From d4dcc6b5c0e2e23c5da3515b8595dfa6ac0b2e45 Mon Sep 17 00:00:00 2001 From: Dave Airlie Date: Thu, 10 Jun 2004 09:54:45 +0000 Subject: Add FXT1 compression support to i830 driver --- src/mesa/drivers/dri/i830/i830_tex.c | 102 +++++++++++++++++++++++++++++++++++ 1 file changed, 102 insertions(+) (limited to 'src/mesa/drivers/dri/i830/i830_tex.c') diff --git a/src/mesa/drivers/dri/i830/i830_tex.c b/src/mesa/drivers/dri/i830/i830_tex.c index 2afa05ab54..2fb4cc9324 100644 --- a/src/mesa/drivers/dri/i830/i830_tex.c +++ b/src/mesa/drivers/dri/i830/i830_tex.c @@ -418,6 +418,101 @@ static void i830TexSubImage2D( GLcontext *ctx, } + +static void i830CompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint internalFormat, + GLint width, GLint height, GLint border, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + driTextureObject * t = (driTextureObject *) texObj->DriverData; + GLuint face; + + /* which cube face or ordinary 2D image */ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + ASSERT(face < 6); + break; + default: + face = 0; + } + + if ( t != NULL ) { + driSwapOutTextureObject( t ); + } + else { + t = (driTextureObject *) i830AllocTexObj( texObj ); + if (!t) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexImage2D"); + return; + } + } + + texImage->IsClientData = GL_FALSE; + + if (I830_DEBUG & DEBUG_TEXTURE) + fprintf(stderr, "%s: Using normal storage\n", __FUNCTION__); + + _mesa_store_compressed_teximage2d(ctx, target, level, internalFormat, width, + height, border, imageSize, data, texObj, texImage); + + t->dirty_images[face] |= (1 << level); +} + + +static void i830CompressedTexSubImage2D( GLcontext *ctx, GLenum target, GLint level, + GLint xoffset, GLint yoffset, + GLsizei width, GLsizei height, + GLenum format, + GLsizei imageSize, const GLvoid *data, + struct gl_texture_object *texObj, + struct gl_texture_image *texImage ) +{ + driTextureObject * t = (driTextureObject *) texObj->DriverData; + GLuint face; + + + /* which cube face or ordinary 2D image */ + switch (target) { + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + face = (GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X; + ASSERT(face < 6); + break; + default: + face = 0; + } + + assert( t ); /* this _should_ be true */ + if ( t ) { + driSwapOutTextureObject( t ); + } + else { + t = (driTextureObject *) i830AllocTexObj( texObj ); + if (!t) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glCompressedTexSubImage2D"); + return; + } + } + + _mesa_store_compressed_texsubimage2d(ctx, target, level, xoffset, yoffset, width, + height, format, imageSize, data, texObj, texImage); + + t->dirty_images[face] |= (1 << level); +} + + static void i830BindTexture( GLcontext *ctx, GLenum target, struct gl_texture_object *tObj ) { @@ -543,6 +638,11 @@ i830ChooseTextureFormat( GLcontext *ctx, GLint internalFormat, else return &_mesa_texformat_ycbcr_rev; + case GL_COMPRESSED_RGB_FXT1_3DFX: + return &_mesa_texformat_rgb_fxt1; + case GL_COMPRESSED_RGBA_FXT1_3DFX: + return &_mesa_texformat_rgba_fxt1; + default: fprintf(stderr, "unexpected texture format in %s\n", __FUNCTION__); return NULL; @@ -579,4 +679,6 @@ void i830InitTextureFuncs( struct dd_function_table *functions ) functions->TexParameter = i830TexParameter; functions->TexEnv = i830TexEnv; functions->IsTextureResident = driIsTextureResident; + functions->CompressedTexImage2D = i830CompressedTexImage2D; + functions->CompressedTexSubImage2D = i830CompressedTexSubImage2D; } -- cgit v1.2.3