From ff73c783cc47361ff0dd819c82d067b4b85870dd Mon Sep 17 00:00:00 2001 From: Brian Date: Sun, 6 Jan 2008 10:43:20 -0700 Subject: Simplify ctx->_NumColorDrawBuffers, _ColorDrawBuffers and fix bug 13835. These fields are no longer indexed by shader output. Now, we just have a simple array of renderbuffer pointers. If the shader writes to gl_FragData[i], send those colors to the N _ColorDrawBuffers. Otherwise, replicate the single gl_FragColor (or the fixed-function color) to the N _ColorDrawBuffers. A few more changes and simplifications can follow from this... --- src/mesa/drivers/dri/i915/intel_state.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i915') diff --git a/src/mesa/drivers/dri/i915/intel_state.c b/src/mesa/drivers/dri/i915/intel_state.c index 4bcc9af2b6..d1ca11dec4 100644 --- a/src/mesa/drivers/dri/i915/intel_state.c +++ b/src/mesa/drivers/dri/i915/intel_state.c @@ -234,7 +234,7 @@ intelCalcViewport(GLcontext * ctx) if (ctx->DrawBuffer->Name) { /* User created FBO */ struct intel_renderbuffer *irb - = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0][0]); + = intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[0]); if (irb && !irb->RenderToTexture) { /* y=0=top */ yScale = -1.0; -- cgit v1.2.3