From 643d9401388be0c16ca0df8ea20dead6d31850de Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 12 Feb 2009 15:04:21 -0700 Subject: intel: turn on GL_ARB_shading_language_120 It's done in the Mesa GLSL compiler. The only part of it that might matter in drivers is the centroid sampling option for MSAA. --- src/mesa/drivers/dri/intel/intel_extensions.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/mesa/drivers/dri/intel/intel_extensions.c') diff --git a/src/mesa/drivers/dri/intel/intel_extensions.c b/src/mesa/drivers/dri/intel/intel_extensions.c index 28223ca141..9058e48bc5 100644 --- a/src/mesa/drivers/dri/intel/intel_extensions.c +++ b/src/mesa/drivers/dri/intel/intel_extensions.c @@ -129,11 +129,7 @@ static const struct dri_extension brw_extensions[] = { { "GL_ARB_point_sprite", NULL }, { "GL_ARB_shader_objects", GL_ARB_shader_objects_functions }, { "GL_ARB_shading_language_100", GL_VERSION_2_0_functions }, -#if 0 - /* Support for GLSL 1.20 is currently broken in core Mesa. - */ { "GL_ARB_shading_language_120", GL_VERSION_2_1_functions }, -#endif { "GL_ARB_shadow", NULL }, { "GL_ARB_texture_non_power_of_two", NULL }, { "GL_ARB_vertex_shader", GL_ARB_vertex_shader_functions }, -- cgit v1.2.3