From 33a838beb913c011b5ee8158c2717b7c8c351b17 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 13:35:58 -0600 Subject: mesa: new driver meta-ops module Implement glClear() in terms of quad rendering, implement glBlitFramebuffer() in terms of glCopyTexImage2D + textured quad, etc. There have been several places in the drivers where we've implemented meta rendering similar to this. This is an effort to do it in a more portable and more efficient form. The _mesa_meta_begin/end() functions act like glPush/PopAttrib() but are lighter-weight. Plus, _mesa_meta_begin() resets GL state back to default values (texturing off, identity vertex transform, etc) so the meta drawing functions don't have to worry about it. For now only _mesa_mesa_blit_framebuffer() and _mesa_meta_clear() are implemented. glDrawPixels() and glCopyPixels() would be the next candidates. --- src/mesa/drivers/common/meta.c | 814 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 814 insertions(+) create mode 100644 src/mesa/drivers/common/meta.c (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c new file mode 100644 index 0000000000..8123a762d2 --- /dev/null +++ b/src/mesa/drivers/common/meta.c @@ -0,0 +1,814 @@ +/* + * Mesa 3-D graphics library + * Version: 7.6 + * + * Copyright (C) 2009 VMware, Inc. All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +/** + * Meta operations. Some GL operations can be expressed in terms of + * other GL operations. For example, glBlitFramebuffer() can be done + * with texture mapping and glClear() can be done with polygon rendering. + * + * \author Brian Paul + */ + + +#include "main/glheader.h" +#include "main/mtypes.h" +#include "main/imports.h" +#include "main/arrayobj.h" +#include "main/blend.h" +#include "main/bufferobj.h" +#include "main/depth.h" +#include "main/enable.h" +#include "main/macros.h" +#include "main/matrix.h" +#include "main/polygon.h" +#include "main/scissor.h" +#include "main/shaders.h" +#include "main/stencil.h" +#include "main/texobj.h" +#include "main/texenv.h" +#include "main/teximage.h" +#include "main/texparam.h" +#include "main/texstate.h" +#include "main/varray.h" +#include "main/viewport.h" +#include "shader/program.h" +#include "swrast/swrast.h" +#include "drivers/common/meta.h" + + +/** + * State which we may save/restore across meta ops. + * XXX this may be incomplete... + */ +struct save_state +{ + GLbitfield SavedState; /**< bitmask of META_* flags */ + + /** META_ALPHA_TEST */ + GLboolean AlphaEnabled; + + /** META_BLEND */ + GLboolean BlendEnabled; + GLboolean ColorLogicOpEnabled; + + /** META_COLOR_MASK */ + GLubyte ColorMask[4]; + + /** META_DEPTH_TEST */ + struct gl_depthbuffer_attrib Depth; + + /** META_PIXELSTORE */ + /* XXX / TO-DO */ + + /** META_RASTERIZATION */ + GLenum FrontPolygonMode, BackPolygonMode; + GLboolean PolygonOffset; + GLboolean PolygonSmooth; + GLboolean PolygonStipple; + GLboolean PolygonCull; + + /** META_SCISSOR */ + struct gl_scissor_attrib Scissor; + + /** META_SHADER */ + GLboolean VertexProgramEnabled; + struct gl_vertex_program *VertexProgram; + GLboolean FragmentProgramEnabled; + struct gl_fragment_program *FragmentProgram; + GLuint Shader; + + /** META_STENCIL_TEST */ + struct gl_stencil_attrib Stencil; + + /** META_TRANSFORM */ + GLenum MatrixMode; + GLfloat ModelviewMatrix[16]; + GLfloat ProjectionMatrix[16]; + GLbitfield ClipPlanesEnabled; + + /** META_TEXTURE */ + GLuint ActiveUnit; + GLuint ClientActiveUnit; + /** for unit[0] only */ + struct gl_texture_object *CurrentTexture[NUM_TEXTURE_TARGETS]; + /** mask of TEXTURE_2D_BIT, etc */ + GLbitfield TexEnabled[MAX_TEXTURE_UNITS]; + GLbitfield TexGenEnabled[MAX_TEXTURE_UNITS]; + GLuint EnvMode; /* unit[0] only */ + + /** META_VERTEX */ + struct gl_array_object *ArrayObj; + struct gl_buffer_object *ArrayBufferObj; + + /** META_VIEWPORT */ + GLint ViewportX, ViewportY, ViewportW, ViewportH; + GLclampd DepthNear, DepthFar; + + /** Miscellaneous (always disabled) */ + GLboolean Lighting; + GLboolean Fog; +}; + + +/** + * State for glBlitFramebufer() + */ +struct blit_state +{ + GLuint TexObj; + GLuint ArrayObj; + GLuint VBO; + GLfloat verts[4][4]; /** four verts of X,Y,S,T */ +}; + + +/** + * State for glClear() + */ +struct clear_state +{ + GLuint ArrayObj; + GLuint VBO; + GLfloat verts[4][7]; /** four verts of X,Y,Z,R,G,B,A */ +}; + + +/** + * All per-context meta state. + */ +struct gl_meta_state +{ + struct save_state Save; /**< state saved during meta-ops */ + + struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */ + struct clear_state Clear; /**< For _mesa_meta_clear() */ + + /* other possible meta-ops: + * glDrawPixels() + * glCopyPixels() + * glBitmap() + */ +}; + + +/** + * Initialize meta-ops for a context. + * To be called once during context creation. + */ +void +_mesa_meta_init(GLcontext *ctx) +{ + ASSERT(!ctx->Meta); + + ctx->Meta = CALLOC_STRUCT(gl_meta_state); +} + + +/** + * Free context meta-op state. + * To be called once during context destruction. + */ +void +_mesa_meta_free(GLcontext *ctx) +{ + struct gl_meta_state *meta = ctx->Meta; + + if (meta->Blit.TexObj) { + _mesa_DeleteTextures(1, &meta->Blit.TexObj); + _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); + } + + if (meta->Clear.VBO) { + _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); + } + + _mesa_free(ctx->Meta); + ctx->Meta = NULL; +} + + +/** + * Enter meta state. This is like a light-weight version of glPushAttrib + * but it also resets most GL state back to default values. + * + * \param state bitmask of META_* flags indicating which attribute groups + * to save and reset to their defaults + */ +static void +_mesa_meta_begin(GLcontext *ctx, GLbitfield state) +{ + struct save_state *save = &ctx->Meta->Save; + + save->SavedState = state; + + if (state & META_ALPHA_TEST) { + save->AlphaEnabled = ctx->Color.AlphaEnabled; + if (ctx->Color.AlphaEnabled) + _mesa_Disable(GL_ALPHA_TEST); + } + + if (state & META_BLEND) { + save->BlendEnabled = ctx->Color.BlendEnabled; + if (ctx->Color.BlendEnabled) + _mesa_Disable(GL_BLEND); + save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; + if (ctx->Color.ColorLogicOpEnabled) + _mesa_Disable(GL_COLOR_LOGIC_OP); + } + + if (state & META_COLOR_MASK) { + COPY_4V(save->ColorMask, ctx->Color.ColorMask); + if (!ctx->Color.ColorMask[0] || + !ctx->Color.ColorMask[1] || + !ctx->Color.ColorMask[2] || + !ctx->Color.ColorMask[3]) + _mesa_ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); + } + + if (state & META_DEPTH_TEST) { + save->Depth = ctx->Depth; /* struct copy */ + if (ctx->Depth.Test) + _mesa_Disable(GL_DEPTH_TEST); + } + + if (state & META_RASTERIZATION) { + save->FrontPolygonMode = ctx->Polygon.FrontMode; + save->BackPolygonMode = ctx->Polygon.BackMode; + save->PolygonOffset = ctx->Polygon.OffsetFill; + save->PolygonSmooth = ctx->Polygon.SmoothFlag; + save->PolygonStipple = ctx->Polygon.StippleFlag; + save->PolygonCull = ctx->Polygon.CullFlag; + _mesa_PolygonMode(GL_FRONT_AND_BACK, GL_FILL); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, GL_FALSE); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, GL_FALSE); + _mesa_set_enable(ctx, GL_CULL_FACE, GL_FALSE); + } + + if (state & META_SCISSOR) { + save->Scissor = ctx->Scissor; /* struct copy */ + } + + if (state & META_SHADER) { + if (ctx->Extensions.ARB_vertex_program) { + save->VertexProgramEnabled = ctx->VertexProgram.Enabled; + save->VertexProgram = ctx->VertexProgram.Current; + _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, GL_FALSE); + } + + if (ctx->Extensions.ARB_fragment_program) { + save->FragmentProgramEnabled = ctx->FragmentProgram.Enabled; + save->FragmentProgram = ctx->FragmentProgram.Current; + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_FALSE); + } + + if (ctx->Extensions.ARB_shader_objects) { + save->Shader = ctx->Shader.CurrentProgram ? + ctx->Shader.CurrentProgram->Name : 0; + _mesa_UseProgramObjectARB(0); + } + } + + if (state & META_STENCIL_TEST) { + save->Stencil = ctx->Stencil; /* struct copy */ + if (ctx->Stencil.Enabled) + _mesa_Disable(GL_STENCIL_TEST); + /* NOTE: other stencil state not reset */ + } + + if (state & META_TEXTURE) { + GLuint u, tgt; + + save->ActiveUnit = ctx->Texture.CurrentUnit; + save->ClientActiveUnit = ctx->Array.ActiveTexture; + save->EnvMode = ctx->Texture.Unit[0].EnvMode; + + /* Disable all texture units */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; + save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } + + /* save current texture objects for unit[0] only */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&save->CurrentTexture[tgt], + ctx->Texture.Unit[0].CurrentTex[tgt]); + } + + /* set defaults for unit[0] */ + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_ClientActiveTextureARB(GL_TEXTURE0); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } + + if (state & META_TRANSFORM) { + _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, + 16 * sizeof(GLfloat)); + save->MatrixMode = ctx->Transform.MatrixMode; + /* set 1:1 vertex:pixel coordinate transform */ + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_LoadIdentity(); + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadIdentity(); + _mesa_Ortho(0.0F, ctx->DrawBuffer->Width, + 0.0F, ctx->DrawBuffer->Height, + -1.0F, 1.0F); + save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; + if (ctx->Transform.ClipPlanesEnabled) { + GLuint i; + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_FALSE); + } + } + } + + if (state & META_VERTEX) { + /* save vertex array object state */ + _mesa_reference_array_object(ctx, &save->ArrayObj, + ctx->Array.ArrayObj); + _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, + ctx->Array.ArrayBufferObj); + /* set some default state? */ + } + + if (state & META_VIEWPORT) { + save->ViewportX = ctx->Viewport.X; + save->ViewportY = ctx->Viewport.Y; + save->ViewportW = ctx->Viewport.Width; + save->ViewportH = ctx->Viewport.Height; + _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + save->DepthNear = ctx->Viewport.Near; + save->DepthFar = ctx->Viewport.Far; + _mesa_DepthRange(0.0, 1.0); + } + + /* misc */ + { + save->Lighting = ctx->Light.Enabled; + if (ctx->Light.Enabled) + _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); + + save->Fog = ctx->Fog.Enabled; + if (ctx->Fog.Enabled) + _mesa_set_enable(ctx, GL_FOG, GL_FALSE); + } +} + + +/** + * Leave meta state. This is like a light-weight version of glPopAttrib(). + */ +static void +_mesa_meta_end(GLcontext *ctx) +{ + struct save_state *save = &ctx->Meta->Save; + const GLbitfield state = save->SavedState; + + if (state & META_ALPHA_TEST) { + if (ctx->Color.AlphaEnabled != save->AlphaEnabled) + _mesa_set_enable(ctx, GL_ALPHA_TEST, save->AlphaEnabled); + } + + if (state & META_BLEND) { + if (ctx->Color.BlendEnabled != save->BlendEnabled) + _mesa_set_enable(ctx, GL_BLEND, save->BlendEnabled); + if (ctx->Color.ColorLogicOpEnabled != save->ColorLogicOpEnabled) + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, save->ColorLogicOpEnabled); + } + + if (state & META_COLOR_MASK) { + if (!TEST_EQ_4V(ctx->Color.ColorMask, save->ColorMask)) + _mesa_ColorMask(save->ColorMask[0], save->ColorMask[1], + save->ColorMask[2], save->ColorMask[3]); + } + + if (state & META_DEPTH_TEST) { + if (ctx->Depth.Test != save->Depth.Test) + _mesa_set_enable(ctx, GL_DEPTH_TEST, save->Depth.Test); + _mesa_DepthFunc(save->Depth.Func); + _mesa_DepthMask(save->Depth.Mask); + } + + if (state & META_RASTERIZATION) { + _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); + _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); + _mesa_set_enable(ctx, GL_POLYGON_STIPPLE, save->PolygonStipple); + _mesa_set_enable(ctx, GL_POLYGON_OFFSET_FILL, save->PolygonOffset); + _mesa_set_enable(ctx, GL_POLYGON_SMOOTH, save->PolygonSmooth); + _mesa_set_enable(ctx, GL_CULL_FACE, save->PolygonCull); + } + + if (state & META_SCISSOR) { + _mesa_set_enable(ctx, GL_SCISSOR_TEST, save->Scissor.Enabled); + _mesa_Scissor(save->Scissor.X, save->Scissor.Y, + save->Scissor.Width, save->Scissor.Height); + } + + if (state & META_SHADER) { + if (ctx->Extensions.ARB_vertex_program) { + _mesa_set_enable(ctx, GL_VERTEX_PROGRAM_ARB, + save->VertexProgramEnabled); + _mesa_reference_vertprog(ctx, &ctx->VertexProgram.Current, + save->VertexProgram); + } + + if (ctx->Extensions.ARB_fragment_program) { + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, + save->FragmentProgramEnabled); + _mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, + save->FragmentProgram); + } + + if (ctx->Extensions.ARB_shader_objects) { + _mesa_UseProgramObjectARB(save->Shader); + } + } + + if (state & META_STENCIL_TEST) { + const struct gl_stencil_attrib *stencil = &save->Stencil; + + _mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled); + _mesa_ClearStencil(stencil->Clear); + if (ctx->Extensions.EXT_stencil_two_side) { + _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, + stencil->TestTwoSide); + _mesa_ActiveStencilFaceEXT(stencil->ActiveFace + ? GL_BACK : GL_FRONT); + } + /* front state */ + _mesa_StencilFuncSeparate(GL_FRONT, + stencil->Function[0], + stencil->Ref[0], + stencil->ValueMask[0]); + _mesa_StencilMaskSeparate(GL_FRONT, stencil->WriteMask[0]); + _mesa_StencilOpSeparate(GL_FRONT, stencil->FailFunc[0], + stencil->ZFailFunc[0], + stencil->ZPassFunc[0]); + /* back state */ + _mesa_StencilFuncSeparate(GL_BACK, + stencil->Function[1], + stencil->Ref[1], + stencil->ValueMask[1]); + _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]); + _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1], + stencil->ZFailFunc[1], + stencil->ZPassFunc[1]); + } + + if (state & META_TEXTURE) { + GLuint u, tgt; + + ASSERT(ctx->Texture.CurrentUnit == 0); + + /* restore texenv for unit[0] */ + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, save->EnvMode); + + /* restore texture objects for unit[0] only */ + for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { + _mesa_reference_texobj(&ctx->Texture.Unit[0].CurrentTex[tgt], + save->CurrentTexture[tgt]); + } + + /* Re-enable textures, texgen */ + for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { + if (save->TexEnabled[u]) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + + if (save->TexEnabled[u] & TEXTURE_1D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_2D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_3D_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_CUBE_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_TRUE); + if (save->TexEnabled[u] & TEXTURE_RECT_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_TRUE); + } + + if (save->TexGenEnabled[u]) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + + if (save->TexGenEnabled[u] & S_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_TRUE); + if (save->TexGenEnabled[u] & T_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_TRUE); + if (save->TexGenEnabled[u] & R_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_TRUE); + if (save->TexGenEnabled[u] & Q_BIT) + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_TRUE); + } + } + + /* restore current unit state */ + _mesa_ActiveTextureARB(GL_TEXTURE0 + save->ActiveUnit); + _mesa_ClientActiveTextureARB(GL_TEXTURE0 + save->ClientActiveUnit); + } + + if (state & META_TRANSFORM) { + _mesa_MatrixMode(GL_MODELVIEW); + _mesa_LoadMatrixf(save->ModelviewMatrix); + _mesa_MatrixMode(GL_PROJECTION); + _mesa_LoadMatrixf(save->ProjectionMatrix); + _mesa_MatrixMode(save->MatrixMode); + save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; + if (save->ClipPlanesEnabled) { + GLuint i; + for (i = 0; i < ctx->Const.MaxClipPlanes; i++) { + if (save->ClipPlanesEnabled & (1 << i)) { + _mesa_set_enable(ctx, GL_CLIP_PLANE0 + i, GL_TRUE); + } + } + } + } + + if (state & META_VERTEX) { + /* restore vertex buffer object */ + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, save->ArrayBufferObj->Name); + _mesa_reference_buffer_object(ctx, &save->ArrayBufferObj, NULL); + + /* restore vertex array object */ + _mesa_BindVertexArray(save->ArrayObj->Name); + _mesa_reference_array_object(ctx, &save->ArrayObj, NULL); + } + + if (state & META_VIEWPORT) { + _mesa_Viewport(save->ViewportX, save->ViewportY, + save->ViewportW, save->ViewportH); + _mesa_DepthRange(save->DepthNear, save->DepthFar); + } + + /* misc */ + if (save->Lighting) { + _mesa_set_enable(ctx, GL_LIGHTING, GL_TRUE); + } + if (save->Fog) { + _mesa_set_enable(ctx, GL_FOG, GL_TRUE); + } +} + + +/** + * Meta implementation of ctx->Driver.BlitFramebuffer() in terms + * of texture mapping and polygon rendering. + * Note: this function requires GL_ARB_texture_rectangle support. + */ +void +_mesa_meta_blit_framebuffer(GLcontext *ctx, + GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, + GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, + GLbitfield mask, GLenum filter) +{ + struct blit_state *blit = &ctx->Meta->Blit; + const GLint srcX = MIN2(srcX0, srcX1); + const GLint srcY = MIN2(srcY0, srcY1); + const GLint srcW = abs(srcX1 - srcX0); + const GLint srcH = abs(srcY1 - srcY0); + GLboolean srcFlipX = srcX1 < srcX0; + GLboolean srcFlipY = srcY1 < srcY0; + + ASSERT(ctx->Extensions.NV_texture_rectangle); + + if (srcFlipX) { + GLint tmp = dstX0; + dstX0 = dstX1; + dstX1 = tmp; + } + + if (srcFlipY) { + GLint tmp = dstY0; + dstY0 = dstY1; + dstY1 = tmp; + } + + /* only scissor effects blit so save/clear all other relevant state */ + _mesa_meta_begin(ctx, ~META_SCISSOR); + + if (blit->TexObj == 0) { + /* one-time setup */ + + /* create texture object */ + _mesa_GenTextures(1, &blit->TexObj); + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + } + else { + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); + } + + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); + + if (blit->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &blit->ArrayObj); + _mesa_BindVertexArray(blit->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &blit->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(blit->verts), + blit->verts, GL_STREAM_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), + (void*) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), + (void *) (2 * sizeof(GLfloat))); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(blit->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); + } + + /* vertex positions */ + blit->verts[0][0] = (GLfloat) dstX0; + blit->verts[0][1] = (GLfloat) dstY0; + blit->verts[1][0] = (GLfloat) dstX1; + blit->verts[1][1] = (GLfloat) dstY0; + blit->verts[2][0] = (GLfloat) dstX1; + blit->verts[2][1] = (GLfloat) dstY1; + blit->verts[3][0] = (GLfloat) dstX0; + blit->verts[3][1] = (GLfloat) dstY1; + + /* texcoords */ + blit->verts[0][2] = 0.0F; + blit->verts[0][3] = 0.0F; + blit->verts[1][2] = (GLfloat) srcW; + blit->verts[1][3] = 0.0F; + blit->verts[2][2] = (GLfloat) srcW; + blit->verts[2][3] = (GLfloat) srcH; + blit->verts[3][2] = 0.0F; + blit->verts[3][3] = (GLfloat) srcH; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(blit->verts), blit->verts); + + /* copy framebuffer image to texture */ + if (mask & GL_COLOR_BUFFER_BIT) { + _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, + srcX, srcY, srcW, srcH, 0); + mask &= ~GL_COLOR_BUFFER_BIT; + } + + _mesa_Enable(GL_TEXTURE_RECTANGLE); + + /* draw textured quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_Disable(GL_TEXTURE_RECTANGLE); + + _mesa_meta_end(ctx); + + /* XXX, TO-DO: try to handle these cases above! */ + if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { + _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + } + + _mesa_Finish(); +} + + +/** + * Meta implementation of ctx->Driver.Clear() in terms of polygon rendering. + */ +void +_mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) +{ + struct clear_state *clear = &ctx->Meta->Clear; + GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; + GLuint i; + + /* only scissor and color mask effects clearing */ + _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK)); + + if (clear->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &clear->ArrayObj); + _mesa_BindVertexArray(clear->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &clear->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(clear->verts), + clear->verts, GL_STREAM_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, 7 * sizeof(GLfloat), (void *) 0); + _mesa_ColorPointer(4, GL_FLOAT, 7 * sizeof(GLfloat), + (void *) (3 * sizeof(GLfloat))); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + else { + _mesa_BindVertexArray(clear->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); + } + + /* GL_COLOR_BUFFER_BIT */ + if (buffers & BUFFER_BITS_COLOR) { + /* leave colormask, glDrawBuffer state as-is */ + } + else { + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + } + + /* GL_DEPTH_BUFFER_BIT */ + if (buffers & BUFFER_BIT_DEPTH) { + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + } + else { + assert(!ctx->Depth.Test); + } + + /* GL_STENCIL_BUFFER_BIT */ + if (buffers & BUFFER_BIT_STENCIL) { + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + _mesa_StencilOpSeparate(GL_FRONT_AND_BACK, + GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFuncSeparate(GL_FRONT_AND_BACK, GL_ALWAYS, + ctx->Stencil.Clear & 0x7fffffff, + ctx->Stencil.WriteMask[0]); + } + else { + assert(!ctx->Stencil.Enabled); + } + + /* vertex positions */ + clear->verts[0][0] = (GLfloat) ctx->DrawBuffer->_Xmin; + clear->verts[0][1] = (GLfloat) ctx->DrawBuffer->_Ymin; + clear->verts[0][2] = z; + clear->verts[1][0] = (GLfloat) ctx->DrawBuffer->_Xmax; + clear->verts[1][1] = (GLfloat) ctx->DrawBuffer->_Ymin; + clear->verts[1][2] = z; + clear->verts[2][0] = (GLfloat) ctx->DrawBuffer->_Xmax; + clear->verts[2][1] = (GLfloat) ctx->DrawBuffer->_Ymax; + clear->verts[2][2] = z; + clear->verts[3][0] = (GLfloat) ctx->DrawBuffer->_Xmin; + clear->verts[3][1] = (GLfloat) ctx->DrawBuffer->_Ymax; + clear->verts[3][2] = z; + + /* vertex colors */ + for (i = 0; i < 4; i++) { + COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + } + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(clear->verts), clear->verts); + + /* draw quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_meta_end(ctx); +} + -- cgit v1.2.3 From 36a222cf04da18c96d2335fcae2f22f14ab013f4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 14:15:56 -0600 Subject: mesa: remove debug flush call --- src/mesa/drivers/common/meta.c | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 8123a762d2..c68be2e569 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -709,8 +709,6 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } - - _mesa_Finish(); } -- cgit v1.2.3 From c16fa388d3f1b941fbee2909a92b6fea10ef4bfe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 14:43:15 -0600 Subject: mesa: initial meta implementation of glCopyPixels() --- src/mesa/drivers/common/meta.c | 161 +++++++++++++++++++++++++++++++++++++++++ src/mesa/drivers/common/meta.h | 5 ++ 2 files changed, 166 insertions(+) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index c68be2e569..7a3969d9aa 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -154,6 +154,21 @@ struct clear_state }; +/** + * State for glCopyPixels() + */ +struct copypix_state +{ + GLuint TexObj; + GLsizei TexWidth, TexHeight; + GLenum TexType; + GLuint ArrayObj; + GLuint VBO; + GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ +}; + + + /** * All per-context meta state. */ @@ -163,6 +178,7 @@ struct gl_meta_state struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */ struct clear_state Clear; /**< For _mesa_meta_clear() */ + struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ /* other possible meta-ops: * glDrawPixels() @@ -205,6 +221,12 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); } + if (meta->CopyPix.TexObj) { + _mesa_DeleteTextures(1, &meta->CopyPix.TexObj); + _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); + } + _mesa_free(ctx->Meta); ctx->Meta = NULL; } @@ -810,3 +832,142 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) _mesa_meta_end(ctx); } + +/** + * Meta implementation of ctx->Driver.CopyPixels() in terms + * of texture mapping and polygon rendering. + * Note: this function requires GL_ARB_texture_rectangle support. + */ +void +_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, + GLsizei width, GLsizei height, + GLint dstX, GLint dstY, GLenum type) +{ + const GLenum filter = GL_NEAREST; + struct copypix_state *copypix = &ctx->Meta->CopyPix; + const GLfloat z = ctx->Current.RasterPos[2]; + const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; + const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; + + ASSERT(ctx->Extensions.NV_texture_rectangle); + + if (type != GL_COLOR || + ctx->_ImageTransferState || + width > ctx->Const.MaxTextureRectSize || + height > ctx->Const.MaxTextureRectSize) { + /* XXX avoid this fallback */ + _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); + return; + } + + /* Most GL state applies to glCopyPixels, but a there's a few things + * we need to override: + */ + _mesa_meta_begin(ctx, (META_RASTERIZATION | + META_SHADER | + META_TRANSFORM | + META_VERTEX)); + + if (copypix->TexObj == 0) { + /* one-time setup */ + + /* create texture object */ + _mesa_GenTextures(1, ©pix->TexObj); + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); + } + else { + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); + } + + if (copypix->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, ©pix->ArrayObj); + _mesa_BindVertexArray(copypix->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, ©pix->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(copypix->verts), + copypix->verts, GL_STREAM_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(copypix->verts[0]), + (void*) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(copypix->verts[0]), + (void *) (3 * sizeof(GLfloat))); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(copypix->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); + } + + /* vertex positions, texcoords */ + copypix->verts[0][0] = (GLfloat) dstX; + copypix->verts[0][1] = (GLfloat) dstY; + copypix->verts[0][2] = z; + copypix->verts[0][3] = 0.0F; + copypix->verts[0][4] = 0.0F; + copypix->verts[1][0] = (GLfloat) dstX1; + copypix->verts[1][1] = (GLfloat) dstY; + copypix->verts[1][2] = z; + copypix->verts[1][3] = (GLfloat) width; + copypix->verts[1][4] = 0.0F; + copypix->verts[2][0] = (GLfloat) dstX1; + copypix->verts[2][1] = (GLfloat) dstY1; + copypix->verts[2][2] = z; + copypix->verts[2][3] = (GLfloat) width; + copypix->verts[2][4] = (GLfloat) height; + copypix->verts[3][0] = (GLfloat) dstX; + copypix->verts[3][1] = (GLfloat) dstY1; + copypix->verts[3][2] = z; + copypix->verts[3][3] = 0.0F; + copypix->verts[3][4] = (GLfloat) height; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(copypix->verts), copypix->verts); + + /* copy framebuffer image to texture */ + if (type == GL_COLOR) { + if (copypix->TexWidth == width && + copypix->TexHeight == height && + copypix->TexType == type) { + /* replace existing tex image */ + _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, + 0, 0, srcX, srcY, width, height); + } + else { + /* create new tex image */ + _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, + srcX, srcY, width, height, 0); + copypix->TexWidth = width; + copypix->TexHeight = height; + copypix->TexType = type; + } + } + else if (type == GL_DEPTH) { + /* TO-DO: Use a GL_DEPTH_COMPONENT texture and a fragment program/shader + * that replaces the fragment.z value. + */ + } + else { + ASSERT(type == GL_STENCIL); + /* have to use sw fallback */ + } + + _mesa_Enable(GL_TEXTURE_RECTANGLE); + + /* draw textured quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_Disable(GL_TEXTURE_RECTANGLE); + + _mesa_meta_end(ctx); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b63ad99d5e..b66d20c344 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -63,5 +63,10 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, extern void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers); +extern void +_mesa_meta_copy_pixels(GLcontext *ctx, GLint srcx, GLint srcy, + GLsizei width, GLsizei height, + GLint dstx, GLint dsty, GLenum type); + #endif /* META_H */ -- cgit v1.2.3 From 2ad10c966c87b2efc956bcc58aaedc60f0a5c6a4 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 15:05:53 -0600 Subject: mesa: for meta blit, check max texture size, use glCopyTexSubImage2D() when possible --- src/mesa/drivers/common/meta.c | 29 +++++++++++++++++++++++++++-- 1 file changed, 27 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 7a3969d9aa..a7eba2e75c 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -137,6 +137,8 @@ struct save_state struct blit_state { GLuint TexObj; + GLsizei TexWidth, TexHeight; + GLenum TexType; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][4]; /** four verts of X,Y,S,T */ @@ -630,6 +632,15 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, ASSERT(ctx->Extensions.NV_texture_rectangle); + if (srcW > ctx->Const.MaxTextureRectSize || + srcH > ctx->Const.MaxTextureRectSize) { + /* XXX avoid this fallback */ + _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, + dstX0, dstY0, dstX1, dstY1, mask, filter); + return; + } + + if (srcFlipX) { GLint tmp = dstX0; dstX0 = dstX1; @@ -712,8 +723,22 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* copy framebuffer image to texture */ if (mask & GL_COLOR_BUFFER_BIT) { - _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, - srcX, srcY, srcW, srcH, 0); + if (blit->TexWidth == srcW && + blit->TexHeight == srcH && + blit->TexType == GL_RGBA) { + /* replace existing tex image */ + _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, + 0, 0, srcX, srcY, srcW, srcH); + } + else { + /* create new tex image */ + _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, + srcX, srcY, srcW, srcH, 0); + blit->TexWidth = srcW; + blit->TexHeight = srcH; + blit->TexType = GL_RGBA; + } + mask &= ~GL_COLOR_BUFFER_BIT; } -- cgit v1.2.3 From edb991b7bcb1ed6c3ad352750c6613672039a901 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 10 Aug 2009 15:44:05 -0600 Subject: mesa: save/restore texture matrix in meta code Also, save/restore viewport and texture state in _mesa_meta_copy_pixels() --- src/mesa/drivers/common/meta.c | 21 ++++++++++++++++++++- 1 file changed, 20 insertions(+), 1 deletion(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a7eba2e75c..56ad8f809b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -105,6 +105,7 @@ struct save_state GLenum MatrixMode; GLfloat ModelviewMatrix[16]; GLfloat ProjectionMatrix[16]; + GLfloat TextureMatrix[16]; GLbitfield ClipPlanesEnabled; /** META_TEXTURE */ @@ -363,12 +364,19 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) } if (state & META_TRANSFORM) { + GLuint activeTexture = ctx->Texture.CurrentUnit; _mesa_memcpy(save->ModelviewMatrix, ctx->ModelviewMatrixStack.Top->m, 16 * sizeof(GLfloat)); _mesa_memcpy(save->ProjectionMatrix, ctx->ProjectionMatrixStack.Top->m, 16 * sizeof(GLfloat)); + _mesa_memcpy(save->TextureMatrix, ctx->TextureMatrixStack[0].Top->m, + 16 * sizeof(GLfloat)); save->MatrixMode = ctx->Transform.MatrixMode; /* set 1:1 vertex:pixel coordinate transform */ + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_MatrixMode(GL_TEXTURE); + _mesa_LoadIdentity(); + _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); _mesa_MatrixMode(GL_MODELVIEW); _mesa_LoadIdentity(); _mesa_MatrixMode(GL_PROJECTION); @@ -569,11 +577,20 @@ _mesa_meta_end(GLcontext *ctx) } if (state & META_TRANSFORM) { + GLuint activeTexture = ctx->Texture.CurrentUnit; + _mesa_ActiveTextureARB(GL_TEXTURE0); + _mesa_MatrixMode(GL_TEXTURE); + _mesa_LoadMatrixf(save->TextureMatrix); + _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture); + _mesa_MatrixMode(GL_MODELVIEW); _mesa_LoadMatrixf(save->ModelviewMatrix); + _mesa_MatrixMode(GL_PROJECTION); _mesa_LoadMatrixf(save->ProjectionMatrix); + _mesa_MatrixMode(save->MatrixMode); + save->ClipPlanesEnabled = ctx->Transform.ClipPlanesEnabled; if (save->ClipPlanesEnabled) { GLuint i; @@ -890,8 +907,10 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, */ _mesa_meta_begin(ctx, (META_RASTERIZATION | META_SHADER | + META_TEXTURE | META_TRANSFORM | - META_VERTEX)); + META_VERTEX | + META_VIEWPORT)); if (copypix->TexObj == 0) { /* one-time setup */ -- cgit v1.2.3 From f8218663609f857f7ec5d43285dc918622e16392 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Aug 2009 18:54:57 -0600 Subject: mesa: added META_FOG and optimize some meta_begin/end() code --- src/mesa/drivers/common/meta.c | 47 ++++++++++++++++++++++++------------------ src/mesa/drivers/common/meta.h | 17 ++++++++------- 2 files changed, 36 insertions(+), 28 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 56ad8f809b..9638e9bc7c 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -78,6 +78,9 @@ struct save_state /** META_DEPTH_TEST */ struct gl_depthbuffer_attrib Depth; + /** META_FOG */ + GLboolean Fog; + /** META_PIXELSTORE */ /* XXX / TO-DO */ @@ -128,7 +131,6 @@ struct save_state /** Miscellaneous (always disabled) */ GLboolean Lighting; - GLboolean Fog; }; @@ -171,7 +173,6 @@ struct copypix_state }; - /** * All per-context meta state. */ @@ -279,6 +280,12 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_Disable(GL_DEPTH_TEST); } + if (state & META_FOG) { + save->Fog = ctx->Fog.Enabled; + if (ctx->Fog.Enabled) + _mesa_set_enable(ctx, GL_FOG, GL_FALSE); + } + if (state & META_RASTERIZATION) { save->FrontPolygonMode = ctx->Polygon.FrontMode; save->BackPolygonMode = ctx->Polygon.BackMode; @@ -335,16 +342,19 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; save->TexGenEnabled[u] = ctx->Texture.Unit[u].TexGenEnabled; - _mesa_ActiveTextureARB(GL_TEXTURE0 + u); - _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + if (ctx->Texture.Unit[u].Enabled || + ctx->Texture.Unit[u].TexGenEnabled) { + _mesa_ActiveTextureARB(GL_TEXTURE0 + u); + _mesa_set_enable(ctx, GL_TEXTURE_1D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_2D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_3D, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_CUBE_MAP, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_RECTANGLE, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); + _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); + } } /* save current texture objects for unit[0] only */ @@ -357,10 +367,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_ActiveTextureARB(GL_TEXTURE0); _mesa_ClientActiveTextureARB(GL_TEXTURE0); _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_S, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_T, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_R, GL_FALSE); - _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } if (state & META_TRANSFORM) { @@ -418,10 +424,6 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) save->Lighting = ctx->Light.Enabled; if (ctx->Light.Enabled) _mesa_set_enable(ctx, GL_LIGHTING, GL_FALSE); - - save->Fog = ctx->Fog.Enabled; - if (ctx->Fog.Enabled) - _mesa_set_enable(ctx, GL_FOG, GL_FALSE); } } @@ -460,6 +462,10 @@ _mesa_meta_end(GLcontext *ctx) _mesa_DepthMask(save->Depth.Mask); } + if (state & META_FOG) { + _mesa_set_enable(ctx, GL_FOG, save->Fog); + } + if (state & META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); @@ -895,6 +901,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, if (type != GL_COLOR || ctx->_ImageTransferState || + ctx->Fog.Enabled || width > ctx->Const.MaxTextureRectSize || height > ctx->Const.MaxTextureRectSize) { /* XXX avoid this fallback */ diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b66d20c344..88cab8e388 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -36,14 +36,15 @@ #define META_BLEND 0x2 /**< includes logicop */ #define META_COLOR_MASK 0x4 #define META_DEPTH_TEST 0x8 -#define META_RASTERIZATION 0x10 -#define META_SCISSOR 0x20 -#define META_SHADER 0x40 -#define META_STENCIL_TEST 0x80 -#define META_TRANSFORM 0x100 /**< modelview, projection */ -#define META_TEXTURE 0x200 -#define META_VERTEX 0x400 -#define META_VIEWPORT 0x800 +#define META_FOG 0x10 +#define META_RASTERIZATION 0x20 +#define META_SCISSOR 0x40 +#define META_SHADER 0x80 +#define META_STENCIL_TEST 0x100 +#define META_TRANSFORM 0x200 /**< modelview, projection */ +#define META_TEXTURE 0x400 +#define META_VERTEX 0x800 +#define META_VIEWPORT 0x1000 #define META_ALL ~0x0 /*@}*/ -- cgit v1.2.3 From dba6d52ba060246fbe04e4aa0875eb1efc53b1ab Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Aug 2009 18:56:26 -0600 Subject: mesa: added _mesa_meta_draw_pixels() --- src/mesa/drivers/common/meta.c | 182 ++++++++++++++++++++++++++++++++++++++++- src/mesa/drivers/common/meta.h | 7 ++ 2 files changed, 188 insertions(+), 1 deletion(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 9638e9bc7c..79e93d648b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -173,6 +173,21 @@ struct copypix_state }; +/** + * State for glDrawPixels() + */ +struct drawpix_state +{ + GLuint TexObj; + GLsizei TexWidth, TexHeight; + GLenum TexIntFormat; + GLuint ArrayObj; + GLuint VBO; + GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ +}; + + + /** * All per-context meta state. */ @@ -183,11 +198,12 @@ struct gl_meta_state struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */ struct clear_state Clear; /**< For _mesa_meta_clear() */ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ + struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ /* other possible meta-ops: * glDrawPixels() - * glCopyPixels() * glBitmap() + * glGenerateMipmap() */ }; @@ -231,6 +247,12 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); } + if (meta->DrawPix.TexObj) { + _mesa_DeleteTextures(1, &meta->DrawPix.TexObj); + _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); + } + _mesa_free(ctx->Meta); ctx->Meta = NULL; } @@ -1022,3 +1044,161 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, _mesa_meta_end(ctx); } + + + +/** + * Meta implementation of ctx->Driver.DrawPixels() in terms + * of texture mapping and polygon rendering. + * Note: this function requires GL_ARB_texture_rectangle support. + */ +void +_mesa_meta_draw_pixels(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + const GLenum filter = GL_NEAREST; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + const GLfloat z = ctx->Current.RasterPos[2]; + const GLfloat x1 = x + width * ctx->Pixel.ZoomX; + const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; + GLenum texIntFormat; + GLboolean fallback; + + ASSERT(ctx->Extensions.NV_texture_rectangle); + + /* + * Determine if we can do the glDrawPixels with texture mapping. + */ + fallback = GL_FALSE; + if (ctx->_ImageTransferState || + ctx->Fog.Enabled || + width > ctx->Const.MaxTextureRectSize || + height > ctx->Const.MaxTextureRectSize) { + fallback = GL_TRUE; + } + + if (_mesa_is_color_format(format)) { + texIntFormat = GL_RGBA; + } + else { + fallback = GL_TRUE; + } + + if (fallback) { + _swrast_DrawPixels(ctx, x, y, width, height, + format, type, unpack, pixels); + return; + } + + /* Most GL state applies to glDrawPixels, but a there's a few things + * we need to override: + */ + _mesa_meta_begin(ctx, (META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT)); + + if (drawpix->TexObj == 0) { + /* one-time setup */ + + /* create texture object */ + _mesa_GenTextures(1, &drawpix->TexObj); + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); + } + else { + _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); + } + + if (drawpix->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArrays(1, &drawpix->ArrayObj); + _mesa_BindVertexArray(drawpix->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &drawpix->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(drawpix->verts), + drawpix->verts, GL_STREAM_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(drawpix->verts[0]), + (void*) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(drawpix->verts[0]), + (void *) (3 * sizeof(GLfloat))); + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(drawpix->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); + } + + /* vertex positions, texcoords */ + drawpix->verts[0][0] = (GLfloat) x; + drawpix->verts[0][1] = (GLfloat) y; + drawpix->verts[0][2] = z; + drawpix->verts[0][3] = 0.0F; + drawpix->verts[0][4] = 0.0F; + drawpix->verts[1][0] = (GLfloat) x1; + drawpix->verts[1][1] = (GLfloat) y; + drawpix->verts[1][2] = z; + drawpix->verts[1][3] = (GLfloat) width; + drawpix->verts[1][4] = 0.0F; + drawpix->verts[2][0] = (GLfloat) x1; + drawpix->verts[2][1] = (GLfloat) y1; + drawpix->verts[2][2] = z; + drawpix->verts[2][3] = (GLfloat) width; + drawpix->verts[2][4] = (GLfloat) height; + drawpix->verts[3][0] = (GLfloat) x; + drawpix->verts[3][1] = (GLfloat) y1; + drawpix->verts[3][2] = z; + drawpix->verts[3][3] = 0.0F; + drawpix->verts[3][4] = (GLfloat) height; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(drawpix->verts), drawpix->verts); + + /* set given unpack params */ + ctx->Unpack = *unpack; /* XXX bufobj */ + + /* copy pixel data to texture */ + if (drawpix->TexWidth == width && + drawpix->TexHeight == height && + drawpix->TexIntFormat == texIntFormat) { + /* replace existing tex image */ + _mesa_TexSubImage2D(GL_TEXTURE_RECTANGLE, 0, + 0, 0, width, height, format, type, pixels); + } + else { + /* create new tex image */ + _mesa_TexImage2D(GL_TEXTURE_RECTANGLE, 0, texIntFormat, + width, height, 0, format, type, pixels); + drawpix->TexWidth = width; + drawpix->TexHeight = height; + drawpix->TexIntFormat = texIntFormat; + } + + /* restore unpack params */ + ctx->Unpack = unpackSave; /* XXX bufobj */ + + _mesa_Enable(GL_TEXTURE_RECTANGLE); + + /* draw textured quad */ + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_Disable(GL_TEXTURE_RECTANGLE); + + _mesa_meta_end(ctx); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index 88cab8e388..a9c5f98043 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -69,5 +69,12 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty, GLenum type); +extern void +_mesa_meta_draw_pixels(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels); + #endif /* META_H */ -- cgit v1.2.3 From fd90d8000c163498646857b19ef715de3a585f9c Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 11 Aug 2009 19:30:05 -0600 Subject: mesa: handle glDrawPixels images which are larger than max rect texture size --- src/mesa/drivers/common/meta.c | 50 +++++++++++++++++++++++++++++++++++++++--- 1 file changed, 47 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 79e93d648b..a8db686573 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1047,6 +1047,42 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, +/** + * When the glDrawPixels() image size is greater than the max rectangle + * texture size we use this function to break the glDrawPixels() image + * into tiles which fit into the max texture size. + */ +static void +tiled_draw_pixels(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, + const struct gl_pixelstore_attrib *unpack, + const GLvoid *pixels) +{ + const GLint maxSize = ctx->Const.MaxTextureRectSize; + struct gl_pixelstore_attrib tileUnpack = *unpack; + GLint i, j; + + for (i = 0; i < width; i += maxSize) { + const GLint tileWidth = MIN2(maxSize, width - i); + const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); + + tileUnpack.SkipPixels = unpack->SkipPixels + i; + + for (j = 0; j < height; j += maxSize) { + const GLint tileHeight = MIN2(maxSize, height - j); + const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); + + tileUnpack.SkipRows = unpack->SkipRows + j; + + _mesa_meta_draw_pixels(ctx, tileX, tileY, + tileWidth, tileHeight, + format, type, &tileUnpack, pixels); + } + } +} + + /** * Meta implementation of ctx->Driver.DrawPixels() in terms * of texture mapping and polygon rendering. @@ -1075,9 +1111,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, */ fallback = GL_FALSE; if (ctx->_ImageTransferState || - ctx->Fog.Enabled || - width > ctx->Const.MaxTextureRectSize || - height > ctx->Const.MaxTextureRectSize) { + ctx->Fog.Enabled) { fallback = GL_TRUE; } @@ -1094,6 +1128,16 @@ _mesa_meta_draw_pixels(GLcontext *ctx, return; } + /* + * Check image size against max texture size, draw as tiles if needed. + */ + if (width > ctx->Const.MaxTextureRectSize || + height > ctx->Const.MaxTextureRectSize) { + tiled_draw_pixels(ctx, x, y, width, height, + format, type, unpack, pixels); + return; + } + /* Most GL state applies to glDrawPixels, but a there's a few things * we need to override: */ -- cgit v1.2.3 From 73b150c816c46a88e3e5d97f9b73ab0095f2bc60 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 13 Aug 2009 09:46:42 -0600 Subject: mesa: refactor: move _mesa_is_color/depth/stencil_format() helpers to image.c --- src/mesa/drivers/common/meta.c | 1 + src/mesa/main/image.c | 204 ++++++++++++++++++++++++++++++++++++++++ src/mesa/main/image.h | 18 ++++ src/mesa/main/teximage.c | 207 +---------------------------------------- src/mesa/main/teximage.h | 19 ---- 5 files changed, 225 insertions(+), 224 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index a8db686573..e42beabc9b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -39,6 +39,7 @@ #include "main/bufferobj.h" #include "main/depth.h" #include "main/enable.h" +#include "main/image.h" #include "main/macros.h" #include "main/matrix.h" #include "main/polygon.h" diff --git a/src/mesa/main/image.c b/src/mesa/main/image.c index e0e8548d7c..d77c593ac7 100644 --- a/src/mesa/main/image.c +++ b/src/mesa/main/image.c @@ -530,6 +530,210 @@ _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ) } +/** + * Test if the given image format is a color/RGBA format (i.e., not color + * index, depth, stencil, etc). + * \param format the image format value (may by an internal texture format) + * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. + */ +GLboolean +_mesa_is_color_format(GLenum format) +{ + switch (format) { + case GL_RED: + case GL_GREEN: + case GL_BLUE: + case GL_ALPHA: + case GL_ALPHA4: + case GL_ALPHA8: + case GL_ALPHA12: + case GL_ALPHA16: + case 1: + case GL_LUMINANCE: + case GL_LUMINANCE4: + case GL_LUMINANCE8: + case GL_LUMINANCE12: + case GL_LUMINANCE16: + case 2: + case GL_LUMINANCE_ALPHA: + case GL_LUMINANCE4_ALPHA4: + case GL_LUMINANCE6_ALPHA2: + case GL_LUMINANCE8_ALPHA8: + case GL_LUMINANCE12_ALPHA4: + case GL_LUMINANCE12_ALPHA12: + case GL_LUMINANCE16_ALPHA16: + case GL_INTENSITY: + case GL_INTENSITY4: + case GL_INTENSITY8: + case GL_INTENSITY12: + case GL_INTENSITY16: + case 3: + case GL_RGB: + case GL_BGR: + case GL_R3_G3_B2: + case GL_RGB4: + case GL_RGB5: + case GL_RGB8: + case GL_RGB10: + case GL_RGB12: + case GL_RGB16: + case 4: + case GL_ABGR_EXT: + case GL_RGBA: + case GL_BGRA: + case GL_RGBA2: + case GL_RGBA4: + case GL_RGB5_A1: + case GL_RGBA8: + case GL_RGB10_A2: + case GL_RGBA12: + case GL_RGBA16: + /* float texture formats */ + case GL_ALPHA16F_ARB: + case GL_ALPHA32F_ARB: + case GL_LUMINANCE16F_ARB: + case GL_LUMINANCE32F_ARB: + case GL_LUMINANCE_ALPHA16F_ARB: + case GL_LUMINANCE_ALPHA32F_ARB: + case GL_INTENSITY16F_ARB: + case GL_INTENSITY32F_ARB: + case GL_RGB16F_ARB: + case GL_RGB32F_ARB: + case GL_RGBA16F_ARB: + case GL_RGBA32F_ARB: + /* compressed formats */ + case GL_COMPRESSED_ALPHA: + case GL_COMPRESSED_LUMINANCE: + case GL_COMPRESSED_LUMINANCE_ALPHA: + case GL_COMPRESSED_INTENSITY: + case GL_COMPRESSED_RGB: + case GL_COMPRESSED_RGBA: + case GL_RGB_S3TC: + case GL_RGB4_S3TC: + case GL_RGBA_S3TC: + case GL_RGBA4_S3TC: + case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: + case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: + case GL_COMPRESSED_RGB_FXT1_3DFX: + case GL_COMPRESSED_RGBA_FXT1_3DFX: +#if FEATURE_EXT_texture_sRGB + case GL_SRGB_EXT: + case GL_SRGB8_EXT: + case GL_SRGB_ALPHA_EXT: + case GL_SRGB8_ALPHA8_EXT: + case GL_SLUMINANCE_ALPHA_EXT: + case GL_SLUMINANCE8_ALPHA8_EXT: + case GL_SLUMINANCE_EXT: + case GL_SLUMINANCE8_EXT: + case GL_COMPRESSED_SRGB_EXT: + case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: + case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: + case GL_COMPRESSED_SLUMINANCE_EXT: + case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: +#endif /* FEATURE_EXT_texture_sRGB */ + return GL_TRUE; + /* signed texture formats */ + case GL_RGBA_SNORM: + case GL_RGBA8_SNORM: + return GL_TRUE; + case GL_YCBCR_MESA: /* not considered to be RGB */ + /* fall-through */ + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a color index format. + */ +GLboolean +_mesa_is_index_format(GLenum format) +{ + switch (format) { + case GL_COLOR_INDEX: + case GL_COLOR_INDEX1_EXT: + case GL_COLOR_INDEX2_EXT: + case GL_COLOR_INDEX4_EXT: + case GL_COLOR_INDEX8_EXT: + case GL_COLOR_INDEX12_EXT: + case GL_COLOR_INDEX16_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a depth component format. + */ +GLboolean +_mesa_is_depth_format(GLenum format) +{ + switch (format) { + case GL_DEPTH_COMPONENT: + case GL_DEPTH_COMPONENT16: + case GL_DEPTH_COMPONENT24: + case GL_DEPTH_COMPONENT32: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a YCbCr format. + */ +GLboolean +_mesa_is_ycbcr_format(GLenum format) +{ + switch (format) { + case GL_YCBCR_MESA: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + +/** + * Test if the given image format is a depth+stencil format. + */ +GLboolean +_mesa_is_depthstencil_format(GLenum format) +{ + switch (format) { + case GL_DEPTH24_STENCIL8_EXT: + case GL_DEPTH_STENCIL_EXT: + return GL_TRUE; + default: + return GL_FALSE; + } +} + +/** + * Test if the given image format is a dudv format. + */ +GLboolean +_mesa_is_dudv_format(GLenum format) +{ + switch (format) { + case GL_DUDV_ATI: + case GL_DU8DV8_ATI: + return GL_TRUE; + default: + return GL_FALSE; + } +} + + /** * Return the address of a specific pixel in an image (1D, 2D or 3D). * diff --git a/src/mesa/main/image.h b/src/mesa/main/image.h index ee17accb80..20459a5f1e 100644 --- a/src/mesa/main/image.h +++ b/src/mesa/main/image.h @@ -54,6 +54,24 @@ _mesa_bytes_per_pixel( GLenum format, GLenum type ); extern GLboolean _mesa_is_legal_format_and_type( GLcontext *ctx, GLenum format, GLenum type ); +extern GLboolean +_mesa_is_color_format(GLenum format); + +extern GLboolean +_mesa_is_index_format(GLenum format); + +extern GLboolean +_mesa_is_depth_format(GLenum format); + +extern GLboolean +_mesa_is_ycbcr_format(GLenum format); + +extern GLboolean +_mesa_is_depthstencil_format(GLenum format); + +extern GLboolean +_mesa_is_dudv_format(GLenum format); + extern GLvoid * _mesa_image_address( GLuint dimensions, diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c index 54e9155b2a..56d3790408 100644 --- a/src/mesa/main/teximage.c +++ b/src/mesa/main/teximage.c @@ -182,6 +182,8 @@ logbase2( int n ) * * This is the format which is used during texture application (i.e. the * texture format and env mode determine the arithmetic used. + * + * XXX this could be static */ GLint _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) @@ -414,211 +416,6 @@ _mesa_base_tex_format( GLcontext *ctx, GLint internalFormat ) } -/** - * Test if the given image format is a color/RGBA format (i.e., not color - * index, depth, stencil, etc). - * \param format the image format value (may by an internal texture format) - * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. - * XXX maybe move this func to image.c - */ -GLboolean -_mesa_is_color_format(GLenum format) -{ - switch (format) { - case GL_RED: - case GL_GREEN: - case GL_BLUE: - case GL_ALPHA: - case GL_ALPHA4: - case GL_ALPHA8: - case GL_ALPHA12: - case GL_ALPHA16: - case 1: - case GL_LUMINANCE: - case GL_LUMINANCE4: - case GL_LUMINANCE8: - case GL_LUMINANCE12: - case GL_LUMINANCE16: - case 2: - case GL_LUMINANCE_ALPHA: - case GL_LUMINANCE4_ALPHA4: - case GL_LUMINANCE6_ALPHA2: - case GL_LUMINANCE8_ALPHA8: - case GL_LUMINANCE12_ALPHA4: - case GL_LUMINANCE12_ALPHA12: - case GL_LUMINANCE16_ALPHA16: - case GL_INTENSITY: - case GL_INTENSITY4: - case GL_INTENSITY8: - case GL_INTENSITY12: - case GL_INTENSITY16: - case 3: - case GL_RGB: - case GL_BGR: - case GL_R3_G3_B2: - case GL_RGB4: - case GL_RGB5: - case GL_RGB8: - case GL_RGB10: - case GL_RGB12: - case GL_RGB16: - case 4: - case GL_ABGR_EXT: - case GL_RGBA: - case GL_BGRA: - case GL_RGBA2: - case GL_RGBA4: - case GL_RGB5_A1: - case GL_RGBA8: - case GL_RGB10_A2: - case GL_RGBA12: - case GL_RGBA16: - /* float texture formats */ - case GL_ALPHA16F_ARB: - case GL_ALPHA32F_ARB: - case GL_LUMINANCE16F_ARB: - case GL_LUMINANCE32F_ARB: - case GL_LUMINANCE_ALPHA16F_ARB: - case GL_LUMINANCE_ALPHA32F_ARB: - case GL_INTENSITY16F_ARB: - case GL_INTENSITY32F_ARB: - case GL_RGB16F_ARB: - case GL_RGB32F_ARB: - case GL_RGBA16F_ARB: - case GL_RGBA32F_ARB: - /* compressed formats */ - case GL_COMPRESSED_ALPHA: - case GL_COMPRESSED_LUMINANCE: - case GL_COMPRESSED_LUMINANCE_ALPHA: - case GL_COMPRESSED_INTENSITY: - case GL_COMPRESSED_RGB: - case GL_COMPRESSED_RGBA: - case GL_RGB_S3TC: - case GL_RGB4_S3TC: - case GL_RGBA_S3TC: - case GL_RGBA4_S3TC: - case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - case GL_COMPRESSED_RGB_FXT1_3DFX: - case GL_COMPRESSED_RGBA_FXT1_3DFX: -#if FEATURE_EXT_texture_sRGB - case GL_SRGB_EXT: - case GL_SRGB8_EXT: - case GL_SRGB_ALPHA_EXT: - case GL_SRGB8_ALPHA8_EXT: - case GL_SLUMINANCE_ALPHA_EXT: - case GL_SLUMINANCE8_ALPHA8_EXT: - case GL_SLUMINANCE_EXT: - case GL_SLUMINANCE8_EXT: - case GL_COMPRESSED_SRGB_EXT: - case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: - case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: - case GL_COMPRESSED_SLUMINANCE_EXT: - case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: -#endif /* FEATURE_EXT_texture_sRGB */ - return GL_TRUE; - /* signed texture formats */ - case GL_RGBA_SNORM: - case GL_RGBA8_SNORM: - return GL_TRUE; - case GL_YCBCR_MESA: /* not considered to be RGB */ - /* fall-through */ - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a color index format. - */ -GLboolean -_mesa_is_index_format(GLenum format) -{ - switch (format) { - case GL_COLOR_INDEX: - case GL_COLOR_INDEX1_EXT: - case GL_COLOR_INDEX2_EXT: - case GL_COLOR_INDEX4_EXT: - case GL_COLOR_INDEX8_EXT: - case GL_COLOR_INDEX12_EXT: - case GL_COLOR_INDEX16_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a depth component format. - */ -GLboolean -_mesa_is_depth_format(GLenum format) -{ - switch (format) { - case GL_DEPTH_COMPONENT16: - case GL_DEPTH_COMPONENT24: - case GL_DEPTH_COMPONENT32: - case GL_DEPTH_COMPONENT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a YCbCr format. - */ -GLboolean -_mesa_is_ycbcr_format(GLenum format) -{ - switch (format) { - case GL_YCBCR_MESA: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - -/** - * Test if the given image format is a Depth/Stencil format. - */ -GLboolean -_mesa_is_depthstencil_format(GLenum format) -{ - switch (format) { - case GL_DEPTH24_STENCIL8_EXT: - case GL_DEPTH_STENCIL_EXT: - return GL_TRUE; - default: - return GL_FALSE; - } -} - -/** - * Test if the given image format is a dudv format. - */ -GLboolean -_mesa_is_dudv_format(GLenum format) -{ - switch (format) { - case GL_DUDV_ATI: - case GL_DU8DV8_ATI: - return GL_TRUE; - default: - return GL_FALSE; - } -} - - /** * Test if it is a supported compressed format. * diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h index 8a3179687c..094177da79 100644 --- a/src/mesa/main/teximage.h +++ b/src/mesa/main/teximage.h @@ -115,25 +115,6 @@ extern GLuint _mesa_tex_target_to_face(GLenum target); -extern GLboolean -_mesa_is_color_format(GLenum format); - -extern GLboolean -_mesa_is_index_format(GLenum format); - -extern GLboolean -_mesa_is_depth_format(GLenum format); - -extern GLboolean -_mesa_is_ycbcr_format(GLenum format); - -extern GLboolean -_mesa_is_depthstencil_format(GLenum format); - -extern GLboolean -_mesa_is_dudv_format(GLenum format); - - /** * Lock a texture for updating. See also _mesa_lock_context_textures(). */ -- cgit v1.2.3 From 0243f79eac707cb2209346b0be2f7b67ce6efdf8 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 27 Aug 2009 14:47:24 -0600 Subject: mesa: avoid redundant viewport changes in meta code --- src/mesa/drivers/common/meta.c | 21 ++++++++++++++++++--- 1 file changed, 18 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index e42beabc9b..f086112ec5 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -432,13 +432,23 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) } if (state & META_VIEWPORT) { + /* save viewport state */ save->ViewportX = ctx->Viewport.X; save->ViewportY = ctx->Viewport.Y; save->ViewportW = ctx->Viewport.Width; save->ViewportH = ctx->Viewport.Height; - _mesa_Viewport(0, 0, ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + /* set viewport to match window size */ + if (ctx->Viewport.X != 0 || + ctx->Viewport.Y != 0 || + ctx->Viewport.Width != ctx->DrawBuffer->Width || + ctx->Viewport.Height != ctx->DrawBuffer->Height) { + _mesa_set_viewport(ctx, 0, 0, + ctx->DrawBuffer->Width, ctx->DrawBuffer->Height); + } + /* save depth range state */ save->DepthNear = ctx->Viewport.Near; save->DepthFar = ctx->Viewport.Far; + /* set depth range to default */ _mesa_DepthRange(0.0, 1.0); } @@ -642,8 +652,13 @@ _mesa_meta_end(GLcontext *ctx) } if (state & META_VIEWPORT) { - _mesa_Viewport(save->ViewportX, save->ViewportY, - save->ViewportW, save->ViewportH); + if (save->ViewportX != ctx->Viewport.X || + save->ViewportY != ctx->Viewport.Y || + save->ViewportW != ctx->Viewport.Width || + save->ViewportH != ctx->Viewport.Height) { + _mesa_set_viewport(ctx, save->ViewportX, save->ViewportY, + save->ViewportW, save->ViewportH); + } _mesa_DepthRange(save->DepthNear, save->DepthFar); } -- cgit v1.2.3 From 04f8193aadaf3f70b2ab37a26546b9cef1047887 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 30 Aug 2009 09:15:24 -0600 Subject: mesa: consolidate texture-related code in meta.c Also, allow using texture rectangles, NPOT textures or regular POT textures (preferred in that order). --- src/mesa/drivers/common/meta.c | 634 ++++++++++++++++++++++++----------------- 1 file changed, 372 insertions(+), 262 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index f086112ec5..02194a39b4 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -140,9 +140,6 @@ struct save_state */ struct blit_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexType; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][4]; /** four verts of X,Y,S,T */ @@ -165,9 +162,6 @@ struct clear_state */ struct copypix_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexType; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ @@ -179,15 +173,28 @@ struct copypix_state */ struct drawpix_state { - GLuint TexObj; - GLsizei TexWidth, TexHeight; - GLenum TexIntFormat; GLuint ArrayObj; GLuint VBO; GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ }; +/** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + /** * All per-context meta state. @@ -196,13 +203,14 @@ struct gl_meta_state { struct save_state Save; /**< state saved during meta-ops */ + struct temp_texture TempTex; + struct blit_state Blit; /**< For _mesa_meta_blit_framebuffer() */ struct clear_state Clear; /**< For _mesa_meta_clear() */ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ /* other possible meta-ops: - * glDrawPixels() * glBitmap() * glGenerateMipmap() */ @@ -231,8 +239,11 @@ _mesa_meta_free(GLcontext *ctx) { struct gl_meta_state *meta = ctx->Meta; - if (meta->Blit.TexObj) { - _mesa_DeleteTextures(1, &meta->Blit.TexObj); + if (meta->TempTex.TexObj) { + _mesa_DeleteTextures(1, &meta->TempTex.TexObj); + } + + if (meta->Blit.VBO) { _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); } @@ -242,14 +253,12 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); } - if (meta->CopyPix.TexObj) { - _mesa_DeleteTextures(1, &meta->CopyPix.TexObj); + if (meta->CopyPix.VBO) { _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); } - if (meta->DrawPix.TexObj) { - _mesa_DeleteTextures(1, &meta->DrawPix.TexObj); + if (meta->DrawPix.VBO) { _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); } @@ -672,10 +681,182 @@ _mesa_meta_end(GLcontext *ctx) } +/** + * Return pointer to temp_texture info. This does some one-time init + * if needed. + */ +static struct temp_texture * +get_temp_texture(GLcontext *ctx) +{ + struct temp_texture *tex = &ctx->Meta->TempTex; + + if (!tex->TexObj) { + /* do one-time init */ + + /* prefer texture rectangle */ + if (0*ctx->Extensions.NV_texture_rectangle) { + tex->Target = GL_TEXTURE_RECTANGLE; + tex->MaxSize = ctx->Const.MaxTextureRectSize; + tex->NPOT = GL_TRUE; + } + else { + /* use 2D texture, NPOT if possible */ + tex->Target = GL_TEXTURE_2D; + tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + tex->NPOT = 0*ctx->Extensions.ARB_texture_non_power_of_two; + } + assert(tex->MaxSize > 0); + + _mesa_GenTextures(1, &tex->TexObj); + _mesa_BindTexture(tex->Target, tex->TexObj); + } + + return tex; +} + + +/** + * Compute the width/height of texture needed to draw an image of the + * given size. Return a flag indicating whether the current texture + * can be re-used (glTexSubImage2D) or if a new texture needs to be + * allocated (glTexImage2D). + * Also, compute s/t texcoords for drawing. + * + * \return GL_TRUE if new texture is needed, GL_FALSE otherwise + */ +static GLboolean +alloc_texture(struct temp_texture *tex, + GLsizei width, GLsizei height, GLenum intFormat) +{ + GLboolean newTex = GL_FALSE; + + if (width > tex->Width || + height > tex->Height || + intFormat != tex->IntFormat) { + /* alloc new texture (larger or different format) */ + + if (tex->NPOT) { + /* use non-power of two size */ + tex->Width = width; + tex->Height = height; + } + else { + /* find power of two size */ + GLsizei w, h; + w = h = 16; + while (w < width) + w *= 2; + while (h < height) + h *= 2; + tex->Width = w; + tex->Height = h; + } + + tex->IntFormat = intFormat; + + newTex = GL_TRUE; + } + + /* compute texcoords */ + if (tex->Target == GL_TEXTURE_RECTANGLE) { + tex->Sright = (GLfloat) width; + tex->Ttop = (GLfloat) height; + } + else { + tex->Sright = (GLfloat) width / tex->Width; + tex->Ttop = (GLfloat) height / tex->Height; + } + + return newTex; +} + + +/** + * Setup/load texture for glCopyPixels or glBlitFramebuffer. + */ +static void +setup_copypix_texture(struct temp_texture *tex, + GLboolean newTex, + GLint srcX, GLint srcY, + GLsizei width, GLsizei height, GLenum intFormat, + GLenum filter) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, filter); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, filter); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy framebuffer image to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex with framebuffer data */ + _mesa_CopyTexImage2D(tex->Target, 0, tex->IntFormat, + srcX, srcY, width, height, 0); + } + else { + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, + intFormat, GL_UNSIGNED_BYTE, NULL); + /* load image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } + } + else { + /* replace existing tex image */ + _mesa_CopyTexSubImage2D(tex->Target, 0, + 0, 0, srcX, srcY, width, height); + } +} + + +/** + * Setup/load texture for glDrawPixels. + */ +static void +setup_drawpix_texture(struct temp_texture *tex, + GLboolean newTex, + GLenum texIntFormat, + GLsizei width, GLsizei height, + GLenum format, GLenum type, + const GLvoid *pixels) +{ + _mesa_BindTexture(tex->Target, tex->TexObj); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + _mesa_TexParameteri(tex->Target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + + /* copy pixel data to texture */ + if (newTex) { + /* create new tex image */ + if (tex->Width == width && tex->Height == height) { + /* create new tex and load image data */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, pixels); + } + else { + /* create empty texture */ + _mesa_TexImage2D(tex->Target, 0, tex->IntFormat, + tex->Width, tex->Height, 0, format, type, NULL); + /* load image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } + } + else { + /* replace existing tex image */ + _mesa_TexSubImage2D(tex->Target, 0, + 0, 0, width, height, format, type, pixels); + } +} + + + /** * Meta implementation of ctx->Driver.BlitFramebuffer() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_blit_framebuffer(GLcontext *ctx, @@ -684,24 +865,23 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, GLbitfield mask, GLenum filter) { struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const GLsizei maxTexSize = tex->MaxSize; const GLint srcX = MIN2(srcX0, srcX1); const GLint srcY = MIN2(srcY0, srcY1); const GLint srcW = abs(srcX1 - srcX0); const GLint srcH = abs(srcY1 - srcY0); - GLboolean srcFlipX = srcX1 < srcX0; - GLboolean srcFlipY = srcY1 < srcY0; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + const GLboolean srcFlipX = srcX1 < srcX0; + const GLboolean srcFlipY = srcY1 < srcY0; + GLboolean newTex; - if (srcW > ctx->Const.MaxTextureRectSize || - srcH > ctx->Const.MaxTextureRectSize) { + if (srcW > maxTexSize || srcH > maxTexSize) { /* XXX avoid this fallback */ _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); return; } - if (srcFlipX) { GLint tmp = dstX0; dstX0 = dstX1; @@ -717,21 +897,6 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* only scissor effects blit so save/clear all other relevant state */ _mesa_meta_begin(ctx, ~META_SCISSOR); - if (blit->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, &blit->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, blit->TexObj); - } - - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - if (blit->ArrayObj == 0) { /* one-time setup */ @@ -758,57 +923,49 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); } - /* vertex positions */ - blit->verts[0][0] = (GLfloat) dstX0; - blit->verts[0][1] = (GLfloat) dstY0; - blit->verts[1][0] = (GLfloat) dstX1; - blit->verts[1][1] = (GLfloat) dstY0; - blit->verts[2][0] = (GLfloat) dstX1; - blit->verts[2][1] = (GLfloat) dstY1; - blit->verts[3][0] = (GLfloat) dstX0; - blit->verts[3][1] = (GLfloat) dstY1; - - /* texcoords */ - blit->verts[0][2] = 0.0F; - blit->verts[0][3] = 0.0F; - blit->verts[1][2] = (GLfloat) srcW; - blit->verts[1][3] = 0.0F; - blit->verts[2][2] = (GLfloat) srcW; - blit->verts[2][3] = (GLfloat) srcH; - blit->verts[3][2] = 0.0F; - blit->verts[3][3] = (GLfloat) srcH; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(blit->verts), blit->verts); + newTex = alloc_texture(tex, srcW, srcH, GL_RGBA); - /* copy framebuffer image to texture */ - if (mask & GL_COLOR_BUFFER_BIT) { - if (blit->TexWidth == srcW && - blit->TexHeight == srcH && - blit->TexType == GL_RGBA) { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, srcX, srcY, srcW, srcH); - } - else { - /* create new tex image */ - _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, - srcX, srcY, srcW, srcH, 0); - blit->TexWidth = srcW; - blit->TexHeight = srcH; - blit->TexType = GL_RGBA; - } + /* vertex positions/texcoords (after texture allocation!) */ + { + blit->verts[0][0] = (GLfloat) dstX0; + blit->verts[0][1] = (GLfloat) dstY0; + blit->verts[1][0] = (GLfloat) dstX1; + blit->verts[1][1] = (GLfloat) dstY0; + blit->verts[2][0] = (GLfloat) dstX1; + blit->verts[2][1] = (GLfloat) dstY1; + blit->verts[3][0] = (GLfloat) dstX0; + blit->verts[3][1] = (GLfloat) dstY1; + + blit->verts[0][2] = 0.0F; + blit->verts[0][3] = 0.0F; + blit->verts[1][2] = tex->Sright; + blit->verts[1][3] = 0.0F; + blit->verts[2][2] = tex->Sright; + blit->verts[2][3] = tex->Ttop; + blit->verts[3][2] = 0.0F; + blit->verts[3][3] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(blit->verts), blit->verts); + } + + _mesa_Enable(tex->Target); + if (mask & GL_COLOR_BUFFER_BIT) { + setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, + GL_RGBA, filter); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_COLOR_BUFFER_BIT; } + if (mask & GL_DEPTH_BUFFER_BIT) { + /* XXX todo (need fragment shader) */ + } + if (mask & GL_STENCIL_BUFFER_BIT) { + /* XXX can't easily do stencil */ + } - _mesa_Enable(GL_TEXTURE_RECTANGLE); - - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); @@ -827,8 +984,6 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; - GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; - GLuint i; /* only scissor and color mask effects clearing */ _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK)); @@ -889,29 +1044,38 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) assert(!ctx->Stencil.Enabled); } - /* vertex positions */ - clear->verts[0][0] = (GLfloat) ctx->DrawBuffer->_Xmin; - clear->verts[0][1] = (GLfloat) ctx->DrawBuffer->_Ymin; - clear->verts[0][2] = z; - clear->verts[1][0] = (GLfloat) ctx->DrawBuffer->_Xmax; - clear->verts[1][1] = (GLfloat) ctx->DrawBuffer->_Ymin; - clear->verts[1][2] = z; - clear->verts[2][0] = (GLfloat) ctx->DrawBuffer->_Xmax; - clear->verts[2][1] = (GLfloat) ctx->DrawBuffer->_Ymax; - clear->verts[2][2] = z; - clear->verts[3][0] = (GLfloat) ctx->DrawBuffer->_Xmin; - clear->verts[3][1] = (GLfloat) ctx->DrawBuffer->_Ymax; - clear->verts[3][2] = z; + /* vertex positions/colors */ + { + const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; + const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin; + const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; + const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax; + const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; + GLuint i; + + clear->verts[0][0] = x0; + clear->verts[0][1] = y0; + clear->verts[0][2] = z; + clear->verts[1][0] = x1; + clear->verts[1][1] = y0; + clear->verts[1][2] = z; + clear->verts[2][0] = x1; + clear->verts[2][1] = y1; + clear->verts[2][2] = z; + clear->verts[3][0] = x0; + clear->verts[3][1] = y1; + clear->verts[3][2] = z; + + /* vertex colors */ + for (i = 0; i < 4; i++) { + COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + } - /* vertex colors */ - for (i = 0; i < 4; i++) { - COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(clear->verts), clear->verts); } - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(clear->verts), clear->verts); - /* draw quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); @@ -922,26 +1086,22 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /** * Meta implementation of ctx->Driver.CopyPixels() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, GLsizei width, GLsizei height, GLint dstX, GLint dstY, GLenum type) { - const GLenum filter = GL_NEAREST; struct copypix_state *copypix = &ctx->Meta->CopyPix; - const GLfloat z = ctx->Current.RasterPos[2]; - const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; - const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + struct temp_texture *tex = get_temp_texture(ctx); + GLboolean newTex; + GLenum intFormat = GL_RGBA; if (type != GL_COLOR || ctx->_ImageTransferState || ctx->Fog.Enabled || - width > ctx->Const.MaxTextureRectSize || - height > ctx->Const.MaxTextureRectSize) { + width > tex->MaxSize || + height > tex->MaxSize) { /* XXX avoid this fallback */ _swrast_CopyPixels(ctx, srcX, srcY, width, height, dstX, dstY, type); return; @@ -957,20 +1117,6 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, META_VERTEX | META_VIEWPORT)); - if (copypix->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, ©pix->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, copypix->TexObj); - } - if (copypix->ArrayObj == 0) { /* one-time setup */ @@ -997,66 +1143,52 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); } - /* vertex positions, texcoords */ - copypix->verts[0][0] = (GLfloat) dstX; - copypix->verts[0][1] = (GLfloat) dstY; - copypix->verts[0][2] = z; - copypix->verts[0][3] = 0.0F; - copypix->verts[0][4] = 0.0F; - copypix->verts[1][0] = (GLfloat) dstX1; - copypix->verts[1][1] = (GLfloat) dstY; - copypix->verts[1][2] = z; - copypix->verts[1][3] = (GLfloat) width; - copypix->verts[1][4] = 0.0F; - copypix->verts[2][0] = (GLfloat) dstX1; - copypix->verts[2][1] = (GLfloat) dstY1; - copypix->verts[2][2] = z; - copypix->verts[2][3] = (GLfloat) width; - copypix->verts[2][4] = (GLfloat) height; - copypix->verts[3][0] = (GLfloat) dstX; - copypix->verts[3][1] = (GLfloat) dstY1; - copypix->verts[3][2] = z; - copypix->verts[3][3] = 0.0F; - copypix->verts[3][4] = (GLfloat) height; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(copypix->verts), copypix->verts); + newTex = alloc_texture(tex, width, height, intFormat); - /* copy framebuffer image to texture */ - if (type == GL_COLOR) { - if (copypix->TexWidth == width && - copypix->TexHeight == height && - copypix->TexType == type) { - /* replace existing tex image */ - _mesa_CopyTexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, srcX, srcY, width, height); - } - else { - /* create new tex image */ - _mesa_CopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, - srcX, srcY, width, height, 0); - copypix->TexWidth = width; - copypix->TexHeight = height; - copypix->TexType = type; - } - } - else if (type == GL_DEPTH) { - /* TO-DO: Use a GL_DEPTH_COMPONENT texture and a fragment program/shader - * that replaces the fragment.z value. - */ - } - else { - ASSERT(type == GL_STENCIL); - /* have to use sw fallback */ - } - - _mesa_Enable(GL_TEXTURE_RECTANGLE); + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat dstX0 = (GLfloat) dstX; + const GLfloat dstY0 = (GLfloat) dstY; + const GLfloat dstX1 = dstX + width * ctx->Pixel.ZoomX; + const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; + const GLfloat z = ctx->Current.RasterPos[2]; + + copypix->verts[0][0] = dstX0; + copypix->verts[0][1] = dstY0; + copypix->verts[0][2] = z; + copypix->verts[0][3] = 0.0F; + copypix->verts[0][4] = 0.0F; + copypix->verts[1][0] = dstX1; + copypix->verts[1][1] = dstY0; + copypix->verts[1][2] = z; + copypix->verts[1][3] = tex->Sright; + copypix->verts[1][4] = 0.0F; + copypix->verts[2][0] = dstX1; + copypix->verts[2][1] = dstY1; + copypix->verts[2][2] = z; + copypix->verts[2][3] = tex->Sright; + copypix->verts[2][4] = tex->Ttop; + copypix->verts[3][0] = dstX0; + copypix->verts[3][1] = dstY1; + copypix->verts[3][2] = z; + copypix->verts[3][3] = 0.0F; + copypix->verts[3][4] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(copypix->verts), copypix->verts); + } + + /* Alloc/setup texture */ + setup_copypix_texture(tex, newTex, srcX, srcY, width, height, + GL_RGBA, GL_NEAREST); + + _mesa_Enable(tex->Target); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); } @@ -1070,23 +1202,26 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, */ static void tiled_draw_pixels(GLcontext *ctx, + GLint tileSize, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - const GLint maxSize = ctx->Const.MaxTextureRectSize; struct gl_pixelstore_attrib tileUnpack = *unpack; GLint i, j; - for (i = 0; i < width; i += maxSize) { - const GLint tileWidth = MIN2(maxSize, width - i); + if (tileUnpack.RowLength == 0) + tileUnpack.RowLength = width; + + for (i = 0; i < width; i += tileSize) { + const GLint tileWidth = MIN2(tileSize, width - i); const GLint tileX = (GLint) (x + i * ctx->Pixel.ZoomX); tileUnpack.SkipPixels = unpack->SkipPixels + i; - for (j = 0; j < height; j += maxSize) { - const GLint tileHeight = MIN2(maxSize, height - j); + for (j = 0; j < height; j += tileSize) { + const GLint tileHeight = MIN2(tileSize, height - j); const GLint tileY = (GLint) (y + j * ctx->Pixel.ZoomY); tileUnpack.SkipRows = unpack->SkipRows + j; @@ -1102,7 +1237,6 @@ tiled_draw_pixels(GLcontext *ctx, /** * Meta implementation of ctx->Driver.DrawPixels() in terms * of texture mapping and polygon rendering. - * Note: this function requires GL_ARB_texture_rectangle support. */ void _mesa_meta_draw_pixels(GLcontext *ctx, @@ -1111,16 +1245,11 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels) { - const GLenum filter = GL_NEAREST; struct drawpix_state *drawpix = &ctx->Meta->DrawPix; - const GLfloat z = ctx->Current.RasterPos[2]; - const GLfloat x1 = x + width * ctx->Pixel.ZoomX; - const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; GLenum texIntFormat; - GLboolean fallback; - - ASSERT(ctx->Extensions.NV_texture_rectangle); + GLboolean fallback, newTex; /* * Determine if we can do the glDrawPixels with texture mapping. @@ -1147,15 +1276,14 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* * Check image size against max texture size, draw as tiles if needed. */ - if (width > ctx->Const.MaxTextureRectSize || - height > ctx->Const.MaxTextureRectSize) { - tiled_draw_pixels(ctx, x, y, width, height, + if (width > tex->MaxSize || height > tex->MaxSize) { + tiled_draw_pixels(ctx, tex->MaxSize, x, y, width, height, format, type, unpack, pixels); return; } - /* Most GL state applies to glDrawPixels, but a there's a few things - * we need to override: + /* Most GL state applies to glDrawPixels (like blending, stencil, etc), + * but a there's a few things we need to override: */ _mesa_meta_begin(ctx, (META_RASTERIZATION | META_SHADER | @@ -1164,20 +1292,6 @@ _mesa_meta_draw_pixels(GLcontext *ctx, META_VERTEX | META_VIEWPORT)); - if (drawpix->TexObj == 0) { - /* one-time setup */ - - /* create texture object */ - _mesa_GenTextures(1, &drawpix->TexObj); - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); - _mesa_TexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MIN_FILTER, filter); - _mesa_TexParameteri(GL_TEXTURE_RECTANGLE, GL_TEXTURE_MAG_FILTER, filter); - } - else { - _mesa_BindTexture(GL_TEXTURE_RECTANGLE, drawpix->TexObj); - } - if (drawpix->ArrayObj == 0) { /* one-time setup */ @@ -1204,61 +1318,57 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); } - /* vertex positions, texcoords */ - drawpix->verts[0][0] = (GLfloat) x; - drawpix->verts[0][1] = (GLfloat) y; - drawpix->verts[0][2] = z; - drawpix->verts[0][3] = 0.0F; - drawpix->verts[0][4] = 0.0F; - drawpix->verts[1][0] = (GLfloat) x1; - drawpix->verts[1][1] = (GLfloat) y; - drawpix->verts[1][2] = z; - drawpix->verts[1][3] = (GLfloat) width; - drawpix->verts[1][4] = 0.0F; - drawpix->verts[2][0] = (GLfloat) x1; - drawpix->verts[2][1] = (GLfloat) y1; - drawpix->verts[2][2] = z; - drawpix->verts[2][3] = (GLfloat) width; - drawpix->verts[2][4] = (GLfloat) height; - drawpix->verts[3][0] = (GLfloat) x; - drawpix->verts[3][1] = (GLfloat) y1; - drawpix->verts[3][2] = z; - drawpix->verts[3][3] = 0.0F; - drawpix->verts[3][4] = (GLfloat) height; - - /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(drawpix->verts), drawpix->verts); + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = x + width * ctx->Pixel.ZoomX; + const GLfloat y1 = y + height * ctx->Pixel.ZoomY; + const GLfloat z = ctx->Current.RasterPos[2]; + + drawpix->verts[0][0] = x0; + drawpix->verts[0][1] = y0; + drawpix->verts[0][2] = z; + drawpix->verts[0][3] = 0.0F; + drawpix->verts[0][4] = 0.0F; + drawpix->verts[1][0] = x1; + drawpix->verts[1][1] = y0; + drawpix->verts[1][2] = z; + drawpix->verts[1][3] = tex->Sright; + drawpix->verts[1][4] = 0.0F; + drawpix->verts[2][0] = x1; + drawpix->verts[2][1] = y1; + drawpix->verts[2][2] = z; + drawpix->verts[2][3] = tex->Sright; + drawpix->verts[2][4] = tex->Ttop; + drawpix->verts[3][0] = x0; + drawpix->verts[3][1] = y1; + drawpix->verts[3][2] = z; + drawpix->verts[3][3] = 0.0F; + drawpix->verts[3][4] = tex->Ttop; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, + sizeof(drawpix->verts), drawpix->verts); + } /* set given unpack params */ - ctx->Unpack = *unpack; /* XXX bufobj */ + ctx->Unpack = *unpack; - /* copy pixel data to texture */ - if (drawpix->TexWidth == width && - drawpix->TexHeight == height && - drawpix->TexIntFormat == texIntFormat) { - /* replace existing tex image */ - _mesa_TexSubImage2D(GL_TEXTURE_RECTANGLE, 0, - 0, 0, width, height, format, type, pixels); - } - else { - /* create new tex image */ - _mesa_TexImage2D(GL_TEXTURE_RECTANGLE, 0, texIntFormat, - width, height, 0, format, type, pixels); - drawpix->TexWidth = width; - drawpix->TexHeight = height; - drawpix->TexIntFormat = texIntFormat; - } + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); /* restore unpack params */ - ctx->Unpack = unpackSave; /* XXX bufobj */ + ctx->Unpack = unpackSave; - _mesa_Enable(GL_TEXTURE_RECTANGLE); + _mesa_Enable(tex->Target); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(GL_TEXTURE_RECTANGLE); + _mesa_Disable(tex->Target); _mesa_meta_end(ctx); } -- cgit v1.2.3 From 9c41931c0fbfc108eeba0af18db29a24b394d091 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Aug 2009 19:27:42 -0600 Subject: mesa: remove accidentally commited debug/disabled code --- src/mesa/drivers/common/meta.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 02194a39b4..5aa1301ae7 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -694,7 +694,7 @@ get_temp_texture(GLcontext *ctx) /* do one-time init */ /* prefer texture rectangle */ - if (0*ctx->Extensions.NV_texture_rectangle) { + if (ctx->Extensions.NV_texture_rectangle) { tex->Target = GL_TEXTURE_RECTANGLE; tex->MaxSize = ctx->Const.MaxTextureRectSize; tex->NPOT = GL_TRUE; @@ -703,7 +703,7 @@ get_temp_texture(GLcontext *ctx) /* use 2D texture, NPOT if possible */ tex->Target = GL_TEXTURE_2D; tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = 0*ctx->Extensions.ARB_texture_non_power_of_two; + tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; } assert(tex->MaxSize > 0); -- cgit v1.2.3 From 1fc713a1e78278e7b62bd5d8e11ac5c0093677bf Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Aug 2009 19:28:11 -0600 Subject: mesa: implement depth/stencil formats for meta glDrawPixels --- src/mesa/drivers/common/meta.c | 263 +++++++++++++++++++++++++++++++++++------ 1 file changed, 229 insertions(+), 34 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 5aa1301ae7..7be7d13b1b 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -54,6 +54,7 @@ #include "main/varray.h" #include "main/viewport.h" #include "shader/program.h" +#include "shader/arbprogram.h" #include "swrast/swrast.h" #include "drivers/common/meta.h" @@ -142,7 +143,7 @@ struct blit_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][4]; /** four verts of X,Y,S,T */ + GLfloat verts[4][4]; /**< four verts of X,Y,S,T */ }; @@ -153,7 +154,7 @@ struct clear_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][7]; /** four verts of X,Y,Z,R,G,B,A */ + GLfloat verts[4][7]; /**< four verts of X,Y,Z,R,G,B,A */ }; @@ -164,7 +165,7 @@ struct copypix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ + GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */ }; @@ -175,7 +176,10 @@ struct drawpix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /** four verts of X,Y,Z,S,T */ + GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */ + + GLuint StencilFP; /**< Fragment program for drawing stencil images */ + GLuint DepthFP; /**< Fragment program for drawing depth images */ }; @@ -239,28 +243,34 @@ _mesa_meta_free(GLcontext *ctx) { struct gl_meta_state *meta = ctx->Meta; - if (meta->TempTex.TexObj) { - _mesa_DeleteTextures(1, &meta->TempTex.TexObj); - } + if (_mesa_get_current_context()) { + /* if there's no current context, these textures, buffers, etc should + * still get freed by _mesa_free_context_data(). + */ - if (meta->Blit.VBO) { - _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); - } + if (meta->TempTex.TexObj) { + _mesa_DeleteTextures(1, &meta->TempTex.TexObj); + } - if (meta->Clear.VBO) { - _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); - } + if (meta->Blit.VBO) { + _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); + } - if (meta->CopyPix.VBO) { - _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); - } + if (meta->Clear.VBO) { + _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); + } + + if (meta->CopyPix.VBO) { + _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); + } - if (meta->DrawPix.VBO) { - _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); + if (meta->DrawPix.VBO) { + _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); + } } _mesa_free(ctx->Meta); @@ -730,7 +740,7 @@ alloc_texture(struct temp_texture *tex, { GLboolean newTex = GL_FALSE; - if (width > tex->Width || + if (1|| width > tex->Width || height > tex->Height || intFormat != tex->IntFormat) { /* alloc new texture (larger or different format) */ @@ -984,9 +994,14 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; + GLbitfield metaSave = META_ALL - META_SCISSOR; /* all but scissor */ + + if (buffers & BUFFER_BITS_COLOR) { + /* if clearing color buffers, don't save/restore colormask */ + metaSave -= META_COLOR_MASK; + } - /* only scissor and color mask effects clearing */ - _mesa_meta_begin(ctx, ~(META_SCISSOR | META_COLOR_MASK)); + _mesa_meta_begin(ctx, metaSave); if (clear->ArrayObj == 0) { /* one-time setup */ @@ -1018,6 +1033,7 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /* leave colormask, glDrawBuffer state as-is */ } else { + ASSERT(metaSave & META_COLOR_MASK); _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); } @@ -1234,6 +1250,104 @@ tiled_draw_pixels(GLcontext *ctx, } +/** + * One-time init for drawing stencil pixels. + */ +static void +init_draw_stencil_pixels(GLcontext *ctx) +{ + /* This program is run eight times, once for each stencil bit. + * The stencil values to draw are found in an 8-bit alpha texture. + * We read the texture/stencil value and test if bit 'b' is set. + * If the bit is not set, use KIL to kill the fragment. + * Finally, we use the stencil test to update the stencil buffer. + * + * The basic algorithm for checking if a bit is set is: + * if (is_odd(value / (1 << bit))) + * result is one (or non-zero). + * else + * result is zero. + * The program parameter contains three values: + * parm.x = 255 / (1 << bit) + * parm.y = 0.5 + * parm.z = 0.0 + */ + static const char *program = + "!!ARBfp1.0\n" + "PARAM parm = program.local[0]; \n" + "TEMP t; \n" + "TEX t, fragment.texcoord[0], texture[0], %s; \n" /* NOTE %s here! */ + "# t = t * 255 / bit \n" + "MUL t.x, t.a, parm.x; \n" + "# t = (int) t \n" + "FRC t.y, t.x; \n" + "SUB t.x, t.x, t.y; \n" + "# t = t * 0.5 \n" + "MUL t.x, t.x, parm.y; \n" + "# t = fract(t.x) \n" + "FRC t.x, t.x; # if t.x != 0, then the bit is set \n" + "# t.x = (t.x == 0 ? 1 : 0) \n" + "SGE t.x, -t.x, parm.z; \n" + "KIL -t.x; \n" + "# for debug only \n" + "#MOV result.color, t.x; \n" + "END \n"; + char program2[1000]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->StencilFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->StencilFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + +/** + * One-time init for drawing depth pixels. + */ +static void +init_draw_depth_pixels(GLcontext *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "PARAM color = program.local[0]; \n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "MOV result.color, color; \n" + "END \n"; + char program2[200]; + struct drawpix_state *drawpix = &ctx->Meta->DrawPix; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(drawpix->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &drawpix->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + /** * Meta implementation of ctx->Driver.DrawPixels() in terms * of texture mapping and polygon rendering. @@ -1250,6 +1364,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; GLenum texIntFormat; GLboolean fallback, newTex; + GLbitfield metaExtraSave = 0x0; /* * Determine if we can do the glDrawPixels with texture mapping. @@ -1261,7 +1376,38 @@ _mesa_meta_draw_pixels(GLcontext *ctx, } if (_mesa_is_color_format(format)) { - texIntFormat = GL_RGBA; + /* use more compact format when possible */ + if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) + texIntFormat = format; + else + texIntFormat = GL_RGBA; + } + else if (_mesa_is_stencil_format(format)) { + if (ctx->Extensions.ARB_fragment_program && + type == GL_UNSIGNED_BYTE) { + /* We'll store stencil as alpha. This only works for GLubyte + * image data because of how incoming values are mapped to alpha + * in [0,1]. + */ + texIntFormat = GL_ALPHA; + metaExtraSave = (META_COLOR_MASK | + META_DEPTH_TEST | + META_SHADER | + META_STENCIL_TEST); + } + else { + fallback = GL_TRUE; + } + } + else if (_mesa_is_depth_format(format)) { + if (ctx->Extensions.ARB_depth_texture && + ctx->Extensions.ARB_fragment_program) { + texIntFormat = GL_DEPTH_COMPONENT; + metaExtraSave = (META_SHADER); + } + else { + fallback = GL_TRUE; + } } else { fallback = GL_TRUE; @@ -1290,7 +1436,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx, META_TEXTURE | META_TRANSFORM | META_VERTEX | - META_VIEWPORT)); + META_VIEWPORT | + metaExtraSave)); if (drawpix->ArrayObj == 0) { /* one-time setup */ @@ -1357,18 +1504,66 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* set given unpack params */ ctx->Unpack = *unpack; - setup_drawpix_texture(tex, newTex, texIntFormat, width, height, - format, type, pixels); + _mesa_Enable(tex->Target); - /* restore unpack params */ - ctx->Unpack = unpackSave; + if (_mesa_is_stencil_format(format)) { + /* Drawing stencil */ + GLint bit; - _mesa_Enable(tex->Target); + if (!drawpix->StencilFP) + init_draw_stencil_pixels(ctx); - /* draw textured quad */ - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + GL_ALPHA, type, pixels); + + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + for (bit = 0; bit < ctx->Visual.stencilBits; bit++) { + const GLuint mask = 1 << bit; + + _mesa_StencilFunc(GL_ALWAYS, mask, mask); + _mesa_StencilMask(mask); + + _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, + 255.0 / mask, 0.5, 0.0, 0.0); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + } + else if (_mesa_is_depth_format(format)) { + /* Drawing depth */ + if (!drawpix->DepthFP) + init_draw_depth_pixels(ctx); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + + /* polygon color = current raster color */ + _mesa_ProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, 0, + ctx->Current.RasterColor); + + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + else { + /* Drawing RGBA */ + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + format, type, pixels); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } _mesa_Disable(tex->Target); + /* restore unpack params */ + ctx->Unpack = unpackSave; + _mesa_meta_end(ctx); } -- cgit v1.2.3 From 5b0f7c6c3bbef1354725b0231c80509d880a40fe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Aug 2009 19:49:40 -0600 Subject: mesa: make verts[] arrays local vars --- src/mesa/drivers/common/meta.c | 199 ++++++++++++++++++++--------------------- 1 file changed, 98 insertions(+), 101 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 7be7d13b1b..09c5779c2a 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -143,7 +143,6 @@ struct blit_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][4]; /**< four verts of X,Y,S,T */ }; @@ -154,7 +153,6 @@ struct clear_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][7]; /**< four verts of X,Y,Z,R,G,B,A */ }; @@ -165,7 +163,6 @@ struct copypix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */ }; @@ -176,7 +173,6 @@ struct drawpix_state { GLuint ArrayObj; GLuint VBO; - GLfloat verts[4][5]; /**< four verts of X,Y,Z,S,T */ GLuint StencilFP; /**< Fragment program for drawing stencil images */ GLuint DepthFP; /**< Fragment program for drawing depth images */ @@ -883,6 +879,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, const GLint srcH = abs(srcY1 - srcY0); const GLboolean srcFlipX = srcX1 < srcX0; const GLboolean srcFlipY = srcY1 < srcY0; + GLfloat verts[4][4]; /* four verts of X,Y,S,T */ GLboolean newTex; if (srcW > maxTexSize || srcH > maxTexSize) { @@ -917,13 +914,13 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* create vertex array buffer */ _mesa_GenBuffersARB(1, &blit->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, blit->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(blit->verts), - blit->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, 4 * sizeof(GLfloat), + _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (2 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -937,27 +934,26 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* vertex positions/texcoords (after texture allocation!) */ { - blit->verts[0][0] = (GLfloat) dstX0; - blit->verts[0][1] = (GLfloat) dstY0; - blit->verts[1][0] = (GLfloat) dstX1; - blit->verts[1][1] = (GLfloat) dstY0; - blit->verts[2][0] = (GLfloat) dstX1; - blit->verts[2][1] = (GLfloat) dstY1; - blit->verts[3][0] = (GLfloat) dstX0; - blit->verts[3][1] = (GLfloat) dstY1; - - blit->verts[0][2] = 0.0F; - blit->verts[0][3] = 0.0F; - blit->verts[1][2] = tex->Sright; - blit->verts[1][3] = 0.0F; - blit->verts[2][2] = tex->Sright; - blit->verts[2][3] = tex->Ttop; - blit->verts[3][2] = 0.0F; - blit->verts[3][3] = tex->Ttop; + verts[0][0] = (GLfloat) dstX0; + verts[0][1] = (GLfloat) dstY0; + verts[1][0] = (GLfloat) dstX1; + verts[1][1] = (GLfloat) dstY0; + verts[2][0] = (GLfloat) dstX1; + verts[2][1] = (GLfloat) dstY1; + verts[3][0] = (GLfloat) dstX0; + verts[3][1] = (GLfloat) dstY1; + + verts[0][2] = 0.0F; + verts[0][3] = 0.0F; + verts[1][2] = tex->Sright; + verts[1][3] = 0.0F; + verts[2][2] = tex->Sright; + verts[2][3] = tex->Ttop; + verts[3][2] = 0.0F; + verts[3][3] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(blit->verts), blit->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } _mesa_Enable(tex->Target); @@ -994,6 +990,7 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; + GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */ GLbitfield metaSave = META_ALL - META_SCISSOR; /* all but scissor */ if (buffers & BUFFER_BITS_COLOR) { @@ -1013,12 +1010,13 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) /* create vertex array buffer */ _mesa_GenBuffersARB(1, &clear->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, clear->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(clear->verts), - clear->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, 7 * sizeof(GLfloat), (void *) 0); - _mesa_ColorPointer(4, GL_FLOAT, 7 * sizeof(GLfloat), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_COLOR_ARRAY); @@ -1069,27 +1067,26 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; GLuint i; - clear->verts[0][0] = x0; - clear->verts[0][1] = y0; - clear->verts[0][2] = z; - clear->verts[1][0] = x1; - clear->verts[1][1] = y0; - clear->verts[1][2] = z; - clear->verts[2][0] = x1; - clear->verts[2][1] = y1; - clear->verts[2][2] = z; - clear->verts[3][0] = x0; - clear->verts[3][1] = y1; - clear->verts[3][2] = z; + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; /* vertex colors */ for (i = 0; i < 4; i++) { - COPY_4FV(&clear->verts[i][3], ctx->Color.ClearColor); + COPY_4FV(&verts[i][3], ctx->Color.ClearColor); } /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(clear->verts), clear->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* draw quad */ @@ -1110,6 +1107,7 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, { struct copypix_state *copypix = &ctx->Meta->CopyPix; struct temp_texture *tex = get_temp_texture(ctx); + GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ GLboolean newTex; GLenum intFormat = GL_RGBA; @@ -1143,13 +1141,13 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, /* create vertex array buffer */ _mesa_GenBuffersARB(1, ©pix->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, copypix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(copypix->verts), - copypix->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(copypix->verts[0]), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(copypix->verts[0]), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -1169,30 +1167,29 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - copypix->verts[0][0] = dstX0; - copypix->verts[0][1] = dstY0; - copypix->verts[0][2] = z; - copypix->verts[0][3] = 0.0F; - copypix->verts[0][4] = 0.0F; - copypix->verts[1][0] = dstX1; - copypix->verts[1][1] = dstY0; - copypix->verts[1][2] = z; - copypix->verts[1][3] = tex->Sright; - copypix->verts[1][4] = 0.0F; - copypix->verts[2][0] = dstX1; - copypix->verts[2][1] = dstY1; - copypix->verts[2][2] = z; - copypix->verts[2][3] = tex->Sright; - copypix->verts[2][4] = tex->Ttop; - copypix->verts[3][0] = dstX0; - copypix->verts[3][1] = dstY1; - copypix->verts[3][2] = z; - copypix->verts[3][3] = 0.0F; - copypix->verts[3][4] = tex->Ttop; + verts[0][0] = dstX0; + verts[0][1] = dstY0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = dstX1; + verts[1][1] = dstY0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = dstX1; + verts[2][1] = dstY1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = dstX0; + verts[3][1] = dstY1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(copypix->verts), copypix->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* Alloc/setup texture */ @@ -1362,6 +1359,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, struct drawpix_state *drawpix = &ctx->Meta->DrawPix; struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; + GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ GLenum texIntFormat; GLboolean fallback, newTex; GLbitfield metaExtraSave = 0x0; @@ -1449,13 +1447,13 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* create vertex array buffer */ _mesa_GenBuffersARB(1, &drawpix->VBO); _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, drawpix->VBO); - _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(drawpix->verts), - drawpix->verts, GL_STREAM_DRAW_ARB); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(drawpix->verts[0]), - (void*) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(drawpix->verts[0]), + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), (void *) (3 * sizeof(GLfloat))); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -1475,30 +1473,29 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const GLfloat y1 = y + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - drawpix->verts[0][0] = x0; - drawpix->verts[0][1] = y0; - drawpix->verts[0][2] = z; - drawpix->verts[0][3] = 0.0F; - drawpix->verts[0][4] = 0.0F; - drawpix->verts[1][0] = x1; - drawpix->verts[1][1] = y0; - drawpix->verts[1][2] = z; - drawpix->verts[1][3] = tex->Sright; - drawpix->verts[1][4] = 0.0F; - drawpix->verts[2][0] = x1; - drawpix->verts[2][1] = y1; - drawpix->verts[2][2] = z; - drawpix->verts[2][3] = tex->Sright; - drawpix->verts[2][4] = tex->Ttop; - drawpix->verts[3][0] = x0; - drawpix->verts[3][1] = y1; - drawpix->verts[3][2] = z; - drawpix->verts[3][3] = 0.0F; - drawpix->verts[3][4] = tex->Ttop; + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; /* upload new vertex data */ - _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, - sizeof(drawpix->verts), drawpix->verts); + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } /* set given unpack params */ -- cgit v1.2.3 From 7a78e6e8af50f1254a6d9d1d8746a7b10add9668 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Aug 2009 20:25:10 -0600 Subject: mesa: disable another debug test --- src/mesa/drivers/common/meta.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 09c5779c2a..8ed6479e34 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -736,7 +736,7 @@ alloc_texture(struct temp_texture *tex, { GLboolean newTex = GL_FALSE; - if (1|| width > tex->Width || + if (width > tex->Width || height > tex->Height || intFormat != tex->IntFormat) { /* alloc new texture (larger or different format) */ -- cgit v1.2.3 From 056612241ae8f8bc836ab78705a154a6d6477e0f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 31 Aug 2009 21:13:41 -0600 Subject: mesa: implement GL_DEPTH_BUFFER_BIT for _mesa_meta_blit_framebuffer() --- src/mesa/drivers/common/meta.c | 120 ++++++++++++++++++++++++++++++++--------- src/mesa/drivers/common/meta.h | 1 + 2 files changed, 96 insertions(+), 25 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 8ed6479e34..ec0da71fb9 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -43,6 +43,7 @@ #include "main/macros.h" #include "main/matrix.h" #include "main/polygon.h" +#include "main/readpix.h" #include "main/scissor.h" #include "main/shaders.h" #include "main/stencil.h" @@ -83,8 +84,8 @@ struct save_state /** META_FOG */ GLboolean Fog; - /** META_PIXELSTORE */ - /* XXX / TO-DO */ + /** META_PIXEL_STORE */ + struct gl_pixelstore_attrib Pack, Unpack; /** META_RASTERIZATION */ GLenum FrontPolygonMode, BackPolygonMode; @@ -143,6 +144,7 @@ struct blit_state { GLuint ArrayObj; GLuint VBO; + GLuint DepthFP; }; @@ -244,29 +246,26 @@ _mesa_meta_free(GLcontext *ctx) * still get freed by _mesa_free_context_data(). */ - if (meta->TempTex.TexObj) { - _mesa_DeleteTextures(1, &meta->TempTex.TexObj); - } + _mesa_DeleteTextures(1, &meta->TempTex.TexObj); - if (meta->Blit.VBO) { - _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); - } + /* glBlitFramebuffer */ + _mesa_DeleteBuffersARB(1, & meta->Blit.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Blit.ArrayObj); + _mesa_DeletePrograms(1, &meta->Blit.DepthFP); - if (meta->Clear.VBO) { - _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); - } + /* glClear */ + _mesa_DeleteBuffersARB(1, & meta->Clear.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Clear.ArrayObj); - if (meta->CopyPix.VBO) { - _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); - } + /* glCopyPixels */ + _mesa_DeleteBuffersARB(1, & meta->CopyPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->CopyPix.ArrayObj); - if (meta->DrawPix.VBO) { - _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); - _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); - } + /* glDrawPixels */ + _mesa_DeleteBuffersARB(1, & meta->DrawPix.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); + _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP); + _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP); } _mesa_free(ctx->Meta); @@ -324,6 +323,13 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_FOG, GL_FALSE); } + if (state & META_PIXEL_STORE) { + save->Pack = ctx->Pack; + save->Unpack = ctx->Unpack; + ctx->Pack = ctx->DefaultPacking; + ctx->Unpack = ctx->DefaultPacking; + } + if (state & META_RASTERIZATION) { save->FrontPolygonMode = ctx->Polygon.FrontMode; save->BackPolygonMode = ctx->Polygon.BackMode; @@ -514,6 +520,11 @@ _mesa_meta_end(GLcontext *ctx) _mesa_set_enable(ctx, GL_FOG, save->Fog); } + if (state & META_PIXEL_STORE) { + ctx->Pack = save->Pack; + ctx->Unpack = save->Unpack; + } + if (state & META_RASTERIZATION) { _mesa_PolygonMode(GL_FRONT, save->FrontPolygonMode); _mesa_PolygonMode(GL_BACK, save->BackPolygonMode); @@ -860,6 +871,38 @@ setup_drawpix_texture(struct temp_texture *tex, +/** + * One-time init for drawing depth pixels. + */ +static void +init_blit_depth_pixels(GLcontext *ctx) +{ + static const char *program = + "!!ARBfp1.0\n" + "TEX result.depth, fragment.texcoord[0], texture[0], %s; \n" + "END \n"; + char program2[200]; + struct blit_state *blit = &ctx->Meta->Blit; + struct temp_texture *tex = get_temp_texture(ctx); + const char *texTarget; + + assert(blit->DepthFP == 0); + + /* replace %s with "RECT" or "2D" */ + assert(strlen(program) + 4 < sizeof(program2)); + if (tex->Target == GL_TEXTURE_RECTANGLE) + texTarget = "RECT"; + else + texTarget = "2D"; + _mesa_snprintf(program2, sizeof(program2), program, texTarget); + + _mesa_GenPrograms(1, &blit->DepthFP); + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_ProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, + strlen(program2), (const GLubyte *) program2); +} + + /** * Meta implementation of ctx->Driver.BlitFramebuffer() in terms * of texture mapping and polygon rendering. @@ -964,9 +1007,36 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); mask &= ~GL_COLOR_BUFFER_BIT; } + if (mask & GL_DEPTH_BUFFER_BIT) { - /* XXX todo (need fragment shader) */ + GLuint *tmp = (GLuint *) _mesa_malloc(srcW * srcH * sizeof(GLuint)); + if (tmp) { + if (!blit->DepthFP) + init_blit_depth_pixels(ctx); + + /* maybe change tex format here */ + newTex = alloc_texture(tex, srcW, srcH, GL_DEPTH_COMPONENT); + + _mesa_ReadPixels(srcX, srcY, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + setup_drawpix_texture(tex, newTex, GL_DEPTH_COMPONENT, srcW, srcH, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, tmp); + + _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, blit->DepthFP); + _mesa_set_enable(ctx, GL_FRAGMENT_PROGRAM_ARB, GL_TRUE); + _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_TRUE); + _mesa_DepthFunc(GL_ALWAYS); + _mesa_DepthMask(GL_TRUE); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + mask &= ~GL_DEPTH_BUFFER_BIT; + + _mesa_free(tmp); + } } + if (mask & GL_STENCIL_BUFFER_BIT) { /* XXX can't easily do stencil */ } @@ -975,8 +1045,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_meta_end(ctx); - /* XXX, TO-DO: try to handle these cases above! */ - if (mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) { + if (mask) { _swrast_BlitFramebuffer(ctx, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } @@ -991,7 +1060,8 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */ - GLbitfield metaSave = META_ALL - META_SCISSOR; /* all but scissor */ + /* save all state but scissor, pixel pack/unpack */ + GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; if (buffers & BUFFER_BITS_COLOR) { /* if clearing color buffers, don't save/restore colormask */ diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index a9c5f98043..b03b64c48a 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -45,6 +45,7 @@ #define META_TEXTURE 0x400 #define META_VERTEX 0x800 #define META_VIEWPORT 0x1000 +#define META_PIXEL_STORE 0x2000 #define META_ALL ~0x0 /*@}*/ -- cgit v1.2.3 From 92d63931e2c42ececaec33f68e1bc388764dd62e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 1 Sep 2009 12:24:30 -0600 Subject: mesa: obey stencil write mask in _mesa_meta_draw_pixels() --- src/mesa/drivers/common/meta.c | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ec0da71fb9..965fb8697e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1429,6 +1429,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, struct drawpix_state *drawpix = &ctx->Meta->DrawPix; struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; + const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ GLenum texIntFormat; GLboolean fallback, newTex; @@ -1593,14 +1594,15 @@ _mesa_meta_draw_pixels(GLcontext *ctx, for (bit = 0; bit < ctx->Visual.stencilBits; bit++) { const GLuint mask = 1 << bit; + if (mask & origStencilMask) { + _mesa_StencilFunc(GL_ALWAYS, mask, mask); + _mesa_StencilMask(mask); - _mesa_StencilFunc(GL_ALWAYS, mask, mask); - _mesa_StencilMask(mask); + _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, + 255.0 / mask, 0.5, 0.0, 0.0); - _mesa_ProgramLocalParameter4fARB(GL_FRAGMENT_PROGRAM_ARB, 0, - 255.0 / mask, 0.5, 0.0, 0.0); - - _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } } } else if (_mesa_is_depth_format(format)) { -- cgit v1.2.3 From bcb62ae78a9d2f4d08001e9f207b6f1291443968 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Sep 2009 21:27:06 -0600 Subject: mesa: _mesa_meta_bitmap() function --- src/mesa/drivers/common/meta.c | 171 ++++++++++++++++++++++++++++++++++++++++- src/mesa/drivers/common/meta.h | 7 ++ 2 files changed, 175 insertions(+), 3 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 965fb8697e..ecf440c9ad 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -181,6 +181,16 @@ struct drawpix_state }; +/** + * State for glBitmap() + */ +struct bitmap_state +{ + GLuint ArrayObj; + GLuint VBO; +}; + + /** * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. * This is currently shared by all the meta ops. But we could create a @@ -211,9 +221,9 @@ struct gl_meta_state struct clear_state Clear; /**< For _mesa_meta_clear() */ struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ + struct bitmap_state Bitmap; /**< For _mesa_meta_bitmap() */ /* other possible meta-ops: - * glBitmap() * glGenerateMipmap() */ }; @@ -382,6 +392,11 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) save->ClientActiveUnit = ctx->Array.ActiveTexture; save->EnvMode = ctx->Texture.Unit[0].EnvMode; + if (ctx->Texture._EnabledUnits | + ctx->Texture._EnabledCoordUnits | + ctx->Texture._TexGenEnabled | + ctx->Texture._TexMatEnabled) { + /* Disable all texture units */ for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { save->TexEnabled[u] = ctx->Texture.Unit[u].Enabled; @@ -400,6 +415,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) _mesa_set_enable(ctx, GL_TEXTURE_GEN_Q, GL_FALSE); } } + } /* save current texture objects for unit[0] only */ for (tgt = 0; tgt < NUM_TEXTURE_TARGETS; tgt++) { @@ -754,8 +770,8 @@ alloc_texture(struct temp_texture *tex, if (tex->NPOT) { /* use non-power of two size */ - tex->Width = width; - tex->Height = height; + tex->Width = MIN2(64, width); + tex->Height = MIN2(64, height); } else { /* find power of two size */ @@ -1636,3 +1652,152 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_meta_end(ctx); } + + +/** + * Do glBitmap with a alpha texture quad. Use the alpha test to + * cull the 'off' bits. If alpha test is already enabled, fall back + * to swrast (should be a rare case). + * A bitmap cache as in the gallium/mesa state tracker would + * improve performance a lot. + */ +void +_mesa_meta_bitmap(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap1) +{ + struct bitmap_state *bitmap = &ctx->Meta->Bitmap; + struct temp_texture *tex = get_temp_texture(ctx); + const GLenum texIntFormat = GL_ALPHA; + const struct gl_pixelstore_attrib unpackSave = *unpack; + GLfloat verts[4][9]; /* four verts of X,Y,Z,S,T,R,G,B,A */ + GLboolean newTex; + GLubyte *bitmap8; + + /* + * Check if swrast fallback is needed. + */ + if (ctx->_ImageTransferState || + ctx->Color.AlphaEnabled || + ctx->Fog.Enabled || + ctx->Texture._EnabledUnits || + width > tex->MaxSize || + height > tex->MaxSize) { + _swrast_Bitmap(ctx, x, y, width, height, unpack, bitmap1); + return; + } + + /* Most GL state applies to glBitmap (like blending, stencil, etc), + * but a there's a few things we need to override: + */ + _mesa_meta_begin(ctx, (META_ALPHA_TEST | + META_PIXEL_STORE | + META_RASTERIZATION | + META_SHADER | + META_TEXTURE | + META_TRANSFORM | + META_VERTEX | + META_VIEWPORT)); + + if (bitmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &bitmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(bitmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &bitmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (3 * sizeof(GLfloat))); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), + (void *) (5 * sizeof(GLfloat))); + + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + _mesa_EnableClientState(GL_COLOR_ARRAY); + } + else { + _mesa_BindVertexArray(bitmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, bitmap->VBO); + } + + newTex = alloc_texture(tex, width, height, texIntFormat); + + /* vertex positions, texcoords, colors (after texture allocation!) */ + { + const GLfloat x0 = (GLfloat) x; + const GLfloat y0 = (GLfloat) y; + const GLfloat x1 = (GLfloat) (x + width); + const GLfloat y1 = (GLfloat) (y + height); + const GLfloat z = ctx->Current.RasterPos[2]; + GLuint i; + + verts[0][0] = x0; + verts[0][1] = y0; + verts[0][2] = z; + verts[0][3] = 0.0F; + verts[0][4] = 0.0F; + verts[1][0] = x1; + verts[1][1] = y0; + verts[1][2] = z; + verts[1][3] = tex->Sright; + verts[1][4] = 0.0F; + verts[2][0] = x1; + verts[2][1] = y1; + verts[2][2] = z; + verts[2][3] = tex->Sright; + verts[2][4] = tex->Ttop; + verts[3][0] = x0; + verts[3][1] = y1; + verts[3][2] = z; + verts[3][3] = 0.0F; + verts[3][4] = tex->Ttop; + + for (i = 0; i < 4; i++) { + verts[i][5] = ctx->Current.RasterColor[0]; + verts[i][6] = ctx->Current.RasterColor[1]; + verts[i][7] = ctx->Current.RasterColor[2]; + verts[i][8] = ctx->Current.RasterColor[3]; + } + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + bitmap1 = _mesa_map_pbo_source(ctx, &unpackSave, bitmap1); + if (!bitmap1) + return; + + bitmap8 = (GLubyte *) _mesa_calloc(width * height); + if (bitmap8) { + _mesa_expand_bitmap(width, height, &unpackSave, bitmap1, + bitmap8, width, 0xff); + + _mesa_set_enable(ctx, tex->Target, GL_TRUE); + + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_TRUE); + _mesa_AlphaFunc(GL_GREATER, 0.0); + + setup_drawpix_texture(tex, newTex, texIntFormat, width, height, + GL_ALPHA, GL_UNSIGNED_BYTE, bitmap8); + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + _mesa_set_enable(ctx, tex->Target, GL_FALSE); + + _mesa_free(bitmap8); + } + + _mesa_unmap_pbo_source(ctx, &unpackSave); + + _mesa_meta_end(ctx); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b03b64c48a..b729208492 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -77,5 +77,12 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *pixels); +extern void +_mesa_meta_bitmap(GLcontext *ctx, + GLint x, GLint y, GLsizei width, GLsizei height, + const struct gl_pixelstore_attrib *unpack, + const GLubyte *bitmap); + + #endif /* META_H */ -- cgit v1.2.3 From 0e5293a24019a777c46734f9b5f6e8d764c11672 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Sep 2009 21:30:06 -0600 Subject: mesa: use _mesa_set_enable() --- src/mesa/drivers/common/meta.c | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index ecf440c9ad..10b3516fbd 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -300,16 +300,16 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_ALPHA_TEST) { save->AlphaEnabled = ctx->Color.AlphaEnabled; if (ctx->Color.AlphaEnabled) - _mesa_Disable(GL_ALPHA_TEST); + _mesa_set_enable(ctx, GL_ALPHA_TEST, GL_FALSE); } if (state & META_BLEND) { save->BlendEnabled = ctx->Color.BlendEnabled; if (ctx->Color.BlendEnabled) - _mesa_Disable(GL_BLEND); + _mesa_set_enable(ctx, GL_BLEND, GL_FALSE); save->ColorLogicOpEnabled = ctx->Color.ColorLogicOpEnabled; if (ctx->Color.ColorLogicOpEnabled) - _mesa_Disable(GL_COLOR_LOGIC_OP); + _mesa_set_enable(ctx, GL_COLOR_LOGIC_OP, GL_FALSE); } if (state & META_COLOR_MASK) { @@ -324,7 +324,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_DEPTH_TEST) { save->Depth = ctx->Depth; /* struct copy */ if (ctx->Depth.Test) - _mesa_Disable(GL_DEPTH_TEST); + _mesa_set_enable(ctx, GL_DEPTH_TEST, GL_FALSE); } if (state & META_FOG) { @@ -381,7 +381,7 @@ _mesa_meta_begin(GLcontext *ctx, GLbitfield state) if (state & META_STENCIL_TEST) { save->Stencil = ctx->Stencil; /* struct copy */ if (ctx->Stencil.Enabled) - _mesa_Disable(GL_STENCIL_TEST); + _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_FALSE); /* NOTE: other stencil state not reset */ } @@ -1015,7 +1015,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); } - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); if (mask & GL_COLOR_BUFFER_BIT) { setup_copypix_texture(tex, newTex, srcX, srcY, srcW, srcH, @@ -1057,7 +1057,7 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* XXX can't easily do stencil */ } - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); _mesa_meta_end(ctx); @@ -1282,12 +1282,12 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, setup_copypix_texture(tex, newTex, srcX, srcY, width, height, GL_RGBA, GL_NEAREST); - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); /* draw textured quad */ _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); _mesa_meta_end(ctx); } @@ -1588,7 +1588,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, /* set given unpack params */ ctx->Unpack = *unpack; - _mesa_Enable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_TRUE); if (_mesa_is_stencil_format(format)) { /* Drawing stencil */ @@ -1645,7 +1645,7 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); } - _mesa_Disable(tex->Target); + _mesa_set_enable(ctx, tex->Target, GL_FALSE); /* restore unpack params */ ctx->Unpack = unpackSave; -- cgit v1.2.3 From f477fa7a85b76256aea910bd03ee83a26fedae4f Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Sep 2009 21:36:59 -0600 Subject: mesa: free meta bitmap buffers --- src/mesa/drivers/common/meta.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 10b3516fbd..1010d6a683 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -276,6 +276,10 @@ _mesa_meta_free(GLcontext *ctx) _mesa_DeleteVertexArraysAPPLE(1, &meta->DrawPix.ArrayObj); _mesa_DeletePrograms(1, &meta->DrawPix.DepthFP); _mesa_DeletePrograms(1, &meta->DrawPix.StencilFP); + + /* glBitmap */ + _mesa_DeleteBuffersARB(1, & meta->Bitmap.VBO); + _mesa_DeleteVertexArraysAPPLE(1, &meta->Bitmap.ArrayObj); } _mesa_free(ctx->Meta); -- cgit v1.2.3 From b2951ffe962f56cb88cc2e4eabe4aa4eb7232170 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Sep 2009 21:47:30 -0600 Subject: mesa: temp_texture changes --- src/mesa/drivers/common/meta.c | 56 ++++++++++++++++++++++++++---------------- 1 file changed, 35 insertions(+), 21 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 1010d6a683..8d60f69634 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -200,6 +200,7 @@ struct temp_texture { GLuint TexObj; GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MinSize; /**< Min texture size to allocate */ GLsizei MaxSize; /**< Max possible texture size */ GLboolean NPOT; /**< Non-power of two size OK? */ GLsizei Width, Height; /**< Current texture size */ @@ -718,6 +719,33 @@ _mesa_meta_end(GLcontext *ctx) } +/** + * One-time init for a temp_texture object. + * Choose tex target, compute max tex size, etc. + */ +static void +init_temp_texture(GLcontext *ctx, struct temp_texture *tex) +{ + /* prefer texture rectangle */ + if (ctx->Extensions.NV_texture_rectangle) { + tex->Target = GL_TEXTURE_RECTANGLE; + tex->MaxSize = ctx->Const.MaxTextureRectSize; + tex->NPOT = GL_TRUE; + } + else { + /* use 2D texture, NPOT if possible */ + tex->Target = GL_TEXTURE_2D; + tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); + tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; + } + tex->MinSize = 16; /* 16 x 16 at least */ + assert(tex->MaxSize > 0); + + _mesa_GenTextures(1, &tex->TexObj); + _mesa_BindTexture(tex->Target, tex->TexObj); +} + + /** * Return pointer to temp_texture info. This does some one-time init * if needed. @@ -728,24 +756,7 @@ get_temp_texture(GLcontext *ctx) struct temp_texture *tex = &ctx->Meta->TempTex; if (!tex->TexObj) { - /* do one-time init */ - - /* prefer texture rectangle */ - if (ctx->Extensions.NV_texture_rectangle) { - tex->Target = GL_TEXTURE_RECTANGLE; - tex->MaxSize = ctx->Const.MaxTextureRectSize; - tex->NPOT = GL_TRUE; - } - else { - /* use 2D texture, NPOT if possible */ - tex->Target = GL_TEXTURE_2D; - tex->MaxSize = 1 << (ctx->Const.MaxTextureLevels - 1); - tex->NPOT = ctx->Extensions.ARB_texture_non_power_of_two; - } - assert(tex->MaxSize > 0); - - _mesa_GenTextures(1, &tex->TexObj); - _mesa_BindTexture(tex->Target, tex->TexObj); + init_temp_texture(ctx, tex); } return tex; @@ -767,6 +778,9 @@ alloc_texture(struct temp_texture *tex, { GLboolean newTex = GL_FALSE; + ASSERT(width <= tex->MaxSize); + ASSERT(height <= tex->MaxSize); + if (width > tex->Width || height > tex->Height || intFormat != tex->IntFormat) { @@ -774,13 +788,13 @@ alloc_texture(struct temp_texture *tex, if (tex->NPOT) { /* use non-power of two size */ - tex->Width = MIN2(64, width); - tex->Height = MIN2(64, height); + tex->Width = MAX2(tex->MinSize, width); + tex->Height = MAX2(tex->MinSize, height); } else { /* find power of two size */ GLsizei w, h; - w = h = 16; + w = h = tex->MinSize; while (w < width) w *= 2; while (h < height) -- cgit v1.2.3 From 886e7b318dc2add8cd51abb7ba4fdc33af741586 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 3 Sep 2009 22:03:02 -0600 Subject: mesa: use separate temp texture for bitmaps --- src/mesa/drivers/common/meta.c | 63 ++++++++++++++++++++++++++++-------------- 1 file changed, 42 insertions(+), 21 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 8d60f69634..35ce6e408e 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -137,6 +137,24 @@ struct save_state }; +/** + * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. + * This is currently shared by all the meta ops. But we could create a + * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. + */ +struct temp_texture +{ + GLuint TexObj; + GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ + GLsizei MinSize; /**< Min texture size to allocate */ + GLsizei MaxSize; /**< Max possible texture size */ + GLboolean NPOT; /**< Non-power of two size OK? */ + GLsizei Width, Height; /**< Current texture size */ + GLenum IntFormat; + GLfloat Sright, Ttop; /**< right, top texcoords */ +}; + + /** * State for glBlitFramebufer() */ @@ -188,24 +206,7 @@ struct bitmap_state { GLuint ArrayObj; GLuint VBO; -}; - - -/** - * Temporary texture used for glBlitFramebuffer, glDrawPixels, etc. - * This is currently shared by all the meta ops. But we could create a - * separate one for each of glDrawPixel, glBlitFramebuffer, glCopyPixels, etc. - */ -struct temp_texture -{ - GLuint TexObj; - GLenum Target; /**< GL_TEXTURE_2D or GL_TEXTURE_RECTANGLE */ - GLsizei MinSize; /**< Min texture size to allocate */ - GLsizei MaxSize; /**< Max possible texture size */ - GLboolean NPOT; /**< Non-power of two size OK? */ - GLsizei Width, Height; /**< Current texture size */ - GLenum IntFormat; - GLfloat Sright, Ttop; /**< right, top texcoords */ + struct temp_texture Tex; /**< separate texture from other meta ops */ }; @@ -257,6 +258,7 @@ _mesa_meta_free(GLcontext *ctx) * still get freed by _mesa_free_context_data(). */ + /* the temporary texture */ _mesa_DeleteTextures(1, &meta->TempTex.TexObj); /* glBlitFramebuffer */ @@ -281,6 +283,7 @@ _mesa_meta_free(GLcontext *ctx) /* glBitmap */ _mesa_DeleteBuffersARB(1, & meta->Bitmap.VBO); _mesa_DeleteVertexArraysAPPLE(1, &meta->Bitmap.ArrayObj); + _mesa_DeleteTextures(1, &meta->Bitmap.Tex.TexObj); } _mesa_free(ctx->Meta); @@ -747,8 +750,8 @@ init_temp_texture(GLcontext *ctx, struct temp_texture *tex) /** - * Return pointer to temp_texture info. This does some one-time init - * if needed. + * Return pointer to temp_texture info for non-bitmap ops. + * This does some one-time init if needed. */ static struct temp_texture * get_temp_texture(GLcontext *ctx) @@ -763,6 +766,24 @@ get_temp_texture(GLcontext *ctx) } +/** + * Return pointer to temp_texture info for _mesa_meta_bitmap(). + * We use a separate texture for bitmaps to reduce texture + * allocation/deallocation. + */ +static struct temp_texture * +get_bitmap_temp_texture(GLcontext *ctx) +{ + struct temp_texture *tex = &ctx->Meta->Bitmap.Tex; + + if (!tex->TexObj) { + init_temp_texture(ctx, tex); + } + + return tex; +} + + /** * Compute the width/height of texture needed to draw an image of the * given size. Return a flag indicating whether the current texture @@ -1686,7 +1707,7 @@ _mesa_meta_bitmap(GLcontext *ctx, const GLubyte *bitmap1) { struct bitmap_state *bitmap = &ctx->Meta->Bitmap; - struct temp_texture *tex = get_temp_texture(ctx); + struct temp_texture *tex = get_bitmap_temp_texture(ctx); const GLenum texIntFormat = GL_ALPHA; const struct gl_pixelstore_attrib unpackSave = *unpack; GLfloat verts[4][9]; /* four verts of X,Y,Z,S,T,R,G,B,A */ -- cgit v1.2.3 From 23663ae9148b9a976b8a95e48af8404cbda046fe Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sun, 6 Sep 2009 09:39:47 -0600 Subject: mesa: initial version of _mesa_meta_generate_mipmap() Incomplete and totally untested. Based on intel_generate_mipmap(). --- src/mesa/drivers/common/meta.c | 183 ++++++++++++++++++++++++++++++++++++++++- src/mesa/drivers/common/meta.h | 3 + 2 files changed, 182 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 35ce6e408e..6e0905aa49 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -37,11 +37,14 @@ #include "main/arrayobj.h" #include "main/blend.h" #include "main/bufferobj.h" +#include "main/buffers.h" #include "main/depth.h" #include "main/enable.h" +#include "main/fbobject.h" #include "main/image.h" #include "main/macros.h" #include "main/matrix.h" +#include "main/mipmap.h" #include "main/polygon.h" #include "main/readpix.h" #include "main/scissor.h" @@ -210,6 +213,17 @@ struct bitmap_state }; +/** + * State for _mesa_meta_generate_mipmap() + */ +struct gen_mipmap_state +{ + GLuint ArrayObj; + GLuint VBO; + GLuint FBO; +}; + + /** * All per-context meta state. */ @@ -224,10 +238,7 @@ struct gl_meta_state struct copypix_state CopyPix; /**< For _mesa_meta_copy_pixels() */ struct drawpix_state DrawPix; /**< For _mesa_meta_draw_pixels() */ struct bitmap_state Bitmap; /**< For _mesa_meta_bitmap() */ - - /* other possible meta-ops: - * glGenerateMipmap() - */ + struct gen_mipmap_state Mipmap; /**< For _mesa_meta_generate_mipmap() */ }; @@ -1840,3 +1851,167 @@ _mesa_meta_bitmap(GLcontext *ctx, _mesa_meta_end(ctx); } + + +void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj) +{ + struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; + struct { GLfloat x, y, s, t, r; } verts[4]; + const GLuint baseLevel = texObj->BaseLevel; + const GLuint maxLevel = texObj->MaxLevel; + const GLenum minFilterSave = texObj->MinFilter; + const GLenum magFilterSave = texObj->MagFilter; + const GLuint fboSave = ctx->DrawBuffer->Name; + GLenum faceTarget; + GLuint level; + GLuint border = 0; + + /* check for fallbacks */ + if (!ctx->Extensions.EXT_framebuffer_object) { + _mesa_generate_mipmap(ctx, target, texObj); + return; + } + + if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X && + target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) { + faceTarget = target; + target = GL_TEXTURE_CUBE_MAP; + } + else { + faceTarget = target; + } + + _mesa_meta_begin(ctx, META_ALL); + + if (mipmap->ArrayObj == 0) { + /* one-time setup */ + + /* create vertex array object */ + _mesa_GenVertexArraysAPPLE(1, &mipmap->ArrayObj); + _mesa_BindVertexArrayAPPLE(mipmap->ArrayObj); + + /* create vertex array buffer */ + _mesa_GenBuffersARB(1, &mipmap->VBO); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + _mesa_BufferDataARB(GL_ARRAY_BUFFER_ARB, sizeof(verts), + NULL, GL_DYNAMIC_DRAW_ARB); + + /* setup vertex arrays */ + _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), + (void *) (0 * sizeof(GLfloat))); + _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(verts[0]), + (void *) (2 * sizeof(GLfloat))); + + _mesa_EnableClientState(GL_VERTEX_ARRAY); + _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); + } + else { + _mesa_BindVertexArray(mipmap->ArrayObj); + _mesa_BindBufferARB(GL_ARRAY_BUFFER_ARB, mipmap->VBO); + } + + if (!mipmap->FBO) { + /* Bind the new renderbuffer to the color attachment point. */ + _mesa_GenFramebuffersEXT(1, &mipmap->FBO); + } + + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, mipmap->FBO); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + _mesa_set_enable(ctx, target, GL_TRUE); + + /* setup texcoords once (XXX what about border?) */ + switch (faceTarget) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + break; + case GL_TEXTURE_2D: + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[0].r = 0.0F; + verts[1].s = 1.0F; + verts[1].t = 0.0F; + verts[2].r = 0.0F; + verts[3].s = 1.0F; + verts[3].t = 1.0F; + verts[3].r = 0.0F; + verts[4].s = 0.0F; + verts[4].t = 1.0F; + verts[4].r = 0.0F; + break; + } + + + for (level = baseLevel + 1; level <= maxLevel; level++) { + const struct gl_texture_image *srcImage; + const GLuint srcLevel = level - 1; + GLsizei srcWidth, srcHeight; + GLsizei newWidth, newHeight; + GLenum status; + + srcImage = _mesa_select_tex_image(ctx, texObj, target, srcLevel); + assert(srcImage->Border == 0); /* XXX we can fix this */ + + srcWidth = srcImage->Width - 2 * border; + srcHeight = srcImage->Height - 2 * border; + + newWidth = MAX2(1, srcWidth / 2) + 2 * border; + newHeight = MAX2(1, srcHeight / 2) + 2 * border; + + if (newWidth == srcImage->Width && newHeight == srcImage->Height) { + break; + } + + /* Create empty image */ + _mesa_TexImage2D(GL_TEXTURE_2D, level, srcImage->InternalFormat, + newWidth, newHeight, border, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + + /* vertex positions */ + { + verts[0].x = 0.0F; + verts[0].y = 0.0F; + verts[1].x = (GLfloat) newWidth; + verts[1].y = 0.0F; + verts[2].x = (GLfloat) newWidth; + verts[2].y = (GLfloat) newHeight; + verts[3].x = 0.0F; + verts[3].y = (GLfloat) newHeight; + + /* upload new vertex data */ + _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); + } + + /* limit sampling to src level */ + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, srcLevel); + _mesa_TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, srcLevel); + + /* Set to draw into the current level */ + _mesa_FramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + target, + texObj->Name, + level); + + /* Choose to render to the color attachment. */ + _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0_EXT); + + status = _mesa_CheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT); + if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { + abort(); + break; + } + + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + } + + _mesa_meta_end(ctx); + + _mesa_TexParameteri(target, GL_TEXTURE_MIN_FILTER, minFilterSave); + _mesa_TexParameteri(target, GL_TEXTURE_MAG_FILTER, magFilterSave); + + /* restore (XXX add to meta_begin/end()? */ + _mesa_BindFramebufferEXT(GL_FRAMEBUFFER_EXT, fboSave); +} diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h index b729208492..171ad27f26 100644 --- a/src/mesa/drivers/common/meta.h +++ b/src/mesa/drivers/common/meta.h @@ -83,6 +83,9 @@ _mesa_meta_bitmap(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap); +extern void +_mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, + struct gl_texture_object *texObj); #endif /* META_H */ -- cgit v1.2.3 From 89a765e92b4847f80848c8be89efbce2d021434b Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 9 Sep 2009 08:23:11 -0600 Subject: mesa: disable GL_LUMINANCE case in _mesa_meta_draw_pixels() Works around a bug found on i965. See bug 23670. --- src/mesa/drivers/common/meta.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 965fb8697e..28e49b6898 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1446,7 +1446,10 @@ _mesa_meta_draw_pixels(GLcontext *ctx, if (_mesa_is_color_format(format)) { /* use more compact format when possible */ - if (format == GL_LUMINANCE || format == GL_LUMINANCE_ALPHA) + /* XXX disable special case for GL_LUMINANCE for now to work around + * apparent i965 driver bug (see bug #23670). + */ + if (/*format == GL_LUMINANCE ||*/ format == GL_LUMINANCE_ALPHA) texIntFormat = format; else texIntFormat = GL_RGBA; -- cgit v1.2.3 From f89751e71928770472d61e3b7069a5d0e2125f0e Mon Sep 17 00:00:00 2001 From: Mathias Frohlich Date: Thu, 10 Sep 2009 08:50:01 -0600 Subject: mesa: fix cut&paste typos --- src/mesa/drivers/common/meta.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index d1c2232e26..276e981a94 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1936,13 +1936,13 @@ _mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, verts[0].r = 0.0F; verts[1].s = 1.0F; verts[1].t = 0.0F; + verts[1].r = 0.0F; + verts[2].s = 1.0F; + verts[2].t = 1.0F; verts[2].r = 0.0F; - verts[3].s = 1.0F; + verts[3].s = 0.0F; verts[3].t = 1.0F; verts[3].r = 0.0F; - verts[4].s = 0.0F; - verts[4].t = 1.0F; - verts[4].r = 0.0F; break; } -- cgit v1.2.3 From c5f8594aebac4b8ba972d09ab18dabd9cc47c8e9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Sep 2009 10:17:07 -0600 Subject: mesa: need to set all stencil bits to 0 before setting the 1 bits Plus, check for pixel transfer stencil index/offset. --- src/mesa/drivers/common/meta.c | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 28e49b6898..47090ba297 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -1456,6 +1456,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx, } else if (_mesa_is_stencil_format(format)) { if (ctx->Extensions.ARB_fragment_program && + ctx->Pixel.IndexShift == 0 && + ctx->Pixel.IndexOffset == 0 && type == GL_UNSIGNED_BYTE) { /* We'll store stencil as alpha. This only works for GLubyte * image data because of how incoming values are mapped to alpha @@ -1590,6 +1592,13 @@ _mesa_meta_draw_pixels(GLcontext *ctx, _mesa_ColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); _mesa_set_enable(ctx, GL_STENCIL_TEST, GL_TRUE); + + /* set all stencil bits to 0 */ + _mesa_StencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); + _mesa_StencilFunc(GL_ALWAYS, 0, 255); + _mesa_DrawArrays(GL_TRIANGLE_FAN, 0, 4); + + /* set stencil bits to 1 where needed */ _mesa_StencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); _mesa_BindProgram(GL_FRAGMENT_PROGRAM_ARB, drawpix->StencilFP); -- cgit v1.2.3 From 0ef5b627871eb893309fe784bc47d0d8d69f4c57 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 10 Sep 2009 19:56:35 -0600 Subject: mesa: nicer vertex setup --- src/mesa/drivers/common/meta.c | 266 +++++++++++++++++++++-------------------- 1 file changed, 138 insertions(+), 128 deletions(-) (limited to 'src/mesa/drivers/common/meta.c') diff --git a/src/mesa/drivers/common/meta.c b/src/mesa/drivers/common/meta.c index 0b9781027e..05909cfa30 100644 --- a/src/mesa/drivers/common/meta.c +++ b/src/mesa/drivers/common/meta.c @@ -63,6 +63,10 @@ #include "drivers/common/meta.h" +/** Return offset in bytes of the field within a vertex struct */ +#define OFFSET(FIELD) ((void *) offsetof(struct vertex, FIELD)) + + /** * State which we may save/restore across meta ops. * XXX this may be incomplete... @@ -988,7 +992,10 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, const GLint srcH = abs(srcY1 - srcY0); const GLboolean srcFlipX = srcX1 < srcX0; const GLboolean srcFlipY = srcY1 < srcY0; - GLfloat verts[4][4]; /* four verts of X,Y,S,T */ + struct vertex { + GLfloat x, y, s, t; + }; + struct vertex verts[4]; GLboolean newTex; if (srcW > maxTexSize || srcH > maxTexSize) { @@ -1027,10 +1034,8 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (2 * sizeof(GLfloat))); + _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -1043,23 +1048,23 @@ _mesa_meta_blit_framebuffer(GLcontext *ctx, /* vertex positions/texcoords (after texture allocation!) */ { - verts[0][0] = (GLfloat) dstX0; - verts[0][1] = (GLfloat) dstY0; - verts[1][0] = (GLfloat) dstX1; - verts[1][1] = (GLfloat) dstY0; - verts[2][0] = (GLfloat) dstX1; - verts[2][1] = (GLfloat) dstY1; - verts[3][0] = (GLfloat) dstX0; - verts[3][1] = (GLfloat) dstY1; - - verts[0][2] = 0.0F; - verts[0][3] = 0.0F; - verts[1][2] = tex->Sright; - verts[1][3] = 0.0F; - verts[2][2] = tex->Sright; - verts[2][3] = tex->Ttop; - verts[3][2] = 0.0F; - verts[3][3] = tex->Ttop; + verts[0].x = (GLfloat) dstX0; + verts[0].y = (GLfloat) dstY0; + verts[1].x = (GLfloat) dstX1; + verts[1].y = (GLfloat) dstY0; + verts[2].x = (GLfloat) dstX1; + verts[2].y = (GLfloat) dstY1; + verts[3].x = (GLfloat) dstX0; + verts[3].y = (GLfloat) dstY1; + + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; /* upload new vertex data */ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); @@ -1125,7 +1130,10 @@ void _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) { struct clear_state *clear = &ctx->Meta->Clear; - GLfloat verts[4][7]; /* four verts of X,Y,Z,R,G,B,A */ + struct vertex { + GLfloat x, y, z, r, g, b, a; + }; + struct vertex verts[4]; /* save all state but scissor, pixel pack/unpack */ GLbitfield metaSave = META_ALL - META_SCISSOR - META_PIXEL_STORE; @@ -1150,10 +1158,8 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), - (void *) (3 * sizeof(GLfloat))); + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_COLOR_ARRAY); } @@ -1203,22 +1209,25 @@ _mesa_meta_clear(GLcontext *ctx, GLbitfield buffers) const GLfloat z = 1.0 - 2.0 * ctx->Depth.Clear; GLuint i; - verts[0][0] = x0; - verts[0][1] = y0; - verts[0][2] = z; - verts[1][0] = x1; - verts[1][1] = y0; - verts[1][2] = z; - verts[2][0] = x1; - verts[2][1] = y1; - verts[2][2] = z; - verts[3][0] = x0; - verts[3][1] = y1; - verts[3][2] = z; + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; /* vertex colors */ for (i = 0; i < 4; i++) { - COPY_4FV(&verts[i][3], ctx->Color.ClearColor); + verts[i].r = ctx->Color.ClearColor[0]; + verts[i].g = ctx->Color.ClearColor[1]; + verts[i].b = ctx->Color.ClearColor[2]; + verts[i].a = ctx->Color.ClearColor[3]; } /* upload new vertex data */ @@ -1243,7 +1252,10 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, { struct copypix_state *copypix = &ctx->Meta->CopyPix; struct temp_texture *tex = get_temp_texture(ctx); - GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ + struct vertex { + GLfloat x, y, z, s, t; + }; + struct vertex verts[4]; GLboolean newTex; GLenum intFormat = GL_RGBA; @@ -1281,10 +1293,8 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (3 * sizeof(GLfloat))); + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -1303,26 +1313,26 @@ _mesa_meta_copy_pixels(GLcontext *ctx, GLint srcX, GLint srcY, const GLfloat dstY1 = dstY + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - verts[0][0] = dstX0; - verts[0][1] = dstY0; - verts[0][2] = z; - verts[0][3] = 0.0F; - verts[0][4] = 0.0F; - verts[1][0] = dstX1; - verts[1][1] = dstY0; - verts[1][2] = z; - verts[1][3] = tex->Sright; - verts[1][4] = 0.0F; - verts[2][0] = dstX1; - verts[2][1] = dstY1; - verts[2][2] = z; - verts[2][3] = tex->Sright; - verts[2][4] = tex->Ttop; - verts[3][0] = dstX0; - verts[3][1] = dstY1; - verts[3][2] = z; - verts[3][3] = 0.0F; - verts[3][4] = tex->Ttop; + verts[0].x = dstX0; + verts[0].y = dstY0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = dstX1; + verts[1].y = dstY0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = dstX1; + verts[2].y = dstY1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = dstX0; + verts[3].y = dstY1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; /* upload new vertex data */ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); @@ -1496,7 +1506,10 @@ _mesa_meta_draw_pixels(GLcontext *ctx, struct temp_texture *tex = get_temp_texture(ctx); const struct gl_pixelstore_attrib unpackSave = ctx->Unpack; const GLuint origStencilMask = ctx->Stencil.WriteMask[0]; - GLfloat verts[4][5]; /* four verts of X,Y,Z,S,T */ + struct vertex { + GLfloat x, y, z, s, t; + }; + struct vertex verts[4]; GLenum texIntFormat; GLboolean fallback, newTex; GLbitfield metaExtraSave = 0x0; @@ -1593,10 +1606,8 @@ _mesa_meta_draw_pixels(GLcontext *ctx, NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (3 * sizeof(GLfloat))); + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -1615,26 +1626,26 @@ _mesa_meta_draw_pixels(GLcontext *ctx, const GLfloat y1 = y + height * ctx->Pixel.ZoomY; const GLfloat z = ctx->Current.RasterPos[2]; - verts[0][0] = x0; - verts[0][1] = y0; - verts[0][2] = z; - verts[0][3] = 0.0F; - verts[0][4] = 0.0F; - verts[1][0] = x1; - verts[1][1] = y0; - verts[1][2] = z; - verts[1][3] = tex->Sright; - verts[1][4] = 0.0F; - verts[2][0] = x1; - verts[2][1] = y1; - verts[2][2] = z; - verts[2][3] = tex->Sright; - verts[2][4] = tex->Ttop; - verts[3][0] = x0; - verts[3][1] = y1; - verts[3][2] = z; - verts[3][3] = 0.0F; - verts[3][4] = tex->Ttop; + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; /* upload new vertex data */ _mesa_BufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sizeof(verts), verts); @@ -1733,7 +1744,10 @@ _mesa_meta_bitmap(GLcontext *ctx, struct temp_texture *tex = get_bitmap_temp_texture(ctx); const GLenum texIntFormat = GL_ALPHA; const struct gl_pixelstore_attrib unpackSave = *unpack; - GLfloat verts[4][9]; /* four verts of X,Y,Z,S,T,R,G,B,A */ + struct vertex { + GLfloat x, y, z, s, t, r, g, b, a; + }; + struct vertex verts[4]; GLboolean newTex; GLubyte *bitmap8; @@ -1776,13 +1790,9 @@ _mesa_meta_bitmap(GLcontext *ctx, NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(3, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (3 * sizeof(GLfloat))); - _mesa_ColorPointer(4, GL_FLOAT, sizeof(verts[0]), - (void *) (5 * sizeof(GLfloat))); - + _mesa_VertexPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); + _mesa_ColorPointer(4, GL_FLOAT, sizeof(struct vertex), OFFSET(r)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); _mesa_EnableClientState(GL_COLOR_ARRAY); @@ -1803,32 +1813,32 @@ _mesa_meta_bitmap(GLcontext *ctx, const GLfloat z = ctx->Current.RasterPos[2]; GLuint i; - verts[0][0] = x0; - verts[0][1] = y0; - verts[0][2] = z; - verts[0][3] = 0.0F; - verts[0][4] = 0.0F; - verts[1][0] = x1; - verts[1][1] = y0; - verts[1][2] = z; - verts[1][3] = tex->Sright; - verts[1][4] = 0.0F; - verts[2][0] = x1; - verts[2][1] = y1; - verts[2][2] = z; - verts[2][3] = tex->Sright; - verts[2][4] = tex->Ttop; - verts[3][0] = x0; - verts[3][1] = y1; - verts[3][2] = z; - verts[3][3] = 0.0F; - verts[3][4] = tex->Ttop; + verts[0].x = x0; + verts[0].y = y0; + verts[0].z = z; + verts[0].s = 0.0F; + verts[0].t = 0.0F; + verts[1].x = x1; + verts[1].y = y0; + verts[1].z = z; + verts[1].s = tex->Sright; + verts[1].t = 0.0F; + verts[2].x = x1; + verts[2].y = y1; + verts[2].z = z; + verts[2].s = tex->Sright; + verts[2].t = tex->Ttop; + verts[3].x = x0; + verts[3].y = y1; + verts[3].z = z; + verts[3].s = 0.0F; + verts[3].t = tex->Ttop; for (i = 0; i < 4; i++) { - verts[i][5] = ctx->Current.RasterColor[0]; - verts[i][6] = ctx->Current.RasterColor[1]; - verts[i][7] = ctx->Current.RasterColor[2]; - verts[i][8] = ctx->Current.RasterColor[3]; + verts[i].r = ctx->Current.RasterColor[0]; + verts[i].g = ctx->Current.RasterColor[1]; + verts[i].b = ctx->Current.RasterColor[2]; + verts[i].a = ctx->Current.RasterColor[3]; } /* upload new vertex data */ @@ -1870,7 +1880,10 @@ _mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj) { struct gen_mipmap_state *mipmap = &ctx->Meta->Mipmap; - struct { GLfloat x, y, s, t, r; } verts[4]; + struct vertex { + GLfloat x, y, s, t, r; + }; + struct vertex verts[4]; const GLuint baseLevel = texObj->BaseLevel; const GLuint maxLevel = texObj->MaxLevel; const GLenum minFilterSave = texObj->MinFilter; @@ -1911,11 +1924,8 @@ _mesa_meta_generate_mipmap(GLcontext *ctx, GLenum target, NULL, GL_DYNAMIC_DRAW_ARB); /* setup vertex arrays */ - _mesa_VertexPointer(2, GL_FLOAT, sizeof(verts[0]), - (void *) (0 * sizeof(GLfloat))); - _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(verts[0]), - (void *) (2 * sizeof(GLfloat))); - + _mesa_VertexPointer(2, GL_FLOAT, sizeof(struct vertex), OFFSET(x)); + _mesa_TexCoordPointer(3, GL_FLOAT, sizeof(struct vertex), OFFSET(s)); _mesa_EnableClientState(GL_VERTEX_ARRAY); _mesa_EnableClientState(GL_TEXTURE_COORD_ARRAY); } -- cgit v1.2.3