi +_glIndexiv +_glIndexs +_glIndexsv +_glIndexub +_glIndexubv +_glInitNames +_glInterleavedArrays +_glIsEnabled +_glIsList +_glIsTexture +_glLightModelf +_glLightModelfv +_glLightModeli +_glLightModeliv +_glLightf +_glLightfv +_glLighti +_glLightiv +_glLineStipple +_glLineWidth +_glListBase +_glLoadIdentity +_glLoadMatrixd +_glLoadMatrixf +_glLoadName +_glLogicOp +_glMap1d +_glMap1f +_glMap2d +_glMap2f +_glMapGrid1d +_glMapGrid1f +_glMapGrid2d +_glMapGrid2f +_glMaterialf +_glMaterialfv +_glMateriali +_glMaterialiv +_glMatrixMode +_glMinmax +_glMultMatrixd +_glMultMatrixf +_glNewList +_glNormal3b +_glNormal3bv +_glNormal3d +_glNormal3dv +_glNormal3f +_glNormal3fv +_glNormal3i +_glNormal3iv +_glNormal3s +_glNormal3sv +_glNormalPointer +_glOrtho +_glPassThrough +_glPixelMapfv +_glPixelMapuiv +_glPixelMapusv +_glPixelStoref +_glPixelStorei +_glPixelTransferf +_glPixelTransferi +_glPixelZoom +_glPointSize +_glPolygonMode +_glPolygonOffset +_glPolygonStipple +_glPopAttrib +_glPopClientAttrib +_glPopMatrix +_glPopName +_glPrioritizeTextures +_glPushAttrib +_glPushClientAttrib +_glPushMatrix +_glPushName +_glRasterPos2d +_glRasterPos2dv +_glRasterPos2f +_glRasterPos2fv +_glRasterPos2i +_glRasterPos2iv +_glRasterPos2s +_glRasterPos2sv +_glRasterPos3d +_glRasterPos3dv +_glRasterPos3f +_glRasterPos3fv +_glRasterPos3i +_glRasterPos3iv +_glRasterPos3s +_glRasterPos3sv +_glRasterPos4d +_glRasterPos4dv +_glRasterPos4f +_glRasterPos4fv +_glRasterPos4i +_glRasterPos4iv +_glRasterPos4s +_glRasterPos4sv +_glReadBuffer +_glReadPixels +_glRectd +_glRectdv +_glRectf +_glRectfv +_glRecti +_glRectiv +_glRects +_glRectsv +_glRenderMode +_glResetHistogram +_glResetMinmax +_glRotated +_glRotatef +_glScaled +_glScalef +_glScissor +_glSelectBuffer +_glSeparableFilter2D +_glShadeModel +_glStencilFunc +_glStencilMask +_glStencilOp +_glTexCoord1d +_glTexCoord1dv +_glTexCoord1f +_glTexCoord1fv +_glTexCoord1i +_glTexCoord1iv +_glTexCoord1s +_glTexCoord1sv +_glTexCoord2d +_glTexCoord2dv +_glTexCoord2f +_glTexCoord2fv +_glTexCoord2i +_glTexCoord2iv +_glTexCoord2s +_glTexCoord2sv +_glTexCoord3d +_glTexCoord3dv +_glTexCoord3f +_glTexCoord3fv +_glTexCoord3i +_glTexCoord3iv +_glTexCoord3s +_glTexCoord3sv +_glTexCoord4d +_glTexCoord4dv +_glTexCoord4f +_glTexCoord4fv +_glTexCoord4i +_glTexCoord4iv +_glTexCoord4s +_glTexCoord4sv +_glTexCoordPointer +_glTexEnvf +_glTexEnvfv +_glTexEnvi +_glTexEnviv +_glTexGend +_glTexGendv +_glTexGenf +_glTexGenfv +_glTexGeni +_glTexGeniv +_glTexImage1D +_glTexImage2D +_glTexImage3D +_glTexParameterf +_glTexParameterfv +_glTexParameteri +_glTexParameteriv +_glTexSubImage1D +_glTexSubImage2D +_glTexSubImage3D +_glTranslated +_glTranslatef +_glVertex2d +_glVertex2dv +_glVertex2f +_glVertex2fv +_glVertex2i +_glVertex2iv +_glVertex2s +_glVertex2sv +_glVertex3d +_glVertex3dv +_glVertex3f +_glVertex3fv +_glVertex3i +_glVertex3iv +_glVertex3s +_glVertex3sv +_glVertex4d +_glVertex4dv +_glVertex4f +_glVertex4fv +_glVertex4i +_glVertex4iv +_glVertex4s +_glVertex4sv +_glVertexPointer +_glViewport +_glSampleCoverage +_glSamplePass +_glLoadTransposeMatrixf +_glLoadTransposeMatrixd +_glMultTransposeMatrixf +_glMultTransposeMatrixd +_glCompressedTexImage3D +_glCompressedTexImage2D +_glCompressedTexImage1D +_glCompressedTexSubImage3D +_glCompressedTexSubImage2D +_glCompressedTexSubImage1D +_glGetCompressedTexImage +_glActiveTexture +_glClientActiveTexture +_glMultiTexCoord1d +_glMultiTexCoord1dv +_glMultiTexCoord1f +_glMultiTexCoord1fv +_glMultiTexCoord1i +_glMultiTexCoord1iv +_glMultiTexCoord1s +_glMultiTexCoord1sv +_glMultiTexCoord2d +_glMultiTexCoord2dv +_glMultiTexCoord2f +_glMultiTexCoord2fv +_glMultiTexCoord2i +_glMultiTexCoord2iv +_glMultiTexCoord2s +_glMultiTexCoord2sv +_glMultiTexCoord3d +_glMultiTexCoord3dv +_glMultiTexCoord3f +_glMultiTexCoord3fv +_glMultiTexCoord3i +_glMultiTexCoord3iv +_glMultiTexCoord3s +_glMultiTexCoord3sv +_glMultiTexCoord4d +_glMultiTexCoord4dv +_glMultiTexCoord4f +_glMultiTexCoord4fv +_glMultiTexCoord4i +_glMultiTexCoord4iv +_glMultiTexCoord4s +_glMultiTexCoord4sv +_glFogCoordf +_glFogCoordfv +_glFogCoordd +_glFogCoorddv +_glFogCoordPointer +_glSecondaryColor3b +_glSecondaryColor3bv +_glSecondaryColor3d +_glSecondaryColor3dv +_glSecondaryColor3f +_glSecondaryColor3fv +_glSecondaryColor3i +_glSecondaryColor3iv +_glSecondaryColor3s +_glSecondaryColor3sv +_glSecondaryColor3ub +_glSecondaryColor3ubv +_glSecondaryColor3ui +_glSecondaryColor3uiv +_glSecondaryColor3us +_glSecondaryColor3usv +_glSecondaryColorPointer +_glPointParameterf +_glPointParameterfv +_glPointParameteri +_glPointParameteriv +_glBlendFuncSeparate +_glMultiDrawArrays +_glMultiDrawElements +_glWindowPos2d +_glWindowPos2dv +_glWindowPos2f +_glWindowPos2fv +_glWindowPos2i +_glWindowPos2iv +_glWindowPos2s +_glWindowPos2sv +_glWindowPos3d +_glWindowPos3dv +_glWindowPos3f +_glWindowPos3fv +_glWindowPos3i +_glWindowPos3iv +_glWindowPos3s +_glWindowPos3sv +_glGenQueries +_glDeleteQueries +_glIsQuery +_glBeginQuery +_glEndQuery +_glGetQueryiv +_glGetQueryObjectiv +_glGetQueryObjectuiv +_glBindBuffer +_glDeleteBuffers +_glGenBuffers +_glIsBuffer +_glBufferData +_glBufferSubData +_glGetBufferSubData +_glMapBuffer +_glUnmapBuffer +_glGetBufferParameteriv +_glGetBufferPointerv +_glDrawBuffers +_glVertexAttrib1d +_glVertexAttrib1dv +_glVertexAttrib1f +_glVertexAttrib1fv +_glVertexAttrib1s +_glVertexAttrib1sv +_glVertexAttrib2d +_glVertexAttrib2dv +_glVertexAttrib2f +_glVertexAttrib2fv +_glVertexAttrib2s +_glVertexAttrib2sv +_glVertexAttrib3d +_glVertexAttrib3dv +_glVertexAttrib3f +_glVertexAttrib3fv +_glVertexAttrib3s +_glVertexAttrib3sv +_glVertexAttrib4Nbv +_glVertexAttrib4Niv +_glVertexAttrib4Nsv +_glVertexAttrib4Nub +_glVertexAttrib4Nubv +_glVertexAttrib4Nuiv +_glVertexAttrib4Nusv +_glVertexAttrib4bv +_glVertexAttrib4d +_glVertexAttrib4dv +_glVertexAttrib4f +_glVertexAttrib4fv +_glVertexAttrib4iv +_glVertexAttrib4s +_glVertexAttrib4sv +_glVertexAttrib4ubv +_glVertexAttrib4uiv +_glVertexAttrib4usv +_glVertexAttribPointer +_glEnableVertexAttribArray +_glDisableVertexAttribArray +_glGetVertexAttribdv +_glGetVertexAttribfv +_glGetVertexAttribiv +_glGetVertexAttribPointerv +_glDeleteShader +_glDetachShader +_glCreateShader +_glShaderSource +_glCompileShader +_glCreateProgram +_glAttachShader +_glLinkProgram +_glUseProgram +_glDeleteProgram +_glValidateProgram +_glUniform1f +_glUniform2f +_glUniform3f +_glUniform4f +_glUniform1i +_glUniform2i +_glUniform3i +_glUniform4i +_glUniform1fv +_glUniform2fv +_glUniform3fv +_glUniform4fv +_glUniform1iv +_glUniform2iv +_glUniform3iv +_glUniform4iv +_glUniformMatrix2fv +_glUniformMatrix3fv +_glUniformMatrix4fv +_glIsShader +_glIsProgram +_glGetShaderiv +_glGetProgramiv +_glGetAttachedShaders +_glGetShaderInfoLog +_glGetProgramInfoLog +_glGetUniformLocation +_glGetActiveUniform +_glGetUniformfv +_glGetUniformiv +_glGetShaderSource +_glBindAttribLocation +_glGetActiveAttrib +_glGetAttribLocation +_glStencilFuncSeparate +_glStencilOpSeparate +_glStencilMaskSeparate +_glUniformMatrix2x3fv +_glUniformMatrix3x2fv +_glUniformMatrix2x4fv +_glUniformMatrix4x2fv +_glUniformMatrix3x4fv +_glUniformMatrix4x3fv +_glXChooseVisual +_glXCreateContext +_glXDestroyContext +_glXMakeCurrent +_glXCopyContext +_glXSwapBuffers +_glXCreateGLXPixmap +_glXDestroyGLXPixmap +_glXQueryExtension +_glXQueryVersion +_glXIsDirect +_glXGetConfig +_glXGetCurrentContext +_glXGetCurrentDrawable +_glXWaitGL +_glXWaitX +_glXUseXFont +_glXQueryExtensionsString +_glXQueryServerString +_glXGetClientString +_glXGetCurrentDisplay +_glXChooseFBConfig +_glXGetFBConfigAttrib +_glXGetFBConfigs +_glXGetVisualFromFBConfig +_glXCreateWindow +_glXDestroyWindow +_glXCreatePixmap +_glXDestroyPixmap +_glXCreatePbuffer +_glXDestroyPbuffer +_glXQueryDrawable +_glXCreateNewContext +_glXMakeContextCurrent +_glXGetCurrentReadDrawable +_glXQueryContext +_glXSelectEvent +_glXGetSelectedEvent +_glXGetProcAddress -- cgit v1.2.3