From f6c2d1f94ffa8f87b22ed1ff5c465d0e9aa1489e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Mon, 4 Jan 2010 19:53:28 -0700 Subject: mesa: make texture BorderColor a union of float/int/uint When we have integer-valued texture formats, the texture border color must also store integer and uint values. With GL 3.0, the new glTexParameterIiv() and glTexParameterIuiv() functions can set the border color to int or uint values. --- src/mesa/drivers/dri/i915/i915_texstate.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/mesa/drivers/dri/i915/i915_texstate.c') diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index db71c00941..3ee4c8653a 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -348,10 +348,10 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) } /* convert border color from float to ubyte */ - CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]); - CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]); - CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]); - CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]); + CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor.f[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor.f[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor.f[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor.f[3]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { /* GL specs that border color for depth textures is taken from the -- cgit v1.2.3