From e3659329e0b91ea78afe32e231f2f75d3d728af9 Mon Sep 17 00:00:00 2001 From: José Fonseca Date: Thu, 2 Dec 2010 17:27:05 +0000 Subject: WIN32_THREADS -> WIN32 Fixes nasty bug where some parts of the code didn't define WIN32_THREADS and were using the integer mutex implementation, causing even confusion to the debuggers. And there is little interest of other thread implemenation on Win32 besides Win32 threads. --- src/mapi/glapi/SConscript | 1 - 1 file changed, 1 deletion(-) (limited to 'src/mapi/glapi/SConscript') diff --git a/src/mapi/glapi/SConscript b/src/mapi/glapi/SConscript index 77a5f9bd2e..4ef855fc35 100644 --- a/src/mapi/glapi/SConscript +++ b/src/mapi/glapi/SConscript @@ -16,7 +16,6 @@ if env['platform'] != 'winddk': env.Append(CPPDEFINES = [ '_GDI32_', # prevent gl* being declared __declspec(dllimport) in MS headers 'BUILD_GL32', # declare gl* as __declspec(dllexport) in Mesa headers - 'WIN32_THREADS', # use Win32 thread API ]) env.Append(CPPPATH = [ -- cgit v1.2.3