From 4128957d3057728cada936f32bf470214e37d952 Mon Sep 17 00:00:00 2001 From: Chia-I Wu Date: Thu, 30 Sep 2010 14:09:54 +0800 Subject: android: Add pre-generated files. --- src/mapi/es2api/glapi/glprocs.h | 1877 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 1877 insertions(+) create mode 100644 src/mapi/es2api/glapi/glprocs.h (limited to 'src/mapi/es2api/glapi/glprocs.h') diff --git a/src/mapi/es2api/glapi/glprocs.h b/src/mapi/es2api/glapi/glprocs.h new file mode 100644 index 0000000000..fa27c57f33 --- /dev/null +++ b/src/mapi/es2api/glapi/glprocs.h @@ -0,0 +1,1877 @@ +/* DO NOT EDIT - This file generated automatically by gl_procs.py (from Mesa) script */ + +/* + * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * (C) Copyright IBM Corporation 2004, 2006 + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL, IBM, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + */ + + +/* This file is only included by glapi.c and is used for + * the GetProcAddress() function + */ + +typedef struct { + GLint Name_offset; +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) + _glapi_proc Address; +#endif + GLuint Offset; +} glprocs_table_t; + +#if !defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , o } +#elif defined(NEED_FUNCTION_POINTER) && !defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f1 , o } +#elif defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f2 , o } +#elif !defined(NEED_FUNCTION_POINTER) && defined(GLX_INDIRECT_RENDERING) +# define NAME_FUNC_OFFSET(n,f1,f2,f3,o) { n , (_glapi_proc) f3 , o } +#endif + + + +static const char gl_string_table[] = + "glNewList\0" + "glEndList\0" + "glCallList\0" + "glCallLists\0" + "glDeleteLists\0" + "glGenLists\0" + "glListBase\0" + "glBegin\0" + "glBitmap\0" + "glColor3b\0" + "glColor3bv\0" + "glColor3d\0" + "glColor3dv\0" + "glColor3f\0" + "glColor3fv\0" + "glColor3i\0" + "glColor3iv\0" + "glColor3s\0" + "glColor3sv\0" + "glColor3ub\0" + "glColor3ubv\0" + "glColor3ui\0" + "glColor3uiv\0" + "glColor3us\0" + "glColor3usv\0" + "glColor4b\0" + "glColor4bv\0" + "glColor4d\0" + "glColor4dv\0" + "glColor4f\0" + "glColor4fv\0" + "glColor4i\0" + "glColor4iv\0" + "glColor4s\0" + "glColor4sv\0" + "glColor4ub\0" + "glColor4ubv\0" + "glColor4ui\0" + "glColor4uiv\0" + "glColor4us\0" + "glColor4usv\0" + "glEdgeFlag\0" + "glEdgeFlagv\0" + "glEnd\0" + "glIndexd\0" + "glIndexdv\0" + "glIndexf\0" + "glIndexfv\0" + "glIndexi\0" + "glIndexiv\0" + "glIndexs\0" + "glIndexsv\0" + "glNormal3b\0" + "glNormal3bv\0" + "glNormal3d\0" + "glNormal3dv\0" + "glNormal3f\0" + "glNormal3fv\0" + "glNormal3i\0" + "glNormal3iv\0" + "glNormal3s\0" + "glNormal3sv\0" + "glRasterPos2d\0" + "glRasterPos2dv\0" + "glRasterPos2f\0" + "glRasterPos2fv\0" + "glRasterPos2i\0" + "glRasterPos2iv\0" + "glRasterPos2s\0" + "glRasterPos2sv\0" + "glRasterPos3d\0" + "glRasterPos3dv\0" + "glRasterPos3f\0" + "glRasterPos3fv\0" + "glRasterPos3i\0" + "glRasterPos3iv\0" + "glRasterPos3s\0" + "glRasterPos3sv\0" + "glRasterPos4d\0" + "glRasterPos4dv\0" + "glRasterPos4f\0" + "glRasterPos4fv\0" + "glRasterPos4i\0" + "glRasterPos4iv\0" + "glRasterPos4s\0" + "glRasterPos4sv\0" + "glRectd\0" + "glRectdv\0" + "glRectf\0" + "glRectfv\0" + "glRecti\0" + "glRectiv\0" + "glRects\0" + "glRectsv\0" + "glTexCoord1d\0" + "glTexCoord1dv\0" + "glTexCoord1f\0" + "glTexCoord1fv\0" + "glTexCoord1i\0" + "glTexCoord1iv\0" + "glTexCoord1s\0" + "glTexCoord1sv\0" + "glTexCoord2d\0" + "glTexCoord2dv\0" + "glTexCoord2f\0" + "glTexCoord2fv\0" + "glTexCoord2i\0" + "glTexCoord2iv\0" + "glTexCoord2s\0" + "glTexCoord2sv\0" + "glTexCoord3d\0" + "glTexCoord3dv\0" + "glTexCoord3f\0" + "glTexCoord3fv\0" + "glTexCoord3i\0" + "glTexCoord3iv\0" + "glTexCoord3s\0" + "glTexCoord3sv\0" + "glTexCoord4d\0" + "glTexCoord4dv\0" + "glTexCoord4f\0" + "glTexCoord4fv\0" + "glTexCoord4i\0" + "glTexCoord4iv\0" + "glTexCoord4s\0" + "glTexCoord4sv\0" + "glVertex2d\0" + "glVertex2dv\0" + "glVertex2f\0" + "glVertex2fv\0" + "glVertex2i\0" + "glVertex2iv\0" + "glVertex2s\0" + "glVertex2sv\0" + "glVertex3d\0" + "glVertex3dv\0" + "glVertex3f\0" + "glVertex3fv\0" + "glVertex3i\0" + "glVertex3iv\0" + "glVertex3s\0" + "glVertex3sv\0" + "glVertex4d\0" + "glVertex4dv\0" + "glVertex4f\0" + "glVertex4fv\0" + "glVertex4i\0" + "glVertex4iv\0" + "glVertex4s\0" + "glVertex4sv\0" + "glClipPlane\0" + "glColorMaterial\0" + "glCullFace\0" + "glFogf\0" + "glFogfv\0" + "glFogi\0" + "glFogiv\0" + "glFrontFace\0" + "glHint\0" + "glLightf\0" + "glLightfv\0" + "glLighti\0" + "glLightiv\0" + "glLightModelf\0" + "glLightModelfv\0" + "glLightModeli\0" + "glLightModeliv\0" + "glLineStipple\0" + "glLineWidth\0" + "glMaterialf\0" + "glMaterialfv\0" + "glMateriali\0" + "glMaterialiv\0" + "glPointSize\0" + "glPolygonMode\0" + "glPolygonStipple\0" + "glScissor\0" + "glShadeModel\0" + "glTexParameterf\0" + "glTexParameterfv\0" + "glTexParameteri\0" + "glTexParameteriv\0" + "glTexImage1D\0" + "glTexImage2D\0" + "glTexEnvf\0" + "glTexEnvfv\0" + "glTexEnvi\0" + "glTexEnviv\0" + "glTexGend\0" + "glTexGendv\0" + "glTexGenf\0" + "glTexGenfv\0" + "glTexGeni\0" + "glTexGeniv\0" + "glFeedbackBuffer\0" + "glSelectBuffer\0" + "glRenderMode\0" + "glInitNames\0" + "glLoadName\0" + "glPassThrough\0" + "glPopName\0" + "glPushName\0" + "glDrawBuffer\0" + "glClear\0" + "glClearAccum\0" + "glClearIndex\0" + "glClearColor\0" + "glClearStencil\0" + "glClearDepth\0" + "glStencilMask\0" + "glColorMask\0" + "glDepthMask\0" + "glIndexMask\0" + "glAccum\0" + "glDisable\0" + "glEnable\0" + "glFinish\0" + "glFlush\0" + "glPopAttrib\0" + "glPushAttrib\0" + "glMap1d\0" + "glMap1f\0" + "glMap2d\0" + "glMap2f\0" + "glMapGrid1d\0" + "glMapGrid1f\0" + "glMapGrid2d\0" + "glMapGrid2f\0" + "glEvalCoord1d\0" + "glEvalCoord1dv\0" + "glEvalCoord1f\0" + "glEvalCoord1fv\0" + "glEvalCoord2d\0" + "glEvalCoord2dv\0" + "glEvalCoord2f\0" + "glEvalCoord2fv\0" + "glEvalMesh1\0" + "glEvalPoint1\0" + "glEvalMesh2\0" + "glEvalPoint2\0" + "glAlphaFunc\0" + "glBlendFunc\0" + "glLogicOp\0" + "glStencilFunc\0" + "glStencilOp\0" + "glDepthFunc\0" + "glPixelZoom\0" + "glPixelTransferf\0" + "glPixelTransferi\0" + "glPixelStoref\0" + "glPixelStorei\0" + "glPixelMapfv\0" + "glPixelMapuiv\0" + "glPixelMapusv\0" + "glReadBuffer\0" + "glCopyPixels\0" + "glReadPixels\0" + "glDrawPixels\0" + "glGetBooleanv\0" + "glGetClipPlane\0" + "glGetDoublev\0" + "glGetError\0" + "glGetFloatv\0" + "glGetIntegerv\0" + "glGetLightfv\0" + "glGetLightiv\0" + "glGetMapdv\0" + "glGetMapfv\0" + "glGetMapiv\0" + "glGetMaterialfv\0" + "glGetMaterialiv\0" + "glGetPixelMapfv\0" + "glGetPixelMapuiv\0" + "glGetPixelMapusv\0" + "glGetPolygonStipple\0" + "glGetString\0" + "glGetTexEnvfv\0" + "glGetTexEnviv\0" + "glGetTexGendv\0" + "glGetTexGenfv\0" + "glGetTexGeniv\0" + "glGetTexImage\0" + "glGetTexParameterfv\0" + "glGetTexParameteriv\0" + "glGetTexLevelParameterfv\0" + "glGetTexLevelParameteriv\0" + "glIsEnabled\0" + "glIsList\0" + "glDepthRange\0" + "glFrustum\0" + "glLoadIdentity\0" + "glLoadMatrixf\0" + "glLoadMatrixd\0" + "glMatrixMode\0" + "glMultMatrixf\0" + "glMultMatrixd\0" + "glOrtho\0" + "glPopMatrix\0" + "glPushMatrix\0" + "glRotated\0" + "glRotatef\0" + "glScaled\0" + "glScalef\0" + "glTranslated\0" + "glTranslatef\0" + "glViewport\0" + "glArrayElement\0" + "glBindTexture\0" + "glColorPointer\0" + "glDisableClientState\0" + "glDrawArrays\0" + "glDrawElements\0" + "glEdgeFlagPointer\0" + "glEnableClientState\0" + "glIndexPointer\0" + "glIndexub\0" + "glIndexubv\0" + "glInterleavedArrays\0" + "glNormalPointer\0" + "glPolygonOffset\0" + "glTexCoordPointer\0" + "glVertexPointer\0" + "glAreTexturesResident\0" + "glCopyTexImage1D\0" + "glCopyTexImage2D\0" + "glCopyTexSubImage1D\0" + "glCopyTexSubImage2D\0" + "glDeleteTextures\0" + "glGenTextures\0" + "glGetPointerv\0" + "glIsTexture\0" + "glPrioritizeTextures\0" + "glTexSubImage1D\0" + "glTexSubImage2D\0" + "glPopClientAttrib\0" + "glPushClientAttrib\0" + "glBlendColor\0" + "glBlendEquation\0" + "glDrawRangeElements\0" + "glColorTable\0" + "glColorTableParameterfv\0" + "glColorTableParameteriv\0" + "glCopyColorTable\0" + "glGetColorTable\0" + "glGetColorTableParameterfv\0" + "glGetColorTableParameteriv\0" + "glColorSubTable\0" + "glCopyColorSubTable\0" + "glConvolutionFilter1D\0" + "glConvolutionFilter2D\0" + "glConvolutionParameterf\0" + "glConvolutionParameterfv\0" + "glConvolutionParameteri\0" + "glConvolutionParameteriv\0" + "glCopyConvolutionFilter1D\0" + "glCopyConvolutionFilter2D\0" + "glGetConvolutionFilter\0" + "glGetConvolutionParameterfv\0" + "glGetConvolutionParameteriv\0" + "glGetSeparableFilter\0" + "glSeparableFilter2D\0" + "glGetHistogram\0" + "glGetHistogramParameterfv\0" + "glGetHistogramParameteriv\0" + "glGetMinmax\0" + "glGetMinmaxParameterfv\0" + "glGetMinmaxParameteriv\0" + "glHistogram\0" + "glMinmax\0" + "glResetHistogram\0" + "glResetMinmax\0" + "glTexImage3DOES\0" + "glTexSubImage3DOES\0" + "glCopyTexSubImage3DOES\0" + "glActiveTexture\0" + "glClientActiveTextureARB\0" + "glMultiTexCoord1dARB\0" + "glMultiTexCoord1dvARB\0" + "glMultiTexCoord1fARB\0" + "glMultiTexCoord1fvARB\0" + "glMultiTexCoord1iARB\0" + "glMultiTexCoord1ivARB\0" + "glMultiTexCoord1sARB\0" + "glMultiTexCoord1svARB\0" + "glMultiTexCoord2dARB\0" + "glMultiTexCoord2dvARB\0" + "glMultiTexCoord2fARB\0" + "glMultiTexCoord2fvARB\0" + "glMultiTexCoord2iARB\0" + "glMultiTexCoord2ivARB\0" + "glMultiTexCoord2sARB\0" + "glMultiTexCoord2svARB\0" + "glMultiTexCoord3dARB\0" + "glMultiTexCoord3dvARB\0" + "glMultiTexCoord3fARB\0" + "glMultiTexCoord3fvARB\0" + "glMultiTexCoord3iARB\0" + "glMultiTexCoord3ivARB\0" + "glMultiTexCoord3sARB\0" + "glMultiTexCoord3svARB\0" + "glMultiTexCoord4dARB\0" + "glMultiTexCoord4dvARB\0" + "glMultiTexCoord4fARB\0" + "glMultiTexCoord4fvARB\0" + "glMultiTexCoord4iARB\0" + "glMultiTexCoord4ivARB\0" + "glMultiTexCoord4sARB\0" + "glMultiTexCoord4svARB\0" + "glGetBufferPointervOES\0" + "glMapBufferOES\0" + "glUnmapBufferOES\0" + "glCompressedTexImage3DOES\0" + "glCompressedTexSubImage3DOES\0" + "glFramebufferTexture3DOES\0" + "glGetProgramBinaryOES\0" + "glProgramBinaryOES\0" + "glMultiDrawArraysEXT\0" + "glMultiDrawElementsEXT\0" + "glBindVertexArrayAPPLE\0" + "glDeleteVertexArraysAPPLE\0" + "glGenVertexArraysAPPLE\0" + "glIsVertexArrayAPPLE\0" + "glEGLImageTargetRenderbufferStorageOES\0" + "glEGLImageTargetTexture2DOES\0" + "glCompressedTexImage2D\0" + "glCompressedTexSubImage2D\0" + "glSampleCoverage\0" + "glBindBuffer\0" + "glBufferData\0" + "glBufferSubData\0" + "glDeleteBuffers\0" + "glGenBuffers\0" + "glGetBufferParameteriv\0" + "glIsBuffer\0" + "glAttachShader\0" + "glBindAttribLocation\0" + "glBlendEquationSeparate\0" + "glCompileShader\0" + "glCreateProgram\0" + "glCreateShader\0" + "glDeleteProgram\0" + "glDeleteShader\0" + "glDetachShader\0" + "glDisableVertexAttribArray\0" + "glEnableVertexAttribArray\0" + "glGetActiveAttrib\0" + "glGetActiveUniform\0" + "glGetAttachedShaders\0" + "glGetAttribLocation\0" + "glGetProgramInfoLog\0" + "glGetProgramiv\0" + "glGetShaderInfoLog\0" + "glGetShaderSource\0" + "glGetShaderiv\0" + "glGetUniformLocation\0" + "glGetUniformfv\0" + "glGetUniformiv\0" + "glGetVertexAttribPointerv\0" + "glGetVertexAttribfv\0" + "glGetVertexAttribiv\0" + "glIsProgram\0" + "glIsShader\0" + "glLinkProgram\0" + "glShaderSource\0" + "glStencilFuncSeparate\0" + "glStencilMaskSeparate\0" + "glStencilOpSeparate\0" + "glUniform1f\0" + "glUniform1fv\0" + "glUniform1i\0" + "glUniform1iv\0" + "glUniform2f\0" + "glUniform2fv\0" + "glUniform2i\0" + "glUniform2iv\0" + "glUniform3f\0" + "glUniform3fv\0" + "glUniform3i\0" + "glUniform3iv\0" + "glUniform4f\0" + "glUniform4fv\0" + "glUniform4i\0" + "glUniform4iv\0" + "glUniformMatrix2fv\0" + "glUniformMatrix3fv\0" + "glUniformMatrix4fv\0" + "glUseProgram\0" + "glValidateProgram\0" + "glVertexAttrib1f\0" + "glVertexAttrib1fv\0" + "glVertexAttrib2f\0" + "glVertexAttrib2fv\0" + "glVertexAttrib3f\0" + "glVertexAttrib3fv\0" + "glVertexAttrib4f\0" + "glVertexAttrib4fv\0" + "glVertexAttribPointer\0" + "glBlendFuncSeparate\0" + "glBindFramebuffer\0" + "glBindRenderbuffer\0" + "glCheckFramebufferStatus\0" + "glClearDepthf\0" + "glDeleteFramebuffers\0" + "glDeleteRenderbuffers\0" + "glDepthRangef\0" + "glFramebufferRenderbuffer\0" + "glFramebufferTexture2D\0" + "glGenFramebuffers\0" + "glGenRenderbuffers\0" + "glGenerateMipmap\0" + "glGetFramebufferAttachmentParameteriv\0" + "glGetRenderbufferParameteriv\0" + "glGetShaderPrecisionFormat\0" + "glIsFramebuffer\0" + "glIsRenderbuffer\0" + "glReleaseShaderCompiler\0" + "glRenderbufferStorage\0" + "glShaderBinary\0" + "glTexImage3D\0" + "glTexSubImage3D\0" + "glCopyTexSubImage3D\0" + "glActiveTextureARB\0" + ; + + +#ifdef USE_MGL_NAMESPACE +#define gl_dispatch_stub_0 mgl_dispatch_stub_0 +#define gl_dispatch_stub_1 mgl_dispatch_stub_1 +#define gl_dispatch_stub_2 mgl_dispatch_stub_2 +#define gl_dispatch_stub_3 mgl_dispatch_stub_3 +#define gl_dispatch_stub_4 mgl_dispatch_stub_4 +#define gl_dispatch_stub_5 mgl_dispatch_stub_5 +#define gl_dispatch_stub_6 mgl_dispatch_stub_6 +#define gl_dispatch_stub_7 mgl_dispatch_stub_7 +#define gl_dispatch_stub_8 mgl_dispatch_stub_8 +#define gl_dispatch_stub_9 mgl_dispatch_stub_9 +#define gl_dispatch_stub_10 mgl_dispatch_stub_10 +#define gl_dispatch_stub_11 mgl_dispatch_stub_11 +#define gl_dispatch_stub_12 mgl_dispatch_stub_12 +#define gl_dispatch_stub_13 mgl_dispatch_stub_13 +#define gl_dispatch_stub_14 mgl_dispatch_stub_14 +#define gl_dispatch_stub_15 mgl_dispatch_stub_15 +#define gl_dispatch_stub_16 mgl_dispatch_stub_16 +#define gl_dispatch_stub_17 mgl_dispatch_stub_17 +#define gl_dispatch_stub_18 mgl_dispatch_stub_18 +#define gl_dispatch_stub_19 mgl_dispatch_stub_19 +#define gl_dispatch_stub_20 mgl_dispatch_stub_20 +#define gl_dispatch_stub_21 mgl_dispatch_stub_21 +#define gl_dispatch_stub_22 mgl_dispatch_stub_22 +#define gl_dispatch_stub_23 mgl_dispatch_stub_23 +#define gl_dispatch_stub_24 mgl_dispatch_stub_24 +#define gl_dispatch_stub_25 mgl_dispatch_stub_25 +#define gl_dispatch_stub_26 mgl_dispatch_stub_26 +#define gl_dispatch_stub_27 mgl_dispatch_stub_27 +#define gl_dispatch_stub_28 mgl_dispatch_stub_28 +#define gl_dispatch_stub_29 mgl_dispatch_stub_29 +#define gl_dispatch_stub_30 mgl_dispatch_stub_30 +#define gl_dispatch_stub_31 mgl_dispatch_stub_31 +#define gl_dispatch_stub_32 mgl_dispatch_stub_32 +#define gl_dispatch_stub_33 mgl_dispatch_stub_33 +#define gl_dispatch_stub_34 mgl_dispatch_stub_34 +#define gl_dispatch_stub_35 mgl_dispatch_stub_35 +#define gl_dispatch_stub_36 mgl_dispatch_stub_36 +#define gl_dispatch_stub_37 mgl_dispatch_stub_37 +#define gl_dispatch_stub_38 mgl_dispatch_stub_38 +#define gl_dispatch_stub_39 mgl_dispatch_stub_39 +#define gl_dispatch_stub_40 mgl_dispatch_stub_40 +#define gl_dispatch_stub_41 mgl_dispatch_stub_41 +#define gl_dispatch_stub_42 mgl_dispatch_stub_42 +#define gl_dispatch_stub_43 mgl_dispatch_stub_43 +#define gl_dispatch_stub_44 mgl_dispatch_stub_44 +#define gl_dispatch_stub_45 mgl_dispatch_stub_45 +#define gl_dispatch_stub_46 mgl_dispatch_stub_46 +#define gl_dispatch_stub_47 mgl_dispatch_stub_47 +#define gl_dispatch_stub_48 mgl_dispatch_stub_48 +#define gl_dispatch_stub_49 mgl_dispatch_stub_49 +#define gl_dispatch_stub_50 mgl_dispatch_stub_50 +#define gl_dispatch_stub_51 mgl_dispatch_stub_51 +#define gl_dispatch_stub_52 mgl_dispatch_stub_52 +#define gl_dispatch_stub_53 mgl_dispatch_stub_53 +#define gl_dispatch_stub_54 mgl_dispatch_stub_54 +#define gl_dispatch_stub_55 mgl_dispatch_stub_55 +#define gl_dispatch_stub_56 mgl_dispatch_stub_56 +#define gl_dispatch_stub_57 mgl_dispatch_stub_57 +#define gl_dispatch_stub_58 mgl_dispatch_stub_58 +#define gl_dispatch_stub_59 mgl_dispatch_stub_59 +#define gl_dispatch_stub_60 mgl_dispatch_stub_60 +#define gl_dispatch_stub_61 mgl_dispatch_stub_61 +#define gl_dispatch_stub_62 mgl_dispatch_stub_62 +#define gl_dispatch_stub_63 mgl_dispatch_stub_63 +#define gl_dispatch_stub_64 mgl_dispatch_stub_64 +#define gl_dispatch_stub_65 mgl_dispatch_stub_65 +#define gl_dispatch_stub_66 mgl_dispatch_stub_66 +#define gl_dispatch_stub_67 mgl_dispatch_stub_67 +#define gl_dispatch_stub_68 mgl_dispatch_stub_68 +#define gl_dispatch_stub_69 mgl_dispatch_stub_69 +#define gl_dispatch_stub_70 mgl_dispatch_stub_70 +#define gl_dispatch_stub_71 mgl_dispatch_stub_71 +#define gl_dispatch_stub_72 mgl_dispatch_stub_72 +#define gl_dispatch_stub_73 mgl_dispatch_stub_73 +#define gl_dispatch_stub_74 mgl_dispatch_stub_74 +#define gl_dispatch_stub_75 mgl_dispatch_stub_75 +#define gl_dispatch_stub_76 mgl_dispatch_stub_76 +#define gl_dispatch_stub_77 mgl_dispatch_stub_77 +#define gl_dispatch_stub_78 mgl_dispatch_stub_78 +#define gl_dispatch_stub_79 mgl_dispatch_stub_79 +#define gl_dispatch_stub_80 mgl_dispatch_stub_80 +#define gl_dispatch_stub_81 mgl_dispatch_stub_81 +#define gl_dispatch_stub_82 mgl_dispatch_stub_82 +#define gl_dispatch_stub_83 mgl_dispatch_stub_83 +#define gl_dispatch_stub_84 mgl_dispatch_stub_84 +#define gl_dispatch_stub_85 mgl_dispatch_stub_85 +#define gl_dispatch_stub_86 mgl_dispatch_stub_86 +#define gl_dispatch_stub_87 mgl_dispatch_stub_87 +#define gl_dispatch_stub_88 mgl_dispatch_stub_88 +#define gl_dispatch_stub_89 mgl_dispatch_stub_89 +#define gl_dispatch_stub_90 mgl_dispatch_stub_90 +#define gl_dispatch_stub_91 mgl_dispatch_stub_91 +#define gl_dispatch_stub_92 mgl_dispatch_stub_92 +#define gl_dispatch_stub_93 mgl_dispatch_stub_93 +#define gl_dispatch_stub_94 mgl_dispatch_stub_94 +#define gl_dispatch_stub_95 mgl_dispatch_stub_95 +#define gl_dispatch_stub_96 mgl_dispatch_stub_96 +#define gl_dispatch_stub_97 mgl_dispatch_stub_97 +#define gl_dispatch_stub_98 mgl_dispatch_stub_98 +#define gl_dispatch_stub_99 mgl_dispatch_stub_99 +#define gl_dispatch_stub_100 mgl_dispatch_stub_100 +#define gl_dispatch_stub_101 mgl_dispatch_stub_101 +#define gl_dispatch_stub_102 mgl_dispatch_stub_102 +#define gl_dispatch_stub_103 mgl_dispatch_stub_103 +#define gl_dispatch_stub_104 mgl_dispatch_stub_104 +#define gl_dispatch_stub_105 mgl_dispatch_stub_105 +#define gl_dispatch_stub_106 mgl_dispatch_stub_106 +#define gl_dispatch_stub_107 mgl_dispatch_stub_107 +#define gl_dispatch_stub_108 mgl_dispatch_stub_108 +#define gl_dispatch_stub_109 mgl_dispatch_stub_109 +#define gl_dispatch_stub_110 mgl_dispatch_stub_110 +#define gl_dispatch_stub_111 mgl_dispatch_stub_111 +#define gl_dispatch_stub_112 mgl_dispatch_stub_112 +#define gl_dispatch_stub_113 mgl_dispatch_stub_113 +#define gl_dispatch_stub_114 mgl_dispatch_stub_114 +#define gl_dispatch_stub_115 mgl_dispatch_stub_115 +#define gl_dispatch_stub_116 mgl_dispatch_stub_116 +#define gl_dispatch_stub_117 mgl_dispatch_stub_117 +#define gl_dispatch_stub_118 mgl_dispatch_stub_118 +#define gl_dispatch_stub_119 mgl_dispatch_stub_119 +#define gl_dispatch_stub_120 mgl_dispatch_stub_120 +#define gl_dispatch_stub_121 mgl_dispatch_stub_121 +#define gl_dispatch_stub_122 mgl_dispatch_stub_122 +#define gl_dispatch_stub_123 mgl_dispatch_stub_123 +#define gl_dispatch_stub_124 mgl_dispatch_stub_124 +#define gl_dispatch_stub_125 mgl_dispatch_stub_125 +#define gl_dispatch_stub_126 mgl_dispatch_stub_126 +#define gl_dispatch_stub_127 mgl_dispatch_stub_127 +#define gl_dispatch_stub_128 mgl_dispatch_stub_128 +#define gl_dispatch_stub_129 mgl_dispatch_stub_129 +#define gl_dispatch_stub_130 mgl_dispatch_stub_130 +#define gl_dispatch_stub_131 mgl_dispatch_stub_131 +#define gl_dispatch_stub_132 mgl_dispatch_stub_132 +#define gl_dispatch_stub_133 mgl_dispatch_stub_133 +#define gl_dispatch_stub_134 mgl_dispatch_stub_134 +#define gl_dispatch_stub_135 mgl_dispatch_stub_135 +#define gl_dispatch_stub_136 mgl_dispatch_stub_136 +#define gl_dispatch_stub_137 mgl_dispatch_stub_137 +#define gl_dispatch_stub_138 mgl_dispatch_stub_138 +#define gl_dispatch_stub_139 mgl_dispatch_stub_139 +#define gl_dispatch_stub_140 mgl_dispatch_stub_140 +#define gl_dispatch_stub_141 mgl_dispatch_stub_141 +#define gl_dispatch_stub_142 mgl_dispatch_stub_142 +#define gl_dispatch_stub_143 mgl_dispatch_stub_143 +#define gl_dispatch_stub_144 mgl_dispatch_stub_144 +#define gl_dispatch_stub_145 mgl_dispatch_stub_145 +#define gl_dispatch_stub_146 mgl_dispatch_stub_146 +#define gl_dispatch_stub_147 mgl_dispatch_stub_147 +#define gl_dispatch_stub_148 mgl_dispatch_stub_148 +#define gl_dispatch_stub_149 mgl_dispatch_stub_149 +#define gl_dispatch_stub_150 mgl_dispatch_stub_150 +#define gl_dispatch_stub_151 mgl_dispatch_stub_151 +#define gl_dispatch_stub_153 mgl_dispatch_stub_153 +#define gl_dispatch_stub_154 mgl_dispatch_stub_154 +#define gl_dispatch_stub_155 mgl_dispatch_stub_155 +#define gl_dispatch_stub_156 mgl_dispatch_stub_156 +#define gl_dispatch_stub_159 mgl_dispatch_stub_159 +#define gl_dispatch_stub_160 mgl_dispatch_stub_160 +#define gl_dispatch_stub_161 mgl_dispatch_stub_161 +#define gl_dispatch_stub_162 mgl_dispatch_stub_162 +#define gl_dispatch_stub_163 mgl_dispatch_stub_163 +#define gl_dispatch_stub_164 mgl_dispatch_stub_164 +#define gl_dispatch_stub_165 mgl_dispatch_stub_165 +#define gl_dispatch_stub_166 mgl_dispatch_stub_166 +#define gl_dispatch_stub_167 mgl_dispatch_stub_167 +#define gl_dispatch_stub_169 mgl_dispatch_stub_169 +#define gl_dispatch_stub_170 mgl_dispatch_stub_170 +#define gl_dispatch_stub_171 mgl_dispatch_stub_171 +#define gl_dispatch_stub_172 mgl_dispatch_stub_172 +#define gl_dispatch_stub_173 mgl_dispatch_stub_173 +#define gl_dispatch_stub_174 mgl_dispatch_stub_174 +#define gl_dispatch_stub_175 mgl_dispatch_stub_175 +#define gl_dispatch_stub_177 mgl_dispatch_stub_177 +#define gl_dispatch_stub_182 mgl_dispatch_stub_182 +#define gl_dispatch_stub_184 mgl_dispatch_stub_184 +#define gl_dispatch_stub_185 mgl_dispatch_stub_185 +#define gl_dispatch_stub_186 mgl_dispatch_stub_186 +#define gl_dispatch_stub_187 mgl_dispatch_stub_187 +#define gl_dispatch_stub_188 mgl_dispatch_stub_188 +#define gl_dispatch_stub_189 mgl_dispatch_stub_189 +#define gl_dispatch_stub_190 mgl_dispatch_stub_190 +#define gl_dispatch_stub_191 mgl_dispatch_stub_191 +#define gl_dispatch_stub_192 mgl_dispatch_stub_192 +#define gl_dispatch_stub_193 mgl_dispatch_stub_193 +#define gl_dispatch_stub_194 mgl_dispatch_stub_194 +#define gl_dispatch_stub_195 mgl_dispatch_stub_195 +#define gl_dispatch_stub_196 mgl_dispatch_stub_196 +#define gl_dispatch_stub_197 mgl_dispatch_stub_197 +#define gl_dispatch_stub_198 mgl_dispatch_stub_198 +#define gl_dispatch_stub_199 mgl_dispatch_stub_199 +#define gl_dispatch_stub_200 mgl_dispatch_stub_200 +#define gl_dispatch_stub_201 mgl_dispatch_stub_201 +#define gl_dispatch_stub_202 mgl_dispatch_stub_202 +#define gl_dispatch_stub_204 mgl_dispatch_stub_204 +#define gl_dispatch_stub_205 mgl_dispatch_stub_205 +#define gl_dispatch_stub_208 mgl_dispatch_stub_208 +#define gl_dispatch_stub_212 mgl_dispatch_stub_212 +#define gl_dispatch_stub_213 mgl_dispatch_stub_213 +#define gl_dispatch_stub_218 mgl_dispatch_stub_218 +#define gl_dispatch_stub_219 mgl_dispatch_stub_219 +#define gl_dispatch_stub_220 mgl_dispatch_stub_220 +#define gl_dispatch_stub_221 mgl_dispatch_stub_221 +#define gl_dispatch_stub_222 mgl_dispatch_stub_222 +#define gl_dispatch_stub_223 mgl_dispatch_stub_223 +#define gl_dispatch_stub_224 mgl_dispatch_stub_224 +#define gl_dispatch_stub_225 mgl_dispatch_stub_225 +#define gl_dispatch_stub_226 mgl_dispatch_stub_226 +#define gl_dispatch_stub_227 mgl_dispatch_stub_227 +#define gl_dispatch_stub_228 mgl_dispatch_stub_228 +#define gl_dispatch_stub_229 mgl_dispatch_stub_229 +#define gl_dispatch_stub_230 mgl_dispatch_stub_230 +#define gl_dispatch_stub_231 mgl_dispatch_stub_231 +#define gl_dispatch_stub_232 mgl_dispatch_stub_232 +#define gl_dispatch_stub_233 mgl_dispatch_stub_233 +#define gl_dispatch_stub_234 mgl_dispatch_stub_234 +#define gl_dispatch_stub_235 mgl_dispatch_stub_235 +#define gl_dispatch_stub_236 mgl_dispatch_stub_236 +#define gl_dispatch_stub_237 mgl_dispatch_stub_237 +#define gl_dispatch_stub_238 mgl_dispatch_stub_238 +#define gl_dispatch_stub_239 mgl_dispatch_stub_239 +#define gl_dispatch_stub_240 mgl_dispatch_stub_240 +#define gl_dispatch_stub_242 mgl_dispatch_stub_242 +#define gl_dispatch_stub_246 mgl_dispatch_stub_246 +#define gl_dispatch_stub_247 mgl_dispatch_stub_247 +#define gl_dispatch_stub_248 mgl_dispatch_stub_248 +#define gl_dispatch_stub_249 mgl_dispatch_stub_249 +#define gl_dispatch_stub_251 mgl_dispatch_stub_251 +#define gl_dispatch_stub_252 mgl_dispatch_stub_252 +#define gl_dispatch_stub_253 mgl_dispatch_stub_253 +#define gl_dispatch_stub_254 mgl_dispatch_stub_254 +#define gl_dispatch_stub_255 mgl_dispatch_stub_255 +#define gl_dispatch_stub_257 mgl_dispatch_stub_257 +#define gl_dispatch_stub_259 mgl_dispatch_stub_259 +#define gl_dispatch_stub_260 mgl_dispatch_stub_260 +#define gl_dispatch_stub_264 mgl_dispatch_stub_264 +#define gl_dispatch_stub_265 mgl_dispatch_stub_265 +#define gl_dispatch_stub_266 mgl_dispatch_stub_266 +#define gl_dispatch_stub_267 mgl_dispatch_stub_267 +#define gl_dispatch_stub_268 mgl_dispatch_stub_268 +#define gl_dispatch_stub_269 mgl_dispatch_stub_269 +#define gl_dispatch_stub_270 mgl_dispatch_stub_270 +#define gl_dispatch_stub_271 mgl_dispatch_stub_271 +#define gl_dispatch_stub_272 mgl_dispatch_stub_272 +#define gl_dispatch_stub_273 mgl_dispatch_stub_273 +#define gl_dispatch_stub_274 mgl_dispatch_stub_274 +#define gl_dispatch_stub_276 mgl_dispatch_stub_276 +#define gl_dispatch_stub_277 mgl_dispatch_stub_277 +#define gl_dispatch_stub_278 mgl_dispatch_stub_278 +#define gl_dispatch_stub_279 mgl_dispatch_stub_279 +#define gl_dispatch_stub_280 mgl_dispatch_stub_280 +#define gl_dispatch_stub_281 mgl_dispatch_stub_281 +#define gl_dispatch_stub_284 mgl_dispatch_stub_284 +#define gl_dispatch_stub_285 mgl_dispatch_stub_285 +#define gl_dispatch_stub_287 mgl_dispatch_stub_287 +#define gl_dispatch_stub_288 mgl_dispatch_stub_288 +#define gl_dispatch_stub_289 mgl_dispatch_stub_289 +#define gl_dispatch_stub_290 mgl_dispatch_stub_290 +#define gl_dispatch_stub_291 mgl_dispatch_stub_291 +#define gl_dispatch_stub_292 mgl_dispatch_stub_292 +#define gl_dispatch_stub_293 mgl_dispatch_stub_293 +#define gl_dispatch_stub_294 mgl_dispatch_stub_294 +#define gl_dispatch_stub_295 mgl_dispatch_stub_295 +#define gl_dispatch_stub_296 mgl_dispatch_stub_296 +#define gl_dispatch_stub_297 mgl_dispatch_stub_297 +#define gl_dispatch_stub_298 mgl_dispatch_stub_298 +#define gl_dispatch_stub_299 mgl_dispatch_stub_299 +#define gl_dispatch_stub_300 mgl_dispatch_stub_300 +#define gl_dispatch_stub_301 mgl_dispatch_stub_301 +#define gl_dispatch_stub_302 mgl_dispatch_stub_302 +#define gl_dispatch_stub_303 mgl_dispatch_stub_303 +#define gl_dispatch_stub_304 mgl_dispatch_stub_304 +#define gl_dispatch_stub_306 mgl_dispatch_stub_306 +#define gl_dispatch_stub_308 mgl_dispatch_stub_308 +#define gl_dispatch_stub_309 mgl_dispatch_stub_309 +#define gl_dispatch_stub_312 mgl_dispatch_stub_312 +#define gl_dispatch_stub_313 mgl_dispatch_stub_313 +#define gl_dispatch_stub_314 mgl_dispatch_stub_314 +#define gl_dispatch_stub_315 mgl_dispatch_stub_315 +#define gl_dispatch_stub_316 mgl_dispatch_stub_316 +#define gl_dispatch_stub_317 mgl_dispatch_stub_317 +#define gl_dispatch_stub_318 mgl_dispatch_stub_318 +#define gl_dispatch_stub_320 mgl_dispatch_stub_320 +#define gl_dispatch_stub_321 mgl_dispatch_stub_321 +#define gl_dispatch_stub_322 mgl_dispatch_stub_322 +#define gl_dispatch_stub_323 mgl_dispatch_stub_323 +#define gl_dispatch_stub_325 mgl_dispatch_stub_325 +#define gl_dispatch_stub_329 mgl_dispatch_stub_329 +#define gl_dispatch_stub_331 mgl_dispatch_stub_331 +#define gl_dispatch_stub_332 mgl_dispatch_stub_332 +#define gl_dispatch_stub_334 mgl_dispatch_stub_334 +#define gl_dispatch_stub_335 mgl_dispatch_stub_335 +#define gl_dispatch_stub_338 mgl_dispatch_stub_338 +#define gl_dispatch_stub_339 mgl_dispatch_stub_339 +#define gl_dispatch_stub_340 mgl_dispatch_stub_340 +#define gl_dispatch_stub_341 mgl_dispatch_stub_341 +#define gl_dispatch_stub_342 mgl_dispatch_stub_342 +#define gl_dispatch_stub_343 mgl_dispatch_stub_343 +#define gl_dispatch_stub_344 mgl_dispatch_stub_344 +#define gl_dispatch_stub_345 mgl_dispatch_stub_345 +#define gl_dispatch_stub_346 mgl_dispatch_stub_346 +#define gl_dispatch_stub_347 mgl_dispatch_stub_347 +#define gl_dispatch_stub_348 mgl_dispatch_stub_348 +#define gl_dispatch_stub_349 mgl_dispatch_stub_349 +#define gl_dispatch_stub_350 mgl_dispatch_stub_350 +#define gl_dispatch_stub_351 mgl_dispatch_stub_351 +#define gl_dispatch_stub_352 mgl_dispatch_stub_352 +#define gl_dispatch_stub_353 mgl_dispatch_stub_353 +#define gl_dispatch_stub_354 mgl_dispatch_stub_354 +#define gl_dispatch_stub_355 mgl_dispatch_stub_355 +#define gl_dispatch_stub_356 mgl_dispatch_stub_356 +#define gl_dispatch_stub_357 mgl_dispatch_stub_357 +#define gl_dispatch_stub_358 mgl_dispatch_stub_358 +#define gl_dispatch_stub_359 mgl_dispatch_stub_359 +#define gl_dispatch_stub_360 mgl_dispatch_stub_360 +#define gl_dispatch_stub_361 mgl_dispatch_stub_361 +#define gl_dispatch_stub_362 mgl_dispatch_stub_362 +#define gl_dispatch_stub_363 mgl_dispatch_stub_363 +#define gl_dispatch_stub_364 mgl_dispatch_stub_364 +#define gl_dispatch_stub_365 mgl_dispatch_stub_365 +#define gl_dispatch_stub_366 mgl_dispatch_stub_366 +#define gl_dispatch_stub_367 mgl_dispatch_stub_367 +#define gl_dispatch_stub_368 mgl_dispatch_stub_368 +#define gl_dispatch_stub_369 mgl_dispatch_stub_369 +#define gl_dispatch_stub_370 mgl_dispatch_stub_370 +#define gl_dispatch_stub_375 mgl_dispatch_stub_375 +#define gl_dispatch_stub_376 mgl_dispatch_stub_376 +#define gl_dispatch_stub_377 mgl_dispatch_stub_377 +#define gl_dispatch_stub_378 mgl_dispatch_stub_378 +#define gl_dispatch_stub_379 mgl_dispatch_stub_379 +#define gl_dispatch_stub_380 mgl_dispatch_stub_380 +#define gl_dispatch_stub_381 mgl_dispatch_stub_381 +#define gl_dispatch_stub_382 mgl_dispatch_stub_382 +#define gl_dispatch_stub_383 mgl_dispatch_stub_383 +#define gl_dispatch_stub_384 mgl_dispatch_stub_384 +#define gl_dispatch_stub_385 mgl_dispatch_stub_385 +#define gl_dispatch_stub_386 mgl_dispatch_stub_386 +#define gl_dispatch_stub_387 mgl_dispatch_stub_387 +#define gl_dispatch_stub_388 mgl_dispatch_stub_388 +#define gl_dispatch_stub_389 mgl_dispatch_stub_389 +#define gl_dispatch_stub_390 mgl_dispatch_stub_390 +#define gl_dispatch_stub_391 mgl_dispatch_stub_391 +#define gl_dispatch_stub_392 mgl_dispatch_stub_392 +#define gl_dispatch_stub_393 mgl_dispatch_stub_393 +#define gl_dispatch_stub_394 mgl_dispatch_stub_394 +#define gl_dispatch_stub_395 mgl_dispatch_stub_395 +#define gl_dispatch_stub_396 mgl_dispatch_stub_396 +#define gl_dispatch_stub_397 mgl_dispatch_stub_397 +#define gl_dispatch_stub_398 mgl_dispatch_stub_398 +#define gl_dispatch_stub_399 mgl_dispatch_stub_399 +#define gl_dispatch_stub_400 mgl_dispatch_stub_400 +#define gl_dispatch_stub_401 mgl_dispatch_stub_401 +#define gl_dispatch_stub_402 mgl_dispatch_stub_402 +#define gl_dispatch_stub_403 mgl_dispatch_stub_403 +#define gl_dispatch_stub_404 mgl_dispatch_stub_404 +#define gl_dispatch_stub_405 mgl_dispatch_stub_405 +#define gl_dispatch_stub_406 mgl_dispatch_stub_406 +#define gl_dispatch_stub_407 mgl_dispatch_stub_407 +#define gl_dispatch_stub_418 mgl_dispatch_stub_418 +#define gl_dispatch_stub_419 mgl_dispatch_stub_419 +#define gl_dispatch_stub_420 mgl_dispatch_stub_420 +#define gl_dispatch_stub_421 mgl_dispatch_stub_421 +#endif /* USE_MGL_NAMESPACE */ + + +#if defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) +void GLAPIENTRY gl_dispatch_stub_0(GLuint list, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_1(void); +void GLAPIENTRY gl_dispatch_stub_2(GLuint list); +void GLAPIENTRY gl_dispatch_stub_3(GLsizei n, GLenum type, const GLvoid * lists); +void GLAPIENTRY gl_dispatch_stub_4(GLuint list, GLsizei range); +GLuint GLAPIENTRY gl_dispatch_stub_5(GLsizei range); +void GLAPIENTRY gl_dispatch_stub_6(GLuint base); +void GLAPIENTRY gl_dispatch_stub_7(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_8(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap); +void GLAPIENTRY gl_dispatch_stub_9(GLbyte red, GLbyte green, GLbyte blue); +void GLAPIENTRY gl_dispatch_stub_10(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_11(GLdouble red, GLdouble green, GLdouble blue); +void GLAPIENTRY gl_dispatch_stub_12(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_13(GLfloat red, GLfloat green, GLfloat blue); +void GLAPIENTRY gl_dispatch_stub_14(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_15(GLint red, GLint green, GLint blue); +void GLAPIENTRY gl_dispatch_stub_16(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_17(GLshort red, GLshort green, GLshort blue); +void GLAPIENTRY gl_dispatch_stub_18(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_19(GLubyte red, GLubyte green, GLubyte blue); +void GLAPIENTRY gl_dispatch_stub_20(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_21(GLuint red, GLuint green, GLuint blue); +void GLAPIENTRY gl_dispatch_stub_22(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_23(GLushort red, GLushort green, GLushort blue); +void GLAPIENTRY gl_dispatch_stub_24(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_25(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); +void GLAPIENTRY gl_dispatch_stub_26(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_27(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); +void GLAPIENTRY gl_dispatch_stub_28(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_29(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void GLAPIENTRY gl_dispatch_stub_30(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_31(GLint red, GLint green, GLint blue, GLint alpha); +void GLAPIENTRY gl_dispatch_stub_32(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_33(GLshort red, GLshort green, GLshort blue, GLshort alpha); +void GLAPIENTRY gl_dispatch_stub_34(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_35(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +void GLAPIENTRY gl_dispatch_stub_36(const GLubyte * v); +void GLAPIENTRY gl_dispatch_stub_37(GLuint red, GLuint green, GLuint blue, GLuint alpha); +void GLAPIENTRY gl_dispatch_stub_38(const GLuint * v); +void GLAPIENTRY gl_dispatch_stub_39(GLushort red, GLushort green, GLushort blue, GLushort alpha); +void GLAPIENTRY gl_dispatch_stub_40(const GLushort * v); +void GLAPIENTRY gl_dispatch_stub_41(GLboolean flag); +void GLAPIENTRY gl_dispatch_stub_42(const GLboolean * flag); +void GLAPIENTRY gl_dispatch_stub_43(void); +void GLAPIENTRY gl_dispatch_stub_44(GLdouble c); +void GLAPIENTRY gl_dispatch_stub_45(const GLdouble * c); +void GLAPIENTRY gl_dispatch_stub_46(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_47(const GLfloat * c); +void GLAPIENTRY gl_dispatch_stub_48(GLint c); +void GLAPIENTRY gl_dispatch_stub_49(const GLint * c); +void GLAPIENTRY gl_dispatch_stub_50(GLshort c); +void GLAPIENTRY gl_dispatch_stub_51(const GLshort * c); +void GLAPIENTRY gl_dispatch_stub_52(GLbyte nx, GLbyte ny, GLbyte nz); +void GLAPIENTRY gl_dispatch_stub_53(const GLbyte * v); +void GLAPIENTRY gl_dispatch_stub_54(GLdouble nx, GLdouble ny, GLdouble nz); +void GLAPIENTRY gl_dispatch_stub_55(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_56(GLfloat nx, GLfloat ny, GLfloat nz); +void GLAPIENTRY gl_dispatch_stub_57(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_58(GLint nx, GLint ny, GLint nz); +void GLAPIENTRY gl_dispatch_stub_59(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_60(GLshort nx, GLshort ny, GLshort nz); +void GLAPIENTRY gl_dispatch_stub_61(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_62(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_63(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_64(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_65(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_66(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_67(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_68(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_69(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_70(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_71(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_72(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_73(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_74(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_75(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_76(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_77(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_78(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_79(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_80(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_81(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_82(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_83(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_84(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_85(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_86(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); +void GLAPIENTRY gl_dispatch_stub_87(const GLdouble * v1, const GLdouble * v2); +void GLAPIENTRY gl_dispatch_stub_88(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); +void GLAPIENTRY gl_dispatch_stub_89(const GLfloat * v1, const GLfloat * v2); +void GLAPIENTRY gl_dispatch_stub_90(GLint x1, GLint y1, GLint x2, GLint y2); +void GLAPIENTRY gl_dispatch_stub_91(const GLint * v1, const GLint * v2); +void GLAPIENTRY gl_dispatch_stub_92(GLshort x1, GLshort y1, GLshort x2, GLshort y2); +void GLAPIENTRY gl_dispatch_stub_93(const GLshort * v1, const GLshort * v2); +void GLAPIENTRY gl_dispatch_stub_94(GLdouble s); +void GLAPIENTRY gl_dispatch_stub_95(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_96(GLfloat s); +void GLAPIENTRY gl_dispatch_stub_97(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_98(GLint s); +void GLAPIENTRY gl_dispatch_stub_99(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_100(GLshort s); +void GLAPIENTRY gl_dispatch_stub_101(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_102(GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_103(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_104(GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_105(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_106(GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_107(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_108(GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_109(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_110(GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_111(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_112(GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_113(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_114(GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_115(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_116(GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_117(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_118(GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_119(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_120(GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void GLAPIENTRY gl_dispatch_stub_121(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_122(GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_123(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_124(GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_125(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_126(GLdouble x, GLdouble y); +void GLAPIENTRY gl_dispatch_stub_127(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_128(GLfloat x, GLfloat y); +void GLAPIENTRY gl_dispatch_stub_129(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_130(GLint x, GLint y); +void GLAPIENTRY gl_dispatch_stub_131(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_132(GLshort x, GLshort y); +void GLAPIENTRY gl_dispatch_stub_133(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_134(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_135(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_136(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_137(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_138(GLint x, GLint y, GLint z); +void GLAPIENTRY gl_dispatch_stub_139(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_140(GLshort x, GLshort y, GLshort z); +void GLAPIENTRY gl_dispatch_stub_141(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_142(GLdouble x, GLdouble y, GLdouble z, GLdouble w); +void GLAPIENTRY gl_dispatch_stub_143(const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_144(GLfloat x, GLfloat y, GLfloat z, GLfloat w); +void GLAPIENTRY gl_dispatch_stub_145(const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_146(GLint x, GLint y, GLint z, GLint w); +void GLAPIENTRY gl_dispatch_stub_147(const GLint * v); +void GLAPIENTRY gl_dispatch_stub_148(GLshort x, GLshort y, GLshort z, GLshort w); +void GLAPIENTRY gl_dispatch_stub_149(const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_150(GLenum plane, const GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_151(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_153(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_154(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_155(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_156(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_159(GLenum light, GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_160(GLenum light, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_161(GLenum light, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_162(GLenum light, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_163(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_164(GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_165(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_166(GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_167(GLint factor, GLushort pattern); +void GLAPIENTRY gl_dispatch_stub_169(GLenum face, GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_170(GLenum face, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_171(GLenum face, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_172(GLenum face, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_173(GLfloat size); +void GLAPIENTRY gl_dispatch_stub_174(GLenum face, GLenum mode); +void GLAPIENTRY gl_dispatch_stub_175(const GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_177(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_182(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_184(GLenum target, GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_185(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_186(GLenum target, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_187(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_188(GLenum coord, GLenum pname, GLdouble param); +void GLAPIENTRY gl_dispatch_stub_189(GLenum coord, GLenum pname, const GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_190(GLenum coord, GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_191(GLenum coord, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_192(GLenum coord, GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_193(GLenum coord, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_194(GLsizei size, GLenum type, GLfloat * buffer); +void GLAPIENTRY gl_dispatch_stub_195(GLsizei size, GLuint * buffer); +GLint GLAPIENTRY gl_dispatch_stub_196(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_197(void); +void GLAPIENTRY gl_dispatch_stub_198(GLuint name); +void GLAPIENTRY gl_dispatch_stub_199(GLfloat token); +void GLAPIENTRY gl_dispatch_stub_200(void); +void GLAPIENTRY gl_dispatch_stub_201(GLuint name); +void GLAPIENTRY gl_dispatch_stub_202(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_204(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +void GLAPIENTRY gl_dispatch_stub_205(GLfloat c); +void GLAPIENTRY gl_dispatch_stub_208(GLclampd depth); +void GLAPIENTRY gl_dispatch_stub_212(GLuint mask); +void GLAPIENTRY gl_dispatch_stub_213(GLenum op, GLfloat value); +void GLAPIENTRY gl_dispatch_stub_218(void); +void GLAPIENTRY gl_dispatch_stub_219(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_220(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_221(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_222(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points); +void GLAPIENTRY gl_dispatch_stub_223(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points); +void GLAPIENTRY gl_dispatch_stub_224(GLint un, GLdouble u1, GLdouble u2); +void GLAPIENTRY gl_dispatch_stub_225(GLint un, GLfloat u1, GLfloat u2); +void GLAPIENTRY gl_dispatch_stub_226(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); +void GLAPIENTRY gl_dispatch_stub_227(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); +void GLAPIENTRY gl_dispatch_stub_228(GLdouble u); +void GLAPIENTRY gl_dispatch_stub_229(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_230(GLfloat u); +void GLAPIENTRY gl_dispatch_stub_231(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_232(GLdouble u, GLdouble v); +void GLAPIENTRY gl_dispatch_stub_233(const GLdouble * u); +void GLAPIENTRY gl_dispatch_stub_234(GLfloat u, GLfloat v); +void GLAPIENTRY gl_dispatch_stub_235(const GLfloat * u); +void GLAPIENTRY gl_dispatch_stub_236(GLenum mode, GLint i1, GLint i2); +void GLAPIENTRY gl_dispatch_stub_237(GLint i); +void GLAPIENTRY gl_dispatch_stub_238(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); +void GLAPIENTRY gl_dispatch_stub_239(GLint i, GLint j); +void GLAPIENTRY gl_dispatch_stub_240(GLenum func, GLclampf ref); +void GLAPIENTRY gl_dispatch_stub_242(GLenum opcode); +void GLAPIENTRY gl_dispatch_stub_246(GLfloat xfactor, GLfloat yfactor); +void GLAPIENTRY gl_dispatch_stub_247(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_248(GLenum pname, GLint param); +void GLAPIENTRY gl_dispatch_stub_249(GLenum pname, GLfloat param); +void GLAPIENTRY gl_dispatch_stub_251(GLenum map, GLsizei mapsize, const GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_252(GLenum map, GLsizei mapsize, const GLuint * values); +void GLAPIENTRY gl_dispatch_stub_253(GLenum map, GLsizei mapsize, const GLushort * values); +void GLAPIENTRY gl_dispatch_stub_254(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_255(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); +void GLAPIENTRY gl_dispatch_stub_257(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_259(GLenum plane, GLdouble * equation); +void GLAPIENTRY gl_dispatch_stub_260(GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_264(GLenum light, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_265(GLenum light, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_266(GLenum target, GLenum query, GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_267(GLenum target, GLenum query, GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_268(GLenum target, GLenum query, GLint * v); +void GLAPIENTRY gl_dispatch_stub_269(GLenum face, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_270(GLenum face, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_271(GLenum map, GLfloat * values); +void GLAPIENTRY gl_dispatch_stub_272(GLenum map, GLuint * values); +void GLAPIENTRY gl_dispatch_stub_273(GLenum map, GLushort * values); +void GLAPIENTRY gl_dispatch_stub_274(GLubyte * mask); +void GLAPIENTRY gl_dispatch_stub_276(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_277(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_278(GLenum coord, GLenum pname, GLdouble * params); +void GLAPIENTRY gl_dispatch_stub_279(GLenum coord, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_280(GLenum coord, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_281(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_284(GLenum target, GLint level, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_285(GLenum target, GLint level, GLenum pname, GLint * params); +GLboolean GLAPIENTRY gl_dispatch_stub_287(GLuint list); +void GLAPIENTRY gl_dispatch_stub_288(GLclampd zNear, GLclampd zFar); +void GLAPIENTRY gl_dispatch_stub_289(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_290(void); +void GLAPIENTRY gl_dispatch_stub_291(const GLfloat * m); +void GLAPIENTRY gl_dispatch_stub_292(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_293(GLenum mode); +void GLAPIENTRY gl_dispatch_stub_294(const GLfloat * m); +void GLAPIENTRY gl_dispatch_stub_295(const GLdouble * m); +void GLAPIENTRY gl_dispatch_stub_296(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); +void GLAPIENTRY gl_dispatch_stub_297(void); +void GLAPIENTRY gl_dispatch_stub_298(void); +void GLAPIENTRY gl_dispatch_stub_299(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_300(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_301(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_302(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_303(GLdouble x, GLdouble y, GLdouble z); +void GLAPIENTRY gl_dispatch_stub_304(GLfloat x, GLfloat y, GLfloat z); +void GLAPIENTRY gl_dispatch_stub_306(GLint i); +void GLAPIENTRY gl_dispatch_stub_308(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_309(GLenum array); +void GLAPIENTRY gl_dispatch_stub_312(GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_313(GLenum array); +void GLAPIENTRY gl_dispatch_stub_314(GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_315(GLubyte c); +void GLAPIENTRY gl_dispatch_stub_316(const GLubyte * c); +void GLAPIENTRY gl_dispatch_stub_317(GLenum format, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_318(GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_320(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +void GLAPIENTRY gl_dispatch_stub_321(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); +GLboolean GLAPIENTRY gl_dispatch_stub_322(GLsizei n, const GLuint * textures, GLboolean * residences); +void GLAPIENTRY gl_dispatch_stub_323(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); +void GLAPIENTRY gl_dispatch_stub_325(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_329(GLenum pname, GLvoid ** params); +void GLAPIENTRY gl_dispatch_stub_331(GLsizei n, const GLuint * textures, const GLclampf * priorities); +void GLAPIENTRY gl_dispatch_stub_332(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); +void GLAPIENTRY gl_dispatch_stub_334(void); +void GLAPIENTRY gl_dispatch_stub_335(GLbitfield mask); +void GLAPIENTRY gl_dispatch_stub_338(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); +void GLAPIENTRY gl_dispatch_stub_339(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_340(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_341(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_342(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_343(GLenum target, GLenum format, GLenum type, GLvoid * table); +void GLAPIENTRY gl_dispatch_stub_344(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_345(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_346(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data); +void GLAPIENTRY gl_dispatch_stub_347(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_348(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_349(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_350(GLenum target, GLenum pname, GLfloat params); +void GLAPIENTRY gl_dispatch_stub_351(GLenum target, GLenum pname, const GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_352(GLenum target, GLenum pname, GLint params); +void GLAPIENTRY gl_dispatch_stub_353(GLenum target, GLenum pname, const GLint * params); +void GLAPIENTRY gl_dispatch_stub_354(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width); +void GLAPIENTRY gl_dispatch_stub_355(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height); +void GLAPIENTRY gl_dispatch_stub_356(GLenum target, GLenum format, GLenum type, GLvoid * image); +void GLAPIENTRY gl_dispatch_stub_357(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_358(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_359(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span); +void GLAPIENTRY gl_dispatch_stub_360(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column); +void GLAPIENTRY gl_dispatch_stub_361(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_362(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_363(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_364(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values); +void GLAPIENTRY gl_dispatch_stub_365(GLenum target, GLenum pname, GLfloat * params); +void GLAPIENTRY gl_dispatch_stub_366(GLenum target, GLenum pname, GLint * params); +void GLAPIENTRY gl_dispatch_stub_367(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_368(GLenum target, GLenum internalformat, GLboolean sink); +void GLAPIENTRY gl_dispatch_stub_369(GLenum target); +void GLAPIENTRY gl_dispatch_stub_370(GLenum target); +void GLAPIENTRY gl_dispatch_stub_375(GLenum texture); +void GLAPIENTRY gl_dispatch_stub_376(GLenum target, GLdouble s); +void GLAPIENTRY gl_dispatch_stub_377(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_378(GLenum target, GLfloat s); +void GLAPIENTRY gl_dispatch_stub_379(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_380(GLenum target, GLint s); +void GLAPIENTRY gl_dispatch_stub_381(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_382(GLenum target, GLshort s); +void GLAPIENTRY gl_dispatch_stub_383(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_384(GLenum target, GLdouble s, GLdouble t); +void GLAPIENTRY gl_dispatch_stub_385(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_386(GLenum target, GLfloat s, GLfloat t); +void GLAPIENTRY gl_dispatch_stub_387(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_388(GLenum target, GLint s, GLint t); +void GLAPIENTRY gl_dispatch_stub_389(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_390(GLenum target, GLshort s, GLshort t); +void GLAPIENTRY gl_dispatch_stub_391(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_392(GLenum target, GLdouble s, GLdouble t, GLdouble r); +void GLAPIENTRY gl_dispatch_stub_393(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_394(GLenum target, GLfloat s, GLfloat t, GLfloat r); +void GLAPIENTRY gl_dispatch_stub_395(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_396(GLenum target, GLint s, GLint t, GLint r); +void GLAPIENTRY gl_dispatch_stub_397(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_398(GLenum target, GLshort s, GLshort t, GLshort r); +void GLAPIENTRY gl_dispatch_stub_399(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_400(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +void GLAPIENTRY gl_dispatch_stub_401(GLenum target, const GLdouble * v); +void GLAPIENTRY gl_dispatch_stub_402(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +void GLAPIENTRY gl_dispatch_stub_403(GLenum target, const GLfloat * v); +void GLAPIENTRY gl_dispatch_stub_404(GLenum target, GLint s, GLint t, GLint r, GLint q); +void GLAPIENTRY gl_dispatch_stub_405(GLenum target, const GLint * v); +void GLAPIENTRY gl_dispatch_stub_406(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +void GLAPIENTRY gl_dispatch_stub_407(GLenum target, const GLshort * v); +void GLAPIENTRY gl_dispatch_stub_418(GLuint array); +void GLAPIENTRY gl_dispatch_stub_419(GLsizei n, const GLuint * arrays); +void GLAPIENTRY gl_dispatch_stub_420(GLsizei n, GLuint * arrays); +GLboolean GLAPIENTRY gl_dispatch_stub_421(GLuint array); + +/* OpenGL ES specific prototypes */ + +/* category GL_OES_EGL_image */ +GLAPI void GLAPIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLvoid * writeOffset); +GLAPI void GLAPIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLvoid * writeOffset); +/* category GL_OES_get_program_binary */ +GLAPI void GLAPIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary); +GLAPI void GLAPIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length); +/* category GL_OES_mapbuffer */ +GLAPI void GLAPIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid ** params); +GLAPI GLvoid * GLAPIENTRY glMapBufferOES(GLenum target, GLenum access); +GLAPI GLboolean GLAPIENTRY glUnmapBufferOES(GLenum target); +/* category GL_OES_texture_3D */ +GLAPI void GLAPIENTRY glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); +GLAPI void GLAPIENTRY glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); +GLAPI void GLAPIENTRY glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); +GLAPI void GLAPIENTRY glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); +GLAPI void GLAPIENTRY glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); +/* category es2.0 */ +GLAPI void GLAPIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer); +GLAPI void GLAPIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer); +GLAPI GLenum GLAPIENTRY glCheckFramebufferStatus(GLenum target); +GLAPI void GLAPIENTRY glClearDepthf(GLclampf depth); +GLAPI void GLAPIENTRY glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); +GLAPI void GLAPIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); +GLAPI void GLAPIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar); +GLAPI void GLAPIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); +GLAPI void GLAPIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); +GLAPI void GLAPIENTRY glGenFramebuffers(GLsizei n, GLuint * framebuffers); +GLAPI void GLAPIENTRY glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); +GLAPI void GLAPIENTRY glGenerateMipmap(GLenum target); +GLAPI void GLAPIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); +GLAPI void GLAPIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); +GLAPI void GLAPIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); +GLAPI GLboolean GLAPIENTRY glIsFramebuffer(GLuint framebuffer); +GLAPI GLboolean GLAPIENTRY glIsRenderbuffer(GLuint renderbuffer); +GLAPI void GLAPIENTRY glReleaseShaderCompiler(void); +GLAPI void GLAPIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); +GLAPI void GLAPIENTRY glShaderBinary(GLsizei n, const GLuint * shaders, GLenum binaryformat, const GLvoid * binary, GLsizei length); + +#endif /* defined(NEED_FUNCTION_POINTER) || defined(GLX_INDIRECT_RENDERING) */ + +static const glprocs_table_t static_functions[] = { + NAME_FUNC_OFFSET( 0, gl_dispatch_stub_0, gl_dispatch_stub_0, NULL, 0), + NAME_FUNC_OFFSET( 10, gl_dispatch_stub_1, gl_dispatch_stub_1, NULL, 1), + NAME_FUNC_OFFSET( 20, gl_dispatch_stub_2, gl_dispatch_stub_2, NULL, 2), + NAME_FUNC_OFFSET( 31, gl_dispatch_stub_3, gl_dispatch_stub_3, NULL, 3), + NAME_FUNC_OFFSET( 43, gl_dispatch_stub_4, gl_dispatch_stub_4, NULL, 4), + NAME_FUNC_OFFSET( 57, gl_dispatch_stub_5, gl_dispatch_stub_5, NULL, 5), + NAME_FUNC_OFFSET( 68, gl_dispatch_stub_6, gl_dispatch_stub_6, NULL, 6), + NAME_FUNC_OFFSET( 79, gl_dispatch_stub_7, gl_dispatch_stub_7, NULL, 7), + NAME_FUNC_OFFSET( 87, gl_dispatch_stub_8, gl_dispatch_stub_8, NULL, 8), + NAME_FUNC_OFFSET( 96, gl_dispatch_stub_9, gl_dispatch_stub_9, NULL, 9), + NAME_FUNC_OFFSET( 106, gl_dispatch_stub_10, gl_dispatch_stub_10, NULL, 10), + NAME_FUNC_OFFSET( 117, gl_dispatch_stub_11, gl_dispatch_stub_11, NULL, 11), + NAME_FUNC_OFFSET( 127, gl_dispatch_stub_12, gl_dispatch_stub_12, NULL, 12), + NAME_FUNC_OFFSET( 138, gl_dispatch_stub_13, gl_dispatch_stub_13, NULL, 13), + NAME_FUNC_OFFSET( 148, gl_dispatch_stub_14, gl_dispatch_stub_14, NULL, 14), + NAME_FUNC_OFFSET( 159, gl_dispatch_stub_15, gl_dispatch_stub_15, NULL, 15), + NAME_FUNC_OFFSET( 169, gl_dispatch_stub_16, gl_dispatch_stub_16, NULL, 16), + NAME_FUNC_OFFSET( 180, gl_dispatch_stub_17, gl_dispatch_stub_17, NULL, 17), + NAME_FUNC_OFFSET( 190, gl_dispatch_stub_18, gl_dispatch_stub_18, NULL, 18), + NAME_FUNC_OFFSET( 201, gl_dispatch_stub_19, gl_dispatch_stub_19, NULL, 19), + NAME_FUNC_OFFSET( 212, gl_dispatch_stub_20, gl_dispatch_stub_20, NULL, 20), + NAME_FUNC_OFFSET( 224, gl_dispatch_stub_21, gl_dispatch_stub_21, NULL, 21), + NAME_FUNC_OFFSET( 235, gl_dispatch_stub_22, gl_dispatch_stub_22, NULL, 22), + NAME_FUNC_OFFSET( 247, gl_dispatch_stub_23, gl_dispatch_stub_23, NULL, 23), + NAME_FUNC_OFFSET( 258, gl_dispatch_stub_24, gl_dispatch_stub_24, NULL, 24), + NAME_FUNC_OFFSET( 270, gl_dispatch_stub_25, gl_dispatch_stub_25, NULL, 25), + NAME_FUNC_OFFSET( 280, gl_dispatch_stub_26, gl_dispatch_stub_26, NULL, 26), + NAME_FUNC_OFFSET( 291, gl_dispatch_stub_27, gl_dispatch_stub_27, NULL, 27), + NAME_FUNC_OFFSET( 301, gl_dispatch_stub_28, gl_dispatch_stub_28, NULL, 28), + NAME_FUNC_OFFSET( 312, gl_dispatch_stub_29, gl_dispatch_stub_29, NULL, 29), + NAME_FUNC_OFFSET( 322, gl_dispatch_stub_30, gl_dispatch_stub_30, NULL, 30), + NAME_FUNC_OFFSET( 333, gl_dispatch_stub_31, gl_dispatch_stub_31, NULL, 31), + NAME_FUNC_OFFSET( 343, gl_dispatch_stub_32, gl_dispatch_stub_32, NULL, 32), + NAME_FUNC_OFFSET( 354, gl_dispatch_stub_33, gl_dispatch_stub_33, NULL, 33), + NAME_FUNC_OFFSET( 364, gl_dispatch_stub_34, gl_dispatch_stub_34, NULL, 34), + NAME_FUNC_OFFSET( 375, gl_dispatch_stub_35, gl_dispatch_stub_35, NULL, 35), + NAME_FUNC_OFFSET( 386, gl_dispatch_stub_36, gl_dispatch_stub_36, NULL, 36), + NAME_FUNC_OFFSET( 398, gl_dispatch_stub_37, gl_dispatch_stub_37, NULL, 37), + NAME_FUNC_OFFSET( 409, gl_dispatch_stub_38, gl_dispatch_stub_38, NULL, 38), + NAME_FUNC_OFFSET( 421, gl_dispatch_stub_39, gl_dispatch_stub_39, NULL, 39), + NAME_FUNC_OFFSET( 432, gl_dispatch_stub_40, gl_dispatch_stub_40, NULL, 40), + NAME_FUNC_OFFSET( 444, gl_dispatch_stub_41, gl_dispatch_stub_41, NULL, 41), + NAME_FUNC_OFFSET( 455, gl_dispatch_stub_42, gl_dispatch_stub_42, NULL, 42), + NAME_FUNC_OFFSET( 467, gl_dispatch_stub_43, gl_dispatch_stub_43, NULL, 43), + NAME_FUNC_OFFSET( 473, gl_dispatch_stub_44, gl_dispatch_stub_44, NULL, 44), + NAME_FUNC_OFFSET( 482, gl_dispatch_stub_45, gl_dispatch_stub_45, NULL, 45), + NAME_FUNC_OFFSET( 492, gl_dispatch_stub_46, gl_dispatch_stub_46, NULL, 46), + NAME_FUNC_OFFSET( 501, gl_dispatch_stub_47, gl_dispatch_stub_47, NULL, 47), + NAME_FUNC_OFFSET( 511, gl_dispatch_stub_48, gl_dispatch_stub_48, NULL, 48), + NAME_FUNC_OFFSET( 520, gl_dispatch_stub_49, gl_dispatch_stub_49, NULL, 49), + NAME_FUNC_OFFSET( 530, gl_dispatch_stub_50, gl_dispatch_stub_50, NULL, 50), + NAME_FUNC_OFFSET( 539, gl_dispatch_stub_51, gl_dispatch_stub_51, NULL, 51), + NAME_FUNC_OFFSET( 549, gl_dispatch_stub_52, gl_dispatch_stub_52, NULL, 52), + NAME_FUNC_OFFSET( 560, gl_dispatch_stub_53, gl_dispatch_stub_53, NULL, 53), + NAME_FUNC_OFFSET( 572, gl_dispatch_stub_54, gl_dispatch_stub_54, NULL, 54), + NAME_FUNC_OFFSET( 583, gl_dispatch_stub_55, gl_dispatch_stub_55, NULL, 55), + NAME_FUNC_OFFSET( 595, gl_dispatch_stub_56, gl_dispatch_stub_56, NULL, 56), + NAME_FUNC_OFFSET( 606, gl_dispatch_stub_57, gl_dispatch_stub_57, NULL, 57), + NAME_FUNC_OFFSET( 618, gl_dispatch_stub_58, gl_dispatch_stub_58, NULL, 58), + NAME_FUNC_OFFSET( 629, gl_dispatch_stub_59, gl_dispatch_stub_59, NULL, 59), + NAME_FUNC_OFFSET( 641, gl_dispatch_stub_60, gl_dispatch_stub_60, NULL, 60), + NAME_FUNC_OFFSET( 652, gl_dispatch_stub_61, gl_dispatch_stub_61, NULL, 61), + NAME_FUNC_OFFSET( 664, gl_dispatch_stub_62, gl_dispatch_stub_62, NULL, 62), + NAME_FUNC_OFFSET( 678, gl_dispatch_stub_63, gl_dispatch_stub_63, NULL, 63), + NAME_FUNC_OFFSET( 693, gl_dispatch_stub_64, gl_dispatch_stub_64, NULL, 64), + NAME_FUNC_OFFSET( 707, gl_dispatch_stub_65, gl_dispatch_stub_65, NULL, 65), + NAME_FUNC_OFFSET( 722, gl_dispatch_stub_66, gl_dispatch_stub_66, NULL, 66), + NAME_FUNC_OFFSET( 736, gl_dispatch_stub_67, gl_dispatch_stub_67, NULL, 67), + NAME_FUNC_OFFSET( 751, gl_dispatch_stub_68, gl_dispatch_stub_68, NULL, 68), + NAME_FUNC_OFFSET( 765, gl_dispatch_stub_69, gl_dispatch_stub_69, NULL, 69), + NAME_FUNC_OFFSET( 780, gl_dispatch_stub_70, gl_dispatch_stub_70, NULL, 70), + NAME_FUNC_OFFSET( 794, gl_dispatch_stub_71, gl_dispatch_stub_71, NULL, 71), + NAME_FUNC_OFFSET( 809, gl_dispatch_stub_72, gl_dispatch_stub_72, NULL, 72), + NAME_FUNC_OFFSET( 823, gl_dispatch_stub_73, gl_dispatch_stub_73, NULL, 73), + NAME_FUNC_OFFSET( 838, gl_dispatch_stub_74, gl_dispatch_stub_74, NULL, 74), + NAME_FUNC_OFFSET( 852, gl_dispatch_stub_75, gl_dispatch_stub_75, NULL, 75), + NAME_FUNC_OFFSET( 867, gl_dispatch_stub_76, gl_dispatch_stub_76, NULL, 76), + NAME_FUNC_OFFSET( 881, gl_dispatch_stub_77, gl_dispatch_stub_77, NULL, 77), + NAME_FUNC_OFFSET( 896, gl_dispatch_stub_78, gl_dispatch_stub_78, NULL, 78), + NAME_FUNC_OFFSET( 910, gl_dispatch_stub_79, gl_dispatch_stub_79, NULL, 79), + NAME_FUNC_OFFSET( 925, gl_dispatch_stub_80, gl_dispatch_stub_80, NULL, 80), + NAME_FUNC_OFFSET( 939, gl_dispatch_stub_81, gl_dispatch_stub_81, NULL, 81), + NAME_FUNC_OFFSET( 954, gl_dispatch_stub_82, gl_dispatch_stub_82, NULL, 82), + NAME_FUNC_OFFSET( 968, gl_dispatch_stub_83, gl_dispatch_stub_83, NULL, 83), + NAME_FUNC_OFFSET( 983, gl_dispatch_stub_84, gl_dispatch_stub_84, NULL, 84), + NAME_FUNC_OFFSET( 997, gl_dispatch_stub_85, gl_dispatch_stub_85, NULL, 85), + NAME_FUNC_OFFSET( 1012, gl_dispatch_stub_86, gl_dispatch_stub_86, NULL, 86), + NAME_FUNC_OFFSET( 1020, gl_dispatch_stub_87, gl_dispatch_stub_87, NULL, 87), + NAME_FUNC_OFFSET( 1029, gl_dispatch_stub_88, gl_dispatch_stub_88, NULL, 88), + NAME_FUNC_OFFSET( 1037, gl_dispatch_stub_89, gl_dispatch_stub_89, NULL, 89), + NAME_FUNC_OFFSET( 1046, gl_dispatch_stub_90, gl_dispatch_stub_90, NULL, 90), + NAME_FUNC_OFFSET( 1054, gl_dispatch_stub_91, gl_dispatch_stub_91, NULL, 91), + NAME_FUNC_OFFSET( 1063, gl_dispatch_stub_92, gl_dispatch_stub_92, NULL, 92), + NAME_FUNC_OFFSET( 1071, gl_dispatch_stub_93, gl_dispatch_stub_93, NULL, 93), + NAME_FUNC_OFFSET( 1080, gl_dispatch_stub_94, gl_dispatch_stub_94, NULL, 94), + NAME_FUNC_OFFSET( 1093, gl_dispatch_stub_95, gl_dispatch_stub_95, NULL, 95), + NAME_FUNC_OFFSET( 1107, gl_dispatch_stub_96, gl_dispatch_stub_96, NULL, 96), + NAME_FUNC_OFFSET( 1120, gl_dispatch_stub_97, gl_dispatch_stub_97, NULL, 97), + NAME_FUNC_OFFSET( 1134, gl_dispatch_stub_98, gl_dispatch_stub_98, NULL, 98), + NAME_FUNC_OFFSET( 1147, gl_dispatch_stub_99, gl_dispatch_stub_99, NULL, 99), + NAME_FUNC_OFFSET( 1161, gl_dispatch_stub_100, gl_dispatch_stub_100, NULL, 100), + NAME_FUNC_OFFSET( 1174, gl_dispatch_stub_101, gl_dispatch_stub_101, NULL, 101), + NAME_FUNC_OFFSET( 1188, gl_dispatch_stub_102, gl_dispatch_stub_102, NULL, 102), + NAME_FUNC_OFFSET( 1201, gl_dispatch_stub_103, gl_dispatch_stub_103, NULL, 103), + NAME_FUNC_OFFSET( 1215, gl_dispatch_stub_104, gl_dispatch_stub_104, NULL, 104), + NAME_FUNC_OFFSET( 1228, gl_dispatch_stub_105, gl_dispatch_stub_105, NULL, 105), + NAME_FUNC_OFFSET( 1242, gl_dispatch_stub_106, gl_dispatch_stub_106, NULL, 106), + NAME_FUNC_OFFSET( 1255, gl_dispatch_stub_107, gl_dispatch_stub_107, NULL, 107), + NAME_FUNC_OFFSET( 1269, gl_dispatch_stub_108, gl_dispatch_stub_108, NULL, 108), + NAME_FUNC_OFFSET( 1282, gl_dispatch_stub_109, gl_dispatch_stub_109, NULL, 109), + NAME_FUNC_OFFSET( 1296, gl_dispatch_stub_110, gl_dispatch_stub_110, NULL, 110), + NAME_FUNC_OFFSET( 1309, gl_dispatch_stub_111, gl_dispatch_stub_111, NULL, 111), + NAME_FUNC_OFFSET( 1323, gl_dispatch_stub_112, gl_dispatch_stub_112, NULL, 112), + NAME_FUNC_OFFSET( 1336, gl_dispatch_stub_113, gl_dispatch_stub_113, NULL, 113), + NAME_FUNC_OFFSET( 1350, gl_dispatch_stub_114, gl_dispatch_stub_114, NULL, 114), + NAME_FUNC_OFFSET( 1363, gl_dispatch_stub_115, gl_dispatch_stub_115, NULL, 115), + NAME_FUNC_OFFSET( 1377, gl_dispatch_stub_116, gl_dispatch_stub_116, NULL, 116), + NAME_FUNC_OFFSET( 1390, gl_dispatch_stub_117, gl_dispatch_stub_117, NULL, 117), + NAME_FUNC_OFFSET( 1404, gl_dispatch_stub_118, gl_dispatch_stub_118, NULL, 118), + NAME_FUNC_OFFSET( 1417, gl_dispatch_stub_119, gl_dispatch_stub_119, NULL, 119), + NAME_FUNC_OFFSET( 1431, gl_dispatch_stub_120, gl_dispatch_stub_120, NULL, 120), + NAME_FUNC_OFFSET( 1444, gl_dispatch_stub_121, gl_dispatch_stub_121, NULL, 121), + NAME_FUNC_OFFSET( 1458, gl_dispatch_stub_122, gl_dispatch_stub_122, NULL, 122), + NAME_FUNC_OFFSET( 1471, gl_dispatch_stub_123, gl_dispatch_stub_123, NULL, 123), + NAME_FUNC_OFFSET( 1485, gl_dispatch_stub_124, gl_dispatch_stub_124, NULL, 124), + NAME_FUNC_OFFSET( 1498, gl_dispatch_stub_125, gl_dispatch_stub_125, NULL, 125), + NAME_FUNC_OFFSET( 1512, gl_dispatch_stub_126, gl_dispatch_stub_126, NULL, 126), + NAME_FUNC_OFFSET( 1523, gl_dispatch_stub_127, gl_dispatch_stub_127, NULL, 127), + NAME_FUNC_OFFSET( 1535, gl_dispatch_stub_128, gl_dispatch_stub_128, NULL, 128), + NAME_FUNC_OFFSET( 1546, gl_dispatch_stub_129, gl_dispatch_stub_129, NULL, 129), + NAME_FUNC_OFFSET( 1558, gl_dispatch_stub_130, gl_dispatch_stub_130, NULL, 130), + NAME_FUNC_OFFSET( 1569, gl_dispatch_stub_131, gl_dispatch_stub_131, NULL, 131), + NAME_FUNC_OFFSET( 1581, gl_dispatch_stub_132, gl_dispatch_stub_132, NULL, 132), + NAME_FUNC_OFFSET( 1592, gl_dispatch_stub_133, gl_dispatch_stub_133, NULL, 133), + NAME_FUNC_OFFSET( 1604, gl_dispatch_stub_134, gl_dispatch_stub_134, NULL, 134), + NAME_FUNC_OFFSET( 1615, gl_dispatch_stub_135, gl_dispatch_stub_135, NULL, 135), + NAME_FUNC_OFFSET( 1627, gl_dispatch_stub_136, gl_dispatch_stub_136, NULL, 136), + NAME_FUNC_OFFSET( 1638, gl_dispatch_stub_137, gl_dispatch_stub_137, NULL, 137), + NAME_FUNC_OFFSET( 1650, gl_dispatch_stub_138, gl_dispatch_stub_138, NULL, 138), + NAME_FUNC_OFFSET( 1661, gl_dispatch_stub_139, gl_dispatch_stub_139, NULL, 139), + NAME_FUNC_OFFSET( 1673, gl_dispatch_stub_140, gl_dispatch_stub_140, NULL, 140), + NAME_FUNC_OFFSET( 1684, gl_dispatch_stub_141, gl_dispatch_stub_141, NULL, 141), + NAME_FUNC_OFFSET( 1696, gl_dispatch_stub_142, gl_dispatch_stub_142, NULL, 142), + NAME_FUNC_OFFSET( 1707, gl_dispatch_stub_143, gl_dispatch_stub_143, NULL, 143), + NAME_FUNC_OFFSET( 1719, gl_dispatch_stub_144, gl_dispatch_stub_144, NULL, 144), + NAME_FUNC_OFFSET( 1730, gl_dispatch_stub_145, gl_dispatch_stub_145, NULL, 145), + NAME_FUNC_OFFSET( 1742, gl_dispatch_stub_146, gl_dispatch_stub_146, NULL, 146), + NAME_FUNC_OFFSET( 1753, gl_dispatch_stub_147, gl_dispatch_stub_147, NULL, 147), + NAME_FUNC_OFFSET( 1765, gl_dispatch_stub_148, gl_dispatch_stub_148, NULL, 148), + NAME_FUNC_OFFSET( 1776, gl_dispatch_stub_149, gl_dispatch_stub_149, NULL, 149), + NAME_FUNC_OFFSET( 1788, gl_dispatch_stub_150, gl_dispatch_stub_150, NULL, 150), + NAME_FUNC_OFFSET( 1800, gl_dispatch_stub_151, gl_dispatch_stub_151, NULL, 151), + NAME_FUNC_OFFSET( 1816, glCullFace, glCullFace, NULL, 152), + NAME_FUNC_OFFSET( 1827, gl_dispatch_stub_153, gl_dispatch_stub_153, NULL, 153), + NAME_FUNC_OFFSET( 1834, gl_dispatch_stub_154, gl_dispatch_stub_154, NULL, 154), + NAME_FUNC_OFFSET( 1842, gl_dispatch_stub_155, gl_dispatch_stub_155, NULL, 155), + NAME_FUNC_OFFSET( 1849, gl_dispatch_stub_156, gl_dispatch_stub_156, NULL, 156), + NAME_FUNC_OFFSET( 1857, glFrontFace, glFrontFace, NULL, 157), + NAME_FUNC_OFFSET( 1869, glHint, glHint, NULL, 158), + NAME_FUNC_OFFSET( 1876, gl_dispatch_stub_159, gl_dispatch_stub_159, NULL, 159), + NAME_FUNC_OFFSET( 1885, gl_dispatch_stub_160, gl_dispatch_stub_160, NULL, 160), + NAME_FUNC_OFFSET( 1895, gl_dispatch_stub_161, gl_dispatch_stub_161, NULL, 161), + NAME_FUNC_OFFSET( 1904, gl_dispatch_stub_162, gl_dispatch_stub_162, NULL, 162), + NAME_FUNC_OFFSET( 1914, gl_dispatch_stub_163, gl_dispatch_stub_163, NULL, 163), + NAME_FUNC_OFFSET( 1928, gl_dispatch_stub_164, gl_dispatch_stub_164, NULL, 164), + NAME_FUNC_OFFSET( 1943, gl_dispatch_stub_165, gl_dispatch_stub_165, NULL, 165), + NAME_FUNC_OFFSET( 1957, gl_dispatch_stub_166, gl_dispatch_stub_166, NULL, 166), + NAME_FUNC_OFFSET( 1972, gl_dispatch_stub_167, gl_dispatch_stub_167, NULL, 167), + NAME_FUNC_OFFSET( 1986, glLineWidth, glLineWidth, NULL, 168), + NAME_FUNC_OFFSET( 1998, gl_dispatch_stub_169, gl_dispatch_stub_169, NULL, 169), + NAME_FUNC_OFFSET( 2010, gl_dispatch_stub_170, gl_dispatch_stub_170, NULL, 170), + NAME_FUNC_OFFSET( 2023, gl_dispatch_stub_171, gl_dispatch_stub_171, NULL, 171), + NAME_FUNC_OFFSET( 2035, gl_dispatch_stub_172, gl_dispatch_stub_172, NULL, 172), + NAME_FUNC_OFFSET( 2048, gl_dispatch_stub_173, gl_dispatch_stub_173, NULL, 173), + NAME_FUNC_OFFSET( 2060, gl_dispatch_stub_174, gl_dispatch_stub_174, NULL, 174), + NAME_FUNC_OFFSET( 2074, gl_dispatch_stub_175, gl_dispatch_stub_175, NULL, 175), + NAME_FUNC_OFFSET( 2091, glScissor, glScissor, NULL, 176), + NAME_FUNC_OFFSET( 2101, gl_dispatch_stub_177, gl_dispatch_stub_177, NULL, 177), + NAME_FUNC_OFFSET( 2114, glTexParameterf, glTexParameterf, NULL, 178), + NAME_FUNC_OFFSET( 2130, glTexParameterfv, glTexParameterfv, NULL, 179), + NAME_FUNC_OFFSET( 2147, glTexParameteri, glTexParameteri, NULL, 180), + NAME_FUNC_OFFSET( 2163, glTexParameteriv, glTexParameteriv, NULL, 181), + NAME_FUNC_OFFSET( 2180, gl_dispatch_stub_182, gl_dispatch_stub_182, NULL, 182), + NAME_FUNC_OFFSET( 2193, glTexImage2D, glTexImage2D, NULL, 183), + NAME_FUNC_OFFSET( 2206, gl_dispatch_stub_184, gl_dispatch_stub_184, NULL, 184), + NAME_FUNC_OFFSET( 2216, gl_dispatch_stub_185, gl_dispatch_stub_185, NULL, 185), + NAME_FUNC_OFFSET( 2227, gl_dispatch_stub_186, gl_dispatch_stub_186, NULL, 186), + NAME_FUNC_OFFSET( 2237, gl_dispatch_stub_187, gl_dispatch_stub_187, NULL, 187), + NAME_FUNC_OFFSET( 2248, gl_dispatch_stub_188, gl_dispatch_stub_188, NULL, 188), + NAME_FUNC_OFFSET( 2258, gl_dispatch_stub_189, gl_dispatch_stub_189, NULL, 189), + NAME_FUNC_OFFSET( 2269, gl_dispatch_stub_190, gl_dispatch_stub_190, NULL, 190), + NAME_FUNC_OFFSET( 2279, gl_dispatch_stub_191, gl_dispatch_stub_191, NULL, 191), + NAME_FUNC_OFFSET( 2290, gl_dispatch_stub_192, gl_dispatch_stub_192, NULL, 192), + NAME_FUNC_OFFSET( 2300, gl_dispatch_stub_193, gl_dispatch_stub_193, NULL, 193), + NAME_FUNC_OFFSET( 2311, gl_dispatch_stub_194, gl_dispatch_stub_194, NULL, 194), + NAME_FUNC_OFFSET( 2328, gl_dispatch_stub_195, gl_dispatch_stub_195, NULL, 195), + NAME_FUNC_OFFSET( 2343, gl_dispatch_stub_196, gl_dispatch_stub_196, NULL, 196), + NAME_FUNC_OFFSET( 2356, gl_dispatch_stub_197, gl_dispatch_stub_197, NULL, 197), + NAME_FUNC_OFFSET( 2368, gl_dispatch_stub_198, gl_dispatch_stub_198, NULL, 198), + NAME_FUNC_OFFSET( 2379, gl_dispatch_stub_199, gl_dispatch_stub_199, NULL, 199), + NAME_FUNC_OFFSET( 2393, gl_dispatch_stub_200, gl_dispatch_stub_200, NULL, 200), + NAME_FUNC_OFFSET( 2403, gl_dispatch_stub_201, gl_dispatch_stub_201, NULL, 201), + NAME_FUNC_OFFSET( 2414, gl_dispatch_stub_202, gl_dispatch_stub_202, NULL, 202), + NAME_FUNC_OFFSET( 2427, glClear, glClear, NULL, 203), + NAME_FUNC_OFFSET( 2435, gl_dispatch_stub_204, gl_dispatch_stub_204, NULL, 204), + NAME_FUNC_OFFSET( 2448, gl_dispatch_stub_205, gl_dispatch_stub_205, NULL, 205), + NAME_FUNC_OFFSET( 2461, glClearColor, glClearColor, NULL, 206), + NAME_FUNC_OFFSET( 2474, glClearStencil, glClearStencil, NULL, 207), + NAME_FUNC_OFFSET( 2489, gl_dispatch_stub_208, gl_dispatch_stub_208, NULL, 208), + NAME_FUNC_OFFSET( 2502, glStencilMask, glStencilMask, NULL, 209), + NAME_FUNC_OFFSET( 2516, glColorMask, glColorMask, NULL, 210), + NAME_FUNC_OFFSET( 2528, glDepthMask, glDepthMask, NULL, 211), + NAME_FUNC_OFFSET( 2540, gl_dispatch_stub_212, gl_dispatch_stub_212, NULL, 212), + NAME_FUNC_OFFSET( 2552, gl_dispatch_stub_213, gl_dispatch_stub_213, NULL, 213), + NAME_FUNC_OFFSET( 2560, glDisable, glDisable, NULL, 214), + NAME_FUNC_OFFSET( 2570, glEnable, glEnable, NULL, 215), + NAME_FUNC_OFFSET( 2579, glFinish, glFinish, NULL, 216), + NAME_FUNC_OFFSET( 2588, glFlush, glFlush, NULL, 217), + NAME_FUNC_OFFSET( 2596, gl_dispatch_stub_218, gl_dispatch_stub_218, NULL, 218), + NAME_FUNC_OFFSET( 2608, gl_dispatch_stub_219, gl_dispatch_stub_219, NULL, 219), + NAME_FUNC_OFFSET( 2621, gl_dispatch_stub_220, gl_dispatch_stub_220, NULL, 220), + NAME_FUNC_OFFSET( 2629, gl_dispatch_stub_221, gl_dispatch_stub_221, NULL, 221), + NAME_FUNC_OFFSET( 2637, gl_dispatch_stub_222, gl_dispatch_stub_222, NULL, 222), + NAME_FUNC_OFFSET( 2645, gl_dispatch_stub_223, gl_dispatch_stub_223, NULL, 223), + NAME_FUNC_OFFSET( 2653, gl_dispatch_stub_224, gl_dispatch_stub_224, NULL, 224), + NAME_FUNC_OFFSET( 2665, gl_dispatch_stub_225, gl_dispatch_stub_225, NULL, 225), + NAME_FUNC_OFFSET( 2677, gl_dispatch_stub_226, gl_dispatch_stub_226, NULL, 226), + NAME_FUNC_OFFSET( 2689, gl_dispatch_stub_227, gl_dispatch_stub_227, NULL, 227), + NAME_FUNC_OFFSET( 2701, gl_dispatch_stub_228, gl_dispatch_stub_228, NULL, 228), + NAME_FUNC_OFFSET( 2715, gl_dispatch_stub_229, gl_dispatch_stub_229, NULL, 229), + NAME_FUNC_OFFSET( 2730, gl_dispatch_stub_230, gl_dispatch_stub_230, NULL, 230), + NAME_FUNC_OFFSET( 2744, gl_dispatch_stub_231, gl_dispatch_stub_231, NULL, 231), + NAME_FUNC_OFFSET( 2759, gl_dispatch_stub_232, gl_dispatch_stub_232, NULL, 232), + NAME_FUNC_OFFSET( 2773, gl_dispatch_stub_233, gl_dispatch_stub_233, NULL, 233), + NAME_FUNC_OFFSET( 2788, gl_dispatch_stub_234, gl_dispatch_stub_234, NULL, 234), + NAME_FUNC_OFFSET( 2802, gl_dispatch_stub_235, gl_dispatch_stub_235, NULL, 235), + NAME_FUNC_OFFSET( 2817, gl_dispatch_stub_236, gl_dispatch_stub_236, NULL, 236), + NAME_FUNC_OFFSET( 2829, gl_dispatch_stub_237, gl_dispatch_stub_237, NULL, 237), + NAME_FUNC_OFFSET( 2842, gl_dispatch_stub_238, gl_dispatch_stub_238, NULL, 238), + NAME_FUNC_OFFSET( 2854, gl_dispatch_stub_239, gl_dispatch_stub_239, NULL, 239), + NAME_FUNC_OFFSET( 2867, gl_dispatch_stub_240, gl_dispatch_stub_240, NULL, 240), + NAME_FUNC_OFFSET( 2879, glBlendFunc, glBlendFunc, NULL, 241), + NAME_FUNC_OFFSET( 2891, gl_dispatch_stub_242, gl_dispatch_stub_242, NULL, 242), + NAME_FUNC_OFFSET( 2901, glStencilFunc, glStencilFunc, NULL, 243), + NAME_FUNC_OFFSET( 2915, glStencilOp, glStencilOp, NULL, 244), + NAME_FUNC_OFFSET( 2927, glDepthFunc, glDepthFunc, NULL, 245), + NAME_FUNC_OFFSET( 2939, gl_dispatch_stub_246, gl_dispatch_stub_246, NULL, 246), + NAME_FUNC_OFFSET( 2951, gl_dispatch_stub_247, gl_dispatch_stub_247, NULL, 247), + NAME_FUNC_OFFSET( 2968, gl_dispatch_stub_248, gl_dispatch_stub_248, NULL, 248), + NAME_FUNC_OFFSET( 2985, gl_dispatch_stub_249, gl_dispatch_stub_249, NULL, 249), + NAME_FUNC_OFFSET( 2999, glPixelStorei, glPixelStorei, NULL, 250), + NAME_FUNC_OFFSET( 3013, gl_dispatch_stub_251, gl_dispatch_stub_251, NULL, 251), + NAME_FUNC_OFFSET( 3026, gl_dispatch_stub_252, gl_dispatch_stub_252, NULL, 252), + NAME_FUNC_OFFSET( 3040, gl_dispatch_stub_253, gl_dispatch_stub_253, NULL, 253), + NAME_FUNC_OFFSET( 3054, gl_dispatch_stub_254, gl_dispatch_stub_254, NULL, 254), + NAME_FUNC_OFFSET( 3067, gl_dispatch_stub_255, gl_dispatch_stub_255, NULL, 255), + NAME_FUNC_OFFSET( 3080, glReadPixels, glReadPixels, NULL, 256), + NAME_FUNC_OFFSET( 3093, gl_dispatch_stub_257, gl_dispatch_stub_257, NULL, 257), + NAME_FUNC_OFFSET( 3106, glGetBooleanv, glGetBooleanv, NULL, 258), + NAME_FUNC_OFFSET( 3120, gl_dispatch_stub_259, gl_dispatch_stub_259, NULL, 259), + NAME_FUNC_OFFSET( 3135, gl_dispatch_stub_260, gl_dispatch_stub_260, NULL, 260), + NAME_FUNC_OFFSET( 3148, glGetError, glGetError, NULL, 261), + NAME_FUNC_OFFSET( 3159, glGetFloatv, glGetFloatv, NULL, 262), + NAME_FUNC_OFFSET( 3171, glGetIntegerv, glGetIntegerv, NULL, 263), + NAME_FUNC_OFFSET( 3185, gl_dispatch_stub_264, gl_dispatch_stub_264, NULL, 264), + NAME_FUNC_OFFSET( 3198, gl_dispatch_stub_265, gl_dispatch_stub_265, NULL, 265), + NAME_FUNC_OFFSET( 3211, gl_dispatch_stub_266, gl_dispatch_stub_266, NULL, 266), + NAME_FUNC_OFFSET( 3222, gl_dispatch_stub_267, gl_dispatch_stub_267, NULL, 267), + NAME_FUNC_OFFSET( 3233, gl_dispatch_stub_268, gl_dispatch_stub_268, NULL, 268), + NAME_FUNC_OFFSET( 3244, gl_dispatch_stub_269, gl_dispatch_stub_269, NULL, 269), + NAME_FUNC_OFFSET( 3260, gl_dispatch_stub_270, gl_dispatch_stub_270, NULL, 270), + NAME_FUNC_OFFSET( 3276, gl_dispatch_stub_271, gl_dispatch_stub_271, NULL, 271), + NAME_FUNC_OFFSET( 3292, gl_dispatch_stub_272, gl_dispatch_stub_272, NULL, 272), + NAME_FUNC_OFFSET( 3309, gl_dispatch_stub_273, gl_dispatch_stub_273, NULL, 273), + NAME_FUNC_OFFSET( 3326, gl_dispatch_stub_274, gl_dispatch_stub_274, NULL, 274), + NAME_FUNC_OFFSET( 3346, glGetString, glGetString, NULL, 275), + NAME_FUNC_OFFSET( 3358, gl_dispatch_stub_276, gl_dispatch_stub_276, NULL, 276), + NAME_FUNC_OFFSET( 3372, gl_dispatch_stub_277, gl_dispatch_stub_277, NULL, 277), + NAME_FUNC_OFFSET( 3386, gl_dispatch_stub_278, gl_dispatch_stub_278, NULL, 278), + NAME_FUNC_OFFSET( 3400, gl_dispatch_stub_279, gl_dispatch_stub_279, NULL, 279), + NAME_FUNC_OFFSET( 3414, gl_dispatch_stub_280, gl_dispatch_stub_280, NULL, 280), + NAME_FUNC_OFFSET( 3428, gl_dispatch_stub_281, gl_dispatch_stub_281, NULL, 281), + NAME_FUNC_OFFSET( 3442, glGetTexParameterfv, glGetTexParameterfv, NULL, 282), + NAME_FUNC_OFFSET( 3462, glGetTexParameteriv, glGetTexParameteriv, NULL, 283), + NAME_FUNC_OFFSET( 3482, gl_dispatch_stub_284, gl_dispatch_stub_284, NULL, 284), + NAME_FUNC_OFFSET( 3507, gl_dispatch_stub_285, gl_dispatch_stub_285, NULL, 285), + NAME_FUNC_OFFSET( 3532, glIsEnabled, glIsEnabled, NULL, 286), + NAME_FUNC_OFFSET( 3544, gl_dispatch_stub_287, gl_dispatch_stub_287, NULL, 287), + NAME_FUNC_OFFSET( 3553, gl_dispatch_stub_288, gl_dispatch_stub_288, NULL, 288), + NAME_FUNC_OFFSET( 3566, gl_dispatch_stub_289, gl_dispatch_stub_289, NULL, 289), + NAME_FUNC_OFFSET( 3576, gl_dispatch_stub_290, gl_dispatch_stub_290, NULL, 290), + NAME_FUNC_OFFSET( 3591, gl_dispatch_stub_291, gl_dispatch_stub_291, NULL, 291), + NAME_FUNC_OFFSET( 3605, gl_dispatch_stub_292, gl_dispatch_stub_292, NULL, 292), + NAME_FUNC_OFFSET( 3619, gl_dispatch_stub_293, gl_dispatch_stub_293, NULL, 293), + NAME_FUNC_OFFSET( 3632, gl_dispatch_stub_294, gl_dispatch_stub_294, NULL, 294), + NAME_FUNC_OFFSET( 3646, gl_dispatch_stub_295, gl_dispatch_stub_295, NULL, 295), + NAME_FUNC_OFFSET( 3660, gl_dispatch_stub_296, gl_dispatch_stub_296, NULL, 296), + NAME_FUNC_OFFSET( 3668, gl_dispatch_stub_297, gl_dispatch_stub_297, NULL, 297), + NAME_FUNC_OFFSET( 3680, gl_dispatch_stub_298, gl_dispatch_stub_298, NULL, 298), + NAME_FUNC_OFFSET( 3693, gl_dispatch_stub_299, gl_dispatch_stub_299, NULL, 299), + NAME_FUNC_OFFSET( 3703, gl_dispatch_stub_300, gl_dispatch_stub_300, NULL, 300), + NAME_FUNC_OFFSET( 3713, gl_dispatch_stub_301, gl_dispatch_stub_301, NULL, 301), + NAME_FUNC_OFFSET( 3722, gl_dispatch_stub_302, gl_dispatch_stub_302, NULL, 302), + NAME_FUNC_OFFSET( 3731, gl_dispatch_stub_303, gl_dispatch_stub_303, NULL, 303), + NAME_FUNC_OFFSET( 3744, gl_dispatch_stub_304, gl_dispatch_stub_304, NULL, 304), + NAME_FUNC_OFFSET( 3757, glViewport, glViewport, NULL, 305), + NAME_FUNC_OFFSET( 3768, gl_dispatch_stub_306, gl_dispatch_stub_306, NULL, 306), + NAME_FUNC_OFFSET( 3783, glBindTexture, glBindTexture, NULL, 307), + NAME_FUNC_OFFSET( 3797, gl_dispatch_stub_308, gl_dispatch_stub_308, NULL, 308), + NAME_FUNC_OFFSET( 3812, gl_dispatch_stub_309, gl_dispatch_stub_309, NULL, 309), + NAME_FUNC_OFFSET( 3833, glDrawArrays, glDrawArrays, NULL, 310), + NAME_FUNC_OFFSET( 3846, glDrawElements, glDrawElements, NULL, 311), + NAME_FUNC_OFFSET( 3861, gl_dispatch_stub_312, gl_dispatch_stub_312, NULL, 312), + NAME_FUNC_OFFSET( 3879, gl_dispatch_stub_313, gl_dispatch_stub_313, NULL, 313), + NAME_FUNC_OFFSET( 3899, gl_dispatch_stub_314, gl_dispatch_stub_314, NULL, 314), + NAME_FUNC_OFFSET( 3914, gl_dispatch_stub_315, gl_dispatch_stub_315, NULL, 315), + NAME_FUNC_OFFSET( 3924, gl_dispatch_stub_316, gl_dispatch_stub_316, NULL, 316), + NAME_FUNC_OFFSET( 3935, gl_dispatch_stub_317, gl_dispatch_stub_317, NULL, 317), + NAME_FUNC_OFFSET( 3955, gl_dispatch_stub_318, gl_dispatch_stub_318, NULL, 318), + NAME_FUNC_OFFSET( 3971, glPolygonOffset, glPolygonOffset, NULL, 319), + NAME_FUNC_OFFSET( 3987, gl_dispatch_stub_320, gl_dispatch_stub_320, NULL, 320), + NAME_FUNC_OFFSET( 4005, gl_dispatch_stub_321, gl_dispatch_stub_321, NULL, 321), + NAME_FUNC_OFFSET( 4021, gl_dispatch_stub_322, gl_dispatch_stub_322, NULL, 322), + NAME_FUNC_OFFSET( 4043, gl_dispatch_stub_323, gl_dispatch_stub_323, NULL, 323), + NAME_FUNC_OFFSET( 4060, glCopyTexImage2D, glCopyTexImage2D, NULL, 324), + NAME_FUNC_OFFSET( 4077, gl_dispatch_stub_325, gl_dispatch_stub_325, NULL, 325), + NAME_FUNC_OFFSET( 4097, glCopyTexSubImage2D, glCopyTexSubImage2D, NULL, 326), + NAME_FUNC_OFFSET( 4117, glDeleteTextures, glDeleteTextures, NULL, 327), + NAME_FUNC_OFFSET( 4134, glGenTextures, glGenTextures, NULL, 328), + NAME_FUNC_OFFSET( 4148, gl_dispatch_stub_329, gl_dispatch_stub_329, NULL, 329), + NAME_FUNC_OFFSET( 4162, glIsTexture, glIsTexture, NULL, 330), + NAME_FUNC_OFFSET( 4174, gl_dispatch_stub_331, gl_dispatch_stub_331, NULL, 331), + NAME_FUNC_OFFSET( 4195, gl_dispatch_stub_332, gl_dispatch_stub_332, NULL, 332), + NAME_FUNC_OFFSET( 4211, glTexSubImage2D, glTexSubImage2D, NULL, 333), + NAME_FUNC_OFFSET( 4227, gl_dispatch_stub_334, gl_dispatch_stub_334, NULL, 334), + NAME_FUNC_OFFSET( 4245, gl_dispatch_stub_335, gl_dispatch_stub_335, NULL, 335), + NAME_FUNC_OFFSET( 4264, glBlendColor, glBlendColor, NULL, 336), + NAME_FUNC_OFFSET( 4277, glBlendEquation, glBlendEquation, NULL, 337), + NAME_FUNC_OFFSET( 4293, gl_dispatch_stub_338, gl_dispatch_stub_338, NULL, 338), + NAME_FUNC_OFFSET( 4313, gl_dispatch_stub_339, gl_dispatch_stub_339, NULL, 339), + NAME_FUNC_OFFSET( 4326, gl_dispatch_stub_340, gl_dispatch_stub_340, NULL, 340), + NAME_FUNC_OFFSET( 4350, gl_dispatch_stub_341, gl_dispatch_stub_341, NULL, 341), + NAME_FUNC_OFFSET( 4374, gl_dispatch_stub_342, gl_dispatch_stub_342, NULL, 342), + NAME_FUNC_OFFSET( 4391, gl_dispatch_stub_343, gl_dispatch_stub_343, NULL, 343), + NAME_FUNC_OFFSET( 4407, gl_dispatch_stub_344, gl_dispatch_stub_344, NULL, 344), + NAME_FUNC_OFFSET( 4434, gl_dispatch_stub_345, gl_dispatch_stub_345, NULL, 345), + NAME_FUNC_OFFSET( 4461, gl_dispatch_stub_346, gl_dispatch_stub_346, NULL, 346), + NAME_FUNC_OFFSET( 4477, gl_dispatch_stub_347, gl_dispatch_stub_347, NULL, 347), + NAME_FUNC_OFFSET( 4497, gl_dispatch_stub_348, gl_dispatch_stub_348, NULL, 348), + NAME_FUNC_OFFSET( 4519, gl_dispatch_stub_349, gl_dispatch_stub_349, NULL, 349), + NAME_FUNC_OFFSET( 4541, gl_dispatch_stub_350, gl_dispatch_stub_350, NULL, 350), + NAME_FUNC_OFFSET( 4565, gl_dispatch_stub_351, gl_dispatch_stub_351, NULL, 351), + NAME_FUNC_OFFSET( 4590, gl_dispatch_stub_352, gl_dispatch_stub_352, NULL, 352), + NAME_FUNC_OFFSET( 4614, gl_dispatch_stub_353, gl_dispatch_stub_353, NULL, 353), + NAME_FUNC_OFFSET( 4639, gl_dispatch_stub_354, gl_dispatch_stub_354, NULL, 354), + NAME_FUNC_OFFSET( 4665, gl_dispatch_stub_355, gl_dispatch_stub_355, NULL, 355), + NAME_FUNC_OFFSET( 4691, gl_dispatch_stub_356, gl_dispatch_stub_356, NULL, 356), + NAME_FUNC_OFFSET( 4714, gl_dispatch_stub_357, gl_dispatch_stub_357, NULL, 357), + NAME_FUNC_OFFSET( 4742, gl_dispatch_stub_358, gl_dispatch_stub_358, NULL, 358), + NAME_FUNC_OFFSET( 4770, gl_dispatch_stub_359, gl_dispatch_stub_359, NULL, 359), + NAME_FUNC_OFFSET( 4791, gl_dispatch_stub_360, gl_dispatch_stub_360, NULL, 360), + NAME_FUNC_OFFSET( 4811, gl_dispatch_stub_361, gl_dispatch_stub_361, NULL, 361), + NAME_FUNC_OFFSET( 4826, gl_dispatch_stub_362, gl_dispatch_stub_362, NULL, 362), + NAME_FUNC_OFFSET( 4852, gl_dispatch_stub_363, gl_dispatch_stub_363, NULL, 363), + NAME_FUNC_OFFSET( 4878, gl_dispatch_stub_364, gl_dispatch_stub_364, NULL, 364), + NAME_FUNC_OFFSET( 4890, gl_dispatch_stub_365, gl_dispatch_stub_365, NULL, 365), + NAME_FUNC_OFFSET( 4913, gl_dispatch_stub_366, gl_dispatch_stub_366, NULL, 366), + NAME_FUNC_OFFSET( 4936, gl_dispatch_stub_367, gl_dispatch_stub_367, NULL, 367), + NAME_FUNC_OFFSET( 4948, gl_dispatch_stub_368, gl_dispatch_stub_368, NULL, 368), + NAME_FUNC_OFFSET( 4957, gl_dispatch_stub_369, gl_dispatch_stub_369, NULL, 369), + NAME_FUNC_OFFSET( 4974, gl_dispatch_stub_370, gl_dispatch_stub_370, NULL, 370), + NAME_FUNC_OFFSET( 4988, glTexImage3DOES, glTexImage3DOES, NULL, 371), + NAME_FUNC_OFFSET( 5004, glTexSubImage3DOES, glTexSubImage3DOES, NULL, 372), + NAME_FUNC_OFFSET( 5023, glCopyTexSubImage3DOES, glCopyTexSubImage3DOES, NULL, 373), + NAME_FUNC_OFFSET( 5046, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET( 5062, gl_dispatch_stub_375, gl_dispatch_stub_375, NULL, 375), + NAME_FUNC_OFFSET( 5087, gl_dispatch_stub_376, gl_dispatch_stub_376, NULL, 376), + NAME_FUNC_OFFSET( 5108, gl_dispatch_stub_377, gl_dispatch_stub_377, NULL, 377), + NAME_FUNC_OFFSET( 5130, gl_dispatch_stub_378, gl_dispatch_stub_378, NULL, 378), + NAME_FUNC_OFFSET( 5151, gl_dispatch_stub_379, gl_dispatch_stub_379, NULL, 379), + NAME_FUNC_OFFSET( 5173, gl_dispatch_stub_380, gl_dispatch_stub_380, NULL, 380), + NAME_FUNC_OFFSET( 5194, gl_dispatch_stub_381, gl_dispatch_stub_381, NULL, 381), + NAME_FUNC_OFFSET( 5216, gl_dispatch_stub_382, gl_dispatch_stub_382, NULL, 382), + NAME_FUNC_OFFSET( 5237, gl_dispatch_stub_383, gl_dispatch_stub_383, NULL, 383), + NAME_FUNC_OFFSET( 5259, gl_dispatch_stub_384, gl_dispatch_stub_384, NULL, 384), + NAME_FUNC_OFFSET( 5280, gl_dispatch_stub_385, gl_dispatch_stub_385, NULL, 385), + NAME_FUNC_OFFSET( 5302, gl_dispatch_stub_386, gl_dispatch_stub_386, NULL, 386), + NAME_FUNC_OFFSET( 5323, gl_dispatch_stub_387, gl_dispatch_stub_387, NULL, 387), + NAME_FUNC_OFFSET( 5345, gl_dispatch_stub_388, gl_dispatch_stub_388, NULL, 388), + NAME_FUNC_OFFSET( 5366, gl_dispatch_stub_389, gl_dispatch_stub_389, NULL, 389), + NAME_FUNC_OFFSET( 5388, gl_dispatch_stub_390, gl_dispatch_stub_390, NULL, 390), + NAME_FUNC_OFFSET( 5409, gl_dispatch_stub_391, gl_dispatch_stub_391, NULL, 391), + NAME_FUNC_OFFSET( 5431, gl_dispatch_stub_392, gl_dispatch_stub_392, NULL, 392), + NAME_FUNC_OFFSET( 5452, gl_dispatch_stub_393, gl_dispatch_stub_393, NULL, 393), + NAME_FUNC_OFFSET( 5474, gl_dispatch_stub_394, gl_dispatch_stub_394, NULL, 394), + NAME_FUNC_OFFSET( 5495, gl_dispatch_stub_395, gl_dispatch_stub_395, NULL, 395), + NAME_FUNC_OFFSET( 5517, gl_dispatch_stub_396, gl_dispatch_stub_396, NULL, 396), + NAME_FUNC_OFFSET( 5538, gl_dispatch_stub_397, gl_dispatch_stub_397, NULL, 397), + NAME_FUNC_OFFSET( 5560, gl_dispatch_stub_398, gl_dispatch_stub_398, NULL, 398), + NAME_FUNC_OFFSET( 5581, gl_dispatch_stub_399, gl_dispatch_stub_399, NULL, 399), + NAME_FUNC_OFFSET( 5603, gl_dispatch_stub_400, gl_dispatch_stub_400, NULL, 400), + NAME_FUNC_OFFSET( 5624, gl_dispatch_stub_401, gl_dispatch_stub_401, NULL, 401), + NAME_FUNC_OFFSET( 5646, gl_dispatch_stub_402, gl_dispatch_stub_402, NULL, 402), + NAME_FUNC_OFFSET( 5667, gl_dispatch_stub_403, gl_dispatch_stub_403, NULL, 403), + NAME_FUNC_OFFSET( 5689, gl_dispatch_stub_404, gl_dispatch_stub_404, NULL, 404), + NAME_FUNC_OFFSET( 5710, gl_dispatch_stub_405, gl_dispatch_stub_405, NULL, 405), + NAME_FUNC_OFFSET( 5732, gl_dispatch_stub_406, gl_dispatch_stub_406, NULL, 406), + NAME_FUNC_OFFSET( 5753, gl_dispatch_stub_407, gl_dispatch_stub_407, NULL, 407), + NAME_FUNC_OFFSET( 5775, glGetBufferPointervOES, glGetBufferPointervOES, NULL, 408), + NAME_FUNC_OFFSET( 5798, glMapBufferOES, glMapBufferOES, NULL, 409), + NAME_FUNC_OFFSET( 5813, glUnmapBufferOES, glUnmapBufferOES, NULL, 410), + NAME_FUNC_OFFSET( 5830, glCompressedTexImage3DOES, glCompressedTexImage3DOES, NULL, 411), + NAME_FUNC_OFFSET( 5856, glCompressedTexSubImage3DOES, glCompressedTexSubImage3DOES, NULL, 412), + NAME_FUNC_OFFSET( 5885, glFramebufferTexture3DOES, glFramebufferTexture3DOES, NULL, 413), + NAME_FUNC_OFFSET( 5911, glGetProgramBinaryOES, glGetProgramBinaryOES, NULL, 414), + NAME_FUNC_OFFSET( 5933, glProgramBinaryOES, glProgramBinaryOES, NULL, 415), + NAME_FUNC_OFFSET( 5952, glMultiDrawArraysEXT, glMultiDrawArraysEXT, NULL, 416), + NAME_FUNC_OFFSET( 5973, glMultiDrawElementsEXT, glMultiDrawElementsEXT, NULL, 417), + NAME_FUNC_OFFSET( 5996, gl_dispatch_stub_418, gl_dispatch_stub_418, NULL, 418), + NAME_FUNC_OFFSET( 6019, gl_dispatch_stub_419, gl_dispatch_stub_419, NULL, 419), + NAME_FUNC_OFFSET( 6045, gl_dispatch_stub_420, gl_dispatch_stub_420, NULL, 420), + NAME_FUNC_OFFSET( 6068, gl_dispatch_stub_421, gl_dispatch_stub_421, NULL, 421), + NAME_FUNC_OFFSET( 6089, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetRenderbufferStorageOES, NULL, 422), + NAME_FUNC_OFFSET( 6128, glEGLImageTargetTexture2DOES, glEGLImageTargetTexture2DOES, NULL, 423), + NAME_FUNC_OFFSET( 6157, glCompressedTexImage2D, glCompressedTexImage2D, NULL, 424), + NAME_FUNC_OFFSET( 6180, glCompressedTexSubImage2D, glCompressedTexSubImage2D, NULL, 425), + NAME_FUNC_OFFSET( 6206, glSampleCoverage, glSampleCoverage, NULL, 426), + NAME_FUNC_OFFSET( 6223, glBindBuffer, glBindBuffer, NULL, 427), + NAME_FUNC_OFFSET( 6236, glBufferData, glBufferData, NULL, 428), + NAME_FUNC_OFFSET( 6249, glBufferSubData, glBufferSubData, NULL, 429), + NAME_FUNC_OFFSET( 6265, glDeleteBuffers, glDeleteBuffers, NULL, 430), + NAME_FUNC_OFFSET( 6281, glGenBuffers, glGenBuffers, NULL, 431), + NAME_FUNC_OFFSET( 6294, glGetBufferParameteriv, glGetBufferParameteriv, NULL, 432), + NAME_FUNC_OFFSET( 6317, glIsBuffer, glIsBuffer, NULL, 433), + NAME_FUNC_OFFSET( 6328, glAttachShader, glAttachShader, NULL, 434), + NAME_FUNC_OFFSET( 6343, glBindAttribLocation, glBindAttribLocation, NULL, 435), + NAME_FUNC_OFFSET( 6364, glBlendEquationSeparate, glBlendEquationSeparate, NULL, 436), + NAME_FUNC_OFFSET( 6388, glCompileShader, glCompileShader, NULL, 437), + NAME_FUNC_OFFSET( 6404, glCreateProgram, glCreateProgram, NULL, 438), + NAME_FUNC_OFFSET( 6420, glCreateShader, glCreateShader, NULL, 439), + NAME_FUNC_OFFSET( 6435, glDeleteProgram, glDeleteProgram, NULL, 440), + NAME_FUNC_OFFSET( 6451, glDeleteShader, glDeleteShader, NULL, 441), + NAME_FUNC_OFFSET( 6466, glDetachShader, glDetachShader, NULL, 442), + NAME_FUNC_OFFSET( 6481, glDisableVertexAttribArray, glDisableVertexAttribArray, NULL, 443), + NAME_FUNC_OFFSET( 6508, glEnableVertexAttribArray, glEnableVertexAttribArray, NULL, 444), + NAME_FUNC_OFFSET( 6534, glGetActiveAttrib, glGetActiveAttrib, NULL, 445), + NAME_FUNC_OFFSET( 6552, glGetActiveUniform, glGetActiveUniform, NULL, 446), + NAME_FUNC_OFFSET( 6571, glGetAttachedShaders, glGetAttachedShaders, NULL, 447), + NAME_FUNC_OFFSET( 6592, glGetAttribLocation, glGetAttribLocation, NULL, 448), + NAME_FUNC_OFFSET( 6612, glGetProgramInfoLog, glGetProgramInfoLog, NULL, 449), + NAME_FUNC_OFFSET( 6632, glGetProgramiv, glGetProgramiv, NULL, 450), + NAME_FUNC_OFFSET( 6647, glGetShaderInfoLog, glGetShaderInfoLog, NULL, 451), + NAME_FUNC_OFFSET( 6666, glGetShaderSource, glGetShaderSource, NULL, 452), + NAME_FUNC_OFFSET( 6684, glGetShaderiv, glGetShaderiv, NULL, 453), + NAME_FUNC_OFFSET( 6698, glGetUniformLocation, glGetUniformLocation, NULL, 454), + NAME_FUNC_OFFSET( 6719, glGetUniformfv, glGetUniformfv, NULL, 455), + NAME_FUNC_OFFSET( 6734, glGetUniformiv, glGetUniformiv, NULL, 456), + NAME_FUNC_OFFSET( 6749, glGetVertexAttribPointerv, glGetVertexAttribPointerv, NULL, 457), + NAME_FUNC_OFFSET( 6775, glGetVertexAttribfv, glGetVertexAttribfv, NULL, 458), + NAME_FUNC_OFFSET( 6795, glGetVertexAttribiv, glGetVertexAttribiv, NULL, 459), + NAME_FUNC_OFFSET( 6815, glIsProgram, glIsProgram, NULL, 460), + NAME_FUNC_OFFSET( 6827, glIsShader, glIsShader, NULL, 461), + NAME_FUNC_OFFSET( 6838, glLinkProgram, glLinkProgram, NULL, 462), + NAME_FUNC_OFFSET( 6852, glShaderSource, glShaderSource, NULL, 463), + NAME_FUNC_OFFSET( 6867, glStencilFuncSeparate, glStencilFuncSeparate, NULL, 464), + NAME_FUNC_OFFSET( 6889, glStencilMaskSeparate, glStencilMaskSeparate, NULL, 465), + NAME_FUNC_OFFSET( 6911, glStencilOpSeparate, glStencilOpSeparate, NULL, 466), + NAME_FUNC_OFFSET( 6931, glUniform1f, glUniform1f, NULL, 467), + NAME_FUNC_OFFSET( 6943, glUniform1fv, glUniform1fv, NULL, 468), + NAME_FUNC_OFFSET( 6956, glUniform1i, glUniform1i, NULL, 469), + NAME_FUNC_OFFSET( 6968, glUniform1iv, glUniform1iv, NULL, 470), + NAME_FUNC_OFFSET( 6981, glUniform2f, glUniform2f, NULL, 471), + NAME_FUNC_OFFSET( 6993, glUniform2fv, glUniform2fv, NULL, 472), + NAME_FUNC_OFFSET( 7006, glUniform2i, glUniform2i, NULL, 473), + NAME_FUNC_OFFSET( 7018, glUniform2iv, glUniform2iv, NULL, 474), + NAME_FUNC_OFFSET( 7031, glUniform3f, glUniform3f, NULL, 475), + NAME_FUNC_OFFSET( 7043, glUniform3fv, glUniform3fv, NULL, 476), + NAME_FUNC_OFFSET( 7056, glUniform3i, glUniform3i, NULL, 477), + NAME_FUNC_OFFSET( 7068, glUniform3iv, glUniform3iv, NULL, 478), + NAME_FUNC_OFFSET( 7081, glUniform4f, glUniform4f, NULL, 479), + NAME_FUNC_OFFSET( 7093, glUniform4fv, glUniform4fv, NULL, 480), + NAME_FUNC_OFFSET( 7106, glUniform4i, glUniform4i, NULL, 481), + NAME_FUNC_OFFSET( 7118, glUniform4iv, glUniform4iv, NULL, 482), + NAME_FUNC_OFFSET( 7131, glUniformMatrix2fv, glUniformMatrix2fv, NULL, 483), + NAME_FUNC_OFFSET( 7150, glUniformMatrix3fv, glUniformMatrix3fv, NULL, 484), + NAME_FUNC_OFFSET( 7169, glUniformMatrix4fv, glUniformMatrix4fv, NULL, 485), + NAME_FUNC_OFFSET( 7188, glUseProgram, glUseProgram, NULL, 486), + NAME_FUNC_OFFSET( 7201, glValidateProgram, glValidateProgram, NULL, 487), + NAME_FUNC_OFFSET( 7219, glVertexAttrib1f, glVertexAttrib1f, NULL, 488), + NAME_FUNC_OFFSET( 7236, glVertexAttrib1fv, glVertexAttrib1fv, NULL, 489), + NAME_FUNC_OFFSET( 7254, glVertexAttrib2f, glVertexAttrib2f, NULL, 490), + NAME_FUNC_OFFSET( 7271, glVertexAttrib2fv, glVertexAttrib2fv, NULL, 491), + NAME_FUNC_OFFSET( 7289, glVertexAttrib3f, glVertexAttrib3f, NULL, 492), + NAME_FUNC_OFFSET( 7306, glVertexAttrib3fv, glVertexAttrib3fv, NULL, 493), + NAME_FUNC_OFFSET( 7324, glVertexAttrib4f, glVertexAttrib4f, NULL, 494), + NAME_FUNC_OFFSET( 7341, glVertexAttrib4fv, glVertexAttrib4fv, NULL, 495), + NAME_FUNC_OFFSET( 7359, glVertexAttribPointer, glVertexAttribPointer, NULL, 496), + NAME_FUNC_OFFSET( 7381, glBlendFuncSeparate, glBlendFuncSeparate, NULL, 497), + NAME_FUNC_OFFSET( 7401, glBindFramebuffer, glBindFramebuffer, NULL, 498), + NAME_FUNC_OFFSET( 7419, glBindRenderbuffer, glBindRenderbuffer, NULL, 499), + NAME_FUNC_OFFSET( 7438, glCheckFramebufferStatus, glCheckFramebufferStatus, NULL, 500), + NAME_FUNC_OFFSET( 7463, glClearDepthf, glClearDepthf, NULL, 501), + NAME_FUNC_OFFSET( 7477, glDeleteFramebuffers, glDeleteFramebuffers, NULL, 502), + NAME_FUNC_OFFSET( 7498, glDeleteRenderbuffers, glDeleteRenderbuffers, NULL, 503), + NAME_FUNC_OFFSET( 7520, glDepthRangef, glDepthRangef, NULL, 504), + NAME_FUNC_OFFSET( 7534, glFramebufferRenderbuffer, glFramebufferRenderbuffer, NULL, 505), + NAME_FUNC_OFFSET( 7560, glFramebufferTexture2D, glFramebufferTexture2D, NULL, 506), + NAME_FUNC_OFFSET( 7583, glGenFramebuffers, glGenFramebuffers, NULL, 507), + NAME_FUNC_OFFSET( 7601, glGenRenderbuffers, glGenRenderbuffers, NULL, 508), + NAME_FUNC_OFFSET( 7620, glGenerateMipmap, glGenerateMipmap, NULL, 509), + NAME_FUNC_OFFSET( 7637, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, NULL, 510), + NAME_FUNC_OFFSET( 7675, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, NULL, 511), + NAME_FUNC_OFFSET( 7704, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, NULL, 512), + NAME_FUNC_OFFSET( 7731, glIsFramebuffer, glIsFramebuffer, NULL, 513), + NAME_FUNC_OFFSET( 7747, glIsRenderbuffer, glIsRenderbuffer, NULL, 514), + NAME_FUNC_OFFSET( 7764, glReleaseShaderCompiler, glReleaseShaderCompiler, NULL, 515), + NAME_FUNC_OFFSET( 7788, glRenderbufferStorage, glRenderbufferStorage, NULL, 516), + NAME_FUNC_OFFSET( 7810, glShaderBinary, glShaderBinary, NULL, 517), + NAME_FUNC_OFFSET( 7825, glTexImage3DOES, glTexImage3DOES, NULL, 371), + NAME_FUNC_OFFSET( 7838, glTexSubImage3DOES, glTexSubImage3DOES, NULL, 372), + NAME_FUNC_OFFSET( 7854, glCopyTexSubImage3DOES, glCopyTexSubImage3DOES, NULL, 373), + NAME_FUNC_OFFSET( 7874, glActiveTexture, glActiveTexture, NULL, 374), + NAME_FUNC_OFFSET(-1, NULL, NULL, NULL, 0) +}; + +#undef NAME_FUNC_OFFSET -- cgit v1.2.3