From d348a48ac353d7c646a0c4f976f23a764990e779 Mon Sep 17 00:00:00 2001 From: Roland Scheidegger Date: Tue, 10 Jul 2007 18:07:38 +0200 Subject: First attempt at using private back/z buffers. Allocate and use private back and z/stencil buffers. This is still very broken. --- src/mesa/drivers/dri/i915tex/intel_screen.c | 51 ++++++++++++++++++++++++++--- 1 file changed, 46 insertions(+), 5 deletions(-) (limited to 'src/mesa/drivers/dri/i915tex/intel_screen.c') diff --git a/src/mesa/drivers/dri/i915tex/intel_screen.c b/src/mesa/drivers/dri/i915tex/intel_screen.c index 2acdead63d..a5a9c79625 100644 --- a/src/mesa/drivers/dri/i915tex/intel_screen.c +++ b/src/mesa/drivers/dri/i915tex/intel_screen.c @@ -156,7 +156,7 @@ intel_recreate_static(intelScreenPrivate *intelScreen, } return region; } - + /* Create intel_region structs to describe the static front,back,depth * buffers created by the xserver. @@ -192,7 +192,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->rotated.pitch / intelScreen->cpp, intelScreen->height); - +#if 0 intelScreen->back_region = intel_recreate_static(intelScreen, intelScreen->back_region, @@ -226,6 +226,7 @@ intel_recreate_static_regions(intelScreenPrivate *intelScreen) intelScreen->cpp, intelScreen->depth.pitch / intelScreen->cpp, intelScreen->height); +#endif } /** @@ -382,7 +383,7 @@ intelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen, intelScreen->rotatedWidth = sarea->virtualX; intelScreen->rotatedHeight = sarea->virtualY; - if (0) + if (1) intelPrintSAREA(sarea); } @@ -614,6 +615,7 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, &intel_fb->color_rb[0]->Base); } +#if 0 if (mesaVis->doubleBufferMode) { intel_fb->color_rb[1] = intel_create_renderbuffer(rgbFormat, @@ -640,7 +642,6 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); } } - if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { /* combined depth/stencil buffer */ struct intel_renderbuffer *depthStencilRb @@ -670,6 +671,39 @@ intelCreateBuffer(__DRIscreenPrivate * driScrnPriv, _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); } +#else + if (mesaVis->doubleBufferMode) { + intel_fb->color_rb[1] + = intel_new_renderbuffer_fb(NULL, rgbFormat); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_BACK_LEFT, + &intel_fb->color_rb[1]->Base); + if (screen->third.handle) { + struct gl_renderbuffer *tmp_rb = NULL; + + intel_fb->color_rb[2] + = intel_new_renderbuffer_fb(NULL, rgbFormat); + _mesa_reference_renderbuffer(&tmp_rb, &intel_fb->color_rb[2]->Base); + } + } + if (mesaVis->depthBits == 24 && mesaVis->stencilBits == 8) { + /* combined depth/stencil buffer */ + struct intel_renderbuffer *depthStencilRb + = intel_new_renderbuffer_fb(NULL, GL_DEPTH24_STENCIL8_EXT); + /* note: bind RB to two attachment points */ + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, + &depthStencilRb->Base); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_STENCIL, + &depthStencilRb->Base); + } + else if (mesaVis->depthBits == 16) { + /* just 16-bit depth buffer, no hw stencil */ + struct intel_renderbuffer *depthRb + = intel_new_renderbuffer_fb(NULL, GL_DEPTH_COMPONENT16); + _mesa_add_renderbuffer(&intel_fb->Base, BUFFER_DEPTH, &depthRb->Base); + } + +#endif + /* now add any/all software-based renderbuffers we may need */ _mesa_add_soft_renderbuffers(&intel_fb->Base, GL_FALSE, /* never sw color */ @@ -939,11 +973,18 @@ struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen) * context at screen creation. For now just use the current context. */ - GET_CURRENT_CONTEXT(ctx); +/* GET_CURRENT_CONTEXT(ctx); if (ctx == NULL) { _mesa_problem(NULL, "No current context in intelScreenContext\n"); return NULL; } return intel_context(ctx); +*/ + if (intelScreen->dummyctxptr == NULL) { + _mesa_problem(NULL, "No current context in intelScreenContext\n"); + return NULL; + } + return intelScreen->dummyctxptr; + } -- cgit v1.2.3