From b87406e55f029d29594ae76a4b39a4fe1007fe4f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Tue, 2 Mar 2010 18:06:24 -0800 Subject: i915: Use x,y drawing offsets instead of changing buffer offsets. This should fix rendering into mipmaps of tiled textures. --- src/mesa/drivers/dri/i915/i915_context.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/mesa/drivers/dri/i915/i915_context.h') diff --git a/src/mesa/drivers/dri/i915/i915_context.h b/src/mesa/drivers/dri/i915/i915_context.h index 60b357ec28..b5169280f6 100644 --- a/src/mesa/drivers/dri/i915/i915_context.h +++ b/src/mesa/drivers/dri/i915/i915_context.h @@ -40,6 +40,7 @@ #define I915_FALLBACK_POLYGON_SMOOTH 0x40000 #define I915_FALLBACK_POINT_SMOOTH 0x80000 #define I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN 0x100000 +#define I915_FALLBACK_DRAW_OFFSET 0x200000 #define I915_UPLOAD_CTX 0x1 #define I915_UPLOAD_BUFFERS 0x2 -- cgit v1.2.3