From cdf2da368d180205df3573697b51b8764048ad6e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 13 Nov 2002 16:51:01 +0000 Subject: moved function declaration into the template, define the NAME to specify the function names --- src/mesa/drivers/dos/dmesa.c | 70 +++++++++++++++----------------------------- 1 file changed, 24 insertions(+), 46 deletions(-) (limited to 'src/mesa/drivers/dos') diff --git a/src/mesa/drivers/dos/dmesa.c b/src/mesa/drivers/dos/dmesa.c index 77c9a3a1b8..2034fb1cff 100644 --- a/src/mesa/drivers/dos/dmesa.c +++ b/src/mesa/drivers/dos/dmesa.c @@ -274,43 +274,34 @@ static void read_rgba_pixels (const GLcontext *ctx, /* * flat, NON-depth-buffered, triangle. */ -static void tri_rgb_flat (GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - const DMesaContext c = (DMesaContext)ctx->DriverCtx; - void *b = c->Buffer->the_window; +#define NAME tri_rgb_flat +#define SETUP_CODE \ + GLuint rgb = vl_mixrgb(v2->color); \ + const DMesaContext c = (DMesaContext)ctx->DriverCtx; \ + void *b = c->Buffer->the_window; \ GLuint w = c->Buffer->width, h = c->Buffer->height; -#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); - #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*w + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ vl_putpixel(b, offset, rgb); \ } - #include "swrast/s_tritemp.h" -} + /* * flat, depth-buffered, triangle. */ -static void tri_rgb_flat_z (GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - const DMesaContext c = (DMesaContext)ctx->DriverCtx; - void *b = c->Buffer->the_window; - GLuint w = c->Buffer->width, h = c->Buffer->height; - +#define NAME tri_rgb_flat_z #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE -#define SETUP_CODE GLuint rgb = vl_mixrgb(v2->color); +#define SETUP_CODE \ + const DMesaContext c = (DMesaContext)ctx->DriverCtx; \ + void *b = c->Buffer->the_window; \ + GLuint w = c->Buffer->width, h = c->Buffer->height; \ + GLuint rgb = vl_mixrgb(v2->color); #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*w + span.x; \ @@ -322,25 +313,20 @@ static void tri_rgb_flat_z (GLcontext *ctx, } \ span.z += span.zStep; \ } - #include "swrast/s_tritemp.h" -} + /* * smooth, NON-depth-buffered, triangle. */ -static void tri_rgb_smooth (GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - const DMesaContext c = (DMesaContext)ctx->DriverCtx; - void *b = c->Buffer->the_window; - GLuint w = c->Buffer->width, h = c->Buffer->height; - +#define NAME tri_rgb_smooth #define INTERP_RGB 1 +#define SETUP_CODE \ + const DMesaContext c = (DMesaContext)ctx->DriverCtx; \ + void *b = c->Buffer->the_window; \ + GLuint w = c->Buffer->width, h = c->Buffer->height; #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*w + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ @@ -353,28 +339,21 @@ static void tri_rgb_smooth (GLcontext *ctx, span.green += span.greenStep; \ span.blue += span.blueStep; \ } - #include "swrast/s_tritemp.h" -} /* * smooth, depth-buffered, triangle. */ -static void tri_rgb_smooth_z (GLcontext *ctx, - const SWvertex *v0, - const SWvertex *v1, - const SWvertex *v2) -{ - const DMesaContext c = (DMesaContext)ctx->DriverCtx; - void *b = c->Buffer->the_window; - GLuint w = c->Buffer->width, h = c->Buffer->height; - +#define NAME tri_rgb_smooth_z #define INTERP_Z 1 #define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE #define INTERP_RGB 1 - +#define SETUP_CODE \ + const DMesaContext c = (DMesaContext)ctx->DriverCtx; \ + void *b = c->Buffer->the_window; \ + GLuint w = c->Buffer->width, h = c->Buffer->height; #define RENDER_SPAN(span) \ GLuint i, offset = FLIP2(span.y)*w + span.x; \ for (i = 0; i < span.end; i++, offset++) { \ @@ -392,9 +371,8 @@ static void tri_rgb_smooth_z (GLcontext *ctx, span.blue += span.blueStep; \ span.z += span.zStep; \ } - #include "swrast/s_tritemp.h" -} + -- cgit v1.2.3