From feb555af03731cb785cbc484d28e53766e22d8b1 Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 28 Feb 2001 18:19:27 +0000 Subject: Templates are in working order. --- src/mesa/drivers/common/t_dd_vbtmp.h | 323 ++++++++++++++++------------------- 1 file changed, 150 insertions(+), 173 deletions(-) (limited to 'src/mesa/drivers/common/t_dd_vbtmp.h') diff --git a/src/mesa/drivers/common/t_dd_vbtmp.h b/src/mesa/drivers/common/t_dd_vbtmp.h index 4490f099b7..4e769c48ac 100644 --- a/src/mesa/drivers/common/t_dd_vbtmp.h +++ b/src/mesa/drivers/common/t_dd_vbtmp.h @@ -70,8 +70,7 @@ * DO_TEX3: Emit tex3 u,v coordinates. * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible. * - * HAVE_RGBA_COLOR: Hardware takes color in rgba order. - * HAVE_BGRA_COLOR: Hardware takes color in bgra order. + * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra). * * HAVE_HW_VIEWPORT: Hardware performs viewport transform. * HAVE_HW_DIVIDE: Hardware performs perspective divide. @@ -91,16 +90,20 @@ */ #if (HAVE_HW_VIEWPORT) -#define VIEWPORT_X(x) x -#define VIEWPORT_Y(x) x -#define VIEWPORT_Z(x) x +#define VIEWPORT_X(dst,x) dst = x +#define VIEWPORT_Y(dst,y) dst = y +#define VIEWPORT_Z(dst,z) dst = z #else -#define VIEWPORT_X(x) (s[0] * x + s[12]) -#define VIEWPORT_Y(y) (s[5] * y + s[13]) -#define VIEWPORT_Z(z) (s[10] * z + s[14]) +#define VIEWPORT_X(dst,x) dst = s[0] * x + s[12] +#define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13] +#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14] #endif -#if (HAVE_HW_DIVIDE || DO_RGBA || DO_XYZW || !HAVE_TINY_VERTICES) +#if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES) +#error "can't cope with this combination" +#endif + +#if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES) static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, @@ -109,15 +112,21 @@ static void TAG(emit)( GLcontext *ctx, { struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; GLfloat (*tc0)[4], (*tc1)[4], *fog; + GLfloat (*tc2)[4], (*tc3)[4]; GLubyte (*col)[4], (*spec)[4]; GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride; + GLuint tc2_stride, tc3_stride; GLuint tc0_size, tc1_size; + GLuint tc2_size, tc3_size; GLfloat (*coord)[4]; GLuint coord_stride; VERTEX *v = (VERTEX *)dest; const GLfloat *s = GET_VIEWPORT_MAT(); + const GLubyte *mask = VB->ClipMask; int i; +/* fprintf(stderr, "%s\n", __FUNCTION__); */ + if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE) { (void) s; coord = VB->ClipPtr->data; @@ -128,52 +137,58 @@ static void TAG(emit)( GLcontext *ctx, coord_stride = VB->ProjectedClipPtr->stride; } - if (DO_TEX0) { - tc0_stride = VB->TexCoordPtr[0]->stride; - tc0 = VB->TexCoordPtr[0]->data; - if (DO_PTEX) - tc0_size = VB->TexCoordPtr[0]->size; - } + if (DO_TEX3) { + const GLuint t3 = GET_TEXSOURCE(3); - if (DO_TEX1) { - if (VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[1]; - - tc1 = VB->TexCoordPtr[1]->data; - tc1_stride = VB->TexCoordPtr[1]->stride; + if (VB->TexCoordPtr[2] == 0) { + if (VB->TexCoordPtr[1] == 0) { + if (VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[t3]; + VB->TexCoordPtr[1] = VB->TexCoordPtr[t3]; + } + VB->TexCoordPtr[2] = VB->TexCoordPtr[t3]; + } + + tc3 = VB->TexCoordPtr[t3]->data; + tc3_stride = VB->TexCoordPtr[t3]->stride; if (DO_PTEX) - tc1_size = VB->TexCoordPtr[1]->size; + tc3_size = VB->TexCoordPtr[t3]->size; } if (DO_TEX2) { + const GLuint t2 = GET_TEXSOURCE(2); + if (VB->TexCoordPtr[1] == 0) { if (VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[2]; - VB->TexCoordPtr[1] = VB->TexCoordPtr[2]; + VB->TexCoordPtr[0] = VB->TexCoordPtr[t2]; + VB->TexCoordPtr[1] = VB->TexCoordPtr[t2]; } - tc2 = VB->TexCoordPtr[2]->data; - tc2_stride = VB->TexCoordPtr[2]->stride; + tc2 = VB->TexCoordPtr[t2]->data; + tc2_stride = VB->TexCoordPtr[t2]->stride; if (DO_PTEX) - tc2_size = VB->TexCoordPtr[2]->size; + tc2_size = VB->TexCoordPtr[t2]->size; } - if (DO_TEX3) { - if (VB->TexCoordPtr[2] == 0) { - if (VB->TexCoordPtr[1] == 0) { - if (VB->TexCoordPtr[0] == 0) - VB->TexCoordPtr[0] = VB->TexCoordPtr[3]; - VB->TexCoordPtr[1] = VB->TexCoordPtr[3]; - } - VB->TexCoordPtr[2] = VB->TexCoordPtr[3]; - } - tc3 = VB->TexCoordPtr[3]->data; - tc3_stride = VB->TexCoordPtr[3]->stride; + if (DO_TEX1) { + const GLuint t1 = GET_TEXSOURCE(1); + if (VB->TexCoordPtr[0] == 0) + VB->TexCoordPtr[0] = VB->TexCoordPtr[t1]; + tc1 = VB->TexCoordPtr[1]->data; + tc1_stride = VB->TexCoordPtr[1]->stride; if (DO_PTEX) - tc3_size = VB->TexCoordPtr[3]->size; + tc1_size = VB->TexCoordPtr[1]->size; } - + + if (DO_TEX0) { + const GLuint t0 = GET_TEXSOURCE(0); + tc0_stride = VB->TexCoordPtr[t0]->stride; + tc0 = VB->TexCoordPtr[t0]->data; + if (DO_PTEX) + tc0_size = VB->TexCoordPtr[t0]->size; + } + if (DO_RGBA) { col = VB->ColorPtr[0]->data; col_stride = VB->ColorPtr[0]->stride; @@ -210,17 +225,16 @@ static void TAG(emit)( GLcontext *ctx, STRIDE_F(fog, start * fog_stride); } - for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) { + for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v->v.x, coord[0][0]); VIEWPORT_Y(v->v.y, coord[0][1]); VIEWPORT_Z(v->v.z, coord[0][2]); - VIEWPORT_W(v->v.w, coord[0][3]); + v->v.w = coord[0][3]; } coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); } - NOTE_W; if (DO_RGBA) { if (HAVE_RGBA_COLOR) { *(GLuint *)&v->v.color = *(GLuint *)&col[0]; @@ -244,20 +258,20 @@ static void TAG(emit)( GLcontext *ctx, STRIDE_F(fog, fog_stride); } if (DO_TEX0) { - v->v.tu0 = tc0[0][0]; - v->v.tv0 = tc0[0][1]; + v->v.u0 = tc0[0][0]; + v->v.v0 = tc0[0][1]; if (DO_PTEX) { if (HAVE_PTEX_VERTICES) { if (tc0_size == 4) - v->pv.tq0 = tc0[0][3]; + v->pv.q0 = tc0[0][3]; else - v->pv.tq0 = 1.0; + v->pv.q0 = 1.0; } else if (tc0_size == 4) { float rhw = 1.0 / tc0[0][3]; v->v.w *= tc0[0][3]; - v->v.u0 *= w; - v->v.v0 *= w; + v->v.u0 *= rhw; + v->v.v0 *= rhw; } } tc0 = (GLfloat (*)[4])((GLubyte *)tc0 + tc0_stride); @@ -313,16 +327,15 @@ static void TAG(emit)( GLcontext *ctx, } } else { - for (i=start; i < end; i++, v = (ddVertex *)((GLubyte *)v + stride)) { + for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) { if (DO_XYZW) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { VIEWPORT_X(v->v.x, coord[i][0]); VIEWPORT_Y(v->v.y, coord[i][1]); VIEWPORT_Z(v->v.z, coord[i][2]); - VIEWPORT_W(v->v.w, coord[i][3]); + v->v.w = coord[i][3]; } } - NOTE_W; if (DO_RGBA) { if (HAVE_RGBA_COLOR) { *(GLuint *)&v->v.color = *(GLuint *)&col[i]; @@ -348,9 +361,9 @@ static void TAG(emit)( GLcontext *ctx, v->pv.v0 = tc0[i][1]; if (HAVE_PTEX_VERTICES) { if (tc0_size == 4) - v->pv.tq0 = tc0[i][3]; + v->pv.q0 = tc0[i][3]; else - v->pv.tq0 = 1.0; + v->pv.q0 = 1.0; v->pv.q1 = 0; /* radeon */ } @@ -388,6 +401,12 @@ static void TAG(emit)( GLcontext *ctx, } } #else +#if DO_XYZW + +#if HAVE_HW_DIVIDE +#error "cannot use tiny vertices with hw perspective divide" +#endif + static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, void *dest, GLuint stride ) { @@ -397,8 +416,14 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, GLfloat (*coord)[4] = VB->ProjectedClipPtr->data; GLuint coord_stride = VB->ProjectedClipPtr->stride; GLfloat *v = (GLfloat *)dest; + const GLubyte *mask = VB->ClipMask; + const GLfloat *s = GET_VIEWPORT_MAT(); int i; + (void) s; + +/* fprintf(stderr, "%s (template 2)\n", __FUNCTION__); */ + ASSERT(stride == 4); /* Pack what's left into a 4-dword vertex. Color is in a different @@ -412,9 +437,9 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, for (i=start; i < end; i++, v+=4) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { - v[0] = VIEWPORT_X(coord[0][0]); - v[1] = VIEWPORT_Y(coord[0][1]); - v[2] = VIEWPORT_Z(coord[0][2]); + VIEWPORT_X(v[0], coord[0][0]); + VIEWPORT_Y(v[1], coord[0][1]); + VIEWPORT_Z(v[2], coord[0][2]); } coord = (GLfloat (*)[4])((GLubyte *)coord + coord_stride); if (DO_RGBA) { @@ -435,9 +460,9 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, else { for (i=start; i < end; i++, v+=4) { if (HAVE_HW_VIEWPORT || mask[i] == 0) { - v[0] = VIEWPORT_X(coord[i][0]); - v[1] = VIEWPORT_Y(coord[i][1]); - v[2] = VIEWPORT_Z(coord[i][2]); + VIEWPORT_X(v[0], coord[i][0]); + VIEWPORT_Y(v[1], coord[i][1]); + VIEWPORT_Z(v[2], coord[i][2]); } if (DO_RGBA) { if (HAVE_RGBA_COLOR) { @@ -454,7 +479,42 @@ static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, } } } -#endif +#else +static void TAG(emit)( GLcontext *ctx, GLuint start, GLuint end, + void *dest, GLuint stride ) +{ + struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; + GLubyte (*col)[4] = VB->ColorPtr[0]->data; + GLuint col_stride = VB->ColorPtr[0]->stride; + GLfloat *v = (GLfloat *)dest; + int i; + + if (start) + STRIDE_4UB(col, col_stride * start); + + /* Need to figure out where color is: + */ + if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT) + v += 3; + else + v += 4; + + for (i=start; i < end; i++, STRIDE_F(v, stride)) { + if (HAVE_RGBA_COLOR) { + *(GLuint *)v = *(GLuint *)col[0]; + } + else { + GLubyte *b = (GLubyte *)v; + b[0] = col[0][2]; + b[1] = col[0][1]; + b[2] = col[0][0]; + b[3] = col[0][3]; + } + STRIDE_4UB( col, col_stride ); + } +} +#endif /* emit */ +#endif /* emit */ #if (DO_XYZW) && (DO_RGBA) @@ -501,10 +561,9 @@ static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ) return GL_TRUE; } -#endif +#endif /* ptex */ -#if (!DO_PTEX || HAVE_PTEX_VERTICES) static void TAG(interp)( GLcontext *ctx, GLfloat t, GLuint edst, GLuint eout, GLuint ein, @@ -517,14 +576,11 @@ static void TAG(interp)( GLcontext *ctx, GLfloat w; const GLfloat *s = GET_VIEWPORT_MAT(); - (void)s; - VERTEX *dst = (VERTEX *)(ddverts + (edst << shift)); VERTEX *in = (VERTEX *)(ddverts + (eout << shift)); VERTEX *out = (VERTEX *)(ddverts + (ein << shift)); - PREPARE_PROJIN; - PREPARE_PROJOUT; + (void)s; /* fprintf(stderr, "%s\n", __FUNCTION__); */ @@ -561,10 +617,29 @@ static void TAG(interp)( GLcontext *ctx, INTERP_UB( t, dst->ub4[5][3], out->ub4[5][3], in->ub4[5][3] ); } if (DO_TEX0) { - if (DO_PTEX && HAVE_PTEX_VERTICES) { - INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); - INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); - INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); + if (DO_PTEX) { + if (HAVE_PTEX_VERTICES) { + INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 ); + INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 ); + INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 ); + } else { + GLfloat wout = VB->ProjectedClipPtr->data[eout][3]; + GLfloat win = VB->ProjectedClipPtr->data[ein][3]; + GLfloat qout = out->pv.w / wout; + GLfloat qin = in->pv.w / win; + GLfloat qdst, rqdst; + + ASSERT( !HAVE_HW_DIVIDE ); + + INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin ); + INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin ); + INTERP_F( t, qdst, qout, qin ); + + rqdst = 1.0 / qdst; + dst->v.u0 *= rqdst; + dst->v.v0 *= rqdst; + dst->v.w *= rqdst; + } } else { INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 ); @@ -613,105 +688,8 @@ static void TAG(interp)( GLcontext *ctx, INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] ); } } -#endif -/* Build an SWvertex from a hardware vertex. - * - * This code is hit only when a mix of accelerated and unaccelerated - * primitives are being drawn, and only for the unaccelerated - * primitives. - */ -static void -TAG(translate_vertex)( GLcontext *ctx, const radeonVertex *src, SWvertex *dst) -{ - HW_CONTEXT; - GLfloat *s = ctx->Viewport._WindowMap.m; - - if (USE_TINY_VERT) { - if (HAVE_HW_VIEWPORT) { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = 1.0; - } else { - dst->win[0] = ADJ_X(src->v.x); - dst->win[1] = ADJ_Y(src->v.y); - dst->win[2] = ADJ_Z(src->v.z); - dst->win[3] = 1.0; - } - - dst->color[0] = src->tv.color.red; - dst->color[1] = src->tv.color.green; - dst->color[2] = src->tv.color.blue; - dst->color[3] = src->tv.color.alpha; - } - else { - if (HAVE_HW_VIEWPORT) { - if (HAVE_HW_DIVIDE) { - GLfloat oow = 1.0 / src->v.rhw; - dst->win[0] = s[0] * src->v.x * oow + s[12]; - dst->win[1] = s[5] * src->v.y * oow + s[13]; - dst->win[2] = s[10] * src->v.z * oow + s[14]; - dst->win[3] = oow; - } - else { - dst->win[0] = s[0] * src->v.x + s[12]; - dst->win[1] = s[5] * src->v.y + s[13]; - dst->win[2] = s[10] * src->v.z + s[14]; - dst->win[3] = src->v.rhw; - } - } else { - dst->win[0] = ADJ_X(src->v.x); - dst->win[1] = ADJ_Y(src->v.y); - dst->win[2] = ADJ_Z(src->v.z); - dst->win[3] = src->v.rhw; - } - - dst->color[0] = src->v.color.red; - dst->color[1] = src->v.color.green; - dst->color[2] = src->v.color.blue; - dst->color[3] = src->v.color.alpha; - - if (DO_SPEC) { - dst->specular[0] = src->v.specular.red; - dst->specular[1] = src->v.specular.green; - dst->specular[2] = src->v.specular.blue; - } - - if (DO_FOG) { - dst->fog = src->v.color.alpha/255.0; - } - - if (DO_PTEX) { - if (DO_TEX0) { - dst->texcoord[0][0] = src->pv.u0; - dst->texcoord[0][1] = src->pv.v0; - dst->texcoord[0][3] = src->pv.q0; - } - if (DO_TEX1) { - dst->texcoord[1][0] = src->pv.u1; - dst->texcoord[1][1] = src->pv.v1; - dst->texcoord[1][3] = src->pv.q1; - } - } else { - if (DO_TEX0) { - dst->texcoord[0][0] = src->v.u0; - dst->texcoord[0][1] = src->v.v0; - dst->texcoord[0][3] = 1.0; - } - if (DO_TEX1) { - dst->texcoord[1][0] = src->v.u1; - dst->texcoord[1][1] = src->v.v1; - dst->texcoord[1][3] = 1.0; - } - } - } - - dst->pointSize = ctx->Point._Size; -} - -#endif -#endif +#endif /* rgba && xyzw */ static void TAG(init)( void ) @@ -724,12 +702,12 @@ static void TAG(init)( void ) #endif if (DO_SPEC) - setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4_spec5; + setup_tab[IND].copy_pv = copy_pv_rgba4_spec5; else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 || DO_TEX2 || DO_TEX3) - setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba4; + setup_tab[IND].copy_pv = copy_pv_rgba4; else - setup_tab[IND].copy_pv = _tnl_dd_copy_pv_rgba3; + setup_tab[IND].copy_pv = copy_pv_rgba3; if (DO_TEX3) { if (DO_PTEX) { @@ -747,7 +725,6 @@ static void TAG(init)( void ) else if (DO_TEX2) { if (DO_PTEX) { ASSERT(HAVE_PTEX_VERTICES); - ASSERT(0); /* issue to resolve: odd vertex size */ setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT; setup_tab[IND].vertex_size = 18; setup_tab[IND].vertex_stride_shift = 7; -- cgit v1.2.3