From d3fd7ba8af15bead2f770d68a893449adeb11397 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Tue, 20 Jan 2004 02:49:27 +0000 Subject: Before calling _mesa_create_context(), initialize a dd_function_table struct by calling _mesa_init_driver_functions() and then plugging in the driver- specific functions. In particular, make sure ctx->Driver.NewTextureObject points to the appropriate driver function so that _all_ texture objects are augmented with the driver-specific data. Put in a bunch of assertions in the texture-related driver functions that texObj->DriverData is valid. Remove old dead code in near future. --- src/mesa/drivers/dri/i830/i830_ioctl.c | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'src/mesa/drivers/dri/i830/i830_ioctl.c') diff --git a/src/mesa/drivers/dri/i830/i830_ioctl.c b/src/mesa/drivers/dri/i830/i830_ioctl.c index 607b813e53..a0f062505b 100644 --- a/src/mesa/drivers/dri/i830/i830_ioctl.c +++ b/src/mesa/drivers/dri/i830/i830_ioctl.c @@ -820,22 +820,22 @@ int i830_check_copy(int fd) return drmCommandNone(fd, DRM_I830_DOCOPY); } -static void i830DDFlush( GLcontext *ctx ) +static void i830Flush( GLcontext *ctx ) { i830ContextPtr imesa = I830_CONTEXT( ctx ); I830_FIREVERTICES( imesa ); } -static void i830DDFinish( GLcontext *ctx ) +static void i830Finish( GLcontext *ctx ) { i830ContextPtr imesa = I830_CONTEXT( ctx ); i830DmaFinish( imesa ); } -void i830DDInitIoctlFuncs( GLcontext *ctx ) +void i830InitIoctlFuncs( struct dd_function_table *functions ) { - ctx->Driver.Flush = i830DDFlush; - ctx->Driver.Clear = i830Clear; - ctx->Driver.Finish = i830DDFinish; + functions->Flush = i830Flush; + functions->Clear = i830Clear; + functions->Finish = i830Finish; } -- cgit v1.2.3