From 089144e4e525883995d609af5040b2355043945e Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 28 Dec 2009 18:15:06 -0800 Subject: intel: Allow binding a stencil but not a depth buffer. Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it. --- src/mesa/drivers/dri/intel/intel_buffers.c | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'src/mesa/drivers/dri/intel/intel_buffers.c') diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index 05643189a2..97d56e4e67 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -291,6 +291,12 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, GL_FALSE); } + /* If we have a (packed) stencil buffer attached but no depth buffer, + * we still need to set up the shared depth/stencil state so we can use it. + */ + if (depthRegion == NULL && irbStencil && irbStencil->region) + depthRegion = irbStencil->region; + /* * Update depth and stencil test state */ -- cgit v1.2.3