From 4128957d3057728cada936f32bf470214e37d952 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Thu, 30 Sep 2010 14:09:54 +0800 Subject: android: Add pre-generated files. --- src/mapi/es2api/glapi/glapitemp.h | 4170 +++++++++++++++++++++++++++++++++++++ 1 file changed, 4170 insertions(+) create mode 100644 src/mapi/es2api/glapi/glapitemp.h (limited to 'src/mapi/es2api/glapi/glapitemp.h') diff --git a/src/mapi/es2api/glapi/glapitemp.h b/src/mapi/es2api/glapi/glapitemp.h new file mode 100644 index 0000000000..7ec8a524b8 --- /dev/null +++ b/src/mapi/es2api/glapi/glapitemp.h @@ -0,0 +1,4170 @@ +/* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +# if defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590)) && defined(__ELF__) +# define HIDDEN __attribute__((visibility("hidden"))) +# else +# define HIDDEN +# endif + +/* + * This file is a template which generates the OpenGL API entry point + * functions. It should be included by a .c file which first defines + * the following macros: + * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 + * KEYWORD2 - usually nothing, but might be __stdcall on Win32 + * NAME(n) - builds the final function name (usually add "gl" prefix) + * DISPATCH(func, args, msg) - code to do dispatch of named function. + * msg is a printf-style debug message. + * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value + * + * Here is an example which generates the usual OpenGL functions: + * #define KEYWORD1 + * #define KEYWORD2 + * #define NAME(func) gl##func + * #define DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * (*dispatch->func) args + * #define RETURN DISPATCH(func, args, msg) \ + * struct _glapi_table *dispatch = CurrentDispatch; \ + * return (*dispatch->func) args + * + */ + + +#if defined( NAME ) +#ifndef KEYWORD1 +#define KEYWORD1 +#endif + +#ifndef KEYWORD1_ALT +#define KEYWORD1_ALT HIDDEN +#endif + +#ifndef KEYWORD2 +#define KEYWORD2 +#endif + +#ifndef DISPATCH +#error DISPATCH must be defined +#endif + +#ifndef RETURN_DISPATCH +#error RETURN_DISPATCH must be defined +#endif + + +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_0)(GLuint list, GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_0)(GLuint list, GLenum mode) +{ + DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_1)(void) +{ + DISPATCH(EndList, (), (F, "glEndList();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_2)(GLuint list); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_2)(GLuint list) +{ + DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_3)(GLsizei n, GLenum type, const GLvoid * lists); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_3)(GLsizei n, GLenum type, const GLvoid * lists) +{ + DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_4)(GLuint list, GLsizei range); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_4)(GLuint list, GLsizei range) +{ + DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); +} + +KEYWORD1_ALT GLuint KEYWORD2 NAME(_dispatch_stub_5)(GLsizei range); + +KEYWORD1_ALT GLuint KEYWORD2 NAME(_dispatch_stub_5)(GLsizei range) +{ + RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_6)(GLuint base); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_6)(GLuint base) +{ + DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_7)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_7)(GLenum mode) +{ + DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_8)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_8)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) +{ + DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_9)(GLbyte red, GLbyte green, GLbyte blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_9)(GLbyte red, GLbyte green, GLbyte blue) +{ + DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_10)(const GLbyte * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_10)(const GLbyte * v) +{ + DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_11)(GLdouble red, GLdouble green, GLdouble blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_11)(GLdouble red, GLdouble green, GLdouble blue) +{ + DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_12)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_12)(const GLdouble * v) +{ + DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_13)(GLfloat red, GLfloat green, GLfloat blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_13)(GLfloat red, GLfloat green, GLfloat blue) +{ + DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_14)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_14)(const GLfloat * v) +{ + DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_15)(GLint red, GLint green, GLint blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_15)(GLint red, GLint green, GLint blue) +{ + DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_16)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_16)(const GLint * v) +{ + DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_17)(GLshort red, GLshort green, GLshort blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_17)(GLshort red, GLshort green, GLshort blue) +{ + DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_18)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_18)(const GLshort * v) +{ + DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_19)(GLubyte red, GLubyte green, GLubyte blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_19)(GLubyte red, GLubyte green, GLubyte blue) +{ + DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_20)(const GLubyte * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_20)(const GLubyte * v) +{ + DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_21)(GLuint red, GLuint green, GLuint blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_21)(GLuint red, GLuint green, GLuint blue) +{ + DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_22)(const GLuint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_22)(const GLuint * v) +{ + DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_23)(GLushort red, GLushort green, GLushort blue); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_23)(GLushort red, GLushort green, GLushort blue) +{ + DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_24)(const GLushort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_24)(const GLushort * v) +{ + DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_25)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_25)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) +{ + DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_26)(const GLbyte * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_26)(const GLbyte * v) +{ + DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_27)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_27)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) +{ + DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_28)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_28)(const GLdouble * v) +{ + DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_29)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_29)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_30)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_30)(const GLfloat * v) +{ + DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_31)(GLint red, GLint green, GLint blue, GLint alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_31)(GLint red, GLint green, GLint blue, GLint alpha) +{ + DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_32)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_32)(const GLint * v) +{ + DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_33)(GLshort red, GLshort green, GLshort blue, GLshort alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_33)(GLshort red, GLshort green, GLshort blue, GLshort alpha) +{ + DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_34)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_34)(const GLshort * v) +{ + DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_35)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_35)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_36)(const GLubyte * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_36)(const GLubyte * v) +{ + DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_37)(GLuint red, GLuint green, GLuint blue, GLuint alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_37)(GLuint red, GLuint green, GLuint blue, GLuint alpha) +{ + DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_38)(const GLuint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_38)(const GLuint * v) +{ + DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_39)(GLushort red, GLushort green, GLushort blue, GLushort alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_39)(GLushort red, GLushort green, GLushort blue, GLushort alpha) +{ + DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_40)(const GLushort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_40)(const GLushort * v) +{ + DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_41)(GLboolean flag); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_41)(GLboolean flag) +{ + DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_42)(const GLboolean * flag); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_42)(const GLboolean * flag) +{ + DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_43)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_43)(void) +{ + DISPATCH(End, (), (F, "glEnd();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_44)(GLdouble c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_44)(GLdouble c) +{ + DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_45)(const GLdouble * c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_45)(const GLdouble * c) +{ + DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_46)(GLfloat c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_46)(GLfloat c) +{ + DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_47)(const GLfloat * c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_47)(const GLfloat * c) +{ + DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_48)(GLint c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_48)(GLint c) +{ + DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_49)(const GLint * c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_49)(const GLint * c) +{ + DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_50)(GLshort c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_50)(GLshort c) +{ + DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_51)(const GLshort * c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_51)(const GLshort * c) +{ + DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_52)(GLbyte nx, GLbyte ny, GLbyte nz); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_52)(GLbyte nx, GLbyte ny, GLbyte nz) +{ + DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_53)(const GLbyte * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_53)(const GLbyte * v) +{ + DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_54)(GLdouble nx, GLdouble ny, GLdouble nz); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_54)(GLdouble nx, GLdouble ny, GLdouble nz) +{ + DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_55)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_55)(const GLdouble * v) +{ + DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_56)(GLfloat nx, GLfloat ny, GLfloat nz); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_56)(GLfloat nx, GLfloat ny, GLfloat nz) +{ + DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_57)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_57)(const GLfloat * v) +{ + DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_58)(GLint nx, GLint ny, GLint nz); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_58)(GLint nx, GLint ny, GLint nz) +{ + DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_59)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_59)(const GLint * v) +{ + DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_60)(GLshort nx, GLshort ny, GLshort nz); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_60)(GLshort nx, GLshort ny, GLshort nz) +{ + DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_61)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_61)(const GLshort * v) +{ + DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_62)(GLdouble x, GLdouble y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_62)(GLdouble x, GLdouble y) +{ + DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_63)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_63)(const GLdouble * v) +{ + DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_64)(GLfloat x, GLfloat y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_64)(GLfloat x, GLfloat y) +{ + DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_65)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_65)(const GLfloat * v) +{ + DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_66)(GLint x, GLint y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_66)(GLint x, GLint y) +{ + DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_67)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_67)(const GLint * v) +{ + DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_68)(GLshort x, GLshort y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_68)(GLshort x, GLshort y) +{ + DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_69)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_69)(const GLshort * v) +{ + DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_70)(GLdouble x, GLdouble y, GLdouble z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_70)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_71)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_71)(const GLdouble * v) +{ + DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_72)(GLfloat x, GLfloat y, GLfloat z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_72)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_73)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_73)(const GLfloat * v) +{ + DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_74)(GLint x, GLint y, GLint z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_74)(GLint x, GLint y, GLint z) +{ + DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_75)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_75)(const GLint * v) +{ + DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_76)(GLshort x, GLshort y, GLshort z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_76)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_77)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_77)(const GLshort * v) +{ + DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_78)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_78)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_79)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_79)(const GLdouble * v) +{ + DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_80)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_80)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_81)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_81)(const GLfloat * v) +{ + DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_82)(GLint x, GLint y, GLint z, GLint w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_82)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_83)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_83)(const GLint * v) +{ + DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_84)(GLshort x, GLshort y, GLshort z, GLshort w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_84)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_85)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_85)(const GLshort * v) +{ + DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_86)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_86)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) +{ + DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_87)(const GLdouble * v1, const GLdouble * v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_87)(const GLdouble * v1, const GLdouble * v2) +{ + DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_88)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_88)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) +{ + DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_89)(const GLfloat * v1, const GLfloat * v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_89)(const GLfloat * v1, const GLfloat * v2) +{ + DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_90)(GLint x1, GLint y1, GLint x2, GLint y2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_90)(GLint x1, GLint y1, GLint x2, GLint y2) +{ + DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_91)(const GLint * v1, const GLint * v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_91)(const GLint * v1, const GLint * v2) +{ + DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_92)(GLshort x1, GLshort y1, GLshort x2, GLshort y2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_92)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) +{ + DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_93)(const GLshort * v1, const GLshort * v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_93)(const GLshort * v1, const GLshort * v2) +{ + DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_94)(GLdouble s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_94)(GLdouble s) +{ + DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_95)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_95)(const GLdouble * v) +{ + DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_96)(GLfloat s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_96)(GLfloat s) +{ + DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_97)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_97)(const GLfloat * v) +{ + DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_98)(GLint s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_98)(GLint s) +{ + DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_99)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_99)(const GLint * v) +{ + DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_100)(GLshort s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_100)(GLshort s) +{ + DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_101)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_101)(const GLshort * v) +{ + DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_102)(GLdouble s, GLdouble t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_102)(GLdouble s, GLdouble t) +{ + DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_103)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_103)(const GLdouble * v) +{ + DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_104)(GLfloat s, GLfloat t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_104)(GLfloat s, GLfloat t) +{ + DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_105)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_105)(const GLfloat * v) +{ + DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_106)(GLint s, GLint t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_106)(GLint s, GLint t) +{ + DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_107)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_107)(const GLint * v) +{ + DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_108)(GLshort s, GLshort t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_108)(GLshort s, GLshort t) +{ + DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_109)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_109)(const GLshort * v) +{ + DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_110)(GLdouble s, GLdouble t, GLdouble r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_110)(GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_111)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_111)(const GLdouble * v) +{ + DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_112)(GLfloat s, GLfloat t, GLfloat r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_112)(GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_113)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_113)(const GLfloat * v) +{ + DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_114)(GLint s, GLint t, GLint r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_114)(GLint s, GLint t, GLint r) +{ + DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_115)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_115)(const GLint * v) +{ + DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_116)(GLshort s, GLshort t, GLshort r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_116)(GLshort s, GLshort t, GLshort r) +{ + DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_117)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_117)(const GLshort * v) +{ + DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_118)(GLdouble s, GLdouble t, GLdouble r, GLdouble q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_118)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_119)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_119)(const GLdouble * v) +{ + DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_120)(GLfloat s, GLfloat t, GLfloat r, GLfloat q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_120)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_121)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_121)(const GLfloat * v) +{ + DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_122)(GLint s, GLint t, GLint r, GLint q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_122)(GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_123)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_123)(const GLint * v) +{ + DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_124)(GLshort s, GLshort t, GLshort r, GLshort q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_124)(GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_125)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_125)(const GLshort * v) +{ + DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_126)(GLdouble x, GLdouble y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_126)(GLdouble x, GLdouble y) +{ + DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_127)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_127)(const GLdouble * v) +{ + DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_128)(GLfloat x, GLfloat y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_128)(GLfloat x, GLfloat y) +{ + DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_129)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_129)(const GLfloat * v) +{ + DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_130)(GLint x, GLint y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_130)(GLint x, GLint y) +{ + DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_131)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_131)(const GLint * v) +{ + DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_132)(GLshort x, GLshort y); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_132)(GLshort x, GLshort y) +{ + DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_133)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_133)(const GLshort * v) +{ + DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_134)(GLdouble x, GLdouble y, GLdouble z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_134)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_135)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_135)(const GLdouble * v) +{ + DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_136)(GLfloat x, GLfloat y, GLfloat z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_136)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_137)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_137)(const GLfloat * v) +{ + DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_138)(GLint x, GLint y, GLint z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_138)(GLint x, GLint y, GLint z) +{ + DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_139)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_139)(const GLint * v) +{ + DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_140)(GLshort x, GLshort y, GLshort z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_140)(GLshort x, GLshort y, GLshort z) +{ + DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_141)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_141)(const GLshort * v) +{ + DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_142)(GLdouble x, GLdouble y, GLdouble z, GLdouble w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_142)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) +{ + DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_143)(const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_143)(const GLdouble * v) +{ + DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_144)(GLfloat x, GLfloat y, GLfloat z, GLfloat w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_144)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_145)(const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_145)(const GLfloat * v) +{ + DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_146)(GLint x, GLint y, GLint z, GLint w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_146)(GLint x, GLint y, GLint z, GLint w) +{ + DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_147)(const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_147)(const GLint * v) +{ + DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_148)(GLshort x, GLshort y, GLshort z, GLshort w); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_148)(GLshort x, GLshort y, GLshort z, GLshort w) +{ + DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_149)(const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_149)(const GLshort * v) +{ + DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_150)(GLenum plane, const GLdouble * equation); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_150)(GLenum plane, const GLdouble * equation) +{ + DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_151)(GLenum face, GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_151)(GLenum face, GLenum mode) +{ + DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) +{ + DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_153)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_153)(GLenum pname, GLfloat param) +{ + DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_154)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_154)(GLenum pname, const GLfloat * params) +{ + DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_155)(GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_155)(GLenum pname, GLint param) +{ + DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_156)(GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_156)(GLenum pname, const GLint * params) +{ + DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) +{ + DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) +{ + DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_159)(GLenum light, GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_159)(GLenum light, GLenum pname, GLfloat param) +{ + DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_160)(GLenum light, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_160)(GLenum light, GLenum pname, const GLfloat * params) +{ + DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_161)(GLenum light, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_161)(GLenum light, GLenum pname, GLint param) +{ + DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_162)(GLenum light, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_162)(GLenum light, GLenum pname, const GLint * params) +{ + DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_163)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_163)(GLenum pname, GLfloat param) +{ + DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_164)(GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_164)(GLenum pname, const GLfloat * params) +{ + DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_165)(GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_165)(GLenum pname, GLint param) +{ + DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_166)(GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_166)(GLenum pname, const GLint * params) +{ + DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_167)(GLint factor, GLushort pattern); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_167)(GLint factor, GLushort pattern) +{ + DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); +} + +KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) +{ + DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_169)(GLenum face, GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_169)(GLenum face, GLenum pname, GLfloat param) +{ + DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_170)(GLenum face, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_170)(GLenum face, GLenum pname, const GLfloat * params) +{ + DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_171)(GLenum face, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_171)(GLenum face, GLenum pname, GLint param) +{ + DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_172)(GLenum face, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_172)(GLenum face, GLenum pname, const GLint * params) +{ + DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_173)(GLfloat size); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_173)(GLfloat size) +{ + DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_174)(GLenum face, GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_174)(GLenum face, GLenum mode) +{ + DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_175)(const GLubyte * mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_175)(const GLubyte * mask) +{ + DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_177)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_177)(GLenum mode) +{ + DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_182)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_182)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_184)(GLenum target, GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_184)(GLenum target, GLenum pname, GLfloat param) +{ + DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_185)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_185)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_186)(GLenum target, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_186)(GLenum target, GLenum pname, GLint param) +{ + DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_187)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_187)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_188)(GLenum coord, GLenum pname, GLdouble param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_188)(GLenum coord, GLenum pname, GLdouble param) +{ + DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_189)(GLenum coord, GLenum pname, const GLdouble * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_189)(GLenum coord, GLenum pname, const GLdouble * params) +{ + DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_190)(GLenum coord, GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_190)(GLenum coord, GLenum pname, GLfloat param) +{ + DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_191)(GLenum coord, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_191)(GLenum coord, GLenum pname, const GLfloat * params) +{ + DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_192)(GLenum coord, GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_192)(GLenum coord, GLenum pname, GLint param) +{ + DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_193)(GLenum coord, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_193)(GLenum coord, GLenum pname, const GLint * params) +{ + DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_194)(GLsizei size, GLenum type, GLfloat * buffer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_194)(GLsizei size, GLenum type, GLfloat * buffer) +{ + DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_195)(GLsizei size, GLuint * buffer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_195)(GLsizei size, GLuint * buffer) +{ + DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); +} + +KEYWORD1_ALT GLint KEYWORD2 NAME(_dispatch_stub_196)(GLenum mode); + +KEYWORD1_ALT GLint KEYWORD2 NAME(_dispatch_stub_196)(GLenum mode) +{ + RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_197)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_197)(void) +{ + DISPATCH(InitNames, (), (F, "glInitNames();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_198)(GLuint name); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_198)(GLuint name) +{ + DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_199)(GLfloat token); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_199)(GLfloat token) +{ + DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_200)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_200)(void) +{ + DISPATCH(PopName, (), (F, "glPopName();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_201)(GLuint name); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_201)(GLuint name) +{ + DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_202)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_202)(GLenum mode) +{ + DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); +} + +KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) +{ + DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_204)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_204)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_205)(GLfloat c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_205)(GLfloat c) +{ + DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) +{ + DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_208)(GLclampd depth); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_208)(GLclampd depth) +{ + DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) +{ + DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) +{ + DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_212)(GLuint mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_212)(GLuint mask) +{ + DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_213)(GLenum op, GLfloat value); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_213)(GLenum op, GLfloat value) +{ + DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); +} + +KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) +{ + DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) +{ + DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); +} + +KEYWORD1 void KEYWORD2 NAME(Finish)(void) +{ + DISPATCH(Finish, (), (F, "glFinish();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(Flush)(void) +{ + DISPATCH(Flush, (), (F, "glFlush();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_218)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_218)(void) +{ + DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_219)(GLbitfield mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_219)(GLbitfield mask) +{ + DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_220)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_220)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) +{ + DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_221)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_221)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) +{ + DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_222)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_222)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) +{ + DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_223)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_223)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) +{ + DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_224)(GLint un, GLdouble u1, GLdouble u2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_224)(GLint un, GLdouble u1, GLdouble u2) +{ + DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_225)(GLint un, GLfloat u1, GLfloat u2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_225)(GLint un, GLfloat u1, GLfloat u2) +{ + DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_226)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_226)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) +{ + DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_227)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_227)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) +{ + DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_228)(GLdouble u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_228)(GLdouble u) +{ + DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_229)(const GLdouble * u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_229)(const GLdouble * u) +{ + DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_230)(GLfloat u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_230)(GLfloat u) +{ + DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_231)(const GLfloat * u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_231)(const GLfloat * u) +{ + DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_232)(GLdouble u, GLdouble v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_232)(GLdouble u, GLdouble v) +{ + DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_233)(const GLdouble * u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_233)(const GLdouble * u) +{ + DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_234)(GLfloat u, GLfloat v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_234)(GLfloat u, GLfloat v) +{ + DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_235)(const GLfloat * u); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_235)(const GLfloat * u) +{ + DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_236)(GLenum mode, GLint i1, GLint i2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_236)(GLenum mode, GLint i1, GLint i2) +{ + DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_237)(GLint i); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_237)(GLint i) +{ + DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_238)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_238)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) +{ + DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_239)(GLint i, GLint j); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_239)(GLint i, GLint j) +{ + DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_240)(GLenum func, GLclampf ref); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_240)(GLenum func, GLclampf ref) +{ + DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) +{ + DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_242)(GLenum opcode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_242)(GLenum opcode) +{ + DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) +{ + DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_246)(GLfloat xfactor, GLfloat yfactor); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_246)(GLfloat xfactor, GLfloat yfactor) +{ + DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_247)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_247)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_248)(GLenum pname, GLint param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_248)(GLenum pname, GLint param) +{ + DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_249)(GLenum pname, GLfloat param); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_249)(GLenum pname, GLfloat param) +{ + DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); +} + +KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) +{ + DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_251)(GLenum map, GLsizei mapsize, const GLfloat * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_251)(GLenum map, GLsizei mapsize, const GLfloat * values) +{ + DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_252)(GLenum map, GLsizei mapsize, const GLuint * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_252)(GLenum map, GLsizei mapsize, const GLuint * values) +{ + DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_253)(GLenum map, GLsizei mapsize, const GLushort * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_253)(GLenum map, GLsizei mapsize, const GLushort * values) +{ + DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_254)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_254)(GLenum mode) +{ + DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_255)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_255)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) +{ + DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); +} + +KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_257)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_257)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) +{ + DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_259)(GLenum plane, GLdouble * equation); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_259)(GLenum plane, GLdouble * equation) +{ + DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_260)(GLenum pname, GLdouble * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_260)(GLenum pname, GLdouble * params) +{ + DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) +{ + RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) +{ + DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) +{ + DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_264)(GLenum light, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_264)(GLenum light, GLenum pname, GLfloat * params) +{ + DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_265)(GLenum light, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_265)(GLenum light, GLenum pname, GLint * params) +{ + DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_266)(GLenum target, GLenum query, GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_266)(GLenum target, GLenum query, GLdouble * v) +{ + DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_267)(GLenum target, GLenum query, GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_267)(GLenum target, GLenum query, GLfloat * v) +{ + DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_268)(GLenum target, GLenum query, GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_268)(GLenum target, GLenum query, GLint * v) +{ + DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_269)(GLenum face, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_269)(GLenum face, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_270)(GLenum face, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_270)(GLenum face, GLenum pname, GLint * params) +{ + DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_271)(GLenum map, GLfloat * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_271)(GLenum map, GLfloat * values) +{ + DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_272)(GLenum map, GLuint * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_272)(GLenum map, GLuint * values) +{ + DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_273)(GLenum map, GLushort * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_273)(GLenum map, GLushort * values) +{ + DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_274)(GLubyte * mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_274)(GLubyte * mask) +{ + DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); +} + +KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) +{ + RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_276)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_276)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_277)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_277)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_278)(GLenum coord, GLenum pname, GLdouble * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_278)(GLenum coord, GLenum pname, GLdouble * params) +{ + DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_279)(GLenum coord, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_279)(GLenum coord, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_280)(GLenum coord, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_280)(GLenum coord, GLenum pname, GLint * params) +{ + DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_281)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_281)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) +{ + DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_284)(GLenum target, GLint level, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_284)(GLenum target, GLint level, GLenum pname, GLfloat * params) +{ + DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_285)(GLenum target, GLint level, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_285)(GLenum target, GLint level, GLenum pname, GLint * params) +{ + DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) +{ + RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_287)(GLuint list); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_287)(GLuint list) +{ + RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_288)(GLclampd zNear, GLclampd zFar); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_288)(GLclampd zNear, GLclampd zFar) +{ + DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_289)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_289)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_290)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_290)(void) +{ + DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_291)(const GLfloat * m); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_291)(const GLfloat * m) +{ + DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_292)(const GLdouble * m); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_292)(const GLdouble * m) +{ + DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_293)(GLenum mode); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_293)(GLenum mode) +{ + DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_294)(const GLfloat * m); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_294)(const GLfloat * m) +{ + DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_295)(const GLdouble * m); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_295)(const GLdouble * m) +{ + DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_296)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_296)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) +{ + DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_297)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_297)(void) +{ + DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_298)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_298)(void) +{ + DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_299)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_299)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_300)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_300)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_301)(GLdouble x, GLdouble y, GLdouble z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_301)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_302)(GLfloat x, GLfloat y, GLfloat z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_302)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_303)(GLdouble x, GLdouble y, GLdouble z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_303)(GLdouble x, GLdouble y, GLdouble z) +{ + DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_304)(GLfloat x, GLfloat y, GLfloat z); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_304)(GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_306)(GLint i); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_306)(GLint i) +{ + DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); +} + +KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) +{ + DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_308)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_308)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_309)(GLenum array); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_309)(GLenum array) +{ + DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) +{ + DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); +} + +KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_312)(GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_312)(GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_313)(GLenum array); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_313)(GLenum array) +{ + DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_314)(GLenum type, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_314)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_315)(GLubyte c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_315)(GLubyte c) +{ + DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_316)(const GLubyte * c); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_316)(const GLubyte * c) +{ + DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_317)(GLenum format, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_317)(GLenum format, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_318)(GLenum type, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_318)(GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) +{ + DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_320)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_320)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_321)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_321)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_322)(GLsizei n, const GLuint * textures, GLboolean * residences); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_322)(GLsizei n, const GLuint * textures, GLboolean * residences) +{ + RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_323)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_323)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) +{ + DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_325)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_325)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) +{ + DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) +{ + DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_329)(GLenum pname, GLvoid ** params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_329)(GLenum pname, GLvoid ** params) +{ + DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) +{ + RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_331)(GLsizei n, const GLuint * textures, const GLclampf * priorities); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_331)(GLsizei n, const GLuint * textures, const GLclampf * priorities) +{ + DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_332)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_332)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_334)(void); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_334)(void) +{ + DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_335)(GLbitfield mask); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_335)(GLbitfield mask) +{ + DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) +{ + DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_338)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_338)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) +{ + DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_339)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) +{ + DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_340)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_341)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_342)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_343)(GLenum target, GLenum format, GLenum type, GLvoid * table) +{ + DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_344)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_345)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_346)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) +{ + DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_347)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_348)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_349)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) +{ + DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_350)(GLenum target, GLenum pname, GLfloat params) +{ + DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_351)(GLenum target, GLenum pname, const GLfloat * params) +{ + DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_352)(GLenum target, GLenum pname, GLint params) +{ + DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_353)(GLenum target, GLenum pname, const GLint * params) +{ + DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_354)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) +{ + DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_355)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_356)(GLenum target, GLenum format, GLenum type, GLvoid * image) +{ + DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_357)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_358)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_359)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) +{ + DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_360)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) +{ + DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_361)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_362)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_363)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_364)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) +{ + DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_365)(GLenum target, GLenum pname, GLfloat * params) +{ + DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_366)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_367)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_368)(GLenum target, GLenum internalformat, GLboolean sink) +{ + DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_369)(GLenum target) +{ + DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_370)(GLenum target) +{ + DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(TexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1 void KEYWORD2 NAME(TexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3DOES, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DOES(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_371)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_371)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexImage3DOES, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1 void KEYWORD2 NAME(TexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3DOES, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_372)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_372)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) +{ + DISPATCH(TexSubImage3DOES, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); +} + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3DOES, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_373)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_373)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + DISPATCH(CopyTexSubImage3DOES, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) +{ + DISPATCH(ActiveTexture, (texture), (F, "glActiveTexture(0x%x);\n", texture)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_374)(GLenum texture); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_374)(GLenum texture) +{ + DISPATCH(ActiveTexture, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_375)(GLenum texture); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_375)(GLenum texture) +{ + DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_376)(GLenum target, GLdouble s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_376)(GLenum target, GLdouble s) +{ + DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_377)(GLenum target, const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_377)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_378)(GLenum target, GLfloat s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_378)(GLenum target, GLfloat s) +{ + DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_379)(GLenum target, const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_379)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_380)(GLenum target, GLint s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_380)(GLenum target, GLint s) +{ + DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_381)(GLenum target, const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_381)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_382)(GLenum target, GLshort s); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_382)(GLenum target, GLshort s) +{ + DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_383)(GLenum target, const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_383)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_384)(GLenum target, GLdouble s, GLdouble t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_384)(GLenum target, GLdouble s, GLdouble t) +{ + DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_385)(GLenum target, const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_385)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_386)(GLenum target, GLfloat s, GLfloat t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_386)(GLenum target, GLfloat s, GLfloat t) +{ + DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_387)(GLenum target, const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_387)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_388)(GLenum target, GLint s, GLint t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_388)(GLenum target, GLint s, GLint t) +{ + DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_389)(GLenum target, const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_389)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_390)(GLenum target, GLshort s, GLshort t); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_390)(GLenum target, GLshort s, GLshort t) +{ + DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_391)(GLenum target, const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_391)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_392)(GLenum target, GLdouble s, GLdouble t, GLdouble r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_392)(GLenum target, GLdouble s, GLdouble t, GLdouble r) +{ + DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_393)(GLenum target, const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_393)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_394)(GLenum target, GLfloat s, GLfloat t, GLfloat r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_394)(GLenum target, GLfloat s, GLfloat t, GLfloat r) +{ + DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_395)(GLenum target, const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_395)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_396)(GLenum target, GLint s, GLint t, GLint r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_396)(GLenum target, GLint s, GLint t, GLint r) +{ + DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_397)(GLenum target, const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_397)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_398)(GLenum target, GLshort s, GLshort t, GLshort r); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_398)(GLenum target, GLshort s, GLshort t, GLshort r) +{ + DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_399)(GLenum target, const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_399)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_400)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_400)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) +{ + DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_401)(GLenum target, const GLdouble * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_401)(GLenum target, const GLdouble * v) +{ + DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_402)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_402)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_403)(GLenum target, const GLfloat * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_403)(GLenum target, const GLfloat * v) +{ + DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_404)(GLenum target, GLint s, GLint t, GLint r, GLint q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_404)(GLenum target, GLint s, GLint t, GLint r, GLint q) +{ + DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_405)(GLenum target, const GLint * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_405)(GLenum target, const GLint * v) +{ + DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_406)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_406)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) +{ + DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_407)(GLenum target, const GLshort * v); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_407)(GLenum target, const GLshort * v) +{ + DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params); + +KEYWORD1 void KEYWORD2 NAME(GetBufferPointervOES)(GLenum target, GLenum pname, GLvoid ** params) +{ + DISPATCH(GetBufferPointervOES, (target, pname, params), (F, "glGetBufferPointervOES(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferOES)(GLenum target, GLenum access); + +KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferOES)(GLenum target, GLenum access) +{ + RETURN_DISPATCH(MapBufferOES, (target, access), (F, "glMapBufferOES(0x%x, 0x%x);\n", target, access)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferOES)(GLenum target); + +KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferOES)(GLenum target) +{ + RETURN_DISPATCH(UnmapBufferOES, (target), (F, "glUnmapBufferOES(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage3DOES, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DOES(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage3DOES, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DOES(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + DISPATCH(FramebufferTexture3DOES, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DOES(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); + +KEYWORD1 void KEYWORD2 NAME(GetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) +{ + DISPATCH(GetProgramBinaryOES, (program, bufSize, length, binaryFormat, binary), (F, "glGetProgramBinaryOES(%d, %d, %p, %p, %p);\n", program, bufSize, (const void *) length, (const void *) binaryFormat, (const void *) binary)); +} + +KEYWORD1 void KEYWORD2 NAME(ProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); + +KEYWORD1 void KEYWORD2 NAME(ProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length) +{ + DISPATCH(ProgramBinaryOES, (program, binaryFormat, binary, length), (F, "glProgramBinaryOES(%d, 0x%x, %p, %d);\n", program, binaryFormat, (const void *) binary, length)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) +{ + DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); +} + +KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) +{ + DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_418)(GLuint array); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_418)(GLuint array) +{ + DISPATCH(BindVertexArrayAPPLE, (array), (F, "glBindVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_419)(GLsizei n, const GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_419)(GLsizei n, const GLuint * arrays) +{ + DISPATCH(DeleteVertexArraysAPPLE, (n, arrays), (F, "glDeleteVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_420)(GLsizei n, GLuint * arrays); + +KEYWORD1_ALT void KEYWORD2 NAME(_dispatch_stub_420)(GLsizei n, GLuint * arrays) +{ + DISPATCH(GenVertexArraysAPPLE, (n, arrays), (F, "glGenVertexArraysAPPLE(%d, %p);\n", n, (const void *) arrays)); +} + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_421)(GLuint array); + +KEYWORD1_ALT GLboolean KEYWORD2 NAME(_dispatch_stub_421)(GLuint array) +{ + RETURN_DISPATCH(IsVertexArrayAPPLE, (array), (F, "glIsVertexArrayAPPLE(%d);\n", array)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset); + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetRenderbufferStorageOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetRenderbufferStorageOES, (target, writeOffset), (F, "glEGLImageTargetRenderbufferStorageOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset); + +KEYWORD1 void KEYWORD2 NAME(EGLImageTargetTexture2DOES)(GLenum target, GLvoid * writeOffset) +{ + DISPATCH(EGLImageTargetTexture2DOES, (target, writeOffset), (F, "glEGLImageTargetTexture2DOES(0x%x, %p);\n", target, (const void *) writeOffset)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexImage2D, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) +{ + DISPATCH(CompressedTexSubImage2D, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) +{ + DISPATCH(SampleCoverage, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); +} + +KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) +{ + DISPATCH(BindBuffer, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + DISPATCH(BufferData, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); +} + +KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + DISPATCH(BufferSubData, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) +{ + DISPATCH(DeleteBuffers, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) +{ + DISPATCH(GenBuffers, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetBufferParameteriv, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) +{ + RETURN_DISPATCH(IsBuffer, (buffer), (F, "glIsBuffer(%d);\n", buffer)); +} + +KEYWORD1 void KEYWORD2 NAME(AttachShader)(GLuint program, GLuint shader) +{ + DISPATCH(AttachShader, (program, shader), (F, "glAttachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 void KEYWORD2 NAME(BindAttribLocation)(GLuint program, GLuint index, const GLchar * name) +{ + DISPATCH(BindAttribLocation, (program, index, name), (F, "glBindAttribLocation(%d, %d, %p);\n", program, index, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparate)(GLenum modeRGB, GLenum modeA) +{ + DISPATCH(BlendEquationSeparate, (modeRGB, modeA), (F, "glBlendEquationSeparate(0x%x, 0x%x);\n", modeRGB, modeA)); +} + +KEYWORD1 void KEYWORD2 NAME(CompileShader)(GLuint shader) +{ + DISPATCH(CompileShader, (shader), (F, "glCompileShader(%d);\n", shader)); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateProgram)(void) +{ + RETURN_DISPATCH(CreateProgram, (), (F, "glCreateProgram();\n")); +} + +KEYWORD1 GLuint KEYWORD2 NAME(CreateShader)(GLenum type) +{ + RETURN_DISPATCH(CreateShader, (type), (F, "glCreateShader(0x%x);\n", type)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteProgram)(GLuint program) +{ + DISPATCH(DeleteProgram, (program), (F, "glDeleteProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteShader)(GLuint program) +{ + DISPATCH(DeleteShader, (program), (F, "glDeleteShader(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(DetachShader)(GLuint program, GLuint shader) +{ + DISPATCH(DetachShader, (program, shader), (F, "glDetachShader(%d, %d);\n", program, shader)); +} + +KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArray)(GLuint index) +{ + DISPATCH(DisableVertexAttribArray, (index), (F, "glDisableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArray)(GLuint index) +{ + DISPATCH(EnableVertexAttribArray, (index), (F, "glEnableVertexAttribArray(%d);\n", index)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetActiveAttrib, (program, index, bufSize, length, size, type, name), (F, "glGetActiveAttrib(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) +{ + DISPATCH(GetActiveUniform, (program, index, bufSize, length, size, type, name), (F, "glGetActiveUniform(%d, %d, %d, %p, %p, %p, %p);\n", program, index, bufSize, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * obj) +{ + DISPATCH(GetAttachedShaders, (program, maxCount, count, obj), (F, "glGetAttachedShaders(%d, %d, %p, %p);\n", program, maxCount, (const void *) count, (const void *) obj)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocation)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetAttribLocation, (program, name), (F, "glGetAttribLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + DISPATCH(GetProgramInfoLog, (program, bufSize, length, infoLog), (F, "glGetProgramInfoLog(%d, %d, %p, %p);\n", program, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetProgramiv)(GLuint program, GLenum pname, GLint * params) +{ + DISPATCH(GetProgramiv, (program, pname, params), (F, "glGetProgramiv(%d, 0x%x, %p);\n", program, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) +{ + DISPATCH(GetShaderInfoLog, (shader, bufSize, length, infoLog), (F, "glGetShaderInfoLog(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) infoLog)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) +{ + DISPATCH(GetShaderSource, (shader, bufSize, length, source), (F, "glGetShaderSource(%d, %d, %p, %p);\n", shader, bufSize, (const void *) length, (const void *) source)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderiv)(GLuint shader, GLenum pname, GLint * params) +{ + DISPATCH(GetShaderiv, (shader, pname, params), (F, "glGetShaderiv(%d, 0x%x, %p);\n", shader, pname, (const void *) params)); +} + +KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocation)(GLuint program, const GLchar * name) +{ + RETURN_DISPATCH(GetUniformLocation, (program, name), (F, "glGetUniformLocation(%d, %p);\n", program, (const void *) name)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformfv)(GLuint program, GLint location, GLfloat * params) +{ + DISPATCH(GetUniformfv, (program, location, params), (F, "glGetUniformfv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetUniformiv)(GLuint program, GLint location, GLint * params) +{ + DISPATCH(GetUniformiv, (program, location, params), (F, "glGetUniformiv(%d, %d, %p);\n", program, location, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid ** pointer) +{ + DISPATCH(GetVertexAttribPointerv, (index, pname, pointer), (F, "glGetVertexAttribPointerv(%d, 0x%x, %p);\n", index, pname, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) +{ + DISPATCH(GetVertexAttribfv, (index, pname, params), (F, "glGetVertexAttribfv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) +{ + DISPATCH(GetVertexAttribiv, (index, pname, params), (F, "glGetVertexAttribiv(%d, 0x%x, %p);\n", index, pname, (const void *) params)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsProgram)(GLuint program) +{ + RETURN_DISPATCH(IsProgram, (program), (F, "glIsProgram(%d);\n", program)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsShader)(GLuint shader) +{ + RETURN_DISPATCH(IsShader, (shader), (F, "glIsShader(%d);\n", shader)); +} + +KEYWORD1 void KEYWORD2 NAME(LinkProgram)(GLuint program) +{ + DISPATCH(LinkProgram, (program), (F, "glLinkProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderSource)(GLuint shader, GLsizei count, const GLchar ** string, const GLint * length) +{ + DISPATCH(ShaderSource, (shader, count, string, length), (F, "glShaderSource(%d, %d, %p, %p);\n", shader, count, (const void *) string, (const void *) length)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) +{ + DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); +} + +KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum sfail, GLenum zfail, GLenum zpass) +{ + DISPATCH(StencilOpSeparate, (face, sfail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, sfail, zfail, zpass)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1f)(GLint location, GLfloat v0) +{ + DISPATCH(Uniform1f, (location, v0), (F, "glUniform1f(%d, %f);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform1fv, (location, count, value), (F, "glUniform1fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1i)(GLint location, GLint v0) +{ + DISPATCH(Uniform1i, (location, v0), (F, "glUniform1i(%d, %d);\n", location, v0)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform1iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform1iv, (location, count, value), (F, "glUniform1iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2f)(GLint location, GLfloat v0, GLfloat v1) +{ + DISPATCH(Uniform2f, (location, v0, v1), (F, "glUniform2f(%d, %f, %f);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform2fv, (location, count, value), (F, "glUniform2fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2i)(GLint location, GLint v0, GLint v1) +{ + DISPATCH(Uniform2i, (location, v0, v1), (F, "glUniform2i(%d, %d, %d);\n", location, v0, v1)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform2iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform2iv, (location, count, value), (F, "glUniform2iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) +{ + DISPATCH(Uniform3f, (location, v0, v1, v2), (F, "glUniform3f(%d, %f, %f, %f);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform3fv, (location, count, value), (F, "glUniform3fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3i)(GLint location, GLint v0, GLint v1, GLint v2) +{ + DISPATCH(Uniform3i, (location, v0, v1, v2), (F, "glUniform3i(%d, %d, %d, %d);\n", location, v0, v1, v2)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform3iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform3iv, (location, count, value), (F, "glUniform3iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) +{ + DISPATCH(Uniform4f, (location, v0, v1, v2, v3), (F, "glUniform4f(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4fv)(GLint location, GLsizei count, const GLfloat * value) +{ + DISPATCH(Uniform4fv, (location, count, value), (F, "glUniform4fv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) +{ + DISPATCH(Uniform4i, (location, v0, v1, v2, v3), (F, "glUniform4i(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); +} + +KEYWORD1 void KEYWORD2 NAME(Uniform4iv)(GLint location, GLsizei count, const GLint * value) +{ + DISPATCH(Uniform4iv, (location, count, value), (F, "glUniform4iv(%d, %d, %p);\n", location, count, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix2fv, (location, count, transpose, value), (F, "glUniformMatrix2fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix3fv, (location, count, transpose, value), (F, "glUniformMatrix3fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) +{ + DISPATCH(UniformMatrix4fv, (location, count, transpose, value), (F, "glUniformMatrix4fv(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); +} + +KEYWORD1 void KEYWORD2 NAME(UseProgram)(GLuint program) +{ + DISPATCH(UseProgram, (program), (F, "glUseProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(ValidateProgram)(GLuint program) +{ + DISPATCH(ValidateProgram, (program), (F, "glValidateProgram(%d);\n", program)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1f)(GLuint index, GLfloat x) +{ + DISPATCH(VertexAttrib1f, (index, x), (F, "glVertexAttrib1f(%d, %f);\n", index, x)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib1fv, (index, v), (F, "glVertexAttrib1fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) +{ + DISPATCH(VertexAttrib2f, (index, x, y), (F, "glVertexAttrib2f(%d, %f, %f);\n", index, x, y)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib2fv, (index, v), (F, "glVertexAttrib2fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) +{ + DISPATCH(VertexAttrib3f, (index, x, y, z), (F, "glVertexAttrib3f(%d, %f, %f, %f);\n", index, x, y, z)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib3fv, (index, v), (F, "glVertexAttrib3fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + DISPATCH(VertexAttrib4f, (index, x, y, z, w), (F, "glVertexAttrib4f(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fv)(GLuint index, const GLfloat * v) +{ + DISPATCH(VertexAttrib4fv, (index, v), (F, "glVertexAttrib4fv(%d, %p);\n", index, (const void *) v)); +} + +KEYWORD1 void KEYWORD2 NAME(VertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) +{ + DISPATCH(VertexAttribPointer, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointer(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); +} + +KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) +{ + DISPATCH(BlendFuncSeparate, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); +} + +KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer); + +KEYWORD1 void KEYWORD2 NAME(BindFramebuffer)(GLenum target, GLuint framebuffer) +{ + DISPATCH(BindFramebuffer, (target, framebuffer), (F, "glBindFramebuffer(0x%x, %d);\n", target, framebuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer); + +KEYWORD1 void KEYWORD2 NAME(BindRenderbuffer)(GLenum target, GLuint renderbuffer) +{ + DISPATCH(BindRenderbuffer, (target, renderbuffer), (F, "glBindRenderbuffer(0x%x, %d);\n", target, renderbuffer)); +} + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target); + +KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatus)(GLenum target) +{ + RETURN_DISPATCH(CheckFramebufferStatus, (target), (F, "glCheckFramebufferStatus(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth); + +KEYWORD1 void KEYWORD2 NAME(ClearDepthf)(GLclampf depth) +{ + DISPATCH(ClearDepthf, (depth), (F, "glClearDepthf(%f);\n", depth)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers); + +KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) +{ + DISPATCH(DeleteFramebuffers, (n, framebuffers), (F, "glDeleteFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers); + +KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) +{ + DISPATCH(DeleteRenderbuffers, (n, renderbuffers), (F, "glDeleteRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar); + +KEYWORD1 void KEYWORD2 NAME(DepthRangef)(GLclampf zNear, GLclampf zFar) +{ + DISPATCH(DepthRangef, (zNear, zFar), (F, "glDepthRangef(%f, %f);\n", zNear, zFar)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + +KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + DISPATCH(FramebufferRenderbuffer, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbuffer(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + +KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + DISPATCH(FramebufferTexture2D, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2D(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); +} + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers); + +KEYWORD1 void KEYWORD2 NAME(GenFramebuffers)(GLsizei n, GLuint * framebuffers) +{ + DISPATCH(GenFramebuffers, (n, framebuffers), (F, "glGenFramebuffers(%d, %p);\n", n, (const void *) framebuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers); + +KEYWORD1 void KEYWORD2 NAME(GenRenderbuffers)(GLsizei n, GLuint * renderbuffers) +{ + DISPATCH(GenRenderbuffers, (n, renderbuffers), (F, "glGenRenderbuffers(%d, %p);\n", n, (const void *) renderbuffers)); +} + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target); + +KEYWORD1 void KEYWORD2 NAME(GenerateMipmap)(GLenum target) +{ + DISPATCH(GenerateMipmap, (target), (F, "glGenerateMipmap(0x%x);\n", target)); +} + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params); + +KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) +{ + DISPATCH(GetFramebufferAttachmentParameteriv, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameteriv(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params); + +KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) +{ + DISPATCH(GetRenderbufferParameteriv, (target, pname, params), (F, "glGetRenderbufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); +} + +KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); + +KEYWORD1 void KEYWORD2 NAME(GetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) +{ + DISPATCH(GetShaderPrecisionFormat, (shadertype, precisiontype, range, precision), (F, "glGetShaderPrecisionFormat(0x%x, 0x%x, %p, %p);\n", shadertype, precisiontype, (const void *) range, (const void *) precision)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer); + +KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebuffer)(GLuint framebuffer) +{ + RETURN_DISPATCH(IsFramebuffer, (framebuffer), (F, "glIsFramebuffer(%d);\n", framebuffer)); +} + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer); + +KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbuffer)(GLuint renderbuffer) +{ + RETURN_DISPATCH(IsRenderbuffer, (renderbuffer), (F, "glIsRenderbuffer(%d);\n", renderbuffer)); +} + +KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void); + +KEYWORD1 void KEYWORD2 NAME(ReleaseShaderCompiler)(void) +{ + DISPATCH(ReleaseShaderCompiler, (), (F, "glReleaseShaderCompiler();\n")); +} + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + +KEYWORD1 void KEYWORD2 NAME(RenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + DISPATCH(RenderbufferStorage, (target, internalformat, width, height), (F, "glRenderbufferStorage(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); +} + +KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); + +KEYWORD1 void KEYWORD2 NAME(ShaderBinary)(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length) +{ + DISPATCH(ShaderBinary, (n, shaders, binaryformat, binary, length), (F, "glShaderBinary(%d, %p, 0x%x, %p, %d);\n", n, (const void *) shaders, binaryformat, (const void *) binary, length)); +} + + +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ + +/* these entry points might require different protocols */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS + + +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ + + +#endif /* defined( NAME ) */ + +/* + * This is how a dispatch table can be initialized with all the functions + * we generated above. + */ +#ifdef DISPATCH_TABLE_NAME + +#ifndef TABLE_ENTRY +#error TABLE_ENTRY must be defined +#endif + +#ifdef _GLAPI_SKIP_NORMAL_ENTRY_POINTS +#error _GLAPI_SKIP_NORMAL_ENTRY_POINTS must not be defined +#endif + +_glapi_proc DISPATCH_TABLE_NAME[] = { + TABLE_ENTRY(_dispatch_stub_0), + TABLE_ENTRY(_dispatch_stub_1), + TABLE_ENTRY(_dispatch_stub_2), + TABLE_ENTRY(_dispatch_stub_3), + TABLE_ENTRY(_dispatch_stub_4), + TABLE_ENTRY(_dispatch_stub_5), + TABLE_ENTRY(_dispatch_stub_6), + TABLE_ENTRY(_dispatch_stub_7), + TABLE_ENTRY(_dispatch_stub_8), + TABLE_ENTRY(_dispatch_stub_9), + TABLE_ENTRY(_dispatch_stub_10), + TABLE_ENTRY(_dispatch_stub_11), + TABLE_ENTRY(_dispatch_stub_12), + TABLE_ENTRY(_dispatch_stub_13), + TABLE_ENTRY(_dispatch_stub_14), + TABLE_ENTRY(_dispatch_stub_15), + TABLE_ENTRY(_dispatch_stub_16), + TABLE_ENTRY(_dispatch_stub_17), + TABLE_ENTRY(_dispatch_stub_18), + TABLE_ENTRY(_dispatch_stub_19), + TABLE_ENTRY(_dispatch_stub_20), + TABLE_ENTRY(_dispatch_stub_21), + TABLE_ENTRY(_dispatch_stub_22), + TABLE_ENTRY(_dispatch_stub_23), + TABLE_ENTRY(_dispatch_stub_24), + TABLE_ENTRY(_dispatch_stub_25), + TABLE_ENTRY(_dispatch_stub_26), + TABLE_ENTRY(_dispatch_stub_27), + TABLE_ENTRY(_dispatch_stub_28), + TABLE_ENTRY(_dispatch_stub_29), + TABLE_ENTRY(_dispatch_stub_30), + TABLE_ENTRY(_dispatch_stub_31), + TABLE_ENTRY(_dispatch_stub_32), + TABLE_ENTRY(_dispatch_stub_33), + TABLE_ENTRY(_dispatch_stub_34), + TABLE_ENTRY(_dispatch_stub_35), + TABLE_ENTRY(_dispatch_stub_36), + TABLE_ENTRY(_dispatch_stub_37), + TABLE_ENTRY(_dispatch_stub_38), + TABLE_ENTRY(_dispatch_stub_39), + TABLE_ENTRY(_dispatch_stub_40), + TABLE_ENTRY(_dispatch_stub_41), + TABLE_ENTRY(_dispatch_stub_42), + TABLE_ENTRY(_dispatch_stub_43), + TABLE_ENTRY(_dispatch_stub_44), + TABLE_ENTRY(_dispatch_stub_45), + TABLE_ENTRY(_dispatch_stub_46), + TABLE_ENTRY(_dispatch_stub_47), + TABLE_ENTRY(_dispatch_stub_48), + TABLE_ENTRY(_dispatch_stub_49), + TABLE_ENTRY(_dispatch_stub_50), + TABLE_ENTRY(_dispatch_stub_51), + TABLE_ENTRY(_dispatch_stub_52), + TABLE_ENTRY(_dispatch_stub_53), + TABLE_ENTRY(_dispatch_stub_54), + TABLE_ENTRY(_dispatch_stub_55), + TABLE_ENTRY(_dispatch_stub_56), + TABLE_ENTRY(_dispatch_stub_57), + TABLE_ENTRY(_dispatch_stub_58), + TABLE_ENTRY(_dispatch_stub_59), + TABLE_ENTRY(_dispatch_stub_60), + TABLE_ENTRY(_dispatch_stub_61), + TABLE_ENTRY(_dispatch_stub_62), + TABLE_ENTRY(_dispatch_stub_63), + TABLE_ENTRY(_dispatch_stub_64), + TABLE_ENTRY(_dispatch_stub_65), + TABLE_ENTRY(_dispatch_stub_66), + TABLE_ENTRY(_dispatch_stub_67), + TABLE_ENTRY(_dispatch_stub_68), + TABLE_ENTRY(_dispatch_stub_69), + TABLE_ENTRY(_dispatch_stub_70), + TABLE_ENTRY(_dispatch_stub_71), + TABLE_ENTRY(_dispatch_stub_72), + TABLE_ENTRY(_dispatch_stub_73), + TABLE_ENTRY(_dispatch_stub_74), + TABLE_ENTRY(_dispatch_stub_75), + TABLE_ENTRY(_dispatch_stub_76), + TABLE_ENTRY(_dispatch_stub_77), + TABLE_ENTRY(_dispatch_stub_78), + TABLE_ENTRY(_dispatch_stub_79), + TABLE_ENTRY(_dispatch_stub_80), + TABLE_ENTRY(_dispatch_stub_81), + TABLE_ENTRY(_dispatch_stub_82), + TABLE_ENTRY(_dispatch_stub_83), + TABLE_ENTRY(_dispatch_stub_84), + TABLE_ENTRY(_dispatch_stub_85), + TABLE_ENTRY(_dispatch_stub_86), + TABLE_ENTRY(_dispatch_stub_87), + TABLE_ENTRY(_dispatch_stub_88), + TABLE_ENTRY(_dispatch_stub_89), + TABLE_ENTRY(_dispatch_stub_90), + TABLE_ENTRY(_dispatch_stub_91), + TABLE_ENTRY(_dispatch_stub_92), + TABLE_ENTRY(_dispatch_stub_93), + TABLE_ENTRY(_dispatch_stub_94), + TABLE_ENTRY(_dispatch_stub_95), + TABLE_ENTRY(_dispatch_stub_96), + TABLE_ENTRY(_dispatch_stub_97), + TABLE_ENTRY(_dispatch_stub_98), + TABLE_ENTRY(_dispatch_stub_99), + TABLE_ENTRY(_dispatch_stub_100), + TABLE_ENTRY(_dispatch_stub_101), + TABLE_ENTRY(_dispatch_stub_102), + TABLE_ENTRY(_dispatch_stub_103), + TABLE_ENTRY(_dispatch_stub_104), + TABLE_ENTRY(_dispatch_stub_105), + TABLE_ENTRY(_dispatch_stub_106), + TABLE_ENTRY(_dispatch_stub_107), + TABLE_ENTRY(_dispatch_stub_108), + TABLE_ENTRY(_dispatch_stub_109), + TABLE_ENTRY(_dispatch_stub_110), + TABLE_ENTRY(_dispatch_stub_111), + TABLE_ENTRY(_dispatch_stub_112), + TABLE_ENTRY(_dispatch_stub_113), + TABLE_ENTRY(_dispatch_stub_114), + TABLE_ENTRY(_dispatch_stub_115), + TABLE_ENTRY(_dispatch_stub_116), + TABLE_ENTRY(_dispatch_stub_117), + TABLE_ENTRY(_dispatch_stub_118), + TABLE_ENTRY(_dispatch_stub_119), + TABLE_ENTRY(_dispatch_stub_120), + TABLE_ENTRY(_dispatch_stub_121), + TABLE_ENTRY(_dispatch_stub_122), + TABLE_ENTRY(_dispatch_stub_123), + TABLE_ENTRY(_dispatch_stub_124), + TABLE_ENTRY(_dispatch_stub_125), + TABLE_ENTRY(_dispatch_stub_126), + TABLE_ENTRY(_dispatch_stub_127), + TABLE_ENTRY(_dispatch_stub_128), + TABLE_ENTRY(_dispatch_stub_129), + TABLE_ENTRY(_dispatch_stub_130), + TABLE_ENTRY(_dispatch_stub_131), + TABLE_ENTRY(_dispatch_stub_132), + TABLE_ENTRY(_dispatch_stub_133), + TABLE_ENTRY(_dispatch_stub_134), + TABLE_ENTRY(_dispatch_stub_135), + TABLE_ENTRY(_dispatch_stub_136), + TABLE_ENTRY(_dispatch_stub_137), + TABLE_ENTRY(_dispatch_stub_138), + TABLE_ENTRY(_dispatch_stub_139), + TABLE_ENTRY(_dispatch_stub_140), + TABLE_ENTRY(_dispatch_stub_141), + TABLE_ENTRY(_dispatch_stub_142), + TABLE_ENTRY(_dispatch_stub_143), + TABLE_ENTRY(_dispatch_stub_144), + TABLE_ENTRY(_dispatch_stub_145), + TABLE_ENTRY(_dispatch_stub_146), + TABLE_ENTRY(_dispatch_stub_147), + TABLE_ENTRY(_dispatch_stub_148), + TABLE_ENTRY(_dispatch_stub_149), + TABLE_ENTRY(_dispatch_stub_150), + TABLE_ENTRY(_dispatch_stub_151), + TABLE_ENTRY(CullFace), + TABLE_ENTRY(_dispatch_stub_153), + TABLE_ENTRY(_dispatch_stub_154), + TABLE_ENTRY(_dispatch_stub_155), + TABLE_ENTRY(_dispatch_stub_156), + TABLE_ENTRY(FrontFace), + TABLE_ENTRY(Hint), + TABLE_ENTRY(_dispatch_stub_159), + TABLE_ENTRY(_dispatch_stub_160), + TABLE_ENTRY(_dispatch_stub_161), + TABLE_ENTRY(_dispatch_stub_162), + TABLE_ENTRY(_dispatch_stub_163), + TABLE_ENTRY(_dispatch_stub_164), + TABLE_ENTRY(_dispatch_stub_165), + TABLE_ENTRY(_dispatch_stub_166), + TABLE_ENTRY(_dispatch_stub_167), + TABLE_ENTRY(LineWidth), + TABLE_ENTRY(_dispatch_stub_169), + TABLE_ENTRY(_dispatch_stub_170), + TABLE_ENTRY(_dispatch_stub_171), + TABLE_ENTRY(_dispatch_stub_172), + TABLE_ENTRY(_dispatch_stub_173), + TABLE_ENTRY(_dispatch_stub_174), + TABLE_ENTRY(_dispatch_stub_175), + TABLE_ENTRY(Scissor), + TABLE_ENTRY(_dispatch_stub_177), + TABLE_ENTRY(TexParameterf), + TABLE_ENTRY(TexParameterfv), + TABLE_ENTRY(TexParameteri), + TABLE_ENTRY(TexParameteriv), + TABLE_ENTRY(_dispatch_stub_182), + TABLE_ENTRY(TexImage2D), + TABLE_ENTRY(_dispatch_stub_184), + TABLE_ENTRY(_dispatch_stub_185), + TABLE_ENTRY(_dispatch_stub_186), + TABLE_ENTRY(_dispatch_stub_187), + TABLE_ENTRY(_dispatch_stub_188), + TABLE_ENTRY(_dispatch_stub_189), + TABLE_ENTRY(_dispatch_stub_190), + TABLE_ENTRY(_dispatch_stub_191), + TABLE_ENTRY(_dispatch_stub_192), + TABLE_ENTRY(_dispatch_stub_193), + TABLE_ENTRY(_dispatch_stub_194), + TABLE_ENTRY(_dispatch_stub_195), + TABLE_ENTRY(_dispatch_stub_196), + TABLE_ENTRY(_dispatch_stub_197), + TABLE_ENTRY(_dispatch_stub_198), + TABLE_ENTRY(_dispatch_stub_199), + TABLE_ENTRY(_dispatch_stub_200), + TABLE_ENTRY(_dispatch_stub_201), + TABLE_ENTRY(_dispatch_stub_202), + TABLE_ENTRY(Clear), + TABLE_ENTRY(_dispatch_stub_204), + TABLE_ENTRY(_dispatch_stub_205), + TABLE_ENTRY(ClearColor), + TABLE_ENTRY(ClearStencil), + TABLE_ENTRY(_dispatch_stub_208), + TABLE_ENTRY(StencilMask), + TABLE_ENTRY(ColorMask), + TABLE_ENTRY(DepthMask), + TABLE_ENTRY(_dispatch_stub_212), + TABLE_ENTRY(_dispatch_stub_213), + TABLE_ENTRY(Disable), + TABLE_ENTRY(Enable), + TABLE_ENTRY(Finish), + TABLE_ENTRY(Flush), + TABLE_ENTRY(_dispatch_stub_218), + TABLE_ENTRY(_dispatch_stub_219), + TABLE_ENTRY(_dispatch_stub_220), + TABLE_ENTRY(_dispatch_stub_221), + TABLE_ENTRY(_dispatch_stub_222), + TABLE_ENTRY(_dispatch_stub_223), + TABLE_ENTRY(_dispatch_stub_224), + TABLE_ENTRY(_dispatch_stub_225), + TABLE_ENTRY(_dispatch_stub_226), + TABLE_ENTRY(_dispatch_stub_227), + TABLE_ENTRY(_dispatch_stub_228), + TABLE_ENTRY(_dispatch_stub_229), + TABLE_ENTRY(_dispatch_stub_230), + TABLE_ENTRY(_dispatch_stub_231), + TABLE_ENTRY(_dispatch_stub_232), + TABLE_ENTRY(_dispatch_stub_233), + TABLE_ENTRY(_dispatch_stub_234), + TABLE_ENTRY(_dispatch_stub_235), + TABLE_ENTRY(_dispatch_stub_236), + TABLE_ENTRY(_dispatch_stub_237), + TABLE_ENTRY(_dispatch_stub_238), + TABLE_ENTRY(_dispatch_stub_239), + TABLE_ENTRY(_dispatch_stub_240), + TABLE_ENTRY(BlendFunc), + TABLE_ENTRY(_dispatch_stub_242), + TABLE_ENTRY(StencilFunc), + TABLE_ENTRY(StencilOp), + TABLE_ENTRY(DepthFunc), + TABLE_ENTRY(_dispatch_stub_246), + TABLE_ENTRY(_dispatch_stub_247), + TABLE_ENTRY(_dispatch_stub_248), + TABLE_ENTRY(_dispatch_stub_249), + TABLE_ENTRY(PixelStorei), + TABLE_ENTRY(_dispatch_stub_251), + TABLE_ENTRY(_dispatch_stub_252), + TABLE_ENTRY(_dispatch_stub_253), + TABLE_ENTRY(_dispatch_stub_254), + TABLE_ENTRY(_dispatch_stub_255), + TABLE_ENTRY(ReadPixels), + TABLE_ENTRY(_dispatch_stub_257), + TABLE_ENTRY(GetBooleanv), + TABLE_ENTRY(_dispatch_stub_259), + TABLE_ENTRY(_dispatch_stub_260), + TABLE_ENTRY(GetError), + TABLE_ENTRY(GetFloatv), + TABLE_ENTRY(GetIntegerv), + TABLE_ENTRY(_dispatch_stub_264), + TABLE_ENTRY(_dispatch_stub_265), + TABLE_ENTRY(_dispatch_stub_266), + TABLE_ENTRY(_dispatch_stub_267), + TABLE_ENTRY(_dispatch_stub_268), + TABLE_ENTRY(_dispatch_stub_269), + TABLE_ENTRY(_dispatch_stub_270), + TABLE_ENTRY(_dispatch_stub_271), + TABLE_ENTRY(_dispatch_stub_272), + TABLE_ENTRY(_dispatch_stub_273), + TABLE_ENTRY(_dispatch_stub_274), + TABLE_ENTRY(GetString), + TABLE_ENTRY(_dispatch_stub_276), + TABLE_ENTRY(_dispatch_stub_277), + TABLE_ENTRY(_dispatch_stub_278), + TABLE_ENTRY(_dispatch_stub_279), + TABLE_ENTRY(_dispatch_stub_280), + TABLE_ENTRY(_dispatch_stub_281), + TABLE_ENTRY(GetTexParameterfv), + TABLE_ENTRY(GetTexParameteriv), + TABLE_ENTRY(_dispatch_stub_284), + TABLE_ENTRY(_dispatch_stub_285), + TABLE_ENTRY(IsEnabled), + TABLE_ENTRY(_dispatch_stub_287), + TABLE_ENTRY(_dispatch_stub_288), + TABLE_ENTRY(_dispatch_stub_289), + TABLE_ENTRY(_dispatch_stub_290), + TABLE_ENTRY(_dispatch_stub_291), + TABLE_ENTRY(_dispatch_stub_292), + TABLE_ENTRY(_dispatch_stub_293), + TABLE_ENTRY(_dispatch_stub_294), + TABLE_ENTRY(_dispatch_stub_295), + TABLE_ENTRY(_dispatch_stub_296), + TABLE_ENTRY(_dispatch_stub_297), + TABLE_ENTRY(_dispatch_stub_298), + TABLE_ENTRY(_dispatch_stub_299), + TABLE_ENTRY(_dispatch_stub_300), + TABLE_ENTRY(_dispatch_stub_301), + TABLE_ENTRY(_dispatch_stub_302), + TABLE_ENTRY(_dispatch_stub_303), + TABLE_ENTRY(_dispatch_stub_304), + TABLE_ENTRY(Viewport), + TABLE_ENTRY(_dispatch_stub_306), + TABLE_ENTRY(BindTexture), + TABLE_ENTRY(_dispatch_stub_308), + TABLE_ENTRY(_dispatch_stub_309), + TABLE_ENTRY(DrawArrays), + TABLE_ENTRY(DrawElements), + TABLE_ENTRY(_dispatch_stub_312), + TABLE_ENTRY(_dispatch_stub_313), + TABLE_ENTRY(_dispatch_stub_314), + TABLE_ENTRY(_dispatch_stub_315), + TABLE_ENTRY(_dispatch_stub_316), + TABLE_ENTRY(_dispatch_stub_317), + TABLE_ENTRY(_dispatch_stub_318), + TABLE_ENTRY(PolygonOffset), + TABLE_ENTRY(_dispatch_stub_320), + TABLE_ENTRY(_dispatch_stub_321), + TABLE_ENTRY(_dispatch_stub_322), + TABLE_ENTRY(_dispatch_stub_323), + TABLE_ENTRY(CopyTexImage2D), + TABLE_ENTRY(_dispatch_stub_325), + TABLE_ENTRY(CopyTexSubImage2D), + TABLE_ENTRY(DeleteTextures), + TABLE_ENTRY(GenTextures), + TABLE_ENTRY(_dispatch_stub_329), + TABLE_ENTRY(IsTexture), + TABLE_ENTRY(_dispatch_stub_331), + TABLE_ENTRY(_dispatch_stub_332), + TABLE_ENTRY(TexSubImage2D), + TABLE_ENTRY(_dispatch_stub_334), + TABLE_ENTRY(_dispatch_stub_335), + TABLE_ENTRY(BlendColor), + TABLE_ENTRY(BlendEquation), + TABLE_ENTRY(_dispatch_stub_338), + TABLE_ENTRY(_dispatch_stub_339), + TABLE_ENTRY(_dispatch_stub_340), + TABLE_ENTRY(_dispatch_stub_341), + TABLE_ENTRY(_dispatch_stub_342), + TABLE_ENTRY(_dispatch_stub_343), + TABLE_ENTRY(_dispatch_stub_344), + TABLE_ENTRY(_dispatch_stub_345), + TABLE_ENTRY(_dispatch_stub_346), + TABLE_ENTRY(_dispatch_stub_347), + TABLE_ENTRY(_dispatch_stub_348), + TABLE_ENTRY(_dispatch_stub_349), + TABLE_ENTRY(_dispatch_stub_350), + TABLE_ENTRY(_dispatch_stub_351), + TABLE_ENTRY(_dispatch_stub_352), + TABLE_ENTRY(_dispatch_stub_353), + TABLE_ENTRY(_dispatch_stub_354), + TABLE_ENTRY(_dispatch_stub_355), + TABLE_ENTRY(_dispatch_stub_356), + TABLE_ENTRY(_dispatch_stub_357), + TABLE_ENTRY(_dispatch_stub_358), + TABLE_ENTRY(_dispatch_stub_359), + TABLE_ENTRY(_dispatch_stub_360), + TABLE_ENTRY(_dispatch_stub_361), + TABLE_ENTRY(_dispatch_stub_362), + TABLE_ENTRY(_dispatch_stub_363), + TABLE_ENTRY(_dispatch_stub_364), + TABLE_ENTRY(_dispatch_stub_365), + TABLE_ENTRY(_dispatch_stub_366), + TABLE_ENTRY(_dispatch_stub_367), + TABLE_ENTRY(_dispatch_stub_368), + TABLE_ENTRY(_dispatch_stub_369), + TABLE_ENTRY(_dispatch_stub_370), + TABLE_ENTRY(TexImage3DOES), + TABLE_ENTRY(TexSubImage3DOES), + TABLE_ENTRY(CopyTexSubImage3DOES), + TABLE_ENTRY(ActiveTexture), + TABLE_ENTRY(_dispatch_stub_375), + TABLE_ENTRY(_dispatch_stub_376), + TABLE_ENTRY(_dispatch_stub_377), + TABLE_ENTRY(_dispatch_stub_378), + TABLE_ENTRY(_dispatch_stub_379), + TABLE_ENTRY(_dispatch_stub_380), + TABLE_ENTRY(_dispatch_stub_381), + TABLE_ENTRY(_dispatch_stub_382), + TABLE_ENTRY(_dispatch_stub_383), + TABLE_ENTRY(_dispatch_stub_384), + TABLE_ENTRY(_dispatch_stub_385), + TABLE_ENTRY(_dispatch_stub_386), + TABLE_ENTRY(_dispatch_stub_387), + TABLE_ENTRY(_dispatch_stub_388), + TABLE_ENTRY(_dispatch_stub_389), + TABLE_ENTRY(_dispatch_stub_390), + TABLE_ENTRY(_dispatch_stub_391), + TABLE_ENTRY(_dispatch_stub_392), + TABLE_ENTRY(_dispatch_stub_393), + TABLE_ENTRY(_dispatch_stub_394), + TABLE_ENTRY(_dispatch_stub_395), + TABLE_ENTRY(_dispatch_stub_396), + TABLE_ENTRY(_dispatch_stub_397), + TABLE_ENTRY(_dispatch_stub_398), + TABLE_ENTRY(_dispatch_stub_399), + TABLE_ENTRY(_dispatch_stub_400), + TABLE_ENTRY(_dispatch_stub_401), + TABLE_ENTRY(_dispatch_stub_402), + TABLE_ENTRY(_dispatch_stub_403), + TABLE_ENTRY(_dispatch_stub_404), + TABLE_ENTRY(_dispatch_stub_405), + TABLE_ENTRY(_dispatch_stub_406), + TABLE_ENTRY(_dispatch_stub_407), + TABLE_ENTRY(GetBufferPointervOES), + TABLE_ENTRY(MapBufferOES), + TABLE_ENTRY(UnmapBufferOES), + TABLE_ENTRY(CompressedTexImage3DOES), + TABLE_ENTRY(CompressedTexSubImage3DOES), + TABLE_ENTRY(FramebufferTexture3DOES), + TABLE_ENTRY(GetProgramBinaryOES), + TABLE_ENTRY(ProgramBinaryOES), + TABLE_ENTRY(MultiDrawArraysEXT), + TABLE_ENTRY(MultiDrawElementsEXT), + TABLE_ENTRY(_dispatch_stub_418), + TABLE_ENTRY(_dispatch_stub_419), + TABLE_ENTRY(_dispatch_stub_420), + TABLE_ENTRY(_dispatch_stub_421), + TABLE_ENTRY(EGLImageTargetRenderbufferStorageOES), + TABLE_ENTRY(EGLImageTargetTexture2DOES), + TABLE_ENTRY(CompressedTexImage2D), + TABLE_ENTRY(CompressedTexSubImage2D), + TABLE_ENTRY(SampleCoverage), + TABLE_ENTRY(BindBuffer), + TABLE_ENTRY(BufferData), + TABLE_ENTRY(BufferSubData), + TABLE_ENTRY(DeleteBuffers), + TABLE_ENTRY(GenBuffers), + TABLE_ENTRY(GetBufferParameteriv), + TABLE_ENTRY(IsBuffer), + TABLE_ENTRY(AttachShader), + TABLE_ENTRY(BindAttribLocation), + TABLE_ENTRY(BlendEquationSeparate), + TABLE_ENTRY(CompileShader), + TABLE_ENTRY(CreateProgram), + TABLE_ENTRY(CreateShader), + TABLE_ENTRY(DeleteProgram), + TABLE_ENTRY(DeleteShader), + TABLE_ENTRY(DetachShader), + TABLE_ENTRY(DisableVertexAttribArray), + TABLE_ENTRY(EnableVertexAttribArray), + TABLE_ENTRY(GetActiveAttrib), + TABLE_ENTRY(GetActiveUniform), + TABLE_ENTRY(GetAttachedShaders), + TABLE_ENTRY(GetAttribLocation), + TABLE_ENTRY(GetProgramInfoLog), + TABLE_ENTRY(GetProgramiv), + TABLE_ENTRY(GetShaderInfoLog), + TABLE_ENTRY(GetShaderSource), + TABLE_ENTRY(GetShaderiv), + TABLE_ENTRY(GetUniformLocation), + TABLE_ENTRY(GetUniformfv), + TABLE_ENTRY(GetUniformiv), + TABLE_ENTRY(GetVertexAttribPointerv), + TABLE_ENTRY(GetVertexAttribfv), + TABLE_ENTRY(GetVertexAttribiv), + TABLE_ENTRY(IsProgram), + TABLE_ENTRY(IsShader), + TABLE_ENTRY(LinkProgram), + TABLE_ENTRY(ShaderSource), + TABLE_ENTRY(StencilFuncSeparate), + TABLE_ENTRY(StencilMaskSeparate), + TABLE_ENTRY(StencilOpSeparate), + TABLE_ENTRY(Uniform1f), + TABLE_ENTRY(Uniform1fv), + TABLE_ENTRY(Uniform1i), + TABLE_ENTRY(Uniform1iv), + TABLE_ENTRY(Uniform2f), + TABLE_ENTRY(Uniform2fv), + TABLE_ENTRY(Uniform2i), + TABLE_ENTRY(Uniform2iv), + TABLE_ENTRY(Uniform3f), + TABLE_ENTRY(Uniform3fv), + TABLE_ENTRY(Uniform3i), + TABLE_ENTRY(Uniform3iv), + TABLE_ENTRY(Uniform4f), + TABLE_ENTRY(Uniform4fv), + TABLE_ENTRY(Uniform4i), + TABLE_ENTRY(Uniform4iv), + TABLE_ENTRY(UniformMatrix2fv), + TABLE_ENTRY(UniformMatrix3fv), + TABLE_ENTRY(UniformMatrix4fv), + TABLE_ENTRY(UseProgram), + TABLE_ENTRY(ValidateProgram), + TABLE_ENTRY(VertexAttrib1f), + TABLE_ENTRY(VertexAttrib1fv), + TABLE_ENTRY(VertexAttrib2f), + TABLE_ENTRY(VertexAttrib2fv), + TABLE_ENTRY(VertexAttrib3f), + TABLE_ENTRY(VertexAttrib3fv), + TABLE_ENTRY(VertexAttrib4f), + TABLE_ENTRY(VertexAttrib4fv), + TABLE_ENTRY(VertexAttribPointer), + TABLE_ENTRY(BlendFuncSeparate), + TABLE_ENTRY(BindFramebuffer), + TABLE_ENTRY(BindRenderbuffer), + TABLE_ENTRY(CheckFramebufferStatus), + TABLE_ENTRY(ClearDepthf), + TABLE_ENTRY(DeleteFramebuffers), + TABLE_ENTRY(DeleteRenderbuffers), + TABLE_ENTRY(DepthRangef), + TABLE_ENTRY(FramebufferRenderbuffer), + TABLE_ENTRY(FramebufferTexture2D), + TABLE_ENTRY(GenFramebuffers), + TABLE_ENTRY(GenRenderbuffers), + TABLE_ENTRY(GenerateMipmap), + TABLE_ENTRY(GetFramebufferAttachmentParameteriv), + TABLE_ENTRY(GetRenderbufferParameteriv), + TABLE_ENTRY(GetShaderPrecisionFormat), + TABLE_ENTRY(IsFramebuffer), + TABLE_ENTRY(IsRenderbuffer), + TABLE_ENTRY(ReleaseShaderCompiler), + TABLE_ENTRY(RenderbufferStorage), + TABLE_ENTRY(ShaderBinary), + /* A whole bunch of no-op functions. These might be called + * when someone tries to call a dynamically-registered + * extension function without a current rendering context. + */ + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), + TABLE_ENTRY(Unused), +}; +#endif /* DISPATCH_TABLE_NAME */ + + +/* + * This is just used to silence compiler warnings. + * We list the functions which are not otherwise used. + */ +#ifdef UNUSED_TABLE_NAME +_glapi_proc UNUSED_TABLE_NAME[] = { +#ifndef _GLAPI_SKIP_NORMAL_ENTRY_POINTS + TABLE_ENTRY(_dispatch_stub_371), + TABLE_ENTRY(_dispatch_stub_372), + TABLE_ENTRY(_dispatch_stub_373), + TABLE_ENTRY(_dispatch_stub_374), +#endif /* _GLAPI_SKIP_NORMAL_ENTRY_POINTS */ +#ifndef _GLAPI_SKIP_PROTO_ENTRY_POINTS +#endif /* _GLAPI_SKIP_PROTO_ENTRY_POINTS */ +}; +#endif /*UNUSED_TABLE_NAME*/ + + +# undef KEYWORD1 +# undef KEYWORD1_ALT +# undef KEYWORD2 +# undef NAME +# undef DISPATCH +# undef RETURN_DISPATCH +# undef DISPATCH_TABLE_NAME +# undef UNUSED_TABLE_NAME +# undef TABLE_ENTRY +# undef HIDDEN -- cgit v1.2.3