From 8afe7de8deaf3c9613fd68b344de8c52b02b1879 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Sat, 15 Jun 2002 03:03:06 +0000 Subject: Implemented GL_NV_texture_rectangle extension. Replace struct gl_texure_object's Dimension w/ Target field. Added _EnabledUnits to struct gl_texture_attrib - the _ReallyEnabled field is obsolete, but still present for now. This effectively removes the 8-texture units limit, 32 units now possible, but unlikely! New TEXTURE_1D/2D/3D/CUBE/RECT_BIT tokens for unit->_ReallyEnabled field. Updated device drivers to use ctx->Texture._EnabledUnits. --- src/mesa/drivers/dos/dmesa.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dos') diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index d05d436c1e..c9bc898dcb 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -413,7 +413,7 @@ static swrast_tri_func dmesa_choose_tri_function (GLcontext *ctx) if (ctx->RenderMode != GL_RENDER) return (swrast_tri_func) NULL; if (ctx->Polygon.SmoothFlag) return (swrast_tri_func) NULL; - if (ctx->Texture._ReallyEnabled) return (swrast_tri_func) NULL; + if (ctx->Texture._EnabledUnits) return (swrast_tri_func) NULL; if (ctx->Light.ShadeModel==GL_SMOOTH && swrast->_RasterMask==DEPTH_BIT -- cgit v1.2.3