From 79c55e55f808d77cb0dff7cda826719d5fda3c7d Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 11 Mar 2009 19:03:30 -0600 Subject: dri: use BorderColor instead of _BorderChan --- src/mesa/drivers/dri/i915/i830_texstate.c | 14 ++++++++++---- src/mesa/drivers/dri/i915/i915_texstate.c | 22 ++++++++++++++-------- 2 files changed, 24 insertions(+), 12 deletions(-) (limited to 'src/mesa/drivers/dri/i915') diff --git a/src/mesa/drivers/dri/i915/i830_texstate.c b/src/mesa/drivers/dri/i915/i830_texstate.c index df43b779a7..753c25b57e 100644 --- a/src/mesa/drivers/dri/i915/i830_texstate.c +++ b/src/mesa/drivers/dri/i915/i830_texstate.c @@ -122,6 +122,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct gl_texture_image *firstImage; GLuint *state = i830->state.Tex[unit], format, pitch; GLint lodbias; + GLubyte border[4]; memset(state, 0, sizeof(state)); @@ -294,11 +295,16 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) (ws))); } + /* convert border color from float to ubyte */ + CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]); - state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); + state[I830_TEXREG_TM0S4] = INTEL_PACKCOLOR8888(border[0], + border[1], + border[2], + border[3]); I830_ACTIVESTATE(i830, I830_UPLOAD_TEX(unit), GL_TRUE); diff --git a/src/mesa/drivers/dri/i915/i915_texstate.c b/src/mesa/drivers/dri/i915/i915_texstate.c index 6d25f8dd8e..43f65392b5 100644 --- a/src/mesa/drivers/dri/i915/i915_texstate.c +++ b/src/mesa/drivers/dri/i915/i915_texstate.c @@ -133,6 +133,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) struct gl_texture_image *firstImage; GLuint *state = i915->state.Tex[unit], format, pitch; GLint lodbias; + GLubyte border[4]; memset(state, 0, sizeof(state)); @@ -318,21 +319,26 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3) state[I915_TEXREG_SS3] |= (unit << SS3_TEXTUREMAP_INDEX_SHIFT); } + /* convert border color from float to ubyte */ + CLAMPED_FLOAT_TO_UBYTE(border[0], tObj->BorderColor[0]); + CLAMPED_FLOAT_TO_UBYTE(border[1], tObj->BorderColor[1]); + CLAMPED_FLOAT_TO_UBYTE(border[2], tObj->BorderColor[2]); + CLAMPED_FLOAT_TO_UBYTE(border[3], tObj->BorderColor[3]); if (firstImage->_BaseFormat == GL_DEPTH_COMPONENT) { /* GL specs that border color for depth textures is taken from the * R channel, while the hardware uses A. Spam R into all the channels * for safety. */ - state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[0], - tObj->_BorderChan[0], - tObj->_BorderChan[0]); + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0], + border[0], + border[0], + border[0]); } else { - state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(tObj->_BorderChan[0], - tObj->_BorderChan[1], - tObj->_BorderChan[2], - tObj->_BorderChan[3]); + state[I915_TEXREG_SS4] = INTEL_PACKCOLOR8888(border[0], + border[1], + border[2], + border[3]); } -- cgit v1.2.3