From f5bd48cf673456ffea730f28c9b95c6883399162 Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 13 May 2010 22:10:39 -0700 Subject: i965: Use R16G16B16A16_FLOAT for 3-component half-float. The RGBX version isn't supported as a vertex input type, but since we force the last channel's value anyway, this should be fine. The only potential risk I see is in the limiter on VBO reads past the end of the buffer forcing the whole vertex to 0 when the A channel lands past the end. Fixes piglit draw-vertices-half-float. --- src/mesa/drivers/dri/i965/brw_draw_upload.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/i965/brw_draw_upload.c') diff --git a/src/mesa/drivers/dri/i965/brw_draw_upload.c b/src/mesa/drivers/dri/i965/brw_draw_upload.c index 8247faa36d..9cbff24863 100644 --- a/src/mesa/drivers/dri/i965/brw_draw_upload.c +++ b/src/mesa/drivers/dri/i965/brw_draw_upload.c @@ -59,7 +59,7 @@ static GLuint half_float_types[5] = { 0, BRW_SURFACEFORMAT_R16_FLOAT, BRW_SURFACEFORMAT_R16G16_FLOAT, - 0, /* can't seem to render this one */ + BRW_SURFACEFORMAT_R16G16B16A16_FLOAT, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT }; -- cgit v1.2.3