From 14ec34d64733478b773190cb62be37b7b2871a7f Mon Sep 17 00:00:00 2001 From: Keith Whitwell Date: Wed, 6 Sep 2006 18:30:00 +0000 Subject: Simplify the immediate and displaylist code. Treat VertexAttrib*ARB as non-aliasing and cope with the >32 attributes that result, taking materials into account. --- src/mesa/drivers/dri/i965/brw_save.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/mesa/drivers/dri/i965/brw_save.h') diff --git a/src/mesa/drivers/dri/i965/brw_save.h b/src/mesa/drivers/dri/i965/brw_save.h index 9b219393d5..41cabe6508 100644 --- a/src/mesa/drivers/dri/i965/brw_save.h +++ b/src/mesa/drivers/dri/i965/brw_save.h @@ -116,6 +116,7 @@ struct brw_save_context { const struct gl_client_array *inputs[BRW_ATTRIB_MAX]; GLubyte attrsz[BRW_ATTRIB_MAX]; + GLubyte active_sz[BRW_ATTRIB_MAX]; GLuint vertex_size; GLfloat *buffer; @@ -145,8 +146,6 @@ struct brw_save_context { GLfloat *current[BRW_ATTRIB_MAX]; /* points into ctx->ListState */ GLubyte *currentsz[BRW_ATTRIB_MAX]; - - void (*tabfv[BRW_ATTRIB_MAX][4])( const GLfloat * ); }; -- cgit v1.2.3