From 0e22d598e679b2d2c56b4dbd63c3212a5800d999 Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Wed, 12 May 2004 16:29:55 +0000 Subject: Fixed a bug that showed up in several multitexturing games (Quake3 and ThinkTanks were tested) that was related to the recent 4 TMU changes. Removed the un-needed TexBlendColorPipeNum field from the hardware context. --- src/mesa/drivers/dri/i830/i830_context.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/mesa/drivers/dri/i830/i830_context.h') diff --git a/src/mesa/drivers/dri/i830/i830_context.h b/src/mesa/drivers/dri/i830/i830_context.h index 99d2a39c78..bb88c97de3 100644 --- a/src/mesa/drivers/dri/i830/i830_context.h +++ b/src/mesa/drivers/dri/i830/i830_context.h @@ -86,8 +86,6 @@ struct i830_context_t GLuint TexBlend[I830_MAX_TEXTURE_UNITS][I830_TEXBLEND_SIZE]; GLuint Init_TexBlend[I830_MAX_TEXTURE_UNITS][I830_TEXBLEND_SIZE]; GLuint Init_TexBlendWordsUsed[I830_MAX_TEXTURE_UNITS]; - GLuint Init_TexBlendColorPipeNum[I830_MAX_TEXTURE_UNITS]; - GLuint TexBlendColorPipeNum[I830_MAX_TEXTURE_UNITS]; GLuint Init_BufferSetup[I830_DEST_SETUP_SIZE]; GLuint LodBias[I830_MAX_TEXTURE_UNITS]; -- cgit v1.2.3