From d19d0596daf004b56d80f78fa1a329b43c2ebf94 Mon Sep 17 00:00:00 2001 From: Zou Nan hai Date: Thu, 21 Jun 2007 10:22:28 +0800 Subject: support branch and loop in pixel shader most of the sample working with some small modification --- src/mesa/drivers/dri/i965/brw_wm.h | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/mesa/drivers/dri/i965/brw_wm.h') diff --git a/src/mesa/drivers/dri/i965/brw_wm.h b/src/mesa/drivers/dri/i965/brw_wm.h index f5fddfdb68..4143d5be6c 100644 --- a/src/mesa/drivers/dri/i965/brw_wm.h +++ b/src/mesa/drivers/dri/i965/brw_wm.h @@ -231,6 +231,14 @@ struct brw_wm_compile { GLuint grf_limit; GLuint max_wm_grf; GLuint last_scratch; + + struct { + GLboolean inited; + struct brw_reg reg; + } wm_regs[PROGRAM_PAYLOAD+1][256][4]; + struct brw_reg ret_reg; + GLuint reg_index; + GLuint tmp_index; }; @@ -259,4 +267,6 @@ void brw_wm_lookup_iz( GLuint line_aa, GLuint lookup, struct brw_wm_prog_key *key ); +GLboolean brw_wm_is_glsl(struct gl_fragment_program *fp); +void brw_wm_glsl_emit(struct brw_wm_compile *c); #endif -- cgit v1.2.3