From 089144e4e525883995d609af5040b2355043945e Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Mon, 28 Dec 2009 18:15:06 -0800 Subject: intel: Allow binding a stencil but not a depth buffer. Wine's d3d9 visual.c testcase tries this a lot, so I've added some piglit tests (fbo-nodepth-test, fbo-nostencil-test, fbo-stencil-only) and enabled it. --- src/mesa/drivers/dri/intel/intel_fbo.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/mesa/drivers/dri/intel/intel_fbo.c') diff --git a/src/mesa/drivers/dri/intel/intel_fbo.c b/src/mesa/drivers/dri/intel/intel_fbo.c index dc96b36a15..b5ca418b0b 100644 --- a/src/mesa/drivers/dri/intel/intel_fbo.c +++ b/src/mesa/drivers/dri/intel/intel_fbo.c @@ -591,7 +591,7 @@ intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) intel_get_renderbuffer(fb, BUFFER_STENCIL); int i; - if (stencilRb && stencilRb != depthRb) { + if (depthRb && stencilRb && stencilRb != depthRb) { /* we only support combined depth/stencil buffers, not separate * stencil buffers. */ -- cgit v1.2.3